Mercurial > mm7
changeset 1793:4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
author | Grumpy7 |
---|---|
date | Sun, 06 Oct 2013 09:19:12 +0200 |
parents | 3155be890554 |
children | 3f1e09a71726 |
files | CastSpellInfo.cpp NPC.cpp Party.cpp Party.h Player.cpp UI/UiGame.cpp mm7_4.cpp mm7_5.cpp mm7_data.cpp mm7_data.h |
diffstat | 10 files changed, 37 insertions(+), 37 deletions(-) [+] |
line wrap: on
line diff
--- a/CastSpellInfo.cpp Thu Oct 03 09:35:51 2013 +0200 +++ b/CastSpellInfo.cpp Sun Oct 06 09:19:12 2013 +0200 @@ -3833,7 +3833,7 @@ } v608 = pCastSpell->uPlayerID_2; if ( v608 != 4 && v608 != 5 - || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0) + || (v609 = (signed int)*(&pFontCChar + v608 + pParty->hirelingScrollPosition), v609 <= 0) || v609 >= 3 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
--- a/NPC.cpp Thu Oct 03 09:35:51 2013 +0200 +++ b/NPC.cpp Sun Oct 06 09:19:12 2013 +0200 @@ -1520,7 +1520,7 @@ } //LOBYTE(v2->uFlags) |= 0x80u; pCurrentNPCInfo->uFlags |= 128; - pParty->field_709 = 0; + pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); if ( pParty->pHirelings[0].pName ) { @@ -1535,7 +1535,7 @@ v22 = pParty->pHireling1Name; } strcpy(v22, v24); - pParty->field_709 = 0; + pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); PrepareHouse((HOUSE_ID)(int)window_SpeakInHouse->ptr_1C); dialog_menu_id = HOUSE_DIALOGUE_MAIN;
--- a/Party.cpp Thu Oct 03 09:35:51 2013 +0200 +++ b/Party.cpp Sun Oct 06 09:19:12 2013 +0200 @@ -355,7 +355,7 @@ pHireling1Name[0] = 0; pHireling2Name[0] = 0; - pParty->field_709 = 0; + pParty->hirelingScrollPosition = 0; memset(pHirelings, 0, 2 * sizeof(*pHirelings)); strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); //Zoltan @@ -1042,7 +1042,7 @@ Assert(sizeof(NPCData) == 0x4C); memset(hireling, 0, sizeof(*hireling)); - pParty->field_709 = 0; + pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); viewparams->bRedrawGameUI = true; }
--- a/Party.h Thu Oct 03 09:35:51 2013 +0200 +++ b/Party.h Sun Oct 06 09:19:12 2013 +0200 @@ -242,7 +242,7 @@ int uFallStartY; unsigned int bFlying; char field_708; - char field_709; + unsigned __int8 hirelingScrollPosition; char field_70A; char field_70B; unsigned int uCurrentYear;
--- a/Player.cpp Thu Oct 03 09:35:51 2013 +0200 +++ b/Player.cpp Sun Oct 06 09:19:12 2013 +0200 @@ -5809,7 +5809,7 @@ _449B7E_toggle_bit((unsigned char *)field_1A50, var_value, 1u); return; case VAR_NPCs2: - pParty->field_709 = 0; + pParty->hirelingScrollPosition = 0; LOBYTE(pNPCStats->pNewNPCData[var_value].uFlags) |= 0x80u; pParty->CountHirelings(); viewparams->bRedrawGameUI = true; @@ -6400,7 +6400,7 @@ _449B7E_toggle_bit((unsigned char *)this->field_1A50, val, 1u); return; case VAR_NPCs2: - pParty->field_709 = 0; + pParty->hirelingScrollPosition = 0; LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u; pParty->CountHirelings(); viewparams->bRedrawGameUI = true; @@ -6639,14 +6639,14 @@ VarNum = (VariableType)0; GetNewNPCData(sDialogue_SpeakingActorNPC_ID, (int*)&VarNum); result = (bool) pValue; - dword_5B65CC = 0; + npcIdToDismissAfterDialogue = 0; if ( (int)VarNum == pValue ) { - dword_5B65CC = (int)pValue; + npcIdToDismissAfterDialogue = (int)pValue; } else { - pParty->field_709 = 0; + pParty->hirelingScrollPosition = 0; LOBYTE(pNPCStats->pNewNPCData[(int)pValue].uFlags) &= 0x7Fu; pParty->CountHirelings(); viewparams->bRedrawGameUI = true; @@ -6674,7 +6674,7 @@ memset(pParty->pHirelings, 0, 0x4Cu); if ( pParty->pHirelings[1].uProfession == pValue ) memset(&pParty->pHirelings[1], 0, 0x4Cu); - pParty->field_709 = 0; + pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); break; case 243:
--- a/UI/UiGame.cpp Thu Oct 03 09:35:51 2013 +0200 +++ b/UI/UiGame.cpp Sun Oct 06 09:19:12 2013 +0200 @@ -187,9 +187,9 @@ } } } - if ( (signed int)((char *)_this + (unsigned __int8)pParty->field_709) < v1 ) + if ( (signed int)((char *)_this + pParty->hirelingScrollPosition) < v1 ) { - sDialogue_SpeakingActorNPC_ID = -1 - (unsigned __int8)pParty->field_709 - (int)_this; + sDialogue_SpeakingActorNPC_ID = -1 - pParty->hirelingScrollPosition - (int)_this; pNPC = GetNewNPCData(sDialogue_SpeakingActorNPC_ID, &a2); if ( pNPC ) { @@ -2161,7 +2161,7 @@ } } - for ( int i = (unsigned __int8)pParty->field_709; i < v22 && pNPC_limit_ID < 2; i++ ) + for ( int i = pParty->hirelingScrollPosition; i < v22 && pNPC_limit_ID < 2; i++ ) { if ( (unsigned __int8)pTmpBuf[i] >= 2 ) {
