changeset 1080:9456f2ed5ff9

getskillbonus continue cleaning
author Gloval
date Sat, 25 May 2013 23:50:56 +0400
parents 2210109f280d
children 6ea7c693a1cf
files Items.h Player.cpp Player.h mm7_3.cpp mm7_4.cpp mm7_6.cpp
diffstat 6 files changed, 139 insertions(+), 124 deletions(-) [+]
line wrap: on
line diff
--- a/Items.h	Sat May 25 18:46:48 2013 +0100
+++ b/Items.h	Sat May 25 23:50:56 2013 +0400
@@ -82,8 +82,11 @@
   ITEM_ARTICACT_GOVERNONS_ARMOR = 504,//1F8
   ITEM_ARTIFACT_YORUBA = 505,//1F9
   ITEM_ARTIFACT_SPLITTER = 506,//1FA
+  ITEM_ARTIFACT_GHOULSBANE = 507,//1FA
+  ITEM_ARTEFACT_ULLYSES =510, 
   ITEM_ARTIFACT_LEAGUE_BOOTS = 512,//200
   ITEM_RELIC_HARECS_LEATHER = 516,//204
+  ITEM_RELIC_KELEBRIM = 520,//208
   ITEM_RELIC_TALEDONS_HELM = 521,//209
   ITEM_RELIC_SCHOLARS_CAP = 522,//20A
   ITEM_RELIC_PHYNAXIAN_CROWN = 523,//20B
@@ -114,8 +117,8 @@
   EQUIP_HELMET         = 5,
   EQUIP_BELT           = 6,
   EQUIP_CLOAK          = 7,
-  EQUIP_GAUNTLETS      = 8,
-  EQUIP_BOOTS          = 9,
+  EQUIP_BOOTS          = 8,
+  EQUIP_GAUNTLETS      = 9,
   EQUIP_RING           = 10,
   EQUIP_AMULET         = 11,
   EQUIP_WAND           = 12,
@@ -123,6 +126,7 @@
   EQUIP_POTION         = 14,
   EQUIP_SPELL_SCROLL   = 15,
   EQUIP_BOOK           = 16,
+  EQIUP_ANY            = 16,
   EQUIP_MESSAGE_SCROLL = 17,
   EQUIP_GOLD           = 18,
   EQUIP_GEM            = 19,
--- a/Player.cpp	Sat May 25 18:46:48 2013 +0100
+++ b/Player.cpp	Sat May 25 23:50:56 2013 +0400
@@ -1085,7 +1085,8 @@
         PlaySound((PlayerSpeech)25, 0);
         break;
     case Condition_Sleep:
-        if ( a3 == 1 &&(HasEnchantedItemEquipped(22)||WearsItem(505, 3))) 
+        if ( a3 == 1 &&(HasEnchantedItemEquipped(22)||
+            WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR))) 
             return 0;
         break;
 
@@ -1098,7 +1099,9 @@
 
     case Condition_Insane:
         if ( a3 == 1
-            && (HasEnchantedItemEquipped(19) || WearsItem(505, 3) || WearsItem(530, 6)) )
+            && (HasEnchantedItemEquipped(19) || 
+            WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) || 
+                          WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_BELT)) )
             return 0;
 
         PlaySound((PlayerSpeech)29, 0);
@@ -1115,8 +1118,8 @@
                     pParty->pPartyBuffs[13].Reset();
                 }
             if ( HasEnchantedItemEquipped(21)
-                || WearsItem(505, 3)
-                || WearsItem(530, 6) )
+                || WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR)
+                || WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_BELT) )
                 //goto LABEL_76;
                 return 0;
             }
@@ -1138,7 +1141,9 @@
                 return 0;
                 }
 
-            if ( HasEnchantedItemEquipped(18) ||WearsItem(505, 3) || WearsItem(530, 6) )
+            if ( HasEnchantedItemEquipped(18) ||
+                WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) || 
+                WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_BELT) )
                 return 0;
             }
         PlaySound((PlayerSpeech)28, 0);
@@ -1154,7 +1159,10 @@
                 return 0;
                 }
 
-            if ( HasEnchantedItemEquipped(20)|| WearsItem(505, 3)|| WearsItem(507, 16)||WearsItem(530, 6))
+            if ( HasEnchantedItemEquipped(20)|| 
+                WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR)|| 
+                WearsItem(ITEM_ARTIFACT_GHOULSBANE, EQIUP_ANY)||
+                WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_BELT))
                 return 0;
             }
         break;
@@ -1180,7 +1188,10 @@
     case Condition_Pertified:
         if ( a3 == 1
             &&((pParty->pPartyBuffs[13].uExpireTime > 0i64)
-            || HasEnchantedItemEquipped(23)|| WearsItem(520, 16) || WearsItem(505, 3) || WearsItem(530, 6)) )
+            || HasEnchantedItemEquipped(23)|| 
+            WearsItem(ITEM_RELIC_KELEBRIM, EQIUP_ANY) || 
+            WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) || 
+            WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_BELT)) )
 
             return 0;
         PlaySound((PlayerSpeech)34, 0);
@@ -3249,7 +3260,7 @@
 {
   auto i = pEquipment.pIndices[uEquipIndex];
   if (i)
-    return ~(pInventoryItems[i - 1].uAttributes & ITEM_BROKEN);
+    return ~(pOwnItems[i - 1].uAttributes & ITEM_BROKEN);
   else 
     return false;
 }
@@ -3260,7 +3271,7 @@
   for (uint i = 0; i < 16; ++i)
   {
     if (HasItemEquipped((ITEM_EQUIP_TYPE)i) &&
-      pInventoryItems[i].uSpecEnchantmentType == uEnchantment)
+      pOwnItems[pEquipment.pIndices[i]-1].uSpecEnchantmentType == uEnchantment)
       //  *(int *)&this->field_1F6[36 * pEquipment[i] + 6] != uEnchantment)
       return true;
   }
@@ -3268,16 +3279,16 @@
 }
 
 //----- (0048D709) --------------------------------------------------------
-bool Player::WearsItem(int a1, signed int a2)
-{
+bool Player::WearsItem( int item_id, ITEM_EQUIP_TYPE equip_type )
+    {
 
   int v6; // esi@5
 
-  if ( a2 >= 16 )
+  if ( equip_type >= 16 )
   {
     v6 = 0;
     while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v6)
-         || *(int *)&this->pInventoryItems[pEquipment.pIndices[v6] - 1].uItemID != a1 )
+         || this->pInventoryItems[pEquipment.pIndices[v6] - 1].uItemID != item_id )
     {
       ++v6;
       if ( (signed int)v6 >= 16 )
@@ -3285,7 +3296,7 @@
     }
     return 1;
   }
-  if ( HasItemEquipped((ITEM_EQUIP_TYPE)a2) && pInventoryItems[pEquipment.pIndices[a2 - 1]].uItemID == a1 )
+  if ( HasItemEquipped(equip_type) && pInventoryItems[pEquipment.pIndices[equip_type - 1]].uItemID == item_id )
     return 1;
   return 0;
 }
@@ -5690,7 +5701,7 @@
   int v67; // [sp+18h] [bp-14h]@104
   int v68; // [sp+1Ch] [bp-10h]@69
   PlayerEquipment *v69; // [sp+20h] [bp-Ch]@1
-  int v70; // [sp+24h] [bp-8h]@1
+  int skill_bonus; // [sp+24h] [bp-8h]@1
   ITEM_EQUIP_TYPE v71; // [sp+28h] [bp-4h]@1
   int a1; // [sp+34h] [bp+8h]@21
   int a1a; // [sp+34h] [bp+8h]@74
@@ -5700,7 +5711,7 @@
   int lvl_avl[4];
 
   v2 = this;
-  v70 = 0;
+  skill_bonus = 0;
   v69 = 0;
   multiplier =0;
   arm_bonus =0;
@@ -5809,7 +5820,7 @@
                for ( i = 0; i < (signed int)v52; ++i )
                    {
                    if ( lvl_avl[i] )
-                       v70 += v53;
+                       skill_bonus += v53;
                    }
 
                }
@@ -5829,24 +5840,105 @@
           for ( j = 0; j < (signed int)v57; ++j )
               {
               if ( lvl_avl[j] )
-                  v70 += v58;
+                  skill_bonus += v58;
               }
           }
-      return v70;
+      return skill_bonus;
 
