Mercurial > mm7
changeset 495:90fdb47bfcba
guilds ...
author | Gloval |
---|---|
date | Thu, 28 Feb 2013 21:45:39 +0400 |
parents | af286cec8967 |
children | 0e20e886365d |
files | Events2D.h GUIWindow.cpp GUIWindow.h Spells.h mm7_2.cpp mm7_3.cpp mm7_4.cpp mm7_data.cpp mm7_data.h stru159.h stru6.cpp |
diffstat | 11 files changed, 110 insertions(+), 135 deletions(-) [+] |
line wrap: on
line diff
--- a/Events2D.h Thu Feb 28 18:18:52 2013 +0400 +++ b/Events2D.h Thu Feb 28 21:45:39 2013 +0400 @@ -1,12 +1,45 @@ #pragma once - +/* 296 */ +enum BildingType : unsigned short + { + BildingType_WeaponShop = 0x1, + BildingType_ArmorShop = 0x2, + BildingType_MagicShop = 0x3, + BildingType_AlchemistShop = 0x4, + BildingType_FireGuild = 0x5, + BildingType_AirGuild = 0x6, + BildingType_WaterGuild = 0x7, + BildingType_EarthGuild = 0x8, + BildingType_SpiritGuild = 0x9, + BildingType_MindGuild = 0xA, + BildingType_BodyGuild = 0xB, + BildingType_LightGuild = 0xC, + BildingType_DarkGuild = 0xD, + BildingType_14 = 0xE, + BildingType_15 = 0xF, + BildingType_16 = 0x10, + BildingType_TownHall = 0x11, + BildingType_18 = 0x12, + BildingType_19 = 0x13, + BildingType_Throne_Room = 0x14, + BildingType_Tavern = 0x15, + BildingType_Bank = 0x16, + BildingType_Temple = 0x17, + BildingType_Unic = 0x19, + BildingType_1A = 0x1A, + BildingType_Stables = 0x1B, + BildingType_Boats = 0x1C, + BildingType_House = 0x1D, + BildingType_Training = 0x1E, + BildingType_Jail = 0x1F, + }; /* 168 */ #pragma pack(push, 1) struct _2devent { - unsigned __int16 uType; + BildingType uType; unsigned __int16 uAnimationID; char *pName; const char *pProprieterName;
--- a/GUIWindow.cpp Thu Feb 28 18:18:52 2013 +0400 +++ b/GUIWindow.cpp Thu Feb 28 21:45:39 2013 +0400 @@ -1146,9 +1146,7 @@ else { sprintfex( pTmpBuf, pGlobalTXT_LocalizationStrings[429], - //p2DEvents_minus1_::08[13 * (unsigned int)ptr_507BC0->ptr_1C], p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterName, - //p2DEvents_minus1__10[13 * (unsigned int)ptr_507BC0->ptr_1C]); p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterTitle); v18.DrawTitleText(pFontCreate, 0x1E3u, 0x71u, v19, pTmpBuf, 3u); switch ( in_current_building_type ) @@ -1173,10 +1171,7 @@ case BildingType_MindGuild: case BildingType_BodyGuild: case BildingType_LightGuild: - case BildingType_Dark: - //case BildingType_14: - //case BildingType_15: - //case BildingType_16: + case BildingType_DarkGuild: GuildDialog(); break; case BildingType_18: @@ -1193,7 +1188,7 @@ BankDialog(); break; case BildingType_Temple: - TampleDialog(); + TempleDialog(); break; case BildingType_Stables: TravelByTransport();
--- a/GUIWindow.h Thu Feb 28 18:18:52 2013 +0400 +++ b/GUIWindow.h Thu Feb 28 21:45:39 2013 +0400 @@ -156,39 +156,7 @@ -/* 296 */ -enum BildingType -{ - BildingType_WeaponShop = 0x1, - BildingType_ArmorShop = 0x2, - BildingType_MagicShop = 0x3, - BildingType_AlchemistShop = 0x4, - BildingType_FireGuild = 0x5, - BildingType_AirGuild = 0x6, - BildingType_WaterGuild = 0x7, - BildingType_EarthGuild = 0x8, - BildingType_SpiritGuild = 0x9, - BildingType_MindGuild = 0xA, - BildingType_BodyGuild = 0xB, - BildingType_LightGuild = 0xC, - BildingType_Dark = 0xD, - BildingType_14 = 0xE, - BildingType_15 = 0xF, - BildingType_16 = 0x10, - BildingType_TownHall = 0x11, - BildingType_18 = 0x12, - BildingType_19 = 0x13, - BildingType_20 = 0x14, - BildingType_Tavern = 0x15, - BildingType_Bank = 0x16, - BildingType_Temple = 0x17, - BildingType_1A = 0x1A, - BildingType_Stables = 0x1B, - BildingType_Boats = 0x1C, - BildingType_House = 0x1D, - BildingType_Training = 0x1E, - BildingType_Jail = 0x1F, -}; + enum UIMessageType { UIMSG_00 = 0x0,
--- a/Spells.h Thu Feb 28 18:18:52 2013 +0400 +++ b/Spells.h Thu Feb 28 21:45:39 2013 +0400 @@ -117,7 +117,7 @@ SPELL_101 = 101, SPELL_LASER_PROJECTILE = 102, - SPELL_150 = 150, + BECOME_MAGIC_GUILD_MEMBER = 150, SPELL_151 = 151, SPELL_152 = 152, SPELL_153 = 153
--- a/mm7_2.cpp Thu Feb 28 18:18:52 2013 +0400 +++ b/mm7_2.cpp Thu Feb 28 21:45:39 2013 +0400 @@ -3608,8 +3608,8 @@ //----- (004BC8D5) -------------------------------------------------------- -Texture *__cdecl sub_4BC8D5() -{ +void sub_4BC8D5() + { int v0; // esi@1 char *v1; // ebx@1 signed int v2; // edi@1 @@ -3619,7 +3619,7 @@ Texture *result; // eax@15 int v7; // [sp+10h] [bp-4h]@0 - v0 = v7; + // v0 = v7; v1 = (char *)window_SpeakInHouse->ptr_1C - 139; v2 = 0; do @@ -3668,11 +3668,10 @@ _u->Reset(); *(&pParty->pPlayers[1].pInstalledBeacons[0].field_18 + 9 * (v2 + 12 * (unsigned int)v5->ptr_1C)) = v0; *(&pParty->pPlayers[1].pInstalledBeacons[1].field_10 + 9 * (v2++ + 12 * (unsigned int)v5->ptr_1C)) = 1; - result = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pItemsTable->pItems[v0].pIconName, TEXTURE_16BIT_PALETTE)]; - *(&dword_F8B164 + v2) = result; + *(&dword_F8B164 + v2) = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pItemsTable->pItems[v0].pIconName, TEXTURE_16BIT_PALETTE)]; } while ( v2 < 12 ); - return result; + return; }
--- a/mm7_3.cpp Thu Feb 28 18:18:52 2013 +0400 +++ b/mm7_3.cpp Thu Feb 28 21:45:39 2013 +0400 @@ -13957,126 +13957,126 @@ { if ( !_strnicmp(test_string, "wea", 3) ) { - p2DEvents[i].uType = 1; + p2DEvents[i].uType = BildingType_WeaponShop; break; } if ( !_strnicmp(test_string, "arm", 3) ) { - p2DEvents[i].uType = 2; + p2DEvents[i].uType = BildingType_ArmorShop; break; } if ( !_strnicmp(test_string, "mag", 3) ) { - p2DEvents[i].uType = 3; + p2DEvents[i].uType = BildingType_MagicShop; break; } if ( !_strnicmp(test_string, "alc", 3) ) { - p2DEvents[i].uType = 4; + p2DEvents[i].uType = BildingType_AlchemistShop; break; } if ( !_strnicmp(test_string, "sta", 3) ) { - p2DEvents[i].uType = 27; + p2DEvents[i].uType = BildingType_Stables; break; } if ( !_strnicmp(test_string, "boa", 3) ) { - p2DEvents[i].uType = 28; + p2DEvents[i].uType = BildingType_Boats; break; } if ( !_strnicmp(test_string, "tem", 3) ) { - p2DEvents[i].uType = 23; + p2DEvents[i].uType = BildingType_Temple; break; } if ( !_strnicmp(test_string, "tra", 3) ) { - p2DEvents[i].uType = 30; + p2DEvents[i].uType = BildingType_Training; break; } if ( !