Mercurial > mm7
changeset 1505:6306a33af531
UIGame.cpp cleaning(continue) wizard_eye
author | Ritor1 |
---|---|
date | Mon, 02 Sep 2013 12:03:25 +0600 |
parents | 58d43397b827 |
children | c76c0f6974bc |
files | UI/UiGame.cpp mm7_2.cpp |
diffstat | 2 files changed, 49 insertions(+), 96 deletions(-) [+] |
line wrap: on
line diff
--- a/UI/UiGame.cpp Thu Aug 29 18:10:53 2013 +0600 +++ b/UI/UiGame.cpp Mon Sep 02 12:03:25 2013 +0600 @@ -2356,10 +2356,6 @@ signed int v27; // eax@37 unsigned __int16 *v28; // ecx@37 signed int v29; // edi@40 - //signed int v33; // ebx@50 - //unsigned int v34; // eax@50 - //signed int v35; // ecx@50 - //unsigned __int16 v36; // di@66 int v37; // edi@72 int v38; // ebx@72 __int16 v39; // ax@87 @@ -2373,44 +2369,29 @@ int v47; // eax@108 unsigned int v48; // ebx@114 unsigned int v49; // ST64_4@114 - //unsigned int v51; // [sp-10h] [bp-64h]@79 unsigned int v52; // [sp-10h] [bp-64h]@100 - //unsigned int v53; // [sp-Ch] [bp-60h]@79 unsigned int v54; // [sp-Ch] [bp-60h]@100 - //unsigned int v55; // [sp-8h] [bp-5Ch]@77 unsigned int v56; // [sp-8h] [bp-5Ch]@100 - //signed int v57; // [sp-4h] [bp-58h]@54 - //unsigned __int16 v58; // [sp-4h] [bp-58h]@77 unsigned __int16 v59; // [sp-4h] [bp-58h]@100 - //unsigned __int16 v60; // [sp+10h] [bp-44h]@66 - //unsigned int v61; // [sp+10h] [bp-44h]@85 - //unsigned int v63; // [sp+14h] [bp-40h]@85 - //unsigned int v65; // [sp+18h] [bp-3Ch]@85 unsigned int lPitch; // [sp+20h] [bp-34h]@1 unsigned int lPitcha; // [sp+20h] [bp-34h]@23 char *lPitchb; // [sp+20h] [bp-34h]@106 unsigned int v69; // [sp+24h] [bp-30h]@23 signed int v70; // [sp+24h] [bp-30h]@37 - //unsigned __int16 uBlue; // [sp+28h] [bp-2Ch]@1 signed int uBluea; // [sp+28h] [bp-2Ch]@37 int v73; // [sp+2Ch] [bp-28h]@30 int v76; // [sp+34h] [bp-20h]@91 int v77; // [sp+34h] [bp-20h]@108 - //int v79; // [sp+38h] [bp-1Ch]@72 - //char *a2c; // [sp+40h] [bp-14h]@68 signed int uCenterY; // [sp+48h] [bp-Ch]@1 signed int uCenterX; // [sp+4Ch] [bp-8h]@1 signed int uWidth; // [sp+5Ch] [bp+8h]@30 - //signed int uZe; // [sp+5Ch] [bp+8h]@67 signed int uZf; // [sp+5Ch] [bp+8h]@85 signed int uZg; // [sp+5Ch] [bp+8h]@105 unsigned int uWa; // [sp+60h] [bp+Ch]@23 float uWb; // [sp+60h] [bp+Ch]@30 unsigned int uWd; // [sp+60h] [bp+Ch]@95 float uZooma; // [sp+64h] [bp+10h]@117 - //unsigned int flagsb; // [sp+68h] [bp+14h]@66 Actor *flagsc; // [sp+68h] [bp+14h]@86 - //unsigned int flagsd; // [sp+68h] [bp+14h]@105 uCenterX = (uX + uZ) / 2; uCenterY = (uY + uW) / 2; @@ -2419,13 +2400,17 @@ //uBlue = TargetColor(0, 0, 0xFFu); auto bWizardEyeActive = pParty->WizardEyeActive(); auto uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel(); - if (CheckHiredNPCSpeciality(Cartographer)) + if ( CheckHiredNPCSpeciality(Cartographer) ) { bWizardEyeActive = true; uWizardEyeSkillLevel = 2; } + extern bool wizard_eye; + if ( wizard_eye ) + { bWizardEyeActive = true; uWizardEyeSkillLevel = 3; + } pRenderer->SetRasterClipRect(uX, uY, uZ - 1, uW - 1); uHeight = uW - uY; uWidth = uZ - uX; @@ -2768,65 +2753,47 @@ //----- (00441498) -------------------------------------------------------- void GameUI_DrawTorchlightAndWizardEye() +{ + if (pCurrentScreen == SCREEN_GAME + || pCurrentScreen == SCREEN_MENU + || pCurrentScreen == SCREEN_OPTIONS + || pCurrentScreen == SCREEN_REST + || pCurrentScreen == SCREEN_SPELL_BOOK + || pCurrentScreen == SCREEN_CHEST + || pCurrentScreen == SCREEN_SAVEGAME + || pCurrentScreen == SCREEN_LOADGAME + || pCurrentScreen == SCREEN_CHEST_INVENTORY + || pCurrentScreen == SCREEN_BOOKS + || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) + { + if (pParty->TorchlightActive()) { - if (pCurrentScreen == SCREEN_GAME - || pCurrentScreen == SCREEN_MENU - || pCurrentScreen == SCREEN_OPTIONS - || pCurrentScreen == SCREEN_REST - || pCurrentScreen == SCREEN_SPELL_BOOK - || pCurrentScreen == SCREEN_CHEST - || pCurrentScreen == SCREEN_SAVEGAME - || pCurrentScreen == SCREEN_LOADGAME - || pCurrentScreen == SCREEN_CHEST_INVENTORY - || pCurrentScreen == SCREEN_BOOKS - || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) - { - if (pParty->TorchlightActive()) - { - auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time()); - pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); - } - if (pParty->WizardEyeActive()) - { - auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time()); - pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); - } - } + auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time()); + pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); } + if (pParty->WizardEyeActive()) + { + auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time()); + pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); + } + } +} // 4E28F8: using guessed type int pCurrentScreen; //----- (00491F87) -------------------------------------------------------- void GameUI_DrawHiredNPCs() { - //int v6; // eax@15 - char v7; // al@17 - unsigned int v8; // eax@18 - int v9; // esi@18 - int v10; // eax@18 - unsigned int v11; // eax@19 - unsigned int v12; // esi@19 unsigned int v13; // eax@23 - IconFrame *v14; // eax@24 - unsigned int v15; // eax@26 char pContainer[20]; // [sp+Ch] [bp-30h]@18 - unsigned int v17; // [sp+20h] [bp-1Ch]@19 signed int uFrameID; // [sp+24h] [bp-18h]@19 - //int i; // [sp+28h] [bp-14h]@15 - unsigned int v20; // [sp+2Ch] [bp-10h]@20 - unsigned int v21; // [sp+30h] [bp-Ch]@19 int v22; // [sp+34h] [bp-8h]@2 - unsigned __int8 v23; // [sp+3Bh] [bp-1h]@2 + unsigned __int8 pNPC_limit_ID; // [sp+3Bh] [bp-1h]@2 if ( bNoNPCHiring != 1 ) { - v23 = 0; + pNPC_limit_ID = 0; v22 = 0; - /*for (uint i = 0; i < 2; ++i) - { - if (pParty->pHirelings[i].pName) - pTmpBuf[v22++] = i; - }*/ if (pParty->pHirelings[0].pName) pTmpBuf[v22++] = 0; if (pParty->pHirelings[1].pName) @@ -2845,51 +2812,36 @@ } //v6 = (unsigned __int8)pParty->field_709; - for ( int i = (unsigned __int8)pParty->field_709; i < v22 && v23 < 2; i++ ) + for ( int i = (unsigned __int8)pParty->field_709; i < v22 && pNPC_limit_ID < 2; i++ ) { - v7 = pTmpBuf[i]; - if ( (unsigned __int8)v7 >= 2 ) + if ( (unsigned __int8)pTmpBuf[i] >= 2 ) { - sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID); - v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23], pIcons_LOD->GetTexture(v15)); + sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)pTmpBuf[i] + 499].uPortraitID); + pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], + pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); } else { - sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID); - v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); - v9 = v23; - pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v9], pHiredNPCsIconsOffsetsY[v9], pIcons_LOD->GetTexture(v8)); - v10 = (unsigned __int8)pTmpBuf[i]; - if ( pParty->pHirelings[v10].evt_A == 1 ) + sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].uPortraitID); + pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], + pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); + if ( pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_A == 1 ) { - uFrameID = pParty->pHirelings[v10].evt_B; - v11 = pHiredNPCsIconsOffsetsX[v9]; - v12 = pHiredNPCsIconsOffsetsY[v9]; - v17 = v11; - v21 = 0; - if ( (signed int)pIconsFrameTable->uNumIcons <= 0 ) + uFrameID = pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_B; + v13 = 0; + if ( (signed int)pIconsFrameTable->uNumIcons ) { -LABEL_23: - v13 = 0; - } - else - { - v20 = 0; - while ( _stricmp("spell96", pIconsFrameTable->pIcons[v20 / 0x20].pAnimationName) ) + for ( v13 = 0; v13 < pIconsFrameTable->uNumIcons; ++v13 ) { - ++v21; - v20 += 32; - if ( (signed int)v21 >= (signed int)pIconsFrameTable->uNumIcons ) - goto LABEL_23; + if ( !_stricmp("spell96", pIconsFrameTable->pIcons[v13].pAnimationName) ) + break; } - v13 = v21; } - v14 = pIconsFrameTable->GetFrame(v13, uFrameID); - pRenderer->DrawTextureTransparent(v17, v12, &pIcons_LOD->pTextures[v14->uTextureID]); + pRenderer->DrawTextureTransparent(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], + &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(v13, uFrameID)->uTextureID]); } } - ++v23; + ++pNPC_limit_ID; } } }
--- a/mm7_2.cpp Thu Aug 29 18:10:53 2013 +0600 +++ b/mm7_2.cpp Mon Sep 02 12:03:25 2013 +0600 @@ -5288,6 +5288,7 @@ bool new_sky = false; bool change_seasons = false; bool all_magic = true; +bool wizard_eye = true; //----- (00462C94) -------------------------------------------------------- bool MM_Main(const wchar_t *pCmdLine)