     
       }
 
+  if (a2 == CHARACTER_ATTRIBUTE_ATTACK)
+  {
+
+  if ( v2->IsUnarmed() == 1 )
+      {
+      v33 = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
+      v34 = v33;
+      if ( !v33 )
+          return skill_bonus;
+      if ( SkillToMastery(v33) >= 3 )
+          multiplier = 2;
+      else 
+          multiplier=1;
+      v30 = multiplier * (v34 & 0x3F);
+      return arm_bonus + v30;
+      }
+  v35 = (ITEM_EQUIP_TYPE)0;
+  v68 = 0;
+  for (i=0; i<16 ; ++i)
+      {
+      if ( v2->HasItemEquipped((ITEM_EQUIP_TYPE)i) )
+          {
+          v37 = v2->pEquipment.pIndices[i]-1;
+          if ( pItemsTable->pItems[v37].uEquipType <= EQUIP_MAIN_HAND)
+              break;
+          }
+      }
+  if ( i >= 16 )
+      return skill_bonus;
+  
+  v38 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v37].uSkillType;
+  a1a = v2->GetActualSkillLevel(v38);
+  v39=  SkillToMastery(a1a);
+  v71 = (ITEM_EQUIP_TYPE)0;
+  switch (v38)
+      {
+  case PLAYER_SKILL_STAFF:
+      v71 = (ITEM_EQUIP_TYPE)1;
+      if ( v39 == 4 )
+          {
+          v40 = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
+          v41 = v40;
+
+          if ( v40 )
+              {
+              if ( SkillToMastery(v40) >= 3 )
+                  multiplier = 2;
+              else 
+                  multiplier=1;
+              v68 = multiplier * (v41 & 0x3F);
+              }
+          }
+      break;
+  case PLAYER_SKILL_SWORD:
+  case PLAYER_SKILL_DAGGER:
+  case PLAYER_SKILL_AXE:
+  case PLAYER_SKILL_SPEAR:
+  case PLAYER_SKILL_MACE:
+            v71 = (ITEM_EQUIP_TYPE)1;
+        break;
+  case PLAYER_SKILL_BLASTER:
+
+      switch (v39)
+          {
+      case 0: multiplier=1; break;
+      case 1: multiplier=3; break;
+      case 3: multiplier=3; break;
+      case 4: multiplier=5; break;
+          }
+      v5 = multiplier;
+      return v5 * (a1a & 0x3F);
+      break;
+      }
+
+
+  
+  v30 = v68 + v71 * (a1a & 0x3F);
+  return (int)((char *)v69 + v30);
+
+  }
+
+
   if ( a2 != 9 )
   {
-    if ( a2 != CHARACTER_ATTRIBUTE_ATTACK )
-    {
+   
       if ( a2 <= CHARACTER_ATTRIBUTE_ATTACK )
-        return v70;
+        return skill_bonus;
       if ( a2 > CHARACTER_ATTRIBUTE_MELEE_DMG_MAX )
       {
         if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK )
-          return v70;
+          return skill_bonus;
         v71 = (ITEM_EQUIP_TYPE)0;
         v9 = &v2->pEquipment;
         while ( 1 )
@@ -5866,7 +5958,7 @@
           v71 = (ITEM_EQUIP_TYPE)((int)v71 + 1);
           v9 = (PlayerEquipment *)((char *)v9 + 4);
           if ( (signed int)v71 >= 16 )
-            return v70;
+            return skill_bonus;
         }
         v14 = a1;
         v15 = 1;
@@ -5889,7 +5981,7 @@
         LOBYTE(v18) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
         v14 = v18;
         if ( !v18 )
-          return v70;
+          return skill_bonus;
         v15 = 0;
         v19 = SkillToMastery(v18);
         if ( (signed int)v19 < 3 )
@@ -5917,7 +6009,7 @@
         }
         v20 = (ITEM_EQUIP_TYPE)((int)v20 + 1);
         if ( (signed int)v20 >= 16 )
-          return v70;
+          return skill_bonus;
       }
       v71 = (ITEM_EQUIP_TYPE)0;
       v23 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v22].uSkillType;
@@ -5979,89 +6071,8 @@
         v71 = (ITEM_EQUIP_TYPE)1;
       goto LABEL_55;
     }
-    if ( v2->IsUnarmed() == 1 )
-    {
-      LOBYTE(v33) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
-      v34 = v33;
-      if ( !v33 )
-        return v70;
-      if ( (signed int)SkillToMastery(v33) >= 3 )
-        v5 = 2;
-      v30 = v5 * (v34 & 0x3F);
-      return (int)((char *)v69 + v30);
-    }
-    v35 = (ITEM_EQUIP_TYPE)0;
-    v68 = 0;
-    while ( 1 )
-    {
-      if ( v2->HasItemEquipped(v35) )
-      {
-        v37 = v2->pInventoryItems[v35].uItemID;
-        if ( pItemsTable->pItems[v37].uEquipType <= 1u )
-          break;
-      }
-      v35 = (ITEM_EQUIP_TYPE)((int)v35 + 1);
-      if ( (signed int)v35 >= 16 )
-        return v70;
-    }
-    v38 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v37].uSkillType;
-    LOBYTE(v39) = v2->GetActualSkillLevel(v38);
-    a1a = v39;
-    SkillToMastery(v39);
-    v71 = (ITEM_EQUIP_TYPE)0;
-    if ( v38 )
-    {
-      if ( (signed int)v38 > 0 )
-      {
-        if ( (signed int)v38 <= 4 || v38 == 6 )
-        {
-          v71 = (ITEM_EQUIP_TYPE)1;
-        }
-        else
-        {
-          if ( v38 == 7 )
-          {
-            if ( (signed int)SkillToMastery(a1a) < 4 )
-            {
-              if ( (signed int)SkillToMastery(a1a) < 3 )
-              {
-                if ( (signed int)SkillToMastery(a1a) < 2 )
-                  return v5 * (a1a & 0x3F);
-                v63 = 2;
-              }
-              else
-              {
-                v63 = 3;
-              }
-            }
-            else
-            {
-              v63 = 5;
-            }
-            v5 = v63;
-            return v5 * (a1a & 0x3F);
-          }
-        }
-      }
-    }
-    else
-    {
-      v71 = (ITEM_EQUIP_TYPE)1;
-      if ( (signed int)SkillToMastery(a1a) >= 4 )
-      {
-        LOBYTE(v40) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
-        v41 = v40;
-        if ( v40 )
-        {
-          if ( (signed int)SkillToMastery(v40) >= 3 )
-            v5 = 2;
-          v68 = v5 * (v41 & 0x3F);
-        }
-      }
-    }
-    v30 = v68 + v71 * (a1a & 0x3F);
-    return (int)((char *)v69 + v30);
-  }
+    
+  
   
