changeset 2327:5e4d90305d06

EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
author Grumpy7
date Tue, 01 Apr 2014 23:20:15 +0200
parents c889e521af1f
children 04efed9483ff
files Spells.cpp
diffstat 1 files changed, 338 insertions(+), 557 deletions(-) [+]
line wrap: on
line diff
--- a/Spells.cpp	Tue Apr 01 22:19:57 2014 +0200
+++ b/Spells.cpp	Tue Apr 01 23:20:15 2014 +0200
@@ -455,581 +455,362 @@
   //SpriteObject::SpriteObject(&a1);
 
   a1.uType = stru_4E3ACC[uSpellID].uType;
-  if ( uSpellID > 58 )
+  switch ( uSpellID )
   {
-    if ( uSpellID == SPELL_BODY_PROTECTION_FROM_BODY )
-      goto LABEL_117;
-    if ( uSpellID != SPELL_LIGHT_DAY_OF_THE_GODS )
-      return;
-    switch (skillMasteryPlusOne)
-    {
-    case 2:
-      v42 = 10800 * uSkill;
-      v43 = 3 * uSkill + 10;
-      break;
-    case 3:
-      v42 = 18000 * uSkill;
-      v43 = 5 * uSkill + 10;
-      break;
-    case 4:
-      v42 = 14400 * uSkill;
-      v43 = 4 * uSkill + 10;
-      break;
-    }
-    pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 0);
-    pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 1u);
-    pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 2u);
-    pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 3u);
-    v39 = (signed __int64)((double)(v42 << 7) * 0.033333335);
-    v37 = &pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS];
-    v36 = pParty->uTimePlayed + v39;
-    v37->Apply(v36, skillMasteryPlusOne, v43, 0, 0);
-    pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-    return;
-  }
-  if ( uSpellID != 58 )
-  {
-    switch ( uSpellID )
-    {
-      case SPELL_FIRE_FIRE_BOLT:
-      case SPELL_FIRE_FIREBALL:
-      case SPELL_AIR_LIGHNING_BOLT:
-      case SPELL_WATER_ICE_BOLT:
-      case SPELL_WATER_ACID_BURST:
-      case SPELL_WATER_ICE_BLAST:
-      case SPELL_EARTH_BLADES:
-      case SPELL_EARTH_ROCK_BLAST:
-        a1.stru_24.Reset();
-        v16 = 0;
-        a1.spell_id = uSpellID;
-        a1.spell_level = uSkill;
-        a1.spell_skill = skillMasteryPlusOne;
-        if ( (signed int)pObjectList->uNumObjects <= 0 )
+    case SPELL_FIRE_FIRE_BOLT:
+    case SPELL_FIRE_FIREBALL:
+    case SPELL_AIR_LIGHNING_BOLT:
+    case SPELL_WATER_ICE_BOLT:
+    case SPELL_WATER_ACID_BURST:
+    case SPELL_WATER_ICE_BLAST:
+    case SPELL_EARTH_BLADES:
+    case SPELL_EARTH_ROCK_BLAST:
+      a1.stru_24.Reset();
+      v16 = 0;
+      a1.spell_id = uSpellID;
+      a1.spell_level = uSkill;
+      a1.spell_skill = skillMasteryPlusOne;
+      while (v16 < pObjectList->uNumObjects)
+      {
+        if ( a1.uType == pObjectList->pObjects[v16].uObjectID)
         {
-          //v18 = 0;
-          a1.uObjectDescID = 0;
-          *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
-          a1.vPosition.x = fromx;
-          a1.uAttributes = 16;
-          a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
-          a1.field_60_distance_related_prolly_lod = v55;
-          //v20 = yaw;
-          a1.uSpriteFrameID = 0;
-          a1.spell_caster_pid = 8000 | OBJECT_Item;
-          a1.spell_target_pid = 0;
-          a1.uFacing = yaw;
-          a1.uSoundID = 0;
-          v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-          a1.Create(yaw, pitch, v49, 0);
-          pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-          return;
-        }
-        v17 = (char *)&pObjectList->pObjects->uObjectID;
-        while ( (short)a1.uType != *(short *)v17 )
-        {
-          ++v16;
-          v17 += 56;
-          if ( v16 >= (signed int)pObjectList->uNumObjects )
-          {
-            //v18 = 0;
-            a1.uObjectDescID = 0;
-            *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
-            a1.vPosition.x = fromx;
-            a1.uAttributes = 16;
-            a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
-            a1.field_60_distance_related_prolly_lod = v55;
-            //v20 = yaw;
-            a1.uSpriteFrameID = 0;
-            a1.spell_caster_pid = 8000 | OBJECT_Item;
-            a1.spell_target_pid = 0;
-            a1.uFacing = yaw;
-            a1.uSoundID = 0;
-            v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-            a1.Create(yaw, pitch, v49, 0);
-            pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-            return;
-          }
-        }
-        v18 = v16;
-        a1.uObjectDescID = v18;
-        *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
-        a1.vPosition.x = fromx;
-        a1.uAttributes = 16;
-        a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
-        a1.field_60_distance_related_prolly_lod = v55;
-        //v20 = yaw;
-        a1.uSpriteFrameID = 0;
-        a1.spell_caster_pid = 8000 | OBJECT_Item;
-        a1.spell_target_pid = 0;
-        a1.uFacing = yaw;
-        a1.uSoundID = 0;
-        v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-        a1.Create(yaw, pitch, v49, 0);
-        pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-        return;
-      case SPELL_WATER_POISON_SPRAY:
-        switch ( skillMasteryPlusOne )
-        {
-          case 1:
-            v60 = 1;
-            break;
-          case 2:
-            v60 = 3;
-            break;
-          case 3:
-            v60 = 5;
-            break;
-          case 4:
-            v60 = 7;
-            break;
+          break;
         }
-        a7c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
-        if ( v60 != 1 )
+        v16++;
+      }
+      a1.uObjectDescID = v16;
+      *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
+      a1.vPosition.x = fromx;
+      a1.uAttributes = 16;
+      a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
+      a1.field_60_distance_related_prolly_lod = v55;
+      //v20 = yaw;
+      a1.uSpriteFrameID = 0;
+      a1.spell_caster_pid = 8000 | OBJECT_Item;
+      a1.spell_target_pid = 0;
+      a1.uFacing = yaw;
+      a1.uSoundID = 0;
+      v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+      a1.Create(yaw, pitch, v49, 0);
+      pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
+      return;
+    case SPELL_WATER_POISON_SPRAY:
+      switch ( skillMasteryPlusOne )
+      {
+        case 1:
+          v60 = 1;
+          break;
+        case 2:
+          v60 = 3;
+          break;
+        case 3:
+          v60 = 5;
+          break;
+        case 4:
+          v60 = 7;
+          break;
+      }
+      a1.stru_24.Reset();
+      a1.spell_id = uSpellID;
+      a1.spell_level = uSkill;
+      a1.spell_skill = skillMasteryPlusOne;
+      v16 = 0;
+      while (v16 < pObjectList->uNumObjects)
+      {
+        if ( a1.uType == pObjectList->pObjects[v16].uObjectID)
         {
-          a8b = a7c / (v60 - 1);
-          a1.stru_24.Reset();
-          v21 = 0;
-          a1.spell_id = uSpellID;
-          a1.spell_level = uSkill;
-          a1.spell_skill = skillMasteryPlusOne;
-          if ( (signed int)pObjectList->uNumObjects <= 0 )
-            v23 = 0;
-          else
-          {
-            v22 = (char *)&pObjectList->pObjects->uObjectID;
-            while ( (short)a1.uType != *(short *)v22 )
-            {
-              ++v21;
-              v22 += 56;
-              if ( v21 >= (signed int)pObjectList->uNumObjects )
-              {
-                v23 = 0;
-                a1.uObjectDescID = v23;
-                *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
-                a1.vPosition.x = fromx;
-                a1.uAttributes = 16;
-                a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
-                a1.field_60_distance_related_prolly_lod = v55;
-                a1.uSpriteFrameID = 0;
-                a1.spell_caster_pid = 8000 | OBJECT_Item;
-                a1.spell_target_pid = 4;
-                a1.uSoundID = 0;
-                for ( i = a7c / -2; i <= a7c / 2; i += a8b )
-                {
-                  a1.uFacing = i + yaw;
-                  a1.Create((signed __int16)(i + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
-                }
-                pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-                return;
-              }
-            }
-            v23 = v21;
-          }
-          a1.uObjectDescID = v23;
-          *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
-          a1.vPosition.x = fromx;
-          a1.uAttributes = 16;
-          a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
-          a1.field_60_distance_related_prolly_lod = v55;
-          a1.uSpriteFrameID = 0;
-          a1.spell_caster_pid = 8000 | OBJECT_Item;
-          a1.spell_target_pid = 4;
-          a1.uSoundID = 0;
-          for ( i = a7c / -2; i <= a7c / 2; i += a8b )
-          {
-            a1.uFacing = i + yaw;
-            a1.Create((signed __int16)(i + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
-          }
-          pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-          return;
+          break;
         }
-        a1.stru_24.Reset();
-        a1.spell_id = uSpellID;
-        a1.spell_level = uSkill;
-        a1.spell_skill = skillMasteryPlusOne;
-        if ( (signed int)pObjectList->uNumObjects <= 0 )
-        {
-          //v18 = 0;
-          a1.uObjectDescID = 0;
-          *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
-          a1.vPosition.x = fromx;
-          a1.uAttributes = 16;
-          a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
-          a1.field_60_distance_related_prolly_lod = v55;
-          //v20 = yaw;
-          a1.uSpriteFrameID = 0;
-          a1.spell_caster_pid = 8000 | OBJECT_Item;
-          a1.spell_target_pid = 0;
-          a1.uFacing = yaw;
-          a1.uSoundID = 0;
-          //v51 = 0;
-          v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-          //v47 = pitch;
-          a1.Create(yaw, pitch, v49, 0);
-          pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-          return;
-        }
-        //v19 = (char *)&pObjectList->pObjects->uObjectID;
-        for ( v16 = 0; v16 < (signed int)pObjectList->uNumObjects; ++v16 )
-        {
-          if ( (short)a1.uType == pObjectList->pObjects[v16].uObjectID )
-          {
-            //v18 = v16;
-            a1.uObjectDescID = v16;
-            *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
-            a1.vPosition.x = fromx;
-            a1.uAttributes = 16;
-            a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
-            a1.field_60_distance_related_prolly_lod = v55;
-            //v20 = yaw;
-            a1.uSpriteFrameID = 0;
-            a1.spell_caster_pid = 8000 | OBJECT_Item;
-            a1.spell_target_pid = 0;
-            a1.uFacing = yaw;
-            a1.uSoundID = 0;
-            //v51 = 0;
-            v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-            //v47 = pitch;
-            a1.Create(yaw, pitch, v49, 0);
-            pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-            return;
-          }
-          //v19 += 56;
-        }
-        //v18 = 0;
-        a1.uObjectDescID = 0;
-        *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
-        a1.vPosition.x = fromx;
-        a1.uAttributes = 16;
-        a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
-        a1.field_60_distance_related_prolly_lod = v55;
-        //v20 = yaw;
-        a1.uSpriteFrameID = 0;
-        a1.spell_caster_pid = 8000 | OBJECT_Item;
-        a1.spell_target_pid = 0;
-        a1.uFacing = yaw;
-        a1.uSoundID = 0;
-        //v51 = 0;
+        v16++;
+      }
+      a1.uObjectDescID = v16;
+      *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
+      a1.vPosition.x = fromx;
+      a1.uAttributes = 16;
+      a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
