changeset 500:63b171359be2

Слияние
author Ritor1
date Thu, 28 Feb 2013 10:36:37 +0600
parents 511e3a6f587a (current diff) 59649750a054 (diff)
children 6fa3ff8ef729
files mm7_1.cpp
diffstat 23 files changed, 2183 insertions(+), 2372 deletions(-) [+]
line wrap: on
line diff
--- a/Actor.cpp	Thu Feb 28 10:34:14 2013 +0600
+++ b/Actor.cpp	Thu Feb 28 10:36:37 2013 +0600
@@ -561,7 +561,7 @@
               v10 = v105;
 LABEL_29:
               spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
-              a1.uItemType = stru_4E3ACC[15].uItemType;
+              a1.uItemType = stru_4E3ACC[15].field_0;
               v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
               v11 = 0;
               if ( (signed int)pObjectList->uNumObjects <= 0 )
@@ -572,7 +572,7 @@
               else
               {
                 v12 = &pObjectList->pObjects->uObjectID;
-                while ( stru_4E3ACC[15].uItemType != *v12 )
+                while ( stru_4E3ACC[15].field_0 != *v12 )
                 {
                   ++v11;
                   v12 += 28;
@@ -642,7 +642,7 @@
               return;
             }
 LABEL_159:
-            a1.uItemType = stru_4E3ACC[spellnum].uItemType;
+            a1.uItemType = stru_4E3ACC[spellnum].field_0;
             v119 = 0.0;
             if ( (signed int)pObjectList->uNumObjects <= 0 )
             {
@@ -790,7 +790,7 @@
                 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
               }
               a1.stru_24.Reset();
-              a1.uItemType = stru_4E3ACC[9].uItemType;
+              a1.uItemType = stru_4E3ACC[9].field_0;
               spellnumd = 0;
               if ( (signed int)pObjectList->uNumObjects <= 0 )
               {
@@ -1334,7 +1334,7 @@
   v70 = v108;
 LABEL_179:
   spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
-  a1.uItemType = stru_4E3ACC[93].uItemType;
+  a1.uItemType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0;
   v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
   v71 = 0;
   if ( (signed int)pObjectList->uNumObjects <= 0 )
@@ -1345,7 +1345,7 @@
   else
   {
     v72 = &pObjectList->pObjects->uObjectID;
-    while ( stru_4E3ACC[93].uItemType != *v72 )
+    while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0 != *v72 )
     {
       ++v71;
       v72 += 28;
--- a/Indoor.cpp	Thu Feb 28 10:34:14 2013 +0600
+++ b/Indoor.cpp	Thu Feb 28 10:36:37 2013 +0600
@@ -316,9 +316,9 @@
   pRenderer->DrawBillboardList_BLV();
   if ( !pRenderer->pRenderD3D )
   {
-    if ( pBLVRenderParams->uFlags & 2 )
-      stru170_sub_4B0967();
-    if ( pBLVRenderParams->uFlags & 1 )
+    if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_D3D_OUTLINES)
+      pBspRenderer->DrawFaceOutlines();
+    if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES)
     {
       v1 = pBLVRenderParams->pRenderTarget;
       v6 = 0;
@@ -1455,7 +1455,7 @@
               sub_440639(v31 - 1);
             }
           }
-          if ( pBLVRenderParams->uFlags & 1 )
+          if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES)
             pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF);
         }
       }
@@ -1614,7 +1614,7 @@
 }
 
 //----- (004B0967) --------------------------------------------------------
-void __cdecl stru170_sub_4B0967()
+void BspRenderer::DrawFaceOutlines()
 {
   signed int i; // edi@1
   int v1; // esi@2
--- a/Indoor_stuff.h	Thu Feb 28 10:34:14 2013 +0600
+++ b/Indoor_stuff.h	Thu Feb 28 10:36:37 2013 +0600
@@ -66,7 +66,7 @@
 
 /*  163 */
 #pragma pack(push, 1)
-struct BspRenderer
+struct BspRenderer // stru170
 {
   //----- (0043F282) --------------------------------------------------------
   inline BspRenderer()
@@ -82,6 +82,7 @@
   void PrepareFaceRenderList_sw(int a2, unsigned int uFaceID);
   void PrepareFaceRenderList_d3d(signed int a2, unsigned int uFaceID);
   void MakeVisibleSectorList();
+  void DrawFaceOutlines();
 
   unsigned int uNumFaceIDs;
   __int16 pFaceIDs[150];
--- a/Items.h	Thu Feb 28 10:34:14 2013 +0600
+++ b/Items.h	Thu Feb 28 10:36:37 2013 +0600
@@ -42,8 +42,8 @@
   ITEM_BUCKLER_1 = 0x54,
   ITEM_GAUNTLETS_1 = 0x6E,
   ITEM_BOOTS_1 = 0x73,
-  ITEM_WAND_FIRE = 0x87,
-  ITEM_WAND_STUN = 0x8A,
+  ITEM_WAND_FIRE = 135,
+  ITEM_WAND_STUN = 138,
   ITEM_WAND_INCENERATION = 0x9F,
   ITEM_TROLL_BLOOD = 0xCA,
   ITEM_DRAGON_EYE = 0xCC,
--- a/Party.cpp	Thu Feb 28 10:34:14 2013 +0600
+++ b/Party.cpp	Thu Feb 28 10:36:37 2013 +0600
@@ -770,6 +770,7 @@
   _449B7E_toggle_bit(_quest_bits, 5, 1);
   _449B7E_toggle_bit(_quest_bits, 6, 1);
 
+  memset(field_3C._shop_ban_times,0,53*sizeof(__int64));
 
   memcpy(pNPCStats->pNewNPCData, pNPCStats->pNPCData, 0x94BCu);
   memcpy(pNPCStats->pGroups_copy, pNPCStats->pGroups, 0x66u);
--- a/Party.h	Thu Feb 28 10:34:14 2013 +0600
+++ b/Party.h	Thu Feb 28 10:36:37 2013 +0600
@@ -28,26 +28,26 @@
 /*  347 */
 enum PARTY_BUFF_INDEX
 {
-  PARTY_BUFF_RESIST_AIR = 0x0,
-  PARTY_BUFF_RESIST_BODY = 0x1,
-  PARTY_BUFF_DAY_OF_GODS = 0x2,
-  PARTY_BUFF_DETECT_LIFE = 0x3,
-  PARTY_BUFF_RESIST_EARTH = 0x4,
-  PARTY_BUFF_FEATHER_FALL = 0x5,
-  PARTY_BUFF_RESIST_FIRE = 0x6,
-  PARTY_BUFF_FLY = 0x7,
-  PARTY_BUFF_HASTE = 0x8,
-  PARTY_BUFF_HEROISM = 0x9,
-  PARTY_BUFF_IMMOLATION = 0xA,
+  PARTY_BUFF_RESIST_AIR = 0,
+  PARTY_BUFF_RESIST_BODY = 1,
+  PARTY_BUFF_DAY_OF_GODS = 2,
+  PARTY_BUFF_DETECT_LIFE = 3,
+  PARTY_BUFF_RESIST_EARTH = 4,
+  PARTY_BUFF_FEATHER_FALL = 5,
+  PARTY_BUFF_RESIST_FIRE = 6,
+  PARTY_BUFF_FLY = 7,
+  PARTY_BUFF_HASTE = 8,
+  PARTY_BUFF_HEROISM = 9,
+  PARTY_BUFF_IMMOLATION = 10,
   PARTY_BUFF_INVISIBILITY = 11,
-  PARTY_BUFF_RESIST_MIND = 0xC,
-  PARTY_BUFF_PROTECTION_FROM_MAGIC = 0xD,
-  PARTY_BUFF_SHIELD = 0xE,
-  PARTY_BUFF_STONE_SKIN = 0xF,
-  PARTY_BUFF_TORCHLIGHT = 0x10,
-  PARTY_BUFF_RESIST_WATER = 0x11,
-  PARTY_BUFF_WATER_WALK = 0x12,
-  PARTY_BUFF_WIZARD_EYE = 0x13,
+  PARTY_BUFF_RESIST_MIND = 12,
+  PARTY_BUFF_PROTECTION_FROM_MAGIC = 13,
+  PARTY_BUFF_SHIELD = 14,
+  PARTY_BUFF_STONE_SKIN = 15,
+  PARTY_BUFF_TORCHLIGHT = 16,
+  PARTY_BUFF_RESIST_WATER = 17,
+  PARTY_BUFF_WATER_WALK = 18,
+  PARTY_BUFF_WIZARD_EYE = 19,
 };
 
 
@@ -258,8 +258,8 @@
   char uNumArenaSquireWins;
   char uNumArenaKnightWins;
   char uNumArenaLordWins;
-  char pIsArtifactFound[68];  //7ba
-  //char pArtifactsFound[56];
+  char pIsArtifactFound[29];  //7ba
+  char field_7d7[39];
   unsigned char _autonote_bits[12];
   char field_80A[74];
   char field_854[32];
--- a/Player.cpp	Thu Feb 28 10:34:14 2013 +0600
+++ b/Player.cpp	Thu Feb 28 10:36:37 2013 +0600
@@ -189,21 +189,14 @@
 //----- (00427730) --------------------------------------------------------
 bool Player::CanCastSpell(unsigned int uRequiredMana)
 {
-  int v2; // eax@1
-  bool result; // eax@2
-
-  v2 = this->sMana;
-  if ( v2 >= (signed int)uRequiredMana )
-  {
-    this->sMana = v2 - uRequiredMana;
-    result = 1;
-  }
-  else
-  {
-    pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-    result = 0;
-  }
-  return result;
+  if (sMana >= uRequiredMana)
+  {
+    sMana -= uRequiredMana;
+    return true;
+  }
+
+  pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+  return false;
 }
 
 
@@ -4150,7 +4143,7 @@
     v9 = *(int *)v8;
     v3 = (char *)&pItemsTable->pItems[v9].pIconName;
     if ( v3[28] == 12 )
-      v10 = *(&pSpellDatas[0].field_A + 10 * *((int *)&pSpellDatas[66].field_8 + v9));
+      v10 = *(&pSpellDatas[0].uExpertLevelRecovery + 10 * *((int *)&pSpellDatas[66].uNormalLevelRecovery + v9));
     else
       v10 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]];
     v47 = v10;
@@ -6498,7 +6491,11 @@
 
     switch (i)
     {
-      case PLAYER_SKILL_FIRE:   spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;   break;
+      case PLAYER_SKILL_FIRE:   spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
+        spellbook.pFireSpellbook.bIsSpellAvailable[1] = true;
+        spellbook.pFireSpellbook.bIsSpellAvailable[2] = true;
+        spellbook.pFireSpellbook.bIsSpellAvailable[3] = true;
+        break;
       case PLAYER_SKILL_AIR:    spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;    break;
       case PLAYER_SKILL_WATER:  spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;  break;
       case PLAYER_SKILL_EARTH:  spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;  break;
@@ -8201,9 +8198,9 @@
 
 
 //----- (0044A5CB) --------------------------------------------------------
-void Player::SetVariable(enum VariableType var, signed int a3)
-{
-  signed int v3; // ebx@1
+void Player::SetVariable(enum VariableType var_type, signed int var_value)
+{
+  signed int currPlayerId; // ebx@1
   Player *v4; // esi@1
   unsigned int v5; // edi@1
   unsigned int v6; // esi@13
@@ -8233,125 +8230,114 @@
   char v30; // [sp+32h] [bp-2h]@1
   char v31; // [sp+33h] [bp-1h]@1
 
-  v3 = 0;
+  currPlayerId = 0;
   v30 = 0;
   v31 = 0;
   v4 = this;
   v5 = 0;
   if ( this == pPlayers[2] )
-  {
-    v3 = 1;
-    goto LABEL_8;
-  }
-  if ( this == pPlayers[3] )
-  {
-    v27 = 2;
-  }
-  else
-  {
-    if ( this != pPlayers[4] )
-      goto LABEL_8;
-    v27 = 3;
-  }
-  v3 = v27;
-LABEL_8:
-  if ( var > VAR_AutoNotes )
-  {
-    if ( var <= VAR_GoldInBank )
-    {
-      if ( var == VAR_GoldInBank )
-      {
-        pParty->uNumGoldInBank = a3;
+    currPlayerId = 1;
+  else if ( this == pPlayers[3] )
+    currPlayerId = 2;
+  else if ( this == pPlayers[4] );
+     currPlayerId  = 3;
+  if ( var_type > VAR_AutoNotes )
+  {
+    if ( var_type <= VAR_GoldInBank )
+    {
+      if ( var_type == VAR_GoldInBank )
+      {
+        pParty->uNumGoldInBank = var_value;
         return;
       }
-      if ( var <= VAR_Counter8 )
-      {
-        if ( (signed int)var >= 0xF5 )
+      if ( var_type <= VAR_Counter8 )
+      {
+        if ( (signed int)var_type >= 0xF5 )
         {
-          *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] = LODWORD(pParty->uTimePlayed);
-          *(int *)&stru_AA1058[3].pSounds[8 * var + 44304] = HIDWORD(pParty->uTimePlayed);
+          *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44300] = LODWORD(pParty->uTimePlayed);
+          *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44304] = HIDWORD(pParty->uTimePlayed);
         }
         else
         {
-          switch ( var )
+          switch ( var_type )
           {
             case VAR_MonthEquals|VAR_CurrentSP:
-              _449B7E_toggle_bit((unsigned char *)field_1A50, a3, 1u);
+              _449B7E_toggle_bit((unsigned char *)field_1A50, var_value, 1u);
               break;
             case VAR_NPCs2:
               pParty->field_709 = 0;
-              LOBYTE(pNPCStats->pNewNPCData[a3].uFlags) |= 0x80u;
+              LOBYTE(pNPCStats->pNewNPCData[var_value].uFlags) |= 0x80u;
               sub_44A56A();
               viewparams->bRedrawGameUI = 1;
               break;
             case VAR_NumSkillPoints:
-              this->uSkillPoints = a3;
+              this->uSkillPoints = var_value;
               break;
           }
         }
         return;
       }
-      if ( var < VAR_Counter9 )
+      if ( var_type < VAR_Counter9 )
         return;
-      if ( (signed int)var <= 0x112 )
-      {
-        *(int *)&stru_AA1058[3].pSounds[8 * var + 44532] = LODWORD(pParty->uTimePlayed);
-        *(int *)&stru_AA1058[3].pSounds[8 * var + 44536] = HIDWORD(pParty->uTimePlayed);
+      if ( (signed int)var_type <= 0x112 )
+      {
+        *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44532] = LODWORD(pParty->uTimePlayed);
+        *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44536] = HIDWORD(pParty->uTimePlayed);
       }
       else
       {
-        if ( var == VAR_ReputationInCurrentLocation )
+        if ( var_type == VAR_ReputationInCurrentLocation )
         {
           v24 = &pOutdoor->ddm;
           if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
             v24 = &pIndoor->dlv;
-          v24->uReputation = a3;
-          if ( a3 > 10000 )
+          v24->uReputation = var_value;
+          if ( var_value > 10000 )
             v24->uReputation = 10000;
           return;
         }
-        if ( var <= VAR_ReputationInCurrentLocation
-          || var > VAR_History_28
-          || (v22 = var - 276, pParty->field_3C.field_4F0[2 * v22 + 1] | pParty->field_3C.field_4F0[2 * v22])
-          || (pParty->field_3C.field_4F0[2 * (var - 276)] = LODWORD(pParty->uTimePlayed),
+        if ( var_type <= VAR_ReputationInCurrentLocation
+          || var_type > VAR_History_28
+          || (v22 = var_type - 276, pParty->field_3C.field_4F0[2 * v22 + 1] | pParty->field_3C.field_4F0[2 * v22])
+          || (pParty->field_3C.field_4F0[2 * (var_type - 276)] = LODWORD(pParty->uTimePlayed),
               v23 = pStorylineText->StoreLine[v22].pText==0,//*(&pStorylineText->field_0 + 3 * v22) == 0,
-              pParty->field_3C.field_4F0[2 * (var - 276) + 1] = HIDWORD(pParty->uTimePlayed),
+              pParty->field_3C.field_4F0[2 * (var_type - 276) + 1] = HIDWORD(pParty->uTimePlayed),
               v23) )
           return;
         bFlashHistoryBook = 1;
       }
 LABEL_172:
-      v25 = 8 * v3 + 400;
-      LOBYTE(v25) = (8 * v3 - 112) | 4;
+      v25 = 8 * currPlayerId + 400;
+      LOBYTE(v25) = (8 * currPlayerId - 112) | 4;
       pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5);
       return;
     }
-    if ( var != 307 )
-    {
-      switch ( var )
+    if ( var_type != 307 )
+    {
+      switch ( var_type )
       {
         case 308:
-          pParty->uNumBountiesCollected = a3;
+          pParty->uNumBountiesCollected = var_value;
           break;
         case 309:
-          pParty->uNumPrisonTerms = a3;
+          pParty->uNumPrisonTerms = var_value;
           break;
         case 310:
-          pParty->uNumArenaPageWins = a3;
+          pParty->uNumArenaPageWins = var_value;
           break;
         case 311:
-          pParty->uNumArenaSquireWins = a3;
+          pParty->uNumArenaSquireWins = var_value;
           break;
         case 312:
-          pParty->uNumArenaKnightWins = a3;
+          pParty->uNumArenaKnightWins = var_value;
           break;
         case 313:
-          pParty->uNumArenaLordWins = a3;
+          pParty->uNumArenaLordWins = var_value;
           break;
       }
       return;
     }
-    pParty->uNumDeaths = a3;
+    pParty->uNumDeaths = var_value;
 LABEL_168:
     if ( v30 != 1 )
     {
@@ -8362,101 +8348,101 @@
       goto LABEL_172;
     }
 LABEL_169:
-    pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, v3);
+    pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId);
     goto LABEL_170;
   }
-  if ( var == VAR_AutoNotes )
-  {
-    if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_autonote_bits[((signed __int16)a3 - 1) >> 3])
+  if ( var_type == VAR_AutoNotes )
+  {
+    if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & pParty->_autonote_bits[((signed __int16)var_value - 1) >> 3])
       //&& (&dword_723718_autonote_related)[8 * a3] )
-	  && pAutonoteTxt[a3-1].pText )
-    {
-      v20 = pPlayers[v3 + 1];
+	  && pAutonoteTxt[var_value-1].pText )
+    {
+      v20 = pPlayers[currPlayerId + 1];
       v30 = 1;
       v20->PlaySound(SPEECH_96, 0);
-	  v21 = pAutonoteTxt[a3-1].eType;// dword_72371C[2 * a3];
+	  v21 = pAutonoteTxt[var_value-1].eType;// dword_72371C[2 * a3];
       bFlashAutonotesBook = 1;
       dword_506568 = v21;
     }
-    _449B7E_toggle_bit(pParty->_autonote_bits, a3, 1u);
+    _449B7E_toggle_bit(pParty->_autonote_bits, var_value, 1u);
     v31 = 1;
     goto LABEL_168;
   }
-  if ( var <= VAR_ActualMight )
-  {
-    if ( var != VAR_ActualMight )
-    {
-      switch ( var )
+  if ( var_type <= VAR_ActualMight )
+  {
+    if ( var_type != VAR_ActualMight )
+    {
+      switch ( var_type )
       {
         case VAR_RandomGold:
-          v6 = rand() % a3 + 1;
+          v6 = rand() % var_value + 1;
           Party::SetGold(v6);
           sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold
           ShowStatusBarString(pTmpBuf, 2u);
           GameUI_DrawFoodAndGold();
           return;
         case VAR_RandomFood:
-          v7 = rand() % a3 + 1;
+          v7 = rand() % var_value + 1;
           Party::SetFood(v7);
           sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food
           ShowStatusBarString(pTmpBuf, 2u);
           GameUI_DrawFoodAndGold();
           goto LABEL_124;
         case VAR_Sex:
-          this->uSex = (PLAYER_SEX)a3;
+          this->uSex = (PLAYER_SEX)var_value;
           goto LABEL_124;
         case VAR_Class:
-          this->classType = (PLAYER_CLASS_TYPE)a3;
-          if ( (char)a3 != 35 )
+          this->classType = (PLAYER_CLASS_TYPE)var_value;
+          if ( (char)var_value != 35 )
             goto LABEL_124;
           v8 = 0;
           v9 = this->pInventoryItems;
           break;
         case VAR_CurrentHP:
-          this->sHealth = a3;
+          this->sHealth = var_value;
           goto LABEL_124;
         case VAR_MaxHP:
           this->sHealth = GetMaxHealth();
           return;
         case VAR_CurrentSP:
-          this->sMana = a3;
+          this->sMana = var_value;
           goto LABEL_124;
         case VAR_MaxSP:
           this->sMana = GetMaxMana();
           return;
         case VAR_ACModifier:
-          this->sACModifier = (unsigned __int8)a3;
+          this->sACModifier = (unsigned __int8)var_value;
           goto LABEL_124;
         case VAR_BaseLevel:
-          this->uLevel = (unsigned __int8)a3;
+          this->uLevel = (unsigned __int8)var_value;
           goto LABEL_124;
         case VAR_LevelModifier:
-          this->sLevelModifier = (unsigned __int8)a3;
+          this->sLevelModifier = (unsigned __int8)var_value;
           goto LABEL_124;
         case VAR_Age:
-          this->sAgeModifier = a3;
+          this->sAgeModifier = var_value;
           return;
         case VAR_Award:
-          if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pPlayers[v3 + 1]->_guilds_member_bits[((signed __int16)a3 - 1) >> 3])
+          if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & 
+			  pPlayers[currPlayerId + 1]->_guilds_member_bits[((signed __int16)var_value - 1)/ 8])
             //&& dword_723E80_award_related[2 * a3] )
-			&& pAwards[a3-1].pText )
+			&& pAwards[var_value].pText )
           {
-            v12 = pPlayers[v3 + 1];
             v30 = 1;
             v31 = 1;
-            v12->PlaySound(SPEECH_96, 0);
+            pPlayers[currPlayerId + 1]->PlaySound(SPEECH_96, 0);
           }
-          v13 = v4->_guilds_member_bits;
-          goto LABEL_51;
+		  _449B7E_toggle_bit((unsigned char *)v4->_guilds_member_bits, var_value, 1u);
+          goto LABEL_168;
         case VAR_Experience:
-          this->uExperience = a3;
+          this->uExperience = var_value;
           goto LABEL_124;
         case VAR_QBits_QuestsDone:
-          if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_quest_bits[((signed __int16)a3 - 1) >> 3])
+          if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & pParty->_quest_bits[((signed __int16)var_value - 1) >> 3])
            // && (&dword_722F10)[4 * a3] )
-		   && pQuestTable[a3-1] )
+		   && pQuestTable[var_value-1] )
           {
-            v14 = pPlayers[v3 + 1];
+            v14 = pPlayers[currPlayerId + 1];
             bFlashQuestBook = 1;
             v30 = 1;
             v31 = 1;
@@ -8464,43 +8450,52 @@
           }
           v13 = (char *)pParty->_quest_bits;
 LABEL_51:
-          _449B7E_toggle_bit((unsigned char *)v13, a3, 1u);
-          goto LABEL_168;
+          _449B7E_toggle_bit((unsigned char *)v13, var_value, 1u);
+		  if (( v30 != 1 )&&( v31 != 1 ))
+				  return;
+		  else
+			  pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId);
+		  if ( v31 != 1 )
+			  return;
+		  v25 = 8 * currPlayerId + 400;
+		  LOBYTE(v25) = (8 * currPlayerId - 112) | 4;
+		  pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0);
+		  return;
         case VAR_PlayerItemInHands:
           item.Reset();
           item.Reset();
-          item.uItemID = a3;
+          item.uItemID = var_value;
           item.uAttributes = 1;
           pParty->SetHoldingItem(&item);
-          if ( a3 >= ITEM_ARTIFACT_PUCK && a3 <= ITEM_RELIC_MEKORIGS_HAMMER )
-            pParty->pIsArtifactFound[a3-500] = 1;
+          if ( var_value >= ITEM_ARTIFACT_PUCK && var_value <= ITEM_RELIC_MEKORIGS_HAMMER )
+            pParty->pIsArtifactFound[var_value-500] = 1;
           return;
         case VAR_FixedGold:
-          Party::SetGold(a3);
+          Party::SetGold(var_value);
           return;
         case VAR_BaseMight:
-          this->uMight = (unsigned __int8)a3;
+          this->uMight = (unsigned __int8)var_value;
           goto LABEL_84;
         case VAR_BaseIntellect:
-          this->uIntelligence = (unsigned __int8)a3;
+          this->uIntelligence = (unsigned __int8)var_value;
           goto LABEL_84;
         case VAR_BasePersonality:
-          this->uWillpower = (unsigned __int8)a3;
+          this->uWillpower = (unsigned __int8)var_value;
           goto LABEL_84;
         case VAR_BaseEndurance:
-          this->uEndurance = (unsigned __int8)a3;
+          this->uEndurance = (unsigned __int8)var_value;
           goto LABEL_84;
         case VAR_BaseSpeed:
-          this->uSpeed = (unsigned __int8)a3;
+          this->uSpeed = (unsigned __int8)var_value;
           goto LABEL_84;
         case VAR_BaseAccuracy:
-          this->uAccuracy = (unsigned __int8)a3;
+          this->uAccuracy = (unsigned __int8)var_value;
           goto LABEL_84;
         case VAR_BaseLuck:
-          this->uLuck = (unsigned __int8)a3;
+          this->uLuck = (unsigned __int8)var_value;
           goto LABEL_84;
         case VAR_FixedFood:
-          Party::SetFood(a3);
+          Party::SetFood(var_value);
           goto LABEL_124;
         case VAR_MightBonus:
           goto LABEL_64;
@@ -8528,7 +8523,7 @@
       }
       v10 = (int)((char *)v4 + 36 * v8);
       *(int *)(v10 + 532) = 601;
-      *(char *)(v10 + 558) = v3 + 1;
+      *(char *)(v10 + 558) = currPlayerId + 1;
 LABEL_22:
       if ( v4->sResFireBase < 20 )
         v4->sResFireBase = 20;
@@ -8553,82 +8548,82 @@
         v4->uFace = 20;
         v4->uVoiceID = 20;
       }
-      ReloadPlayerPortraits(v3, v4->uFace);
+      ReloadPlayerPortraits(currPlayerId, v4->uFace);
       goto LABEL_124;
     }
 LABEL_64:
-    this->uMightBonus = (unsigned __int8)a3;
+    this->uMightBonus = (unsigned __int8)var_value;
 LABEL_111:
     v28 = 0;
     v26 = SPEECH_91;
 LABEL_112:
-    v19 = pPlayers[v3 + 1];
+    v19 = pPlayers[currPlayerId + 1];
     v31 = 1;
     v19->PlaySound((PlayerSpeech)v26, v28);
     goto LABEL_169;
   }
-  if ( var <= VAR_FireResistanceBonus )
-  {
-    if ( var == VAR_FireResistanceBonus )
-    {
-      this->sResFireBonus = (unsigned __int8)a3;
+  if ( var_type <= VAR_FireResistanceBonus )
+  {
+    if ( var_type == VAR_FireResistanceBonus )
+    {
+      this->sResFireBonus = (unsigned __int8)var_value;
       goto LABEL_111;
     }
-    switch ( var )
+    switch ( var_type )
     {
       case VAR_ActualIntellect:
 LABEL_68:
-        this->uIntelligenceBonus = (unsigned __int8)a3;
+        this->uIntelligenceBonus = (unsigned __int8)var_value;
         goto LABEL_111;
       case VAR_ActualPersonality:
 LABEL_69:
-        this->uWillpowerBonus = (unsigned __int8)a3;
+        this->uWillpowerBonus = (unsigned __int8)var_value;
         goto LABEL_111;
       case VAR_ActualEndurance:
 LABEL_70:
-        this->uEnduranceBonus = (unsigned __int8)a3;
+        this->uEnduranceBonus = (unsigned __int8)var_value;
         goto LABEL_111;
       case VAR_ActualSpeed:
 LABEL_71:
-        this->uSpeedBonus = (unsigned __int8)a3;
+        this->uSpeedBonus = (unsigned __int8)var_value;
         goto LABEL_111;
       case VAR_ActualAccuracy:
 LABEL_72:
-        this->uAccuracyBonus = (unsigned __int8)a3;
+        this->uAccuracyBonus = (unsigned __int8)var_value;
         goto LABEL_111;
       case VAR_ActualLuck:
 LABEL_73:
-        this->uLuckBonus = (unsigned __int8)a3;
+        this->uLuckBonus = (unsigned __int8)var_value;
         goto LABEL_111;
       case VAR_FireResistance:
-        this->sResFireBase = (unsigned __int8)a3;
+        this->sResFireBase = (unsigned __int8)var_value;
         goto LABEL_84;
       case VAR_AirResistance:
-        this->sResAirBase = (unsigned __int8)a3;
+        this->sResAirBase = (unsigned __int8)var_value;
         goto LABEL_84;
       case VAR_WaterResistance:
-        this->sResWaterBase = (unsigned __int8)a3;
+        this->sResWaterBase = (unsigned __int8)var_value;
         goto LABEL_84;
       case VAR_EarthResistance:
-        this->sResEarthBase = (unsigned __int8)a3;
+        this->sResEarthBase = (unsigned __int8)var_value;
         goto LABEL_84;
       case VAR_SpiritResistance:
-        this->sResSpiritBase = (unsigned __int8)a3;
+        this->sResSpiritBase = (unsigned __int8)var_value;
         goto LABEL_84;
       case VAR_MindResistance:
-        this->sResMindBase = (unsigned __int8)a3;
+        this->sResMindBase = (unsigned __int8)var_value;
         goto LABEL_84;
       case VAR_BodyResistance:
-        this->sResBodyBase = (unsigned __int8)a3;
+        this->sResBodyBase = (unsigned __int8)var_value;
         goto LABEL_84;
       case VAR_LightResistance:
-        this->sResLightBase = (unsigned __int8)a3;
+        this->sResLightBase = (unsigned __int8)var_value;
         goto LABEL_84;
       case VAR_DarkResistance:
-        this->sResDarkBase = (unsigned __int8)a3;
+        this->sResDarkBase = (unsigned __int8)var_value;
         goto LABEL_84;
       case VAR_MagicResistance:
-        this->sResMagicBase = (unsigned __int8)a3;
+        this->sResMagicBase = (unsigned __int8)var_value;
 LABEL_84:
         v28 = 0;
         v26 = 92;
@@ -8639,22 +8634,22 @@
     return;
   }
   HIWORD(v15) = 0;
-  if ( var > VAR_DisarmTrapSkill )
-  {
-    if ( var != VAR_LearningSkill )
-    {
-      if ( var <= VAR_LearningSkill )
+  if ( var_type > VAR_DisarmTrapSkill )
+  {
+    if ( var_type != VAR_LearningSkill )
+    {
+      if ( var_type <= VAR_LearningSkill )
         return;
-      if ( var <= VAR_Eradicated )
-      {
-        v4->SetCondition(var - 105, 1);
+      if ( var_type <= VAR_Eradicated )
+      {
+        v4->SetCondition(var_type - 105, 1);
       }
       else
       {
-        if ( var != VAR_MajorCondition )
+        if ( var_type != VAR_MajorCondition )
         {
-          if ( var > VAR_MajorCondition && var <= VAR_ActiveSpells )
-            byte_5E4C15[var] = a3;
+          if ( var_type > VAR_MajorCondition && var_type <= VAR_ActiveSpells )
+            byte_5E4C15[var_type] = var_value;
           return;
         }
         memset(v4, 0, 0xA0u);
@@ -8664,66 +8659,85 @@
       goto LABEL_169;
     }
 LABEL_106:
-    v16 = (int)((char *)&v4->pConditions[16] + 2 * var);
+    v16 = (int)((char *)&v4->pConditions[16] + 2 * var_type);
     v17 = *(char *)v16;
-    if ( a3 <= VAR_BodyResistanceBonus )
-    {
-      LOWORD(v15) = (unsigned __int8)a3;
+    if ( var_value <= VAR_BodyResistanceBonus )
+    {
+      LOWORD(v15) = (unsigned __int8)var_value;
       v18 = v15 | v17 & VAR_BodyResistanceBonus;
     }
     else
     {
-      LOWORD(v18) = (unsigned __int8)(a3 | v17 & 0xC0);
+      LOWORD(v18) = (unsigned __int8)(var_value | v17 & 0xC0);
     }
     *(short *)v16 = v18;
     goto LABEL_124;
   }
-  if ( var == VAR_DisarmTrapSkill )
-    goto LABEL_106;
-  if ( var <= VAR_BodyResistanceBonus )
-  {
-    switch ( var )
+  if ( var_type == VAR_DisarmTrapSkill )
+	  if ( v30 != 1 )
+		  {
+		  if ( v31 != 1 )
+			  return;
+		  v5 = 0;
+		  goto LABEL_172;
+		  }
+	  pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId);
+	  goto LABEL_170;
+  if ( var_type <= VAR_BodyResistanceBonus )
+  {
+    switch ( var_type )
     {
       case VAR_BodyResistanceBonus:
-        v4->sResBodyBonus = (unsigned __int8)a3;
+        v4->sResBodyBonus = (unsigned __int8)var_value;
         break;
       case VAR_AirResistanceBonus:
-        v4->sResAirBonus = (unsigned __int8)a3;
+        v4->sResAirBonus = (unsigned __int8)var_value;
         break;
       case VAR_WaterResistanceBonus:
-        v4->sResWaterBonus = (unsigned __int8)a3;
+        v4->sResWaterBonus = (unsigned __int8)var_value;
         break;
       case VAR_EarthResistanceBonus:
-        v4->sResEarthBonus = (unsigned __int8)a3;
+        v4->sResEarthBonus = (unsigned __int8)var_value;
         break;
       case VAR_SpiritResistanceBonus:
-        v4->sResSpiritBonus = (unsigned __int8)a3;
+        v4->sResSpiritBonus = (unsigned __int8)var_value;
         break;
       default:
-        if ( var != 62 )
+        if ( var_type != 62 )
           return;
-        v4->sResMindBonus = (unsigned __int8)a3;
+        v4->sResMindBonus = (unsigned __int8)var_value;
         break;
     }
     goto LABEL_111;
   }
-  if ( var == VAR_LightResistanceBonus )
-  {
-    v4->sResLightBonus = (unsigned __int8)a3;
+  if ( var_type == VAR_LightResistanceBonus )
+  {
+    v4->sResLightBonus = (unsigned __int8)var_value;
     goto LABEL_111;
   }
-  if ( var == VAR_DarkResistanceBonus )
-  {
-    v4->sResDarkBonus = (unsigned __int8)a3;
+  if ( var_type == VAR_DarkResistanceBonus )
+  {
+    v4->sResDarkBonus = (unsigned __int8)var_value;
+    goto LABEL_111;
+  }
+  if ( var_type == VAR_MagicResistanceBonus )
+  {
+    v4->sResMagicBonus = (unsigned __int8)var_value;
     goto LABEL_111;
   }
-  if ( var == VAR_MagicResistanceBonus )
-  {
-    v4->sResMagicBonus = (unsigned __int8)a3;
-    goto LABEL_111;
-  }
-  if ( var > VAR_MagicResistanceBonus && var <= VAR_DiplomacySkill )
-    goto LABEL_106;
+  if ( var_type > VAR_MagicResistanceBonus && var_type <= VAR_DiplomacySkill )
+	  if ( v30 != 1 )
+		  {
+		  if ( v31 != 1 )
+			  return;
+		  v5 = 0;
+		  v25 = 8 * currPlayerId + 400;
+		  LOBYTE(v25) = (8 * currPlayerId - 112) | 4;
+		  pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0);
+		  return;
+		  }
+	  pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId);
+	  goto LABEL_170;
 }
 
 
@@ -8858,7 +8872,7 @@
               v33 = 0x80u >> ((signed __int16)val - 1) % 8;
               if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & v13->_guilds_member_bits[((signed __int16)val - 1) >> 3])
                 //&& dword_723E80_award_related[2 * val] )
-				&& pAwards[val-1].pText )
+				&& pAwards[val].pText )
               {
                 v14 = pPlayers[uPlayerIdx + 1];
                 v34 = 1;
--- a/Player.h	Thu Feb 28 10:34:14 2013 +0600
+++ b/Player.h	Thu Feb 28 10:36:37 2013 +0600
@@ -5,7 +5,12 @@
 
 
 
-
+#define PLAYER_BUFF_BLESS            1
+#define PLAYER_BUFF_FATE             4
+#define PLAYER_BUFF_HAMMERHANDS      6
+#define PLAYER_BUFF_PAIN_REFLECTION 10
+#define PLAYER_BUFF_PRESERVATION    11
+#define PLAYER_BUFF_REGENERATION    12
 
 
 /*  301 */
@@ -565,6 +570,7 @@
   inline bool Dead()       {return pConditions[Condition::Condition_Dead] != 0;}
   inline bool Eradicated() {return pConditions[Condition::Condition_Eradicated] != 0;}
   inline bool Zombie()     {return pConditions[Condition::Condition_Zombie] != 0;}
+  inline bool Cursed()     {return pConditions[Condition::Condition_Cursed] != 0;}
 
 
 
--- a/SaveLoad.cpp	Thu Feb 28 10:34:14 2013 +0600
+++ b/SaveLoad.cpp	Thu Feb 28 10:36:37 2013 +0600
@@ -183,7 +183,7 @@
         if (pItemsTable->pItems[uItemID].uEquipType == 12)
         {
           __debugbreak();
-          v31 = *((int *)&pSpellDatas[66].field_8 + uItemID);
+          v31 = *((int *)&pSpellDatas[66].uNormalLevelRecovery + uItemID);
           stru_A750F8[i]._494836(v31, i + 9);
         }
       }
--- a/Spells.cpp	Thu Feb 28 10:34:14 2013 +0600
+++ b/Spells.cpp	Thu Feb 28 10:36:37 2013 +0600
@@ -16,7 +16,22 @@
 struct SpellStats *pSpellStats;
 
 
-stru324_spell stru_4E3ACC[102];
+stru324_spell stru_4E3ACC[100] =
+{
+  {10, 0},
+  {1000, 0}, {1010, 0}, {1020, 0}, {1030, 0}, {1040, 0}, {1050, 0}, {1060, 0}, {1070, 0}, {1080, 0}, {1090, 0}, {1100, 0},
+  {2000, 0}, {2010, 0}, {2020, 0}, {2030, 0}, {2040, 0}, {2050, 0}, {2060, 0}, {2070, 0}, {2080, 0}, {2090, 0}, {2100, 0},
+  {3000, 0}, {3010, 0}, {3020, 0}, {3030, 0}, {3040, 0}, {3050, 0}, {3060, 0}, {3070, 0}, {3080, 0}, {3090, 0}, {3100, 0},
+  {4000, 0}, {4010, 0}, {4020, 0}, {4030, 0}, {4040, 0}, {4050, 0}, {4060, 0}, {4070, 0}, {4080, 0}, {4090, 0}, {4100, 0},
+  {5000, 0}, {5010, 0}, {5020, 0}, {5030, 0}, {5040, 0}, {5050, 0}, {5060, 0}, {5070, 0}, {5080, 0}, {5090, 0}, {5100, 0},
+  {6000, 0}, {6010, 0}, {6020, 0}, {6030, 0}, {6040, 0}, {6050, 0}, {6060, 0}, {6070, 0}, {6080, 0}, {6090, 0}, {6100, 0},
+  {7000, 0}, {7010, 0}, {7020, 0}, {7030, 0}, {7040, 0}, {7050, 0}, {7060, 0}, {7070, 0}, {7080, 0}, {7090, 0}, {7100, 0},
+  {8000, 0}, {8010, 0}, {8020, 0}, {8030, 0}, {8040, 0}, {8050, 0}, {8060, 0}, {8070, 0}, {8080, 0}, {8090, 0}, {8100, 0},
+  {9000, 0}, {9010, 0}, {9020, 0}, {9030, 0}, {9040, 0}, {9050, 0}, {9060, 0}, {9070, 0}, {9080, 0}, {9090, 0}, {9100, 0}
+  //{545, 0},
+  //{545, 0},
+  //{555, 0}
+};
  //9 spellbook pages  11 spells per page 9*11 =99 +1 zero struct at 0. It counted from 1!
 SpellData pSpellDatas[100]={
 					 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
@@ -130,6 +145,22 @@
 	                 {60, 60, 60, 60, 300, 300, 300, 300, 2073, 0}
 	};
 
+
+unsigned int wand_spell_ids[25] =
+{
+// 135 Wand of Fire               136 Wand of Sparks             137 Wand of Poison             138 Wand of Stunning           139 Wand of Harm
+  SPELL_FIRE_FIRE_BOLT,           SPELL_AIR_SPARKS,              SPELL_WATER_POISON_SPRAY,      SPELL_EARTH_STUN,              SPELL_BODY_HARM,
+// 140 Fairy Wand of Light        141 Fairy Wand of Ice          142 Fairy Wand of Lashing      143 Fairy Wand of Mind         144 Fairy Wand of Swarms
+  SPELL_LIGHT_LIGHT_BOLT,         SPELL_WATER_ICE_BOLT,          SPELL_SPIRIT_SPIRIT_LASH,      SPELL_MIND_MIND_BLAST,         SPELL_EARTH_DEADLY_SWARM,
+// 145 Alacorn Wand of Fireballs  146 Alacorn Wand of Acid       147 Alacorn Wand of Lightning  148 Alacorn Wand of Blades     149 Alacorn Wand of Charms
+  SPELL_FIRE_FIREBALL,            SPELL_WATER_ACID_BURST,        SPELL_AIR_LIGHNING_BOLT,       SPELL_EARTH_BLADES,            SPELL_MIND_CHARM,
+// 150 Arcane Wand of Blasting    151 Arcane Wand of The Fist    152 Arcane Wand of Rocks       153 Arcane Wand of Paralyzing  154 Arcane Wand of Clouds
+  SPELL_WATER_ICE_BLAST,          SPELL_BODY_FLYING_FIST,        SPELL_EARTH_ROCK_BLAST,        SPELL_LIGHT_PARALYZE,          SPELL_DARK_TOXIC_CLOUD,
+// 155 Mystic Wand of Implosion   156 Mystic Wand of Distortion  157 Mystic Wand of Sharpmetal  158 Mystic Wand of Shrinking   159 Mystic Wand of Incineration
+  SPELL_AIR_IMPLOSION,            SPELL_EARTH_MASS_DISTORTION,   SPELL_DARK_SHARPMETAL,         SPELL_DARK_SHRINKING_RAY,      SPELL_FIRE_INCINERATE
+};
+
+
 	unsigned char pSpellbookSpellIndices[9][12] = // 4E2430
 	{  //0   1   2   3  4    5   6  7    8  9   10  11
 		{0,  3,  1,  8, 11,  7,  4, 10,  6,  2,  5,  9},
--- a/Spells.h	Thu Feb 28 10:34:14 2013 +0600
+++ b/Spells.h	Thu Feb 28 10:36:37 2013 +0600
@@ -5,31 +5,122 @@
 /*  360 */
 enum SPELL_TYPE
 {
-  SPELL_FIRE_PROTECTION_FROM_FIRE = 0x3,
-  SPELL_FIRE_HASTE = 0x5,
-  SPELL_FIRE_FIRE_RING = 0x8,
-  SPELL_AIR_FEATHER_FALL = 0xD,
-  SPELL_AIR_PROTECTION_FROM_AIR = 0xE,
-  SPELL_AIR_SHIELD = 0x11,
-  SPELL_WATER_PROTECTION_FROM_WATER = 0x19,
-  SPELL_WATER_WATER_WALK = 0x1B,
-  SPELL_EARTH_PROTECTION_FROM_EARTH = 0x24,
-  SPELL_EARTH_STONESKIN = 0x26,
-  SPELL_SPIRIT_DETECT_LIFE = 0x2D,
-  SPELL_SPIRIT_BLESS = 0x2E,
-  SPELL_SPIRIT_DOOM = 0x2F,
-  SPELL_SPIRIT_PRESERVE = 0x32,
-  SPELL_SPIRIT_HEROISM = 0x33,
-  SPELL_MIND_REMOVE_FEAR = 0x38,
-  SPELL_MIND_PROTECTION_FROM_MIND = 0x3A,
-  SPELL_MIND_CURE_PARALYSIS = 0x3D,
-  SPELL_BODY_CURE_WEAKNESS = 0x43,
-  SPELL_BODY_FIRST_AID = 0x44,
-  SPELL_BODY_CURE_POISON = 0x48,
-  SPELL_BODY_HAMMERHANDS = 0x49,
-  SPELL_BODY_CURE_DISEASE = 0x4A,
-  SPELL_BODY_PROTECTION_FROM_MAGIC = 0x4B,
-  SPELL_DARK_PAIN_REFLECTION = 0x5F,
+  SPELL_FIRE_TORCH_LIGHT = 1,
+  SPELL_FIRE_FIRE_BOLT = 2,
+  SPELL_FIRE_PROTECTION_FROM_FIRE = 3,
+  SPELL_FIRE_FIRE_AURA = 4,
+  SPELL_FIRE_HASTE = 5,
+  SPELL_FIRE_FIREBALL = 6,
+  SPELL_FIRE_FIRE_SPIKE = 7,
+  SPELL_FIRE_IMMOLATION = 8,
+  SPELL_FIRE_METEOR_SHOWER = 9,
+  SPELL_FIRE_INFERNO = 10,
+  SPELL_FIRE_INCINERATE = 11,
+
+  SPELL_AIR_WIZARD_EYE = 12,
+  SPELL_AIR_FEATHER_FALL = 13,
+  SPELL_AIR_PROTECTION_FROM_AIR = 14,
+  SPELL_AIR_SPARKS = 15,
+  SPELL_AIR_JUMP = 16,
+  SPELL_AIR_SHIELD = 17,
+  SPELL_AIR_LIGHNING_BOLT = 18,
+  SPELL_AIR_INVISIBILITY = 19,
+  SPELL_AIR_IMPLOSION = 20,
+  SPELL_AIR_FLY = 21,
+  SPELL_AIR_STARBURST = 22,
+
+  SPELL_WATER_AWAKEN = 23,
+  SPELL_WATER_POISON_SPRAY = 24,
+  SPELL_WATER_PROTECTION_FROM_WATER = 25,
+  SPELL_WATER_ICE_BOLT = 26,
+  SPELL_WATER_WATER_WALK = 27,
+  SPELL_WATER_RECHARGE_ITEM = 28,
+  SPELL_WATER_ACID_BURST = 29,
+  SPELL_WATER_ENCHANT_ITEM = 30,
+  SPELL_WATER_TOWN_PORTAL = 31,
+  SPELL_WATER_ICE_BLAST = 32,
+  SPELL_WATER_LLOYDS_BEACON = 33,
+
+  SPELL_EARTH_STUN = 34,
+  SPELL_EARTH_SLOW = 35,
+  SPELL_EARTH_PROTECTION_FROM_EARTH = 36,
+  SPELL_EARTH_DEADLY_SWARM = 37,
+  SPELL_EARTH_STONESKIN = 38,
+  SPELL_EARTH_BLADES = 39,
+  SPELL_EARTH_STONE_TO_FLESH = 40,
+  SPELL_EARTH_ROCK_BLAST = 41,
+  SPELL_EARTH_TELEKINESIS = 42,
+  SPELL_EARTH_DEATH_BLOSSOM = 43,
+  SPELL_EARTH_MASS_DISTORTION = 44,
+
+  SPELL_SPIRIT_DETECT_LIFE = 45,
+  SPELL_SPIRIT_BLESS = 46,
+  SPELL_SPIRIT_FATE = 47,
+  SPELL_SPIRIT_TURN_UNDEAD = 48,
+  SPELL_SPIRIT_REMOVE_CURSE = 49,
+  SPELL_SPIRIT_PRESERVATION = 50,
+  SPELL_SPIRIT_HEROISM = 51,
+  SPELL_SPIRIT_SPIRIT_LASH = 52,
+  SPELL_SPIRIT_RAISE_DEAD = 53,
+  SPELL_SPIRIT_SHARED_LIFE = 54,
+  SPELL_SPIRIT_RESSURECTION = 55,
+
+  SPELL_MIND_REMOVE_FEAR = 56,
+  SPELL_MIND_MIND_BLAST = 57,
+  SPELL_MIND_PROTECTION_FROM_MIND = 58,
+  SPELL_MIND_TELEPATHY = 59,
+  SPELL_MIND_CHARM = 60,
+  SPELL_MIND_CURE_PARALYSIS = 61,
+  SPELL_MIND_BERSERK = 62,
+  SPELL_MIND_MASS_FEAR = 63,
+  SPELL_MIND_CURE_INSANITY = 64,
+  SPELL_MIND_PSYCHIC_SHOCK = 65,
+  SPELL_MIND_ENSLAVE = 66,
+
+  SPELL_BODY_CURE_WEAKNESS = 67,
+  SPELL_BODY_FIRST_AID = 68,
+  SPELL_BODY_PROTECTION_FROM_BODY = 69,
+  SPELL_BODY_HARM = 70,
+  SPELL_BODY_REGENERATION = 71,
+  SPELL_BODY_CURE_POISON = 72,
+  SPELL_BODY_HAMMERHANDS = 73,
+  SPELL_BODY_CURE_DISEASE = 74,
+  SPELL_BODY_PROTECTION_FROM_MAGIC = 75,
+  SPELL_BODY_FLYING_FIST = 76,
+  SPELL_BODY_POWER_CURE = 77,
+
+  SPELL_LIGHT_LIGHT_BOLT = 78,
+  SPELL_LIGHT_DESTROY_UNDEAD = 79,
+  SPELL_LIGHT_DISPEL_MAGIC = 80,
+  SPELL_LIGHT_PARALYZE = 81,
+  SPELL_LIGHT_SUMMON_ELEMENTAL = 82,
+  SPELL_LIGHT_DAY_OF_THE_GODS = 83,
+  SPELL_LIGHT_PRISMATIC_LIGHT = 84,
+  SPELL_LIGHT_DAY_OF_PROTECTION = 85,
+  SPELL_LIGHT_HOUR_OF_POWER = 86,
+  SPELL_LIGHT_SUNRAY = 87,
+  SPELL_LIGHT_DIVINE_INTERVENTION = 88,
+
+  SPELL_DARK_REANIMATE = 89,
+  SPELL_DARK_TOXIC_CLOUD = 90,
+  SPELL_DARK_VAMPIRIC_WEAPON = 91,
+  SPELL_DARK_SHRINKING_RAY = 92,
+  SPELL_DARK_SHARPMETAL = 93,
+  SPELL_DARK_CONTROL_UNDEAD = 94,
+  SPELL_DARK_PAIN_REFLECTION = 95,
+  SPELL_DARK_SACRIFICE = 96,
+  SPELL_DARK_DRAGON_BREATH = 97,
+  SPELL_DARK_ARMAGEDDON = 98,
+  SPELL_DARK_SOULDRINKER = 99,
+
+  SPELL_BOW_ARROW = 100,
+  SPELL_101 = 101,
+  SPELL_LASER_PROJECTILE = 102,
+
+  SPELL_150 = 150,
+  SPELL_151 = 151,
+  SPELL_152 = 152,
+  SPELL_153 = 153
 };
 
 
@@ -117,7 +208,7 @@
 #pragma pack(push, 1)
 struct stru324_spell
 {
-  __int16 uItemType;
+  __int16 field_0;
   __int16 field_2;
 };
 #pragma pack(pop)
@@ -126,21 +217,28 @@
 #pragma pack(push, 1)
 struct SpellData
 {
-union
-	{
-  unsigned __int16 mana_per_skill[4];
-  struct
-	  {
-  unsigned __int16 uNormalLevelMana;
-  unsigned __int16 uExpertLevelMana;
-  unsigned __int16 uMasterLevelMana;
-  unsigned __int16 uMagisterLevelMana;
-	  };
-	};
-  unsigned __int16 field_8;
-  __int16 field_A;
-  __int16 field_C;
-  __int16 field_E;
+  union
+  {
+    unsigned __int16 mana_per_skill[4];
+    struct
+    {
+      unsigned __int16 uNormalLevelMana;
+      unsigned __int16 uExpertLevelMana;
+      unsigned __int16 uMasterLevelMana;
+      unsigned __int16 uMagisterLevelMana;
+    };
+  };
+  union
+  {
+    unsigned __int16 recovery_per_skill[4];
+    struct
+    {
+      unsigned __int16 uNormalLevelRecovery;
+      unsigned __int16 uExpertLevelRecovery;
+      unsigned __int16 uMasterLevelRecovery;
+      unsigned __int16 uMagisterLevelRecovery;
+    };
+  };
   __int16 field_10;
   __int16 field_12;
  // char field_12;
@@ -164,4 +262,5 @@
 extern struct SpellBookIconPos pIconPos[9][12];
 
 extern stru324_spell stru_4E3ACC[];
-extern SpellData pSpellDatas[100];
\ No newline at end of file
+extern SpellData pSpellDatas[100];
+extern unsigned int wand_spell_ids[];
\ No newline at end of file
--- a/mm7_1.cpp	Thu Feb 28 10:34:14 2013 +0600
+++ b/mm7_1.cpp	Thu Feb 28 10:36:37 2013 +0600
@@ -694,7 +694,7 @@
     {
       v5 = pStru179.field_0[v21];
       v20 = 8 * pStru179.field_0[v21];
-      v6 = (char *)pAwards[v20/8-1].pText;//(char *)dword_723E80_award_related[v20 / 4];
+      v6 = (char *)pAwards[(v20-1)/8].pText;//(char *)dword_723E80_award_related[v20 / 4];
       if ( v5 != 1 )
         break;
       v17 = pParty->uFine;
@@ -5913,10 +5913,7 @@
           LODWORD(v14) = v13 << 16;
           HIDWORD(v14) = v13 >> 16;
           v15 = &_50B744_view_transformed_ys[i - 1];
-          dword_50B828[v79] = ((unsigned __int64)((_50B834_view_transformed_zs[i] - _50B834_view_transformed_zs[i - 1])
-                                                * v14
-                                                / v12) >> 16)
-                            + _50B834_view_transformed_zs[i - 1];
+          dword_50B828[v79] = ((unsigned __int64)((_50B834_view_transformed_zs[i] - _50B834_view_transformed_zs[i - 1]) * v14 / v12) >> 16) + _50B834_view_transformed_zs[i - 1];
           thisb = (unsigned __int64)((_50B744_view_transformed_ys[i] - _50B744_view_transformed_ys[i - 1]) * v14 / v12) >> 16;
         }
         else
@@ -6001,8 +5998,7 @@
       }
     }
     dword_50BA08[v22] = v32;
-    dword_50BAF4_xs[v22 + 1] = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40)
-                                                * (signed __int64)dword_50BAF4_xs[v22 + 1]) >> 16;
+    dword_50BAF4_xs[v22 + 1] = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)dword_50BAF4_xs[v22 + 1]) >> 16;
     v35 = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)dword_50BA08[v22]) >> 16;
     dword_50BAF4_xs[v22 + 1] = pBLVRenderParams->uViewportCenterX - dword_50BAF4_xs[v22 + 1];
     ++ia;
@@ -6026,16 +6022,12 @@
     {
       if ( v41 >= (signed int)v37 )
       {
-        v67 = (signed int)(v37 - dword_50BAF4_xs[v40])
-            * (signed __int64)(dword_50BA08[v40] - dword_50B9F8[v40 + 3])
-            / (v41 - dword_50BAF4_xs[v40]);
+        v67 = (signed int)(v37 - dword_50BAF4_xs[v40]) * (signed __int64)(dword_50BA08[v40] - dword_50B9F8[v40 + 3]) / (v41 - dword_50BAF4_xs[v40]);
         v42 = dword_50B9F8[v40 + 3];
       }
       else
       {
-        v67 = (signed int)(v37 - v41)
-            * (signed __int64)(dword_50B9F8[v40 + 3] - dword_50BA08[v40])
-            / (dword_50BAF4_xs[v40] - v41);
+        v67 = (signed int)(v37 - v41) * (signed __int64)(dword_50B9F8[v40 + 3] - dword_50BA08[v40]) / (dword_50BAF4_xs[v40] - v41);
         v42 = dword_50BA08[v40];
       }
       ++v36;
@@ -6053,16 +6045,16 @@
   }
   while ( ib <= v79 );
 
-  if ( !v36
-    || (v43 = 0,
-        dword_50BAE8_xs[v36 + 1] = dword_50BAE8_xs[1],
-        dword_50B9F8[v36 + 1] = dword_50B9F8[1],
-        v44 = pBLVRenderParams->uViewportZ,
-        thisd = dword_50BAE8_xs[1] <= (signed int)pBLVRenderParams->uViewportZ,
-        ic = 1,
-        v36 < 1) )
+  if (v36 < 1)
     return 0;
 
+  v43 = 0;
+  dword_50BAE8_xs[v36 + 1] = dword_50BAE8_xs[1];
+  dword_50B9F8[v36 + 1] = dword_50B9F8[1];
+  v44 = pBLVRenderParams->uViewportZ;
+  thisd = dword_50BAE8_xs[1] <= (signed int)pBLVRenderParams->uViewportZ;
+  ic = 1;
+
   do
   {
     v45 = ic;
@@ -6072,16 +6064,12 @@
     {
       if ( v46 <= (signed int)v44 )
       {
-        v68 = (signed int)(v44 - dword_50BAE8_xs[v45])
-            * (signed __int64)(dword_50B9F8[v45 + 1] - dword_50B9F8[v45])
-            / (v46 - dword_50BAE8_xs[v45]);
+        v68 = (signed int)(v44 - dword_50BAE8_xs[v45]) * (signed __int64)(dword_50B9F8[v45 + 1] - dword_50B9F8[v45]) / (v46 - dword_50BAE8_xs[v45]);
         v47 = dword_50B9F8[v45];
       }
       else
       {
-        v68 = (signed int)(v44 - v46)
-            * (signed __int64)(dword_50B9F8[v45] - dword_50B9F8[v45 + 1])
-            / (dword_50BAE8_xs[v45] - v46);
+        v68 = (signed int)(v44 - v46) * (signed __int64)(dword_50B9F8[v45] - dword_50B9F8[v45 + 1]) / (dword_50BAE8_xs[v45] - v46);
         v47 = dword_50B9F8[v45 + 1];
       }
       ++v43;
@@ -6098,17 +6086,18 @@
     thisd = v83;
   }
   while ( ic <= v36 );
-  if ( !v43
-    || (v48 = 0,
-        dword_50BAE0[v43] = dword_50BAE0[0],
-        dword_50B9F0[v43] = dword_50B9F0[0],
-        v49 = pBLVRenderParams->uViewportY,
-        v50 = dword_50B9F0[0] < (signed int)pBLVRenderParams->uViewportY,
-        LOBYTE(v50) = dword_50B9F0[0] >= (signed int)pBLVRenderParams->uViewportY,
-        v51 = 1,
-        id = 1,
-        v43 < 1) )
+
+  if (v43 < 1)
     return 0;
+
+  v48 = 0;
+  dword_50BAE0[v43] = dword_50BAE0[0];
+  dword_50B9F0[v43] = dword_50B9F0[0];
+  v49 = pBLVRenderParams->uViewportY;
+  v50 = dword_50B9F0[0] < (signed int)pBLVRenderParams->uViewportY;
+  LOBYTE(v50) = dword_50B9F0[0] >= (signed int)pBLVRenderParams->uViewportY;
+  v51 = 1;
+  id = 1;
   do
   {
     v52 = v51;
@@ -6118,16 +6107,12 @@
     {
       if ( v53 >= (signed int)v49 )
       {
-        v69 = (signed int)(v49 - dword_50B9EC[v52])
-            * (signed __int64)(dword_50BAE0[v52] - dword_50BADC_xs[v52])
-            / (v53 - dword_50B9EC[v52]);
+        v69 = (signed int)(v49 - dword_50B9EC[v52]) * (signed __int64)(dword_50BAE0[v52] - dword_50BADC_xs[v52]) / (v53 - dword_50B9EC[v52]);
         v54 = dword_50BADC_xs[v52];
       }
       else
       {
-        v69 = (signed int)(v49 - v53)
-            * (signed __int64)(dword_50BADC_xs[v52] - dword_50BAE0[v52])
-            / (dword_50B9EC[v52] - v53);
+        v69 = (signed int)(v49 - v53) * (signed __int64)(dword_50BADC_xs[v52] - dword_50BAE0[v52]) / (dword_50B9EC[v52] - v53);
         v54 = dword_50BAE0[v52];
       }
       ++v48;
@@ -6144,15 +6129,16 @@
     v51 = id++ + 1;
   }
   while ( id <= v43 );
-  if ( !v48
-    || (v55 = 0,
-        dword_50BAD4[v48] = dword_50BAD4[0],
-        dword_50B9E0_ys[v48 + 1] = dword_50B9E0_ys[1],
-        v56 = pBLVRenderParams->uViewportW,
-        thise = dword_50B9E0_ys[1] <= (signed int)pBLVRenderParams->uViewportW,
-        ie = 1,
-        v48 < 1) )
+
+  if (v48 < 1)
     return 0;
+
+  v55 = 0;
+  dword_50BAD4[v48] = dword_50BAD4[0];
+  dword_50B9E0_ys[v48 + 1] = dword_50B9E0_ys[1];
+  v56 = pBLVRenderParams->uViewportW;
+  thise = dword_50B9E0_ys[1] <= (signed int)pBLVRenderParams->uViewportW;
+  ie = 1;
   do
   {
     v57 = ie;
@@ -6162,16 +6148,12 @@
     {
       if ( v58 <= (signed int)v56 )
       {
-        v70 = (signed int)(v56 - dword_50B9E0_ys[v57])
-            * (signed __int64)(dword_50BAD4[v57] - dword_50BAD0[v57])
-            / (v58 - dword_50B9E0_ys[v57]);
+        v70 = (signed int)(v56 - dword_50B9E0_ys[v57]) * (signed __int64)(dword_50BAD4[v57] - dword_50BAD0[v57]) / (v58 - dword_50B9E0_ys[v57]);
         v59 = dword_50BAD0[v57];
       }
       else
       {
-        v70 = (signed int)(v56 - v58)
-            * (signed __int64)(dword_50BAD0[v57] - dword_50BAD4[v57])
-            / (dword_50B9E0_ys[v57] - v58);
+        v70 = (signed int)(v56 - v58) * (signed __int64)(dword_50BAD0[v57] - dword_50BAD4[v57]) / (dword_50B9E0_ys[v57] - v58);
         v59 = dword_50BAD4[v57];
       }
       ++v55;
@@ -6188,6 +6170,7 @@
     thise = v85;
   }
   while ( ie <= v48 );
+
   if ( !v55 )
     return 0;
   v61 = pRenderer->pRenderD3D == 0;
--- a/mm7_2.cpp	Thu Feb 28 10:34:14 2013 +0600
+++ b/mm7_2.cpp	Thu Feb 28 10:36:37 2013 +0600
@@ -11421,7 +11421,10 @@
   pIcons_LOD->_4114F2();
 }
 
-
+int __stdcall pWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam)
+	{
+	return DefWindowProcA(hWnd, Msg, wParam, lParam);
+	}
 
 
 //----- (004637EB) --------------------------------------------------------
@@ -12692,7 +12695,7 @@
                          wcxw.hInstance,
                          nullptr);
   SetWindowTextW(hWnd, L"Might and Magic VII");
-
+  
   SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
 
   pRenderer = Render::Create();
@@ -12715,7 +12718,7 @@
       return false;
     }
   }
-
+  
   pAllocator = Allocator::Create();
   if (!pAllocator->Initialize(26 * 1024))
   {
@@ -12724,7 +12727,7 @@
                 L"More RAM Memory Required", MB_ICONEXCLAMATION);
     return false;
   }
-  
+
   game_starting_year = 1168;
 
   pParty = new Party;
@@ -12931,7 +12934,7 @@
     pSoundList->ToFile();
   }
 
-
+  
   if (dword_6BE364_game_settings_1 & 2 || !(dword_6BE368_debug_settings_2 & 1))// 
                                                 //   color depth != 16
                                                 // or
@@ -13267,8 +13270,8 @@
         }
         else
          __debugbreak();
-        /*{
-          if (GetCurrentMenuID() != MENU_10)
+         {
+        /*  if (GetCurrentMenuID() != MENU_10)
             goto LABEL_49;
           pMouse->Activate(0);
           if (pAsyncMouse)
@@ -13294,8 +13297,8 @@
           if (pAsyncMouse)
             pAsyncMouse->Resume();
           if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard )
-            pAsyncKeyboard->Resume();
-        }*/
+            pAsyncKeyboard->Resume();*/
+        }
 //LABEL_48:
         pGame->Loop();
 LABEL_49:
@@ -13335,6 +13338,7 @@
   else
     Log::Warning(L"MM init: failed");
   pGame->Deinitialize();
+return 1;
 }
 
 
@@ -14576,7 +14580,7 @@
 LABEL_74:
         if ( v50 )
           stru_A750F8[uActiveCharacter - 1]._494836(
-            *((int *)&pSpellDatas[66].field_8 + v50),
+            *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50),
             uActiveCharacter - 1 + 9);
         break;
       case 1u:
--- a/mm7_3.cpp	Thu Feb 28 10:34:14 2013 +0600
+++ b/mm7_3.cpp	Thu Feb 28 10:36:37 2013 +0600
@@ -16405,7 +16405,7 @@
   LayingItem a1; // [sp+38h] [bp-7Ch]@12
   //LayingItem::LayingItem(&a1);
 
-  a1.uItemType = stru_4E3ACC[spellnum_].uItemType;
+  a1.uItemType = stru_4E3ACC[spellnum_].field_0;
   if ( spellnum_ > 58 )
   {
     if ( spellnum_ == 69 )
--- a/mm7_4.cpp	Thu Feb 28 10:34:14 2013 +0600
+++ b/mm7_4.cpp	Thu Feb 28 10:36:37 2013 +0600
@@ -3481,7 +3481,7 @@
       else
       {
         v11 = &pObjectList->pObjects->uObjectID;
-        while ( stru_4E3ACC[8].uItemType != *v11 )
+        while ( stru_4E3ACC[8].field_0 != *v11 )
         {
           ++v10;
           v11 += 28;
@@ -5011,7 +5011,7 @@
                 v24 = v23;
                 dword_A74CDC = v23;
               }
-              v11 = (char *)pAwards[v55[v24]-1].pText;//(char *)dword_723E80_award_related[2 * v55[v24]];
+              v11 = (char *)pAwards[v55[v24]].pText;//(char *)dword_723E80_award_related[2 * v55[v24]];
             }
             else
             {
@@ -8918,9 +8918,9 @@
     if ( v5 > 4000000 )
       pParty->uFine = 4000000;
   }
-  v6 = pParty->uTimePlayed + 368640;
-  pParty->field_3C._shop_ban_times[2 * a1] = LODWORD(pParty->uTimePlayed) + 368640;
-  pParty->field_3C._shop_ban_times[2 * a1 + 1] = HIDWORD(v6);
+
+  pParty->field_3C._shop_ban_times[a1] = pParty->uTimePlayed + 368640;
+ 
 LABEL_13:
   pParty->InTheShopFlags[a1] = 1;
   if ( v3 )
@@ -9262,10 +9262,10 @@
 void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2)
 {
   //if ( BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * uHouseID]].field_C) )
-  if ( BYTE1(pAnimatedRooms[p2DEvents[uHouseID - 1].uAnimationID].uBuildingType) )
+  if ( pAnimatedRooms[p2DEvents[uHouseID - 1].uAnimationID].field_d )
     pAudioPlayer->PlaySound(
       //(SoundID)(a2 + 100 * (BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * uHouseID]].field_C) + 300)),
-      (SoundID)(a2 + 100 * (BYTE1(pAnimatedRooms[p2DEvents[uHouseID - 1].uAnimationID].uBuildingType) + 300)),
+      (SoundID)(a2 + 100 * (pAnimatedRooms[p2DEvents[uHouseID - 1].uAnimationID].field_d) + 300),
       806,
       0,
       -1,
@@ -9503,20 +9503,20 @@
           Party::TakeGold(gold_transaction_amount);
           if ( uActiveCharacter )
           {
-            v12 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_something_todo_with_awards];
+            v12 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number];
             *(short *)v12 &= 0x3Fu;
             switch ( dword_F8B1B0 )
             {
               case 2:
-                v15 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_something_todo_with_awards];
+                v15 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number];
                 *v15 |= 0x40u;
                 break;
               case 3:
-                v14 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_something_todo_with_awards];
+                v14 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number];
                 *v14 |= 0x80u;
                 break;
               case 4:
-                v13 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_something_todo_with_awards];
+                v13 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number];
                 v13[1] |= 1u;
                 break;
             }
@@ -9534,13 +9534,13 @@
       }
       else
       {
-        if ( uMessageParam == 82 && contract_approved )
+        if ( uMessageParam == 82 && contract_approved ) //join guild
         {
           Party::TakeGold(gold_transaction_amount);
           v4 = pParty->pPlayers;
           do
           {
-            v4->SetVariable(VAR_Award, dword_F8B1AC_something_todo_with_awards);
+            v4->SetVariable(VAR_Award, dword_F8B1AC_award_bit_number);
             ++v4;
           }
           while ( (signed int)v4 < (signed int)pParty->pHirelings );
@@ -9699,7 +9699,7 @@
   v3 = (_this - 200) / 3;
   v4 = v2;
   v35 = (char *)pNPCTopics[127].pText;
-  dword_F8B1AC_something_todo_with_awards = v3;
+  dword_F8B1AC_award_bit_number = v3;
   if ( v2 )
   {
     if ( v2 == 1 )
@@ -9795,8 +9795,8 @@
     {
       if ( (signed int)v16 >= 2 && v7 >= 7 )
       {
-        v17 = dword_F8B1AC_something_todo_with_awards;
-        switch ( dword_F8B1AC_something_todo_with_awards )
+        v17 = dword_F8B1AC_award_bit_number;
+        switch ( dword_F8B1AC_award_bit_number )
         {
           default:
             goto LABEL_41;
@@ -9858,13 +9858,13 @@
       if ( v34 != 4 )
       {
 LABEL_40:
-        v17 = dword_F8B1AC_something_todo_with_awards;
+        v17 = dword_F8B1AC_award_bit_number;
         goto LABEL_41;
       }
       if ( (signed int)v16 >= 3 && v7 >= 10 )
       {
-        v17 = dword_F8B1AC_something_todo_with_awards;
-        switch ( dword_F8B1AC_something_todo_with_awards )
+        v17 = dword_F8B1AC_award_bit_number;
+        switch ( dword_F8B1AC_award_bit_number )
         {
           case 19:
             if ( v1->_49327B(0x22u, 1) == 1 )
@@ -9921,12 +9921,12 @@
   }
   if ( v7 < 4 )
     return v35;
-  v17 = dword_F8B1AC_something_todo_with_awards;
-  if ( dword_F8B1AC_something_todo_with_awards > 27 )
-  {
-    if ( dword_F8B1AC_something_todo_with_awards != 29
-      && dword_F8B1AC_something_todo_with_awards != 32
-      && (dword_F8B1AC_something_todo_with_awards <= 33 || dword_F8B1AC_something_todo_with_awards > 35) )
+  v17 = dword_F8B1AC_award_bit_number;
+  if ( dword_F8B1AC_award_bit_number > 27 )
+  {
+    if ( dword_F8B1AC_award_bit_number != 29
+      && dword_F8B1AC_award_bit_number != 32
+      && (dword_F8B1AC_award_bit_number <= 33 || dword_F8B1AC_award_bit_number > 35) )
     {
 LABEL_41:
       if ( !gold_transaction_amount )
@@ -9937,18 +9937,18 @@
     gold_transaction_amount = 500;
     goto LABEL_41;
   }
-  if ( dword_F8B1AC_something_todo_with_awards >= 23 )
+  if ( dword_F8B1AC_award_bit_number >= 23 )
     goto LABEL_87;
-  if ( dword_F8B1AC_something_todo_with_awards == 7 )
+  if ( dword_F8B1AC_award_bit_number == 7 )
   {
     gold_transaction_amount = 0;
     goto LABEL_79;
   }
-  if ( dword_F8B1AC_something_todo_with_awards <= 7 )
+  if ( dword_F8B1AC_award_bit_number <= 7 )
     goto LABEL_41;
-  if ( dword_F8B1AC_something_todo_with_awards > 18 )
-  {
-    if ( dword_F8B1AC_something_todo_with_awards != 21 )
+  if ( dword_F8B1AC_award_bit_number > 18 )
+  {
+    if ( dword_F8B1AC_award_bit_number != 21 )
       goto LABEL_41;
     goto LABEL_87;
   }
@@ -9986,33 +9986,34 @@
 
 
 //----- (004B29F2) --------------------------------------------------------
-const char *__fastcall ContractSelectText(int pEventNumber)
-{
+const char * ContractSelectText( int pEventCode )
+	{
+static const int dialogue_base=110;
   contract_approved = 0;
-  dword_F8B1AC_something_todo_with_awards = pEventNumber + 50;
-  gold_transaction_amount = price_for_membership[pEventNumber];
+  dword_F8B1AC_award_bit_number = pEventCode + 50;
+  gold_transaction_amount = price_for_membership[pEventCode];
   if ( pPlayers[uActiveCharacter]->CanAct() )
   {
-    if ( (unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_guilds_member_bits, dword_F8B1AC_something_todo_with_awards) )
-    {
-      return pNPCTopics[123].pText;
+    if ( (unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_guilds_member_bits, dword_F8B1AC_award_bit_number) )
+    {
+      return pNPCTopics[dialogue_base+13].pText;
     }
     else
     {
       if ( gold_transaction_amount <= pParty->uNumGold )
       {
         contract_approved = 1;
-        return pNPCTopics[pEventNumber + 110].pText;
+        return pNPCTopics[pEventCode + dialogue_base].pText;
       }
       else
       {
-        return pNPCTopics[124].pText; 
+        return pNPCTopics[dialogue_base+14].pText; 
       }
     }
   }
   else
   {
-    return pNPCTopics[122].pText; 
+    return pNPCTopics[dialogue_base+12].pText; 
   }
 }
 
@@ -10622,13 +10623,13 @@
 }
 
 //----- (004B3EF0) --------------------------------------------------------
-void __fastcall DrawJoinGuildWindow(int pEventNumber)
-{
+void DrawJoinGuildWindow( int pEventCode )
+	{
   uDialogueType = 81;//enum JoinGuildDialog
-  ptr_F8B1E8 = (char *)pNPCTopics[pEventNumber + 99].pText;
-  ContractSelectText(pEventNumber);
+  ptr_F8B1E8 = (char *)pNPCTopics[pEventCode + 99].pText;
+  ContractSelectText(pEventCode);
   pDialogueWindow->Release();
-  pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15E, WINDOW_MainMenu, pEventNumber, 0);
+  pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15E, WINDOW_MainMenu, pEventCode, 0);
   pBtn_ExitCancel = pDialogueWindow->CreateButton(0x1D7, 0x1BD, 0xA9, 0x23, 1, 0, 0x71, 0, 0, pGlobalTXT_LocalizationStrings[34],
                  (Texture *)(uTextureID_506438 != -1 ? &pIcons_LOD->pTextures[uTextureID_506438] : 0), 0);
   pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0);
@@ -10651,16 +10652,7 @@
   pDialogueWindow->Release();
   pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15Eu, WINDOW_MainMenu, v1, 0);
   v2 = "";
-  pBtn_ExitCancel = pDialogueWindow->CreateButton(
-                 0x1D7u,
-                 0x1BDu,
-                 0xA9u,
-                 0x23u,
-                 1,
-                 0,
-                 0x71u,
-                 0,
-                 0,
+  pBtn_ExitCancel = pDialogueWindow->CreateButton( 0x1D7u, 0x1BDu, 0xA9u,  0x23u,   1,  0, 0x71u, 0,   0,
                  pGlobalTXT_LocalizationStrings[34],
                  (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0),
                  0);
@@ -12663,7 +12655,7 @@
   DDM_DLV_Header *v26; // edi@29
   int v27; // eax@31
   int v28; // eax@32
-  unsigned int v29; // ecx@34
+  //unsigned int v29; // ecx@34
   unsigned int v30; // edx@36
   unsigned int v31; // edx@38
   unsigned int v32; // edx@40
@@ -12817,6 +12809,8 @@
         }
         return result;
       }
+
+      // DONATION
       //v24 = p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C];
       v24 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
       v25 = 0;
@@ -12835,51 +12829,45 @@
           if ( v28 < -5 )
             v26->uReputation = -5;
         }
-        v29 = uActiveCharacter;
         if ( (unsigned __int8)byte_F8B1EF[uActiveCharacter] == pParty->uDaysPlayed % 7 )
         {
           if ( v26->uReputation <= -5 )
           {
             v30 = pParty->uDaysPlayed % 7 + 1;
             LOBYTE(v30) = v30 | 0x80;
-            _42777D_CastSpell_UseWand_ShootArrow(12, uActiveCharacter - 1, v30, 48, 0);
-            v29 = uActiveCharacter;
+            _42777D_CastSpell_UseWand_ShootArrow(SPELL_AIR_WIZARD_EYE, uActiveCharacter - 1, v30, 48, 0);
           }
           if ( v26->uReputation <= -10 )
           {
             v31 = pParty->uDaysPlayed % 7 + 1;
             LOBYTE(v31) = v31 | 0x80;
-            _42777D_CastSpell_UseWand_ShootArrow(50, v29 - 1, v31, 48, 0);
-            v29 = uActiveCharacter;
+            _42777D_CastSpell_UseWand_ShootArrow(SPELL_SPIRIT_PRESERVATION, uActiveCharacter - 1, v31, 48, 0);
             v26 = v66;
           }
           if ( v26->uReputation <= -15 )
           {
             v32 = pParty->uDaysPlayed % 7 + 1;
             LOBYTE(v32) = v32 | 0x80;
-            _42777D_CastSpell_UseWand_ShootArrow(75, v29 - 1, v32, 48, 0);
-            v29 = uActiveCharacter;
+            _42777D_CastSpell_UseWand_ShootArrow(SPELL_BODY_PROTECTION_FROM_MAGIC, uActiveCharacter - 1, v32, 48, 0);
             v26 = v66;
           }
           if ( v26->uReputation <= -20 )
           {
             v33 = pParty->uDaysPlayed % 7 + 1;
             LOBYTE(v33) = v33 | 0x80;
-            _42777D_CastSpell_UseWand_ShootArrow(86, v29 - 1, v33, 48, 0);
-            v29 = uActiveCharacter;
+            _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_HOUR_OF_POWER, uActiveCharacter - 1, v33, 48, 0);
             v26 = v66;
           }
           if ( v26->uReputation <= -25 )
           {
             v34 = pParty->uDaysPlayed % 7 + 1;
             LOBYTE(v34) = v34 | 0x80;
-            _42777D_CastSpell_UseWand_ShootArrow(85, v29 - 1, v34, 48, 0);
-            v29 = uActiveCharacter;
-          }
-        }
-        ++byte_F8B1EF[v29];
+            _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_DAY_OF_PROTECTION, uActiveCharacter - 1, v34, 48, 0);
+          }
+        }
+        ++byte_F8B1EF[uActiveCharacter];
         v1->PlaySound(SPEECH_83, 0);
-        ShowStatusBarString(pGlobalTXT_LocalizationStrings[527], 2u);
+        ShowStatusBarString(pGlobalTXT_LocalizationStrings[527], 2u); // "Thank You!"
         goto LABEL_46;
       }
       goto LABEL_55;
@@ -14197,7 +14185,7 @@
 LABEL_20:
   pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)26, 0, (int)sHouseName);
   //if ( BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * v9]].field_C) )
-  if ( BYTE1(pAnimatedRooms[p2DEvents[v9 - 1].uAnimationID].uBuildingType) )
+  if ( pAnimatedRooms[p2DEvents[v9 - 1].uAnimationID].field_d )
     HousePlaySomeSound(v9, 1);
   if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 )
     pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0);
@@ -14332,163 +14320,157 @@
 
 //----- (0044622E) --------------------------------------------------------
 bool  EnterHouse(enum HOUSE_ID uHouseID)
-{
-  //enum HOUSE_ID v1; // edi@1
-  //int v2; // edi@5
-  signed int uOpenTime; // eax@5
-  signed int uCloseTime; // esi@5
-  unsigned int v5; // esi@5
-  int v6; // edx@5
-  signed int am_pm_flag_open; // ecx@10
-  signed int am_pm_flag_close; // eax@10
-  int v9; // esi@10
-  //unsigned int v10; // esi@16
-  int v11; // ecx@17
-  unsigned int v12; // kr00_4@25
-  //Player *v13; // esi@25
-  int v14; // eax@25
-  //Player *v15; // esi@27
-  //signed int v16; // eax@32
-  unsigned int v17; // eax@37
-  signed int v18; // edi@37
-  signed int v19; // edi@41
-  //unsigned int v20; // ecx@41
-  //const char *v22; // [sp-4h] [bp-40h]@33
-  char pContainer[40]; // [sp+Ch] [bp-30h]@32
-  unsigned int v24; // [sp+34h] [bp-8h]@5
-  //enum HOUSE_ID v25; // [sp+38h] [bp-4h]@1
-
-  //v1 = uHouseID;
-  //v25 = uHouseID;
-  GameUI_StatusBar_TimedString[0] = 0;
-  pStatusBarString[0] = 0;
-  ShowStatusBarString("", 2u);
-  if ( pMessageQueue_50CBD0->uNumMessages )
-	  pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
-  viewparams->bRedrawGameUI = 1;
-  uDialogueType = 0;
-  pKeyActionMap->_459ED1(3);
-  pKeyActionMap->ResetKeys();
-  if (uHouseID == HOUSE_600 || uHouseID == HOUSE_601)
-	  {
-	  GameOverMenu(0);
-	  return 0;
-	  }
-  uOpenTime = p2DEvents[uHouseID - 1].uOpenTime;
-  uCloseTime = p2DEvents[uHouseID - 1].uCloseTime;
-  ptr_F8B1E8 = 0;
-  dword_F8B1E4 = 0;
-  dword_F8B1F4 = 0;
-  memset(byte_F8B1F0, 0, 4);
-  memset(byte_F8B148, 0, 16);
-  pRenderer->ClearZBuffer(0, 479);
-  if ( uCloseTime - 1 <= uOpenTime )
-	  {
-	  if ( pParty->uCurrentHour >= uOpenTime )
-		  {
-		  //v10 = uHouseID;
-		  if ( (signed int)uHouseID < 53 )
-			  {
-			  if ( !(pParty->field_3C._shop_ban_times[uHouseID])
-				  ||  (pParty->field_3C._shop_ban_times[uHouseID] <= pParty->uTimePlayed) )
-				  {
-				  pParty->field_3C._shop_ban_times[uHouseID] = 0;
-
-				  }
-			  else
-				  {
-				  ShowStatusBarString(pGlobalTXT_LocalizationStrings[191], 2u);// "You've been banned from this shop!"
-				  return 0;
-				  }
-			  }
-		  if ( !start_event_seq_number )
-			  pAudioPlayer->StopChannels(-1, -1);
-
-		  uCurrentHouse_Animation = p2DEvents[uHouseID - 1].uAnimationID;
-		  in_current_building_type = pAnimatedRooms[uCurrentHouse_Animation].uBuildingType;
-		  if ( in_current_building_type == BildingType_20 && pParty->uFine )   // going 2 jail
-			  {
-			  uCurrentHouse_Animation = (signed __int16)p2DEvents[186].uAnimationID;
-			  uHouseID = HOUSE_JAIL;
-			  pParty->uTimePlayed = pParty->uTimePlayed+ 0x7620000;
-			  in_current_building_type = pAnimatedRooms[p2DEvents[HOUSE_LORD_AND_JUDGE].uAnimationID].uBuildingType;
-			  ++pParty->uNumPrisonTerms;
-			  pParty->uFine = 0;
-			  for (uint i = 0; i < 4; ++i)
-				  {
-				  pParty->pPlayers[i].uTimeToRecovery = 0;
-				  pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0;
-				  pParty->pPlayers[i].SetVariable(VAR_Award, 87);
-				  }
-			  }
-		  ++pIcons_LOD->uTexturePacksCount;
-		  if ( !pIcons_LOD->uNumPrevLoadedFiles )
-			  pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
-
-		  switch (pParty->alignment)
-			  {
-		  case PartyAlignment_Good:    sprintf(pContainer, "evt%02d-b", const_2()); break;
-		  case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break;
-		  case PartyAlignment_Evil:    sprintf(pContainer, "evt%02d-c", const_2()); break;
-		  default: assert(false);
-			  }
-
-		  v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-		  pDialogueNPCCount = 0;
-		  pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v17];
-		  uTextureID_507B04 = uTextureID_right_panel;
-		  PrepareHouse(uHouseID);
-		  v18 = 1;
-		  uTextureID_507B04 = uTextureID_right_panel;
-		  if ( uNumDialogueNPCPortraits == 1 )
-			  pDialogueNPCCount = 1;
-		  pVideoPlayer->_4BF28F(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u);  
-		  dword_5C35D4 = 1;
-		  if ( (signed int)uHouseID < 139 || (signed int)uHouseID > 172 )
-			  {
-			  if ( (signed int)uHouseID >= 54 && (signed int)uHouseID <= 73 && !sub_4B68EA(uHouseID - 54) )
-				  {
-				  return 1;
-				  }
-			  }
-		  else
-			  { //guilds
-			  v19 = word_4F0704[uHouseID-139] - 1; //some gild flag check
-			  //v20 = uHouseID;
-			  if ( !((unsigned __int8)(0x80u >> v19 % 8) & pPlayers[uActiveCharacter]->_guilds_member_bits[v19 /8]) )
-				  {
-				  HousePlaySomeSound(uHouseID, 3);
-				  return 1;
-				  }
-			  }
-		  HousePlaySomeSound(uHouseID, 1);
-		  dword_5C35D4 = 1;
-		  return 1;
-		  }
-	  }
-  else
-	  {
-	  if (( pParty->uCurrentHour < uOpenTime)||( pParty->uCurrentHour > uCloseTime - 1 ))
-		  {
-		  am_pm_flag_open = 0;
-		  am_pm_flag_close = 0;
-		  if (uOpenTime > 12 )
-			  {
-			  uOpenTime -= 12;
-			  am_pm_flag_open = 1;
-			  }
-		  if ( uCloseTime > 12 )
-			  {
-			  uCloseTime -= 12;
-			  am_pm_flag_close = 1;
-			  }
-		  sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[414], uOpenTime, aAMPMNames[am_pm_flag_open], 
-			  uCloseTime, aAMPMNames[am_pm_flag_close]); //"This place is open from %d%s to %d%s"
-		  ShowStatusBarString(pTmpBuf, 2u);
-		  if ( uActiveCharacter )
-			  pPlayers[uActiveCharacter]->PlaySound(SPEECH_3, 0);
-		  return 0;
-		  }
-	  }
-
-}
+	{
+	//enum HOUSE_ID v1; // edi@1
+	//int v2; // edi@5
+	signed int uOpenTime; // eax@5
+	signed int uCloseTime; // esi@5
+	unsigned int v5; // esi@5
+	int v6; // edx@5
+	signed int am_pm_flag_open; // ecx@10
+	signed int am_pm_flag_close; // eax@10
+	int v9; // esi@10
+	//unsigned int v10; // esi@16
+	int v11; // ecx@17
+	unsigned int v12; // kr00_4@25
+	//Player *v13; // esi@25
+	int v14; // eax@25
+	//Player *v15; // esi@27
+	//signed int v16; // eax@32
+	unsigned int v17; // eax@37
+	signed int v18; // edi@37
+	signed int v19; // edi@41
+	//unsigned int v20; // ecx@41
+	//const char *v22; // [sp-4h] [bp-40h]@33
+	char pContainer[40]; // [sp+Ch] [bp-30h]@32
+	unsigned int v24; // [sp+34h] [bp-8h]@5
+	//enum HOUSE_ID v25; // [sp+38h] [bp-4h]@1
+
+	//v1 = uHouseID;
+	//v25 = uHouseID;
+	GameUI_StatusBar_TimedString[0] = 0;
+	pStatusBarString[0] = 0;
+	ShowStatusBarString("", 2u);
+	if ( pMessageQueue_50CBD0->uNumMessages )
+		pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+	viewparams->bRedrawGameUI = 1;
+	uDialogueType = 0;
+	pKeyActionMap->_459ED1(3);
+	pKeyActionMap->ResetKeys();
+	if (uHouseID == HOUSE_600 || uHouseID == HOUSE_601)
+		{
+		GameOverMenu(0);
+		return 0;
+		}
+	uOpenTime = p2DEvents[uHouseID - 1].uOpenTime;
+	uCloseTime = p2DEvents[uHouseID - 1].uCloseTime;
+	ptr_F8B1E8 = 0;
+	dword_F8B1E4 = 0;
+	dword_F8B1F4 = 0;
+	memset(byte_F8B1F0, 0, 4);
+	memset(byte_F8B148, 0, 16);
+	pRenderer->ClearZBuffer(0, 479);
+
+	if (((uCloseTime - 1 <= uOpenTime)&&((pParty->uCurrentHour <uOpenTime)&&(pParty->uCurrentHour >(uCloseTime - 1))))||
+		((uCloseTime - 1 >  uOpenTime)&&((pParty->uCurrentHour < uOpenTime)||(pParty->uCurrentHour > (uCloseTime - 1))))) 
+
+		{
+		am_pm_flag_open = 0;
+		am_pm_flag_close = 0;
+		if (uOpenTime > 12 )
+			{
+			uOpenTime -= 12;
+			am_pm_flag_open = 1;
+			}
+		if ( uCloseTime > 12 )
+			{
+			uCloseTime -= 12;
+			am_pm_flag_close = 1;
+			}
+		sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[414], uOpenTime, aAMPMNames[am_pm_flag_open], 
+			uCloseTime, aAMPMNames[am_pm_flag_close]); //"This place is open from %d%s to %d%s"
+		ShowStatusBarString(pTmpBuf, 2u);
+		if ( uActiveCharacter )
+			pPlayers[uActiveCharacter]->PlaySound(SPEECH_3, 0);
+		return 0;
+		}
+	else
+		{
+		//v10 = uHouseID;
+		if ( (signed int)uHouseID < 53 ) //entering shops and guilds
+			{
+			if ( !(pParty->field_3C._shop_ban_times[uHouseID])
+				||  (pParty->field_3C._shop_ban_times[uHouseID] <= pParty->uTimePlayed) )
+				{
+				pParty->field_3C._shop_ban_times[uHouseID] = 0;
+				}
+			else
+				{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[191], 2u);// "You've been banned from this shop!"
+				return 0;
+				}
+			}
+		if ( !start_event_seq_number )
+			pAudioPlayer->StopChannels(-1, -1);
+
+		uCurrentHouse_Animation = p2DEvents[uHouseID - 1].uAnimationID;
+		in_current_building_type = pAnimatedRooms[uCurrentHouse_Animation].uBuildingType;
+		if ( in_current_building_type == BildingType_20 && pParty->uFine )   // going 2 jail
+			{
+			uCurrentHouse_Animation = (signed __int16)p2DEvents[186].uAnimationID;
+			uHouseID = HOUSE_JAIL;
+			pParty->uTimePlayed = pParty->uTimePlayed+ 0x7620000;
+			in_current_building_type = pAnimatedRooms[p2DEvents[HOUSE_LORD_AND_JUDGE].uAnimationID].uBuildingType;
+			++pParty->uNumPrisonTerms;
+			pParty->uFine = 0;
+			for (uint i = 0; i < 4; ++i)
+				{
+				pParty->pPlayers[i].uTimeToRecovery = 0;
+				pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0;
+				pParty->pPlayers[i].SetVariable(VAR_Award, 87);
+				}
+			}
+		++pIcons_LOD->uTexturePacksCount;
+		if ( !pIcons_LOD->uNumPrevLoadedFiles )
+			pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+		switch (pParty->alignment)
+			{
+		case PartyAlignment_Good:    sprintf(pContainer, "evt%02d-b", const_2()); break;
+		case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break;
+		case PartyAlignment_Evil:    sprintf(pContainer, "evt%02d-c", const_2()); break;
+		default: assert(false);
+			}
+
+		v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+		pDialogueNPCCount = 0;
+		pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v17];
+		uTextureID_507B04 = uTextureID_right_panel;
+		PrepareHouse(uHouseID);
+		v18 = 1;
+		uTextureID_507B04 = uTextureID_right_panel;
+		if ( uNumDialogueNPCPortraits == 1 )
+			pDialogueNPCCount = 1;
+		pVideoPlayer->_4BF28F(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u);  
+		dword_5C35D4 = 1;
+		if ( (signed int)uHouseID < 139 || (signed int)uHouseID > 172 )
+			{
+			if ( (signed int)uHouseID >= 54 && (signed int)uHouseID <= 73 && !sub_4B68EA(uHouseID - 54) )
+				{
+				return 1;
+				}
+			}
+		else
+			{ //guilds
+			v19 = word_4F0704[uHouseID-139] - 1; //some gild flag check
+			//v20 = uHouseID;
+			if ( !((unsigned __int8)(0x80u >> v19 % 8) & pPlayers[uActiveCharacter]->_guilds_member_bits[v19 /8]) )
+				{
+				HousePlaySomeSound(uHouseID, 3);
+				return 1;
+				}
+			}
+		HousePlaySomeSound(uHouseID, 1);
+		dword_5C35D4 = 1;
+		return 1;
+		}
+	}
--- a/mm7_5.cpp	Thu Feb 28 10:34:14 2013 +0600
+++ b/mm7_5.cpp	Thu Feb 28 10:36:37 2013 +0600
@@ -9269,7 +9269,7 @@
       v6 = 0;
       if (!uNumVisibleNotEmptySectors)
       {
-LABEL_7:
+//LABEL_7:
         pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = field_FA8[i].uSectorID;
       }
       else
@@ -17701,7 +17701,7 @@
   v2 = (unsigned __int8 *)pPlayer->_guilds_member_bits;
   do
   {
-    v13 = (char *)pAwards[v1-1].pText;//dword_723E80_award_related[2 * v1];
+    v13 = (char *)pAwards[v1].pText;//dword_723E80_award_related[2 * v1];
     if ( (unsigned __int16)_449B57_test_bit(v2, v1) && v13 )
     {
       v3 = dword_506520++;
--- a/mm7_6.cpp	Thu Feb 28 10:34:14 2013 +0600
+++ b/mm7_6.cpp	Thu Feb 28 10:36:37 2013 +0600
@@ -2174,17 +2174,17 @@
 void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6)
 {
   //bool result; // eax@2
-  __int16 v6; // bx@4
+  //__int16 v6; // bx@4
   //Player *v7; // eax@4
-  char v8; // zf@12
+  //char v8; // zf@12
   unsigned __int16 v9; // cx@16
   unsigned int v10; // eax@18
   unsigned __int8 v11; // sf@18
   unsigned __int8 v12; // of@18
   unsigned __int16 v13; // cx@21
   unsigned int v14; // eax@23
-  stru277 *v15; // esi@27
-  stru277 *v16; // eax@28
+  //stru277 *v15; // esi@27
+  //stru277 *v16; // eax@28
   GUIWindow *v17; // eax@43
   GUIWindow *v18; // [sp-30h] [bp-48h]@44
   unsigned int v19; // [sp-2Ch] [bp-44h]@44
@@ -2198,11 +2198,11 @@
   unsigned __int8 v27; // [sp-Ch] [bp-24h]@43
   char *v28; // [sp-8h] [bp-20h]@43
   Texture *v29; // [sp-4h] [bp-1Ch]@43
-  __int16 a3a; // [sp+10h] [bp-8h]@1
-  __int16 a2a; // [sp+14h] [bp-4h]@1
-
-  a3a = uPlayerID;
-  a2a = a1;
+  //__int16 a3a; // [sp+10h] [bp-8h]@1
+  //__int16 a2a; // [sp+14h] [bp-4h]@1
+
+  //a3a = uPlayerID;
+  //a2a = a1;
   
   //if ( pParty->bTurnBasedModeOn != 1
   //  || (result = pTurnEngine->field_4, pTurnEngine->field_4 != 1) && pTurnEngine->field_4 != 3 )
@@ -2213,7 +2213,7 @@
   }
 
 
-    v6 = a5;
+    //v6 = a5;
     //v7 = &pParty->pPlayers[uPlayerID];
   assert(uPlayerID < 4);
   auto player = &pParty->pPlayers[uPlayerID];
@@ -2221,72 +2221,79 @@
     {
       switch ( a1 )
       {
-        case 47:
-        case 68:
-        case 89:
-          HIBYTE(v6) = HIBYTE(a5) | 1;
+        case SPELL_SPIRIT_FATE:
+        case SPELL_BODY_FIRST_AID:
+        case SPELL_DARK_REANIMATE:
+          //HIBYTE(v6) = HIBYTE(a5) | 1;
+          a5 |= 0x0100;
           break;
-        case 4:
-        case 28:
-        case 30:
-        case 91:
-          LOBYTE(v6) = a5 | 0x80;
+
+        case SPELL_FIRE_FIRE_AURA:
+        case SPELL_WATER_RECHARGE_ITEM:
+        case SPELL_WATER_ENCHANT_ITEM:
+        case SPELL_DARK_VAMPIRIC_WEAPON:
+          //LOBYTE(v6) = a5 | 0x80;
+          a5 |= 0x0080;
           break;
-        case 2:
-        case 6:
-        case 11:
-        case 18:
-        case 20:
-        case 24:
-        case 26:
-        case 29:
-        case 32:
-        case 34:
-        case 35:
-        case 37:
-        case 39:
-        case 44:
-        case 52:
-        case 57:
-        case 60:
-        case 65:
-        case 70:
-        case 76:
-        case 78:
-        case 79:
-        case 87:
-        case 90:
-        case 92:
-        case 93:
-        case 97:
+
+        case SPELL_FIRE_FIRE_BOLT:
+        case SPELL_FIRE_FIREBALL:
+        case SPELL_FIRE_INCINERATE:
+        case SPELL_AIR_LIGHNING_BOLT:
+        case SPELL_AIR_IMPLOSION:
+        case SPELL_WATER_POISON_SPRAY:
+        case SPELL_WATER_ICE_BOLT:
+        case SPELL_WATER_ACID_BURST:
+        case SPELL_WATER_ICE_BLAST:
+        case SPELL_EARTH_STUN:
+        case SPELL_EARTH_SLOW:
+        case SPELL_EARTH_DEADLY_SWARM:
+        case SPELL_EARTH_BLADES:
+        case SPELL_EARTH_MASS_DISTORTION:
+        case SPELL_SPIRIT_SPIRIT_LASH:
+        case SPELL_MIND_MIND_BLAST:
+        case SPELL_MIND_CHARM:
+        case SPELL_MIND_PSYCHIC_SHOCK:
+        case SPELL_BODY_HARM:
+        case SPELL_BODY_FLYING_FIST:
+        case SPELL_LIGHT_LIGHT_BOLT:
+        case SPELL_LIGHT_DESTROY_UNDEAD:
+        case SPELL_LIGHT_SUNRAY:
+        case SPELL_DARK_TOXIC_CLOUD:
+        case SPELL_DARK_SHRINKING_RAY:
+        case SPELL_DARK_SHARPMETAL:
+        case SPELL_DARK_DRAGON_BREATH:
           if ( !a6 )
-            goto LABEL_9;
-          break;
-        case 59:
-        case 62:
-        case 66:
-        case 81:
-        case 94:
-LABEL_9:
-          v6 = a5 | 8;
+            a5 |= 0x0008;
           break;
-        case 42:
-          v6 = a5 | 0x40;
+        case SPELL_MIND_TELEPATHY:
+        case SPELL_MIND_BERSERK:
+        case SPELL_MIND_ENSLAVE:
+        case SPELL_LIGHT_PARALYZE:
+        case SPELL_DARK_CONTROL_UNDEAD:
+//LABEL_9:
+          //v6 = a5 | 8;
+          a5 |= 0x0008;
           break;
-        case 46:
-          if ( a4 )
-            v8 = (a4 & 0x1C0) == 0;
-          else
-            v8 = (player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0;
-          if ( v8 )
+
+        case SPELL_EARTH_TELEKINESIS:
+          a5 |= 0x0040;
+          break;
+
+        case SPELL_SPIRIT_BLESS:
+          if (a4 && ~a4 & 0x01C0)
+            goto LABEL_25;
+          else if ((player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0);
             goto LABEL_25;
           break;
-        case 50:
+
+        case SPELL_SPIRIT_PRESERVATION:
           v9 = a4;
           if ( !a4 )
             v9 = player->pActiveSkills[PLAYER_SKILL_SPIRIT];
           goto LABEL_18;
-        case 95:
+
+        case SPELL_DARK_PAIN_REFLECTION:
           v9 = a4;
           if ( !a4 )
             v9 = player->pActiveSkills[PLAYER_SKILL_DARK];
@@ -2295,7 +2302,8 @@
           v12 = __OFSUB__(v10, 3);
           v11 = ((v10 - 3) & 0x80000000u) != 0;
           goto LABEL_24;
-        case 73:
+
+        case SPELL_BODY_HAMMERHANDS:
           v13 = a4;
           if ( !a4 )
             v13 = player->pActiveSkills[PLAYER_SKILL_BODY];
@@ -2306,64 +2314,67 @@
           if ( v11 ^ v12 )
             goto LABEL_25;
           break;
-        case 40:
-        case 49:
-        case 53:
-        case 55:
-        case 56:
-        case 61:
-        case 64:
-        case 67:
-        case 71:
-        case 72:
-        case 74:
+
+        case SPELL_EARTH_STONE_TO_FLESH:
+        case SPELL_SPIRIT_REMOVE_CURSE:
+        case SPELL_SPIRIT_RAISE_DEAD:
+        case SPELL_SPIRIT_RESSURECTION:
+        case SPELL_MIND_REMOVE_FEAR:
+        case SPELL_MIND_CURE_PARALYSIS:
+        case SPELL_MIND_CURE_INSANITY:
+        case SPELL_BODY_CURE_WEAKNESS:
+        case SPELL_BODY_REGENERATION:
+        case SPELL_BODY_CURE_POISON:
+        case SPELL_BODY_CURE_DISEASE:
 LABEL_25:
-          v6 = a5 | 2;
+          //v6 = a5 | 2;
+          a5 |= 0x0002;
           break;
-        case 96:
-          HIBYTE(v6) = HIBYTE(a5) | 2;
+
+        case SPELL_DARK_SACRIFICE:
+          //HIBYTE(v6) = HIBYTE(a5) | 2;
+          a5 |= 0x0200;
           break;
         default:
           break;
       }
     }
 
-    v15 = pStru277;
-    if ( v6 & 0x3CA )
+
+    if (a5 & 0x3CA)
     {
-      v16 = pStru277;
-      while ( !(v16->field_8 & 0x3CA) )
-      {
-        ++v16;
-        if ( (signed int)v16 >= (signed int)&unk_50C190 )
-          goto LABEL_33;
-      }
-      v16->spellnum = 0;
+      assert(sizeof(pStru277) / sizeof(*pStru277) == 10);
+      for (uint i = 0; i < 10; ++i)
+        if (pStru277[i].field_8 & 0x3CA)
+        {
+          pStru277[i].spellnum = 0;
+          break;
+        }
     }
-    do
+      
+    assert(sizeof(pStru277) / sizeof(*pStru277) == 10);
+    for (uint i = 0; i < 10; ++i)
     {
-LABEL_33:
-      if ( v15->spellnum )
+      auto spell = pStru277 + i;
+      if (!spell->spellnum)
+        continue;
+
+      spell->spellnum = 0;
+      if (spell->field_8 & 0x3CA)
       {
-        v8 = (v15->field_8 & 0x3CA) == 0;
-        v15->spellnum = 0;
-        if ( !v8 )
-        {
-          pGUIWindow_Settings->Release();
-          pGUIWindow_Settings = 0;
-          pMouse->SetCursorBitmap("MICON1");
-          GameUI_StatusBar_TimedStringTimeLeft = 0;
-          unk_50C9A0 = 0;
-          back_to_game();
-        }
+        pGUIWindow_Settings->Release();
+        pGUIWindow_Settings = nullptr;
+        pMouse->SetCursorBitmap("MICON1");
+        GameUI_StatusBar_TimedStringTimeLeft = 0;
+        unk_50C9A0 = 0;
+        back_to_game();
       }
-      ++v15;
     }
-    while (v15 < pStru277 + 10);
-    int result = pStru277->PushStru277(a2a, a3a, a4, v6, a6);
+
+    int result = pStru277->PushStru277(a1, uPlayerID, a4, a5, a6);
     if ( result != -1 )
     {
-      if ( v6 & 2 )
+      if ( a5 & 2 )
       {
         if ( pGUIWindow_Settings )
           return;
@@ -2375,7 +2386,7 @@
         sub_421B2C_PlaceInInventory_or_DropPickedItem();
         return;
       }
-      if ( v6 & 8 )
+      if ( a5 & 8 )
       {
         if ( pGUIWindow_Settings )
           return;
@@ -2399,7 +2410,7 @@
         sub_421B2C_PlaceInInventory_or_DropPickedItem();
         return;
       }
-      if ( v6 & 0x40 )
+      if ( a5 & 0x40 )
       {
         if ( pGUIWindow_Settings )
           return;
@@ -2411,7 +2422,7 @@
         v25 = 190;
         goto LABEL_44;
       }
-      if ( (char)v6 < 0 )
+      if ( (char)a5 < 0 )
       {
         if ( pGUIWindow_Settings )
           return;
@@ -2424,7 +2435,7 @@
         sub_421B2C_PlaceInInventory_or_DropPickedItem();
         return;
       }
-      if ( HIBYTE(v6) & 1 )
+      if ( HIBYTE(a5) & 1 )
       {
         if ( pGUIWindow_Settings )
           return;
@@ -2436,7 +2447,7 @@
 		pGUIWindow_Settings->CreateButton(8, 8, 460, 344, 1, 0, 140, 0, 0, "", NULL);
 		sub_421B2C_PlaceInInventory_or_DropPickedItem();
       }
-      if ( HIBYTE(v6) & 2 && !pGUIWindow_Settings )
+      if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings )
       {
         pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0);
         pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(
@@ -2503,7 +2514,7 @@
 }
 
