changeset 1850:521ffedabe19

sub_448518_npc_set_item using body of cleaned up Actor::GiveItem
author Grumpy7
date Sun, 13 Oct 2013 10:45:48 +0200
parents 794f6ac640f4
children 80e897fc2438
files Actor.cpp
diffstat 1 files changed, 23 insertions(+), 71 deletions(-) [+]
line wrap: on
line diff
--- a/Actor.cpp	Sun Oct 13 08:03:14 2013 +0200
+++ b/Actor.cpp	Sun Oct 13 10:45:48 2013 +0200
@@ -114,25 +114,7 @@
   {
     if (pActors[uNumActors].sNPC_ID == npc)
     {
-      Actor* currActor = &pActors[i];
-      if ( a3 )
-      {
-        if ( currActor->uCarriedItemID == 0)
-          currActor->uCarriedItemID = item;
-        else if ( currActor->array_000234[0].uItemID == 0)
-          currActor->array_000234[0].uItemID = item;
-        else if ( currActor->array_000234[1].uItemID == 0)
-          currActor->array_000234[1].uItemID = item;
-      }
-      else
-      {
-        if ( currActor->uCarriedItemID == item )
-          currActor->uCarriedItemID = 0;
-        else if ( currActor->array_000234[0].uItemID == item )
-          currActor->array_000234[0].Reset();
-        else if ( currActor->array_000234[1].uItemID == item )
-          currActor->array_000234[1].Reset();
-      }
+      Actor::GiveItem(i, item, a3);
     }
   }
 }
@@ -140,48 +122,26 @@
 //----- (004485A7) --------------------------------------------------------
 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive)
 {
-  unsigned int v3; // eax@3
-  char *v4; // ecx@3
-  int *v5; // eax@8
-  ItemGen *v6; // ecx@12
-
   if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) )
   {
-    v3 = uActorID;
-    v4 = (char *)&pActors[uActorID].uCarriedItemID;
+    Actor* currActor = &pActors[uActorID];
     if ( bGive )
     {
-      if ( *(short *)v4 )
-      {
-        if ( pActors[v3].array_000234[0].uItemID )
-        {
-          v5 = &pActors[v3].array_000234[1].uItemID;
-          if ( !*v5 )
-            *v5 = uItemID;
-        }
-        else
-        {
-          pActors[v3].array_000234[0].uItemID = uItemID;
-        }
-      }
-      else
-      {
-        *(short *)v4 = uItemID;
-      }
+      if ( currActor->uCarriedItemID == 0)
+        currActor->uCarriedItemID = uItemID;
+      else if ( currActor->array_000234[0].uItemID == 0)
+        currActor->array_000234[0].uItemID = uItemID;
+      else if ( currActor->array_000234[1].uItemID == 0)
+        currActor->array_000234[1].uItemID = uItemID;
     }
     else
     {
-      if ( *(short *)v4 == uItemID )
-      {
-        *(short *)v4 = 0;
-      }
-      else
-      {
-        v6 = pActors[v3].array_000234;
-        if ( pActors[v3].array_000234[0].uItemID == uItemID
-          || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) )
-          v6->Reset();
-      }
+      if ( currActor->uCarriedItemID == uItemID )
+        currActor->uCarriedItemID = 0;
+      else if ( currActor->array_000234[0].uItemID == uItemID )
+        currActor->array_000234[0].Reset();
+      else if ( currActor->array_000234[1].uItemID == uItemID )
+        currActor->array_000234[1].Reset();
     }
   }
 }
@@ -191,7 +151,7 @@
 {
   bool isparalyzed; // esi@1
   bool isstoned; // edi@2
-  unsigned __int16 v3; // ax@6
+  AIState v3; // ax@6
 
   isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
   isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed
@@ -203,48 +163,40 @@
 bool Actor::IsNotAlive()
 {
   bool isstoned; // esi@1
-  //unsigned __int16 v2; // ax@3
 
   isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
-  //v2 = this->uAIState;
   return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled));
 }
 
 //----- (004086E9) --------------------------------------------------------
 void Actor::SetRandomGoldIfTheresNoItem()
 {
-  Actor *v1; // esi@1
   int v2; // edi@1
-  signed int v3; // ebx@2
   unsigned __int8 v4; // al@7
 
-  v1 = this;
   v2 = 0;
   if ( !this->array_000234[3].uItemID )
   {
-    v3 = 0;
     if ( this->pMonsterInfo.uTreasureDiceRolls )
     {
-      do
+      for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++)
       {
-        ++v3;
-        v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1;
+        v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1;
       }
-      while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls );
       if ( v2 )
       {
-        v1->array_000234[3].uItemID = 197;
-        v1->array_000234[3].uSpecEnchantmentType = v2;
+        this->array_000234[3].uItemID = 197;
+        this->array_000234[3].uSpecEnchantmentType = v2;    //actual gold amount
       }
     }
   }
-  if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance )
+  if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance )
   {
-    v4 = v1->pMonsterInfo.uTreasureLevel;
+    v4 = this->pMonsterInfo.uTreasureLevel;
     if ( v4 )
-      pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]);
+      pItemsTable->GenerateItem(v4, this->pMonsterInfo.uTreasureType, &this->array_000234[2]);
   }
-  v1->uAttributes |= 0x800000;
+  this->uAttributes |= 0x800000;
 }
 
 //----- (00404AC7) --------------------------------------------------------