+      a1.field_60_distance_related_prolly_lod = v55;
+      //v20 = yaw;
+      a1.uSpriteFrameID = 0;
+      a1.spell_caster_pid = 8000 | OBJECT_Item;
+      a1.spell_target_pid = 0;
+      a1.uFacing = yaw;
+      a1.uSoundID = 0;
+      //v51 = 0;
+      if ( v60 == 1 )
+      {
         v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
         //v47 = pitch;
         a1.Create(yaw, pitch, v49, 0);
-        pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-        return;
-      case SPELL_AIR_SPARKS:
-        switch ( skillMasteryPlusOne )
-        {
-          case 1:
-            v60 = 3;
-            break;
-          case 2:
-            v60 = 5;
-            break;
-          case 3:
-            v60 = 7;
-            break;
-          case 4:
-            v60 = 9;
-            break;
-        }
-        a7d = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
-        a8c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v60 - 1);
-        a1.stru_24.Reset();
-        v25 = 0;
-        a1.spell_id = uSpellID;
-        a1.spell_level = uSkill;
-        a1.spell_skill = skillMasteryPlusOne;
-        if ( (signed int)pObjectList->uNumObjects <= 0 )
+      }
+      else
+      {
+        a7c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
+        a8b = a7c / (v60 - 1);
+        for ( i = a7c / -2; i <= a7c / 2; i += a8b )
         {
-          //v27 = 0;
-          a1.uObjectDescID = 0;
-          *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
-          a1.vPosition.x = fromx;
-          a1.uAttributes = 16;
-          a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
-          a1.field_60_distance_related_prolly_lod = v55;
-          a1.uSpriteFrameID = 0;
-          a1.spell_caster_pid = 8000 | OBJECT_Item;
-          a1.spell_target_pid = 4;
-          a1.uSoundID = 0;
-          for ( j = a7d / -2; j <= a7d / 2; j += a8c )
-          {
-            a1.uFacing = j + yaw;
-            a1.Create((signed __int16)(j + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
-          }
-          pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-          return;
-        }
-        v26 = (char *)&pObjectList->pObjects->uObjectID;
-        while ( (short)a1.uType != *(short *)v26 )
-        {
-          ++v25;
-          v26 += 56;
-          if ( v25 >= (signed int)pObjectList->uNumObjects )
-          {
-            v27 = 0;
-            a1.uObjectDescID = v27;
-            *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
-            a1.vPosition.x = fromx;
-            a1.uAttributes = 16;
-            a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
-            a1.field_60_distance_related_prolly_lod = v55;
-            a1.uSpriteFrameID = 0;
-            a1.spell_caster_pid = 8000 | OBJECT_Item;
-            a1.spell_target_pid = 4;
-            a1.uSoundID = 0;
-            for ( j = a7d / -2; j <= a7d / 2; j += a8c )
-            {
-              a1.uFacing = j + yaw;
-              a1.Create((signed __int16)(j + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
-            }
-            pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-            return;
-          }
+          a1.uFacing = i + yaw;
+          a1.Create((signed __int16)(i + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
         }
-        v27 = v25;
-        a1.uObjectDescID = v27;
-        *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
-        a1.vPosition.x = fromx;
-        a1.uAttributes = 16;
-        a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
-        a1.field_60_distance_related_prolly_lod = v55;
-        a1.uSpriteFrameID = 0;
-        a1.spell_caster_pid = 8000 | OBJECT_Item;
-        a1.spell_target_pid = 4;
-        a1.uSoundID = 0;
-        for ( j = a7d / -2; j <= a7d / 2; j += a8c )
-        {
-          a1.uFacing = j + yaw;
-          a1.Create((signed __int16)(j + (short)yaw), pitch,
-            pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
-        }
-        pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-        return;
-      case SPELL_EARTH_DEATH_BLOSSOM:
-        if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
-          return;
-        a1.stru_24.Reset();
-        v29 = 0;
-        a1.spell_id = uSpellID;
-        a1.spell_level = uSkill;
-        a1.spell_skill = skillMasteryPlusOne;
-        if ( (signed int)pObjectList->uNumObjects <= 0 )
+      }
+      pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
+      return;
+    case SPELL_AIR_SPARKS:
+      switch ( skillMasteryPlusOne )
+      {
+        case 1:
+          v60 = 3;
+          break;
+        case 2:
+          v60 = 5;
+          break;
+        case 3:
+          v60 = 7;
+          break;
+        case 4:
+          v60 = 9;
+          break;
+      }
+      a7d = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
+      a8c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v60 - 1);
+      a1.stru_24.Reset();
+      v25 = 0;
+      a1.spell_id = uSpellID;
+      a1.spell_level = uSkill;
+      a1.spell_skill = skillMasteryPlusOne;
+      while (v25 < pObjectList->uNumObjects)
+      {
+        if ( a1.uType == pObjectList->pObjects[v25].uObjectID)
         {
-          //v31 = 0;
-          a1.uObjectDescID = 0;
-          *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
-          a1.vPosition.x = fromx;
-          a1.uAttributes = 16;
-          a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
-          a1.field_60_distance_related_prolly_lod = v55;
-          a1.uSpriteFrameID = 0;
-          a1.spell_caster_pid = 8000 | OBJECT_Item;
-          a1.spell_target_pid = 4;
-          a1.uSoundID = 0;
-          //v51 = 0;
-          v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-          //v20 = yaw;
-          v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2;
-          a1.Create(yaw, v47, v49, 0);
-          pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-          return;
+          break;
         }
-        v30 = (char *)&pObjectList->pObjects->uObjectID;
-        break;
-
-      case SPELL_FIRE_HASTE:
-        if ( skillMasteryPlusOne > 0 )
-        {
-          if ( skillMasteryPlusOne <= 2 )
-            v9 = 60 * (uSkill + 60);
-          else if ( skillMasteryPlusOne == 3 )
-            v9 = 180 * (uSkill + 20);
-          else if ( skillMasteryPlusOne == 4 )
-            v9 = 240 * (uSkill + 15);
-        }
-        //levela = 1;
-        //v32 = pParty->pPlayers;//[0].pConditions[1];
-        //do
-        for (uint i = 0; i < 4; ++i)
-          if (pParty->pPlayers[i].IsWeak())
-            return;
-		//while ( v32 <= &pParty->pPlayers[3] );
-        //if ( !levela )
-        //  return;
-        pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 * 128) * 0.033333335),
-          skillMasteryPlusOne, 0, 0, 0);
-        //v33 = spellnum_;
-        pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
-        pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
-        pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
-        pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
-        pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);//звук алтаря
+        v25++;
+      }
+      a1.uObjectDescID = v25;
+      *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
+      a1.vPosition.x = fromx;
+      a1.uAttributes = 16;
+      a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
+      a1.field_60_distance_related_prolly_lod = v55;
+      a1.uSpriteFrameID = 0;
+      a1.spell_caster_pid = 8000 | OBJECT_Item;
+      a1.spell_target_pid = 4;
+      a1.uSoundID = 0;
+      for ( j = a7d / -2; j <= a7d / 2; j += a8c )
+      {
+        a1.uFacing = j + yaw;
+        a1.Create((signed __int16)(j + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
+      }
+      pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
+      return;
+    case SPELL_EARTH_DEATH_BLOSSOM:
+      if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
         return;
-      case SPELL_AIR_SHIELD:
-      case SPELL_EARTH_STONESKIN:
-      case SPELL_SPIRIT_HEROISM:
-        switch ( skillMasteryPlusOne )
+      a1.stru_24.Reset();
+      v29 = 0;
+      a1.spell_id = uSpellID;
+      a1.spell_level = uSkill;
+      a1.spell_skill = skillMasteryPlusOne;
+      while (v31 < pObjectList->uNumObjects)
+      {
+        if ( a1.uType == pObjectList->pObjects[v31].uObjectID)
         {
-          case 1:
-          case 2:
-            v9 = 300 * (uSkill + 12);
-            break;
-          case 3:
-            v9 = 900 * (uSkill + 4);
-            break;
-          case 4:
-            v9 = 3600 * (uSkill + 1);
-            break;
-        }
-        switch ( uSpellID )
-        {
-          case SPELL_AIR_SHIELD:
-            v60 = 0;
-            uSkill = 14;
-            break;
-          case SPELL_EARTH_STONESKIN:
-            v60 = uSkill + 5;
-            uSkill = 15;
-            break;
-          case SPELL_SPIRIT_HEROISM:
-            v60 = uSkill + 5;
-            uSkill = 9;
-            break;
+          break;
         }
-        pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
-        pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
-        pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
-        pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
-        //v52 = 0;
-        //v50 = 0;
-        //v48 = v60;
-        //v46 = v15;
-        v36 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 << 7) * 0.033333335);
-        //v37 = &pParty->pPartyBuffs[uSkill];
-        pParty->pPartyBuffs[uSkill].Apply(v36, skillMasteryPlusOne, v60, 0, 0);
-        pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-        return;
-      case SPELL_FIRE_IMMOLATION:
-        if (skillMasteryPlusOne == 4)
-          v38 = 600 * uSkill;
-        else
-          v38 = 60 * uSkill;
-        pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
-        pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
-        pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
-        pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
-        v52 = 0;
-        v50 = 0;
-        v48 = uSkill;
-        v46 = skillMasteryPlusOne;
-        v39 = (signed __int64)((double)(v38 << 7) * 0.033333335);
-        v37 = &pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION];
-        v36 = pParty->uTimePlayed + v39;
-        v37->Apply(v36, v46, v48, v50, v52);
-        pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-        return;
-      case SPELL_FIRE_PROTECTION_FROM_FIRE:
-      case SPELL_AIR_PROTECTION_FROM_AIR:
-      case SPELL_WATER_PROTECTION_FROM_WATER:
-      case SPELL_EARTH_PROTECTION_FROM_EARTH:
-        goto LABEL_117;
-      default:
-        return;
-    }
-    while ( (short)a1.uType != *(short *)v30 )
-    {
-      ++v29;
-      v30 += 56;
-      if ( v29 >= (signed int)pObjectList->uNumObjects )
+        v31++;
+      }
+      a1.uObjectDescID = v31;
+      *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
+      a1.vPosition.x = fromx;
+      a1.uAttributes = 16;
+      a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
+      a1.field_60_distance_related_prolly_lod = v55;
+      a1.uSpriteFrameID = 0;
+      a1.spell_caster_pid = 8000 | OBJECT_Item;
+      a1.spell_target_pid = 4;
+      a1.uSoundID = 0;
+      //v51 = 0;
+      v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+      //v20 = yaw;
+      v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2;
+      a1.Create(yaw, v47, v49, 0);
+      pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
+      return;
+
+    case SPELL_FIRE_HASTE:
+      if ( skillMasteryPlusOne > 0 )
+      {
+        if ( skillMasteryPlusOne <= 2 )
+          v9 = 60 * (uSkill + 60);
+        else if ( skillMasteryPlusOne == 3 )
+          v9 = 180 * (uSkill + 20);
+        else if ( skillMasteryPlusOne == 4 )
+          v9 = 240 * (uSkill + 15);
+      }
+      //levela = 1;
+      //v32 = pParty->pPlayers;//[0].pConditions[1];
+      //do
+      for (uint i = 0; i < 4; ++i)
+        if (pParty->pPlayers[i].IsWeak())
+          return;
+	//while ( v32 <= &pParty->pPlayers[3] );
+      //if ( !levela )
+      //  return;
+      pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 * 128) * 0.033333335),
+        skillMasteryPlusOne, 0, 0, 0);
+      //v33 = spellnum_;
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
+      pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);//звук алтаря
+      return;
+    case SPELL_AIR_SHIELD:
+    case SPELL_EARTH_STONESKIN:
+    case SPELL_SPIRIT_HEROISM:
+      switch ( skillMasteryPlusOne )
+      {
+        case 1:
+        case 2:
+          v9 = 300 * (uSkill + 12);
+          break;
+        case 3:
+          v9 = 900 * (uSkill + 4);
+          break;
+        case 4:
+          v9 = 3600 * (uSkill + 1);
+          break;
+      }
+      switch ( uSpellID )
       {
-        //v31 = 0;
-        a1.uObjectDescID = 0;
-        *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
-        a1.vPosition.x = fromx;
-        a1.uAttributes = 16;
-        a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
-        a1.field_60_distance_related_prolly_lod = v55;
-        a1.uSpriteFrameID = 0;
-        a1.spell_caster_pid = 8000 | OBJECT_Item;
-        a1.spell_target_pid = 4;
-        a1.uSoundID = 0;
-        //v51 = 0;
-        v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-        //v20 = yaw;
-        v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2;
-        a1.Create(yaw, v47, v49, 0);
-        pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-        return;
+        case SPELL_AIR_SHIELD:
+          v60 = 0;
+          uSkill = 14;
+          break;
+        case SPELL_EARTH_STONESKIN:
+          v60 = uSkill + 5;
+          uSkill = 15;
+          break;
+        case SPELL_SPIRIT_HEROISM:
+          v60 = uSkill + 5;
+          uSkill = 9;
+          break;
       }
-    }
-    v31 = v29;
-    a1.uObjectDescID = v31;
-    *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy);
-    a1.vPosition.x = fromx;
-    a1.uAttributes = 16;
-    a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
-    a1.field_60_distance_related_prolly_lod = v55;
-    a1.uSpriteFrameID = 0;
-    a1.spell_caster_pid = 8000 | OBJECT_Item;
-    a1.spell_target_pid = 4;
-    a1.uSoundID = 0;
-    //v51 = 0;
-    v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-    //v20 = yaw;
-    v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2;
-    a1.Create(yaw, v47, v49, 0);
-    pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
-    return;
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
+      //v52 = 0;
+      //v50 = 0;
+      //v48 = v60;
+      //v46 = v15;
+      v36 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 << 7) * 0.033333335);
+      //v37 = &pParty->pPartyBuffs[uSkill];
+      pParty->pPartyBuffs[uSkill].Apply(v36, skillMasteryPlusOne, v60, 0, 0);
+      pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
+      return;
+    case SPELL_FIRE_IMMOLATION:
+      if (skillMasteryPlusOne == 4)
+        v38 = 600 * uSkill;
+      else
+        v38 = 60 * uSkill;
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
+      v52 = 0;
+      v50 = 0;
+      v48 = uSkill;
+      v46 = skillMasteryPlusOne;
+      v39 = (signed __int64)((double)(v38 << 7) * 0.033333335);
+      v37 = &pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION];
+      v36 = pParty->uTimePlayed + v39;
+      v37->Apply(v36, v46, v48, v50, v52);
+      pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
+      return;
+    case SPELL_FIRE_PROTECTION_FROM_FIRE:
+    case SPELL_AIR_PROTECTION_FROM_AIR:
+    case SPELL_WATER_PROTECTION_FROM_WATER:
+    case SPELL_EARTH_PROTECTION_FROM_EARTH:
+    case SPELL_MIND_PROTECTION_FROM_MIND:
+    case SPELL_BODY_PROTECTION_FROM_BODY:
+      a6_4 = 3600 * uSkill;
+      switch (skillMasteryPlusOne)
+      {
+      case 1:
+        v60 = uSkill;
+        break;
+      case 2:
+        v60 = 2 * uSkill;
+        break;
+      case 3:
+        v60 = 3 * uSkill;
+        break;
+      case 4:
+        v60 = 4 * uSkill;
+        break;
+      }
+      switch ( uSpellID )
+      {
+      case SPELL_FIRE_PROTECTION_FROM_FIRE:
+        uSkill = PARTY_BUFF_RESIST_FIRE;
+        break;
+      case SPELL_AIR_PROTECTION_FROM_AIR:
+        uSkill = PARTY_BUFF_RESIST_AIR;
+        break;
+      case SPELL_WATER_PROTECTION_FROM_WATER:
+        uSkill = PARTY_BUFF_RESIST_WATER;
+        break;
+      case SPELL_EARTH_PROTECTION_FROM_EARTH:
+        uSkill = PARTY_BUFF_RESIST_EARTH;
+        break;
+      case SPELL_MIND_PROTECTION_FROM_MIND:
+        uSkill = PARTY_BUFF_RESIST_MIND;
+        break;
+      case SPELL_BODY_PROTECTION_FROM_BODY:
+        uSkill = PARTY_BUFF_RESIST_BODY;
+        break;
+      }
+      //v45 = spellnum_;
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
+      pParty->pPartyBuffs[uSkill].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)a6_4 * 4.2666669), skillMasteryPlusOne, v60, 0, 0);
+      //levela = 1;
+      //LABEL_138:
+      //if ( levela )
+      //LABEL_139:
+      pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
+      return;
+    case SPELL_LIGHT_DAY_OF_THE_GODS :
+      switch (skillMasteryPlusOne)
+      {
+      case 2:
+        v42 = 10800 * uSkill;
+        v43 = 3 * uSkill + 10;
+        break;
+      case 3:
+        v42 = 18000 * uSkill;
+        v43 = 5 * uSkill + 10;
+        break;
+      case 4:
+        v42 = 14400 * uSkill;
+        v43 = 4 * uSkill + 10;
+        break;
+      }
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
+      pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
+      v39 = (signed __int64)((double)(v42 << 7) * 0.033333335);
+      v37 = &pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS];
+      v36 = pParty->uTimePlayed + v39;
+      v37->Apply(v36, skillMasteryPlusOne, v43, 0, 0);
+      pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
+      return;
+    default:
+      return;
   }
-LABEL_117:
-  a6_4 = 3600 * uSkill;
-  switch (skillMasteryPlusOne)
-  {
-  case 1:
-    v60 = uSkill;
-    break;
-  case 2:
-    v60 = 2 * uSkill;
-    break;
-  case 3:
-    v60 = 3 * uSkill;
-    break;
-  case 4:
-    v60 = 4 * uSkill;
-    break;
-  }
-  switch ( uSpellID )
-  {
-    case SPELL_FIRE_PROTECTION_FROM_FIRE:
-      uSkill = PARTY_BUFF_RESIST_FIRE;
-      break;
-    case SPELL_AIR_PROTECTION_FROM_AIR:
-      uSkill = PARTY_BUFF_RESIST_AIR;
-      break;
-    case SPELL_WATER_PROTECTION_FROM_WATER:
-      uSkill = PARTY_BUFF_RESIST_WATER;
-      break;
-    case SPELL_EARTH_PROTECTION_FROM_EARTH:
-      uSkill = PARTY_BUFF_RESIST_EARTH;
-      break;
-    case SPELL_MIND_PROTECTION_FROM_MIND:
-      uSkill = PARTY_BUFF_RESIST_MIND;
-      break;
-    case SPELL_BODY_PROTECTION_FROM_BODY:
-      uSkill = PARTY_BUFF_RESIST_BODY;
-      break;
-  }
-  //v45 = spellnum_;
-  pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
-  pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
-  pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
-  pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
-  pParty->pPartyBuffs[uSkill].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)a6_4 * 4.2666669), skillMasteryPlusOne, v60, 0, 0);
-  //levela = 1;
-//LABEL_138:
-  //if ( levela )
-//LABEL_139:
-    pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
 }
 //----- (00427769) --------------------------------------------------------
 bool sub_427769_isSpellQuickCastableOnShiftClick(unsigned int uSpellID)