changeset 1696:7d99124bccd8

Merge
author Grumpy7
date Sun, 22 Sep 2013 10:51:08 +0200
parents 33df22a5e376 (current diff) 33171f1f3daf (diff)
children 8cfb2e978445 ef42788fef1d
files mm7_5.cpp mm7_data.cpp mm7_data.h
diffstat 17 files changed, 695 insertions(+), 939 deletions(-) [+]
line wrap: on
line diff
--- a/Arcomage.cpp	Sun Sep 22 10:44:42 2013 +0200
+++ b/Arcomage.cpp	Sun Sep 22 10:51:08 2013 +0200
@@ -47,25 +47,25 @@
 void DrawCards();
 void DrawCardAnimation(int a1);
 int GetPlayerHandCardCount(int player_num);
-signed int  DrawCardsRectangles(int player_num);
-bool DiscardCard(int player_num, signed int card_slot_index);
-bool PlayCard(int player_num, signed int card_slot_num);
+int DrawCardsRectangles(int player_num);
+bool DiscardCard(int player_num, int card_slot_index);
+bool PlayCard(int player_num, int card_slot_num);
 bool CanCardBePlayed(int player_num, int hand_card_indx);
 void ApplyCardToPlayer(int player_num, unsigned int uCardID); 
 int  am_40D2B4(POINT* a1, int a2); // weak
 int  ApplyDamageToBuildings(int player_num, int damage); // weak
 void GameResultsApply();
 
-void pPrimaryWindow_draws_text(int a1, const char *pText, POINT *pXY);
+void am_DrawText(int a1, const char *pText, POINT *pXY);
 void  am_BeginScene(unsigned __int16 *pPcxPixels, int a2, int a3); // idb
 void __fastcall Blt_Chroma(RECT  *pSrcXYZW, POINT *pTargetXY, int a3, int a4);
 void  Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3);
 void  am_EndScene();
 void DrawRect(RECT *pXYZW, unsigned __int16 uColor, char bSolidFill);
-void SetPixel2sq( POINT *pTargetXY, unsigned __int16 uColor );
-void SetPixel(POINT *pTargetXY, unsigned __int16 uColor);
+void DrawSquare( POINT *pTargetXY, unsigned __int16 uColor );
+void DrawPixel(POINT *pTargetXY, unsigned __int16 uColor);
 int  rand_interval(int min, int max); // idb
-void __fastcall intToString(int val, char *pOut);
+void __fastcall am_IntToString(int val, char *pOut);
 
 //----- (0040DEDB) --------------------------------------------------------
 unsigned int R8G8B8_to_TargetFormat(int uColor)
@@ -112,17 +112,16 @@
 
 ArcomageGame *pArcomageGame = new ArcomageGame;
 
-ArcomagePlayer am_Players[2];
-Acromage_st1 shown_cards[10]; //amuint_4FAA78; // weak
-stru272 array_4FABD0[10];
-
-
-ArcomageDeck playDeck;
-ArcomageDeck deckMaster;
+ArcomagePlayer am_Players[2]; // 00505708
+AcromageCardOnTable shown_cards[10]; // 004FAA78
+stru272 array_4FABD0[10]; // 4FABD0
+
+
+ArcomageDeck playDeck; // 00505288
+ArcomageDeck deckMaster; // 005054C8
 
 char Player2Name[] = "Enemy";
 char Player1Name[] = "Player";
-char pDeckMaster[] = "Master Deck";
 
 /*  267 */
 #pragma pack(push, 1)
@@ -163,7 +162,7 @@
 int start_zoo_level; 
 
 
-int minimum_cards_at_hand  = 5; 
+int minimum_cards_at_hand  = 5;  // 004E1874
 int quarry_bonus           = 1; 
 int magic_bonus            = 1; 
 int zoo_bonus              = 1; 
@@ -173,17 +172,17 @@
 
 int opponent_mastery = 1 ; // weak
 
-char byte_4FAA2C; // weak
+bool am_gameover; // 004FAA2C
 char byte_4FAA2D; // weak
 
-int current_player_num; // idb
-char need_to_discard_card; // weak
-
-signed int current_card_slot_index; 
-int played_card_id; // idb 4FABC0
-int uCardID; // idb 4FAA50
-
-int deck_walk_index; 
+int current_player_num; // 004FAA6C
+char need_to_discard_card; // 04FAA77
+
+int current_card_slot_index;  // 004FABBC
+int played_card_id; // 4FABC0
+int uCardID; // 4FAA50
+
+int deck_walk_index; // 004FABC8
 
 int start_bricks_amount; 
 int start_gems_amount; 
@@ -242,20 +241,20 @@
 }
 
 //----- (0040DFD1) --------------------------------------------------------
-void stru272_stru0::Ctor(stru272_stru0 **a1)
-    {
-    stru272_stru0 *v2; // eax@1
-    v2 = (stru272_stru0 *)malloc(0x5Cu);
-    *a1 = v2;
+stru272_stru0 *stru272_stru0::New()
+{
+    stru272_stru0 *v2 = (stru272_stru0 *)malloc(0x5Cu);
     v2->signature = SIG_trpg;
     v2->position_in_sparks_arr = 0;
     v2->field_30 = 0.0;
     v2->field_58 = 0;
     v2->field_59 = 0;
-    }
+
+    return v2;
+}
 
 //----- (0040DFFE) --------------------------------------------------------
-int stru272_stru0::Dtor()
+int stru272_stru0::Free()
     {
 
     if ( this->signature == SIG_trpg )
@@ -299,7 +298,7 @@
     }
 
 //----- (0040E0F5) --------------------------------------------------------
-int stru272_stru0::Empty(char a2, char a3)
+int stru272_stru0::Clear(char a2, char a3)
     {
     if ( signature == SIG_trpg)
         {
@@ -982,7 +981,6 @@
 //----- (00408BB4) --------------------------------------------------------
 bool OpponentsAITurn(int player_num)
 {
-
     char result; // al@3
     signed int v2; // ebx@8
     int v3; // esi@8
@@ -1269,7 +1267,7 @@
       pArcomageGame->GameOver = 1;
   }
   GameResultsApply();
-  if ( byte_4FAA2C )
+  if ( am_gameover )
   {
      dword_4FAA70 = 0;
   }
@@ -1277,23 +1275,21 @@
   {
     dword_4FAA70 = -1;
   }
-  pVideoPlayer->BinkUpdatePalette(dword_4FAA28);
 
   for(int i=0; i<10; ++i)
-      {
-      array_4FABD0[i].field_40->Empty(1,1);
-      array_4FABD0[i].field_40->Dtor();
-      }
+  {
+      array_4FABD0[i].field_40->Clear(1, 1);
+      array_4FABD0[i].field_40->Free();
+  }
 
   pArcomageGame->pGameBackground.Release();
   pArcomageGame->pSprites.Release();
-  pArcomageGame->bGameInProgress = 0;
-  viewparams->bRedrawGameUI = 1;
+  pArcomageGame->bGameInProgress = false;
+  viewparams->bRedrawGameUI = true;
   if ( pVideoPlayer->AnyMovieLoaded() )
     pVideoPlayer->_4BF5B2();
   for(int i=0; i<12; ++i)
     pSoundList->UnloadSound(am_sounds[i], 1);
-
 }
 
 
@@ -1301,8 +1297,7 @@
 
 //----- (00409FE9) --------------------------------------------------------
 void SetStartGameData()
-    {
-
+{
   signed int j; // edx@7
   int card_id_counter; // edx@13
   signed int i; // ecx@13
@@ -1349,7 +1344,7 @@
       }
     }  
   }
-  strcpy(deckMaster.name, pDeckMaster);
+  strcpy(deckMaster.name, "Master Deck");
   for (i=0, card_dispenser_counter=-2, card_id_counter=0; i<DECK_SIZE; ++i, ++card_dispenser_counter)
       {
       deckMaster.cardsInUse[i] = 0;
@@ -1503,7 +1498,7 @@
 }
 
 //----- (0040A346) --------------------------------------------------------
-void IncreaseResourcesInTurn( int player_num )
+void IncreaseResourcesInTurn(int player_num)
 {
   am_Players[player_num].resource_bricks += quarry_bonus + am_Players[player_num].quarry_level;
   am_Players[player_num].resource_gems   += magic_bonus  + am_Players[player_num].magic_level;
@@ -1513,8 +1508,7 @@
 
 //----- (0040A383) --------------------------------------------------------
 void TurnChange()
-    {
-
+{
   char player_name[64]; // [sp+4h] [bp-64h]@4
  // RECT v6; // [sp+44h] [bp-24h]@6
  
@@ -1535,11 +1529,11 @@
       //nullsub_1();
    //   v11.x = 0;
    //   v11.y = 0;
-      strcpy(player_name,"The Next Player is: ");//"Ñëåä"
+      strcpy(player_name, "The Next Player is: ");//"Ñëåä"
      // v0 = 0;
       v11.y = 200;
       v11.x = 320; // - 12 * v0 / 2;
-      pPrimaryWindow_draws_text(-1, player_name, &v11);
+      am_DrawText(-1, player_name, &v11);
       am_byte_4FAA75 = 1;
       ++current_player_num;
       if ( current_player_num >= 2  )
@@ -1548,13 +1542,13 @@
      // v4 = 0;
       v11.y = 260;
       v11.x = 320;// - 12 * v4 / 2;
-      pPrimaryWindow_draws_text(-1, player_name, &v11);
+      am_DrawText(-1, player_name, &v11);
      /* v6.left = 0;
       v6.right = 640;
       v6.top = 0;
       v6.bottom = 480;*/
       //nullsub_1();
-      CallRenderPresent();
+      pRenderer->Present();
       //nullsub_1();
       while ( 1 )
       {  
@@ -1583,7 +1577,7 @@
       v6.top = 0;
       v6.bottom = 480;*/
       //nullsub_1();
-      CallRenderPresent();
+      pRenderer->Present();
     }
   }
 }
@@ -1591,7 +1585,7 @@
 
 //----- (0040A514) --------------------------------------------------------
 bool IsGameOver()
-    {
+{
   bool result; // eax@1
 
   result = false;
@@ -1606,10 +1600,8 @@
       ||  am_Players[i].resource_beasts >= max_resources_amount )
       result  = true;
   }
- 
-  if ( result )
-    byte_4FAA2C = 1;
-  return result;
+
+  return am_gameover = result;
 }
 
 
@@ -1649,7 +1641,7 @@
       }
       while (v3 < 6);
     
-    pArcomageGame->event_timer_time = (unsigned int )pEventTimer->Time();
+    pArcomageGame->event_timer_time = (unsigned int)pEventTimer->Time();
     if ( pArcomageGame->field_F4 )
       break_loop = 1;
     ArcomageGame::MsgLoop(0, &a2);
@@ -1834,8 +1826,7 @@
 
 //----- (0040A9AF) --------------------------------------------------------
 void DrawGameUI( int animation_stage )
-    {
-
+{
   am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1);
   DrawRectanglesForText();
   am_EndScene();
@@ -1880,9 +1871,9 @@
                  if (array_4FABD0[i].effect_sparks[j].have_spark > 0)
                      {
                       if (j%2)
-                           SetPixel(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color);
+                          DrawPixel(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color);
                       else
-                          SetPixel2sq(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color);
+                          DrawSquare(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color);
                      }
                  }
             }
@@ -1892,10 +1883,10 @@
 
 //----- (0040AB0A) --------------------------------------------------------
 void DrawRectanglesForText()
-    {
- 
+{ 
   RECT pSrcRect; // [sp+Ch] [bp-18h]@1
   POINT pTargetXY; // [sp+1Ch] [bp-8h]@1
+
 //resources rectangles
   pSrcRect.left    = 765;
   pSrcRect.top     = 0;
@@ -1963,46 +1954,46 @@
     strcpy(text_buff, pGlobalTXT_LocalizationStrings[266]);// DISCARD A CARD
     text_position.x = 320 - pArcomageGame->pfntArrus->GetLineWidth(text_buff) / 2;
     text_position.y = 306;
-    pPrimaryWindow_draws_text(-1, text_buff, &text_position);
+    am_DrawText(-1, text_buff, &text_position);
   }
   strcpy( text_buff, am_Players[0].pPlayerName);
   if ( !current_player_num )
     strcat(text_buff, "***");
   text_position.x = 47 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 21;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
+  am_DrawText(-1, text_buff, &text_position);
 
   strcpy(text_buff, am_Players[1].pPlayerName);
   if ( current_player_num == 1 )
     strcat(text_buff, "***" );
   text_position.x = 595 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 21;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
-
-  intToString(am_Players[0].tower_height, text_buff);
+  am_DrawText(-1, text_buff, &text_position);
+
+  am_IntToString(am_Players[0].tower_height, text_buff);
   text_position.x = 123 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 305;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
-
-  intToString(am_Players[1].tower_height, text_buff);
+  am_DrawText(-1, text_buff, &text_position);
+
+  am_IntToString(am_Players[1].tower_height, text_buff);
   text_position.x = 515 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 305;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
-
-  intToString(am_Players[0].wall_height, text_buff);
+  am_DrawText(-1, text_buff, &text_position);
+
+  am_IntToString(am_Players[0].wall_height, text_buff);
   text_position.x = 188 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 305;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
-
-  intToString(am_Players[1].wall_height, text_buff);
+  am_DrawText(-1, text_buff, &text_position);
+
+  am_IntToString(am_Players[1].wall_height, text_buff);
   text_position.x = 451 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 305;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
+  am_DrawText(-1, text_buff, &text_position);
 
   res_value = am_Players[0].quarry_level;
   if ( use_start_bonus )
     res_value =am_Players[0].quarry_level + quarry_bonus;
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
   text_position.x = 14;// - 6 * 0 / 2;
   text_position.y = 92;
   DrawPlayerLevels(-1, text_buff, &text_position);
@@ -2010,7 +2001,7 @@
   res_value = am_Players[1].quarry_level;
   if ( use_start_bonus )
     res_value = am_Players[1].quarry_level + quarry_bonus;
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
 //  v2 = 0;
   text_position.y = 92;
   text_position.x = 561; //- 6 * v2 / 2;
@@ -2019,7 +2010,7 @@
   res_value = am_Players[0].magic_level;
   if ( use_start_bonus )
     res_value = am_Players[0].magic_level + magic_bonus;    
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
  // v4 = 0;
   text_position.y = 164;
   text_position.x = 14; //- 6 * v4 / 2;
@@ -2028,7 +2019,7 @@
   res_value = am_Players[1].magic_level;
   if ( use_start_bonus )
     res_value = am_Players[1].magic_level + magic_bonus;
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
  // v6 = 0;
   text_position.y = 164;
   text_position.x = 561; //- 6 * v6 / 2;
@@ -2037,7 +2028,7 @@
   res_value = am_Players[0].zoo_level;
   if ( use_start_bonus )
     res_value = am_Players[0].zoo_level + zoo_bonus;
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
  // v8 = 0;
   text_position.y = 236;
   text_position.x = 14;// - 6 * v8 / 2;
@@ -2046,38 +2037,38 @@
   res_value = am_Players[1].zoo_level;
   if ( use_start_bonus )
     res_value =  am_Players[1].zoo_level + zoo_bonus;
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
  // v10 = 0;
   text_position.y = 236;
   text_position.x = 561;// - 6 * v10 / 2;
   DrawPlayerLevels(-1, text_buff, &text_position);
 
-  intToString(am_Players[0].resource_bricks, text_buff);
+  am_IntToString(am_Players[0].resource_bricks, text_buff);
   text_position.y = 114;
   text_position.x = 10;
   DrawBricksCount(-1, text_buff, &text_position);
 
-  intToString(am_Players[1].resource_bricks, text_buff);
+  am_IntToString(am_Players[1].resource_bricks, text_buff);
   text_position.x = 557;
   text_position.y = 114;
   DrawBricksCount(-1, text_buff, &text_position);
 
-  intToString(am_Players[0].resource_gems, text_buff);
+  am_IntToString(am_Players[0].resource_gems, text_buff);
   text_position.x = 10;
   text_position.y = 186;
   DrawGemsCount(-1, text_buff, &text_position);
 
-  intToString(am_Players[1].resource_gems, text_buff);
+  am_IntToString(am_Players[1].resource_gems, text_buff);
   text_position.x = 557;
   text_position.y = 186;
   DrawGemsCount(-1, text_buff, &text_position);
 
-  intToString(am_Players[0].resource_beasts, text_buff);
+  am_IntToString(am_Players[0].resource_beasts, text_buff);
   text_position.x = 10;
   text_position.y = 258;
   DrawBeastsCount(-1, text_buff, &text_position);
 
-  intToString(am_Players[1].resource_beasts, text_buff);
+  am_IntToString(am_Players[1].resource_beasts, text_buff);
   text_position.x = 557;
   text_position.y = 258;
   DrawBeastsCount(-1, text_buff, &text_position);
@@ -2344,7 +2335,7 @@
 int v16; // ecx@25
 POINT *v17; // esi@26
 signed int v18; // eax@29
-Acromage_st1 *v19; // ecx@29
+AcromageCardOnTable *v19; // ecx@29
 int v20; // ecx@31
 int v21; // [sp-4h] [bp-2Ch]@8
 RECT pSrcXYZW; // [sp+Ch] [bp-1Ch]@8
@@ -2475,7 +2466,7 @@
 RECT *v6; // ecx@6
 
 int v8; // eax@15
-Acromage_st1 *v9; // ecx@15
+AcromageCardOnTable *v9; // ecx@15
 int v10; // ecx@19
 int v11; // eax@20
 int v12; // ecx@20
@@ -2702,9 +2693,7 @@
 
 //----- (0040BB67) --------------------------------------------------------
 signed int DrawCardsRectangles( int player_num )
-    {
-//need do fix rectangle not fit to card
-
+{
 //int v1; // esi@1
 signed int result; // eax@1
 int v3; // ebx@1
@@ -2738,6 +2727,7 @@
 char v32; // [sp+45h] [bp-3h]@12
 char v33; // [sp+46h] [bp-2h]@12
 
+__debugbreak(); // need do fix rectangle not fit to card
 
 v30 = 0;
 result = -1;
@@ -2900,9 +2890,8 @@
 
 
 //----- (0040BE0E) --------------------------------------------------------
-bool PlayCard( int player_num, signed int card_slot_num )
-    {
-
+bool PlayCard( int player_num, int card_slot_num )
+{
   int v3; // ebp@1
   int v4; // ecx@2
   ArcomagePlayer *v5; // esi@2
@@ -2962,8 +2951,8 @@
 }
 
 //----- (0040BF15) --------------------------------------------------------
-bool CanCardBePlayed( int player_num, int hand_card_indx )
-    {
+bool CanCardBePlayed(int player_num, int hand_card_indx)
+{
   bool result; // eax@1
   ArcomageCard *test_card; // ecx@1
   ArcomagePlayer *pPlayer; // esi@1
@@ -2975,7 +2964,7 @@
     result = false;
   if ( test_card->needed_magic_level > pPlayer->magic_level )
     result = false;
-  if ( test_card->needed_might_level > pPlayer->zoo_level )
+  if ( test_card->needed_zoo_level > pPlayer->zoo_level )
     result = false;
   if ( test_card->needed_bricks > pPlayer->resource_bricks )
     result = false;
@@ -3766,7 +3755,7 @@
  // v2 = 0;
   xy.y = 160;
   xy.x = 320; //- 12 * v2 / 2;
-//  pPrimaryWindow_draws_text(-1, pText, xy);
+//  am_DrawText(-1, pText, xy);
   if ( am_Players[0].tower_height < max_tower_height )
   {
     if ( am_Players[1].tower_height < max_tower_height )
@@ -4001,20 +3990,20 @@
   am_EndScene();
   pRenderer->Present();
   ArcomageGame::LoadSprites();
-  CallRenderPresent();
+  pRenderer->Present();
 
   v4 = 120;
   for (int i=0; i<12; ++i)
     am_sounds[i] = pSoundList->LoadSound(v4++, 0);
 
   for (int i=0; i<10; ++i)
-     stru272_stru0::Ctor(&array_4FABD0[i].field_40);
+     array_4FABD0[i].field_40 = stru272_stru0::New();
   
   current_card_slot_index = -1;
   amuint_4FAA4C = -1;
   byte_4FAA74 = 0;
   pArcomageGame->field_F4 = 0;
-  byte_4FAA2C = 0;
+  am_gameover = false;
   byte_505880 = 0;
   dword_4FAA70 = 0;
   need_to_discard_card = 0;
@@ -4066,7 +4055,7 @@
 
 
 //----- (0040D75D) --------------------------------------------------------
-void pPrimaryWindow_draws_text( int a1, const char *pText, POINT *pXY )
+void am_DrawText( int a1, const char *pText, POINT *pXY )
     {
     pPrimaryWindow->DrawText( pFontComic, pXY->x, pXY->y - ((pFontComic->uFontHeight - 3) >> 1) + 3, 0, pText, 0, 0, 0);
     }
@@ -4095,7 +4084,7 @@
     pRenderer->EndScene();
     }
 
-void SetPixel2sq( POINT *pTargetXY, unsigned __int16 uColor )
+void DrawSquare( POINT *pTargetXY, unsigned __int16 uColor )
     {
     pRenderer->BeginScene();
     if ( pRenderer->uNumSceneBegins )
@@ -4114,7 +4103,7 @@
     }
 
 //----- (0040DBD3) --------------------------------------------------------
-void SetPixel( POINT *pTargetXY, unsigned __int16 uColor )
+void DrawPixel( POINT *pTargetXY, unsigned __int16 uColor )
     {
     pRenderer->BeginScene();
     if ( pRenderer->uNumSceneBegins )
@@ -4138,9 +4127,9 @@
 
 
 //----- (0040DEC8) --------------------------------------------------------
-void __fastcall intToString(int val, char *pOut)
+void __fastcall am_IntToString(int val, char *pOut)
     {
-    sprintf(pOut, "%d", val);
+    sprintfex(pOut, "%d", val);
     }
 
 void set_stru1_field_8_InArcomage(int inValue)
--- a/Arcomage.h	Sun Sep 22 10:44:42 2013 +0200
+++ b/Arcomage.h	Sun Sep 22 10:51:08 2013 +0200
@@ -4,18 +4,6 @@
 #include "Texture.h"
 
 
-/*  401 */
-#pragma pack(push, 1)
-struct Acromage_st1
-{
-  int uCardId;
-  int field_4;
-  POINT field_8;
-  int field_10_xplus;
-  int field_14_y_plus;
-  POINT field_18_point;
-};
-#pragma pack(pop)
 
 
 /*  272 */
@@ -27,11 +15,11 @@
   char field_24;
   char needed_quarry_level;
   char needed_magic_level;
-  char needed_might_level;
+  char needed_zoo_level;
   char needed_bricks;
   char needed_gems;
   char needed_beasts;
-  char can_be_discarded;
+  bool can_be_discarded;
   int  compare_param;
   char field_30;
   char draw_extra_card_count;
@@ -97,6 +85,18 @@
 #pragma pack(pop)
 
 
+/*  401 */
+#pragma pack(push, 1)
+struct AcromageCardOnTable
+{
+  int uCardId;
+  int field_4;
+  POINT field_8;
+  int field_10_xplus;
+  int field_14_y_plus;
+  POINT field_18_point;
+};
+#pragma pack(pop)
 
 
 #pragma pack(push, 1)
@@ -232,10 +232,11 @@
 #pragma pack(push, 1)
 struct stru272_stru0         // ARCOMAGE stuff
 {
-  static void Ctor(stru272_stru0 **a1);
-  int Dtor();
+  static stru272_stru0 *New();
+
+  int Free();
   int StartFill(stru272_stru2* a2);
-  int Empty(char a2, char a3);
+  int Clear(char a2, char a3);
   int DrawEffect();
   int _40E2A7();
 
--- a/Chest.cpp	Sun Sep 22 10:44:42 2013 +0200
+++ b/Chest.cpp	Sun Sep 22 10:51:08 2013 +0200
@@ -801,7 +801,7 @@
 }
 // 506128: using guessed type int areWeLoadingTexture;
 //----- (00420E01) --------------------------------------------------------
-void  OnChestLeftClick()
+void OnChestLeftClick()
 {
   int chest_id; // edi@1
   POINT *v1; // esi@2
--- a/Render.cpp	Sun Sep 22 10:44:42 2013 +0200
+++ b/Render.cpp	Sun Sep 22 10:51:08 2013 +0200
@@ -6914,101 +6914,61 @@
 }
 
 //----- (004A5D33) --------------------------------------------------------
-void Render::_4A5D33(unsigned int pX, unsigned int pY, int a4, int a5, RGBTexture *pTexture)
+void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture)
 {
-  Render *v6; // esi@1
   unsigned __int16 *v7; // ebx@3
-  int v8; // ecx@3
-  int v9; // edx@3
-  int v10; // ecx@3
-  int v11; // edi@3
-  signed int v12; // eax@4
-  unsigned int v13; // eax@5
-  signed int v14; // eax@6
-  unsigned int v15; // eax@7
-  unsigned int v16; // edx@8
-  int v17; // eax@10
-  unsigned int v18; // ecx@11
-  unsigned int v19; // ecx@14
-  int v20; // eax@16
-  unsigned int v21; // ecx@17
-  int v22; // eax@21
+  int full_width; // ecx@3
+  int full_height; // edi@3
   int v23; // edi@23
-  int v24; // [sp+Ch] [bp-4h]@3
-  int a2a; // [sp+18h] [bp+8h]@21
-  unsigned int teal; // [sp+1Ch] [bp+Ch]@20
-  int a4a; // [sp+20h] [bp+10h]@3
-  int a4b; // [sp+20h] [bp+10h]@21
   unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3
 
-  v6 = this;
   if ( this->uNumSceneBegins && pTexture )
   {
     v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch];
-    v8 = pTexture->uWidth;
-    v24 = pTexture->uWidth;
-    v9 = a4 + a5 * v8;
-    v10 = v8 - a4;
-    a4a = v10;
-    v11 = pTexture->uHeight - a5;
-    pTexturea = &pTexture->pPixels[v9];
-    if ( v6->bClip )
-    {
-      v12 = v6->uClipX;
-      if ( (signed int)pX < v12 )
-      {
-        v13 = 2 * (v12 - pX);
-        pTexturea = (unsigned __int16 *)((char *)pTexturea + v13);
-        v10 += pX - v6->uClipX;
-        v7 = (unsigned __int16 *)((char *)v7 + v13);
-        a4a = v10;
-      }
-      v14 = v6->uClipY;
-      if ( (signed int)pY < v14 )
-      {
-        v15 = v14 - pY;
-        pTexturea += v24 * v15;
-        v11 += pY - v6->uClipY;
-        v10 = a4a;
-        v7 += v6->uTargetSurfacePitch * v15;
-      }
-      v16 = v6->uClipX;
-      if ( (signed int)v16 < (signed int)pX )
-        v16 = pX;
-      v17 = v6->uClipZ;
-      if ( (signed int)(v10 + v16) > v17 )
-      {
-        v18 = v6->uClipX;
-        if ( (signed int)v18 < (signed int)pX )
-          v18 = pX;
-        a4a = v17 - v18;
-      }
-      v19 = v6->uClipY;
-      if ( (signed int)v19 < (signed int)pY )
-        v19 = pY;
-      v20 = v6->uClipW;
-      if ( (signed int)(v11 + v19) > v20 )
-      {
-        v21 = v6->uClipY;
-        if ( (signed int)v21 < (signed int)pY )
-          v21 = pY;
-        v11 = v20 - v21;
-      }
-    }
-    teal = TargetColor(0, 0xFFu, 0xFFu);
-    if ( v11 > 0 )
-    {
-      v22 = a4a;
-      a2a = v11;
-      a4b = 2 * (v24 - a4a);
+    full_width = pTexture->uWidth - move_X;
+    full_height = pTexture->uHeight - move_Y;
+    pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth];
+    if ( this->bClip )
+    {
+      if ( pX < this->uClipX )//åñëè êàäð âûõîäèò çà ïðàâóþ ãðàíèöó
+      {
+        pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX)));
+        full_width += pX - this->uClipX;
+        v7 = (unsigned __int16 *)((char *)v7 + (2 * (this->uClipX - pX)));
+      }
+      if ( pY < this->uClipY )//åñëè êàäð âûõîäèò çà âåðõíþþ ãðàíèöó
+      {
+        pTexturea += pTexture->uWidth * (this->uClipY - pY);
+        full_height += pY - this->uClipY;
+        v7 += this->uTargetSurfacePitch * (this->uClipY - pY);
+      }
+      if ( this->uClipX < pX )//åñëè ïðàâàÿ ãðàíèöà îêíà ìåíüøå õ êîîðäèíàòû êàäðà
+        this->uClipX = pX;
+      if ( this->uClipY < pY )//åñëè âåðõíÿÿ ãðàíèöà îêíà ìåíüøå y êîîðäèíàòû êàäðà
+        this->uClipY = pY;
+      if ( (full_width + this->uClipX) > this->uClipZ )//åñëè øèðèíà êàäðà âûõîäèò çà ïðàâóþ ãðàíèöó
+      {
+        if ( this->uClipX < pX )
+          this->uClipX = pX;
+        full_width = this->uClipZ - this->uClipX;
+      }
+      if ( (full_height + this->uClipY) > this->uClipW )//åñëè âûñîòà êàäðà âûõîäèò çà íèæíþþ ãðàíèöó
+      {
+        if ( this->uClipY < pY )
+          this->uClipY = pY;
+        full_height = this->uClipW - this->uClipY;
+      }
+    }
+    if ( full_height > 0 )
+    {
       do
       {
-        if ( v22 > 0 )
+        if ( full_width > 0 )
         {
-          v23 = v22;
+          v23 = full_width;
           do
           {
-            if ( *pTexturea != teal )
+            if ( *pTexturea != TargetColor(0, 0xFFu, 0xFFu) )
               *v7 = *pTexturea;
             ++pTexturea;
             ++v7;
@@ -7016,11 +6976,11 @@
           }
           while ( v23 );
         }
-        v7 += v6->uTargetSurfacePitch - v22;
-        pTexturea = (unsigned __int16 *)((char *)pTexturea + a4b);
-        --a2a;
-      }
-      while ( a2a );
+        v7 += this->uTargetSurfacePitch - full_width;
+        pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width));
+        --full_height;
+      }
+      while ( full_height );
     }
   }
 }
@@ -8392,9 +8352,9 @@
       SetUserInterface(pParty->alignment, true);
       if ( pVideoPlayer->pVideoFrame.pPixels )
         pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1);
-      if ( uCurrentMenuID != 6 )
-      {
-        if ( uCurrentMenuID == 8 )
+      if ( uCurrentMenuID != MENU_CREATEPARTY )
+      {
+        if ( uCurrentMenuID == MENU_CREDITSPROC )
           dword_A74C88 = 1; 
       }
       else
@@ -8757,9 +8717,4 @@
       assert(false);
     break;
   }
-}
-//----- (0040DF3D) --------------------------------------------------------
-void CallRenderPresent()
-{
-  pRenderer->Present();
-}
+}
\ No newline at end of file
--- a/Render.h	Sun Sep 22 10:44:42 2013 +0200
+++ b/Render.h	Sun Sep 22 10:51:08 2013 +0200
@@ -341,7 +341,7 @@
   void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
   void ResetTextureClipRect();
   void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4);
-  void _4A5D33(unsigned int a2, unsigned int a3, int a4, int a5, RGBTexture *pTexture);
+  void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture);
   void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4);
   void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5);
   void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal);
--- a/Spells.cpp	Sun Sep 22 10:44:42 2013 +0200
+++ b/Spells.cpp	Sun Sep 22 10:51:08 2013 +0200
@@ -1168,8 +1168,8 @@
 {
   bool result; // eax@2
 
-  __debugbreak(); // refactor
-  if ( *(&pSpellDatas[0].field_12 + 20 * uSpellID) & 0xC )
+  __debugbreak(); // wut is dat?
+  if ( pSpellDatas[uSpellID].field_12 & 0xC )
     result = 1;
   else
     result = 0;
--- a/Texture.cpp	Sun Sep 22 10:44:42 2013 +0200
+++ b/Texture.cpp	Sun Sep 22 10:51:08 2013 +0200
@@ -176,16 +176,16 @@
 
 std::array<unsigned int, 5> uTextureID_Optkb;
 
-unsigned int uTextureID_507C10; // weak
-unsigned int uTextureID_507C14; // weak
-unsigned int uTextureID_507C18; // weak
-unsigned int uTextureID_507C1C; // weak
+unsigned int optvid_base_texture_id;
+unsigned int bloodsplats_texture_id;
+unsigned int us_colored_lights_texture_id;
+unsigned int tinting_texture_id;
 unsigned int uTextureID_507C20; // weak
 unsigned int uTextureID_507C24; // weak
 std::array<unsigned int, 10> pTextureIDs_GammaPositions;
-unsigned int uTextureID_507C50; // weak
-unsigned int uTextureID_507C54; // weak
-unsigned int uTextureID_507C58; // weak
+unsigned int not_available_bloodsplats_texture_id;
+unsigned int not_available_us_colored_lights_texture_id;
+unsigned int not_available_tinting_texture_id;
 
 
 unsigned int uTextureID_detaliz_close_button; // weak
--- a/Texture.h	Sun Sep 22 10:44:42 2013 +0200
+++ b/Texture.h	Sun Sep 22 10:51:08 2013 +0200
@@ -275,16 +275,16 @@
 
 extern std::array<unsigned int, 5> uTextureID_Optkb;
 
-extern unsigned int uTextureID_507C10; // weak
-extern unsigned int uTextureID_507C14; // weak
-extern unsigned int uTextureID_507C18; // weak
-extern unsigned int uTextureID_507C1C; // weak
+extern unsigned int optvid_base_texture_id;
+extern unsigned int bloodsplats_texture_id;
+extern unsigned int us_colored_lights_texture_id;
+extern unsigned int tinting_texture_id;
 extern unsigned int uTextureID_507C20; // weak
 extern unsigned int uTextureID_507C24; // weak
 extern std::array<unsigned int, 10> pTextureIDs_GammaPositions;
-extern unsigned int uTextureID_507C50; // weak
-extern unsigned int uTextureID_507C54; // weak
-extern unsigned int uTextureID_507C58; // weak
+extern unsigned int not_available_bloodsplats_texture_id;
+extern unsigned int not_available_us_colored_lights_texture_id;
+extern unsigned int not_available_tinting_texture_id;
 
 
 struct OptionsMenuSkin
--- a/TurnEngine.cpp	Sun Sep 22 10:44:42 2013 +0200
+++ b/TurnEngine.cpp	Sun Sep 22 10:51:08 2013 +0200
@@ -545,8 +545,8 @@
      }
 
  //----- (004063A1) --------------------------------------------------------
- int stru262_TurnBased::StepTurnQueue()
-     {
+ bool stru262_TurnBased::StepTurnQueue()
+ {
      int v9; // dx@12 
      int j;
 
@@ -564,7 +564,7 @@
                      }
                  --turn_initiative;
                  if (turn_initiative == 0)
-                     return 1;
+                     return true;
                  }
                  while (pQueue[0].actor_initiative != 0);
              }
@@ -586,14 +586,14 @@
                          }
                      --turn_initiative;
                      if (turn_initiative == 0)
-                         return 1;
+                         return true;
                      }
                      while (pQueue[0].actor_initiative > 0); 
                  }
                  }
              }
          }
-     return 0;
+     return false;
      }
 
 //----- (00406457) --------------------------------------------------------
--- a/TurnEngine.h	Sun Sep 22 10:44:42 2013 +0200
+++ b/TurnEngine.h	Sun Sep 22 10:51:08 2013 +0200
@@ -54,14 +54,14 @@
     pending_actions = 0;
   }
 
-  void  SortTurnQueue();
+  void SortTurnQueue();
   void ApplyPlayerAction();
-  void  Start();
+  void Start();
   void End(bool bPlaySound);
   void AITurnBasedAction();
   void StartTurn();
   void NextTurn();
-  int StepTurnQueue();
+  bool StepTurnQueue();
   void _406457(int a2);
   void SetAIRecoveryTimes();
   void _4065B0();
--- a/UI/UIMainMenu.cpp	Sun Sep 22 10:44:42 2013 +0200
+++ b/UI/UIMainMenu.cpp	Sun Sep 22 10:51:08 2013 +0200
@@ -194,75 +194,73 @@
 //----- (004979D2) --------------------------------------------------------
 MENU_STATE MainMenuUI_Credits_Loop()
 {
-  char *v1; // edi@5
+  char *cred_texturet; // edi@5
   FILE *pFile; // eax@5
   unsigned int pSize; // esi@7
-  __int16 pHeight; // ax@9
-  void *v7; // eax@9
-  unsigned int pNumPixels; // ST2C_4@9
-  unsigned int v10; // ST2C_4@19
   MSG Msg; // [sp+84h] [bp-B8h]@10
-  int v17; // [sp+A0h] [bp-9Ch]@9
   GUIWindow credit_window;
-  int a5; // [sp+128h] [bp-14h]@1
+  int move_Y; // [sp+128h] [bp-14h]@1
   char *pString; // [sp+12Ch] [bp-10h]@9
-  char *ptr; // [sp+130h] [bp-Ch]@5
   GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
   GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
-  RGBTexture pTexture; // [sp+54h] [bp-E8h]@1
-  RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1
-  Texture pTexture3; // [sp+Ch] [bp-130h]@5
+  RGBTexture mm6title_texture; // [sp+54h] [bp-E8h]@1
+  RGBTexture cred_texture; // [sp+100h] [bp-3Ch]@1
+  Texture pTemporaryTexture; // [sp+Ch] [bp-130h]@5
 
-  a5 = 0;
   pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
   pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
+
   if ( pMessageQueue_50CBD0->uNumMessages )
     pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
   ++pIcons_LOD->uTexturePacksCount;
   if ( !pIcons_LOD->uNumPrevLoadedFiles )
     pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
-  dword_A74C88 = 0;
+  //dword_A74C88 = 0;//??? ÷àñòü äàëüíåéøåãî êîäà îòñóòñòâóåò, òàì èñïîëüçîâàëàñü äàííàÿ ïåðåìåííàÿ
+
   pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
-  pTexture.Load("mm6title.pcx", 0);
-  ptr = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
-  v1 = ptr;
+
+  mm6title_texture.Load("mm6title.pcx", 0);
+  cred_texturet = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
   pFile = pEvents_LOD->FindContainer("credits.txt", 0);
   if ( !pFile )
     Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. 
 
   // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
-  fread(&pTexture3, 1, 0x30, pFile);
-  pSize = pTexture3.uDecompressedSize;
-  if ( !pTexture3.uDecompressedSize )
-    pSize = pTexture3.uTextureSize;
-  memset(&pTexture3, 0, 0x48);
-  v1[pSize] = 0;
+
+  //äëÿ ïîëó÷åíèÿ ðàçìåðà-----------------------
+  fread(&pTemporaryTexture, 1, 0x30, pFile);
+  pSize = pTemporaryTexture.uDecompressedSize;
+  if ( !pSize )
+    pSize = pTemporaryTexture.uTextureSize;
+  memset(&pTemporaryTexture, 0, 0x48);//îáíóëåíèå
+  cred_texturet[pSize] = 0;//êîíåö òåêñòà
 
   credit_window.uFrameWidth = 250;
   credit_window.uFrameHeight = 440;
   credit_window.uFrameX = 389;
   credit_window.uFrameY = 19;
 
-  pTexture2.uWidth = 250;
-  pHeight = pFontQuick->GetStringHeight2(pFontCChar, v1, &credit_window, 0, 1);
-  pTexture2.uHeight = pHeight + 2 * credit_window.uFrameHeight;
-  pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight;
-  v7 = malloc(2 * pTexture2.uNumPixels);//, "scrollermap");
-  pNumPixels = pTexture2.uNumPixels;
-  pTexture2.pPixels = (unsigned __int16 *)v7;
-  fill_pixels_fast(TargetColor(0, 0xFFu, 0xFFu), pTexture2.pPixels, pNumPixels);
-  pTexture2._allocation_flags = 0;
+  cred_texture.uWidth = 250;
+  cred_texture.uHeight = pFontQuick->GetStringHeight2(pFontCChar, cred_texturet, &credit_window, 0, 1) + 2 * credit_window.uFrameHeight;
+  cred_texture.uNumPixels = cred_texture.uWidth * cred_texture.uHeight;
+  cred_texture.pPixels = (unsigned __int16 *)malloc(2 * cred_texture.uNumPixels);
+  fill_pixels_fast(TargetColor(0, 0xFFu, 0xFFu), cred_texture.pPixels, cred_texture.uNumPixels);
+  cred_texture._allocation_flags = 0;
+
+  //äàòü øðèôò è öâåòà òåêñòó
   pString = (char *)malloc(2 * pSize);
-  strncpy(pString, ptr, pSize);
-  pString[pSize]=0;
-  pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, (signed __int16)pTexture2.uWidth,
-       (signed __int16)pTexture2.uHeight, TargetColor(0x70u, 0x8Fu, 0xFEu), TargetColor(0xECu, 0xE6u, 0x9Cu), pString, pTexture2.pPixels,
-       (signed __int16)pTexture2.uWidth);
+  strncpy(pString, cred_texturet, pSize);
+  pString[pSize] = 0;
+  pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, cred_texture.uWidth,
+    cred_texture.uHeight, TargetColor(0x70u, 0x8Fu, 0xFEu), TargetColor(0xECu, 0xE6u, 0x9Cu), pString, cred_texture.pPixels, cred_texture.uWidth);
   free(pString);
-  pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, ptr);
-  pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 0x1Bu, "", 0);
+
+  pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, cred_texturet);
+  pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0);
   pCurrentScreen = SCREEN_CREATORS;
   SetCurrentMenuID(MENU_CREDITSPROC);
+
+  move_Y = 0;
   do
   {
     while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
@@ -279,14 +277,14 @@
     else
     {
       pRenderer->BeginScene();
-      pRenderer->DrawTextureRGB(0, 0, &pTexture);
+      pRenderer->DrawTextureRGB(0, 0, &mm6title_texture);
       pRenderer->SetTextureClipRect(credit_window.uFrameX, credit_window.uFrameY, credit_window.uFrameX + credit_window.uFrameWidth,
            credit_window.uFrameY + credit_window.uFrameHeight);
-      pRenderer->_4A5D33(credit_window.uFrameX, credit_window.uFrameY, 0, a5, &pTexture2);
+      pRenderer->CreditsTextureScroll(credit_window.uFrameX, credit_window.uFrameY, 0, move_Y, &cred_texture);
       pRenderer->ResetTextureClipRect();
       pRenderer->EndScene();
-      ++a5;
-      if ( a5 >= (signed __int16)pTexture2.uHeight )
+      ++move_Y;
+      if ( move_Y >= cred_texture.uHeight )
         SetCurrentMenuID(MENU_MAIN);
       pRenderer->Present();
       pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
@@ -295,12 +293,59 @@
   }
   while ( GetCurrentMenuID() == MENU_CREDITSPROC );
   pAudioPlayer->_4AA258(1);
-  free(ptr);
+  free(cred_texturet);
   free(pFontQuick);
   free(pFontCChar);
   pWindow_MainMenu->Release();
   pIcons_LOD->RemoveTexturesPackFromTextureList();
-  pTexture.Release();
-  pTexture2.Release();
+  mm6title_texture.Release();
+  cred_texture.Release();
   return MENU_MAIN;     // return MENU_Main
-}
\ No newline at end of file
+}
+/*MENU_STATE MainMenuUI_Credits_Loop()//NewTitle
+{
+  MSG Msg;
+  GUIWindow credit_window;
+  RGBTexture mm6title_texture;
+
+  if ( pMessageQueue_50CBD0->uNumMessages )
+    pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+  ++pIcons_LOD->uTexturePacksCount;
+  if ( !pIcons_LOD->uNumPrevLoadedFiles )
+    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+
+  //pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
+
+  mm6title_texture.Load("newtitle.pcx", 0);
+  pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0);
+  pCurrentScreen = SCREEN_CREATORS;
+  SetCurrentMenuID(MENU_CREDITSPROC);
+
+  do
+  {
+    while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
+    {
+      if ( Msg.message == 18 )
+        Game_DeinitializeAndTerminate(0);
+      TranslateMessage(&Msg);
+      DispatchMessageA(&Msg);
+    }
+    if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
+    {
+      WaitMessage();
+    }
+    else
+    {
+      pRenderer->BeginScene();
+      pRenderer->DrawTextureRGB(0, 0, &mm6title_texture);
+      pRenderer->EndScene();
+      pRenderer->Present();
+      pCurrentScreen = SCREEN_GAME;
+      GUI_MainMenuMessageProc();
+    }
+  }
+  while ( GetCurrentMenuID() == MENU_CREDITSPROC );
+  //pAudioPlayer->_4AA258(1);
+  mm6title_texture.Release();
+  return MENU_MAIN;     // return MENU_Main
+}*/
\ No newline at end of file
--- a/UI/UIOptions.cpp	Sun Sep 22 10:44:42 2013 +0200
+++ b/UI/UIOptions.cpp	Sun Sep 22 10:51:08 2013 +0200
@@ -51,151 +51,138 @@
 //----- (004142D3) --------------------------------------------------------
 void GameMenuUI_DrawKeyBindings()
 {
-    signed int v4; // ecx@7
-    signed int v5; // eax@8
-    
-    if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
+  signed int v4; // ecx@7
+  signed int v5; // eax@8
+  
+  if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
+  {
+    pPrevVirtualCidesMapping[uGameMenuUI_CurentlySelectedKeyIdx] = pKeyActionMap->pPressedKeysBuffer[0];
+    memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
+    v4 = 0;
+    do
+    {
+      v5 = 0;
+      do
+      {
+        if ( v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5] )
         {
-        pPrevVirtualCidesMapping[uGameMenuUI_CurentlySelectedKeyIdx] = pKeyActionMap->pPressedKeysBuffer[0];
-        memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
-        v4 = 0;
-        do
-            {
-            v5 = 0;
-            do
-                {
-                if ( v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5] )
-                    {
-                    GameMenuUI_InvaligKeyBindingsFlags[v4] = true;
-                    GameMenuUI_InvaligKeyBindingsFlags[v5] = true;
-                    }
-                ++v5;
-                }
-                while ( v5 < 28 );
-                ++v4;
-            }
-            while ( v4 < 28 );
-            uGameMenuUI_CurentlySelectedKeyIdx = -1;
-            pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
+          GameMenuUI_InvaligKeyBindingsFlags[v4] = true;
+          GameMenuUI_InvaligKeyBindingsFlags[v5] = true;
         }
-    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Optkb[0]));
-    if ( KeyboardPageNum == 1 )
-    {
-        pRenderer->DrawTextureIndexed(0x13, 0x12E, pIcons_LOD->GetTexture(uTextureID_Optkb[3]));
+        ++v5;
+      }
+      while ( v5 < 28 );
+      ++v4;
+    }
+    while ( v4 < 28 );
+    uGameMenuUI_CurentlySelectedKeyIdx = -1;
+    pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
+  }
+  pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Optkb[0]));//draw base texture
+  if ( KeyboardPageNum == 1 )
+  {
+    pRenderer->DrawTextureIndexed(19, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[3]));
 
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "ÂÏÅШÄ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(0), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÍÀÇÀÄ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(1), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÂËÅÂÎ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(2), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÂÏÐÀÂÎ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(3), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÐÈÊ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(4), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÏÐÛÆÎÊ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(5), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "Ï.ÐÅÆÈÌ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(6), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÏÐÈÌ. ÇÀÊË.", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(7), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÀÒÀÊÀ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(8), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÄÅÉÑÒÂ.", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(9), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÇÀÊËÈÍ.", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(10), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "ÈÃÐÎÊ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(11), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "ÑËÅÄ. ÈÃÐÎÊ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(12), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÇÀÄÀÍÈß", 0, 0, 0);
-     pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(13), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]), 0, 0, 0);
-    }
-    else
-    {
-        pRenderer->DrawTextureIndexed(0x7F, 0x12E, pIcons_LOD->GetTexture(uTextureID_Optkb[4]));
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "ÂÏÅШÄ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(0), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÍÀÇÀÄ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(1), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÂËÅÂÎ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(2), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÂÏÐÀÂÎ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(3), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÐÈÊ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(4), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÏÐÛÆÎÊ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(5), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "Ï.ÐÅÆÈÌ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(6), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÏÐÈÌ. ÇÀÊË.", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(7), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÀÒÀÊÀ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(8), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÄÅÉÑÒÂ.", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(9), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÇÀÊËÈÍ.", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(10), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "ÈÃÐÎÊ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(11), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "ÑËÅÄ. ÈÃÐÎÊ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(12), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÇÀÄÀÍÈß", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(13), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]), 0, 0, 0);
+  }
+  else
+  {
+    pRenderer->DrawTextureIndexed(127, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[4]));
 
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "Á. ÑÏÐÀÂÊÀ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(14), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÎÒÄÛÕ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(15), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÒÅÊ. ÂÐÅÌß", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(16), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÀÂÒÎÇÀÌÅÒÊÈ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(17), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÀÐÒÀ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(18), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÁÅÆÀÒÜ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(19), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÂÅÐÕ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(20), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÍÈÇ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(21), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÏÅШÄ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(22), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÏÐÈÁËÈÇ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(23), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÎÒÄÀËÈÒÜ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(24), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "Ï. ÂÂÅÐÕ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(25), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "Ï. ÂÍÈÇ", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(26), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]), 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÏÐÈÇÅÌË", 0, 0, 0);
-        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(27), pKeyActionMap->GetVKeyDisplayName(pWindowList_at_506F50_minus1_indexing[0]), 0, 0, 0);
-    }
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "Á. ÑÏÐÀÂÊÀ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(14), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÎÒÄÛÕ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(15), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÒÅÊ. ÂÐÅÌß", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(16), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÀÂÒÎÇÀÌÅÒÊÈ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(17), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÀÐÒÀ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(18), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÁÅÆÀÒÜ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(19), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÂÅÐÕ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(20), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÍÈÇ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(21), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÏÅШÄ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(22), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÏÐÈÁËÈÇ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(23), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÎÒÄÀËÈÒÜ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(24), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "Ï. ÂÂÅÐÕ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(25), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "Ï. ÂÍÈÇ", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(26), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÏÐÈÇÅÌË", 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(27), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[27]), 0, 0, 0);
+  }
 }
 
-
-
-
 //----- (00414D9A) --------------------------------------------------------
 void GameMenuUI_DrawVideoOptions()
 {
-    const char *v0; // ST0C_4@3
-    //unsigned __int16 v1; // ax@3
-    //int v2; // eax@10
-    GUIWindow v3; // [sp+8h] [bp-54h]@3
+  GUIWindow msg_window; // [sp+8h] [bp-54h]@3
+
+  pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(optvid_base_texture_id));//draw base texture
+  if ( !pRenderer->bWindowMode && GammaController::IsGammaSupported() )
+  {
+    pRenderer->DrawTextureIndexed(17 * uGammaPos + 42, 162, pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos]));
+    pRenderer->DrawTextureRGB(274, 169, &stru_506E40);//review_window
+    msg_window.uFrameX = 22;
+    msg_window.uFrameY = 190;
+    msg_window.uFrameWidth = 211;
+    msg_window.uFrameHeight = 79;
+    msg_window.uFrameZ = 232;
+    msg_window.uFrameW = 268;
+    msg_window.DrawTitleText(pFontSmallnum, 0, 0, ui_gamemenu_video_gamma_title_color, pGlobalTXT_LocalizationStrings[226], 3); // "Gamma controls the relative ""brightness"" of the game.  May vary depending on your monitor."
+  }
 
-    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_507C10));
-    if ( !pRenderer->bWindowMode && GammaController::IsGammaSupported() )
-        {
-        pRenderer->DrawTextureIndexed(
-            17 * uGammaPos + 42,
-            162,
-            pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos]));
-        pRenderer->DrawTextureRGB(0x112u, 0xA9u, &stru_506E40);
-        v3.uFrameX = 22;
-        v0 = pGlobalTXT_LocalizationStrings[226]; // "Gamma controls the relative ""brightness"" of the game.  May vary depending on your monitor."
-        v3.uFrameY = 190;
-        v3.uFrameWidth = 211;
-        v3.uFrameHeight = 79;
-        v3.uFrameZ = 232;
-        v3.uFrameW = 268;
-        //v1 = TargetColor(0xFFu, 0xFFu, 0x9Bu);
-        v3.DrawTitleText(pFontSmallnum, 0, 0, ui_gamemenu_video_gamma_title_color, v0, 3u);
-        }
-
-    if (!pRenderer->pRenderD3D)
-    {
-      pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(uTextureID_507C50));
-      pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(uTextureID_507C54));
-      pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(uTextureID_507C58));
-    }
-    else
-    {
-      if (pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
-        pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(uTextureID_507C14));
-      if (pRenderer->bUseColoredLights)
-        pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(uTextureID_507C18));
-      if (pRenderer->bTinting)
-        pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(uTextureID_507C1C));
-    }
+  if (!pRenderer->pRenderD3D)//if software
+  {
+    pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(not_available_bloodsplats_texture_id));
+    pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(not_available_us_colored_lights_texture_id));
+    pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(not_available_tinting_texture_id));
+  }
+  else
+  {
+    if (pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
+      pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(bloodsplats_texture_id));
+    if (pRenderer->bUseColoredLights)
+      pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(us_colored_lights_texture_id));
+    if (pRenderer->bTinting)
+      pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(tinting_texture_id));
+  }
 }
 
-
-
 //----- (00414F82) --------------------------------------------------------
 void GameMenuUI_Options_Draw()
 {
@@ -219,15 +206,6 @@
   pRenderer->DrawTextureIndexed(265 + 17 * uVoicesVolumeMultiplier, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uVoicesVolumeMultiplier]));
 }
 
-
-
-
-
-
-
-
-
-
 OptionsMenuSkin::OptionsMenuSkin():
   uTextureID_Background(0),
   uTextureID_ArrowLeft(0),
@@ -264,4 +242,4 @@
   RELEASE(uTextureID_ShowDamage);
 
   #undef RELEASE
-}
+}
\ No newline at end of file
--- a/UI/UIPartyCreation.cpp	Sun Sep 22 10:44:42 2013 +0200
+++ b/UI/UIPartyCreation.cpp	Sun Sep 22 10:51:08 2013 +0200
@@ -21,91 +21,57 @@
 
 
 //----- (004908DE) --------------------------------------------------------
-int PlayerCreation_Choose4Skills()
-    {
-    Player *v0; // esi@1
-    signed int v1; // edx@2
-    unsigned short *v2; // eax@2
-    signed int v3; // ecx@2
+bool PlayerCreation_Choose4Skills()
+{
+  signed int skills_count; // edx@2
 
-    v0 = pParty->pPlayers;//[0].pActiveSkills;
-    while ( 1 )
-        {
-        v1 = 0;
-        v2 = v0->pActiveSkills;
-        v3 = 37;
-        do
-            {
-            if ( *v2 )
-                ++v1;
-            ++v2;
-            --v3;
-            }
-            while ( v3 );
-            if ( v1 < 4 )
-                break;
-            ++v0;
-            if ( v0 > &pParty->pPlayers[3] )
-                return 1;
-        }
-    return 0;
+  for ( uint j = 0; j < 4; ++j )
+  {
+    skills_count = 0;
+    for ( uint i = 0; i < 37; ++i )
+    {
+      if ( pParty->pPlayers[j].pActiveSkills[i] )
+        ++skills_count;
     }
-
-
-
+    if ( skills_count < 4 )
+      return false;
+  }
+  return true;
+}
 
 //----- (00491CB5) --------------------------------------------------------
 void  LoadPlayerPortraintsAndVoices()
-    {
-    //Texture **v0; // ebx@1
-    //int v1; // eax@2
-    //int v2; // edi@3
-    char *v3; // esi@5
-    char *v4; // [sp+10h] [bp-4h]@1
-
-    pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles;
+{
+  pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles;
 
-    for (uint i = 0; i < 4; ++i)
-        for (uint j = 0; j < 56; ++j)
-            {
-            sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1);
-            pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
-            }
-
-        pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE);
-        pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE);
-        pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
-
-        if (SoundSetAction[24][0])
-            for (uint i = 0; i < 4; ++i)
-                {
-                pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0);
-                pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0);
-                }
+  for (uint i = 0; i < 4; ++i)
+    for (uint j = 0; j < 56; ++j)
+    {
+      sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1);
+      pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
     }
 
-//----- (00491DE7) --------------------------------------------------------
-int __fastcall ReloadPlayerPortraits(int a1, int a2)
-    {
-    int result; // eax@1
-    const char **v3; // ebp@1
-    Texture **v4; // ebx@1
-    int v5; // esi@2
+  pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE);
+  pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE);
+  pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
 
-    result = 0;
-    v3 = &pPlayerPortraitsNames[a2];
-    v4 = pTextures_PlayerFaces[a1].data();
-    do
-        {
-        v5 = result + 1;
-        sprintf(pTmpBuf.data(), "%s%02d", *v3, result + 1);
-        pIcons_LOD->ReloadTexture(*v4, pTmpBuf.data(), 2);
-        result = v5;
-        ++v4;
-        }
-        while ( v5 < 56 );
-        return result;
+  if (SoundSetAction[24][0])
+    for (uint i = 0; i < 4; ++i)
+    {
+      pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0);
+      pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0);
     }
+}
+
+//----- (00491DE7) --------------------------------------------------------
+void ReloadPlayerPortraits(int player_id, int face_id)//the transition from the zombies in the normal state
+{
+  for ( uint i = 0; i <= 55; ++i )
+  {
+    sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[face_id], i + 1);
+    pIcons_LOD->ReloadTexture(pTextures_PlayerFaces[player_id][i], pTmpBuf.data(), 2);
+  }
+}
 //----- (00495B39) --------------------------------------------------------
 void PlayerCreationUI_Draw()
 {
@@ -113,18 +79,10 @@
   IconFrame *pFrame; // eax@3
   int pX; // ecx@7
   GUIButton *uPosActiveItem; // edi@12
-  int uNumLet; // eax@14
-  char v8; // al@17
-  int v9; // ecx@17
-  char v10; // sf@17
-  size_t v16; // eax@28
   int v17; // eax@33
   int uStatLevel; // eax@44
   unsigned int pStatColor; // eax@44
   PLAYER_SKILL_TYPE pSkillsType; // eax@44
-  int v51; // eax@49
-  char *v52; // edi@52
-  char v53; // al@52
   PLAYER_CLASS_TYPE uClassType; // edi@53
   int pColorText; // eax@53
   PLAYER_SKILL_TYPE pSkillId; // edi@72
@@ -134,26 +92,15 @@
   signed int pBonusNum; // edi@82
   const char *uRaceName; // [sp+0h] [bp-170h]@39
   char pText[200]; // [sp+10h] [bp-160h]@14
-  GUIWindow pWindow; // [sp+D8h] [bp-98h]@83
-  size_t v120; // [sp+130h] [bp-40h]@25
-  int uColor1; // [sp+144h] [bp-2Ch]@1
+  GUIWindow message_window; // [sp+D8h] [bp-98h]@83
   int v126; // [sp+148h] [bp-28h]@25
-  int uColorGreen; // [sp+14Ch] [bp-24h]@1
   int pIntervalY; // [sp+150h] [bp-20h]@14
   int pX_Numbers; // [sp+154h] [bp-1Ch]@18
-  int uColorTeal; // [sp+158h] [bp-18h]@1
-  int uColorWhite; // [sp+15Ch] [bp-14h]@1
   int uX; // [sp+160h] [bp-10h]@18
-  unsigned int v133; // [sp+164h] [bp-Ch]@25
-  int pOrder; // [sp+168h] [bp-8h]@14
   int pIntervalX;
   int pCorrective;
-  const char *pSkillName;
 
-  uColor1 = TargetColor(0xD1, 0xBB, 0x61);
-  uColorTeal = TargetColor(0, 0xF7, 0xF7);
-  uColorGreen = TargetColor(0, 0xFF, 0);
-  uColorWhite = TargetColor(0xFF, 0xFF, 0xFF);
+  //move sky
   pRenderer->BeginScene();
   pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
   uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20;
@@ -173,7 +120,7 @@
   }
 
   pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);
+  pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);//Ñ Î Ç Ä À Ò Ü  Î Ò Ð ß Ä
   pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]);
   pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]);
   pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]);
@@ -189,34 +136,18 @@
 
   memset(pText, 0, 200);
   strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills"
-  uNumLet = strlen(pText) - 1;
-  pOrder = uNumLet;
-  if ( uNumLet >= 0 )
-  {
-    while ( 1 )
-    {
-      v8 = toupper((unsigned __int8)pText[uNumLet]);
-      v9 = pOrder;
-      v10 = pOrder-- - 1 < 0;
-      pText[v9] = v8;
-      if ( v10 )
-        break;
-      uNumLet = pOrder;
-    }
-  }
+  for ( int i = strlen(pText) - 1; i >= 0; i-- )//???
+    pText[i] = toupper((unsigned __int8)pText[i]);
 
   pIntervalX = 18;
   pIntervalY = pFontCreate->uFontHeight - 2;
-  //v124 = 0;
   uX = 32;
   pX_Numbers = 493;
 
   for (int i = 0; i < 4; ++i)
   {
-    auto player = pParty->pPlayers + i;
-
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[player->classType], 0, 0, 0);
-    pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[player->classType / 4]);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[pParty->pPlayers[i].classType], 0, 0, 0);
+    pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[pParty->pPlayers[i].classType / 4]);
 
     if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_NONE && pGUIWindow_CurrentMenu->ptr_1C == (void *)i )
     {
@@ -228,38 +159,30 @@
           break;
         case WINDOW_INPUT_CONFIRMED: // press enter
           pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
-          v120 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
           v126 = 0;
-          v133 = 0;
-          if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )//edit name
+          for ( int i = 0; i < strlen((const char *)pKeyActionMap->pPressedKeysBuffer); ++i )//edit name
           {
-            do
-            {
-              if ( pKeyActionMap->pPressedKeysBuffer[v133] == ' ' )
-                ++v126;
-              ++v133;
-              v16 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
-            }
-            while ( v133 < v16 );
+            if ( pKeyActionMap->pPressedKeysBuffer[i] == ' ' )
+              ++v126;
           }
-          if ( v120 && v126 != v120 )
-            strcpy(player->pName, (const char *)pKeyActionMap->pPressedKeysBuffer);
-          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0);
-          *(short *)&player->field_1988[27] = 1;
+          if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) && v126 != strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )
+            strcpy(pParty->pPlayers[i].pName, (const char *)pKeyActionMap->pPressedKeysBuffer);
+          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0);
+          pParty->pPlayers[i].field_1988[27] = 1;
           break;
         case WINDOW_INPUT_CANCELLED: // press escape
           pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
-          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0);
+          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0);
           SetCurrentMenuID(MENU_NAMEPANELESC);
           break;
       }
     }
     else
     {
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0);
+      pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0);
     }
 
-    switch (player->GetRace())
+    switch (pParty->pPlayers[i].GetRace())
     {
       case 0:  uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human"
       case 1:  uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf"
@@ -270,152 +193,139 @@
     pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf.data(), 130, 0);//Race Name
 
     pTextCenter = pFontCreate->AlignText_Center(150, pText);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, uColor1, pText, 0, 0, 0); // Skills
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, TargetColor(0xD1, 0xBB, 0x61), pText, 0, 0, 0); // Skills
 
-    uStatLevel = player->GetActualMight();
+    uStatLevel = pParty->pPlayers[i].GetActualMight();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might"
-    pStatColor = player->GetStatColor(0);
+    pStatColor = pParty->pPlayers[i].GetStatColor(0);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualIntelligence();
+    uStatLevel = pParty->pPlayers[i].GetActualIntelligence();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], pX_Numbers, uStatLevel);// "Intellect"
-    pStatColor = player->GetStatColor(1);
+    pStatColor = pParty->pPlayers[i].GetStatColor(1);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualWillpower();
+    uStatLevel = pParty->pPlayers[i].GetActualWillpower();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], pX_Numbers, uStatLevel);// "Personality"
-    pStatColor = player->GetStatColor(2);
+    pStatColor = pParty->pPlayers[i].GetStatColor(2);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualEndurance();
+    uStatLevel = pParty->pPlayers[i].GetActualEndurance();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], pX_Numbers, uStatLevel);// "Endurance"
-    pStatColor = player->GetStatColor(3);
+    pStatColor = pParty->pPlayers[i].GetStatColor(3);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 3 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualAccuracy();
+    uStatLevel = pParty->pPlayers[i].GetActualAccuracy();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], pX_Numbers, uStatLevel);// "Accuracy"
-    pStatColor = player->GetStatColor(4);
+    pStatColor = pParty->pPlayers[i].GetStatColor(4);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualSpeed();
+    uStatLevel = pParty->pPlayers[i].GetActualSpeed();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], pX_Numbers, uStatLevel);// "Speed"
-    pStatColor = player->GetStatColor(5);
+    pStatColor = pParty->pPlayers[i].GetStatColor(5);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 5 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualLuck();
+    uStatLevel = pParty->pPlayers[i].GetActualLuck();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], pX_Numbers, uStatLevel);// "Luck"
-    pStatColor = player->GetStatColor(6);
+    pStatColor = pParty->pPlayers[i].GetStatColor(6);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 6 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
 
-    pSkillsType = player->GetSkillIdxByOrder(0);
+    pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(0);
     pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
     sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, uColorWhite, pTmpBuf.data(), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0);
 
-    pSkillsType = player->GetSkillIdxByOrder(1);
+    pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(1);
     pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
     sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, uColorWhite, pTmpBuf.data(), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0);
 
-    pSkillsType = player->GetSkillIdxByOrder(2);
+    pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(2);
     pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
     sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
-    pColorText = uColorGreen;
+    pColorText = TargetColor(0, 0xFF, 0);
     if ( (signed int)pSkillsType >= 37 )
-      pColorText = uColorTeal;
+      pColorText = TargetColor(0, 0xF7, 0xF7);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0);
 
-    pSkillsType = player->GetSkillIdxByOrder(3);
+    pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(3);
     pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
     sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
-    pColorText = uColorGreen;
+    pColorText = TargetColor(0, 0xFF, 0);
     if ( (signed int)pSkillsType >= 37 )
-      pColorText = uColorTeal;
+      pColorText = TargetColor(0, 0xF7, 0xF7);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0);
 
-    //v124 = (char *)v124 + 1;
     pIntervalX += 159;
     pX_Numbers -= 158;
     uX += 158;
   }
 
   strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class"
-  v51 = strlen(pText) - 1;
-  pOrder = v51;
-  if ( v51 >= 0 )
-  {
-    while ( 1 )
-    {
-      v52 = &pText[v51];
-      v53 = toupper((unsigned __int8)pText[v51]);
-      v10 = pOrder-- - 1 < 0;
-      *v52 = v53;
-      if ( v10 )
-        break;
-      v51 = pOrder;
-    }
-  }
+  for ( int i = strlen(pText) - 1; i >= 0; i-- )
+    pText[i] = toupper((unsigned __int8)pText[i]);
+
   uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType;
   pTextCenter = pFontCreate->AlignText_Center(193, pText);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, uColor1, pText, 0, 0, 0);//Classes
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, TargetColor(0xD1, 0xBB, 0x61), pText, 0, 0, 0);//Classes
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_PALADIN )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_DRUID )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_CLERIC )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_DRUID)
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_SORCERER )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_ARCHER )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_MONK )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_THEIF )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0);
 
   pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills"
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, uColor1, pGlobalTXT_LocalizationStrings[20], 0, 0, 0);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, TargetColor(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[20], 0, 0, 0);
   for (uint i = 0; i < 9; ++i)
   {
     pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4);
@@ -441,31 +351,31 @@
     pCorrective = -10;//-5
     if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 )
       pCorrective = 0;
-    pColorText = uColorTeal;
+    pColorText = TargetColor(0, 0xF7, 0xF7);
     if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] )
-      pColorText = uColorWhite;
+      pColorText = TargetColor(0xFF, 0xFF, 0xFF);
     pTextCenter = pFontCreate->AlignText_Center(100, pText);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0);
   }
 
   pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus"
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, uColor1, pGlobalTXT_LocalizationStrings[30], 0, 0, 0);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, TargetColor(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[30], 0, 0, 0);
   pBonusNum = PlayerCreation_GetUnspentAttributePointCount();
   sprintf(pTmpBuf.data(), "%d", pBonusNum);
   pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf.data());
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, uColorWhite, pTmpBuf.data(), 0, 0, 0);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0);
   if ( GameUI_Footer_TimeLeft > GetTickCount() )
   {
-    pWindow.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points."
+    message_window.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points."
     if ( pBonusNum < 0 )
-      pWindow.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points."
-    pWindow.uFrameWidth = 300;
-    pWindow.uFrameHeight = 100;
-    pWindow.uFrameX = 170;
-    pWindow.uFrameY = 140;
-    pWindow.uFrameZ = 469;
-    pWindow.uFrameW = 239;
-    pWindow.DrawMessageBox(0);
+      message_window.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points."
+    message_window.uFrameWidth = 300;
+    message_window.uFrameHeight = 100;
+    message_window.uFrameX = 170;
+    message_window.uFrameY = 140;
+    message_window.uFrameZ = 469;
+    message_window.uFrameW = 239;
+    message_window.DrawMessageBox(0);
   }
   pRenderer->EndScene();
 }
@@ -474,20 +384,8 @@
 void  PlayerCreationUI_Initialize()
 {
   unsigned int v0; // ebx@5
-  unsigned int v1; // eax@6
-  int v2; // ecx@6
-  //unsigned int v3; // eax@8
-  //signed int v4; // ecx@8
   signed int uControlParam; // [sp+10h] [bp-Ch]@7
-  unsigned int uControlParama; // [sp+10h] [bp-Ch]@9
-  unsigned int uControlParamb; // [sp+10h] [bp-Ch]@11
-  unsigned int uControlParamc; // [sp+10h] [bp-Ch]@13
-  signed int uControlParamd; // [sp+10h] [bp-Ch]@15
   signed int uX; // [sp+14h] [bp-8h]@5
-  unsigned int uXa; // [sp+14h] [bp-8h]@9
-  unsigned int uXb; // [sp+14h] [bp-8h]@11
-  unsigned int uXc; // [sp+14h] [bp-8h]@13
-  signed int uXd; // [sp+14h] [bp-8h]@16
 
   pMessageQueue_50CBD0->Flush();
 
@@ -511,11 +409,10 @@
   pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE);
   pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE);
   pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE);
-  for(uX=0;uX < 22;++uX ) // load PlayerPortraits texture
+  for( uX = 0; uX < 22; ++uX ) // load PlayerPortraits texture
   {
     sprintf(pTmpBuf.data(), "%s01", pPlayerPortraitsNames[uX]);
-    v1 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
-    pPlayerPortraits[uX] = &pIcons_LOD->pTextures[v1];
+    pPlayerPortraits[uX] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE)];
 
   }
   pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
@@ -534,15 +431,15 @@
   }
   while ( ++uControlParam < 20 );
   pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
-  uControlParama = 0;
-  uXa = 8;
+  uControlParam = 0;
+  uX = 8;
   do
   {
-    pGUIWindow_CurrentMenu->CreateButton(uXa, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParama, 0, "", 0);
-    uXa += 158;
-    ++uControlParama;
+    pGUIWindow_CurrentMenu->CreateButton(uX, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParam, 0, "", 0);
+    uX += 158;
+    ++uControlParam;
   }
-  while ( (signed int)uXa < 640 );
+  while ( (signed int)uX < 640 );
 
   pCreationUI_BtnPressLeft[0]   = pGUIWindow_CurrentMenu->CreateButton( 10,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev,  0, 0, "", pTexture_presleft, 0);
   pCreationUI_BtnPressLeft[1]   = pGUIWindow_CurrentMenu->CreateButton(169,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev,  1, 0, "", pTexture_presleft, 0);
@@ -561,39 +458,39 @@
   pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0);
   pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0);
 
-  uControlParamb = 0;
-  uXb = 8;
+  uControlParam = 0;
+  uX = 8;
   do
   {
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 308,          150, v0, 1, 0, UIMSG_48,                            uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308,     150, v0, 1, 0, UIMSG_49,                            uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill,   uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParamb, 0, "", 0);
-    uXb += 158;
-    ++uControlParamb;
+    pGUIWindow_CurrentMenu->CreateButton(uX, 308,          150, v0, 1, 0, UIMSG_48,                            uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 308,     150, v0, 1, 0, UIMSG_49,                            uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill,   uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParam, 0, "", 0);
+    uX += 158;
+    ++uControlParam;
   }
-  while ( (signed int)uXb < 640 );
+  while ( (signed int)uX < 640 );
 
   pGUIWindow_CurrentMenu->CreateButton(  5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, '1', "", 0);
   pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, '2', "", 0);
   pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, '3', "", 0);
   pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, '4', "", 0);
 
-  uXc = 23;
-  uControlParamc = 2;
+  uX = 23;
+  uControlParam = 2;
   do
   {
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 169,          120, 20, 1, 0, UIMSG_0, uControlParamc - 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169,     120, 20, 1, 0, UIMSG_0, uControlParamc - 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 3, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 4, 0, "", 0);
-    uControlParamc += 7;
-    uXc += 158;
+    pGUIWindow_CurrentMenu->CreateButton(uX, 169,          120, 20, 1, 0, UIMSG_0, uControlParam - 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 169,     120, 20, 1, 0, UIMSG_0, uControlParam - 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 3, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 4, 0, "", 0);
+    uControlParam += 7;
+    uX += 158;
   }
-  while ( (signed int)uControlParamc < 30 );
+  while ( (signed int)uControlParam < 30 );
   pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(28, 0, 7, 40);
 
   pGUIWindow_CurrentMenu->CreateButton(323, 417,          65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0,    0, "", 0);
@@ -606,17 +503,17 @@
   pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417,     65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8,    0, "", 0);
   pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4,    0, "", 0);
 
-  uControlParamd = 0;
+  uControlParam = 0;
   do
   {
-    uXd = -5;
-    if ( uControlParamd <= 3 )
-      uXd = 0;
-    pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParamd / 3) + uXd + 17, v0 * (uControlParamd % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill,
-      uControlParamd, 0, "", 0);
-    ++uControlParamd;
+    uX = -5;
+    if ( uControlParam <= 3 )
+      uX = 0;
+    pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParam / 3) + uX + 17, v0 * (uControlParam % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill,
+      uControlParam, 0, "", 0);
+    ++uControlParam;
   }
-  while ( uControlParamd < 9 );
+  while ( uControlParam < 9 );
 
   pPlayerCreationUI_BtnOK    = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, '\r', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0);
   pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 'C', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0);
@@ -636,49 +533,30 @@
 //----- (00497526) --------------------------------------------------------
 bool PlayerCreationUI_Loop()
 {
-  //RGBTexture *pTexture; // ebx@1
-  //UINT v1; // esi@1
-  unsigned int v2; // ecx@3
   LONG uMouseX; // edi@6
   LONG uMouseY; // eax@6
-  GUIButton *pControlsHead; // edx@6
-  //unsigned int pNumMessage; // ecx@7
-  int pControlParam; // esi@12
+  //GUIButton *pControlsHead; // edx@6
+  //int pControlParam; // esi@12
   signed int v8; // edi@30
   int v9; // edx@31
   char *v10; // ebx@37
-  Player *v11; // esi@38
-  //signed int uSpellBookPageCount; // ecx@40
-  int v13; // eax@40
-  //signed int uSkillIdx; // eax@45
-  int v15; // eax@70
-  signed int v16; // ecx@70
-  //unsigned int v18; // [sp-4h] [bp-84h]@48
   ItemGen item; // [sp+Ch] [bp-74h]@37
   char v20[32]; // [sp+30h] [bp-50h]@29
-  //char v21; // [sp+31h] [bp-4Fh]@29
-  //__int16 v22; // [sp+4Dh] [bp-33h]@29
-  char v23; // [sp+4Fh] [bp-31h]@29
   MSG Msg; // [sp+50h] [bp-30h]@17
   POINT v25; // [sp+6Ch] [bp-14h]@6
-  bool v26; // [sp+74h] [bp-Ch]@1
-  //POINT v24; // [sp+78h] [bp-8h]@6
-  //Player *pPlayer;
+  bool party_not_creation_flag; // [sp+74h] [bp-Ch]@1
 
-  //pTexture = &pTexture_PCX;
-  v26 = 0;
+  party_not_creation_flag = false;
   pTexture_PCX.Release();
   pTexture_PCX.Load("makeme.pcx", 0);
 
-  v2 = 6;
   pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
-//LABEL_27:
-  SetCurrentMenuID((MENU_STATE)v2);
+  SetCurrentMenuID(MENU_CREATEPARTY);
   while ( GetCurrentMenuID() == MENU_CREATEPARTY )
   {
     uMouseX = pMouse->GetCursorPos(&v25)->x;
     uMouseY = pMouse->GetCursorPos(&v25)->y;
-    pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
+    //pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
 
     //does nothing actually
     /*if ( pControlsHead != (GUIButton *)v1 )
@@ -719,17 +597,13 @@
       pRenderer->Present();
       if ( uGameState == GAME_FINISHED )//if click Esc in PlayerCreation Window
       {
-        v26 = 1;
-        //v2 = 0;
-        //goto LABEL_27;
+        party_not_creation_flag = true;
         SetCurrentMenuID(MENU_MAIN);
         continue;
       }
       if ( uGameState == GAME_STATE_STARTING_NEW_GAME )//if click OK in PlayerCreation Window
       {
         uGameState = GAME_STATE_PLAYING;
-        //v2 = 1;
-        //goto LABEL_27;
         SetCurrentMenuID(MENU_NEWGAME);
         continue;
       }
@@ -739,19 +613,15 @@
   pGUIWindow_CurrentMenu->Release();
   pIcons_LOD->RemoveTexturesPackFromTextureList();
 
-  int v1 = 0;
   memset(v20, 0, 32);
-  do
+  for ( int i = 0; i < 32; i++ )
   {
-    v8 = 0;
-    do
+    for ( v8 = 0; v8 < 10; ++v8 )
     {
       v9 = rand() % 32;
       if ( !v20[v9] )
         break;
-      ++v8;
     }
-    while ( v8 < 10 );
     if ( v8 == 10 )
     {
       v9 = 0;
@@ -762,83 +632,75 @@
         while ( v20[v9] );
       }
     }
-    pParty->field_854[v1++] = v9;
+    pParty->field_854[i] = v9;
     v20[v9] = 1;
   }
-  while ( (signed int)v1 < 32 );
-  //v10 = (char *)&pParty->pPlayers[0].sResMagicBase;
-  
+
   item.Reset();
-  //for ( pPlayer = &pParty->pPlayers[0];  pPlayer < &pParty->pPlayers[4]; pPlayer++)
   for (uint i = 0; i < 4; ++i)
   {
-    auto player = &pParty->pPlayers[i];
-    //v11 = pPlayer;
-    if (player->classType == PLAYER_CLASS_KNIGHT)
-      player->sResMagicBase = 10;
-    //*((short *)v10 + 400) = 0;
-    player->pPlayerBuffs[22].uExpireTime = 0;
+    if (pParty->pPlayers[i].classType == PLAYER_CLASS_KNIGHT)
+      pParty->pPlayers[i].sResMagicBase = 10;
+    pParty->pPlayers[i].pPlayerBuffs[22].uExpireTime = 0;
     for (uint j = 0; j < 9; j++)
     {
-      if (player->pActiveSkills[PLAYER_SKILL_FIRE + j])
+      if (pParty->pPlayers[i].pActiveSkills[PLAYER_SKILL_FIRE + j])
       {
-        player->lastOpenedSpellbookPage = j;
+        pParty->pPlayers[i].lastOpenedSpellbookPage = j;
         break;
       }
     }
     pItemsTable->GenerateItem(2, 40, &item);
-    player->AddItem2(-1, &item);
-    //uSkillIdx = 0;
-    //v24.y = 0;
+    pParty->pPlayers[i].AddItem2(-1, &item);
 
-    player->sHealth = player->GetMaxHealth();
-    player->sMana = player->GetMaxMana();
+    pParty->pPlayers[i].sHealth = pParty->pPlayers[i].GetMaxHealth();
+    pParty->pPlayers[i].sMana = pParty->pPlayers[i].GetMaxMana();
     for (uint j = 0; j < 37; ++j)
     {
-      if (!player->pActiveSkills[j])
+      if (!pParty->pPlayers[i].pActiveSkills[j])
         continue;
 
       switch (j)
       {
-        case PLAYER_SKILL_STAFF:   player->AddItem(-1, 61); break;
-        case PLAYER_SKILL_SWORD:   player->AddItem(-1, 1); break;
-        case PLAYER_SKILL_DAGGER:  player->AddItem(-1, 15); break;
-        case PLAYER_SKILL_AXE:     player->AddItem(-1, 23); break;
-        case PLAYER_SKILL_SPEAR:   player->AddItem(-1, 31); break;
-        case PLAYER_SKILL_BOW:     player->AddItem(-1, 47); break;
-        case PLAYER_SKILL_MACE:    player->AddItem(-1, 50); break;
+        case PLAYER_SKILL_STAFF:   pParty->pPlayers[i].AddItem(-1, 61); break;
+        case PLAYER_SKILL_SWORD:   pParty->pPlayers[i].AddItem(-1, 1); break;
+        case PLAYER_SKILL_DAGGER:  pParty->pPlayers[i].AddItem(-1, 15); break;
+        case PLAYER_SKILL_AXE:     pParty->pPlayers[i].AddItem(-1, 23); break;
+        case PLAYER_SKILL_SPEAR:   pParty->pPlayers[i].AddItem(-1, 31); break;
+        case PLAYER_SKILL_BOW:     pParty->pPlayers[i].AddItem(-1, 47); break;
+        case PLAYER_SKILL_MACE:    pParty->pPlayers[i].AddItem(-1, 50); break;
         case PLAYER_SKILL_BLASTER: Error("No blasters at startup :p");
-        case PLAYER_SKILL_SHIELD:  player->AddItem(-1, 84); break;
-        case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break;
-        case PLAYER_SKILL_CHAIN:   player->AddItem(-1, 71); break;
-        case PLAYER_SKILL_PLATE:   player->AddItem(-1, 76); break;
+        case PLAYER_SKILL_SHIELD:  pParty->pPlayers[i].AddItem(-1, 84); break;
+        case PLAYER_SKILL_LEATHER: pParty->pPlayers[i].AddItem(-1, 66); break;
+        case PLAYER_SKILL_CHAIN:   pParty->pPlayers[i].AddItem(-1, 71); break;
+        case PLAYER_SKILL_PLATE:   pParty->pPlayers[i].AddItem(-1, 76); break;
         case PLAYER_SKILL_FIRE:
-          player->AddItem(-1, 0x191);
-          player->spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x191);
+          pParty->pPlayers[i].spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_AIR:
-          player->AddItem(-1, 0x19C);
-          player->spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x19C);
+          pParty->pPlayers[i].spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_WATER:
-          player->AddItem(-1, 0x1A7);
-		  player->spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1A7);
+          pParty->pPlayers[i].spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_EARTH:
-          player->AddItem(-1, 0x1B2);
-		  player->spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1B2);
+          pParty->pPlayers[i].spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_SPIRIT:
-          player->AddItem(-1, 0x1BD);
-		  player->spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1BD);
+          pParty->pPlayers[i].spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_MIND:
-          player->AddItem(-1, 0x1C8);
-		  player->spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1C8);
+          pParty->pPlayers[i].spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_BODY:
-          player->AddItem(-1, 0x1D3);
-		  player->spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1D3);
+          pParty->pPlayers[i].spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_LIGHT:
         case PLAYER_SKILL_DARK:
@@ -851,23 +713,23 @@
         case PLAYER_SKILL_PERCEPTION:
         case PLAYER_SKILL_TRAP_DISARM:
         case PLAYER_SKILL_LEARNING:
-          player->AddItem(-1, 0xDC);
-		  player->AddItem(-1, 5 * (rand() % 3 + 40));
+          pParty->pPlayers[i].AddItem(-1, 0xDC);
+          pParty->pPlayers[i].AddItem(-1, 5 * (rand() % 3 + 40));
         break;
-        case PLAYER_SKILL_DODGE:   player->AddItem(-1, 115); break;
-        case PLAYER_SKILL_UNARMED: player->AddItem(-1, 110); break;
+        case PLAYER_SKILL_DODGE:   pParty->pPlayers[i].AddItem(-1, 115); break;
+        case PLAYER_SKILL_UNARMED: pParty->pPlayers[i].AddItem(-1, 110); break;
         default:
           break;
       }
 
       for (uint k = 0; k < 138; k++)
       {
-        if (player->pOwnItems[k].uItemID)
-          player->pOwnItems[k].SetIdentified();
+        if (pParty->pPlayers[i].pOwnItems[k].uItemID)
+          pParty->pPlayers[i].pOwnItems[k].SetIdentified();
       }
     }
   }
 
   pAudioPlayer->StopChannels(-1, -1);
-  return v26;
+  return party_not_creation_flag;
 }
\ No newline at end of file
--- a/UI/UIPopup.cpp	Sun Sep 22 10:44:42 2013 +0200
+++ b/UI/UIPopup.cpp	Sun Sep 22 10:51:08 2013 +0200
@@ -29,151 +29,96 @@
 
 
 //----- (004179BC) --------------------------------------------------------
-void CharacterUI_DrawTooltip(const char *a1, const char *a2)
+void CharacterUI_DrawTooltip(const char *Title, const char *content)
 {
-  //const char *v2; // ebx@1
-  //const char *v3; // edi@1
-  //unsigned int v4; // eax@1
-  GUIWindow Dst; // [sp+Ch] [bp-5Ch]@1
+  GUIWindow popup_window; // [sp+Ch] [bp-5Ch]@1
   POINT v6; // [sp+60h] [bp-8h]@1
 
-  //v2 = a2;
-  //v3 = a1;
-  memset(&Dst, 0, 0x54u);
-  Dst.uFrameWidth = 384;
-  Dst.uFrameHeight = 256;
-  Dst.uFrameX = 128;
-  Dst.uFrameY = pMouse->GetCursorPos(&v6)->y + 30;
-  Dst.uFrameHeight = pFontSmallnum->CalcTextHeight(a2, &Dst, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
-  Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1;
-  Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1;
-  Dst.DrawMessageBox(0);
-  Dst.uFrameX += 12;
-  Dst.uFrameWidth -= 24;
-  Dst.uFrameY += 12;
-  Dst.uFrameHeight -= 12;
-  Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1;
-  Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1;
-  sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", ui_character_tooltip_header_default_color, a1);
-  Dst.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3u);
-  Dst.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, a2, 0, 0, 0);
+  memset(&popup_window, 0, 0x54u);
+  popup_window.uFrameWidth = 384;
+  popup_window.uFrameHeight = 256;
+  popup_window.uFrameX = 128;
+  popup_window.uFrameY = pMouse->GetCursorPos(&v6)->y + 30;
+  popup_window.uFrameHeight = pFontSmallnum->CalcTextHeight(content, &popup_window, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
+  popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
+  popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1;
+  popup_window.DrawMessageBox(0);
+
+  popup_window.uFrameX += 12;
+  popup_window.uFrameWidth -= 24;
+  popup_window.uFrameY += 12;
+  popup_window.uFrameHeight -= 12;
+  popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
+  popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1;
+  sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", ui_character_tooltip_header_default_color, Title);
+  popup_window.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3);
+  popup_window.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, content, 0, 0, 0);
 }
 
 //----- (004151D9) --------------------------------------------------------
 void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight)
-    {
-    unsigned int v4; // ebx@1
-    Texture *v5; // edi@1
-    signed int uTileWidth; // ecx@1
-    int v7; // eax@5
-    int v8; // ecx@10
-    unsigned int v9; // ebx@14
-    int v10; // [sp+10h] [bp-28h]@5
-    signed int uTileHeight; // [sp+18h] [bp-20h]@1
-    int v12; // [sp+1Ch] [bp-1Ch]@7
-    int v13; // [sp+20h] [bp-18h]@1
-    int a5; // [sp+24h] [bp-14h]@5
-    unsigned int a5a; // [sp+24h] [bp-14h]@11
-    unsigned int a4; // [sp+28h] [bp-10h]@1
-    int uNumXTiles; // [sp+2Ch] [bp-Ch]@3
-    unsigned int uNumXTilesa; // [sp+2Ch] [bp-Ch]@6
-    unsigned int uNumXTilesb; // [sp+2Ch] [bp-Ch]@11
-    unsigned int a2a; // [sp+30h] [bp-8h]@1
-    unsigned int v21; // [sp+34h] [bp-4h]@5
-    unsigned int v22; // [sp+34h] [bp-4h]@11
+{
+  unsigned int uNumTiles; // [sp+2Ch] [bp-Ch]@6
+  unsigned int coord_x; // [sp+2Ch] [bp-Ch]@3
+  unsigned int coord_y; // [sp+34h] [bp-4h]@5
 
-    v4 = uY;
-    a2a = uX;
-    a4 = uX + uWidth;
-    pRenderer->SetTextureClipRect(uX, v4, uX + uWidth, v4 + uHeight);
-    v5 = pIcons_LOD->GetTexture(uTextureID_Parchment);
-    uTileWidth = v5->uTextureWidth;
-    v13 = v5->uTextureWidth;
-    uTileHeight = v5->uTextureHeight;
-    if ( v5->uTextureWidth && v5->uTextureHeight)
+  pRenderer->SetTextureClipRect(uX, uY, uX + uWidth, uY + uHeight);
+  if ( pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth && pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight)
+  {
+    uNumTiles = uWidth / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth;
+    if ( uWidth % pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth )
+      ++uNumTiles;
+    coord_y = uY;
+    for ( uint j = 0; j <= uHeight / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight; j++ )
     {
-        uNumXTiles = (signed int)uWidth / uTileWidth;
-        if ( (signed int)uWidth % uTileWidth )
-            ++uNumXTiles;
-        a5 = 0;
-        v21 = v4;
-        v7 = uNumXTiles + 1;
-        v10 = uNumXTiles + 1;
-        do
-            {
-            uNumXTilesa = a2a - v13;
-            if ( v7 > 0 )
-                {
-                v12 = v7;
-                do
-                    {
-                    uNumXTilesa += v13;
-                    pRenderer->DrawTextureIndexed(uNumXTilesa, v21, v5);
-                    --v12;
-                    }
-                    while ( v12 );
-                    v7 = v10;
-                }
-            v21 += uTileHeight;
-            v8 = a5++;
-            }
-            while ( v8 < (signed int)uHeight / uTileHeight );
-            a5a = v4 + uHeight - 32;
-            pRenderer->DrawTextureTransparent(a2a, v4, pIcons_LOD->GetTexture(uTextureID_5076AC));
-            pRenderer->DrawTextureTransparent(a2a, a5a, pIcons_LOD->GetTexture(uTextureID_5076B4));
-            pRenderer->DrawTextureTransparent(a4 - 32, v4, pIcons_LOD->GetTexture(uTextureID_5076A8));
-            pRenderer->DrawTextureTransparent(a4 - 32, a5a, pIcons_LOD->GetTexture(uTextureID_5076B0));
-            uNumXTilesb = a2a + 32;
-            v22 = v4 + uHeight - 10;
-            if ( (signed int)uWidth > 64 )
-                {
-                pRenderer->SetTextureClipRect(a2a + 32, v4, a4 - 32, v4 + uHeight);
-                pRenderer->DrawTextureTransparent(uNumXTilesb, v4, pIcons_LOD->GetTexture(uTextureID_507698));
-                pRenderer->DrawTextureTransparent(uNumXTilesb, v22, pIcons_LOD->GetTexture(uTextureID_5076A4));
-                if ( (signed int)uWidth > 512 )
-                    {
-                    pRenderer->DrawTextureTransparent(a2a + 544, v4, pIcons_LOD->GetTexture(uTextureID_507698));
-                    pRenderer->DrawTextureTransparent(a2a + 544, v22, pIcons_LOD->GetTexture(uTextureID_5076A4));
-                    }
-                }
-            v9 = v4 + 32;
-            if ( (signed int)uHeight > 64 )
-                {
-                pRenderer->SetTextureClipRect(a2a, v9, a4, a5a);
-                pRenderer->DrawTextureTransparent(a2a, v9, pIcons_LOD->GetTexture(uTextureID_5076A0));
-                pRenderer->DrawTextureTransparent(a4 - 10, v9, pIcons_LOD->GetTexture(uTextureID_50769C));
-                }
-            pRenderer->ResetTextureClipRect();
-        }
+      coord_x = uX - pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth;
+      for ( uint i = uNumTiles + 1; i; --i )
+      {
+        coord_x += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth;
+        pRenderer->DrawTextureIndexed(coord_x, coord_y, pIcons_LOD->GetTexture(uTextureID_Parchment));
+      }
+      coord_y += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight;
     }
-
-
+    pRenderer->DrawTextureTransparent(uX,               uY,                pIcons_LOD->GetTexture(uTextureID_5076AC));
+    pRenderer->DrawTextureTransparent(uX,               uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B4));
+    pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY,                pIcons_LOD->GetTexture(uTextureID_5076A8));
+    pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B0));
+    if ( uWidth > 64 )
+    {
+      pRenderer->SetTextureClipRect(uX + 32, uY, uX + uWidth - 32, uY + uHeight);
+      pRenderer->DrawTextureTransparent(uX + 32, uY,                pIcons_LOD->GetTexture(uTextureID_507698));
+      pRenderer->DrawTextureTransparent(uX + 32, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4));
+      if ( uWidth > 512 )
+      {
+        pRenderer->DrawTextureTransparent(uX + 544, uY,                pIcons_LOD->GetTexture(uTextureID_507698));
+        pRenderer->DrawTextureTransparent(uX + 544, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4));
+      }
+    }
+    if ( uHeight > 64 )
+    {
+      pRenderer->SetTextureClipRect(uX, uY + 32, uX + uWidth, uY + uHeight - 32);
+      pRenderer->DrawTextureTransparent(uX,               uY + 32, pIcons_LOD->GetTexture(uTextureID_5076A0));
+      pRenderer->DrawTextureTransparent(uX + uWidth - 10, uY + 32, pIcons_LOD->GetTexture(uTextureID_50769C));
+    }
+    pRenderer->ResetTextureClipRect();
+  }
+}
 
 //----- (0041D895) --------------------------------------------------------
 void GameUI_DrawItemInfo( struct ItemGen* inspect_item )
     {
     ItemGen *v1; // esi@1
     unsigned int v2; // eax@3
-    //char *v3; // edi@5
-    //unsigned int v4; // eax@5
-    //unsigned int v5; // esi@5
     signed int v6; // eax@5
     int v7; // edx@5
-    //unsigned int v9; // eax@12
     char v10; // zf@16
     ItemGen *v11; // eax@16
     ItemGen *v12; // eax@25
-    //unsigned int v13; // ecx@32
-    //unsigned int v14; // eax@32
-    //Render *v15; // edi@33
     const char *v16; // eax@34
     int v17; // eax@36
     int v18; // esi@37
     unsigned __int16 v19; // ax@37
-    //char v20; // al@40
     char v21; // al@44
-    //char v22; // al@48
-    //char v23; // al@51
     int v24; // eax@52
     int v25; // eax@57
     int v26; // eax@60
@@ -193,47 +138,31 @@
     GUIFont *v40; // edx@113
     signed int v41; // [sp-20h] [bp-298h]@113
     int v42; // [sp-1Ch] [bp-294h]@113
-    //char *v43; // [sp-18h] [bp-290h]@46
     unsigned int v44; // [sp-18h] [bp-290h]@113
-    //int v45; // [sp-14h] [bp-28Ch]@46
     const char *v46; // [sp-14h] [bp-28Ch]@58
     char *v47; // [sp-14h] [bp-28Ch]@110
-    //char *v48; // [sp-10h] [bp-288h]@46
     const char *v49; // [sp-10h] [bp-288h]@56
     char *v50; // [sp-10h] [bp-288h]@58
     int v51; // [sp-10h] [bp-288h]@110
     const char *v52; // [sp-Ch] [bp-284h]@36
-    //int v53; // [sp-Ch] [bp-284h]@46
     char *v54; // [sp-Ch] [bp-284h]@56
     int v55; // [sp-Ch] [bp-284h]@58
     int v56; // [sp-Ch] [bp-284h]@110
     unsigned int v57; // [sp-8h] [bp-280h]@36
-    //int v58; // [sp-8h] [bp-280h]@46
     int v59; // [sp-8h] [bp-280h]@56
     int v60; // [sp-8h] [bp-280h]@58
     unsigned int v61; // [sp-8h] [bp-280h]@110
     char out_text[300]; // [sp+8h] [bp-270h]@40
-    //char Dest[100]; // [sp+6Ch] [bp-20Ch]@40
-    //char v64[100]; // [sp+D0h] [bp-1A8h]@40
     char v65[120]; // [sp+134h] [bp-144h]@92
     char Source[40]; // [sp+1ACh] [bp-CCh]@49
     stru351_summoned_item v67;
-    //int v67; // [sp+1D4h] [bp-A4h]@91
-    //int v68; // [sp+1D8h] [bp-A0h]@106
-    //int v69; // [sp+1DCh] [bp-9Ch]@101
-    //int v70; // [sp+1E0h] [bp-98h]@97
-    //int v71; // [sp+1E8h] [bp-90h]@93
-    //int v72; // [sp+1ECh] [bp-8Ch]@91
     int var88; // [sp+1F0h] [bp-88h]@1
     Texture *v73; // [sp+1F4h] [bp-84h]@5
-    //unsigned int v75; // [sp+1F8h] [bp-80h]@5
-    //char *v76; // [sp+1FCh] [bp-7Ch]@5
     int v77; // [sp+200h] [bp-78h]@12
     int v78; // [sp+204h] [bp-74h]@5
     GUIWindow wHintWindow; // [sp+208h] [bp-70h]@2
     POINT a2; // [sp+25Ch] [bp-1Ch]@2
     int v81; // [sp+264h] [bp-14h]@5
-    // GUIFont *pFontComic; // [sp+268h] [bp-10h]@1
     PlayerSpeech v83; // [sp+26Ch] [bp-Ch]@18
     char* v84;
     int v85;
@@ -1748,10 +1677,8 @@
       break;
     case 26: // Class description
     {
-      auto v24 = pClassNames[pPlayers[uActiveCharacter]->classType];
-      auto v7 = pClassDescriptions[pPlayers[uActiveCharacter]->classType];
-      if (v7 && v24)
-        CharacterUI_DrawTooltip(v24, v7);
+      if (pClassDescriptions[pPlayers[uActiveCharacter]->classType] && pClassNames[pPlayers[uActiveCharacter]->classType])
+        CharacterUI_DrawTooltip(pClassNames[pPlayers[uActiveCharacter]->classType], pClassDescriptions[pPlayers[uActiveCharacter]->classType]);
     }
     break;
 
--- a/mm7_5.cpp	Sun Sep 22 10:44:42 2013 +0200
+++ b/mm7_5.cpp	Sun Sep 22 10:51:08 2013 +0200
@@ -673,10 +673,10 @@
           pGUIWindow_CurrentMenu->Release();
           viewparams->field_48 = 1;
           pCurrentScreen = SCREEN_VIDEO_OPTIONS;
-          uTextureID_507C10 = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE);
-          uTextureID_507C14 = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE);
-          uTextureID_507C18 = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE);
-          uTextureID_507C1C = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE);
+          optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE);
+          bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE);
+          us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE);
+          tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE);
           uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
           uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
           pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
@@ -689,9 +689,9 @@
           pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
           pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
           pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
-          uTextureID_507C50 = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE);
-          uTextureID_507C54 = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE);
-          uTextureID_507C58 = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE);
+          not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE);
+          not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE);
+          not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE);
           pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_VideoOptions, 0, 0);
           pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0);
           if ( pRenderer->pRenderD3D )
@@ -3569,7 +3569,7 @@
           break;
         case UIMSG_PlayerCreationRemoveDownSkill:
           uPlayerCreationUI_SelectedCharacter = pParam;
-          __debugbreak();
+          //__debugbreak();
           pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7
              + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
           pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(3)
--- a/mm7_data.cpp	Sun Sep 22 10:44:42 2013 +0200
+++ b/mm7_data.cpp	Sun Sep 22 10:51:08 2013 +0200
@@ -917,7 +917,7 @@
 int dword_506988_uY; // weak
 int dword_50698C_uX; // weak
 int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68
-std::array<unsigned int, 27> pPrevVirtualCidesMapping;
+std::array<unsigned int, 28> pPrevVirtualCidesMapping;
 int KeyboardPageNum; // weak
 int uRestUI_FoodRequiredToRest;
 int dword_506F14; // weak
--- a/mm7_data.h	Sun Sep 22 10:44:42 2013 +0200
+++ b/mm7_data.h	Sun Sep 22 10:51:08 2013 +0200
@@ -599,7 +599,7 @@
 extern int dword_50698C_uX; // weak
 extern int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68
 extern std::array<bool, 28> GameMenuUI_InvaligKeyBindingsFlags; // 506E6C
-extern std::array<unsigned int, 27> pPrevVirtualCidesMapping;
+extern std::array<unsigned int, 28> pPrevVirtualCidesMapping;
 extern int KeyboardPageNum; // weak
 extern int uRestUI_FoodRequiredToRest;
 extern int dword_506F14; // weak
@@ -1100,7 +1100,6 @@
 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2);
 void PrepareArcomage();
 unsigned short TargetColor(unsigned __int16 r, unsigned __int16 g, unsigned __int16 b); // idb
-void CallRenderPresent();
 void DoBlt_Copy(unsigned __int16 *pPixels); // idb
 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue);
 void __fastcall ZBuffer_DoFill(int *pZBuffer, struct Texture *pTex, int uZValue);
@@ -1275,10 +1274,10 @@
 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6);
 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6);
 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4);
-int PlayerCreation_Choose4Skills();
+bool PlayerCreation_Choose4Skills();
 int PlayerCreation_GetUnspentAttributePointCount();
 void LoadPlayerPortraintsAndVoices();
-int __fastcall ReloadPlayerPortraits(int, int); // weak
+void ReloadPlayerPortraits(int player_id, int face_id);
 void sub_491E3A();
 int CycleCharacter(bool backwards);
 void __fastcall Rest(unsigned int uHoursToSleep);