 }
 
--- a/Player.h	Sat May 25 18:46:48 2013 +0100
+++ b/Player.h	Sat May 25 23:50:56 2013 +0400
@@ -511,7 +511,7 @@
   bool IsUnarmed();
   bool HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex);
   bool HasEnchantedItemEquipped(int uEnchantment);
-  bool WearsItem(int a1, signed int a2);
+  bool WearsItem(int item_id, ITEM_EQUIP_TYPE equip_type);
   bool StealFromShop(struct ItemGen *a2, int a3, int a4, int a5, int *a6);
   int StealFromActor(unsigned int uActorID, int _steal_perm, int reputation);
   void Heal(int amount);
--- a/mm7_3.cpp	Sat May 25 18:46:48 2013 +0100
+++ b/mm7_3.cpp	Sat May 25 23:50:56 2013 +0400
@@ -1632,10 +1632,10 @@
   if (!pParty->FeatherFallActive())
   {
     bFeatherFall = false;
-    if (!pParty->pPlayers[0].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16) &&  // grants feather fall
-        !pParty->pPlayers[1].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16) &&
-        !pParty->pPlayers[2].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16) &&
-        !pParty->pPlayers[3].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16))
+    if (!pParty->pPlayers[0].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY) &&  // grants feather fall
+        !pParty->pPlayers[1].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY) &&
+        !pParty->pPlayers[2].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY) &&
+        !pParty->pPlayers[3].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY))
     {
       fall_start = pParty->uFallStartY;
     }
@@ -1656,7 +1656,7 @@
     else for (uint i = 0; i < 4; ++i)
     {                                      // receive falling damage
       auto player = pParty->pPlayers + i;
-      if (!player->HasEnchantedItemEquipped(72) && !player->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, 8))
+      if (!player->HasEnchantedItemEquipped(72) && !player->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS))
       {
         player->ReceiveDamage((pParty->uFallStartY - party_z) * (0.1f * player->GetMaxHealth()) / 256, DMGT_PHISYCAL);
         v10 = (double)(20 - player->GetParameterBonus(player->GetActualEndurance())) * flt_6BE3A4_debug_recmod1 * 2.133333333333333;
@@ -1829,7 +1829,7 @@
       v41 = &pPlayers[1];
       do
       {
-        if ( !(*v41)->HasEnchantedItemEquipped(72) && !(*v41)->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, 8) )
+        if ( !(*v41)->HasEnchantedItemEquipped(72) && !(*v41)->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) //was 8 
           (*v41)->PlayEmotion(CHARACTER_EXPRESSION_SCARED, 0);
         ++v41;
       }
@@ -2257,7 +2257,7 @@
         goto LABEL_9;
     }*/
     for (int i = 0; i < 4; ++i)
-      if (pParty->pPlayers[i].WearsItem(536, 16))  // seems like flying boots
+      if (pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY))  // seems like flying boots
       {
         bFeatherFall = 1;
         break;
@@ -2295,7 +2295,7 @@
     {
       auto player = pParty->pPlayers + _i;
 
-      if ( !player->HasEnchantedItemEquipped(72) && !player->WearsItem(529, 8) )
+      if ( !player->HasEnchantedItemEquipped(72) && !player->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) )
       {
         player->ReceiveDamage(
             (signed int)((pParty->uFallStartY - pZ) * (unsigned __int64)(player->GetMaxHealth() / 10)) / 256,
@@ -2733,7 +2733,7 @@
 		  for (int i = 0; i < 4; ++i)
 		  {
 			auto player = pParty->pPlayers + i;
-			if (!player->HasEnchantedItemEquipped(72) && !player->WearsItem(529, 8) && player->CanAct())
+			if (!player->HasEnchantedItemEquipped(72) && !player->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) && player->CanAct())
 			  player->PlaySound(SPEECH_66, 0);
 		  }
 		}
--- a/mm7_4.cpp	Sat May 25 18:46:48 2013 +0100
+++ b/mm7_4.cpp	Sat May 25 23:50:56 2013 +0400
@@ -2382,7 +2382,7 @@
     viewparams->bRedrawGameUI = 1;
     while ( 1 )
     {
-      if ( pPlayers[v12]->WearsItem(516, 3)
+      if ( pPlayers[v12]->WearsItem(ITEM_RELIC_HARECS_LEATHER, EQUIP_ARMOUR)
         || pPlayers[v12]->HasEnchantedItemEquipped(71)
         || pPlayers[v12]->pPlayerBuffs[23].uExpireTime > 0 )
       {
--- a/mm7_6.cpp	Sat May 25 18:46:48 2013 +0100
+++ b/mm7_6.cpp	Sat May 25 23:50:56 2013 +0400
@@ -2829,7 +2829,7 @@
 			pSpellSprite.spell_id = pCastSpell->spellnum;
 			pSpellSprite.spell_skill = v731;
 			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			if ( pPlayer->WearsItem(510, 2) )
+			if ( pPlayer->WearsItem(ITEM_ARTEFACT_ULLYSES, EQUIP_BOW) )
 				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u);
 			pSpellSprite.vPosition.x = pParty->vPosition.x;
 			pSpellSprite.vPosition.y = pParty->vPosition.y;
@@ -6750,7 +6750,7 @@
     Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z);
 
     DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3);
-    if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, 1) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, 0))
+    if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_MAIN_HAND) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_OFF_HAND))
           _42FA66_do_explosive_impact(
             actor->vPosition.x,
             actor->vPosition.y,