Mercurial > mm7
changeset 1322:65d301bce717
some vis clean
author | Gloval |
---|---|
date | Mon, 01 Jul 2013 00:00:49 +0400 |
parents | cc8d58f2bf0c |
children | bfde0563ecdc 8433de6fd7d0 |
files | Vis.cpp Vis.h |
diffstat | 2 files changed, 145 insertions(+), 148 deletions(-) [+] |
line wrap: on
line diff
--- a/Vis.cpp Fri Jun 28 16:51:01 2013 +0600 +++ b/Vis.cpp Mon Jul 01 00:00:49 2013 +0400 @@ -133,7 +133,8 @@ { if (v13 == -1) v13 = i; - else if ((unsigned int)pBillboardRenderList[billboard->uParentBillboardID].sZValue < pBillboardRenderList[pRenderer->pBillboardRenderListD3D[v13].uParentBillboardID].sZValue) + else if ((unsigned int)pBillboardRenderList[billboard->uParentBillboardID].sZValue < + pBillboardRenderList[pRenderer->pBillboardRenderListD3D[v13].uParentBillboardID].sZValue) v13 = i; } } @@ -421,9 +422,9 @@ v8.object_type = VisObjectType_Sprite; v8.object_id = object_id; - v8.field_8 = a6; - v8.field_C = a5; - v8.field_10 = a4; + v8.at_ai_state = a6; + v8.no_at_ai_state = a5; + v8.select_flags = a4; Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers = 0; PickBillboards_Keyboard(pick_depth, &Vis_static_sub_4C1944_stru_F8BDE8, &v8); Vis_static_sub_4C1944_stru_F8BDE8.create_object_pointers(Vis_SelectionList::Unique); @@ -731,7 +732,9 @@ } //----- (004C1EE5) -------------------------------------------------------- -void Vis::BLV_CreateIntersectFacesVertexCoordList(int *a, int *b, __int16 *intersect_face_vertex_coords_list_a, __int16 *intersect_face_vertex_coords_list_b, Vec3_short_ *IntersectPoint, BLVFace *pFace) +void Vis::BLV_CreateIntersectFacesVertexCoordList(int *a, int *b, __int16 *intersect_face_vertex_coords_list_a, + __int16 *intersect_face_vertex_coords_list_b, + Vec3_short_ *IntersectPoint, BLVFace *pFace) { if (pFace->uAttributes & FACE_XY_PLANE) { @@ -779,7 +782,9 @@ } //----- (004C2186) -------------------------------------------------------- -void Vis::ODM_CreateIntersectFacesVertexCoordList(int *a, int *b, __int16 *intersect_face_vertex_coords_list_a, __int16 *intersect_face_vertex_coords_list_b, Vec3_short_ *IntersectPoint, BLVFace *pFace, unsigned int uModelID) +void Vis::ODM_CreateIntersectFacesVertexCoordList(int *a, int *b, __int16 *intersect_face_vertex_coords_list_a, + __int16 *intersect_face_vertex_coords_list_b, + Vec3_short_ *IntersectPoint, BLVFace *pFace, unsigned int uModelID) { if (pFace->uAttributes & FACE_XY_PLANE) { @@ -894,8 +899,8 @@ v11[1].vWorldPosition.y = (double)pIndoorCamera->pos.y; v11[1].vWorldPosition.z = (double)pIndoorCamera->pos.z; - memcpy(pRay, &v11[1], 0x30u); - memcpy(&pRay[1], v11, sizeof(pRay[1])); + memcpy(pRay, &v11[1], sizeof(RenderVertexSoft)); + memcpy(&pRay[1], &v11[0], sizeof(RenderVertexSoft)); } //----- (004C2551) -------------------------------------------------------- @@ -915,7 +920,7 @@ return &this->object_pool[i]; } } - return false; + return nullptr; /*v4 = 0; if ( this->uNumPointers <= 0 ) return false; @@ -973,58 +978,62 @@ } //----- (004C264A) -------------------------------------------------------- -void Vis::sort_object_pointers(Vis_ObjectInfo **pPointers, int left, int right) -{ - int v4; // edx@1 - int v5; // ebx@1 - int v6; // esi@2 - signed int i; // ecx@2 - int v8; // eax@3 - int v9; // ebx@4 - int v10; // ebx@6 - Vis_ObjectInfo *v11; // eax@7 +void Vis::sort_object_pointers( Vis_ObjectInfo **pPointers, int start, int end ) + { + int sort_start; // edx@1 + int forward_sort_index; // esi@2 + signed int backward_sort_index; // ecx@2 + unsigned int last_z_val; // eax@3 + unsigned int more_lz_val; // ebx@4 + unsigned int less_lz_val; // ebx@6 + Vis_ObjectInfo *temp_pointer; // eax@7 Vis_ObjectInfo *a3a; // [sp+14h] [bp+Ch]@2 - v4 = left; - v5 = right; - if ( right > left ) + sort_start = start; + + if ( end > start ) { do { - v6 = v4 - 1; - a3a = pPointers[v5]; - for ( i = v5; ; pPointers[i] = v11 ) + forward_sort_index = sort_start - 1; + backward_sort_index = end; + do { - v8 = a3a->sZValue; - LOWORD(v8) = 0; + last_z_val = pPointers[end]->sZValue&0xFFFF0000; do { - ++v6; - v9 = pPointers[v6]->sZValue; - LOWORD(v9) = 0; + ++forward_sort_index; + more_lz_val = pPointers[forward_sort_index]->sZValue&0xFFFF0000; } - while ( v9 < (unsigned int)v8 ); + while ( more_lz_val < last_z_val ); + do { - if ( i < 1 ) + if ( backward_sort_index < 1 ) break; - --i; - v10 = pPointers[i]->sZValue; - LOWORD(v10) = 0; + --backward_sort_index; + less_lz_val = pPointers[backward_sort_index]->sZValue&0xFFFF0000; } - while ( v10 > (unsigned int)v8 ); - v11 = pPointers[v6]; - if ( v6 >= i ) - break; - pPointers[v6] = pPointers[i]; - } - v5 = right; - pPointers[v6] = pPointers[right]; - pPointers[right] = v11; - sort_object_pointers(pPointers, v4, v6 - 1); - v4 = v6 + 1; + while ( less_lz_val > last_z_val ); + + temp_pointer = pPointers[forward_sort_index]; + if ( forward_sort_index >= backward_sort_index ) + { + pPointers[forward_sort_index] = pPointers[end]; + pPointers[end] = temp_pointer; + } + else + { + pPointers[forward_sort_index] = pPointers[backward_sort_index]; + pPointers[backward_sort_index] = temp_pointer; + } + + } while ( forward_sort_index < backward_sort_index ); + + sort_object_pointers(pPointers, sort_start, forward_sort_index - 1); + sort_start = forward_sort_index + 1; } - while ( right > v6 + 1 ); + while ( end > forward_sort_index + 1 ); } } @@ -1403,7 +1412,7 @@ case VisObjectType_Sprite: { - v5 = filter->field_10; + v5 = filter->select_flags; int object_idx = PID_ID(pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].object_pid); int object_type = PID_TYPE(pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].object_pid); if ( v5 & 2 ) @@ -1436,11 +1445,11 @@ v10 = &pActors[object_idx]; int result = 1 << LOBYTE(v10->uAIState); - if ( result & filter->field_C - || !(result & filter->field_8) + if ( result & filter->no_at_ai_state + || !(result & filter->at_ai_state) || v5 & 8 && (result = MonsterStats::BelongsToSupertype(v10->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) == 0 ) return false; - if ( !(filter->field_10 & 1) ) + if ( !(filter->select_flags & 1) ) return true; result = v10->GetActorsRelation(nullptr); @@ -1472,9 +1481,9 @@ if (filter->object_id != OBJECT_BLVDoor) return true; - if (no_event || face_attrib & filter->field_C) + if (no_event || face_attrib & filter->no_at_ai_state) return false; - return (face_attrib & filter->field_8) != 0; + return (face_attrib & filter->at_ai_state) != 0; } default: @@ -1515,31 +1524,32 @@ struct RenderVertexSoft pPickingRay[2]; //int v31; // [sp+20h] [bp-DCh]@5 struct RenderVertexSoft local_80[2]; - //int v32; // [sp+80h] [bp-7Ch]@22 - float v33; // [sp+E0h] [bp-1Ch]@33 - float v34; // [sp+E4h] [bp-18h]@32 - int v35; // [sp+E8h] [bp-14h]@5 - int v36; // [sp+ECh] [bp-10h]@5 + + float test_x; + float test_y; + + float t1_x; + float t1_y; + float t2_x; + float t2_y; + float swap_temp; int v37; // [sp+F0h] [bp-Ch]@5 - float v38; // [sp+F4h] [bp-8h]@17 - //void *v39; // [sp+F8h] [bp-4h]@1 + signed int v40; // [sp+108h] [bp+Ch]@17 - float v41; // [sp+108h] [bp+Ch]@32 + static Vis_SelectionList Vis_static_stru_F91E10; Vis_static_stru_F91E10.uNumPointers = 0; v3 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].uParentBillboardID; if (v3 == -1) return false; + if (pBillboardRenderList[v3].GetFloatZ() > fDepth) - { -LABEL_49: return false; - } + - v37 = pBillboardRenderList[v3].sZValue & 0xFFFF0000; - GetPolygonCenter(pRenderer->pBillboardRenderListD3D[v3].pQuards, 4, (float *)&v35, (float *)&v36); - CastPickRay(pPickingRay, *(float *)&v35, *(float *)&v36, fDepth); + GetPolygonCenter(pRenderer->pBillboardRenderListD3D[v3].pQuards, 4, &test_x, &test_y); + CastPickRay(pPickingRay, test_x, test_y, fDepth); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) PickIndoorFaces_Mouse(fDepth, pPickingRay, &Vis_static_stru_F91E10, &vis_face_filter); else @@ -1549,95 +1559,82 @@ if (Vis_static_stru_F91E10.uNumPointers) { if (Vis_static_stru_F91E10.object_pointers[0]->actual_z > pBillboardRenderList[v3].actual_z) - return 1; + return true; } - else if ((double)(pViewport->uScreen_TL_X) <= *(float *)&v35 && - (double)pViewport->uScreen_BR_X >= *(float *)&v35 && - (double)pViewport->uScreen_TL_Y <= *(float *)&v36 && - (double)pViewport->uScreen_BR_Y >= *(float *)&v36) - return 1; - v40 = 0; - v10 = (int)&pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.y; - LODWORD(v38) = (int)&pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.y; - while ( 1 ) - { - v12 = *(float *)(v10 - 4); - v11 = *(float *)v10; - v13 = *(float *)(v10 - 4); - Vis_static_stru_F91E10.uNumPointers = 0; - if ( v13 >= (double)(pViewport->uScreen_TL_X)) + else if ((double)(pViewport->uScreen_TL_X) <= test_x && + (double)pViewport->uScreen_BR_X >= test_x && + (double)pViewport->uScreen_TL_Y <= test_y && + (double)pViewport->uScreen_BR_Y >= test_y) + return true; + + for (v40 = 0; v40 < 4; ++v40) { - if ( v12 <= (double)pViewport->uScreen_BR_X ) - { - if ( v11 >= (double)pViewport->uScreen_TL_Y ) + test_x=pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[v40].pos.x; + test_y= pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[v40].pos.y; + if ((double)(pViewport->uScreen_TL_X) <= test_x && + (double)pViewport->uScreen_BR_X >= test_x && + (double)pViewport->uScreen_TL_Y <= test_y && + (double)pViewport->uScreen_BR_Y >= test_y) { - if ( v11 <= (double)pViewport->uScreen_BR_Y ) - { - v14 = v11; - v15 = v12; - CastPickRay(local_80, SLODWORD(v15), v14, fDepth); - if ( uCurrentlyLoadedLevelType == 1 ) - PickIndoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter); - else - PickOutdoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter, false); - Vis_static_stru_F91E10.create_object_pointers(); - sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1); - if ( !Vis_static_stru_F91E10.uNumPointers ) - break; - else - { - //v18 = Vis_static_stru_F91E10.uNumPointers <= 0 ? 0 : (int); - //v19 = *(_DWORD *)(v18 + 4); - //LOWORD(v19) = 0; - if (Vis_static_stru_F91E10.object_pointers[0]->actual_z > pBillboardRenderList[v3].actual_z) - break; - } - } + CastPickRay(local_80, test_x, test_y, fDepth); + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + PickIndoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter); + else + PickOutdoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter, false); + Vis_static_stru_F91E10.create_object_pointers(); + sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1); + if ( !Vis_static_stru_F91E10.uNumPointers ) + return true; + if (Vis_static_stru_F91E10.object_pointers[0]->actual_z > pBillboardRenderList[v3].actual_z) + return true; } - } + } - ++v40; - v10 = LODWORD(v38) + 32; - LODWORD(v38) += 32; + if ( v40 >= 4 ) { - if ( uCurrentlyLoadedLevelType != 2 ) + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) return false; - v21 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.x; - v20 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[3].pos.x; - v22 = *(int *)(&pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.y); - v34 