_strnicmp(test_string, "tow", 3) ) { - p2DEvents[i].uType = 17; + p2DEvents[i].uType = BildingType_TownHall; break; } if ( !_strnicmp(test_string, "tav", 3) ) { - p2DEvents[i].uType = 21; + p2DEvents[i].uType = BildingType_Tavern; break; } if ( !_strnicmp(test_string, "ban", 3) ) { - p2DEvents[i].uType = 22; + p2DEvents[i].uType = BildingType_Bank; break; } if ( !_strnicmp(test_string, "fir", 3) ) { - p2DEvents[i].uType = 5; + p2DEvents[i].uType = BildingType_FireGuild; break; } if ( !_strnicmp(test_string, "air", 3) ) { - p2DEvents[i].uType = 6; + p2DEvents[i].uType = BildingType_AirGuild; break; } if ( !_strnicmp(test_string, "wat", 3) ) { - p2DEvents[i].uType = 7; + p2DEvents[i].uType = BildingType_WaterGuild; break; } if ( !_strnicmp(test_string, "ear", 3) ) { - p2DEvents[i].uType = 8; + p2DEvents[i].uType = BildingType_EarthGuild; break; } if ( !_strnicmp(test_string, "spi", 3) ) { - p2DEvents[i].uType = 9; + p2DEvents[i].uType = BildingType_SpiritGuild; break; } if ( !_strnicmp(test_string, "min", 3) ) { - p2DEvents[i].uType = 10; + p2DEvents[i].uType = BildingType_MindGuild; break; } if ( !_strnicmp(test_string, "bod", 3) ) { - p2DEvents[i].uType = 11; + p2DEvents[i].uType = BildingType_BodyGuild; break; } if ( !_strnicmp(test_string, "lig", 3) ) { - p2DEvents[i].uType = 12; + p2DEvents[i].uType = BildingType_LightGuild; break; } if ( !_strnicmp(test_string, "dar", 3) ) { - p2DEvents[i].uType = 13; + p2DEvents[i].uType = BildingType_DarkGuild; break; } if ( !_strnicmp(test_string, "ele", 3) ) { - p2DEvents[i].uType = 14; + p2DEvents[i].uType = BildingType_14; break; } if ( !_strnicmp(test_string, "sel", 3) ) { - p2DEvents[i].uType = 15; + p2DEvents[i].uType = BildingType_15; break; } if ( !_strnicmp(test_string, "mir", 3) ) { - p2DEvents[i].uType = 16; + p2DEvents[i].uType = BildingType_16; break; } if ( !_strnicmp(test_string, "mer", 3) ) { - p2DEvents[i].uType = 17; + p2DEvents[i].uType = BildingType_TownHall; break; } - p2DEvents[i].uType = 18; + p2DEvents[i].uType = BildingType_18; } break;
--- a/mm7_4.cpp Thu Feb 28 18:18:52 2013 +0400 +++ b/mm7_4.cpp Thu Feb 28 21:45:39 2013 +0400 @@ -9262,17 +9262,11 @@ void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2) { //if ( BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * uHouseID]].field_C) ) - if ( pAnimatedRooms[p2DEvents[uHouseID - 1].uAnimationID].field_d ) + if ( pAnimatedRooms[p2DEvents[uHouseID - 1].uAnimationID].uRoomSoundId ) pAudioPlayer->PlaySound( //(SoundID)(a2 + 100 * (BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * uHouseID]].field_C) + 300)), - (SoundID)(a2 + 100 * (pAnimatedRooms[p2DEvents[uHouseID - 1].uAnimationID].field_d) + 300), - 806, - 0, - -1, - 0, - 0, - 0, - 0); + (SoundID)(a2 + 100 * (pAnimatedRooms[p2DEvents[uHouseID - 1].uAnimationID].uRoomSoundId) + 300), + 806, 0, -1, 0, 0, 0, 0); } //----- (004B1ECE) -------------------------------------------------------- @@ -12276,7 +12270,7 @@ void GuildDialog() { GUIWindow *v0; // ebx@1 - Player *v1; // edi@1 + Player *currPlayer; // edi@1 signed int base_teach_price; // ebx@1 int v3; // edi@6 int result; // eax@11 @@ -12343,7 +12337,7 @@ v0 = window_SpeakInHouse; memcpy(&working_window, window_SpeakInHouse, sizeof(GUIWindow)); v58 = pPlayers[uActiveCharacter]; - v1 = v58; + currPlayer = v58; working_window.uFrameX = 483; v53 = 148; v54 = 334; @@ -12351,7 +12345,7 @@ hi_text_color = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); //v2 = (signed __int64)(p2DEvents_minus1__20[13 * (unsigned int)v0->ptr_1C] * 500.0); base_teach_price = (signed __int64)(p2DEvents[(unsigned int)v0->ptr_1C - 1].fPriceMultiplier * 500.0); - v63 = base_teach_price * (100 - v1->GetMerchant()) / 100; + v63 = base_teach_price * (100 - currPlayer->GetMerchant()) / 100; if ( v63 < base_teach_price / 3 ) v63 = base_teach_price / 3; strcpy(Dest, ""); @@ -12365,7 +12359,7 @@ { if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { - v3 = (int)(&v1->uIntelligence + dword_F8B19C); //test skill + v3 = (int)(&currPlayer->uIntelligence + dword_F8B19C); //test skill if ( *(short *)v3 ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[403], pClassNames[dword_F8B19C + 20]); //"You already know the %s skill" @@ -12400,7 +12394,7 @@ { pRenderer->DrawTextureTransparent(v63, 0x5Au, ItemsInShopTexture[v6]); ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 230528), ItemsInShopTexture[v6], v6 + 1); - v1 = v58; + currPlayer = v58; } v63 += 70; v62 += 280; @@ -12417,7 +12411,7 @@ { pRenderer->DrawTextureTransparent(v63, 0xFAu, ItemsInShopTexture[v7]); ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 638448), ItemsInShopTexture[v7], v7 + 1); - v1 = v58; + currPlayer = v58; } v63 += 70; v62 += 280; @@ -12462,23 +12456,21 @@ v15 = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v13 + 12 * (int)v14)); v16 = (int)window_SpeakInHouse->ptr_1C; uPlayerID = uActiveCharacter - 1; - v17 = v1->_490EEE( (ItemGen *)&pParty->pPlayers[1].uExpressionTimeLength + v13 + 12 * (int)v14, 3, v16, 2); + v17 = currPlayer->_490EEE( (ItemGen *)&pParty->pPlayers[1].uExpressionTimeLength + v13 + 12 * (int)v14, 3, v16, 2); v18 = BuilDialogueString((char *)pMerchantsBuyPhrases[v17], uPlayerID, v15, (char *)v14, 2, 0); v19 = pFontArrus->CalcTextHeight(v18, &working_window, 0, 0); - working_window.DrawTitleText(pFontArrus, v5, (174 - v19) / 2 + 138, main_text_color, v18, 3); + working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, main_text_color, v18, 3); return; } } return; } if ( !(unsigned __int16)_449B57_test_bit( - (unsigned __int8 *)v1->_guilds_member_bits, - word_4F0704[(unsigned int)window_SpeakInHouse->ptr_1C-139]) ) + (unsigned __int8 *)currPlayer->_guilds_member_bits, + guild_mambership_flags[(unsigned int)window_SpeakInHouse->ptr_1C-139]) ) { //you must me member - v36 = pNPCTopics[121].pText; - v37 = hi_text_color; v38 = pFontArrus->CalcTextHeight(pNPCTopics[121].pText, &working_window, 0, 0); - working_window.DrawTitleText(pFontArrus, 0, (212 - v38) / 2 + 101, v37, v36, 3u); + working_window.DrawTitleText(pFontArrus, 0, (212 - v38) / 2 + 101, hi_text_color, pNPCTopics[121].pText, 3u); pDialogueWindow->pNumPresenceButton = 0; return; } @@ -12608,8 +12600,8 @@ //----- (004B705E) -------------------------------------------------------- -int __cdecl TampleDialog() -{ +void TempleDialog() + { GUIWindow *v0; // ebx@1 Player *v1; // esi@1 int v2; // edi@1 @@ -12693,11 +12685,10 @@ { if ( dword_F8B19C != 11 ) { - result = dword_F8B19C - 96; + if ( dword_F8B19C == 96 ) { - result = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); - if ( result ) + if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { v4 = pDialogueWindow; v61 = pDialogueWindow; @@ -12791,7 +12782,7 @@ } } } - return result; + return; } // DONATION @@ -12856,9 +12847,8 @@ } goto LABEL_55; } - result = v1->_4B6FF9(); - if ( !result ) - return result; + if ( !v1->_4B6FF9() ) + return; v25 = 0; if ( pParty->uNumGold < v2 ) { @@ -12914,17 +12904,8 @@ v1->PlaySound(SPEECH_82, 0); pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); LABEL_46: - /*result = pMessageQueue_50CBD0->uNumMessages; - if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) - { - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; - result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; - *(&pMessageQueue_50CBD0->uNumMessages + result) = v25; - ++pMessageQueue_50CBD0->uNumMessages; - }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); - return result; // void func + return ; // void func } v63 = 1; v41 = pDialogueWindow->GetControl(pDialogueWindow->pStartingPosActiveItem); @@ -12959,10 +12940,9 @@ v64 = (174 - (signed int)v66) / v46; if ( v64 > 32 ) v64 = 32; - result = v43->pStartingPosActiveItem; v47 = (174 - v64 * v46 - (signed int)v66) / 2 - v64 / 2 + 138; - v65 = v42 + result; - if ( v42 + result < result + v43->pNumPresenceButton ) + v65 = v42 + v43->pStartingPosActiveItem; + if ( v42 + v43->pStartingPosActiveItem < v43->pStartingPosActiveItem + v43->pNumPresenceButton ) { v61 = (GUIWindow *)(v42 + 2); v66 = (DDM_DLV_Header *)&a1[100 * v42]; @@ -12985,11 +12965,10 @@ v66 = (DDM_DLV_Header *)((char *)v66 + 100); v61 = (GUIWindow *)((char *)v61 + 1); ++v65; - result = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; - } - while ( (signed int)v65 < result ); - } - return result; + } + while ( (signed int)v65 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); + } + return; } @@ -14169,7 +14148,7 @@ LABEL_20: pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)26, 0, (int)sHouseName); //if ( BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * v9]].field_C) ) - if ( pAnimatedRooms[p2DEvents[v9 - 1].uAnimationID].field_d ) + if ( pAnimatedRooms[p2DEvents[v9 - 1].uAnimationID].uRoomSoundId ) HousePlaySomeSound(v9, 1); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); @@ -14219,7 +14198,8 @@ if ( uExitMapID > 0 ) { //v17 = (unsigned int *)(uExitMapID - 1); - if ( !((unsigned __int8)(0x80u >> (uExitMapID - 1) % 8) & pParty->_quest_bits[(uExitMapID - 1) >> 3]) ) + if(_449B57_test_bit(pParty->_quest_bits,uExitMapID)) + // if ( !