changeset 735:6daaa2f18d0d

Fixed some house sounds & shop-related stuff
author Nomad
date Fri, 22 Mar 2013 20:01:46 +0200
parents 2f4e33c1ed24
children 9cc972ebd3cf
files Arcomage.cpp GUIWindow.cpp GUIWindow.h IndoorCameraD3D.h Monsters.h Player.cpp Player.h UIHouses.cpp UIHouses.h mm7_2.cpp mm7_4.cpp mm7_5.cpp mm7_6.cpp mm7_data.cpp mm7_data.h
diffstat 15 files changed, 117 insertions(+), 102 deletions(-) [+]
line wrap: on
line diff
--- a/Arcomage.cpp	Fri Mar 22 16:16:40 2013 +0200
+++ b/Arcomage.cpp	Fri Mar 22 20:01:46 2013 +0200
@@ -5668,7 +5668,7 @@
     while ( v10 <= 120 );
     if ( v10 == 121 )
       _449B7E_toggle_bit(pParty->_quest_bits, 238, 1u);
-    v11 = pParty->pPlayers[0]._guilds_member_bits;
+    v11 = (char *)pParty->pPlayers[0]._guilds_member_bits;
     do
     {
       if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v11, 1) )
@@ -5682,7 +5682,7 @@
   }
   else
   {
-    v12 = pParty->pPlayers[0]._guilds_member_bits;
+    v12 = (char *)pParty->pPlayers[0]._guilds_member_bits;
     do
     {
       if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v12, 1) )
--- a/GUIWindow.cpp	Fri Mar 22 16:16:40 2013 +0200
+++ b/GUIWindow.cpp	Fri Mar 22 20:01:46 2013 +0200
@@ -1785,7 +1785,7 @@
           pMainScreenNum = pCurrentScreen;
           pCurrentScreen = SCREEN_NPC_DIALOGUE;
           pBtn_ExitCancel = pWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79], //"Exit"
-                         (Texture *)(uExitCancelTextureId != -1 ? &pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0);
+                         pIcons_LOD->GetTexture(uExitCancelTextureId), 0);
           if ( pWindow->par1C != 1 )
           {
             num_menu_buttons = 0;
@@ -1877,9 +1877,9 @@
           pMainScreenNum = pCurrentScreen;
           pCurrentScreen = SCREEN_CHANGE_LOCATION;
           pBtn_ExitCancel = pWindow->CreateButton(0x236u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, 0x5Bu, 0, 0x4Eu, pGlobalTXT_LocalizationStrings[156],//Остаться в этой области
-                         (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0), 0);
+                         pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);
           pBtn_YES = pWindow->CreateButton(0x1E6u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, 0x5Au, 0, 0x59u, pWindow->Hint,
-                         (Texture *)(uTextureID_BUTTYES2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTYES2] : 0), 0);
+                         pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0);
           pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 0x3Fu, 0x49u, 1, 0, 0x5Au, 1u, 0x20u, pWindow->Hint, 0, 0, 0);
           pWindow->CreateButton(8u, 8u, 0x1CCu, 0x158u, 1, 0, 0x5Au, 1u, 0, pWindow->Hint, 0);
           break;
@@ -1907,7 +1907,7 @@
   {
     pCurrentScreen = SCREEN_HOUSE;
     pBtn_ExitCancel = pWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[80],//Выйти из здания
-                   (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0);
+                   pIcons_LOD->GetTexture(uExitCancelTextureId), 0);
     v25 = uNumDialogueNPCPortraits;