 //----- (00427DA0) --------------------------------------------------------
-unsigned int stru277::PushStru277(__int16 a2, __int16 uPlayerID, __int16 a4, __int16 a5, int a6)
+unsigned int stru277::PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int a6)
 {
   unsigned int result; // eax@1
   stru277 *v7; // edx@1
@@ -2524,9 +2535,9 @@
   if ( a5 & 0x10 )
     v8->uPlayerID_2 = uPlayerID;
   v8->field_6 = 0;
-  *(int *)&v8->field_C = 0;
+  v8->spell_target_pid = 0;
   v8->field_8 = a5;
-  v8->field_A = a4;
+  v8->forced_spell_skill_level = skill_level;
   v8->field_10 = a6;
 LABEL_8:
   if ( result == 10 )
@@ -2537,22 +2548,22 @@
 //----- (00427E01) --------------------------------------------------------
 void stru277::_427E01_cast_spell()
 {
-  int v1; // esi@1
+  //int v1; // esi@1
   int v2; // edi@1
   stru277 *v3; // ebx@2
-  signed int v4; // eax@8
-  __int16 v5; // ax@9
+  //signed int v4; // eax@8
+  //__int16 v5; // ax@9
   signed int v6; // eax@14
-  __int16 v7; // ax@23
-  __int16 v8; // ax@24
-  char v9; // al@44
-  int v10; // eax@45
+  //__int16 v7; // ax@23
+  //__int16 v8; // ax@24
+  //char v9; // al@44
+  //int v10; // eax@45
   unsigned __int16 v11; // cx@45
   signed int v12; // ecx@48
-  int v13; // eax@53
+  //int v13; // eax@53
   unsigned __int8 v14; // zf@53
-  unsigned int v15; // edx@53
-  signed int v16; // eax@53
+  //unsigned int v15; // edx@53
+  //signed int v16; // eax@53
   Player *v17; // esi@70
   int v18; // eax@72
   int v19; // eax@74
@@ -2560,11 +2571,11 @@
   signed int i; // esi@76
   int v22; // eax@88
   __int16 v23; // ax@88
-  int v24; // ecx@93
-  int v25; // ecx@94
-  signed __int64 v26; // qax@100
-  char *v27; // ecx@100
-  unsigned __int64 v28; // qax@102
+  //int v24; // ecx@93
+  //int v25; // ecx@94
+  //signed __int64 v26; // qax@100
+  //char *v27; // ecx@100
+  //unsigned __int64 v28; // qax@102
   int v29; // ecx@105
   int v30; // ecx@106
   int v31; // eax@112
@@ -2592,7 +2603,7 @@
   int v53; // eax@153
   signed __int64 v54; // qax@164
   int v55; // edi@164
-  stru6 *v56; // eax@165
+  //stru6 *v56; // eax@165
   int v57; // eax@169
   signed __int64 v58; // qax@177
   int v59; // edi@177
@@ -2609,41 +2620,41 @@
   int v70; // ecx@214
   int v71; // ecx@215
   int v72; // ecx@216
-  __int16 v73; // ST1C_2@222
-  __int16 v74; // ST18_2@222
-  stru6 *v75; // eax@222
+  //__int16 v73; // ST1C_2@222
+  //__int16 v74; // ST18_2@222
+  //stru6 *v75; // eax@222
   int v76; // ecx@223
   int v77; // ecx@224
   int v78; // ecx@225
   int v79; // eax@227
-  int v80; // eax@232
-  __int16 v81; // ST18_2@245
-  stru6 *v82; // eax@245
+  //int v80; // eax@232
+  //__int16 v81; // ST18_2@245
+  //stru6 *v82; // eax@245
   signed int v83; // edi@245
-  __int16 v84; // ST18_2@245
-  stru6 *v85; // eax@245
-  __int16 v86; // ST18_2@245
-  stru6 *v87; // eax@245
-  __int16 v88; // ST18_2@245
-  stru6 *v89; // eax@245
+  //__int16 v84; // ST18_2@245
+  //stru6 *v85; // eax@245
+  //__int16 v86; // ST18_2@245
+  //stru6 *v87; // eax@245
+  //__int16 v88; // ST18_2@245
+  //stru6 *v89; // eax@245
   double v90; // st7@245
   int v91; // eax@250
   Player *v92; // eax@255
-  __int16 v93; // ST18_2@260
-  stru6 *v94; // eax@260
-  __int16 v95; // ST18_2@260
-  stru6 *v96; // eax@260
-  __int16 v97; // ST18_2@260
-  stru6 *v98; // eax@260
-  __int16 v99; // ST18_2@260
-  stru6 *v100; // eax@260
+  //__int16 v93; // ST18_2@260
+  //stru6 *v94; // eax@260
+  //__int16 v95; // ST18_2@260
+  //stru6 *v96; // eax@260
+  //__int16 v97; // ST18_2@260
+  //stru6 *v98; // eax@260
+  //__int16 v99; // ST18_2@260
+  //stru6 *v100; // eax@260
   int v101; // ecx@261
   int v102; // ecx@262
   int v103; // ecx@263
   int v104; // eax@265
   int v105; // edi@271
-  __int16 v106; // ST18_2@272
-  stru6 *v107; // eax@272
+  //__int16 v106; // ST18_2@272
+  //stru6 *v107; // eax@272
   __int16 v108; // ST1C_2@274
   __int16 v109; // ST18_2@274
   stru6 *v110; // eax@274
@@ -2664,27 +2675,27 @@
   int v125; // ecx@290
   int v126; // eax@292
   int v127; // eax@296
-  __int16 v128; // ST18_2@303
-  stru6 *v129; // eax@303
-  __int16 v130; // ST18_2@303
-  stru6 *v131; // eax@303
-  __int16 v132; // ST18_2@303
-  stru6 *v133; // eax@303
-  __int16 v134; // ST18_2@303
-  stru6 *v135; // eax@303
-  unsigned __int64 v136; // qax@304
-  char *v137; // ecx@304
+  //__int16 v128; // ST18_2@303
+  //stru6 *v129; // eax@303
+  //__int16 v130; // ST18_2@303
+  //stru6 *v131; // eax@303
+  //__int16 v132; // ST18_2@303
+  //stru6 *v133; // eax@303
+  //__int16 v134; // ST18_2@303
+  //stru6 *v135; // eax@303
+  //unsigned __int64 v136; // qax@304
+  //char *v137; // ecx@304
   int v138; // ecx@305
   int v139; // ecx@306
   int v140; // eax@308
-  __int16 v141; // ST18_2@311
-  stru6 *v142; // eax@311
-  __int16 v143; // ST18_2@311
-  stru6 *v144; // eax@311
-  __int16 v145; // ST18_2@311
-  stru6 *v146; // eax@311
-  __int16 v147; // ST18_2@311
-  stru6 *v148; // eax@311
+  //__int16 v141; // ST18_2@311
+  //stru6 *v142; // eax@311
+  //__int16 v143; // ST18_2@311
+  //stru6 *v144; // eax@311
+  //__int16 v145; // ST18_2@311
+  //stru6 *v146; // eax@311
+  //__int16 v147; // ST18_2@311
+  //stru6 *v148; // eax@311
   int v149; // ecx@312
   int v150; // ecx@313
   int v151; // ecx@314
@@ -2702,8 +2713,8 @@
   int v163; // eax@340
   signed int v164; // eax@340
   signed int v165; // edi@340
-  stru6 *v166; // eax@340
-  stru6 *v167; // eax@340
+  //stru6 *v166; // eax@340
+  //stru6 *v167; // eax@340
   signed int v168; // edi@343
   int v169; // eax@344
   int v170; // ecx@346
@@ -2711,15 +2722,15 @@
   int v172; // ecx@348
   int v173; // edi@350
   signed int v174; // edi@355
-  __int16 v175; // ST18_2@357
-  stru6 *v176; // eax@357
-  __int16 v177; // ST18_2@357
-  stru6 *v178; // eax@357
-  __int16 v179; // ST18_2@357
-  stru6 *v180; // eax@357
-  __int16 v181; // ST18_2@357
-  stru6 *v182; // eax@357
-  signed __int64 v183; // qax@357
+  //__int16 v175; // ST18_2@357
+  //stru6 *v176; // eax@357
+  //__int16 v177; // ST18_2@357
+  //stru6 *v178; // eax@357
+  //__int16 v179; // ST18_2@357
+  //stru6 *v180; // eax@357
+  //__int16 v181; // ST18_2@357
+  //stru6 *v182; // eax@357
+  //signed __int64 v183; // qax@357
   int v184; // ecx@358
   int v185; // ecx@359
   int v186; // ecx@360
@@ -2733,14 +2744,14 @@
   int v194; // ecx@384
   int v195; // eax@386
   int v196; // eax@387
-  __int16 v197; // ST18_2@395
-  stru6 *v198; // eax@395
-  __int16 v199; // ST18_2@395
-  stru6 *v200; // eax@395
-  __int16 v201; // ST18_2@395
-  stru6 *v202; // eax@395
-  __int16 v203; // ST18_2@395
-  stru6 *v204; // eax@395
+  //__int16 v197; // ST18_2@395
+  //stru6 *v198; // eax@395
+  //__int16 v199; // ST18_2@395
+  //stru6 *v200; // eax@395
+  //__int16 v201; // ST18_2@395
+  //stru6 *v202; // eax@395
+  //__int16 v203; // ST18_2@395
+  //stru6 *v204; // eax@395
   signed int v205; // edi@405
   int v206; // eax@407
   __int16 v207; // cx@407
@@ -2766,15 +2777,15 @@
   int v227; // esi@453
   unsigned int v228; // edi@454
   int v229; // edi@466
-  __int16 v230; // ST18_2@469
-  stru6 *v231; // eax@469
-  signed int v232; // esi@469
-  __int16 v233; // ST18_2@469
-  stru6 *v234; // eax@469
-  __int16 v235; // ST18_2@469
-  stru6 *v236; // eax@469
-  __int16 v237; // ST18_2@469
-  stru6 *v238; // eax@469
+  //__int16 v230; // ST18_2@469
+  //stru6 *v231; // eax@469
+  //signed int v232; // esi@469
+  //__int16 v233; // ST18_2@469
+  //stru6 *v234; // eax@469
+  //__int16 v235; // ST18_2@469
+  //stru6 *v236; // eax@469
+  //__int16 v237; // ST18_2@469
+  //stru6 *v238; // eax@469
   __int16 v239; // ST1C_2@469
   char *v240; // ecx@472
   double v241; // st7@478
@@ -2849,7 +2860,7 @@
   char v310; // sf@593
   unsigned __int8 v311; // of@593
   char v312; // cl@597
-  char v313; // al@606
+  char v313; // al@606pGame->GetStru6()
   int v314; // edx@607
   int j; // esi@607
   unsigned int v316; // eax@613
@@ -2867,43 +2878,43 @@
   int v328; // ecx@651
   int v329; // ecx@652
   int v330; // edi@654
-  __int16 v331; // ST18_2@658
-  stru6 *v332; // eax@658
-  __int16 v333; // ST18_2@658
-  stru6 *v334; // eax@658
-  __int16 v335; // ST18_2@658
-  stru6 *v336; // eax@658
-  __int16 v337; // ST18_2@658
-  stru6 *v338; // eax@658
+  //__int16 v331; // ST18_2@658
+  //stru6 *v332; // eax@658
+  //__int16 v333; // ST18_2@658
+  //stru6 *v334; // eax@658
+  //__int16 v335; // ST18_2@658
+  //stru6 *v336; // eax@658
+  //__int16 v337; // ST18_2@658
+  //stru6 *v338; // eax@658
   int v339; // ecx@659
   int v340; // ecx@660
   int v341; // eax@663
   signed int v342; // edi@668
   signed int v343; // edi@670
   unsigned __int64 v344; // ST08_8@670
-  __int16 v345; // ST1C_2@671
-  __int16 v346; // ST18_2@671
-  stru6 *v347; // eax@671
+  //__int16 v345; // ST1C_2@671
+  //__int16 v346; // ST18_2@671
+  //stru6 *v347; // eax@671
   int v348; // ecx@672
   int v349; // ecx@673
   int v350; // edi@676
   Player *v351; // edi@680
-  __int16 v352; // ST18_2@685
-  stru6 *v353; // eax@685
+  //__int16 v352; // ST18_2@685
+  //stru6 *v353; // eax@685
   int v354; // ecx@686
   int v355; // ecx@687
   int v356; // eax@689
   Player *v357; // edi@694
-  unsigned __int16 v358; // ST1C_2@695
-  __int16 v359; // ST18_2@695
-  stru6 *v360; // eax@695
-  __int16 v361; // ST1C_2@697
-  __int16 v362; // ST18_2@697
-  stru6 *v363; // eax@697
+  //unsigned __int16 v358; // ST1C_2@695
+  //__int16 v359; // ST18_2@695
+  //stru6 *v360; // eax@695
+  //__int16 v361; // ST1C_2@697
+  //__int16 v362; // ST18_2@697
+  //stru6 *v363; // eax@697
   int v364; // ecx@698
   int v365; // ecx@699
   int v366; // eax@701
-  stru6 *v367; // eax@704
+  //stru6 *v367; // eax@704
   int v368; // eax@704
   Actor *v369; // edi@705
   int v370; // eax@706
@@ -2925,9 +2936,9 @@
   signed int v386; // eax@736
   Player *v387; // edi@738
   int v388; // edi@740
-  unsigned __int16 v389; // ST1C_2@740
-  __int16 v390; // ST18_2@740
-  stru6 *v391; // eax@740
+  //unsigned __int16 v389; // ST1C_2@740
+  //__int16 v390; // ST18_2@740
+  //stru6 *v391; // eax@740
   int v392; // ecx@742
   int v393; // ecx@743
   int v394; // ecx@744
@@ -2937,22 +2948,22 @@
   int v398; // eax@757
   int v399; // eax@757
   char *v400; // esi@757
-  Game *v401; // ecx@759
-  __int16 v402; // ST1C_2@759
-  __int16 v403; // ST18_2@759
-  stru6 *v404; // eax@759
+  //Game *v401; // ecx@759
+  //__int16 v402; // ST1C_2@759
+  //__int16 v403; // ST18_2@759
+  //stru6 *v404; // eax@759
   int v405; // ecx@761
   int v406; // ecx@762
   int v407; // edi@765
-  __int16 v408; // ST1C_2@769
-  __int16 v409; // ST18_2@769
-  stru6 *v410; // eax@769
+  //__int16 v408; // ST1C_2@769
+  //__int16 v409; // ST18_2@769
+  //stru6 *v410; // eax@769
   int v411; // ecx@772
   int v412; // ecx@773
   int v413; // edi@775
-  __int16 v414; // ST1C_2@781
-  __int16 v415; // ST18_2@781
-  stru6 *v416; // eax@781
+  //__int16 v414; // ST1C_2@781
+  //__int16 v415; // ST18_2@781
+  //stru6 *v416; // eax@781
   int v417; // eax@787
   int v418; // ecx@789
   __int16 v419; // ax@791
@@ -2967,15 +2978,15 @@
   int v428; // ecx@825
   int v429; // ecx@826
   int v430; // eax@828
-  stru6 *v431; // eax@831
+  //stru6 *v431; // eax@831
   int v432; // eax@831
   Actor *v433; // edi@832
   int v434; // eax@833
   int v435; // ecx@837
   int v436; // ecx@838
-  __int16 v437; // ST1C_2@843
-  __int16 v438; // ST18_2@843
-  stru6 *v439; // eax@843
+  //__int16 v437; // ST1C_2@843
+  //__int16 v438; // ST18_2@843
+  //stru6 *v439; // eax@843
   int v440; // eax@843
   int v441; // eax@847
   int v442; // ecx@850
@@ -2990,9 +3001,9 @@
   int v451; // ecx@875
   int v452; // ecx@876
   int v453; // edi@878
-  __int16 v454; // ST1C_2@884
-  __int16 v455; // ST18_2@884
-  stru6 *v456; // eax@884
+  //__int16 v454; // ST1C_2@884
+  //__int16 v455; // ST18_2@884
+  //stru6 *v456; // eax@884
   int v457; // ecx@887
   int v458; // ecx@888
   int v459; // eax@890
@@ -3003,44 +3014,44 @@
   int v464; // ecx@905
   int v465; // ecx@906
   int v466; // edi@909
-  __int16 v467; // ST1C_2@913
-  __int16 v468; // ST18_2@913
-  stru6 *v469; // eax@913
+  //__int16 v467; // ST1C_2@913
+  //__int16 v468; // ST18_2@913
+  //stru6 *v469; // eax@913
   int v470; // edi@913
   int v471; // eax@917
   int v472; // eax@917
   char *v473; // esi@918
-  __int16 v474; // ST18_2@920
-  stru6 *v475; // eax@920
-  __int16 v476; // ST18_2@920
-  stru6 *v477; // eax@920
-  __int16 v478; // ST18_2@920
-  stru6 *v479; // eax@920
-  __int16 v480; // ST18_2@920
-  stru6 *v481; // eax@920
-  __int16 v482; // ST18_2@923
-  stru6 *v483; // eax@923
-  __int16 v484; // ST18_2@923
-  stru6 *v485; // eax@923
-  __int16 v486; // ST18_2@923
-  stru6 *v487; // eax@923
-  __int16 v488; // ST18_2@923
-  stru6 *v489; // eax@923
-  __int16 v490; // ST1C_2@924
-  __int16 v491; // ST18_2@924
-  stru6 *v492; // eax@924
+  //__int16 v474; // ST18_2@920
+  //stru6 *v475; // eax@920
+  //__int16 v476; // ST18_2@920
+  //stru6 *v477; // eax@920
+  //__int16 v478; // ST18_2@920
+  //stru6 *v479; // eax@920
+  //__int16 v480; // ST18_2@920
+  //stru6 *v481; // eax@920
+  //__int16 v482; // ST18_2@923
+  //stru6 *v483; // eax@923
+  //__int16 v484; // ST18_2@923
+  //stru6 *v485; // eax@923
+  //__int16 v486; // ST18_2@923
+  //stru6 *v487; // eax@923
+  //__int16 v488; // ST18_2@923
+  //stru6 *v489; // eax@923
+  //__int16 v490; // ST1C_2@924
+  //__int16 v491; // ST18_2@924
+  //stru6 *v492; // eax@924
   int v493; // ecx@925
   int v494; // ecx@926
-  __int16 v495; // ST1C_2@931
-  __int16 v496; // ST18_2@931
-  stru6 *v497; // eax@931
+  //__int16 v495; // ST1C_2@931
+  //__int16 v496; // ST18_2@931
+  //stru6 *v497; // eax@931
   int v498; // edi@931
   int v499; // eax@935
   int v500; // eax@935
   Player *v501; // edi@939
-  __int16 v502; // ST18_2@940
-  stru6 *v503; // eax@940
-  stru6 *v504; // eax@943
+  //__int16 v502; // ST18_2@940
+  //stru6 *v503; // eax@940
+  //stru6 *v504; // eax@943
   int v505; // eax@943
   int v506; // eax@943
   int v507; // edi@944
@@ -3059,14 +3070,14 @@
   int v520; // ecx@968
   int v521; // ecx@969
   int v522; // eax@971
-  __int16 v523; // ST18_2@975
-  stru6 *v524; // eax@975
-  __int16 v525; // ST18_2@975
-  stru6 *v526; // eax@975
-  __int16 v527; // ST18_2@975
-  stru6 *v528; // eax@975
-  __int16 v529; // ST18_2@975
-  stru6 *v530; // eax@975
+  //__int16 v523; // ST18_2@975
+  //stru6 *v524; // eax@975
+  //__int16 v525; // ST18_2@975
+  //stru6 *v526; // eax@975
+  //__int16 v527; // ST18_2@975
+  //stru6 *v528; // eax@975
+  //__int16 v529; // ST18_2@975
+  //stru6 *v530; // eax@975
   int v531; // eax@982
   int v532; // eax@982
   int v533; // edi@983
@@ -3077,36 +3088,36 @@
   int v538; // ecx@985
   int v539; // ecx@986
   int v540; // eax@988
-  __int16 v541; // ST18_2@991
-  stru6 *v542; // eax@991
-  __int16 v543; // ST18_2@991
-  stru6 *v544; // eax@991
-  __int16 v545; // ST18_2@991
-  stru6 *v546; // eax@991
-  __int16 v547; // ST18_2@991
+  //__int16 v541; // ST18_2@991
+  //stru6 *v542; // eax@991
+  //__int16 v543; // ST18_2@991
+  //stru6 *v544; // eax@991
+  //__int16 v545; // ST18_2@991
+  //stru6 *v546; // eax@991
+  //__int16 v547; // ST18_2@991
   stru6 *v548; // eax@991
   double v549; // st7@991
   unsigned __int16 v550; // di@991
   int v551; // ecx@993
   int v552; // ecx@994
   Player *v553; // edi@1001
-  __int16 v554; // ST18_2@1002
-  stru6 *v555; // eax@1002
-  __int16 v556; // ST18_2@1002
-  stru6 *v557; // eax@1002
-  __int16 v558; // ST18_2@1002
-  stru6 *v559; // eax@1002
-  __int16 v560; // ST18_2@1002
-  stru6 *v561; // eax@1002
+  //__int16 v554; // ST18_2@1002
+  //stru6 *v555; // eax@1002
+  //__int16 v556; // ST18_2@1002
+  //stru6 *v557; // eax@1002
+  //__int16 v558; // ST18_2@1002
+  //stru6 *v559; // eax@1002
+  //__int16 v560; // ST18_2@1002
+  //stru6 *v561; // eax@1002
   unsigned __int16 v562; // di@1005
   signed int v563; // eax@1010
   unsigned int v564; // ecx@1011
   signed int v565; // eax@1012
   Player **v566; // ecx@1012
   int v567; // eax@1012
-  unsigned __int16 v568; // ST1C_2@1012
-  __int16 v569; // ST18_2@1012
-  stru6 *v570; // eax@1012
+  //unsigned __int16 v568; // ST1C_2@1012
+  //__int16 v569; // ST18_2@1012
+  //stru6 *v570; // eax@1012
   Player *v571; // eax@1013
   char *v572; // ecx@1013
   int v573; // ecx@1017
@@ -3119,10 +3130,10 @@
   int v580; // eax@1031
   int v581; // edi@1031
   int v582; // eax@1031
-  __int16 v583; // ST1C_2@1034
-  __int16 v584; // ST18_2@1034
+  //__int16 v583; // ST1C_2@1034
+  //__int16 v584; // ST18_2@1034
   char *v585; // esi@1034
-  stru6 *v586; // eax@1034
+  //stru6 *v586; // eax@1034
   signed int v587; // eax@1035
   int v588; // ecx@1036
   int v589; // ecx@1037
@@ -3152,13 +3163,13 @@
   DDM_DLV_Header *v613; // eax@1108
   int v614; // eax@1116
   int v615; // edi@1119
-  __int16 v616; // ST1C_2@1122
-  __int16 v617; // ST18_2@1122
-  stru6 *v618; // eax@1122
+  //__int16 v616; // ST1C_2@1122
+  //__int16 v617; // ST18_2@1122
+  //stru6 *v618; // eax@1122
   Player *v619; // edi@1123
-  unsigned __int16 v620; // ST1C_2@1124
-  __int16 v621; // ST18_2@1124
-  stru6 *v622; // eax@1124
+  //unsigned __int16 v620; // ST1C_2@1124
+  //__int16 v621; // ST18_2@1124
+  //stru6 *v622; // eax@1124
   signed __int64 v623; // qax@1127
   int v624; // eax@1127
   int v625; // edi@1129
@@ -3172,44 +3183,44 @@
   Player *v633; // eax@1140
   signed int v634; // eax@1140
   int v635; // edi@1142
-  unsigned __int16 v636; // ST1C_2@1142
-  __int16 v637; // ST18_2@1142
-  stru6 *v638; // eax@1142
-  stru6 *v639; // eax@1143
+  //unsigned __int16 v636; // ST1C_2@1142
+  //__int16 v637; // ST18_2@1142
+  //stru6 *v638; // eax@1142
+  //stru6 *v639; // eax@1143
   int v640; // ecx@1146
   int v641; // ecx@1147
   int v642; // edi@1156
   int v643; // eax@1156
   int v644; // eax@1156
   signed int v645; // eax@1158
-  Player *v646; // ebx@1169
-  int v647; // edi@1169
-  signed int v648; // ST1C_4@1170
-  Player *v649; // ecx@1170
-  unsigned __int64 v650; // [sp-10h] [bp-E94h]@103
-  unsigned __int16 v651; // [sp-8h] [bp-E8Ch]@100
-  unsigned __int16 v652; // [sp-8h] [bp-E8Ch]@304
-  unsigned __int16 v653; // [sp-4h] [bp-E88h]@100
+  //Player *v646; // ebx@1169
+  //int v647; // edi@1169
+  //signed int v648; // ST1C_4@1170
+  //Player *v649; // ecx@1170
+  //unsigned __int64 v650; // [sp-10h] [bp-E94h]@103
+  //unsigned __int16 v651; // [sp-8h] [bp-E8Ch]@100
+  //unsigned __int16 v652; // [sp-8h] [bp-E8Ch]@304
+  //unsigned __int16 v653; // [sp-4h] [bp-E88h]@100
   int v654; // [sp-4h] [bp-E88h]@124
-  unsigned __int16 v655; // [sp-4h] [bp-E88h]@304
+  //unsigned __int16 v655; // [sp-4h] [bp-E88h]@304
   unsigned int v656; // [sp-4h] [bp-E88h]@639
   int v657; // [sp-4h] [bp-E88h]@807
-  int v658; // [sp+0h] [bp-E84h]@100
+  //int v658; // [sp+0h] [bp-E84h]@100
   int v659; // [sp+0h] [bp-E84h]@123
   int v660; // [sp+0h] [bp-E84h]@146
   Actor *v661; // [sp+0h] [bp-E84h]@164
-  int v662; // [sp+0h] [bp-E84h]@304
+  //int v662; // [sp+0h] [bp-E84h]@304
   unsigned __int64 v663; // [sp+0h] [bp-E84h]@639
   const char *v664; // [sp+0h] [bp-E84h]@802
   int v665; // [sp+0h] [bp-E84h]@807
   int v666; // [sp+4h] [bp-E80h]@12
   enum PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25
-  unsigned __int8 v668; // [sp+4h] [bp-E80h]@100
+  //unsigned __int8 v668; // [sp+4h] [bp-E80h]@100
   int v669; // [sp+4h] [bp-E80h]@123
   Vec3_int_ *v670; // [sp+4h] [bp-E80h]@133
   int v671; // [sp+4h] [bp-E80h]@146
   unsigned int v672; // [sp+4h] [bp-E80h]@164
-  unsigned __int8 v673; // [sp+4h] [bp-E80h]@304
+  //unsigned __int8 v673; // [sp+4h] [bp-E80h]@304
   __int16 v674; // [sp+4h] [bp-E80h]@684
   const char *v675; // [sp+4h] [bp-E80h]@800
   int v676; // [sp+4h] [bp-E80h]@807
@@ -3283,7 +3294,7 @@
   LayingItem a1; // [sp+DDCh] [bp-A8h]@1
   //LayingItem::LayingItem(&a1);
 
-  v1 = 0;
+  //v1 = 0;
   v2 = 0;
   amount = 0;
   LODWORD(v733) = 0;
@@ -3294,10 +3305,12 @@
   {
     v3 = &v711[n];
     HIDWORD(v733) = (int)v3;
-    if ( v3->spellnum == (short)v1 )
+    if ( v3->spellnum == 0 )
       goto LABEL_1166;
-    if ( pParty->pPartyBuffs[11].NotExpired() )
-      pParty->pPartyBuffs[11].Reset();
+
+    if (pParty->Invisible())
+      pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();
+
     if ( v3->field_8 & 0x3CA )
     {
       if ( !pParty->pPlayers[v3->uPlayerID].CanAct() )
@@ -3305,30 +3318,31 @@
       goto LABEL_1166;
     }
     pPlayer = &pParty->pPlayers[v3->uPlayerID];
-    v4 = *(int *)&v3->field_C;
-    if ( v4 != v1 )
-      goto LABEL_18;
-    v5 = v3->spellnum;
-    if ( v3->spellnum == 79 || v5 == 48 || v5 == 94 )
-      v666 = 1;
-    else
-      v666 = v1;
-    a2 = stru_50C198.FindClosestActor(5120, 1, v666);
-    v6 = pMouse->uPointingObjectID;
-    if ( pMouse->uPointingObjectID != v1 && (v6 & 7) == OBJECT_Actor && pActors[v6 >> 3].CanAct() )
+
+    a2 = v3->spell_target_pid;
+    if (!a2)
     {
-      v4 = pMouse->uPointingObjectID;
-LABEL_18:
-      a2 = v4;
+      if (v3->spellnum == SPELL_LIGHT_DESTROY_UNDEAD ||
+          v3->spellnum == SPELL_SPIRIT_TURN_UNDEAD ||
+          v3->spellnum == SPELL_DARK_CONTROL_UNDEAD )
+        v666 = 1;
+      else
+        v666 = 0;
+
+      a2 = stru_50C198.FindClosestActor(5120, 1, v666);
+      v6 = pMouse->uPointingObjectID;
+      if ( pMouse->uPointingObjectID && (v6 & 7) == OBJECT_Actor && pActors[v6 >> 3].CanAct() )
+        a2 = pMouse->uPointingObjectID;
     }
-    a1.uItemType = stru_4E3ACC[v3->spellnum].uItemType;
-    if ( (short)a1.uItemType != (short)v1 )
+
+
+    a1.uItemType = stru_4E3ACC[v3->spellnum].field_0;
+    if (a1.uItemType)
     {
       if ( (a2 & 7) == OBJECT_Actor)
       {
         memcpy(&v715, Actor::GetDirectionInfo((8 * v3->uPlayerID + 8) | OBJECT_Player, a2, &a3, 0), sizeof(v715));
         v2 = v723;
-        v1 = 0;
       }
       else
       {
@@ -3336,94 +3350,46 @@
         v715.uPitchAngle = pParty->sRotationX;
       }
     }
-    v7 = v3->field_A;
-    LODWORD(v725) = v1;
-    _this = (ItemGen *)v1;
-    if ( v7 == (short)v1 )
+
+    LODWORD(v725) = 0;
+    _this = 0;
+    if (v3->forced_spell_skill_level)
+    {
+      v11 = v3->forced_spell_skill_level;
+      v723 = v11 & 0x3F;
+      v2 = v723;
+    }
+    else
     {
-      v8 = v3->spellnum;
-      if ( v3->spellnum >= 12 )
-      {
-        if ( v8 >= 23 )
-        {
-          if ( v8 >= 34 )
-          {
-            if ( v8 >= 45 )
-            {
-              if ( v8 >= 56 )
-              {
-                if ( v8 >= 67 )
-                {
-                  if ( v8 >= 78 )
-                  {
-                    if ( v8 >= 89 )
-                    {
-                      if ( v8 >= 100 )
-                      {
-                        if ( v8 != 100 )
-                        {
-LABEL_45:
-                          HIWORD(v10) = HIWORD(pPlayer);
-                          v11 = pPlayer->pActiveSkills[LODWORD(v725)];
-                          goto LABEL_47;
-                        }
-                        v667 = (PLAYER_SKILL_TYPE)5;
-                      }
-                      else
-                      {
-                        v667 = (PLAYER_SKILL_TYPE)20;
-                      }
-                    }
-                    else
-                    {
-                      v667 = (PLAYER_SKILL_TYPE)19;
-                    }
-                  }
-                  else
-                  {
-                    v667 = (PLAYER_SKILL_TYPE)18;
-                  }
-                }
-                else
-                {
-                  v667 = (PLAYER_SKILL_TYPE)17;
-                }
-              }
-              else
-              {
-                v667 = (PLAYER_SKILL_TYPE)16;
-              }
-            }
-            else
-            {
-              v667 = (PLAYER_SKILL_TYPE)15;
-            }
-          }
-          else
-          {
-            v667 = (PLAYER_SKILL_TYPE)14;
-          }
-        }
-        else
-        {
-          v667 = (PLAYER_SKILL_TYPE)13;
-        }
-      }
-      else
-      {
-        v667 = (PLAYER_SKILL_TYPE)12;
-      }
+      //v667 = PLAYER_SKILL_STAFF;
+      if (v3->spellnum < SPELL_AIR_WIZARD_EYE)
+        v667 = PLAYER_SKILL_FIRE;
+      else if (v3->spellnum < SPELL_WATER_AWAKEN)
+        v667 = PLAYER_SKILL_AIR;
+      else if (v3->spellnum < SPELL_EARTH_STUN)
+        v667 = PLAYER_SKILL_WATER;
+      else if (v3->spellnum < SPELL_SPIRIT_DETECT_LIFE)
+        v667 = PLAYER_SKILL_EARTH;
+      else if (v3->spellnum < SPELL_MIND_REMOVE_FEAR)
+        v667 = PLAYER_SKILL_SPIRIT;
+      else if (v3->spellnum < SPELL_BODY_CURE_WEAKNESS)
+        v667 = PLAYER_SKILL_MIND;
+      else if (v3->spellnum < SPELL_LIGHT_LIGHT_BOLT)
+        v667 = PLAYER_SKILL_BODY;
+      else if (v3->spellnum < SPELL_DARK_REANIMATE)
+        v667 = PLAYER_SKILL_LIGHT;
+      else if (v3->spellnum < SPELL_BOW_ARROW)
+        v667 = PLAYER_SKILL_DARK;
+      else if (v3->spellnum == SPELL_BOW_ARROW)
+        v667 = PLAYER_SKILL_BOW;
+      else assert(false && "Unknown spell");
+
       LODWORD(v725) = v667;
-      v9 = pPlayer->GetActualSkillLevel(v667);
-      v723 = v9 & 0x3F;
-      v2 = v9 & 0x3F;
-      goto LABEL_45;
+      v723 = pPlayer->GetActualSkillLevel(v667) & 0x3F;
+      v2 = v723;
+      v11 = pPlayer->pActiveSkills[LODWORD(v725)];
     }
-    v11 = v7;
-    v10 = v7 & 0x3F;
-    v723 = v10;
-    v2 = v10;
-LABEL_47:
+
     if ( HIBYTE(v11) & 1 )
     {
       v12 = 4;
@@ -3433,7 +3399,6 @@
     {
       if ( (v11 & 0x80u) == 0 )
       {
-        v10 = ((v11 & 0x40) != 0) + 1;
         v731 = ((v11 & 0x40) != 0) + 1;
       }
       else
@@ -3442,50 +3407,64 @@
       }
       v12 = v731;
     }
-    LOWORD(v10) = v3->spellnum;
-    v730 = v10;
-    v13 = v12 + 10 * (signed __int16)v10;
-    v14 = v3->field_A == (short)v1;
-    v15 = (unsigned __int16)word_4E3C66[v13];   // pSpellDatas [negoffset] indexing
-    v16 = *(unsigned __int16 *)((char *)&pSpellDatas[0].uMagisterLevelMana + v13 * 2);
-    uRequiredMana = v15;
-    sRecoveryTime = v16;
-    if ( !v14 )
-      uRequiredMana = v1;
-    if ( pParty->uCurrentHour == v1 )
-    {
-      if ( pParty->uCurrentMinute != v1 )
-        goto LABEL_62;
-      if ( LODWORD(v725) == 20 )
-        goto LABEL_61;
-    }
-    if ( pParty->uCurrentHour == 12 && pParty->uCurrentMinute == v1 && LODWORD(v725) == 19 )
-LABEL_61:
-      uRequiredMana = v1;
-LABEL_62:
-    if ( (signed __int16)v730 >= 100 || ((pPlayer->sMana - uRequiredMana) & 0x80000000u) == 0 )
+
+    v730 = v3->spellnum;
+    if (v3->forced_spell_skill_level)
+      uRequiredMana = 0;
+    else 
+      uRequiredMana = pSpellDatas[v3->spellnum].mana_per_skill[v12 - 1];
+    sRecoveryTime = pSpellDatas[v3->spellnum].recovery_per_skill[v12 - 1];
+
+    if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 ||
+        LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0)
+      uRequiredMana = 0;
+
+    if (v3->spellnum >= PLAYER_SKILL_BOW || pPlayer->sMana >= uRequiredMana)
       break;
-    ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u);
+
+    ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points"
 LABEL_203:
-    v3->spellnum = v1;
+    v3->spellnum = 0;
 LABEL_1166:
     ++n;
     if ( n >= 10 )
       return;
   }
-  if ( !pPlayer->pConditions[0] || (signed __int16)v730 >= 100 )
-    goto LABEL_69;
-  if ( rand() % 100 >= 50 )
-  {
-    v12 = v731;
-LABEL_69:
+  
+  if (pPlayer->Cursed() && v730 < SPELL_BOW_ARROW)
+    if (rand() % 100 < 50)
+    {
+      if ( pParty->bTurnBasedModeOn == 0 )
+      {
+        //v646 = pPlayer;
+        pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
+        //v647 = n;
+      }
+      else
+      {
+        //v647 = n;
+        //v646 = pPlayer;
+        //v648 = sRecoveryTime;
+        //v649 = pPlayer;
+        pParty->pTurnBasedPlayerRecoveryTimes[v711[n].uPlayerID] = 100;
+        pPlayer->SetRecoveryTime(sRecoveryTime);
+        pTurnEngine->_40471C();
+      }
+
+      ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed"
+      pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+      v711[n].spellnum = 0;
+      pPlayer->sMana -= uRequiredMana;
+      return;
+    }
+
     switch ( v3->spellnum )
     {
-      case 100:
-      case 101:
+      case SPELL_BOW_ARROW:
+      case SPELL_101:
         v17 = pPlayer;
         _this = (ItemGen *)1;
-        if ( (signed int)SkillToMastery(pPlayer->pActiveSkills[5]) >= 3 )
+        if ( (signed int)SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 )
           _this = (ItemGen *)2;
         sRecoveryTime = v17->GetAttackRecoveryTime(1);
         a1.stru_24.Reset();
@@ -3526,8 +3505,9 @@
             && pParty->bTurnBasedModeOn == 1 )
             ++pTurnEngine->field_1C;
         }
-        goto LABEL_83;
-      case 102:
+        goto play_sound_and_continue;
+
+      case SPELL_LASER_PROJECTILE:
         sRecoveryTime = pPlayer->GetAttackRecoveryTime(0);
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
@@ -3564,31 +3544,27 @@
                v3->uPlayerID + 1) != -1
           && pParty->bTurnBasedModeOn == 1 )
           ++pTurnEngine->field_1C;
-        goto LABEL_83;
-      case 1:
+        goto play_sound_and_continue;
+
+      case SPELL_FIRE_TORCH_LIGHT:
         LODWORD(v733) = 3600 * v2;
-        v24 = v12 - 2;
-        if ( v24 )
-        {
-          v25 = v24 - 1;
-          if ( v25 && v25 != 1 )
-            amount = 2;
-          else
-            amount = 4;
-        }
-        else
-        {
-          amount = 3;
-        }
+
+        switch (v12)
+        {
+          case 1: amount = 2; break;
+          case 2: amount = 3; break;
+          case 3:
+          case 4: amount = 4; break;
+          default:
+            assert(false);
+        }
+
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v668 = v1;
-        v658 = v1;
-        v653 = amount;
-        v651 = v731;
-        v26 = (signed __int64)((double)(signed int)v733 * 4.2666669);
-        v27 = (char *)&pParty->pPartyBuffs[16];
-        goto LABEL_101;
+          goto play_sound_and_continue;
+
+        pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0);
+        goto LABEL_1056;
+
       case 7:
         v29 = v12 - 2;
         if ( v29 )
@@ -3611,16 +3587,16 @@
           amount = 5;
         }
         v31 = v3->uPlayerID;
-        HIDWORD(v733) = v1;
+        HIDWORD(v733) = 0;
         v32 = 8 * v31;
-        LOBYTE(v32) = v32 | 4;
-        if ( (signed int)uNumLayingItems > v1 )
+        LOBYTE(v32) = v32 | OBJECT_Player;
+        if ( (signed int)uNumLayingItems > 0 )
         {
           v33 = (char *)&pLayingItems[0].field_48;
           v730 = uNumLayingItems;
           do
           {
-            if ( *((short *)v33 - 36) != (short)v1 && *(int *)v33 == 7 && *((int *)v33 + 4) == v32 )
+            if ( *((short *)v33 - 36) && *(int *)v33 == 7 && *((int *)v33 + 4) == v32 )
               ++HIDWORD(v733);
             v33 += 112;
             --v730;
@@ -3630,7 +3606,7 @@
         if ( SHIDWORD(v733) > amount )
           goto LABEL_200;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
         a1.field_4C = v2;
@@ -3638,13 +3614,13 @@
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
         a1.vPosition.y = pParty->vPosition.y;
         a1.vPosition.x = pParty->vPosition.x;
-        a1.uAttributes = v1;
+        a1.uAttributes = 0;
         a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
         a1.uSectorID = pIndoor->GetSector(
                          pParty->vPosition.x,
                          pParty->vPosition.y,
                          pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-        a1.uSpriteFrameID = v1;
+        a1.uSpriteFrameID = 0;
         v34 = 8 * v3->uPlayerID;
         LOBYTE(v34) = v34 | OBJECT_Player;
         a1.field_58_pid = v34;
@@ -3660,27 +3636,27 @@
         goto LABEL_124;
       case 20:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        if ( a2 == v1 )
+          goto play_sound_and_continue;
+        if (!a2)
           goto LABEL_200;
         if ( (a2 & 7) != OBJECT_Actor)
           goto LABEL_1056;
-        v699 = v1;
-        v698 = v1;
-        v697 = v1;
+        v699 = 0;
+        v698 = 0;
+        v697 = 0;
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
         a1.field_4C = v2;
         a1.field_50 = v731;
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
-        a1.uAttributes = v1;
-        a1.uSectorID = v1;
-        a1.uSpriteFrameID = v1;
+        a1.uAttributes = 0;
+        a1.uSectorID = 0;
+        a1.uSpriteFrameID = 0;
         v37 = v3->uPlayerID;
         a1.field_60_distance_related_prolly_lod = 0;
         v37 *= 8;
         LOBYTE(v37) = v37 | OBJECT_Player;
-        a1.uFacing = v1;
+        a1.uFacing = 0;
         a1.field_58_pid = v37;
         v38 = a2 >> 3;
         a1.uSoundID = LOWORD(v3->field_10);
@@ -3690,38 +3666,34 @@
         a1.vPosition.z = pActors[v39].vPosition.z;
         v41 = 8 * (a2 >> 3);
         a1.vPosition.y = v40;
-        LOBYTE(v41) = v41 | 3;
+        LOBYTE(v41) = v41 | OBJECT_Actor;
         a1.field_5C = v41;
-        v42 = a1.Create(0, v1, v1, v1);
+        v42 = a1.Create(0, 0, 0, 0);
         v43 = &v697;
         goto LABEL_133;
       case 44:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v726 = (Player *)(a2 >> 3);
         HIDWORD(v733) = 836 * (a2 >> 3);
         if ( !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 3u) )
           goto LABEL_1056;
         pActors[a2 >> 3].pActorBuffs[10].Apply(
-          pMiscTimer->uTotalGameTimeElapsed + 128,
-          v1,
-          v1,
-          v1,
-          v1);
-        v706 = v1;
-        v705 = v1;
-        v704 = v1;
+          pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0);
+        v706 = 0;
+        v705 = 0;
+        v704 = 0;
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
         a1.field_4C = v2;
         a1.field_50 = v731;
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
-        a1.uAttributes = v1;
-        a1.uSectorID = v1;
-        a1.uSpriteFrameID = v1;
+        a1.uAttributes = 0;
+        a1.uSectorID = 0;
+        a1.uSpriteFrameID = 0;
         v44 = v3->uPlayerID;
         a1.field_60_distance_related_prolly_lod = 0;
-        a1.uFacing = v1;
+        a1.uFacing = 0;
         v44 *= 8;
         LOBYTE(v44) = v44 | OBJECT_Player;
         v38 = (signed int)v726;
@@ -3732,22 +3704,22 @@
         a1.vPosition.z = *(__int16 *)((char *)&pActors[0].vPosition.z + HIDWORD(v733));
         v46 = 8 * (int)v726;
         a1.vPosition.y = v45;
-        LOBYTE(v46) = 8 * (char)v726 | 3;
+        LOBYTE(v46) = 8 * (char)v726 | OBJECT_Actor;
         a1.field_5C = v46;
-        v42 = a1.Create(0, v1, v1, v1);
+        v42 = a1.Create(0, 0, 0, 0);
         v43 = &v704;
 LABEL_133:
         v670 = (Vec3_int_ *)v43;
         v47 = v38;
         goto LABEL_139;
       case 79:
-        if ( !pPlayer->CanCastSpell(uRequiredMana) || a2 == v1 || (a2 & 7) != OBJECT_Actor)
-          goto LABEL_83;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || (a2 & 7) != OBJECT_Actor)
+          goto play_sound_and_continue;
         v730 = a2 >> 3;
-        v693 = v1;
+        v693 = 0;
         HIDWORD(v733) = (int)&pActors[a2 >> 3];
-        v692 = v1;
-        v691 = v1;
+        v692 = 0;
+        v691 = 0;
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
         a1.field_4C = v2;
@@ -3757,9 +3729,9 @@
         a1.vPosition.y = *(short *)(HIDWORD(v733) + 144);
         v48 = *(short *)(HIDWORD(v733) + 138);
         a1.vPosition.z = *(short *)(HIDWORD(v733) + 138);
-        a1.uAttributes = v1;
+        a1.uAttributes = 0;
         a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, v48);
-        a1.uSpriteFrameID = v1;
+        a1.uSpriteFrameID = 0;
         v49 = 8 * v3->uPlayerID;
         LOBYTE(v49) = v49 | OBJECT_Player;
         a1.field_58_pid = v49;
@@ -3769,7 +3741,7 @@
         LOWORD(v49) = LOWORD(v3->field_10);
         LOBYTE(a1.uAttributes) |= 0x80u;
         a1.uSoundID = v49;
-        v726 = (Player *)a1.Create(0, v1, v1, v1);
+        v726 = (Player *)a1.Create(0, 0, 0, 0);
         if ( !MonsterStats::BelongsToSupertype(*(short *)(HIDWORD(v733) + 96), MONSTER_SUPERTYPE_UNDEAD) )
           goto LABEL_200;
         v47 = v730;
@@ -3792,7 +3764,7 @@
       case 78:
       case 97:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
         a1.field_4C = v2;
@@ -3800,13 +3772,13 @@
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
         a1.vPosition.y = pParty->vPosition.y;
         a1.vPosition.x = pParty->vPosition.x;
-        a1.uAttributes = v1;
+        a1.uAttributes = 0;
         a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
         a1.uSectorID = pIndoor->GetSector(
                          pParty->vPosition.x,
                          pParty->vPosition.y,
                          pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-        a1.uSpriteFrameID = v1;
+        a1.uSpriteFrameID = 0;
         v50 = 8 * v3->uPlayerID;
         LOBYTE(v50) = v50 | OBJECT_Player;
         a1.field_58_pid = v50;
@@ -3824,7 +3796,7 @@
       case 76:
       case 90:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
         a1.field_4C = v2;
@@ -3841,25 +3813,25 @@
           goto LABEL_200;
         if ( pPlayer->CanCastSpell(uRequiredMana) )
           goto LABEL_152;
-        goto LABEL_83;
+        goto play_sound_and_continue;
       case 81:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        if ( a2 == v1
+          goto play_sound_and_continue;
+        if ( !a2
           || (a2 & 7) != OBJECT_Actor
           || (v730 = a2 >> 3,
               v721 = (int)&pActors[a2 >> 3],
               !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 9u)) )
           goto LABEL_1056;
-        Actor::AI_Stand(v730, 4u, 0x80u, (AIDirection *)v1);
+        Actor::AI_Stand(v730, 4u, 0x80u, 0);
         v726 = (Player *)(23040 * v2);
         v54 = (signed __int64)((double)(23040 * v2) * 0.033333335);
         v55 = v721;
-        ((SpellBuff *)(v721 + 308))->Apply(pParty->uTimePlayed + (signed int)v54, v731, v1, v1, v1);
+        ((SpellBuff *)(v721 + 308))->Apply(pParty->uTimePlayed + (signed int)v54, v731, 0, 0, 0);
         *(char *)(v55 + 38) |= 8u;
-        *(short *)(v55 + 148) = v1;
-        v672 = v1;
-        *(short *)(v55 + 150) = v1;
+        *(short *)(v55 + 148) = 0;
+        v672 = 0;
+        *(short *)(v55 + 150) = 0;
         v661 = (Actor *)v55;
         goto LABEL_165;
       case 35:
@@ -3887,7 +3859,7 @@
 LABEL_174:
         LODWORD(v733) = v57;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         if ( (a2 & 7) != OBJECT_Actor
           || (v721 = 836 * (a2 >> 3),
               LODWORD(v718) = (int)&pActors[a2 >> 3],
@@ -3901,15 +3873,15 @@
 		  pParty->uTimePlayed + (signed int)v58,
           v731,
           amount,
-          v1,
-          v1);
+          0,
+          0);
         *((char *)&pActors[0].uAttributes + v59 + 2) |= 8u;
-        v672 = v1;
+        v672 = 0;
         v661 = (Actor *)LODWORD(v718);
         goto LABEL_165;
       case 60:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v730 = 836 * (a2 >> 3);
         if ( !stru_50C198.GetMagicalResistance(&pActors[a2>>3], 7u) )
           goto LABEL_1056;
@@ -3931,10 +3903,7 @@
         //((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply(
 		pActors[a2 >> 3].pActorBuffs[1].Apply(
           pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
-          v731,
-          v1,
-          v1,
-          v1);
+          v731, 0, 0, 0);
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
         a1.field_4C = v2;
@@ -3944,18 +3913,18 @@
         goto LABEL_1086;
       case 92:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         a1.stru_24.Reset();
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
         a1.vPosition.x = pParty->vPosition.x;
         a1.vPosition.y = pParty->vPosition.y;
-        a1.uAttributes = v1;
+        a1.uAttributes = 0;
         a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
         a1.uSectorID = pIndoor->GetSector(
                          pParty->vPosition.x,
                          pParty->vPosition.y,
                          pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-        a1.uSpriteFrameID = v1;
+        a1.uSpriteFrameID = 0;
         v62 = 8 * v3->uPlayerID;
         LOBYTE(v62) = v62 | OBJECT_Player;
         a1.field_58_pid = v62;
@@ -3990,12 +3959,12 @@
         }
         if ( v65 == 1 )
         {
-          LODWORD(v733) = v1;
+          LODWORD(v733) = 0;
           amount = 12;
         }
 LABEL_196:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v730c = &pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2];
         v726 = (Player *)&pItemsTable->pItems[v730c->uItemID].pIconName;
         v730c->UpdateTempBonus(pParty->uTimePlayed);
@@ -4003,9 +3972,9 @@
         {
           if (!v730c->Broken())
           {
-            if ( v730c->uSpecEnchantmentType == v1 )
+            if (!v730c->uSpecEnchantmentType)
             {
-              if ( v730c->uEncantmentType == v1 )
+              if (!v730c->uEncantmentType)
               {
                 v68 = BYTE4(v726->pConditions[3]);
                 if ( !v68 || v68 == 1 || v68 == 2 )
@@ -4028,7 +3997,7 @@
                     dword_50C9A8 = 256;
 LABEL_1056:
                     LODWORD(v727) = 1;
-LABEL_83:
+play_sound_and_continue:
                     if ( v3->field_8 & 0x20 )
                     {
 LABEL_1162:
@@ -4067,7 +4036,7 @@
                       }
                     }
                     v3->spellnum = 0;
-                    v1 = 0;
+                    //v1 = 0;
 LABEL_1165:
                     v2 = v723;
                     goto LABEL_1166;
@@ -4079,7 +4048,7 @@
         }
 LABEL_199:
         dword_50C9D0 = 113;
-        dword_50C9D4 = v1;
+        dword_50C9D4 = 0;
         dword_50C9D8 = 1;
 LABEL_200:
         v66 = pGlobalTXT_LocalizationStrings[428];
@@ -4087,9 +4056,10 @@
         v67 = 2;
 LABEL_202:
         ShowStatusBarString(v66, v67);
-        pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, v1, v1, -1, v1, v1, v1, v1);
+        pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
         goto LABEL_203;
-      case 71:
+
+      case SPELL_BODY_REGENERATION:
         v70 = v12 - 1;
         LODWORD(v733) = 3600 * v2;
         if ( v70 && (v71 = v70 - 1) != 0 )
@@ -4110,24 +4080,19 @@
           amount = 1;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v73 = v3->uPlayerID_2;
-        v74 = v3->spellnum;
-        v75 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v74, v73);
-        v668 = v1;
-        v658 = v1;
-        v653 = amount;
-        v651 = v731;
-        v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669);
-        v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[12];
-        goto LABEL_103;
-      case 3:
-      case 14:
-      case 25:
-      case 36:
-      case 58:
-      case 69:
+          goto play_sound_and_continue;
+
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
+
+        pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0);
+        goto LABEL_1056;
+
+      case SPELL_FIRE_PROTECTION_FROM_FIRE:
+      case SPELL_AIR_PROTECTION_FROM_AIR:
+      case SPELL_WATER_PROTECTION_FROM_WATER:
+      case SPELL_EARTH_PROTECTION_FROM_EARTH:
+      case SPELL_MIND_PROTECTION_FROM_MIND:
+      case SPELL_BODY_PROTECTION_FROM_BODY:
         v76 = v12 - 1;
         LODWORD(v733) = 3600 * v2;
         if ( v76 )
@@ -4158,49 +4123,47 @@
           amount = v2;
         }
 LABEL_232:
-        v80 = v3->spellnum;
-        switch ( v80 )
-        {
-          case 3:
-            LODWORD(v725) = 6;
+        //v80 = v3->spellnum;
+        switch (v3->spellnum)
+        {
+          case SPELL_FIRE_PROTECTION_FROM_FIRE:
+            LODWORD(v725) = PARTY_BUFF_RESIST_FIRE;
             break;
-          case 14:
-            LODWORD(v725) = v1;
+          case SPELL_AIR_PROTECTION_FROM_AIR:
+            LODWORD(v725) = PARTY_BUFF_RESIST_AIR;
             break;
-          case 25:
-            LODWORD(v725) = 17;
+          case SPELL_WATER_PROTECTION_FROM_WATER:
+            LODWORD(v725) = PARTY_BUFF_RESIST_WATER;
+            break;
+          case SPELL_EARTH_PROTECTION_FROM_EARTH:
+            LODWORD(v725) = PARTY_BUFF_RESIST_EARTH;
             break;
-          case 36:
-            LODWORD(v725) = 4;
+          case SPELL_MIND_PROTECTION_FROM_MIND:
+            LODWORD(v725) = PARTY_BUFF_RESIST_MIND;
             break;
-          case 58:
-            LODWORD(v725) = 12;
+          case SPELL_BODY_PROTECTION_FROM_BODY:
+            LODWORD(v725) = PARTY_BUFF_RESIST_BODY;
             break;
           default:
-            if ( v80 != 69 )
-              goto LABEL_1166;
-            LODWORD(v725) = 1;
-            break;
+            assert(false);
+            goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v81 = v3->spellnum;
-        v82 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v81, v1);
+          goto play_sound_and_continue;
+
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
         v83 = 1;
-        v84 = v3->spellnum;
-        v85 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v84, 1u);
-        v86 = v3->spellnum;
-        v87 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v86, 2u);
-        v88 = v3->spellnum;
-        v89 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v88, 3u);
+
         v90 = (double)(signed int)v733 * 4.2666669;
-        goto LABEL_304;
-      case 5:
-        if ( v12 <= v1 )
+        pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0);
+          LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
+      case SPELL_FIRE_HASTE:
+        if ( v12 <= 0 )
           goto LABEL_254;
         if ( v12 <= 2 )
         {
@@ -4228,35 +4191,24 @@
           do
           {
 			if ( v92->pConditions )
-              LODWORD(v727) = v1;
+              LODWORD(v727) = 0;
             ++v92;
           }
           while ( v92 <= &pParty->pPlayers[3] );
-          if ( LODWORD(v727) != v1 )
+          if (LODWORD(v727))
           {
             v726 = (Player *)((int)v733 << 7);
-            pParty->pPartyBuffs[8].Apply(
-              pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
-              v731,
-              v1,
-              v1,
-              v1);
-            v93 = v3->spellnum;
-            v94 = pGame->GetStru6();
-            pGame->GetStru6()->SetPlayerBuffAnim(v93, v1);
-            v95 = v3->spellnum;
-            v96 = pGame->GetStru6();
-            pGame->GetStru6()->SetPlayerBuffAnim(v95, 1u);
-            v97 = v3->spellnum;
-            v98 = pGame->GetStru6();
-            pGame->GetStru6()->SetPlayerBuffAnim(v97, 2u);
-            v99 = v3->spellnum;
-            v100 = pGame->GetStru6();
-            pGame->GetStru6()->SetPlayerBuffAnim(v99, 3u);
+            pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
+
+            pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
+            pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
+            pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
+            pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
           }
         }
-        goto LABEL_83;
-      case 46:
+        goto play_sound_and_continue;
+
+      case SPELL_SPIRIT_BLESS:
         v101 = v12 - 1;
         if ( v101 && (v102 = v101 - 1) != 0 )
         {
@@ -4280,23 +4232,28 @@
 LABEL_269:
         amount = v2 + 5;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         if ( v731 == 1 )
         {
           v108 = v3->uPlayerID_2;
           v109 = v3->spellnum;
           v110 = pGame->GetStru6();
           pGame->GetStru6()->SetPlayerBuffAnim(v109, v108);
-          v111 = pOtherOverlayList->_4418B1(10000, v3->uPlayerID_2 + 310, v1, 65536);
-          v668 = v1;
+          v111 = pOtherOverlayList->_4418B1(10000, v3->uPlayerID_2 + 310, 0, 65536);
+          //v668 = 0;
           v716 = v111;
-          v658 = v111;
-          v653 = amount;
+          //v658 = v111;
+          //v653 = amount;
           v726 = (Player *)((int)v733 << 7);
-          v651 = 1;
-          v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-          v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[1];
-          goto LABEL_103;
+          //v651 = 1;
+          //v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+          //v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS];
+//LABEL_103:
+        //HIDWORD(v650) = HIDWORD(v28);
+//LABEL_104:
+        //LODWORD(v650) = v28;
+        pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0);
+        goto LABEL_1056;
         }
         v105 = 0;
         v726 = (Player *)((int)v733 << 7);
@@ -4304,18 +4261,17 @@
         v730b = pParty->pPlayers;//[0].pPlayerBuffs[1];
         do
         {
-          v106 = v3->spellnum;
-          v107 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v106, v105);
-          v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, v1, 65536);
-		  v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, v731, amount, v716, v1);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v105);
+          v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, 0, 65536);
+		  v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0);
           ++v730b;
           ++v105;
         }
 		while ( v730b <= &pParty->pPlayers[3] );
         goto LABEL_1056;
+
       case 52:
-        if ( pPlayer->CanCastSpell(uRequiredMana) && a2 != v1 && (a2 & 7) == OBJECT_Actor)
+        if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && (a2 & 7) == OBJECT_Actor)
         {
           v730 = a2 >> 3;
           v112 = &pActors[a2 >> 3];
@@ -4383,10 +4339,11 @@
           }
           v3 = (stru277 *)HIDWORD(v733);
         }
-        goto LABEL_83;
-      case 17:
-      case 38:
-      case 51:
+        goto play_sound_and_continue;
+
+      case SPELL_AIR_SHIELD:
+      case SPELL_EARTH_STONESKIN:
+      case SPELL_SPIRIT_HEROISM:
         v123 = v12 - 1;
         if ( v123 && (v124 = v123 - 1) != 0 )
         {
@@ -4411,7 +4368,7 @@
         v127 = v3->spellnum;
         if ( v127 == 17 )
         {
-          amount = v1;
+          amount = 0;
           LODWORD(v725) = 14;
         }
         else
@@ -4430,31 +4387,20 @@
           }
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v128 = v3->spellnum;
-        v129 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v128, v1);
+          goto play_sound_and_continue;
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
         v83 = 1;
-        v130 = v3->spellnum;
-        v131 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v130, 1u);
-        v132 = v3->spellnum;
-        v133 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v132, 2u);
-        v134 = v3->spellnum;
-        v135 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v134, 3u);
         v726 = (Player *)((int)v733 << 7);
         v90 = (double)(signed int)((int)v733 << 7) * 0.033333335;
-LABEL_304:
-        v673 = v1;
-        v662 = v1;
-        v655 = amount;
-        v652 = v731;
-        v136 = pParty->uTimePlayed + (signed int)(signed __int64)v90;
-        v137 = (char *)&pParty->pPartyBuffs[LODWORD(v725)];
-        goto LABEL_977;
-      case 8:
+//LABEL_304:
+        pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0);
+          LODWORD(v727) = v83;
+        goto play_sound_and_continue;
+
+      case SPELL_FIRE_IMMOLATION:
         v138 = v12 - 2;
         if ( v138 && (v139 = v138 - 1) != 0 && v139 == 1 )
           v140 = 600 * v2;
@@ -4462,27 +4408,18 @@
           v140 = 60 * v2;
         LODWORD(v733) = v140;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v141 = v3->spellnum;
-        v142 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v141, v1);
-        v143 = v3->spellnum;
-        v144 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v143, 1u);
-        v145 = v3->spellnum;
-        v146 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v145, 2u);
-        v147 = v3->spellnum;
-        v148 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v147, 3u);
-        v668 = v1;
+          goto play_sound_and_continue;
+
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+
         v726 = (Player *)((int)v733 << 7);
-        v658 = v1;
-        v653 = v2;
-        v651 = v731;
-        v26 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-        v27 = (char *)&pParty->pPartyBuffs[10];
-        goto LABEL_102;
+
+        pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0);
+        goto LABEL_1056;
+
       case 9:
         v149 = v12 - 1;
         if ( v149 && (v150 = v149 - 1) != 0 && (v151 = v150 - 1) != 0 )
@@ -4500,7 +4437,7 @@
           goto LABEL_201;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         LODWORD(v725) = a2 & 7;
         if ( (a2 & 7) == OBJECT_Actor)
         {
@@ -4520,9 +4457,9 @@
         }
         HIDWORD(v733) = v154;
         v713 = v154 + 2500;
-        v721 = v1;
-        LODWORD(v718) = v1;
-        if ( (signed int)this > v1 )
+        v721 = 0;
+        LODWORD(v718) = 0;
+        if ( (signed int)this > 0 )
         {
           *(float *)&y = (double)SHIDWORD(v733);
           *(float *)&v732 = (double)v713;
@@ -4541,8 +4478,8 @@
             *(float *)&_this = v158 * v158;
             if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&_this + v725) <= 1.0 )
             {
-              LODWORD(v687) = v1;
-              HIDWORD(v687) = v1;
+              LODWORD(v687) = 0;
+              HIDWORD(v687) = 0;
             }
             else
             {
@@ -4556,12 +4493,12 @@
             a1.field_4C = v2;
             a1.field_50 = v731;
             a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
-            a1.uAttributes = v1;
+            a1.uAttributes = 0;
             a1.vPosition.x = uRequiredMana;
             a1.vPosition.y = LODWORD(v727);
-            a1.uSectorID = v1;
+            a1.uSectorID = 0;
             a1.vPosition.z = a2 + v713;
-            a1.uSpriteFrameID = v1;
+            a1.uSpriteFrameID = 0;
             a1.field_58_pid = 8 * v3->uPlayerID | OBJECT_Player;
             a1.field_5C = v730;
             a1.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500);
@@ -4573,7 +4510,7 @@
                    v687,
                    SHIDWORD(v687),
                    pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
-                   v1) != -1
+                   0) != -1
               && pParty->bTurnBasedModeOn == 1 )
               ++pTurnEngine->field_1C;
             LODWORD(v718) = rand() % 1024 - 512;
@@ -4593,28 +4530,28 @@
           goto LABEL_202;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096);
-        v700.z = v1;
-        v700.y = v1;
-        v700.x = v1;
+        v700.z = 0;
+        v700.y = 0;
+        v700.x = 0;
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
         a1.field_4C = v2;
         a1.field_50 = v731;
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
-        a1.uAttributes = v1;
-        a1.uSectorID = v1;
-        a1.uSpriteFrameID = v1;
+        a1.uAttributes = 0;
+        a1.uSectorID = 0;
+        a1.uSpriteFrameID = 0;
         v161 = v3->uPlayerID;
         a1.field_60_distance_related_prolly_lod = 0;
-        a1.uFacing = v1;
+        a1.uFacing = 0;
         v161 *= 8;
         LOBYTE(v161) = v161 | OBJECT_Player;
         a1.field_58_pid = v161;
         a1.uSoundID = LOWORD(v3->field_10);
-        a2 = v1;
-        if ( (signed int)v726 > v1 )
+        a2 = 0;
+        if ( (signed int)v726 > 0 )
         {
           do
           {
@@ -4624,39 +4561,37 @@
             v732 = pActors[v162].uActorHeight;
             a1.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
             v163 = 8 * dword_50BF30[a2];
-            LOBYTE(v163) = v163 | 3;
+            LOBYTE(v163) = v163 | OBJECT_Actor;
             a1.field_5C = v163;
-            v164 = a1.Create(0, v1, v1, v1);
+            v164 = a1.Create(0, 0, 0, 0);
             v165 = a2;
             DamageMonsterFromParty(8 * v164 | AI_OBJECT_LAYING_ITEM, dword_50BF30[a2], &v700);
-            v166 = pGame->GetStru6();
-            v166->_4A81CA(&a1);
-            v167 = pGame->GetStru6();
-            v167->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u);
+            pGame->GetStru6()->_4A81CA(&a1);
+            pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u);
             a2 = v165 + 1;
           }
           while ( v165 + 1 < (signed int)v726 );
         }
         goto LABEL_1056;
-      case 12:
+
+      case SPELL_AIR_WIZARD_EYE:
         LODWORD(v733) = 3600 * v2;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v168 = 0;
         do
         {
-          v169 = pOtherOverlayList->_4418B1(2000, v168++ + 100, v1, 65536);
+          v169 = pOtherOverlayList->_4418B1(2000, v168++ + 100, 0, 65536);
           v716 = v169;
         }
         while ( v168 < 4 );
-        v668 = v1;
+
         v732 = (int)v733 << 7;
-        v658 = v1;
-        v653 = v1;
-        v651 = v731;
-        v28 = pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-        goto LABEL_992;
-      case 13:
+
+        pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
+        goto LABEL_1056;
+
+      case SPELL_AIR_FEATHER_FALL:
         v170 = v12 - 1;
         if ( !v170 )
         {
@@ -4677,33 +4612,22 @@
           LODWORD(v733) = v173;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v174 = 0;
         do
-          pOtherOverlayList->_4418B1(2010, v174++ + 100, v1, 65536);
+          pOtherOverlayList->_4418B1(2010, v174++ + 100, 0, 65536);
         while ( v174 < 4 );
-        v175 = v3->spellnum;
-        v176 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v175, v1);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
         v83 = 1;
-        v177 = v3->spellnum;
-        v178 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v177, 1u);
-        v179 = v3->spellnum;
-        v180 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v179, 2u);
-        v181 = v3->spellnum;
-        v182 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v181, 3u);
-        v673 = v1;
         v732 = (int)v733 << 7;
-        v662 = v1;
-        v655 = v1;
-        v652 = v731;
-        v183 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-        v137 = (char *)&pParty->pPartyBuffs[5];
-        goto LABEL_976;
-      case 15:
+          pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
+          LODWORD(v727) = v83;
+        goto play_sound_and_continue;
+
+      case SPELL_AIR_SPARKS:
         v184 = v12 - 1;
         if ( v184 )
         {
@@ -4731,7 +4655,7 @@
           amount = 3;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360);
         v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1);
         a1.stru_24.Reset();
@@ -4741,13 +4665,13 @@
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
         a1.vPosition.y = pParty->vPosition.y;
         a1.vPosition.x = pParty->vPosition.x;
-        a1.uAttributes = v1;
+        a1.uAttributes = 0;
         a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
         a1.uSectorID = pIndoor->GetSector(
                          pParty->vPosition.x,
                          pParty->vPosition.y,
                          pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-        a1.uSpriteFrameID = v1;
+        a1.uSpriteFrameID = 0;
         v187 = 8 * v3->uPlayerID;
         LOBYTE(v187) = v187 | OBJECT_Player;
         a1.field_58_pid = v187;
@@ -4778,15 +4702,16 @@
           goto LABEL_462;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v191 = 0;
         do
-          pOtherOverlayList->_4418B1(2040, v191++ + 100, v1, 65536);
+          pOtherOverlayList->_4418B1(2040, v191++ + 100, 0, 65536);
         while ( v191 < 4 );
         BYTE1(pParty->uFlags) |= 1u;
         pParty->uFallSpeed = 1000;
         goto LABEL_1056;
-      case 19:
+
+      case SPELL_AIR_INVISIBILITY:
         v192 = v12 - 1;
         if ( !v192 )
         {
@@ -4823,42 +4748,25 @@
         }
         if ( pPlayer->CanCastSpell(uRequiredMana) )
         {
-          v197 = v3->spellnum;
-          v198 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v197, v1);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
           v83 = 1;
-          v199 = v3->spellnum;
-          v200 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v199, 1u);
-          v201 = v3->spellnum;
-          v202 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v201, 2u);
-          v203 = v3->spellnum;
-          v204 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v203, 3u);
-          v673 = v1;
           v732 = (int)v733 << 7;
-          v662 = v1;
-          v655 = amount;
-          v652 = v731;
-          v183 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-          v137 = (char *)&pParty->pPartyBuffs[11];
-LABEL_976:
-          v136 = pParty->uTimePlayed + v183;
-LABEL_977:
-          ((SpellBuff *)v137)->Apply(v136, v652, v655, v662, v673);
-LABEL_978:
+
+          pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0);
           LODWORD(v727) = v83;
         }
-        goto LABEL_83;
+        goto play_sound_and_continue;
       case 21:
         if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
         {
           v190 = pGlobalTXT_LocalizationStrings[494];
 LABEL_462:
           ShowStatusBarString(v190, 2u);
-          pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, v1, v1, -1, v1, v1, v1, v1);
-          goto LABEL_83;
+          pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+          goto play_sound_and_continue;
         }
         if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() )
         {
@@ -4867,34 +4775,23 @@
           goto LABEL_462;
         }
         LODWORD(v733) = 3600 * v2;
-        if ( v731 == 2 || v731 == 3 || (amount = v1, v731 != 4) )
+        if ( v731 == 2 || v731 == 3 || (amount = 0, v731 != 4) )
           amount = 1;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v205 = 0;
         do
-          pOtherOverlayList->_4418B1(2090, v205++ + 100, v1, 65536);
+          pOtherOverlayList->_4418B1(2090, v205++ + 100, 0, 65536);
         while ( v205 < 4 );
-        v206 = pOtherOverlayList->_4418B1(10008, 203, v1, 65536);
+        v206 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536);
         v207 = v3->uPlayerID + 1;
         v716 = v206;
-        v668 = v207;
-        v658 = v206;
-        v653 = amount;
+
         v732 = (int)v733 << 7;
-        v651 = v731;
-        v26 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-        v27 = (char *)&pParty->pPartyBuffs[7];
-LABEL_101:
-        v26 = (signed int)v26;
-LABEL_102:
-        v28 = pParty->uTimePlayed + v26;
-LABEL_103:
-        HIDWORD(v650) = HIDWORD(v28);
-LABEL_104:
-        LODWORD(v650) = v28;
-        ((SpellBuff *)v27)->Apply(v650, v651, v653, v658, v668);
+
+        pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207);
         goto LABEL_1056;
+
       case 22:
         v67 = 2;
         if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
@@ -4903,7 +4800,7 @@
           goto LABEL_202;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v208 = a2 & 7;
         LODWORD(v725) = a2 & 7;
         if ( v208 == 3 )
@@ -4925,10 +4822,10 @@
           v208 = LODWORD(v725);
         }
         v726 = (Player *)v211;
-        HIDWORD(v733) = v1;
+        HIDWORD(v733) = 0;
         *(float *)&v732 = (double)v211;
         LODWORD(v725) = v211 + 2500;
-        v721 = v1;
+        v721 = 0;
         *(float *)&y = (double)(v211 + 2500);
         v730 = v208 == 3 ? a2 : 0;
         a2 = 20;
@@ -4945,8 +4842,8 @@
           *(float *)&v726 = v216 * v216;
           if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&v726 + *(float *)&v721) <= 1.0 )
           {
-            LODWORD(v685) = v1;
-            HIDWORD(v685) = v1;
+            LODWORD(v685) = 0;
+            HIDWORD(v685) = 0;
           }
           else
           {
@@ -4960,12 +4857,12 @@
           a1.field_4C = v2;
           a1.field_50 = v731;
           a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
-          a1.uAttributes = v1;
+          a1.uAttributes = 0;
           a1.vPosition.x = LODWORD(v718);
           a1.vPosition.y = v713;
-          a1.uSectorID = v1;
+          a1.uSectorID = 0;
           a1.vPosition.z = (int)((char *)_this + LODWORD(v725));
-          a1.uSpriteFrameID = v1;
+          a1.uSpriteFrameID = 0;
           a1.field_58_pid = 8 * v3->uPlayerID | OBJECT_Player;
           a1.field_5C = v730;
           a1.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges);
@@ -4977,7 +4874,7 @@
                  v685,
                  SHIDWORD(v685),
                  pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
-                 v1) != -1
+                 0) != -1
             && pParty->bTurnBasedModeOn == 1 )
             ++pTurnEngine->field_1C;
           v721 = rand() % 1024 - 512;
@@ -4996,7 +4893,7 @@
           {
             if ( v220 == 1 )
             {
-              amount = v1;
+              amount = 0;
               goto LABEL_433;
             }
             v221 = 180 * v2;
@@ -5013,7 +4910,7 @@
         amount = v221;
 LABEL_433:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v222 = (char *)pParty->pPlayers;
         HIDWORD(v733) = (int)(char *)&pParty + 2508;
         break;
@@ -5039,7 +4936,7 @@
           amount = 3;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         HIDWORD(v733) = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
         if ( amount == 1 )
         {
@@ -5054,11 +4951,11 @@
           v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
           v660 = pParty->vPosition.y;
 LABEL_153:
-          a1.uAttributes = v1;
+          a1.uAttributes = 0;
           a1.vPosition.x = pParty->vPosition.x;
           a1.vPosition.z = v51;
           v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671);
-          a1.uSpriteFrameID = v1;
+          a1.uSpriteFrameID = 0;
           a1.uSectorID = v52;
           v53 = 8 * v3->uPlayerID;
           LOBYTE(v53) = v53 | OBJECT_Player;
@@ -5089,13 +4986,13 @@
           a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
           a1.vPosition.y = pParty->vPosition.y;
           a1.vPosition.x = pParty->vPosition.x;
-          a1.uAttributes = v1;
+          a1.uAttributes = 0;
           a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
           a1.uSectorID = pIndoor->GetSector(
                            pParty->vPosition.x,
                            pParty->vPosition.y,
                            pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-          a1.uSpriteFrameID = v1;
+          a1.uSpriteFrameID = 0;
           v226 = 8 * v3->uPlayerID;
           LOBYTE(v226) = v226 | OBJECT_Player;
           a1.field_58_pid = v226;
@@ -5134,21 +5031,12 @@
           v229 = 3600 * v2;
         LODWORD(v733) = v229;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v716 = pOtherOverlayList->_4418B1(10005, 201, v1, 65536);
-        v230 = v3->spellnum;
-        v231 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v230, v1);
-        v232 = 1;
-        v233 = v3->spellnum;
-        v234 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v233, 1u);
-        v235 = v3->spellnum;
-        v236 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v235, 2u);
-        v237 = v3->spellnum;
-        v238 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v237, 3u);
+          goto play_sound_and_continue;
+        v716 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
         v239 = v3->uPlayerID + 1;
         v732 = v229 << 7;
         pParty->pPartyBuffs[18].Apply(
@@ -5159,11 +5047,11 @@
           v239);
         if ( v731 == 4 )
           pParty->pPartyBuffs[18].uFlags = 1;
-        LODWORD(v727) = v232;
-        goto LABEL_83;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
       case 28:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v240 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2];
         y = v240;
         if ( pItemsTable->pItems[*(int *)v240].uEquipType != 12 || v240[20] & 2 )
@@ -5196,23 +5084,23 @@
         v243 = y;
         y[25] = v242;
         *((int *)v243 + 4) = (unsigned __int8)v242;
-        if ( (unsigned __int8)v242 <= v1 )
-        {
-          *(int *)v243 = v1;
+        if ( (unsigned __int8)v242 <= 0 )
+        {
+          *(int *)v243 = 0;
           dword_50C9D0 = 113;
-          dword_50C9D4 = v1;
+          dword_50C9D4 = 0;
           dword_50C9D8 = 1;
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
-          pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, v1, v1, -1, v1, v1, v1, v1);
-          v3->spellnum = v1;
+          pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+          v3->spellnum = 0;
           goto LABEL_1165;
         }
         *((int *)v243 + 5) |= 0x40u;
         goto LABEL_1055;
       case 30:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        uRequiredMana = v1;
+          goto play_sound_and_continue;
+        uRequiredMana = 0;
         HIDWORD(v733) = 10 * v2;
         v730 = 1;
         v244 = (char *)&pParty->pPlayers[v3->uPlayerID_2];
@@ -5227,11 +5115,11 @@
           LODWORD(v725) = (int)(char *)&pItemsTable + 48 * *(int *)v245 + 4;
           if ( (unsigned __int8)(v310 ^ v311) | v14 )
           {
-            if ( *(int *)&v244[36 * a2 + 544] == v1 )
+            if ( *(int *)&v244[36 * a2 + 544] == 0 )
             {
-              if ( *(int *)&v244[36 * a2 + 536] == v1 )
+              if ( *(int *)&v244[36 * a2 + 536] == 0 )
               {
-                if ( *(int *)&v244[36 * a2 + 540] == v1 )
+                if ( *(int *)&v244[36 * a2 + 540] == 0 )
                 {
                   v312 = v309[28];
                   if ( v312 )
@@ -5246,11 +5134,11 @@
                           if ( ((ItemGen *)v245)->GetValue() < 0x1C2 )
                           {
                             uRequiredMana = 1;
-                            v730 = v1;
+                            v730 = 0;
                           }
                           if ( rand() % 100 >= SHIDWORD(v733) )
                             uRequiredMana = 1;
-                          if ( uRequiredMana == v1 )
+                          if (!uRequiredMana)
                           {
                             v313 = *(char *)(LODWORD(v725) + 28);
                             if ( v313 == 3 | v313 == 4 | v313 == 5 | v313 == 6 | v313 == 7 | v313 == 8 | v313 == 9 | v313 == 10 | v313 == 11 )
@@ -5294,18 +5182,18 @@
             }
           }
 LABEL_616:
-          if ( LODWORD(v727) == v1 )
+          if ( LODWORD(v727) == 0 )
           {
             v317 = pGlobalTXT_LocalizationStrings[428];
-            if ( v730 == v1 )
+            if ( v730 == 0 )
               v317 = pGlobalTXT_LocalizationStrings[585];
             ShowStatusBarString(v317, 2u);
-            pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, v1, v1, -1, v1, v1, v1, v1);
+            pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
             v318 = v726;
-            v3->spellnum = v1;
-            v318->PlaySound(SPEECH_43, v1);
+            v3->spellnum = 0;
+            v318->PlaySound(SPEECH_43, 0);
           }
-          goto LABEL_83;
+          goto play_sound_and_continue;
         }
         if ( v731 != 2 )
         {
@@ -5314,9 +5202,9 @@
             v245 = (int)&v244[36 * a2 + 532];
             v269 = *(int *)v245;
             if ( *(int *)v245 > 134
-              || *(int *)(v245 + 12) != v1
-              || *(int *)(v245 + 4) != v1
-              || *(int *)(v245 + 8) != v1
+              || *(int *)(v245 + 12) != 0
+              || *(int *)(v245 + 4) != 0
+              || *(int *)(v245 + 8) != 0
               || (_this = (ItemGen *)(v245 + 20), *(char *)(v245 + 20) & 2) )
               goto LABEL_616;
             v270 = (char *)&pItemsTable->pItems[v269].pIconName;
@@ -5329,11 +5217,11 @@
             if ( v272 )
             {
               uRequiredMana = 1;
-              v730 = v1;
+              v730 = 0;
             }
             if ( rand() % 100 >= SHIDWORD(v733) )
               uRequiredMana = 1;
-            if ( uRequiredMana != v1 )
+            if (uRequiredMana)
               goto LABEL_613;
             v273 = v725;
             v274 = *(char *)(LODWORD(v725) + 28);
@@ -5412,9 +5300,9 @@
           {
             if ( v731 != 4
               || (v245 = (int)&v726->pInventoryItems[a2], v246 = *(int *)v245, *(int *)v245 > 134)
-              || v726->pInventoryItems[a2].uSpecEnchantmentType != v1
-              || v726->pInventoryItems[a2].uEncantmentType != v1
-              || v726->pInventoryItems[a2]._bonus_strength != v1
+              || v726->pInventoryItems[a2].uSpecEnchantmentType != 0
+              || v726->pInventoryItems[a2].uEncantmentType != 0
+              || v726->pInventoryItems[a2]._bonus_strength != 0
               || (_this = (ItemGen *)((char *)&v726->pInventoryItems[a2] + 20), v726->pInventoryItems[a2].Broken()) )
               goto LABEL_616;
             v247 = (char *)&pItemsTable->pItems[v246].pIconName;
@@ -5427,11 +5315,11 @@
             if ( v249 )
             {
               uRequiredMana = 1;
-              v730 = v1;
+              v730 = 0;
             }
             if ( rand() % 100 >= SHIDWORD(v733) )
               uRequiredMana = 1;
-            if ( uRequiredMana != v1 )
+            if (uRequiredMana)
               goto LABEL_613;
             v250 = v725;
             v251 = *(char *)(LODWORD(v725) + 28);
@@ -5509,7 +5397,7 @@
             }
           }
 LABEL_615:
-          v1 = 0;
+          //v1 = 0;
           goto LABEL_616;
         }
         v289 = (ItemGen *)&v244[36 * a2 + 532];
@@ -5517,9 +5405,9 @@
         v290 = v289->uItemID;
         LODWORD(v725) = (int)(char *)&pItemsTable + 48 * v290 + 4;
         if ( v290 > 134
-          || _this->uSpecEnchantmentType != v1
-          || _this->uEncantmentType != v1
-          || _this->_bonus_strength != v1
+          || _this->uSpecEnchantmentType != 0
+          || _this->uEncantmentType != 0
+          || _this->_bonus_strength != 0
           || (v291 = pItemsTable->pItems[v290].uEquipType) == 0
           || v291 == 1
           || v291 == 2
@@ -5529,13 +5417,13 @@
           uRequiredMana = 1;
         if ( rand() % 100 >= SHIDWORD(v733) )
           uRequiredMana = 1;
-        if ( uRequiredMana != v1 )
+        if ( uRequiredMana != 0 )
           goto LABEL_199;
         v292 = *(char *)(LODWORD(v725) + 28);
         if ( !(v292 == 3 | v292 == 4 | v292 == 5 | v292 == 6 | v292 == 7 | v292 == 8 | v292 == 9 | v292 == 10 | v292 == 11) )
         {
           v2 = v723;
-          v1 = 0;
+          //v1 = 0;
           goto LABEL_199;
         }
         if ( rand() % 100 >= 80 )
@@ -5611,11 +5499,11 @@
       case 31:
         amount = 10 * v2;
         if ( pPlayer->sMana < (signed int)uRequiredMana )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         if ( pParty->uFlags & 0x30 && v12 != 4 || rand() % 100 >= amount && v731 != 4 )
           goto LABEL_200;
         byte_50C0C0 = LOBYTE(v3->uPlayerID);
-        pMessageQueue_50CBD0->AddMessage(UIMSG_C3, v1, v1);
+        pMessageQueue_50CBD0->AddMessage(UIMSG_C3, 0, 0);
         goto LABEL_1056;
       case 33:
         LODWORD(v733) = 604800 * v2;
@@ -5625,7 +5513,7 @@
         if ( pPlayer->sMana >= (signed int)uRequiredMana )
         {
           pEventTimer->Pause();
-          pMessageQueue_50CBD0->AddMessage(UIMSG_B1, v1, v1);
+          pMessageQueue_50CBD0->AddMessage(UIMSG_B1, 0, 0);
           qword_506350 = (signed int)v733;
           _506348_current_lloyd_playerid = v3->uPlayerID;
           ::uRequiredMana = v319;
@@ -5634,7 +5522,7 @@
           dword_506338 = v3->spellnum;
           LOBYTE(v3->field_8) |= 0x20u;
         }
-        goto LABEL_83;
+        goto play_sound_and_continue;
       case 40:
         v320 = v12 - 2;
         if ( !v320 )
@@ -5654,7 +5542,7 @@
         amount = v322;
 LABEL_634:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v323 = v3->uPlayerID_2;
         v324 = (char *)&pParty->pPlayers[v323].pConditions[15];
         if ( !pParty->pPlayers[v323].pConditions[15] )
@@ -5667,7 +5555,7 @@
         goto LABEL_640;
       case 41:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
         a1.field_4C = v2;
@@ -5675,13 +5563,13 @@
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
         a1.vPosition.y = pParty->vPosition.y;
         a1.vPosition.x = pParty->vPosition.x;
-        a1.uAttributes = v1;
+        a1.uAttributes = 0;
         a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
         a1.uSectorID = pIndoor->GetSector(
                          pParty->vPosition.x,
                          pParty->vPosition.y,
                          pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-        a1.uSpriteFrameID = v1;
+        a1.uSpriteFrameID = 0;
         v326 = 8 * v3->uPlayerID;
         LOBYTE(v326) = v326 | OBJECT_Player;
         a1.field_58_pid = v326;
@@ -5699,7 +5587,7 @@
         if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
           goto LABEL_200;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         a1.uItemType = 4090;
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
@@ -5708,9 +5596,9 @@
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
         a1.vPosition.x = pParty->vPosition.x;
         a1.vPosition.y = pParty->vPosition.y;
-        a1.uAttributes = v1;
-        a1.uSectorID = v1;
-        a1.uSpriteFrameID = v1;
+        a1.uAttributes = 0;
+        a1.uSectorID = 0;
+        a1.uSpriteFrameID = 0;
         a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
         v327 = 8 * v3->uPlayerID;
         LOBYTE(v327) = v327 | OBJECT_Player;
@@ -5721,7 +5609,7 @@
         a1.uSoundID = LOWORD(v3->field_10);
         if ( pParty->bTurnBasedModeOn == 1 )
           a1.uAttributes = 4;
-        v669 = v1;
+        v669 = 0;
         v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
         v35 = (signed int)stru_5C6E00->uIntegerHalfPi / 2;
 LABEL_124:
@@ -5729,7 +5617,8 @@
 LABEL_125:
         v36 = pParty->sRotationY;
         goto LABEL_157;
-      case 45:
+
+      case SPELL_SPIRIT_DETECT_LIFE:
         v328 = v12 - 2;
         if ( v328 )
         {
@@ -5745,29 +5634,21 @@
         }
         LODWORD(v733) = v330;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v331 = v3->spellnum;
-        v332 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v331, v1);
+          goto play_sound_and_continue;
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
         v83 = 1;
-        v333 = v3->spellnum;
-        v334 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v333, 1u);
-        v335 = v3->spellnum;
-        v336 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v335, 2u);
-        v337 = v3->spellnum;
-        v338 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v337, 3u);
-        v673 = v1;
+
         v732 = (int)v733 << 7;
-        v662 = v1;
-        v655 = v1;
-        v652 = v731;
-        v183 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-        v137 = (char *)&pParty->pPartyBuffs[3];
-        goto LABEL_976;
-      case 47:
+
+         pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
+          LODWORD(v727) = v83;
+
+        goto play_sound_and_continue;
+
+      case SPELL_SPIRIT_FATE:
         LODWORD(v733) = 300;
         v339 = v12 - 2;
         if ( v339 )
@@ -5794,37 +5675,29 @@
         amount = v341;
 LABEL_667:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v342 = *(int *)&v3->field_C;
-        if ( v342 == v1 )
-        {
-          v345 = v3->uPlayerID_2;
-          v346 = v3->spellnum;
-          v347 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v346, v345);
-          v668 = v1;
-          v658 = v1;
-          v653 = amount;
-          LODWORD(v28) = LODWORD(pParty->uTimePlayed) + 1280;
-          v651 = v731;
-          HIDWORD(v650) = v1 + ((pParty->uTimePlayed + 1280) >> 32);
-          v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[4];
-          goto LABEL_104;
+          goto play_sound_and_continue;
+        v342 = v3->spell_target_pid;
+        if ( v342 == 0 )
+        {
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
+
+          pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0);
+          goto LABEL_1056;
         }
         if ( (v342 & 7) == OBJECT_Actor)
         {
           v343 = v342 >> 3;
-          HIDWORD(v344) = v1 + ((pParty->uTimePlayed + 1280) >> 32);
+          HIDWORD(v344) = 0 + ((pParty->uTimePlayed + 1280) >> 32);
           LODWORD(v344) = LODWORD(pParty->uTimePlayed) + 1280;
-          pActors[v343].pActorBuffs[11].Apply(v344, v731, amount, v1, v1);
+          pActors[v343].pActorBuffs[11].Apply(v344, v731, amount, 0, 0);
           BYTE2(pActors[v343].uAttributes) |= 8u;
-          v672 = v1;
+          v672 = 0;
           v661 = &pActors[v343];
 LABEL_165:
-          v56 = pGame->GetStru6();
           pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, v672);
         }
         goto LABEL_1056;
+
       case 49:
         v348 = v12 - 2;
         if ( !v348 )
@@ -5834,7 +5707,7 @@
         {
           if ( v349 == 1 )
           {
-            amount = v1;
+            amount = 0;
             goto LABEL_679;
           }
 LABEL_677:
@@ -5847,25 +5720,25 @@
         amount = v350;
 LABEL_679:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v351 = &pParty->pPlayers[v3->uPlayerID_2];
         if ( !v351->pConditions[0] )
           goto LABEL_1056;
         if ( v731 == 4 )
         {
-          LODWORD(v351->pConditions[0]) = v1;
-          HIDWORD(v351->pConditions[0]) = v1;
+          LODWORD(v351->pConditions[0]) = 0;
+          HIDWORD(v351->pConditions[0]) = 0;
           goto LABEL_904;
         }
         v732 = amount << 7;
         v351->DiscardConditionIfLastsLongerThan(
-          v1,
+          0,
           (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
         if ( HIDWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) )
           goto LABEL_1056;
         v674 = v3->uPlayerID_2;
         goto LABEL_685;
-      case 50:
+      case SPELL_SPIRIT_PRESERVATION:
         v354 = v12 - 2;
         if ( v354 && (v355 = v354 - 1) != 0 && v355 == 1 )
           v356 = 900 * (v2 + 4);
@@ -5873,33 +5746,24 @@
           v356 = 300 * (v2 + 12);
         LODWORD(v733) = v356;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         if ( v731 == 1 || v731 == 2 )
         {
-          v361 = v3->uPlayerID_2;
-          v362 = v3->spellnum;
-          v363 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v362, v361);
-          v668 = v1;
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
+
           v732 = (int)v733 << 7;
-          v658 = v1;
-          v653 = v1;
-          v651 = v731;
-          v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-          v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[11];
-          goto LABEL_103;
-        }
-        a2 = v1;
+
+          pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
+          goto LABEL_1056;
+        }
+        a2 = 0;
         v732 = (int)v733 << 7;
         v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
         v357 = pParty->pPlayers;//[0].pPlayerBuffs[11];
         do
         {
-          v358 = a2;
-          v359 = v3->spellnum;
-          v360 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v359, v358);
-		  v357->pPlayerBuffs[11].Apply(pParty->uTimePlayed + v717, v731, v1, v1, v1);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2);
+		  v357->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v717, v731, 0, 0, 0);
           ++a2;
           ++v357;// = (SpellBuff *)((char *)v357 + 6972);
         }
@@ -5913,9 +5777,8 @@
           v366 = 300 * v2 + 180;
         LODWORD(v733) = v366;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096);
-        v367 = pGame->GetStru6();
         pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u);
         ++a1.uItemType;
         a1.stru_24.Reset();
@@ -5923,17 +5786,17 @@
         a1.field_4C = v2;
         a1.field_50 = v731;
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
-        a1.uAttributes = v1;
-        a1.uSectorID = v1;
-        a1.uSpriteFrameID = v1;
+        a1.uAttributes = 0;
+        a1.uSectorID = 0;
+        a1.uSpriteFrameID = 0;
         v368 = v3->uPlayerID;
         a1.field_60_distance_related_prolly_lod = 0;
-        a1.uFacing = v1;
+        a1.uFacing = 0;
         v368 *= 8;
         LOBYTE(v368) = v368 | OBJECT_Player;
         a1.field_58_pid = v368;
         a1.uSoundID = LOWORD(v3->field_10);
-        for ( a2 = v1; a2 < (signed int)v726; ++a2 )
+        for ( a2 = 0; a2 < (signed int)v726; ++a2 )
         {
           v369 = &pActors[dword_50BF30[a2]];
           if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
@@ -5943,28 +5806,25 @@
             v732 = v369->uActorHeight;
             a1.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
             v370 = 8 * dword_50BF30[a2];
-            LOBYTE(v370) = v370 | 3;
+            LOBYTE(v370) = v370 | OBJECT_Actor;
             a1.field_5C = v370;
-            a1.Create(0, v1, v1, v1);
+            a1.Create(0, 0, 0, 0);
             v732 = (int)v733 << 7;
             v369->pActorBuffs[4].Apply(
               pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
-              v731,
-              v1,
-              v1,
-              v1);
+              v731, 0, 0, 0);
           }
         }
         goto LABEL_1056;
       case 53:
         v371 = v12 - 2;
         if ( v371 && (v372 = v371 - 1) != 0 && v372 == 1 )
-          amount = v1;
+          amount = 0;
         else
           amount = 86400 * v2;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        pOtherOverlayList->_4418B1(5080, v3->uPlayerID_2 + 100, v1, 65536);
+          goto play_sound_and_continue;
+        pOtherOverlayList->_4418B1(5080, v3->uPlayerID_2 + 100, 0, 65536);
         v373 = v3->uPlayerID_2;
         if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) )
           goto LABEL_1056;
@@ -5973,11 +5833,11 @@
         if ( v14 )
         {
           v374 = v3->uPlayerID_2;
-          LODWORD(pParty->pPlayers[v374].pConditions[14]) = v1;
-          HIDWORD(pParty->pPlayers[v374].pConditions[14]) = v1;
+          LODWORD(pParty->pPlayers[v374].pConditions[14]) = 0;
+          HIDWORD(pParty->pPlayers[v374].pConditions[14]) = 0;
           v376 = v3->uPlayerID_2;
-          LODWORD(pParty->pPlayers[v376].pConditions[13]) = v1;
-          HIDWORD(pParty->pPlayers[v376].pConditions[13]) = v1;
+          LODWORD(pParty->pPlayers[v376].pConditions[13]) = 0;
+          HIDWORD(pParty->pPlayers[v376].pConditions[13]) = 0;
         }
         else
         {
@@ -6000,7 +5860,7 @@
           v380 = 3 * v2;
         amount = v380;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v381 = 0;
         HIDWORD(v733) = amount;
         v730 = 0;
@@ -6015,15 +5875,15 @@
         while ( v382 <= 4 );
         v384 = 0;
         v730 = v381;
-        if ( v381 > v1 )
+        if ( v381 > 0 )
         {
           do
             HIDWORD(v733) += pPlayers[v682[v384++]]->sHealth;
           while ( v384 < v381 );
         }
         v732 = (signed __int64)((double)SHIDWORD(v733) / (double)v730);
-        HIDWORD(v733) = v1;
-        if ( v381 > v1 )
+        HIDWORD(v733) = 0;
+        if ( v381 > 0 )
         {
           do
           {
@@ -6034,21 +5894,20 @@
             if ( v726->sHealth > v386 )
               *(int *)(*(int *)v385 + 6460) = v726->GetMaxHealth();
             v387 = *(Player **)v385;
-            if ( v387->sHealth > v1 )
+            if ( v387->sHealth > 0 )
             {
-              LODWORD(v387->pConditions[13]) = v1;
-              HIDWORD(v387->pConditions[13]) = v1;
+              LODWORD(v387->pConditions[13]) = 0;
+              HIDWORD(v387->pConditions[13]) = 0;
             }
             v388 = HIDWORD(v733);
-            v389 = LOWORD(v682[HIDWORD(v733)]) - 1;
-            v390 = v3->spellnum;
-            v391 = pGame->GetStru6();
-            pGame->GetStru6()->SetPlayerBuffAnim(v390, v389);
+
+            pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, LOWORD(v682[HIDWORD(v733)]) - 1);
             HIDWORD(v733) = v388 + 1;
           }
           while ( v388 + 1 < v730 );
         }
         goto LABEL_1056;
+
       case 55:
         v392 = v12 - 1;
         if ( !v392 )
@@ -6071,27 +5930,27 @@
           goto LABEL_751;
         }
         if ( v394 == 1 )
-          amount = v1;
+          amount = 0;
 LABEL_751:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v396 = v3->uPlayerID_2;
         if ( HIDWORD(pParty->pPlayers[v396].pConditions[16]) | LODWORD(pParty->pPlayers[v396].pConditions[16])
           || HIDWORD(pParty->pPlayers[v396].pConditions[14]) | LODWORD(pParty->pPlayers[v396].pConditions[14]) )
         {
           if ( !(HIDWORD(pParty->pPlayers[v396].pConditions[1]) | LODWORD(pParty->pPlayers[v396].pConditions[1])) )
-            pParty->pPlayers[v396].PlaySound(SPEECH_25, v1);
+            pParty->pPlayers[v396].PlaySound(SPEECH_25, 0);
           if ( v731 == 4 )
           {
             v397 = v3->uPlayerID_2;
-            LODWORD(pParty->pPlayers[v397].pConditions[16]) = v1;
-            HIDWORD(pParty->pPlayers[v397].pConditions[16]) = v1;
+            LODWORD(pParty->pPlayers[v397].pConditions[16]) = 0;
+            HIDWORD(pParty->pPlayers[v397].pConditions[16]) = 0;
             v398 = v3->uPlayerID_2;
-            LODWORD(pParty->pPlayers[v398].pConditions[14]) = v1;
-            HIDWORD(pParty->pPlayers[v398].pConditions[14]) = v1;
+            LODWORD(pParty->pPlayers[v398].pConditions[14]) = 0;
+            HIDWORD(pParty->pPlayers[v398].pConditions[14]) = 0;
             v399 = v3->uPlayerID_2;
-            LODWORD(pParty->pPlayers[v399].pConditions[13]) = v1;
-            HIDWORD(pParty->pPlayers[v399].pConditions[13]) = v1;
+            LODWORD(pParty->pPlayers[v399].pConditions[13]) = 0;
+            HIDWORD(pParty->pPlayers[v399].pConditions[13]) = 0;
           }
           else
           {
@@ -6109,18 +5968,18 @@
           }
           v83 = 1;
           pParty->pPlayers[v3->uPlayerID_2].SetCondition(1u, 1);
-          v401 = pGame;
+
           pParty->pPlayers[v3->uPlayerID_2].sHealth = 1;
-          v402 = v3->uPlayerID_2;
-          v403 = v3->spellnum;
-          v404 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v403, v402);
+
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
         }
         else
         {
           v83 = 1;
         }
-        goto LABEL_978;
+          LODWORD(v727) = v83;
+        goto play_sound_and_continue;
+
       case 61:
         v405 = v12 - 2;
         if ( !v405 )
@@ -6130,7 +5989,7 @@
         {
           if ( v406 == 1 )
           {
-            amount = v1;
+            amount = 0;
             goto LABEL_768;
           }
 LABEL_766:
@@ -6143,11 +6002,9 @@
         amount = v407;
 LABEL_768:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v408 = v3->uPlayerID_2;
-        v409 = v3->spellnum;
-        v410 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v409, v408);
+          goto play_sound_and_continue;
+
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
         v323 = v3->uPlayerID_2;
         v324 = (char *)&pParty->pPlayers[v323].pConditions[12];
         if ( !pParty->pPlayers[v323].pConditions[12] )
@@ -6167,7 +6024,7 @@
           {
             if ( v412 == 1 )
             {
-              amount = v1;
+              amount = 0;
               goto LABEL_780;
             }
             v413 = 180 * v2;
@@ -6184,11 +6041,9 @@
         amount = v413;
 LABEL_780:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v414 = v3->uPlayerID_2;
-        v415 = v3->spellnum;
-        v416 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v415, v414);
+          goto play_sound_and_continue;
+
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
         v323 = v3->uPlayerID_2;
         v324 = (char *)&pParty->pPlayers[v323].pConditions[3];
         if ( !pParty->pPlayers[v323].pConditions[3] )
@@ -6201,8 +6056,8 @@
         goto LABEL_640;
       case 59:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        if ( a2 == v1 || (a2 & 7) != OBJECT_Actor)
+          goto play_sound_and_continue;
+        if ( a2 == 0 || (a2 & 7) != OBJECT_Actor)
           goto LABEL_1056;
         v417 = (int)&pActors[a2 >> 3];
         v730 = v417;
@@ -6212,7 +6067,7 @@
           v417 = v730;
         }
         v418 = *(int *)(v417 + 672);
-        HIDWORD(v733) = v1;
+        HIDWORD(v733) = 0;
         if ( pItemsTable->pItems[v418].uEquipType == 18 )
           HIDWORD(v733) = *(int *)(v417 + 684);
 
@@ -6220,14 +6075,14 @@
         v683.Reset();
 
         v419 = *(short *)(v730 + 180);
-        if ( v419 != (short)v1 )
+        if (v419)
         {
           v683.uItemID = v419;
           goto LABEL_799;
         }
         v420 = 0;
         v421 = v730 + 564;
-        while ( *(int *)v421 == v1 || pItemsTable->pItems[*(int *)v421].uEquipType == 18 )
+        while ( !*(int *)v421 || pItemsTable->pItems[*(int *)v421].uEquipType == 18 )
         {
           ++v420;
           v421 += 36;
@@ -6236,12 +6091,12 @@
         }
         memcpy(&v683, (const void *)(v730 + 36 * v420 + 564), sizeof(v683));
         v2 = v723;
-        v1 = 0;
+        //v1 = 0;
 LABEL_799:
-        if ( HIDWORD(v733) != v1 )
+        if ( HIDWORD(v733) != 0 )
         {
           v675 = (const char *)HIDWORD(v733);
-          if ( v683.uItemID != v1 )
+          if (v683.uItemID)
           {
             v422 = v683.GetDisplayName();
             sprintf(pTmpBuf2, "(%s), and %d gold", v422, v675);
@@ -6250,7 +6105,7 @@
           v664 = "%d gold";
           goto LABEL_803;
         }
-        if ( v683.uItemID != v1 )
+        if (v683.uItemID)
         {
           v675 = v683.GetDisplayName();
           v664 = "(%s)";
@@ -6292,7 +6147,7 @@
         }
         amount = v425;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v426 = a2 >> 3;
         if ( (a2 & 7) != OBJECT_Actor)
           goto LABEL_1056;
@@ -6304,10 +6159,7 @@
           v732 = amount << 7;
           pActors[v426].pActorBuffs[9].Apply(
             pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
-            v731,
-            v1,
-            v1,
-            v1);
+            v731, 0, 0, 0);
           pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
         }
         a1.stru_24.Reset();
@@ -6319,14 +6171,14 @@
         goto LABEL_1086;
       case 66:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         amount = 600 * v2;
         v427 = a2 >> 3;
         if ( (a2 & 7) != OBJECT_Actor)
           goto LABEL_1056;
         v730 = 836 * v427;
         if ( MonsterStats::BelongsToSupertype(pActors[v427].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         if ( stru_50C198.GetMagicalResistance(&pActors[v427], 7u) )
         {
           pActors[v427].pActorBuffs[9].Reset();
@@ -6334,10 +6186,7 @@
           v732 = amount << 7;
           pActors[v427].pActorBuffs[12].Apply(
             pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
-            v731,
-            v1,
-            v1,
-            v1);
+            v731, 0, 0, 0);
         }
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
@@ -6354,9 +6203,8 @@
           v430 = 180 * v2;
         amount = v430;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096);
-        v431 = pGame->GetStru6();
         pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u);
         ++a1.uItemType;
         a1.stru_24.Reset();
@@ -6364,17 +6212,17 @@
         a1.field_4C = v2;
         a1.field_50 = v731;
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
-        a1.uAttributes = v1;
-        a1.uSectorID = v1;
-        a1.uSpriteFrameID = v1;
+        a1.uAttributes = 0;
+        a1.uSectorID = 0;
+        a1.uSpriteFrameID = 0;
         v432 = v3->uPlayerID;
         a1.field_60_distance_related_prolly_lod = 0;
-        a1.uFacing = v1;
+        a1.uFacing = 0;
         v432 *= 8;
         LOBYTE(v432) = v432 | OBJECT_Player;
         a1.field_58_pid = v432;
         a1.uSoundID = LOWORD(v3->field_10);
-        for ( a2 = v1; a2 < (signed int)v726; ++a2 )
+        for ( a2 = 0; a2 < (signed int)v726; ++a2 )
         {
           v433 = &pActors[dword_50BF30[a2]];
           if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
@@ -6384,43 +6232,38 @@
           v732 = v433->uActorHeight;
           a1.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
           v434 = 8 * dword_50BF30[a2];
-          LOBYTE(v434) = v434 | 3;
+          LOBYTE(v434) = v434 | OBJECT_Actor;
           a1.field_5C = v434;
-          a1.Create(0, v1, v1, v1);
+          a1.Create(0, 0, 0, 0);
           if ( stru_50C198.GetMagicalResistance(v433, 7u) )
           {
             v732 = amount << 7;
             v433->pActorBuffs[4].Apply(
               pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
-              v731,
-              v1,
-              v1,
-              v1);
+              v731, 0, 0, 0);
           }
         }
         goto LABEL_1056;
       case 64:
         v435 = v12 - 2;
         if ( v435 && (v436 = v435 - 1) != 0 && v436 == 1 )
-          amount = v1;
+          amount = 0;
         else
           amount = 86400 * v2;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v437 = v3->uPlayerID_2;
-        v438 = v3->spellnum;
-        v439 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v438, v437);
+          goto play_sound_and_continue;
+
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
         v440 = v3->uPlayerID_2;
         if ( HIDWORD(pParty->pPlayers[v440].pConditions[5]) | LODWORD(pParty->pPlayers[v440].pConditions[5]) )
         {
           if ( !(HIDWORD(pParty->pPlayers[v440].pConditions[1]) | LODWORD(pParty->pPlayers[v440].pConditions[1])) )
-            pParty->pPlayers[v440].PlaySound(SPEECH_25, v1);
+            pParty->pPlayers[v440].PlaySound(SPEECH_25, 0);
           if ( v731 == 4 )
           {
             v441 = v3->uPlayerID_2;
-            LODWORD(pParty->pPlayers[v441].pConditions[5]) = v1;
-            HIDWORD(pParty->pPlayers[v441].pConditions[5]) = v1;
+            LODWORD(pParty->pPlayers[v441].pConditions[5]) = 0;
+            HIDWORD(pParty->pPlayers[v441].pConditions[5]) = 0;
           }
           else
           {
@@ -6431,7 +6274,7 @@
           }
           v377 = &pParty->pPlayers[v3->uPlayerID_2];
 LABEL_720:
-          v377->SetCondition(1u, v1);
+          v377->SetCondition(1, 0);
         }
         goto LABEL_1056;
       case 42:
@@ -6453,7 +6296,7 @@
         }
         amount = v444;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v445 = a2 >> 3;
         if ( (a2 & 7) == OBJECT_Item)
         {
@@ -6496,7 +6339,7 @@
             v447 = &pLevelDecorations[v445];
             dword_507CD8 = 1;
             v448 = v447->field_16_event_id;
-            if ( v448 != (short)v1 )
+            if (v448)
             {
               v677 = 1;
               v446 = v448;
@@ -6508,7 +6351,7 @@
             {
               GlobalEventInfo = (int)v447;
               EventProcessor(stru_5E4C90._decor_events[v447->_idx_in_stru123 - 75] + 380, 0, 1);
-              GlobalEventInfo = v1;
+              GlobalEventInfo = 0;
             }
           }
         }
@@ -6522,7 +6365,7 @@
           {
             if ( v452 == 1 )
             {
-              amount = v1;
+              amount = 0;
               goto LABEL_883;
             }
             v453 = 180 * v2;
@@ -6539,11 +6382,9 @@
         amount = v453;
 LABEL_883:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v454 = v3->uPlayerID_2;
-        v455 = v3->spellnum;
-        v456 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v455, v454);
+          goto play_sound_and_continue;
+
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
         v323 = v3->uPlayerID_2;
         v324 = (char *)&pParty->pPlayers[v323].pConditions[1];
         if ( !pParty->pPlayers[v323].pConditions[1] )
@@ -6551,8 +6392,8 @@
         if ( v731 == 4 )
         {
 LABEL_637:
-          *(int *)v324 = v1;
-          *((int *)v324 + 1) = v1;
+          *(int *)v324 = 0;
+          *((int *)v324 + 1) = 0;
           goto LABEL_1056;
         }
         v732 = amount << 7;
@@ -6584,17 +6425,15 @@
         }
         amount = v459;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v460 = *(int *)&v3->field_C;
-        if ( v460 == v1 )
+          goto play_sound_and_continue;
+        v460 = v3->spell_target_pid;
+        if (!v460)
         {
           pParty->pPlayers[v3->uPlayerID_2].Heal(amount);
 LABEL_904:
           v674 = v3->uPlayerID_2;
 LABEL_685:
-          v352 = v3->spellnum;
-          v353 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v352, v674);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v674);
         }
         else
         {
@@ -6630,7 +6469,7 @@
         {
           if ( v465 == 1 )
           {
-            amount = v1;
+            amount = 0;
             goto LABEL_912;
           }
 LABEL_910:
@@ -6643,11 +6482,9 @@
         amount = v466;
 LABEL_912:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v467 = v3->uPlayerID_2;
-        v468 = v3->spellnum;
-        v469 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v468, v467);
+          goto play_sound_and_continue;
+
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
         v470 = v3->uPlayerID_2;
         if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6]))
           && !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8]))
@@ -6655,14 +6492,14 @@
           goto LABEL_1056;
         if ( v731 == 4 )
         {
-          LODWORD(pParty->pPlayers[v470].pConditions[6]) = v1;
-          HIDWORD(pParty->pPlayers[v470].pConditions[6]) = v1;
+          LODWORD(pParty->pPlayers[v470].pConditions[6]) = 0;
+          HIDWORD(pParty->pPlayers[v470].pConditions[6]) = 0;
           v471 = v3->uPlayerID_2;
-          LODWORD(pParty->pPlayers[v471].pConditions[8]) = v1;
-          HIDWORD(pParty->pPlayers[v471].pConditions[8]) = v1;
+          LODWORD(pParty->pPlayers[v471].pConditions[8]) = 0;
+          HIDWORD(pParty->pPlayers[v471].pConditions[8]) = 0;
           v472 = v3->uPlayerID_2;
-          LODWORD(pParty->pPlayers[v472].pConditions[10]) = v1;
-          HIDWORD(pParty->pPlayers[v472].pConditions[10]) = v1;
+          LODWORD(pParty->pPlayers[v472].pConditions[10]) = 0;
+          HIDWORD(pParty->pPlayers[v472].pConditions[10]) = 0;
           goto LABEL_1056;
         }
         v732 = amount << 7;
@@ -6676,88 +6513,61 @@
         v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2);
         v656 = 10;
         goto LABEL_937;
+
+
       case 75:
         amount = v2;
         LODWORD(v733) = 3600 * v2;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v474 = v3->spellnum;
-        v475 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v474, v1);
-        v476 = v3->spellnum;
-        v477 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v476, 1u);
-        v478 = v3->spellnum;
-        v479 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v478, 2u);
-        v480 = v3->spellnum;
-        v481 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v480, 3u);
-        v668 = v1;
+          goto play_sound_and_continue;
+
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+
         v732 = (int)v733 << 7;
-        v658 = v1;
-        v653 = v2;
-        v651 = v731;
-        v26 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-        v27 = (char *)&pParty->pPartyBuffs[13];
-        goto LABEL_101;
+
+        pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0);
+        goto LABEL_1056;
+
       case 73:
         LODWORD(v733) = 3600 * v2;
         amount = v2;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         if ( v731 == 4 )
         {
-          v482 = v3->spellnum;
-          v483 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v482, v1);
-          v484 = v3->spellnum;
-          v485 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v484, 1u);
-          v486 = v3->spellnum;
-          v487 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v486, 2u);
-          v488 = v3->spellnum;
-          v489 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v488, 3u);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
           v732 = (int)v733 << 7;
           v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-          pParty->pPlayers[0].pPlayerBuffs[6].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, v1);
-          pParty->pPlayers[1].pPlayerBuffs[6].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, v1);
-          pParty->pPlayers[2].pPlayerBuffs[6].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, v1);
-          v668 = v1;
-          v658 = v2;
-          v653 = v2;
-          LODWORD(v28) = LODWORD(pParty->uTimePlayed) + v717;
-          v651 = 4;
-          HIDWORD(v650) = (pParty->uTimePlayed + v717) >> 32;
-          v27 = (char *)&pParty->pPlayers[3].pPlayerBuffs[6];
-          goto LABEL_104;
-        }
-        v490 = v3->uPlayerID_2;
-        v491 = v3->spellnum;
-        v492 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v491, v490);
-        v668 = v1;
+          pParty->pPlayers[0].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0);
+          pParty->pPlayers[1].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0);
+          pParty->pPlayers[2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0);
+
+          pParty->pPlayers[3].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4, v2, v2, 0);
+          goto LABEL_1056;
+          //goto LABEL_104;
+        }
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
+
         v732 = (int)v733 << 7;
-        v658 = v2;
-        v653 = v2;
-        v651 = v731;
-        v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-        v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[6];
-        goto LABEL_103;
+
+        pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0);
+        goto LABEL_1056;
       case 74:
         v493 = v12 - 2;
         if ( v493 && (v494 = v493 - 1) != 0 && v494 == 1 )
-          amount = v1;
+          amount = 0;
         else
           amount = 86400 * v2;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v495 = v3->uPlayerID_2;
-        v496 = v3->spellnum;
-        v497 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v496, v495);
+          goto play_sound_and_continue;
+
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
         v498 = v3->uPlayerID_2;
         if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7]))
           && !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9]))
@@ -6765,14 +6575,14 @@
           goto LABEL_1056;
         if ( v731 == 4 )
         {
-          LODWORD(pParty->pPlayers[v498].pConditions[7]) = v1;
-          HIDWORD(pParty->pPlayers[v498].pConditions[7]) = v1;
+          LODWORD(pParty->pPlayers[v498].pConditions[7]) = 0;
+          HIDWORD(pParty->pPlayers[v498].pConditions[7]) = 0;
           v499 = v3->uPlayerID_2;
-          LODWORD(pParty->pPlayers[v499].pConditions[9]) = v1;
-          HIDWORD(pParty->pPlayers[v499].pConditions[9]) = v1;
+          LODWORD(pParty->pPlayers[v499].pConditions[9]) = 0;
+          HIDWORD(pParty->pPlayers[v499].pConditions[9]) = 0;
           v500 = v3->uPlayerID_2;
-          LODWORD(pParty->pPlayers[v500].pConditions[11]) = v1;
-          HIDWORD(pParty->pPlayers[v500].pConditions[11]) = v1;
+          LODWORD(pParty->pPlayers[v500].pConditions[11]) = 0;
+          HIDWORD(pParty->pPlayers[v500].pConditions[11]) = 0;
         }
         else
         {
@@ -6793,50 +6603,51 @@
         }
         goto LABEL_1056;
       case 77:
+      {
         amount = 5 * v2 + 10;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v501 = pParty->pPlayers;
+        int v1 = 0;
         do
         {
-          v502 = v3->spellnum;
-          v503 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v502, v1);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v1);
           v501->Heal(amount);
           ++v501;
           ++v1;
         }
         while ( (signed int)v501 < (signed int)pParty->pHirelings );
         goto LABEL_1056;
+      }
       case 80:
         sRecoveryTime -= v2;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v504 = pGame->GetStru6();
+          goto play_sound_and_continue;
+
         pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u);
         v505 = sub_46A6AC((int)dword_50BF30, 100, 4096);
         ++a1.uItemType;
         HIDWORD(v733) = v505;
-        v690 = v1;
-        v689 = v1;
-        v688 = v1;
+        v690 = 0;
+        v689 = 0;
+        v688 = 0;
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
         a1.field_4C = v2;
         a1.field_50 = v731;
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
-        a1.uAttributes = v1;
-        a1.uSectorID = v1;
-        a1.uSpriteFrameID = v1;
+        a1.uAttributes = 0;
+        a1.uSectorID = 0;
+        a1.uSpriteFrameID = 0;
         v506 = v3->uPlayerID;
         a1.field_60_distance_related_prolly_lod = 0;
-        a1.uFacing = v1;
+        a1.uFacing = 0;
         v506 *= 8;
         LOBYTE(v506) = v506 | OBJECT_Player;
         a1.field_58_pid = v506;
         a1.uSoundID = LOWORD(v3->field_10);
-        a2 = v1;
-        if ( SHIDWORD(v733) > v1 )
+        a2 = 0;
+        if ( SHIDWORD(v733) > 0 )
         {
           do
           {
@@ -6846,16 +6657,16 @@
             v732 = pActors[v507].uActorHeight;
             a1.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
             v508 = 8 * dword_50BF30[a2];
-            LOBYTE(v508) = v508 | 3;
+            LOBYTE(v508) = v508 | OBJECT_Actor;
             a1.field_5C = v508;
-            v509 = a1.Create(0, v1, v1, v1);
+            v509 = a1.Create(0, 0, 0, 0);
             v510 = a2;
-            DamageMonsterFromParty(8 * v509 | 2, dword_50BF30[a2], (Vec3_int_ *)&v688);
+            DamageMonsterFromParty(8 * v509 | OBJECT_Item, dword_50BF30[a2], (Vec3_int_ *)&v688);
             a2 = v510 + 1;
           }
           while ( v510 + 1 < SHIDWORD(v733) );
         }
-        for ( a2 = v1; a2 < SHIDWORD(v733); ++a2 )
+        for ( a2 = 0; a2 < SHIDWORD(v733); ++a2 )
         {
           v511 = &pActors[dword_50BF30[a2]];
           a1.vPosition.x = v511->vPosition.x;
@@ -6863,9 +6674,9 @@
           v732 = v511->uActorHeight;
           a1.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
           v512 = 8 * dword_50BF30[a2];
-          LOBYTE(v512) = v512 | 3;
+          LOBYTE(v512) = v512 | OBJECT_Actor;
           a1.field_5C = v512;
-          a1.Create(0, v1, v1, v1);
+          a1.Create(0, 0, 0, 0);
           v513 = v511->pActorBuffs;
           v726 = (Player *)22;
           do
@@ -6901,10 +6712,10 @@
           v516 = 900 * v2;
           amount = 3;
         }
-        v733 = __PAIR__(v1, v516);
+        v733 = __PAIR__(0, v516);
         v517 = 8 * v3->uPlayerID;
         LOBYTE(v517) = v517 | 4;
-        if ( (signed int)uNumActors > v1 )
+        if ( (signed int)uNumActors > 0 )
         {
           v518 = pActors;//[0].uAIState;
           v726b = uNumActors;
@@ -6924,7 +6735,7 @@
           goto LABEL_201;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         sub_44FA4C_spawn_light_elemental(v3->uPlayerID, v731, v733);
         goto LABEL_1056;
       case 83:
@@ -6953,28 +6764,21 @@
         }
         amount = v522;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v523 = v3->spellnum;
-        v524 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v523, v1);
+          goto play_sound_and_continue;
+
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
         v83 = 1;
-        v525 = v3->spellnum;
-        v526 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v525, 1u);
-        v527 = v3->spellnum;
-        v528 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v527, 2u);
-        v529 = v3->spellnum;
-        v530 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v529, 3u);
-        v673 = v1;
+
         v732 = (int)v733 << 7;
-        v662 = v1;
-        v655 = amount;
-        v652 = v731;
-        v183 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-        v137 = (char *)&pParty->pPartyBuffs[2];
-        goto LABEL_976;
+
+        pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0);
+          LODWORD(v727) = v83;
+
+        goto play_sound_and_continue;
+
       case 84:
         v67 = 2;
         if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
@@ -6983,30 +6787,30 @@
           goto LABEL_202;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v531 = sub_46A6AC((int)dword_50BF30, 100, 4096);
         ++a1.uItemType;
         v726 = (Player *)v531;
-        v696 = v1;
-        v695 = v1;
-        v694 = v1;
+        v696 = 0;
+        v695 = 0;
+        v694 = 0;
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
         a1.field_4C = v2;
         a1.field_50 = v731;
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
-        a1.uAttributes = v1;
-        a1.uSectorID = v1;
-        a1.uSpriteFrameID = v1;
+        a1.uAttributes = 0;
+        a1.uSectorID = 0;
+        a1.uSpriteFrameID = 0;
         v532 = v3->uPlayerID;
         a1.field_60_distance_related_prolly_lod = 0;
-        a1.uFacing = v1;
+        a1.uFacing = 0;
         v532 *= 8;
         LOBYTE(v532) = v532 | OBJECT_Player;
         a1.field_58_pid = v532;
         a1.uSoundID = LOWORD(v3->field_10);
-        a2 = v1;
-        if ( (signed int)v726 > v1 )
+        a2 = 0;
+        if ( (signed int)v726 > 0 )
         {
           do
           {
@@ -7016,11 +6820,11 @@
             v732 = pActors[v533].uActorHeight;
             a1.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
             v534 = 8 * dword_50BF30[a2];
-            LOBYTE(v534) = v534 | 3;
+            LOBYTE(v534) = v534 | OBJECT_Actor;
             a1.field_5C = v534;
-            v535 = a1.Create(0, v1, v1, v1);
+            v535 = a1.Create(0, 0, 0, 0);
             v536 = a2;
-            DamageMonsterFromParty(8 * v535 | 2, dword_50BF30[a2], (Vec3_int_ *)&v694);
+            DamageMonsterFromParty(8 * v535 | OBJECT_Item, dword_50BF30[a2], (Vec3_int_ *)&v694);
             a2 = v536 + 1;
           }
           while ( v536 + 1 < (signed int)v726 );
@@ -7028,7 +6832,8 @@
         v537 = pGame->GetStru6();
         pGame->GetStru6()->_4A8BFC();
         goto LABEL_1056;
-      case 85:
+
+      case SPELL_LIGHT_DAY_OF_PROTECTION:
         v538 = v12 - 2;
         if ( v538 && (v539 = v538 - 1) != 0 && v539 == 1 )
         {
@@ -7043,44 +6848,31 @@
         v730 = v540;
         LODWORD(v733) = v540;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v541 = v3->spellnum;
-        v542 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v541, v1);
-        v543 = v3->spellnum;
-        v544 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v543, 1u);
-        v545 = v3->spellnum;
-        v546 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v545, 2u);
-        v547 = v3->spellnum;
-        v548 = pGame->GetStru6();
-        pGame->GetStru6()->SetPlayerBuffAnim(v547, 3u);
+          goto play_sound_and_continue;
+
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
+        pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+
         v732 = v730 << 7;
         v549 = (double)(v730 << 7) * 0.033333335;
         *((float *)&v733 + 1) = v549;
         v712 = (signed __int64)v549;
-        pParty->pPartyBuffs[ 1].Apply(pParty->uTimePlayed + (signed __int64)v549, v731, amount, v1, v1);
-        pParty->pPartyBuffs[12].Apply(pParty->uTimePlayed + v712, v731, amount, v1, v1);
-        pParty->pPartyBuffs[ 6].Apply(pParty->uTimePlayed + v712, v731, amount, v1, v1);
-        pParty->pPartyBuffs[17].Apply(pParty->uTimePlayed + v712, v731, amount, v1, v1);
-        pParty->pPartyBuffs[ 0].Apply(pParty->uTimePlayed + v712, v731, amount, v1, v1);
-        pParty->pPartyBuffs[ 4].Apply(pParty->uTimePlayed + v712, v731, amount, v1, v1);
+        pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + (signed __int64)v549, v731, amount, 0, 0);
+        pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
+        pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
+        pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
+        pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
+        pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
         v550 = v2 + 5;
-        pParty->pPartyBuffs[ 5].Apply(
+        pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(
           (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)),
           v731,
-          v550,
-          v1,
-          v1);
-        v668 = v1;
-        v658 = v1;
-        v653 = v550;
-        v651 = v731;
-        v28 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1));
-LABEL_992:
-        v27 = (char *)&pParty->pPartyBuffs[19];
-        goto LABEL_103;
+          v550, 0, 0);
+
+        pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0);
+        goto LABEL_1056;
       case 86:
         v551 = v12 - 2;
         if ( !v551 )
@@ -7105,76 +6897,43 @@
         HIDWORD(v733) = v678;
 LABEL_1000:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         y = (char *)(60 * (v2 * HIDWORD(v733) + 60));
         v732 = (300 * amount * v2 + 60) << 7;
         v730 = v2 + 5;
-        v726 = (Player *)v1;
+        v726 = 0;
         v553 = pParty->pPlayers;//[0].pConditions[1];
         *((float *)&v733 + 1) = (double)v732 * 0.033333335;
         do
         {
-          v554 = v3->spellnum;
-          v555 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v554, v1);
-          v556 = v3->spellnum;
-          v557 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v556, 1u);
-          v558 = v3->spellnum;
-          v559 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v558, 2u);
-          v560 = v3->spellnum;
-          v561 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v560, 3u);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+
           //((SpellBuff *)(v553 + 6056))->Apply(
-		  v553->pPlayerBuffs[4].Apply(
-            (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)),
-            v731,
-            v730,
-            v1,
-            v1);
+		  v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0);
           if ( *(_QWORD *)v553 )
             v726 = (Player *)1;
           ++v553;
         }
         while ( v553 <= &pParty->pPlayers[3] );
         v562 = v731;
-        pParty->pPartyBuffs[9].Apply(
-          (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)),
-          v731,
-          v730,
-          v1,
-          v1);
-        pParty->pPartyBuffs[14].Apply(
-          (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)),
-          v562,
-          v1,
-          v1,
-          v1);
-        pParty->pPartyBuffs[15].Apply(
-          (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)),
-          v562,
-          v730,
-          v1,
-          v1);
-        if ( v726 != (Player *)v1 )
+        pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0);
+        pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v562, 0, 0, 0);
+        pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v562, v730, 0, 0);
+        if (v726)
           goto LABEL_1056;
-        v668 = v1;
         v732 = (int)y << 7;
-        v658 = v1;
-        v653 = v730;
-        v651 = v562;
-        v28 = (signed __int64)((double)(signed int)((int)y << 7) * 0.033333335
-                             + (double)(signed __int64)pParty->uTimePlayed);
-        v27 = (char *)&pParty->pPartyBuffs[8];
-        goto LABEL_103;
+        pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0);
+        goto LABEL_1056;
       case 88:
         amount = 3;
         if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u )
           goto LABEL_200;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        a2 = v1;
+          goto play_sound_and_continue;
+        a2 = 0;
         _this = (ItemGen *)&pPlayers[1];
         do
         {
@@ -7182,20 +6941,17 @@
           do
           {
             v564 = _this->uItemID;
-            *(int *)(v563 + _this->uItemID) = v1;
+            *(int *)(v563 + _this->uItemID) = 0;
             v563 += 8;
-            *(int *)(v563 + v564 - 4) = v1;
+            *(int *)(v563 + v564 - 4) = 0;
           }
           while ( v563 <= 128 );
           v565 = ((Player *)_this->uItemID)->GetMaxHealth();
           v566 = (Player **)_this;
           *(int *)(_this->uItemID + 6460) = v565;
           v567 = (*v566)->GetMaxMana();
-          v568 = a2;
           *(int *)(_this->uItemID + 6464) = v567;
-          v569 = v3->spellnum;
-          v570 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v569, v568);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2);
           ++a2;
           _this = (ItemGen *)((char *)_this + 4);
         }
@@ -7232,15 +6988,12 @@
         }
         amount = v575;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v576 = *(int *)&v3->field_C;
-        if ( v576 == v1 )
-        {
-          v583 = v3->uPlayerID_2;
-          v584 = v3->spellnum;
+          goto play_sound_and_continue;
+        v576 = v3->spell_target_pid;
+        if (!v576)
+        {
           v585 = (char *)&pParty->pPlayers[v3->uPlayerID_2];
-          v586 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v584, v583);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
           if ( *((_QWORD *)v585 + 14) )
           {
             ((Player *)v585)->SetCondition(0x11u, 1);
@@ -7248,7 +7001,7 @@
             ReloadPlayerPortraits(v3->uPlayerID_2, (v587 != 0) + 23);
             *((_QWORD *)v585 + 17) = pParty->uTimePlayed;
           }
-          goto LABEL_83;
+          goto play_sound_and_continue;
         }
         v577 = (Player *)(v576 >> 3);
         v726 = v577;
@@ -7259,7 +7012,7 @@
         }
         v578 = (int)&pActors[(int)v577];
         v721 = v578;
-        if ( *(short *)(v578 + 40) > (signed __int16)v1 || (v579 = *(short *)(v578 + 176), v579 != 5) && v579 != 4 )
+        if ( *(short *)(v578 + 40) > 0 || (v579 = *(short *)(v578 + 176), v579 != 5) && v579 != 4 )
           goto LABEL_200;
         ++a1.uItemType;
         a1.stru_24.Reset();
@@ -7267,15 +7020,15 @@
         a1.field_4C = v2;
         a1.field_50 = v731;
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
-        a1.uAttributes = v1;
-        a1.uSectorID = v1;
-        a1.uSpriteFrameID = v1;
+        a1.uAttributes = 0;
+        a1.uSectorID = 0;
+        a1.uSpriteFrameID = 0;
         v580 = v3->uPlayerID;
         a1.field_60_distance_related_prolly_lod = 0;
         v581 = v721;
         v580 *= 8;
         LOBYTE(v580) = v580 | OBJECT_Player;
-        a1.uFacing = v1;
+        a1.uFacing = 0;
         a1.field_58_pid = v580;
         a1.uSoundID = LOWORD(v3->field_10);
         a1.vPosition.x = *(short *)(v721 + 142);
@@ -7283,11 +7036,11 @@
         v732 = *(short *)(v721 + 138);
         v582 = 8 * (int)v726;
         a1.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-        LOBYTE(v582) = 8 * (char)v726 | 3;
+        LOBYTE(v582) = 8 * (char)v726 | OBJECT_Actor;
         a1.field_5C = v582;
-        a1.Create(0, v1, v1, v1);
+        a1.Create(0, 0, 0, 0);
         if ( *(char *)(v581 + 52) > amount )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         Actor::Resurrect((unsigned int)v726);
         *(char *)(v581 + 61) = 0;
         *(char *)(v581 + 53) = 0;
@@ -7297,7 +7050,7 @@
         *(char *)(v581 + 57) = 0;
         *(int *)(v581 + 712) = 9999;
         *(char *)(v581 + 38) &= 0xF7u;
-        *(int *)(v581 + 708) = v1;
+        *(int *)(v581 + 708) = 0;
         ((SpellBuff *)(v581 + 356))->Reset();
         ((SpellBuff *)(v581 + 228))->Reset();
         ((SpellBuff *)(v581 + 404))->Reset();
@@ -7310,21 +7063,21 @@
         if ( v588 && (v589 = v588 - 1) != 0 && (v590 = v589 - 1) != 0 )
         {
           if ( v590 == 1 )
-            LODWORD(v733) = v1;
+            LODWORD(v733) = 0;
         }
         else
         {
           LODWORD(v733) = 3600 * v2;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         HIDWORD(v733) = (int)(char *)&pParty + 6972 * v3->uPlayerID_2 + 36 * a2 + 3040;
         v732 = (signed int)&pItemsTable->pItems[*(int *)HIDWORD(v733)].pIconName;
         ((ItemGen *)HIDWORD(v733))->UpdateTempBonus(pParty->uTimePlayed);
         if ( *(int *)HIDWORD(v733) >= 64 && *(int *)HIDWORD(v733) <= 65
           || *(char *)(HIDWORD(v733) + 20) & 2
-          || *(int *)(HIDWORD(v733) + 12) != v1
-          || *(int *)(HIDWORD(v733) + 4) != v1
+          || *(int *)(HIDWORD(v733) + 12) != 0
+          || *(int *)(HIDWORD(v733) + 4) != 0
           || (v591 = *(char *)(v732 + 28)) != 0 && v591 != 1 && v591 != 2
           || pItemsTable->IsMaterialNonCommon((ItemGen *)HIDWORD(v733)) )
           goto LABEL_199;
@@ -7358,7 +7111,7 @@
           amount = 7;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360);
         v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1);
         a1.stru_24.Reset();
@@ -7368,13 +7121,13 @@
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
         a1.vPosition.x = pParty->vPosition.x;
         a1.vPosition.y = pParty->vPosition.y;
-        a1.uAttributes = v1;
+        a1.uAttributes = 0;
         a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
         a1.uSectorID = pIndoor->GetSector(
                          pParty->vPosition.x,
                          pParty->vPosition.y,
                          pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2);
-        a1.uSpriteFrameID = v1;
+        a1.uSpriteFrameID = 0;
         v595 = 8 * v3->uPlayerID;
         LOBYTE(v595) = v595 | OBJECT_Player;
         a1.field_58_pid = v595;
@@ -7405,7 +7158,7 @@
         goto LABEL_1056;
       case 94:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         if ( v731 == 1 || v731 == 2 )
         {
           v598 = 180 * v2;
@@ -7426,7 +7179,7 @@
           goto LABEL_1056;
         v730 = 836 * v599;
         if ( !MonsterStats::BelongsToSupertype(pActors[v599].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         if ( !stru_50C198.GetMagicalResistance(&pActors[v599], 0xAu) )
           goto LABEL_200;
         pActors[v599].pActorBuffs[9].Reset();
@@ -7434,10 +7187,7 @@
         v732 = (int)v733 << 7;
         pActors[v599].pActorBuffs[12].Apply(
           pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
-          v731,
-          v1,
-          v1,
-          v1);
+          v731, 0, 0, 0);
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
         a1.field_4C = v2;
@@ -7457,9 +7207,9 @@
         a1.vPosition.z = v603 + v602;
         v657 = v601;
 LABEL_1087:
-        a1.uAttributes = v1;
+        a1.uAttributes = 0;
         a1.uSectorID = pIndoor->GetSector(v657, v665, v676);
-        a1.uSpriteFrameID = v1;
+        a1.uSpriteFrameID = 0;
         v604 = 8 * v3->uPlayerID;
         LOBYTE(v604) = v604 | OBJECT_Player;
         a1.field_58_pid = v604;
@@ -7469,18 +7219,18 @@
         LOWORD(v604) = LOWORD(v3->field_10);
         LOBYTE(a1.uAttributes) |= 0x80u;
         a1.uSoundID = v604;
-        a1.Create(0, v1, v1, v3->uPlayerID + 1);
+        a1.Create(0, 0, 0, v3->uPlayerID + 1);
         goto LABEL_1056;
       case 96:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        HIDWORD(v733) = v1;
-        memset(&pStru179, v1, 0xFA0u);
-        _this = (ItemGen *)v1;
+          goto play_sound_and_continue;
+        HIDWORD(v733) = 0;
+        memset(&pStru179, 0, 0xFA0u);
+        _this = 0;
         v605 = (char *)pParty->pHirelings;
         do
         {
-          if ( *(int *)v605 != v1 )
+          if ( *(int *)v605)
           {
             v606 = HIDWORD(v733)++;
             pStru179.field_0[v606] = (int)((char *)&_this->uItemID + 1);
@@ -7489,16 +7239,16 @@
           v605 += 76;
         }
         while ( (signed int)v605 < (signed int)&pParty->pPickedItem );
-        _this = (ItemGen *)v1;
-        if ( (signed int)pNPCStats->uNumNewNPCs > v1 )
+        _this = 0;
+        if ( (signed int)pNPCStats->uNumNewNPCs > 0)
         {
           v730 = (int)pNPCStats->pNewNPCData;
           HIDWORD(v733) = 4 * HIDWORD(v733) + 6043152;
           do
           {
             if ( *(char *)(v730 + 8) & 0x80
-              && (pParty->pHirelings[0].pName == (char *)v1 || strcmp(*(const char **)v730, pParty->pHirelings[0].pName))
-              && (pParty->pHirelings[1].pName == (char *)v1 || strcmp(*(const char **)v730, pParty->pHirelings[1].pName)) )
+              && (!pParty->pHirelings[0].pName || strcmp(*(const char **)v730, pParty->pHirelings[0].pName))
+              && (!pParty->pHirelings[1].pName || strcmp(*(const char **)v730, pParty->pHirelings[1].pName)) )
             {
               v607 = HIDWORD(v733);
               HIDWORD(v733) += 4;
@@ -7511,15 +7261,13 @@
         }
         v608 = v3->uPlayerID_2;
         if ( v608 != 4 && v608 != 5
-          || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= v1)
+          || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0)
           || v609 >= 3 )
           goto LABEL_200;
         v610 = 76 * v609;
-        *((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = v1;
+        *((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0;
         v611 = pIconsFrameTable->FindIcon("spell96");
-        *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(
-                                                                                                 v611);
-        v232 = 1;
+        *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(v611);
         *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1;
         v612 = pParty->pPlayers;
         do
@@ -7535,10 +7283,10 @@
         v613->uReputation += 15;
         if ( v613->uReputation > 10000 )
           v613->uReputation = 10000;
-        LODWORD(v727) = v232;
-        goto LABEL_83;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
       case 95:
-        if ( v12 <= v1 )
+        if ( v12 <= 0 )
           goto LABEL_1119;
         if ( v12 <= 3 )
         {
@@ -7555,33 +7303,24 @@
         v615 = v2 + 5;
         amount = v615;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         if ( v731 != 3 && v731 != 4 )
         {
-          v616 = v3->uPlayerID_2;
-          v617 = v3->spellnum;
-          v618 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v617, v616);
-          v668 = v1;
-          v658 = v716;
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
+
           v732 = (int)v733 << 7;
-          v653 = v615;
-          v651 = v731;
-          v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-          v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[10];
-          goto LABEL_103;
-        }
-        a2 = v1;
+
+          pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v615, v716, 0);
+          goto LABEL_1056;
+        }
+        a2 = 0;
         v732 = (int)v733 << 7;
         v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
         v619 = pParty->pPlayers;//[0].pPlayerBuffs[10];
         do
         {
-          v620 = a2;
-          v621 = v3->spellnum;
-          v622 = pGame->GetStru6();
-          pGame->GetStru6()->SetPlayerBuffAnim(v621, v620);
-		  v619->pPlayerBuffs[10].Apply(pParty->uTimePlayed + v717, v731, amount, v716, v1);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2);
+		  v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0);
           ++a2;
           ++v619;
         }
@@ -7589,31 +7328,31 @@
         goto LABEL_1056;
       case 99:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
-        v726 = (Player *)v1;
+          goto play_sound_and_continue;
+        v726 = 0;
         pGame->GetIndoorCamera();
         v623 = (signed __int64)GetPickDepth();
         HIDWORD(v733) = sub_46A6AC((int)dword_50BF30, 100, v623);
-        v709 = v1;
-        v708 = v1;
-        v707 = v1;
+        v709 = 0;
+        v708 = 0;
+        v707 = 0;
         a1.stru_24.Reset();
         a1.field_48 = v3->spellnum;
         a1.field_4C = v2;
         a1.field_50 = v731;
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
-        a1.uAttributes = v1;
-        a1.uSectorID = v1;
-        a1.uSpriteFrameID = v1;
+        a1.uAttributes = 0;
+        a1.uSectorID = 0;
+        a1.uSpriteFrameID = 0;
         v624 = v3->uPlayerID;
         a1.field_60_distance_related_prolly_lod = 0;
-        a1.uFacing = v1;
+        a1.uFacing = 0;
         v624 *= 8;
         LOBYTE(v624) = v624 | OBJECT_Player;
         a1.field_58_pid = v624;
         a1.uSoundID = LOWORD(v3->field_10);
-        a2 = v1;
-        if ( SHIDWORD(v733) > v1 )
+        a2 = 0;
+        if ( SHIDWORD(v733) > 0 )
         {
           v726 = (Player *)(HIDWORD(v733) * (7 * v2 + 25));
           do
@@ -7624,16 +7363,16 @@
             v732 = pActors[v625].uActorHeight;
             a1.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
             v626 = 8 * dword_50BF30[a2];
-            LOBYTE(v626) = v626 | 3;
+            LOBYTE(v626) = v626 | OBJECT_Actor;
             a1.field_5C = v626;
-            v627 = a1.Create(0, v1, v1, v1);
+            v627 = a1.Create(0, 0, 0, 0);
             v628 = a2;
             DamageMonsterFromParty(8 * v627 | 2, dword_50BF30[a2], (Vec3_int_ *)&v707);
             a2 = v628 + 1;
           }
           while ( v628 + 1 < SHIDWORD(v733) );
         }
-        v730 = v1;
+        v730 = 0;
         v629 = 1;
         do
         {
@@ -7652,8 +7391,8 @@
         }
         while ( v629 <= 4 );
         v732 = (signed __int64)((double)(signed int)v726 / (double)v730);
-        HIDWORD(v733) = v1;
-        if ( v730 > v1 )
+        HIDWORD(v733) = 0;
+        if ( v730 > 0 )
         {
           do
           {
@@ -7665,16 +7404,13 @@
             if ( v726->sHealth > v634 )
               *(int *)(*(int *)v632 + 6460) = v726->GetMaxHealth();
             v635 = HIDWORD(v733);
-            v636 = WORD2(v733);
-            v637 = v3->spellnum;
-            v638 = pGame->GetStru6();
-            pGame->GetStru6()->SetPlayerBuffAnim(v637, v636);
+
+            pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, WORD2(v733));
             HIDWORD(v733) = v635 + 1;
           }
           while ( v635 + 1 < v730 );
         }
-        v639 = pGame->GetStru6();
-        pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(v1, 0x40u);
+        pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 0x40u);
         goto LABEL_1056;
       case 98:
         if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
@@ -7685,10 +7421,10 @@
         v640 = v12 - 2;
         if ( !v640 || (v641 = v640 - 1) == 0 || (amount = 4, v641 != 1) )
           amount = 3;
-        if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > v1 )
+        if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 )
           goto LABEL_200;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
-          goto LABEL_83;
+          goto play_sound_and_continue;
         pParty->armageddon_timer = 256;
         pParty->field_16140 = v2;
         ++pPlayer->uNumArmageddonCasts;
@@ -7701,15 +7437,15 @@
           v643 = rand();
           v721 = v642 + pParty->vPosition.x;
           y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048);
-          v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, (int *)&v710, v1);
+          v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, (int *)&v710, 0);
           v644 = rand();
-          sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, v1, v1, (ItemGen *)v1);
+          sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0);
           v726 = (Player *)((char *)v726 - 1);
         }
         while ( *(float *)&v726 != 0.0 );
         goto LABEL_1056;
       default:
-        goto LABEL_83;
+        goto play_sound_and_continue;
     }
     while ( 2 )
     {
@@ -7717,8 +7453,8 @@
       {
         if ( *((_QWORD *)v222 + 2) )
         {
-          *((int *)v222 + 4) = v1;
-          *((int *)v222 + 5) = v1;
+          *((int *)v222 + 4) = 0;
+          *((int *)v222 + 5) = 0;
           goto LABEL_439;
         }
       }
@@ -7731,7 +7467,7 @@
         v222 = (char *)HIDWORD(v733);
         if ( v223 )
 LABEL_439:
-          ((Player *)v222)->PlaySound(SPEECH_103, v1);
+          ((Player *)v222)->PlaySound(SPEECH_103, 0);
       }
       v222 += 6972;
       HIDWORD(v733) = (int)v222;
@@ -7739,27 +7475,6 @@
         goto LABEL_1056;
       continue;
     }
-  }
-  if ( pParty->bTurnBasedModeOn == v1 )
-  {
-    v646 = pPlayer;
-    pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
-    v647 = n;
-  }
-  else
-  {
-    v647 = n;
-    v646 = pPlayer;
-    v648 = sRecoveryTime;
-    v649 = pPlayer;
-    pParty->pTurnBasedPlayerRecoveryTimes[v711[n].uPlayerID] = 100;
-    v649->SetRecoveryTime(v648);
-    pTurnEngine->_40471C();
-  }
-  ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
-  pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, v1, v1, -1, v1, v1, v1, v1);
-  v711[v647].spellnum = v1;
-  v646->sMana -= uRequiredMana;
 }
 //----- (0042EB42) --------------------------------------------------------
 __int16 ObjectList::ObjectIDByItemID(unsigned __int16 uItemID)
@@ -8043,14 +7758,14 @@
   if (laser_weapon_item_id)
   {
     shotting_laser = true;
-    _42777D_CastSpell_UseWand_ShootArrow(102, uActiveCharacter - 1, 0, 0, uActiveCharacter + 8);
+    _42777D_CastSpell_UseWand_ShootArrow(SPELL_LASER_PROJECTILE, uActiveCharacter - 1, 0, 0, uActiveCharacter + 8);
   }
   else if (wand_item_id)
   {
     shooting_wand = true;
 
     int main_hand_idx = player->pEquipment.uMainHand;
-    _42777D_CastSpell_UseWand_ShootArrow(*((int *)&pSpellDatas[66].field_8 + player->pInventoryItems[main_hand_idx - 1].uItemID), uActiveCharacter - 1, 8, 0, uActiveCharacter + 8);
+    _42777D_CastSpell_UseWand_ShootArrow(wand_spell_ids[player->pInventoryItems[main_hand_idx - 1].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1, 8, 0, uActiveCharacter + 8);
 
     if (!--player->pInventoryItems[main_hand_idx - 1].uNumCharges)
       player->pEquipment.uMainHand = 0;
@@ -8074,7 +7789,7 @@
   else if (bow_idx)
   {
     shooting_bow = true;
-    _42777D_CastSpell_UseWand_ShootArrow(100, uActiveCharacter - 1, 0, 0, 0);
+    _42777D_CastSpell_UseWand_ShootArrow(SPELL_BOW_ARROW, uActiveCharacter - 1, 0, 0, 0);
   }
   else
   {
@@ -8938,7 +8653,7 @@
   }
 
   //pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING;
-LABEL_6:
+//LABEL_6:
   if ( !pEventTimer->bPaused )
   {
     inputAction = (InputAction)0;
--- a/mm7_data.cpp	Thu Feb 28 10:34:14 2013 +0600
+++ b/mm7_data.cpp	Thu Feb 28 10:36:37 2013 +0600
@@ -69,201 +69,202 @@
 #include "stru159.h"
 stru159 pAnimatedRooms[196] = //0x4E5F70
 {
- "",                            0x4, 0x1F4, 0,
- "Human Armor01",               0x20, 0x2C0, 0x3A02,
- "Necromancer Armor01",         0x20, 0x2D7, 0x4602,
- "Dwarven Armor01",             0x20, 0x2EE, 0x502,
- "Wizard Armor",                0x20, 0x3BD, 0x1302,
- "Warlock Armor",               0x20, 0x2D6, 0x2302,
- "Elf Armor",                   0x20, 0x2BC, 0x4F02,
- "Human Alchemisht01",          0xE, 0x2BE, 0x5F04,
- "Necromancer Alchemist01",     0xE, 0x2D6, 0x4504,
- "Dwarven Achemist01",          0xE, 0x387, 0x404,
- "Wizard Alchemist",            0xE, 0x232, 0x1904,
- "Warlock Alchemist",           0xE, 0x2BE, 0x2A04,
- "Elf Alchemist",               0xE, 0x38A, 0x5404,
- "Human Bank01",                0x6, 0x384, 0x3416,
- "Necromancer Bank01",          0x6, 0x2D8, 0x4716,
- "Dwarven Bank",                0x6, 0x2F3, 0x616,
- "Wizard Bank",                 0x6, 0x3BA, 0x1416,
- "Warlock Bank",                0x6, 0x39F, 0x2416,
- "Elf Bank",                    0x6, 0x2BC, 0x4716,
- "Boat01",                      0xF, 0x4C, 0x3351C,
- "Boat01d",                     0xF, 0x4C, 0x3351C,
- "Human Magic Shop01",          0xA, 0x2C8, 0x3603,
- "Necromancer Magic Shop01",    0xE, 0x2DC, 0x4203,
- "Dwarven Magic Shop01",        0x2A, 0x2EF, 0x5B03,
- "Wizard Magic Shop",           0x1E, 0x2DF, 0xF03,
- "Warlock Magic Shop",          0x7, 0x3B9, 0x1F03,
- "Elf Magic Shop",              0x24, 0x2CC, 0x5203,
- "Human Stables01",             0x21, 0x31, 0x3301B,
- "Necromancer Stables",         0x21, 0x2DD, 0x3431B,
- "",                            0x21, 0x2F0, 0x35B1B,
- "Wizard Stables",              0x21, 0x3BA, 0x3101B,
- "Warlock Stables",             0x21, 0x181, 0x3201B,
- "Elf Stables",                 0x21, 0x195, 0x34D1B,
- "Human Tavern01",              0xD, 0x2C2, 0x3115,
- "Necromancer Tavern01",       0xD, 0x3B0, 0x3915,
- "Dwarven Tavern01",            0xD, 0x2FE, 0x5E15,
- "Wizard Tavern",               0xD, 0x3BB, 0x1115,
- "Warlock Tavern",              0xD, 0x3A8, 0x2115,
- "Elf Tavern",                  0xD, 0x2CD, 0x4E15,
- "Human Temple01",              0x24, 0x2DB, 0x33217,
- "Necromancer Temple",          0x24, 0x2DF, 0x33C17,
- "Dwarven Temple01",            0x24, 0x2F1, 0x35617,
- "Wizard Temple",               0x24, 0x2E0, 0x30A17,
- "Warlock Temple",              0x24, 0x3A4, 0x31B17,
- "Elf Temple",                  0x24, 0x2CE, 0x34817,
- "Human Town Hall",             0x10, 0x39C, 0xE11,
- "Necromancer Town Hall01",     0x10, 0x3A4, 0x3D11,
- "Dwarven Town Hall",           0x10, 0x2DB, 0x5811,
- "Wizard Town Hall",            0x10, 0x3BD, 0xB11,
- "Warlock Town Hall",           0x10, 0x2DB, 0x1C11,
- "Elf Town Hall",               0x10, 0x27A, 0x4911,
- "Human Training Ground01",     0x18, 0x2C7, 0x2C1E,
- "Necromancer Training Ground", 0x18, 0x3AD, 0x3E1E,
- "Dwarven Training Ground",     0x18, 0x2F2, 0x591E,
- "Wizard Training Ground",      0x18, 0x3A3, 0xC1E,
- "Warlock Training Ground",     0x18, 0x3A6, 0x1D1E,
- "Elf Training Ground",         0x18, 0x19F, 0x4A1E,
- "Human Weapon Smith01",        0x16, 0x2C1, 0x42D01,
- "Necromancer Weapon Smith01",  0x16, 0x2D9, 0x43F01,
- "Dwarven Weapon Smith01",      0x16, 0x2EE, 0x45201,
- "Wizard Weapon Smith",         0x16, 0x2D5, 0x40D01,
- "Warlock Weapon Smith",        0x16, 0x2D7, 0x41701,
- "Elf Weapon Smith",            0x16, 0x2CA, 0x44B01,
- "Air Guild",                   0x1D, 0xA4, 0x30106,
- "Body Guild",                  0x19, 0x3BF, 0x20B,
- "DarkGuild",                   0x19, 0x2D1, 0x30D,
- "EarthGuild",                  0x19, 0x2CB, 0x5308,
- "Fire Guild",                  0x1C, 0x2BF, 0x3805,
- "Light Guild",                 0x1C, 0x2D5, 0x2E0C,
- "Mind Guild",                  0x1C, 0xE5, 0x280A,
- "Spirit Guild",                0x1C, 0x2D2, 0x2909,
- "Water Guild",                 0x1B, 0x2D3, 0x1807,
- "Lord And Judge Out01",        1, 0, 0x271D,
- "Human Poor House 1",          8, 0, 0x1D,
- "Human Poor House 2",          8, 0, 0x1D,
- "Human Poor House 3",          8, 0, 0x1D,
- "Human Medium House 1",        8, 0, 0x1D,
- "Human Medium House 2",        8, 0, 0x1D,
- "Human Medium House 3",        8, 0, 0x1D,
- "Human Rich House 1",          8, 0, 0x1D,
- "Human Rich House 2",          8, 0, 0x1D,
- "Human Rich House 3",          8, 0, 0x1D,
- "Elven Poor House 1",          8, 0, 0x1D,
- "Elven Poor House 2",          8, 0, 0x1D,
- "Elven Poor House 3",          8, 0, 0x1D,
- "Elven Medium House 1",        8, 0, 0x1D,
- "Elven Medium House 2",        8, 0, 0x1D,
- "Elven Medium House 3",        8, 0, 0x1D,
- "Elven Rich House 1",          8, 0, 0x1D,
- "Elven Rich House 2",          8, 0, 0x1D,
- "Elven Rich House 3",          8, 0, 0x1D,
- "Dwarven Poor House 1",        8, 0, 0x1D,
- "Dwarven Poor House 2",        8, 0, 0x1D,
- "Dwarven Poor House 3",        8, 0, 0x1D,
- "Dwarven Medium House 1",      8, 0, 0x1D,
- "Dwarven Medium house 2",      8, 0, 0x1D,
- "Dwarven Medium House 3",      8, 0, 0x1D,
- "Dwarven Rich House 1",        8, 0, 0x1D,
- "Dwarven Rich House 2",        8, 0, 0x1D,
- "Dwarven Rich House 3",        8, 0, 0x1D,
- "Wizard Poor House 1",         8, 0, 0x1D,
- "Wizard Poor House 2",         8, 0, 0x1D,
- "Wizard Poor House 3",         8, 0, 0x1D,
- "Wizard Medium House 1",       8, 0, 0x1D,
- "Wizard Medium House 2",       8, 0, 0x1D,
- "Wizard Mdeium House 3",       8, 0, 0x1D,
- "Wizard Rich House 1",         8, 0, 0x1D,
- "Wizard Rich House 2",         8, 0, 0x1D,
- "Wizard Rich House 3",         8, 0, 0x1D,
- "Necromancer Poor House 1",    8, 0, 0x1D,
- "Necromancer Poor House 2",    8, 0, 0x1D,
- "Necromancer Poor House 3",    8, 0, 0x1D,
- "Necromancer Medium House 1",  8, 0, 0x1D,
- "Necromancer Medium House 2",  8, 0, 0x1D,
- "Necromancer Mdeium House 3",  8, 0, 0x1D,
- "Necromancer Rich House 1",    8, 0, 0x1D,
- "Necromancer Rich House 2",    8, 0, 0x1D,
- "Necromancer Rich House 3",    8, 0, 0x1D,
- "Warlock Poor House 1",        8, 0, 0x1D,
- "Warlock Poor House 2",        8, 0, 0x1D,
- "Warlock Poor House 3",        8, 0, 0x1D,
- "Warlock Medium House 1",      8, 0, 0x1D,
- "Warlock Medium House 2",      8, 0, 0x1D,
- "Warlock Mdeium House 3",      8, 0, 0x1D,
- "Warlock Rich House 1",        8, 0, 0x1D,
- "Warlock Rich House 2",        8, 0, 0x1D,
- "Warlock Rich House 3",        8, 0, 0x1D,
- "Out01 Temple of the Moon",    0x24, 0, 0x19,
- "Out01 Dragon Cave",           0x24, 0, 0x19,
- "Out02 Castle Harmondy",       0x24, 0, 0x19,
- "Out02 White Cliff Cave",      0x24, 0, 0x19,
- "Out03 Erathian Sewer",        0x24, 0, 0x19,
- "Out03 Fort Riverstride",      0x24, 0, 0x19,
- "Out03 Castle Gryphonheart",   0x24, 0, 0x19,
- "Out04 Elf Castle",            0x24, 0, 0x19,
- "Out04 Tularean Caves",        0x24, 0, 0x19,
- "Out04 Clanker's Laboratory",  0x24, 0, 0x19,
- "Out05 Hall of the Pit",       0x24, 0, 0x19,
- "Out05 Watchtower 6",          0x24, 0, 0x19,
- "Out06 School of Sorcery",     0x24, 0, 0x19,
- "Out06 Red Dwarf Mines",       0x24, 0, 0x19,
- "Out07 Castle Lambert",        0x24, 0, 0x19,
- "Out07 Walls of Mist",         0x24, 0, 0x19,
- "Out07 Temple of the Light",   0x24, 0, 0x19,
- "Out08 Evil Entrance",         0x24, 0, 0x19,
- "Out08 Breeding Zone",         0x24, 0, 0x19,
- "Out08 Temple of the Dark",    0x24, 0, 0x19,
- "Out09 Grand Temple of the Moon", 0x24, 0, 0x19,
- "Out09 Grand Tempple of the Sun", 0x24, 0, 0x19,
- "Out10 Thunderfist Mountain",  0x24, 0, 0x19,
- "Out10 The Maze",              0x24, 0, 0x19,
- "Out10 Connecting Tunnel Cave #1", 0x24, 0, 0x19,
- "",                            0x24, 0, 0x19,
- "",                            0x24, 0, 0x19,
- "Out11 Stone City",            0x24, 0, 0x19,
- "",                            0x24, 0, 0x19,
- "Out12 Colony Zod",            0x24, 0, 0x19,
- "Out12 Connecting Tunnel Cave #1", 0x24, 0, 0x19,
- "",                            0x24, 0, 0x19,
- "",                            0x24, 0, 0x19,
- "Out13 Mercenary Guild",       0x24, 0, 0x19,
- "Out13 Tidewater Caverns",     0x24, 0, 0x19,
- "Out13 Wine Cellar",           0x24, 0, 0x19,
- "Out14 Titan's Stronghold",    0x24, 0, 0x19,
- "Out14 Temple Of Baa",         0x24, 0, 0x19,
- "Out14 Hall under the Hill",   0x24, 0, 0x19,
- "Out15 The Linclon",           0x24, 0, 0x19,
- "Jail",                        0x24, 0, 0x1F,
- "Harmondale Throne Room",      0x24, 0, 0x1D,
- "Gryphonheart Throne Room",    0x24, 0, 0x14,
- "Elf Castle Throne Room",      0x24, 0, 0x14,
- "Wizard Castle Throne Room",   0x24, 0, 0x14,
- "Necromancer Casstle Trone Room", 0x24, 0, 0x14,
- "Master Thief",                0x24, 0, 0x1D,
- "Dwarven King",                0x24, 0, 0x14,
- "Arms Master",                 0x24, 0, 0x1D,
- "Warlock",                     0x24, 0, 0x1D,
- "Lord Markam",                 0x24, 0, 0x14,
- "Arbiter Neutral Town",        0x24, 0, 0x1D,
- "Arbiter Good Town",           0x24, 0, 0x1D,
- "Arbiter Evil Town",           0x24, 0, 0x1D,
- "Necromancer Throne Room Empty", 0x24, 0, 0x14,
- "",                            0x24, 0, 0x1D,
- "",                            0x24, 0, 0x1D,
- "",                            0x24, 0, 0x1D,
- "",                            0x24, 0, 0x1D,
- "Boat01",                      0xF, 0, 0x3351D,
- "",                            0x24, 0, 0x1C,
- "",                            0x24, 0, 0x1D,
- "",                            0x24, 0, 0x1D,
- "Arbiter Room Neutral",        0x24, 0, 0x1D,
- "Out02 Castle Harmondy Abandoned", 0x24, 0, 0x19,
- "Human Temple02",              0x24, 0x3AB, 0x1B17,
- "Player Castle Good",          0x24, 0, 0x19,
- "Player Castle Bad",           0x24, 0, 0x19,
+	{"",                            0x4, 0x1F4, 0, 0, 0},
+	{"Human Armor01",               0x20, 0x2C0, 2, 58, 0},
+{"Necromancer Armor01",         0x20, 0x2D7, 2, 70, 0 },
+{"Dwarven Armor01",             0x20, 0x2EE, 2,  5, 0 },
+{"Wizard Armor",                0x20, 0x3BD, 2, 19, 0 },
+{"Warlock Armor",               0x20, 0x2D6, 2, 35, 0 },
+{"Elf Armor",                   0x20, 0x2BC, 2, 79, 0 },
+{"Human Alchemisht01",          0xE,  0x2BE, 4, 95, 0 },
+{"Necromancer Alchemist01",     0xE,  0x2D6, 4, 69, 0 },
+{"Dwarven Achemist01",          0xE,  0x387, 4,  4, 0 },
+{"Wizard Alchemist",            0xE,  0x232, 4, 25, 0 },
+{"Warlock Alchemist",           0xE,  0x2BE, 4, 42, 0 },
+{"Elf Alchemist",               0xE,  0x38A, 4, 84, 0 },
+{"Human Bank01",                0x6, 0x384, 22, 52, 0 },
+{"Necromancer Bank01",          0x6, 0x2D8, 22, 71, 0 },
+{"Dwarven Bank",                0x6, 0x2F3, 22,  6, 0 },
+{"Wizard Bank",                 0x6, 0x3BA, 22, 20, 0 },
+{"Warlock Bank",                0x6, 0x39F, 22, 36, 0 },
+{"Elf Bank",                    0x6, 0x2BC, 22, 71, 0 },
+{"Boat01",                      0xF,  0x4C, 28, 53, 3 },
+{"Boat01d",                     0xF,  0x4C, 28, 53, 3 },
+{"Human Magic Shop01",          0xA, 0x2C8,  3, 54, 0 },
+{"Necromancer Magic Shop01",    0xE, 0x2DC,  3, 66, 0 },
+{"Dwarven Magic Shop01",        0x2A, 0x2EF, 3, 91, 0 },
+{"Wizard Magic Shop",           0x1E, 0x2DF, 3, 15, 0 },
+{"Warlock Magic Shop",          0x7,  0x3B9, 3, 15, 0 },
+{"Elf Magic Shop",              0x24, 0x2CC, 3, 82, 0 },
+{"Human Stables01",             0x21, 0x31,  27, 48, 3 },
+{"Necromancer Stables",         0x21, 0x2DD, 27, 67, 3 },
+{"",                            0x21, 0x2F0, 27, 91, 3 },
+{"Wizard Stables",              0x21, 0x3BA, 27, 16, 3 },
+{"Warlock Stables",             0x21, 0x181, 27, 77, 3 },
+{"Elf Stables",                 0x21, 0x195, 27, 77, 3 },
+{"Human Tavern01",              0xD, 0x2C2,  21, 49, 0 },
+{"Necromancer Tavern01",        0xD, 0x3B0,  21, 57, 0 },
+{"Dwarven Tavern01",            0xD, 0x2FE,  21, 94, 0 },
+{"Wizard Tavern",               0xD, 0x3BB,  21, 17, 0 },
+{"Warlock Tavern",              0xD, 0x3A8,  21, 33, 0 },
+{"Elf Tavern",                  0xD, 0x2CD,  21, 78, 0 },
+{"Human Temple01",              0x24, 0x2DB, 23, 50, 3 },
+{"Necromancer Temple",          0x24, 0x2DF, 23, 60, 3 },
+{"Dwarven Temple01",            0x24, 0x2F1, 23, 86, 3 },
+{"Wizard Temple",               0x24, 0x2E0, 23, 10, 3 },
+{"Warlock Temple",              0x24, 0x3A4, 23, 27, 3 },
+{"Elf Temple",                  0x24, 0x2CE, 23, 72, 3 },
+{"Human Town Hall",             0x10, 0x39C, 17, 14, 0 },
+{"Necromancer Town Hall01",     0x10, 0x3A4, 17, 61, 0 },
+{"Dwarven Town Hall",           0x10, 0x2DB, 17, 88, 0 },
+{"Wizard Town Hall",            0x10, 0x3BD, 17, 11, 0 },
+{"Warlock Town Hall",           0x10, 0x2DB, 17, 28, 0 },
+{"Elf Town Hall",               0x10, 0x27A, 17, 73, 0 },
+{"Human Training Ground01",     0x18, 0x2C7, 30, 44, 0 },
+{"Necromancer Training Ground", 0x18, 0x3AD, 30, 62, 0 },
+{"Dwarven Training Ground",     0x18, 0x2F2, 30, 89, 0 },
+{"Wizard Training Ground",      0x18, 0x3A3, 30, 12, 0 },
+{"Warlock Training Ground",     0x18, 0x3A6, 30, 29, 0 },
+{"Elf Training Ground",         0x18, 0x19F, 30, 74, 0 },
+{"Human Weapon Smith01",        0x16, 0x2C1, 1, 45, 4 },
+{"Necromancer Weapon Smith01",  0x16, 0x2D9, 1, 63, 4 },
+{"Dwarven Weapon Smith01",      0x16, 0x2EE, 1, 82, 4 },
+{"Wizard Weapon Smith",         0x16, 0x2D5, 1, 13, 4 },
+{"Warlock Weapon Smith",        0x16, 0x2D7, 1, 23, 4 },
+{"Elf Weapon Smith",            0x16, 0x2CA, 1, 75, 4 },
+{"Air Guild",                   0x1D, 0xA4,   6, 1, 3 },
+{"Body Guild",                  0x19, 0x3BF, 11, 2, 0 },
+{"DarkGuild",                   0x19, 0x2D1, 13, 3, 0 },
+{"EarthGuild",                  0x19, 0x2CB, 8, 83, 0 },
+{"Fire Guild",                  0x1C, 0x2BF, 5, 56, 0 },
+{"Light Guild",                 0x1C, 0x2D5, 12, 46, 0 },
+{"Mind Guild",                  0x1C, 0xE5,  10, 40, 0 },
+{"Spirit Guild",                0x1C, 0x2D2,  9, 41, 0 },
+{"Water Guild",                 0x1B, 0x2D3,  7, 24, 0 },
+{"Lord And Judge Out01",        1, 0,        29, 39, 0 },
+{"Human Poor House 1",          8, 0,        29,  0, 0 },
+{"Human Poor House 2",          8, 0,        29,  0, 0 },
+{"Human Poor House 3",          8, 0,        29,  0, 0 },
+{"Human Medium House 1",        8, 0,        29,  0, 0 },
+{"Human Medium House 2",        8, 0,        29,  0, 0 },
+{"Human Medium House 3",        8, 0,        29,  0, 0 },
+{"Human Rich House 1",          8, 0,        29,  0, 0 },
+{"Human Rich House 2",          8, 0,        29,  0, 0 },
+{"Human Rich House 3",          8, 0,        29,  0, 0 },
+{"Elven Poor House 1",          8, 0,        29,  0, 0 },
+{"Elven Poor House 2",          8, 0,        29,  0, 0 },
+{"Elven Poor House 3",          8, 0,        29,  0, 0 },
+{"Elven Medium House 1",        8, 0,        29,  0, 0 },
+{"Elven Medium House 2",        8, 0,        29,  0, 0 },
+{"Elven Medium House 3",        8, 0,        29,  0, 0 },
+{"Elven Rich House 1",          8, 0,        29,  0, 0 },
+{"Elven Rich House 2",          8, 0,        29,  0, 0 },
+{"Elven Rich House 3",          8, 0,        29,  0, 0 },
+{"Dwarven Poor House 1",        8, 0,        29,  0, 0 },
+{"Dwarven Poor House 2",        8, 0,        29,  0, 0 },
+{"Dwarven Poor House 3",        8, 0,        29,  0, 0 },
+{"Dwarven Medium House 1",      8, 0,        29,  0, 0 },
+{"Dwarven Medium house 2",      8, 0,        29,  0, 0 },
+{"Dwarven Medium House 3",      8, 0,        29,  0, 0 },
+{"Dwarven Rich House 1",        8, 0,        29,  0, 0 },
+{"Dwarven Rich House 2",        8, 0,        29,  0, 0 },
+{"Dwarven Rich House 3",        8, 0,        29,  0, 0 },
+{"Wizard Poor House 1",         8, 0,        29,  0, 0 },
+{"Wizard Poor House 2",         8, 0,        29,  0, 0 },
+{"Wizard Poor House 3",         8, 0,        29,  0, 0 },
+{"Wizard Medium House 1",       8, 0,        29,  0, 0 },
+{"Wizard Medium House 2",       8, 0,        29,  0, 0 },
+{"Wizard Mdeium House 3",       8, 0,        29,  0, 0 },
+{"Wizard Rich House 1",         8, 0,        29,  0, 0 },
+{"Wizard Rich House 2",         8, 0,        29,  0, 0 },
+{"Wizard Rich House 3",         8, 0,        29,  0, 0 },
+{"Necromancer Poor House 1",    8, 0,        29,  0, 0 },
+{"Necromancer Poor House 2",    8, 0,        29,  0, 0 },
+{"Necromancer Poor House 3",    8, 0,        29,  0, 0 },
+{"Necromancer Medium House 1",  8, 0,        29,  0, 0 },
+{"Necromancer Medium House 2",  8, 0,        29,  0, 0 },
+{"Necromancer Mdeium House 3",  8, 0,        29,  0, 0 },
+{"Necromancer Rich House 1",    8, 0,        29,  0, 0 },
+{"Necromancer Rich House 2",    8, 0,        29,  0, 0 },
+{"Necromancer Rich House 3",    8, 0,        29,  0, 0 },
+{"Warlock Poor House 1",        8, 0,        29,  0, 0 },
+{"Warlock Poor House 2",        8, 0,        29,  0, 0 },
+{"Warlock Poor House 3",        8, 0,        29,  0, 0 },
+{"Warlock Medium House 1",      8, 0,        29,  0, 0 },
+{"Warlock Medium House 2",      8, 0,        29,  0, 0 },
+{"Warlock Mdeium House 3",      8, 0,        29,  0, 0 },
+{"Warlock Rich House 1",        8, 0,        29,  0, 0 },
+{"Warlock Rich House 2",        8, 0,        29,  0, 0 },
+{"Warlock Rich House 3",        8, 0,        29,  0, 0 },
+{"Out01 Temple of the Moon",    0x24, 0,     25,  0, 0 },
+{"Out01 Dragon Cave",           0x24, 0,     25,  0, 0 },
+{"Out02 Castle Harmondy",       0x24, 0,     25,  0, 0 },
+{"Out02 White Cliff Cave",      0x24, 0,     25,  0, 0 },
+{"Out03 Erathian Sewer",        0x24, 0,     25,  0, 0 },
+{"Out03 Fort Riverstride",      0x24, 0,     25,  0, 0 },
+{"Out03 Castle Gryphonheart",   0x24, 0,     25,  0, 0 },
+{"Out04 Elf Castle",            0x24, 0,     25,  0, 0 },
+{"Out04 Tularean Caves",        0x24, 0,     25,  0, 0 },
+{"Out04 Clanker's Laboratory",  0x24, 0,     25,  0, 0 },
+{"Out05 Hall of the Pit",       0x24, 0,     25,  0, 0 },
+{"Out05 Watchtower 6",          0x24, 0,     25,  0, 0 },
+{"Out06 School of Sorcery",     0x24, 0,     25,  0, 0 },
+{"Out06 Red Dwarf Mines",       0x24, 0,     25,  0, 0 },
+{"Out07 Castle Lambert",        0x24, 0,     25,  0, 0 },
+{"Out07 Walls of Mist",         0x24, 0,     25,  0, 0 },
+{"Out07 Temple of the Light",   0x24, 0,     25,  0, 0 },
+{"Out08 Evil Entrance",         0x24, 0,     25,  0, 0 },
+{"Out08 Breeding Zone",         0x24, 0,     25,  0, 0 },
+{"Out08 Temple of the Dark",    0x24, 0,     25,  0, 0 },
+{"Out09 Grand Temple of the Moon", 0x24, 0,     25,  0, 0 },
+{"Out09 Grand Tempple of the Sun", 0x24, 0,     25,  0, 0 },
+{"Out10 Thunderfist Mountain",  0x24, 0,     25,  0, 0 },
+{"Out10 The Maze",              0x24, 0,     25,  0, 0 },
+{"Out10 Connecting Tunnel Cave #1", 0x24, 0,     25,  0, 0 },
+{"",                            0x24, 0,     25,  0, 0 },
+{"",                            0x24, 0,     25,  0, 0 },
+{"Out11 Stone City",            0x24, 0,     25,  0, 0 },
+{"",                            0x24, 0,     25,  0, 0 },
+{"Out12 Colony Zod",            0x24, 0,     25,  0, 0 },
+{"Out12 Connecting Tunnel Cave #1", 0x24, 0,     25,  0, 0 },
+{"",                            0x24, 0,     25,  0, 0 },
+{"",                            0x24, 0,     25,  0, 0 },
+{"Out13 Mercenary Guild",       0x24, 0,     25,  0, 0 },
+{"Out13 Tidewater Caverns",     0x24, 0,     25,  0, 0 },
+{"Out13 Wine Cellar",           0x24, 0,     25,  0, 0 },
+{"Out14 Titan's Stronghold",    0x24, 0,     25,  0, 0 },
+{"Out14 Temple Of Baa",         0x24, 0,     25,  0, 0 },
+{"Out14 Hall under the Hill",   0x24, 0,     25,  0, 0 },
+{"Out15 The Linclon",           0x24, 0,     25,  0, 0 },
+{"Jail",                        0x24, 0, 31, 0, 0 },
+{"Harmondale Throne Room",      0x24, 0, 29, 0, 0 },
+{"Gryphonheart Throne Room",    0x24, 0, 20, 0, 0 },
+{"Elf Castle Throne Room",      0x24, 0, 20, 0, 0 },
+{"Wizard Castle Throne Room",   0x24, 0, 20, 0, 0 },
+{"Necromancer Casstle Trone Room", 0x24, 0, 20, 0, 0 },
+{"Master Thief",                0x24, 0, 29, 0, 0 },
+{"Dwarven King",                0x24, 0, 20, 0, 0 },
+{"Arms Master",                 0x24, 0, 29, 0, 0 },
+{"Warlock",                     0x24, 0, 29, 0, 0 },
+{"Lord Markam",                 0x24, 0, 20, 0, 0 },
+{"Arbiter Neutral Town",        0x24, 0, 29, 0, 0 },
+{"Arbiter Good Town",           0x24, 0, 29, 0, 0 },
+{"Arbiter Evil Town",           0x24, 0, 29, 0, 0 },
+{"Necromancer Throne Room Empty", 0x24, 0, 20, 0, 0 },
+{"",                            0x24, 0, 29, 0, 0 },
+{"",                            0x24, 0, 29, 0, 0 },
+{"",                            0x24, 0, 29, 0, 0 },
+{"",                            0x24, 0, 29, 0, 0 },
+{"Boat01",                      0xF, 0, 29, 53, 3 },
+{"",                            0x24, 0, 28, 0, 0 },
+{"",                            0x24, 0, 28, 0, 0 },
+{"",                            0x24, 0, 28, 0, 0 },
+{"",                            0x24, 0, 29, 0, 0 },
+{"Arbiter Room Neutral",        0x24, 0, 29, 0, 0 },
+{"Out02 Castle Harmondy Abandoned", 0x24, 0, 25, 0, 0 },
+{"Human Temple02",              0x24, 0x3AB, 23, 27, 0 },
+{"Player Castle Good",          0x24, 0, 25, 0, 0 },
+{"Player Castle Bad",           0x24, 0, 25, 0, 0}
 };
 
 #include "stru160.h"
@@ -1680,7 +1681,7 @@
 	0x0EB, 0x25C, 0x0EC, 0x25D, 0x0ED, 0x259, 0x0F1, 0x21E
 }
 ;
-int price_for_membership[777]; // weak
+int price_for_membership[11]={100, 100, 50, 50, 50, 50, 50, 50, 50, 1000, 1000}; // weak
 char byte_4F09B0[777]; // weak
 char byte_4F09B1[777]; // weak
 char byte_4F09B8[777]; // weak
@@ -2349,7 +2350,7 @@
 __int16 word_F8B1A0; // weak
 const char *dword_F8B1A4; // idb
 int contract_approved; // weak
-int dword_F8B1AC_something_todo_with_awards; // idb
+int dword_F8B1AC_award_bit_number; // idb
 int dword_F8B1B0; // weak
 int gold_transaction_amount; // F8B1B4
 char *pShopOptions[4];
--- a/mm7_data.h	Thu Feb 28 10:34:14 2013 +0600
+++ b/mm7_data.h	Thu Feb 28 10:36:37 2013 +0600
@@ -1691,7 +1691,7 @@
 extern __int16 word_F8B1A0; // weak
 extern const char *dword_F8B1A4; // idb
 extern int contract_approved; // weak
-extern int dword_F8B1AC_something_todo_with_awards; // idb
+extern int dword_F8B1AC_award_bit_number; // idb
 extern int dword_F8B1B0; // weak
 extern int gold_transaction_amount; // F8B1B4
 extern char *pShopOptions[4];
@@ -2288,7 +2288,7 @@
 int __fastcall sub_4AE491(int, int); // weak
 void __fastcall sub_4AE5F1(unsigned int uFaceID); // idb
 int __cdecl sub_4AF412();
-void __cdecl stru170_sub_4B0967();
+//void __cdecl stru170_sub_4B0967_draw_face_outlines();
 void __cdecl loc_4B0DFB(); // idb
 void __cdecl nullsub_18(); // idb
 void __cdecl nullsub_19(); // idb
@@ -2305,7 +2305,7 @@
 void __cdecl sub_4B1ECE();
 void __fastcall ClickNPCTopic(signed int uMessageParam);
 char *__thiscall _4B254D_SkillMasteryTeacher(int _this);
-const char *__fastcall ContractSelectText(int pEventNumber);
+const char * ContractSelectText(int pEventCode);
 char __cdecl SimpleHouseAndBoatsDialog();
 void  CreateButtonInColumn(int a1, unsigned int a2);
 void FillAviableSkillsToTeach(int _this);
@@ -2313,7 +2313,7 @@
 void sub_4B3AD4(signed int a1);
 void sub_4B3B42(signed int a1);
 void __cdecl sub_4B3E1E();
-void __fastcall DrawJoinGuildWindow(int pEventNumber);
+void DrawJoinGuildWindow(int pEventCode);
 void __fastcall sub_4B3FE5(int a4);
 void __cdecl sub_4B40E6();
 void  _4B4224_UpdateNPCTopics(int _this);
--- a/stru159.h	Thu Feb 28 10:34:14 2013 +0600
+++ b/stru159.h	Thu Feb 28 10:36:37 2013 +0600
@@ -9,7 +9,9 @@
   char *video_name;
   int field_4;
   int field_8;
-  int uBuildingType;
+  unsigned __int8 uBuildingType;
+  unsigned __int8 field_d;
+  unsigned __int16 padding_e;
 };
 #pragma pack(pop)
 extern stru159 pAnimatedRooms[196];
\ No newline at end of file
--- a/stru277.h	Thu Feb 28 10:34:14 2013 +0600
+++ b/stru277.h	Thu Feb 28 10:36:37 2013 +0600
@@ -18,7 +18,7 @@
   }
 
   void _427D48(unsigned int uPlayerID);
-  unsigned int PushStru277(__int16 a2, __int16 uPlayerID, __int16 a4, __int16 a5, int a6);
+  unsigned int PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int a6);
   struct GUIWindow *sub_4219BE();
   void _427E01_cast_spell();
 
@@ -27,9 +27,8 @@
   __int16 uPlayerID_2;
   __int16 field_6;
   __int16 field_8;
-  __int16 field_A;
-  __int16 field_C;
-  __int16 field_E;
+  __int16 forced_spell_skill_level;
+  int spell_target_pid;
   int field_10;
 };
 #pragma pack(pop)
--- a/stru6.cpp	Thu Feb 28 10:34:14 2013 +0600
+++ b/stru6.cpp	Thu Feb 28 10:36:37 2013 +0600
@@ -86,13 +86,13 @@
 //----- (004A71FE) --------------------------------------------------------
 void stru6::DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID)
 {
-  int v8; // eax@1
+  //int v8; // eax@1
 
-  v8 = uNumProjectiles;
-  if ( v8 != 32 )
+  //v8 = uNumProjectiles;
+  if (uNumProjectiles < 32)
   {
-    pProjectiles[v8].srcX = srcX;
-    *((float *)&this->array_0[0].uSpellAnimLength + 7 * (uNumProjectiles + 21)) = srcY;
+    pProjectiles[uNumProjectiles].srcX = srcX;
+    pProjectiles[uNumProjectiles].srcY = srcY;
     pProjectiles[uNumProjectiles].srcZ = srcZ;
     pProjectiles[uNumProjectiles].dstX = dstX;
     pProjectiles[uNumProjectiles].dstY = dstY;
@@ -164,10 +164,10 @@
   v6 = a2->field_54;
   if ( v6 )
   {
-    v7 = &v4->array_0[v6 & 0x1F];
-    x = ((double)a2->vPosition.x - v7->flt_4) * 0.5 + v7->flt_4;
-    v8 = ((double)v5->vPosition.y - v7->flt_8) * 0.5 + v7->flt_8;
-    v9 = ((double)v5->vPosition.z - v7->flt_C) * 0.5 + v7->flt_C;
+    v7 = &v4->array_4[v6 & 0x1F];
+    x = ((double)a2->vPosition.x - v7->flt_0_x) * 0.5 + v7->flt_0_x;
+    v8 = ((double)v5->vPosition.y - v7->flt_4_y) * 0.5 + v7->flt_4_y;
+    v9 = ((double)v5->vPosition.z - v7->flt_8_z) * 0.5 + v7->flt_8_z;
     local_0.bFree = 1036;
     local_0.uDiffuse = uDiffuse;
     local_0.x = x + 4.0;
@@ -188,16 +188,16 @@
     pGame->pParticleEngine->AddParticle(&local_0);
     local_0.x = (double)v5->vPosition.x - 4.0;
     pGame->pParticleEngine->AddParticle(&local_0);
-    v4->array_0[v5->field_54 & 0x1F].flt_4 = (double)v5->vPosition.x;
-    v4->array_0[v5->field_54 & 0x1F].flt_8 = (double)v5->vPosition.y;
-    v4->array_0[v5->field_54 & 0x1F].flt_C = (double)v5->vPosition.z;
+    v4->array_4[v5->field_54 & 0x1F].flt_0_x = (double)v5->vPosition.x;
+    v4->array_4[v5->field_54 & 0x1F].flt_4_y = (double)v5->vPosition.y;
+    v4->array_4[v5->field_54 & 0x1F].flt_8_z = (double)v5->vPosition.z;
   }
   else
   {
-    a2->field_54 = v4->array_0[0].uSpellAnimLength++;
-    v4->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x;
-    v4->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y;
-    v4->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z;
+    a2->field_54 = v4->field_0++;
+    v4->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x;
+    v4->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y;
+    v4->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z;
     v10 = (double)a2->vPosition.x;
     local_0.bFree = 1036;
     local_0.uDiffuse = uDiffuse;
@@ -511,10 +511,10 @@
   v5 = &pObjectList->pObjects[a2->uObjectDescID];
   if ( v4 )
   {
-    v6 = &v2->array_0[v4 & 0x1F];
-    v7 = ((double)a2->vPosition.x - v6->flt_4) * 0.5 + v6->flt_4;
-    v8 = ((double)a2->vPosition.y - v6->flt_8) * 0.5 + v6->flt_8;
-    v9 = ((double)a2->vPosition.z - v6->flt_C) * 0.5 + v6->flt_C;
+    v6 = &v2->array_4[v4 & 0x1F];
+    v7 = ((double)a2->vPosition.x - v6->flt_0_x) * 0.5 + v6->flt_0_x;
+    v8 = ((double)a2->vPosition.y - v6->flt_4_y) * 0.5 + v6->flt_4_y;
+    v9 = ((double)a2->vPosition.z - v6->flt_8_z) * 0.5 + v6->flt_8_z;
     local_0.bFree = 2048;
     local_0.uDiffuse = 0xFFFFFFu;
     a2a = v9;
@@ -536,16 +536,16 @@
     local_0.z = (double)v3->vPosition.z;
     local_0.timeToLive = (rand() & 0x3F) + 64;
     pGame->pParticleEngine->AddParticle(&local_0);
-    v2->array_0[v3->field_54 & 0x1F].flt_4 = (double)v3->vPosition.x;
-    v2->array_0[v3->field_54 & 0x1F].flt_8 = (double)v3->vPosition.y;
-    v2->array_0[v3->field_54 & 0x1F].flt_C = (double)v3->vPosition.z;
+    v2->array_4[v3->field_54 & 0x1F].flt_0_x = (double)v3->vPosition.x;
+    v2->array_4[v3->field_54 & 0x1F].flt_4_y = (double)v3->vPosition.y;
+    v2->array_4[v3->field_54 & 0x1F].flt_8_z = (double)v3->vPosition.z;
   }
   else
   {
-    a2->field_54 = v2->array_0[0].uSpellAnimLength++;
-    v2->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x;
-    v2->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y;
-    v2->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z;
+    a2->field_54 = v2->field_0++;
+    v2->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x;
+    v2->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y;
+    v2->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z;
     v12 = (double)a2->vPosition.x;
     local_0.bFree = 2048;
     local_0.uDiffuse = 0xFFFFFFu;
@@ -577,9 +577,9 @@
     v6 = (double)a2->vPosition.y;
     v7 = (double)a2->vPosition.x;
     DoAddProjectile(
-      this->array_0[v4 & 0x1F].flt_4,
-      this->array_0[v4 & 0x1F].flt_8,
-      this->array_0[v4 & 0x1F].flt_C,
+      this->array_4[v4 & 0x1F].flt_0_x,
+      this->array_4[v4 & 0x1F].flt_4_y,
+      this->array_4[v4 & 0x1F].flt_8_z,
       v7,
       v6,
       v5,
@@ -587,10 +587,10 @@
   }
   else
   {
-    a2->field_54 = this->array_0[0].uSpellAnimLength++;
-    this->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x;
-    this->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y;
-    this->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z;
+    a2->field_54 = this->field_0++;
+    this->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x;
+    this->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y;
+    this->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z;
   }
 }
 
@@ -1319,119 +1319,106 @@
 }
 
 //----- (004A89BD) --------------------------------------------------------
-int stru6::SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID)
+void stru6::SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID)
 {
-  stru6 *v3; // edi@1
+  //stru6 *v3; // edi@1
   PlayerBuffAnim *v4; // esi@1
-  int result; // eax@1
   const char *v6; // [sp-4h] [bp-10h]@2
 
-  v3 = this;
-  v4 = (PlayerBuffAnim *)((char *)this + 16 * (signed __int16)uPlayerID);
-  v4[32].uSpellIconID_ = 0;
-  v4[32].uSpellID = uSpellID;
-  result = (signed __int16)uSpellID - 3;
-  switch ( uSpellID )
+  //v3 = this;
+  //v4 = &array_0[uPlayerID];
+  //v4[32].uSpellIconID_ = 0;    pPlayerBuffs[]::field_4
+  //v4[32].uSpellID = uSpellID;  pPlayerBuffs[]::bRender
+
+  v4 = &pPlayerBuffs[uPlayerID];
+  v4->uSpellAnimTimeElapsed = 0;
+  v4->bRender = uSpellID != 0;
+
+  switch (uSpellID)
   {
-    case (SPELL_WATER_PROTECTION_FROM_WATER|0x80):
+    case SPELL_153:
+      __debugbreak(); // spell id == 153 wtf
       v6 = "zapp";
-      goto LABEL_24;
+    break;
+      
+    case SPELL_150:
+      __debugbreak(); // spell id == 150 wtf
     case SPELL_AIR_FEATHER_FALL:
     case SPELL_SPIRIT_DETECT_LIFE:
-    case SPELL_SPIRIT_DOOM:
-    case 0x96u:
+    case SPELL_SPIRIT_FATE:
       v6 = "spboost1";
-      goto LABEL_24;
-    case SPELL_AIR_SHIELD|0x2:
+    break;
+      
+    case SPELL_151:
+      __debugbreak(); // spell id == 151 wtf
+    case SPELL_AIR_INVISIBILITY:
     case SPELL_WATER_WATER_WALK:
-    case SPELL_SPIRIT_PRESERVE:
-    case 0x97u:
+    case SPELL_SPIRIT_PRESERVATION:
       v6 = "spboost2";
-      goto LABEL_24;
-    case SPELL_BODY_CURE_WEAKNESS|0x10:
-    case SPELL_BODY_FIRST_AID|SPELL_AIR_SHIELD:
-    case 0x56u:
-    case SPELL_BODY_CURE_POISON|0x10:
-    case 0x98u:
+    break;
+      
+    case SPELL_152:
+      __debugbreak(); // spell id == 152 wtf
+    case SPELL_LIGHT_HOUR_OF_POWER:
+    case SPELL_LIGHT_DAY_OF_THE_GODS:
+    case SPELL_LIGHT_DAY_OF_PROTECTION:
+    case SPELL_LIGHT_DIVINE_INTERVENTION:
       v6 = "spboost3";
-      goto LABEL_24;
-    case (SPELL_AIR_SHIELD|0x20):
+    break;
+
+    case SPELL_SPIRIT_REMOVE_CURSE:
     case SPELL_MIND_REMOVE_FEAR:
     case SPELL_BODY_CURE_WEAKNESS:
       v6 = "spheal1";
-      goto LABEL_24;
-    case SPELL_SPIRIT_PRESERVE|0x4:
+    break;
+
+    case SPELL_SPIRIT_SHARED_LIFE:
     case SPELL_MIND_CURE_PARALYSIS:
-    case 0x40u:
+    case SPELL_MIND_CURE_INSANITY:
     case SPELL_BODY_FIRST_AID:
     case SPELL_BODY_CURE_POISON:
     case SPELL_BODY_CURE_DISEASE:
-    case 0x60u:
+    case SPELL_DARK_SACRIFICE:
       v6 = "spheal2";
-      goto LABEL_24;
-    case SPELL_BODY_HAMMERHANDS|0x4:
-    case SPELL_BODY_CURE_WEAKNESS|0x20:
+    break;
+
+    case SPELL_BODY_POWER_CURE:
+    case SPELL_DARK_SOULDRINKER:
       v6 = "spheal3";
-      goto LABEL_24;
+    break;
+
     case SPELL_FIRE_PROTECTION_FROM_FIRE:
-    case SPELL_FIRE_FIRE_RING:
+    case SPELL_FIRE_IMMOLATION:
       v6 = "spell03";
-      goto LABEL_24;
-    case SPELL_FIRE_HASTE:
-      v6 = "spell05";
-      goto LABEL_24;
-    case SPELL_AIR_PROTECTION_FROM_AIR:
-      v6 = "spell14";
-      goto LABEL_24;
-    case SPELL_AIR_SHIELD:
-      v6 = "spell17";
-      goto LABEL_24;
-    case SPELL_WATER_PROTECTION_FROM_WATER:
-      v6 = "spell25";
-      goto LABEL_24;
-    case SPELL_EARTH_PROTECTION_FROM_EARTH:
-      v6 = "spell36";
-      goto LABEL_24;
-    case SPELL_EARTH_STONESKIN:
-      v6 = "spell38";
-      goto LABEL_24;
-    case SPELL_SPIRIT_BLESS:
-      v6 = "spell46";
-      goto LABEL_24;
-    case SPELL_SPIRIT_HEROISM:
-      v6 = "spell51";
-      goto LABEL_24;
-    case SPELL_SPIRIT_HEROISM|0x4:
-      v6 = "spell55";
-      goto LABEL_24;
-    case SPELL_MIND_PROTECTION_FROM_MIND:
-      v6 = "spell58";
-      goto LABEL_24;
-    case SPELL_BODY_FIRST_AID|0x1:
-      v6 = "spell69";
-      goto LABEL_24;
-    case SPELL_BODY_FIRST_AID|SPELL_FIRE_PROTECTION_FROM_FIRE:
-      v6 = "spell71";
-      goto LABEL_24;
-    case SPELL_BODY_HAMMERHANDS:
-      v6 = "spell73";
-      goto LABEL_24;
-    case SPELL_BODY_PROTECTION_FROM_MAGIC:
-      v6 = "spell75";
-LABEL_24:
-      result = pIconsFrameTable->FindIcon(v6);
-      v4[33].uSpellIconID = result;
-      break;
+    break;
+
+    case SPELL_FIRE_HASTE:                  v6 = "spell05"; break;
+    case SPELL_AIR_PROTECTION_FROM_AIR:     v6 = "spell14"; break;
+    case SPELL_AIR_SHIELD:                  v6 = "spell17"; break;
+    case SPELL_WATER_PROTECTION_FROM_WATER: v6 = "spell25"; break;
+    case SPELL_EARTH_PROTECTION_FROM_EARTH: v6 = "spell36"; break;
+    case SPELL_EARTH_STONESKIN:             v6 = "spell38"; break;
+    case SPELL_SPIRIT_BLESS:                v6 = "spell46"; break;
+    case SPELL_SPIRIT_HEROISM:              v6 = "spell51"; break;
+    case SPELL_SPIRIT_RESSURECTION:         v6 = "spell55"; break;
+    case SPELL_MIND_PROTECTION_FROM_MIND:   v6 = "spell58"; break;
+    case SPELL_BODY_PROTECTION_FROM_BODY:   v6 = "spell69"; break;
+    case SPELL_BODY_REGENERATION:           v6 = "spell71"; break;
+    case SPELL_BODY_HAMMERHANDS:            v6 = "spell73"; break;
+    case SPELL_BODY_PROTECTION_FROM_MAGIC:  v6 = "spell75"; break;
+
     default:
-      v4[32].uSpellID = 0;
-      break;
+      //v4[32].uSpellID = 0;
+      v4->bRender = false;
+      return;
   }
-  if ( v4[32].uSpellID )
-  {
-    result = 8 * pIconsFrameTable->pIcons[v4[33].uSpellIconID].uAnimLength;
-    v3->array_0[(signed __int16)uPlayerID + 33].uSpellAnimLength = result;
-  }
-  return result;
+  
+  //v4[33].uSpellIconID = pIconsFrameTable->FindIcon(v6);
+  v4->uSpellIconID = pIconsFrameTable->FindIcon(v6);
+  //if ( v4[32].uSpellID )
+  if (v4->bRender)
+    //v3->array_0[(signed __int16)uPlayerID + 33].uSpellAnimLength = 8 * pIconsFrameTable->pIcons[v4[33].uSpellIconID].uAnimLength;
+    v4->uSpellAnimTime = 8 * pIconsFrameTable->pIcons[v4->uSpellIconID].uAnimLength;
 }
 
 //----- (004A8BDF) --------------------------------------------------------
@@ -1607,42 +1594,24 @@
 //----- (004A902A) --------------------------------------------------------
 void stru6::DrawPlayerBuffAnims()
 {
-  __int16 *v1; // edi@1
-  char *v2; // esi@1
-  unsigned int v3; // eax@3
-  unsigned __int8 v4; // zf@3
-  char v5; // sf@3
-  unsigned __int8 v6; // of@3
-  IconFrame *v7; // eax@4
+  for (uint i = 0; i < 4; ++i)
+  {
+    auto buff = pPlayerBuffs + i;
+    if (!buff->bRender)
+      continue;
 
-  uint _it = 0;
-  v1 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing;
-  v2 = (char *)&this->pPlayerBuffs[0].uSpellIconID;
-  do
-  {
-    if ( *((short *)v2 - 2) )
+    buff->uSpellAnimTimeElapsed += pEventTimer->uTimeElapsed;
+    if (buff->uSpellAnimTimeElapsed >= buff->uSpellAnimTime)
     {
-      v3 = pEventTimer->uTimeElapsed + *(int *)v2;
-      v6 = __OFSUB__(v3, *((int *)v2 + 1));
-      v4 = v3 == *((int *)v2 + 1);
-      v5 = ((v3 - *((int *)v2 + 1)) & 0x80000000u) != 0;
-      *(int *)v2 = v3;
-      if ( (unsigned __int8)(v5 ^ v6) | v4 )
-      {
-        v7 = pIconsFrameTable->GetFrame(*((int *)v2 + 2), v3);
-        pRenderer->DrawTextureTransparent(*v1, 0x181u, &pIcons_LOD->pTextures[v7->uTextureID]);
-        pOtherOverlayList->bRedraw = true;
-      }
-      else
-      {
-        *((short *)v2 - 2) = 0;
-      }
+      buff->bRender = false;
+      continue;
     }
-    v2 += 16;
-    ++v1;
+
+    auto icon = pIconsFrameTable->GetFrame(buff->uSpellIconID, buff->uSpellAnimTimeElapsed);
+    pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 385, pIcons_LOD->GetTexture(icon->uTextureID));
+
+    pOtherOverlayList->bRedraw = true;
   }
-  //while ( (signed int)v1 < (signed int)pBaseHealthByClass );
-  while (++_it != 4);
 }
 
 //----- (004A90A0) --------------------------------------------------------
--- a/stru6.h	Thu Feb 28 10:34:14 2013 +0600
+++ b/stru6.h	Thu Feb 28 10:36:37 2013 +0600
@@ -51,12 +51,15 @@
 #pragma pack(push, 1)
 struct PlayerBuffAnim
 {
+  inline PlayerBuffAnim():
+    bRender(false), uSpellAnimTime(0), uSpellIconID(0)
+  {}
+
   __int16 bRender;
   __int16 field_2;
+  int uSpellAnimTimeElapsed;
+  int uSpellAnimTime;
   int uSpellIconID;
-  __int16 uSpellID;
-  __int16 field_A;
-  int uSpellIconID_;
 };
 #pragma pack(pop)
 
@@ -80,10 +83,11 @@
 #pragma pack(push, 1)
 struct stru6_stru2
 {
-  int uSpellAnimLength;
-  float flt_4;
-  float flt_8;
-  float flt_C;
+  //int field_0;
+  float flt_0_x;
+  float flt_4_y;
+  float flt_8_z;
+  int   field_C;
 };
 #pragma pack(pop)
 
@@ -96,14 +100,10 @@
   //----- (004A7155) --------------------------------------------------------
   stru6()
   {
-    this->pPlayerBuffs[0].bRender = 0;
-    this->pPlayerBuffs[1].bRender = 0;
-    this->pPlayerBuffs[2].bRender = 0;
-    this->pPlayerBuffs[3].bRender = 0;
     this->field_204 = 0;
     this->uFadeTime = 0;
     this->uNumProjectiles = 0;
-    this->array_0[0].uSpellAnimLength = 0;
+    this->field_0 = 0;
 
     pStru1 = new stru6_stru1_indoor_sw_billboard;
     pStru1->Initialize(0xFF3C1Eu);
@@ -133,7 +133,7 @@
   int _4A806F(struct Actor *pActor);
   void _4A80DC_some_stuff_sw(struct LayingItem *a2);
   bool _4A81CA(struct LayingItem *a2);
-  int SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID);
+  void SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID);
   void FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime);
   int _4A8BFC();
   void RenderSpecialEffects();
@@ -141,7 +141,11 @@
   void LoadAnimations();
 
 
-  stru6_stru2 array_0[32];
+  int field_0;
+  stru6_stru2 array_4[31];
+  int field_1F4;
+  int field_1F8;
+  int field_1FC;
   int field_200;
   int field_204;
   PlayerBuffAnim pPlayerBuffs[4];