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[3].pos.x; - LODWORD(v38) = v22; - v41 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[1].pos.y; - if ( v21 > v20 ) + t1_x = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.x; + t2_x = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[3].pos.x; + + t1_y = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.y; + t2_y = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[1].pos.y; + if ( t1_x > t2_x ) { - v33 = v21; - v21 = v34; - v20 = v33; + swap_temp = t1_x; + t1_x = t2_x; + t2_x = swap_temp; } - if ( v38 > (double)v41 ) - v41 = v38; + if ( t1_y > t2_y ) + test_y = t1_y; + else + test_y = t2_y; + Vis_static_stru_F91E10.uNumPointers = 0; - v23 = (v20 - v21) * 0.5; - if ( v23 < (double)(pViewport->uScreen_TL_X) - || v23 > (double)pViewport->uScreen_BR_X - || (double)pViewport->uScreen_TL_Y > v41 - || (double)pViewport->uScreen_BR_Y < v41 - || ((v25 = v23, CastPickRay(local_80, SLODWORD(v25), v41, fDepth), uCurrentlyLoadedLevelType != 1) ? - (PickOutdoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter, false)) : - (PickIndoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter)), - (Vis_static_stru_F91E10.create_object_pointers(), - sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1), - Vis_static_stru_F91E10.uNumPointers) - && (Vis_static_stru_F91E10.uNumPointers <= 0 ? (v28 = 0) : (v28 = (int)Vis_static_stru_F91E10.object_pointers), - v29 = *(_DWORD *)(v28 + 4), - LOWORD(v29) = 0, - v29 <= v37)) ) - return false; - break; - } + + test_x = (t2_x - t1_x) * 0.5; + if ((double)(pViewport->uScreen_TL_X) <= test_x && + (double)pViewport->uScreen_BR_X >= test_x && + (double)pViewport->uScreen_TL_Y <= test_y && + (double)pViewport->uScreen_BR_Y >= test_y) + { + CastPickRay(local_80, test_x, test_y, fDepth); + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + PickIndoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter); + else + PickOutdoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter, false); + Vis_static_stru_F91E10.create_object_pointers(); + sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1); + if ( !Vis_static_stru_F91E10.uNumPointers ) + return true; + if (Vis_static_stru_F91E10.object_pointers[0]->actual_z > pBillboardRenderList[v3].actual_z) + return true; + + } + } - return true; + return false; } // F93E18: using guessed type char static_byte_F93E18_init;
--- a/Vis.h Fri Jun 28 16:51:01 2013 +0600 +++ b/Vis.h Mon Jul 01 00:00:49 2013 +0400 @@ -16,9 +16,9 @@ { VisObjectType object_type; int object_id; // OBJECT_Actor, OBJECT_Player etc - int field_8; - int field_C; - int field_10; + int at_ai_state; + int no_at_ai_state; + int select_flags; }; #pragma pack(pop) extern Vis_SelectionFilter vis_sprite_filter_1; // 00F93E1C @@ -116,7 +116,7 @@ void BLV_CreateIntersectFacesVertexCoordList(int *a, int *b, __int16 *intersect_face_vertex_coords_list_a, __int16 *intersect_face_vertex_coords_list_b, Vec3_short_ *IntersectPoint, BLVFace *pFace); void ODM_CreateIntersectFacesVertexCoordList(int *a, int *b, __int16 *intersect_face_vertex_coords_list_a, __int16 *intersect_face_vertex_coords_list_b, Vec3_short_ *IntersectPoint, BLVFace *pFace, unsigned int uModelID); void CastPickRay(RenderVertexSoft *pRay, float fMouseX, float fMouseY, float fPickDepth); - void sort_object_pointers(Vis_ObjectInfo **pPointers, int left, int right); + void sort_object_pointers(Vis_ObjectInfo **pPointers, int start, int end); bool SortVerticesByX(struct RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd); bool SortVerticesByY(struct RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd); bool SortByScreenSpaceX(struct RenderVertexSoft *pArray, int sLeft, int sRight);