Mercurial > mm7
changeset 1666:5302a9811767
MainMenuUI_Create() cleared
author | Ritor1 |
---|---|
date | Wed, 18 Sep 2013 16:20:15 +0600 |
parents | 5dd790bb52bf |
children | c586fa9e4cbb |
files | Render.cpp UI/UIMainMenu.cpp UI/UiGame.cpp |
diffstat | 3 files changed, 58 insertions(+), 83 deletions(-) [+] |
line wrap: on
line diff
--- a/Render.cpp Wed Sep 18 14:53:59 2013 +0600 +++ b/Render.cpp Wed Sep 18 16:20:15 2013 +0600 @@ -3323,7 +3323,7 @@ } bWindowMode = 0; pParty->uFlags |= 2u; - LODWORD(flt_6BE3A0) = 0x3F0CCCCDu; //__debugbreak(); // replace with actual float + LODWORD(flt_6BE3A0) = 0x3F0CCCCDu; __debugbreak(); // replace with actual float pViewport->_4C02F8(36044); return v15 != 0; }
--- a/UI/UIMainMenu.cpp Wed Sep 18 14:53:59 2013 +0600 +++ b/UI/UIMainMenu.cpp Wed Sep 18 16:20:15 2013 +0600 @@ -67,32 +67,8 @@ //----- (0041B690) -------------------------------------------------------- void MainMenuUI_Create() { - Texture *v6; // ST78_4@1 - unsigned __int8 v8; // al@1 - //Texture *v9; // ST60_4@1 - Texture *v10; // ST78_4@1 - //const char *v11; // ST5C_4@1 - unsigned __int8 v12; // al@1 - //Texture *v13; // ST60_4@1 unsigned int v14; // eax@1 - Texture *v15; // ST78_4@1 - //const char *v16; // ST5C_4@1 - unsigned __int8 v17; // al@1 - //Texture *v18; // ST60_4@1 unsigned int uTextureID_ib_td4_A; // eax@1 - Texture *v20; // ST78_4@1 - unsigned __int8 v22; // al@1 - //Texture *v23; // ST60_4@1 - Texture *v24; // eax@1 - //Texture *v25; // esi@1 - //Texture *v26; // ST60_4@1 - //const char *v27; // ST5C_4@1 - unsigned __int8 v28; // al@1 - Texture *v29; // eax@1 - //Texture *v30; // esi@1 - //Texture *v31; // ST60_4@1 - //const char *v32; // ST5C_4@1 - unsigned __int8 v33; // al@1 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB")); @@ -130,91 +106,91 @@ uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); - pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0); - pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); - pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); - pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); - pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); - pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1, 0, "", 0); - pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2, 0, "", 0); - pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3, 0, "", 0); - pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4, 0, "", 0); - pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1, 0, "", 0); - pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2, 0, "", 0); - pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3, 0, "", 0); - pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4, 0, "", 0); + pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0); + + pPrimaryWindow->CreateButton(61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); + pPrimaryWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); + pPrimaryWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); + pPrimaryWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); + + pPrimaryWindow->CreateButton(24, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0); + pPrimaryWindow->CreateButton(139, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); + pPrimaryWindow->CreateButton(255, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); + pPrimaryWindow->CreateButton(370, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); + + pPrimaryWindow->CreateButton(97, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0); + pPrimaryWindow->CreateButton(212, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); + pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); + pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); - v6 = pIcons_LOD->GetTexture(uTextureID_ib_td1_A); - v8 = pKeyActionMap->GetActionVKey(INPUT_Quest); - pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests + pBtn_Quests = pPrimaryWindow->CreateButton(491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest), + pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0); //Quests uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); - v10 = pIcons_LOD->GetTexture(uTextureID_ib_td2_A); - v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes); - pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes + pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes), + pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0);//Autonotes v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); - v15 = pIcons_LOD->GetTexture(v14); - v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook); - pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps + pBtn_Maps = pPrimaryWindow->CreateButton(546, 353, pIcons_LOD->GetTexture(v14)->uTextureWidth, + pIcons_LOD->GetTexture(v14)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook), + pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(v14), 0); //Maps uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); - v20 = pIcons_LOD->GetTexture(uTextureID_ib_td4_A); - v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal); - pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, v22, - pGlobalTXT_LocalizationStrings[78],//Calendar - v20, 0); + pBtn_Calendar = pPrimaryWindow->CreateButton(570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal), + pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0);//Calendar uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE); - pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u, - pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth, - pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, - 1, 0, UIMSG_OpenHistoryBook, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History - pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0); + pBtn_History = pPrimaryWindow->CreateButton(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72, + pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);//History bFlashAutonotesBook = 0; bFlashQuestBook = 0; bFlashHistoryBook = 0; - v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn]; - v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn); - pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In - v24, 0); - v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut]; - v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut); - pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out - v29, 0); - pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, UIMSG_0, 0, 0, "", 0); - pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0); - pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0); - pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, UIMSG_0, 0, 0, "", 0); - pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, UIMSG_0, 0, 0, "", 0); - pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u, + pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth, + pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn), + pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In + + pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth, + pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut), + pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out + + pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0); + pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0); + pPrimaryWindow->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0); + pPrimaryWindow->CreateButton(476, 322, 77, 17, 1, 100, UIMSG_0, 0, 0, "", 0); + pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0); + + pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450, pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight, - 1, 0, UIMSG_SpellBookWindow, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), - 0); - pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u, + 1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0); + pBtn_Rest = pPrimaryWindow->CreateButton(518, 450, pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight, - 1, 0, UIMSG_RestWindow, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0); - pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u, + 1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0); + pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450, pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight, - 1, 0, UIMSG_QuickReference, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0); - pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u, + 1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0); + pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450, pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight, 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0); - pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u, + + pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178, pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); - pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u, + pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178, pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, - 1, 0, UIMSG_ScrollNPCPanel, 1u, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); + 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); LoadPartyBuffIcons(); }
--- a/UI/UiGame.cpp Wed Sep 18 14:53:59 2013 +0600 +++ b/UI/UiGame.cpp Wed Sep 18 16:20:15 2013 +0600 @@ -348,7 +348,6 @@ int pTextHeight; // esi@39 GUIButton *pButton; // eax@43 int v32; // ebx@93 - //uint v35; // esi@93 int v38; // eax@95 signed int v39; // esi@99 signed int v40; // eax@102 @@ -390,7 +389,7 @@ switch (uDialogueType) { case DIALOGUE_13: - pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession - 1].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); + pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); break; case DIALOGUE_PROFESSION_DETAILS: