changeset 675:92c1e1250e7c

Merge
author Nomad
date Thu, 14 Mar 2013 23:44:03 +0200
parents c508daac2c07 (current diff) 28109e4eee44 (diff)
children ecfb1b3c9a39
files mm7_3.cpp
diffstat 11 files changed, 114 insertions(+), 119 deletions(-) [+]
line wrap: on
line diff
--- a/Indoor.cpp	Thu Mar 14 23:26:01 2013 +0200
+++ b/Indoor.cpp	Thu Mar 14 23:44:03 2013 +0200
@@ -275,15 +275,15 @@
     for (uint i = 0; i < pBspRenderer->uNumFaceIDs; ++i)
     {
       v2 = pBspRenderer->pFaceIDs[2 * i + 1];
-      if ( pBspRenderer->field_FA8[v2].std__vector_0007A8 == -1 )
+      if ( pBspRenderer->pSectors[v2].std__vector_0007A8 == -1 )
       {
         v6 = 0;
         v3 = 0;
       }
       else
       {
-        v3 = pBspRenderer->field_FA8[v2].std__vector_0007AC;
-        v6 = pBspRenderer->field_FA8[v2].pVertices;
+        v3 = pBspRenderer->pSectors[v2].std__vector_0007AC;
+        v6 = pBspRenderer->pSectors[v2].pVertices;
       }
       IndoorLocation::ExecDraw_d3d(pBspRenderer->pFaceIDs[2 * i], v3, 4, v6);
     }
@@ -293,7 +293,7 @@
     for (uint j = 0; j < pBspRenderer->uNumFaceIDs; ++j )
     {
       v5 = pBspRenderer->pFaceIDs[2 * j];
-      pBLVRenderParams->field_7C = &pBspRenderer->field_FA8[pBspRenderer->pFaceIDs[2 * j + 1]].field_C;
+      pBLVRenderParams->field_7C = &pBspRenderer->pSectors[pBspRenderer->pFaceIDs[2 * j + 1]].field_C;
       IndoorLocation::ExecDraw_sw(v5);
     }
   }
@@ -322,17 +322,17 @@
     {
       v1 = pBLVRenderParams->pRenderTarget;
       v6 = 0;
-      if ( (signed int)pBspRenderer->std__vector_000FA8 > 0 )
+      if ( (signed int)pBspRenderer->pNumSectors > 0 )
       {
         v7 = 0;
-        v2 = (char *)&pBspRenderer->field_FA8[0].field_C._viewport_space_w;
+        v2 = (char *)&pBspRenderer->pSectors[0].field_C._viewport_space_w;
         do
         {
           v3 = *((int *)v2 - 1);
           v4 = pRenderer->uTargetSurfacePitch * *((int *)v2 - 1);
           if ( v3 <= *(int *)v2 )
           {
-            v5 = (char *)&pBspRenderer->field_FA8[0].field_C.array_3D8[v3 + v7];
+            v5 = (char *)&pBspRenderer->pSectors[0].field_C.array_3D8[v3 + v7];
             do
             {
               v1[v4 + *((short *)v5 - 480)] = 255;
@@ -347,7 +347,7 @@
           v7 += 1126;
           v2 += 2252;
         }
-        while ( v6 < (signed int)pBspRenderer->std__vector_000FA8 );
+        while ( v6 < (signed int)pBspRenderer->pNumSectors );
       }
     }
   }
@@ -1276,14 +1276,14 @@
   //v3 = uFaceID;
   //v4 = this;
   //v5 = &pIndoor->pFaces[uFaceID];
-  field_FA8[std__vector_000FA8].std__vector_0007A8 = -1;
+  pSectors[pNumSectors].std__vector_0007A8 = -1;
   //v39 = &pIndoor->pFaces[uFaceID];
 
   auto pFace = &pIndoor->pFaces[uFaceID];
 
   if (pFace->TwoSided())
   {
-    auto p = &field_FA8[a2];
+    auto p = &pSectors[a2];
     //v6 = (int)((char *)this + 2252 * a2);
     //a0 = v6;
     if (p->uFaceID == uFaceID)
@@ -1301,20 +1301,20 @@
                                        + pBLVRenderParams->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 )
       {
         v7 = pFace->uSectorID;
-        if ( field_FA8[0].uSectorID == v7 )
+        if ( pSectors[0].uSectorID == v7 )
           v7 = pFace->uBackSectorID;
-        field_FA8[std__vector_000FA8].uSectorID = v7;
-        field_FA8[std__vector_000FA8].uFaceID = uFaceID;
-        field_FA8[std__vector_000FA8].uViewportX = pBLVRenderParams->uViewportX;
-        field_FA8[std__vector_000FA8].uViewportZ = pBLVRenderParams->uViewportZ;
-        field_FA8[std__vector_000FA8].uViewportY = pBLVRenderParams->uViewportY;
-        field_FA8[std__vector_000FA8].uViewportW = pBLVRenderParams->uViewportW;
-        field_FA8[std__vector_000FA8++].field_C._43F9E1(
+        pSectors[pNumSectors].uSectorID = v7;
+        pSectors[pNumSectors].uFaceID = uFaceID;
+        pSectors[pNumSectors].uViewportX = pBLVRenderParams->uViewportX;
+        pSectors[pNumSectors].uViewportZ = pBLVRenderParams->uViewportZ;
+        pSectors[pNumSectors].uViewportY = pBLVRenderParams->uViewportY;
+        pSectors[pNumSectors].uViewportW = pBLVRenderParams->uViewportW;
+        pSectors[pNumSectors++].field_C._43F9E1(
           pBLVRenderParams->uViewportX,
           pBLVRenderParams->uViewportY,
           pBLVRenderParams->uViewportZ,
           pBLVRenderParams->uViewportW);
-        sub_440639(std__vector_000FA8 - 1);
+        sub_440639(pNumSectors - 1);
         return;
       }
       //v5 = v39;
@@ -1361,26 +1361,24 @@
             a2 <= p->uViewportZ &&
             v12 >= p->uViewportY &&
             v37 <= p->uViewportW &&
-            sub_424829(v10, &field_FA8[std__vector_000FA8].field_C, &p->field_C, uFaceID))
+            sub_424829(v10, &pSectors[pNumSectors].field_C, &p->field_C, uFaceID))
         {
           //v17 = v39;
           v18 = pFace->uSectorID;
           if (p->uSectorID == v18 )
             v18 = pFace->uBackSectorID;
-          field_FA8[std__vector_000FA8].uSectorID = v18;
-          field_FA8[std__vector_000FA8].uFaceID = uFaceID;
-          field_FA8[std__vector_000FA8].uViewportX = pBLVRenderParams->uViewportX;
-          field_FA8[std__vector_000FA8].uViewportZ = pBLVRenderParams->uViewportZ;
-          field_FA8[std__vector_000FA8].uViewportY = pBLVRenderParams->uViewportY;
-          field_FA8[std__vector_000FA8].uViewportW = pBLVRenderParams->uViewportW;
+          pSectors[pNumSectors].uSectorID = v18;
+          pSectors[pNumSectors].uFaceID = uFaceID;
+          pSectors[pNumSectors].uViewportX = pBLVRenderParams->uViewportX;
+          pSectors[pNumSectors].uViewportZ = pBLVRenderParams->uViewportZ;
+          pSectors[pNumSectors].uViewportY = pBLVRenderParams->uViewportY;
+          pSectors[pNumSectors].uViewportW = pBLVRenderParams->uViewportW;
           //v38 = pGame->pStru10Instance;
           //a0a = pGame->pIndoorCameraD3D;
           if (p->std__vector_0007A8 == -1 )
           {
-            v29 = pGame->pStru10Instance->_49C681_DrawDebugStuff(
-                    pFace,
-                    field_FA8[std__vector_000FA8].std__vector_0007AC,
-                    field_FA8[std__vector_000FA8].pVertices);
+            v29 = pGame->pStru10Instance->_49C681_DrawDebugStuff(pFace, pSectors[pNumSectors].std__vector_0007AC,
+                    pSectors[pNumSectors].pVertices);
           }
           else
           {
@@ -1415,21 +1413,18 @@
               4,
               0,
               0);
-            v29 = pGame->pStru10Instance->_49C5DA(
-                    pFace,
-                    static_subAddFaceToRenderList_d3d_stru_F79E08,
-                    &a2,
-                    field_FA8[std__vector_000FA8].std__vector_0007AC,
-                    field_FA8[std__vector_000FA8].pVertices);
+            v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &a2,
+                    pSectors[pNumSectors].std__vector_0007AC,
+                    pSectors[pNumSectors].pVertices);
           }
           if ( v29 )
           {
-            field_FA8[std__vector_000FA8].std__vector_0007A8 = uFaceID;
-            v30 = std__vector_000FA8;
+            pSectors[pNumSectors].std__vector_0007A8 = uFaceID;
+            v30 = pNumSectors;
             if ( v30 < 150 )
             {
               v31 = v30 + 1;
-              std__vector_000FA8 = v31;
+              pNumSectors = v31;
               sub_440639(v31 - 1);
             }
