changeset 2049:73ee77d482f8

Merge
author Ritor1
date Thu, 28 Nov 2013 21:49:06 +0600
parents ed880ccf468f (diff) 8622640ffa8f (current diff)
children bf89a2e9eea1
files
diffstat 39 files changed, 202 insertions(+), 203 deletions(-) [+]
line wrap: on
line diff
--- a/Actor.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/Actor.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -21,7 +21,7 @@
 #include "TurnEngine.h"
 #include "MapInfo.h"
 #include "CastSpellInfo.h"
-#include "Time.h"
+#include "Timer.h"
 #include "LOD.h"
 #include "Party.h"
 #include "GUIWindow.h"
--- a/Arcomage.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/Arcomage.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -11,7 +11,7 @@
 #include "Mouse.h"
 #include "Game.h"
 #include "Viewport.h"
-#include "Time.h"
+#include "Timer.h"
 #include "GUIFont.h"
 #include "Party.h"
 #include "GUIWindow.h"
--- a/AudioPlayer.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/AudioPlayer.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -14,7 +14,7 @@
 #include "Actor.h"
 #include "Game.h"
 #include "DecorationList.h"
-#include "Time.h"
+#include "Timer.h"
 #include "OSInfo.h"
 #include "OurMath.h"
 #include "MapInfo.h"
--- a/Build/Visual Studio 2010/World of Might and Magic.vcxproj	Tue Nov 26 18:45:08 2013 +0600
+++ b/Build/Visual Studio 2010/World of Might and Magic.vcxproj	Thu Nov 28 21:49:06 2013 +0600
@@ -198,7 +198,7 @@
     <ClCompile Include="..\..\texts.cpp" />
     <ClCompile Include="..\..\Texture.cpp" />
     <ClCompile Include="..\..\TileTable.cpp" />
-    <ClCompile Include="..\..\Time.cpp" />
+    <ClCompile Include="..\..\Timer.cpp" />
     <ClCompile Include="..\..\TurnEngine.cpp" />
     <ClCompile Include="..\..\UI\Books\UIMapBook.cpp" />
     <ClCompile Include="..\..\UI\Books\UINotesBooks.cpp" />
@@ -366,7 +366,7 @@
     <ClInclude Include="..\..\texts.h" />
     <ClInclude Include="..\..\Texture.h" />
     <ClInclude Include="..\..\TileFrameTable.h" />
-    <ClInclude Include="..\..\Time.h" />
+    <ClInclude Include="..\..\Timer.h" />
     <ClInclude Include="..\..\TurnEngine.h" />
     <ClInclude Include="..\..\UI\UIBooks.h" />
     <ClInclude Include="..\..\UI\UIHouses.h" />
--- a/Build/Visual Studio 2010/World of Might and Magic.vcxproj.filters	Tue Nov 26 18:45:08 2013 +0600
+++ b/Build/Visual Studio 2010/World of Might and Magic.vcxproj.filters	Thu Nov 28 21:49:06 2013 +0600
@@ -75,7 +75,6 @@
     <ClInclude Include="..\..\texts.h" />
     <ClInclude Include="..\..\Texture.h" />
     <ClInclude Include="..\..\TileFrameTable.h" />
-    <ClInclude Include="..\..\Time.h" />
     <ClInclude Include="..\..\TurnEngine.h" />
     <ClInclude Include="..\..\VectorTypes.h" />
     <ClInclude Include="..\..\VideoPlayer.h" />
@@ -285,6 +284,7 @@
     <ClInclude Include="..\..\UI\UIHouses.h">
       <Filter>UI</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\Timer.h" />
   </ItemGroup>
   <ItemGroup>
     <Filter Include="lib">
@@ -399,7 +399,6 @@
     <ClCompile Include="..\..\texts.cpp" />
     <ClCompile Include="..\..\Texture.cpp" />
     <ClCompile Include="..\..\TileTable.cpp" />
-    <ClCompile Include="..\..\Time.cpp" />
     <ClCompile Include="..\..\TurnEngine.cpp" />
     <ClCompile Include="..\..\VectorTypes.cpp" />
     <ClCompile Include="..\..\VideoPlayer.cpp" />
@@ -605,6 +604,7 @@
     <ClCompile Include="..\..\UI\Books\UINotesBooks.cpp">
       <Filter>UI\Books</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\Timer.cpp" />
   </ItemGroup>
   <ItemGroup>
     <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig">
--- a/Build/Visual Studio 2012/World of Might and Magic.vcxproj	Tue Nov 26 18:45:08 2013 +0600
+++ b/Build/Visual Studio 2012/World of Might and Magic.vcxproj	Thu Nov 28 21:49:06 2013 +0600
@@ -201,7 +201,7 @@
     <ClCompile Include="..\..\texts.cpp" />
     <ClCompile Include="..\..\Texture.cpp" />
     <ClCompile Include="..\..\TileTable.cpp" />
-    <ClCompile Include="..\..\Time.cpp" />
+    <ClCompile Include="..\..\Timer.cpp" />
     <ClCompile Include="..\..\TurnEngine.cpp" />
     <ClCompile Include="..\..\UI\Books\UIMapBook.cpp" />
     <ClCompile Include="..\..\UI\Books\UINotesBooks.cpp" />
@@ -368,7 +368,7 @@
     <ClInclude Include="..\..\texts.h" />
     <ClInclude Include="..\..\Texture.h" />
     <ClInclude Include="..\..\TileFrameTable.h" />
-    <ClInclude Include="..\..\Time.h" />
+    <ClInclude Include="..\..\Timer.h" />
     <ClInclude Include="..\..\TurnEngine.h" />
     <ClInclude Include="..\..\UI\UIBooks.h" />
     <ClInclude Include="..\..\UI\UIHouses.h" />
@@ -382,7 +382,7 @@
     <None Include="..\..\lib\legacy_dx\d3dvec.inl" />
     <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig">
       <FileType>Document</FileType>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx"</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs>
     </CustomBuild>
     <None Include="..\..\lib\swig.bat" />
--- a/Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters	Tue Nov 26 18:45:08 2013 +0600
+++ b/Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters	Thu Nov 28 21:49:06 2013 +0600
@@ -297,7 +297,6 @@
     <ClCompile Include="..\..\texts.cpp" />
     <ClCompile Include="..\..\Texture.cpp" />
     <ClCompile Include="..\..\TileTable.cpp" />
-    <ClCompile Include="..\..\Time.cpp" />
     <ClCompile Include="..\..\TurnEngine.cpp" />
     <ClCompile Include="..\..\VectorTypes.cpp" />
     <ClCompile Include="..\..\VideoPlayer.cpp" />
@@ -308,6 +307,7 @@
     <ClCompile Include="..\..\NewUI\Core\UIControlModule_wrap.cxx">
       <Filter>NewUI\Core</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\Timer.cpp" />
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\Level\Decoration.h">
@@ -584,7 +584,6 @@
     <ClInclude Include="..\..\texts.h" />
     <ClInclude Include="..\..\Texture.h" />
     <ClInclude Include="..\..\TileFrameTable.h" />
-    <ClInclude Include="..\..\Time.h" />
     <ClInclude Include="..\..\TurnEngine.h" />
     <ClInclude Include="..\..\VectorTypes.h" />
     <ClInclude Include="..\..\VideoPlayer.h" />
@@ -593,6 +592,7 @@
     <ClInclude Include="..\..\Weather.h" />
     <ClInclude Include="..\..\TestClass.h" />
     <ClInclude Include="..\..\OurMath.h" />
+    <ClInclude Include="..\..\Timer.h" />
   </ItemGroup>
   <ItemGroup>
     <None Include="..\..\lib\legacy_dx\d3dvec.inl">
--- a/CastSpellInfo.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/CastSpellInfo.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -18,7 +18,7 @@
 #include "SpriteObject.h"
 #include "ObjectList.h"
 #include "stru123.h"
-#include "Time.h"
+#include "Timer.h"
 #include "IconFrameTable.h"
 #include "Awards.h"
 #include "TurnEngine.h"
--- a/Chest.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/Chest.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -19,7 +19,7 @@
 #include "Texts.h"
 #include "ObjectList.h"
 #include "GUIWindow.h"
-#include "Time.h"
+#include "Timer.h"
 #include "Overlays.h"
 
 #include "mm7_data.h"
--- a/DecalBuilder.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/DecalBuilder.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -1,6 +1,6 @@
 #include "DecalBuilder.h"
 #include "Game.h"
-#include "Time.h"
+#include "Timer.h"
 #include "stru314.h"
 #include "Outdoor.h"
 #include "Log.h"
--- a/GUIWindow.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/GUIWindow.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -10,7 +10,7 @@
 #include "OurMath.h"
 #include "VideoPlayer.h"
 #include "MapInfo.h"
-#include "Time.h"
+#include "Timer.h"
 #include "AudioPlayer.h"
 #include "Mouse.h"
 #include "Viewport.h"
--- a/Game.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/Game.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -18,7 +18,7 @@
 #include "Game.h"
 #include "Party.h"
 #include "Viewport.h"
-#include "Time.h"
+#include "Timer.h"
 #include "Outdoor.h"
 #include "Outdoor_stuff.h"
 #include "Overlays.h"
--- a/Indoor.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/Indoor.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -14,7 +14,7 @@
 #include "Events.h"
 #include "Game.h"
 #include "Viewport.h"
-#include "Time.h"
+#include "Timer.h"
 #include "Party.h"
 #include "OurMath.h"
 #include "LOD.h"
--- a/OSWindow.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/OSWindow.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -4,7 +4,7 @@
 #include "AudioPlayer.h"
 #include "VideoPlayer.h"
 #include "Mouse.h"
-#include "Time.h"
+#include "Timer.h"
 #include "GUIWindow.h"
 #include "Party.h"
 #include "Game.h"
--- a/Outdoor.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/Outdoor.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -21,7 +21,7 @@
 #include "Actor.h"
 #include "Chest.h"
 #include "stru123.h"
-#include "Time.h"
+#include "Timer.h"
 #include "Viewport.h"
 #include "Events.h"
 #include "ParticleEngine.h"
@@ -3926,7 +3926,6 @@
             pZ -= 30;
             v113 -= 30;
             pParty->uFallSpeed = 0;
-            //pParty->uFallSpeed = 0;
             pParty->bFlying = true;
             pModel = (BSPModel *)1;
             if ( pZ <= v111 )
--- a/Overlays.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/Overlays.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -8,7 +8,7 @@
 #include "Sprites.h"
 #include "FrameTableInc.h"
 #include "IconFrameTable.h"
-#include "Time.h"
+#include "Timer.h"
 #include "Party.h"
 #include "TurnEngine.h"
 #include "LOD.h"
--- a/ParticleEngine.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/ParticleEngine.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -1,5 +1,5 @@
 #include "ParticleEngine.h"
-#include "Time.h"
+#include "Timer.h"
 #include "Render.h"
 #include "Viewport.h"
 #include "Outdoor.h"
--- a/Party.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/Party.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -4,7 +4,7 @@
 
 #include "Party.h"
 #include "MapInfo.h"
-#include "Time.h"
+#include "Timer.h"
 #include "AudioPlayer.h"
 #include "IconFrameTable.h"
 #include "Mouse.h"
--- a/Render.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/Render.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -18,7 +18,7 @@
 #include "Viewport.h"
 #include "OurMath.h"
 #include "PaletteManager.h"
-#include "Time.h"
+#include "Timer.h"
 #include "Game.h"
 #include "LightmapBuilder.h"
 #include "ObjectList.h"
--- a/SaveLoad.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/SaveLoad.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -13,7 +13,7 @@
 #include "AudioPlayer.h"
 #include "Actor.h"
 #include "Chest.h"
-#include "Time.h"
+#include "Timer.h"
 #include "GUIWindow.h"
 #include "GUIFont.h"
 #include "Overlays.h"
--- a/SpriteObject.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/SpriteObject.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -8,7 +8,7 @@
 #include "Indoor.h"
 #include "Outdoor.h"
 #include "ParticleEngine.h"
-#include "Time.h"
+#include "Timer.h"
 #include "Game.h"
 #include "LOD.h"
 #include "Actor.h"
--- a/Time.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,104 +0,0 @@
-
-#include "Time.h"
-#include "Keyboard.h"
-#include "Log.h"
-
-#include "OSAPI.h"
-
-
-
-
-
-Timer *pMiscTimer = new Timer;
-Timer *pEventTimer;
-
-
-
-
-
-
-//----- (00426317) --------------------------------------------------------
-unsigned __int64 Timer::Time()
-{
-  unsigned __int64 v2 = TimeQuant * timeGetTime() / 1000;
-  if (v2 < uStartTime)
-    uStartTime = 0;
-  return v2;
-}
-
-
-
-//----- (00426349) --------------------------------------------------------
-void Timer::Pause()
-{
-  if (!bPaused)
-  {
-    uStopTime = Time();
-    bPaused = true;
-  }
-}
-
-
-//----- (00426363) --------------------------------------------------------
-void Timer::Resume()
-{
-  if (bPaused)
-  {
-    pKeyActionMap->ResetKeys();
-    bPaused = 0;
-    uStartTime = Time();
-  }
-}
-
-//----- (00426386) --------------------------------------------------------
-void Timer::TrackGameTime()
-{
-  if (!bTackGameTime)
-  {
-    uGameTimeStart = Time();
-    bTackGameTime = true;
-  }
-}
-
-
-
-//----- (004263A0) --------------------------------------------------------
-void Timer::StopGameTime()
-{
-  if (bTackGameTime)
-  {
-    bTackGameTime = 0;
-    uStartTime = Time();
-  }
-}
-
-//----- (004263B7) --------------------------------------------------------
-void Timer::Update()
-{
-  //Timer *v1; // esi@1
-  //unsigned int v2; // eax@2
-  //signed int v3; // eax@3
-  //char v4; // zf@5
-
-
-  unsigned __int64 new_time = Time();
-  while (new_time <= uStartTime)
-    new_time = Time();
-
-  uTimeElapsed = new_time - uStartTime;
-  uStartTime = new_time;
-
-  if (uTimeElapsed > 32)
-    uTimeElapsed = 32;
-
-  if (!bPaused && !bTackGameTime)
-    uTotalGameTimeElapsed += uTimeElapsed;
-  dt_in_some_format = (uTimeElapsed << 16) / 128;
-}
-
-//----- (00426402) --------------------------------------------------------
-void Timer::Initialize()
-{
-  uTotalGameTimeElapsed = 0;
-  bReady = true;
-}
--- a/Time.h	Tue Nov 26 18:45:08 2013 +0600
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,58 +0,0 @@
-#pragma once
-
-
-
-
-/*   61 */
-#pragma pack(push, 1)
-struct Timer
-{
-  static Timer *Create() {return new Timer;}
-
-  Timer():
-    bReady(false), bPaused(false)
-  {
-    bTackGameTime = 0;
-    uStartTime = 0;
-    uStopTime = 0;
-    uGameTimeStart = 0;
-    field_18 = 0;
-    uTimeElapsed = 0;
-    dt_in_some_format = 0;
-    uTotalGameTimeElapsed = 0;
-  }
-
-  void Initialize();
-  unsigned __int64 Time();
-  void Update();
-  void Pause();
-  void Resume();
-  void TrackGameTime();
-  void StopGameTime();
-
-  unsigned int bReady;
-  unsigned int bPaused;
-  int bTackGameTime;
-  unsigned int uStartTime;
-  unsigned int uStopTime;
-  int uGameTimeStart;
-  int field_18;
-  unsigned int uTimeElapsed;
-  int dt_in_some_format;
-  unsigned int uTotalGameTimeElapsed;
-
-  static const unsigned int TimeQuant = 128;
-  static const unsigned int Minute = 2 * TimeQuant;
-  static const unsigned int Hour = 60 * Minute;
-  static const unsigned int Day = 24 * Hour;
-  static const unsigned int Week = 7 * Day;
-  static const unsigned int Month = 4 * Week;
-  static const unsigned int Year = 12 * Month;
-};
-
-#pragma pack(pop)
-
-
-
-extern Timer *pMiscTimer;
-extern Timer *pEventTimer;
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Timer.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -0,0 +1,104 @@
+
+#include "Timer.h"
+#include "Keyboard.h"
+#include "Log.h"
+
+#include "OSAPI.h"
+
+
+
+
+
+Timer *pMiscTimer = new Timer;
+Timer *pEventTimer;
+
+
+
+
+
+
+//----- (00426317) --------------------------------------------------------
+unsigned __int64 Timer::Time()
+{
+  unsigned __int64 v2 = TimeQuant * timeGetTime() / 1000;
+  if (v2 < uStartTime)
+    uStartTime = 0;
+  return v2;
+}
+
+
+
+//----- (00426349) --------------------------------------------------------
+void Timer::Pause()
+{
+  if (!bPaused)
+  {
+    uStopTime = Time();
+    bPaused = true;
+  }
+}
+
+
+//----- (00426363) --------------------------------------------------------
+void Timer::Resume()
+{
+  if (bPaused)
+  {
+    pKeyActionMap->ResetKeys();
+    bPaused = 0;
+    uStartTime = Time();
+  }
+}
+
+//----- (00426386) --------------------------------------------------------
+void Timer::TrackGameTime()
+{
+  if (!bTackGameTime)
+  {
+    uGameTimeStart = Time();
+    bTackGameTime = true;
+  }
+}
+
+
+
+//----- (004263A0) --------------------------------------------------------
+void Timer::StopGameTime()
+{
+  if (bTackGameTime)
+  {
+    bTackGameTime = 0;
+    uStartTime = Time();
+  }
+}
+
+//----- (004263B7) --------------------------------------------------------
+void Timer::Update()
+{
+  //Timer *v1; // esi@1
+  //unsigned int v2; // eax@2
+  //signed int v3; // eax@3
+  //char v4; // zf@5
+
+
+  unsigned __int64 new_time = Time();
+  while (new_time <= uStartTime)
+    new_time = Time();
+
+  uTimeElapsed = new_time - uStartTime;
+  uStartTime = new_time;
+
+  if (uTimeElapsed > 32)
+    uTimeElapsed = 32;
+
+  if (!bPaused && !bTackGameTime)
+    uTotalGameTimeElapsed += uTimeElapsed;
+  dt_in_some_format = (uTimeElapsed << 16) / 128;
+}
+
+//----- (00426402) --------------------------------------------------------
+void Timer::Initialize()
+{
+  uTotalGameTimeElapsed = 0;
+  bReady = true;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Timer.h	Thu Nov 28 21:49:06 2013 +0600
@@ -0,0 +1,58 @@
+#pragma once
+
+
+
+
+/*   61 */
+#pragma pack(push, 1)
+struct Timer
+{
+  static Timer *Create() {return new Timer;}
+
+  Timer():
+    bReady(false), bPaused(false)
+  {
+    bTackGameTime = 0;
+    uStartTime = 0;
+    uStopTime = 0;
+    uGameTimeStart = 0;
+    field_18 = 0;
+    uTimeElapsed = 0;
+    dt_in_some_format = 0;
+    uTotalGameTimeElapsed = 0;
+  }
+
+  void Initialize();
+  unsigned __int64 Time();
+  void Update();
+  void Pause();
+  void Resume();
+  void TrackGameTime();
+  void StopGameTime();
+
+  unsigned int bReady;
+  unsigned int bPaused;
+  int bTackGameTime;
+  unsigned int uStartTime;
+  unsigned int uStopTime;
+  int uGameTimeStart;
+  int field_18;
+  unsigned int uTimeElapsed;
+  int dt_in_some_format;
+  unsigned int uTotalGameTimeElapsed;
+
+  static const unsigned int TimeQuant = 128;
+  static const unsigned int Minute = 2 * TimeQuant;
+  static const unsigned int Hour = 60 * Minute;
+  static const unsigned int Day = 24 * Hour;
+  static const unsigned int Week = 7 * Day;
+  static const unsigned int Month = 4 * Week;
+  static const unsigned int Year = 12 * Month;
+};
+
+#pragma pack(pop)
+
+
+
+extern Timer *pMiscTimer;
+extern Timer *pEventTimer;
\ No newline at end of file
--- a/TurnEngine.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/TurnEngine.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -6,7 +6,7 @@
 #include "Party.h"
 #include "AudioPlayer.h"
 #include "SpriteObject.h"
-#include "Time.h"
+#include "Timer.h"
 #include "stru298.h"
 #include "IconFrameTable.h"
 #include "Viewport.h"
--- a/UI/UICharacter.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/UI/UICharacter.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -14,7 +14,7 @@
 #include "..\Render.h"
 #include "..\LOD.h"
 #include "..\Viewport.h"
-#include "..\Time.h"
+#include "..\Timer.h"
 #include "..\Awards.h"
 #include "..\CastSpellInfo.h"
 #include "..\texts.h"
--- a/UI/UIPartyCreation.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/UI/UIPartyCreation.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -12,7 +12,7 @@
 #include "..\AudioPlayer.h"
 #include "..\Render.h"
 #include "..\LOD.h"
-#include "..\Time.h"
+#include "..\Timer.h"
 #include "..\IconFrameTable.h"
 #include "..\texts.h"
 
--- a/UI/UIPopup.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/UI/UIPopup.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -20,7 +20,7 @@
 #include "..\ObjectList.h"
 #include "..\Chest.h"
 #include "..\PaletteManager.h"
-#include "..\Time.h"
+#include "..\Timer.h"
 #include "..\texts.h"
 
 #include "..\mm7_data.h"
--- a/UI/UIRest.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/UI/UIRest.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -9,7 +9,7 @@
 #include "..\Outdoor.h"
 #include "..\LOD.h"
 #include "..\Viewport.h"
-#include "..\Time.h"
+#include "..\Timer.h"
 #include "..\texts.h"
 
 #include "..\mm7_data.h"
--- a/UI/UITransition.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/UI/UITransition.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -14,7 +14,7 @@
 #include "..\AudioPlayer.h"
 #include "..\Outdoor.h"
 #include "..\LOD.h"
-#include "..\Time.h"
+#include "..\Timer.h"
 #include "..\stru159.h"
 #include "..\Events2D.h"
 #include "..\texts.h"
--- a/UI/UiGame.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/UI/UiGame.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -25,7 +25,7 @@
 #include "..\DecorationList.h"
 #include "..\PlayerFrameTable.h"
 #include "..\stru123.h"
-#include "..\Time.h"
+#include "..\Timer.h"
 #include "..\IconFrameTable.h"
 #include "..\TurnEngine.h"
 #include "..\texts.h"
--- a/VideoPlayer.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/VideoPlayer.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -16,7 +16,7 @@
 #include "Render.h"
 #include "Party.h"
 #include "GUIWindow.h"
-#include "Time.h"
+#include "Timer.h"
 #include "Log.h"
 #include "texts.h"
 #include "UI\UIHouses.h"
--- a/mm7_2.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/mm7_2.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -48,7 +48,7 @@
 #include "SaveLoad.h"
 #include "stru123.h"
 #include "stru176.h"
-#include "Time.h"
+#include "Timer.h"
 #include "IconFrameTable.h"
 #include "GUIProgressBar.h"
 #include "Bink_Smacker.h"
--- a/mm7_3.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/mm7_3.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -34,7 +34,7 @@
 #include "PaletteManager.h"
 #include "DecorationList.h"
 #include "stru123.h"
-#include "Time.h"
+#include "Timer.h"
 #include "IconFrameTable.h"
 #include "TurnEngine.h"
 #include "Events2D.h"
--- a/mm7_4.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/mm7_4.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -29,7 +29,7 @@
 #include "SpriteObject.h"
 #include "ObjectList.h"
 #include "DecorationList.h"
-#include "Time.h"
+#include "Timer.h"
 #include "IconFrameTable.h"
 #include "PlayerFrameTable.h"
 #include "Awards.h"
--- a/mm7_5.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/mm7_5.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -13,7 +13,7 @@
 #include "Viewport.h"
 #include "OurMath.h"
 #include "SpriteObject.h"
-#include "Time.h"
+#include "Timer.h"
 #include "stru298.h"
 #include "Lights.h"
 #include "Level/Decoration.h"
--- a/mm7_6.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/mm7_6.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -30,7 +30,7 @@
 #include "SpriteObject.h"
 #include "ObjectList.h"
 #include "stru123.h"
-#include "Time.h"
+#include "Timer.h"
 #include "IconFrameTable.h"
 #include "Awards.h"
 #include "TurnEngine.h"
--- a/stru6.cpp	Tue Nov 26 18:45:08 2013 +0600
+++ b/stru6.cpp	Thu Nov 28 21:49:06 2013 +0600
@@ -14,7 +14,7 @@
 #include "Random.h"
 #include "Spells.h"
 #include "IconFrameTable.h"
-#include "Time.h"
+#include "Timer.h"
 #include "Viewport.h"
 #include "PaletteManager.h"
 #include "Overlays.h"