Mercurial > mm7
changeset 369:6e984a4a896f
GameMenu fix
author | Ritor1 |
---|---|
date | Fri, 22 Feb 2013 14:47:17 +0600 |
parents | df09db095ef1 |
children | d1d1e1daa7f7 172f1f9f55f4 e65d75206263 |
files | GUIWindow.h Texture.cpp Texture.h mm7_5.cpp mm7_data.cpp mm7_data.h |
diffstat | 6 files changed, 141 insertions(+), 368 deletions(-) [+] |
line wrap: on
line diff
--- a/GUIWindow.h Fri Feb 22 09:12:01 2013 +0600 +++ b/GUIWindow.h Fri Feb 22 14:47:17 2013 +0600 @@ -226,7 +226,7 @@ UIMSG_InventoryLeftClick = 0x78, UIMSG_SkillUp = 0x79, UIMSG_7A = 0x7A, - UIMSG_7B = 0x7B, + UIMSG_GameMenu_ReturnToGame = 0x7B, UIMSG_StartNewGame = 0x7C, UIMSG_Game_OpenLoadGameDialog = 0x7D, UIMSG_Game_OpenSaveGameDialog = 0x7E,
--- a/Texture.cpp Fri Feb 22 09:12:01 2013 +0600 +++ b/Texture.cpp Fri Feb 22 14:47:17 2013 +0600 @@ -169,12 +169,7 @@ Texture *pTexture_RestUI_CurrentHourglassFrame; // idb -unsigned int uTextureID_Optkb; // weak -unsigned int uTextureID_Optkb_h; // weak -unsigned int uTextureID_KeyResume1; // weak -unsigned int uTextureID_Optkb_1; // weak -unsigned int uTextureID_Optkb_2; // weak - +unsigned int uTextureID_Optkb[5]; unsigned int uTextureID_507C10; // weak unsigned int uTextureID_507C14; // weak @@ -186,15 +181,15 @@ unsigned int uTextureID_507C50; // weak unsigned int uTextureID_507C54; // weak unsigned int uTextureID_507C58; // weak -unsigned int uTextureID_ControlBG; // weak -unsigned int uTextureID_Con_Smoo[3]; // weak -unsigned int uTextureID_Con_ArrL; // weak -unsigned int uTextureID_Con_ArrR; // weak -unsigned int uTextureID_Option04; // weak -unsigned int pTextureIDs_SoundLevels[10]; -unsigned int uTextureID_Option03; // weak -unsigned int uTextureID_Option01; -unsigned int uTextureID_Option02; // weak +unsigned int uTextureID_ControlBG[23]; +//unsigned int uTextureID_Con_Smoo[3]; // weak +//unsigned int uTextureID_Con_ArrL; // weak +//unsigned int uTextureID_Con_ArrR; // weak +//unsigned int uTextureID_Option04; // weak +//unsigned int pTextureIDs_SoundLevels[10]; +//unsigned int uTextureID_Option03; // weak +//unsigned int uTextureID_Option01; +//unsigned int uTextureID_Option02; // weak unsigned int uTextureID_5118C8; // weak
--- a/Texture.h Fri Feb 22 09:12:01 2013 +0600 +++ b/Texture.h Fri Feb 22 14:47:17 2013 +0600 @@ -271,12 +271,7 @@ extern Texture *pTexture_RestUI_CurrentHourglassFrame; // idb -extern unsigned int uTextureID_Optkb; // weak -extern unsigned int uTextureID_Optkb_h; // weak -extern unsigned int uTextureID_KeyResume1; // weak -extern unsigned int uTextureID_Optkb_1; // weak -extern unsigned int uTextureID_Optkb_2; // weak - +extern unsigned int uTextureID_Optkb[5]; extern unsigned int uTextureID_507C10; // weak extern unsigned int uTextureID_507C14; // weak @@ -288,15 +283,15 @@ extern unsigned int uTextureID_507C50; // weak extern unsigned int uTextureID_507C54; // weak extern unsigned int uTextureID_507C58; // weak -extern unsigned int uTextureID_ControlBG; // weak -extern unsigned int uTextureID_Con_Smoo[3]; // weak -extern unsigned int uTextureID_Con_ArrL; // weak -extern unsigned int uTextureID_Con_ArrR; // weak -extern unsigned int uTextureID_Option04; // weak -extern unsigned int pTextureIDs_SoundLevels[10]; -extern unsigned int uTextureID_Option03; // weak -extern unsigned int uTextureID_Option01; -extern unsigned int uTextureID_Option02; // weak +extern unsigned int uTextureID_ControlBG[23]; // weak +//extern unsigned int uTextureID_Con_Smoo[3]; // weak +//extern unsigned int uTextureID_Con_ArrL; // weak +//extern unsigned int uTextureID_Con_ArrR; // weak +//extern unsigned int uTextureID_Option04; // weak +//extern unsigned int pTextureIDs_SoundLevels[10]; +//extern unsigned int uTextureID_Option03; // weak +//extern unsigned int uTextureID_Option01; +//extern unsigned int uTextureID_Option02; // weak extern unsigned int uTextureID_5118C8; // weak
--- a/mm7_5.cpp Fri Feb 22 09:12:01 2013 +0600 +++ b/mm7_5.cpp Fri Feb 22 14:47:17 2013 +0600 @@ -386,7 +386,6 @@ memset(&actor, 0, 0x344u); actor.uNPC_ID += -1 - (unsigned __int8)pParty->field_709 - hireling_idx; pActor = &actor; -//_actor_init_dlg: pActor->InitializeDialogue(v0); } } @@ -415,7 +414,6 @@ pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); uGameState = 4; -LABEL_188: pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = v0; } @@ -425,7 +423,6 @@ pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); dword_6BE138 = 124; } -//_release_tex_and_continue: stru_506E40.Release(); continue; case UIMSG_Game_OpenLoadGameDialog: @@ -453,11 +450,10 @@ } else { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2u);// "Are you sure? Click again to quit" + ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2);// "Are you sure? Click again to quit" pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); dword_6BE138 = 132; } - //goto _release_tex_and_continue; stru_506E40.Release(); continue; case UIMSG_80: @@ -465,63 +461,25 @@ pIcons_LOD->_4114F2(); pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_OPTIONS; - v162 = 0; - v148 = 0; - pWindowType = (WindowType)8; - //goto LABEL_439; - pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, pWindowType, v148, v162); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, (WindowType)8, 0, 0); continue; case UIMSG_ArrowUp: --pSaveListPosition; if ( pSaveListPosition < 0 ) pSaveListPosition = 0; - v163 = 0; - v8 = 199; - pButton2 = pBtnArrowUp; - //goto LABEL_60; - pWindowType1 = (WindowType)90; - v137 = 17; - v133 = 17; - v9 = 215; - //goto LABEL_733; - GUIWindow::Create(v9, v8, v133, v137, pWindowType1, (int)pButton2, v163); + GUIWindow::Create(215, 199, 17, 17, (WindowType)90, (int)pBtnArrowUp, 0); continue; case UIMSG_DownArrow: ++pSaveListPosition; if ( pSaveListPosition >= uMessageParam ) pSaveListPosition = uMessageParam - 1; - v163 = 0; - v8 = 323; - pButton2 = pBtnDownArrow; -//LABEL_60: - pWindowType1 = (WindowType)90; - v137 = 17; - v133 = 17; - v9 = 215; - //goto LABEL_733; - GUIWindow::Create(v9, v8, v133, v137, pWindowType1, (int)pButton2, v163); + GUIWindow::Create(215, 323, 17, 17, (WindowType)90, (int)pBtnDownArrow, 0); continue; case UIMSG_Cancel: - v163 = 0; - v8 = 302; - pButton2 = pBtnCancel; - v9 = 350; - pWindowType1 = (WindowType)96; - v137 = 42; - v133 = 106; - //goto LABEL_733; - GUIWindow::Create(v9, v8, v133, v137, pWindowType1, (int)pButton2, v163); + GUIWindow::Create(350, 302, 106, 42, (WindowType)96, (int)pBtnCancel, 0); continue; case UIMSG_LoadSlot: - v163 = 0; - v8 = 302; - pButton2 = pBtnLoadSlot; - v9 = 241; - pWindowType1 = (WindowType)94; - v137 = 42; - v133 = 106; - //goto LABEL_733; - GUIWindow::Create(v9, v8, v133, v137, pWindowType1, (int)pButton2, v163); + GUIWindow::Create(241, 302, 106, 42, (WindowType)94, (int)pBtnLoadSlot, 0); continue; case UIMSG_SelectLoadSlot: if ( pGUIWindow_CurrentMenu->field_40 == v0 ) @@ -566,19 +524,15 @@ LoadGame(uLoadGameUI_SelectedSlot); uGameState = 3; } - //goto _release_tex_and_continue; stru_506E40.Release(); continue; case UIMSG_SaveGame: if ( pGUIWindow_CurrentMenu->field_40 == v0 ) { pKeyActionMap->_459ED1(0); - strcpy( - (char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, - (const char *)pKeyActionMap->pPressedKeysBuffer); + strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, (const char *)pKeyActionMap->pPressedKeysBuffer); } DoSavegame(uLoadGameUI_SelectedSlot); - //goto _release_tex_and_continue; stru_506E40.Release(); continue; case UIMSG_Game_OpenSaveGameDialog: @@ -586,75 +540,75 @@ pCurrentScreen = SCREEN_SAVEGAME; GameUI_DrawSaveMenu(); continue; - case UIMSG_Game_OpenOptionsDialog: + case UIMSG_Game_OpenOptionsDialog://Open if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); viewparams->field_48 = v0; pCurrentScreen = SCREEN_OPTIONS; - uTextureID_ControlBG = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE); - uTextureID_Con_Smoo[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE); - uTextureID_Con_Smoo[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE); - uTextureID_Con_ArrL = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); - uTextureID_Con_ArrR = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); - uTextureID_Con_Smoo[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE); - pTextureIDs_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); - pTextureIDs_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); - pTextureIDs_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); - pTextureIDs_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); - pTextureIDs_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); - pTextureIDs_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); - pTextureIDs_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); - pTextureIDs_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); - pTextureIDs_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); - pTextureIDs_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); - uTextureID_Option04 = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE); - uTextureID_Option03 = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE); - uTextureID_Option02 = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); - uTextureID_Option01 = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[0] = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[3] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[2] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[4] = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[5] = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[1] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[19] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[10] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[11] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[12] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[13] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[14] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[15] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[16] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[17] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[18] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[9] = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[20] = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[22] = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); + uTextureID_ControlBG[21] = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Options, 0, 0); pGUIWindow_CurrentMenu->CreateButton(0x16u, 0x10Eu, - (uTextureID_Con_Smoo[2] != -1 ? pIcons_LOD->pTextures[uTextureID_Con_Smoo[2]].uTextureWidth : 24), - (uTextureID_Con_Smoo[2] != -1 ? pIcons_LOD->pTextures[uTextureID_Con_Smoo[2]].uTextureHeight : 26), + (uTextureID_ControlBG[3] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[3]].uTextureWidth : 24), + (uTextureID_ControlBG[3] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[3]].uTextureHeight : 26), v0, 0, 0xB8u, 0x80u, 0, v1, 0); pGUIWindow_CurrentMenu->CreateButton(0x5Du, 0x10Eu, - (uTextureID_Con_Smoo[1] != -1 ? pIcons_LOD->pTextures[uTextureID_Con_Smoo[1]].uTextureWidth : 24), - (uTextureID_Con_Smoo[1] != -1 ? pIcons_LOD->pTextures[uTextureID_Con_Smoo[1]].uTextureHeight : 26), + (uTextureID_ControlBG[2] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[2]].uTextureWidth : 24), + (uTextureID_ControlBG[2] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[2]].uTextureHeight : 26), v0, 0, 0xB8u, 0x40u, 0, v1, 0); pGUIWindow_CurrentMenu->CreateButton(0xA4u, 0x10Eu, - (uTextureID_Con_Smoo[0] != -1 ? pIcons_LOD->pTextures[uTextureID_Con_Smoo[0]].uTextureWidth : 24), - (uTextureID_Con_Smoo[0] != -1 ? pIcons_LOD->pTextures[uTextureID_Con_Smoo[0]].uTextureHeight : 26), + (uTextureID_ControlBG[1] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[1]].uTextureWidth : 24), + (uTextureID_ControlBG[1] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[1]].uTextureHeight : 26), v0, 0, 0xB8u, 0, 0, v1, 0); pGUIWindow_CurrentMenu->CreateButton(0x14u, 0x12Fu, - (uTextureID_Option01 != -1 ? pIcons_LOD->pTextures[uTextureID_Option01].uTextureWidth : 24), - (uTextureID_Option01 != -1 ? pIcons_LOD->pTextures[uTextureID_Option01].uTextureHeight : 26), + (uTextureID_ControlBG[21] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[21]].uTextureWidth : 24), + (uTextureID_ControlBG[21] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[21]].uTextureHeight : 26), v0, 0, 0xB9u, 0, 0, v1, 0); pGUIWindow_CurrentMenu->CreateButton(0x80u, 0x12Fu, - (uTextureID_Option02 != -1 ? pIcons_LOD->pTextures[uTextureID_Option02].uTextureWidth : 24), - (uTextureID_Option02 != -1 ? pIcons_LOD->pTextures[uTextureID_Option02].uTextureHeight : 26), + (uTextureID_ControlBG[22] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[22]].uTextureWidth : 24), + (uTextureID_ControlBG[22] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[22]].uTextureHeight : 26), v0, 0, 0xBBu, 0, 0, v1, 0); pGUIWindow_CurrentMenu->CreateButton(0x14u, 0x145u, - (uTextureID_Option03 != -1 ? pIcons_LOD->pTextures[uTextureID_Option03].uTextureWidth : 24), - (uTextureID_Option03 != -1 ? pIcons_LOD->pTextures[uTextureID_Option03].uTextureHeight : 26), + (uTextureID_ControlBG[20] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[20]].uTextureWidth : 24), + (uTextureID_ControlBG[20] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[20]].uTextureHeight : 26), v0, 0, 0xE1u, 0, 0, v1, 0); pGUIWindow_CurrentMenu->CreateButton(0x80u, 0x145u, - (uTextureID_Option04 != -1 ? pIcons_LOD->pTextures[uTextureID_Option04].uTextureWidth : 24), - (uTextureID_Option04 != -1 ? pIcons_LOD->pTextures[uTextureID_Option04].uTextureHeight : 26), + (uTextureID_ControlBG[9] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[9]].uTextureWidth : 24), + (uTextureID_ControlBG[9] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[9]].uTextureHeight : 26), v0, 0, 0xE2u, 0, 0, v1, 0); pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, v0, 0, 111, 4, 0, v1, - &pIcons_LOD->pTextures[uTextureID_Con_ArrL], 0); + &pIcons_LOD->pTextures[uTextureID_ControlBG[4]], 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0xA2u, 0x10u, 0x10u, v0, 0, 0x6Fu, 5, 0, v1, - &pIcons_LOD->pTextures[uTextureID_Con_ArrR], 0); + &pIcons_LOD->pTextures[uTextureID_ControlBG[5]], 0); pGUIWindow_CurrentMenu->CreateButton(0x107u, 0xA2u, 0xACu, 0x11u, v0, 0, 0x6Fu, 0, 0, v1, 0); pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0xF3u, 0xD8u, 0x10u, 0x10u, v0, 0, 0x70u, 4, 0, v1, - &pIcons_LOD->pTextures[uTextureID_Con_ArrL], 0); + &pIcons_LOD->pTextures[uTextureID_ControlBG[4]], 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0xD8u, 0x10u, 0x10u, v0, 0, 0x70u, 5, 0, v1, - &pIcons_LOD->pTextures[uTextureID_Con_ArrR], 0); + &pIcons_LOD->pTextures[uTextureID_ControlBG[5]], 0); pGUIWindow_CurrentMenu->CreateButton(0x107u, 0xD8u, 0xACu, 0x11u, v0, 0, 0x70u, 0, 0, v1, 0); pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0xF3u, 0x10Eu, 0x10u, 0x10u, v0, 0, 0xBAu, 4, 0, v1, - &pIcons_LOD->pTextures[uTextureID_Con_ArrL], 0); + &pIcons_LOD->pTextures[uTextureID_ControlBG[4]], 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0x10Eu, 0x10u, 0x10u, v0, 0, 0xBAu, 5u, 0, v1, - &pIcons_LOD->pTextures[uTextureID_Con_ArrR], 0); + &pIcons_LOD->pTextures[uTextureID_ControlBG[5]], 0); pGUIWindow_CurrentMenu->CreateButton(0x107u, 0x10Eu, 0xACu, 0x11u, v0, 0, 0xBAu, 0, 0, v1, 0); pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, v0, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[619],// "Return to Game" @@ -662,17 +616,17 @@ pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x8Cu, 0xD6u, 0x28u, v0, 0, 0x19Fu, 0, 0x4Bu, v1, 0); pGUIWindow_CurrentMenu->CreateButton(19, 194, 214, 40, v0, 0, 421, 0, 86, v1, 0); continue; - case UIMSG_OpenKeyMappingOptions: + case UIMSG_OpenKeyMappingOptions://Open if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); viewparams->field_48 = 1; pCurrentScreen = SCREEN_KEYBOARD_OPTIONS; - uTextureID_Optkb = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE); - uTextureID_Optkb_h = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE); - uTextureID_KeyResume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); - uTextureID_Optkb_1 = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE); - uTextureID_Optkb_2 = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE); + uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE); + uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE); + uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); + uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE); + uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_KeyMappingOptions, 0, 0); pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, 0x71u, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(19u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, 0x1A0u, 0, 0, "", 0); @@ -695,15 +649,12 @@ pGUIWindow_CurrentMenu->CreateButton(350u, 262u, 70u, 0x13u, 1, 0, 0x1A3u, 0xDu, 0, "", 0); dword_506E68 = -1; KeyboardPageNum = 1; - memset(word_506E6C, 0, 0x1Cu); - word_506E6C[14] = 0; + memset(KeyButtonFlagChangesArray, 0, sizeof(KeyButtonFlagChangesArray)); + //*(_WORD *)KeyButtonArray[28] = 0; memcpy(pPrevVirtualCidesMapping, pKeyActionMap->pVirtualKeyCodesMapping, 0x78u); - //goto LABEL_90; v1 = ""; v0 = 1; continue; - //default: - //continue; case UIMSG_ChangeKeyButton: if ( dword_506E68 != -1 ) { @@ -741,18 +692,11 @@ v18 = uAction++; v13 = uAction > 28; v12 = uAction - 28 < 0; - *((char *)word_506E6C + v18) = 0; + KeyButtonFlagChangesArray[v18] = 0; } while ( v12 ^ v13 ); - v165 = 0; - v151 = 0; - v144 = 0; - v139 = 0; - v135 = -1; - v132 = 0; - v130 = 0; - v127 = 219; - goto _play_sound_and_continue; + pAudioPlayer->PlaySound((SoundID)219, 0, 0, -1, 0, 0, 0, 0); + continue; case UIMSG_SelectKeyPage1: KeyboardPageNum = v0; continue; @@ -801,19 +745,7 @@ &pIcons_LOD->pTextures[uTextureID_507C20], 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, 0x1A9u, 5u, 0, v1, &pIcons_LOD->pTextures[uTextureID_507C24], 0); - pTexture = 0; - v150 = v1; - v143 = 0; - v138 = 0; - v134 = 425; - v131 = 0; - v129 = 1; - v126 = 18; - v124 = 170; - v122 = 162; - v120 = 42; -//LABEL_117: - pGUIWindow_CurrentMenu->CreateButton(v120, v122, v124, v126, v129, v131, v134, v138, v143, v150, pTexture); + pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, 425, 0, 0, v1, 0); } } continue; @@ -824,37 +756,14 @@ if ( (uGammaPos -- -1) < 0 ) { uGammaPos = 0; - //goto LABEL_128; - v165 = 0; - v151 = 0; - v144 = 0; - v139 = 0; - v135 = -1; - v132 = 0; - v130 = 0; - v127 = 21; - goto _play_sound_and_continue; + pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); + continue; } v19 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v19); - v166 = v0; - v152 = (int)pBtn_SliderLeft; - pWindowType2 = (WindowType)90; - v140 = 0; - v136 = 0; - v20 = 21; - //goto LABEL_122; - GUIWindow::Create(v20, 0xA1u, v136, v140, pWindowType2, v152, v166); - //goto LABEL_128; - v165 = 0; - v151 = 0; - v144 = 0; - v139 = 0; - v135 = -1; - v132 = 0; - v130 = 0; - v127 = 21; - goto _play_sound_and_continue; + GUIWindow::Create(21, 161, 0, 0, (WindowType)90, (int)pBtn_SliderLeft, v0); + pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); + continue; } if ( uMessageParam == 5 ) { @@ -863,24 +772,9 @@ { v21 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v21); - v20 = 213; - v166 = v0; - v152 = (int)pBtn_SliderRight; - pWindowType2 = (WindowType)90; - v140 = 0; - v136 = 0; -//LABEL_122: - GUIWindow::Create(v20, 0xA1u, v136, v140, pWindowType2, v152, v166); - //goto LABEL_128; - v165 = 0; - v151 = 0; - v144 = 0; - v139 = 0; - v135 = -1; - v132 = 0; - v130 = 0; - v127 = 21; - goto _play_sound_and_continue; + GUIWindow::Create(213, 161, 0, 0, (WindowType)90, (int)pBtn_SliderRight, v0); + pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); + continue; } uGammaPos = 9; } @@ -890,16 +784,8 @@ v22 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v22); } -//LABEL_128: - v165 = 0; - v151 = 0; - v144 = 0; - v139 = 0; - v135 = -1; - v132 = 0; - v130 = 0; - v127 = 21; - goto _play_sound_and_continue; + pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); + continue; case UIMSG_ToggleBloodsplats: pGame->ToggleFlags2(0x20u); continue; @@ -915,12 +801,7 @@ --uMusicVolimeMultiplier; if ( (char)uMusicVolimeMultiplier < 1 ) uMusicVolimeMultiplier = 0; - v167 = v0; - v23 = 243; - v153 = (int)pBtn_SliderLeft; -//LABEL_136: - GUIWindow::Create(v23, 0xD8u, 0, 0, (enum WindowType)90, v153, v167); - //goto LABEL_143; + GUIWindow::Create(243, 0xD8u, 0, 0, (enum WindowType)90, (int)pBtn_SliderLeft, v0); if ( uMusicVolimeMultiplier ) pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); @@ -931,12 +812,7 @@ ++uMusicVolimeMultiplier; if ( (char)uMusicVolimeMultiplier > 9 ) uMusicVolimeMultiplier = 9; - v167 = v0; - v23 = 435; - v153 = (int)pBtn_SliderRight; - //goto LABEL_136; - GUIWindow::Create(v23, 0xD8u, 0, 0, (enum WindowType)90, v153, v167); - //goto LABEL_143; + GUIWindow::Create(435, 0xD8u, 0, 0, (enum WindowType)90, (int)pBtn_SliderRight, v0); if ( uMusicVolimeMultiplier ) pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); @@ -945,13 +821,12 @@ uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17; if ( (char)uMusicVolimeMultiplier > 9 ) uMusicVolimeMultiplier = 9; -//LABEL_143: if ( uMusicVolimeMultiplier ) pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; case UIMSG_ChangeSoundVolume: - if ( uMessageParam == 4 )//reduce sound level + if ( uMessageParam == 4 )//reduce sound level button left { --uSoundVolumeMultiplier; if ( (char)uSoundVolumeMultiplier < 1 ) @@ -961,7 +836,7 @@ pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); continue; } - if ( uMessageParam == 5 )//Increase sound level + if ( uMessageParam == 5 )//Increase sound level button right { ++uSoundVolumeMultiplier; if ( (char)uSoundVolumeMultiplier > 8 ) @@ -969,34 +844,17 @@ v168 = v0; v24 = 435; v154 = (int)pBtn_SliderRight; - //goto LABEL_150; GUIWindow::Create(v24, 0xA2u, 0, 0, (enum WindowType)90, v154, v168); - //goto LABEL_157; pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); - v165 = 0; - v151 = 0; - v144 = 0; - v139 = 0; - v135 = -1; - v132 = 0; - v130 = -1; - v127 = 218; - goto _play_sound_and_continue; + pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); + continue; } uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17; if ( (char)uSoundVolumeMultiplier > 8 ) uSoundVolumeMultiplier = 9; -//LABEL_157: pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); - v165 = 0; - v151 = 0; - v144 = 0; - v139 = 0; - v135 = -1; - v132 = 0; - v130 = -1; - v127 = 218; - goto _play_sound_and_continue; + pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); + continue; case UIMSG_ToggleFlipOnExit: bFlipOnExit = bFlipOnExit == 0; continue; @@ -1015,62 +873,30 @@ --uVoicesVolumeMultiplier; if ( (char)uVoicesVolumeMultiplier < 1 ) uVoicesVolumeMultiplier = 0; - v169 = v0; - v25 = 243; - v155 = (int)pBtn_SliderLeft; -//LABEL_166: - GUIWindow::Create(v25, 0x10Eu, 0, 0, (enum WindowType)90, v155, v169); - //goto LABEL_173; + GUIWindow::Create(243, 270, 0, 0, (enum WindowType)90, (int)pBtn_SliderLeft, v0); if ( !uVoicesVolumeMultiplier ) continue; - v165 = 0; - v151 = pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f; - v144 = 0; - v139 = 0; - v135 = -1; - v132 = 0; - v130 = -1; - v127 = 5788; - goto _play_sound_and_continue; + pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); + continue; } if ( uMessageParam == 5 ) { ++uVoicesVolumeMultiplier; if ( (char)uVoicesVolumeMultiplier > 8 ) uVoicesVolumeMultiplier = 9; - v169 = v0; - v25 = 435; - v155 = (int)pBtn_SliderRight; - //goto LABEL_166; - GUIWindow::Create(v25, 0x10Eu, 0, 0, (enum WindowType)90, v155, v169); - //goto LABEL_173; + GUIWindow::Create(435, 270, 0, 0, (enum WindowType)90, (int)pBtn_SliderRight, v0); if ( !uVoicesVolumeMultiplier ) continue; - v165 = 0; - v151 = pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f; - v144 = 0; - v139 = 0; - v135 = -1; - v132 = 0; - v130 = -1; - v127 = 5788; - goto _play_sound_and_continue; + pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); + continue; } uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17; if ( (char)uVoicesVolumeMultiplier > 8 ) uVoicesVolumeMultiplier = 9; -//LABEL_173: if ( !uVoicesVolumeMultiplier ) continue; - v165 = 0; - v151 = pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f; - v144 = 0; - v139 = 0; - v135 = -1; - v132 = 0; - v130 = -1; - v127 = 5788; - goto _play_sound_and_continue; + pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); + continue; case UIMSG_SetTurnSpeed: if ( uMessageParam ) pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam; @@ -1080,7 +906,6 @@ if ( !bUseLoResSprites ) { byte_6BE388_graphicsmode = uMessageParam; -//LABEL_184: MM7Initialization(); continue; } @@ -1096,16 +921,18 @@ continue; byte_6BE388_graphicsmode = 1; } - //goto LABEL_184; MM7Initialization(); continue; } ModalWindow(pNPCTopics[453].pText, 0); continue; - case UIMSG_7B: + case UIMSG_GameMenu_ReturnToGame: pGUIWindow_CurrentMenu->Release(); pEventTimer->Resume(); - goto LABEL_188; + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = v0; + stru_506E40.Release(); + continue; case UIMSG_OpenQuestBook: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -1137,14 +964,8 @@ viewparams->sPartyPosX = pParty->vPosition.x; viewparams->sPartyPosZ = pParty->vPosition.y; pAudioPlayer->StopChannels(-1, -1); - pWindow = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); - v27 = 353; - v28 = 546; - v170 = 0; - v156 = (int)pBtn_Maps; - //goto LABEL_210; - pGUIWindow_CurrentMenu = pWindow; - pBooksWindow = GUIWindow::Create(v28, v27, 0, 0, (enum WindowType)99, v156, v170); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); + pBooksWindow = GUIWindow::Create(546, 353, 0, 0, (enum WindowType)99, (int)pBtn_Maps, 0); continue; case UIMSG_OpenCalendar: if ( pMessageQueue_50CBD0->uNumMessages ) @@ -1153,14 +974,8 @@ pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); - pWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); - v27 = 354; - v28 = 570; - v170 = 0; - v156 = (int)pBtn_Calendar; -//LABEL_210: - pGUIWindow_CurrentMenu = pWindow; - pBooksWindow = GUIWindow::Create(v28, v27, 0, 0, (enum WindowType)99, v156, v170); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); + pBooksWindow = GUIWindow::Create(570, 354, 0, 0, (enum WindowType)99, (int)pBtn_Calendar, 0); continue; case UIMSG_OpenHistoryBook: if ( pMessageQueue_50CBD0->uNumMessages ) @@ -1173,7 +988,7 @@ pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, (enum WindowType)99, (int)pBtn_History, 0); bFlashHistoryBook = 0; continue; - case UIMSG_Escape:// нажатие Escape + case UIMSG_Escape:// нажатие Escape and return to game back_to_game(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -1181,11 +996,9 @@ { if ( pCurrentScreen >= SCREEN_CHANGE_LOCATION && (pCurrentScreen <= SCREEN_INPUT_BLV || pCurrentScreen == SCREEN_QUICK_REFERENCE) ) { -//LABEL_229: if ( dword_50CDC8 ) goto LABEL_232; CloseWindowBackground(); - //goto LABEL_231; uMessageParam = v0; goto LABEL_232; } @@ -1193,22 +1006,18 @@ else { if ( pCurrentScreen >= SCREEN_E || pCurrentScreen == SCREEN_NPC_DIALOGUE || pCurrentScreen == SCREEN_CHEST ) - { - //goto LABEL_229; + { if ( dword_50CDC8 ) goto LABEL_232; CloseWindowBackground(); - //goto LABEL_231; uMessageParam = v0; goto LABEL_232; - } + } if ( pCurrentScreen == SCREEN_HOUSE && !dword_50CDC8 && !dword_5C35C8 ) { CloseWindowBackground(); dword_5C35C8 = 0; -//LABEL_231: uMessageParam = v0; - goto LABEL_232; } } LABEL_232: @@ -1249,7 +1058,6 @@ dword_50C9A8 = 0; ptr_50C9A4 = 0; } - //goto LABEL_322; if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) @@ -1282,7 +1090,6 @@ //crt_deconstruct_ptr_6A0118(); pBooksWindow = 0; pEventTimer->Resume(); - //goto LABEL_322; if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) @@ -1314,7 +1121,6 @@ case SCREEN_LOADGAME: pIcons_LOD->_4114F2(); //crt_deconstruct_ptr_6A0118(); - //goto LABEL_291; stru_506E40.Release(); break; case SCREEN_F: @@ -1322,7 +1128,6 @@ continue; case SCREEN_CHEST: pWindow2 = pChestWindow; - //goto LABEL_249; pWindow2->Release(); pIcons_LOD->_4114F2(); pCurrentScreen = SCREEN_GAME; @@ -1331,14 +1136,13 @@ continue; case SCREEN_19: pWindow2 = ptr_507BC8; -//LABEL_249: pWindow2->Release(); pIcons_LOD->_4114F2(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = v0; pEventTimer->Resume(); continue; - case SCREEN_OPTIONS: + case SCREEN_OPTIONS://Close thisa = (signed int)&uTextureID_ControlBG; do { @@ -1360,9 +1164,7 @@ if ( !uTurnSpeed ) { v171 = 3; - //goto LABEL_261; v30 = v171; - //goto LABEL_262; v31 = "TurnDelta"; WriteWindowsRegistryInt(v31, v30); stru_506E40.Release(); @@ -1371,26 +1173,20 @@ if ( uTurnSpeed == 64 ) { v171 = 2; -//LABEL_261: v30 = v171; - //goto LABEL_262; v31 = "TurnDelta"; WriteWindowsRegistryInt(v31, v30); stru_506E40.Release(); break; } if ( uTurnSpeed != 128 ) - //goto LABEL_291; { stru_506E40.Release(); break; } v30 = v0; -//LABEL_262: v31 = "TurnDelta"; -//LABEL_263: WriteWindowsRegistryInt(v31, v30); -//LABEL_291: stru_506E40.Release(); break; case SCREEN_MENU: @@ -1398,7 +1194,6 @@ pIcons_LOD->_4114F2(); pIcons_LOD->_40F9C5(); pIcons_LOD->_4114F2(); - //goto LABEL_291; stru_506E40.Release(); break; case SCREEN_VIDEO_OPTIONS: @@ -1409,21 +1204,19 @@ WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pGame->uFlags2) >> 5) & 1); } if ( pRenderer->bWindowMode ) - //goto LABEL_291; { stru_506E40.Release(); break; } v30 = uGammaPos; v31 = "GammaPos"; - //goto LABEL_263; WriteWindowsRegistryInt(v31, v30); stru_506E40.Release(); break; - case SCREEN_KEYBOARD_OPTIONS: + case SCREEN_KEYBOARD_OPTIONS://Return to game v197 = 1; v32 = 0; - while ( *((char *)word_506E6C + v32) != 1 ) + while ( KeyButtonFlagChangesArray[v32] != 1 ) { ++v32; if ( v32 >= 28 ) @@ -1465,13 +1258,11 @@ } while ( uAction < 28 ); pKeyActionMap->StoreMappings(); - //goto LABEL_291; stru_506E40.Release(); break; } } - pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); - continue; + break; case SCREEN_REST: if ( dword_506F14 ) { @@ -1490,7 +1281,6 @@ _506F18_num_hours_to_sleep = 0; dword_506F14 = 0; dword_507B94 = v0; - //goto LABEL_322; if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) @@ -1540,7 +1330,6 @@ pAudioPlayer->PlaySound((SoundID)(SOUND_EnteringAHouse|0x1), 814, 0, -1, 0, 0, 0, 0); pVideoPlayer->Unload(); pGUIWindow_CurrentMenu = window_SpeakInHouse; - //goto LABEL_322; if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) @@ -1572,7 +1361,6 @@ if ( uCurrentHouse_Animation == 153 ) HousePlaySomeSound(0x99u, 3); pVideoPlayer->Unload(); - //goto LABEL_306; if ( dword_5B65CC ) { pParty->field_709 = 0; @@ -1583,7 +1371,6 @@ } goto LABEL_317; case SCREEN_NPC_DIALOGUE: -//LABEL_306: if ( dword_5B65CC ) { pParty->field_709 = 0; @@ -1613,7 +1400,6 @@ case SCREEN_CHARACTERS: goto LABEL_319; default: - //goto LABEL_322; if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) @@ -1642,7 +1428,6 @@ pIcons_LOD->_4355F7(); continue; } - //goto LABEL_322; if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) @@ -1677,7 +1462,6 @@ LABEL_321: pIcons_LOD->_4114F2(); } -//LABEL_322: if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) @@ -1752,7 +1536,6 @@ stru_506E40._40E55E("gamma.pcx", 0); continue; } - //goto LABEL_333; pWindow3->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); @@ -14800,7 +14583,7 @@ if ( pGUIWindow_CurrentMenu->field_40 == 2 ) { pPrevVirtualCidesMapping[dword_506E68] = pKeyActionMap->pPressedKeysBuffer[0]; - memset(word_506E6C, 0, 0x1Cu); + memset(&KeyButtonFlagChangesArray, 0, sizeof(KeyButtonFlagChangesArray)); v4 = 0; do { @@ -14809,8 +14592,8 @@ { if ( v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5] ) { - *((char *)word_506E6C + v4) = 1; - *((char *)word_506E6C + v5) = 1; + KeyButtonFlagChangesArray[v4] = 1; + KeyButtonFlagChangesArray[v5] = 1; } ++v5; } @@ -14821,10 +14604,10 @@ dword_506E68 = -1; v3->field_40 = 0; } - pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_Optkb != -1 ? &pIcons_LOD->pTextures[uTextureID_Optkb] : 0)); + pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_Optkb[0] != -1 ? &pIcons_LOD->pTextures[uTextureID_Optkb[0]] : 0)); if ( KeyboardPageNum == 1 ) { - pRenderer->DrawTextureIndexed(0x13, 0x12E, (Texture *)(uTextureID_Optkb_1 != -1 ? &pIcons_LOD->pTextures[uTextureID_Optkb_1] : 0)); + pRenderer->DrawTextureIndexed(0x13, 0x12E, (Texture *)(uTextureID_Optkb[3] != -1 ? &pIcons_LOD->pTextures[uTextureID_Optkb[3]] : 0)); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, v0, ascii_4E2D5C, 0, 0, 0); v6 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]); v7 = sub_414D24(0); @@ -14887,7 +14670,7 @@ } else { - pRenderer->DrawTextureIndexed(0x7F, 0x12E, (Texture *)(uTextureID_Optkb_2 != -1 ? &pIcons_LOD->pTextures[uTextureID_Optkb_2] : 0)); + pRenderer->DrawTextureIndexed(0x7F, 0x12E, (Texture *)(uTextureID_Optkb[4] != -1 ? &pIcons_LOD->pTextures[uTextureID_Optkb[4]] : 0)); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, v0, ascii_4E2CDC, 0, 0, 0); v33 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]); v34 = sub_414D24(14); @@ -14974,7 +14757,7 @@ } else { - if ( *((char *)word_506E6C + v1) ) + if ( KeyButtonFlagChangesArray[v1] ) result = dword_507C08; } return result; @@ -15051,7 +14834,7 @@ signed int v0; // eax@1 pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_Options != -1 ? &pIcons_LOD->pTextures[uTextureID_Options] : 0)); - pRenderer->DrawTextureIndexed(8, 132, (Texture *)(uTextureID_ControlBG != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG] : 0)); + pRenderer->DrawTextureIndexed(8, 132, (Texture *)(uTextureID_ControlBG[0] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[0]] : 0)); v0 = 0; if ( uTurnSpeed == 128 ) { @@ -15062,21 +14845,21 @@ if ( uTurnSpeed == 64 ) v0 = 1; } - pRenderer->DrawTextureIndexed(BtnTurnCoord[v0], 270, (Texture *)(uTextureID_Con_Smoo[v0] != -1 ? &pIcons_LOD->pTextures[uTextureID_Con_Smoo[v0]] : 0)); + pRenderer->DrawTextureIndexed(BtnTurnCoord[v0], 270, (Texture *)(uTextureID_ControlBG[v0 + 1] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[v0 + 1]] : 0)); if ( bWalkSound ) - pRenderer->DrawTextureIndexed(20, 303, (Texture *)(uTextureID_Option01 != -1 ? &pIcons_LOD->pTextures[uTextureID_Option01] : 0)); + pRenderer->DrawTextureIndexed(20, 303, (Texture *)(uTextureID_ControlBG[21] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[21]] : 0)); if ( bShowDamage ) - pRenderer->DrawTextureIndexed(128, 303, (Texture *)(uTextureID_Option02 != -1 ? &pIcons_LOD->pTextures[uTextureID_Option02] : 0)); + pRenderer->DrawTextureIndexed(128, 303, (Texture *)(uTextureID_ControlBG[22] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[22]] : 0)); if ( bFlipOnExit ) - pRenderer->DrawTextureIndexed(128, 325, (Texture *)(uTextureID_Option04 != -1 ? &pIcons_LOD->pTextures[uTextureID_Option04] : 0)); + pRenderer->DrawTextureIndexed(128, 325, (Texture *)(uTextureID_ControlBG[9] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[9]] : 0)); if ( bAlwaysRun ) - pRenderer->DrawTextureIndexed(20, 325, (Texture *)(uTextureID_Option03 != -1 ? &pIcons_LOD->pTextures[uTextureID_Option03] : 0)); + pRenderer->DrawTextureIndexed(20, 325, (Texture *)(uTextureID_ControlBG[20] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[20]] : 0)); pRenderer->DrawTextureIndexed(17 * (char)uSoundVolumeMultiplier + 265, 162, - (Texture *)(pTextureIDs_SoundLevels[(char)uSoundVolumeMultiplier] != -1 ? &pIcons_LOD->pTextures[pTextureIDs_SoundLevels[(char)uSoundVolumeMultiplier]] : 0)); + (Texture *)(uTextureID_ControlBG[(char)uSoundVolumeMultiplier + 10] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[(char)uSoundVolumeMultiplier + 10]] : 0)); pRenderer->DrawTextureIndexed(17 * (char)uMusicVolimeMultiplier + 265, 216, - (Texture *)(pTextureIDs_SoundLevels[(char)uMusicVolimeMultiplier] != -1 ? &pIcons_LOD->pTextures[pTextureIDs_SoundLevels[(char)uMusicVolimeMultiplier]] : 0)); + (Texture *)(uTextureID_ControlBG[(char)uMusicVolimeMultiplier + 10] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[(char)uMusicVolimeMultiplier + 10]] : 0)); pRenderer->DrawTextureIndexed(17 * (char)uVoicesVolumeMultiplier + 265, 270, - (Texture *)(pTextureIDs_SoundLevels[(char)uVoicesVolumeMultiplier] != -1 ? &pIcons_LOD->pTextures[pTextureIDs_SoundLevels[(char)uVoicesVolumeMultiplier]] : 0)); + (Texture *)(uTextureID_ControlBG[(char)uVoicesVolumeMultiplier + 10] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[(char)uVoicesVolumeMultiplier + 10]] : 0)); }
--- a/mm7_data.cpp Fri Feb 22 09:12:01 2013 +0600 +++ b/mm7_data.cpp Fri Feb 22 14:47:17 2013 +0600 @@ -1779,7 +1779,7 @@ int dword_506988; // weak int dword_50698C; // weak int dword_506E68; // weak -__int16 word_506E6C[18]; // weak +char KeyButtonFlagChangesArray[28]; // weak unsigned int pPrevVirtualCidesMapping[27]; int KeyboardPageNum; // weak int dword_506F0C[777]; // idb
--- a/mm7_data.h Fri Feb 22 09:12:01 2013 +0600 +++ b/mm7_data.h Fri Feb 22 14:47:17 2013 +0600 @@ -1182,7 +1182,7 @@ extern int dword_506988; // weak extern int dword_50698C; // weak extern int dword_506E68; // weak -extern __int16 word_506E6C[18]; // weak +extern char KeyButtonFlagChangesArray[28]; // weak extern unsigned int pPrevVirtualCidesMapping[27]; extern int KeyboardPageNum; // weak extern int dword_506F0C[]; // idb