Mercurial > mm7
changeset 2047:8622640ffa8f
Merge
author | Ritor1 |
---|---|
date | Tue, 26 Nov 2013 18:45:08 +0600 |
parents | da35dc35d635 (current diff) 2ccf638342d6 (diff) |
children | 73ee77d482f8 |
files | lib/swig/swigwin-2.0.11/UIControlModule.swig |
diffstat | 10 files changed, 1654 insertions(+), 1470 deletions(-) [+] |
line wrap: on
line diff
--- a/Build/Visual Studio 2010/World of Might and Magic.vcxproj Tue Nov 26 18:45:03 2013 +0600 +++ b/Build/Visual Studio 2010/World of Might and Magic.vcxproj Tue Nov 26 18:45:08 2013 +0600 @@ -44,6 +44,7 @@ <IntDir>$(Configuration)\</IntDir> <OutDir>$(WoMM_MM7_INSTALL_DIR)\</OutDir> <GenerateManifest>false</GenerateManifest> + <IncludePath>$(SolutionDir)../../;$(IncludePath)</IncludePath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> @@ -63,6 +64,9 @@ <AdditionalDependencies>..\..\lib\legacy_dx\lib\ddraw.lib;..\..\lib\legacy_dx\lib\dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> </Link> + <PostBuildEvent> + <Command>XCOPY "$(SolutionDir)../../Scripts" "$(OutDir)data/scripts/lua/core" /E /I /F /R /Y</Command> + </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> @@ -142,8 +146,6 @@ <ClCompile Include="..\..\lib\lua\lua-5.2.2\lundump.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lvm.c" /> <ClCompile Include="..\..\lib\lua\lua-5.2.2\lzio.c" /> - <ClCompile Include="..\..\lib\swig\swigwin-2.0.11\TestModule_wrap.cxx" /> - <ClCompile Include="..\..\lib\swig\swigwin-2.0.11\UIControlModule_wrap.cxx" /> <ClCompile Include="..\..\lib\zlib\adler32.c" /> <ClCompile Include="..\..\lib\zlib\compress.c" /> <ClCompile Include="..\..\lib\zlib\crc32.c" /> @@ -171,6 +173,7 @@ <ClCompile Include="..\..\mm7_data.cpp" /> <ClCompile Include="..\..\Monsters.cpp" /> <ClCompile Include="..\..\Mouse.cpp" /> + <ClCompile Include="..\..\NewUI\Core\UIControlModule_wrap.cxx" /> <ClCompile Include="..\..\NewUI\MainMenu.cpp" /> <ClCompile Include="..\..\NPC.cpp" /> <ClCompile Include="..\..\ObjectList.cpp" /> @@ -320,7 +323,6 @@ <ClInclude Include="..\..\LOD.h" /> <ClInclude Include="..\..\Log.h" /> <ClInclude Include="..\..\MapInfo.h" /> - <ClInclude Include="..\..\Math.h" /> <ClInclude Include="..\..\MM7.h" /> <ClInclude Include="..\..\mm7_data.h" /> <ClInclude Include="..\..\Monsters.h" /> @@ -333,6 +335,7 @@ <ClInclude Include="..\..\OSAPI.h" /> <ClInclude Include="..\..\OSInfo.h" /> <ClInclude Include="..\..\OSWindow.h" /> + <ClInclude Include="..\..\OurMath.h" /> <ClInclude Include="..\..\Outdoor.h" /> <ClInclude Include="..\..\Outdoor_stuff.h" /> <ClInclude Include="..\..\Overlays.h" /> @@ -375,6 +378,13 @@ </ItemGroup> <ItemGroup> <None Include="..\..\lib\legacy_dx\d3dvec.inl" /> + <None Include="..\..\lib\swig.bat" /> + <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig"> + <FileType>Document</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs> + </CustomBuild> + <None Include="..\..\lib\swig\swigwin-2.0.11\UIControlModule.swig" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets">
--- a/Build/Visual Studio 2010/World of Might and Magic.vcxproj.filters Tue Nov 26 18:45:03 2013 +0600 +++ b/Build/Visual Studio 2010/World of Might and Magic.vcxproj.filters Tue Nov 26 18:45:08 2013 +0600 @@ -31,81 +31,15 @@ <ClInclude Include="..\..\Indoor_stuff.h" /> <ClInclude Include="..\..\Items.h" /> <ClInclude Include="..\..\Keyboard.h" /> - <ClInclude Include="..\..\Level\Decoration.h" /> - <ClInclude Include="..\..\lib\legacy_dx\d3d.h" /> - <ClInclude Include="..\..\lib\legacy_dx\d3dcaps.h" /> - <ClInclude Include="..\..\lib\legacy_dx\d3drm.h" /> - <ClInclude Include="..\..\lib\legacy_dx\d3drmdef.h" /> - <ClInclude Include="..\..\lib\legacy_dx\d3drmobj.h" /> - <ClInclude Include="..\..\lib\legacy_dx\d3drmwin.h" /> - <ClInclude Include="..\..\lib\legacy_dx\d3dtypes.h" /> - <ClInclude Include="..\..\lib\legacy_dx\ddraw.h" /> - <ClInclude Include="..\..\lib\legacy_dx\dinput.h" /> - <ClInclude Include="..\..\lib\legacy_dx\dinputd.h" /> - <ClInclude Include="..\..\lib\legacy_dx\dmdls.h" /> - <ClInclude Include="..\..\lib\legacy_dx\dmerror.h" /> - <ClInclude Include="..\..\lib\legacy_dx\dmksctrl.h" /> - <ClInclude Include="..\..\lib\legacy_dx\dmplugin.h" /> - <ClInclude Include="..\..\lib\legacy_dx\dmusbuff.h" /> - <ClInclude Include="..\..\lib\legacy_dx\dmusicc.h" /> - <ClInclude Include="..\..\lib\legacy_dx\dmusicf.h" /> - <ClInclude Include="..\..\lib\legacy_dx\dmusici.h" /> - <ClInclude Include="..\..\lib\legacy_dx\dmusics.h" /> - <ClInclude Include="..\..\lib\legacy_dx\dsconf.h" /> - <ClInclude Include="..\..\lib\legacy_dx\dsound.h" /> - <ClInclude Include="..\..\lib\legacy_dx\dvoice.h" /> - <ClInclude Include="..\..\lib\legacy_dx\multimon.h" /> - <ClInclude Include="..\..\lib\legacy_dx\rmxfguid.h" /> - <ClInclude Include="..\..\lib\legacy_dx\rmxftmpl.h" /> - <ClInclude Include="..\..\lib\legacy_dx\strsafe.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lapi.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lauxlib.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lcode.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lctype.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\ldebug.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\ldo.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lfunc.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lgc.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\llex.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\llimits.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lmem.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lobject.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lopcodes.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lparser.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lstate.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lstring.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\ltable.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\ltm.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lua.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\luaconf.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lualib.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lundump.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lvm.h" /> - <ClInclude Include="..\..\lib\lua\lua-5.2.2\lzio.h" /> - <ClInclude Include="..\..\lib\lua\lua.h" /> - <ClInclude Include="..\..\lib\zlib\deflate.h" /> - <ClInclude Include="..\..\lib\zlib\infblock.h" /> - <ClInclude Include="..\..\lib\zlib\infcodes.h" /> - <ClInclude Include="..\..\lib\zlib\inffast.h" /> - <ClInclude Include="..\..\lib\zlib\inffixed.h" /> - <ClInclude Include="..\..\lib\zlib\inftrees.h" /> - <ClInclude Include="..\..\lib\zlib\infutil.h" /> - <ClInclude Include="..\..\lib\zlib\trees.h" /> - <ClInclude Include="..\..\lib\zlib\zconf.h" /> - <ClInclude Include="..\..\lib\zlib\zlib.h" /> - <ClInclude Include="..\..\lib\zlib\zutil.h" /> <ClInclude Include="..\..\LightmapBuilder.h" /> <ClInclude Include="..\..\Lights.h" /> <ClInclude Include="..\..\LOD.h" /> <ClInclude Include="..\..\Log.h" /> <ClInclude Include="..\..\MapInfo.h" /> - <ClInclude Include="..\..\Math.h" /> <ClInclude Include="..\..\MM7.h" /> <ClInclude Include="..\..\mm7_data.h" /> <ClInclude Include="..\..\Monsters.h" /> <ClInclude Include="..\..\Mouse.h" /> - <ClInclude Include="..\..\NewUI\Core\UIControl.h" /> - <ClInclude Include="..\..\NewUI\MainMenu.h" /> <ClInclude Include="..\..\NPC.h" /> <ClInclude Include="..\..\NZIArray.h" /> <ClInclude Include="..\..\ObjectList.h" /> @@ -143,14 +77,214 @@ <ClInclude Include="..\..\TileFrameTable.h" /> <ClInclude Include="..\..\Time.h" /> <ClInclude Include="..\..\TurnEngine.h" /> - <ClInclude Include="..\..\UI\UIBooks.h" /> - <ClInclude Include="..\..\UI\UIHouses.h" /> <ClInclude Include="..\..\VectorTypes.h" /> <ClInclude Include="..\..\VideoPlayer.h" /> <ClInclude Include="..\..\Viewport.h" /> <ClInclude Include="..\..\Vis.h" /> <ClInclude Include="..\..\Weather.h" /> <ClInclude Include="..\..\TestClass.h" /> + <ClInclude Include="..\..\NewUI\MainMenu.h"> + <Filter>NewUI</Filter> + </ClInclude> + <ClInclude Include="..\..\NewUI\Core\UIControl.h"> + <Filter>NewUI\Core</Filter> + </ClInclude> + <ClInclude Include="..\..\Level\Decoration.h"> + <Filter>Level</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\d3d.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\ddraw.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\d3dcaps.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\d3drm.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\d3drmdef.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\d3drmobj.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\d3drmwin.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\d3dtypes.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\dinput.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\dvoice.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\dinputd.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\dmdls.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\dmerror.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\dmksctrl.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\dmplugin.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\dmusbuff.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\dmusicc.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\dmusicf.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\dmusici.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\dmusics.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\dsconf.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\dsound.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\multimon.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\rmxfguid.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\rmxftmpl.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\legacy_dx\strsafe.h"> + <Filter>lib\legacy_dx</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua.h"> + <Filter>lib\lua</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lgc.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lapi.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lauxlib.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lcode.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lctype.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\ldebug.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\ldo.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lfunc.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lobject.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\llex.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\llimits.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lmem.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lzio.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lopcodes.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lparser.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lstate.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lstring.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\ltable.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\ltm.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lua.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\luaconf.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lualib.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lundump.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\lua\lua-5.2.2\lvm.h"> + <Filter>lib\lua\lua-5.2.2</Filter> + </ClInclude> + <ClInclude Include="..\..\OurMath.h" /> + <ClInclude Include="..\..\lib\zlib\deflate.h"> + <Filter>lib\zlib</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\zlib\infutil.h"> + <Filter>lib\zlib</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\zlib\infblock.h"> + <Filter>lib\zlib</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\zlib\infcodes.h"> + <Filter>lib\zlib</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\zlib\inffast.h"> + <Filter>lib\zlib</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\zlib\inffixed.h"> + <Filter>lib\zlib</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\zlib\inftrees.h"> + <Filter>lib\zlib</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\zlib\trees.h"> + <Filter>lib\zlib</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\zlib\zconf.h"> + <Filter>lib\zlib</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\zlib\zlib.h"> + <Filter>lib\zlib</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\zlib\zutil.h"> + <Filter>lib\zlib</Filter> + </ClInclude> + <ClInclude Include="..\..\UI\UIBooks.h"> + <Filter>UI</Filter> + </ClInclude> + <ClInclude Include="..\..\UI\UIHouses.h"> + <Filter>UI</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <Filter Include="lib"> @@ -180,12 +314,26 @@ <Filter Include="lib\swig"> <UniqueIdentifier>{2b5db0d5-d6c8-4aad-b295-ac2b5df51fb2}</UniqueIdentifier> </Filter> - <Filter Include="lib\swig\swiwin-2.0.11"> + <Filter Include="lib\lua"> + <UniqueIdentifier>{247dd8f2-a9fc-4e53-bc8c-d8bbe255bfe4}</UniqueIdentifier> + </Filter> + <Filter Include="lib\lua\lua-5.2.2"> + <UniqueIdentifier>{410b9d18-77b5-461d-8b23-ba841039152e}</UniqueIdentifier> + </Filter> + <Filter Include="lib\swig\swigwin-2.0.11"> <UniqueIdentifier>{cb1041ae-addb-49d8-9ec1-ffe52d29ae64}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> - <None Include="..\..\lib\legacy_dx\d3dvec.inl" /> + <None Include="..\..\lib\legacy_dx\d3dvec.inl"> + <Filter>lib\legacy_dx</Filter> + </None> + <None Include="..\..\lib\swig.bat"> + <Filter>lib</Filter> + </None> + <None Include="..\..\lib\swig\swigwin-2.0.11\UIControlModule.swig"> + <Filter>lib\swig\swigwin-2.0.11</Filter> + </None> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\Actor.cpp" /> @@ -214,53 +362,6 @@ <ClCompile Include="..\..\IndoorCameraD3D.cpp" /> <ClCompile Include="..\..\Items.cpp" /> <ClCompile Include="..\..\Keyboard.cpp" /> - <ClCompile Include="..\..\Level\Decoration.cpp" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lapi.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lauxlib.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lbaselib.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lbitlib.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lcode.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lcorolib.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lctype.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldblib.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldebug.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldo.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldump.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lfunc.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lgc.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\linit.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\liolib.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\llex.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lmathlib.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lmem.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\loadlib.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lobject.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lopcodes.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\loslib.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lparser.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lstate.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lstring.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lstrlib.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\ltable.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\ltablib.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\ltm.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lua.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lundump.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lvm.c" /> - <ClCompile Include="..\..\lib\lua\lua-5.2.2\lzio.c" /> - <ClCompile Include="..\..\lib\zlib\adler32.c" /> - <ClCompile Include="..\..\lib\zlib\compress.c" /> - <ClCompile Include="..\..\lib\zlib\crc32.c" /> - <ClCompile Include="..\..\lib\zlib\deflate.c" /> - <ClCompile Include="..\..\lib\zlib\infblock.c" /> - <ClCompile Include="..\..\lib\zlib\infcodes.c" /> - <ClCompile Include="..\..\lib\zlib\inffast.c" /> - <ClCompile Include="..\..\lib\zlib\inflate.c" /> - <ClCompile Include="..\..\lib\zlib\inftrees.c" /> - <ClCompile Include="..\..\lib\zlib\infutil.c" /> - <ClCompile Include="..\..\lib\zlib\trees.c" /> - <ClCompile Include="..\..\lib\zlib\uncompr.c" /> - <ClCompile Include="..\..\lib\zlib\zutil.c" /> <ClCompile Include="..\..\LightmapBuilder.cpp" /> <ClCompile Include="..\..\LightsStack.cpp" /> <ClCompile Include="..\..\LOD.cpp" /> @@ -275,7 +376,6 @@ <ClCompile Include="..\..\mm7_data.cpp" /> <ClCompile Include="..\..\Monsters.cpp" /> <ClCompile Include="..\..\Mouse.cpp" /> - <ClCompile Include="..\..\NewUI\MainMenu.cpp" /> <ClCompile Include="..\..\NPC.cpp" /> <ClCompile Include="..\..\ObjectList.cpp" /> <ClCompile Include="..\..\OSAPI.cpp" /> @@ -301,34 +401,214 @@ <ClCompile Include="..\..\TileTable.cpp" /> <ClCompile Include="..\..\Time.cpp" /> <ClCompile Include="..\..\TurnEngine.cpp" /> - <ClCompile Include="..\..\UI\Books\UIMapBook.cpp" /> - <ClCompile Include="..\..\UI\Books\UINotesBooks.cpp" /> - <ClCompile Include="..\..\UI\Books\UISpellBook.cpp" /> - <ClCompile Include="..\..\UI\UIBooks.cpp" /> - <ClCompile Include="..\..\UI\UICharacter.cpp" /> - <ClCompile Include="..\..\UI\UiGame.cpp" /> - <ClCompile Include="..\..\UI\UIGuilds.cpp" /> - <ClCompile Include="..\..\UI\UIHouses.cpp" /> - <ClCompile Include="..\..\UI\UIMainMenu.cpp" /> - <ClCompile Include="..\..\UI\UIMsgProc.cpp" /> - <ClCompile Include="..\..\UI\UIOptions.cpp" /> - <ClCompile Include="..\..\UI\UIPartyCreation.cpp" /> - <ClCompile Include="..\..\UI\UIPopup.cpp" /> - <ClCompile Include="..\..\UI\UIRest.cpp" /> - <ClCompile Include="..\..\UI\UISaveLoad.cpp" /> - <ClCompile Include="..\..\UI\UIShops.cpp" /> - <ClCompile Include="..\..\UI\UITransition.cpp" /> <ClCompile Include="..\..\VectorTypes.cpp" /> <ClCompile Include="..\..\VideoPlayer.cpp" /> <ClCompile Include="..\..\Viewport.cpp" /> <ClCompile Include="..\..\Vis.cpp" /> <ClCompile Include="..\..\Weather.cpp" /> <ClCompile Include="..\..\_deleted.cpp" /> - <ClCompile Include="..\..\lib\swig\swigwin-2.0.11\UIControlModule_wrap.cxx"> - <Filter>lib\swig\swiwin-2.0.11</Filter> + <ClCompile Include="..\..\NewUI\Core\UIControlModule_wrap.cxx"> + <Filter>NewUI\Core</Filter> + </ClCompile> + <ClCompile Include="..\..\NewUI\MainMenu.cpp"> + <Filter>NewUI</Filter> + </ClCompile> + <ClCompile Include="..\..\Level\Decoration.cpp"> + <Filter>Level</Filter> + </ClCompile> + <ClCompile 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<ClCompile Include="..\..\UI\UISaveLoad.cpp"> + <Filter>UI</Filter> + </ClCompile> + <ClCompile Include="..\..\UI\UIShops.cpp"> + <Filter>UI</Filter> + </ClCompile> + <ClCompile Include="..\..\UI\Books\UIMapBook.cpp"> + <Filter>UI\Books</Filter> + </ClCompile> + <ClCompile Include="..\..\UI\Books\UISpellBook.cpp"> + <Filter>UI\Books</Filter> + </ClCompile> + <ClCompile Include="..\..\UI\Books\UINotesBooks.cpp"> + <Filter>UI\Books</Filter> </ClCompile> </ItemGroup> + <ItemGroup> + <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig"> + <Filter>NewUI\Core</Filter> + </CustomBuild> + </ItemGroup> </Project> \ No newline at end of file
--- a/Outdoor.cpp Tue Nov 26 18:45:03 2013 +0600 +++ b/Outdoor.cpp Tue Nov 26 18:45:08 2013 +0600 @@ -25,6 +25,7 @@ #include "Viewport.h" #include "Events.h" #include "ParticleEngine.h" +#include "TurnEngine.h" #include "mm7_data.h" #include "MM7.h" @@ -3648,3 +3649,1211 @@ //sr_6BE060[1] = 1; //RotationToInts(); } +//----- (00473893) -------------------------------------------------------- +void ODM_ProcessPartyActions() +{ + int v1; // edi@1 + int v2; // ebx@1 + int v3; // eax@14 + int v6; // esi@45 + ODMFace *face; // ecx@45 + signed int v33; // eax@143 + int v34; // esi@143 + int v35; // esi@147 + int v36; // eax@155 + signed int v37; // esi@159 + signed int v38; // eax@159 + signed int i; // esi@159 + int v40; // esi@162 + bool v42; // eax@180 + signed int v43; // ecx@184 + signed int v44; // edx@184 + int v45; // ecx@200 + BSPModel *pModel; // eax@203 + ODMFace *pODMFace; // esi@203 + int v48; // eax@203 + char v49; // zf@203 + char v50; // sf@203 + unsigned __int8 v51; // of@203 + int v52; // eax@203 + BSPModel *v54; // eax@215 + int v55; // eax@217 + signed int v56; // ebx@228 + int v57; // eax@228 + BSPModel *v58; // eax@228 + unsigned __int64 v59; // qax@228 + BSPModel *v60; // eax@228 + unsigned __int64 v61; // qax@228 + int v62; // eax@241 + unsigned int v65; // ebx@263 + unsigned int v66; // esi@263 + int v67; // eax@263 + signed int v68; // ecx@263 + int v69; // eax@263 + int v70; // ebx@271 + int v71; // esi@271 + int v72; // edi@271 + int v73; // eax@271 + unsigned int v76; // edi@293 + bool v77; // edx@297 + bool v78; // ecx@303 + int v79; // ecx@314 + __int16 v80; // dx@317 + int v81; // ebx@318 + int v82; // ecx@318 + int pTerrainHeight; // eax@321 + int v86; // [sp-20h] [bp-B4h]@246 + int v87; // [sp-20h] [bp-B4h]@248 + signed int v88; // [sp-1Ch] [bp-B0h]@246 + unsigned int v89; // [sp-18h] [bp-ACh]@246 + signed int v90; // [sp-14h] [bp-A8h]@246 + signed int v91; // [sp-10h] [bp-A4h]@246 + int v92; // [sp-Ch] [bp-A0h]@246 + unsigned int v94; // [sp-8h] [bp-9Ch]@246 + int v96; // [sp-4h] [bp-98h]@246 + int v97; // [sp+Ch] [bp-88h]@180 + Vec3_int_ v98; + bool high_fall_flag; // [sp+1Ch] [bp-78h]@33 + int v102; // [sp+20h] [bp-74h]@1 + int v103; // [sp+24h] [bp-70h]@1 + bool bFeatherFall; // [sp+28h] [bp-6Ch]@4 + int v105; // [sp+2Ch] [bp-68h]@24 + bool bWaterWalk; // [sp+30h] [bp-64h]@1 + int v109; // [sp+3Ch] [bp-58h]@28 + int v110; // [sp+40h] [bp-54h]@180 + int v111; // [sp+44h] [bp-50h]@14 + bool hovering; // [sp+48h] [bp-4Ch]@1 + int v113; // [sp+4Ch] [bp-48h]@1 + bool party_running_flag; // [sp+50h] [bp-44h]@1 + int _walk_speed; // [sp+54h] [bp-40h]@48 + int pX; // [sp+58h] [bp-3Ch]@1 + int pY; // [sp+5Ch] [bp-38h]@1 + int v118; // [sp+60h] [bp-34h]@1 + int _angle_x; // [sp+68h] [bp-2Ch]@48 + unsigned int v122; // [sp+70h] [bp-24h]@180 + int pZ; // [sp+74h] [bp-20h]@1 + bool party_walking_flag; // [sp+78h] [bp-1Ch]@1 + int _angle_y; // [sp+7Ch] [bp-18h]@48 + int v126; // [sp+80h] [bp-14h]@48 + int v128; // [sp+88h] [bp-Ch]@1 + int v129; // [sp+8Ch] [bp-8h]@92 + + v1 = 0; + v103 = 0; + v2 = 0; + //*(float *)&v128 = 0.0; + v128 = 0; + v129 = 0; + pX = pParty->vPosition.x; + pY = pParty->vPosition.y; + pZ = pParty->vPosition.z; + v113 = pParty->field_6F0; + hovering = false; + bool partyAtHighSlope = IsTerrainSlopeTooHigh(pParty->vPosition.x, pParty->vPosition.y); + party_running_flag = false; + party_walking_flag = false; + v102 = 0; + pModel = 0; + bWaterWalk = false; + + if (!pParty->FeatherFallActive())//Проверка падение пера + { + bFeatherFall = false; + for (int i = 0; i < 4; ++i) + if (pParty->pPlayers[i].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) // seems like flying boots + { + bFeatherFall = true; + break; + } + } + else + bFeatherFall = true; + + pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; + if (pParty->WaterWalkActive())//Проверка хождения по воде + { + //LOBYTE(pParty->uFlags) &= 0x7Fu; + bWaterWalk = true; + *(short *)&stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u; + if (!(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1) && + pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster - 1].sMana <= 0 ) + bWaterWalk = false; + } + + int bmodel_standing_on_pid; + int is_on_water = false; + v3 = ODM_GetFloorLevel(pX, pY, pZ, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, bWaterWalk); + int is_not_on_bmodel = bmodel_standing_on_pid == 0; + + v111 = v3; + if ( bFeatherFall ) + pParty->uFallStartY = v3; + else + v3 = pParty->uFallStartY; + if ( v3 - pZ > 512 && !bFeatherFall && pZ <= v111 + 1 ) + { + if (pParty->uFlags & PARTY_FLAGS_1_LANDING) + { + pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; + } + else for (int i = 0; i < 4; ++i) // receive falling damage + { + if ( !pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) + { + pParty->pPlayers[i].ReceiveDamage( + (signed int)((pParty->uFallStartY - pZ) * (unsigned __int64)(pParty->pPlayers[i].GetMaxHealth() / 10)) / 256, DMGT_PHISYCAL); + v105 = 20 - pParty->pPlayers[i].GetParameterBonus(pParty->pPlayers[i].GetActualEndurance()); + pParty->pPlayers[i].SetRecoveryTime((signed __int64)((double)v105 * flt_6BE3A4_debug_recmod1 * 2.133333333333333)); + } + //} + //while ( (signed int)v4 <= (signed int)&pPlayers[4] ); + } + } + v109 = -1; + if ( pParty->bFlying ) + v109 = GetCeilingHeight(pX, pY, pZ + pParty->uPartyHeight, (int)&v102); + //v107 = bmodel_standing_on_pid == 0; + v105 = v111 + 1; + if ( pZ <= v111 + 1 ) + { + v109 = -1; + pParty->bFlying = false; + } + else + hovering = true; + high_fall_flag = pZ - v111 <= 32; + + if ( bWalkSound && pParty->walk_sound_timer)//timer update + { + if (pParty->walk_sound_timer >= pEventTimer->uTimeElapsed) + pParty->walk_sound_timer -= pEventTimer->uTimeElapsed; + else + pParty->walk_sound_timer = 0; + } + + if (!bUnderwater && pParty->pPartyBuffs[PARTY_BUFF_FLY].uExpireTime <= 0) + pParty->bFlying = false; + if (!hovering) + { + if ( pParty->floor_face_pid != PID(OBJECT_BModel, bmodel_standing_on_pid) ) + { + if (bmodel_standing_on_pid) + { + if ( (bmodel_standing_on_pid >> 6) < pOutdoor->uNumBModels ) + { + face = pOutdoor->pBModels[bmodel_standing_on_pid >> 6].pFaces; + v6 = bmodel_standing_on_pid & 0x3F; + /*if ( *(char *)(v7->pFacePlane.vNormal.x + 308 * v6 + 31) & 4 ) + { + pParty->field_6F4_packedid = PID(OBJECT_BModel,v108); + v103 = *(short *)(v7->pFacePlane.vNormal.x + 308 * v6 + 292); + }*/ + if ( BYTE3(face[v6].uAttributes) & 4 ) + { + pParty->floor_face_pid = PID(OBJECT_BModel, bmodel_standing_on_pid); + v103 = face[v6].sCogTriggeredID; + } + } + } + } + pParty->floor_face_pid = PID(OBJECT_BModel, bmodel_standing_on_pid); + } + _walk_speed = pParty->uWalkSpeed; + _angle_y = pParty->sRotationY; + _angle_x = pParty->sRotationX; + v126 = pEventTimer->dt_in_some_format; + /*v119 = (Player **)((unsigned __int64)(pEventTimer->dt_in_some_format + * (signed __int64)((signed int)(pParty->field_20_prolly_turn_speed + * stru_5C6E00->uIntegerPi) + / 180)) >> 16);*/ + __int64 dturn = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) / 180)) >> 16; + while (pPartyActionQueue->uNumActions) + { + switch (pPartyActionQueue->Next()) + { + case PARTY_FlyUp: + { + if (!pParty->FlyActive() && !bUnderwater) + break; + + pParty->bFlying = false; + if (bUnderwater || + pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1 || + pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].sMana > 0 ) + { + extern int max_flight_height; + if ( pParty->vPosition.z < max_flight_height || hovering ) + { + pZ += 30; + v113 += 30; + pParty->bFlying = true; + if ( pZ > max_flight_height ) + { + pZ = max_flight_height; + v113 = max_flight_height; + } + v1 = 0; + v2 = 0; + pParty->uFallSpeed = 0; + *(float *)&v128 = 0.0; + if ( v102 && pZ < v109 && (signed int)(pParty->uPartyHeight + pZ) >= v109 )//сверить с ида(ошибка) + { + pParty->field_6E0 = 0; + pParty->field_6E4 = 0; + pPartyActionQueue->uNumActions = 0; + pParty->uFlags |= PARTY_FLAGS_1_LANDING; + pParty->vPosition.z = v109 - pParty->uPartyHeight - 31; + pParty->field_6F0 = pZ; + pParty->bFlying = false; + pZ = v109 - pParty->uPartyHeight - 31; + v113 = pParty->field_6F0; + } + pParty->uFallSpeed = 0; + pModel = (BSPModel *)1; + } + } + } + break; + + case PARTY_FlyDown: + if (pParty->FlyActive() || bUnderwater) + { + pParty->bFlying = false; + if ( bUnderwater + || pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1 + || pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].sMana > 0 )//*(int *)&pParty->pArtifactsFound[6972 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster + 10] > 0 ) + { + pZ -= 30; + v113 -= 30; + pParty->uFallSpeed = 0; + //pParty->uFallSpeed = 0; + pParty->bFlying = true; + pModel = (BSPModel *)1; + if ( pZ <= v111 ) + { + pParty->bFlying = false; + pPartyActionQueue->uNumActions = 0; + } + } + } + break; + + case PARTY_TurnLeft: + if (uTurnSpeed) + _angle_y += uTurnSpeed; //descrete turn + else + _angle_y += dturn * fTurnSpeedMultiplier; // time-based smooth turn + + _angle_y &= stru_5C6E00->uDoublePiMask; + break; + + case PARTY_TurnRight: + if (uTurnSpeed) + _angle_y -= uTurnSpeed; + else + _angle_y -= dturn * fTurnSpeedMultiplier; + + _angle_y &= stru_5C6E00->uDoublePiMask; + break; + + case PARTY_FastTurnLeft: + if (uTurnSpeed) + _angle_y += uTurnSpeed; + else + _angle_y += 2.0f * fTurnSpeedMultiplier * (double)dturn; + + _angle_y &= stru_5C6E00->uDoublePiMask; + break; + + case PARTY_FastTurnRight: + if (!uTurnSpeed) + _angle_y -= 2.0f * fTurnSpeedMultiplier * (double)dturn; + else + _angle_y -= uTurnSpeed; + + _angle_y &= stru_5C6E00->uDoublePiMask; + break; + + case PARTY_StrafeLeft: + { + *(float *)&v128 = pParty->uWalkSpeed; + + float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0); + int dx = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + v2 -= 3 * dx / 4; + + float cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); + int dy = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + v1 += 3 * dy / 4; + + v128 = v1; + party_walking_flag = true; + } + break; + + case PARTY_StrafeRight: + { + *(float *)&v128 = pParty->uWalkSpeed; + + float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0); + int dx = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + v2 += 3 * dx / 4; + + float cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); + int dy = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + v1 -= 3 * dy / 4; + + v128 = v1; + party_walking_flag = true; + } + break; + + case PARTY_WalkForward: + { + *(float *)&v128 = _walk_speed; + + float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0), + cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); + + int dx = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + int dy = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + + extern bool new_speed; + if ( new_speed ) + { + v2 += dx * 12; + v1 += dy * 12; + } + else + { + v2 += dx; + v1 += dy; + } + + v128 = v1; + party_walking_flag = true; + } + break; + + case PARTY_RunForward: + { + *(float *)&v128 = _walk_speed; + + float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0), + cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); + + int dx = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + int dy = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; + + if (pParty->bFlying) + { + v2 += 4 * dx; + v1 += 4 * dy; + + v128 = v1; + } + else if (partyAtHighSlope && !bmodel_standing_on_pid) + { + v2 += dx; + v1 += dy; + + v128 = v1; + party_walking_flag = true; + } + else + { + v2 += 2 * dx; + v1 += 2 * dy; + + v128 = v1; + party_running_flag = true; + } + } + break; + + + case PARTY_WalkBackward: + { + *(float *)&v128 = _walk_speed; + + float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0), + cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); + + int dx = cos_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; + v2 -= dx; + + int dy = sin_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; + v1 -= dy; + + v128 = v1; + party_walking_flag = true; + } + break; + + + case PARTY_RunBackward: + { + float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0), + cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); + + int dx = cos_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; + int dy = sin_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; + + if (pParty->bFlying) + { + v2 -= 4 * dx; + v1 -= 4 * dy; + v128 = v1; + } + else + { + v2 -= dx; + v1 -= dy; + + v128 = v1; + party_walking_flag = true; + } + } + break; + + case PARTY_CenterView: + _angle_x = 0; + break; + + case PARTY_LookUp: + _angle_x += (signed __int64)(flt_6BE150_look_up_down_dangle * 25.0); + if ( _angle_x > 128 ) + _angle_x = 128; + if (uActiveCharacter) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_63, 0); + break; + + case PARTY_LookDown: + _angle_x += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0); + if ( _angle_x < -128 ) + _angle_x = -128; + if (uActiveCharacter) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_64, 0); + break; + + case PARTY_Jump: + if ( (!partyAtHighSlope || bmodel_standing_on_pid) && !hovering && pParty->field_24 && !(pParty->uFlags & 4) && !(BYTE1(pParty->uFlags) & 2) ) + { + v126 = pParty->field_24 << 6; + hovering = true; + pParty->uFallSpeed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)pParty->uFallSpeed); + } + break; + + case PARTY_Land: + if (pParty->bFlying) + { + pParty->uFlags |= PARTY_FLAGS_1_LANDING; + pParty->uFallSpeed = 0; + } + pParty->bFlying = false; + pPartyActionQueue->uNumActions = 0; + break; + + default: + assert(false); + + + } + } + +//LABEL_123: + pParty->sRotationY = _angle_y; + pParty->sRotationX = _angle_x; + if ( pZ < v111 || pParty->bFlying) + { + if ( pParty->bFlying ) + { + v126 = stru_5C6E00->Cos(GetTickCount()); + v129 = (unsigned __int64)(4i64 * v126) >> 16; + pZ = v113 + v129; + if ( pModel ) + pZ = v113; + if (pParty->FlyActive()) + stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] &= 0xFEu; + pParty->uFallStartY = pZ; + } + else + { + if ( is_on_water && pParty->uFallSpeed ) + sub_42F960_create_object(pX, pY, v111); + pParty->uFallSpeed = 0; + pZ = v111; + pParty->uFallStartY = v111; + v113 = pZ; + if (pParty->FlyActive()) + stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1u; + } + } + else + { + v113 = pZ; + if (pParty->FlyActive()) + stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1u; + } +//LABEL_141: + if (hovering && !pParty->bFlying)//расчёт скорости падения + { + v33 = -(pEventTimer->uTimeElapsed * GetGravityStrength()); + v34 = pParty->uFallSpeed + 2 * v33; + pParty->uFallSpeed += 2 * v33; + } + else if (!partyAtHighSlope) + { + v34 = pParty->uFallSpeed; + } + else if (!hovering) + { + if ( !bmodel_standing_on_pid ) + { + // rolling down the hill + // how it's done: you get a little bit pushed in the air along terrain normal, getting in the air + // and falling to the gravity, gradually sliding downwards. nice trick + pZ = v111; + ODM_GetTerrainNormalAt(pX, pY, &v98); + v35 = pParty->uFallSpeed + -8 * pEventTimer->uTimeElapsed * GetGravityStrength(); + v129 = abs((signed __int64)v2 * v98.x + (signed __int64)v1 * v98.y + (signed __int64)v35 * v98.z) >> 16; + v2 += (unsigned __int64)(v129 * (signed __int64)v98.x) >> 16; + v1 += (unsigned __int64)(v129 * (signed __int64)v98.y) >> 16; + v34 = v35 + ((unsigned __int64)(v129 * (signed __int64)v98.z) >> 16); + v128 = v1; + pParty->uFallSpeed = v34; + } + } + else + v34 = pParty->uFallSpeed; + +//LABEL_164: + if ( hovering ) + { + if ( !bUnderwater && v34 <= 0) + { + if ( v34 < -500 + && !pParty->bFlying + && pParty->vPosition.z - v111 > 1000 + && !pParty->FeatherFallActive()) + { // falling scream + for (int i = 0; i < 4; ++i) + { + if (!pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) && pParty->pPlayers[i].CanAct()) + pParty->pPlayers[i].PlaySound(SPEECH_Falling_scream, 0);//крик падения + } + } + } + } + else + { +//LABEL_150: + pParty->uFallStartY = pZ; + } + + if ( v2 * v2 + v1 * v1 < 400 && !partyAtHighSlope ) + { + *(float *)&v128 = 0.0; + v2 = 0; + } + stru_721530.field_84 = -1; + stru_721530.field_70 = 0; + stru_721530.prolly_normal_d = pParty->field_14_radius; + stru_721530.field_8_radius = pParty->field_14_radius >> 1; + v126 = 0; + stru_721530.field_0 = 1; + stru_721530.height = pParty->uPartyHeight - 32; + do + { + stru_721530.position.x = pX; + stru_721530.normal.x = pX; + stru_721530.velocity.x = v2; + stru_721530.position.y = pY; + stru_721530.normal.y = pY; + stru_721530.normal.z = stru_721530.prolly_normal_d + pZ + 1; + stru_721530.position.z = stru_721530.height + pZ + 1; + stru_721530.velocity.y = v128; + stru_721530.velocity.z = pParty->uFallSpeed; + v36 = 0; + stru_721530.uSectorID = 0; + if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 3 ) + v36 = 13312; + if ( stru_721530._47050A(v36) ) + break; + _46E889_collide_against_bmodels(1u); + v37 = WorldPosToGridCellZ(pParty->vPosition.y); + v38 = WorldPosToGridCellX(pParty->vPosition.x); + _46E26D_collide_against_sprites(v38, v37); + _46ED8A_collide_against_sprite_objects(4u); + for ( i = 0; i < (signed int)uNumActors; ++i ) + Actor::_46DF1A_collide_against_actor(i, 0); + if ( stru_721530.field_7C >= stru_721530.field_6C ) + { + _angle_x = stru_721530.normal2.x; + _angle_y = stru_721530.normal2.y; + v40 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; + } + else + { + _angle_x = pX + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); + _angle_y = pY + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); + pModel = (BSPModel *)fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); + v40 = fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z) + pZ; + } + v122 = v40; + ODM_GetFloorLevel(_angle_x, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0); + v129 = ODM_GetFloorLevel(_angle_x, pY, v40, pParty->uPartyHeight, &is_on_water, &v97, 0); + int v119 = ODM_GetFloorLevel(pX, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &v110, 0); + pModel = (BSPModel *)IsTerrainSlopeTooHigh(_angle_x, pY); + v42 = IsTerrainSlopeTooHigh(pX, _angle_y); + is_not_on_bmodel = false; + v118 = v42; + if ( !v97 && !v110 && !bmodel_standing_on_pid ) + is_not_on_bmodel = true; + v43 = 1; + v44 = 1; + if ( bUnderwater || !is_not_on_bmodel ) + { + pX = _angle_x; + if ( v43 ) + pY = _angle_y; + } + else + { + if ( pModel && v129 > pZ ) + v44 = 0; + if ( v118 && v119 > pZ ) + v43 = 0; + if ( v44 ) + { + pX = _angle_x; + if ( v43 ) + pY = _angle_y; + } + else if ( v43 ) + pY = _angle_y; + else + { + pModel = (BSPModel *)ODM_GetFloorLevel(_angle_x, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0); + if ( IsTerrainSlopeTooHigh(_angle_x, _angle_y) && (signed int)pModel <= pZ ) + { + v43 = 1; + pX = _angle_x; + if ( v43 ) + pY = _angle_y; + } + } + } + if ( stru_721530.field_7C >= stru_721530.field_6C ) + { + if ( !is_not_on_bmodel ) + { + pX = stru_721530.normal2.x; + pY = stru_721530.normal2.y; + } + pZ = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; + break; + } + stru_721530.field_70 += stru_721530.field_7C; + pX = _angle_x; + pY = _angle_y; + v45 = stru_721530.uFaceID; + pZ = v40; + if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) + { + if (pParty->Invisible()) + pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); + + viewparams->bRedrawGameUI = true; + v2 = (unsigned __int64)(58500i64 * v2) >> 16; + pModel = (BSPModel *)58500; + v128 = (unsigned __int64)(58500i64 * v128) >> 16; + v122 = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; + ++v126; + pParty->uFallSpeed = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; + continue; + } + if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) + { + v56 = integer_sqrt(v2 * v2 + v128 * v128); + v118 = v56; + v57 = stru_5C6E00->Atan2(_angle_x - pLevelDecorations[(signed int)stru_721530.uFaceID >> 3].vPosition.x, + _angle_y - pLevelDecorations[(signed int)stru_721530.uFaceID >> 3].vPosition.y); + v129 = v57; + v58 = (BSPModel *)stru_5C6E00->Cos(v57); + pModel = v58; + v59 = (signed int)v58 * (signed __int64)v56; + v122 = v59 >> 16; + v2 = v59 >> 16; + v60 = (BSPModel *)stru_5C6E00->Sin(v129); + pModel = v60; + v61 = (signed int)v60 * (signed __int64)v118; + v122 = v61 >> 16; + v128 = v61 >> 16; + } + else + { + if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) + { + pParty->bFlying = false; + pModel = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9]; + //v127 = v46; + pODMFace = &pModel->pFaces[((signed int)stru_721530.uFaceID >> 3) & 0x3F]; + v48 = pODMFace->pBoundingBox.z2 - pODMFace->pBoundingBox.z1; + v51 = __OFSUB__(v48, 32); + v49 = v48 == 32; + v50 = v48 - 32 < 0; + v52 = pODMFace->pFacePlane.vNormal.z; + v129 = (unsigned __int8)(v50 ^ v51 | v49); + v119 = v52 < 46378; + if ( bUnderwater == 1 ) + v119 = 0; + if ( pODMFace->uPolygonType == POLYGON_Floor ) + { + if ( pParty->uFallSpeed < 0 ) + pParty->uFallSpeed = 0; + pZ = pModel->pVertices.pVertices[pODMFace->pVertexIDs[0]].z + 1; + if ( v2 * v2 + v128 * v128 < 400 ) + { + v2 = 0; + *(float *)&v128 = 0.0; + } + if ( pParty->floor_face_pid != v45 && (pODMFace->uAttributes & FACE_PRESSURE_PLATE)) + { + pParty->floor_face_pid = v45; + v103 = pODMFace->sCogTriggeredID; + } + v2 = (unsigned __int64)(58500i64 * v2) >> 16; + pModel = (BSPModel *)58500; + v128 = (unsigned __int64)(58500i64 * v128) >> 16; + v122 = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; + ++v126; + pParty->uFallSpeed = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; + continue; + } + if ( !v129 && (pODMFace->uPolygonType != POLYGON_InBetweenFloorAndWall || v119) )// упёрся в столб + { + v118 = abs(v128 * pODMFace->pFacePlane.vNormal.y + pParty->uFallSpeed * v52 + v2 * pODMFace->pFacePlane.vNormal.x) >> 16; + if ((stru_721530.speed >> 3) > v118 ) + v118 = stru_721530.speed >> 3; + v129 = (unsigned __int64)(v118 * (signed __int64)pODMFace->pFacePlane.vNormal.x) >> 16; + _walk_speed = (unsigned __int64)(v118 * (signed __int64)pODMFace->pFacePlane.vNormal.y) >> 16; + v54 = 0; + if ( !v119 ) + { + pModel = (BSPModel *)pODMFace->pFacePlane.vNormal.z; + pModel = (BSPModel *)((unsigned __int64)(v118 * (signed __int64)(signed int)pModel) >> 16); + v54 = pModel; + } + pParty->uFallSpeed += (int)v54; + v128 += _walk_speed; + v2 += v129; + v55 = stru_721530.prolly_normal_d + - ((signed int)(pODMFace->pFacePlane.dist + + v122 * pODMFace->pFacePlane.vNormal.z + + _angle_y * pODMFace->pFacePlane.vNormal.y + + _angle_x * pODMFace->pFacePlane.vNormal.x) >> 16); + if ( v55 > 0 ) + { + pX = _angle_x + (pODMFace->pFacePlane.vNormal.x * v55 >> 16); + pY = _angle_y + (pODMFace->pFacePlane.vNormal.y * v55 >> 16); + if ( !v119 ) + pZ = v122 + (pODMFace->pFacePlane.vNormal.z * v55 >> 16); + } +//LABEL_220: + v45 = stru_721530.uFaceID; + if ( pParty->floor_face_pid != v45 && BYTE3(pODMFace->uAttributes) & 4 ) + { + pParty->floor_face_pid = v45; + v103 = pODMFace->sCogTriggeredID; + } + v2 = (unsigned __int64)(58500i64 * v2) >> 16; + pModel = (BSPModel *)58500; + v128 = (unsigned __int64)(58500i64 * v128) >> 16; + v122 = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; + ++v126; + pParty->uFallSpeed = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; + continue; + } + v118 = abs(v128 * pODMFace->pFacePlane.vNormal.y + pParty->uFallSpeed * v52 + v2 * pODMFace->pFacePlane.vNormal.x) >> 16; + if ((stru_721530.speed >> 3) > v118 ) + v118 = stru_721530.speed >> 3; + v122 = pODMFace->pFacePlane.vNormal.x; + v122 = (unsigned __int64)(v118 * (signed __int64)(signed int)v122) >> 16; + pModel = (BSPModel *)pODMFace->pFacePlane.vNormal.y; + pModel = (BSPModel *)((unsigned __int64)(v118 * (signed __int64)(signed int)pModel) >> 16); + v129 = pODMFace->pFacePlane.vNormal.z; + v129 = (unsigned __int64)(v118 * (signed __int64)v129) >> 16; + pParty->uFallSpeed += v129; + v2 += v122; + v128 += (int)pModel; + if ( v2 * v2 + v128 * v128 >= 400 ) + { + v45 = stru_721530.uFaceID; + if ( pParty->floor_face_pid != v45 && BYTE3(pODMFace->uAttributes) & 4 ) + { + pParty->floor_face_pid = v45; + v103 = pODMFace->sCogTriggeredID; + } + v2 = (unsigned __int64)(58500i64 * v2) >> 16; + pModel = (BSPModel *)58500; + v128 = (unsigned __int64)(58500i64 * v128) >> 16; + v122 = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; + ++v126; + pParty->uFallSpeed = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; + continue; + } + v2 = 0; + pParty->uFallSpeed = 0; + *(float *)&v128 = 0.0; + } + } +//LABEL_234: + v2 = (unsigned __int64)(58500i64 * v2) >> 16; + pModel = (BSPModel *)58500; + v128 = (unsigned __int64)(58500i64 * v128) >> 16; + v122 = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; + ++v126; + pParty->uFallSpeed = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; + } + while ( v126 < 100 ); + + if ( bWalkSound && pParty->walk_sound_timer <= 0 ) + { + v122 = abs(pParty->vPosition.x - pX); + v126 = abs(pParty->vPosition.y - pY); + v62 = abs(pParty->vPosition.z - pZ); + if ( integer_sqrt(v122 * v122 + v126 * v126 + v62 * v62) >= 8 ) + { + if ( party_running_flag && (!hovering || !high_fall_flag) ) + { + if ( !is_not_on_bmodel + && !(BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20) ) + pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0);//бег на 3D Modelи + else + { + v87 = pOutdoor->GetSoundIdByPosition(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y) - 1, 1); + pAudioPlayer->PlaySound((SoundID)v87, 804, 1, -1, 0, 0, 0, 0);//бег по земле + } + } + else if ( party_walking_flag && (!hovering || !high_fall_flag) ) + { + if ( is_not_on_bmodel + || BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20 ) + { + v87 = pOutdoor->GetSoundIdByPosition(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y) - 1, 0); + pAudioPlayer->PlaySound((SoundID)v87, 804, 1, -1, 0, 0, 0, 0);// хождение по земле + } + else + pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0);// хождение на 3D Modelи + } + } + else + { + pAudioPlayer->_4AA258(804); + pParty->walk_sound_timer = 64; + } + } + + if ( !hovering || !high_fall_flag ) + pParty->uFlags &= ~PARTY_FLAGS_1_FALLING; + else + pParty->uFlags |= PARTY_FLAGS_1_FALLING; + v126 = WorldPosToGridCellX(pParty->vPosition.x); + v65 = WorldPosToGridCellZ(pParty->vPosition.y) - 1; + unsigned int v114_a = WorldPosToGridCellX(pX); + v66 = WorldPosToGridCellZ(pY) - 1; + pModel = (BSPModel *)((~(unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(v126, v65) >> 1) & 1); + v122 = (~(unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(v114_a, v65) >> 1) & 1; + v67 = pOutdoor->ActuallyGetSomeOtherTileInfo(v126, v66); + v68 = 0; + v69 = (~(unsigned int)v67 >> 1) & 1; + if ( v114_a == v126 && v66 == v65 && v122 && v69 ) + v68 = 1; + if ( !is_not_on_bmodel ) + v68 = 1; + if ( v68 ) + { + v70 = pZ; + v71 = pX; + v72 = pY; + //pParty->uFallSpeed = v121; + v73 = pZ; + pParty->vPosition.x = pX; + pParty->vPosition.y = pY; + pParty->vPosition.z = pZ; + pParty->field_6F0 = v113; + if ( pZ > 8160 ) + { + v73 = 8160; + pParty->uFallStartY = 8160; + pParty->vPosition.z = 8160; + } + if ( !v103 + || (EventProcessor(v103, 0, 1), pParty->vPosition.x == v71) + && pParty->vPosition.y == v72 + && (v73 = pParty->vPosition.z, pParty->vPosition.z == v70) ) + { + if ( v73 < v111 ) + { + pParty->uFallSpeed = 0; + v73 = v105; + pParty->vPosition.z = v105; + if ( pParty->uFallStartY - v70 > 512 && !bFeatherFall && v70 <= v105 && !bUnderwater )//Fall to the ground(падение на землю с высоты) + { + if ( pParty->uFlags & PARTY_FLAGS_1_LANDING ) + { + pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; + } + else + { + for ( uint i = 1; i <= 4; ++i ) + { + v110 = pPlayers[i]->GetMaxHealth(); + pPlayers[i]->ReceiveDamage((signed int)((pParty->uFallStartY - v70) * (unsigned __int64)(signed __int64)((double)v110 * 0.1)) / 256, + DMGT_PHISYCAL); + v110 = 20 - pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualEndurance()); + pPlayers[i]->SetRecoveryTime((signed __int64)((double)v110 * flt_6BE3A4_debug_recmod1 * 2.133333333333333)); + } + v73 = pParty->vPosition.z; + } + } + pParty->uFallStartY = v70; + } + if ( v102 && v73 < v109 ) + { + if ( (signed int)(pParty->uPartyHeight + v73) >= v109 ) + { + pParty->vPosition.z = v109 - pParty->uPartyHeight - 1; + pParty->field_6F0 = v109 - pParty->uPartyHeight - 1; + } + } + pParty->uFlags &= ~0x204; + } + return; + } + //v76 = pParty->bFlying; + if ( pParty->bFlying || !high_fall_flag || bWaterWalk || !pModel ) + v77 = 1; + else + v77 = v122 != 0; + bool party_drowning_flag = false; + if ( !pParty->bFlying && high_fall_flag && !bWaterWalk ) + { + if ( pModel ) + { + v78 = v69 != 0; + } + else + { + party_drowning_flag = true; + v78 = 1; + } + } + else + v78 = 1; +//LABEL_306: + if ( v77 ) + { + pParty->vPosition.x = pX; + } + if ( v78 ) + { + pParty->vPosition.y = pY; + } + if ( v78 || v77) + { + if ( bWaterWalk ) + { + pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; + //v79 = 20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 6180178; + //*(short *)&stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u; + v79 = (int)&stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119]; + *(short *)v79 |= 1u; + if ( !v122 || !v69 ) + { + if ( !pParty->bFlying ) + { + v80 = *(short *)v79; + pParty->uFlags |= PARTY_FLAGS_1_STANDING_ON_WATER; + *(short *)v79 = v80 & 0xFFFE; + } + } + } + } + else if ( bWalkSound && pParty->walk_sound_timer <= 0 ) + { + pAudioPlayer->_4AA258(804); + pParty->walk_sound_timer = 64; + } +//LABEL_318: + v81 = pZ; + v82 = pZ; + pParty->vPosition.z = pZ; + if ( pZ > 8160 ) + { + v82 = 8160; + pParty->uFallStartY = 8160; + pParty->vPosition.z = 8160; + } + LOWORD(pParty->uFlags) &= 0xFDFBu; + //pParty->uFallSpeed = v121; + pParty->field_6F0 = v113; + if ( party_drowning_flag ) + { + pTerrainHeight = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v110, 1); + if ( pParty->vPosition.z <= pTerrainHeight + 1 )//положение группы всегда +1 + pParty->uFlags |= PARTY_FLAGS_1_WATER_DAMAGE; + } + if ( !v103 + || (EventProcessor(v103, 0, 1), pParty->vPosition.x == pX) + && pParty->vPosition.y == pY + && (v82 = pParty->vPosition.z, pParty->vPosition.z == v81) ) + { + if ( v82 < v111 ) + { + v82 = v105; + pParty->uFallSpeed = 0; + pParty->vPosition.z = v105; + if ( pParty->uFallStartY - v81 > 512 && !bFeatherFall && v81 <= v105 && !bUnderwater )//Fall to the water(падение на воду с высоты) + { + if ( pParty->uFlags & PARTY_FLAGS_1_LANDING ) + { + pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; + } + else + { + for ( uint i = 1; i <= 4; ++i ) + { + v110 = pPlayers[i]->GetMaxHealth(); + pPlayers[i]->ReceiveDamage((signed int)((pParty->uFallStartY - v81) * (unsigned __int64)(signed __int64)((double)v110 * 0.1)) / 256, + DMGT_PHISYCAL); + v110 = 20 - pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualEndurance()); + pPlayers[i]->SetRecoveryTime((signed __int64)((double)v110 * flt_6BE3A4_debug_recmod1 * 2.133333333333333)); + } + v82 = pParty->vPosition.z; + } + } + pParty->uFallStartY = v81; + } + if ( v102 && v82 < v109 && (signed int)(pParty->uPartyHeight + v82) >= v109 ) + { + pParty->vPosition.z = v82 + pParty->uPartyHeight - v109 + 1; + pParty->field_6F0 = v82 + pParty->uPartyHeight - v109 + 1; + } + } +} +//----- (0046D8E3) -------------------------------------------------------- +int GetCeilingHeight(int Party_X, signed int Party_Y, int Party_ZHeight, int pFaceID) +{ + signed int v13; // eax@25 + int v14; // edx@27 + int v16; // ST18_4@29 + signed int v17; // edx@29 + signed __int64 v18; // qtt@29 + int v19; // eax@35 + signed int v20; // ecx@37 + signed int v22; // ebx@42 + int v24; // edx@44 + int v25; // eax@44 + int v27; // [sp+10h] [bp-34h]@21 + bool v34; // [sp+30h] [bp-14h]@21 + bool v35; // [sp+34h] [bp-10h]@23 + signed int v37; // [sp+38h] [bp-Ch]@21 + signed int v38; // [sp+38h] [bp-Ch]@42 + signed int v39; // [sp+3Ch] [bp-8h]@1 + + dword_720ED0[0] = -1; + dword_720E80[0] = -1; + v39 = 1; + ceiling_height_level[0] = 10000;//нет потолка + for ( uint i = 0; i < (signed int)pOutdoor->uNumBModels; ++i ) + { + if ( Party_X <= pOutdoor->pBModels[i].sMaxX && Party_X >= pOutdoor->pBModels[i].sMinX + && Party_Y <= pOutdoor->pBModels[i].sMaxY && Party_Y >= pOutdoor->pBModels[i].sMinY ) + { + for ( uint j = 0; j < pOutdoor->pBModels[i].uNumFaces; ++j ) + { + if ( (pOutdoor->pBModels[i].pFaces[j].uPolygonType == POLYGON_Ceiling + || pOutdoor->pBModels[i].pFaces[j].uPolygonType == POLYGON_InBetweenCeilingAndWall) + && !(BYTE3(pOutdoor->pBModels[i].pFaces[j].uAttributes) & 0x20) + && Party_X <= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.x2 && Party_X >= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.x1 + && Party_Y <= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.y2 && Party_Y >= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.y1 ) + { + for ( uint v = 0; v < pOutdoor->pBModels[i].pFaces[j].uNumVertices; v++ ) + { + word_720DB0_xs[2 * v] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v]].x); + word_720CE0_ys[2 * v] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v]].y); + word_720DB0_xs[2 * v + 1] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v + 1]].x); + word_720CE0_ys[2 * v + 1] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v + 1]].y); + } + v27 = 2 * pOutdoor->pBModels[i].pFaces[j].uNumVertices; + word_720DB0_xs[2 * pOutdoor->pBModels[i].pFaces[j].uNumVertices] = word_720DB0_xs[0]; + word_720CE0_ys[2 * pOutdoor->pBModels[i].pFaces[j].uNumVertices] = word_720CE0_ys[0]; + v34 = word_720CE0_ys[0] >= Party_Y; + v37 = 0; + for ( uint v = 0; v < v27; ++v ) + { + if ( v37 >= 2 ) + break; + v35 = word_720CE0_ys[v + 1] >= Party_Y; + if ( v34 != v35 ) + { + v13 = word_720DB0_xs[v + 1] >= Party_X ? 0 : 2; + v14 = v13 | (word_720DB0_xs[v] < Party_X); + if ( v14 != 3 ) + { + if ( !v14 || ( v16 = word_720CE0_ys[v + 1] - word_720CE0_ys[v], + v17 = Party_Y - word_720CE0_ys[v], + LODWORD(v18) = v17 << 16, + HIDWORD(v18) = v17 >> 16, + (signed int)(((unsigned __int64)(((signed int)word_720DB0_xs[v + 1] + - (signed int)word_720DB0_xs[v]) * v18 / v16) >> 16) + word_720DB0_xs[v]) >= Party_X) ) + ++v37; + } + } + v34 = v35; + } + if ( v37 == 1 ) + { + if ( v39 >= 20 ) + break; + if ( pOutdoor->pBModels[i].pFaces[j].uPolygonType == POLYGON_Ceiling ) + v19 = pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[0]].z; + else + v19 = ((unsigned __int64)(pOutdoor->pBModels[i].pFaces[j].zCalc1 * (signed __int64)Party_X) >> 16) + + ((unsigned __int64)(pOutdoor->pBModels[i].pFaces[j].zCalc2 * (signed __int64)Party_Y) >> 16) + + HIWORD(pOutdoor->pBModels[i].pFaces[j].zCalc3); + v20 = v39++; + ceiling_height_level[v20] = v19; + dword_720ED0[v20] = i; + dword_720E80[v20] = j; + } + } + } + } + } + if ( !v39 ) + { + pFaceID = 0; + return ceiling_height_level[0]; + } + v22 = 0; + for ( v38 = 0; v38 < v39; ++v38 ) + { + if ( ceiling_height_level[v38] == ceiling_height_level[0] ) + v22 = v38; + else if ( ceiling_height_level[v38] < ceiling_height_level[0] && ceiling_height_level[0] > Party_ZHeight + 15 ) + v22 = v38; + else if ( ceiling_height_level[v38] > ceiling_height_level[0] && ceiling_height_level[v38] <= Party_ZHeight + 15 ) + v22 = v38; + } + if ( v22 ) + { + *(int *)pFaceID = dword_720E80[v22] | (dword_720ED0[v22] << 6); + return ceiling_height_level[v22];//если есть преграда + } + pFaceID = 0; + return ceiling_height_level[v22];// нет никакой преграды +} \ No newline at end of file
--- a/lib/swig.bat Tue Nov 26 18:45:03 2013 +0600 +++ b/lib/swig.bat Tue Nov 26 18:45:08 2013 +0600 @@ -1,15 +1,15 @@ -rem echo 1 %1 -rem echo 2 %2 -rem echo 3 %3 -rem echo 4 %4 -rem echo 5 %5 -rem echo 6 %6 +echo 1 %1 +echo 2 %2 +echo 3 %3 +echo 4 %4 +echo 5 %5 +echo 6 %6 -rem echo xcopy %4 "../../lib/swig/swigwin-2.0.11" /y +echo xcopy %4 "../../lib/swig/swigwin-2.0.11" /y xcopy %4 "../../lib/swig/swigwin-2.0.11" /y cd ../../lib/swig/swigwin-2.0.11 swig -c++ -lua %3 -rem echo xcopy "%6 %5"%2" /y -xcopy "%6 %5"%2" /y \ No newline at end of file +echo xcopy "%6" %5"%2" /y +xcopy "%6" %5"%2" /y \ No newline at end of file
--- a/lib/swig/swigwin-2.0.11/UIControlModule.swig Tue Nov 26 18:45:03 2013 +0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,6 +0,0 @@ -%module UIControl -%{ -#include "UIControl.h" -%} - -%include "../../../NewUI/Core/UIControl.h" \ No newline at end of file
--- a/mm7_2.cpp Tue Nov 26 18:45:03 2013 +0600 +++ b/mm7_2.cpp Tue Nov 26 18:45:08 2013 +0600 @@ -4305,7 +4305,7 @@ bool show_picked_face = false; bool draw_debug_line = false; bool new_speed = true; - +int max_flight_height = 4000;
--- a/mm7_3.cpp Tue Nov 26 18:45:03 2013 +0600 +++ b/mm7_3.cpp Tue Nov 26 18:45:08 2013 +0600 @@ -2056,1100 +2056,6 @@ EventProcessor(uFaceEvent, 0, 1); } -//----- (00473893) -------------------------------------------------------- -void ODM_ProcessPartyActions() -{ - int v1; // edi@1 - int v2; // ebx@1 - int v3; // eax@14 - int v6; // esi@45 - ODMFace *face; // ecx@45 - signed int v33; // eax@143 - int v34; // esi@143 - int v35; // esi@147 - int v36; // eax@155 - signed int v37; // esi@159 - signed int v38; // eax@159 - signed int i; // esi@159 - int v40; // esi@162 - bool v42; // eax@180 - signed int v43; // ecx@184 - signed int v44; // edx@184 - int v45; // ecx@200 - BSPModel *pModel; // eax@203 - ODMFace *pODMFace; // esi@203 - int v48; // eax@203 - char v49; // zf@203 - char v50; // sf@203 - unsigned __int8 v51; // of@203 - int v52; // eax@203 - BSPModel *v54; // eax@215 - int v55; // eax@217 - signed int v56; // ebx@228 - int v57; // eax@228 - BSPModel *v58; // eax@228 - unsigned __int64 v59; // qax@228 - BSPModel *v60; // eax@228 - unsigned __int64 v61; // qax@228 - int v62; // eax@241 - unsigned int v65; // ebx@263 - unsigned int v66; // esi@263 - int v67; // eax@263 - signed int v68; // ecx@263 - int v69; // eax@263 - int v70; // ebx@271 - int v71; // esi@271 - int v72; // edi@271 - int v73; // eax@271 - unsigned int v76; // edi@293 - bool v77; // edx@297 - bool v78; // ecx@303 - int v79; // ecx@314 - __int16 v80; // dx@317 - int v81; // ebx@318 - int v82; // ecx@318 - int pTerrainHeight; // eax@321 - int v86; // [sp-20h] [bp-B4h]@246 - int v87; // [sp-20h] [bp-B4h]@248 - signed int v88; // [sp-1Ch] [bp-B0h]@246 - unsigned int v89; // [sp-18h] [bp-ACh]@246 - signed int v90; // [sp-14h] [bp-A8h]@246 - signed int v91; // [sp-10h] [bp-A4h]@246 - int v92; // [sp-Ch] [bp-A0h]@246 - unsigned int v94; // [sp-8h] [bp-9Ch]@246 - int v96; // [sp-4h] [bp-98h]@246 - int v97; // [sp+Ch] [bp-88h]@180 - Vec3_int_ v98; - bool high_fall_flag; // [sp+1Ch] [bp-78h]@33 - int v102; // [sp+20h] [bp-74h]@1 - int v103; // [sp+24h] [bp-70h]@1 - bool bFeatherFall; // [sp+28h] [bp-6Ch]@4 - int v105; // [sp+2Ch] [bp-68h]@24 - bool bWaterWalk; // [sp+30h] [bp-64h]@1 - int v109; // [sp+3Ch] [bp-58h]@28 - int v110; // [sp+40h] [bp-54h]@180 - int v111; // [sp+44h] [bp-50h]@14 - bool hovering; // [sp+48h] [bp-4Ch]@1 - int v113; // [sp+4Ch] [bp-48h]@1 - bool party_running_flag; // [sp+50h] [bp-44h]@1 - int _walk_speed; // [sp+54h] [bp-40h]@48 - int pX; // [sp+58h] [bp-3Ch]@1 - int pY; // [sp+5Ch] [bp-38h]@1 - int v118; // [sp+60h] [bp-34h]@1 - int _angle_x; // [sp+68h] [bp-2Ch]@48 - unsigned int v122; // [sp+70h] [bp-24h]@180 - int pZ; // [sp+74h] [bp-20h]@1 - bool party_walking_flag; // [sp+78h] [bp-1Ch]@1 - int _angle_y; // [sp+7Ch] [bp-18h]@48 - int v126; // [sp+80h] [bp-14h]@48 - int v128; // [sp+88h] [bp-Ch]@1 - int v129; // [sp+8Ch] [bp-8h]@92 - - v1 = 0; - v103 = 0; - v2 = 0; - //*(float *)&v128 = 0.0; - v128 = 0; - v129 = 0; - pX = pParty->vPosition.x; - pY = pParty->vPosition.y; - pZ = pParty->vPosition.z; - v113 = pParty->field_6F0; - hovering = false; - bool partyAtHighSlope = IsTerrainSlopeTooHigh(pParty->vPosition.x, pParty->vPosition.y); - party_running_flag = false; - party_walking_flag = false; - v102 = 0; - pModel = 0; - bWaterWalk = false; - - if (!pParty->FeatherFallActive())//Проверка падение пера - { - bFeatherFall = false; - for (int i = 0; i < 4; ++i) - if (pParty->pPlayers[i].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) // seems like flying boots - { - bFeatherFall = true; - break; - } - } - else - bFeatherFall = true; - - pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; - if (pParty->WaterWalkActive())//Проверка хождения по воде - { - //LOBYTE(pParty->uFlags) &= 0x7Fu; - bWaterWalk = true; - *(short *)&stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u; - if (!(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1) && - pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster - 1].sMana <= 0 ) - bWaterWalk = false; - } - - int bmodel_standing_on_pid; - int is_on_water = false; - v3 = ODM_GetFloorLevel(pX, pY, pZ, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, bWaterWalk); - int is_not_on_bmodel = bmodel_standing_on_pid == 0; - - v111 = v3; - if ( bFeatherFall ) - pParty->uFallStartY = v3; - else - v3 = pParty->uFallStartY; - if ( v3 - pZ > 512 && !bFeatherFall && pZ <= v111 + 1 ) - { - if (pParty->uFlags & PARTY_FLAGS_1_LANDING) - { - pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; - } - else for (int i = 0; i < 4; ++i) // receive falling damage - { - if ( !pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) - { - pParty->pPlayers[i].ReceiveDamage( - (signed int)((pParty->uFallStartY - pZ) * (unsigned __int64)(pParty->pPlayers[i].GetMaxHealth() / 10)) / 256, DMGT_PHISYCAL); - v105 = 20 - pParty->pPlayers[i].GetParameterBonus(pParty->pPlayers[i].GetActualEndurance()); - pParty->pPlayers[i].SetRecoveryTime((signed __int64)((double)v105 * flt_6BE3A4_debug_recmod1 * 2.133333333333333)); - } - //} - //while ( (signed int)v4 <= (signed int)&pPlayers[4] ); - } - } - v109 = -1; - if ( pParty->bFlying ) - v109 = sub_46D8E3(pX, pY, pZ + pParty->uPartyHeight, (int)&v102); - //v107 = bmodel_standing_on_pid == 0; - v105 = v111 + 1; - if ( pZ <= v111 + 1 ) - { - v109 = -1; - pParty->bFlying = false; - } - else - hovering = true; - high_fall_flag = pZ - v111 <= 32; - - if ( bWalkSound && pParty->walk_sound_timer)//timer update - { - if (pParty->walk_sound_timer >= pEventTimer->uTimeElapsed) - pParty->walk_sound_timer -= pEventTimer->uTimeElapsed; - else pParty->walk_sound_timer = 0; - } - - if (!bUnderwater && pParty->pPartyBuffs[PARTY_BUFF_FLY].uExpireTime <= 0) - pParty->bFlying = false; - if (!hovering) - { - if ( pParty->floor_face_pid != PID(OBJECT_BModel, bmodel_standing_on_pid) ) - { - if (bmodel_standing_on_pid) - { - if ( (bmodel_standing_on_pid >> 6) < pOutdoor->uNumBModels ) - { - face = pOutdoor->pBModels[bmodel_standing_on_pid >> 6].pFaces; - v6 = bmodel_standing_on_pid & 0x3F; - /*if ( *(char *)(v7->pFacePlane.vNormal.x + 308 * v6 + 31) & 4 ) - { - pParty->field_6F4_packedid = PID(OBJECT_BModel,v108); - v103 = *(short *)(v7->pFacePlane.vNormal.x + 308 * v6 + 292); - }*/ - if ( BYTE3(face[v6].uAttributes) & 4 ) - { - pParty->floor_face_pid = PID(OBJECT_BModel, bmodel_standing_on_pid); - v103 = face[v6].sCogTriggeredID; - } - } - } - } - pParty->floor_face_pid = PID(OBJECT_BModel, bmodel_standing_on_pid); - } - _walk_speed = pParty->uWalkSpeed; - _angle_y = pParty->sRotationY; - _angle_x = pParty->sRotationX; - v126 = pEventTimer->dt_in_some_format; - /*v119 = (Player **)((unsigned __int64)(pEventTimer->dt_in_some_format - * (signed __int64)((signed int)(pParty->field_20_prolly_turn_speed - * stru_5C6E00->uIntegerPi) - / 180)) >> 16);*/ - __int64 dturn = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) / 180)) >> 16; - while (pPartyActionQueue->uNumActions) - { - switch (pPartyActionQueue->Next()) - { - case PARTY_FlyUp: - { - if (!pParty->FlyActive() && !bUnderwater) - break; - - pParty->bFlying = false; - if (bUnderwater || - pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1 || - pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].sMana > 0 ) - { - if ( pParty->vPosition.z < 4000 || hovering ) - { - pZ += 30; - v113 += 30; - pParty->bFlying = true; - if ( pZ > 4000 ) - { - pZ = 4000; - v113 = 4000; - } - v1 = 0; - v2 = 0; - pParty->uFallSpeed = 0; - *(float *)&v128 = 0.0; - if ( v102 && pZ < v109 && (signed int)(pParty->uPartyHeight + pZ) >= v109 ) - { - pParty->field_6E0 = 0; - pParty->field_6E4 = 0; - pPartyActionQueue->uNumActions = 0; - pParty->uFlags |= PARTY_FLAGS_1_LANDING; - pParty->vPosition.z = v109 - pParty->uPartyHeight - 31; - pParty->field_6F0 = pZ; - pParty->bFlying = 0; - pZ = v109 - pParty->uPartyHeight - 31; - v113 = pParty->field_6F0; - } - pParty->uFallSpeed = 0; - pModel = (BSPModel *)1; - } - } - } - break; - - case PARTY_FlyDown: - if (pParty->FlyActive() || bUnderwater) - { - pParty->bFlying = false; - if ( bUnderwater - || pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1 - || pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].sMana > 0 )//*(int *)&pParty->pArtifactsFound[6972 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster + 10] > 0 ) - { - pZ -= 30; - v113 -= 30; - pParty->uFallSpeed = 0; - //pParty->uFallSpeed = 0; - pParty->bFlying = true; - pModel = (BSPModel *)1; - if ( pZ <= v111 ) - { - pParty->bFlying = false; - pPartyActionQueue->uNumActions = 0; - } - } - } - break; - - case PARTY_TurnLeft: - if (uTurnSpeed) - _angle_y += uTurnSpeed; //descrete turn - else - _angle_y += dturn * fTurnSpeedMultiplier; // time-based smooth turn - - _angle_y &= stru_5C6E00->uDoublePiMask; - break; - - case PARTY_TurnRight: - if (uTurnSpeed) - _angle_y -= uTurnSpeed; - else - _angle_y -= dturn * fTurnSpeedMultiplier; - - _angle_y &= stru_5C6E00->uDoublePiMask; - break; - - case PARTY_FastTurnLeft: - if (uTurnSpeed) - _angle_y += uTurnSpeed; - else - _angle_y += 2.0f * fTurnSpeedMultiplier * (double)dturn; - - _angle_y &= stru_5C6E00->uDoublePiMask; - break; - - case PARTY_FastTurnRight: - if (!uTurnSpeed) - _angle_y -= 2.0f * fTurnSpeedMultiplier * (double)dturn; - else - _angle_y -= uTurnSpeed; - - _angle_y &= stru_5C6E00->uDoublePiMask; - break; - - case PARTY_StrafeLeft: - { - *(float *)&v128 = pParty->uWalkSpeed; - - float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0); - int dx = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; - v2 -= 3 * dx / 4; - - float cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); - int dy = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; - v1 += 3 * dy / 4; - - v128 = v1; - party_walking_flag = true; - } - break; - - case PARTY_StrafeRight: - { - *(float *)&v128 = pParty->uWalkSpeed; - - float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0); - int dx = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; - v2 += 3 * dx / 4; - - float cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); - int dy = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; - v1 -= 3 * dy / 4; - - v128 = v1; - party_walking_flag = true; - } - break; - - case PARTY_WalkForward: - { - *(float *)&v128 = _walk_speed; - - float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0), - cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); - - int dx = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; - int dy = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; - - extern bool new_speed; - if ( new_speed ) - { - v2 += dx * 12; - v1 += dy * 12; - } - else - { - v2 += dx; - v1 += dy; - } - - v128 = v1; - party_walking_flag = true; - } - break; - - case PARTY_RunForward: - { - *(float *)&v128 = _walk_speed; - - float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0), - cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); - - int dx = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; - int dy = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; - - if (pParty->bFlying) - { - v2 += 4 * dx; - v1 += 4 * dy; - - v128 = v1; - } - else if (partyAtHighSlope && !bmodel_standing_on_pid) - { - v2 += dx; - v1 += dy; - - v128 = v1; - party_walking_flag = true; - } - else - { - v2 += 2 * dx; - v1 += 2 * dy; - - v128 = v1; - party_running_flag = true; - } - } - break; - - - case PARTY_WalkBackward: - { - *(float *)&v128 = _walk_speed; - - float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0), - cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); - - int dx = cos_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; - v2 -= dx; - - int dy = sin_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; - v1 -= dy; - - v128 = v1; - party_walking_flag = true; - } - break; - - - case PARTY_RunBackward: - { - float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0), - cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); - - int dx = cos_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; - int dy = sin_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; - - if (pParty->bFlying) - { - v2 -= 4 * dx; - v1 -= 4 * dy; - v128 = v1; - } - else - { - v2 -= dx; - v1 -= dy; - - v128 = v1; - party_walking_flag = true; - } - } - break; - - case PARTY_CenterView: - _angle_x = 0; - break; - - case PARTY_LookUp: - _angle_x += (signed __int64)(flt_6BE150_look_up_down_dangle * 25.0); - if ( _angle_x > 128 ) - _angle_x = 128; - if (uActiveCharacter) - pPlayers[uActiveCharacter]->PlaySound(SPEECH_63, 0); - break; - - case PARTY_LookDown: - _angle_x += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0); - if ( _angle_x < -128 ) - _angle_x = -128; - if (uActiveCharacter) - pPlayers[uActiveCharacter]->PlaySound(SPEECH_64, 0); - break; - - case PARTY_Jump: - if ( (!partyAtHighSlope || bmodel_standing_on_pid) && !hovering && pParty->field_24 && !(pParty->uFlags & 4) && !(BYTE1(pParty->uFlags) & 2) ) - { - v126 = pParty->field_24 << 6; - hovering = true; - pParty->uFallSpeed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)pParty->uFallSpeed); - } - break; - - case PARTY_Land: - if (pParty->bFlying) - { - pParty->uFlags |= PARTY_FLAGS_1_LANDING; - pParty->uFallSpeed = 0; - } - pParty->bFlying = false; - pPartyActionQueue->uNumActions = 0; - break; - - default: - assert(false); - - - } - } - -//LABEL_123: - pParty->sRotationY = _angle_y; - pParty->sRotationX = _angle_x; - if ( pZ < v111 || pParty->bFlying) - { - if ( pParty->bFlying ) - { - v126 = stru_5C6E00->Cos(GetTickCount()); - v129 = (unsigned __int64)(4i64 * v126) >> 16; - pZ = v113 + v129; - if ( pModel ) - pZ = v113; - if (pParty->FlyActive()) - stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] &= 0xFEu; - pParty->uFallStartY = pZ; - } - else - { - if ( is_on_water && pParty->uFallSpeed ) - sub_42F960_create_object(pX, pY, v111); - pParty->uFallSpeed = 0; - pZ = v111; - pParty->uFallStartY = v111; - v113 = pZ; - if (pParty->FlyActive()) - stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1u; - } - } - else - { - v113 = pZ; - if (pParty->FlyActive()) - stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1u; - } -//LABEL_141: - if (hovering && !pParty->bFlying)//расчёт скорости падения - { - v33 = -(pEventTimer->uTimeElapsed * GetGravityStrength()); - v34 = pParty->uFallSpeed + 2 * v33; - pParty->uFallSpeed += 2 * v33; - } - else if (!partyAtHighSlope) - { - v34 = pParty->uFallSpeed; - } - else if (!hovering) - { - if ( !bmodel_standing_on_pid ) - { - // rolling down the hill - // how it's done: you get a little bit pushed in the air along terrain normal, getting in the air - // and falling to the gravity, gradually sliding downwards. nice trick - pZ = v111; - ODM_GetTerrainNormalAt(pX, pY, &v98); - v35 = pParty->uFallSpeed + -8 * pEventTimer->uTimeElapsed * GetGravityStrength(); - v129 = abs((signed __int64)v2 * v98.x + (signed __int64)v1 * v98.y + (signed __int64)v35 * v98.z) >> 16; - v2 += (unsigned __int64)(v129 * (signed __int64)v98.x) >> 16; - v1 += (unsigned __int64)(v129 * (signed __int64)v98.y) >> 16; - v34 = v35 + ((unsigned __int64)(v129 * (signed __int64)v98.z) >> 16); - v128 = v1; - pParty->uFallSpeed = v34; - } - } - else - v34 = pParty->uFallSpeed; - -//LABEL_164: - if ( hovering ) - { - if ( !bUnderwater && v34 <= 0) - { - if ( v34 < -500 - && !pParty->bFlying - && pParty->vPosition.z - v111 > 1000 - && !pParty->FeatherFallActive()) - { // falling scream - for (int i = 0; i < 4; ++i) - { - if (!pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) && pParty->pPlayers[i].CanAct()) - pParty->pPlayers[i].PlaySound(SPEECH_Falling_scream, 0);//крик падения - } - } - } - } - else - { -//LABEL_150: - pParty->uFallStartY = pZ; - } - - if ( v2 * v2 + v1 * v1 < 400 && !partyAtHighSlope ) - { - *(float *)&v128 = 0.0; - v2 = 0; - } - stru_721530.field_84 = -1; - stru_721530.field_70 = 0; - stru_721530.prolly_normal_d = pParty->field_14_radius; - stru_721530.field_8_radius = pParty->field_14_radius >> 1; - v126 = 0; - stru_721530.field_0 = 1; - stru_721530.height = pParty->uPartyHeight - 32; - do - { - stru_721530.position.x = pX; - stru_721530.normal.x = pX; - stru_721530.velocity.x = v2; - stru_721530.position.y = pY; - stru_721530.normal.y = pY; - stru_721530.normal.z = stru_721530.prolly_normal_d + pZ + 1; - stru_721530.position.z = stru_721530.height + pZ + 1; - stru_721530.velocity.y = v128; - stru_721530.velocity.z = pParty->uFallSpeed; - v36 = 0; - stru_721530.uSectorID = 0; - if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 3 ) - v36 = 13312; - if ( stru_721530._47050A(v36) ) - break; - _46E889_collide_against_bmodels(1u); - v37 = WorldPosToGridCellZ(pParty->vPosition.y); - v38 = WorldPosToGridCellX(pParty->vPosition.x); - _46E26D_collide_against_sprites(v38, v37); - _46ED8A_collide_against_sprite_objects(4u); - for ( i = 0; i < (signed int)uNumActors; ++i ) - Actor::_46DF1A_collide_against_actor(i, 0); - if ( stru_721530.field_7C >= stru_721530.field_6C ) - { - _angle_x = stru_721530.normal2.x; - _angle_y = stru_721530.normal2.y; - v40 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; - } - else - { - _angle_x = pX + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); - _angle_y = pY + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); - pModel = (BSPModel *)fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); - v40 = fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z) + pZ; - } - v122 = v40; - ODM_GetFloorLevel(_angle_x, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0); - v129 = ODM_GetFloorLevel(_angle_x, pY, v40, pParty->uPartyHeight, &is_on_water, &v97, 0); - int v119 = ODM_GetFloorLevel(pX, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &v110, 0); - pModel = (BSPModel *)IsTerrainSlopeTooHigh(_angle_x, pY); - v42 = IsTerrainSlopeTooHigh(pX, _angle_y); - is_not_on_bmodel = false; - v118 = v42; - if ( !v97 && !v110 && !bmodel_standing_on_pid ) - is_not_on_bmodel = true; - v43 = 1; - v44 = 1; - if ( bUnderwater || !is_not_on_bmodel ) - { - pX = _angle_x; - if ( v43 ) - pY = _angle_y; - } - else - { - if ( pModel && v129 > pZ ) - v44 = 0; - if ( v118 && v119 > pZ ) - v43 = 0; - if ( v44 ) - { - pX = _angle_x; - if ( v43 ) - pY = _angle_y; - } - else if ( v43 ) - pY = _angle_y; - else - { - pModel = (BSPModel *)ODM_GetFloorLevel(_angle_x, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0); - if ( IsTerrainSlopeTooHigh(_angle_x, _angle_y) && (signed int)pModel <= pZ ) - { - v43 = 1; - pX = _angle_x; - if ( v43 ) - pY = _angle_y; - } - } - } - if ( stru_721530.field_7C >= stru_721530.field_6C ) - { - if ( !is_not_on_bmodel ) - { - pX = stru_721530.normal2.x; - pY = stru_721530.normal2.y; - } - pZ = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; - break; - } - stru_721530.field_70 += stru_721530.field_7C; - pX = _angle_x; - pY = _angle_y; - v45 = stru_721530.uFaceID; - pZ = v40; - if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) - { - if (pParty->Invisible()) - pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); - - viewparams->bRedrawGameUI = true; - v2 = (unsigned __int64)(58500i64 * v2) >> 16; - pModel = (BSPModel *)58500; - v128 = (unsigned __int64)(58500i64 * v128) >> 16; - v122 = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; - ++v126; - pParty->uFallSpeed = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; - continue; - } - if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) - { - v56 = integer_sqrt(v2 * v2 + v128 * v128); - v118 = v56; - v57 = stru_5C6E00->Atan2(_angle_x - pLevelDecorations[(signed int)stru_721530.uFaceID >> 3].vPosition.x, - _angle_y - pLevelDecorations[(signed int)stru_721530.uFaceID >> 3].vPosition.y); - v129 = v57; - v58 = (BSPModel *)stru_5C6E00->Cos(v57); - pModel = v58; - v59 = (signed int)v58 * (signed __int64)v56; - v122 = v59 >> 16; - v2 = v59 >> 16; - v60 = (BSPModel *)stru_5C6E00->Sin(v129); - pModel = v60; - v61 = (signed int)v60 * (signed __int64)v118; - v122 = v61 >> 16; - v128 = v61 >> 16; - } - else - { - if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) - { - pParty->bFlying = false; - pModel = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9]; - //v127 = v46; - pODMFace = &pModel->pFaces[((signed int)stru_721530.uFaceID >> 3) & 0x3F]; - v48 = pODMFace->pBoundingBox.z2 - pODMFace->pBoundingBox.z1; - v51 = __OFSUB__(v48, 32); - v49 = v48 == 32; - v50 = v48 - 32 < 0; - v52 = pODMFace->pFacePlane.vNormal.z; - v129 = (unsigned __int8)(v50 ^ v51 | v49); - v119 = v52 < 46378; - if ( bUnderwater == 1 ) - v119 = 0; - if ( pODMFace->uPolygonType == POLYGON_Floor ) - { - if ( pParty->uFallSpeed < 0 ) - pParty->uFallSpeed = 0; - pZ = pModel->pVertices.pVertices[pODMFace->pVertexIDs[0]].z + 1; - if ( v2 * v2 + v128 * v128 < 400 ) - { - v2 = 0; - *(float *)&v128 = 0.0; - } - if ( pParty->floor_face_pid != v45 && (pODMFace->uAttributes & FACE_PRESSURE_PLATE)) - { - pParty->floor_face_pid = v45; - v103 = pODMFace->sCogTriggeredID; - } - v2 = (unsigned __int64)(58500i64 * v2) >> 16; - pModel = (BSPModel *)58500; - v128 = (unsigned __int64)(58500i64 * v128) >> 16; - v122 = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; - ++v126; - pParty->uFallSpeed = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; - continue; - } - if ( !v129 && (pODMFace->uPolygonType != POLYGON_InBetweenFloorAndWall || v119) )// упёрся в столб - { - v118 = abs(v128 * pODMFace->pFacePlane.vNormal.y + pParty->uFallSpeed * v52 + v2 * pODMFace->pFacePlane.vNormal.x) >> 16; - if ((stru_721530.speed >> 3) > v118 ) - v118 = stru_721530.speed >> 3; - v129 = (unsigned __int64)(v118 * (signed __int64)pODMFace->pFacePlane.vNormal.x) >> 16; - _walk_speed = (unsigned __int64)(v118 * (signed __int64)pODMFace->pFacePlane.vNormal.y) >> 16; - v54 = 0; - if ( !v119 ) - { - pModel = (BSPModel *)pODMFace->pFacePlane.vNormal.z; - pModel = (BSPModel *)((unsigned __int64)(v118 * (signed __int64)(signed int)pModel) >> 16); - v54 = pModel; - } - pParty->uFallSpeed += (int)v54; - v128 += _walk_speed; - v2 += v129; - v55 = stru_721530.prolly_normal_d - - ((signed int)(pODMFace->pFacePlane.dist - + v122 * pODMFace->pFacePlane.vNormal.z - + _angle_y * pODMFace->pFacePlane.vNormal.y - + _angle_x * pODMFace->pFacePlane.vNormal.x) >> 16); - if ( v55 > 0 ) - { - pX = _angle_x + (pODMFace->pFacePlane.vNormal.x * v55 >> 16); - pY = _angle_y + (pODMFace->pFacePlane.vNormal.y * v55 >> 16); - if ( !v119 ) - pZ = v122 + (pODMFace->pFacePlane.vNormal.z * v55 >> 16); - } -//LABEL_220: - v45 = stru_721530.uFaceID; - if ( pParty->floor_face_pid != v45 && BYTE3(pODMFace->uAttributes) & 4 ) - { - pParty->floor_face_pid = v45; - v103 = pODMFace->sCogTriggeredID; - } - v2 = (unsigned __int64)(58500i64 * v2) >> 16; - pModel = (BSPModel *)58500; - v128 = (unsigned __int64)(58500i64 * v128) >> 16; - v122 = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; - ++v126; - pParty->uFallSpeed = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; - continue; - } - v118 = abs(v128 * pODMFace->pFacePlane.vNormal.y + pParty->uFallSpeed * v52 + v2 * pODMFace->pFacePlane.vNormal.x) >> 16; - if ((stru_721530.speed >> 3) > v118 ) - v118 = stru_721530.speed >> 3; - v122 = pODMFace->pFacePlane.vNormal.x; - v122 = (unsigned __int64)(v118 * (signed __int64)(signed int)v122) >> 16; - pModel = (BSPModel *)pODMFace->pFacePlane.vNormal.y; - pModel = (BSPModel *)((unsigned __int64)(v118 * (signed __int64)(signed int)pModel) >> 16); - v129 = pODMFace->pFacePlane.vNormal.z; - v129 = (unsigned __int64)(v118 * (signed __int64)v129) >> 16; - pParty->uFallSpeed += v129; - v2 += v122; - v128 += (int)pModel; - if ( v2 * v2 + v128 * v128 >= 400 ) - { - v45 = stru_721530.uFaceID; - if ( pParty->floor_face_pid != v45 && BYTE3(pODMFace->uAttributes) & 4 ) - { - pParty->floor_face_pid = v45; - v103 = pODMFace->sCogTriggeredID; - } - v2 = (unsigned __int64)(58500i64 * v2) >> 16; - pModel = (BSPModel *)58500; - v128 = (unsigned __int64)(58500i64 * v128) >> 16; - v122 = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; - ++v126; - pParty->uFallSpeed = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; - continue; - } - v2 = 0; - pParty->uFallSpeed = 0; - *(float *)&v128 = 0.0; - } - } -//LABEL_234: - v2 = (unsigned __int64)(58500i64 * v2) >> 16; - pModel = (BSPModel *)58500; - v128 = (unsigned __int64)(58500i64 * v128) >> 16; - v122 = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; - ++v126; - pParty->uFallSpeed = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; - } - while ( v126 < 100 ); - - if ( bWalkSound && pParty->walk_sound_timer <= 0 ) - { - v122 = abs(pParty->vPosition.x - pX); - v126 = abs(pParty->vPosition.y - pY); - v62 = abs(pParty->vPosition.z - pZ); - if ( integer_sqrt(v122 * v122 + v126 * v126 + v62 * v62) >= 8 ) - { - if ( party_running_flag && (!hovering || !high_fall_flag) ) - { - if ( !is_not_on_bmodel - && !(BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20) ) - pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0);//бег на 3D Modelи - else - { - v87 = pOutdoor->GetSoundIdByPosition(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y) - 1, 1); - pAudioPlayer->PlaySound((SoundID)v87, 804, 1, -1, 0, 0, 0, 0);//бег по земле - } - } - else if ( party_walking_flag && (!hovering || !high_fall_flag) ) - { - if ( is_not_on_bmodel - || BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20 ) - { - v87 = pOutdoor->GetSoundIdByPosition(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y) - 1, 0); - pAudioPlayer->PlaySound((SoundID)v87, 804, 1, -1, 0, 0, 0, 0);// хождение по земле - } - else - pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0);// хождение на 3D Modelи - } - } - else - { - pAudioPlayer->_4AA258(804); - pParty->walk_sound_timer = 64; - } - } - - if ( !hovering || !high_fall_flag ) - pParty->uFlags &= ~PARTY_FLAGS_1_FALLING; - else - pParty->uFlags |= PARTY_FLAGS_1_FALLING; - v126 = WorldPosToGridCellX(pParty->vPosition.x); - v65 = WorldPosToGridCellZ(pParty->vPosition.y) - 1; - unsigned int v114_a = WorldPosToGridCellX(pX); - v66 = WorldPosToGridCellZ(pY) - 1; - pModel = (BSPModel *)((~(unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(v126, v65) >> 1) & 1); - v122 = (~(unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(v114_a, v65) >> 1) & 1; - v67 = pOutdoor->ActuallyGetSomeOtherTileInfo(v126, v66); - v68 = 0; - v69 = (~(unsigned int)v67 >> 1) & 1; - if ( v114_a == v126 && v66 == v65 && v122 && v69 ) - v68 = 1; - if ( !is_not_on_bmodel ) - v68 = 1; - if ( v68 ) - { - v70 = pZ; - v71 = pX; - v72 = pY; - //pParty->uFallSpeed = v121; - v73 = pZ; - pParty->vPosition.x = pX; - pParty->vPosition.y = pY; - pParty->vPosition.z = pZ; - pParty->field_6F0 = v113; - if ( pZ > 8160 ) - { - v73 = 8160; - pParty->uFallStartY = 8160; - pParty->vPosition.z = 8160; - } - if ( !v103 - || (EventProcessor(v103, 0, 1), pParty->vPosition.x == v71) - && pParty->vPosition.y == v72 - && (v73 = pParty->vPosition.z, pParty->vPosition.z == v70) ) - { - if ( v73 < v111 ) - { - pParty->uFallSpeed = 0; - v73 = v105; - pParty->vPosition.z = v105; - if ( pParty->uFallStartY - v70 > 512 && !bFeatherFall && v70 <= v105 && !bUnderwater )//Fall to the ground(падение на землю с высоты) - { - if ( pParty->uFlags & PARTY_FLAGS_1_LANDING ) - { - pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; - } - else - { - for ( uint i = 1; i <= 4; ++i ) - { - v110 = pPlayers[i]->GetMaxHealth(); - pPlayers[i]->ReceiveDamage((signed int)((pParty->uFallStartY - v70) * (unsigned __int64)(signed __int64)((double)v110 * 0.1)) / 256, - DMGT_PHISYCAL); - v110 = 20 - pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualEndurance()); - pPlayers[i]->SetRecoveryTime((signed __int64)((double)v110 * flt_6BE3A4_debug_recmod1 * 2.133333333333333)); - } - v73 = pParty->vPosition.z; - } - } - pParty->uFallStartY = v70; - } - if ( v102 && v73 < v109 ) - { - if ( (signed int)(pParty->uPartyHeight + v73) >= v109 ) - { - pParty->vPosition.z = v109 - pParty->uPartyHeight - 1; - pParty->field_6F0 = v109 - pParty->uPartyHeight - 1; - } - } - pParty->uFlags &= ~0x204; - } - return; - } - //v76 = pParty->bFlying; - if ( pParty->bFlying || !high_fall_flag || bWaterWalk || !pModel ) - v77 = 1; - else - v77 = v122 != 0; - bool party_drowning_flag = false; - if ( !pParty->bFlying && high_fall_flag && !bWaterWalk ) - { - if ( pModel ) - { - v78 = v69 != 0; - } - else - { - party_drowning_flag = true; - v78 = 1; - } - } - else - v78 = 1; -//LABEL_306: - if ( v77 ) - { - pParty->vPosition.x = pX; - } - if ( v78 ) - { - pParty->vPosition.y = pY; - } - if ( v78 || v77) - { - if ( bWaterWalk ) - { - pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; - //v79 = 20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 6180178; - //*(short *)&stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u; - v79 = (int)&stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119]; - *(short *)v79 |= 1u; - if ( !v122 || !v69 ) - { - if ( !pParty->bFlying ) - { - v80 = *(short *)v79; - pParty->uFlags |= PARTY_FLAGS_1_STANDING_ON_WATER; - *(short *)v79 = v80 & 0xFFFE; - } - } - } - } - else if ( bWalkSound && pParty->walk_sound_timer <= 0 ) - { - pAudioPlayer->_4AA258(804); - pParty->walk_sound_timer = 64; - } -//LABEL_318: - v81 = pZ; - v82 = pZ; - pParty->vPosition.z = pZ; - if ( pZ > 8160 ) - { - v82 = 8160; - pParty->uFallStartY = 8160; - pParty->vPosition.z = 8160; - } - LOWORD(pParty->uFlags) &= 0xFDFBu; - //pParty->uFallSpeed = v121; - pParty->field_6F0 = v113; - if ( party_drowning_flag ) - { - pTerrainHeight = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v110, 1); - if ( pParty->vPosition.z <= pTerrainHeight + 1 )//положение группы всегда +1 - pParty->uFlags |= PARTY_FLAGS_1_WATER_DAMAGE; - } - if ( !v103 - || (EventProcessor(v103, 0, 1), pParty->vPosition.x == pX) - && pParty->vPosition.y == pY - && (v82 = pParty->vPosition.z, pParty->vPosition.z == v81) ) - { - if ( v82 < v111 ) - { - v82 = v105; - pParty->uFallSpeed = 0; - pParty->vPosition.z = v105; - if ( pParty->uFallStartY - v81 > 512 && !bFeatherFall && v81 <= v105 && !bUnderwater )//Fall to the water(падение на воду с высоты) - { - if ( pParty->uFlags & PARTY_FLAGS_1_LANDING ) - { - pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; - } - else - { - for ( uint i = 1; i <= 4; ++i ) - { - v110 = pPlayers[i]->GetMaxHealth(); - pPlayers[i]->ReceiveDamage((signed int)((pParty->uFallStartY - v81) * (unsigned __int64)(signed __int64)((double)v110 * 0.1)) / 256, - DMGT_PHISYCAL); - v110 = 20 - pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualEndurance()); - pPlayers[i]->SetRecoveryTime((signed __int64)((double)v110 * flt_6BE3A4_debug_recmod1 * 2.133333333333333)); - } - v82 = pParty->vPosition.z; - } - } - pParty->uFallStartY = v81; - } - if ( v102 && v82 < v109 && (signed int)(pParty->uPartyHeight + v82) >= v109 ) - { - pParty->vPosition.z = v82 + pParty->uPartyHeight - v109 + 1; - pParty->field_6F0 = v82 + pParty->uPartyHeight - v109 + 1; - } - } -} - //----- (0047531C) -------------------------------------------------------- bool __fastcall sub_47531C(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10) {
--- a/mm7_4.cpp Tue Nov 26 18:45:03 2013 +0600 +++ b/mm7_4.cpp Tue Nov 26 18:45:08 2013 +0600 @@ -76,221 +76,6 @@ } // 6836C8: using guessed type int 6836C8_num_decorations_6807E8; -//----- (0046D8E3) -------------------------------------------------------- -int __fastcall sub_46D8E3(int a1, signed int a2, int a3, int a4) -{ - int v4; // ebx@1 - unsigned int v5; // ecx@1 - BSPModel *v6; // edi@3 - ODMFace *v7; // esi@10 - unsigned __int8 v8; // al@10 - signed __int16 *v9; // eax@18 - int v10; // edx@19 - int v11; // ecx@21 - int v12; // ecx@23 - signed int v13; // eax@25 - int v14; // edx@27 - int v15; // edx@29 - int v16; // ST18_4@29 - signed int v17; // edx@29 - signed __int64 v18; // qtt@29 - int v19; // eax@35 - signed int v20; // ecx@37 - signed int v22; // ebx@42 - unsigned int v23; // esi@43 - int v24; // edx@44 - int v25; // eax@44 - int v26; // [sp+Ch] [bp-38h]@7 - int v27; // [sp+10h] [bp-34h]@21 - int v28; // [sp+18h] [bp-2Ch]@21 - int v29; // [sp+1Ch] [bp-28h]@2 - unsigned int v30; // [sp+20h] [bp-24h]@8 - signed int v31; // [sp+24h] [bp-20h]@1 - signed int v32; // [sp+28h] [bp-1Ch]@1 - int v33; // [sp+2Ch] [bp-18h]@7 - bool v34; // [sp+30h] [bp-14h]@21 - bool v35; // [sp+34h] [bp-10h]@23 - signed int v36; // [sp+38h] [bp-Ch]@17 - signed int v37; // [sp+38h] [bp-Ch]@21 - signed int v38; // [sp+38h] [bp-Ch]@42 - signed int v39; // [sp+3Ch] [bp-8h]@1 - signed int v40; // [sp+40h] [bp-4h]@1 - - dword_720ED0[0] = -1; - dword_720E80[0] = -1; - v4 = a1; - v5 = 0; - v40 = a2; - v31 = v4; - v39 = 1; - dword_720F20[0] = 10000; - if ( (signed int)pOutdoor->uNumBModels > 0 ) - { - v29 = 0; - for ( v32 = 0; v32 < (signed int)pOutdoor->uNumBModels; ++v32 ) - { - v6 = &pOutdoor->pBModels[v29]; - if ( v4 <= pOutdoor->pBModels[v29].sMaxX ) - { - if ( v4 >= v6->sMinX ) - { - if ( v40 <= v6->sMaxY ) - { - if ( v40 >= v6->sMinY ) - { - v33 = v5; - v26 = v6->uNumFaces; - if ( (signed int)v6->uNumFaces > (signed int)v5 ) - { - v30 = v5; - while ( 1 ) - { - v7 = (ODMFace *)((char *)v6->pFaces + v30); - v8 = v7->uPolygonType; - if ( (v8 == 5 || v8 == 6) - && !(BYTE3(v7->uAttributes) & 0x20) - && v4 <= v7->pBoundingBox.x2 - && v4 >= v7->pBoundingBox.x1 - && v40 <= v7->pBoundingBox.y2 - && v40 >= v7->pBoundingBox.y1 ) - { - v36 = v5; - if ( v7->uNumVertices ) - { - v9 = v7->pXInterceptDisplacements; - do - { - v10 = 2 * v36; - word_720DB0_xs[2 * v36] = *v9 + LOWORD(v6->pVertices.pVertices[*(v9 - 60)].x); - word_720CE0_ys[2 * v36] = v9[20] + LOWORD(v6->pVertices.pVertices[*(v9 - 60)].y); - word_720DB0_xs[2 * v36++ + 1] = *v9 + LOWORD(v6->pVertices.pVertices[*(v9 - 59)].x); - word_720CE0_ys[v10 + 1] = v9[20] + LOWORD(v6->pVertices.pVertices[*(v9 - 59)].y); - ++v9; - } - while ( v36 < v7->uNumVertices ); - v4 = v31; - } - v27 = 2 * v7->uNumVertices; - word_720DB0_xs[2 * v7->uNumVertices] = word_720DB0_xs[0]; - word_720CE0_ys[v27] = word_720CE0_ys[0]; - v11 = 0; - v34 = word_720CE0_ys[0] >= v40; - v37 = 0; - v28 = 0; - if ( v27 > 0 ) - { - do - { - if ( v37 >= 2 ) - break; - v12 = v11; - v4 = v31; - v35 = word_720CE0_ys[v12 + 1] >= v40; - if ( v34 != v35 ) - { - v13 = word_720DB0_xs[v12 + 1] >= v31 ? 0 : 2; - v14 = v13 | (word_720DB0_xs[v12] < v31); - if ( v14 != 3 ) - { - if ( !v14 - || (v15 = word_720CE0_ys[v12], - v16 = word_720CE0_ys[v12 + 1] - v15, - v17 = v40 - v15, - LODWORD(v18) = v17 << 16, - HIDWORD(v18) = v17 >> 16, - (signed int)(((unsigned __int64)(((signed int)word_720DB0_xs[v12 + 1] - - (signed int)word_720DB0_xs[v12]) - * v18 - / v16) >> 16) - + word_720DB0_xs[v12]) >= v31) ) - ++v37; - } - } - v11 = v28 + 1; - v34 = v35; - ++v28; - } - while ( v28 < v27 ); - if ( v37 == 1 ) - { - if ( v39 >= 20 ) - break; - if ( v7->uPolygonType == 5 ) - v19 = v6->pVertices.pVertices[v7->pVertexIDs[0]].z; - else - v19 = ((unsigned __int64)(v7->zCalc1 * (signed __int64)v4) >> 16) - + ((unsigned __int64)(v7->zCalc2 * (signed __int64)v40) >> 16) - + HIWORD(v7->zCalc3); - v20 = v39++; - dword_720F20[v20] = v19; - dword_720ED0[v20] = v32; - dword_720E80[v20] = v33; - } - } - } - ++v33; - v30 += 308; - if ( v33 >= v26 ) - break; - v5 = 0; - } - } - } - } - } - } - //++v32; - ++v29; - v5 = 0; - } - //while ( v32 < (signed int)pOutdoor->uNumBModels ); - if ( !v39 ) - { - *(int *)a4 = 0; - return dword_720F20[0]; - } - } - v22 = 0; - v38 = v5; - if ( v39 > (signed int)v5 ) - { - v23 = 0; - do - { - v24 = dword_720F20[v5 / 4]; - v25 = *(int *)((char *)dword_720F20.data() + v23); - if ( v24 == v25 ) - { - v22 = v38; - v23 = v5; - } - else if ( v25 > a3 + 15 ) - { - if ( v24 < v25 ) - { - v22 = v38; - v23 = v5; - } - } - else if ( v24 > v25 && v24 <= a3 + 15 ) - { - v22 = v38; - v23 = v5; - } - ++v38; - v5 += 4; - } - while ( v38 < v39 ); - if ( v22 ) - { - *(int *)a4 = dword_720E80[v22] | (dword_720ED0[v22] << 6); - return dword_720F20[v22]; - } - } - *(int *)a4 = 0; - return dword_720F20[v22]; -} - //----- (0046DEF2) -------------------------------------------------------- unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID) {
--- a/mm7_data.cpp Tue Nov 26 18:45:03 2013 +0600 +++ b/mm7_data.cpp Tue Nov 26 18:45:08 2013 +0600 @@ -1235,7 +1235,7 @@ std::array<__int16, 777> word_720DB0_xs; // idb std::array<int, 20> dword_720E80; std::array<int, 20> dword_720ED0; -std::array<int, 20> dword_720F20; +std::array<int, 20> ceiling_height_level; std::array<__int16, 777> word_720F70; // idb std::array<__int16, 777> word_721040; // idb std::array<int, 777> dword_721110; // idb
--- a/mm7_data.h Tue Nov 26 18:45:03 2013 +0600 +++ b/mm7_data.h Tue Nov 26 18:45:08 2013 +0600 @@ -885,7 +885,7 @@ extern std::array<__int16, 777> word_720DB0_xs; // idb extern std::array<int, 20> dword_720E80; extern std::array<int, 20> dword_720ED0; -extern std::array<int, 20> dword_720F20; +extern std::array<int, 20> ceiling_height_level; extern std::array<__int16, 777> word_720F70; // idb extern std::array<__int16, 777> word_721040; // idb extern std::array<int, 777> dword_721110; // idb @@ -1273,7 +1273,7 @@ bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2); int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID); int ODM_GetFloorLevel(int X, signed int Y, int Z, int, int *pOnWater, int *bmodel_pid, int bWaterWalk); -int __fastcall sub_46D8E3(int a1, signed int a2, int a3, int a4); +int GetCeilingHeight(int Party_X, signed int Party_Y, int Party_ZHeight, int pFaceID); void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out); unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); void _46E0B2_collide_against_decorations();