Mercurial > mm7
changeset 584:6a36b1cd767e
CharacterUI_CharacterScreen_Draw switch clean
author | zipi |
---|---|
date | Wed, 06 Mar 2013 11:05:44 +0000 |
parents | a436924b31c3 |
children | 3ac7059a3f4f |
files | mm7_1.cpp |
diffstat | 1 files changed, 9 insertions(+), 7 deletions(-) [+] |
line wrap: on
line diff
--- a/mm7_1.cpp Wed Mar 06 10:59:51 2013 +0000 +++ b/mm7_1.cpp Wed Mar 06 11:05:44 2013 +0000 @@ -1200,7 +1200,8 @@ v7 = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE); pTexture = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); pButton = pCharacterScreen_StatsBtn; - break; + pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); + break; case WINDOW_CharacterWindow_Skills: // skills if ( dword_507CC0 != uActiveCharacter ) { @@ -1212,7 +1213,8 @@ v6 = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); pTexture = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); pButton = pCharacterScreen_SkillsBtn; - break; + pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); + break; case WINDOW_CharacterWindow_Awards: // awards sub_4196A0(); sub_419379(); @@ -1221,20 +1223,20 @@ v5 = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); pTexture = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); pButton = pCharacterScreen_AwardsBtn; + pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); break; - default: // inventory and other - if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] != 103 ) - goto LABEL_13; + case WINDOW_CharacterWindow_Inventory: // inventory and other sub_4196A0(); sub_419379(); CharacterUI_InventoryTab_Draw(v1, 0); v2 = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); pTexture = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0); pButton = pCharacterScreen_InventoryBtn; + pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); break; + default: + break; } - pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); -LABEL_13: if ( bRingsShownInCharScreen ) CharacterUI_DrawPaperdollWithRingOverlay(v1); else