changeset 1657:51a74615d956

DamagePlayerFromMonster continuing cleanup, part 3
author Grumpy7
date Wed, 18 Sep 2013 10:22:16 +0200
parents 56847118d50c
children 55bdb9b043e3
files Party.cpp Player.cpp mm7_data.cpp mm7_data.h
diffstat 4 files changed, 126 insertions(+), 119 deletions(-) [+]
line wrap: on
line diff
--- a/Party.cpp	Wed Sep 18 09:06:28 2013 +0200
+++ b/Party.cpp	Wed Sep 18 10:22:16 2013 +0200
@@ -620,7 +620,7 @@
   bTurnBasedModeOn = false;
 
   uActiveCharacter = 1;
-  ::pPlayers[0] = pPlayers;
+  ::pPlayers.ZerothIndex() = pPlayers;
   for (uint i = 0; i < 4; ++i)
     ::pPlayers[i + 1] = &pPlayers[i];
 
--- a/Player.cpp	Wed Sep 18 09:06:28 2013 +0200
+++ b/Player.cpp	Wed Sep 18 10:22:16 2013 +0200
@@ -7474,18 +7474,9 @@
   Player *playerPtr; // ebx@3
   Actor *actorPtr; // esi@3
   unsigned int v8; // eax@4
-  char *v9; // eax@5
-  signed int v10; // eax@6
   int v11; // edx@8
-  int v12; // edx@9
-  int v13; // edx@10
   int v14; // edx@16
-  int v15; // edx@17
-  int v16; // edx@18
   enum SoundID v17; // eax@24
-  int v18; // eax@26
-  unsigned __int8 v19; // zf@26
-  unsigned __int8 v20; // sf@26
   unsigned __int16 v21; // ax@29
   signed int v22; // edi@36
   int v23; // eax@38
@@ -7493,58 +7484,38 @@
   AIState v25; // cx@47
   signed int v26; // eax@49
   int v27; // eax@54
-  float v28; // ST18_4@58
-  double v29; // st7@58
-  float v30; // ST08_4@58
-  double v31; // st7@58
-  float v32; // ST04_4@58
-  float v33; // ST00_4@58
   int v34; // edi@61
   int v35; // eax@70
-  double v36; // st7@70
+  int v36; // st7@70
   SpriteObject *v37; // ebx@77
   int v38; // edi@77
   int v39; // esi@77
   int v40; // eax@77
   int v41; // eax@77
-  int v42; // eax@78
   Player *v43; // eax@81
   //Actor *actorPtr; // esi@82
   Player *v45; // edi@84
   unsigned __int16 v46; // ax@84
-  int v47; // ebx@105
   int v48; // eax@107
   unsigned __int16 v49; // ax@116
   int v50; // ebx@123
   unsigned __int16 v51; // ax@124
-  char v52; // bl@124
   int v53; // eax@128
   signed int v54; // eax@134
   unsigned __int16 v55; // cx@137
   signed int recvdMagicDmg; // eax@139
   int v57; // eax@144
-  float v58; // ST18_4@148
-  double v59; // st7@148
-  float v60; // ST08_4@148
-  double v61; // st7@148
-  float v62; // ST04_4@148
-  float v63; // ST00_4@148
   int v64; // ebx@151
   int v65; // eax@161
-  double v66; // st7@161
-  signed int v67; // ecx@164
+  int v66; // st7@161
   signed int v68; // eax@170
   int v69; // ecx@170
   int v70; // eax@171
-  enum SoundID v71; // [sp+20h] [bp-34h]@12
   int v72[4]; // [sp+30h] [bp-24h]@164
-  double v73; // [sp+40h] [bp-14h]@72
   signed int v74; // [sp+44h] [bp-10h]@1
   int healthBeforeRecvdDamage; // [sp+48h] [bp-Ch]@3
   unsigned int uActorID; // [sp+4Ch] [bp-8h]@1
   int dmgToReceive; // [sp+50h] [bp-4h]@26
-  signed int a4a; // [sp+60h] [bp+Ch]@162
-  Player *a4b; // [sp+60h] [bp+Ch]@168
 
