Mercurial > mm7
changeset 1822:5f9eeb7bf8e6
Finishing Player.cpp, fixing some bugs
author | Grumpy7 |
---|---|
date | Wed, 09 Oct 2013 08:06:26 +0200 |
parents | 49a4db499c0a |
children | 24b70fa98474 |
files | Player.cpp Player.h UI/UICharacter.cpp UI/UiGame.cpp mm7_2.cpp stru123.h |
diffstat | 6 files changed, 634 insertions(+), 608 deletions(-) [+] |
line wrap: on
line diff
--- a/Player.cpp Tue Oct 08 07:41:00 2013 +0200 +++ b/Player.cpp Wed Oct 09 08:06:26 2013 +0200 @@ -1328,7 +1328,7 @@ uNumFireSpikeCasts = 0; memset(field_1988, 0, 49 * sizeof(int)); - memset(field_1A50, 0, 64 * sizeof(char)); + memset(playerEventBits, 0, 64 * sizeof(char)); field_E0 = 0; field_E4 = 0; @@ -1670,6 +1670,10 @@ { totalDmg *= 2; } + else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_ELF) && ( enchType == 63 || itemId == ITEM_RELIC_OLD_NICK)) + { + totalDmg *= 2; + } else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_TITAN) && ( enchType == 65 )) { totalDmg *= 2; @@ -4448,40 +4452,40 @@ if ( !playerAffected->pConditions[Condition_Weak] ) { v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[7].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_HASTE].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); } break; case 229: //Heroism v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[8].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_HEROISM].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 230: //Bless v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 231: //Preservation v50 = 3 * pParty->pPickedItem.uEnchantmentType; v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[11].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 232: //Shield v50 = 3 * pParty->pPickedItem.uEnchantmentType; v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[13].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_SHIELD].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 234: //Stoneskin v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[14].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_STONESKIN].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 235: //Water Breathing v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335), - playerAffected->pPlayerBuffs[23].Apply(pParty->uTimePlayed +v28, 3, 5, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_WATER_WALK].Apply(pParty->uTimePlayed +v28, 3, 5, 0, 0); break; case 237: //Remove Fear playerAffected->pConditions[Condition_Fear] = 0i64; @@ -4498,37 +4502,37 @@ case 240: //Might Boost v50 = 3 * pParty->pPickedItem.uEnchantmentType; v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[19].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_STRENGTH].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 241: //Intellect Boost v50 = 3 * pParty->pPickedItem.uEnchantmentType; v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[17].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_INTELLIGENCE].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 242: //Personality Boost v50 = 3 * pParty->pPickedItem.uEnchantmentType; v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[20].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_WILLPOWER].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 243://Endurance Boost v50 = 3 * pParty->pPickedItem.uEnchantmentType; v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[16].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_ENDURANCE].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 244: //Speed Boost v50 = 3 * pParty->pPickedItem.uEnchantmentType; v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[21].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_SPEED].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 245: //Accuracy Boost v50 = 3 * pParty->pPickedItem.uEnchantmentType; v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[15].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_ACCURACY].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 251: //Cure Paralysis @@ -4561,43 +4565,43 @@ case 255: //Luck Boost v50 = 3 * pParty->pPickedItem.uEnchantmentType; v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[18].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_LUCK].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 256: //Fire Resistance v50 = 3 * pParty->pPickedItem.uEnchantmentType; v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[5].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 257: //Air Resistance v50 = 3 * pParty->pPickedItem.uEnchantmentType; v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[0].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 258: //Water Resistance v50 = 3 * pParty->pPickedItem.uEnchantmentType; v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[22].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 259: //Earth Resistance v50 = 3 * pParty->pPickedItem.uEnchantmentType; v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[3].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 260: //Mind Resistance v50 = 3 * pParty->pPickedItem.uEnchantmentType; v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[9].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 261: //Body Resistance v50 = 3 * pParty->pPickedItem.uEnchantmentType; v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); - playerAffected->pPlayerBuffs[2].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); + playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); playerAffected->PlaySound(SPEECH_36, 0); break; case 262: //Stone to Flesh @@ -4995,7 +4999,7 @@ if ( valToCompare <= 63 ) v4 = skillValue & 0x3F; else - v4 = valToCompare & skillValue; + v4 = skillValue & skillValue; return v4 >= valToCompare; } @@ -5310,7 +5314,7 @@ return (actStat >= baseStat); case VAR_PlayerBits: test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8; - byteWithRequestedBit = this->field_1A50[((signed __int16)pValue - 1)/8]; + byteWithRequestedBit = this->playerEventBits[((signed __int16)pValue - 1)/8]; return ( test_bit_value & byteWithRequestedBit ) != 0; case VAR_NPCs2: return pNPCStats->pNewNPCData[pValue].Hired(); @@ -5407,21 +5411,12 @@ //----- (0044A5CB) -------------------------------------------------------- void Player::SetVariable(enum VariableType var_type, signed int var_value) { - signed int currPlayerId; // ebx@1 unsigned int v6; // esi@13 unsigned int v7; // esi@14 signed int v11; // eax@30 DDM_DLV_Header *v24; // ecx@148 ItemGen item; // [sp+Ch] [bp-28h]@52 - currPlayerId = 0; - if ( this == pPlayers[2] ) - currPlayerId = 1; - else if ( this == pPlayers[3] ) - currPlayerId = 2; - else if ( this == pPlayers[4] ) - currPlayerId = 3; - if ( var_type >= VAR_History_0 && var_type <= VAR_History_28) { @@ -5431,7 +5426,7 @@ if (pStorylineText->StoreLine[var_type - VAR_History_0].pText) { bFlashHistoryBook = 1; - PlayAwardSound(currPlayerId); + PlayAwardSound(); } } return; @@ -5439,14 +5434,17 @@ if ( var_type >= VAR_MapPersistentVariable_0 && var_type <= VAR_MapPersistentVariable_99 ) { - byte_5E4C15[var_type] = var_value; + if ( var_type >= VAR_MapPersistentVariable_0 && var_type <= VAR_MapPersistentVariable_74 ) + stru_5E4C90_MapPersistVars.field_0[var_type - VAR_MapPersistentVariable_0] = (char)var_value; // originally (unsigned __int8)byte_5E4C15[VarNum]; + if ( var_type >= VAR_MapPersistentVariable_75 && var_type <= VAR_MapPersistentVariable_99 ) + stru_5E4C90_MapPersistVars._decor_events[var_type - VAR_MapPersistentVariable_75] = (unsigned char)var_value; //not really sure whether the number gets up to 99, but can't ignore the possibility return; } if ( var_type >= VAR_UnknownTimeEvent0 && var_type <= VAR_UnknownTimeEvent19 ) { pParty->PartyTimes._s_times[var_type - VAR_UnknownTimeEvent0] = pParty->uTimePlayed; //*(int *)&stru_AA1058[3].pSounds[8 * var_type + 44532] = LODWORD(pParty->uTimePlayed);, *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44536] = HIDWORD(pParty->uTimePlayed - PlayAwardSound(currPlayerId); + PlayAwardSound(); return; } @@ -5454,7 +5452,7 @@ { case VAR_Sex: this->uSex = (PLAYER_SEX)var_value; - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_Class: this->classType = (PLAYER_CLASS_TYPE)var_value; @@ -5465,7 +5463,7 @@ if (this->pOwnItems[i].uItemID == ITEM_LICH_JAR_EMPTY) { this->pOwnItems[i].uItemID = ITEM_LICH_JAR_FULL; - this->pOwnItems[i].uHolderPlayer = currPlayerId + 1; + this->pOwnItems[i].uHolderPlayer = GetPlayerIndex() + 1; } } if ( this->sResFireBase < 20 ) @@ -5491,35 +5489,35 @@ this->uCurrentFace = 20; this->uVoiceID = 20; } - ReloadPlayerPortraits(currPlayerId, this->uCurrentFace); + ReloadPlayerPortraits(GetPlayerIndex(), this->uCurrentFace); } - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_CurrentHP: this->sHealth = var_value; - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_MaxHP: this->sHealth = GetMaxHealth(); return; case VAR_CurrentSP: this->sMana = var_value; - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_MaxSP: this->sMana = GetMaxMana(); return; case VAR_ACModifier: this->sACModifier = (unsigned __int8)var_value; - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_BaseLevel: this->uLevel = (unsigned __int8)var_value; - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_LevelModifier: this->sLevelModifier = (unsigned __int8)var_value; - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_Age: this->sAgeModifier = var_value; @@ -5527,21 +5525,21 @@ case VAR_Award: if ( !