           }
@@ -1497,20 +1492,20 @@
                                        + pBLVRenderParams->vPartyPos.z * v4->pFacePlane_old.vNormal.z) <= 589824 )
       {
         v6 = v21->uSectorID;
-        if ( v3->field_FA8[0].uSectorID == v6 )
+        if ( v3->pSectors[0].uSectorID == v6 )
           v6 = v21->uBackSectorID;
-        v3->field_FA8[v3->std__vector_000FA8].uSectorID = v6;
-        v3->field_FA8[v3->std__vector_000FA8].uFaceID = uFaceID;
-        v3->field_FA8[v3->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
-        v3->field_FA8[v3->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
-        v3->field_FA8[v3->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
-        v3->field_FA8[v3->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
-        v3->field_FA8[v3->std__vector_000FA8++].field_C._43F9E1(
+        v3->pSectors[v3->pNumSectors].uSectorID = v6;
+        v3->pSectors[v3->pNumSectors].uFaceID = uFaceID;
+        v3->pSectors[v3->pNumSectors].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
+        v3->pSectors[v3->pNumSectors].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
+        v3->pSectors[v3->pNumSectors].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
+        v3->pSectors[v3->pNumSectors].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
+        v3->pSectors[v3->pNumSectors++].field_C._43F9E1(
           SLOWORD(pBLVRenderParams->uViewportX),
           pBLVRenderParams->uViewportY,
           SLOWORD(pBLVRenderParams->uViewportZ),
           pBLVRenderParams->uViewportW);
-        v7 = v3->std__vector_000FA8 - 1;
+        v7 = v3->pNumSectors - 1;
         goto LABEL_14;
       }
       v4 = v21;
@@ -1556,22 +1551,22 @@
           && v23 <= *((short *)v20 + 2007)
           && v12 >= *((short *)v20 + 2006)
           && v22 <= *((short *)v20 + 2008)
-          && sub_424829(v10, &v3->field_FA8[v3->std__vector_000FA8].field_C, (BspRenderer_stru2 *)(v20 + 4020), uFaceID) )
+          && sub_424829(v10, &v3->pSectors[v3->pNumSectors].field_C, (BspRenderer_stru2 *)(v20 + 4020), uFaceID) )
         {
           v16 = v21->uSectorID;
           if ( *((short *)v20 + 2004) == v16 )
             v16 = v21->uBackSectorID;
-          v3->field_FA8[v3->std__vector_000FA8].uSectorID = v16;
-          v3->field_FA8[v3->std__vector_000FA8].uFaceID = uFaceID;
-          v3->field_FA8[v3->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
-          v3->field_FA8[v3->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
-          v3->field_FA8[v3->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
-          v3->field_FA8[v3->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
-          v17 = v3->std__vector_000FA8;
+          v3->pSectors[v3->pNumSectors].uSectorID = v16;
+          v3->pSectors[v3->pNumSectors].uFaceID = uFaceID;
+          v3->pSectors[v3->pNumSectors].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
+          v3->pSectors[v3->pNumSectors].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
+          v3->pSectors[v3->pNumSectors].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
+          v3->pSectors[v3->pNumSectors].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
+          v17 = v3->pNumSectors;
           if ( v17 < 150 )
           {
             v18 = v17 + 1;
-            v3->std__vector_000FA8 = v18;
+            v3->pNumSectors = v18;
             v7 = v18 - 1;
 LABEL_14:
             sub_440639(v7);
@@ -1611,7 +1606,7 @@
       if ( v1 < (signed int)pIndoor->uNumFaces )
       {
         v2 = pBspRenderer->pFaceIDs[2 * i];
-        pBLVRenderParams->field_7C = &pBspRenderer->field_FA8[pBspRenderer->pFaceIDs[2 * i + 1]].field_C;
+        pBLVRenderParams->field_7C = &pBspRenderer->pSectors[pBspRenderer->pFaceIDs[2 * i + 1]].field_C;
         v3 = sub_423B5D(v2);
         if ( v3 )
         {
@@ -3338,7 +3333,7 @@
         v51 = v40->zCalc2;
         v56 = (unsigned __int64)(v51 * (signed __int64)(sY << 16)) >> 16;
         v42 = (v56 + v40->zCalc3 + v57 + 32768) >> 16;
-        goto LABEL_46;
+        v39 = sZ - v42;
       }
 LABEL_47:
       if ( v39 >= 0 )
@@ -3354,7 +3349,6 @@
         return v38;
     }
     v42 = this->pVertices[*v40->pVertexIDs].z;
-LABEL_46:
     v39 = sZ - v42;
     goto LABEL_47;
   }
--- a/Indoor_stuff.h	Thu Mar 14 23:26:01 2013 +0200
+++ b/Indoor_stuff.h	Thu Mar 14 23:44:03 2013 +0200
@@ -75,7 +75,7 @@
    //    (void (__thiscall *)(void *))stru170_stru0::stru170_stru0,
    //    (void (__thiscall *)(void *))stru170_stru0::dtor);
     uNumFaceIDs = 0;
-    std__vector_000FA8 = 0;
+    pNumSectors = 0;
     uNumVisibleNotEmptySectors = 0;
   }
 
@@ -85,10 +85,10 @@
   void DrawFaceOutlines();
 
   unsigned int uNumFaceIDs;
-  __int16 pFaceIDs[150];
-  char field_130[3700];
-  unsigned int std__vector_000FA8;
-  BspRenderer_stru0 field_FA8[150];
+  __int16 pFaceIDs[2000];
+  //char field_130[3700];
+  unsigned int pNumSectors;
+  BspRenderer_stru0 pSectors[150];
   unsigned int uNumVisibleNotEmptySectors;
   unsigned __int16 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[6];
 };
--- a/NPC.cpp	Thu Mar 14 23:26:01 2013 +0200
+++ b/NPC.cpp	Thu Mar 14 23:44:03 2013 +0200
@@ -456,8 +456,8 @@
 			decode_step=0;
 			do 
 				{
-                while (*test_string == '\t')  // some steps are separated by multiple \t's
-                  ++test_string;
+                //while (*test_string == '\t')  // some steps are separated by multiple \t's
+                  //++test_string;
                 
 				c = *(unsigned char*)test_string;
 				temp_str_len = 0;
@@ -492,7 +492,7 @@
 					}
 				else
 					{ 
-					if (decode_step)
+					if (!decode_step)
 						break_loop = true;
 					}
 				++decode_step;
@@ -676,6 +676,12 @@
 		pNPCDataBuff->Location2D = uLocation2D;
 		pNPCDataBuff->field_24 = 1;
 		pNPCDataBuff->joins = 1;
+		pNPCDataBuff->evt_A = 0;
+		pNPCDataBuff->evt_B = 0;
+		pNPCDataBuff->evt_C = 0;
+		pNPCDataBuff->evt_D = 0;
+		pNPCDataBuff->evt_E = 0;
+		pNPCDataBuff->evt_F = 0;
 	}
 
 //----- (00476387) --------------------------------------------------------
--- a/Party.cpp	Thu Mar 14 23:26:01 2013 +0200
+++ b/Party.cpp	Thu Mar 14 23:44:03 2013 +0200
@@ -974,7 +974,7 @@
       memset(hireling, 0, sizeof(*hireling));
 
       pParty->field_709 = 0;
-      sub_44A56A();
+      Party__CountHirelings();
       viewparams->bRedrawGameUI = 1;
     }
   }
--- a/Player.cpp	Thu Mar 14 23:26:01 2013 +0200
+++ b/Player.cpp	Thu Mar 14 23:44:03 2013 +0200
@@ -3391,7 +3391,7 @@
     return 1;
   }
   if ( HasItemEquipped((ITEM_EQUIP_TYPE)a2)
-    && *(int *)&this->pInventoryItems[*(&v4->pEquipment.uOffHand + v3)-1] == a1 )
+    && *(int *)&this->pInventoryItems[*(&this->pEquipment.uOffHand + v3)-1] == a1 )
     return 1;
   return 0;
 }
@@ -8304,7 +8304,7 @@
             case VAR_NPCs2:
               pParty->field_709 = 0;
               LOBYTE(pNPCStats->pNewNPCData[var_value].uFlags) |= 0x80u;
-              sub_44A56A();
+              Party__CountHirelings();
               viewparams->bRedrawGameUI = 1;
               break;
             case VAR_NumSkillPoints:
@@ -9261,7 +9261,7 @@
           case VAR_NPCs2:
             pParty->field_709 = 0;
             LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u;
-            sub_44A56A();
+            Party__CountHirelings();
             viewparams->bRedrawGameUI = 1;
             break;
           case VAR_NumSkillPoints:
@@ -9377,7 +9377,7 @@
               {
                 pParty->field_709 = 0;
                 LOBYTE(pNPCStats->pNewNPCData[(int)pValue].uFlags) &= 0x7Fu;
-                sub_44A56A();
+                Party__CountHirelings();
                 viewparams->bRedrawGameUI = 1;
               }
               break;
@@ -9404,7 +9404,7 @@
               if ( pParty->pHirelings[1].uProfession == pValue )
                 memset(&pParty->pHirelings[1], 0, 0x4Cu);
               pParty->field_709 = 0;
-              sub_44A56A();
+              Party__CountHirelings();
               break;
             case 243:
               v17 = (char *)&this->uSkillPoints;
--- a/UIHouses.cpp	Thu Mar 14 23:26:01 2013 +0200
+++ b/UIHouses.cpp	Thu Mar 14 23:44:03 2013 +0200
@@ -1015,17 +1015,17 @@
   *(float *)&v83 = v2;
   *(float *)&v89 = v2 * v2;
   v3 = (signed __int64)(*(float *)&v89 * 0.1);
-  v4 = v3 * (100 - pPlayer->GetMerchant()) / 100;
-  if ( v4 < v3 / 3 )
-    v4 = v3 / 3;
+  pItemNum = v3 * (100 - pPlayer->GetMerchant()) / 100;
+  if ( pItemNum < v3 / 3 )
+    pItemNum = v3 / 3;
   v5 = 1;
-  pOutString = (GUIFont *)v4;
-  if ( v4 <= 0 )
+  pOutString = (GUIFont *)pItemNum;
+  if ( pItemNum <= 0 )
     pOutString = (GUIFont *)1;
   v6 = (signed __int64)(*(float *)&v89 * *(float *)&v83 * 0.0099999998);
   v7 = v6 * (100 - pPlayer->GetMerchant()) / 100;
   if ( v7 < v6 / 3 )
-    v7 = v6 / 3;
+  v7 = v6 / 3;
   v83 = v7;
   if ( v7 <= 0 )
   {
@@ -1059,19 +1059,16 @@
       strcat(v77, "\n \n");
       v75[0] = 0;
       pTextHeight = 0;
-      v31 = (signed int)window_SpeakInHouse->ptr_1C;
-      if ( v31 >= 108 && v31 <= 120 )
+      if ( (signed int)window_SpeakInHouse->ptr_1C >= 108 && (signed int)window_SpeakInHouse->ptr_1C <= 120 )
       {
         sprintf(v75, "\xC" "%05d", pDialogueWindow->pCurrentPosActiveItem == 5 ? pColorYellow : pColorWhite);
         strcat(v75, pGlobalTXT_LocalizationStrings[611]); // Play Arcomage
         pTextHeight = pFontArrus->CalcTextHeight(v75, &dialog_window, 0, 0);
       }
-      v34 = pDialogueWindow->pStartingPosActiveItem;
-      v35 = v34 + pDialogueWindow->pNumPresenceButton;
+      pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
       v36 = LOBYTE(pFontArrus->uFontHeight) - 3;
       v37 = -pDialogueWindow->pNumPresenceButton < 0;
-      pOutString = (GUIFont *)pDialogueWindow->pStartingPosActiveItem;
-      if ( !(v37 ^ v34 < v35) )
+      if ( !(v37 ^ pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton) )
       {
         sprintf(pTmpBuf, "%s%s%s%s", Dest, a1, v77, v75);
         dialog_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf, 3);
@@ -1079,7 +1076,7 @@
       }
       while ( 1 )
       {
-        pButton = pDialogueWindow->GetControl((unsigned int)pOutString);
+        pButton = pDialogueWindow->GetControl(pNumActiveItem);
         if ( pButton->uControlParam == 15 )
         {
           v46 = pTextHeight;
@@ -1115,8 +1112,8 @@
           v41 = v39 + v40 - 1;
           pButton->uW = v41;
         }
-        pOutString = (GUIFont *)((char *)pOutString + 1);
-        if ( (signed int)pOutString >= pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem )
+        pNumActiveItem++;
+        if ( pNumActiveItem >= pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem )
         {
           sprintf(pTmpBuf, "%s%s%s%s", &Dest, &a1, &v77, &v75);
           dialog_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf, 3);
@@ -1517,7 +1514,7 @@
       do
       {
         //  if ( pParty->field_777C[9 * (int)&v48[3 * (unsigned int)window_SpeakInHouse->ptr_1C]] )
-        if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(int)v48].uItemID);
+        if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(int)v48].uItemID)
         {
           v49 = word_F8B158[(signed int)v48];
           v50 = ItemsInShopTexture[(signed int)v48];
@@ -2440,7 +2437,6 @@
   }
 }
 
-
 //----- (004BA928) --------------------------------------------------------
 void __cdecl ArmorShopDialog()
     {
--- a/mm7_2.cpp	Thu Mar 14 23:26:01 2013 +0200
+++ b/mm7_2.cpp	Thu Mar 14 23:44:03 2013 +0200
@@ -1757,8 +1757,8 @@
    // v31 = 9 * (v29 - 1 + 12 * (int)v30);
     if ( dialog_menu_id == 2 )
     {
-      v32 = (ItemGen *)&pParty->StandartItemsInShops[(int)v30][v29];
-      _this = (ItemGen *)&pParty->StandartItemsInShops[(int)v30][v29];
+      v32 = (ItemGen *)&pParty->StandartItemsInShops[(int)v30][v29-1];
+      _this = (ItemGen *)&pParty->StandartItemsInShops[(int)v30][v29-1];
     }
     else
     {
--- a/mm7_3.cpp	Thu Mar 14 23:26:01 2013 +0200
+++ b/mm7_3.cpp	Thu Mar 14 23:44:03 2013 +0200
@@ -10922,7 +10922,7 @@
 }
 
 //----- (00486B4E) --------------------------------------------------------
-char __fastcall sr_sub_486B4E_push_outdoor_edges(RenderVertexSoft *a1, int *a2, int *a3, stru148 *a4)
+char __fastcall sr_sub_486B4E_push_outdoor_edges(RenderVertexSoft *a1, int *a2, int *a3, stru148 *a4)//maybe DrawPolygonSW
 {
   stru148 *v4; // esi@1
   RenderVertexSoft *v5; // edi@1
@@ -11148,19 +11148,19 @@
 
   if (pBLVRenderParams->uPartySectorID)
   {
-    pBspRenderer->field_FA8[0].uSectorID = pBLVRenderParams->uPartySectorID;
-    pBspRenderer->field_FA8[0].uViewportW = pBLVRenderParams->uViewportW;
-    pBspRenderer->field_FA8[0].uViewportZ = pBLVRenderParams->uViewportZ;
-    pBspRenderer->field_FA8[0].uViewportY = pBLVRenderParams->uViewportY;
-    pBspRenderer->field_FA8[0].uViewportX = pBLVRenderParams->uViewportX;
-    pBspRenderer->field_FA8[0].field_C._43F9E1(
+    pBspRenderer->pSectors[0].uSectorID = pBLVRenderParams->uPartySectorID;
+    pBspRenderer->pSectors[0].uViewportW = pBLVRenderParams->uViewportW;
+    pBspRenderer->pSectors[0].uViewportZ = pBLVRenderParams->uViewportZ;
+    pBspRenderer->pSectors[0].uViewportY = pBLVRenderParams->uViewportY;
+    pBspRenderer->pSectors[0].uViewportX = pBLVRenderParams->uViewportX;
+    pBspRenderer->pSectors[0].field_C._43F9E1(
       pBLVRenderParams->uViewportX,
       pBLVRenderParams->uViewportY,
       pBLVRenderParams->uViewportZ,
       pBLVRenderParams->uViewportW);
-    pBspRenderer->field_FA8[0].uFaceID = -1;
-    pBspRenderer->field_FA8[0].std__vector_0007A8 = -1;
-    pBspRenderer->std__vector_000FA8 = 1;
+    pBspRenderer->pSectors[0].uFaceID = -1;
+    pBspRenderer->pSectors[0].std__vector_0007A8 = -1;
+    pBspRenderer->pNumSectors = 1;
     sub_440639(0);
   }
 
@@ -11524,7 +11524,7 @@
 
   v1 = a1;
   v2 = 0;
-  v3 = &pIndoor->pSectors[pBspRenderer->field_FA8[a1].uSectorID];
+  v3 = &pIndoor->pSectors[pBspRenderer->pSectors[a1].uSectorID];
   if ( pRenderer->pRenderD3D )
   {
     for (uint i = 0; i < v3->uNumNonBSPFaces; ++i)
@@ -11562,7 +11562,7 @@
   //Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode);
 
   v10 = a1;
-  v12 = &pBspRenderer->field_FA8[a1];
+  v12 = &pBspRenderer->pSectors[a1];
   while ( 1 )
   {
     v2 = &pIndoor->pSectors[v12->uSectorID];
@@ -16204,7 +16204,7 @@
 
 
 //----- (0044A56A) --------------------------------------------------------
-void __cdecl sub_44A56A()
+void __cdecl Party__CountHirelings()
 {
   pParty->field_70A = 0;
 
--- a/mm7_4.cpp	Thu Mar 14 23:26:01 2013 +0200
+++ b/mm7_4.cpp	Thu Mar 14 23:44:03 2013 +0200
@@ -9590,7 +9590,7 @@
   //LOBYTE(v2->uFlags) |= 0x80u;
   pCurrentNPCInfo->uFlags |= 128;
   pParty->field_709 = 0;
-  sub_44A56A();
+  Party__CountHirelings();
   if ( pParty->pHirelings[0].pName )
   {
     memcpy(&pParty->pHirelings[1], pCurrentNPCInfo, sizeof(pParty->pHirelings[1]));
@@ -9605,7 +9605,7 @@
   }
   strcpy(v22, v24);
   pParty->field_709 = 0;
-  sub_44A56A();
+  Party__CountHirelings();
   PrepareHouse((HOUSE_ID)(int)window_SpeakInHouse->ptr_1C);
   dialog_menu_id = 1;
 
@@ -10870,7 +10870,7 @@
 				memset(v11, 0, sizeof(NPCData));
 			}
 			pParty->field_709 = 0;
-			sub_44A56A();
+			Party__CountHirelings();
 			dword_591084 = 0;
 			pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
 			dword_7241C8 = 0;
@@ -10918,7 +10918,7 @@
 			}
 			strcpy(v13, v15);
 			pParty->field_709 = 0;
-			sub_44A56A();
+			Party__CountHirelings();
 
 			pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
 
@@ -10981,7 +10981,7 @@
 				memset(v11, 0, sizeof(NPCData));
 			}
 			pParty->field_709 = 0;
-			sub_44A56A();
+			Party__CountHirelings();
 			dword_591084 = 0;
 			pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
 			dword_7241C8 = 0;
--- a/mm7_5.cpp	Thu Mar 14 23:26:01 2013 +0200
+++ b/mm7_5.cpp	Thu Mar 14 23:44:03 2013 +0200
@@ -1367,7 +1367,7 @@
                       {
                         pParty->field_709 = 0;
                         LOBYTE(pNPCStats->pNewNPCData[dword_5B65CC].uFlags) &= 0x7Fu;
-                        sub_44A56A();
+                        Party__CountHirelings();
                         viewparams->bRedrawGameUI = v0;
                         dword_5B65CC = 0;
                       }
@@ -1377,7 +1377,7 @@
                       {
                         pParty->field_709 = 0;
                         LOBYTE(pNPCStats->pNewNPCData[dword_5B65CC].uFlags) &= 0x7Fu;
-                        sub_44A56A();
+                        Party__CountHirelings();
                         viewparams->bRedrawGameUI = v0;
                         dword_5B65CC = 0;
                       }
@@ -9251,22 +9251,21 @@
   int v6; // ebx@3
 
   uNumVisibleNotEmptySectors = 0;
-  for (uint i = 0; i < std__vector_000FA8; ++i)
+  for (uint i = 0; i < pNumSectors; ++i)
   {
       v6 = 0;
       if (!uNumVisibleNotEmptySectors)
       {
-//LABEL_7:
-        pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = field_FA8[i].uSectorID;
+        pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = pSectors[i].uSectorID;
       }
       else
       {
-        while (pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6] != field_FA8[i].uSectorID )
+        while (pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6] != pSectors[i].uSectorID )
         {
           ++v6;
           if ( v6 >= uNumVisibleNotEmptySectors)
           {
-            pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = field_FA8[i].uSectorID;
+            pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = pSectors[i].uSectorID;
             continue;
           }
         }
--- a/mm7_data.h	Thu Mar 14 23:26:01 2013 +0200
+++ b/mm7_data.h	Thu Mar 14 23:44:03 2013 +0200
@@ -2044,7 +2044,7 @@
 __int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb
 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2);
 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb
-void __cdecl sub_44A56A();
+void __cdecl Party__CountHirelings();
 void __fastcall ShowStatusBarString(const char *pString, unsigned int uNumSeconds);
 void __cdecl ShowNothingHereStatus();
 signed int __cdecl const_2();