   v4 = PID_ID(uObjID);
   v5 = PID_TYPE(uObjID) - 2;
@@ -7634,7 +7605,7 @@
               if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
               {
                 v27 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
-                pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, v27, 0, 0);
+                pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)v27, 0, 0);
               }
               Actor::Die(uActorID);
               Actor::ApplyFineForKillingPeasant(uActorID);
@@ -7659,10 +7630,10 @@
     if ( !pParty->bTurnBasedModeOn )
     {
       v35 = playerPtr->GetActualEndurance();
-      v36 = (20 - playerPtr->GetParameterBonus(v35)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333;
+      v36 = (int)((20 - playerPtr->GetParameterBonus(v35)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333);
       playerPtr->SetRecoveryTime(v36);
     }
-    int yellThreshold = playerPtr->GetMaxHealth() * 0.25;
+    int yellThreshold = playerPtr->GetMaxHealth() / 4;
     if ( yellThreshold < playerPtr->sHealth && yellThreshold >= healthBeforeRecvdDamage && playerPtr->sHealth > 0 )
     {
       playerPtr->PlaySound(SPEECH_48, 0);
@@ -7678,10 +7649,46 @@
     v40 = PID_TYPE(v37->spell_caster_pid);
     uActorID = PID_ID(v37->spell_caster_pid);
     v41 = v40 - 2;
-    if ( !v41 )
-      goto LABEL_80;
-    v42 = v41 - 1;
-    if ( !v42 )
+    if ( v40 == 2 )
+    {
+      if ( a4 != -1 )
+      {
+        v43 = &pParty->pPlayers[a4];
+      }
+      else
+      {
+        v74 = 0;
+        for (int i = 1; i <= 4; i++)
+        {
+          v72[v74] = i;
+          v74++;
+        }
+        if ( v74 )
+        {
+          v43 = &pParty->pPlayers[v72[rand() % v74]];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552];
+        }
+      }
+      if ( v38 != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW)
+      {
+        v70 = v43->GetMaxHealth();
+        v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, v70);
+        v69 = LOBYTE(pSpellStats->pInfos[v37->spell_id].uSchool);
+      }
+      else
+      {
+        v68 = pParty->pPlayers[uActorID].CalculateRangedDamageTo(0);
+        v69 = 0;
+      }
+      v43->ReceiveDamage(v68, (DAMAGE_TYPE)v69);
+      if ( v38 == OBJECT_Player && !qword_A750D8 )
+      {
+        qword_A750D8 = 256i64;
+        PlayerSpeechID = SPEECH_44;
+        uSpeakingCharacter = uActorID + 1;
+      }
+      return;
+    }
+    else if ( v40 == 3 )
     {
       actorPtr = &pActors[v39];
       if ( a4 == -1 )
@@ -7700,51 +7707,48 @@
           return;
         }
       }
-      else
+      else if ( v46 == 555
+          || v46 == 510
+          || v46 == 500
+          || v46 == 515
+          || v46 == 505
+          || v46 == 530
+          || v46 == 525
+          || v46 == 520
+          || v46 == 535
+          || v46 == 540 )
       {
-        if ( v46 != 555
-          && v46 != 510
-          && v46 != 500
-          && v46 != 515
-          && v46 != 505
-          && v46 != 530
-          && v46 != 525
-          && v46 != 520
-          && v46 != 535
-          && v46 != 540 )
-          goto LABEL_115;
+        if ( !stru_50C198.ActorHitOrMiss(actorPtr, v45) )
+          return;
+        if ( (signed __int64)v45->pPlayerBuffs[13].uExpireTime > 0 )
+          dmgToReceive >>= 1;
+        if ( v45->HasEnchantedItemEquipped(36) )
+          dmgToReceive >>= 1;
+        if ( v45->HasEnchantedItemEquipped(69) )
+          dmgToReceive >>= 1;
+        if ( v45->HasItemEquipped(EQUIP_ARMOUR)
+          && v45->pInventoryItemList[v45->pEquipment.uArmor-1].uItemID == ITEM_ARTIFACT_GOVERNORS_ARMOR )
+          dmgToReceive >>= 1;
+        if ( v45->HasItemEquipped(EQUIP_MAIN_HAND))
+        {
+          v48 = v45->pInventoryItemList[v45->pEquipment.uMainHand - 1].uItemID;
+          if ( v48 == ITEM_RELIC_KELEBRIM || v48 == ITEM_ARTIFACT_ELFBANE || (v45->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
+            dmgToReceive >>= 1;
+        }
+        if ( v45->HasItemEquipped(EQUIP_OFF_HAND))
+        {
+          v48 = v45->pInventoryItemList[v45->pEquipment.uShield - 1].uItemID;
+          if ( v48 == ITEM_RELIC_KELEBRIM || v48 == ITEM_ARTIFACT_ELFBANE || (v45->GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
+            dmgToReceive >>= 1;
+        }
       }