((unsigned __int8)(0x80u >> (uExitMapID - 1) % 8) & pParty->_quest_bits[(uExitMapID - 1) >> 3]) ) { //uExitPic = 0; uHouse_ExitPic = 0; @@ -14399,7 +14379,7 @@ uCurrentHouse_Animation = p2DEvents[uHouseID - 1].uAnimationID; in_current_building_type = pAnimatedRooms[uCurrentHouse_Animation].uBuildingType; - if ( in_current_building_type == BildingType_20 && pParty->uFine ) // going 2 jail + if ( in_current_building_type == BildingType_Throne_Room && pParty->uFine ) // going 2 jail { uCurrentHouse_Animation = (signed __int16)p2DEvents[186].uAnimationID; uHouseID = HOUSE_JAIL; @@ -14445,9 +14425,10 @@ } else { //guilds - v19 = word_4F0704[uHouseID-139] - 1; //some gild flag check + v19 = guild_mambership_flags[uHouseID-139]; //guilds flags //v20 = uHouseID; - if ( !((unsigned __int8)(0x80u >> v19 % 8) & pPlayers[uActiveCharacter]->_guilds_member_bits[v19 /8]) ) + //if ( !((unsigned __int8)(0x80u >> v19 % 8) & pPlayers[uActiveCharacter]->_guilds_member_bits[v19 /8]) ) + if(_449B57_test_bit((unsigned char*)pPlayers[uActiveCharacter]->_guilds_member_bits,v19)) { HousePlaySomeSound(uHouseID, 3); return 1;
--- a/mm7_data.cpp Thu Feb 28 18:18:52 2013 +0400 +++ b/mm7_data.cpp Thu Feb 28 21:45:39 2013 +0400 @@ -1664,7 +1664,7 @@ //__int16 word_4F063E[290]; //__int16 word_4F06D8[22]; -int word_4F0704[32]={ +int guild_mambership_flags[32]={ 54, 54, 54, 54, 52, 52, 52, 52, 55, 55, 55, 55, 53, 53, 53, 53, 58, 58, 58, 58, 57, 57, 57, 57, 56, 56, 56, 56, 59, 59, 60, 60};
--- a/mm7_data.h Thu Feb 28 18:18:52 2013 +0400 +++ b/mm7_data.h Thu Feb 28 21:45:39 2013 +0400 @@ -1008,7 +1008,7 @@ extern char uItemsAmountPerShopType[]; // weak //extern __int16 word_4F063E[290]; //extern __int16 word_4F06D8[22]; -extern int word_4F0704[32]; +extern int guild_mambership_flags[32]; extern __int16 word_4F0754[49]; //extern __int16 word_4F07B6[88]; extern __int16 word_4F0866[14]; @@ -2326,7 +2326,7 @@ int __cdecl sub_4B6478(); bool __fastcall sub_4B68EA(int a1); void __cdecl TravelByTransport(); -int __cdecl TampleDialog(); +void TempleDialog(); void __cdecl TownHallDialog(); void __cdecl BankDialog(); void __cdecl TavernDialog(); @@ -2339,7 +2339,7 @@ void __cdecl sub_4BBCDD(); void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb void __cdecl ArenaFight(); -struct Texture *__cdecl sub_4BC8D5(); +void sub_4BC8D5(); struct GUIButton *__cdecl UI_CreateEndConversationButton(); void __fastcall DrawLearnSkillDialog(signed int uMessageParam); signed int __cdecl sub_4BD8B5();
--- a/stru159.h Thu Feb 28 18:18:52 2013 +0400 +++ b/stru159.h Thu Feb 28 21:45:39 2013 +0400 @@ -10,7 +10,7 @@ int field_4; int field_8; unsigned __int8 uBuildingType; - unsigned __int8 field_d; + unsigned __int8 uRoomSoundId; unsigned __int16 padding_e; }; #pragma pack(pop)
--- a/stru6.cpp Thu Feb 28 18:18:52 2013 +0400 +++ b/stru6.cpp Thu Feb 28 21:45:39 2013 +0400 @@ -1341,8 +1341,7 @@ v6 = "zapp"; break; - case SPELL_150: - __debugbreak(); // spell id == 150 wtf + case BECOME_MAGIC_GUILD_MEMBER: case SPELL_AIR_FEATHER_FALL: case SPELL_SPIRIT_DETECT_LIFE: case SPELL_SPIRIT_FATE: