changeset 144:8ab4484c22e0

Billboard drawing's up (actors, decorations, misc sprites)
author Nomad
date Tue, 12 Feb 2013 11:59:49 +0200
parents b099dd069171
children 796b79187c27 ee11772d0ad2
files LOD.cpp Outdoor.cpp ParticleEngine.cpp ParticleEngine.h Render.cpp Render.h mm7_1.cpp mm7_3.cpp mm7_4.cpp stru6.cpp
diffstat 10 files changed, 348 insertions(+), 354 deletions(-) [+]
line wrap: on
line diff
--- a/LOD.cpp	Tue Feb 12 06:29:34 2013 +0200
+++ b/LOD.cpp	Tue Feb 12 11:59:49 2013 +0200
@@ -569,12 +569,12 @@
 
   v3 = a2;
   v78 = this;
-  result = a2->field_10;
-  v58 = a2->field_10;
+  result = a2->_screenspace_x_scaler_packedfloat;
+  v58 = a2->_screenspace_x_scaler_packedfloat;
   if ( result <= 0 )
     return result;
-  v5 = a2->field_14;
-  v6 = a2->field_10;
+  v5 = a2->_screenspace_y_scaler_packedfloat;
+  v6 = a2->_screenspace_x_scaler_packedfloat;
   v87 = (signed __int64)0x100000000ui64 / result;
   v48 = (signed __int64)0x100000000ui64 / result;
   v62 = (signed __int64)0x100000000ui64 / v5;
--- a/Outdoor.cpp	Tue Feb 12 06:29:34 2013 +0200
+++ b/Outdoor.cpp	Tue Feb 12 11:59:49 2013 +0200
@@ -138,7 +138,7 @@
 
   PrepareActorsDrawList();
   if (!pOutdoorCamera->bDoNotRenderDecorations)
-    pRenderer->DrawDecorations();
+    pRenderer->PrepareDecorationsRenderList_ODM();
 
   pRenderer->DrawLayingItems_Shooting_Magic_ODM();
   pRenderer->TransformBillboardsAndSetPalettesODM();//Ritor1: do comment to test
@@ -3116,19 +3116,19 @@
         v28->uHwSpriteID = v15->pHwSpriteIDs[v41];
         v28->uIndoorSectorID = 0;
         v28->uPalette = v15->uPaletteIndex;
-        v28->field_0 = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16;
+        v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16;
         v30 = HIDWORD(actor->pActorBuffs[3].uExpireTime) == 0;
         v31 = SHIDWORD(actor->pActorBuffs[3].uExpireTime) < 0;
-        v28->field_4 = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16;
+        v28->_screenspace_y_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16;
         if ( v31 || v31 | v30 && LODWORD(actor->pActorBuffs[3].uExpireTime) <= 0u )
         {
           if ( (signed __int64)actor->pActorBuffs[10].uExpireTime > 0i64 )
           {
             v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F(actor)
-                                   * (signed __int64)v28->field_4) >> 16;
+                                   * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16;
 LABEL_53:
             LOWORD(v27) = v43;
-            v28->field_4 = v52;
+            v28->_screenspace_y_scaler_packedfloat = v52;
           }
         }
         else
@@ -3137,8 +3137,8 @@
           if ( v32 )
           {
             v33 = actor->pActorBuffs[3].uPower;
-            v28->field_0 = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->field_0) >> 16;
-            v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->field_4) >> 16;
+            v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->_screenspace_x_scaler_packedfloat) >> 16;
+            v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16;
             goto LABEL_53;
           }
         }
--- a/ParticleEngine.cpp	Tue Feb 12 06:29:34 2013 +0200
+++ b/ParticleEngine.cpp	Tue Feb 12 11:59:49 2013 +0200
@@ -280,11 +280,11 @@
         HIDWORD(v15) = pBLVRenderParams->field_40 >> 16;
         v16 = v15 / z;
         v17 = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16;
-        pParticle->field_58 = v16;
+        pParticle->_screenspace_scale = v16;
         uParticleID = (unsigned __int64)(v16 * (signed __int64)(a6 + v17)) >> 16;
         LODWORD(v18) = pBLVRenderParams->uViewportCenterX
                      - ((signed int)((unsigned __int64)(v16 * (signed __int64)(a6 + v17)) >> 16) >> 16);
-        v19 = pParticle->field_58;
+        v19 = pParticle->_screenspace_scale;
         pParticle->uScreenSpaceZ = v18;
         uParticleID = (unsigned __int64)(v19 * (signed __int64)(HIDWORD(v13) + HIDWORD(a5))) >> 16;
         v20 = pBLVRenderParams->uViewportCenterY
@@ -329,11 +329,11 @@
         HIDWORD(v30) = pBLVRenderParams->field_40 >> 16;
         v31 = v30 / z;
         v32 = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16;
-        pParticle->field_58 = v31;
+        pParticle->_screenspace_scale = v31;
         uParticleID = (unsigned __int64)(v31 * (signed __int64)(v28 + v32)) >> 16;
         LODWORD(v33) = pBLVRenderParams->uViewportCenterX
                      - ((signed int)((unsigned __int64)(v31 * (signed __int64)(v28 + v32)) >> 16) >> 16);
-        v34 = pParticle->field_58;
+        v34 = pParticle->_screenspace_scale;
         pParticle->uScreenSpaceZ = v33;
         v35 = pBLVRenderParams->uViewportCenterY
             - ((signed int)((unsigned __int64)(v34 * (signed __int64)v29) >> 16) >> 16);
@@ -360,10 +360,10 @@
       LODWORD(v40) = pBLVRenderParams->field_40 << 16;
       HIDWORD(v40) = pBLVRenderParams->field_40 >> 16;
       v41 = v40 / z;
-      pParticle->field_58 = v41;
+      pParticle->_screenspace_scale = v41;
       uParticleID = (unsigned __int64)(v41 * (signed __int64)a2) >> 16;
       v42 = pBLVRenderParams->uViewportCenterX - ((signed int)((unsigned __int64)(v41 * (signed __int64)a2) >> 16) >> 16);
-      v43 = pParticle->field_58;
+      v43 = pParticle->_screenspace_scale;
       pParticle->uScreenSpaceX = v42;
       v44 = v43 * (signed __int64)v24;
       uParticleID = v44 >> 16;
@@ -372,9 +372,9 @@
       v46 = pBLVRenderParams->uViewportCenterY - v44;
       pParticle->uScreenSpaceY = pBLVRenderParams->uViewportCenterY - v44;
       v47 = v45;
-      v48 = _48B561_mess_with_scaling_along_z(/*v46, */v47) * (signed __int64)pParticle->field_58;
+      v48 = _48B561_mess_with_scaling_along_z(/*v46, */v47) * (signed __int64)pParticle->_screenspace_scale;
       uParticleID = v48 >> 16;
-      pParticle->field_58 = v48 >> 16;
+      pParticle->_screenspace_scale = v48 >> 16;
       v10 = z;
       goto LABEL_19;
     }
@@ -397,11 +397,11 @@
   LODWORD(v6) = 0;
   HIDWORD(v6) = SLOWORD(v5);
   v7 = pParticle->flt_28;
-  pParticle->field_58 = v6 / (signed int)uParticleID;
+  pParticle->_screenspace_scale = v6 / (signed int)uParticleID;
   v8 = v7;
   pParticle->uScreenSpaceX = HIDWORD(a5);
   pParticle->uScreenSpaceY = a6;
-  pParticle->field_58 = (unsigned __int64)(_48B561_mess_with_scaling_along_z(/*v9, */v8) * (signed __int64)pParticle->field_58) >> 16;
+  pParticle->_screenspace_scale = (unsigned __int64)(_48B561_mess_with_scaling_along_z(/*v9, */v8) * (signed __int64)pParticle->_screenspace_scale) >> 16;
   v10 = uParticleID;
 LABEL_19:
   pParticle->sZValue = v10;
@@ -497,8 +497,8 @@
         LODWORD(v13) = 0;
         HIDWORD(v13) = SLOWORD(pOutdoorCamera->int_fov_rad);
         v14 = v13 / SHIDWORD(v12);
-        v6->field_58 = v14;
-        v15 = v6->field_58;
+        v6->_screenspace_scale = v14;
+        v15 = v6->_screenspace_scale;
         v6->uScreenSpaceX = pViewport->uScreenCenterX
                           - ((signed int)((unsigned __int64)(v14
                                                            * (signed __int64)(signed int)(((unsigned __int64)(v10 * (signed __int64)v4) >> 16)
@@ -536,8 +536,8 @@
         v23 = v22
             / (signed int)(((unsigned __int64)(v20 * (signed __int64)v5) >> 16)
                          + ((unsigned __int64)(uIDf * (signed __int64)v4) >> 16));
-        v6->field_58 = v23;
-        v24 = v6->field_58;
+        v6->_screenspace_scale = v23;
+        v24 = v6->_screenspace_scale;
         v6->uScreenSpaceX = pViewport->uScreenCenterX
                           - ((signed int)((unsigned __int64)(v23
                                                            * (signed __int64)(signed int)(((unsigned __int64)(v20 * (signed __int64)v4) >> 16)
@@ -565,8 +565,8 @@
       LODWORD(v29) = 0;
       HIDWORD(v29) = SLOWORD(pOutdoorCamera->int_fov_rad);
       v30 = v29 / X_4;
-      v6->field_58 = v30;
-      v31 = v6->field_58;
+      v6->_screenspace_scale = v30;
+      v31 = v6->_screenspace_scale;
       v6->uScreenSpaceX = pViewport->uScreenCenterX
                         - ((signed int)((unsigned __int64)(v30 * (signed __int64)v16) >> 16) >> 16);
       v32 = v6->flt_28;
@@ -574,7 +574,7 @@
       v34 = pViewport->uScreenCenterY - v33;
       v6->uScreenSpaceY = pViewport->uScreenCenterY - v33;
       v35 = v32;
-      v6->field_58 = (unsigned __int64)(_48B561_mess_with_scaling_along_z(/*v34, */v35) * (signed __int64)v6->field_58) >> 16;
+      v6->_screenspace_scale = (unsigned __int64)(_48B561_mess_with_scaling_along_z(/*v34, */v35) * (signed __int64)v6->_screenspace_scale) >> 16;
       v6->sZValue = X_4;
       v36 = v6->uScreenSpaceX;
       if ( v36 >= (signed int)pViewport->uViewportX )
@@ -625,8 +625,8 @@
         if (p->uType & 0x0100)
         {
           v14 = &pParticles[i];
-          v15.field_10 = v14->field_58 / 4;
-          v15.field_14 = v14->field_58 / 4;
+          v15._screenspace_x_scaler_packedfloat = v14->_screenspace_scale / 4;
+          v15._screenspace_y_scaler_packedfloat = v14->_screenspace_scale / 4;
           v15.uScreenSpaceX = v14->uScreenSpaceX;
           v15.uScreenSpaceY = v14->uScreenSpaceY;
           v15.sZValue = v14->sZValue;
@@ -658,8 +658,8 @@
         }
         if (p->uType & 0x0400)
         {
-          v15.field_10 = p->field_58;
-          v15.field_14 = p->field_58;
+          v15._screenspace_x_scaler_packedfloat = p->_screenspace_scale;
+          v15._screenspace_y_scaler_packedfloat = p->_screenspace_scale;
           v15.uScreenSpaceX = p->uScreenSpaceX;
           v15.uScreenSpaceY = p->uScreenSpaceY;
           v15.sZValue = p->sZValue;
@@ -670,8 +670,8 @@
         }
         if (p->uType & 0x0800)
         {
-          v15.field_10 = p->field_58;
-          v15.field_14 = p->field_58;
+          v15._screenspace_x_scaler_packedfloat = p->_screenspace_scale;
+          v15._screenspace_y_scaler_packedfloat = p->_screenspace_scale;
           v15.uScreenSpaceX = p->uScreenSpaceX;
           v15.uScreenSpaceY = p->uScreenSpaceY;
           v15.sZValue = p->sZValue;
@@ -683,7 +683,7 @@
       }
       else
       {
-                    v11 = 13 * p->field_58 >> 16;
+                    v11 = 13 * p->_screenspace_scale >> 16;
                      if ( v11 > 30 )
                        v11 = 30;
                     v12 = p->uScreenSpaceY - v11;
@@ -743,8 +743,8 @@
           if ( BYTE1(v8) & 1 )
           {
             pParticle = &pParticleEngine->pParticles[pParticleNum];
-            pBillboard.field_10 = pParticle->field_58 >> 2;
-            pBillboard.field_14 = pParticle->field_58 >> 2;
+            pBillboard._screenspace_x_scaler_packedfloat = pParticle->_screenspace_scale / 4;
+            pBillboard._screenspace_y_scaler_packedfloat = pParticle->_screenspace_scale / 4;
             pBillboard.uScreenSpaceX = pParticle->uScreenSpaceX;
             pBillboard.uScreenSpaceY = pParticle->uScreenSpaceY;
             pBillboard.sZValue = pParticle->sZValue;
@@ -778,8 +778,8 @@
           }
           if ( *(v7 - 81) & 4 )
           {
-            pBillboard.field_10 = *(_DWORD *)(v7 + 6);
-            pBillboard.field_14 = *(_DWORD *)(v7 + 6);
+            pBillboard._screenspace_x_scaler_packedfloat = *(_DWORD *)(v7 + 6);
+            pBillboard._screenspace_y_scaler_packedfloat = *(_DWORD *)(v7 + 6);
             pBillboard.uScreenSpaceX = *(_DWORD *)(v7 - 18);
             pBillboard.uScreenSpaceY = *(_DWORD *)(v7 - 14);
             pBillboard.sZValue = *(_DWORD *)(v7 - 2);
@@ -787,8 +787,8 @@
           }
           if ( *(v7 - 81) & 8 )
           {
-            pBillboard.field_10 = *(_DWORD *)(v7 + 6);
-            pBillboard.field_14 = *(_DWORD *)(v7 + 6);
+            pBillboard._screenspace_x_scaler_packedfloat = *(_DWORD *)(v7 + 6);
+            pBillboard._screenspace_y_scaler_packedfloat = *(_DWORD *)(v7 + 6);
             pBillboard.uScreenSpaceX = *(_DWORD *)(v7 - 18);
             pBillboard.uScreenSpaceY = *(_DWORD *)(v7 - 14);
             pBillboard.sZValue = *(_DWORD *)(v7 - 2);
--- a/ParticleEngine.h	Tue Feb 12 06:29:34 2013 +0200
+++ b/ParticleEngine.h	Tue Feb 12 11:59:49 2013 +0200
@@ -61,9 +61,17 @@
   int uScreenSpaceY;
   int uScreenSpaceZ;  // line end x
   int uScreenSpaceW;  // line end y
-  int sZValue;
+  union
+  {
+    int sZValue;
+    struct
+    {
+      unsigned short object_pid;
+      short zbuffer_depth;
+    };
+  };
   int sZValue2;  // line end z
-  int field_58;
+  int _screenspace_scale;
   float flt_5C;
   float flt_60;
   int uLightColor;
--- a/Render.cpp	Tue Feb 12 06:29:34 2013 +0200
+++ b/Render.cpp	Tue Feb 12 11:59:49 2013 +0200
@@ -18,6 +18,7 @@
 #include "DecorationList.h"
 #include "Allocator.h"
 #include "OSInfo.h"
+#include "Actor.h"
 #include "Log.h"
 
 #include "mm7_data.h"
@@ -197,8 +198,8 @@
       soft_billboard.uScreenSpaceX = p->uScreenSpaceX;
       soft_billboard.uParentBillboardID = i;
       soft_billboard.uScreenSpaceY = p->uScreenSpaceY;
-      soft_billboard.field_10 = p->field_0;
-      soft_billboard.field_14 = p->field_4;
+      soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat;
+      soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat;
       soft_billboard.sZValue = p->sZValue;
       soft_billboard.uFlags = p->field_1E;
       soft_billboard.uTintColor = p->uTintColor;
@@ -2930,32 +2931,29 @@
     goto LABEL_75;
   }
 }
-// 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
-// 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
-// 4D864C: using guessed type char byte_4D864C;
 
 
 //----- (0047BACF) --------------------------------------------------------
 void Render::TransformBillboardsAndSetPalettesODM()
 {
   //int v0; // edi@1
-  char *v1; // esi@2
-  unsigned int v2; // edx@3
-  int v3; // eax@3
-  int v4; // edi@3
-  int v5; // eax@3
-  __int16 v6; // di@3
-  int v7; // eax@3
-  int v8; // ebx@4
+  //char *v1; // esi@2
+  //unsigned int v2; // edx@3
+  //int v3; // eax@3
+  //int v4; // edi@3
+  //int v5; // eax@3
+  //__int16 v6; // di@3
+  //int v7; // eax@3
+  //int v8; // ebx@4
   unsigned __int16 *v9; // eax@7
   char v10; // zf@9
-  DWORD v11; // eax@13
+  //DWORD v11; // eax@13
   int v12; // eax@13
   int v13; // eax@14
   RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1
   int v15; // [sp+54h] [bp-10h]@13
   //int v16; // [sp+58h] [bp-Ch]@1
-  int v17; // [sp+5Ch] [bp-8h]@2
+  //int v17; // [sp+5Ch] [bp-8h]@2
   int v18; // [sp+60h] [bp-4h]@13
 
   billboard.uParentBillboardID = -1;
@@ -2966,54 +2964,42 @@
   billboard.uViewportY = pViewport->uViewportY;
   billboard.uViewportZ = pViewport->uViewportZ - 1;
   billboard.uViewportW = pViewport->uViewportW;
-  //v0 = 0;
   pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw;
 
-  //v16 = 0;
-  for (int i = 0; i < uNumBillboardsToDraw; ++i)
+  for (int i = 0; i < ::uNumBillboardsToDraw; ++i)
   {
     auto pBillboard = pBillboardRenderList + i;
-    v17 = 0;
-    v1 = (char *)&pBillboardRenderList[i].uScreenSpaceY;
-    //do
-    //{
-      billboard.uScreenSpaceX = pBillboard->uScreenSpaceX;
-      v2 = *((short *)v1 - 5);
-      billboard.uScreenSpaceY = pBillboard->uScreenSpaceY;
-      v3 = *((int *)v1 - 10);
-      billboard.uParentBillboardID = i;
-      v4 = *((int *)v1 + 1);
-      billboard.field_10 = v3;
-      v5 = *((int *)v1 - 9);
-      billboard.uTintColor = v4;
-      v6 = *((short *)v1 - 8);
-      billboard.field_14 = v5;
-      v7 = *((int *)v1 - 6);
-      billboard.sZValue = *((int *)v1 - 6);
-      billboard.uFlags = v2;
-      if ( v6 != -1 )
-      {
-        v8 = *((short *)v1 + 1);
-        if ( pRenderer->pRenderD3D )
-        {
-          billboard.sZValue = v7;
-          billboard.uFlags = v2;
-          pRenderer->TransformBillboard(&billboard, &pSprites_LOD->pHardwareSprites[v6], v8, (RenderBillboard *)(v1 - 40));
-        }
-        else
-        {
+
+    billboard.uScreenSpaceX = pBillboard->uScreenSpaceX;
+    billboard.uScreenSpaceY = pBillboard->uScreenSpaceY;
+    billboard.uParentBillboardID = i;
+    billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat;
+    billboard.uTintColor = pBillboard->uTintColor;
+    billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat;
+    billboard.sZValue = pBillboard->sZValue;
+    billboard.uFlags = pBillboard->field_1E;
+    if (pBillboard->uHwSpriteID != -1)
+    {
+      if (pRenderer->pRenderD3D)
+        pRenderer->TransformBillboard(&billboard,
+                                      &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID],
+                                      pBillboard->uPaletteSubindex, pBillboard);
+      else
+      {
+          assert(false);
+
+          auto v1 = (char *)&pBillboard->uScreenSpaceY;
           if ( *(v1 - 10) & 2 )
             v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1);
           else
-            v9 = GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), v7, *((short *)v1 + 1));
+            v9 = GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1));
           v10 = (*(v1 - 9) & 1) == 0;
           billboard.pPalette = v9;
           if ( !v10 )
             billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)];
           if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 )
           {
-            v11 = GetTickCount();
-            v12 = stru_5C6E00->SinCos(v17 + v11);
+            v12 = stru_5C6E00->SinCos(i * 5 + GetTickCount());
             v15 = abs(v12);
             v18 = (unsigned __int64)(15i64 * v15) >> 16;
             billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1);
@@ -3021,14 +3007,8 @@
           v13 = *((short *)v1 - 8);
           if ( v13 >= 0 )
             pSprites_LOD->pSpriteHeaders[v13]._4ACC38(&billboard, 1);
-        }
-      }
-      v17 += 5;
-      //v0 = v16 + 1;
-      v1 += 52;
-      //++v16;
-    //}
-    //while ( v16 < (signed int)uNumBillboardsToDraw );
+      }
+    }
   }
 }
 
@@ -3036,7 +3016,7 @@
 //----- (0047AF11) --------------------------------------------------------
 void Render::DrawLayingItems_Shooting_Magic_ODM()
 {
-  char *v0; // edi@2
+  //char *v0; // edi@2
   ObjectDesc *v1; // ebx@4
   __int16 v2; // cx@5
   RenderBillboard *v3; // esi@10
@@ -3077,19 +3057,20 @@
   int a6; // [sp+20h] [bp-20h]@10
   int a6a; // [sp+20h] [bp-20h]@23
   int v40; // [sp+24h] [bp-1Ch]@25
-  signed int v41; // [sp+28h] [bp-18h]@1
+  //signed int v41; // [sp+28h] [bp-18h]@1
   int v42; // [sp+2Ch] [bp-14h]@23
   int y; // [sp+30h] [bp-10h]@10
   int x; // [sp+34h] [bp-Ch]@10
   int z; // [sp+38h] [bp-8h]@10
   signed __int16 v46; // [sp+3Ch] [bp-4h]@12
 
-  v41 = 0;
-  if ( (signed int)uNumLayingItems > 0 )
-  {
-    v0 = (char *)&pLayingItems[0].uSectorID;
-    do
-    {
+  //v41 = 0;
+  for (int i = 0; i < uNumLayingItems; ++i)
+  {
+    auto v0 = (char *)&pLayingItems[i].uSectorID;
+    //v0 = (char *)&pLayingItems[0].uSectorID;
+    //do
+    //{
       if ( *((short *)v0 - 13) )
       {
         v1 = &pObjectList->pObjects[*((short *)v0 - 13)];
@@ -3102,7 +3083,7 @@
             x = *((int *)v0 - 6);
             y = *((int *)v0 - 5);
             z = *((int *)v0 - 4);
-            v3 = &pBillboardRenderList[uNumBillboardsToDraw];
+            v3 = &pBillboardRenderList[::uNumBillboardsToDraw];
             v4 = pSpriteFrameTable->GetFrame(v1->uSpriteID, *((short *)v0 + 1));
             v5 = v4;
             v28 = v4;
@@ -3190,17 +3171,17 @@
                       - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16);
                   v32 = LOWORD(pViewport->uScreenCenterY)
                       - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16);
-                  if ( (signed int)uNumBillboardsToDraw >= 500 )
+                  if (::uNumBillboardsToDraw >= 500)
                     return;
-                  ++uNumBillboardsToDraw;
+                  ++::uNumBillboardsToDraw;
                   ++uNumSpritesDrawnThisFrame;
                   *(v0 - 2) |= 1u;
                   v3->uPalette = v28->uPaletteIndex;
                   v3->uIndoorSectorID = a5;
-                  v3->field_0 = (unsigned __int64)(v28->scale * (signed __int64)v24) >> 16;
+                  v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v28->scale * (signed __int64)v24) >> 16;
                   v26 = (unsigned __int64)(v28->scale * (signed __int64)v24) >> 16;
                   v3->pSpriteFrame = v28;
-                  v3->field_4 = v26;
+                  v3->_screenspace_y_scaler_packedfloat = v26;
                   v3->field_1E = v46;
                   v3->some_x = x;
                   v3->some_y = y;
@@ -3210,7 +3191,7 @@
                   HIWORD(v26) = HIWORD(v42);
                   LOWORD(v26) = 0;
                   v27 = (*(v0 - 2) & 0x20) == 0;
-                  v3->sZValue = v26 + (8 * v41 | 2);
+                  v3->sZValue = v26 + (8 * i | OBJECT_Item);
                   v3->uPaletteSubindex = 0;
                   v3->uTintColor = 0;
                   if ( !v27 )
@@ -3226,10 +3207,11 @@
         }
       }
 LABEL_34:
-      ++v41;
-      v0 += 112;
-    }
-    while ( v41 < (signed int)uNumLayingItems );
+      ;
+      //++v41;
+      //v0 += 112;
+    //}
+    //while ( v41 < (signed int)uNumLayingItems );
   }
 }
 // 4E94D3: using guessed type char byte_4E94D3;
@@ -3454,9 +3436,9 @@
 
 
 //----- (0047A95E) --------------------------------------------------------
-void Render::DrawDecorations()
-{
-  char *v0; // esi@2
+void Render::PrepareDecorationsRenderList_ODM()
+{
+  //char *v0; // esi@2
   DecorationDesc *v1; // ebx@6
   __int16 v2; // ax@6
   double v3; // st7@7
@@ -3491,7 +3473,7 @@
   Particle_ local_0; // [sp+Ch] [bp-98h]@7
   int x; // [sp+74h] [bp-30h]@9
   int y; // [sp+78h] [bp-2Ch]@9
-  int v35; // [sp+7Ch] [bp-28h]@1
+  //int v35; // [sp+7Ch] [bp-28h]@1
   int v36; // [sp+80h] [bp-24h]@9
   unsigned __int16 *v37; // [sp+84h] [bp-20h]@9
   int v38; // [sp+88h] [bp-1Ch]@9
@@ -3502,12 +3484,15 @@
   int a5; // [sp+9Ch] [bp-8h]@9
   int b; // [sp+A0h] [bp-4h]@22
 
-  v35 = 0;
-  if ( (signed int)uNumLevelDecorations > 0 )
-  {
-    v0 = (char *)&pLevelDecorations[0].vPosition.y;
-    do
-    {
+  //v35 = 0;
+  //if ( (signed int)uNumLevelDecorations > 0 )
+  //{
+    //v0 = (char *)&pLevelDecorations[0].vPosition.y;
+    //do
+  for (int i = 0; i < uNumLevelDecorations; ++i)
+  {
+    auto v0 = (char *)&pLevelDecorations[i].vPosition.y;
+
       if ( (!(*(v0 - 6) & 0x40) || ((LevelDecoration *)(v0 - 8))->_47A825()) && !(*(v0 - 6) & 0x20) )
       {
         v1 = &pDecorationList->pDecorations[*((short *)v0 - 4)];
@@ -3625,14 +3610,14 @@
                   }
                   if ( b + v25 >= (signed int)pViewport->uViewportX && v25 - b <= (signed int)pViewport->uViewportZ )
                   {
-                    if ( (signed int)uNumBillboardsToDraw >= 500 )
+                    if (::uNumBillboardsToDraw >= 500)
                       return;
-                    v27 = &pBillboardRenderList[uNumBillboardsToDraw++];
+                    v27 = &pBillboardRenderList[::uNumBillboardsToDraw++];
                     ++uNumDecorationsDrawnThisFrame;
                     v27->uHwSpriteID = *v37;
                     v28 = v9->uPaletteIndex;
-                    v27->field_0 = v26;
-                    v27->field_4 = v26;
+                    v27->_screenspace_x_scaler_packedfloat = v26;
+                    v27->_screenspace_y_scaler_packedfloat = v26;
                     v29 = v38;
                     v27->uScreenSpaceX = v25;
                     HIBYTE(v29) |= 2u;
@@ -3643,7 +3628,7 @@
                     v27->some_z = v36;
                     v27->uScreenSpaceY = v40;
                     HIWORD(v30) = HIWORD(v39);
-                    v31 = 8 * v35 | 5;
+                    v31 = 8 * i | OBJECT_Decoration;
                     LOWORD(v30) = 0;
                     v27->uIndoorSectorID = 0;
                     v27->sZValue = v30 + v31;
@@ -3694,11 +3679,11 @@
         }
       }
 LABEL_38:
-      ++v35;
-      v0 += 32;
-    }
-    while ( v35 < (signed int)uNumLevelDecorations );
-  }
+      ;
+      //++v35;
+      //v0 += 32;
+  }
+    //while ( v35 < (signed int)uNumLevelDecorations );
 }
 // 4E94D0: using guessed type char byte_4E94D0;
 // 5187EC: using guessed type int uNumDecorationsDrawnThisFrame;
@@ -7026,33 +7011,27 @@
 {
   IDirectDrawSurface *pFront; // eax@3
   IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3
-  RECT *v6; // [sp-8h] [bp-8h]@3
-  DWORD v7; // [sp-4h] [bp-4h]@3
 
   if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
   {
     pFront = (IDirectDrawSurface *)this->pFrontBuffer4;
-    v7 = DDBLTFAST_WAIT;
-    v6 = a4;
     pBack = (IDirectDrawSurface *)this->pBackBuffer4;
   }
   else
   {
     pFront = (IDirectDrawSurface *)this->pFrontBuffer2;
-    v7 = DDBLTFAST_WAIT;
-    v6 = a4;
     pBack = (IDirectDrawSurface *)this->pBackBuffer2;
   }
-  pFront->BltFast(0, 0, pBack, v6, v7);
+  pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT);
 }
 
 //----- (004A1B22) --------------------------------------------------------
-unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(unsigned int a1)
-{
-  unsigned int v2; // ebx@1
-  double v4; // st7@5
-  unsigned int v5; // esi@5
-  int v6; // ecx@5
+unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z)
+{
+  //unsigned int v2; // ebx@1
+  //double v4; // st7@5
+  //unsigned int v5; // esi@5
+  //int v6; // ecx@5
   unsigned int v7; // edx@6
   char *v8; // ecx@12
   void *v9; // edi@16
@@ -7060,35 +7039,29 @@
   void *v11; // edi@21
   unsigned int v12; // eax@21
 
-  v2 = pRenderer->uNumBillboardsToDraw;
-  if ( (signed int)pRenderer->uNumBillboardsToDraw >= 999 )
+  //v2 = uNumBillboardsToDraw;
+  if (uNumBillboardsToDraw >= 999 )
     return 0;
-  if ( !pRenderer->uNumBillboardsToDraw )
-  {
-    pRenderer->uNumBillboardsToDraw = 1;
+  if (!uNumBillboardsToDraw)
+  {
+    uNumBillboardsToDraw = 1;
     return 0;
   }
-  v4 = *(float *)&a1;
-  v5 = pRenderer->uNumBillboardsToDraw;
-  v6 = 0;
-  if ( (signed int)pRenderer->uNumBillboardsToDraw <= 0 )
-  {
-    v7 = a1;
-  }
-  else
-  {
-    do
-    {
-      v7 = v6 + (signed int)(v5 - v6) / 2;
-      if ( v4 <= pRenderer->pBillboardRenderListD3D[v6 + (signed int)(v5 - v6) / 2].flt_88 )
-        v5 = v6 + (signed int)(v5 - v6) / 2;
-      else
-        v6 = v7 + 1;
-    }
-    while ( v6 < (signed int)v5 );
-  }
-  v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].flt_88;
-  if ( v4 > *(float *)v8 )
+
+  //v4 = *(float *)&a1;
+  //v5 = pRenderer->uNumBillboardsToDraw;
+  //v6 = 0;
+  for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch
+  {
+    v7 = left + (right - left) / 2;
+    if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order)
+      right = v7;
+    else
+      left = v7 + 1;
+  }
+
+  v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order;
+  if (z > *(float *)v8 )
   {
     if ( v7 == pRenderer->uNumBillboardsToDraw - 1 )
     {
@@ -7111,10 +7084,10 @@
       ++v7;
     }
 LABEL_23:
-    pRenderer->uNumBillboardsToDraw = v2 + 1;
+    uNumBillboardsToDraw++;
     return v7;
   }
-  if ( v4 <= *(float *)v8 )
+  if (z <= *(float *)v8 )
   {
     if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 )
     {
@@ -7199,7 +7172,7 @@
   if (pRenderD3D)
   {
     pGame->draw_debug_outlines();
-    //DoRenderBillboards_D3D(); //Ritor1: it's temporarily
+    DoRenderBillboards_D3D(); //Ritor1: it's temporarily
     pGame->pStru6Instance->RenderSpecialEffects();
     pRenderD3D->pDevice->EndScene();
   }
@@ -7997,7 +7970,7 @@
   if ( this->uNumD3DSceneBegins )
   {
     v4 = pSoftBillboard;
-    v5 = (double)HIWORD(pSoftBillboard->sZValue);
+    v5 = (double)pSoftBillboard->zbuffer_depth;
     pSoftBillboarda = v5;
     v6 = v5;
     v7 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v6));
@@ -8014,8 +7987,8 @@
     pBillboardRenderListD3D[v9].uParentBillboardID = v4->uParentBillboardID;
     v25 = v4->uScreenSpaceX;
     v24 = v4->uScreenSpaceY;
-    a1 = (double)(v4->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v4->field_10);
-    v29 = (double)(v4->field_14 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v4->field_14);
+    a1 = (v4->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(v4->_screenspace_x_scaler_packedfloat);
+    v29 = (v4->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(v4->_screenspace_y_scaler_packedfloat);
     v31 = (double)((v10->uBufferWidth >> 1) - v10->uAreaX);
     v27 = (double)(v10->uBufferHeight - v10->uAreaY);
     if ( v4->uFlags & 4 )
@@ -8082,7 +8055,7 @@
     pBillboardRenderListD3D[v9].pQuards[3].texcoord.y = 0.0;
     v23 = v10->pTexture;
     pBillboardRenderListD3D[v9].uNumVertices = 4;
-    pBillboardRenderListD3D[v9].flt_88 = pSoftBillboarda;
+    pBillboardRenderListD3D[v9].z_order = pSoftBillboarda;
     pBillboardRenderListD3D[v9].pTexture = v23;
   }
 }
@@ -8137,9 +8110,9 @@
 
   if ( this->uNumD3DSceneBegins )
   {
-    if ( HIWORD(a2->sZValue) )
-    {
-      v5 = (double)HIWORD(a2->sZValue);
+    if (a2->zbuffer_depth)
+    {
+      v5 = (double)a2->zbuffer_depth;
       v6 = v5;
       v7 = v5;
       v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7));
@@ -8149,7 +8122,7 @@
       pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID;
       v9 = a2->uScreenSpaceX;
       v10 = a2->uScreenSpaceY;
-      v11 = (double)(a2->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(a2->field_10);
+      v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat);
       v12 = (double)v9;
       v13 = v12;
       v14 = (double)(v10 - 12);
@@ -8255,7 +8228,7 @@
       pBillboardRenderListD3D[v8].pQuards[3].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw;
       pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse;
       pBillboardRenderListD3D[v8].pTexture = a3;
-      pBillboardRenderListD3D[v8].flt_88 = v6;
+      pBillboardRenderListD3D[v8].z_order = v6;
       pBillboardRenderListD3D[v8].uNumVertices = 4;
       pBillboardRenderListD3D[v8].pQuards[3].pos.y = v45;
       pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
@@ -8313,7 +8286,7 @@
 
   if ( this->uNumD3DSceneBegins )
   {
-    v5 = (double)HIWORD(a2->sZValue);
+    v5 = (double)a2->zbuffer_depth;
     v6 = v5;
     v7 = v5;
     v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7));
@@ -8323,7 +8296,7 @@
     pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID;
     v9 = a2->uScreenSpaceX;
     v10 = a2->uScreenSpaceY;
-    v11 = (double)(a2->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(a2->field_10);
+    v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat);
     v12 = (double)v9;
     v13 = v12;
     v14 = (double)(v10 - 12);
@@ -8429,7 +8402,7 @@
     pBillboardRenderListD3D[v8].pQuards[3].rhw = v25;
     pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse;
     pBillboardRenderListD3D[v8].pTexture = a3;
-    pBillboardRenderListD3D[v8].flt_88 = v6;
+    pBillboardRenderListD3D[v8].z_order = v6;
     pBillboardRenderListD3D[v8].uNumVertices = 4;
     pBillboardRenderListD3D[v8].pQuards[3].pos.y = v46;
     pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
@@ -8439,137 +8412,108 @@
 
 
 //----- (004A4023) --------------------------------------------------------
-void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int a1a, RenderBillboard *pBillboard)
-{
-  RenderBillboardTransform_local0 *v5; // ebx@2
-  double v6; // st7@2
-  float v7; // ST08_4@2
+void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int paletteSubindex, RenderBillboard *pBillboard)
+{
   unsigned int v8; // esi@2
-  Sprite *v9; // edi@5
-  signed int v10; // eax@9
-  signed int v11; // eax@9
-  int v12; // eax@12
-  double v13; // st7@12
   double v14; // st6@14
   double v15; // st5@14
-  unsigned int v16; // ecx@16
-  double v17; // st7@16
-  double v18; // st5@16
-  double v19; // st4@16
-  double v20; // st5@18
-  double v21; // st4@18
-  IDirect3DTexture2 *v22; // eax@20
-  signed int v23; // [sp+18h] [bp-18h]@5
-  signed int v24; // [sp+1Ch] [bp-14h]@5
-  float v25; // [sp+1Ch] [bp-14h]@12
-  float v26; // [sp+20h] [bp-10h]@5
-  float v27; // [sp+20h] [bp-10h]@12
-  Render *a3; // [sp+24h] [bp-Ch]@1
+  //unsigned int v16; // ecx@16
+  //double v17; // st7@16
+  //double v18; // st5@16
+  //double v19; // st4@16
+  //double v20; // st5@18
+  //double v21; // st4@18
+  //signed int v23; // [sp+18h] [bp-18h]@5
+  //signed int v24; // [sp+1Ch] [bp-14h]@5
+  //float v26; // [sp+20h] [bp-10h]@5
+  //float v27; // [sp+20h] [bp-10h]@12
   float v29; // [sp+28h] [bp-8h]@5
   float v30; // [sp+2Ch] [bp-4h]@5
-  float v31; // [sp+38h] [bp+8h]@2
-  float pSpritea; // [sp+3Ch] [bp+Ch]@5
-  float a1b; // [sp+40h] [bp+10h]@12
-  float pBillboarda; // [sp+44h] [bp+14h]@12
-
-  auto a1 = this;
-  a3 = a1;
-  if ( a1->uNumD3DSceneBegins )
-  {
-    v5 = a2;
-    v6 = (double)a2->sZValue;
-    v31 = v6;
-    v7 = v6;
-    v8 = Billboard_ProbablyAddToListAndSortByZOrder(v7);
-    if ( BYTE3(v5->uTintColor) )
-      pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3;
-    else
-      pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent;
-    v9 = pSprite;
-    pBillboardRenderListD3D[v8].field_90 = v5->field_44;
-    pBillboardRenderListD3D[v8].sZValue = v5->sZValue;
-    pBillboardRenderListD3D[v8].uParentBillboardID = v5->uParentBillboardID;
-    v24 = v5->uScreenSpaceX;
-    v23 = v5->uScreenSpaceY;
-    v30 = (double)(v5->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v5->field_10);
-    v29 = (double)(v5->field_14 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v5->field_14);
-    pSpritea = (double)((v9->uBufferWidth >> 1) - v9->uAreaX);
-    v26 = (double)(v9->uBufferHeight - v9->uAreaY);
-    if ( v5->uFlags & 4 )
-      pSpritea = pSpritea * -1.0;
-    if ( v5->uTintColor & 0xFFFFFF && a3->bTinting )
-    {
-      v10 = GetActorTintColor(a1a, 0, v31, 0, pBillboard);
-      v11 = sub_4A19D8(v5->uTintColor, v10);
-      if ( BYTE3(v5->uTintColor) )
-        v11 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v11 >> 1);
-    }
-    else
-    {
-      v11 = GetActorTintColor(a1a, 0, v31, 0, pBillboard);
-    }
-    pBillboardRenderListD3D[v8].pQuards[0].diffuse = v11;
-    v12 = 0;
-    pBillboarda = (double)v24;
-    pBillboardRenderListD3D[v8].pQuards[0].pos.x = pBillboarda - pSpritea * v30;
-    a1b = (double)v23;
-    pBillboardRenderListD3D[v8].pQuards[0].pos.y = a1b - v26 * v29;
-    v27 = v31 * 1000.0;
-    v13 = 1.0;
-    pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (v27 / (double)pOutdoorCamera->shading_dist_mist);
-    v25 = 1.0 / v31;
-    pBillboardRenderListD3D[v8].pQuards[0].rhw = v25;
-    if ( a3->bUsingSpecular )
-    {
-      v12 = sub_47C3D7_get_fog_related_stuff(0, 0, v31);
-      v13 = 1.0;
-    }
-    pBillboardRenderListD3D[v8].pQuards[0].specular = v12;
-    pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
-    pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
-    v14 = (double)((v9->uBufferWidth >> 1) - v9->uAreaX);
-    v15 = (double)(v9->uBufferHeight - v9->uAreaHeight - v9->uAreaY);
-    if ( v5->uFlags & 4 )
+  //float pSpritea; // [sp+3Ch] [bp+Ch]@5
+
+  if (!uNumD3DSceneBegins)
+    return;
+
+  v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth);
+
+  v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat);
+  v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat);
+
+  unsigned int diffuse = GetActorTintColor(paletteSubindex, 0, a2->zbuffer_depth, 0, pBillboard);
+  if (a2->uTintColor & 0x00FFFFFF && bTinting)
+  {
+    diffuse = sub_4A19D8(a2->uTintColor, diffuse);
+    if (a2->uTintColor & 0xFF000000)
+      diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1);
+  }
+
+  unsigned int specular = 0;
+  if (bUsingSpecular)
+    specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth);
+
+  v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX);
+  v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY);
+  if (a2->uFlags & 4)
+    v14 *= -1.0;
+  pBillboardRenderListD3D[v8].pQuards[0].diffuse = diffuse;
+  pBillboardRenderListD3D[v8].pQuards[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30;
+  pBillboardRenderListD3D[v8].pQuards[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
+  pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
+  pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / a2->zbuffer_depth;
+  pBillboardRenderListD3D[v8].pQuards[0].specular = specular;
+  pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
+  pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
+
+    v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX);
+    v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY);
+    if ( a2->uFlags & 4 )
       v14 = v14 * -1.0;
-    v16 = pBillboardRenderListD3D[v8].pQuards[0].diffuse;
-    pBillboardRenderListD3D[v8].pQuards[1].specular = v12;
-    pBillboardRenderListD3D[v8].pQuards[1].diffuse = v16;
-    pBillboardRenderListD3D[v8].pQuards[1].pos.x = pBillboarda - v14 * v30;
-    pBillboardRenderListD3D[v8].pQuards[1].pos.y = a1b - v15 * v29;
-    v17 = v13 - v13 / (v27 / (double)pOutdoorCamera->shading_dist_mist);
-    pBillboardRenderListD3D[v8].pQuards[1].pos.z = v17;
-    pBillboardRenderListD3D[v8].pQuards[1].rhw = v25;
+    pBillboardRenderListD3D[v8].pQuards[1].specular = specular;
+    pBillboardRenderListD3D[v8].pQuards[1].diffuse = diffuse;
+    pBillboardRenderListD3D[v8].pQuards[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30;
+    pBillboardRenderListD3D[v8].pQuards[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
+    pBillboardRenderListD3D[v8].pQuards[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
+    pBillboardRenderListD3D[v8].pQuards[1].rhw = 1.0 / a2->zbuffer_depth;
     pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
     pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
-    v18 = (double)(v9->uAreaWidth + v9->uAreaX + (v9->uBufferWidth >> 1) - v9->uBufferWidth);
-    v19 = (double)(v9->uBufferHeight - v9->uAreaHeight - v9->uAreaY);
-    if ( v5->uFlags & 4 )
-      v18 = v18 * -1.0;
-    pBillboardRenderListD3D[v8].pQuards[2].diffuse = v16;
-    pBillboardRenderListD3D[v8].pQuards[2].specular = v12;
-    pBillboardRenderListD3D[v8].pQuards[2].pos.x = v18 * v30 + pBillboarda;
-    pBillboardRenderListD3D[v8].pQuards[2].pos.y = a1b - v19 * v29;
-    pBillboardRenderListD3D[v8].pQuards[2].pos.z = v17;
-    pBillboardRenderListD3D[v8].pQuards[2].rhw = v25;
+
+    v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth);
+    v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY);
+    if ( a2->uFlags & 4 )
+      v14 *= -1.0;
+    pBillboardRenderListD3D[v8].pQuards[2].diffuse = diffuse;
+    pBillboardRenderListD3D[v8].pQuards[2].specular = specular;
+    pBillboardRenderListD3D[v8].pQuards[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30;
+    pBillboardRenderListD3D[v8].pQuards[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
+    pBillboardRenderListD3D[v8].pQuards[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
+    pBillboardRenderListD3D[v8].pQuards[2].rhw = 1.0 / a2->zbuffer_depth;
     pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
     pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
-    v20 = (double)(v9->uAreaWidth + v9->uAreaX + (v9->uBufferWidth >> 1) - v9->uBufferWidth);
-    v21 = (double)(v9->uBufferHeight - v9->uAreaY);
-    if ( v5->uFlags & 4 )
-      v20 = v20 * -1.0;
-    pBillboardRenderListD3D[v8].pQuards[3].diffuse = v16;
-    pBillboardRenderListD3D[v8].pQuards[3].specular = v12;
-    pBillboardRenderListD3D[v8].pQuards[3].pos.x = v20 * v30 + pBillboarda;
-    pBillboardRenderListD3D[v8].pQuards[3].pos.y = a1b - v21 * v29;
-    pBillboardRenderListD3D[v8].pQuards[3].pos.z = v17;
-    pBillboardRenderListD3D[v8].pQuards[3].rhw = v25;
+
+    v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth);
+    v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY);
+    if ( a2->uFlags & 4 )
+      v14 *= -1.0;
+    pBillboardRenderListD3D[v8].pQuards[3].diffuse = diffuse;
+    pBillboardRenderListD3D[v8].pQuards[3].specular = specular;
+    pBillboardRenderListD3D[v8].pQuards[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30;
+    pBillboardRenderListD3D[v8].pQuards[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
+    pBillboardRenderListD3D[v8].pQuards[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
+    pBillboardRenderListD3D[v8].pQuards[3].rhw = 1.0 / a2->zbuffer_depth;
     pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
     pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
-    v22 = v9->pTexture;
-    pBillboardRenderListD3D[v8].uNumVertices = 4;
-    pBillboardRenderListD3D[v8].pTexture = v22;
-    pBillboardRenderListD3D[v8].flt_88 = v31;
-  }
+
+  pBillboardRenderListD3D[v8].uNumVertices = 4;
+  pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture;
+  pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth;
+  pBillboardRenderListD3D[v8].field_90 = a2->field_44;
+  pBillboardRenderListD3D[v8].sZValue = a2->sZValue;
+  pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID;
+
+  if (a2->uTintColor & 0xFF000000)
+    pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3;
+  else
+    pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent;
 }
 
 
@@ -8840,7 +8784,7 @@
     v13 = a1->field_10;
     pBillboardRenderListD3D[v5].pTexture = 0;
     pBillboardRenderListD3D[v5].uNumVertices = v13;
-    LODWORD(pBillboardRenderListD3D[v5].flt_88) = v14;
+    LODWORD(pBillboardRenderListD3D[v5].z_order) = v14;
   }
 }
 
@@ -8964,8 +8908,8 @@
   Render *v3; // ebx@1
   HWLTexture *result; // eax@1
   HWLTexture *v5; // esi@1
-  unsigned int v6; // ST18_4@2
-  RenderD3D *v7; // ecx@2
+  //unsigned int v6; // ST18_4@2
+  //RenderD3D *v7; // ecx@2
   Sprite *v8; // ebx@4
   unsigned __int16 *v9; // edx@5
   LPVOID v10; // eax@5
@@ -8988,9 +8932,9 @@
     v2->uBufferHeight = result->field_1C;
     v2->uAreaWidth = result->field_20;
     v2->uAreaHeight = result->field_24;
-    v6 = v3->uMinDeviceTextureDim;
-    v7 = v3->pRenderD3D;
-    if ( !v7->CreateTexture(result->uWidth, result->uHeight, &v2->pTextureSurface, &v2->pTexture, 1u, 0, v6) )
+    //v6 = v3->uMinDeviceTextureDim;
+    //v7 = v3->pRenderD3D;
+    if (!pRenderD3D->CreateTexture(result->uWidth, result->uHeight, &v2->pTextureSurface, &v2->pTexture, 1u, 0, uMinDeviceTextureDim))
       Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0);
     //pSprite = v2->pTextureSurface;
     //pSprite = (Sprite *)pSprite->pName;
@@ -11335,18 +11279,51 @@
   ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 3u));
   ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
   ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
-  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE));
+  
+  /*if (pRenderer->uNumBillboardsToDraw)
+  {
+  auto p = &pRenderer->pBillboardRenderListD3D[0];
+  for (int i = 0; i < p->uNumVertices; ++i)
+  {
+    p->pQuards[i].pos.z -= p->pQuards[i].pos.z * 0.6;
+    //p->pQuards[i].rhw = + 0.8 * (1.0f - p->pQuards[i].rhw);
+  }
+  p->pQuards[0].pos.x = 10;
+  p->pQuards[0].pos.y = 10;
+
+  p->pQuards[1].pos.x = 10;
+  p->pQuards[1].pos.y = 200;
+
+  p->pQuards[2].pos.x = 100;
+  p->pQuards[2].pos.y = 200;
+
+  p->pQuards[3].pos.x = 100;
+  p->pQuards[3].pos.y = 10;
+
+      if (p->uOpacity != RenderBillboardD3D::NoBlend)
+      SetBillboardBlendOptions(p->uOpacity);
+    
+    pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture);
+    ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
+                                                         D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+                                                         p->pQuards, p->uNumVertices,
+                                                         D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS));
+
+  }*/
 
   for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i)
   {
     auto p = &pRenderer->pBillboardRenderListD3D[i];
 
-    if (p->uOpacity != RenderBillboardD3D::InvalidOpacity)
+    if (p->uOpacity != RenderBillboardD3D::NoBlend)
       SetBillboardBlendOptions(p->uOpacity);
     
     pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture);
-    ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
-        p->pQuards, p->uNumVertices, D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS));
+    ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
+                                                         D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+                                                         p->pQuards, p->uNumVertices,
+                                                         D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS));
   }
 
   if (pRenderer->bFogEnabled)
@@ -11410,6 +11387,7 @@
 
     default:
       Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1);
+      assert(false);
     break;
   }
 }
--- a/Render.h	Tue Feb 12 06:29:34 2013 +0200
+++ b/Render.h	Tue Feb 12 11:59:49 2013 +0200
@@ -52,8 +52,8 @@
 #pragma pack(push, 1)
 struct RenderBillboard
 {
-  int field_0;
-  int field_4;
+  int _screenspace_x_scaler_packedfloat;
+  int _screenspace_y_scaler_packedfloat;
   float fov_x;
   float fov_y;
   int sZValue;
@@ -177,13 +177,13 @@
     Opaque_1 = 1,
     Opaque_2 = 2,
     Opaque_3 = 3,
-    InvalidOpacity = 0xFFFFFFFF
+    NoBlend = 0xFFFFFFFF
   };
 
   IDirect3DTexture2 *pTexture;
   unsigned int uNumVertices;
   RenderVertexD3D3 pQuards[4];
-  float flt_88;
+  float z_order;
   OpacityType uOpacity;
   int field_90;
   int sZValue;
@@ -301,7 +301,7 @@
   void PresentRect(RECT *a2, RECT *a3);
   void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags);
   void BltBackToFontFast(int a2, int a3, RECT *a4);
-  unsigned int Billboard_ProbablyAddToListAndSortByZOrder(unsigned int a1);
+  unsigned int Billboard_ProbablyAddToListAndSortByZOrder(float z);
   unsigned int GetBillboardDrawListSize();
   unsigned int GetParentBillboardID(unsigned int uBillboardID);
   void BeginSceneD3D();
@@ -316,7 +316,7 @@
   void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8);
   void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
   void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
-  void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int a1a, RenderBillboard *pBillboard);
+  void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int paletteSubindex, RenderBillboard *pBillboard);
   void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *a3, int uPaletteSubindex);
   int MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6);
   void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9);
@@ -349,7 +349,7 @@
   int OnOutdoorRedrawSW();
   void DrawSkyD3D();
   int DrawSkySW(struct Span *a1, stru148 *a2, int a3);
-  void DrawDecorations();
+  void PrepareDecorationsRenderList_ODM();
   void DrawLayingItems_Shooting_Magic_ODM();
   void TransformBillboardsAndSetPalettesODM();
   float DrawBezierTerrain();
@@ -462,13 +462,21 @@
   int *pTargetZ;
   int uScreenSpaceX;
   int uScreenSpaceY;
-  int field_10;
-  int field_14;
+  int _screenspace_x_scaler_packedfloat;
+  int _screenspace_y_scaler_packedfloat;
   char field_18[8];
   unsigned __int16 *pPalette;
   unsigned __int16 *pPalette2;
-  int sZValue;
-  unsigned int uFlags;
+  union
+  {
+    int sZValue;
+    struct
+    {
+      unsigned short object_pid;
+      short          zbuffer_depth;
+    };
+  };
+  unsigned int uFlags;        // & 4   - mirror horizontally
   unsigned int uTargetPitch;
   unsigned int uViewportX;
   unsigned int uViewportY;
--- a/mm7_1.cpp	Tue Feb 12 06:29:34 2013 +0200
+++ b/mm7_1.cpp	Tue Feb 12 11:59:49 2013 +0200
@@ -2996,8 +2996,8 @@
   v106.uViewportW = v12 + 128;
   v106.uViewportZ = v106.uViewportX + 128;
   v106.uScreenSpaceX = (signed int)(v106.uViewportX + 128 + v106.uViewportX) / 2;
-  v106.field_10 = 65536;
-  v106.field_14 = 65536;
+  v106._screenspace_x_scaler_packedfloat = 65536;
+  v106._screenspace_y_scaler_packedfloat = 65536;
   v106.uScreenSpaceY = v115 + v12 + *(short *)(v11 + 18);
   v106.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v10->uPaletteIndex, 0, 1);
   v106.sZValue = 0;
--- a/mm7_3.cpp	Tue Feb 12 06:29:34 2013 +0200
+++ b/mm7_3.cpp	Tue Feb 12 11:59:49 2013 +0200
@@ -12923,7 +12923,7 @@
                 v37 = v21 / x;
                 LODWORD(v31) = v12->scale;
                 v37 = v21 / x;
-                v15->field_0 = (unsigned __int64)(SLODWORD(v31) * v21 / x) >> 16;
+                v15->_screenspace_x_scaler_packedfloat = (unsigned __int64)(SLODWORD(v31) * v21 / x) >> 16;
                 v37 = (unsigned __int64)(v12->scale * (signed __int64)v37) >> 16;
               }
               else
@@ -12940,7 +12940,7 @@
                 v37 = v20 / x;
                 LODWORD(v31) = v12->scale;
                 v37 = (unsigned __int64)(SLODWORD(v31) * v20 / x) >> 16;
-                v15->field_0 = (unsigned __int64)(SLODWORD(v31) * v20 / x) >> 16;
+                v15->_screenspace_x_scaler_packedfloat = (unsigned __int64)(SLODWORD(v31) * v20 / x) >> 16;
                 v31 = v15->fov_y;
                 v25 = v31 + 6.7553994e15;
                 LODWORD(v20) = 0;
@@ -12949,7 +12949,7 @@
                 v37 = (unsigned __int64)(v12->scale * v20 / x) >> 16;
               }
               HIWORD(v22) = HIWORD(x);
-              v15->field_4 = v37;
+              v15->_screenspace_y_scaler_packedfloat = v37;
               v15->field_1E = v30;
               v15->some_x = a1;
               v15->some_y = a2;
@@ -13108,7 +13108,7 @@
                 LODWORD(v19) = pBLVRenderParams->field_40 << 16;
                 HIDWORD(v19) = pBLVRenderParams->field_40 >> 16;
                 v20 = v19 / x;
-                v3->field_0 = (unsigned __int64)(v24->scale * v19 / x) >> 16;
+                v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v19 / x) >> 16;
                 v31 = (unsigned __int64)(v24->scale * (signed __int64)v20) >> 16;
               }
               else
@@ -13116,11 +13116,11 @@
                 v3->fov_x = pGame->pIndoorCameraD3D->fov_x;
                 v3->fov_y = pGame->pIndoorCameraD3D->fov_y;
                 v18 = (int)floorf(v3->fov_x + 0.5f) / x;
-                v3->field_0 = (unsigned __int64)(v24->scale * (__int64)v18) >> 16;
+                v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * (__int64)v18) >> 16;
                 v31 = (unsigned __int64)(v24->scale * (__int64)v18) >> 16;
               }
               HIWORD(v21) = HIWORD(x);
-              v3->field_4 = v31;
+              v3->_screenspace_y_scaler_packedfloat = v31;
               v3->field_1E = v34;
               v3->some_x = a1;
               v3->some_y = a2;
@@ -13531,8 +13531,8 @@
             v13 = (unsigned __int64)(v11 * (signed __int64)v13) >> 16;
             v10.uScreenSpaceX = *((short *)v3 - 2);
             v10.uScreenSpaceY = *((short *)v3 - 1);
-            v10.field_10 = v13;
-            v10.field_14 = v13;
+            v10._screenspace_x_scaler_packedfloat = v13;
+            v10._screenspace_y_scaler_packedfloat = v13;
             v10.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v6->uPaletteIndex, 0, 1);
             v8 = *((short *)v3 - 5);
             v10.sZValue = 0;
@@ -13860,7 +13860,7 @@
   v36 = 255;
   flagsb = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0xFFu);
   v60 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0);
-  if ( bWizardEyeActive )
+  if ( bWizardEyeActive = true)
   {
     uZe = 0;
     //for (uint i = 0; i < uNumLayingItems; ++i)
--- a/mm7_4.cpp	Tue Feb 12 06:29:34 2013 +0200
+++ b/mm7_4.cpp	Tue Feb 12 11:59:49 2013 +0200
@@ -14690,7 +14690,7 @@
       LODWORD(v20) = pBLVRenderParams->field_40 << 16;
       HIDWORD(v20) = pBLVRenderParams->field_40 >> 16;
       v21 = v20 / x;
-      v0->field_0 = (unsigned __int64)(v10->scale * v20 / x) >> 16;
+      v0->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v10->scale * v20 / x) >> 16;
       a5a = (unsigned __int64)(v10->scale * (signed __int64)v21) >> 16;
     }
     else
@@ -14704,15 +14704,15 @@
       LODWORD(v18) = 0;
       HIDWORD(v18) = floorf(v16 + 0.5f);
       v19 = v18 / x;
-      v0->field_0 = (unsigned __int64)(v10->scale * v18 / x) >> 16;
+      v0->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v10->scale * v18 / x) >> 16;
       a5a = (unsigned __int64)(v10->scale * (signed __int64)v19) >> 16;
     }
-    v0->field_4 = a5a;
+    v0->_screenspace_y_scaler_packedfloat = a5a;
     if ( (signed __int64)p->pActorBuffs[3].uExpireTime <= 0 )
     {
       if ( (signed __int64)p->pActorBuffs[10].uExpireTime > 0 )
       {
-        a5b = (unsigned __int64)(pGame->pStru6Instance->_4A806F(p) * (signed __int64)v0->field_4) >> 16;
+        a5b = (unsigned __int64)(pGame->pStru6Instance->_4A806F(p) * (signed __int64)v0->_screenspace_y_scaler_packedfloat) >> 16;
         goto LABEL_43;
       }
     }
@@ -14721,12 +14721,12 @@
       v22 = p->pActorBuffs[3].uPower;
       if ( v22 )
       {
-        v23 = (unsigned __int64)(65536 / (unsigned __int16)v22 * (signed __int64)v0->field_0) >> 16;
+        v23 = (unsigned __int64)(65536 / (unsigned __int16)v22 * (signed __int64)v0->_screenspace_x_scaler_packedfloat) >> 16;
         v24 = p->pActorBuffs[3].uPower;
-        v0->field_0 = v23;
-        a5b = (unsigned __int64)(65536 / v24 * (signed __int64)v0->field_4) >> 16;
+        v0->_screenspace_x_scaler_packedfloat = v23;
+        a5b = (unsigned __int64)(65536 / v24 * (signed __int64)v0->_screenspace_y_scaler_packedfloat) >> 16;
 LABEL_43:
-        v0->field_4 = a5b;
+        v0->_screenspace_y_scaler_packedfloat = a5b;
         goto LABEL_44;
       }
     }
--- a/stru6.cpp	Tue Feb 12 06:29:34 2013 +0200
+++ b/stru6.cpp	Tue Feb 12 11:59:49 2013 +0200
@@ -1585,11 +1585,11 @@
       v24 = 16777216;
       LODWORD(v18) = 0;
       HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportZ) - LOWORD(pViewport->uViewportX));
-      vsr.field_10 = v18 / 16777216;
+      vsr._screenspace_x_scaler_packedfloat = v18 / 0x1000000;
       LODWORD(v18) = 0;
       HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportW) - LOWORD(pViewport->uViewportY));
       v26 = v18 / 16777216;
-      vsr.field_14 = v18 / 16777216;
+      vsr._screenspace_y_scaler_packedfloat = v18 / 0x1000000;
       vsr.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v70->uPaletteIndex, 0, 1);
       vsr.uTargetPitch = pRenderer->uTargetSurfacePitch;
       vsr.uParentBillboardID = -1;