-      if ( !stru_50C198.ActorHitOrMiss(actorPtr, v45) )
-        return;
-      if ( (signed __int64)v45->pPlayerBuffs[13].uExpireTime > 0 )
-        dmgToReceive >>= 1;
-      if ( v45->HasEnchantedItemEquipped(36) )
-        dmgToReceive >>= 1;
-      if ( v45->HasEnchantedItemEquipped(69) )
-        dmgToReceive >>= 1;
-      if ( v45->HasItemEquipped(EQUIP_ARMOUR)
-		  && v45->pInventoryItemList[v45->pEquipment.uArmor-1].uItemID == ITEM_ARTIFACT_GOVERNORS_ARMOR )
-        dmgToReceive >>= 1;
-      if ( v45->HasItemEquipped(EQUIP_MAIN_HAND))
-      {
-        v48 = v45->pInventoryItemList[v45->pEquipment.uMainHand - 1].uItemID;
-        if ( v48 == ITEM_RELIC_KELEBRIM || v48 == ITEM_ARTIFACT_ELFBANE || (v45->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
-          dmgToReceive >>= 1;
-      }
-      if ( v45->HasItemEquipped(EQUIP_OFF_HAND))
-      {
-        v48 = v45->pInventoryItemList[v45->pEquipment.uShield - 1].uItemID;
-        if ( v48 == ITEM_RELIC_KELEBRIM || v48 == ITEM_ARTIFACT_ELFBANE || (v45->GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
-          dmgToReceive >>= 1;
-      }
-  LABEL_115:
       if ( actorPtr->pActorBuffs[3].uExpireTime > 0 )
       {
         v49 = actorPtr->pActorBuffs[3].uPower;
         if ( v49 )
           dmgToReceive /= (signed int)v49;
       }
-      switch(v47)
+      switch(v74)
       {
         case 0:
           v50 = actorPtr->pMonsterInfo.uAttack1Type;
@@ -7789,7 +7793,7 @@
                 if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS )
                 {
                   v57 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
-                  pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, v57, 0, 0);
+                  pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)v57, 0, 0);
                 }
                 Actor::Die(uActorID);
                 Actor::ApplyFineForKillingPeasant(uActorID);
@@ -7809,56 +7813,21 @@
         && !(dword_6BE368_debug_settings_2 & 0x10)
         && actorPtr->pMonsterInfo.uSpecialAttack
         && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackType )
+      {
         v45->_48DCF6(actorPtr->pMonsterInfo.uSpecialAttack, actorPtr);
+      }
       if ( !pParty->bTurnBasedModeOn )
       {
         v65 = v45->GetActualEndurance();
-        v66 = (double)(20 - v45->GetParameterBonus(v65))
+        v66 = (int)((20 - v45->GetParameterBonus(v65))
           * flt_6BE3A4_debug_recmod1
-          * 2.133333333333333;
-        v45->SetRecoveryTime((signed __int64)v66);
+          * 2.133333333333333);
+        v45->SetRecoveryTime(v66);
       }
       return;
     }
-    if ( v42 != 1 )
-      return;
-  LABEL_80:
-    if ( a4 != -1 )
-    {
-      v43 = &pParty->pPlayers[a4];
-    }
     else
     {
-      v74 = 0;
-      for (int i = 1; i <= 4; i++)
-      {
-        v72[v74] = i;
-        v74++;
-      }
-      if ( v74 )
-      {
-        v43 = &pParty->pPlayers[v72[rand() % v74]];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552];
-      }
-    }
-      a4b = v43;
-      if ( v38 != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW)
-      {
-        v70 = v43->GetMaxHealth();
-        v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, v70);
-        v69 = LOBYTE(pSpellStats->pInfos[v37->spell_id].uSchool);
-      }
-      else
-      {
-        v68 = pParty->pPlayers[uActorID].CalculateRangedDamageTo(0);
-        v69 = 0;
-      }
-      a4b->ReceiveDamage(v68, (DAMAGE_TYPE)v69);
-      if ( v38 == OBJECT_Player && !qword_A750D8 )
-      {
-        qword_A750D8 = 256i64;
-        PlayerSpeechID = SPEECH_44;
-        uSpeakingCharacter = uActorID + 1;
-      }
       return;
     }
   }
--- a/mm7_data.cpp	Wed Sep 18 09:06:28 2013 +0200
+++ b/mm7_data.cpp	Wed Sep 18 10:22:16 2013 +0200
@@ -1317,7 +1317,7 @@
 struct Texture *pTexture_PlayerFaceEradicated;
 struct Texture *pTexture_PlayerFaceDead;
 std::array< std::array<struct Texture *, 56>, 4> pTextures_PlayerFaces;
-std::array<struct Player *, 5> pPlayers;
+NZIArray<struct Player *, 5> pPlayers;
 __int64 qword_A750D8; // weak
 enum PlayerSpeech PlayerSpeechID;
 int uSpeakingCharacter; // weak
--- a/mm7_data.h	Wed Sep 18 09:06:28 2013 +0200
+++ b/mm7_data.h	Wed Sep 18 10:22:16 2013 +0200
@@ -3,6 +3,7 @@
 #include "VectorTypes.h"
 #include "OSAPI.h"
 #include <array>
+#include <assert.h>
 
 typedef char _UNKNOWN;
 typedef unsigned int uint;
@@ -282,7 +283,44 @@
   return uint64(x) > uint64(x+y);
 }
 
+template<class _Ty,
+  size_t _Size>
+class NZIArray : std::array<_Ty, _Size>
+{
+public:
+  reference ZerothIndex()
+  {
+    return std::array<_Ty, _Size>::operator [](0);
+  }
 
+  reference operator[](size_type _Pos)
+  {	// subscript nonmutable sequence
+#if _ITERATOR_DEBUG_LEVEL == 2
+    assert(_Pos != 0 && "not allowed to access zeroth element");
+
+#elif _ITERATOR_DEBUG_LEVEL == 1
+    _SCL_SECURE_VALIDATE_RANGE(_Pos != 0);
+#endif /* _ITERATOR_DEBUG_LEVEL */
+
+    __analysis_assume(_Pos != 0);
+
+    return std::array<_Ty, _Size>::operator [](_Pos);
+  }
+
+  const_reference operator[](size_type _Pos) const
+  {	// subscript nonmutable sequence
+#if _ITERATOR_DEBUG_LEVEL == 2
+    assert(_Pos != 0 && "not allowed to access zeroth element");
+
+#elif _ITERATOR_DEBUG_LEVEL == 1
+    _SCL_SECURE_VALIDATE_RANGE(_Pos != 0);
+#endif /* _ITERATOR_DEBUG_LEVEL */
+
+    __analysis_assume(_Pos != 0);
+
+    return std::array<_Ty, _Size>::operator [](_Pos);
+  }
+};
 
 //-------------------------------------------------------------------------
 // Data declarations
@@ -975,7 +1013,7 @@
 extern struct Texture *pTexture_PlayerFaceDead;
 extern std::array< std::array<struct Texture *, 56>, 4> pTextures_PlayerFaces;
 extern int dword_A75070; // weak
-extern std::array<struct Player *, 5> pPlayers;
+extern NZIArray<struct Player *, 5> pPlayers;
 extern __int64 qword_A750D8; // weak
 extern enum PlayerSpeech PlayerSpeechID;
 extern int uSpeakingCharacter; // weak