changeset 1238:77ea5c5f2c0b

m
author Ritor1
date Mon, 10 Jun 2013 00:37:03 +0600
parents 8ee5f1554b64
children 7f4d7597fa2d
files UIHouses.cpp UITransition.cpp mm7_1.cpp mm7_3.cpp
diffstat 4 files changed, 41 insertions(+), 49 deletions(-) [+]
line wrap: on
line diff
--- a/UIHouses.cpp	Sun Jun 09 21:48:48 2013 +0600
+++ b/UIHouses.cpp	Mon Jun 10 00:37:03 2013 +0600
@@ -565,10 +565,10 @@
 void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound)
 {
     //if ( BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * uHouseID]].field_C) )
-    if ( pAnimatedRooms[p2DEvents[uHouseID - 1].uAnimationID].uRoomSoundId )
+    if ( pAnimatedRooms[p2DEvents[uHouseID].uAnimationID].uRoomSoundId )      //temporarily changing uHouseID - 1 to uHouseID
         pAudioPlayer->PlaySound(
         //(SoundID)(a2 + 100 * (BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * uHouseID]].field_C) + 300)),
-        (SoundID)(sound + 100 * (pAnimatedRooms[p2DEvents[uHouseID - 1].uAnimationID].uRoomSoundId + 300)),
+        (SoundID)(sound + 100 * (pAnimatedRooms[p2DEvents[uHouseID].uAnimationID].uRoomSoundId + 300)), //temporarily changing uHouseID - 1 to uHouseID
         806, 0, -1, 0, 0, 0, 0);
 }
 
--- a/UITransition.cpp	Sun Jun 09 21:48:48 2013 +0600
+++ b/UITransition.cpp	Mon Jun 10 00:37:03 2013 +0600
@@ -132,7 +132,7 @@
 LABEL_20:
   pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, (int)sHouseName.data());
   //if ( BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * v9]].field_C) )
-  if ( pAnimatedRooms[p2DEvents[anim_id - 1].uAnimationID].uRoomSoundId )
+  if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId )  //temporarily changing anim_id - 1 to anim_id
     PlayHouseSound(anim_id, HouseSound_Greeting);
   if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
     pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0);
--- a/mm7_1.cpp	Sun Jun 09 21:48:48 2013 +0600
+++ b/mm7_1.cpp	Mon Jun 10 00:37:03 2013 +0600
@@ -1487,7 +1487,7 @@
 //----- (00423B5D) --------------------------------------------------------
 int __fastcall sub_423B5D(unsigned int uFaceID)
 {
-  BLVFace *v1; // ebx@1
+  BLVFace *pFace; // ebx@1
   Vec3_short_ *v2; // esi@1
   //int v3; // ST28_4@1
   __int16 v4; // ST2C_2@1
@@ -1577,45 +1577,39 @@
   signed int id; // [sp+24h] [bp-4h]@51
   signed int ie; // [sp+24h] [bp-4h]@61
 
-  v1 = &pIndoor->pFaces[uFaceID];
+  pFace = &pIndoor->pFaces[uFaceID];
   //this = pGame->pIndoorCameraD3D;
-  v2 = &pIndoor->pVertices[v1->pVertexIDs[0]];
+  v2 = &pIndoor->pVertices[pFace->pVertexIDs[0]];
   //v3 = *(_DWORD *)&v2->x;
   v4 = v2->z;
   //v5 = 0;
-  if ( v1->pFacePlane_old.vNormal.x * (v2->x - pBLVRenderParams->vPartyPos.x)
-     + v1->pFacePlane_old.vNormal.y * (v2->y - pBLVRenderParams->vPartyPos.y)
-     + v1->pFacePlane_old.vNormal.z * (v2->z - pBLVRenderParams->vPartyPos.z) < 0 )
+  if ( pFace->pFacePlane_old.vNormal.x * (v2->x - pBLVRenderParams->vPartyPos.x)
+     + pFace->pFacePlane_old.vNormal.y * (v2->y - pBLVRenderParams->vPartyPos.y)
+     + pFace->pFacePlane_old.vNormal.z * (v2->z - pBLVRenderParams->vPartyPos.z) < 0 )
   {
     stru_50B700.field_0 = 1;
   }
   else
   {
     stru_50B700.field_0 = 0;
-    if ( !v1->Portal() )
+    if ( !pFace->Portal() )
       return 0;
   }
   //v66 = v1->uNumVertices;
-  for (uint i = 0; i < v1->uNumVertices; ++i)
+  for (uint i = 0; i < pFace->uNumVertices; ++i)
   {
-      auto v6 = &pIndoor->pVertices[v1->pVertexIDs[i]];
-      pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(
-        v6->x,
-        v6->y,
-        v6->z,
-        &stru_50B700._view_transformed_xs[i],
-        &stru_50B700._view_transformed_zs[i],
-        &stru_50B700._view_transformed_ys[i],
-        0);
+      auto v6 = &pIndoor->pVertices[pFace->pVertexIDs[i]];
+      pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(v6->x, v6->y, v6->z,
+        &stru_50B700._view_transformed_xs[i], &stru_50B700._view_transformed_zs[i], &stru_50B700._view_transformed_ys[i], 0);
   }
 
   //v7 = v1->uNumVertices;
   //v8 = 0;
-  if (v1->uNumVertices <= 0)
+  if (pFace->uNumVertices <= 0)
     return 0;
 
   bool bFound = false;
-  for (uint i = 0; i < v1->uNumVertices; ++i)
+  for (uint i = 0; i < pFace->uNumVertices; ++i)
     if (stru_50B700._view_transformed_xs[i] >= 0x80000u)
     {
       bFound = true;
@@ -1625,12 +1619,12 @@
     return 0;
 
   v79 = 0;
-  stru_50B700._view_transformed_xs[v1->uNumVertices] = stru_50B700._view_transformed_xs[0];
-  stru_50B700._view_transformed_zs[v1->uNumVertices] = stru_50B700._view_transformed_zs[0];
-  stru_50B700._view_transformed_ys[v1->uNumVertices] = stru_50B700._view_transformed_ys[0];
+  stru_50B700._view_transformed_xs[pFace->uNumVertices] = stru_50B700._view_transformed_xs[0];
+  stru_50B700._view_transformed_zs[pFace->uNumVertices] = stru_50B700._view_transformed_zs[0];
+  stru_50B700._view_transformed_ys[pFace->uNumVertices] = stru_50B700._view_transformed_ys[0];
   thisa = stru_50B700._view_transformed_xs[0] >= (signed int)0x80000u;
   //int i = 1;
-  for (uint i = 1; i <= v1->uNumVertices; ++i)
+  for (uint i = 1; i <= pFace->uNumVertices; ++i)
   {
       v10 = stru_50B700._view_transformed_xs[i];
       v81 = v10 >= (signed int)0x80000u;
--- a/mm7_3.cpp	Sun Jun 09 21:48:48 2013 +0600
+++ b/mm7_3.cpp	Mon Jun 10 00:37:03 2013 +0600
@@ -11405,56 +11405,54 @@
 //----- (004406BC) --------------------------------------------------------
 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode)
 {
-  BLVSector *v2; // esi@2
-  BSPNode *v3; // edi@2
-  BLVFace *v4; // eax@2
+  BLVSector *pSector; // esi@2
+  BSPNode *pNode; // edi@2
+  BLVFace *pFace; // eax@2
   int v5; // ecx@2
   __int16 v6; // ax@6
   int v7; // ebp@10
   int v8; // ebx@10
   __int16 v9; // di@18
   //int v10; // [sp+10h] [bp-Ch]@1
-  bool v11; // [sp+14h] [bp-8h]@5
-  BspRenderer_stru0 *v12; // [sp+18h] [bp-4h]@1
+  //bool v11; // [sp+14h] [bp-8h]@5
+  BspRenderer_stru0 *node; // [sp+18h] [bp-4h]@1
 
   //Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode);
 
   //v10 = a1;
-  v12 = &pBspRenderer->nodes[node_id];
+  node = &pBspRenderer->nodes[node_id];
   while ( 1 )
   {
-    v2 = &pIndoor->pSectors[v12->uSectorID];
-    v3 = &pIndoor->pNodes[uFirstNode];
-    v4 = &pIndoor->pFaces[v2->pFaceIDs[v3->uCoplanarOffset]];
-    v5 = v4->pFacePlane_old.dist
-       + pBLVRenderParams->vPartyPos.x * v4->pFacePlane_old.vNormal.x
-       + pBLVRenderParams->vPartyPos.y * v4->pFacePlane_old.vNormal.y
-       + pBLVRenderParams->vPartyPos.z * v4->pFacePlane_old.vNormal.z;
-    if (v4->Portal() && v4->uSectorID != v12->uSectorID )
+    pSector = &pIndoor->pSectors[node->uSectorID];
+    pNode = &pIndoor->pNodes[uFirstNode];
+    pFace = &pIndoor->pFaces[pSector->pFaceIDs[pNode->uCoplanarOffset]];
+    v5 = pFace->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * pFace->pFacePlane_old.vNormal.x
+       + pBLVRenderParams->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + pBLVRenderParams->vPartyPos.z * pFace->pFacePlane_old.vNormal.z;
+    if (pFace->Portal() && pFace->uSectorID != node->uSectorID )
       v5 = -v5;
-    v11 = v5 > 0;
+    //v11 = v5 > 0;
     if ( v5 <= 0 )
-      v6 = v3->uFront;
+      v6 = pNode->uFront;
     else
-      v6 = v3->uBack;
+      v6 = pNode->uBack;
     if ( v6 != -1 )
       sub_4406BC(node_id, v6);
-    v7 = v3->uCoplanarOffset;
-    v8 = v7 + v3->uCoplanarSize;
+    v7 = pNode->uCoplanarOffset;
+    v8 = v7 + pNode->uCoplanarSize;
 
     //Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]);
     
     if ( pRenderer->pRenderD3D )
     {
       while ( v7 < v8 )
-        pBspRenderer->AddFaceToRenderList_d3d(node_id, v2->pFaceIDs[v7++]);
+        pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[v7++]);
     }
     else
     {
       while ( v7 < v8 )
-        pBspRenderer->AddFaceToRenderList_sw(node_id, v2->pFaceIDs[v7++]);
-    }
-    v9 = v11 ? v3->uFront : v3->uBack;
+        pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[v7++]);
+    }
+    v9 = v5 > 0 ? pNode->uFront : pNode->uBack;
     if ( v9 == -1 )
       break;
     uFirstNode = v9;