Mercurial > mm7
changeset 1547:778916dfa666
Player::GetRangedDamageString fix + some small chnages
author | Grumpy7 |
---|---|
date | Sat, 07 Sep 2013 06:51:56 +0200 |
parents | 6e4980797714 |
children | 2ae7139dde11 |
files | Player.cpp |
diffstat | 1 files changed, 44 insertions(+), 44 deletions(-) [+] |
line wrap: on
line diff
--- a/Player.cpp Sat Sep 07 05:23:16 2013 +0200 +++ b/Player.cpp Sat Sep 07 06:51:56 2013 +0200 @@ -266,7 +266,7 @@ if (item_idx) { item_id = pOwnItems[item_idx - 1].uItemID; - if ( item_id != 64 && item_id != 65 ) //blaster& blaster rifle + if ( item_id != ITEM_BLASTER && item_id != ITEM_LASER_RIFLE ) //blaster& blaster rifle return false; } } @@ -2079,7 +2079,7 @@ v1 = this; v2 = *(int *)&this->pInventoryItemList[this->pEquipment.uMainHand-1]; - if ( v2 < 64 || v2 > 65 ) + if ( v2 < ITEM_BLASTER || v2 > ITEM_LASER_RIFLE ) { v4 = GetActualAccuracy(); v5 = GetParameterBonus(v4); @@ -2229,7 +2229,7 @@ if ( pEquipment.uMainHand) { itemid= pOwnItems[this->pEquipment.uMainHand-1].uItemID; - if ( itemid < 64 || itemid > 65 ) //blasters + if ( itemid < ITEM_BLASTER || itemid > ITEM_LASER_RIFLE ) //blasters { min_damage = GetMeleeDamageMinimal(); max_damage = GetMeleeDamageMaximal(); @@ -2273,44 +2273,44 @@ int max_damage; // eax@3 static char player__getrangeddamagestring_static_buff[40]; // idb - if ( pEquipment.uMainHand) - { - itemid= pOwnItems[this->pEquipment.uMainHand-1].uItemID; - if ( itemid < 64 || itemid > 65 ) //blasters - { - min_damage = GetRangedDamageMin(); - max_damage = GetRangedDamageMax(); - } - else - { //for blasters - min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1); - max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1); - } - if ( max_damage ) - { - if ( min_damage == max_damage ) - { - sprintf(player__getrangeddamagestring_static_buff, "%d", min_damage); - } - else - { - sprintf(player__getrangeddamagestring_static_buff, "%d - %d", min_damage, max_damage); - } - } - else - { - strcpy(player__getrangeddamagestring_static_buff, "N/A"); - } - - if (( itemid >= 135 )&&( itemid <= 159 )) //wands - { - strcpy(player__getrangeddamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" - } - } + + if (pEquipment.uMainHand >= 0) + { + itemid = pOwnItems[this->pEquipment.uMainHand-1].uItemID; + } + + if (pEquipment.uMainHand >= 0 && ( itemid >= 135 ) && ( itemid <= 159 )) + { + strcpy(player__getrangeddamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" + return player__getrangeddamagestring_static_buff; + } + else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE)) + { + min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1); + max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1); + } else - strcpy(player__getrangeddamagestring_static_buff, "N/A"); + { + min_damage = GetRangedDamageMin(); + max_damage = GetRangedDamageMax(); + } + if ( max_damage > 0) + { + if ( min_damage == max_damage ) + { + sprintf(player__getrangeddamagestring_static_buff, "%d", min_damage); + } + else + { + sprintf(player__getrangeddamagestring_static_buff, "%d - %d", min_damage, max_damage); + } + } + else + { + strcpy(player__getrangeddamagestring_static_buff, "N/A"); + } return player__getrangeddamagestring_static_buff; - } +} //----- (0048D45A) -------------------------------------------------------- bool Player::CanTrainToNextLevel() @@ -4854,7 +4854,7 @@ { if (pEquipment.pIndices[j] && (!pOwnItems[pEquipment.pIndices[j]].Broken())) { - int curr_item = pOwnItems[pEquipment.pIndices[j]].uItemID; + int curr_item = pOwnItems[pEquipment.pIndices[j] - 1].uItemID; PLAYER_SKILL_TYPE itemSkillType = (PLAYER_SKILL_TYPE)pItemsTable->pItems[curr_item].uSkillType; int currArmorSkillLevel = GetActualSkillLevel(itemSkillType); int multiplier = 0; @@ -4913,10 +4913,10 @@ { if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) { - int currItemIndex = this->pEquipment.pIndices[i] - 1; - if ( pItemsTable->pItems[currItemIndex].uEquipType <= EQUIP_MAIN_HAND) + ItemDesc currItem = pItemsTable->pItems[this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uItemID]; + if ( currItem.uEquipType <= EQUIP_MAIN_HAND) { - PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)pItemsTable->pItems[currItemIndex].uSkillType; + PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)currItem.uSkillType; int currentItemSkillLevel = this->GetActualSkillLevel(currItemSkillType); if (currItemSkillType == PLAYER_SKILL_BLASTER) { @@ -4948,7 +4948,7 @@ int currentItemSkillLevel = this->GetActualSkillLevel(currentItemSkillType); if ( currentItemSkillType == PLAYER_SKILL_BOW ) { - int multiplier = GetMultiplierForMastery(currentItemSkillLevel, 0, 0, 0, 0); + int multiplier = GetMultiplierForMastery(currentItemSkillLevel, 1, 1, 1, 1); return multiplier * (currentItemSkillLevel & 0x3F); } else if ( currentItemSkillType == PLAYER_SKILL_BLASTER )