_449B57_test_bit(this->_achieved_awards_bits, var_value) && pAwards[var_value].pText ) { - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); this->PlaySound(SPEECH_96, 0); } _449B7E_toggle_bit(this->_achieved_awards_bits, var_value, 1u); return; case VAR_Experience: this->uExperience = var_value; - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_QBits_QuestsDone: if ( !_449B57_test_bit(pParty->_quest_bits, var_value) && pQuestTable[var_value-1] ) { bFlashQuestBook = 1; - pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); - PlayAwardSound(currPlayerId); + pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, GetPlayerIndex()); + PlayAwardSound(); this->PlaySound(SPEECH_93, 0); } _449B7E_toggle_bit(pParty->_quest_bits, var_value, 1u); @@ -5566,7 +5564,7 @@ return; case VAR_FixedFood: Party::SetFood(var_value); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_RandomFood: v7 = rand() % var_value + 1; @@ -5574,239 +5572,239 @@ sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food ShowStatusBarString(pTmpBuf.data(), 2u); GameUI_DrawFoodAndGold(); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_BaseMight: this->uMight = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_BaseIntellect: this->uIntelligence = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_BasePersonality: this->uWillpower = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_BaseEndurance: this->uEndurance = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_BaseSpeed: this->uSpeed = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_BaseAccuracy: this->uAccuracy = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_BaseLuck: this->uLuck = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_MightBonus: case VAR_ActualMight: this->uMightBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_91); + PlayAwardSound_Anim_Face(SPEECH_91); return; case VAR_IntellectBonus: case VAR_ActualIntellect: this->uIntelligenceBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_91); + PlayAwardSound_Anim_Face(SPEECH_91); return; case VAR_PersonalityBonus: case VAR_ActualPersonality: this->uWillpowerBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_91); + PlayAwardSound_Anim_Face(SPEECH_91); return; case VAR_EnduranceBonus: case VAR_ActualEndurance: this->uEnduranceBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_91); + PlayAwardSound_Anim_Face(SPEECH_91); return; case VAR_SpeedBonus: case VAR_ActualSpeed: this->uSpeedBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_91); + PlayAwardSound_Anim_Face(SPEECH_91); return; case VAR_AccuracyBonus: case VAR_ActualAccuracy: this->uAccuracyBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_LuckBonus: case VAR_ActualLuck: this->uLuckBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_FireResistance: this->sResFireBase = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_AirResistance: this->sResAirBase = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_WaterResistance: this->sResWaterBase = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_EarthResistance: this->sResEarthBase = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_SpiritResistance: this->sResSpiritBase = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_MindResistance: this->sResMindBase = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_BodyResistance: this->sResBodyBase = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_LightResistance: this->sResLightBase = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_DarkResistance: this->sResDarkBase = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_MagicResistance: this->sResMagicBase = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_92); + PlayAwardSound_Anim_Face(SPEECH_92); return; case VAR_FireResistanceBonus: this->sResFireBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_91); + PlayAwardSound_Anim_Face(SPEECH_91); return; case VAR_AirResistanceBonus: this->sResAirBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_91); + PlayAwardSound_Anim_Face(SPEECH_91); return; case VAR_WaterResistanceBonus: this->sResWaterBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_91); + PlayAwardSound_Anim_Face(SPEECH_91); return; case VAR_EarthResistanceBonus: this->sResEarthBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_91); + PlayAwardSound_Anim_Face(SPEECH_91); return; case VAR_SpiritResistanceBonus: this->sResSpiritBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_91); + PlayAwardSound_Anim_Face(SPEECH_91); return; case VAR_MindResistanceBonus: this->sResMindBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_91); + PlayAwardSound_Anim_Face(SPEECH_91); return; case VAR_BodyResistanceBonus: this->sResBodyBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_91); + PlayAwardSound_Anim_Face(SPEECH_91); return; case VAR_LightResistanceBonus: this->sResLightBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_91); + PlayAwardSound_Anim_Face(SPEECH_91); return; case VAR_DarkResistanceBonus: this->sResDarkBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_91); + PlayAwardSound_Anim_Face(SPEECH_91); return; case VAR_PhysicalResistanceBonus: Error("Physical res. bonus not used"); return; case VAR_MagicResistanceBonus: this->sResMagicBonus = (unsigned __int8)var_value; - PlayAwardSound_Anim_Face(currPlayerId, SPEECH_91); + PlayAwardSound_Anim_Face(SPEECH_91); return; case VAR_Cursed: this->SetCondition(Condition_Cursed, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_Weak: this->SetCondition(Condition_Weak, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_Asleep: this->SetCondition(Condition_Sleep, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_Afraid: this->SetCondition(Condition_Fear, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_Drunk: this->SetCondition(Condition_Drunk, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_Insane: this->SetCondition(Condition_Insane, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_PoisonedGreen: this->SetCondition(Condition_Poison1, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_DiseasedGreen: this->SetCondition(Condition_Disease1, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_PoisonedYellow: this->SetCondition(Condition_Poison2, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_DiseasedYellow: this->SetCondition(Condition_Disease2, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_PoisonedRed: this->SetCondition(Condition_Poison3, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_DiseasedRed: this->SetCondition(Condition_Disease3, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_Paralyzed: this->SetCondition(Condition_Paralyzed, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_Unconsious: this->SetCondition(Condition_Unconcious, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_Dead: this->SetCondition(Condition_Dead, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_Stoned: this->SetCondition(Condition_Pertified, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_Eradicated: this->SetCondition(Condition_Eradicated, 1); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_MajorCondition: memset(this, 0, 0xA0u); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); return; case VAR_AutoNotes: if ( !_449B57_test_bit(pParty->_autonote_bits, var_value) && pAutonoteTxt[var_value-1].pText ) { - pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); + pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, GetPlayerIndex()); this->PlaySound(SPEECH_96, 0); bFlashAutonotesBook = 1; _506568_autonote_type = pAutonoteTxt[var_value-1].eType;// dword_72371C[2 * a3]; } _449B7E_toggle_bit(pParty->_autonote_bits, var_value, 1u); - PlayAwardSound(currPlayerId); + PlayAwardSound(); return; case VAR_PlayerBits: - _449B7E_toggle_bit((unsigned char *)field_1A50, var_value, 1u); + _449B7E_toggle_bit((unsigned char *)playerEventBits, var_value, 1u); return; case VAR_NPCs2: pParty->hirelingScrollPosition = 0; @@ -5862,174 +5860,168 @@ pParty->uNumArenaLordWins = var_value; return; case VAR_StaffSkill: - SetSkillByEvent(&Player::skillStaff, var_type, currPlayerId); + SetSkillByEvent(&Player::skillStaff, var_value); return; case VAR_SwordSkill: - SetSkillByEvent(&Player::skillSword, var_type, currPlayerId); + SetSkillByEvent(&Player::skillSword, var_value); return; case VAR_DaggerSkill: - SetSkillByEvent(&Player::skillDagger, var_type, currPlayerId); + SetSkillByEvent(&Player::skillDagger, var_value); return; case VAR_AxeSkill: - SetSkillByEvent(&Player::skillAxe, var_type, currPlayerId); + SetSkillByEvent(&Player::skillAxe, var_value); return; case VAR_SpearSkill: - SetSkillByEvent(&Player::skillSpear, var_type, currPlayerId); + SetSkillByEvent(&Player::skillSpear, var_value); return; case VAR_BowSkill: - SetSkillByEvent(&Player::skillBow, var_type, currPlayerId); + SetSkillByEvent(&Player::skillBow, var_value); return; case VAR_MaceSkill: - SetSkillByEvent(&Player::skillMace, var_type, currPlayerId); + SetSkillByEvent(&Player::skillMace, var_value); return; case VAR_BlasterSkill: - SetSkillByEvent(&Player::skillBlaster, var_type, currPlayerId); + SetSkillByEvent(&Player::skillBlaster, var_value); return; case VAR_ShieldSkill: - SetSkillByEvent(&Player::skillShield, var_type, currPlayerId); + SetSkillByEvent(&Player::skillShield, var_value); return; case VAR_LeatherSkill: - SetSkillByEvent(&Player::skillLeather, var_type, currPlayerId); + SetSkillByEvent(&Player::skillLeather, var_value); return; case VAR_SkillChain: - SetSkillByEvent(&Player::skillChain, var_type, currPlayerId); + SetSkillByEvent(&Player::skillChain, var_value); return; case VAR_PlateSkill: - SetSkillByEvent(&Player::skillPlate, var_type, currPlayerId); + SetSkillByEvent(&Player::skillPlate, var_value); return; case VAR_FireSkill: - SetSkillByEvent(&Player::skillFire, var_type, currPlayerId); + SetSkillByEvent(&Player::skillFire, var_value); return; case VAR_AirSkill: - SetSkillByEvent(&Player::skillAir, var_type, currPlayerId); + SetSkillByEvent(&Player::skillAir, var_value); return; case VAR_WaterSkill: - SetSkillByEvent(&Player::skillWater, var_type, currPlayerId); + SetSkillByEvent(&Player::skillWater, var_value); return; case VAR_EarthSkill: - SetSkillByEvent(&Player::skillEarth, var_type, currPlayerId); + SetSkillByEvent(&Player::skillEarth, var_value); return; case VAR_SpiritSkill: - SetSkillByEvent(&Player::skillSpirit, var_type, currPlayerId); + SetSkillByEvent(&Player::skillSpirit, var_value); return; case VAR_MindSkill: - SetSkillByEvent(&Player::skillMind, var_type, currPlayerId); + SetSkillByEvent(&Player::skillMind, var_value); return; case VAR_BodySkill: - SetSkillByEvent(&Player::skillBody, var_type, currPlayerId); + SetSkillByEvent(&Player::skillBody, var_value); return; case VAR_LightSkill: - SetSkillByEvent(&Player::skillLight, var_type, currPlayerId); + SetSkillByEvent(&Player::skillLight, var_value); return; case VAR_DarkSkill: - SetSkillByEvent(&Player::skillDark, var_type, currPlayerId); + SetSkillByEvent(&Player::skillDark, var_value); return; case VAR_IdentifyItemSkill: - SetSkillByEvent(&Player::skillItemId, var_type, currPlayerId); + SetSkillByEvent(&Player::skillItemId, var_value); return; case VAR_MerchantSkill: - SetSkillByEvent(&Player::skillMerchant, var_type, currPlayerId); + SetSkillByEvent(&Player::skillMerchant, var_value); return; case VAR_RepairSkill: - SetSkillByEvent(&Player::skillRepair, var_type, currPlayerId); + SetSkillByEvent(&Player::skillRepair, var_value); return; case VAR_BodybuildingSkill: - SetSkillByEvent(&Player::skillBodybuilding, var_type, currPlayerId); + SetSkillByEvent(&Player::skillBodybuilding, var_value); return; case VAR_MeditationSkill: - SetSkillByEvent(&Player::skillMeditation, var_type, currPlayerId); + SetSkillByEvent(&Player::skillMeditation, var_value); return; case VAR_PerceptionSkill: - SetSkillByEvent(&Player::skillPerception, var_type, currPlayerId); + SetSkillByEvent(&Player::skillPerception, var_value); return; case VAR_DiplomacySkill: - SetSkillByEvent(&Player::skillDiplomacy, var_type, currPlayerId); + SetSkillByEvent(&Player::skillDiplomacy, var_value); return; case VAR_ThieverySkill: Error ("Thieving unsupported"); return; case VAR_DisarmTrapSkill: - SetSkillByEvent(&Player::skillDisarmTrap, var_type, currPlayerId); + SetSkillByEvent(&Player::skillDisarmTrap, var_value); return; case VAR_DodgeSkill: - SetSkillByEvent(&Player::skillDodge, var_type, currPlayerId); + SetSkillByEvent(&Player::skillDodge, var_value); return; case VAR_UnarmedSkill: - SetSkillByEvent(&Player::skillUnarmed, var_type, currPlayerId); + SetSkillByEvent(&Player::skillUnarmed, var_value); return; case VAR_IdentifyMonsterSkill: - SetSkillByEvent(&Player::skillMonsterId, var_type, currPlayerId); + SetSkillByEvent(&Player::skillMonsterId, var_value); return; case VAR_ArmsmasterSkill: - SetSkillByEvent(&Player::skillArmsmaster, var_type, currPlayerId); + SetSkillByEvent(&Player::skillArmsmaster, var_value); return; case VAR_StealingSkill: - SetSkillByEvent(&Player::skillStealing, var_type, currPlayerId); + SetSkillByEvent(&Player::skillStealing, var_value); return; case VAR_AlchemySkill: - SetSkillByEvent(&Player::skillAlchemy, var_type, currPlayerId); + SetSkillByEvent(&Player::skillAlchemy, var_value); return; case VAR_LearningSkill: - SetSkillByEvent(&Player::skillLearning, var_type, currPlayerId); + SetSkillByEvent(&Player::skillLearning, var_value); return; } } //----- (new function) -------------------------------------------------------- -void Player::PlayAwardSound(int currPlayerId) -{ - signed int v25 = 8 * currPlayerId + 400; - LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); +void Player::PlayAwardSound() +{ + int playerIndex = GetPlayerIndex(); + signed int v25 = 8 * playerIndex + 400; + LOBYTE(v25) = PID(OBJECT_Player,playerIndex - 112); pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0); } //----- (new function) -------------------------------------------------------- -void Player::PlayAwardSound_Anim(int currPlayerId) -{ - pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); - PlayAwardSound(currPlayerId); +void Player::PlayAwardSound_Anim() +{ + int playerIndex = GetPlayerIndex(); + pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, playerIndex); + PlayAwardSound(); } //----- (new function) -------------------------------------------------------- -void Player::PlayAwardSound_Anim_Face(int currPlayerId, PlayerSpeech speech) +void Player::PlayAwardSound_Anim_Face( PlayerSpeech speech ) { this->PlaySound(speech, 0); - PlayAwardSound_Anim(currPlayerId); + PlayAwardSound_Anim(); } //----- (new function) -------------------------------------------------------- -void Player::SetSkillByEvent( unsigned __int16 Player::* skillToSet, unsigned __int16 newSkillValue, int currPlayerId ) +void Player::SetSkillByEvent( unsigned __int16 Player::* skillToSet, unsigned __int16 skillValue ) { unsigned __int16 currSkillValue = this->*skillToSet; - if ( newSkillValue > 63 ) //the original had the condition reversed which was probably wrong - { - this->*skillToSet = newSkillValue | currSkillValue & 63; + if ( skillValue > 63 ) //the original had the condition reversed which was probably wrong + { + this->*skillToSet = skillValue | currSkillValue & 63; } else { - this->*skillToSet = newSkillValue | currSkillValue & 0xC0; - } - pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); - PlayAwardSound(currPlayerId); + this->*skillToSet = skillValue | currSkillValue & 0xC0; + } + int playerIndex = GetPlayerIndex(); + pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, playerIndex); + PlayAwardSound(); } //----- (0044AFFB) -------------------------------------------------------- void Player::AddVariable(enum VariableType var_type, signed int val) { - signed int uPlayerIdx; // edi@1 int v6; // eax@15 unsigned int v7; // esi@18 DDM_DLV_Header *v27; // eax@153 ItemGen item; // [sp+Ch] [bp-2Ch]@45 - - uPlayerIdx = 0; - if ( this == pPlayers[2] ) - uPlayerIdx = 1; - else if ( this == pPlayers[3] ) - uPlayerIdx = 2; - else if ( this == pPlayers[4] ) - uPlayerIdx = 3; if ( var_type >= VAR_Counter1 && var_type <= VAR_Counter10) { @@ -6040,16 +6032,27 @@ if ( var_type >= VAR_UnknownTimeEvent0 && var_type <= VAR_UnknownTimeEvent19 ) { pParty->PartyTimes._s_times[var_type - VAR_UnknownTimeEvent0] = pParty->uTimePlayed; - PlayAwardSound(uPlayerIdx); + PlayAwardSound(); return; } if ( var_type >= VAR_MapPersistentVariable_0 && var_type <= VAR_MapPersistentVariable_99 ) { - if ( (unsigned __int8)val + (unsigned __int8)byte_5E4C15[var_type] <= 255 ) - byte_5E4C15[var_type] += val; - else - byte_5E4C15[var_type] = -1; + + if ( var_type >= VAR_MapPersistentVariable_0 && var_type <= VAR_MapPersistentVariable_74 ) + { + if (255 - val > stru_5E4C90_MapPersistVars.field_0[var_type - VAR_MapPersistentVariable_0]) + stru_5E4C90_MapPersistVars.field_0[var_type - VAR_MapPersistentVariable_0] += val; + else + stru_5E4C90_MapPersistVars.field_0[var_type - VAR_MapPersistentVariable_0] = 255; + } + if ( (signed int)var_type >= VAR_MapPersistentVariable_75 && var_type <= VAR_MapPersistentVariable_99 ) + { + if (255 - val > stru_5E4C90_MapPersistVars._decor_events[var_type - VAR_MapPersistentVariable_75]) + stru_5E4C90_MapPersistVars._decor_events[var_type - VAR_MapPersistentVariable_75] += val; + else + stru_5E4C90_MapPersistVars._decor_events[var_type - VAR_MapPersistentVariable_75] = 255; + } return; } @@ -6061,7 +6064,7 @@ if (pStorylineText->StoreLine[var_type - VAR_History_0].pText = 0) { bFlashHistoryBook = 1; - PlayAwardSound(uPlayerIdx); + PlayAwardSound(); } } return; @@ -6084,19 +6087,19 @@ sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[502], v7);// You find %lu food ShowStatusBarString(pTmpBuf.data(), 2u); GameUI_DrawFoodAndGold(); - PlayAwardSound(uPlayerIdx); + PlayAwardSound(); return; case VAR_Sex: this->uSex = (PLAYER_SEX)val; - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_Class: this->classType = (PLAYER_CLASS_TYPE)val; - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_CurrentHP: this->sHealth = min(this->sHealth + val, this->GetMaxHealth() ); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_MaxHP: this->_health_related = 0; @@ -6105,7 +6108,7 @@ return; case VAR_CurrentSP: this->sMana = min(this->sMana + val, this->GetMaxMana() ); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_MaxSP: this->_mana_related = 0; @@ -6114,15 +6117,15 @@ return; case VAR_ACModifier: this->sACModifier = min(this->sACModifier + val, 255); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_BaseLevel: this->uLevel = min(this->uLevel + val, 255); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_LevelModifier: this->sLevelModifier = min(this->sLevelModifier + val, 255); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_Age: this->sAgeModifier += val; @@ -6130,19 +6133,19 @@ case VAR_Award: if (_449B57_test_bit(this->_achieved_awards_bits, val) && pAwards[val].pText ) { - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_96); + PlayAwardSound_Anim97_Face(SPEECH_96); } _449B7E_toggle_bit(this->_achieved_awards_bits, val, 1); return; case VAR_Experience: this->uExperience = min(this->uExperience + val, 4000000000i64); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_QBits_QuestsDone: if ( !_449B57_test_bit(pParty->_quest_bits, val) && pQuestTable[val] ) { bFlashQuestBook = 1; - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_93); + PlayAwardSound_Anim97_Face(SPEECH_93); } _449B7E_toggle_bit(pParty->_quest_bits, val, 1); return; @@ -6164,31 +6167,31 @@ return; case VAR_BaseMight: this->uMight = min(this->uMight + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_BaseIntellect: this->uIntelligence = min(this->uIntelligence + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_BasePersonality: this->uWillpower = min(this->uWillpower + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_BaseEndurance: this->uEndurance = min(this->uEndurance + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_BaseSpeed: this->uSpeed = min(this->uSpeed + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_BaseAccuracy: this->uAccuracy = min(this->uAccuracy + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_BaseLuck: this->uLuck = min(this->uLuck + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_FixedFood: Party::GiveFood(val); @@ -6196,194 +6199,194 @@ ShowStatusBarString(pTmpBuf.data(), 2u); if ( pParty->uNumFoodRations > 0xFFFF ) Party::SetFood(0xFFFFu); - PlayAwardSound(uPlayerIdx); + PlayAwardSound(); return; case VAR_MightBonus: case VAR_ActualMight: this->uMightBonus = min(this->uMightBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_IntellectBonus: case VAR_ActualIntellect: this->uIntelligenceBonus = min(this->uIntelligenceBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_PersonalityBonus: case VAR_ActualPersonality: this->uWillpowerBonus = min(this->uWillpowerBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_EnduranceBonus: case VAR_ActualEndurance: this->uEnduranceBonus = min(this->uEnduranceBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_SpeedBonus: case VAR_ActualSpeed: this->uSpeedBonus = min(this->uSpeedBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_AccuracyBonus: case VAR_ActualAccuracy: this->uAccuracyBonus = min(this->uAccuracyBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_LuckBonus: case VAR_ActualLuck: this->uLuckBonus = min(this->uLuckBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_FireResistance: this->sResFireBase = min(this->sResFireBase + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_AirResistance: this->sResAirBase = min(this->sResAirBase + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_WaterResistance: this->sResWaterBase = min(this->sResWaterBase + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_EarthResistance: this->sResEarthBase = min(this->sResEarthBase + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_SpiritResistance: this->sResSpiritBase = min(this->sResSpiritBase + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_MindResistance: this->sResMindBase = min(this->sResMindBase + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_BodyResistance: this->sResBodyBase = min(this->sResBodyBase + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_LightResistance: this->sResLightBase = min(this->sResLightBase + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_DarkResistance: this->sResDarkBase = min(this->sResDarkBase + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_MagicResistance: this->sResMagicBase = min(this->sResMagicBase + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_92); + PlayAwardSound_Anim97_Face(SPEECH_92); return; case VAR_FireResistanceBonus: this->sResFireBonus = min(this->sResFireBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_AirResistanceBonus: this->sResAirBonus = min(this->sResAirBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_WaterResistanceBonus: this->sResWaterBonus = min(this->sResWaterBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_EarthResistanceBonus: this->sResEarthBonus = min(this->sResEarthBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_SpiritResistanceBonus: this->sResSpiritBonus = min(this->sResSpiritBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_MindResistanceBonus: this->sResMindBonus = min(this->sResMindBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_BodyResistanceBonus: this->sResBodyBonus = min(this->sResBodyBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_LightResistanceBonus: this->sResLightBonus = min(this->sResLightBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_DarkResistanceBonus: this->sResDarkBonus = min(this->sResDarkBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_MagicResistanceBonus: this->sResMagicBonus = min(this->sResMagicBonus + val, 255); - PlayAwardSound_Anim97_Face(uPlayerIdx, SPEECH_91); + PlayAwardSound_Anim97_Face(SPEECH_91); return; case VAR_Cursed: this->SetCondition(Condition_Cursed, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_Weak: this->SetCondition(Condition_Weak, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_Asleep: this->SetCondition(Condition_Sleep, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_Afraid: this->SetCondition(Condition_Fear, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_Drunk: this->SetCondition(Condition_Drunk, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_Insane: this->SetCondition(Condition_Insane, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_PoisonedGreen: this->SetCondition(Condition_Poison1, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_DiseasedGreen: this->SetCondition(Condition_Disease1, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_PoisonedYellow: this->SetCondition(Condition_Poison2, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_DiseasedYellow: this->SetCondition(Condition_Disease2, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_PoisonedRed: this->SetCondition(Condition_Poison3, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_DiseasedRed: this->SetCondition(Condition_Disease3, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_Paralyzed: this->SetCondition(Condition_Paralyzed, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_Unconsious: this->SetCondition(Condition_Unconcious, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_Dead: this->SetCondition(Condition_Dead, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_Stoned: this->SetCondition(Condition_Pertified, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_Eradicated: this->SetCondition(Condition_Eradicated, 1); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_MajorCondition : memset(this, 0, 0xA0u); - PlayAwardSound_Anim97(uPlayerIdx); + PlayAwardSound_Anim97(); return; case VAR_AutoNotes: if ( !_449B57_test_bit(pParty->_autonote_bits, val) && pAutonoteTxt[val].pText ) @@ -6391,13 +6394,13 @@ this->PlaySound(SPEECH_96, 0); bFlashAutonotesBook = 1; _506568_autonote_type = pAutonoteTxt[val].eType; - pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, GetPlayerIndex()); } _449B7E_toggle_bit(pParty->_autonote_bits, val, 1); - PlayAwardSound(uPlayerIdx); + PlayAwardSound(); return; case VAR_PlayerBits: - _449B7E_toggle_bit((unsigned char *)this->field_1A50, val, 1u); + _449B7E_toggle_bit((unsigned char *)this->playerEventBits, val, 1u); return; case VAR_NPCs2: pParty->hirelingScrollPosition = 0; @@ -6441,115 +6444,115 @@ pParty->uNumArenaLordWins += val; return; case VAR_StaffSkill: - AddSkillByEvent(&Player::skillStaff, val, uPlayerIdx); + AddSkillByEvent(&Player::skillStaff, val); return; case VAR_SwordSkill: - AddSkillByEvent(&Player::skillSword, val, uPlayerIdx); + AddSkillByEvent(&Player::skillSword, val); return; case VAR_DaggerSkill: - AddSkillByEvent(&Player::skillDagger, val, uPlayerIdx); + AddSkillByEvent(&Player::skillDagger, val); return; case VAR_AxeSkill: - AddSkillByEvent(&Player::skillAxe, val, uPlayerIdx); + AddSkillByEvent(&Player::skillAxe, val); return; case VAR_SpearSkill: - AddSkillByEvent(&Player::skillSpear, val, uPlayerIdx); + AddSkillByEvent(&Player::skillSpear, val); return; case VAR_BowSkill: - AddSkillByEvent(&Player::skillBow, val, uPlayerIdx); + AddSkillByEvent(&Player::skillBow, val); return; case VAR_MaceSkill: - AddSkillByEvent(&Player::skillMace, val, uPlayerIdx); + AddSkillByEvent(&Player::skillMace, val); return; case VAR_BlasterSkill: - AddSkillByEvent(&Player::skillBlaster, val, uPlayerIdx); + AddSkillByEvent(&Player::skillBlaster, val); return; case VAR_ShieldSkill: - AddSkillByEvent(&Player::skillShield, val, uPlayerIdx); + AddSkillByEvent(&Player::skillShield, val); return; case VAR_LeatherSkill: - AddSkillByEvent(&Player::skillLeather, val, uPlayerIdx); + AddSkillByEvent(&Player::skillLeather, val); return; case VAR_SkillChain: - AddSkillByEvent(&Player::skillChain, val, uPlayerIdx); + AddSkillByEvent(&Player::skillChain, val); return; case VAR_PlateSkill: - AddSkillByEvent(&Player::skillPlate, val, uPlayerIdx); + AddSkillByEvent(&Player::skillPlate, val); return; case VAR_FireSkill: - AddSkillByEvent(&Player::skillFire, val, uPlayerIdx); + AddSkillByEvent(&Player::skillFire, val); return; case VAR_AirSkill: - AddSkillByEvent(&Player::skillAir, val, uPlayerIdx); + AddSkillByEvent(&Player::skillAir, val); return; case VAR_WaterSkill: - AddSkillByEvent(&Player::skillWater, val, uPlayerIdx); + AddSkillByEvent(&Player::skillWater, val); return; case VAR_EarthSkill: - AddSkillByEvent(&Player::skillEarth, val, uPlayerIdx); + AddSkillByEvent(&Player::skillEarth, val); return; case VAR_SpiritSkill: - AddSkillByEvent(&Player::skillSpirit, val, uPlayerIdx); + AddSkillByEvent(&Player::skillSpirit, val); return; case VAR_MindSkill: - AddSkillByEvent(&Player::skillMind, val, uPlayerIdx); + AddSkillByEvent(&Player::skillMind, val); return; case VAR_BodySkill: - AddSkillByEvent(&Player::skillBody, val, uPlayerIdx); + AddSkillByEvent(&Player::skillBody, val); return; case VAR_LightSkill: - AddSkillByEvent(&Player::skillLight, val, uPlayerIdx); + AddSkillByEvent(&Player::skillLight, val); return; case VAR_DarkSkill: - AddSkillByEvent(&Player::skillDark, val, uPlayerIdx); + AddSkillByEvent(&Player::skillDark, val); return; case VAR_IdentifyItemSkill: - AddSkillByEvent(&Player::skillItemId, val, uPlayerIdx); + AddSkillByEvent(&Player::skillItemId, val); return; case VAR_MerchantSkill: - AddSkillByEvent(&Player::skillMerchant, val, uPlayerIdx); + AddSkillByEvent(&Player::skillMerchant, val); return; case VAR_RepairSkill: - AddSkillByEvent(&Player::skillRepair, val, uPlayerIdx); + AddSkillByEvent(&Player::skillRepair, val); return; case VAR_BodybuildingSkill: - AddSkillByEvent(&Player::skillBodybuilding, val, uPlayerIdx); + AddSkillByEvent(&Player::skillBodybuilding, val); return; case VAR_MeditationSkill: - AddSkillByEvent(&Player::skillMeditation, val, uPlayerIdx); + AddSkillByEvent(&Player::skillMeditation, val); return; case VAR_PerceptionSkill: - AddSkillByEvent(&Player::skillPerception, val, uPlayerIdx); + AddSkillByEvent(&Player::skillPerception, val); return; case VAR_DiplomacySkill: - AddSkillByEvent(&Player::skillDiplomacy, val, uPlayerIdx); + AddSkillByEvent(&Player::skillDiplomacy, val); return; case VAR_ThieverySkill: Error ("Thieving unsupported"); return; case VAR_DisarmTrapSkill: - AddSkillByEvent(&Player::skillDisarmTrap, val, uPlayerIdx); + AddSkillByEvent(&Player::skillDisarmTrap, val); return; case VAR_DodgeSkill: - AddSkillByEvent(&Player::skillDodge, val, uPlayerIdx); + AddSkillByEvent(&Player::skillDodge, val); return; case VAR_UnarmedSkill: - AddSkillByEvent(&Player::skillUnarmed, val, uPlayerIdx); + AddSkillByEvent(&Player::skillUnarmed, val); return; case VAR_IdentifyMonsterSkill: - AddSkillByEvent(&Player::skillMonsterId, val, uPlayerIdx); + AddSkillByEvent(&Player::skillMonsterId, val); return; case VAR_ArmsmasterSkill: - AddSkillByEvent(&Player::skillArmsmaster, val, uPlayerIdx); + AddSkillByEvent(&Player::skillArmsmaster, val); return; case VAR_StealingSkill: - AddSkillByEvent(&Player::skillStealing, val, uPlayerIdx); + AddSkillByEvent(&Player::skillStealing, val); return; case VAR_AlchemySkill: - AddSkillByEvent(&Player::skillAlchemy, val, uPlayerIdx); + AddSkillByEvent(&Player::skillAlchemy, val); return; case VAR_LearningSkill: - AddSkillByEvent(&Player::skillLearning, val, uPlayerIdx); + AddSkillByEvent(&Player::skillLearning, val); return; default: return; @@ -6557,21 +6560,22 @@ } //----- (new function) -------------------------------------------------------- -void Player::PlayAwardSound_Anim97(int currPlayerId) -{ - pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, currPlayerId); - PlayAwardSound(currPlayerId); +void Player::PlayAwardSound_Anim97() +{ + int playerIndex = GetPlayerIndex(); + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, playerIndex); + PlayAwardSound(); } //----- (new function) -------------------------------------------------------- -void Player::PlayAwardSound_Anim97_Face(int currPlayerId, PlayerSpeech speech) +void Player::PlayAwardSound_Anim97_Face( PlayerSpeech speech ) { this->PlaySound(speech, 0); - PlayAwardSound_Anim97(currPlayerId); + PlayAwardSound_Anim97(); } //----- (new function) -------------------------------------------------------- -void Player::AddSkillByEvent( unsigned __int16 Player::* skillToSet, unsigned __int16 addSkillValue, int currPlayerId ) +void Player::AddSkillByEvent( unsigned __int16 Player::* skillToSet, unsigned __int16 addSkillValue ) { if ( addSkillValue > 63 ) { @@ -6581,31 +6585,28 @@ { this->*skillToSet = min(this->*skillToSet + addSkillValue, 60) | this->*skillToSet & 0xC0; } - PlayAwardSound_Anim97(currPlayerId); + PlayAwardSound_Anim97(); return; } //----- (0044B9C4) -------------------------------------------------------- void Player::SubtractVariable( enum VariableType VarNum, signed int pValue ) { - signed int playerId; // esi@1 DDM_DLV_Header *locationHeader; // eax@90 int randGold; int randFood; int npcIndex; - playerId = 0; - if ( this == pPlayers[2] ) - playerId = 1; - else if ( this == pPlayers[3] ) - playerId = 2; - else if ( this == pPlayers[4] ) - playerId = 3; - if ( VarNum >= VAR_MapPersistentVariable_0 && VarNum <= VAR_MapPersistentVariable_99 ) { - - byte_5E4C15[VarNum] -= (char)pValue; + if ( VarNum >= VAR_MapPersistentVariable_0 && VarNum <= VAR_MapPersistentVariable_74 ) + { + stru_5E4C90_MapPersistVars.field_0[VarNum - VAR_MapPersistentVariable_0] -= pValue; + } + if ( (signed int)VarNum >= VAR_MapPersistentVariable_75 && VarNum <= VAR_MapPersistentVariable_99 ) + { + stru_5E4C90_MapPersistVars._decor_events[VarNum - VAR_MapPersistentVariable_75] -= pValue; + } return; } @@ -6613,23 +6614,23 @@ { case VAR_CurrentHP: ReceiveDamage((signed int)pValue, DMGT_PHISYCAL); - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_CurrentSP: this->sMana = max(this->sMana - pValue, 0); - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_ACModifier: this->sACModifier -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_BaseLevel: this->uLevel -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_LevelModifier: this->sLevelModifier -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_Age: this->sAgeModifier -= (signed __int16)pValue; @@ -6639,7 +6640,7 @@ return; case VAR_Experience: this->uExperience -= pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_QBits_QuestsDone: _449B7E_toggle_bit(pParty->_quest_bits, (__int16)pValue, 0); @@ -6679,7 +6680,7 @@ return; case VAR_FixedFood: Party::TakeFood((unsigned int)pValue); - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_RandomFood: randFood = rand() % (signed int)pValue + 1; @@ -6689,362 +6690,365 @@ sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[504], randFood); ShowStatusBarString(pTmpBuf.data(), 2u); GameUI_DrawFoodAndGold(); - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_MightBonus: case VAR_ActualMight: this->uMightBonus -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + this->PlayAwardSound_Anim98_Face(SPEECH_91); return; case VAR_IntellectBonus: case VAR_ActualIntellect: this->uIntelligenceBonus -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + this->PlayAwardSound_Anim98_Face(SPEECH_91); return; case VAR_PersonalityBonus: case VAR_ActualPersonality: this->uWillpowerBonus -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + this->PlayAwardSound_Anim98_Face(SPEECH_91); return; case VAR_EnduranceBonus: case VAR_ActualEndurance: this->uEnduranceBonus -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + this->PlayAwardSound_Anim98_Face(SPEECH_91); return; case VAR_SpeedBonus: case VAR_ActualSpeed: this->uSpeedBonus -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + this->PlayAwardSound_Anim98_Face(SPEECH_91); return; case VAR_AccuracyBonus: case VAR_ActualAccuracy: this->uAccuracyBonus -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + this->PlayAwardSound_Anim98_Face(SPEECH_91); return; case VAR_LuckBonus: case VAR_ActualLuck: this->uLuckBonus -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + this->PlayAwardSound_Anim98_Face(SPEECH_91); return; case VAR_BaseMight: this->uMight -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_BaseIntellect: this->uIntelligence -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_BasePersonality: this->uWillpower -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_BaseEndurance: this->uEndurance -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_BaseSpeed: this->uSpeed -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_BaseAccuracy: this->uAccuracy -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_BaseLuck: this->uLuck -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_FireResistance: this->sResFireBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_AirResistance: this->sResAirBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_WaterResistance: this->sResWaterBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_EarthResistance: this->sResEarthBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_SpiritResistance: this->sResSpiritBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_MindResistance: this->sResMindBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_BodyResistance: this->sResBodyBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_LightResistance: this->sResLightBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_DarkResistance: this->sResDarkBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_MagicResistance: this->sResMagicBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_FireResistanceBonus: this->sResFireBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_AirResistanceBonus: this->sResAirBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + this->PlayAwardSound_Anim98_Face(SPEECH_92); return; case VAR_WaterResistanceBonus: this->sResWaterBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + this->PlayAwardSound_Anim98_Face(SPEECH_91); return; case VAR_EarthResistanceBonus: this->sResEarthBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + this->PlayAwardSound_Anim98_Face(SPEECH_91); return; case VAR_SpiritResistanceBonus: this->sResSpiritBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + this->PlayAwardSound_Anim98_Face(SPEECH_91); return; case VAR_MindResistanceBonus: this->sResMindBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + this->PlayAwardSound_Anim98_Face(SPEECH_91); return; case VAR_BodyResistanceBonus: this->sResBodyBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + this->PlayAwardSound_Anim98_Face(SPEECH_91); return; case VAR_LightResistanceBonus: this->sResLightBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + this->PlayAwardSound_Anim98_Face(SPEECH_91); return; case VAR_DarkResistanceBonus: this->sResDarkBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + this->PlayAwardSound_Anim98_Face(SPEECH_91); return; case VAR_MagicResistanceBonus: this->sResMagicBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + this->PlayAwardSound_Anim98_Face(SPEECH_91); return; case VAR_StaffSkill: this->skillStaff -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_SwordSkill: this->skillSword -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_DaggerSkill: this->skillDagger -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_AxeSkill: this->skillAxe -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_SpearSkill: this->skillSpear -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_BowSkill: this->skillBow -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_MaceSkill: this->skillMace -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_BlasterSkill: this->skillBlaster -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_ShieldSkill: this->skillShield -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_LeatherSkill: this->skillLearning -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_SkillChain: this->skillChain -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_PlateSkill: this->skillPlate -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_FireSkill: this->skillFire -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_AirSkill: this->skillAir -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_WaterSkill: this->skillWater -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_EarthSkill: this->skillEarth -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_SpiritSkill: this->skillSpirit -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_MindSkill: this->skillMind -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_BodySkill: this->skillBody -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_LightSkill: this->skillLight -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_DarkSkill: this->skillDark -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_IdentifyItemSkill: this->skillItemId -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_MerchantSkill: this->skillMerchant -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_RepairSkill: this->skillRepair -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_BodybuildingSkill: this->skillBodybuilding -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_MeditationSkill: this->skillMeditation -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_PerceptionSkill: this->skillPerception -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_DiplomacySkill: this->skillDiplomacy -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); + return; + case VAR_ThieverySkill: + Error ("Thieving unsupported"); return; case VAR_DisarmTrapSkill: this->skillDisarmTrap -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_DodgeSkill: this->skillDodge -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_UnarmedSkill: this->skillUnarmed -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_IdentifyMonsterSkill: this->skillMonsterId -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_ArmsmasterSkill: this->skillArmsmaster -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_StealingSkill: this->skillStealing -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_AlchemySkill: this->skillAlchemy -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_LearningSkill: this->skillLearning -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_Cursed: this->pConditions[Condition_Cursed] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_Weak: this->pConditions[Condition_Weak] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_Asleep: this->pConditions[Condition_Sleep] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_Afraid: this->pConditions[Condition_Fear] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_Drunk: this->pConditions[Condition_Drunk] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_Insane: this->pConditions[Condition_Insane] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_PoisonedGreen: this->pConditions[Condition_Poison1] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_DiseasedGreen: this->pConditions[Condition_Disease1] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_PoisonedYellow: this->pConditions[Condition_Poison2] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_DiseasedYellow: this->pConditions[Condition_Disease2] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_PoisonedRed: this->pConditions[Condition_Poison3] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_DiseasedRed: this->pConditions[Condition_Disease3] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_Paralyzed: this->pConditions[Condition_Paralyzed] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_Unconsious: this->pConditions[Condition_Unconcious] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_Dead: this->pConditions[Condition_Dead] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_Stoned: this->pConditions[Condition_Pertified] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_Eradicated: this->pConditions[Condition_Eradicated] = 0; - PlayAwardSound_Anim98(playerId); + PlayAwardSound_Anim98(); return; case VAR_AutoNotes: _449B7E_toggle_bit(pParty->_autonote_bits, pValue - 1, 0); @@ -7135,52 +7139,53 @@ // 5B65CC: using guessed type int dword_5B65CC; //----- (new function) -------------------------------------------------------- -void Player::PlayAwardSound_Anim98(int currPlayerId) -{ - pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, currPlayerId); - PlayAwardSound(currPlayerId); +void Player::PlayAwardSound_Anim98() +{ + int playerIndex = GetPlayerIndex(); + pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, playerIndex); + PlayAwardSound(); } //----- (new function) -------------------------------------------------------- -void Player::PlayAwardSound_Anim98_Face(int currPlayerId, PlayerSpeech speech) +void Player::PlayAwardSound_Anim98_Face( PlayerSpeech speech ) { this->PlaySound(speech, 0); - PlayAwardSound_Anim98(currPlayerId); + PlayAwardSound_Anim98(); } //----- (00467E7F) -------------------------------------------------------- void Player::EquipBody(ITEM_EQUIP_TYPE uEquipType) { - int v2; // ebx@1 - Player *v3; // eax@1 - int v4; // edx@1 - int v7; // eax@3 + int itemAnchor; // ebx@1 + Player *currChar; // eax@1 + int itemInvLocation; // edx@1 + int freeSlot; // eax@3 ItemGen tempPickedItem; // [sp+Ch] [bp-30h]@1 - unsigned int *v11; // [sp+38h] [bp-4h]@1 + unsigned int *equipAnchor; // [sp+38h] [bp-4h]@1 tempPickedItem.Reset(); - v2 = pEquipTypeToBodyAnchor[uEquipType]; - v3 = pPlayers[uActiveCharacter]; - v11 = &v3->pEquipment.pIndices[v2]; - v4 = *v11; - if ( v4 ) + itemAnchor = pEquipTypeToBodyAnchor[uEquipType]; + currChar = pPlayers[uActiveCharacter]; + equipAnchor = &currChar->pEquipment.pIndices[itemAnchor]; + itemInvLocation = currChar->pEquipment.pIndices[itemAnchor]; + if ( itemInvLocation ) { memcpy(&tempPickedItem, &pParty->pPickedItem, sizeof(tempPickedItem)); - v3->pInventoryItemList[v4 - 1].uBodyAnchor = 0; + currChar->pInventoryItemList[itemInvLocation - 1].uBodyAnchor = 0; pParty->pPickedItem.Reset(); - pParty->SetHoldingItem(&v3->pInventoryItemList[v4 - 1]); - tempPickedItem.uBodyAnchor = v2 + 1; - memcpy(&v3->pInventoryItemList[v4 - 1], &tempPickedItem, sizeof(ItemGen)); - *v11 = v4; + pParty->SetHoldingItem(&currChar->pInventoryItemList[itemInvLocation - 1]); + tempPickedItem.uBodyAnchor = itemAnchor + 1; + memcpy(&currChar->pInventoryItemList[itemInvLocation - 1], &tempPickedItem, sizeof(ItemGen)); + *equipAnchor = itemInvLocation; } else { - v7 = v3->FindFreeInventoryListSlot(); - if (v7 >= 0) + freeSlot = currChar->FindFreeInventoryListSlot(); + if (freeSlot >= 0) { - pParty->pPickedItem.uBodyAnchor = v2 + 1; - memcpy(&v3->pInventoryItemList[v7], &pParty->pPickedItem, sizeof(ItemGen)); - *v11 = v7 + 1; + pParty->pPickedItem.uBodyAnchor = itemAnchor + 1; + memcpy(&currChar->pInventoryItemList[freeSlot], &pParty->pPickedItem, sizeof(ItemGen)); + *equipAnchor = freeSlot + 1; pMouse->RemoveHoldingItem(); } } @@ -7216,9 +7221,9 @@ } //----- (0043EE15) -------------------------------------------------------- -bool Player::HasItem( unsigned int uItemID, char a3 ) -{ - if ( !a3 || pParty->pPickedItem.uItemID != uItemID ) +bool Player::HasItem( unsigned int uItemID, bool checkHeldItem ) +{ + if ( !checkHeldItem || pParty->pPickedItem.uItemID != uItemID ) { for ( uint i = 0; i < 126; ++i ) { @@ -7236,8 +7241,12 @@ return true; } } - } - return false; + return false; + } + else + { + return true; + } } //----- (0043EDB9) -------------------------------------------------------- bool ShouldLoadTexturesForRaceAndGender(unsigned int _this) @@ -7369,7 +7378,7 @@ if ( !(dword_6BE368_debug_settings_2 & 0x10) ) { dmgToReceive = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)damageType); - if ( playerPtr->pPlayerBuffs[10].uExpireTime > 0 ) + if ( playerPtr->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime > 0 ) { int actorState = actorPtr->uAIState; if ( actorState != Dying && actorState != Dead) @@ -7438,15 +7447,18 @@ } else { - element = 0; + int activePlayerCounter = 0; for (int i = 1; i <= 4; i++) { - v72[element] = i; - element++; + if (pPlayers[i]->CanAct()) + { + v72[activePlayerCounter] = i; + activePlayerCounter++; + } } - if ( element ) + if ( activePlayerCounter ) { - playerPtr = &pParty->pPlayers[v72[rand() % element]];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552]; + playerPtr = &pParty->pPlayers[v72[rand() % activePlayerCounter]];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552]; } } int v68; @@ -7503,7 +7515,7 @@ { if ( !stru_50C198.ActorHitOrMiss(actorPtr, playerPtr) ) return; - if ( playerPtr->pPlayerBuffs[13].uExpireTime > 0 ) + if ( playerPtr->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime > 0 ) dmgToReceive >>= 1; if ( playerPtr->HasEnchantedItemEquipped(36) ) dmgToReceive >>= 1; @@ -7558,7 +7570,7 @@ if ( !(dword_6BE368_debug_settings_2 & 0x10) ) { int reflectedDmg = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)damageType); - if ( playerPtr->pPlayerBuffs[10].uExpireTime > 0 ) + if ( playerPtr->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime > 0 ) { unsigned __int16 actorState = actorPtr->uAIState; if ( actorState != Dying && actorState != Dead) @@ -7619,106 +7631,99 @@ //----- (00421EA6) -------------------------------------------------------- void Player::OnInventoryLeftClick() { - signed int v2; // ecx@2 - int v3; // eax@2 + signed int inventoryXCoord; // ecx@2 + int inventoryYCoord; // eax@2 int invMatrixIndex; // eax@2 - unsigned int v6; // eax@7 + unsigned int enchantedItemPos; // eax@7 unsigned int pickedItemId; // esi@12 unsigned int invItemIndex; // eax@12 - unsigned int v9; // eax@16 - unsigned int v10; // eax@18 + unsigned int itemPos; // eax@18 ItemGen tmpItem; // [sp+Ch] [bp-3Ch]@1 - POINT a2; // [sp+30h] [bp-18h]@4 unsigned int pY; // [sp+3Ch] [bp-Ch]@2 unsigned int pX; // [sp+40h] [bp-8h]@2 if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 ) { pMouse->GetClickPos(&pX, &pY); - v3 = Player::INVETORYSLOTSWIDTH * ((pY - 17) / 32); - v2 = (pX - 14) / 32; - invMatrixIndex = v2 + v3; - if ( v2 + v3 >= 0 ) + inventoryYCoord = (pY - 17) / 32; + inventoryXCoord = (pX - 14) / 32; + invMatrixIndex = inventoryXCoord + (INVETORYSLOTSWIDTH * inventoryYCoord); + if ( inventoryYCoord >= 0 && inventoryYCoord < INVETORYSLOTSHEIGHT && inventoryXCoord >= 0 && inventoryXCoord < INVETORYSLOTSWIDTH) { - if ( invMatrixIndex <= 126 && pMouse->GetCursorPos(&a2)->x < 462 - && pMouse->GetCursorPos(&a2)->x >= 14 ) + if ( _50C9A0_IsEnchantingInProgress ) { - if ( _50C9A0_IsEnchantingInProgress ) + enchantedItemPos = this->GetItemIDAtInventoryIndex(&invMatrixIndex); + if ( enchantedItemPos ) { - v6 = this->GetItemIDAtInventoryIndex(&invMatrixIndex); - if ( v6 ) - { - *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu; - *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1; - *((int *)pGUIWindow_Settings->ptr_1C + 3) = v6 - 1; - *((short *)pGUIWindow_Settings->ptr_1C + 3) = invMatrixIndex; - ptr_50C9A4_ItemToEnchant = &this->pInventoryItemList[v6-1]; - _50C9A0_IsEnchantingInProgress = 0; - if ( pMessageQueue_50CBD0->uNumMessages ) - pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; - pMouse->SetCursorBitmap("MICON1"); - _50C9D0_AfterEnchClickEventId = 113; - _50C9D4_AfterEnchClickEventSecondParam = 0; - _50C9D8_AfterEnchClickEventTimeout = 256; - } + *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu; + *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1; + *((int *)pGUIWindow_Settings->ptr_1C + 3) = enchantedItemPos - 1; + *((short *)pGUIWindow_Settings->ptr_1C + 3) = invMatrixIndex; + ptr_50C9A4_ItemToEnchant = &this->pInventoryItemList[enchantedItemPos-1]; + _50C9A0_IsEnchantingInProgress = 0; + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + pMouse->SetCursorBitmap("MICON1"); + _50C9D0_AfterEnchClickEventId = 113; + _50C9D4_AfterEnchClickEventSecondParam = 0; + _50C9D8_AfterEnchClickEventTimeout = 256; + } + return; + } + if ( ptr_50C9A4_ItemToEnchant ) + return; + pickedItemId = pParty->pPickedItem.uItemID; + invItemIndex = this->GetItemIDAtInventoryIndex(&invMatrixIndex); + if (!pickedItemId) + { + if ( !invItemIndex ) + return; + else + { + memcpy(&pParty->pPickedItem, &this->pInventoryItemList[invItemIndex-1], sizeof(pParty->pPickedItem)); + this->RemoveItemAtInventoryIndex(invMatrixIndex); + pickedItemId = pParty->pPickedItem.uItemID; + pMouse->SetCursorBitmap(pItemsTable->pItems[pickedItemId].pIconName); return; } - if ( ptr_50C9A4_ItemToEnchant ) - return; - pickedItemId = pParty->pPickedItem.uItemID; - invItemIndex = this->GetItemIDAtInventoryIndex(&invMatrixIndex); - if (!pickedItemId) + } + else + { + if ( invItemIndex ) { - if ( !invItemIndex ) - return; - else + ItemGen* invItemPtr = &this->pInventoryItemList[invItemIndex-1]; + memcpy(&tmpItem, invItemPtr, sizeof(tmpItem)); + this->RemoveItemAtInventoryIndex(invMatrixIndex); + int emptyIndex = this->AddItem2(invMatrixIndex, &pParty->pPickedItem); + if ( !emptyIndex ) { - memcpy(&pParty->pPickedItem, &this->pInventoryItemList[invItemIndex-1], sizeof(pParty->pPickedItem)); - this->RemoveItemAtInventoryIndex(invMatrixIndex); - v9 = pParty->pPickedItem.uItemID; - pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName); - return; + emptyIndex = this->AddItem2(-1, &pParty->pPickedItem); + if ( !emptyIndex ) + { + this->PutItemArInventoryIndex(tmpItem.uItemID, invItemIndex - 1, invMatrixIndex); + memcpy(invItemPtr, &tmpItem, sizeof(ItemGen)); + return; + } } + memcpy(&pParty->pPickedItem, &tmpItem, sizeof(ItemGen)); + pMouse->SetCursorBitmap(pParty->pPickedItem.GetIconName()); + return; } else { - if ( invItemIndex ) + itemPos = this->AddItem(invMatrixIndex, pickedItemId); + if ( itemPos ) { - ItemGen* invItemPtr = &this->pInventoryItemList[invItemIndex-1]; - memcpy(&tmpItem, invItemPtr, sizeof(tmpItem)); - this->RemoveItemAtInventoryIndex(invMatrixIndex); - int emptyIndex = this->AddItem2(invMatrixIndex, &pParty->pPickedItem); - if ( !emptyIndex ) - { - emptyIndex = this->AddItem2(-1, &pParty->pPickedItem); - if ( !emptyIndex ) - { - this->PutItemArInventoryIndex(tmpItem.uItemID, invItemIndex - 1, invMatrixIndex); - memcpy(invItemPtr, &tmpItem, sizeof(ItemGen)); - return; - } - } - v9 = tmpItem.uItemID; - memcpy(&pParty->pPickedItem, &tmpItem, sizeof(ItemGen)); - pMouse->SetCursorBitmap(pParty->pPickedItem.GetIconName()); + memcpy(&this->pInventoryItemList[itemPos-1], &pParty->pPickedItem, sizeof(ItemGen)); + pMouse->RemoveHoldingItem(); return; } - else + itemPos = this->AddItem(-1, pickedItemId); + if ( itemPos ) { - v10 = this->AddItem(invMatrixIndex, pickedItemId); - if ( v10 ) - { - memcpy(&this->pInventoryItemList[v10-1], &pParty->pPickedItem, sizeof(ItemGen)); - pMouse->RemoveHoldingItem(); - return; - } - v10 = this->AddItem(-1, pickedItemId); - if ( v10 ) - { - memcpy(&this->pInventoryItemList[v10-1], &pParty->pPickedItem, sizeof(ItemGen)); - pMouse->RemoveHoldingItem(); - return; - } + memcpy(&this->pInventoryItemList[itemPos-1], &pParty->pPickedItem, sizeof(ItemGen)); + pMouse->RemoveHoldingItem(); + return; } } } @@ -7958,4 +7963,18 @@ return nullptr; } return &this->pInventoryItemList[this->pEquipment.*itemPos - 1]; +} + +int Player::GetPlayerIndex() +{ + int uPlayerIdx = 0; + if ( this == pPlayers[1] ) + uPlayerIdx = 0; + else if( this == pPlayers[2] ) + uPlayerIdx = 1; + else if ( this == pPlayers[3] ) + uPlayerIdx = 2; + else if ( this == pPlayers[4] ) + uPlayerIdx = 3; + Error("Unexpected player pointer"); } \ No newline at end of file
--- a/Player.h Tue Oct 08 07:41:00 2013 +0200 +++ b/Player.h Wed Oct 09 08:06:26 2013 +0200 @@ -12,7 +12,7 @@ PLAYER_BUFF_RESIST_BODY = 2, PLAYER_BUFF_RESIST_EARTH = 3, PLAYER_BUFF_FATE = 4, - PLAYER_BUFF_RESIST_FIRE = 3, + PLAYER_BUFF_RESIST_FIRE = 5, PLAYER_BUFF_HAMMERHANDS = 6, PLAYER_BUFF_HASTE = 7, PLAYER_BUFF_HEROISM = 8, @@ -20,7 +20,7 @@ PLAYER_BUFF_PAIN_REFLECTION = 10, PLAYER_BUFF_PRESERVATION = 11, PLAYER_BUFF_REGENERATION = 12, - PLAYER_BUFF_13 = 13, + PLAYER_BUFF_SHIELD = 13, PLAYER_BUFF_STONESKIN = 14, PLAYER_BUFF_ACCURACY = 15, PLAYER_BUFF_ENDURANCE = 16, @@ -29,7 +29,8 @@ PLAYER_BUFF_STRENGTH = 19, PLAYER_BUFF_WILLPOWER = 20, PLAYER_BUFF_SPEED = 21, - PLAYER_BUFF_RESIST_WATER = 22 + PLAYER_BUFF_RESIST_WATER = 22, + PLAYER_BUFF_WATER_WALK = 23 }; @@ -592,24 +593,24 @@ void SalesProcess(unsigned int inventory_idnx, int item_index, int _2devent_idx);//0x4BE2DD bool Recover(signed int a2); bool CanCastSpell(unsigned int uRequiredMana); - void PlayAwardSound(int currPlayerId); + void PlayAwardSound(); void EquipBody(ITEM_EQUIP_TYPE uEquipType); bool HasUnderwaterSuitEquipped(); - bool HasItem(unsigned int uItemID, char a3); + bool HasItem(unsigned int uItemID, bool checkHeldItem); void OnInventoryLeftClick(); unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); bool WearsItemAnyWhere(int item_id); float GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float param2, float param3, float param4, float param5 ); - void SetSkillByEvent(unsigned __int16 Player::* skillToSet, unsigned __int16 skillValue, int currPlayerId); - void AddSkillByEvent( unsigned __int16 Player::* skillToSet, unsigned __int16 addSkillValue, int currPlayerId ); - void PlayAwardSound_Anim(int currPlayerId); - void PlayAwardSound_Anim_Face(int currPlayerId, PlayerSpeech speech); - void PlayAwardSound_Anim97(int currPlayerId); - void PlayAwardSound_Anim97_Face(int currPlayerId, PlayerSpeech speech); - void PlayAwardSound_Anim98(int currPlayerId); - void PlayAwardSound_Anim98_Face(int currPlayerId, PlayerSpeech speech); + void SetSkillByEvent(unsigned __int16 Player::* skillToSet, unsigned __int16 skillValue); + void AddSkillByEvent( unsigned __int16 Player::* skillToSet, unsigned __int16 addSkillValue); + void PlayAwardSound_Anim(); + void PlayAwardSound_Anim_Face(PlayerSpeech speech); + void PlayAwardSound_Anim97(); + void PlayAwardSound_Anim97_Face(PlayerSpeech speech); + void PlayAwardSound_Anim98(); + void PlayAwardSound_Anim98_Face(PlayerSpeech speech); bool IsWeak(); bool IsDead(); @@ -667,6 +668,8 @@ ItemGen* GetNthRingItem(int ringNum); ItemGen* GetNthEquippedIndexItem(int index); ItemGen* GetItem(unsigned int PlayerEquipment::* itemPos); + int GetPlayerIndex(); + __int64 pConditions[20]; unsigned __int64 uExperience; char pName[16]; @@ -808,7 +811,7 @@ char field_1A4D; char lastOpenedSpellbookPage; unsigned __int8 uQuickSpell; - char field_1A50[64]; + char playerEventBits[64]; char _some_attack_bonus; char field_1A91; char _melee_dmg_bonus;
--- a/UI/UICharacter.cpp Tue Oct 08 07:41:00 2013 +0200 +++ b/UI/UICharacter.cpp Wed Oct 09 08:06:26 2013 +0200 @@ -1137,9 +1137,11 @@ pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1])); } //--------------------------------(Shoulder/Плечи)--------------------------------------------- - item = player->GetArmorItem(); - switch ( item->uItemID ) + if (player->GetItem(&PlayerEquipment::uArmor)) { + item = player->GetArmorItem(); + switch ( item->uItemID ) + { case ITEM_ARTIFACT_GOVERNORS_ARMOR: index = 15; break; @@ -1155,107 +1157,108 @@ default: index = item->uItemID - 66; break; - } - if ( index >= 0 && index < 17 ) - { - if ( player->GetItem(&PlayerEquipment::uMainHand) - && (player->GetMainHandItem()->GetItemEquipType() == EQUIP_MAIN_HAND - || player->GetMainHandItem()->GetPlayerSkillType() == PLAYER_SKILL_SPEAR - && !player->GetItem(&PlayerEquipment::uShield) ))//без щита + } + if ( index >= 0 && index < 17 ) { - v94 = paperdoll_armor_texture[pBodyComplection][index][2]; - if ( paperdoll_armor_texture[pBodyComplection][index][2] == pIcons_LOD->FindTextureByName("pending") ) - { - v94 = paperdoll_armor_texture[pBodyComplection][index][1]; - item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; - item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; - } - else + if ( player->GetItem(&PlayerEquipment::uMainHand) + && (player->GetMainHandItem()->GetItemEquipType() == EQUIP_MAIN_HAND + || player->GetMainHandItem()->GetPlayerSkillType() == PLAYER_SKILL_SPEAR + && !player->GetItem(&PlayerEquipment::uShield) ))//без щита { - item_X = pPaperdoll_BodyX + paperdoll_shoulder_second_coord[pBodyComplection][index][0]; - item_Y = pPaperdoll_BodyY + paperdoll_shoulder_second_coord[pBodyComplection][index][1]; - } - if ( v94 != pIcons_LOD->FindTextureByName("pending") ) - { - if ( !(item->uAttributes & 0xF0) ) + v94 = paperdoll_armor_texture[pBodyComplection][index][2]; + if ( paperdoll_armor_texture[pBodyComplection][index][2] == pIcons_LOD->FindTextureByName("pending") ) { - if ( item->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); - else - { - if ( item->uAttributes & 1 ) - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v94)); - else - pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); - } + v94 = paperdoll_armor_texture[pBodyComplection][index][1]; + item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; } else { - if ( paperdoll_armor_texture[pBodyComplection][index][2] != pIcons_LOD->FindTextureByName("pending") ) + item_X = pPaperdoll_BodyX + paperdoll_shoulder_second_coord[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_shoulder_second_coord[pBodyComplection][index][1]; + } + if ( v94 != pIcons_LOD->FindTextureByName("pending") ) + { + if ( !(item->uAttributes & 0xF0) ) { - if ( item->uAttributes & 0xF0 ) + if ( item->uAttributes & 2 ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); + else + { + if ( item->uAttributes & 1 ) + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v94)); + else + pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); + } + } + else + { + if ( paperdoll_armor_texture[pBodyComplection][index][2] != pIcons_LOD->FindTextureByName("pending") ) { - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) - container = "sptext01"; - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) - container = "sp28a"; - if ( ( item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) - container = "sp30a"; - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) - container = "sp91a"; - _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; - if ( _50C9A8_item_enchantment_timer <= 0 ) + if ( item->uAttributes & 0xF0 ) { - _50C9A8_item_enchantment_timer = 0; - item->uAttributes &= 0xFFFFFF0Fu; - ptr_50C9A4_ItemToEnchant = 0; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) + container = "sptext01"; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) + container = "sp28a"; + if ( ( item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) + container = "sp30a"; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->uAttributes &= 0xFFFFFF0Fu; + ptr_50C9A4_ItemToEnchant = 0; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v94), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), + GetTickCount() * 0.1, 0, 255); } - pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v94), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), - GetTickCount() * 0.1, 0, 255); } } } } - } - else//без ничего или с щитом - { - //v94 = paperdoll_armor_texture[pBodyComplection][index][1]; - if ( paperdoll_armor_texture[pBodyComplection][index][1] != pIcons_LOD->FindTextureByName("pending") ) + else//без ничего или с щитом { - item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; - item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; - if ( !(item->uAttributes & 0xF0) ) + //v94 = paperdoll_armor_texture[pBodyComplection][index][1]; + if ( paperdoll_armor_texture[pBodyComplection][index][1] != pIcons_LOD->FindTextureByName("pending") ) { - if ( item->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; + if ( !(item->uAttributes & 0xF0) ) + { + if ( item->uAttributes & 2 ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + else + { + if ( item->uAttributes & 1 ) + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + else + pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + } + } else { - if ( item->uAttributes & 1 ) - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); - else - pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) + container = "sptext01"; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) + container = "sp28a"; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) + container = "sp30a"; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->uAttributes &= 0xFFFFFF0Fu; + ptr_50C9A4_ItemToEnchant = 0; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1]), + pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); } } - else - { - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) - container = "sptext01"; - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) - container = "sp28a"; - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) - container = "sp30a"; - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) - container = "sp91a"; - _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; - if ( _50C9A8_item_enchantment_timer <= 0 ) - { - _50C9A8_item_enchantment_timer = 0; - item->uAttributes &= 0xFFFFFF0Fu; - ptr_50C9A4_ItemToEnchant = 0; - } - pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1]), - pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); - } } } }
--- a/UI/UiGame.cpp Tue Oct 08 07:41:00 2013 +0200 +++ b/UI/UiGame.cpp Wed Oct 09 08:06:26 2013 +0200 @@ -1720,7 +1720,7 @@ else pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime - | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) sub_441A4E(i); continue; @@ -1733,7 +1733,7 @@ else pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime - | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) sub_441A4E(i); continue; @@ -1760,7 +1760,7 @@ else pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime - | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) sub_441A4E(i); continue;
--- a/mm7_2.cpp Tue Oct 08 07:41:00 2013 +0200 +++ b/mm7_2.cpp Wed Oct 09 08:06:26 2013 +0200 @@ -1740,7 +1740,7 @@ //----- (00450AAA) -------------------------------------------------------- void RespawnGlobalDecorations() { - memset(stru_5E4C90_MapPersistVars._decor_events, 0, 125); + memset(stru_5E4C90_MapPersistVars._decor_events.data(), 0, 125); uint decorEventIdx = 0; for (uint i = 0; i < uNumLevelDecorations; ++i)
--- a/stru123.h Tue Oct 08 07:41:00 2013 +0200 +++ b/stru123.h Wed Oct 09 08:06:26 2013 +0200 @@ -1,12 +1,13 @@ #pragma once +#include <array> /* 62 */ #pragma pack(push, 1) struct stru123 { - char field_0[75]; - unsigned char _decor_events[125]; + std::array<unsigned char, 75> field_0; + std::array<unsigned char, 125> _decor_events; }; #pragma pack(pop) extern stru123 stru_5E4C90_MapPersistVars; \ No newline at end of file