changeset 1662:620b6ba3e6b8

Слияние
author Ritor1
date Wed, 18 Sep 2013 14:20:00 +0600
parents e1d1fe32c194 (current diff) a7eebb6ee7a2 (diff)
children 06da63e98ff4
files NPC.cpp UI/UIHouses.cpp UI/UiGame.cpp
diffstat 9 files changed, 67 insertions(+), 79 deletions(-) [+]
line wrap: on
line diff
--- a/NPC.cpp	Wed Sep 18 14:19:37 2013 +0600
+++ b/NPC.cpp	Wed Sep 18 14:20:00 2013 +0600
@@ -503,10 +503,10 @@
 				switch (decode_step)
 					{
 				case 1:
-					pNPCGreetings[i].pGreeting[0] = RemoveQuotes(test_string);
+					pNPCGreetings[i].pGreetings[0] = RemoveQuotes(test_string);
 					break;
 				case 2:
-					pNPCGreetings[i].pGreeting[1] = RemoveQuotes(test_string);
+					pNPCGreetings[i].pGreetings[1] = RemoveQuotes(test_string);
 					break;
 					}
 				}
--- a/NPC.h	Wed Sep 18 14:19:37 2013 +0600
+++ b/NPC.h	Wed Sep 18 14:20:00 2013 +0600
@@ -132,8 +132,15 @@
 #pragma pack(push, 1)
 struct NPCGreeting
 {
-  char *pGreeting[2];  //at first meet
-  //char *pGreeting2;  // at latest meets
+  union
+  {
+    struct
+    {
+      char *pGreeting1;  //at first meet
+      char *pGreeting2;  // at latest meets
+    };
+    char *pGreetings[2];
+  };
 };
 #pragma pack(pop)
 
--- a/Render.cpp	Wed Sep 18 14:19:37 2013 +0600
+++ b/Render.cpp	Wed Sep 18 14:20:00 2013 +0600
@@ -2094,10 +2094,14 @@
   hd_water_current_frame = 0;
 }
 
-bool Render::Initialize(bool bWindowed, uint32_t uDefaultDevice, bool bColoredLights, uint32_t uDetailLevel, bool bTinting)
+bool Render::Initialize(bool bWindowed, int windowed_width, int windowed_height, uint32_t uDefaultDevice,
+                        bool bColoredLights, uint32_t uDetailLevel, bool bTinting)
 {
   bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0);
+
   bStartInWindow = bWindowed;
+  windowed_mode_width = windowed_width;
+  windowed_mode_height = windowed_height;
 
   uDesiredDirect3DDevice = uDefaultDevice;//ReadWindowsRegistryInt("D3D Device", 1);
 
@@ -2177,30 +2181,21 @@
 //----- (0049ED18) --------------------------------------------------------
 void Render::PresentBlackScreen()
 {
-  LONG w; // edx@3
   IDirectDrawSurface *v2; // eax@3
   DDBLTFX v3; // [sp+4h] [bp-74h]@5
   RECT x; // [sp+68h] [bp-10h]@3
 
   memset(&v3, 0, sizeof(DDBLTFX));
+  GetWindowRect(hWnd, &x);
   if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT ||
       pVersion->pVersionInfo.dwMajorVersion >= 5)
   {
-    x.left = uWindowX;
-    x.right = uWindowX + uWindowHeight;
-    x.top = uWindowY;
-    w = uWindowY + uWindowWidth;
     v2 = (IDirectDrawSurface *)this->pBackBuffer4;
   }
   else
   {
-    x.left = uWindowX;
-    x.right = uWindowX + uWindowHeight;
-    x.top = uWindowY;
-    w = uWindowY + uWindowWidth;
     v2 = (IDirectDrawSurface *)this->pBackBuffer2;
   }
-  x.bottom = w;
   v3.dwFillColor = 0;
   v3.dwSize = 100;
   v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3);
@@ -8361,13 +8356,6 @@
     }
     if ( pRenderer->bWindowMode )
     {
-      if ( GetWindowRect(hWnd, &Rect) )
-      {
-        WriteWindowsRegistryInt("window X", Rect.left);
-        WriteWindowsRegistryInt("window Y", Rect.top);
-        uWindowX = Rect.left;
-        uWindowY = Rect.top;
-      }
       SetMenu(hWnd, 0);
       SetWindowLongA(hWnd, -20, 0);
       SetWindowLongA(hWnd, -16, 0x10000000u);
@@ -8379,7 +8367,6 @@
     {
       ClipCursor(0);
       pRenderer->SwitchToWindow(hWnd);
-      SetWindowLongA(hWnd, -16, uWindowStyle);
     }
     if ( pRenderer->pRenderD3D )
     {
@@ -8434,14 +8421,14 @@
     pMouse->SetCurrentCursorBitmap();
     if ( pRenderer->bWindowMode )
     {
-      InvalidateRect(0, 0, 0);
-      MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0);
+      //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0);
+      CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height);
       ShowWindow(hWnd, SW_SHOWNORMAL);
     }
     pMouse->bActive = 1;
     if ( pVideoPlayer->AnyMovieLoaded() )
       pVideoPlayer->SelectMovieType();
-    if ( BYTE1(dword_6BE364_game_settings_1) & 8 )
+    if (dword_6BE364_game_settings_1 & 0x0800 )
       BYTE1(dword_6BE364_game_settings_1) &= 0xF7u;
     else
       pEventTimer->Resume();
--- a/Render.h	Wed Sep 18 14:19:37 2013 +0600
+++ b/Render.h	Wed Sep 18 14:20:00 2013 +0600
@@ -269,7 +269,7 @@
 
   static Render *Create() {return new Render;}
 
-  bool Initialize(bool bWindowed, uint32_t uDefaultDevice,
+  bool Initialize(bool bWindowed, int window_width, int window_height, uint32_t uDefaultDevice,
                   bool bColoredLights, uint32_t uDetailLevel, bool bTinting);
 
 
@@ -457,6 +457,10 @@
   unsigned int uCurrentlyLockedSurfacePitch;
   unsigned __int16 *pCurrentlyLockedSurfaceDataPtr;
   unsigned __int16 *pCurrentlyLockedSoftSurface;
+
+
+  int windowed_mode_width;
+  int windowed_mode_height;
 };
 #pragma pack(pop)
 
--- a/UI/UIHouses.cpp	Wed Sep 18 14:19:37 2013 +0600
+++ b/UI/UIHouses.cpp	Wed Sep 18 14:20:00 2013 +0600
@@ -3404,7 +3404,7 @@
       {
         house_window.uFrameWidth = game_viewport_width;
         house_window.uFrameZ = 452;
-        pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting[((pNPC->uFlags & 3) == 2)];
+        pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreetings[((pNPC->uFlags & 3) == 2)];
         //pInString = (char *)*(&pNPCStats->field_17884 + ((pNPC->uFlags & 3) == 2) + 2 * pNPC->greet);
         pRenderer->GetLeather(8, 352 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7),
            pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight
--- a/UI/UiGame.cpp	Wed Sep 18 14:19:37 2013 +0600
+++ b/UI/UiGame.cpp	Wed Sep 18 14:20:00 2013 +0600
@@ -434,9 +434,9 @@
         if (pNPC->greet)
         {
           if ((pNPC->uFlags & 3) == 2)
-            pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting[1];
+            pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting2;
           else
-            pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting[0];
+            pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting1;
         }
       }
       else if (pGreetType == 2)//HiredNPC_greet
--- a/mm7_2.cpp	Wed Sep 18 14:19:37 2013 +0600
+++ b/mm7_2.cpp	Wed Sep 18 14:20:00 2013 +0600
@@ -4277,8 +4277,35 @@
   }
 }
 
+
+
+void CenterWindowAndAdjustSize(HWND hwnd, int client_width, int client_height)
+{
+  RECT rcWindow;
+  GetWindowRect(hWnd, &rcWindow);
+
+  RECT rcClient;
+  GetClientRect(hWnd, &rcClient);
+
+  int window_borders_width = (rcWindow.right - rcWindow.left) - (rcClient.right - rcClient.left),
+      window_borders_height = (rcWindow.bottom - rcWindow.top) - (rcClient.bottom - rcClient.top);
+  int window_total_width = client_width + window_borders_width,
+      window_total_height = client_height + window_borders_height;
+
+  MoveWindow(hWnd, (GetSystemMetrics(SM_CXSCREEN) - window_total_width) / 2,
+                   (GetSystemMetrics(SM_CYSCREEN) - window_total_height) / 2,
+                   window_total_width,
+                   window_total_height, 0);
+/*
+  auto hDesktopDC = GetDC(nullptr);
+  uint uDesktopWidth = GetDeviceCaps(hDesktopDC, HORZRES);
+  uint uDesktopHeight = GetDeviceCaps(hDesktopDC, VERTRES);
+  ReleaseDC(nullptr, hDesktopDC);
+*/
+}
+
 //----- (004651F4) --------------------------------------------------------
-bool MM7_Initialize()
+bool MM7_Initialize(int game_width, int game_height)
 {
   wchar_t pCurrentDir[1024];
   _wgetcwd(pCurrentDir, 1024);
@@ -4318,29 +4345,10 @@
     return false;
   }
 
-  auto hDesktopDC = GetDC(nullptr);
-  uint uDesktopWidth = GetDeviceCaps(hDesktopDC, HORZRES);
-  uint uDesktopHeight = GetDeviceCaps(hDesktopDC, VERTRES);
-  ReleaseDC(nullptr, hDesktopDC);
-
-  uint uTotalWinWidth = 2 * GetSystemMetrics(SM_CXFRAME) + 640;
-  uint uTotalWinHeight = GetSystemMetrics(SM_CYCAPTION) + 2 * GetSystemMetrics(SM_CYFRAME) + 480;
-
-  uint uWinCenteredPosX = (uDesktopWidth - uTotalWinWidth) / 2;
-  uint uWinCenteredPosY = (uDesktopHeight - uTotalWinHeight) / 2;
-
-  uWindowX = ReadWindowsRegistryInt("window X", uWinCenteredPosX);
-  uWindowX = uDesktopWidth / 2 - 640 / 2;
-  WriteWindowsRegistryInt("window X", uWindowX);
-
-  uWindowY = ReadWindowsRegistryInt("window Y", uWinCenteredPosY);
-  uWindowY = uDesktopHeight / 2 - 480 / 2;
-  WriteWindowsRegistryInt("window Y", uWindowY);
-
   hWnd = CreateWindowExW(0, wcxw.lpszClassName, L"Might and Magic VII",
-                         uWindowStyle = WS_SYSMENU | WS_GROUP | WS_DLGFRAME | WS_BORDER,
-                         uWindowX, uWindowY,
-                         640, 480,
+                         WS_SYSMENU | WS_GROUP | WS_DLGFRAME | WS_BORDER,
+                         0, 0,
+                         1, 1,
                          nullptr,
                          nullptr,
                          wcxw.hInstance,
@@ -4485,7 +4493,10 @@
       }
     }
   }
+
   SetMenu(hWnd, menu);
+  CenterWindowAndAdjustSize(hWnd, game_width, game_height);
+  ShowWindow(hWnd, SW_SHOWNORMAL);
   
   SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
 
@@ -4503,7 +4514,7 @@
     uint uLevelOfDetail = ReadWindowsRegistryInt("Detail Level", 1);
     uint bTinting = ReadWindowsRegistryInt("Tinting", 1) != 0;
 
-    if (!pRenderer->Initialize(bWindowMode, uDefaultDevice, bColoredLights, uLevelOfDetail, bTinting))
+    if (!pRenderer->Initialize(bWindowMode, game_width, game_height, uDefaultDevice, bColoredLights, uLevelOfDetail, bTinting))
     {
       Log::Warning(L"Render failed to initialize");
       return false;
@@ -4532,18 +4543,7 @@
   GameUI_StatusBar_UpdateTimedString(1);
   pGame = Game::Create();
   pMouse = pGame->pMouseInstance;
-  
-
-  RECT rcWindow;
-  GetWindowRect(hWnd, &rcWindow);
-
-  RECT rcClient;
-  GetClientRect(hWnd, &rcClient);
-  uWindowWidth = rcClient.left - rcClient.right - rcWindow.left + rcWindow.right + 640;
-  uWindowHeight = rcClient.top - rcClient.bottom - rcWindow.top + rcWindow.bottom + 480;
-  MoveWindow(hWnd, uWindowX, uWindowY,
-    rcClient.left - rcClient.right - rcWindow.left + rcWindow.right + 640,
-    rcClient.top - rcClient.bottom - rcWindow.top + rcWindow.bottom + 480, 0);
+
 
   pIcons_LOD = new LODFile_IconsBitmaps;
   if (!pIcons_LOD->Load("data\\icons.lod", "icons"))
@@ -4858,7 +4858,6 @@
       break;
     }
 
-  ShowWindow(hWnd, SW_SHOWNORMAL);
   return true;
 }
 
@@ -5065,7 +5064,7 @@
   assert(sizeof(MonsterInfo) == 0x58);
   assert(sizeof(MonsterStats) == 0x5BA0);
   assert(sizeof(RenderD3D) == 0x148);
-  assert(sizeof(Render) == 0x129844);
+//  assert(sizeof(Render) == 0x129844);
   assert(sizeof(Player) == 0x1B3C);
   assert(sizeof(Party_stru0) == 0x678);
   assert(sizeof(Party) == 0x16238);
@@ -5153,7 +5152,7 @@
   uCPUSpeed = 2048; // about 2GHz
 
 
-  if (!MM7_Initialize())
+  if (!MM7_Initialize(640, 480))
   {
     Log::Warning(L"MM init: failed");
     pGame->Deinitialize();
--- a/mm7_data.cpp	Wed Sep 18 14:19:37 2013 +0600
+++ b/mm7_data.cpp	Wed Sep 18 14:20:00 2013 +0600
@@ -1198,11 +1198,6 @@
 float fTurnSpeedMultiplier = 1.0f; // weak
 float flt_6BE150_look_up_down_dangle = 1.0f; // weak
 HWND hWnd; // idb
-int uWindowWidth; // idb
-int uWindowHeight; // idb
-int uWindowX; // idb
-int uWindowY; // idb
-LONG uWindowStyle; // idb
 int dword_6BE340; // weak
 char pCurrentMapName[32]; // idb
 unsigned int uLevelMapStatsID;
--- a/mm7_data.h	Wed Sep 18 14:19:37 2013 +0600
+++ b/mm7_data.h	Wed Sep 18 14:20:00 2013 +0600
@@ -847,11 +847,6 @@
 //extern HINSTANCE hInstance; // idb
 //extern char *pCmdLine;
 extern HWND hWnd; // idb
-extern int uWindowWidth; // idb
-extern int uWindowHeight; // idb
-extern int uWindowX; // idb
-extern int uWindowY; // idb
-extern LONG uWindowStyle; // idb
 extern int dword_6BE340; // weak
 extern char pCurrentMapName[32]; // idb
 extern unsigned int uLevelMapStatsID;
@@ -1369,6 +1364,7 @@
 }
 //inline void __fastcall j_memset32(int a2, void *a1, unsigned int a3) {memset32(a1, a2, a3);}
 
+void CenterWindowAndAdjustSize(HWND hwnd, int client_width, int client_height);
 
 #define ErrD3D(hr) do {extern void ErrHR(HRESULT, const char *, const char *, const char *, int); ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__);} while(0)