changeset 1698:8cfb2e978445

Merge
author Ritor1
date Sun, 22 Sep 2013 16:45:46 +0600
parents eccd4278fc2f (current diff) 7d99124bccd8 (diff)
children 33c7cc2d48d5
files UI/UiGame.cpp
diffstat 30 files changed, 1430 insertions(+), 1768 deletions(-) [+]
line wrap: on
line diff
--- a/Arcomage.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/Arcomage.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -47,25 +47,25 @@
 void DrawCards();
 void DrawCardAnimation(int a1);
 int GetPlayerHandCardCount(int player_num);
-signed int  DrawCardsRectangles(int player_num);
-bool DiscardCard(int player_num, signed int card_slot_index);
-bool PlayCard(int player_num, signed int card_slot_num);
+int DrawCardsRectangles(int player_num);
+bool DiscardCard(int player_num, int card_slot_index);
+bool PlayCard(int player_num, int card_slot_num);
 bool CanCardBePlayed(int player_num, int hand_card_indx);
 void ApplyCardToPlayer(int player_num, unsigned int uCardID); 
 int  am_40D2B4(POINT* a1, int a2); // weak
 int  ApplyDamageToBuildings(int player_num, int damage); // weak
 void GameResultsApply();
 
-void pPrimaryWindow_draws_text(int a1, const char *pText, POINT *pXY);
+void am_DrawText(int a1, const char *pText, POINT *pXY);
 void  am_BeginScene(unsigned __int16 *pPcxPixels, int a2, int a3); // idb
 void __fastcall Blt_Chroma(RECT  *pSrcXYZW, POINT *pTargetXY, int a3, int a4);
 void  Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3);
 void  am_EndScene();
 void DrawRect(RECT *pXYZW, unsigned __int16 uColor, char bSolidFill);
-void SetPixel2sq( POINT *pTargetXY, unsigned __int16 uColor );
-void SetPixel(POINT *pTargetXY, unsigned __int16 uColor);
+void DrawSquare( POINT *pTargetXY, unsigned __int16 uColor );
+void DrawPixel(POINT *pTargetXY, unsigned __int16 uColor);
 int  rand_interval(int min, int max); // idb
-void __fastcall intToString(int val, char *pOut);
+void __fastcall am_IntToString(int val, char *pOut);
 
 //----- (0040DEDB) --------------------------------------------------------
 unsigned int R8G8B8_to_TargetFormat(int uColor)
@@ -112,17 +112,16 @@
 
 ArcomageGame *pArcomageGame = new ArcomageGame;
 
-ArcomagePlayer am_Players[2];
-Acromage_st1 shown_cards[10]; //amuint_4FAA78; // weak
-stru272 array_4FABD0[10];
-
-
-ArcomageDeck playDeck;
-ArcomageDeck deckMaster;
+ArcomagePlayer am_Players[2]; // 00505708
+AcromageCardOnTable shown_cards[10]; // 004FAA78
+stru272 array_4FABD0[10]; // 4FABD0
+
+
+ArcomageDeck playDeck; // 00505288
+ArcomageDeck deckMaster; // 005054C8
 
 char Player2Name[] = "Enemy";
 char Player1Name[] = "Player";
-char pDeckMaster[] = "Master Deck";
 
 /*  267 */
 #pragma pack(push, 1)
@@ -163,7 +162,7 @@
 int start_zoo_level; 
 
 
-int minimum_cards_at_hand  = 5; 
+int minimum_cards_at_hand  = 5;  // 004E1874
 int quarry_bonus           = 1; 
 int magic_bonus            = 1; 
 int zoo_bonus              = 1; 
@@ -173,17 +172,17 @@
 
 int opponent_mastery = 1 ; // weak
 
-char byte_4FAA2C; // weak
+bool am_gameover; // 004FAA2C
 char byte_4FAA2D; // weak
 
-int current_player_num; // idb
-char need_to_discard_card; // weak
-
-signed int current_card_slot_index; 
-int played_card_id; // idb 4FABC0
-int uCardID; // idb 4FAA50
-
-int deck_walk_index; 
+int current_player_num; // 004FAA6C
+char need_to_discard_card; // 04FAA77
+
+int current_card_slot_index;  // 004FABBC
+int played_card_id; // 4FABC0
+int uCardID; // 4FAA50
+
+int deck_walk_index; // 004FABC8
 
 int start_bricks_amount; 
 int start_gems_amount; 
@@ -242,20 +241,20 @@
 }
 
 //----- (0040DFD1) --------------------------------------------------------
-void stru272_stru0::Ctor(stru272_stru0 **a1)
-    {
-    stru272_stru0 *v2; // eax@1
-    v2 = (stru272_stru0 *)malloc(0x5Cu);
-    *a1 = v2;
+stru272_stru0 *stru272_stru0::New()
+{
+    stru272_stru0 *v2 = (stru272_stru0 *)malloc(0x5Cu);
     v2->signature = SIG_trpg;
     v2->position_in_sparks_arr = 0;
     v2->field_30 = 0.0;
     v2->field_58 = 0;
     v2->field_59 = 0;
-    }
+
+    return v2;
+}
 
 //----- (0040DFFE) --------------------------------------------------------
-int stru272_stru0::Dtor()
+int stru272_stru0::Free()
     {
 
     if ( this->signature == SIG_trpg )
@@ -299,7 +298,7 @@
     }
 
 //----- (0040E0F5) --------------------------------------------------------
-int stru272_stru0::Empty(char a2, char a3)
+int stru272_stru0::Clear(char a2, char a3)
     {
     if ( signature == SIG_trpg)
         {
@@ -982,7 +981,6 @@
 //----- (00408BB4) --------------------------------------------------------
 bool OpponentsAITurn(int player_num)
 {
-
     char result; // al@3
     signed int v2; // ebx@8
     int v3; // esi@8
@@ -1269,7 +1267,7 @@
       pArcomageGame->GameOver = 1;
   }
   GameResultsApply();
-  if ( byte_4FAA2C )
+  if ( am_gameover )
   {
      dword_4FAA70 = 0;
   }
@@ -1277,23 +1275,21 @@
   {
     dword_4FAA70 = -1;
   }
-  pVideoPlayer->BinkUpdatePalette(dword_4FAA28);
 
   for(int i=0; i<10; ++i)
-      {
-      array_4FABD0[i].field_40->Empty(1,1);
-      array_4FABD0[i].field_40->Dtor();
-      }
+  {
+      array_4FABD0[i].field_40->Clear(1, 1);
+      array_4FABD0[i].field_40->Free();
+  }
 
   pArcomageGame->pGameBackground.Release();
   pArcomageGame->pSprites.Release();
-  pArcomageGame->bGameInProgress = 0;
-  viewparams->bRedrawGameUI = 1;
+  pArcomageGame->bGameInProgress = false;
+  viewparams->bRedrawGameUI = true;
   if ( pVideoPlayer->AnyMovieLoaded() )
     pVideoPlayer->_4BF5B2();
   for(int i=0; i<12; ++i)
     pSoundList->UnloadSound(am_sounds[i], 1);
-
 }
 
 
@@ -1301,8 +1297,7 @@
 
 //----- (00409FE9) --------------------------------------------------------
 void SetStartGameData()
-    {
-
+{
   signed int j; // edx@7
   int card_id_counter; // edx@13
   signed int i; // ecx@13
@@ -1349,7 +1344,7 @@
       }
     }  
   }
-  strcpy(deckMaster.name, pDeckMaster);
+  strcpy(deckMaster.name, "Master Deck");
   for (i=0, card_dispenser_counter=-2, card_id_counter=0; i<DECK_SIZE; ++i, ++card_dispenser_counter)
       {
       deckMaster.cardsInUse[i] = 0;
@@ -1503,7 +1498,7 @@
 }
 
 //----- (0040A346) --------------------------------------------------------
-void IncreaseResourcesInTurn( int player_num )
+void IncreaseResourcesInTurn(int player_num)
 {
   am_Players[player_num].resource_bricks += quarry_bonus + am_Players[player_num].quarry_level;
   am_Players[player_num].resource_gems   += magic_bonus  + am_Players[player_num].magic_level;
@@ -1513,8 +1508,7 @@
 
 //----- (0040A383) --------------------------------------------------------
 void TurnChange()
-    {
-
+{
   char player_name[64]; // [sp+4h] [bp-64h]@4
  // RECT v6; // [sp+44h] [bp-24h]@6
  
@@ -1535,11 +1529,11 @@
       //nullsub_1();
    //   v11.x = 0;
    //   v11.y = 0;
-      strcpy(player_name,"The Next Player is: ");//"След"
+      strcpy(player_name, "The Next Player is: ");//"След"
      // v0 = 0;
       v11.y = 200;
       v11.x = 320; // - 12 * v0 / 2;
-      pPrimaryWindow_draws_text(-1, player_name, &v11);
+      am_DrawText(-1, player_name, &v11);
       am_byte_4FAA75 = 1;
       ++current_player_num;
       if ( current_player_num >= 2  )
@@ -1548,13 +1542,13 @@
      // v4 = 0;
       v11.y = 260;
       v11.x = 320;// - 12 * v4 / 2;
-      pPrimaryWindow_draws_text(-1, player_name, &v11);
+      am_DrawText(-1, player_name, &v11);
      /* v6.left = 0;
       v6.right = 640;
       v6.top = 0;
       v6.bottom = 480;*/
       //nullsub_1();
-      CallRenderPresent();
+      pRenderer->Present();
       //nullsub_1();
       while ( 1 )
       {  
@@ -1583,7 +1577,7 @@
       v6.top = 0;
       v6.bottom = 480;*/
       //nullsub_1();
-      CallRenderPresent();
+      pRenderer->Present();
     }
   }
 }
@@ -1591,7 +1585,7 @@
 
 //----- (0040A514) --------------------------------------------------------
 bool IsGameOver()
-    {
+{
   bool result; // eax@1
 
   result = false;
@@ -1606,10 +1600,8 @@
       ||  am_Players[i].resource_beasts >= max_resources_amount )
       result  = true;
   }
- 
-  if ( result )
-    byte_4FAA2C = 1;
-  return result;
+
+  return am_gameover = result;
 }
 
 
@@ -1649,7 +1641,7 @@
       }
       while (v3 < 6);
     
-    pArcomageGame->event_timer_time = (unsigned int )pEventTimer->Time();
+    pArcomageGame->event_timer_time = (unsigned int)pEventTimer->Time();
     if ( pArcomageGame->field_F4 )
       break_loop = 1;
     ArcomageGame::MsgLoop(0, &a2);
@@ -1834,8 +1826,7 @@
 
 //----- (0040A9AF) --------------------------------------------------------
 void DrawGameUI( int animation_stage )
-    {
-
+{
   am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1);
   DrawRectanglesForText();
   am_EndScene();
@@ -1880,9 +1871,9 @@
                  if (array_4FABD0[i].effect_sparks[j].have_spark > 0)
                      {
                       if (j%2)
-                           SetPixel(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color);
+                          DrawPixel(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color);
                       else
-                          SetPixel2sq(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color);
+                          DrawSquare(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color);
                      }
                  }
             }
@@ -1892,10 +1883,10 @@
 
 //----- (0040AB0A) --------------------------------------------------------
 void DrawRectanglesForText()
-    {
- 
+{ 
   RECT pSrcRect; // [sp+Ch] [bp-18h]@1
   POINT pTargetXY; // [sp+1Ch] [bp-8h]@1
+
 //resources rectangles
   pSrcRect.left    = 765;
   pSrcRect.top     = 0;
@@ -1963,46 +1954,46 @@
     strcpy(text_buff, pGlobalTXT_LocalizationStrings[266]);// DISCARD A CARD
     text_position.x = 320 - pArcomageGame->pfntArrus->GetLineWidth(text_buff) / 2;
     text_position.y = 306;
-    pPrimaryWindow_draws_text(-1, text_buff, &text_position);
+    am_DrawText(-1, text_buff, &text_position);
   }
   strcpy( text_buff, am_Players[0].pPlayerName);
   if ( !current_player_num )
     strcat(text_buff, "***");
   text_position.x = 47 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 21;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
+  am_DrawText(-1, text_buff, &text_position);
 
   strcpy(text_buff, am_Players[1].pPlayerName);
   if ( current_player_num == 1 )
     strcat(text_buff, "***" );
   text_position.x = 595 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 21;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
-
-  intToString(am_Players[0].tower_height, text_buff);
+  am_DrawText(-1, text_buff, &text_position);
+
+  am_IntToString(am_Players[0].tower_height, text_buff);
   text_position.x = 123 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 305;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
-
-  intToString(am_Players[1].tower_height, text_buff);
+  am_DrawText(-1, text_buff, &text_position);
+
+  am_IntToString(am_Players[1].tower_height, text_buff);
   text_position.x = 515 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 305;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
-
-  intToString(am_Players[0].wall_height, text_buff);
+  am_DrawText(-1, text_buff, &text_position);
+
+  am_IntToString(am_Players[0].wall_height, text_buff);
   text_position.x = 188 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 305;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
-
-  intToString(am_Players[1].wall_height, text_buff);
+  am_DrawText(-1, text_buff, &text_position);
+
+  am_IntToString(am_Players[1].wall_height, text_buff);
   text_position.x = 451 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 305;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
+  am_DrawText(-1, text_buff, &text_position);
 
   res_value = am_Players[0].quarry_level;
   if ( use_start_bonus )
     res_value =am_Players[0].quarry_level + quarry_bonus;
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
   text_position.x = 14;// - 6 * 0 / 2;
   text_position.y = 92;
   DrawPlayerLevels(-1, text_buff, &text_position);
@@ -2010,7 +2001,7 @@
   res_value = am_Players[1].quarry_level;
   if ( use_start_bonus )
     res_value = am_Players[1].quarry_level + quarry_bonus;
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
 //  v2 = 0;
   text_position.y = 92;
   text_position.x = 561; //- 6 * v2 / 2;
@@ -2019,7 +2010,7 @@
   res_value = am_Players[0].magic_level;
   if ( use_start_bonus )
     res_value = am_Players[0].magic_level + magic_bonus;    
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
  // v4 = 0;
   text_position.y = 164;
   text_position.x = 14; //- 6 * v4 / 2;
@@ -2028,7 +2019,7 @@
   res_value = am_Players[1].magic_level;
   if ( use_start_bonus )
     res_value = am_Players[1].magic_level + magic_bonus;
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
  // v6 = 0;
   text_position.y = 164;
   text_position.x = 561; //- 6 * v6 / 2;
@@ -2037,7 +2028,7 @@
   res_value = am_Players[0].zoo_level;
   if ( use_start_bonus )
     res_value = am_Players[0].zoo_level + zoo_bonus;
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
  // v8 = 0;
   text_position.y = 236;
   text_position.x = 14;// - 6 * v8 / 2;
@@ -2046,38 +2037,38 @@
   res_value = am_Players[1].zoo_level;
   if ( use_start_bonus )
     res_value =  am_Players[1].zoo_level + zoo_bonus;
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
  // v10 = 0;
   text_position.y = 236;
   text_position.x = 561;// - 6 * v10 / 2;
   DrawPlayerLevels(-1, text_buff, &text_position);
 
-  intToString(am_Players[0].resource_bricks, text_buff);
+  am_IntToString(am_Players[0].resource_bricks, text_buff);
   text_position.y = 114;
   text_position.x = 10;
   DrawBricksCount(-1, text_buff, &text_position);
 
-  intToString(am_Players[1].resource_bricks, text_buff);
+  am_IntToString(am_Players[1].resource_bricks, text_buff);
   text_position.x = 557;
   text_position.y = 114;
   DrawBricksCount(-1, text_buff, &text_position);
 
-  intToString(am_Players[0].resource_gems, text_buff);
+  am_IntToString(am_Players[0].resource_gems, text_buff);
   text_position.x = 10;
   text_position.y = 186;
   DrawGemsCount(-1, text_buff, &text_position);
 
-  intToString(am_Players[1].resource_gems, text_buff);
+  am_IntToString(am_Players[1].resource_gems, text_buff);
   text_position.x = 557;
   text_position.y = 186;
   DrawGemsCount(-1, text_buff, &text_position);
 
-  intToString(am_Players[0].resource_beasts, text_buff);
+  am_IntToString(am_Players[0].resource_beasts, text_buff);
   text_position.x = 10;
   text_position.y = 258;
   DrawBeastsCount(-1, text_buff, &text_position);
 
-  intToString(am_Players[1].resource_beasts, text_buff);
+  am_IntToString(am_Players[1].resource_beasts, text_buff);
   text_position.x = 557;
   text_position.y = 258;
   DrawBeastsCount(-1, text_buff, &text_position);
@@ -2344,7 +2335,7 @@
 int v16; // ecx@25
 POINT *v17; // esi@26
 signed int v18; // eax@29
-Acromage_st1 *v19; // ecx@29
+AcromageCardOnTable *v19; // ecx@29
 int v20; // ecx@31
 int v21; // [sp-4h] [bp-2Ch]@8
 RECT pSrcXYZW; // [sp+Ch] [bp-1Ch]@8
@@ -2475,7 +2466,7 @@
 RECT *v6; // ecx@6
 
 int v8; // eax@15
-Acromage_st1 *v9; // ecx@15
+AcromageCardOnTable *v9; // ecx@15
 int v10; // ecx@19
 int v11; // eax@20
 int v12; // ecx@20
@@ -2702,9 +2693,7 @@
 
 //----- (0040BB67) --------------------------------------------------------
 signed int DrawCardsRectangles( int player_num )
-    {
-//need do fix rectangle not fit to card
-
+{
 //int v1; // esi@1
 signed int result; // eax@1
 int v3; // ebx@1
@@ -2738,6 +2727,7 @@
 char v32; // [sp+45h] [bp-3h]@12
 char v33; // [sp+46h] [bp-2h]@12
 
+__debugbreak(); // need do fix rectangle not fit to card
 
 v30 = 0;
 result = -1;
@@ -2900,9 +2890,8 @@
 
 
 //----- (0040BE0E) --------------------------------------------------------
-bool PlayCard( int player_num, signed int card_slot_num )
-    {
-
+bool PlayCard( int player_num, int card_slot_num )
+{
   int v3; // ebp@1
   int v4; // ecx@2
   ArcomagePlayer *v5; // esi@2
@@ -2962,8 +2951,8 @@
 }
 
 //----- (0040BF15) --------------------------------------------------------
-bool CanCardBePlayed( int player_num, int hand_card_indx )
-    {
+bool CanCardBePlayed(int player_num, int hand_card_indx)
+{
   bool result; // eax@1
   ArcomageCard *test_card; // ecx@1
   ArcomagePlayer *pPlayer; // esi@1
@@ -2975,7 +2964,7 @@
     result = false;
   if ( test_card->needed_magic_level > pPlayer->magic_level )
     result = false;
-  if ( test_card->needed_might_level > pPlayer->zoo_level )
+  if ( test_card->needed_zoo_level > pPlayer->zoo_level )
     result = false;
   if ( test_card->needed_bricks > pPlayer->resource_bricks )
     result = false;
@@ -3766,7 +3755,7 @@
  // v2 = 0;
   xy.y = 160;
   xy.x = 320; //- 12 * v2 / 2;
-//  pPrimaryWindow_draws_text(-1, pText, xy);
+//  am_DrawText(-1, pText, xy);
   if ( am_Players[0].tower_height < max_tower_height )
   {
     if ( am_Players[1].tower_height < max_tower_height )
@@ -4001,20 +3990,20 @@
   am_EndScene();
   pRenderer->Present();
   ArcomageGame::LoadSprites();
-  CallRenderPresent();
+  pRenderer->Present();
 
   v4 = 120;
   for (int i=0; i<12; ++i)
     am_sounds[i] = pSoundList->LoadSound(v4++, 0);
 
   for (int i=0; i<10; ++i)
-     stru272_stru0::Ctor(&array_4FABD0[i].field_40);
+     array_4FABD0[i].field_40 = stru272_stru0::New();
   
   current_card_slot_index = -1;
   amuint_4FAA4C = -1;
   byte_4FAA74 = 0;
   pArcomageGame->field_F4 = 0;
-  byte_4FAA2C = 0;
+  am_gameover = false;
   byte_505880 = 0;
   dword_4FAA70 = 0;
   need_to_discard_card = 0;
@@ -4066,7 +4055,7 @@
 
 
 //----- (0040D75D) --------------------------------------------------------
-void pPrimaryWindow_draws_text( int a1, const char *pText, POINT *pXY )
+void am_DrawText( int a1, const char *pText, POINT *pXY )
     {
     pPrimaryWindow->DrawText( pFontComic, pXY->x, pXY->y - ((pFontComic->uFontHeight - 3) >> 1) + 3, 0, pText, 0, 0, 0);
     }
@@ -4095,7 +4084,7 @@
     pRenderer->EndScene();
     }
 
-void SetPixel2sq( POINT *pTargetXY, unsigned __int16 uColor )
+void DrawSquare( POINT *pTargetXY, unsigned __int16 uColor )
     {
     pRenderer->BeginScene();
     if ( pRenderer->uNumSceneBegins )
@@ -4114,7 +4103,7 @@
     }
 
 //----- (0040DBD3) --------------------------------------------------------
-void SetPixel( POINT *pTargetXY, unsigned __int16 uColor )
+void DrawPixel( POINT *pTargetXY, unsigned __int16 uColor )
     {
     pRenderer->BeginScene();
     if ( pRenderer->uNumSceneBegins )
@@ -4138,9 +4127,9 @@
 
 
 //----- (0040DEC8) --------------------------------------------------------
-void __fastcall intToString(int val, char *pOut)
+void __fastcall am_IntToString(int val, char *pOut)
     {
-    sprintf(pOut, "%d", val);
+    sprintfex(pOut, "%d", val);
     }
 
 void set_stru1_field_8_InArcomage(int inValue)
--- a/Arcomage.h	Sun Sep 22 16:45:25 2013 +0600
+++ b/Arcomage.h	Sun Sep 22 16:45:46 2013 +0600
@@ -4,18 +4,6 @@
 #include "Texture.h"
 
 
-/*  401 */
-#pragma pack(push, 1)
-struct Acromage_st1
-{
-  int uCardId;
-  int field_4;
-  POINT field_8;
-  int field_10_xplus;
-  int field_14_y_plus;
-  POINT field_18_point;
-};
-#pragma pack(pop)
 
 
 /*  272 */
@@ -27,11 +15,11 @@
   char field_24;
   char needed_quarry_level;
   char needed_magic_level;
-  char needed_might_level;
+  char needed_zoo_level;
   char needed_bricks;
   char needed_gems;
   char needed_beasts;
-  char can_be_discarded;
+  bool can_be_discarded;
   int  compare_param;
   char field_30;
   char draw_extra_card_count;
@@ -97,6 +85,18 @@
 #pragma pack(pop)
 
 
+/*  401 */
+#pragma pack(push, 1)
+struct AcromageCardOnTable
+{
+  int uCardId;
+  int field_4;
+  POINT field_8;
+  int field_10_xplus;
+  int field_14_y_plus;
+  POINT field_18_point;
+};
+#pragma pack(pop)
 
 
 #pragma pack(push, 1)
@@ -232,10 +232,11 @@
 #pragma pack(push, 1)
 struct stru272_stru0         // ARCOMAGE stuff
 {
-  static void Ctor(stru272_stru0 **a1);
-  int Dtor();
+  static stru272_stru0 *New();
+
+  int Free();
   int StartFill(stru272_stru2* a2);
-  int Empty(char a2, char a3);
+  int Clear(char a2, char a3);
   int DrawEffect();
   int _40E2A7();
 
--- a/CastSpellInfo.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/CastSpellInfo.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -1020,9 +1020,9 @@
 				break;
 			}
 
-			dword_50C9D0 = 113;
-			dword_50C9D4 = 0;
-			dword_50C9D8 = 1;
+			_50C9D0_AfterEnchClickEventId = 113;
+			_50C9D4_AfterEnchClickEventSecondParam = 0;
+			_50C9D8_AfterEnchClickEventTimeout = 1;
 
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
@@ -1886,9 +1886,9 @@
 			
 			if ( pItemsTable->pItems[v240->uItemID].uEquipType != 12 || v240->uAttributes & 2 )
 			{
-				dword_50C9D0 = 113;
-				dword_50C9D4 = 0;
-				dword_50C9D8 = 1;
+				_50C9D0_AfterEnchClickEventId = 113;
+				_50C9D4_AfterEnchClickEventSecondParam = 0;
+				_50C9D8_AfterEnchClickEventTimeout = 1;
 
 				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);  // Spell failed
 				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
@@ -1919,9 +1919,9 @@
 			if ( uNewCharges <= 0 )
 			{
 				v240 = 0;
-				dword_50C9D0 = 113;
-				dword_50C9D4 = 0;
-				dword_50C9D8 = 1;
+				_50C9D0_AfterEnchClickEventId = 113;
+				_50C9D4_AfterEnchClickEventSecondParam = 0;
+				_50C9D8_AfterEnchClickEventTimeout = 1;
 				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
 				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
 				pCastSpell->uSpellID = 0;
@@ -1936,7 +1936,7 @@
 		case SPELL_WATER_ENCHANT_ITEM:
 		{
 			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
+        break;
 			uRequiredMana = 0;
 			amount = 10 * v2;
 			v730 = 1;
@@ -3650,9 +3650,9 @@
 				|| (v591 = _v732->uEquipType) != 0 && v591 != 1 && v591 != 2
 				|| pItemsTable->IsMaterialNonCommon(_v733) )
 			{
-				dword_50C9D0 = 113;
-				dword_50C9D4 = 0;
-				dword_50C9D8 = 1;
+				_50C9D0_AfterEnchClickEventId = 113;
+				_50C9D4_AfterEnchClickEventSecondParam = 0;
+				_50C9D8_AfterEnchClickEventTimeout = 1;
 
 				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
@@ -4102,7 +4102,7 @@
       pGUIWindow_Settings = 0;
       pMouse->SetCursorBitmap("MICON1");
       GameUI_Footer_TimeLeft = 0;
-      unk_50C9A0 = 0;
+      _50C9A0_IsEnchantingInProgress = 0;
       back_to_game();
     }
   }
@@ -4329,7 +4329,7 @@
         pGUIWindow_Settings = nullptr;
         pMouse->SetCursorBitmap("MICON1");
         GameUI_Footer_TimeLeft = 0;
-        unk_50C9A0 = 0;
+        _50C9A0_IsEnchantingInProgress = 0;
         back_to_game();
       }
     }
@@ -4377,7 +4377,7 @@
         if ( !pIcons_LOD->uNumPrevLoadedFiles )
           pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
         pGUIWindow_Settings = pCastSpellInfo[result].GetCastSpellInInventoryWindow();
-        unk_50C9A0 = 1;
+        _50C9A0_IsEnchantingInProgress = 1;
         some_active_character = uActiveCharacter;
         sub_421B2C_PlaceInInventory_or_DropPickedItem();
         return;
--- a/Chest.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/Chest.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -801,7 +801,7 @@
 }
 // 506128: using guessed type int areWeLoadingTexture;
 //----- (00420E01) --------------------------------------------------------
-void  OnChestLeftClick()
+void OnChestLeftClick()
 {
   int chest_id; // edi@1
   POINT *v1; // esi@2
--- a/GUIWindow.h	Sun Sep 22 16:45:25 2013 +0600
+++ b/GUIWindow.h	Sun Sep 22 16:45:46 2013 +0600
@@ -24,7 +24,7 @@
 
   UIMSG_CastQuickSpell = 25,
 
-  UIMSG_1B = 27,
+  UIMSG_STEALFROMACTOR = 27,
   UIMSG_1C = 28,
   UIMSG_PlayArcomage = 29,
 
--- a/Items.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/Items.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -143,7 +143,7 @@
 
 int  sub_4BE571(int a1, int *a2, int a3, int a4);
 
-ItemGen *ptr_50C9A4;
+ItemGen *ptr_50C9A4_ItemToEnchant;
 
 struct ItemsTable *pItemsTable; // 005D29E0
 
@@ -2388,7 +2388,7 @@
 
 bool ItemGen::IsRegularEnchanmentForAttribute( CHARACTER_ATTRIBUTE_TYPE attrToGet )
 {
-  auto bonusList = ItemGen::specialBonusMap.find(this->uSpecEnchantmentType);
+  auto bonusList = ItemGen::specialBonusMap.find(this->uEnchantmentType);
   if (bonusList == ItemGen::specialBonusMap.end())
   {
     return false;
--- a/Items.h	Sun Sep 22 16:45:25 2013 +0600
+++ b/Items.h	Sun Sep 22 16:45:46 2013 +0600
@@ -414,7 +414,7 @@
 void GenerateItemsInChest();
 
 extern std::array<const char, 5> uItemsAmountPerShopType; // weak
-extern ItemGen *ptr_50C9A4;
+extern ItemGen *ptr_50C9A4_ItemToEnchant;
 
 extern struct ItemsTable *pItemsTable;
 
--- a/Monsters.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/Monsters.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -893,8 +893,8 @@
                     {
                     int str_len=0;
                     int str_pos=0;
-                    pInfos[curr_rec_num].uSpecialAttackType=1;
-                    pInfos[curr_rec_num].uSpecialAttack=0;
+                    pInfos[curr_rec_num].uSpecialAttackLevel=1;
+                    pInfos[curr_rec_num].uSpecialAttackType=(SPECIAL_ATTACK_TYPE)0;
                     str_len=strlen(test_string);
                     if (str_len>1)
                         {
@@ -903,12 +903,12 @@
                             if (tolower(test_string[str_pos])=='x')
                                 {
                                 test_string[str_pos]='\0';
-                                pInfos[curr_rec_num].uSpecialAttackType=atoi(&test_string[str_pos+1]);
+                                pInfos[curr_rec_num].uSpecialAttackLevel=atoi(&test_string[str_pos+1]);
                                 test_string[str_pos]='x';
                                 break;
                                 }
                             }
-                        pInfos[curr_rec_num].uSpecialAttack=ParseSpecialAttack(test_string);
+                        pInfos[curr_rec_num].uSpecialAttackType=(SPECIAL_ATTACK_TYPE)ParseSpecialAttack(test_string);
                         }
                     }
                     break;
--- a/Monsters.h	Sun Sep 22 16:45:25 2013 +0600
+++ b/Monsters.h	Sun Sep 22 16:45:46 2013 +0600
@@ -82,6 +82,33 @@
   MONSTER_SUPERTYPE_8 = 0x8,
 };
 
+enum SPECIAL_ATTACK_TYPE : unsigned __int8
+{
+  SPECIAL_ATTACK_NONE = 0,
+  SPECIAL_ATTACK_CURSE = 1,
+  SPECIAL_ATTACK_WEAK = 2,
+  SPECIAL_ATTACK_SLEEP = 3,
+  SPECIAL_ATTACK_DRUNK = 4,
+  SPECIAL_ATTACK_INSANE = 5,
+  SPECIAL_ATTACK_POISON1 = 6,
+  SPECIAL_ATTACK_POISON2 = 7,
+  SPECIAL_ATTACK_POISON3 = 8,
+  SPECIAL_ATTACK_DISEASE1 = 9,
+  SPECIAL_ATTACK_DISEASE2 = 10,
+  SPECIAL_ATTACK_DISEASE3 = 11,
+  SPECIAL_ATTACK_PARALYZED = 12,
+  SPECIAL_ATTACK_UNCONSCIOUS = 13,
+  SPECIAL_ATTACK_DEAD = 14,
+  SPECIAL_ATTACK_PETRIFIED = 15,
+  SPECIAL_ATTACK_ERADICATED = 16,
+  SPECIAL_ATTACK_BREAK_ANY = 17,
+  SPECIAL_ATTACK_BREAK_ARMOR = 18,
+  SPECIAL_ATTACK_BREAK_WEAPON = 19,
+  SPECIAL_ATTACK_STEAL = 20,
+  SPECIAL_ATTACK_AGING = 21,
+  SPECIAL_ATTACK_MANA_DRAIN = 22,
+  SPECIAL_ATTACK_FEAR = 23,
+};
 
 
 /*  187 */
@@ -114,8 +141,8 @@
   unsigned __int8 uAIType;
   HostilityRadius uHostilityType;
   char field_12;
-  unsigned __int8 uSpecialAttack;
-  unsigned __int8 uSpecialAttackType;
+  SPECIAL_ATTACK_TYPE uSpecialAttackType;
+  unsigned __int8 uSpecialAttackLevel;
   unsigned __int8 uAttack1Type;
   unsigned __int8 uAttack1DamageDiceRolls;
   unsigned __int8 uAttack1DamageDiceSides;
--- a/Mouse.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/Mouse.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -603,7 +603,7 @@
       *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
       ++pMessageQueue_50CBD0->uNumMessages;
     }*/
-    pMessageQueue_50CBD0->AddMessage(UIMSG_1B, PID_ID(v6), 0);
+    pMessageQueue_50CBD0->AddMessage(UIMSG_STEALFROMACTOR, PID_ID(v6), 0);
 
     if ( pParty->bTurnBasedModeOn == 1 )
     {
--- a/Player.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/Player.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -60,6 +60,9 @@
 
 
 
+std::array<int, 5> StealingMasteryBonuses = {0, 100, 200, 300, 500};  //dword_4EDEA0
+std::array<int, 5> StealingRandomBonuses = {-200, -100, 0, 100, 200};  //dword_4EDEB4
+std::array<int, 5> StealingEnchantmentBonusForSkill = {0, 2, 4, 6, 10}; //dword_4EDEC4
 
 
 
@@ -130,7 +133,7 @@
  {100, 100,  40, 10},   //Speed
  {100, 100, 100, 100}}; //Luck
 
-signed int pAgeingTable[4] = {50, 100, 150, 0xFFFF};
+unsigned int pAgeingTable[4] = {50, 100, 150, 0xFFFF};
 
 std::array<unsigned int, 18> pConditionImportancyTable = {{16, 15, 14, 17, 13, 2, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 0}};
 
@@ -1533,7 +1536,7 @@
 }
 
 //----- (0048CCF5) --------------------------------------------------------
-int Player::GetActualAttack(int a2)
+int Player::GetActualAttack( bool a2 )
 {
   int v3; // eax@1
   int v4; // edi@1
@@ -1704,7 +1707,7 @@
   }
   else
   {
-    v3 = GetActualAttack(1);
+    v3 = GetActualAttack(true);
   }
   return v3;
 }
@@ -2011,25 +2014,24 @@
 }
 
 //----- (0048D76C) --------------------------------------------------------
-bool Player::StealFromShop(ItemGen *itemToSteal, int a3, int reputation, int a5, int *a6)   //check stealing in IDA pro once I get home. The whole thing looks odd, dword_4EDEB4 and dword_4EDEA0 are never filled, might be a bug, might me on purpose
+int Player::StealFromShop( ItemGen *itemToSteal, int extraStealDifficulty, int reputation, int a5, int *fineIfFailed )      //returns an int, but is the return value is compared to zero, so might change to bool
 {
   unsigned __int16 v6; // cx@8
   int v7; // edi@8
   unsigned int v8; // ebx@8
   unsigned int itemvalue; // esi@8
   int v10; // eax@8
-  int v11; // edi@12
-  bool result; // eax@13
+  int currMaxItemValue; // edi@12
 
   if ( !itemToSteal
-    || this->pConditions[16]
-    || this->pConditions[14]
-    || this->pConditions[15]
-    || this->pConditions[4]
-    || this->pConditions[13]
-    || this->pConditions[2] )
-  {
-    result = 0;
+    || this->IsEradicated()
+    || this->IsDead()
+    || this->IsPertified()
+    || this->IsDrunk()
+    || this->IsUnconcious()
+    || this->IsAsleep() )
+  {
+    return 0;
   }
   else
   {
@@ -2038,23 +2040,33 @@
     v8 = SkillToMastery(v6);
     itemvalue = itemToSteal->GetValue();
     v10 = pItemsTable->pItems[itemToSteal->uItemID].uEquipType;
-    if ( !pItemsTable->pItems[itemToSteal->uItemID].uEquipType || v10 == 1 || v10 == 2 )
+    if ( v10 == EQUIP_OFF_HAND || v10 == EQUIP_MAIN_HAND || v10 == EQUIP_BOW )
       itemvalue *= 3;
-    v11 = dword_4EDEB4[rand() % 100 / 20] + v7 * dword_4EDEA0[v8];
-    *a6 = 100 * (reputation + a3) + itemvalue + (a5 != 0 ? 0x1F4 : 0);
+    currMaxItemValue = StealingRandomBonuses[rand() % 5] + v7 * StealingMasteryBonuses[v8];
+    *fineIfFailed = 100 * (reputation + extraStealDifficulty) + itemvalue;
+    if (a5)
+    {
+      *fineIfFailed += 500;
+    }
     if ( rand() % 100 >= 5 )
     {
-      if ( *a6 > v11 )
-        result = *a6 - v11 < 500;
+      if ( *fineIfFailed > currMaxItemValue )
+        if (*fineIfFailed - currMaxItemValue < 500)
+        {
+          return 1;
+        }
+        else
+        {
+          return 0;
+        }
       else
-        result = 2;
+        return 2;
     }
     else
     {
-      result = 0;
-    }
-  }
-  return result;
+      return 0;
+    }
+  }
 }
 // 4EDEA0: using guessed type int dword_4EDEA0[];
 // 4EDEB4: using guessed type int dword_4EDEB4[];
@@ -2062,162 +2074,130 @@
 //----- (0048D88B) --------------------------------------------------------
 int Player::StealFromActor(unsigned int uActorID, int _steal_perm, int reputation)
 {
-  Player *v4; // esi@1
-  Actor *v5; // edi@1
-  unsigned __int16 v6; // cx@10
+  Actor *actroPtr; // edi@1
   int v7; // ebx@10
-  unsigned int v8; // esi@10
-  int v9; // eax@10
-  int v10; // esi@10
+  unsigned int stealingMastery; // esi@10
+  int fineIfFailed; // esi@10
   int v11; // eax@13
-  signed int v12; // ebx@15
-  signed int v13; // edx@15
-  int v14; // ecx@15
-  unsigned __int16 v15; // si@21
-  unsigned int v16; // ebx@24
-  int v17; // esi@24
-  const void *v18; // eax@29
-  unsigned int v19; // esi@31
-  int v20; // eax@34
-  char v21; // zf@36
-  unsigned int v22; // ST0C_4@39
-  char *v23; // esi@39
-  const char *v25; // [sp-Ch] [bp-48h]@40
-  int v26; // [sp-8h] [bp-44h]@40
-  ItemGen v27; // [sp+8h] [bp-34h]@15
-  unsigned int v28; // [sp+2Ch] [bp-10h]@10
-  int v29; // [sp+30h] [bp-Ch]@10
-  int v30; // [sp+34h] [bp-8h]@10
-  Player *v31; // [sp+38h] [bp-4h]@1
-  signed int _steal_perma; // [sp+48h] [bp+Ch]@12
-
-  v4 = this;
-  v5 = &pActors[uActorID];
-  v31 = this;
-  if ( &pActors[uActorID]
-    && !this->pConditions[16]
-    && !this->pConditions[14]
-    && !this->pConditions[15]
-    && !this->pConditions[4]
-    && !this->pConditions[13]
-    && !this->pConditions[2] )
-  {
-    if ( !(BYTE2(v5->uAttributes) & 0x80) )
-      pActors[uActorID].SetRandomGoldIfTheresNoItem();
-    v6 = v4->pActiveSkills[34];
-    v7 = v6 & 0x3F;
-    v8 = SkillToMastery(v6);
-    v9 = rand();
-    v28 = 4 * v8;
-    v30 = dword_4EDEA0[v8];
-    v29 = dword_4EDEB4[v9 % 100 / 20];
-    v10 = v5->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation);
-    if ( rand() % 100 < 5 || v10 > v29 + v7 * v30 || (_steal_perma = 2, BYTE2(v5->uAttributes) & 8) )
-    {
-      Actor::AggroSurroundingPeasants(uActorID, 1);
-      _steal_perma = 0;
-      v26 = (int)v31->pName;
-      v25 = pGlobalTXT_LocalizationStrings[376];
-    }
-    else
-    {
-      v11 = rand();
-      if ( v11 % 100 >= 40 )
-      {
-        if ( v11 % 100 >= 70 )
+  bool HasFullItemSlots; // ebx@15
+  unsigned __int16 carriedItemId; // si@21
+  unsigned int enchBonusSum; // esi@31
+  int *enchTypePtr; // eax@34
+  ItemGen tempItem; // [sp+8h] [bp-34h]@15
+  int currMaxItemValue;
+
+  actroPtr = &pActors[uActorID];
+  if ( !actroPtr
+    || this->IsEradicated()
+    || this->IsDead()
+    || this->IsPertified()
+    || this->IsDrunk()
+    || this->IsUnconcious()
+    || this->IsAsleep() )
+  {
+    return 0;
+  }
+    pGlobalTXT_LocalizationStrings[1];
+  if ( !(BYTE2(actroPtr->uAttributes) & 0x80) )
+    actroPtr->SetRandomGoldIfTheresNoItem();
+  unsigned __int16 v6 = this->pActiveSkills[34];
+  v7 = v6 & 0x3F;
+  stealingMastery = SkillToMastery(v6);
+  int v30 = StealingMasteryBonuses[stealingMastery];
+  int v29 = StealingRandomBonuses[rand() % 5];
+  fineIfFailed = actroPtr->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation);
+  currMaxItemValue = v29 + v7 * v30;
+  pGlobalTXT_LocalizationStrings[200];
+  if ( false && (rand() % 100 < 5 || fineIfFailed > currMaxItemValue || BYTE2(actroPtr->uAttributes) & 8) )
+  {
+    Actor::AggroSurroundingPeasants(uActorID, 1);
+    sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[376], this->pName);
+    ShowStatusBarString(pTmpBuf2.data(), 2u);
+    return 0;
+  }
+  else
+  {
+    v11 = rand();
+    if ( v11 % 100 >= 70 )    //stealing gold
+    {
+      enchBonusSum = 0;
+      for (int i = 0; i < v7; i++)
+      {
+        enchBonusSum += rand() % StealingEnchantmentBonusForSkill[stealingMastery] + 1;
+      }
+      if ( pItemsTable->pItems[actroPtr->array_000234[3].uItemID].uEquipType != EQUIP_GOLD )
+        return 2;
+      enchTypePtr = &actroPtr->array_000234[3].uSpecEnchantmentType;
+      if ( (int)enchBonusSum >= *enchTypePtr )
+      {
+        actroPtr->array_000234[3].uItemID = 0;
+        *enchTypePtr = 0;
+      }
+      else
+      {
+        *enchTypePtr -= enchBonusSum;
+      }
+      if ( enchBonusSum )
+      {
+        party_finds_gold(enchBonusSum, 2);
+        sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[302], this->pName, enchBonusSum);     //%stole %d gold
+      }
+      else
+      {
+        sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[377], this->pName);   //%s failed to steal anything
+      }
+      ShowStatusBarString(pTmpBuf2.data(), 2u);
+      return 2;
+    }
+    else if ( v11 % 100 >= 40 )   //stealing an item      
+    {
+      tempItem.Reset();
+      HasFullItemSlots = false;
+      int i;
+      for (i = 0; i < 4; i++)
+      {
+        if ( actroPtr->array_000234[i].uItemID != 0 && pItemsTable->pItems[actroPtr->array_000234[i].uItemID].uEquipType != EQUIP_GOLD )
+          break;
+      }
+      if (i == 4)
+        HasFullItemSlots = true;
+      carriedItemId = actroPtr->uCarriedItemID;
+      if ( carriedItemId != 0 || HasFullItemSlots )
+      {
+        tempItem.Reset();
+        if ( carriedItemId != 0 )
         {
-          v19 = 0;
-          if ( v7 > 0 )
-          {
-            do
-            {
-              --v7;
-              v19 += rand() % dword_4EDEC4[v28 / 4] + 1;
-            }
-            while ( v7 );
-          }
-          if ( pItemsTable->pItems[v5->array_000234[3].uItemID].uEquipType != 18 )
-            return _steal_perma;
-          v20 = (int)&v5->array_000234[3].uSpecEnchantmentType;
-          if ( (signed int)v19 > v5->array_000234[3].uSpecEnchantmentType )
-            v19 = v5->array_000234[3].uSpecEnchantmentType;
-          v21 = *(int *)v20 == v19;
-          *(int *)v20 -= v19;
-          if ( v21 )
-            v5->array_000234[3].uItemID = 0;
-          if ( v19 )
-          {
-            party_finds_gold(v19, 2);
-            v22 = v19;
-            v23 = pTmpBuf2.data();
-            sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[302], v31->pName, v22);
-LABEL_43:
-            ShowStatusBarString(v23, 2u);
-            return _steal_perma;
-          }
+          actroPtr->uCarriedItemID = 0;
+          tempItem.uItemID = carriedItemId;
+          if ( pItemsTable->pItems[carriedItemId].uEquipType == EQUIP_WAND )
+            tempItem.uNumCharges = rand() % 6 + pItemsTable->pItems[carriedItemId].uDamageMod + 1;
+          else if ( pItemsTable->pItems[carriedItemId].uEquipType == EQUIP_POTION && carriedItemId != ITEM_POTION_BOTTLE)
+            tempItem.uEnchantmentType = 2 * rand() % 4 + 2;
         }
         else
         {
-          v27.Reset();
-          v12 = 0;
-          v13 = 0;
-          v14 = (int)v5->array_000234;
-          while ( !*(int *)v14 || pItemsTable->pItems[*(int *)v14].uEquipType == 18 )
-          {
-            ++v13;
-            v14 += 36;
-            if ( v13 >= 4 )
-              goto LABEL_21;
-          }
-          v12 = 1;
-LABEL_21:
-          v15 = v5->uCarriedItemID;
-          if ( v15 || v12 )
-          {
-            v27.Reset();
-            if ( v15 )
-            {
-              v16 = (signed __int16)v15;
-              v5->uCarriedItemID = 0;
-              v27.uItemID = (signed __int16)v15;
-              v17 = (signed __int16)v15;
-              if ( pItemsTable->pItems[v17].uEquipType == 12 )
-                v27.uNumCharges = rand() % 6 + pItemsTable->pItems[v17].uDamageMod + 1;
-              if ( pItemsTable->pItems[v17].uEquipType == 14 )
-              {
-                if ( v16 != 220 )
-                  v27.uEnchantmentType = 2 * rand() % 4 + 2;
-              }
-            }
-            else
-            {
-              v18 = &v5->array_000234[rand() % 4];
-              memcpy(&v27, v18, sizeof(v27));
-              ((ItemGen *)v18)->Reset();
-              v16 = v27.uItemID;
-            }
-            sub_421B2C_PlaceInInventory_or_DropPickedItem();
-            sprintf(
-              pTmpBuf2.data(),
-              pGlobalTXT_LocalizationStrings[304],
-              v31->pName,
-              pItemsTable->pItems[v16].pUnidentifiedName);
-            ShowStatusBarString(pTmpBuf2.data(), 2u);
-            sub_421B2C_PlaceInInventory_or_DropPickedItem();
-            memcpy(&pParty->pPickedItem, &v27, sizeof(pParty->pPickedItem));
-            pMouse->SetCursorBitmapFromItemID(v16);
-            return _steal_perma;
-          }
+          ItemGen* itemToSteal = &actroPtr->array_000234[rand() % 4];
+          memcpy(&tempItem, itemToSteal, sizeof(tempItem));
+          itemToSteal->Reset();
+          carriedItemId = tempItem.uItemID;
         }
-      }
-      v26 = (int)v31->pName;
-      v25 = pGlobalTXT_LocalizationStrings[377];
-    }
-    v23 = pTmpBuf2.data();
-    sprintfex(pTmpBuf2.data(), v25, v26);
-    goto LABEL_43;
-  }
-  return 0;
+        sub_421B2C_PlaceInInventory_or_DropPickedItem();
+        sprintf(
+          pTmpBuf2.data(),
+          pGlobalTXT_LocalizationStrings[304],   // Official                   //TODO: add a normal "%d stole %d" message
+          this->pName,
+          pItemsTable->pItems[carriedItemId].pUnidentifiedName);
+        ShowStatusBarString(pTmpBuf2.data(), 2u);
+        sub_421B2C_PlaceInInventory_or_DropPickedItem();
+        memcpy(&pParty->pPickedItem, &tempItem, sizeof(ItemGen));
+        pMouse->SetCursorBitmapFromItemID(carriedItemId);
+        return 2;
+      }
+    }
+    sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[377], this->pName);   //%s failed to steal anything
+    ShowStatusBarString(pTmpBuf2.data(), 2u);
+    return 2;
+  }
 }
 // 4EDEA0: using guessed type int dword_4EDEA0[];
 // 4EDEB4: using guessed type int dword_4EDEB4[];
@@ -2288,173 +2268,125 @@
 }
 
 //----- (0048DCF6) --------------------------------------------------------
-int Player::_48DCF6(int a2, Actor *pActor)  //TODO check this with IDA to see what the uninitialized vars are supposed to contain
-{
+int Player::ReceiveSpecialAttackEffect( int attType, struct Actor *pActor )
+{
+  SPECIAL_ATTACK_TYPE attTypeCast = (SPECIAL_ATTACK_TYPE) attType;
   signed int v3; // edi@1
   signed int v4; // ebx@1
-  Player *v5; // esi@1
   int v6; // eax@2
-  int v7; // eax@5
   int v8; // eax@8
-  int v9; // ebx@8
   int v10; // eax@8
   int v11; // ebx@8
-  signed int v12; // edx@9
   ItemGen *v13; // eax@9
-  int v14; // edx@16
-  unsigned int v15; // edx@17
-  int v16; // edx@26
-  unsigned int v17; // edx@27
-  signed int v19; // edx@38
-  int *v20; // ecx@38
-  signed int v21; // eax@40
   int v22; // eax@49
   signed int v23; // ebx@49
-  unsigned int v24; // eax@60
-  int v25; // ecx@61
-  int v26; // ebx@74
   void *v27; // ecx@76
-  unsigned int v28; // ebx@78
-  signed int result; // eax@86
-  SoundID v30; // [sp-20h] [bp-C0h]@56
-  signed int v31; // [sp-1Ch] [bp-BCh]@56
-  unsigned int v32; // [sp-18h] [bp-B8h]@56
-  signed int v33; // [sp-14h] [bp-B4h]@56
-  signed int v34; // [sp-10h] [bp-B0h]@56
-  int v35; // [sp-Ch] [bp-ACh]@56
-  unsigned int v36; // [sp-8h] [bp-A8h]@51
-  unsigned int v37; // [sp-8h] [bp-A8h]@56
-  unsigned int v38; // [sp-8h] [bp-A8h]@57
-  unsigned int v39; // [sp-8h] [bp-A8h]@68
-  enum CHARACTER_ATTRIBUTE_TYPE v40; // [sp-4h] [bp-A4h]@4
-  int v41; // [sp-4h] [bp-A4h]@51
-  int v42; // [sp-4h] [bp-A4h]@56
-  int v43; // [sp-4h] [bp-A4h]@57
-  signed int v44; // [sp-4h] [bp-A4h]@59
-  int v45; // [sp-4h] [bp-A4h]@68
   char v46[140]; // [sp+Ch] [bp-94h]@13
   unsigned int v47; // [sp+98h] [bp-8h]@1
-  int v48; // [sp+9Ch] [bp-4h]@1
-
-  v3 = 0;
+  ItemGen* v48; // [sp+9Ch] [bp-4h]@1
+
   v4 = 0;
-  v5 = this;
   v47 = 0;
-  v48 = 0;
-  switch ( a2 )
-  {
-    case 1:
+  switch ( attTypeCast )
+  {
+    case SPECIAL_ATTACK_CURSE:
       v6 = GetActualWillpower();
-      goto LABEL_46;
-    case 2:
-    case 3:
-    case 4:
-    case 9:
-    case 10:
-    case 11:
-    case 13:
-    case 21:
+      v11 = GetParameterBonus(v6);
+      break;
+    case SPECIAL_ATTACK_WEAK:
+    case SPECIAL_ATTACK_SLEEP:
+    case SPECIAL_ATTACK_DRUNK:
+    case SPECIAL_ATTACK_DISEASE1:
+    case SPECIAL_ATTACK_DISEASE2:
+    case SPECIAL_ATTACK_DISEASE3:
+    case SPECIAL_ATTACK_UNCONSCIOUS:
+    case SPECIAL_ATTACK_AGING:
       v6 = GetActualEndurance();
-      goto LABEL_46;
-    case 5:
-    case 12:
-    case 23:
-      v40 = (CHARACTER_ATTRIBUTE_TYPE)14;
-      goto LABEL_5;
-    case 15:
-      v40 = (CHARACTER_ATTRIBUTE_TYPE)13;
-      goto LABEL_5;
-    case 6:
-    case 7:
-    case 8:
-    case 14:
-    case 16:
-      v40 = (CHARACTER_ATTRIBUTE_TYPE)15;
-LABEL_5:
-      v7 = GetActualResistance(v40);
-      goto LABEL_47;
-    case 22:
+      v11 = GetParameterBonus(v6);
+      break;
+    case SPECIAL_ATTACK_INSANE:
+    case SPECIAL_ATTACK_PARALYZED:
+    case SPECIAL_ATTACK_FEAR:
+      v11 = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND);
+      break;
+    case SPECIAL_ATTACK_PETRIFIED:
+      v11 = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH);
+      break;
+    case SPECIAL_ATTACK_POISON1:
+    case SPECIAL_ATTACK_POISON2:
+    case SPECIAL_ATTACK_POISON3:
+    case SPECIAL_ATTACK_DEAD:
+    case SPECIAL_ATTACK_ERADICATED:
+      v11 = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY);
+      break;
+    case SPECIAL_ATTACK_MANA_DRAIN:
       v8 = GetActualWillpower();
-      v9 = GetParameterBonus(v8);
       v10 = GetActualIntelligence();
-      v11 = (GetParameterBonus(v10) + v9) >> 1;
+      v11 = (GetParameterBonus(v10) + GetParameterBonus(v8)) / 2;
       break;
-    case 17:
-      v12 = 0;
-      v13 = this->pInventoryItemList;
-      do
-      {
-        if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !v13->IsBroken())
-          v46[v4++] = v12;
-        ++v12;
-        ++v13;
-      }
-      while ( v12 < 138 );
-      goto LABEL_36;
-    case 18:
-      v14 = 0;
-      do
-      {
-        if ( HasItemEquipped((ITEM_EQUIP_TYPE)v14) )
+    case SPECIAL_ATTACK_BREAK_ANY:
+      for (int i = 0; i < 138; i++)
+      {
+        v13 = &this->pInventoryItemList[i];
+        if ( v13->uItemID > 0 && v13->uItemID <= 134 && !v13->IsBroken())
+          v46[v4++] = i;
+      }
+      if ( !v4 )
+        return 0;
+      v48 = &this->pInventoryItemList[v46[rand() % v4]];
+      v11 = 3 * (pItemsTable->pItems[v48->uItemID].uMaterial + pItemsTable->pItems[v48->uItemID].uDamageMod);
+      break;
+    case SPECIAL_ATTACK_BREAK_ARMOR:
+      for (int i = 0; i < 16; i++ )
+      {
+        if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) )
         {
-          __debugbreak(); // player.cpp(2871): warning C4700: uninitialized local variable 'v15' used
-          if ( v15 == EQUIP_ARMOUR )
-            v46[v4++] = LOBYTE(v5->pEquipment.uArmor) - 1;
-          if ( (!v15 || v15 == 1) && GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v15) == 4 )
-            v46[v4++] = *((char *)&v5->pEquipment.uShield + 4 * v15) - 1;
+          if ( i == EQUIP_ARMOUR )
+            v46[v4++] = this->pEquipment.uArmor - 1;
+          if ( (i == EQUIP_OFF_HAND || i == EQUIP_MAIN_HAND) && GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i) == EQUIP_SHIELD )
+            v46[v4++] = this->pEquipment.pIndices[i] - 1;
         }
-        v14 = v15 + 1;
-      }
-      while ( v14 < 16 );
-      goto LABEL_36;
-    case 19:
-      v16 = 0;
-      do
-      {
-        if ( HasItemEquipped((ITEM_EQUIP_TYPE)v16) )
+      }
+      if ( !v4 )
+        return 0;
+      v48 = &this->pInventoryItemList[v46[rand() % v4]];
+      v11 = 3 * (pItemsTable->pItems[v48->uItemID].uMaterial + pItemsTable->pItems[v48->uItemID].uDamageMod);
+      break;
+    case SPECIAL_ATTACK_BREAK_WEAPON:
+      for (int i = 0; i < 16; i++ )
+      {
+        if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) )
         {
-          __debugbreak(); // player.cpp(2886): warning C4700: uninitialized local variable 'v17' used
-          if ( v17 == 2 )
-            v46[v4++] = LOBYTE(v5->pEquipment.uBow) - 1;
-          if ( (!v17 || v17 == 1)
-            && (!GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v17) || GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v17) == 1) )
-            v46[v4++] = *((char *)&v5->pEquipment.uShield + 4 * v17) - 1;
+          if ( i == EQUIP_BOW )
+            v46[v4++] = LOBYTE(this->pEquipment.uBow) - 1;
+          if ( (i == EQUIP_OFF_HAND || i == EQUIP_MAIN_HAND)
+            && (GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i) == EQUIP_OFF_HAND || GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i) == EQUIP_MAIN_HAND) )
+            v46[v4++] = this->pEquipment.pIndices[i] - 1;
         }
-        v16 = v17 + 1;
-      }
-      while ( v16 < 16 );
-LABEL_36:
+      }
       if ( !v4 )
-        goto LABEL_87;
-      v48 = (int)&v5->pInventoryItemList[(unsigned __int8)v46[rand() % v4]];
-      v11 = 3 * (pItemsTable->pItems[*(int *)v48].uMaterial + pItemsTable->pItems[*(int *)v48].uDamageMod);
+        return 0;
+      v48 = &this->pInventoryItemList[v46[rand() % v4]];
+      v11 = 3 * (pItemsTable->pItems[v48->uItemID].uMaterial + pItemsTable->pItems[v48->uItemID].uDamageMod);
       break;
-    case 20:
-      v19 = 0;
-      v20 = this->pInventoryMatrix;
-      do
-      {
-        if ( *v20 > 0 )
+    case SPECIAL_ATTACK_STEAL:
+      for ( int i = 0; i < 126; i++ )
+      {
+        int ItemPosInList = this->pInventoryMatrix[i];
+        if (ItemPosInList > 0)
         {
-          v21 = *(int *)&v5->pInventoryItemList[*v20-1];
-          if ( v21 > 0 )
+          ItemGen* v21 = &this->pInventoryItemList[ItemPosInList - 1];
+          if ( v21->uItemID > 0 && v21->uItemID <= 134 )
           {
-            if ( v21 <= 134 )
-              v46[v4++] = v19;
+              v46[v4++] = i;
           }
         }
-        ++v19;
-        ++v20;
-      }
-      while ( v19 < 126 );
+      }
       if ( !v4 )
-        goto LABEL_87;
-      v47 = (unsigned __int8)v46[rand() % v4];
+        return 0;
+      v47 = v46[rand() % v4];
       v6 = GetActualAccuracy();
-LABEL_46:
-      v7 = GetParameterBonus(v6);
-LABEL_47:
-      v11 = v7;
+      v11 = GetParameterBonus(v6);
       break;
     default:
       v11 = 0;
@@ -2464,185 +2396,168 @@
   v23 = GetParameterBonus(v22) + v11 + 30;
   if ( rand() % v23 >= 30 )
   {
-LABEL_87:
-    result = 0;
+    return 0;
   }
   else
   {
-    switch ( a2 )
-    {
-      case 1:
-        v41 = 1;
-        v36 = 0;
-        goto LABEL_56;
-      case 2:
-        v41 = 1;
-        v36 = 1;
-        goto LABEL_56;
-      case 3:
-        v41 = 1;
-        v36 = 2;
-        goto LABEL_56;
-      case 23:
-        v41 = 1;
-        v36 = 3;
-        goto LABEL_56;
-      case 4:
-        v41 = 1;
-        v36 = 4;
-LABEL_56:
-        SetCondition(v36, v41);
-        v42 = 0;
-        v37 = 0;
-        v35 = 0;
-        v34 = 0;
-        v33 = -1;
-        v32 = 0;
-        v31 = 0;
-        v30 = (SoundID)221;
-        goto LABEL_83;
-      case 5:
-        v43 = 1;
-        v38 = 5;
-        goto LABEL_70;
-      case 6:
-      case 7:
-      case 8:
-        if ( a2 == 6 )
+    for ( v3 = 0; v3 < 4; v3++ )
+    {
+      if ( this == pPlayers[v3 + 1] )
+        break;
+    }
+
+    switch ( attTypeCast )
+    {
+      case SPECIAL_ATTACK_CURSE:
+        SetCondition(Condition_Cursed, 1);
+        pAudioPlayer->PlaySound((SoundID)221, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_WEAK:
+        SetCondition(Condition_Weak, 1);
+        pAudioPlayer->PlaySound((SoundID)221, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_SLEEP:
+        SetCondition(Condition_Sleep, 1);
+        pAudioPlayer->PlaySound((SoundID)221, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_DRUNK:
+        SetCondition(Condition_Drunk, 1);
+        pAudioPlayer->PlaySound((SoundID)221, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_INSANE:
+        SetCondition(Condition_Insane, 1);
+        pAudioPlayer->PlaySound((SoundID)224, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_POISON1:
+        SetCondition(Condition_Poison1, 1);
+        pAudioPlayer->PlaySound((SoundID)222, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_POISON2:
+        SetCondition(Condition_Poison2, 1);
+        pAudioPlayer->PlaySound((SoundID)222, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_POISON3:
+        SetCondition(Condition_Poison3, 1);
+        pAudioPlayer->PlaySound((SoundID)222, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_DISEASE1:
+        SetCondition(Condition_Disease1, 1);
+        pAudioPlayer->PlaySound((SoundID)222, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_DISEASE2:
+        SetCondition(Condition_Disease2, 1);
+        pAudioPlayer->PlaySound((SoundID)222, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_DISEASE3:
+        SetCondition(Condition_Disease3, 1);
+        pAudioPlayer->PlaySound((SoundID)222, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_PARALYZED:
+        SetCondition(Condition_Paralyzed, 1);
+        pAudioPlayer->PlaySound((SoundID)224, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_UNCONSCIOUS:
+        SetCondition(Condition_Unconcious, 1);
+        pAudioPlayer->PlaySound((SoundID)224, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_DEAD:
+        SetCondition(Condition_Dead, 1);
+        pAudioPlayer->PlaySound((SoundID)225, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_PETRIFIED:
+        SetCondition(Condition_Pertified, 1);
+        pAudioPlayer->PlaySound((SoundID)225, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_ERADICATED:
+        SetCondition(Condition_Eradicated, 1);
+        pAudioPlayer->PlaySound((SoundID)225, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_BREAK_ANY:
+      case SPECIAL_ATTACK_BREAK_ARMOR:
+      case SPECIAL_ATTACK_BREAK_WEAPON:
+        if ( !(v48->uAttributes & ITEM_ENCHANTED) )
         {
-          v44 = 6;
-          goto LABEL_60;
-        }
-        v25 = 2 * (a2 != 8) + 8;
-        goto LABEL_65;
-      case 9:
-        if ( a2 == 6 )
-        {
-          v44 = 7;
-LABEL_60:
-          v24 = v44;
-        }
-        else
-        {
-          v25 = 2 * (a2 != 8) + 9;
-LABEL_65:
-          v24 = v25;
+          PlaySound(SPEECH_40, 0);
+          v48->SetBroken();
+          pAudioPlayer->PlaySound((SoundID)47, 0, 0, -1, 0, 0, 0, 0);
         }
-        SetCondition(v24, 1);
-        v42 = 0;
-        v37 = 0;
-        v35 = 0;
-        v34 = 0;
-        v33 = -1;
-        v32 = 0;
-        v31 = 0;
-        v30 = (SoundID)222;
-LABEL_83:
-        pAudioPlayer->PlaySound(v30, v31, v32, v33, v34, v35, v37, v42);
-        do
-        {
-LABEL_84:
-          if ( v5 == pPlayers[v3 + 1] )
-            break;
-          ++v3;
-        }
-        while ( v3 < 4 );
         pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
-        result = 1;
+        return 1;
         break;
-      case 12:
-        v43 = 1;
-        v38 = 12;
-        goto LABEL_70;
-      case 15:
-        v45 = 1;
-        v39 = 15;
-        goto LABEL_73;
-      case 13:
-        v43 = 1;
-        v38 = 13;
-LABEL_70:
-        SetCondition(v38, v43);
-        v42 = 0;
-        v37 = 0;
-        v35 = 0;
-        v34 = 0;
-        v33 = -1;
-        v32 = 0;
-        v31 = 0;
-        v30 = (SoundID)224;
-        goto LABEL_83;
-      case 14:
-        v45 = 1;
-        v39 = 14;
-        goto LABEL_73;
-      case 16:
-        v45 = 1;
-        v39 = 16;
-LABEL_73:
-        SetCondition(v39, v45);
-        v42 = 0;
-        v37 = 0;
-        v35 = 0;
-        v34 = 0;
-        v33 = -1;
-        v32 = 0;
-        v31 = 0;
-        v30 = (SoundID)225;
-        goto LABEL_83;
-      case 17:
-      case 18:
-      case 19:
-        v26 = v48;
-        if ( *(char *)(v48 + 21) & 2 )
-          goto LABEL_84;
-        PlaySound(SPEECH_40, 0);
-        *(int *)(v26 + 20) |= 2u;
-        goto LABEL_79;
-      case 20:
+      case SPECIAL_ATTACK_STEAL:
         PlaySound(SPEECH_40, 0);
         v27 = pActor->array_000234;
         if ( pActor->array_000234[0].uItemID )
         {
           v27 = &pActor->array_000234[1];
           if ( pActor->array_000234[1].uItemID )
-            goto LABEL_84;
+          {
+            pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+            return 1;
+          }
         }
-        v28 = v47;
-        memcpy(v27, &v5->pInventoryItemList[v5->pInventoryMatrix[v47]-1], 0x24u);
-        RemoveItemAtInventoryIndex(v28);
-LABEL_79:
-        v42 = 0;
-        v37 = 0;
-        v35 = 0;
-        v34 = 0;
-        v33 = -1;
-        v32 = 0;
-        v31 = 0;
-        v30 = (SoundID)47;
-        goto LABEL_83;
-      case 21:
+        memcpy(v27, &this->pInventoryItemList[this->pInventoryMatrix[v47]-1], 0x24u);
+        RemoveItemAtInventoryIndex(v47);
+        pAudioPlayer->PlaySound((SoundID)47, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_AGING:
         PlaySound(SPEECH_42, 0);
-        ++v5->sAgeModifier;
-        goto LABEL_82;
-      case 22:
+        ++this->sAgeModifier;
+        pAudioPlayer->PlaySound((SoundID)226, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_MANA_DRAIN:
         PlaySound(SPEECH_41, 0);
-        v5->sMana = 0;
-LABEL_82:
-        v42 = 0;
-        v37 = 0;
-        v35 = 0;
-        v34 = 0;
-        v33 = -1;
-        v32 = 0;
-        v31 = 0;
-        v30 = (SoundID)226;
-        goto LABEL_83;
+        this->sMana = 0;
+        pAudioPlayer->PlaySound((SoundID)226, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_FEAR:
+        SetCondition(Condition_Fear, 1);
+        pAudioPlayer->PlaySound((SoundID)221, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
       default:
-        goto LABEL_87;
-    }
-  }
-  return result;
+        return 0;
+    }
+  }
 }
 
 // 48DCF6: using guessed type char var_94[140];
@@ -4419,7 +4334,7 @@
 //----- (004908A8) --------------------------------------------------------
 bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime)
 {
-  if ( pConditions[uCondition] && (uTime < pConditions[uCondition]) )
+  if ( pConditions[uCondition] && (uTime < (signed long long)pConditions[uCondition]) )
   {
     pConditions[uCondition] = 0i64;
     return true;
@@ -4506,7 +4421,7 @@
       }
       else
       {
-        thisb->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * 213.3333333333333);
+        thisb->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
       }
     }
     pMouse->RemoveHoldingItem();
@@ -4801,7 +4716,7 @@
         }
         else
         {
-          thisb->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * 213.3333333333333);
+          thisb->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
         }
       }
       pMouse->RemoveHoldingItem();
@@ -7467,68 +7382,27 @@
 
 
 //----- (00439FCB) --------------------------------------------------------
-void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, Vec3_int_ *pPos, unsigned int a4)
-{
-  signed int v4; // esi@1
-  unsigned int v5; // ecx@1
+void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int element, Vec3_int_ *pPos, unsigned int a4)
+{
   Player *playerPtr; // ebx@3
   Actor *actorPtr; // esi@3
   unsigned int v8; // eax@4
-  int v11; // edx@8
-  int v14; // edx@16
-  enum SoundID v17; // eax@24
-  unsigned __int16 v21; // ax@29
-  signed int v22; // edi@36
-  int v23; // eax@38
-  signed int v24; // eax@44
-  AIState v25; // cx@47
-  signed int v26; // eax@49
-  int v27; // eax@54
-  int v34; // edi@61
-  int v35; // eax@70
-  int v36; // st7@70
-  SpriteObject *v37; // ebx@77
-  int v38; // edi@77
-  int v39; // esi@77
-  int v40; // eax@77
-  int v41; // eax@77
-  Player *v43; // eax@81
-  //Actor *actorPtr; // esi@82
-  Player *v45; // edi@84
-  unsigned __int16 v46; // ax@84
-  int v48; // eax@107
-  unsigned __int16 v49; // ax@116
-  int v50; // ebx@123
-  unsigned __int16 v51; // ax@124
-  int v53; // eax@128
-  signed int v54; // eax@134
-  unsigned __int16 v55; // cx@137
+  int spellId; // eax@38
   signed int recvdMagicDmg; // eax@139
-  int v57; // eax@144
-  int v64; // ebx@151
-  int v65; // eax@161
-  int v66; // st7@161
-  signed int v68; // eax@170
-  int v69; // ecx@170
-  int v70; // eax@171
   int v72[4]; // [sp+30h] [bp-24h]@164
-  signed int v74; // [sp+44h] [bp-10h]@1
   int healthBeforeRecvdDamage; // [sp+48h] [bp-Ch]@3
   unsigned int uActorID; // [sp+4Ch] [bp-8h]@1
-  int dmgToReceive; // [sp+50h] [bp-4h]@26
-
-  v4 = PID_ID(uObjID);
-  v5 = PID_TYPE(uObjID) - 2;
-  v74 = a2;
-  uActorID = v4;
-  if ( v5 )
+
+  uActorID = PID_ID(uObjID);
+  if ( PID_TYPE(uObjID) != 2)
   {
     playerPtr = &pParty->pPlayers[a4];
-    actorPtr = &pActors[v4];
+    actorPtr = &pActors[uActorID];
     healthBeforeRecvdDamage = playerPtr->sHealth;
-    if ( v5 != 1 || !stru_50C198.ActorHitOrMiss(actorPtr, playerPtr) )
+    if ( PID_TYPE(uObjID) != 3 || !stru_50C198.ActorHitOrMiss(actorPtr, playerPtr) )
       return;
     v8 = playerPtr->pEquipment.uArmor;
+    SoundID soundToPlay;
     if ( !v8
       || playerPtr->pInventoryItemList[v8 - 1].IsBroken()
       || 
@@ -7537,101 +7411,102 @@
       )
       )
     {
-      v14 = rand() % 4;
-      switch (v14)
-      {
-        case 0 : v17 = (SoundID)108; break;
-        case 1 : v17 = (SoundID)109; break;
-        case 2 : v17 = (SoundID)110; break;
-        case 3 : v17 = (SoundID)44; break;
+      int randVal = rand() % 4;
+      switch (randVal)
+      {
+        case 0 : soundToPlay = (SoundID)108; break;
+        case 1 : soundToPlay = (SoundID)109; break;
+        case 2 : soundToPlay = (SoundID)110; break;
+        case 3 : soundToPlay = (SoundID)44; break;
       }
     }
     else
     {
-      v11 = rand() % 4;
-      switch (v11)
-      {
-        case 0 : v17 = (SoundID)105; break;
-        case 1 : v17 = (SoundID)106; break;
-        case 2 : v17 = (SoundID)107; break;
-        case 3 : v17 = (SoundID)45; break;
-      }
-    }
-    pAudioPlayer->PlaySound(v17, PID(OBJECT_Player,a4 + 80), 0, -1, 0, 0, 0, 0);
-    dmgToReceive = Actor::_43B3E0_CalcDamage(actorPtr, v74);
+      int randVal = rand() % 4;
+      switch (randVal)
+      {
+        case 0 : soundToPlay = (SoundID)105; break;
+        case 1 : soundToPlay = (SoundID)106; break;
+        case 2 : soundToPlay = (SoundID)107; break;
+        case 3 : soundToPlay = (SoundID)45; break;
+      }
+    }
+    pAudioPlayer->PlaySound(soundToPlay, PID(OBJECT_Player,a4 + 80), 0, -1, 0, 0, 0, 0);
+    int dmgToReceive = Actor::_43B3E0_CalcDamage(actorPtr, element);
     if ( actorPtr->pActorBuffs[3].uExpireTime > 0 )
     {
-      v21 = actorPtr->pActorBuffs[3].uPower;
-      if ( v21 )
-        dmgToReceive /= (signed int)v21;
-    }
-    switch (v74)
-    {
-      case 0: v22 = actorPtr->pMonsterInfo.uAttack1Type; 
+      __int16 spellPower = actorPtr->pActorBuffs[3].uPower;
+      if ( spellPower )
+        dmgToReceive /= (signed int)spellPower;
+    }
+    int damageType;
+    switch (element)
+    {
+      case 0: damageType = actorPtr->pMonsterInfo.uAttack1Type; 
         break;
-      case 1: v22 = actorPtr->pMonsterInfo.uAttack2Type; 
+      case 1: damageType = actorPtr->pMonsterInfo.uAttack2Type; 
         break;
-      case 2: v23 = actorPtr->pMonsterInfo.uSpell1ID;
-        v22 = LOBYTE(pSpellStats->pInfos[v23].uSchool);
+      case 2: spellId = actorPtr->pMonsterInfo.uSpell1ID;
+        damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
         break;
-      case 3: v23 = actorPtr->pMonsterInfo.uSpell2ID;
-        v22 = LOBYTE(pSpellStats->pInfos[v23].uSchool);
+      case 3: spellId = actorPtr->pMonsterInfo.uSpell2ID;
+        damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
         break;
-      case 4: v22 = actorPtr->pMonsterInfo.field_3C_some_special_attack; 
+      case 4: damageType = actorPtr->pMonsterInfo.field_3C_some_special_attack; 
         break;
       default:
-      case 5: v22 = 4; //yes, the original just assigned the value 4
+      case 5: damageType = 4; //yes, the original just assigned the value 4
         break;   
     }
     if ( !(dword_6BE368_debug_settings_2 & 0x10) )
     {
-      v24 = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)v22);
+      dmgToReceive = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)damageType);
       if ( playerPtr->pPlayerBuffs[10].uExpireTime > 0 )
       {
-        v25 = actorPtr->uAIState;
-        if ( v25 != Dying && v25 != Dead)
+        int actorState = actorPtr->uAIState;
+        if ( actorState != Dying && actorState != Dead)
         {
-          v26 = stru_50C198.CalcMagicalDamageToActor(actorPtr, v22, v24);
-          actorPtr->sCurrentHP -= v26;
-          if ( v26 >= 0 )
+          int reflectedDamage = stru_50C198.CalcMagicalDamageToActor(actorPtr, damageType, dmgToReceive);
+          actorPtr->sCurrentHP -= reflectedDamage;
+          if ( reflectedDamage >= 0 )
           {
             if ( actorPtr->sCurrentHP >= 1 )
             {
-              Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0);
+              Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0);     //todo extract this branch to a function once Actor::functions are changed to nonstatic actor functions
               Actor::AggroSurroundingPeasants(uActorID, 1);
             }
             else
             {
               if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
               {
-                v27 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
-                pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)v27, 0, 0);
+                int splatRadius = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
+                pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)splatRadius, 0, 0);
               }
               Actor::Die(uActorID);
               Actor::ApplyFineForKillingPeasant(uActorID);
               Actor::AggroSurroundingPeasants(uActorID, 1);
               if ( actorPtr->pMonsterInfo.uExp )
                 GivePartyExp(pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].uExp);
-              v34 = SPEECH_51;
+              int speechToPlay = SPEECH_51;
               if ( rand() % 100 < 20 )
-                v34 = ((signed int)actorPtr->pMonsterInfo.uHP >= 100) + 1;
-              playerPtr->PlaySound((PlayerSpeech)v34, 0);
+                speechToPlay = actorPtr->pMonsterInfo.uHP >= 100 ? 2 : 1;
+              playerPtr->PlaySound((PlayerSpeech)speechToPlay, 0);
             }
           }
         }
       }
       if ( !(dword_6BE368_debug_settings_2 & 0x10)
-        && actorPtr->pMonsterInfo.uSpecialAttack
-        && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackType )
-      {
-        playerPtr->_48DCF6(actorPtr->pMonsterInfo.uSpecialAttack, actorPtr);
+        && actorPtr->pMonsterInfo.uSpecialAttackType
+        && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackLevel )
+      {
+        playerPtr->ReceiveSpecialAttackEffect(actorPtr->pMonsterInfo.uSpecialAttackType, actorPtr);
       }
     }
     if ( !pParty->bTurnBasedModeOn )
     {
-      v35 = playerPtr->GetActualEndurance();
-      v36 = (int)((20 - playerPtr->GetParameterBonus(v35)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333);
-      playerPtr->SetRecoveryTime(v36);
+      int actEndurance = playerPtr->GetActualEndurance();
+      int recoveryTime = (int)((20 - playerPtr->GetParameterBonus(actEndurance)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333);
+      playerPtr->SetRecoveryTime(recoveryTime);
     }
     int yellThreshold = playerPtr->GetMaxHealth() / 4;
     if ( yellThreshold < playerPtr->sHealth && yellThreshold >= healthBeforeRecvdDamage && playerPtr->sHealth > 0 )
@@ -7643,35 +7518,35 @@
   }
   else
   {
-    v37 = &pSpriteObjects[uActorID];
-    v38 = PID_TYPE(v37->spell_caster_pid);
-    v39 = PID_ID(v37->spell_caster_pid);
-    v40 = PID_TYPE(v37->spell_caster_pid);
-    uActorID = PID_ID(v37->spell_caster_pid);
-    v41 = v40 - 2;
-    if ( v40 == 2 )
-    {
+    SpriteObject* v37 = &pSpriteObjects[uActorID];
+    int uActorType = PID_TYPE(v37->spell_caster_pid);
+    int uActorID = PID_ID(v37->spell_caster_pid);
+    if ( uActorType == 2 )
+    {
+      Player *playerPtr; // eax@81
       if ( a4 != -1 )
       {
-        v43 = &pParty->pPlayers[a4];
+        playerPtr = &pParty->pPlayers[a4];
       }
       else
       {
-        v74 = 0;
+        element = 0;
         for (int i = 1; i <= 4; i++)
         {
-          v72[v74] = i;
-          v74++;
+          v72[element] = i;
+          element++;
         }
-        if ( v74 )
+        if ( element )
         {
-          v43 = &pParty->pPlayers[v72[rand() % v74]];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552];
+          playerPtr = &pParty->pPlayers[v72[rand() % element]];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552];
         }
       }
-      if ( v38 != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW)
-      {
-        v70 = v43->GetMaxHealth();
-        v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, v70);
+      int v68;
+      int v69;
+      if ( uActorType != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW)
+      {
+        int playerMaxHp = playerPtr->GetMaxHealth();
+        v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, playerMaxHp);
         v69 = LOBYTE(pSpellStats->pInfos[v37->spell_id].uSchool);
       }
       else
@@ -7679,8 +7554,8 @@
         v68 = pParty->pPlayers[uActorID].CalculateRangedDamageTo(0);
         v69 = 0;
       }
-      v43->ReceiveDamage(v68, (DAMAGE_TYPE)v69);
-      if ( v38 == OBJECT_Player && !qword_A750D8 )
+      playerPtr->ReceiveDamage(v68, (DAMAGE_TYPE)v69);
+      if ( uActorType == OBJECT_Player && !qword_A750D8 )
       {
         qword_A750D8 = 256i64;
         PlayerSpeechID = SPEECH_44;
@@ -7688,98 +7563,99 @@
       }
       return;
     }
-    else if ( v40 == 3 )
-    {
-      actorPtr = &pActors[v39];
+    else if ( uActorType == 3 )
+    {
+      Actor *actorPtr = &pActors[uActorID];
       if ( a4 == -1 )
         a4 = stru_50C198.which_player_would_attack(actorPtr);
-      v45 = &pParty->pPlayers[a4];
-      dmgToReceive = Actor::_43B3E0_CalcDamage(actorPtr, v74);
-      v46 = v37->uType;
+      Player *playerPtr = &pParty->pPlayers[a4];
+      int dmgToReceive = Actor::_43B3E0_CalcDamage(actorPtr, element);
+      unsigned __int16 spriteType = v37->uType;
       if ( v37->uType == 545 )
       {
-        v51 = v45->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
-        if ( SkillToMastery(v51) >= 4 && rand() % 100 < (v51 & 0x3F) )
+        __int16 skillLevel = playerPtr->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
+        if ( SkillToMastery(skillLevel) >= 4 && rand() % 100 < (skillLevel & 0x3F) )
         {
-		    sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[637], v45->pName);
+		    sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[637], playerPtr->pName);
           ShowStatusBarString(pTmpBuf.data(), 2u);
-          v45->PlaySound(SPEECH_6, 0);
+          playerPtr->PlaySound(SPEECH_6, 0);
           return;
         }
       }
-      else if ( v46 == 555
-          || v46 == 510
-          || v46 == 500
-          || v46 == 515
-          || v46 == 505
-          || v46 == 530
-          || v46 == 525
-          || v46 == 520
-          || v46 == 535
-          || v46 == 540 )
-      {
-        if ( !stru_50C198.ActorHitOrMiss(actorPtr, v45) )
+      else if ( spriteType == 555
+          || spriteType == 510
+          || spriteType == 500
+          || spriteType == 515
+          || spriteType == 505
+          || spriteType == 530
+          || spriteType == 525
+          || spriteType == 520
+          || spriteType == 535
+          || spriteType == 540 )
+      {
+        if ( !stru_50C198.ActorHitOrMiss(actorPtr, playerPtr) )
           return;
-        if ( (signed __int64)v45->pPlayerBuffs[13].uExpireTime > 0 )
+        if ( playerPtr->pPlayerBuffs[13].uExpireTime > 0 )
           dmgToReceive >>= 1;
-        if ( v45->HasEnchantedItemEquipped(36) )
+        if ( playerPtr->HasEnchantedItemEquipped(36) )
           dmgToReceive >>= 1;
-        if ( v45->HasEnchantedItemEquipped(69) )
+        if ( playerPtr->HasEnchantedItemEquipped(69) )
           dmgToReceive >>= 1;
-        if ( v45->HasItemEquipped(EQUIP_ARMOUR)
-          && v45->pInventoryItemList[v45->pEquipment.uArmor-1].uItemID == ITEM_ARTIFACT_GOVERNORS_ARMOR )
+        if ( playerPtr->HasItemEquipped(EQUIP_ARMOUR)
+          && playerPtr->pInventoryItemList[playerPtr->pEquipment.uArmor-1].uItemID == ITEM_ARTIFACT_GOVERNORS_ARMOR )
           dmgToReceive >>= 1;
-        if ( v45->HasItemEquipped(EQUIP_MAIN_HAND))
+        if ( playerPtr->HasItemEquipped(EQUIP_MAIN_HAND))
         {
-          v48 = v45->pInventoryItemList[v45->pEquipment.uMainHand - 1].uItemID;
-          if ( v48 == ITEM_RELIC_KELEBRIM || v48 == ITEM_ARTIFACT_ELFBANE || (v45->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
+          int itemId = playerPtr->pInventoryItemList[playerPtr->pEquipment.uMainHand - 1].uItemID;
+          if ( itemId == ITEM_RELIC_KELEBRIM || itemId == ITEM_ARTIFACT_ELFBANE || (playerPtr->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_SHIELD && SkillToMastery(playerPtr->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
             dmgToReceive >>= 1;
         }
-        if ( v45->HasItemEquipped(EQUIP_OFF_HAND))
+        if ( playerPtr->HasItemEquipped(EQUIP_OFF_HAND))
         {
-          v48 = v45->pInventoryItemList[v45->pEquipment.uShield - 1].uItemID;
-          if ( v48 == ITEM_RELIC_KELEBRIM || v48 == ITEM_ARTIFACT_ELFBANE || (v45->GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
+          int itemId = playerPtr->pInventoryItemList[playerPtr->pEquipment.uShield - 1].uItemID;
+          if ( itemId == ITEM_RELIC_KELEBRIM || itemId == ITEM_ARTIFACT_ELFBANE || (playerPtr->GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD && SkillToMastery(playerPtr->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
             dmgToReceive >>= 1;
         }
       }
       if ( actorPtr->pActorBuffs[3].uExpireTime > 0 )
       {
-        v49 = actorPtr->pActorBuffs[3].uPower;
-        if ( v49 )
-          dmgToReceive /= (signed int)v49;
-      }
-      switch(v74)
+        int spellPower = actorPtr->pActorBuffs[3].uPower;
+        if ( spellPower )
+          dmgToReceive /= (signed int)spellPower;
+      }
+      int damageType;
+      switch(element)
       {
         case 0:
-          v50 = actorPtr->pMonsterInfo.uAttack1Type;
+          damageType = actorPtr->pMonsterInfo.uAttack1Type;
           break;
         case 1:
-          v50 = actorPtr->pMonsterInfo.uAttack2Type;
+          damageType = actorPtr->pMonsterInfo.uAttack2Type;
           break;
         case 2:
-          v53 = actorPtr->pMonsterInfo.uSpell1ID;
-          v50 = LOBYTE(pSpellStats->pInfos[v53].uSchool);
+          spellId = actorPtr->pMonsterInfo.uSpell1ID;
+          damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
           break;
         case 3:
-          v53 = actorPtr->pMonsterInfo.uSpell2ID;
-          v50 = LOBYTE(pSpellStats->pInfos[v53].uSchool);
+          spellId = actorPtr->pMonsterInfo.uSpell2ID;
+          damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
           break;
         case 4:
-          v50 = actorPtr->pMonsterInfo.field_3C_some_special_attack;
+          damageType = actorPtr->pMonsterInfo.field_3C_some_special_attack;
           break;
         case 5:
-          v50 = 4;
+          damageType = 4;
           break;
       }
       if ( !(dword_6BE368_debug_settings_2 & 0x10) )
       {
-        v54 = v45->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)v50);
-        if ( v45->pPlayerBuffs[10].uExpireTime > 0 )
+        int reflectedDmg = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)damageType);
+        if ( playerPtr->pPlayerBuffs[10].uExpireTime > 0 )
         {
-          v55 = actorPtr->uAIState;
-          if ( v55 != Dying && v55 != Dead)
+          unsigned __int16 actorState = actorPtr->uAIState;
+          if ( actorState != Dying && actorState != Dead)
           {
-            recvdMagicDmg = stru_50C198.CalcMagicalDamageToActor(actorPtr, v50, v54);
+            recvdMagicDmg = stru_50C198.CalcMagicalDamageToActor(actorPtr, damageType, reflectedDmg);
             actorPtr->sCurrentHP -= recvdMagicDmg;
             if ( recvdMagicDmg >= 0 )
             {
@@ -7792,37 +7668,37 @@
               {
                 if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS )
                 {
-                  v57 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
-                  pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)v57, 0, 0);
+                  int splatRadius = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
+                  pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)splatRadius, 0, 0);
                 }
                 Actor::Die(uActorID);
                 Actor::ApplyFineForKillingPeasant(uActorID);
                 Actor::AggroSurroundingPeasants(uActorID, 1);
                 if ( actorPtr->pMonsterInfo.uExp )
                   GivePartyExp(pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].uExp);
-                v64 = SPEECH_51;
+                int speechToPlay = SPEECH_51;
                 if ( rand() % 100 < 20 )
-                  v64 = ((signed int)actorPtr->pMonsterInfo.uHP >= 100) + 1;
-                v45->PlaySound((PlayerSpeech)v64, 0);
+                  speechToPlay = actorPtr->pMonsterInfo.uHP >= 100 ? 2 : 1;
+                playerPtr->PlaySound((PlayerSpeech)speechToPlay, 0);
               }
             }
           }
         }
       }
-      if ( !v74
+      if ( !element
         && !(dword_6BE368_debug_settings_2 & 0x10)
-        && actorPtr->pMonsterInfo.uSpecialAttack
-        && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackType )
-      {
-        v45->_48DCF6(actorPtr->pMonsterInfo.uSpecialAttack, actorPtr);
+        && actorPtr->pMonsterInfo.uSpecialAttackType
+        && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackLevel )
+      {
+        playerPtr->ReceiveSpecialAttackEffect(actorPtr->pMonsterInfo.uSpecialAttackType, actorPtr);
       }
       if ( !pParty->bTurnBasedModeOn )
       {
-        v65 = v45->GetActualEndurance();
-        v66 = (int)((20 - v45->GetParameterBonus(v65))
+        int actEnd = playerPtr->GetActualEndurance();
+        int recTime = (int)((20 - playerPtr->GetParameterBonus(actEnd))
           * flt_6BE3A4_debug_recmod1
           * 2.133333333333333);
-        v45->SetRecoveryTime(v66);
+        playerPtr->SetRecoveryTime(recTime);
       }
       return;
     }
@@ -7833,105 +7709,109 @@
   }
 }
 //----- (00421EA6) --------------------------------------------------------
-void  OnInventoryLeftClick()
-{
-  Player *v0; // ebx@1
-  signed int v1; // eax@2
+void Player::OnInventoryLeftClick()
+{
   signed int v2; // ecx@2
   int v3; // eax@2
-  char v4; // sf@2
-  int v5; // eax@2
+  int invMatrixIndex; // eax@2
   unsigned int v6; // eax@7
-  unsigned int v7; // esi@12
-  unsigned int v8; // eax@12
+  unsigned int pickedItemId; // esi@12
+  unsigned int invItemIndex; // eax@12
   unsigned int v9; // eax@16
   unsigned int v10; // eax@18
-  ItemGen this_; // [sp+Ch] [bp-3Ch]@1
+  ItemGen tmpItem; // [sp+Ch] [bp-3Ch]@1
   POINT a2; // [sp+30h] [bp-18h]@4
-  unsigned int v13; // [sp+38h] [bp-10h]@13
   unsigned int pY; // [sp+3Ch] [bp-Ch]@2
   unsigned int pX; // [sp+40h] [bp-8h]@2
-  int a4; // [sp+44h] [bp-4h]@2
-
-  v0 = pPlayers[uActiveCharacter];
+
   if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 )
   {
     pMouse->GetClickPos(&pX, &pY);
-    pY = pY - 17;
-    v2 =pX - 14;
-    pX = v2;
-    v3 = 14 * (pY >> 5);
-    v2 >>= 5;
-    v4 = v2 + v3 < 0;
-    v5 = v2 + v3;
-    a4 = v5;
-    if ( !v4 )
-    {
-      if ( v5 <= 126 && pMouse->GetCursorPos(&a2)->x < 462
+    v3 = Player::INVETORYSLOTSWIDTH * ((pY - 17) / 32);
+    v2 = (pX - 14) / 32;
+    invMatrixIndex = v2 + v3;
+    if ( v2 + v3 >= 0 )
+    {
+      if ( invMatrixIndex <= 126 && pMouse->GetCursorPos(&a2)->x < 462
             && pMouse->GetCursorPos(&a2)->x >= 14 )
       {
-        if ( unk_50C9A0 )
+        if ( _50C9A0_IsEnchantingInProgress )
         {
-          v6 = v0->GetItemIDAtInventoryIndex(&a4);
+          v6 = this->GetItemIDAtInventoryIndex(&invMatrixIndex);
           if ( v6 )
           {
             *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu;
             *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1;
             *((int *)pGUIWindow_Settings->ptr_1C + 3) = v6 - 1;
-            *((short *)pGUIWindow_Settings->ptr_1C + 3) = a4;
-            ptr_50C9A4 = (ItemGen *)&v0->pInventoryItemList[v6-1];
-            unk_50C9A0 = 0;
+            *((short *)pGUIWindow_Settings->ptr_1C + 3) = invMatrixIndex;
+            ptr_50C9A4_ItemToEnchant = &this->pInventoryItemList[v6-1];
+            _50C9A0_IsEnchantingInProgress = 0;
             if ( pMessageQueue_50CBD0->uNumMessages )
               pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
             pMouse->SetCursorBitmap("MICON1");
-            dword_50C9D0 = 113;
-            dword_50C9D4 = 0;
-            dword_50C9D8 = 256;
+            _50C9D0_AfterEnchClickEventId = 113;
+            _50C9D4_AfterEnchClickEventSecondParam = 0;
+            _50C9D8_AfterEnchClickEventTimeout = 256;
           }
           return;
         }
-        if ( ptr_50C9A4 )
+        if ( ptr_50C9A4_ItemToEnchant )
           return;
-        v7 = pParty->pPickedItem.uItemID;
-        v8 = v0->GetItemIDAtInventoryIndex(&a4);
-        if ( !v7 )
+        pickedItemId = pParty->pPickedItem.uItemID;
+        invItemIndex = this->GetItemIDAtInventoryIndex(&invMatrixIndex);
+        if (!pickedItemId)
         {
-          if ( !v8 )
+          if ( !invItemIndex )
             return;
-          memcpy(&pParty->pPickedItem, &v0->pInventoryItemList[v8-1], sizeof(pParty->pPickedItem));
-          v0->RemoveItemAtInventoryIndex(a4);
-          v9 = pParty->pPickedItem.uItemID;
-          pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName);
-          return;
+          else
+          {
+            memcpy(&pParty->pPickedItem, &this->pInventoryItemList[invItemIndex-1], sizeof(pParty->pPickedItem));
+            this->RemoveItemAtInventoryIndex(invMatrixIndex);
+            v9 = pParty->pPickedItem.uItemID;
+            pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName);
+            return;
+          }
         }
-        v13 = v8;
-        if ( v8 )
+        else
         {
-          a2.y = (LONG)&v0->pInventoryItemList[v8-1];
-          memcpy(&this_, (const void *)a2.y, sizeof(this_));
-          v0->RemoveItemAtInventoryIndex(a4);
-          pX = v0->AddItem2(a4, &pParty->pPickedItem);
-          if ( !pX )
+          if ( invItemIndex )
           {
-            pX = v0->AddItem2(0xFFFFFFFFu, &pParty->pPickedItem);
-            if ( !pX )
+            ItemGen* invItemPtr = &this->pInventoryItemList[invItemIndex-1];
+            memcpy(&tmpItem, invItemPtr, sizeof(tmpItem));
+            this->RemoveItemAtInventoryIndex(invMatrixIndex);
+            int emptyIndex = this->AddItem2(invMatrixIndex, &pParty->pPickedItem);
+            if ( !emptyIndex )
             {
-              v0->PutItemArInventoryIndex(this_.uItemID, v13 - 1, a4);
-              memcpy((void *)a2.y, &this_, sizeof(ItemGen));
+              emptyIndex = this->AddItem2(-1, &pParty->pPickedItem);
+              if ( !emptyIndex )
+              {
+                this->PutItemArInventoryIndex(tmpItem.uItemID, invItemIndex - 1, invMatrixIndex);
+                memcpy(invItemPtr, &tmpItem, sizeof(ItemGen));
+                return;
+              }
+            }
+            v9 = tmpItem.uItemID;
+            memcpy(&pParty->pPickedItem, &tmpItem, sizeof(ItemGen));
+            pMouse->SetCursorBitmap(pItemsTable->pItems[pParty->pPickedItem.uItemID].pIconName);
+            return;
+          }
+          else
+          {
+            v10 = this->AddItem(invMatrixIndex, pickedItemId);
+            if ( v10 )
+            {
+              memcpy(&this->pInventoryItemList[v10-1], &pParty->pPickedItem, sizeof(ItemGen));
+              pMouse->RemoveHoldingItem();
+              return;
+            }
+            v10 = this->AddItem(-1, pickedItemId);
+            if ( v10 )
+            {
+              memcpy(&this->pInventoryItemList[v10-1], &pParty->pPickedItem, sizeof(ItemGen));
+              pMouse->RemoveHoldingItem();
               return;
             }
           }
-          v9 = this_.uItemID;
-          memcpy(&pParty->pPickedItem, &this_, sizeof(pParty->pPickedItem));
-          pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName);
-          return;
-        }
-        v10 = v0->AddItem(a4, v7);
-        pX = v10;
-        if ( v10 || (v10 = v0->AddItem(-1, pParty->pPickedItem.uItemID), (pX = v10) != 0) )
-        {
-          memcpy(&v0->pInventoryItemList[v10-1], &pParty->pPickedItem, 0x24u);
-          pMouse->RemoveHoldingItem();
         }
       }
     }
@@ -7984,6 +7864,11 @@
   return pConditions[Condition_Paralyzed] != 0;
 }
 
+bool Player::IsDrunk()
+{
+  return pConditions[Condition_Drunk] != 0;
+}
+
 void Player::SetCursed( bool state )
 {
   pConditions[Condition_Cursed] = state;
--- a/Player.h	Sun Sep 22 16:45:25 2013 +0600
+++ b/Player.h	Sun Sep 22 16:45:46 2013 +0600
@@ -495,7 +495,7 @@
   int GetActualAccuracy();
   int GetActualSpeed();
   int GetActualLuck();
-  int GetActualAttack(int a2);
+  int GetActualAttack(bool a2);
   int GetMeleeDamageMinimal();
   int GetMeleeDamageMaximal();
   int CalculateMeleeDamageTo(bool ignoreSkillBonus, bool ignoreOffhand, unsigned int uTargetActorID);
@@ -514,11 +514,11 @@
   bool HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex);
   bool HasEnchantedItemEquipped(int uEnchantment);
   bool WearsItem(int item_id, ITEM_EQUIP_TYPE equip_type);
-  bool StealFromShop(struct ItemGen *a2, int a3, int a4, int a5, int *a6);
+  int StealFromShop( ItemGen *itemToSteal, int a3, int reputation, int a5, int *fineIfFailed);
   int StealFromActor(unsigned int uActorID, int _steal_perm, int reputation);
   void Heal(int amount);
   int ReceiveDamage(signed int amount, DAMAGE_TYPE dmg_type);
-  int _48DCF6(int a2, struct Actor *pActor);
+  int ReceiveSpecialAttackEffect(int attType, struct Actor *pActor);
   unsigned int GetSpellSchool(unsigned int uSpellID);
   int GetAttackRecoveryTime(bool bRangedAttack);
   int GetMaxHealth();
@@ -597,6 +597,7 @@
   void EquipBody(ITEM_EQUIP_TYPE uEquipType);
   bool HasUnderwaterSuitEquipped();
   bool HasItem(unsigned int uItemID, char a3);
+  void OnInventoryLeftClick();
 
   unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4);
   int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice);
@@ -612,6 +613,7 @@
   bool IsUnconcious();
   bool IsAsleep();
   bool IsParalyzed();
+  bool IsDrunk();
 
   void SetCursed(bool state);
   void SetWeak(bool state);
--- a/Render.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/Render.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -6914,101 +6914,61 @@
 }
 
 //----- (004A5D33) --------------------------------------------------------
-void Render::_4A5D33(unsigned int pX, unsigned int pY, int a4, int a5, RGBTexture *pTexture)
+void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture)
 {
-  Render *v6; // esi@1
   unsigned __int16 *v7; // ebx@3
-  int v8; // ecx@3
-  int v9; // edx@3
-  int v10; // ecx@3
-  int v11; // edi@3
-  signed int v12; // eax@4
-  unsigned int v13; // eax@5
-  signed int v14; // eax@6
-  unsigned int v15; // eax@7
-  unsigned int v16; // edx@8
-  int v17; // eax@10
-  unsigned int v18; // ecx@11
-  unsigned int v19; // ecx@14
-  int v20; // eax@16
-  unsigned int v21; // ecx@17
-  int v22; // eax@21
+  int full_width; // ecx@3
+  int full_height; // edi@3
   int v23; // edi@23
-  int v24; // [sp+Ch] [bp-4h]@3
-  int a2a; // [sp+18h] [bp+8h]@21
-  unsigned int teal; // [sp+1Ch] [bp+Ch]@20
-  int a4a; // [sp+20h] [bp+10h]@3
-  int a4b; // [sp+20h] [bp+10h]@21
   unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3
 
-  v6 = this;
   if ( this->uNumSceneBegins && pTexture )
   {
     v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch];
-    v8 = pTexture->uWidth;
-    v24 = pTexture->uWidth;
-    v9 = a4 + a5 * v8;
-    v10 = v8 - a4;
-    a4a = v10;
-    v11 = pTexture->uHeight - a5;
-    pTexturea = &pTexture->pPixels[v9];
-    if ( v6->bClip )
-    {
-      v12 = v6->uClipX;
-      if ( (signed int)pX < v12 )
-      {
-        v13 = 2 * (v12 - pX);
-        pTexturea = (unsigned __int16 *)((char *)pTexturea + v13);
-        v10 += pX - v6->uClipX;
-        v7 = (unsigned __int16 *)((char *)v7 + v13);
-        a4a = v10;
-      }
-      v14 = v6->uClipY;
-      if ( (signed int)pY < v14 )
-      {
-        v15 = v14 - pY;
-        pTexturea += v24 * v15;
-        v11 += pY - v6->uClipY;
-        v10 = a4a;
-        v7 += v6->uTargetSurfacePitch * v15;
-      }
-      v16 = v6->uClipX;
-      if ( (signed int)v16 < (signed int)pX )
-        v16 = pX;
-      v17 = v6->uClipZ;
-      if ( (signed int)(v10 + v16) > v17 )
-      {
-        v18 = v6->uClipX;
-        if ( (signed int)v18 < (signed int)pX )
-          v18 = pX;
-        a4a = v17 - v18;
-      }
-      v19 = v6->uClipY;
-      if ( (signed int)v19 < (signed int)pY )
-        v19 = pY;
-      v20 = v6->uClipW;
-      if ( (signed int)(v11 + v19) > v20 )
-      {
-        v21 = v6->uClipY;
-        if ( (signed int)v21 < (signed int)pY )
-          v21 = pY;
-        v11 = v20 - v21;
-      }
-    }
-    teal = TargetColor(0, 0xFFu, 0xFFu);
-    if ( v11 > 0 )
-    {
-      v22 = a4a;
-      a2a = v11;
-      a4b = 2 * (v24 - a4a);
+    full_width = pTexture->uWidth - move_X;
+    full_height = pTexture->uHeight - move_Y;
+    pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth];
+    if ( this->bClip )
+    {
+      if ( pX < this->uClipX )//если кадр выходит за правую границу
+      {
+        pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX)));
+        full_width += pX - this->uClipX;
+        v7 = (unsigned __int16 *)((char *)v7 + (2 * (this->uClipX - pX)));
+      }
+      if ( pY < this->uClipY )//если кадр выходит за верхнюю границу
+      {
+        pTexturea += pTexture->uWidth * (this->uClipY - pY);
+        full_height += pY - this->uClipY;
+        v7 += this->uTargetSurfacePitch * (this->uClipY - pY);
+      }
+      if ( this->uClipX < pX )//если правая граница окна меньше х координаты кадра
+        this->uClipX = pX;
+      if ( this->uClipY < pY )//если верхняя граница окна меньше y координаты кадра
+        this->uClipY = pY;
+      if ( (full_width + this->uClipX) > this->uClipZ )//если ширина кадра выходит за правую границу
+      {
+        if ( this->uClipX < pX )
+          this->uClipX = pX;
+        full_width = this->uClipZ - this->uClipX;
+      }
+      if ( (full_height + this->uClipY) > this->uClipW )//если высота кадра выходит за нижнюю границу
+      {
+        if ( this->uClipY < pY )
+          this->uClipY = pY;
+        full_height = this->uClipW - this->uClipY;
+      }
+    }
+    if ( full_height > 0 )
+    {
       do
       {
-        if ( v22 > 0 )
+        if ( full_width > 0 )
         {
-          v23 = v22;
+          v23 = full_width;
           do
           {
-            if ( *pTexturea != teal )
+            if ( *pTexturea != TargetColor(0, 0xFFu, 0xFFu) )
               *v7 = *pTexturea;
             ++pTexturea;
             ++v7;
@@ -7016,11 +6976,11 @@
           }
           while ( v23 );
         }
-        v7 += v6->uTargetSurfacePitch - v22;
-        pTexturea = (unsigned __int16 *)((char *)pTexturea + a4b);
-        --a2a;
-      }
-      while ( a2a );
+        v7 += this->uTargetSurfacePitch - full_width;
+        pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width));
+        --full_height;
+      }
+      while ( full_height );
     }
   }
 }
@@ -8392,9 +8352,9 @@
       SetUserInterface(pParty->alignment, true);
       if ( pVideoPlayer->pVideoFrame.pPixels )
         pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1);
-      if ( uCurrentMenuID != 6 )
-      {
-        if ( uCurrentMenuID == 8 )
+      if ( uCurrentMenuID != MENU_CREATEPARTY )
+      {
+        if ( uCurrentMenuID == MENU_CREDITSPROC )
           dword_A74C88 = 1; 
       }
       else
@@ -8757,9 +8717,4 @@
       assert(false);
     break;
   }
-}
-//----- (0040DF3D) --------------------------------------------------------
-void CallRenderPresent()
-{
-  pRenderer->Present();
-}
+}
\ No newline at end of file
--- a/Render.h	Sun Sep 22 16:45:25 2013 +0600
+++ b/Render.h	Sun Sep 22 16:45:46 2013 +0600
@@ -341,7 +341,7 @@
   void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
   void ResetTextureClipRect();
   void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4);
-  void _4A5D33(unsigned int a2, unsigned int a3, int a4, int a5, RGBTexture *pTexture);
+  void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture);
   void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4);
   void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5);
   void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal);
--- a/Spells.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/Spells.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -1168,8 +1168,8 @@
 {
   bool result; // eax@2
 
-  __debugbreak(); // refactor
-  if ( *(&pSpellDatas[0].field_12 + 20 * uSpellID) & 0xC )
+  __debugbreak(); // wut is dat?
+  if ( pSpellDatas[uSpellID].field_12 & 0xC )
     result = 1;
   else
     result = 0;
--- a/Texture.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/Texture.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -176,16 +176,16 @@
 
 std::array<unsigned int, 5> uTextureID_Optkb;
 
-unsigned int uTextureID_507C10; // weak
-unsigned int uTextureID_507C14; // weak
-unsigned int uTextureID_507C18; // weak
-unsigned int uTextureID_507C1C; // weak
+unsigned int optvid_base_texture_id;
+unsigned int bloodsplats_texture_id;
+unsigned int us_colored_lights_texture_id;
+unsigned int tinting_texture_id;
 unsigned int uTextureID_507C20; // weak
 unsigned int uTextureID_507C24; // weak
 std::array<unsigned int, 10> pTextureIDs_GammaPositions;
-unsigned int uTextureID_507C50; // weak
-unsigned int uTextureID_507C54; // weak
-unsigned int uTextureID_507C58; // weak
+unsigned int not_available_bloodsplats_texture_id;
+unsigned int not_available_us_colored_lights_texture_id;
+unsigned int not_available_tinting_texture_id;
 
 
 unsigned int uTextureID_detaliz_close_button; // weak
--- a/Texture.h	Sun Sep 22 16:45:25 2013 +0600
+++ b/Texture.h	Sun Sep 22 16:45:46 2013 +0600
@@ -275,16 +275,16 @@
 
 extern std::array<unsigned int, 5> uTextureID_Optkb;
 
-extern unsigned int uTextureID_507C10; // weak
-extern unsigned int uTextureID_507C14; // weak
-extern unsigned int uTextureID_507C18; // weak
-extern unsigned int uTextureID_507C1C; // weak
+extern unsigned int optvid_base_texture_id;
+extern unsigned int bloodsplats_texture_id;
+extern unsigned int us_colored_lights_texture_id;
+extern unsigned int tinting_texture_id;
 extern unsigned int uTextureID_507C20; // weak
 extern unsigned int uTextureID_507C24; // weak
 extern std::array<unsigned int, 10> pTextureIDs_GammaPositions;
-extern unsigned int uTextureID_507C50; // weak
-extern unsigned int uTextureID_507C54; // weak
-extern unsigned int uTextureID_507C58; // weak
+extern unsigned int not_available_bloodsplats_texture_id;
+extern unsigned int not_available_us_colored_lights_texture_id;
+extern unsigned int not_available_tinting_texture_id;
 
 
 struct OptionsMenuSkin
--- a/TurnEngine.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/TurnEngine.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -545,8 +545,8 @@
      }
 
  //----- (004063A1) --------------------------------------------------------
- int stru262_TurnBased::StepTurnQueue()
-     {
+ bool stru262_TurnBased::StepTurnQueue()
+ {
      int v9; // dx@12 
      int j;
 
@@ -564,7 +564,7 @@
                      }
                  --turn_initiative;
                  if (turn_initiative == 0)
-                     return 1;
+                     return true;
                  }
                  while (pQueue[0].actor_initiative != 0);
              }
@@ -586,14 +586,14 @@
                          }
                      --turn_initiative;
                      if (turn_initiative == 0)
-                         return 1;
+                         return true;
                      }
                      while (pQueue[0].actor_initiative > 0); 
                  }
                  }
              }
          }
-     return 0;
+     return false;
      }
 
 //----- (00406457) --------------------------------------------------------
--- a/TurnEngine.h	Sun Sep 22 16:45:25 2013 +0600
+++ b/TurnEngine.h	Sun Sep 22 16:45:46 2013 +0600
@@ -54,14 +54,14 @@
     pending_actions = 0;
   }
 
-  void  SortTurnQueue();
+  void SortTurnQueue();
   void ApplyPlayerAction();
-  void  Start();
+  void Start();
   void End(bool bPlaySound);
   void AITurnBasedAction();
   void StartTurn();
   void NextTurn();
-  int StepTurnQueue();
+  bool StepTurnQueue();
   void _406457(int a2);
   void SetAIRecoveryTimes();
   void _4065B0();
--- a/UI/UICharacter.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/UI/UICharacter.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -819,7 +819,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4 = 0;
+          ptr_50C9A4_ItemToEnchant = 0;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE)),
                            pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -863,7 +863,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4 = 0;
+          ptr_50C9A4_ItemToEnchant = 0;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE)),
                   pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
@@ -924,7 +924,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4 = 0;
+            ptr_50C9A4_ItemToEnchant = 0;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index]),
                            pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -989,7 +989,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4 = 0;
+            ptr_50C9A4_ItemToEnchant = 0;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][0]),
                           pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1051,7 +1051,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4 = 0;
+            ptr_50C9A4_ItemToEnchant = 0;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v59), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                   GetTickCount() * 0.1, 0, 255);
@@ -1120,7 +1120,7 @@
             {
               _50C9A8_item_enchantment_timer = 0;
               item->uAttributes &= 0xFFFFFF0Fu;
-              ptr_50C9A4 = 0;
+              ptr_50C9A4_ItemToEnchant = 0;
             }
             pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v75), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                         GetTickCount() * 0.1, 0, 255);
@@ -1208,7 +1208,7 @@
                   {
                     _50C9A8_item_enchantment_timer = 0;
                     item->uAttributes &= 0xFFFFFF0Fu;
-                    ptr_50C9A4 = 0;
+                    ptr_50C9A4_ItemToEnchant = 0;
                   }
                   pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v94), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                                 GetTickCount() * 0.1, 0, 255);
@@ -1251,7 +1251,7 @@
               {
                 _50C9A8_item_enchantment_timer = 0;
                 item->uAttributes &= 0xFFFFFF0Fu;
-                ptr_50C9A4 = 0;
+                ptr_50C9A4_ItemToEnchant = 0;
               }
               pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1]),
                     pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1314,7 +1314,7 @@
               {
                 _50C9A8_item_enchantment_timer = 0;
                 item->uAttributes &= 0xFFFFFF0Fu;
-                ptr_50C9A4 = 0;
+                ptr_50C9A4_ItemToEnchant = 0;
               }
               pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index]),
                             pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1377,7 +1377,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4 = 0;
+            ptr_50C9A4_ItemToEnchant = 0;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v127), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                         GetTickCount() * 0.1, 0, 255);
@@ -1435,7 +1435,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4 = 0;
+          ptr_50C9A4_ItemToEnchant = 0;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE)),
                    pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1507,7 +1507,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4 = 0;
+          ptr_50C9A4_ItemToEnchant = 0;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v153), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                      GetTickCount() * 0.1, 0, 255);
@@ -1584,7 +1584,7 @@
       {
         _50C9A8_item_enchantment_timer = 0;
         LOBYTE(player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes) &= 0xF;
-        ptr_50C9A4 = 0;
+        ptr_50C9A4_ItemToEnchant = 0;
       }
       pRenderer->DrawAura(uCellX, uCellY, pTexture, pTexture, GetTickCount() * 0.1, 0, 255);
       ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, player->pInventoryMatrix[i]);
@@ -1626,7 +1626,7 @@
     {
       _50C9A8_item_enchantment_timer = 0;
       item->uAttributes &= 0xFFFFFF0F;
-      ptr_50C9A4 = 0;
+      ptr_50C9A4_ItemToEnchant = 0;
     }
     pRenderer->DrawAura(x, y, item_texture, enchantment_texture, GetTickCount() * 0.1, 0, 255);
   }
@@ -2109,7 +2109,7 @@
   pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0);
 
   pY += 2 * LOBYTE(pFontArrus->uFontHeight);
-  sprintf(pTmpBuf.data(), "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], player->GetActualAttack(0));
+  sprintf(pTmpBuf.data(), "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], player->GetActualAttack(false));
   pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0);
 
   pY += LOBYTE(pFontArrus->uFontHeight) - 2;
@@ -2682,27 +2682,27 @@
       }
       WetsuitOff(uActiveCharacter);
     }
-    if ( unk_50C9A0 )//наложить закл на экипировку
+    if ( _50C9A0_IsEnchantingInProgress )//наложить закл на экипировку
     {
       *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu;//CastSpellInfo
       *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1;
       *((int *)pGUIWindow_Settings->ptr_1C + 3) = v36;
       *((short *)pGUIWindow_Settings->ptr_1C + 3) = pEquipType;
-      ptr_50C9A4 = v38;
-      unk_50C9A0 = 0;
+      ptr_50C9A4_ItemToEnchant = v38;
+      _50C9A0_IsEnchantingInProgress = 0;
       if ( pMessageQueue_50CBD0->uNumMessages )
         pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
       pMouse->SetCursorBitmap("MICON1");
-      dword_50C9D4 = 0;
-      dword_50C9D0 = 113;
-      dword_50C9D8 = 256;
+      _50C9D4_AfterEnchClickEventSecondParam = 0;
+      _50C9D0_AfterEnchClickEventId = 113;
+      _50C9D8_AfterEnchClickEventTimeout = 256;
     }
     else
     {
-      if ( !ptr_50C9A4 )//снять вещь
+      if ( !ptr_50C9A4_ItemToEnchant )//снять вещь
       {
         pParty->SetHoldingItem(v38);
-        *(&pPlayers[uActiveCharacter]->uBirthYear + pPlayers[uActiveCharacter]->pInventoryItemList[v36].uBodyAnchor) = 0;// это pPlayers[uActiveCharacter]->pEquipment[pPlayers[uActiveCharacter]->pInventoryItemList[v36].uBodyAnchor]
+        pPlayers[uActiveCharacter]->pEquipment.pIndices[pPlayers[uActiveCharacter]->pInventoryItemList[v36].uBodyAnchor] = 0;
         v38->Reset();
       }
     }
--- a/UI/UIMainMenu.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/UI/UIMainMenu.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -194,75 +194,73 @@
 //----- (004979D2) --------------------------------------------------------
 MENU_STATE MainMenuUI_Credits_Loop()
 {
-  char *v1; // edi@5
+  char *cred_texturet; // edi@5
   FILE *pFile; // eax@5
   unsigned int pSize; // esi@7
-  __int16 pHeight; // ax@9
-  void *v7; // eax@9
-  unsigned int pNumPixels; // ST2C_4@9
-  unsigned int v10; // ST2C_4@19
   MSG Msg; // [sp+84h] [bp-B8h]@10
-  int v17; // [sp+A0h] [bp-9Ch]@9
   GUIWindow credit_window;
-  int a5; // [sp+128h] [bp-14h]@1
+  int move_Y; // [sp+128h] [bp-14h]@1
   char *pString; // [sp+12Ch] [bp-10h]@9
-  char *ptr; // [sp+130h] [bp-Ch]@5
   GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
   GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
-  RGBTexture pTexture; // [sp+54h] [bp-E8h]@1
-  RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1
-  Texture pTexture3; // [sp+Ch] [bp-130h]@5
+  RGBTexture mm6title_texture; // [sp+54h] [bp-E8h]@1
+  RGBTexture cred_texture; // [sp+100h] [bp-3Ch]@1
+  Texture pTemporaryTexture; // [sp+Ch] [bp-130h]@5
 
-  a5 = 0;
   pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
   pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
+
   if ( pMessageQueue_50CBD0->uNumMessages )
     pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
   ++pIcons_LOD->uTexturePacksCount;
   if ( !pIcons_LOD->uNumPrevLoadedFiles )
     pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
-  dword_A74C88 = 0;
+  //dword_A74C88 = 0;//??? часть дальнейшего кода отсутствует, там использовалась данная переменная
+
   pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
-  pTexture.Load("mm6title.pcx", 0);
-  ptr = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
-  v1 = ptr;
+
+  mm6title_texture.Load("mm6title.pcx", 0);
+  cred_texturet = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
   pFile = pEvents_LOD->FindContainer("credits.txt", 0);
   if ( !pFile )
     Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. 
 
   // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
-  fread(&pTexture3, 1, 0x30, pFile);
-  pSize = pTexture3.uDecompressedSize;
-  if ( !pTexture3.uDecompressedSize )
-    pSize = pTexture3.uTextureSize;
-  memset(&pTexture3, 0, 0x48);
-  v1[pSize] = 0;
+
+  //для получения размера-----------------------
+  fread(&pTemporaryTexture, 1, 0x30, pFile);
+  pSize = pTemporaryTexture.uDecompressedSize;
+  if ( !pSize )
+    pSize = pTemporaryTexture.uTextureSize;
+  memset(&pTemporaryTexture, 0, 0x48);//обнуление
+  cred_texturet[pSize] = 0;//конец текста
 
   credit_window.uFrameWidth = 250;
   credit_window.uFrameHeight = 440;
   credit_window.uFrameX = 389;
   credit_window.uFrameY = 19;
 
-  pTexture2.uWidth = 250;
-  pHeight = pFontQuick->GetStringHeight2(pFontCChar, v1, &credit_window, 0, 1);
-  pTexture2.uHeight = pHeight + 2 * credit_window.uFrameHeight;
-  pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight;
-  v7 = malloc(2 * pTexture2.uNumPixels);//, "scrollermap");
-  pNumPixels = pTexture2.uNumPixels;
-  pTexture2.pPixels = (unsigned __int16 *)v7;
-  fill_pixels_fast(TargetColor(0, 0xFFu, 0xFFu), pTexture2.pPixels, pNumPixels);
-  pTexture2._allocation_flags = 0;
+  cred_texture.uWidth = 250;
+  cred_texture.uHeight = pFontQuick->GetStringHeight2(pFontCChar, cred_texturet, &credit_window, 0, 1) + 2 * credit_window.uFrameHeight;
+  cred_texture.uNumPixels = cred_texture.uWidth * cred_texture.uHeight;
+  cred_texture.pPixels = (unsigned __int16 *)malloc(2 * cred_texture.uNumPixels);
+  fill_pixels_fast(TargetColor(0, 0xFFu, 0xFFu), cred_texture.pPixels, cred_texture.uNumPixels);
+  cred_texture._allocation_flags = 0;
+
+  //дать шрифт и цвета тексту
   pString = (char *)malloc(2 * pSize);
-  strncpy(pString, ptr, pSize);
-  pString[pSize]=0;
-  pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, (signed __int16)pTexture2.uWidth,
-       (signed __int16)pTexture2.uHeight, TargetColor(0x70u, 0x8Fu, 0xFEu), TargetColor(0xECu, 0xE6u, 0x9Cu), pString, pTexture2.pPixels,
-       (signed __int16)pTexture2.uWidth);
+  strncpy(pString, cred_texturet, pSize);
+  pString[pSize] = 0;
+  pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, cred_texture.uWidth,
+    cred_texture.uHeight, TargetColor(0x70u, 0x8Fu, 0xFEu), TargetColor(0xECu, 0xE6u, 0x9Cu), pString, cred_texture.pPixels, cred_texture.uWidth);
   free(pString);
-  pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, ptr);
-  pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 0x1Bu, "", 0);
+
+  pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, cred_texturet);
+  pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0);
   pCurrentScreen = SCREEN_CREATORS;
   SetCurrentMenuID(MENU_CREDITSPROC);
+
+  move_Y = 0;
   do
   {
     while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
@@ -279,14 +277,14 @@
     else
     {
       pRenderer->BeginScene();
-      pRenderer->DrawTextureRGB(0, 0, &pTexture);
+      pRenderer->DrawTextureRGB(0, 0, &mm6title_texture);
       pRenderer->SetTextureClipRect(credit_window.uFrameX, credit_window.uFrameY, credit_window.uFrameX + credit_window.uFrameWidth,
            credit_window.uFrameY + credit_window.uFrameHeight);
-      pRenderer->_4A5D33(credit_window.uFrameX, credit_window.uFrameY, 0, a5, &pTexture2);
+      pRenderer->CreditsTextureScroll(credit_window.uFrameX, credit_window.uFrameY, 0, move_Y, &cred_texture);
       pRenderer->ResetTextureClipRect();
       pRenderer->EndScene();
-      ++a5;
-      if ( a5 >= (signed __int16)pTexture2.uHeight )
+      ++move_Y;
+      if ( move_Y >= cred_texture.uHeight )
         SetCurrentMenuID(MENU_MAIN);
       pRenderer->Present();
       pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
@@ -295,12 +293,59 @@
   }
   while ( GetCurrentMenuID() == MENU_CREDITSPROC );
   pAudioPlayer->_4AA258(1);
-  free(ptr);
+  free(cred_texturet);
   free(pFontQuick);
   free(pFontCChar);
   pWindow_MainMenu->Release();
   pIcons_LOD->RemoveTexturesPackFromTextureList();
-  pTexture.Release();
-  pTexture2.Release();
+  mm6title_texture.Release();
+  cred_texture.Release();
   return MENU_MAIN;     // return MENU_Main
-}
\ No newline at end of file
+}
+/*MENU_STATE MainMenuUI_Credits_Loop()//NewTitle
+{
+  MSG Msg;
+  GUIWindow credit_window;
+  RGBTexture mm6title_texture;
+
+  if ( pMessageQueue_50CBD0->uNumMessages )
+    pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+  ++pIcons_LOD->uTexturePacksCount;
+  if ( !pIcons_LOD->uNumPrevLoadedFiles )
+    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+
+  //pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
+
+  mm6title_texture.Load("newtitle.pcx", 0);
+  pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0);
+  pCurrentScreen = SCREEN_CREATORS;
+  SetCurrentMenuID(MENU_CREDITSPROC);
+
+  do
+  {
+    while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
+    {
+      if ( Msg.message == 18 )
+        Game_DeinitializeAndTerminate(0);
+      TranslateMessage(&Msg);
+      DispatchMessageA(&Msg);
+    }
+    if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
+    {
+      WaitMessage();
+    }
+    else
+    {
+      pRenderer->BeginScene();
+      pRenderer->DrawTextureRGB(0, 0, &mm6title_texture);
+      pRenderer->EndScene();
+      pRenderer->Present();
+      pCurrentScreen = SCREEN_GAME;
+      GUI_MainMenuMessageProc();
+    }
+  }
+  while ( GetCurrentMenuID() == MENU_CREDITSPROC );
+  //pAudioPlayer->_4AA258(1);
+  mm6title_texture.Release();
+  return MENU_MAIN;     // return MENU_Main
+}*/
\ No newline at end of file
--- a/UI/UIOptions.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/UI/UIOptions.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -51,151 +51,138 @@
 //----- (004142D3) --------------------------------------------------------
 void GameMenuUI_DrawKeyBindings()
 {
-    signed int v4; // ecx@7
-    signed int v5; // eax@8
-    
-    if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
+  signed int v4; // ecx@7
+  signed int v5; // eax@8
+  
+  if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
+  {
+    pPrevVirtualCidesMapping[uGameMenuUI_CurentlySelectedKeyIdx] = pKeyActionMap->pPressedKeysBuffer[0];
+    memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
+    v4 = 0;
+    do
+    {
+      v5 = 0;
+      do
+      {
+        if ( v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5] )
         {
-        pPrevVirtualCidesMapping[uGameMenuUI_CurentlySelectedKeyIdx] = pKeyActionMap->pPressedKeysBuffer[0];
-        memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
-        v4 = 0;
-        do
-            {
-            v5 = 0;
-            do
-                {
-                if ( v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5] )
-                    {
-                    GameMenuUI_InvaligKeyBindingsFlags[v4] = true;
-                    GameMenuUI_InvaligKeyBindingsFlags[v5] = true;
-                    }
-                ++v5;
-                }
-                while ( v5 < 28 );
-                ++v4;
-            }
-            while ( v4 < 28 );
-            uGameMenuUI_CurentlySelectedKeyIdx = -1;
-            pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
+          GameMenuUI_InvaligKeyBindingsFlags[v4] = true;
+          GameMenuUI_InvaligKeyBindingsFlags[v5] = true;
         }
-    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Optkb[0]));
-    if ( KeyboardPageNum == 1 )
-    {
-        pRenderer->DrawTextureIndexed(0x13, 0x12E, pIcons_LOD->GetTexture(uTextureID_Optkb[3]));
+        ++v5;
+      }
+      while ( v5 < 28 );
+      ++v4;
+    }
+    while ( v4 < 28 );
+    uGameMenuUI_CurentlySelectedKeyIdx = -1;
+    pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
+  }
+  pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Optkb[0]));//draw base texture
+  if ( KeyboardPageNum == 1 )
+  {
+    pRenderer->DrawTextureIndexed(19, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[3]));
 
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "ВПЕРЁД", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(0), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "НАЗАД", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(1), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ВЛЕВО", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(2), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ВПРАВО", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(3), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "КРИК", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(4), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ПРЫЖОК", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(5), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "П.РЕЖИМ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(6), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ПРИМ. ЗАКЛ.", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(7), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "АТАКА", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(8), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ДЕЙСТВ.", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(9), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ЗАКЛИН.", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(10), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "ИГРОК", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(11), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "СЛЕД. ИГРОК", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(12), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ЗАДАНИЯ", 0, 0, 0);
-     pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(13), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]), 0, 0, 0);
-    }
-    else
-    {
-        pRenderer->DrawTextureIndexed(0x7F, 0x12E, pIcons_LOD->GetTexture(uTextureID_Optkb[4]));
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "ВПЕРЁД", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(0), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "НАЗАД", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(1), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ВЛЕВО", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(2), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ВПРАВО", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(3), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "КРИК", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(4), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ПРЫЖОК", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(5), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "П.РЕЖИМ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(6), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ПРИМ. ЗАКЛ.", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(7), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "АТАКА", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(8), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ДЕЙСТВ.", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(9), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ЗАКЛИН.", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(10), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "ИГРОК", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(11), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "СЛЕД. ИГРОК", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(12), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ЗАДАНИЯ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(13), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]), 0, 0, 0);
+  }
+  else
+  {
+    pRenderer->DrawTextureIndexed(127, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[4]));
 
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "Б. СПРАВКА", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(14), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ОТДЫХ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(15), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ТЕК. ВРЕМЯ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(16), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "АВТОЗАМЕТКИ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(17), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "КАРТА", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(18), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "БЕЖАТЬ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(19), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "СМ. ВВЕРХ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(20), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "СМ. ВНИЗ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(21), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "СМ. ВПЕРЁД", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(22), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ПРИБЛИЗ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(23), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ОТДАЛИТЬ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(24), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "П. ВВЕРХ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(25), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "П. ВНИЗ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(26), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ПРИЗЕМЛ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(27), pKeyActionMap->GetVKeyDisplayName(pWindowList_at_506F50_minus1_indexing[0]), 0, 0, 0);
-    }
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "Б. СПРАВКА", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(14), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ОТДЫХ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(15), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ТЕК. ВРЕМЯ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(16), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "АВТОЗАМЕТКИ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(17), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "КАРТА", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(18), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "БЕЖАТЬ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(19), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "СМ. ВВЕРХ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(20), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "СМ. ВНИЗ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(21), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "СМ. ВПЕРЁД", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(22), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ПРИБЛИЗ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(23), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ОТДАЛИТЬ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(24), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "П. ВВЕРХ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(25), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "П. ВНИЗ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(26), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ПРИЗЕМЛ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(27), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[27]), 0, 0, 0);
+  }
 }
 
-
-
-
 //----- (00414D9A) --------------------------------------------------------
 void GameMenuUI_DrawVideoOptions()
 {
-    const char *v0; // ST0C_4@3
-    //unsigned __int16 v1; // ax@3
-    //int v2; // eax@10
-    GUIWindow v3; // [sp+8h] [bp-54h]@3
+  GUIWindow msg_window; // [sp+8h] [bp-54h]@3
+
+  pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(optvid_base_texture_id));//draw base texture
+  if ( !pRenderer->bWindowMode && GammaController::IsGammaSupported() )
+  {
+    pRenderer->DrawTextureIndexed(17 * uGammaPos + 42, 162, pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos]));
+    pRenderer->DrawTextureRGB(274, 169, &stru_506E40);//review_window
+    msg_window.uFrameX = 22;
+    msg_window.uFrameY = 190;
+    msg_window.uFrameWidth = 211;
+    msg_window.uFrameHeight = 79;
+    msg_window.uFrameZ = 232;
+    msg_window.uFrameW = 268;
+    msg_window.DrawTitleText(pFontSmallnum, 0, 0, ui_gamemenu_video_gamma_title_color, pGlobalTXT_LocalizationStrings[226], 3); // "Gamma controls the relative ""brightness"" of the game.  May vary depending on your monitor."
+  }
 
-    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_507C10));
-    if ( !pRenderer->bWindowMode && GammaController::IsGammaSupported() )
-        {
-        pRenderer->DrawTextureIndexed(
-            17 * uGammaPos + 42,
-            162,
-            pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos]));
-        pRenderer->DrawTextureRGB(0x112u, 0xA9u, &stru_506E40);
-        v3.uFrameX = 22;
-        v0 = pGlobalTXT_LocalizationStrings[226]; // "Gamma controls the relative ""brightness"" of the game.  May vary depending on your monitor."
-        v3.uFrameY = 190;
-        v3.uFrameWidth = 211;
-        v3.uFrameHeight = 79;
-        v3.uFrameZ = 232;
-        v3.uFrameW = 268;
-        //v1 = TargetColor(0xFFu, 0xFFu, 0x9Bu);
-        v3.DrawTitleText(pFontSmallnum, 0, 0, ui_gamemenu_video_gamma_title_color, v0, 3u);
-        }
-
-    if (!pRenderer->pRenderD3D)
-    {
-      pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(uTextureID_507C50));
-      pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(uTextureID_507C54));
-      pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(uTextureID_507C58));
-    }
-    else
-    {
-      if (pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
-        pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(uTextureID_507C14));
-      if (pRenderer->bUseColoredLights)
-        pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(uTextureID_507C18));
-      if (pRenderer->bTinting)
-        pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(uTextureID_507C1C));
-    }
+  if (!pRenderer->pRenderD3D)//if software
+  {
+    pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(not_available_bloodsplats_texture_id));
+    pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(not_available_us_colored_lights_texture_id));
+    pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(not_available_tinting_texture_id));
+  }
+  else
+  {
+    if (pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
+      pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(bloodsplats_texture_id));
+    if (pRenderer->bUseColoredLights)
+      pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(us_colored_lights_texture_id));
+    if (pRenderer->bTinting)
+      pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(tinting_texture_id));
+  }
 }
 
-
-
 //----- (00414F82) --------------------------------------------------------
 void GameMenuUI_Options_Draw()
 {
@@ -219,15 +206,6 @@
   pRenderer->DrawTextureIndexed(265 + 17 * uVoicesVolumeMultiplier, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uVoicesVolumeMultiplier]));
 }
 
-
-
-
-
-
-
-
-
-
 OptionsMenuSkin::OptionsMenuSkin():
   uTextureID_Background(0),
   uTextureID_ArrowLeft(0),
@@ -264,4 +242,4 @@
   RELEASE(uTextureID_ShowDamage);
 
   #undef RELEASE
-}
+}
\ No newline at end of file
--- a/UI/UIPartyCreation.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/UI/UIPartyCreation.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -21,91 +21,57 @@
 
 
 //----- (004908DE) --------------------------------------------------------
-int PlayerCreation_Choose4Skills()
-    {
-    Player *v0; // esi@1
-    signed int v1; // edx@2
-    unsigned short *v2; // eax@2
-    signed int v3; // ecx@2
+bool PlayerCreation_Choose4Skills()
+{
+  signed int skills_count; // edx@2
 
-    v0 = pParty->pPlayers;//[0].pActiveSkills;
-    while ( 1 )
-        {
-        v1 = 0;
-        v2 = v0->pActiveSkills;
-        v3 = 37;
-        do
-            {
-            if ( *v2 )
-                ++v1;
-            ++v2;
-            --v3;
-            }
-            while ( v3 );
-            if ( v1 < 4 )
-                break;
-            ++v0;
-            if ( v0 > &pParty->pPlayers[3] )
-                return 1;
-        }
-    return 0;
+  for ( uint j = 0; j < 4; ++j )
+  {
+    skills_count = 0;
+    for ( uint i = 0; i < 37; ++i )
+    {
+      if ( pParty->pPlayers[j].pActiveSkills[i] )
+        ++skills_count;
     }
-
-
-
+    if ( skills_count < 4 )
+      return false;
+  }
+  return true;
+}
 
 //----- (00491CB5) --------------------------------------------------------
 void  LoadPlayerPortraintsAndVoices()
-    {
-    //Texture **v0; // ebx@1
-    //int v1; // eax@2
-    //int v2; // edi@3
-    char *v3; // esi@5
-    char *v4; // [sp+10h] [bp-4h]@1
-
-    pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles;
+{
+  pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles;
 
-    for (uint i = 0; i < 4; ++i)
-        for (uint j = 0; j < 56; ++j)
-            {
-            sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1);
-            pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
-            }
-
-        pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE);
-        pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE);
-        pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
-
-        if (SoundSetAction[24][0])
-            for (uint i = 0; i < 4; ++i)
-                {
-                pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0);
-                pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0);
-                }
+  for (uint i = 0; i < 4; ++i)
+    for (uint j = 0; j < 56; ++j)
+    {
+      sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1);
+      pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
     }
 
-//----- (00491DE7) --------------------------------------------------------
-int __fastcall ReloadPlayerPortraits(int a1, int a2)
-    {
-    int result; // eax@1
-    const char **v3; // ebp@1
-    Texture **v4; // ebx@1
-    int v5; // esi@2
+  pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE);
+  pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE);
+  pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
 
-    result = 0;
-    v3 = &pPlayerPortraitsNames[a2];
-    v4 = pTextures_PlayerFaces[a1].data();
-    do
-        {
-        v5 = result + 1;
-        sprintf(pTmpBuf.data(), "%s%02d", *v3, result + 1);
-        pIcons_LOD->ReloadTexture(*v4, pTmpBuf.data(), 2);
-        result = v5;
-        ++v4;
-        }
-        while ( v5 < 56 );
-        return result;
+  if (SoundSetAction[24][0])
+    for (uint i = 0; i < 4; ++i)
+    {
+      pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0);
+      pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0);
     }
+}
+
+//----- (00491DE7) --------------------------------------------------------
+void ReloadPlayerPortraits(int player_id, int face_id)//the transition from the zombies in the normal state
+{
+  for ( uint i = 0; i <= 55; ++i )
+  {
+    sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[face_id], i + 1);
+    pIcons_LOD->ReloadTexture(pTextures_PlayerFaces[player_id][i], pTmpBuf.data(), 2);
+  }
+}
 //----- (00495B39) --------------------------------------------------------
 void PlayerCreationUI_Draw()
 {
@@ -113,18 +79,10 @@
   IconFrame *pFrame; // eax@3
   int pX; // ecx@7
   GUIButton *uPosActiveItem; // edi@12
-  int uNumLet; // eax@14
-  char v8; // al@17
-  int v9; // ecx@17
-  char v10; // sf@17
-  size_t v16; // eax@28
   int v17; // eax@33
   int uStatLevel; // eax@44
   unsigned int pStatColor; // eax@44
   PLAYER_SKILL_TYPE pSkillsType; // eax@44
-  int v51; // eax@49
-  char *v52; // edi@52
-  char v53; // al@52
   PLAYER_CLASS_TYPE uClassType; // edi@53
   int pColorText; // eax@53
   PLAYER_SKILL_TYPE pSkillId; // edi@72
@@ -134,26 +92,15 @@
   signed int pBonusNum; // edi@82
   const char *uRaceName; // [sp+0h] [bp-170h]@39
   char pText[200]; // [sp+10h] [bp-160h]@14
-  GUIWindow pWindow; // [sp+D8h] [bp-98h]@83
-  size_t v120; // [sp+130h] [bp-40h]@25
-  int uColor1; // [sp+144h] [bp-2Ch]@1
+  GUIWindow message_window; // [sp+D8h] [bp-98h]@83
   int v126; // [sp+148h] [bp-28h]@25
-  int uColorGreen; // [sp+14Ch] [bp-24h]@1
   int pIntervalY; // [sp+150h] [bp-20h]@14
   int pX_Numbers; // [sp+154h] [bp-1Ch]@18
-  int uColorTeal; // [sp+158h] [bp-18h]@1
-  int uColorWhite; // [sp+15Ch] [bp-14h]@1
   int uX; // [sp+160h] [bp-10h]@18
-  unsigned int v133; // [sp+164h] [bp-Ch]@25
-  int pOrder; // [sp+168h] [bp-8h]@14
   int pIntervalX;
   int pCorrective;
-  const char *pSkillName;
 
-  uColor1 = TargetColor(0xD1, 0xBB, 0x61);
-  uColorTeal = TargetColor(0, 0xF7, 0xF7);
-  uColorGreen = TargetColor(0, 0xFF, 0);
-  uColorWhite = TargetColor(0xFF, 0xFF, 0xFF);
+  //move sky
   pRenderer->BeginScene();
   pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
   uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20;
@@ -173,7 +120,7 @@
   }
 
   pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);
+  pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);//С О З Д А Т Ь  О Т Р Я Д
   pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]);
   pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]);
   pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]);
@@ -189,34 +136,18 @@
 
   memset(pText, 0, 200);
   strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills"
-  uNumLet = strlen(pText) - 1;
-  pOrder = uNumLet;
-  if ( uNumLet >= 0 )
-  {
-    while ( 1 )
-    {
-      v8 = toupper((unsigned __int8)pText[uNumLet]);
-      v9 = pOrder;
-      v10 = pOrder-- - 1 < 0;
-      pText[v9] = v8;
-      if ( v10 )
-        break;
-      uNumLet = pOrder;
-    }
-  }
+  for ( int i = strlen(pText) - 1; i >= 0; i-- )//???
+    pText[i] = toupper((unsigned __int8)pText[i]);
 
   pIntervalX = 18;
   pIntervalY = pFontCreate->uFontHeight - 2;
-  //v124 = 0;
   uX = 32;
   pX_Numbers = 493;
 
   for (int i = 0; i < 4; ++i)
   {
-    auto player = pParty->pPlayers + i;
-
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[player->classType], 0, 0, 0);
-    pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[player->classType / 4]);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[pParty->pPlayers[i].classType], 0, 0, 0);
+    pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[pParty->pPlayers[i].classType / 4]);
 
     if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_NONE && pGUIWindow_CurrentMenu->ptr_1C == (void *)i )
     {
@@ -228,38 +159,30 @@
           break;
         case WINDOW_INPUT_CONFIRMED: // press enter
           pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
-          v120 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
           v126 = 0;
-          v133 = 0;
-          if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )//edit name
+          for ( int i = 0; i < strlen((const char *)pKeyActionMap->pPressedKeysBuffer); ++i )//edit name
           {
-            do
-            {
-              if ( pKeyActionMap->pPressedKeysBuffer[v133] == ' ' )
-                ++v126;
-              ++v133;
-              v16 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
-            }
-            while ( v133 < v16 );
+            if ( pKeyActionMap->pPressedKeysBuffer[i] == ' ' )
+              ++v126;
           }
-          if ( v120 && v126 != v120 )
-            strcpy(player->pName, (const char *)pKeyActionMap->pPressedKeysBuffer);
-          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0);
-          *(short *)&player->field_1988[27] = 1;
+          if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) && v126 != strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )
+            strcpy(pParty->pPlayers[i].pName, (const char *)pKeyActionMap->pPressedKeysBuffer);
+          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0);
+          pParty->pPlayers[i].field_1988[27] = 1;
           break;
         case WINDOW_INPUT_CANCELLED: // press escape
           pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
-          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0);
+          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0);
           SetCurrentMenuID(MENU_NAMEPANELESC);
           break;
       }
     }
     else
     {
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0);
+      pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0);
     }
 
-    switch (player->GetRace())
+    switch (pParty->pPlayers[i].GetRace())
     {
       case 0:  uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human"
       case 1:  uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf"
@@ -270,152 +193,139 @@
     pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf.data(), 130, 0);//Race Name
 
     pTextCenter = pFontCreate->AlignText_Center(150, pText);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, uColor1, pText, 0, 0, 0); // Skills
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, TargetColor(0xD1, 0xBB, 0x61), pText, 0, 0, 0); // Skills
 
-    uStatLevel = player->GetActualMight();
+    uStatLevel = pParty->pPlayers[i].GetActualMight();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might"
-    pStatColor = player->GetStatColor(0);
+    pStatColor = pParty->pPlayers[i].GetStatColor(0);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualIntelligence();
+    uStatLevel = pParty->pPlayers[i].GetActualIntelligence();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], pX_Numbers, uStatLevel);// "Intellect"
-    pStatColor = player->GetStatColor(1);
+    pStatColor = pParty->pPlayers[i].GetStatColor(1);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualWillpower();
+    uStatLevel = pParty->pPlayers[i].GetActualWillpower();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], pX_Numbers, uStatLevel);// "Personality"
-    pStatColor = player->GetStatColor(2);
+    pStatColor = pParty->pPlayers[i].GetStatColor(2);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualEndurance();
+    uStatLevel = pParty->pPlayers[i].GetActualEndurance();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], pX_Numbers, uStatLevel);// "Endurance"
-    pStatColor = player->GetStatColor(3);
+    pStatColor = pParty->pPlayers[i].GetStatColor(3);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 3 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualAccuracy();
+    uStatLevel = pParty->pPlayers[i].GetActualAccuracy();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], pX_Numbers, uStatLevel);// "Accuracy"
-    pStatColor = player->GetStatColor(4);
+    pStatColor = pParty->pPlayers[i].GetStatColor(4);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualSpeed();
+    uStatLevel = pParty->pPlayers[i].GetActualSpeed();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], pX_Numbers, uStatLevel);// "Speed"
-    pStatColor = player->GetStatColor(5);
+    pStatColor = pParty->pPlayers[i].GetStatColor(5);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 5 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualLuck();
+    uStatLevel = pParty->pPlayers[i].GetActualLuck();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], pX_Numbers, uStatLevel);// "Luck"
-    pStatColor = player->GetStatColor(6);
+    pStatColor = pParty->pPlayers[i].GetStatColor(6);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 6 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
 
-    pSkillsType = player->GetSkillIdxByOrder(0);
+    pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(0);
     pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
     sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, uColorWhite, pTmpBuf.data(), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0);
 
-    pSkillsType = player->GetSkillIdxByOrder(1);
+    pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(1);
     pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
     sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, uColorWhite, pTmpBuf.data(), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0);
 
-    pSkillsType = player->GetSkillIdxByOrder(2);
+    pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(2);
     pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
     sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
-    pColorText = uColorGreen;
+    pColorText = TargetColor(0, 0xFF, 0);
     if ( (signed int)pSkillsType >= 37 )
-      pColorText = uColorTeal;
+      pColorText = TargetColor(0, 0xF7, 0xF7);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0);
 
-    pSkillsType = player->GetSkillIdxByOrder(3);
+    pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(3);
     pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
     sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
-    pColorText = uColorGreen;
+    pColorText = TargetColor(0, 0xFF, 0);
     if ( (signed int)pSkillsType >= 37 )
-      pColorText = uColorTeal;
+      pColorText = TargetColor(0, 0xF7, 0xF7);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0);
 
-    //v124 = (char *)v124 + 1;
     pIntervalX += 159;
     pX_Numbers -= 158;
     uX += 158;
   }
 
   strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class"
-  v51 = strlen(pText) - 1;
-  pOrder = v51;
-  if ( v51 >= 0 )
-  {
-    while ( 1 )
-    {
-      v52 = &pText[v51];
-      v53 = toupper((unsigned __int8)pText[v51]);
-      v10 = pOrder-- - 1 < 0;
-      *v52 = v53;
-      if ( v10 )
-        break;
-      v51 = pOrder;
-    }
-  }
+  for ( int i = strlen(pText) - 1; i >= 0; i-- )
+    pText[i] = toupper((unsigned __int8)pText[i]);
+
   uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType;
   pTextCenter = pFontCreate->AlignText_Center(193, pText);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, uColor1, pText, 0, 0, 0);//Classes
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, TargetColor(0xD1, 0xBB, 0x61), pText, 0, 0, 0);//Classes
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_PALADIN )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_DRUID )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_CLERIC )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_DRUID)
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_SORCERER )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_ARCHER )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_MONK )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_THEIF )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0);
 
   pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills"
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, uColor1, pGlobalTXT_LocalizationStrings[20], 0, 0, 0);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, TargetColor(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[20], 0, 0, 0);
   for (uint i = 0; i < 9; ++i)
   {
     pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4);
@@ -441,31 +351,31 @@
     pCorrective = -10;//-5
     if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 )
       pCorrective = 0;
-    pColorText = uColorTeal;
+    pColorText = TargetColor(0, 0xF7, 0xF7);
     if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] )
-      pColorText = uColorWhite;
+      pColorText = TargetColor(0xFF, 0xFF, 0xFF);
     pTextCenter = pFontCreate->AlignText_Center(100, pText);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0);
   }
 
   pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus"
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, uColor1, pGlobalTXT_LocalizationStrings[30], 0, 0, 0);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, TargetColor(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[30], 0, 0, 0);
   pBonusNum = PlayerCreation_GetUnspentAttributePointCount();
   sprintf(pTmpBuf.data(), "%d", pBonusNum);
   pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf.data());
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, uColorWhite, pTmpBuf.data(), 0, 0, 0);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0);
   if ( GameUI_Footer_TimeLeft > GetTickCount() )
   {
-    pWindow.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points."
+    message_window.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points."
     if ( pBonusNum < 0 )
-      pWindow.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points."
-    pWindow.uFrameWidth = 300;
-    pWindow.uFrameHeight = 100;
-    pWindow.uFrameX = 170;
-    pWindow.uFrameY = 140;
-    pWindow.uFrameZ = 469;
-    pWindow.uFrameW = 239;
-    pWindow.DrawMessageBox(0);
+      message_window.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points."
+    message_window.uFrameWidth = 300;
+    message_window.uFrameHeight = 100;
+    message_window.uFrameX = 170;
+    message_window.uFrameY = 140;
+    message_window.uFrameZ = 469;
+    message_window.uFrameW = 239;
+    message_window.DrawMessageBox(0);
   }
   pRenderer->EndScene();
 }
@@ -474,20 +384,8 @@
 void  PlayerCreationUI_Initialize()
 {
   unsigned int v0; // ebx@5
-  unsigned int v1; // eax@6
-  int v2; // ecx@6
-  //unsigned int v3; // eax@8
-  //signed int v4; // ecx@8
   signed int uControlParam; // [sp+10h] [bp-Ch]@7
-  unsigned int uControlParama; // [sp+10h] [bp-Ch]@9
-  unsigned int uControlParamb; // [sp+10h] [bp-Ch]@11
-  unsigned int uControlParamc; // [sp+10h] [bp-Ch]@13
-  signed int uControlParamd; // [sp+10h] [bp-Ch]@15
   signed int uX; // [sp+14h] [bp-8h]@5
-  unsigned int uXa; // [sp+14h] [bp-8h]@9
-  unsigned int uXb; // [sp+14h] [bp-8h]@11
-  unsigned int uXc; // [sp+14h] [bp-8h]@13
-  signed int uXd; // [sp+14h] [bp-8h]@16
 
   pMessageQueue_50CBD0->Flush();
 
@@ -511,11 +409,10 @@
   pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE);
   pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE);
   pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE);
-  for(uX=0;uX < 22;++uX ) // load PlayerPortraits texture
+  for( uX = 0; uX < 22; ++uX ) // load PlayerPortraits texture
   {
     sprintf(pTmpBuf.data(), "%s01", pPlayerPortraitsNames[uX]);
-    v1 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
-    pPlayerPortraits[uX] = &pIcons_LOD->pTextures[v1];
+    pPlayerPortraits[uX] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE)];
 
   }
   pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
@@ -534,15 +431,15 @@
   }
   while ( ++uControlParam < 20 );
   pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
-  uControlParama = 0;
-  uXa = 8;
+  uControlParam = 0;
+  uX = 8;
   do
   {
-    pGUIWindow_CurrentMenu->CreateButton(uXa, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParama, 0, "", 0);
-    uXa += 158;
-    ++uControlParama;
+    pGUIWindow_CurrentMenu->CreateButton(uX, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParam, 0, "", 0);
+    uX += 158;
+    ++uControlParam;
   }
-  while ( (signed int)uXa < 640 );
+  while ( (signed int)uX < 640 );
 
   pCreationUI_BtnPressLeft[0]   = pGUIWindow_CurrentMenu->CreateButton( 10,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev,  0, 0, "", pTexture_presleft, 0);
   pCreationUI_BtnPressLeft[1]   = pGUIWindow_CurrentMenu->CreateButton(169,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev,  1, 0, "", pTexture_presleft, 0);
@@ -561,39 +458,39 @@
   pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0);
   pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0);
 
-  uControlParamb = 0;
-  uXb = 8;
+  uControlParam = 0;
+  uX = 8;
   do
   {
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 308,          150, v0, 1, 0, UIMSG_48,                            uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308,     150, v0, 1, 0, UIMSG_49,                            uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill,   uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParamb, 0, "", 0);
-    uXb += 158;
-    ++uControlParamb;
+    pGUIWindow_CurrentMenu->CreateButton(uX, 308,          150, v0, 1, 0, UIMSG_48,                            uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 308,     150, v0, 1, 0, UIMSG_49,                            uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill,   uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParam, 0, "", 0);
+    uX += 158;
+    ++uControlParam;
   }
-  while ( (signed int)uXb < 640 );
+  while ( (signed int)uX < 640 );
 
   pGUIWindow_CurrentMenu->CreateButton(  5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, '1', "", 0);
   pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, '2', "", 0);
   pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, '3', "", 0);
   pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, '4', "", 0);
 
-  uXc = 23;
-  uControlParamc = 2;
+  uX = 23;
+  uControlParam = 2;
   do
   {
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 169,          120, 20, 1, 0, UIMSG_0, uControlParamc - 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169,     120, 20, 1, 0, UIMSG_0, uControlParamc - 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 3, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 4, 0, "", 0);
-    uControlParamc += 7;
-    uXc += 158;
+    pGUIWindow_CurrentMenu->CreateButton(uX, 169,          120, 20, 1, 0, UIMSG_0, uControlParam - 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 169,     120, 20, 1, 0, UIMSG_0, uControlParam - 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 3, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 4, 0, "", 0);
+    uControlParam += 7;
+    uX += 158;
   }
-  while ( (signed int)uControlParamc < 30 );
+  while ( (signed int)uControlParam < 30 );
   pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(28, 0, 7, 40);
 
   pGUIWindow_CurrentMenu->CreateButton(323, 417,          65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0,    0, "", 0);
@@ -606,17 +503,17 @@
   pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417,     65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8,    0, "", 0);
   pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4,    0, "", 0);
 
-  uControlParamd = 0;
+  uControlParam = 0;
   do
   {
-    uXd = -5;
-    if ( uControlParamd <= 3 )
-      uXd = 0;
-    pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParamd / 3) + uXd + 17, v0 * (uControlParamd % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill,
-      uControlParamd, 0, "", 0);
-    ++uControlParamd;
+    uX = -5;
+    if ( uControlParam <= 3 )
+      uX = 0;
+    pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParam / 3) + uX + 17, v0 * (uControlParam % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill,
+      uControlParam, 0, "", 0);
+    ++uControlParam;
   }
-  while ( uControlParamd < 9 );
+  while ( uControlParam < 9 );
 
   pPlayerCreationUI_BtnOK    = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, '\r', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0);
   pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 'C', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0);
@@ -636,49 +533,30 @@
 //----- (00497526) --------------------------------------------------------
 bool PlayerCreationUI_Loop()
 {
-  //RGBTexture *pTexture; // ebx@1
-  //UINT v1; // esi@1
-  unsigned int v2; // ecx@3
   LONG uMouseX; // edi@6
   LONG uMouseY; // eax@6
-  GUIButton *pControlsHead; // edx@6
-  //unsigned int pNumMessage; // ecx@7
-  int pControlParam; // esi@12
+  //GUIButton *pControlsHead; // edx@6
+  //int pControlParam; // esi@12
   signed int v8; // edi@30
   int v9; // edx@31
   char *v10; // ebx@37
-  Player *v11; // esi@38
-  //signed int uSpellBookPageCount; // ecx@40
-  int v13; // eax@40
-  //signed int uSkillIdx; // eax@45
-  int v15; // eax@70
-  signed int v16; // ecx@70
-  //unsigned int v18; // [sp-4h] [bp-84h]@48
   ItemGen item; // [sp+Ch] [bp-74h]@37
   char v20[32]; // [sp+30h] [bp-50h]@29
-  //char v21; // [sp+31h] [bp-4Fh]@29
-  //__int16 v22; // [sp+4Dh] [bp-33h]@29
-  char v23; // [sp+4Fh] [bp-31h]@29
   MSG Msg; // [sp+50h] [bp-30h]@17
   POINT v25; // [sp+6Ch] [bp-14h]@6
-  bool v26; // [sp+74h] [bp-Ch]@1
-  //POINT v24; // [sp+78h] [bp-8h]@6
-  //Player *pPlayer;
+  bool party_not_creation_flag; // [sp+74h] [bp-Ch]@1
 
-  //pTexture = &pTexture_PCX;
-  v26 = 0;
+  party_not_creation_flag = false;
   pTexture_PCX.Release();
   pTexture_PCX.Load("makeme.pcx", 0);
 
-  v2 = 6;
   pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
-//LABEL_27:
-  SetCurrentMenuID((MENU_STATE)v2);
+  SetCurrentMenuID(MENU_CREATEPARTY);
   while ( GetCurrentMenuID() == MENU_CREATEPARTY )
   {
     uMouseX = pMouse->GetCursorPos(&v25)->x;
     uMouseY = pMouse->GetCursorPos(&v25)->y;
-    pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
+    //pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
 
     //does nothing actually
     /*if ( pControlsHead != (GUIButton *)v1 )
@@ -719,17 +597,13 @@
       pRenderer->Present();
       if ( uGameState == GAME_FINISHED )//if click Esc in PlayerCreation Window
       {
-        v26 = 1;
-        //v2 = 0;
-        //goto LABEL_27;
+        party_not_creation_flag = true;
         SetCurrentMenuID(MENU_MAIN);
         continue;
       }
       if ( uGameState == GAME_STATE_STARTING_NEW_GAME )//if click OK in PlayerCreation Window
       {
         uGameState = GAME_STATE_PLAYING;
-        //v2 = 1;
-        //goto LABEL_27;
         SetCurrentMenuID(MENU_NEWGAME);
         continue;
       }
@@ -739,19 +613,15 @@
   pGUIWindow_CurrentMenu->Release();
   pIcons_LOD->RemoveTexturesPackFromTextureList();
 
-  int v1 = 0;
   memset(v20, 0, 32);
-  do
+  for ( int i = 0; i < 32; i++ )
   {
-    v8 = 0;
-    do
+    for ( v8 = 0; v8 < 10; ++v8 )
     {
       v9 = rand() % 32;
       if ( !v20[v9] )
         break;
-      ++v8;
     }
-    while ( v8 < 10 );
     if ( v8 == 10 )
     {
       v9 = 0;
@@ -762,83 +632,75 @@
         while ( v20[v9] );
       }
     }
-    pParty->field_854[v1++] = v9;
+    pParty->field_854[i] = v9;
     v20[v9] = 1;
   }
-  while ( (signed int)v1 < 32 );
-  //v10 = (char *)&pParty->pPlayers[0].sResMagicBase;
-  
+
   item.Reset();
-  //for ( pPlayer = &pParty->pPlayers[0];  pPlayer < &pParty->pPlayers[4]; pPlayer++)
   for (uint i = 0; i < 4; ++i)
   {
-    auto player = &pParty->pPlayers[i];
-    //v11 = pPlayer;
-    if (player->classType == PLAYER_CLASS_KNIGHT)
-      player->sResMagicBase = 10;
-    //*((short *)v10 + 400) = 0;
-    player->pPlayerBuffs[22].uExpireTime = 0;
+    if (pParty->pPlayers[i].classType == PLAYER_CLASS_KNIGHT)
+      pParty->pPlayers[i].sResMagicBase = 10;
+    pParty->pPlayers[i].pPlayerBuffs[22].uExpireTime = 0;
     for (uint j = 0; j < 9; j++)
     {
-      if (player->pActiveSkills[PLAYER_SKILL_FIRE + j])
+      if (pParty->pPlayers[i].pActiveSkills[PLAYER_SKILL_FIRE + j])
       {
-        player->lastOpenedSpellbookPage = j;
+        pParty->pPlayers[i].lastOpenedSpellbookPage = j;
         break;
       }
     }
     pItemsTable->GenerateItem(2, 40, &item);
-    player->AddItem2(-1, &item);
-    //uSkillIdx = 0;
-    //v24.y = 0;
+    pParty->pPlayers[i].AddItem2(-1, &item);
 
-    player->sHealth = player->GetMaxHealth();
-    player->sMana = player->GetMaxMana();
+    pParty->pPlayers[i].sHealth = pParty->pPlayers[i].GetMaxHealth();
+    pParty->pPlayers[i].sMana = pParty->pPlayers[i].GetMaxMana();
     for (uint j = 0; j < 37; ++j)
     {
-      if (!player->pActiveSkills[j])
+      if (!pParty->pPlayers[i].pActiveSkills[j])
         continue;
 
       switch (j)
       {
-        case PLAYER_SKILL_STAFF:   player->AddItem(-1, 61); break;
-        case PLAYER_SKILL_SWORD:   player->AddItem(-1, 1); break;
-        case PLAYER_SKILL_DAGGER:  player->AddItem(-1, 15); break;
-        case PLAYER_SKILL_AXE:     player->AddItem(-1, 23); break;
-        case PLAYER_SKILL_SPEAR:   player->AddItem(-1, 31); break;
-        case PLAYER_SKILL_BOW:     player->AddItem(-1, 47); break;
-        case PLAYER_SKILL_MACE:    player->AddItem(-1, 50); break;
+        case PLAYER_SKILL_STAFF:   pParty->pPlayers[i].AddItem(-1, 61); break;
+        case PLAYER_SKILL_SWORD:   pParty->pPlayers[i].AddItem(-1, 1); break;
+        case PLAYER_SKILL_DAGGER:  pParty->pPlayers[i].AddItem(-1, 15); break;
+        case PLAYER_SKILL_AXE:     pParty->pPlayers[i].AddItem(-1, 23); break;
+        case PLAYER_SKILL_SPEAR:   pParty->pPlayers[i].AddItem(-1, 31); break;
+        case PLAYER_SKILL_BOW:     pParty->pPlayers[i].AddItem(-1, 47); break;
+        case PLAYER_SKILL_MACE:    pParty->pPlayers[i].AddItem(-1, 50); break;
         case PLAYER_SKILL_BLASTER: Error("No blasters at startup :p");
-        case PLAYER_SKILL_SHIELD:  player->AddItem(-1, 84); break;
-        case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break;
-        case PLAYER_SKILL_CHAIN:   player->AddItem(-1, 71); break;
-        case PLAYER_SKILL_PLATE:   player->AddItem(-1, 76); break;
+        case PLAYER_SKILL_SHIELD:  pParty->pPlayers[i].AddItem(-1, 84); break;
+        case PLAYER_SKILL_LEATHER: pParty->pPlayers[i].AddItem(-1, 66); break;
+        case PLAYER_SKILL_CHAIN:   pParty->pPlayers[i].AddItem(-1, 71); break;
+        case PLAYER_SKILL_PLATE:   pParty->pPlayers[i].AddItem(-1, 76); break;
         case PLAYER_SKILL_FIRE:
-          player->AddItem(-1, 0x191);
-          player->spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x191);
+          pParty->pPlayers[i].spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_AIR:
-          player->AddItem(-1, 0x19C);
-          player->spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x19C);
+          pParty->pPlayers[i].spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_WATER:
-          player->AddItem(-1, 0x1A7);
-		  player->spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1A7);
+          pParty->pPlayers[i].spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_EARTH:
-          player->AddItem(-1, 0x1B2);
-		  player->spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1B2);
+          pParty->pPlayers[i].spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_SPIRIT:
-          player->AddItem(-1, 0x1BD);
-		  player->spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1BD);
+          pParty->pPlayers[i].spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_MIND:
-          player->AddItem(-1, 0x1C8);
-		  player->spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1C8);
+          pParty->pPlayers[i].spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_BODY:
-          player->AddItem(-1, 0x1D3);
-		  player->spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1D3);
+          pParty->pPlayers[i].spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_LIGHT:
         case PLAYER_SKILL_DARK:
@@ -851,23 +713,23 @@
         case PLAYER_SKILL_PERCEPTION:
         case PLAYER_SKILL_TRAP_DISARM:
         case PLAYER_SKILL_LEARNING:
-          player->AddItem(-1, 0xDC);
-		  player->AddItem(-1, 5 * (rand() % 3 + 40));
+          pParty->pPlayers[i].AddItem(-1, 0xDC);
+          pParty->pPlayers[i].AddItem(-1, 5 * (rand() % 3 + 40));
         break;
-        case PLAYER_SKILL_DODGE:   player->AddItem(-1, 115); break;
-        case PLAYER_SKILL_UNARMED: player->AddItem(-1, 110); break;
+        case PLAYER_SKILL_DODGE:   pParty->pPlayers[i].AddItem(-1, 115); break;
+        case PLAYER_SKILL_UNARMED: pParty->pPlayers[i].AddItem(-1, 110); break;
         default:
           break;
       }
 
       for (uint k = 0; k < 138; k++)
       {
-        if (player->pOwnItems[k].uItemID)
-          player->pOwnItems[k].SetIdentified();
+        if (pParty->pPlayers[i].pOwnItems[k].uItemID)
+          pParty->pPlayers[i].pOwnItems[k].SetIdentified();
       }
     }
   }
 
   pAudioPlayer->StopChannels(-1, -1);
-  return v26;
+  return party_not_creation_flag;
 }
\ No newline at end of file
--- a/UI/UIPopup.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/UI/UIPopup.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -29,151 +29,96 @@
 
 
 //----- (004179BC) --------------------------------------------------------
-void CharacterUI_DrawTooltip(const char *a1, const char *a2)
+void CharacterUI_DrawTooltip(const char *Title, const char *content)
 {
-  //const char *v2; // ebx@1
-  //const char *v3; // edi@1
-  //unsigned int v4; // eax@1
-  GUIWindow Dst; // [sp+Ch] [bp-5Ch]@1
+  GUIWindow popup_window; // [sp+Ch] [bp-5Ch]@1
   POINT v6; // [sp+60h] [bp-8h]@1
 
-  //v2 = a2;
-  //v3 = a1;
-  memset(&Dst, 0, 0x54u);
-  Dst.uFrameWidth = 384;
-  Dst.uFrameHeight = 256;
-  Dst.uFrameX = 128;
-  Dst.uFrameY = pMouse->GetCursorPos(&v6)->y + 30;
-  Dst.uFrameHeight = pFontSmallnum->CalcTextHeight(a2, &Dst, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
-  Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1;
-  Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1;
-  Dst.DrawMessageBox(0);
-  Dst.uFrameX += 12;
-  Dst.uFrameWidth -= 24;
-  Dst.uFrameY += 12;
-  Dst.uFrameHeight -= 12;
-  Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1;
-  Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1;
-  sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", ui_character_tooltip_header_default_color, a1);
-  Dst.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3u);
-  Dst.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, a2, 0, 0, 0);
+  memset(&popup_window, 0, 0x54u);
+  popup_window.uFrameWidth = 384;
+  popup_window.uFrameHeight = 256;
+  popup_window.uFrameX = 128;
+  popup_window.uFrameY = pMouse->GetCursorPos(&v6)->y + 30;
+  popup_window.uFrameHeight = pFontSmallnum->CalcTextHeight(content, &popup_window, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
+  popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
+  popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1;
+  popup_window.DrawMessageBox(0);
+
+  popup_window.uFrameX += 12;
+  popup_window.uFrameWidth -= 24;
+  popup_window.uFrameY += 12;
+  popup_window.uFrameHeight -= 12;
+  popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
+  popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1;
+  sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", ui_character_tooltip_header_default_color, Title);
+  popup_window.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3);
+  popup_window.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, content, 0, 0, 0);
 }
 
 //----- (004151D9) --------------------------------------------------------
 void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight)
-    {
-    unsigned int v4; // ebx@1
-    Texture *v5; // edi@1
-    signed int uTileWidth; // ecx@1
-    int v7; // eax@5
-    int v8; // ecx@10
-    unsigned int v9; // ebx@14
-    int v10; // [sp+10h] [bp-28h]@5
-    signed int uTileHeight; // [sp+18h] [bp-20h]@1
-    int v12; // [sp+1Ch] [bp-1Ch]@7
-    int v13; // [sp+20h] [bp-18h]@1
-    int a5; // [sp+24h] [bp-14h]@5
-    unsigned int a5a; // [sp+24h] [bp-14h]@11
-    unsigned int a4; // [sp+28h] [bp-10h]@1
-    int uNumXTiles; // [sp+2Ch] [bp-Ch]@3
-    unsigned int uNumXTilesa; // [sp+2Ch] [bp-Ch]@6
-    unsigned int uNumXTilesb; // [sp+2Ch] [bp-Ch]@11
-    unsigned int a2a; // [sp+30h] [bp-8h]@1
-    unsigned int v21; // [sp+34h] [bp-4h]@5
-    unsigned int v22; // [sp+34h] [bp-4h]@11
+{
+  unsigned int uNumTiles; // [sp+2Ch] [bp-Ch]@6
+  unsigned int coord_x; // [sp+2Ch] [bp-Ch]@3
+  unsigned int coord_y; // [sp+34h] [bp-4h]@5
 
-    v4 = uY;
-    a2a = uX;
-    a4 = uX + uWidth;
-    pRenderer->SetTextureClipRect(uX, v4, uX + uWidth, v4 + uHeight);
-    v5 = pIcons_LOD->GetTexture(uTextureID_Parchment);
-    uTileWidth = v5->uTextureWidth;
-    v13 = v5->uTextureWidth;
-    uTileHeight = v5->uTextureHeight;
-    if ( v5->uTextureWidth && v5->uTextureHeight)
+  pRenderer->SetTextureClipRect(uX, uY, uX + uWidth, uY + uHeight);
+  if ( pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth && pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight)
+  {
+    uNumTiles = uWidth / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth;
+    if ( uWidth % pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth )
+      ++uNumTiles;
+    coord_y = uY;
+    for ( uint j = 0; j <= uHeight / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight; j++ )
     {
-        uNumXTiles = (signed int)uWidth / uTileWidth;
-        if ( (signed int)uWidth % uTileWidth )
-            ++uNumXTiles;
-        a5 = 0;
-        v21 = v4;
-        v7 = uNumXTiles + 1;
-        v10 = uNumXTiles + 1;
-        do
-            {
-            uNumXTilesa = a2a - v13;
-            if ( v7 > 0 )
-                {
-                v12 = v7;
-                do
-                    {
-                    uNumXTilesa += v13;
-                    pRenderer->DrawTextureIndexed(uNumXTilesa, v21, v5);
-                    --v12;
-                    }
-                    while ( v12 );
-                    v7 = v10;
-                }
-            v21 += uTileHeight;
-            v8 = a5++;
-            }
-            while ( v8 < (signed int)uHeight / uTileHeight );
-            a5a = v4 + uHeight - 32;
-            pRenderer->DrawTextureTransparent(a2a, v4, pIcons_LOD->GetTexture(uTextureID_5076AC));
-            pRenderer->DrawTextureTransparent(a2a, a5a, pIcons_LOD->GetTexture(uTextureID_5076B4));
-            pRenderer->DrawTextureTransparent(a4 - 32, v4, pIcons_LOD->GetTexture(uTextureID_5076A8));
-            pRenderer->DrawTextureTransparent(a4 - 32, a5a, pIcons_LOD->GetTexture(uTextureID_5076B0));
-            uNumXTilesb = a2a + 32;
-            v22 = v4 + uHeight - 10;
-            if ( (signed int)uWidth > 64 )
-                {
-                pRenderer->SetTextureClipRect(a2a + 32, v4, a4 - 32, v4 + uHeight);
-                pRenderer->DrawTextureTransparent(uNumXTilesb, v4, pIcons_LOD->GetTexture(uTextureID_507698));
-                pRenderer->DrawTextureTransparent(uNumXTilesb, v22, pIcons_LOD->GetTexture(uTextureID_5076A4));
-                if ( (signed int)uWidth > 512 )
-                    {
-                    pRenderer->DrawTextureTransparent(a2a + 544, v4, pIcons_LOD->GetTexture(uTextureID_507698));
-                    pRenderer->DrawTextureTransparent(a2a + 544, v22, pIcons_LOD->GetTexture(uTextureID_5076A4));
-                    }
-                }
-            v9 = v4 + 32;
-            if ( (signed int)uHeight > 64 )
-                {
-                pRenderer->SetTextureClipRect(a2a, v9, a4, a5a);
-                pRenderer->DrawTextureTransparent(a2a, v9, pIcons_LOD->GetTexture(uTextureID_5076A0));
-                pRenderer->DrawTextureTransparent(a4 - 10, v9, pIcons_LOD->GetTexture(uTextureID_50769C));
-                }
-            pRenderer->ResetTextureClipRect();
-        }
+      coord_x = uX - pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth;
+      for ( uint i = uNumTiles + 1; i; --i )
+      {
+        coord_x += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth;
+        pRenderer->DrawTextureIndexed(coord_x, coord_y, pIcons_LOD->GetTexture(uTextureID_Parchment));
+      }
+      coord_y += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight;
     }
-
-
+    pRenderer->DrawTextureTransparent(uX,               uY,                pIcons_LOD->GetTexture(uTextureID_5076AC));
+    pRenderer->DrawTextureTransparent(uX,               uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B4));
+    pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY,                pIcons_LOD->GetTexture(uTextureID_5076A8));
+    pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B0));
+    if ( uWidth > 64 )
+    {
+      pRenderer->SetTextureClipRect(uX + 32, uY, uX + uWidth - 32, uY + uHeight);
+      pRenderer->DrawTextureTransparent(uX + 32, uY,                pIcons_LOD->GetTexture(uTextureID_507698));
+      pRenderer->DrawTextureTransparent(uX + 32, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4));
+      if ( uWidth > 512 )
+      {
+        pRenderer->DrawTextureTransparent(uX + 544, uY,                pIcons_LOD->GetTexture(uTextureID_507698));
+        pRenderer->DrawTextureTransparent(uX + 544, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4));
+      }
+    }
+    if ( uHeight > 64 )
+    {
+      pRenderer->SetTextureClipRect(uX, uY + 32, uX + uWidth, uY + uHeight - 32);
+      pRenderer->DrawTextureTransparent(uX,               uY + 32, pIcons_LOD->GetTexture(uTextureID_5076A0));
+      pRenderer->DrawTextureTransparent(uX + uWidth - 10, uY + 32, pIcons_LOD->GetTexture(uTextureID_50769C));
+    }
+    pRenderer->ResetTextureClipRect();
+  }
+}
 
 //----- (0041D895) --------------------------------------------------------
 void GameUI_DrawItemInfo( struct ItemGen* inspect_item )
     {
     ItemGen *v1; // esi@1
     unsigned int v2; // eax@3
-    //char *v3; // edi@5
-    //unsigned int v4; // eax@5
-    //unsigned int v5; // esi@5
     signed int v6; // eax@5
     int v7; // edx@5
-    //unsigned int v9; // eax@12
     char v10; // zf@16
     ItemGen *v11; // eax@16
     ItemGen *v12; // eax@25
-    //unsigned int v13; // ecx@32
-    //unsigned int v14; // eax@32
-    //Render *v15; // edi@33
     const char *v16; // eax@34
     int v17; // eax@36
     int v18; // esi@37
     unsigned __int16 v19; // ax@37
-    //char v20; // al@40
     char v21; // al@44
-    //char v22; // al@48
-    //char v23; // al@51
     int v24; // eax@52
     int v25; // eax@57
     int v26; // eax@60
@@ -193,47 +138,31 @@
     GUIFont *v40; // edx@113
     signed int v41; // [sp-20h] [bp-298h]@113
     int v42; // [sp-1Ch] [bp-294h]@113
-    //char *v43; // [sp-18h] [bp-290h]@46
     unsigned int v44; // [sp-18h] [bp-290h]@113
-    //int v45; // [sp-14h] [bp-28Ch]@46
     const char *v46; // [sp-14h] [bp-28Ch]@58
     char *v47; // [sp-14h] [bp-28Ch]@110
-    //char *v48; // [sp-10h] [bp-288h]@46
     const char *v49; // [sp-10h] [bp-288h]@56
     char *v50; // [sp-10h] [bp-288h]@58
     int v51; // [sp-10h] [bp-288h]@110
     const char *v52; // [sp-Ch] [bp-284h]@36
-    //int v53; // [sp-Ch] [bp-284h]@46
     char *v54; // [sp-Ch] [bp-284h]@56
     int v55; // [sp-Ch] [bp-284h]@58
     int v56; // [sp-Ch] [bp-284h]@110
     unsigned int v57; // [sp-8h] [bp-280h]@36
-    //int v58; // [sp-8h] [bp-280h]@46
     int v59; // [sp-8h] [bp-280h]@56
     int v60; // [sp-8h] [bp-280h]@58
     unsigned int v61; // [sp-8h] [bp-280h]@110
     char out_text[300]; // [sp+8h] [bp-270h]@40
-    //char Dest[100]; // [sp+6Ch] [bp-20Ch]@40
-    //char v64[100]; // [sp+D0h] [bp-1A8h]@40
     char v65[120]; // [sp+134h] [bp-144h]@92
     char Source[40]; // [sp+1ACh] [bp-CCh]@49
     stru351_summoned_item v67;
-    //int v67; // [sp+1D4h] [bp-A4h]@91
-    //int v68; // [sp+1D8h] [bp-A0h]@106
-    //int v69; // [sp+1DCh] [bp-9Ch]@101
-    //int v70; // [sp+1E0h] [bp-98h]@97
-    //int v71; // [sp+1E8h] [bp-90h]@93
-    //int v72; // [sp+1ECh] [bp-8Ch]@91
     int var88; // [sp+1F0h] [bp-88h]@1
     Texture *v73; // [sp+1F4h] [bp-84h]@5
-    //unsigned int v75; // [sp+1F8h] [bp-80h]@5
-    //char *v76; // [sp+1FCh] [bp-7Ch]@5
     int v77; // [sp+200h] [bp-78h]@12
     int v78; // [sp+204h] [bp-74h]@5
     GUIWindow wHintWindow; // [sp+208h] [bp-70h]@2
     POINT a2; // [sp+25Ch] [bp-1Ch]@2
     int v81; // [sp+264h] [bp-14h]@5
-    // GUIFont *pFontComic; // [sp+268h] [bp-10h]@1
     PlayerSpeech v83; // [sp+26Ch] [bp-Ch]@18
     char* v84;
     int v85;
@@ -1748,10 +1677,8 @@
       break;
     case 26: // Class description
     {
-      auto v24 = pClassNames[pPlayers[uActiveCharacter]->classType];
-      auto v7 = pClassDescriptions[pPlayers[uActiveCharacter]->classType];
-      if (v7 && v24)
-        CharacterUI_DrawTooltip(v24, v7);
+      if (pClassDescriptions[pPlayers[uActiveCharacter]->classType] && pClassNames[pPlayers[uActiveCharacter]->classType])
+        CharacterUI_DrawTooltip(pClassNames[pPlayers[uActiveCharacter]->classType], pClassDescriptions[pPlayers[uActiveCharacter]->classType]);
     }
     break;
 
--- a/UI/UIShops.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/UI/UIShops.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -2317,7 +2317,7 @@
 
   if ( pCurrentScreen == SCREEN_E )
   {
-    OnInventoryLeftClick();
+    pPlayers[uActiveCharacter]->OnInventoryLeftClick();
     return;
   }
   if ( !HouseUI_CheckIfPlayerCanInteract() )
@@ -2331,7 +2331,7 @@
     case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
     {
       pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
-      OnInventoryLeftClick();
+      pPlayers[uActiveCharacter]->OnInventoryLeftClick();
       break;
     }
     case HOUSE_DIALOGUE_GUILD_BUY_BOOKS:
--- a/UI/UiGame.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/UI/UiGame.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -887,7 +887,7 @@
     pY = pFontHeight + pY;
     if ( !i )
       pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Атака
-    sprintf(pTmpBuf.data(), "%+d", player->GetActualAttack(0));
+    sprintf(pTmpBuf.data(), "%+d", player->GetActualAttack(false));
     pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0);
     pY = pFontHeight + pY;
     if ( !i )
--- a/mm7_5.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/mm7_5.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -673,10 +673,10 @@
           pGUIWindow_CurrentMenu->Release();
           viewparams->field_48 = 1;
           pCurrentScreen = SCREEN_VIDEO_OPTIONS;
-          uTextureID_507C10 = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE);
-          uTextureID_507C14 = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE);
-          uTextureID_507C18 = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE);
-          uTextureID_507C1C = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE);
+          optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE);
+          bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE);
+          us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE);
+          tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE);
           uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
           uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
           pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
@@ -689,9 +689,9 @@
           pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
           pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
           pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
-          uTextureID_507C50 = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE);
-          uTextureID_507C54 = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE);
-          uTextureID_507C58 = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE);
+          not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE);
+          not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE);
+          not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE);
           pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_VideoOptions, 0, 0);
           pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0);
           if ( pRenderer->pRenderD3D )
@@ -1004,7 +1004,7 @@
                       pGUIWindow_Settings = 0;
                       pMouse->SetCursorBitmap("MICON1");
                       GameUI_Footer_TimeLeft = 0;
-                      unk_50C9A0 = 0;
+                      _50C9A0_IsEnchantingInProgress = 0;
                       back_to_game();
                     }
                   }
@@ -1036,15 +1036,15 @@
                         some_active_character = 0;
                         if ( pParty->bTurnBasedModeOn )
                           pTurnEngine->ApplyPlayerAction();
-                        dword_50C9D0 = 0;
-                        dword_50C9D4 = 0;
-                        dword_50C9D8 = 0;
+                        _50C9D0_AfterEnchClickEventId = 0;
+                        _50C9D4_AfterEnchClickEventSecondParam = 0;
+                        _50C9D8_AfterEnchClickEventTimeout = 0;
                       }
-                      if ( ptr_50C9A4 && ptr_50C9A4->uItemID )
+                      if ( ptr_50C9A4_ItemToEnchant && ptr_50C9A4_ItemToEnchant->uItemID )
                       {
-                        LOBYTE(ptr_50C9A4->uAttributes) &= 0xFu;
+                        LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu;
                         _50C9A8_item_enchantment_timer = 0;
-                        ptr_50C9A4 = 0;
+                        ptr_50C9A4_ItemToEnchant = 0;
                       }
                       if ( pGUIWindow_Settings )
                       {
@@ -1058,7 +1058,7 @@
                          pGUIWindow_Settings = 0;
                          pMouse->SetCursorBitmap("MICON1");
                          GameUI_Footer_TimeLeft = 0;
-                         unk_50C9A0 = 0;
+                         _50C9A0_IsEnchantingInProgress = 0;
                          back_to_game();
                         }
                        }
@@ -1090,7 +1090,7 @@
                          pGUIWindow_Settings = 0;
                          pMouse->SetCursorBitmap("MICON1");
                          GameUI_Footer_TimeLeft = 0;
-                         unk_50C9A0 = 0;
+                         _50C9A0_IsEnchantingInProgress = 0;
                          back_to_game();
                         }
                       }
@@ -1274,7 +1274,7 @@
                           pGUIWindow_Settings = 0;
                           pMouse->SetCursorBitmap("MICON1");
                           GameUI_Footer_TimeLeft = 0;
-                          unk_50C9A0 = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
                           back_to_game();
                          }
                       }
@@ -1324,7 +1324,7 @@
                           pGUIWindow_Settings = 0;
                           pMouse->SetCursorBitmap("MICON1");
                           GameUI_Footer_TimeLeft = 0;
-                          unk_50C9A0 = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
                           back_to_game();
                         }
                       }
@@ -1408,7 +1408,7 @@
                           pGUIWindow_Settings = 0;
                           pMouse->SetCursorBitmap("MICON1");
                           GameUI_Footer_TimeLeft = 0;
-                          unk_50C9A0 = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
                           back_to_game();
                         }
                       }
@@ -1436,7 +1436,7 @@
                           pGUIWindow_Settings = 0;
                           pMouse->SetCursorBitmap("MICON1");
                           GameUI_Footer_TimeLeft = 0;
-                          unk_50C9A0 = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
                           back_to_game();
                         }
                       }
@@ -1464,7 +1464,7 @@
                       pGUIWindow_Settings = 0;
                       pMouse->SetCursorBitmap("MICON1");
                       GameUI_Footer_TimeLeft = 0;
-                      unk_50C9A0 = 0;
+                      _50C9A0_IsEnchantingInProgress = 0;
                       back_to_game();
                     }
                   }
@@ -1496,7 +1496,7 @@
                   pGUIWindow_Settings = 0;
                   pMouse->SetCursorBitmap("MICON1");
                   GameUI_Footer_TimeLeft = 0;
-                  unk_50C9A0 = 0;
+                  _50C9A0_IsEnchantingInProgress = 0;
                   back_to_game();
                 }
               }
@@ -1563,7 +1563,7 @@
             pGUIWindow_Settings = 0;
             pMouse->SetCursorBitmap("MICON1");
             GameUI_Footer_TimeLeft = 0;
-            unk_50C9A0 = 0;
+            _50C9A0_IsEnchantingInProgress = 0;
             back_to_game();
             continue;
           }
@@ -1802,7 +1802,7 @@
             pGUIWindow_Settings = 0;
             pMouse->SetCursorBitmap("MICON1");
             GameUI_Footer_TimeLeft = 0;
-            unk_50C9A0 = 0;
+            _50C9A0_IsEnchantingInProgress = 0;
             back_to_game();
             continue;
           }
@@ -1820,7 +1820,7 @@
             pGUIWindow_Settings = 0;
             pMouse->SetCursorBitmap("MICON1");
             GameUI_Footer_TimeLeft = 0;
-            unk_50C9A0 = 0;
+            _50C9A0_IsEnchantingInProgress = 0;
             back_to_game();
             continue;
           }
@@ -1847,7 +1847,7 @@
               pGUIWindow_Settings = 0;
               pMouse->SetCursorBitmap("MICON1");
               GameUI_Footer_TimeLeft = 0;
-              unk_50C9A0 = 0;
+              _50C9A0_IsEnchantingInProgress = 0;
               back_to_game();
               continue;
             }
@@ -1867,7 +1867,7 @@
           pGUIWindow_Settings = 0;
           pMouse->SetCursorBitmap("MICON1");
           GameUI_Footer_TimeLeft = 0;
-          unk_50C9A0 = 0;
+          _50C9A0_IsEnchantingInProgress = 0;
           back_to_game();
           continue;
         case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade)
@@ -1875,7 +1875,7 @@
         case UIMSG_HiredNPC_CastSpell:
           if ( pMessageQueue_50CBD0->uNumMessages )
             pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
-          if ( unk_50C9A0 )
+          if ( _50C9A0_IsEnchantingInProgress )
           {
             uActiveCharacter = uMessageParam;
             viewparams->bRedrawGameUI = 1;
@@ -1904,7 +1904,7 @@
               pEventTimer->Resume();
               pMouse->SetCursorBitmap("MICON1");
               GameUI_Footer_TimeLeft = 0;
-              unk_50C9A0 = 0;
+              _50C9A0_IsEnchantingInProgress = 0;
             }
           }
           continue;
@@ -2388,7 +2388,7 @@
           pGUIWindow_Settings = 0;
           pMouse->SetCursorBitmap("MICON1");
           GameUI_Footer_TimeLeft = 0;
-          unk_50C9A0 = 0;
+          _50C9A0_IsEnchantingInProgress = 0;
           back_to_game();
           continue;
         case UIMSG_1C:
@@ -2399,8 +2399,7 @@
           pCurrentScreen = SCREEN_19;
           pEventTimer->Pause();
           continue;
-        case UIMSG_1B:
-			__debugbreak();
+        case UIMSG_STEALFROMACTOR:
           if ( !uActiveCharacter )
             continue;
           if ( pParty->bTurnBasedModeOn != 1 )
@@ -3046,13 +3045,13 @@
         case UIMSG_CHEST_ClickItem:
           if ( pCurrentScreen == SCREEN_CHEST_INVENTORY )
           {
-            OnInventoryLeftClick();
+            pPlayers[uActiveCharacter]->OnInventoryLeftClick();
             continue;
           }
           OnChestLeftClick();
           continue;
         case UIMSG_InventoryLeftClick:
-          OnInventoryLeftClick();
+          pPlayers[uActiveCharacter]->OnInventoryLeftClick();
           continue;
         case UIMSG_MouseLeftClickInGame:
           if ( !pRenderer->pRenderD3D )
@@ -3218,10 +3217,10 @@
   }
   else
   {
-    if ( dword_50C9D0 > 0 )
+    if ( _50C9D0_AfterEnchClickEventId > 0 )
     {
-      dword_50C9D8 -= pEventTimer->uTimeElapsed;
-      if ( dword_50C9D8 <= 0 )
+      _50C9D8_AfterEnchClickEventTimeout -= pEventTimer->uTimeElapsed;
+      if ( _50C9D8_AfterEnchClickEventTimeout <= 0 )
       {
         /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
         {
@@ -3230,10 +3229,10 @@
           *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
           ++pMessageQueue_50CBD0->uNumMessages;
         }*/
-        pMessageQueue_50CBD0->AddMessage((UIMessageType)dword_50C9D0, dword_50C9D4, 0);
-        dword_50C9D0 = 0;
-        dword_50C9D4 = 0;
-        dword_50C9D8 = 0;
+        pMessageQueue_50CBD0->AddMessage((UIMessageType)_50C9D0_AfterEnchClickEventId, _50C9D4_AfterEnchClickEventSecondParam, 0);
+        _50C9D0_AfterEnchClickEventId = 0;
+        _50C9D4_AfterEnchClickEventSecondParam = 0;
+        _50C9D8_AfterEnchClickEventTimeout = 0;
       }
     }
   }
@@ -3570,7 +3569,7 @@
           break;
         case UIMSG_PlayerCreationRemoveDownSkill:
           uPlayerCreationUI_SelectedCharacter = pParam;
-          __debugbreak();
+          //__debugbreak();
           pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7
              + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
           pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(3)
--- a/mm7_6.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/mm7_6.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -767,7 +767,7 @@
   if ( a3 )
     v8 = pPlayer->GetRangedAttack();
   else
-    v8 = pPlayer->GetActualAttack(0);
+    v8 = pPlayer->GetActualAttack(false);
   v9 = rand() % (v7 + 2 * v8 + 30);
   if ( a3 == 2 )
   {
--- a/mm7_data.cpp	Sun Sep 22 16:45:25 2013 +0600
+++ b/mm7_data.cpp	Sun Sep 22 16:45:46 2013 +0600
@@ -783,9 +783,6 @@
  3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 4, 0, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3,
  3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3,
 }};
-std::array<int, 777> dword_4EDEA0; // weak
-std::array<int, 777> dword_4EDEB4; // weak
-std::array<int, 777> dword_4EDEC4; // weak
 _UNKNOWN unk_4EDF40; // weak
 std::array<unsigned int, 2> pHiredNPCsIconsOffsetsX = {489, 559};
 std::array<unsigned int, 2> pHiredNPCsIconsOffsetsY = {152, 152};
@@ -920,7 +917,7 @@
 int dword_506988_uY; // weak
 int dword_50698C_uX; // weak
 int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68
-std::array<unsigned int, 27> pPrevVirtualCidesMapping;
+std::array<unsigned int, 28> pPrevVirtualCidesMapping;
 int KeyboardPageNum; // weak
 int uRestUI_FoodRequiredToRest;
 int dword_506F14; // weak
@@ -995,12 +992,12 @@
 int dword_50C994 = 0; // weak
 int dword_50C998_turnbased_icon_1A = 0; // weak
 int uSpriteID_Spell11; // idb
-_UNKNOWN unk_50C9A0; // weak
+bool _50C9A0_IsEnchantingInProgress; // weak
 int _50C9A8_item_enchantment_timer = 0; // weak
 int dword_50C9AC; // weak
-int dword_50C9D0; // weak
-int dword_50C9D4; // weak
-int dword_50C9D8; // weak
+int _50C9D0_AfterEnchClickEventId; // weak
+int _50C9D4_AfterEnchClickEventSecondParam; // weak
+int _50C9D8_AfterEnchClickEventTimeout; // weak
 int dword_50C9DC; // weak
 struct NPCData *ptr_50C9E0;
 //int dword_50C9E8; // idb
--- a/mm7_data.h	Sun Sep 22 16:45:25 2013 +0600
+++ b/mm7_data.h	Sun Sep 22 16:45:46 2013 +0600
@@ -511,9 +511,6 @@
 extern std::array<std::array<unsigned char, 8>, 110> SoundSetAction; // weak
 extern std::array<__int16, 4> pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing;
 extern std::array< std::array<char, 37>, 36> byte_4ED970_skill_learn_ability_by_class_table;
-extern std::array<int, 777> dword_4EDEA0; // weak
-extern std::array<int, 777> dword_4EDEB4; // weak
-extern std::array<int, 777> dword_4EDEC4; // weak
 extern _UNKNOWN unk_4EDF40; // weak
 extern std::array<unsigned int, 2> pHiredNPCsIconsOffsetsX;
 extern std::array<unsigned int, 2> pHiredNPCsIconsOffsetsY;
@@ -602,7 +599,7 @@
 extern int dword_50698C_uX; // weak
 extern int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68
 extern std::array<bool, 28> GameMenuUI_InvaligKeyBindingsFlags; // 506E6C
-extern std::array<unsigned int, 27> pPrevVirtualCidesMapping;
+extern std::array<unsigned int, 28> pPrevVirtualCidesMapping;
 extern int KeyboardPageNum; // weak
 extern int uRestUI_FoodRequiredToRest;
 extern int dword_506F14; // weak
@@ -677,12 +674,12 @@
 extern int dword_50C994; // weak
 extern int dword_50C998_turnbased_icon_1A; // weak
 extern int uSpriteID_Spell11; // idb
-extern _UNKNOWN unk_50C9A0; // weak
+extern bool _50C9A0_IsEnchantingInProgress; // weak
 extern int _50C9A8_item_enchantment_timer; // weak
 extern int dword_50C9AC; // weak
-extern int dword_50C9D0; // weak
-extern int dword_50C9D4; // weak
-extern int dword_50C9D8; // weak
+extern int _50C9D0_AfterEnchClickEventId; // weak
+extern int _50C9D4_AfterEnchClickEventSecondParam; // weak
+extern int _50C9D8_AfterEnchClickEventTimeout; // weak
 extern int dword_50C9DC; // weak
 extern struct NPCData *ptr_50C9E0;
 //extern int dword_50C9E8; // idb
@@ -1103,7 +1100,6 @@
 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2);
 void PrepareArcomage();
 unsigned short TargetColor(unsigned __int16 r, unsigned __int16 g, unsigned __int16 b); // idb
-void CallRenderPresent();
 void DoBlt_Copy(unsigned __int16 *pPixels); // idb
 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue);
 void __fastcall ZBuffer_DoFill(int *pZBuffer, struct Texture *pTex, int uZValue);
@@ -1133,7 +1129,6 @@
 void GameUI_WritePointedObjectStatusString();
 bool sub_421B2C_PlaceInInventory_or_DropPickedItem();
 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb
-void OnInventoryLeftClick();
 void OnGameViewportClick();
 bool PauseGameDrawing();
 void SetUserInterface(enum PartyAlignment alignment, bool bReplace);
@@ -1279,10 +1274,10 @@
 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6);
 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6);
 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4);
-int PlayerCreation_Choose4Skills();
+bool PlayerCreation_Choose4Skills();
 int PlayerCreation_GetUnspentAttributePointCount();
 void LoadPlayerPortraintsAndVoices();
-int __fastcall ReloadPlayerPortraits(int, int); // weak
+void ReloadPlayerPortraits(int player_id, int face_id);
 void sub_491E3A();
 int CycleCharacter(bool backwards);
 void __fastcall Rest(unsigned int uHoursToSleep);