changeset 1883:7d334cc596e0

Actor::PlaySound cleaned up
author Grumpy7
date Sat, 19 Oct 2013 06:48:02 +0200
parents b3191dddab9f
children c77de46b31b1
files Actor.cpp
diffstat 1 files changed, 18 insertions(+), 42 deletions(-) [+]
line wrap: on
line diff
--- a/Actor.cpp	Sat Oct 19 06:27:07 2013 +0200
+++ b/Actor.cpp	Sat Oct 19 06:48:02 2013 +0200
@@ -1981,8 +1981,7 @@
   unsigned int v7; // eax@3
   unsigned int v9; // eax@3
   
-  assert(uActorID < uNumActors);
-  auto actor = &pActors[uActorID];
+  Actor* actor = &pActors[uActorID];
   
   AIDirection a3; // [sp+Ch] [bp-5Ch]@2
   if (!a4)
@@ -2013,16 +2012,12 @@
 void Actor::Resurrect(unsigned int uActorID)
 {
   Actor *pActor; // esi@1
-  SpriteFrame *v2; // edx@1
-  int v3; // eax@1
 
   pActor = &pActors[uActorID];
-  v2 = pSpriteFrameTable->pSpriteSFrames;
-  v3 = pActor->pSpriteIDs[ANIM_Dying];
   pActor->uCurrentActionTime = 0;
   pActor->uAIState = Resurrected;
   pActor->uCurrentActionAnimation = ANIM_Dying;
-  pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength;
+  pActor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActor->pSpriteIDs[ANIM_Dying]].uAnimLength;
   pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
   Actor::PlaySound(uActorID, 1u);
   pActor->UpdateAnimation();
@@ -2095,53 +2090,34 @@
 //----- (00402CED) --------------------------------------------------------
 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
 {
-  //Actor *v2; // eax@1
   unsigned __int16 v3; // dx@1
-  int v4; // eax@3
-  int v5; // eax@4
-  unsigned int v6; // eax@6
-  //signed int v7; // eax@12
-  signed int v8; // [sp-18h] [bp-1Ch]@10
-  signed int v9; // [sp-14h] [bp-18h]@10
-  int v10; // [sp-10h] [bp-14h]@10
-  unsigned int v11; // [sp-Ch] [bp-10h]@10
-  int v12; // [sp-8h] [bp-Ch]@10
 
-  //v2 = &pActors[uActorID];
   v3 = pActors[uActorID].pSoundSampleIDs[uSoundID];
   if ( v3 )
   {
-    if ( (signed __int64)pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 )
+    if ( pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 )
     {
-      v12 = 0;
-      v8 = -1;
+      pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
     }
     else
     {
-      v4 = pActors[uActorID].pActorBuffs[3].uPower - 2;
-      if ( v4 )
+      switch(pActors[uActorID].pActorBuffs[3].uPower)
       {
-        v5 = v4 - 1;
-        if ( v5 )
-        {
-          if ( v5 == 1 )
-            v6 = 55125;
-          else
-            v6 = uActorID;
-        }
-        else
-        {
-          v6 = 44100;
-        }
+        case 1: 
+          pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075);
+          break;
+        case 2: 
+          pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075);
+          break;
+        case 3: 
+        case 4: 
+          pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075);
+          break;
+        default:
+          pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
+          break;
       }
-      else
-      {
-        v6 = 33075;
-      }
-      v12 = v6;
-      v8 = 0;
     }
-    pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12);
   }
 }