     v26 = 0;
     if ( uNumDialogueNPCPortraits > 0 )
@@ -1930,10 +1930,10 @@
           v30 = v27;
           v29 = (char*)pGlobalTXT_LocalizationStrings[435];// "Converse with %s" Побеседовать с ^Pt[%s]
         }
-        sprintf(&byte_591180[100 * v26], v29, v30);
+        sprintfex(byte_591180[v26], v29, v30);
         HouseNPCData[v26 + 7] = (NPCData *)pWindow->CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v26],
                                                                  pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v26],
-                                             0x3Fu, 0x49u, 1, 0, 0x19Au, v26, 0, &byte_591180[100 * v26], 0, 0, 0);
+                                             0x3Fu, 0x49u, 1, 0, 0x19Au, v26, 0, byte_591180[v26], 0, 0, 0);
         ++v26;
         v25 = uNumDialogueNPCPortraits;
       }
--- a/GUIWindow.h	Fri Mar 22 16:16:40 2013 +0200
+++ b/GUIWindow.h	Fri Mar 22 20:01:46 2013 +0200
@@ -195,7 +195,7 @@
   UIMSG_PlayerCreationRemoveDownSkill = 0x4B,
   UIMSG_4E = 0x4E,
   UIMSG_SPellbook_ShowHightlightedSpellInfo = 0x4F,
-  UIMSG_51 = 0x51,
+  UIMSG_BuyInShop_Identify_Repair = 0x51,
   UIMSG_LoadGame = 0x52,
   UIMSG_SaveGame = 0x53,
   UIMSG_54 = 0x54,
--- a/IndoorCameraD3D.h	Fri Mar 22 16:16:40 2013 +0200
+++ b/IndoorCameraD3D.h	Fri Mar 22 20:01:46 2013 +0200
@@ -169,14 +169,14 @@
   float fov_x;
   float fov_y;
   float inv_fov;
-  float field_DC;
-  float field_E0;
-  float field_E4;
+  float blv_party_x;
+  float blv_party_y;
+  float blv_party_z;
   char field_E8[32];
   float field_108;
-  float field_10C;
-  float field_110;
-  float field_114;
+  float blv_party_x_2;
+  float blv_party_y_2;
+  float blv_party_z_2;
   char field_118[32];
   float field_138;
   char field_13C[44];
--- a/Monsters.h	Fri Mar 22 16:16:40 2013 +0200
+++ b/Monsters.h	Fri Mar 22 20:01:46 2013 +0200
@@ -126,7 +126,10 @@
   unsigned __int8 uResLight;
   unsigned __int8 uResDark;
   unsigned __int8 uResPhysical;
-  unsigned __int8 uSpecialAbilityType;
+  unsigned __int8 uSpecialAbilityType;           // 0   SPECIAL_ABILITY_TYPE_NONE
+                                                 // 1   SPECIAL_ABILITY_TYPE_SHOT
+                                                 // 2   SPECIAL_ABILITY_TYPE_SUMMON
+                                                 // 3   SPECIAL_ABILITY_TYPE_EXPLODE
   unsigned __int8 uSpecialAbilityDamageDiceRolls;
   unsigned __int8 uSpecialAbilityDamageDiceSides;
   unsigned __int8 uSpecialAbilityDamageDiceBonus;
--- a/Player.cpp	Fri Mar 22 16:16:40 2013 +0200
+++ b/Player.cpp	Fri Mar 22 20:01:46 2013 +0200
@@ -8917,7 +8917,7 @@
                 v3 = 1;
                 v14->PlaySound(SPEECH_96, 0);
               }
-              v15 = v4->_guilds_member_bits;
+              v15 = (char *)v4->_guilds_member_bits;
               goto LABEL_44;
             case VAR_Experience:
               v16 = __CFADD__(val, LODWORD(Dst->uExperience));
--- a/Player.h	Fri Mar 22 16:16:40 2013 +0200
+++ b/Player.h	Fri Mar 22 20:01:46 2013 +0200
@@ -13,6 +13,9 @@
 #define PLAYER_BUFF_REGENERATION    12
 
 
+#define PLAYER_GUID_BITS__SPIRIT_MEMBERSHIP 58
+
+
 /*  301 */
 enum PlayerSpeech
 {
@@ -653,7 +656,7 @@
     };
     unsigned __int16 pActiveSkills[37];
   };
-  char _guilds_member_bits[64];
+  unsigned char _guilds_member_bits[64];
   PlayerSpells spellbook;
   char field_1F5[30]; // used to be [31]
   ItemGen pInventoryItems[126];
--- a/UIHouses.cpp	Fri Mar 22 16:16:40 2013 +0200
+++ b/UIHouses.cpp	Fri Mar 22 20:01:46 2013 +0200
@@ -357,8 +357,8 @@
 
 
 //----- (0044622E) --------------------------------------------------------
-bool  EnterHouse(enum HOUSE_ID uHouseID)
-	{
+bool EnterHouse(enum HOUSE_ID uHouseID)
+{
 	//enum HOUSE_ID v1; // edi@1
 	//int v2; // edi@5
 	signed int uOpenTime; // eax@5
@@ -498,32 +498,32 @@
             }
         }
 		else
-			{ //guilds
-			v19 = guild_mambership_flags[uHouseID-139]; //guilds flags 
+		{ //guilds
+			v19 = guild_mambership_flags[uHouseID - HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE]; //guilds flags 
 			//v20 = uHouseID;
 			//if ( !((unsigned __int8)(0x80u >> v19 % 8) & pPlayers[uActiveCharacter]->_guilds_member_bits[v19 /8]) )
-			if(_449B57_test_bit((unsigned char*)pPlayers[uActiveCharacter]->_guilds_member_bits,v19))
-				{
-				HousePlaySomeSound(uHouseID, 3);
+			if(_449B57_test_bit(pPlayers[uActiveCharacter]->_guilds_member_bits,v19))
+            {
+				PlayHouseSound(uHouseID, HouseSound_Greeting_2);
 				return 1;
-				}
-			}
-		HousePlaySomeSound(uHouseID, 1);
+            }
+		}
+		PlayHouseSound(uHouseID, HouseSound_Greeting);
 		dword_5C35D4 = 1;
 		return 1;
 		}
 	}
 
 //----- (004B1E92) --------------------------------------------------------
-void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2)
-    {
+void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound)
+{
     //if ( BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * uHouseID]].field_C) )
     if ( pAnimatedRooms[p2DEvents[uHouseID - 1].uAnimationID].uRoomSoundId )
         pAudioPlayer->PlaySound(
         //(SoundID)(a2 + 100 * (BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * uHouseID]].field_C) + 300)),
-        (SoundID)(a2 + 100 * (pAnimatedRooms[p2DEvents[uHouseID - 1].uAnimationID].uRoomSoundId) + 300),
+        (SoundID)(sound + 100 * (pAnimatedRooms[p2DEvents[uHouseID - 1].uAnimationID].uRoomSoundId + 300)),
         806, 0, -1, 0, 0, 0, 0);
-    }
+}
 
     //----- (004B4F4F) --------------------------------------------------------
 char *__cdecl JailDialog()
@@ -734,7 +734,7 @@
 			}
 			if ( v1 > pParty->uNumGold )
 			{
-				HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, 2);
+				PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney);
 				v2 = pParty->uNumGold;
 			}
 			if ( v2 > pParty->uFine )
@@ -830,7 +830,7 @@
 				}
 				if ( v6 > pParty->uNumGold )
 				{
-					HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, 2);
+					PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney);
 					v7 = pParty->uNumGold;
 				}
 				if ( v7 )
@@ -877,7 +877,7 @@
 				{
 					if ( v2 > pParty->uNumGoldInBank )
 					{
-						HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, 2);
+						PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney);
 						v3 = pParty->uNumGoldInBank;
 					}
 					if ( v3 )
@@ -1187,7 +1187,7 @@
       {
         Party::TakeGold((unsigned int)pOutString);
         v27 = (int)window_SpeakInHouse->ptr_1C;
-        HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, 2);
+        PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney);
         dialog_menu_id = 0;
         sub_4BD8B5();
         sub_4B1D27();
@@ -1203,7 +1203,7 @@
         return;
       }
       ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);
-      HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, 4);
+      PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_4);
       pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0);
       break;
     }
@@ -1297,12 +1297,12 @@
         Party::TakeGold(v7);
         //pParty->uNumFoodRations = (signed __int64)p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C];
         pParty->uNumFoodRations = (signed __int64)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
-        HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, 3);
+        PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2);
         pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
         return;
       }
-      ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);
-      HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, 4);
+      ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);  // "You don't have enough gold"
+      PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_4);
       pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0);
       break;
     }
@@ -3224,7 +3224,7 @@
                         if ( pParty->uNumGold < v63 )
                             {
                             ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); //"You don't have enough gold"
-                            HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, 2);
+                            PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney);
                             }
                         else
                             {
@@ -3708,7 +3708,7 @@
             {
 LABEL_55:
             ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u);
-            HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, 2);
+            PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney);
             goto LABEL_46;
             }
         Party::TakeGold(v2);
@@ -4057,7 +4057,7 @@
           if ( pParty->uNumGold >= v11)
           {
             Party::TakeGold(v11);
-            HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, 2);
+            PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney);
             ++pPlayers[uActiveCharacter]->uLevel;
             pPlayers[uActiveCharacter]->uSkillPoints += pPlayers[uActiveCharacter]->uLevel / 10 + 5;
             pPlayers[uActiveCharacter]->sHealth = pPlayers[uActiveCharacter]->GetMaxHealth();
@@ -4094,7 +4094,7 @@
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold"
           v63 = 4;
 LABEL_55:
-          HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, v63);
+          PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v63);
 //LABEL_56:
           /*result = pMessageQueue_50CBD0->uNumMessages;
           if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
--- a/UIHouses.h	Fri Mar 22 16:16:40 2013 +0200
+++ b/UIHouses.h	Fri Mar 22 20:01:46 2013 +0200
@@ -57,6 +57,14 @@
   HOUSE_601 = 601//???
 };
 
+enum HouseSoundID: unsigned __int32
+{
+  HouseSound_Greeting = 1,
+  HouseSound_NotEnoughMoney = 2,
+  HouseSound_Greeting_2 = 3,      // good greeting when you're guild member
+  HouseSound_Goodbye = 4          // farewells when bought something
+};
+
 int __cdecl TrainingDialog();
 char *__cdecl JailDialog();
 void  MagicShopDialog();
@@ -68,7 +76,7 @@
 void __cdecl TownHallDialog();
 void __cdecl BankDialog();
 void __cdecl TavernDialog();
-void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb
+void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound); // idb
 void __cdecl WeaponShopDialog();
 void __cdecl AlchemistDialog();
 void __cdecl ArmorShopDialog();
--- a/mm7_2.cpp	Fri Mar 22 16:16:40 2013 +0200
+++ b/mm7_2.cpp	Fri Mar 22 20:01:46 2013 +0200
@@ -1698,7 +1698,7 @@
 					v39 = 4;
 				else
 					v39 = 2;
-				HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, v39);
+				PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v39);
 				}
 				else
 				{
@@ -1761,7 +1761,7 @@
                       v39 = 4;
                     else
                       v39 = 2;
-                    HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, v39);
+                    PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, v39);
                   }
                   else
                   {
@@ -1907,7 +1907,7 @@
   int v0; // eax@4
   int v1; // eax@29
   unsigned int v2; // esi@30
-  const char *v3; // ebx@31
+  //const char *v3; // ebx@31
 
   if ( pMessageQueue_50CBD0->uNumMessages )
     pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
@@ -1981,14 +1981,14 @@
       pBtn_ExitCancel = window_SpeakInHouse->pControlsHead;
       if ( uNumDialogueNPCPortraits > 0 )
       {
-        v3 = byte_591180;
+        //v3 = byte_591180;
         do
         {
           HouseNPCData[v2 + 7] = (NPCData *)window_SpeakInHouse->CreateButton(pNPCPortraits_x[v1 - 1][v2], pNPCPortraits_y[v1 - 1][v2],
-                                              0x3Fu, 0x49u, 1, 0, 0x19Au, v2, 0, v3, 0, 0, 0);
+                                              0x3Fu, 0x49u, 1, 0, 0x19Au, v2, 0, byte_591180[v2], 0, 0, 0);
           v1 = uNumDialogueNPCPortraits;
           ++v2;
-          v3 += 100;
+          //v3 += 100;
         }
         while ( (signed int)v2 < uNumDialogueNPCPortraits );
       }
@@ -2004,7 +2004,7 @@
 
 
 //----- (004BDB56) --------------------------------------------------------
-void __cdecl sub_4BDB56_buy_skill____()
+void __cdecl UIShop_Buy_Identify_Repair()
 {
   Player *v0; // edi@1
   signed int v1; // esi@9
@@ -2064,15 +2064,15 @@
   int v55; // [sp+0h] [bp-B4h]@26
   int v56; // [sp+0h] [bp-B4h]@36
   POINT v57; // [sp+10h] [bp-A4h]@49
-  POINT v58; // [sp+18h] [bp-9Ch]@18
+  //POINT v58; // [sp+18h] [bp-9Ch]@18
   POINT v59; // [sp+20h] [bp-94h]@49
   POINT v60; // [sp+28h] [bp-8Ch]@9
   POINT v61; // [sp+30h] [bp-84h]@37
   POINT v62; // [sp+38h] [bp-7Ch]@18
   POINT v63; // [sp+40h] [bp-74h]@37
-  POINT v64; // [sp+48h] [bp-6Ch]@19
+  //POINT v64; // [sp+48h] [bp-6Ch]@19
   POINT v65; // [sp+50h] [bp-64h]@32
-  POINT v66; // [sp+58h] [bp-5Ch]@18
+  //POINT v66; // [sp+58h] [bp-5Ch]@18
   POINT v67; // [sp+60h] [bp-54h]@31
   POINT a2; // [sp+68h] [bp-4Ch]@9
   POINT v69; // [sp+70h] [bp-44h]@31
@@ -2135,7 +2135,7 @@
 		{
 			v24 = 2;
 	//LABEL_62:
-			HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, v24);
+			PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v24);
 			v9 = pGlobalTXT_LocalizationStrings[155];
 			v54 = 2;
 			ShowStatusBarString(v9, v54);
@@ -2198,14 +2198,14 @@
 		pAudioPlayer->PlaySound(SOUND_27, v46, v47, v48, v49, v50, v52, v56);
 		break;
 		}
+
 	case 4:
+    {
+      pMouse->GetCursorPos(&v62);
+		v10 = v62.x - 14;
+		v79 = (v10 >> 5) + 14 * ((v62.y - 17) >> 5);
+		if (v62.x > 13  && v62.x < 462)
 		{
-		v10 = pMouse->GetCursorPos(&v62)->x - 14;
-		v79 = (v10 >> 5) + 14 * ((pMouse->GetCursorPos(&v66)->y - 17) >> 5);
-		if ( pMouse->GetCursorPos(&v58)->x > 13 )
-		{
-			if ( pMouse->GetCursorPos(&v64)->x < 462 )
-			{
 			v11 = v0->GetItemIDAtInventoryIndex((int *)&v79);
 			if ( v11 )
 			{
@@ -2230,7 +2230,7 @@
 					}
 					v13 = _this;
 					v55 = 2;
-					HousePlaySomeSound((unsigned int)v13, v55);
+					PlayHouseSound((unsigned int)v13, (HouseSoundID)v55);
 					return;
 				}
 				pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
@@ -2247,7 +2247,6 @@
 				v27->PlaySound((PlayerSpeech)v51, v53);
 				return;
 			}
-			}
 		}
 		break;
 		}
@@ -2296,7 +2295,7 @@
 						v13 = _this;
 						v55 = 2;
 			//LABEL_84:
-						HousePlaySomeSound((unsigned int)v13, v55);
+						PlayHouseSound((unsigned int)v13, (HouseSoundID)v55);
 						return;
 						}
 						pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
@@ -2372,7 +2371,7 @@
 			{
 				if ( uNumSeconds != 1 )
 				{
-					HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, v24);
+					PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v24);
 					v9 = pGlobalTXT_LocalizationStrings[155];
 					v54 = 2;
 					ShowStatusBarString(v9, v54);
@@ -2451,7 +2450,7 @@
 							v55 = 4;
 						else
 							v55 = 2;
-						HousePlaySomeSound((unsigned int)v13, v55);
+						PlayHouseSound((unsigned int)v13, (HouseSoundID)v55);
 						return;
 					}
 					Party::TakeGold(v44);
--- a/mm7_4.cpp	Fri Mar 22 16:16:40 2013 +0200
+++ b/mm7_4.cpp	Fri Mar 22 20:01:46 2013 +0200
@@ -7038,7 +7038,7 @@
   DDM_DLV_Header *v7; // eax@14
   Player **v8; // edi@18
   Player *result; // eax@19
-  char *v10; // esi@20
+  //char *v10; // esi@20
 
   v3 = 0;
   if ( a2 )
@@ -7088,10 +7088,10 @@
     result = *v8;
     if ( pParty->uFine )
     {
-      v10 = result->_guilds_member_bits;
+      //v10 = result->_guilds_member_bits;
       result = (Player *)_449B57_test_bit((unsigned __int8 *)result->_guilds_member_bits, 1);
       if ( !(short)result )
-		  __debugbreak;
+		  __debugbreak();
         //result = (Player *)_449B7E_toggle_bit((unsigned char *)v10, 1, 1u);
     }
     ++v8;
@@ -7348,7 +7348,7 @@
       }
       v1 = (unsigned int)window_SpeakInHouse->ptr_1C;
 LABEL_28:
-      HousePlaySomeSound(v1, v0);
+      PlayHouseSound(v1, (HouseSoundID)v0);
       return;
     }
     v1 = (unsigned int)window_SpeakInHouse->ptr_1C;
@@ -7361,7 +7361,7 @@
         v0 = 4;
         goto LABEL_28;
       }
-      HousePlaySomeSound(v1, dword_F8B1E4 + 3);
+      PlayHouseSound(v1, (HouseSoundID)(dword_F8B1E4 + 3));
       if ( !dword_F8B1E4 && !qword_A750D8 )
       {
         v5 = 0;
@@ -9402,7 +9402,7 @@
           *(short *)v6 = 1;
           v27 = 2;
         }
-        HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, v27);
+        PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v27);
       }
     }
     else
@@ -9738,7 +9738,7 @@
       if ( pParty->uNumGold < s1 )
       {
         ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u);
-        HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, 3);
+        PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2);
         /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
           return;
         pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113;
@@ -9782,7 +9782,7 @@
           pParty->uFallStartY = pParty->vPosition.z;
           pParty->sRotationY = v5->field_18;
         }
-        HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, 2);
+        PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney);
         v12 = v5->uTravelTime;
         int _v47;
         if ( (signed int)window_SpeakInHouse->ptr_1C >= 63 )
@@ -10464,7 +10464,7 @@
   pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, (int)sHouseName);
   //if ( BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * v9]].field_C) )
   if ( pAnimatedRooms[p2DEvents[v9 - 1].uAnimationID].uRoomSoundId )
-    HousePlaySomeSound(v9, 1);
+    PlayHouseSound(v9, HouseSound_Greeting);
   if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
     pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0);
   result = v23;
--- a/mm7_5.cpp	Fri Mar 22 16:16:40 2013 +0200
+++ b/mm7_5.cpp	Fri Mar 22 20:01:46 2013 +0200
@@ -390,9 +390,11 @@
             }
           }
           continue;
-        case UIMSG_51:
-          sub_4BDB56_buy_skill____();
-          continue;
+
+        case UIMSG_BuyInShop_Identify_Repair:
+          UIShop_Buy_Identify_Repair();
+          continue;
+
         case UIMSG_ClickNPCTopic:
           ClickNPCTopic(uMessageParam);
           continue;
@@ -1361,7 +1363,7 @@
                       continue;
                     case SCREEN_INPUT_BLV:
                       if ( uCurrentHouse_Animation == 153 )
-                        HousePlaySomeSound(0x99u, 3);
+                        PlayHouseSound(0x99u, HouseSound_Greeting_2);
                       pVideoPlayer->Unload();
                       if ( dword_5B65CC )
                       {
@@ -1577,7 +1579,7 @@
             pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
           dword_50CDC8 = v0;
           sub_42FBDD();
-          HousePlaySomeSound(uCurrentHouse_Animation, 2);
+          PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney);
           pVideoPlayer->Unload();
           sub_44603D();
           viewparams->bRedrawGameUI = v0;
--- a/mm7_6.cpp	Fri Mar 22 16:16:40 2013 +0200
+++ b/mm7_6.cpp	Fri Mar 22 20:01:46 2013 +0200
@@ -458,12 +458,12 @@
 IndoorCameraD3D::IndoorCameraD3D()
 {
   IndoorCameraD3D *v1; // esi@1
-  double v2; // st7@1
-  double v3; // st6@1
-  double v4; // st5@1
-  double v5; // st7@1
-  double v6; // st6@1
-  double v7; // st5@1
+  //double v2; // st7@1
+  //double v3; // st6@1
+  //double v4; // st5@1
+  //double v5; // st7@1
+  //double v6; // st6@1
+  //double v7; // st5@1
 
   v1 = this;
   //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&this->field_4);
@@ -474,20 +474,20 @@
     6,
     (void (__thiscall *)(void *))IndoorCameraD3D_Vec4::IndoorCameraD3D_Vec4,
     (void (__thiscall *)(void *))IndoorCameraD3D_Vec4::dtor);*/
-  v2 = 0;//(double)pBLVRenderParams->vPartyPos.z;
-  v3 = 0;//(double)pBLVRenderParams->vPartyPos.y;
-  v4 = 0;//(double)pBLVRenderParams->vPartyPos.x;
+  //v2 = 0;//(double)pBLVRenderParams->vPartyPos.z;
+  //v3 = 0;//(double)pBLVRenderParams->vPartyPos.y;
+  //v4 = 0;//(double)pBLVRenderParams->vPartyPos.x;
   v1->field_108 = 0.0;
-  v1->field_DC = v4;
-  v1->field_E0 = v3;
-  v1->field_E4 = v2;
-  v5 = 0;//(double)pBLVRenderParams->vPartyPos.z;
-  v6 = 0;//(double)pBLVRenderParams->vPartyPos.y;
-  v7 = 300;//(double)(pBLVRenderParams->vPartyPos.x + 300);
+  v1->blv_party_x = 0;
+  v1->blv_party_y = 0;
+  v1->blv_party_z = 0;
+  //v5 = 0;//(double)pBLVRenderParams->vPartyPos.z;
+  //v6 = 0;//(double)pBLVRenderParams->vPartyPos.y;
+  //v7 = 300;//(double)(pBLVRenderParams->vPartyPos.x + 300);
   v1->field_138 = 0.0;
-  v1->field_10C = v7;
-  v1->field_110 = v6;
-  v1->field_114 = v5;
+  v1->blv_party_x_2 = 300;
+  v1->blv_party_y_2 = 0;
+  v1->blv_party_z_2 = 0;
   v1->field_168 = 0.0;
   v1->field_198 = 0.0;
   v1->field_1C8 = 0.0;
--- a/mm7_data.cpp	Fri Mar 22 16:16:40 2013 +0200
+++ b/mm7_data.cpp	Fri Mar 22 20:01:46 2013 +0200
@@ -1888,7 +1888,7 @@
 int dword_591174_teleportz; // weak
 int dword_591178_teleporty; // weak
 int dword_59117C_teleportx; // weak
-char byte_591180[600]; // idb
+char byte_591180[6][100]; // idb
 struct NPCData *HouseNPCData[6];//array_5913D8
 
 struct Texture *pTexture_591428;
--- a/mm7_data.h	Fri Mar 22 16:16:40 2013 +0200
+++ b/mm7_data.h	Fri Mar 22 20:01:46 2013 +0200
@@ -1334,7 +1334,7 @@
 extern int dword_591174_teleportz; // weak
 extern int dword_591178_teleporty; // weak
 extern int dword_59117C_teleportx; // weak
-extern char byte_591180[600]; // idb
+extern char byte_591180[6][100]; // idb
 extern struct NPCData *HouseNPCData[6];
 
 extern struct Texture *pTexture_591428;
@@ -2317,7 +2317,7 @@
 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam);
 signed int __cdecl sub_4BD8B5();
 bool __fastcall sub_4BDAAF(ItemGen *a1, int _2da_idx);
-void __cdecl sub_4BDB56_buy_skill____();
+void __cdecl UIShop_Buy_Identify_Repair();
 
 
 void __cdecl ShowIntroVideo_and_LoadingScreen();