--- a/mm7_4.cpp Thu Oct 03 09:35:51 2013 +0200 +++ b/mm7_4.cpp Sun Oct 06 09:19:12 2013 +0200 @@ -1405,7 +1405,7 @@ int v8; // [sp+Ch] [bp-8h]@3 int v9; // [sp+10h] [bp-4h]@2 int a2a; // [sp+1Ch] [bp+8h]@1 - + return 0; v3 = 0; result = word_4EE088_sound_ids[uSoundID]; v5 = this; @@ -3446,7 +3446,7 @@ v11 = &pParty->pHirelings[1]; memset(v11, 0, sizeof(NPCData)); } - pParty->field_709 = 0; + pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); dword_591084 = 0; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); @@ -3494,7 +3494,7 @@ v13 = pParty->pHireling1Name; } strcpy(v13, v15); - pParty->field_709 = 0; + pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); @@ -3555,7 +3555,7 @@ v11 = &pParty->pHirelings[1]; memset(v11, 0, sizeof(NPCData)); } - pParty->field_709 = 0; + pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); dword_591084 = 0; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
--- a/mm7_5.cpp Thu Oct 03 09:35:51 2013 +0200 +++ b/mm7_5.cpp Sun Oct 06 09:19:12 2013 +0200 @@ -357,11 +357,11 @@ //while ( _this < (signed int)pNPCStats->uNumNewNPCs ); } - if ( (signed int)(hireling_idx + (unsigned __int8)pParty->field_709) < uAction ) + if ( (signed int)(hireling_idx + pParty->hirelingScrollPosition) < uAction ) { //Actor::Actor(&actor); memset(&actor, 0, 0x344u); - actor.sNPC_ID += -1 - (unsigned __int8)pParty->field_709 - hireling_idx; + actor.sNPC_ID += -1 - pParty->hirelingScrollPosition - hireling_idx; pActor = &actor; GameUI_InitializeDialogue(&actor, true); } @@ -1343,26 +1343,26 @@ if ( uCurrentHouse_Animation == 153 ) PlayHouseSound(0x99u, HouseSound_Greeting_2); pVideoPlayer->Unload(); - if ( dword_5B65CC ) + if ( npcIdToDismissAfterDialogue ) { - pParty->field_709 = 0; - LOBYTE(pNPCStats->pNewNPCData[dword_5B65CC].uFlags) &= 0x7Fu; + pParty->hirelingScrollPosition = 0; + LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu; pParty->CountHirelings(); viewparams->bRedrawGameUI = true; - dword_5B65CC = 0; + npcIdToDismissAfterDialogue = 0; } DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_NPC_DIALOGUE://click escape - if ( dword_5B65CC ) + if ( npcIdToDismissAfterDialogue ) { - pParty->field_709 = 0; - LOBYTE(pNPCStats->pNewNPCData[dword_5B65CC].uFlags) &= 0x7Fu; + pParty->hirelingScrollPosition = 0; + LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu; pParty->CountHirelings(); viewparams->bRedrawGameUI = true; - dword_5B65CC = 0; + npcIdToDismissAfterDialogue = 0; } //goto LABEL_317; DialogueEnding(); @@ -1574,22 +1574,22 @@ { GUIWindow::Create(626, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCRight, 0); v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2; - if ( (unsigned __int8)pParty->field_709 < v37 ) + if ( pParty->hirelingScrollPosition < v37 ) { - ++pParty->field_709;//??? maybe number of the first cell??? - if ( (unsigned __int8)pParty->field_709 >= v37 ) - pParty->field_709 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2; + ++pParty->hirelingScrollPosition;//??? maybe number of the first cell??? + if ( pParty->hirelingScrollPosition >= v37 ) + pParty->hirelingScrollPosition = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2; } } else { GUIWindow::Create(469, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCLeft, 0); - if ( pParty->field_709 ) + /*if ( pParty->field_709 ) { --pParty->field_709; if ( pParty->field_709 < 1 ) pParty->field_709 = 0; - } + }*/ } GameUI_DrawHiredNPCs(); continue;
--- a/mm7_data.cpp Thu Oct 03 09:35:51 2013 +0200 +++ b/mm7_data.cpp Sun Oct 06 09:19:12 2013 +0200 @@ -1055,7 +1055,7 @@ int dword_5B65C0; // weak int dword_5B65C4; // weak int dword_5B65C8_timers_count; // weak -int dword_5B65CC; // weak +int npcIdToDismissAfterDialogue; // weak signed int dword_5B65D0_dialogue_actor_npc_id; // weak int dword_5C3418; // weak int dword_5C341C; // weak
--- a/mm7_data.h Thu Oct 03 09:35:51 2013 +0200 +++ b/mm7_data.h Sun Oct 06 09:19:12 2013 +0200 @@ -703,7 +703,7 @@ extern int dword_5B65C0; // weak extern int dword_5B65C4; // weak extern int dword_5B65C8_timers_count; // weak -extern int dword_5B65CC; // weak +extern int npcIdToDismissAfterDialogue; // weak extern int dword_5B65D0_dialogue_actor_npc_id; // weak extern int dword_5C3418; // weak extern int dword_5C341C; // weak