changeset 835:72f6df90df98

EventCastSpell
author Ritor1
date Wed, 27 Mar 2013 23:20:14 +0600
parents 95d9727412c9
children b66abf8b7d50
files Events.cpp mm7_3.cpp mm7_data.h
diffstat 3 files changed, 261 insertions(+), 95 deletions(-) [+]
line wrap: on
line diff
--- a/Events.cpp	Wed Mar 27 21:24:24 2013 +0600
+++ b/Events.cpp	Wed Mar 27 23:20:14 2013 +0600
@@ -1189,13 +1189,12 @@
 				//v7 = "";
 				break;
 			case EVENT_CastSpell:
-				sub_448DF8_cast_spell(_evt->v5, _evt->v6, _evt->v7, EVT_DWORD(_evt->v8 ),
+              EventCastSpell(_evt->v5, _evt->v6, _evt->v7, EVT_DWORD(_evt->v8 ),
                     EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ),
                     EVT_DWORD(_evt->v24 ), EVT_DWORD(_evt->v28 ));
-				++curr_seq_num;
-				v4 = v124;
-			
-				break;
+              ++curr_seq_num;
+              v4 = v124;
+              break;
 			case EVENT_SetTexture:
 				sub_44861E_set_texture(EVT_DWORD(_evt->v5 ), (char *)&_evt->v9);
 				++curr_seq_num;
--- a/mm7_3.cpp	Wed Mar 27 21:24:24 2013 +0600
+++ b/mm7_3.cpp	Wed Mar 27 23:20:14 2013 +0600
@@ -13616,7 +13616,7 @@
 }
 
 //----- (00448DF8) --------------------------------------------------------
-void __fastcall sub_448DF8_cast_spell(int spellnum, int rank, int level, int fromx, int fromy, int fromz, int tox, int toy, int toz)
+void __fastcall EventCastSpell(int spellnum, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz)//sub_448DF8
 {
   int v9; // esi@1
   double v10; // st7@4
@@ -13683,7 +13683,7 @@
   float toza; // [sp+D4h] [bp+20h]@6
 
   v9 = 0;
-  v59 = rank + 1;
+  v59 = uSkillLevel + 1;
   //spellnum_ = spellnum;
   v60 = 0;
   if ( tox || toy || toz )
@@ -13740,34 +13740,43 @@
       v41 = v40 - 1;
       if ( !v41 )
       {
-        v42 = 14400 * level;
-        v43 = 4 * level + 10;
-        goto LABEL_114;
+        v42 = 14400 * uSkill;
+        v43 = 4 * uSkill + 10;
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 1u);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 2u);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 3u);
+        v39 = (signed __int64)((double)(v42 << 7) * 0.033333335);
+        v37 = &pParty->pPartyBuffs[2];
+        v36 = pParty->uTimePlayed + v39;
+        v37->Apply(v36, a7b, v43, 0, 0);
+        goto LABEL_139;
       }
       if ( v41 == 1 )
       {
-        v42 = 18000 * level;
-        v43 = 5 * level + 10;
-        goto LABEL_114;
-      }
-    }
-    v42 = 10800 * level;
-    v43 = 3 * level + 10;
-LABEL_114:
+        v42 = 18000 * uSkill;
+        v43 = 5 * uSkill + 10;
+       pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 0);
+       pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 1u);
+       pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 2u);
+       pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 3u);
+       v39 = (signed __int64)((double)(v42 << 7) * 0.033333335);
+       v37 = &pParty->pPartyBuffs[2];
+       v36 = pParty->uTimePlayed + v39;
+       v37->Apply(v36, a7b, v43, 0, 0);
+       goto LABEL_139;
+      }
+    }
+    v42 = 10800 * uSkill;
+    v43 = 3 * uSkill + 10;
     pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 0);
     pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 1u);
     pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 2u);
     pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 3u);
-    v52 = 0;
-    v50 = 0;
-    v48 = v43;
-    v46 = a7b;
     v39 = (signed __int64)((double)(v42 << 7) * 0.033333335);
     v37 = &pParty->pPartyBuffs[2];
-LABEL_115:
     v36 = pParty->uTimePlayed + v39;
-LABEL_116:
-    v37->Apply(v36, v46, v48, v50, v52);
+    v37->Apply(v36, a7b, v43, 0, 0);
     goto LABEL_139;
   }
   if ( spellnum != 58 )
@@ -13785,21 +13794,68 @@
         a1.stru_24.Reset();
         v16 = 0;
         a1.spell_id = spellnum;
-        a1.spell_level = level;
+        a1.spell_level = uSkill;
         a1.spell_skill = v15;
         if ( (signed int)pObjectList->uNumObjects <= 0 )
-          goto LABEL_34;
+        {
+          v18 = 0;
+          a1.uObjectDescID = v18;
+          *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
+          a1.vPosition.x = fromx;
+          a1.uAttributes = 16;
+          a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
+          a1.field_60_distance_related_prolly_lod = v55;
+          v20 = yaw;
+          a1.uSpriteFrameID = 0;
+          a1.spell_caster_pid = 8000 | OBJECT_Item;
+          a1.spell_target_pid = 0;
+          a1.uFacing = yaw;
+          a1.uSoundID = 0;
+          v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+          a1.Create(v20, pitch, v49, 0);
+          goto LABEL_139;
+        }
         v17 = (char *)&pObjectList->pObjects->uObjectID;
         while ( (short)a1.uType != *(short *)v17 )
         {
           ++v16;
           v17 += 56;
           if ( v16 >= (signed int)pObjectList->uNumObjects )
-            goto LABEL_34;
-        }
-LABEL_20:
+          {
+            v18 = 0;
+            a1.uObjectDescID = v18;
+            *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
+            a1.vPosition.x = fromx;
+            a1.uAttributes = 16;
+            a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
+            a1.field_60_distance_related_prolly_lod = v55;
+            v20 = yaw;
+            a1.uSpriteFrameID = 0;
+            a1.spell_caster_pid = 8000 | OBJECT_Item;
+            a1.spell_target_pid = 0;
+            a1.uFacing = yaw;
+            a1.uSoundID = 0;
+            v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+            a1.Create(v20, pitch, v49, 0);
+            goto LABEL_139;
+          }
+        }
         v18 = v16;
-        goto LABEL_35;
+        a1.uObjectDescID = v18;
+        *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
+        a1.vPosition.x = fromx;
+        a1.uAttributes = 16;
+        a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
+        a1.field_60_distance_related_prolly_lod = v55;
+        v20 = yaw;
+        a1.uSpriteFrameID = 0;
+        a1.spell_caster_pid = 8000 | OBJECT_Item;
+        a1.spell_target_pid = 0;
+        a1.uFacing = yaw;
+        a1.uSoundID = 0;
+        v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+        a1.Create(v20, pitch, v49, 0);
+        goto LABEL_139;
       case 24:
         switch ( v15 )
         {
@@ -13823,11 +13879,10 @@
           a1.stru_24.Reset();
           v21 = 0;
           a1.spell_id = spellnum;
-          a1.spell_level = level;
+          a1.spell_level = uSkill;
           a1.spell_skill = v15;
           if ( (signed int)pObjectList->uNumObjects <= 0 )
           {
-LABEL_41:
             v23 = 0;
           }
           else
@@ -13838,7 +13893,25 @@
               ++v21;
               v22 += 56;
               if ( v21 >= (signed int)pObjectList->uNumObjects )
-                goto LABEL_41;
+              {
+                v23 = 0;
+                a1.uObjectDescID = v23;
+                *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
+                a1.vPosition.x = fromx;
+                a1.uAttributes = 16;
+                a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
+                a1.field_60_distance_related_prolly_lod = v55;
+                a1.uSpriteFrameID = 0;
+                a1.spell_caster_pid = 8000 | OBJECT_Item;
+                a1.spell_target_pid = 4;
+                a1.uSoundID = 0;
+                for ( i = a7c / -2; i <= a7c / 2; i += a8b )
+                {
+                  a1.uFacing = i + yaw;
+                  a1.Create((signed __int16)(i + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
+                }
+                goto LABEL_139;
+              }
             }
             v23 = v21;
           }
@@ -13855,33 +13928,65 @@
           for ( i = a7c / -2; i <= a7c / 2; i += a8b )
           {
             a1.uFacing = i + yaw;
-            a1.Create(
-              (signed __int16)(i + (short)yaw),
-              pitch,
-              pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
-              0);
+            a1.Create((signed __int16)(i + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
           }
           goto LABEL_139;
         }
         a1.stru_24.Reset();
         v16 = 0;
         a1.spell_id = spellnum;
-        a1.spell_level = level;
+        a1.spell_level = uSkill;
         a1.spell_skill = v15;
         if ( (signed int)pObjectList->uNumObjects <= 0 )
-          goto LABEL_34;
+       {
+         v18 = 0;
+         a1.uObjectDescID = v18;
+         *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
+         a1.vPosition.x = fromx;
+         a1.uAttributes = 16;
+         a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
+         a1.field_60_distance_related_prolly_lod = v55;
+         v20 = yaw;
+         a1.uSpriteFrameID = 0;
+         a1.spell_caster_pid = 8000 | OBJECT_Item;
+         a1.spell_target_pid = 0;
+         a1.uFacing = yaw;
+         a1.uSoundID = 0;
+         v51 = 0;
+         v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+         v47 = pitch;
+         a1.Create(v20, v47, v49, v51);
+         goto LABEL_139;
+       }
         v19 = (char *)&pObjectList->pObjects->uObjectID;
         do
         {
           if ( (short)a1.uType == *(short *)v19 )
-            goto LABEL_20;
+          {
+            v18 = v16;
+            a1.uObjectDescID = v18;
+            *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
+            a1.vPosition.x = fromx;
+            a1.uAttributes = 16;
+            a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
+            a1.field_60_distance_related_prolly_lod = v55;
+            v20 = yaw;
+            a1.uSpriteFrameID = 0;
+            a1.spell_caster_pid = 8000 | OBJECT_Item;
+            a1.spell_target_pid = 0;
+            a1.uFacing = yaw;
+            a1.uSoundID = 0;
+            v51 = 0;
+            v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+            v47 = pitch;
+            a1.Create(v20, v47, v49, v51);
+            goto LABEL_139;
+          }
           ++v16;
           v19 += 56;
         }
         while ( v16 < (signed int)pObjectList->uNumObjects );
-LABEL_34:
         v18 = 0;
-LABEL_35:
         a1.uObjectDescID = v18;
         *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
         a1.vPosition.x = fromx;
@@ -13897,7 +14002,8 @@
         v51 = 0;
         v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
         v47 = pitch;
-        goto LABEL_36;
+        a1.Create(v20, v47, v49, v51);
+        goto LABEL_139;
       case 15:
         switch ( v15 )
         {
@@ -13919,10 +14025,28 @@
         a1.stru_24.Reset();
         v25 = 0;
         a1.spell_id = spellnum;
-        a1.spell_level = level;
+        a1.spell_level = uSkill;
         a1.spell_skill = v15;
         if ( (signed int)pObjectList->uNumObjects <= 0 )
-          goto LABEL_59;
+        {
+          v27 = 0;
+          a1.uObjectDescID = v27;
+          *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
+          a1.vPosition.x = fromx;
+          a1.uAttributes = 16;
+          a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
+          a1.field_60_distance_related_prolly_lod = v55;
+          a1.uSpriteFrameID = 0;
+          a1.spell_caster_pid = 8000 | OBJECT_Item;
+          a1.spell_target_pid = 4;
+          a1.uSoundID = 0;
+          for ( j = a7d / -2; j <= a7d / 2; j += a8c )
+          {
+            a1.uFacing = j + yaw;
+            a1.Create((signed __int16)(j + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
+          }
+          goto LABEL_139;
+        }
         v26 = (char *)&pObjectList->pObjects->uObjectID;
         while ( (short)a1.uType != *(short *)v26 )
         {
@@ -13930,13 +14054,26 @@
           v26 += 56;
           if ( v25 >= (signed int)pObjectList->uNumObjects )
           {
-LABEL_59:
             v27 = 0;
-            goto LABEL_60;
+            a1.uObjectDescID = v27;
+            *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
+            a1.vPosition.x = fromx;
+            a1.uAttributes = 16;
+            a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
+            a1.field_60_distance_related_prolly_lod = v55;
+            a1.uSpriteFrameID = 0;
+            a1.spell_caster_pid = 8000 | OBJECT_Item;
+            a1.spell_target_pid = 4;
+            a1.uSoundID = 0;
+            for ( j = a7d / -2; j <= a7d / 2; j += a8c )
+            {
+              a1.uFacing = j + yaw;
+              a1.Create((signed __int16)(j + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
+            }
+            goto LABEL_139;
           }
         }
         v27 = v25;
-LABEL_60:
         a1.uObjectDescID = v27;
         *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
         a1.vPosition.x = fromx;
@@ -13963,10 +14100,28 @@
         a1.stru_24.Reset();
         v29 = 0;
         a1.spell_id = spellnum;
-        a1.spell_level = level;
+        a1.spell_level = uSkill;
         a1.spell_skill = v15;
         if ( (signed int)pObjectList->uNumObjects <= 0 )
-          goto LABEL_70;
+        {
+          v31 = 0;
+          a1.uObjectDescID = v31;
+          *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
+          a1.vPosition.x = fromx;
+          a1.uAttributes = 16;
+          a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
+          a1.field_60_distance_related_prolly_lod = v55;
+          a1.uSpriteFrameID = 0;
+          a1.spell_caster_pid = 8000 | OBJECT_Item;
+          a1.spell_target_pid = 4;
+          a1.uSoundID = 0;
+          v51 = 0;
+          v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+          v20 = yaw;
+          v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2;
+          a1.Create(v20, v47, v49, v51);
+          goto LABEL_139;
+        }
         v30 = (char *)&pObjectList->pObjects->uObjectID;
         break;
 
@@ -13975,18 +14130,18 @@
         {
           if ( v15 <= 2 )
           {
-            v9 = 60 * (level + 60);
+            v9 = 60 * (uSkill + 60);
           }
           else
           {
             if ( v15 == 3 )
             {
-              v9 = 180 * (level + 20);
+              v9 = 180 * (uSkill + 20);
             }
             else
             {
               if ( v15 == 4 )
-                v9 = 240 * (level + 15);
+                v9 = 240 * (uSkill + 15);
             }
           }
         }
@@ -14017,29 +14172,29 @@
         {
           case 1:
           case 2:
-            v9 = 300 * (level + 12);
+            v9 = 300 * (uSkill + 12);
             break;
           case 3:
-            v9 = 900 * (level + 4);
+            v9 = 900 * (uSkill + 4);
             break;
           case 4:
-            v9 = 3600 * (level + 1);
+            v9 = 3600 * (uSkill + 1);
             break;
         }
         switch ( spellnum )
         {
           case 17:
             v60 = 0;
-            level = 14;
+            uSkill = 14;
             break;
           case 38:
-            v35 = level + 5;
-            level = 15;
+            v35 = uSkill + 5;
+            uSkill = 15;
             v60 = v35;
             break;
           case 51:
-            v34 = level + 5;
-            level = 9;
+            v34 = uSkill + 5;
+            uSkill = 9;
             v60 = v34;
             break;
         }
@@ -14052,24 +14207,27 @@
         v48 = v60;
         v46 = v15;
         v36 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 << 7) * 0.033333335);
-        v37 = &pParty->pPartyBuffs[level];
-        goto LABEL_116;
+        v37 = &pParty->pPartyBuffs[uSkill];
+        v37->Apply(v36, v46, v48, v50, v52);
+        goto LABEL_139;;
       case 8:
         if ( v15 == 2 || v15 == 3 || v15 != 4 )
-          v38 = 60 * level;
+          v38 = 60 * uSkill;
         else
-          v38 = 600 * level;
+          v38 = 600 * uSkill;
         pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 0);
         pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 1);
         pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 2);
         pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 3);
         v52 = 0;
         v50 = 0;
-        v48 = level;
+        v48 = uSkill;
         v46 = v15;
         v39 = (signed __int64)((double)(v38 << 7) * 0.033333335);
         v37 = &pParty->pPartyBuffs[10];
-        goto LABEL_115;
+        v36 = pParty->uTimePlayed + v39;
+        v37->Apply(v36, v46, v48, v50, v52);
+        goto LABEL_139;
       case 3:
       case 14:
       case 25:
@@ -14084,13 +14242,26 @@
       v30 += 56;
       if ( v29 >= (signed int)pObjectList->uNumObjects )
       {
-LABEL_70:
         v31 = 0;
-        goto LABEL_71;
+        a1.uObjectDescID = v31;
+        *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
+        a1.vPosition.x = fromx;
+        a1.uAttributes = 16;
+        a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
+        a1.field_60_distance_related_prolly_lod = v55;
+        a1.uSpriteFrameID = 0;
+        a1.spell_caster_pid = 8000 | OBJECT_Item;
+        a1.spell_target_pid = 4;
+        a1.uSoundID = 0;
+        v51 = 0;
+        v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+        v20 = yaw;
+        v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2;
+        a1.Create(v20, v47, v49, v51);
+        goto LABEL_139;
       }
     }
     v31 = v29;
-LABEL_71:
     a1.uObjectDescID = v31;
     *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
     a1.vPosition.x = fromx;
@@ -14105,54 +14276,55 @@
     v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
     v20 = yaw;
     v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2;
-LABEL_36:
     a1.Create(v20, v47, v49, v51);
     goto LABEL_139;
   }
 LABEL_117:
-  v44 = level;
-  a6_4 = 3600 * level;
+  v44 = uSkill;
+  a6_4 = 3600 * uSkill;
   if ( v15 == 1 )
   {
-LABEL_124:
     v60 = v44;
     goto LABEL_125;
   }
   if ( v15 == 2 )
   {
-    v44 = 2 * level;
-    goto LABEL_124;
+    v44 = 2 * uSkill;
+    v60 = v44;
+    goto LABEL_125;
   }
   if ( v15 == 3 )
   {
-    v44 = 3 * level;
-    goto LABEL_124;
+    v44 = 3 * uSkill;
+    v60 = v44;
+    goto LABEL_125;
   }
   if ( v15 == 4 )
   {
-    v44 = 4 * level;
-    goto LABEL_124;
+    v44 = 4 * uSkill;
+    v60 = v44;
+    goto LABEL_125;
   }
 LABEL_125:
   switch ( spellnum )
   {
     case 3:
-      level = 6;
+      uSkill = 6;
       break;
     case 14:
-      level = 0;
+      uSkill = 0;
       break;
     case 25:
-      level = 17;
+      uSkill = 17;
       break;
     case 36:
-      level = 4;
+      uSkill = 4;
       break;
     case 58:
-      level = 12;
+      uSkill = 12;
       break;
     case 69:
-      level = 1;
+      uSkill = 1;
       break;
   }
   //v45 = spellnum_;
@@ -14160,12 +14332,7 @@
   pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 1);
   pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 2);
   pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 3);
-  pParty->pPartyBuffs[level].Apply(
-    pParty->uTimePlayed + (signed int)(signed __int64)((double)a6_4 * 4.2666669),
-    v15,
-    v60,
-    0,
-    0);
+  pParty->pPartyBuffs[uSkill].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)a6_4 * 4.2666669), v15, v60, 0, 0);
   //levela = 1;
 LABEL_138:
   //if ( levela )
--- a/mm7_data.h	Wed Mar 27 21:24:24 2013 +0600
+++ b/mm7_data.h	Wed Mar 27 23:20:14 2013 +0600
@@ -1835,7 +1835,7 @@
 void __thiscall GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb
 void OnTimer(int);
 void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName);
-void __fastcall sub_448DF8_cast_spell(int spellnum, int rank, int level, int fromx, int fromy, int fromz, int tox, int toy, int toz);
+void __fastcall EventCastSpell(int spellnum, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz);//sub_448DF8
 __int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb
 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2);
 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb