Mercurial > mm7
changeset 1508:4b300ff1ba5e
Слияние
author | Ritor1 |
---|---|
date | Mon, 02 Sep 2013 17:31:12 +0600 |
parents | a109bb203e28 (diff) 4ce525fe9ea9 (current diff) |
children | 9c1838b78ffc |
files | mm7_data.cpp mm7_data.h |
diffstat | 11 files changed, 367 insertions(+), 526 deletions(-) [+] |
line wrap: on
line diff
--- a/Game.cpp Mon Sep 02 08:38:41 2013 +0200 +++ b/Game.cpp Mon Sep 02 17:31:12 2013 +0600 @@ -212,36 +212,39 @@ ++frames_this_second; - - if (render_framerate) + extern bool debug_information; + if ( debug_information ) { - sprintf(pTmpBuf.data(), "FPS: % .4f", framerate); - pPrimaryWindow->DrawText(pFontArrus, 494, 0, TargetColor(0, 0, 0), pTmpBuf.data(), 0, 0, 0); - } + if (render_framerate) + { + sprintf(pTmpBuf.data(), "FPS: % .4f", framerate); + pPrimaryWindow->DrawText(pFontArrus, 494, 0, TargetColor(0, 0, 0), pTmpBuf.data(), 0, 0, 0); + } - if (uCurrentlyLoadedLevelType == LEVEL_Indoor) - { - auto sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); - sprintf(pTmpBuf.data(), "Party Sector ID: %u/%u\n", sector_id, pIndoor->uNumSectors); - pPrimaryWindow->DrawText(pFontArrus, 16, 16, TargetColor(255, 255, 255), pTmpBuf.data(), 0, 0, 0xFFFFFFFF); + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + auto sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); + sprintf(pTmpBuf.data(), "Party Sector ID: %u/%u\n", sector_id, pIndoor->uNumSectors); + pPrimaryWindow->DrawText(pFontArrus, 16, 16, TargetColor(255, 255, 255), pTmpBuf.data(), 0, 0, 0xFFFFFFFF); + } + sprintf(pTmpBuf.data(), "Party Position: % d % d % d", pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); + pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16, TargetColor(255, 255, 255), pTmpBuf.data(), 0, 0, 0xFFFFFFFF); + + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + uint uFaceID; + auto sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); + auto floor_level = BLV_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + 40, sector_id, &uFaceID); + sprintf(pTmpBuf.data(), "BLV_GetFloorLevel: %d face_id %d\n", floor_level, uFaceID); + } + else + { + int on_water, _a6; + auto floor_level = ODM_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z, 0, &on_water, &_a6, false); + sprintf(pTmpBuf.data(), "ODM_GetFloorLevel: %d on_water: %s a6 = %d\n", floor_level, on_water ? "true" : "false", _a6); + } + pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16 + 16, TargetColor(255, 255, 255), pTmpBuf.data(), 0, 0, 0xFFFFFFFF); } - sprintf(pTmpBuf.data(), "Party Position: % d % d % d", pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); - pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16, TargetColor(255, 255, 255), pTmpBuf.data(), 0, 0, 0xFFFFFFFF); - - if (uCurrentlyLoadedLevelType == LEVEL_Indoor) - { - uint uFaceID; - auto sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); - auto floor_level = BLV_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + 40, sector_id, &uFaceID); - sprintf(pTmpBuf.data(), "BLV_GetFloorLevel: %d face_id %d\n", floor_level, uFaceID); - } - else - { - int on_water, _a6; - auto floor_level = ODM_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z, 0, &on_water, &_a6, false); - sprintf(pTmpBuf.data(), "ODM_GetFloorLevel: %d on_water: %s a6 = %d\n", floor_level, on_water ? "true" : "false", _a6); - } - pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16 + 16, TargetColor(255, 255, 255), pTmpBuf.data(), 0, 0, 0xFFFFFFFF); GUI_UpdateWindows(); pParty->UpdatePlayersAndHirelingsEmotions();
--- a/IndoorCameraD3D.cpp Mon Sep 02 08:38:41 2013 +0200 +++ b/IndoorCameraD3D.cpp Mon Sep 02 17:31:12 2013 +0600 @@ -687,10 +687,8 @@ RenderVertexSoft *v6; // eax@2 RenderVertexSoft *v7; // edi@3 char v8; // zf@3 - IndoorCameraD3D *v9; // [sp+10h] [bp-4h]@1 unsigned int uNumVerticesa; // [sp+20h] [bp+Ch]@2 - v9 = this; v5 = 0; if ( (signed int)(uNumVertices - 1) > 0 ) { @@ -765,17 +763,6 @@ //----- (00437906) -------------------------------------------------------- void IndoorCameraD3D::PrepareAndDrawDebugOutline(BLVFace *pFace, unsigned int uDiffuse) { - char *v3; // eax@2 - signed int v4; // ecx@2 - signed int v5; // ebx@5 - Vec3_short_ *v6; // edx@6 - char *v7; // esi@6 - signed int v8; // ecx@7 - IndoorCameraD3D *thisa; // [sp+8h] [bp-4h]@1 - - thisa = this; - - static RenderVertexSoft static_sub_437906_array_50CDD0[64]; static bool __init_flag1 = false; if (!__init_flag1) @@ -785,25 +772,20 @@ for (uint i = 0; i < 64; ++i) static_sub_437906_array_50CDD0[i].flt_2C = 0.0f; } - - v5 = 0; if ( pFace->uNumVertices ) { - v6 = pIndoor->pVertices; - v7 = (char *)&static_sub_437906_array_50CDD0[0].vWorldPosition.y; - do + for ( uint i = 0; i < pFace->uNumVertices; i++ ) { - v8 = v5++; - *((float *)v7 - 1) = (double)v6[pFace->pVertexIDs[v8]].x; - *(float *)v7 = (double)v6[pFace->pVertexIDs[v8]].y; - v7 += 48; - *((float *)v7 - 11) = (double)v6[pFace->pVertexIDs[v8]].z; - *((float *)v7 - 4) = (double)pFace->pVertexUIDs[v8]; - *((float *)v7 - 3) = (double)pFace->pVertexVIDs[v8]; + static_sub_437906_array_50CDD0[i].vWorldPosition.x = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].x; + static_sub_437906_array_50CDD0[i].vWorldPosition.y = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].y; + static_sub_437906_array_50CDD0[i].vWorldPosition.z = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].z; + static_sub_437906_array_50CDD0[i].u = (double)pFace->pVertexUIDs[i]; + static_sub_437906_array_50CDD0[i].v = (double)pFace->pVertexVIDs[i]; } - while ( v5 < pFace->uNumVertices ); } - debug_outline_sw(static_sub_437906_array_50CDD0, pFace->uNumVertices, uDiffuse, 0.0); + extern bool draw_debug_line; + if ( draw_debug_line ) + debug_outline_sw(static_sub_437906_array_50CDD0, pFace->uNumVertices, uDiffuse, 0.0); } // 50D9D0: using guessed type char static_sub_437906_byte_50D9D0_init_flag;
--- a/Player.cpp Mon Sep 02 08:38:41 2013 +0200 +++ b/Player.cpp Mon Sep 02 17:31:12 2013 +0600 @@ -7547,15 +7547,20 @@ goto _play_sound; case VAR_Sex: Dst->uSex = (PLAYER_SEX)val; - goto _play_anim_and_exit; + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); + goto _play_sound; case VAR_Class: Dst->classType = (PLAYER_CLASS_TYPE)val; - goto _play_anim_and_exit; + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); + goto _play_sound; case VAR_CurrentHP: v8 = &Dst->sHealth; *v8 += val; if ( Dst->sHealth <= Dst->GetMaxHealth() ) - goto _play_anim_and_exit; + { + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); + goto _play_sound; + } v9 = v4->GetMaxHealth(); goto LABEL_23; case VAR_MaxHP: @@ -7573,7 +7578,8 @@ LABEL_23: *v8 = v9; } - goto _play_anim_and_exit; + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); + goto _play_sound; case VAR_MaxSP: v11 = GetMaxMana(); v4->_mana_related = 0; @@ -7592,7 +7598,8 @@ *v12 += val; if ( *v12 > 255 ) *v12 = 255; - goto _play_anim_and_exit; + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); + goto _play_sound; case VAR_Age: Dst->sAgeModifier += val; return; @@ -7608,14 +7615,25 @@ v14->PlaySound(SPEECH_96, 0); } v15 = (char *)v4->_achieved_awards_bits; - goto LABEL_44; + _449B7E_toggle_bit((unsigned char *)v15, val, 1); + if ( v34 != 1 ) + { + if ( v3 != 1 ) + return; + goto _play_sound; + } + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); + if ( v3 != 1 ) + return; + goto _play_sound; case VAR_Experience: v16 = __CFADD__(val, LODWORD(Dst->uExperience)); LODWORD(Dst->uExperience) += val; HIDWORD(Dst->uExperience) += ((unsigned __int64)val >> 32) + v16; if ( (signed __int64)Dst->uExperience > 4000000000i64 ) Dst->uExperience = 4000000000i64; - goto _play_anim_and_exit; + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); + goto _play_sound; case VAR_QBits_QuestsDone: if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_quest_bits[((signed __int16)val - 1) >> 3]) //&& (&dword_722F10)[4 * val] ) @@ -7628,9 +7646,17 @@ pPlayers[uPlayerIdx + 1]->PlaySound(SPEECH_93, 0); } v15 = (char *)pParty->_quest_bits; -LABEL_44: - _449B7E_toggle_bit((unsigned char *)v15, val, 1u); - goto LABEL_173; + _449B7E_toggle_bit((unsigned char *)v15, val, 1); + if ( v34 != 1 ) + { + if ( v3 != 1 ) + return; + goto _play_sound; + } + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); + if ( v3 != 1 ) + return; + goto _play_sound; case VAR_PlayerItemInHands: item.Reset(); item.Reset(); @@ -7762,9 +7788,9 @@ *v18 += val; if ( *v18 > 255 ) *v18 = 255; - v31 = 0; - v29 = 92; - goto LABEL_116; + pPlayers[uPlayerIdx + 1]->PlaySound(SPEECH_92, 0); + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); + goto _play_sound; default: return; } @@ -7777,10 +7803,9 @@ *v19 = 255; v31 = 0; v29 = SPEECH_91; -LABEL_116: - v3 = 1; pPlayers[uPlayerIdx + 1]->PlaySound((PlayerSpeech)v29, v31); - goto _play_anim_and_maybe_sound; + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); + goto _play_sound; } if ( var_type <= VAR_DisarmTrapSkill ) { @@ -7850,7 +7875,8 @@ LOBYTE(v21) = v21 & 0xC0; *(short *)v20 = v22 | v21; } - goto _play_anim_and_exit; + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); + goto _play_sound; } if ( var_type <= VAR_LearningSkill ) return; @@ -7873,13 +7899,7 @@ } memset(Dst, 0, 0xA0u); } -_play_anim_and_exit: - v3 = 1; -_play_anim_and_maybe_sound: pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); -_maybe_play_sound: - if ( v3 != 1 ) - return; goto _play_sound; } if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_autonote_bits[((signed __int16)val - 1) >> 3]) @@ -7895,17 +7915,32 @@ } _449B7E_toggle_bit(pParty->_autonote_bits, val, 1); v3 = 1; -LABEL_173: if ( v34 != 1 ) - goto _maybe_play_sound; - goto _play_anim_and_maybe_sound; + { + if ( v3 != 1 ) + return; + goto _play_sound; + } + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); + if ( v3 != 1 ) + return; + goto _play_sound; } if ( var_type > VAR_GoldInBank ) { if ( var_type == 307 ) { pParty->uNumDeaths += val; - goto LABEL_173; + if ( v34 != 1 ) + { + if ( v3 != 1 ) + return; + goto _play_sound; + } + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); + if ( v3 != 1 ) + return; + goto _play_sound; } switch ( var_type ) {
--- a/UI/UICharacter.cpp Mon Sep 02 08:38:41 2013 +0200 +++ b/UI/UICharacter.cpp Mon Sep 02 17:31:12 2013 +0600 @@ -2012,43 +2012,43 @@ //First column( ) pY = 53; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], - UI_GetHealthManaStringColor(player->GetActualMight(), player->GetBaseStrength()), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualMight(), player->GetBaseStrength()), player->GetActualMight(), player->GetBaseStrength());//Might pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], - UI_GetHealthManaStringColor(player->GetActualIntelligence(), player->GetBaseIntelligence()), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualIntelligence(), player->GetBaseIntelligence()), player->GetActualIntelligence(), player->GetBaseIntelligence());//Intellect pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], - UI_GetHealthManaStringColor(player->GetActualWillpower(), player->GetBaseWillpower()), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualWillpower(), player->GetBaseWillpower()), player->GetActualWillpower(), player->GetBaseWillpower());// pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], - UI_GetHealthManaStringColor(player->GetActualEndurance(), player->GetBaseEndurance()), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualEndurance(), player->GetBaseEndurance()), player->GetActualEndurance(), player->GetBaseEndurance());// pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], - UI_GetHealthManaStringColor(player->GetActualAccuracy(), player->GetBaseAccuracy()), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAccuracy(), player->GetBaseAccuracy()), player->GetActualAccuracy(), player->GetBaseAccuracy()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], - UI_GetHealthManaStringColor(player->GetActualSpeed(), player->GetBaseSpeed()), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualSpeed(), player->GetBaseSpeed()), player->GetActualSpeed(), player->GetBaseSpeed()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], - UI_GetHealthManaStringColor(player->GetActualLuck(), player->GetBaseLuck()), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualLuck(), player->GetBaseLuck()), player->GetActualLuck(), player->GetBaseLuck()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); @@ -2057,7 +2057,7 @@ a2 = "%s\f%05u\r388%d\f00000 / %d\n"; pY += 2 * LOBYTE(pFontArrus->uFontHeight) + 5; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[108], - UI_GetHealthManaStringColor(player->sHealth, player->GetMaxHealth()), + UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()), player->sHealth, player->GetMaxHealth()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); @@ -2066,13 +2066,13 @@ a2 = "%s\f%05u\r388%d\f00000 / %d\n"; pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[212], - UI_GetHealthManaStringColor(player->sMana, player->GetMaxMana()), + UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()), player->sMana, player->GetMaxMana()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], - UI_GetHealthManaStringColor(player->GetActualAC(), player->GetBaseAC()), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAC(), player->GetBaseAC()), player->GetActualAC(), player->GetBaseAC()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); @@ -2091,7 +2091,7 @@ //Second column ( ) pY = 50; sprintf(pTmpBuf.data(), "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], - UI_GetHealthManaStringColor(player->GetActualAge(), player->GetBaseAge()), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAge(), player->GetBaseAge()), player->GetActualAge(), player->GetBaseAge()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); @@ -2100,7 +2100,7 @@ a2 = "%s\f%05u\t180%d\f00000 / %d\n"; pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[131],//. - UI_GetHealthManaStringColor(player->GetActualLevel(), player->GetBaseLevel()), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualLevel(), player->GetBaseLevel()), player->GetActualLevel(), player->GetBaseLevel()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); @@ -2132,7 +2132,7 @@ a2 = "%s\f%05u\t180%d\f00000 / %d\n"; pY += 2 * LOBYTE(pFontArrus->uFontHeight) - 4; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[87], - UI_GetHealthManaStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE)), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE)), player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE)); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); @@ -2141,7 +2141,7 @@ a2 = "%s\f%05u\t180%d\f00000 / %d\n"; pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[6], - UI_GetHealthManaStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR)), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR)), player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR)); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); @@ -2150,7 +2150,7 @@ a2 = "%s\f%05u\t180%d\f00000 / %d\n"; pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[240], - UI_GetHealthManaStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER)), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER)), player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER)); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); @@ -2159,7 +2159,7 @@ a2 = "%s\f%05u\t180%d\f00000 / %d\n"; pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[70], - UI_GetHealthManaStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH)), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH)), player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH)); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); @@ -2168,11 +2168,11 @@ a2 = "%s\f%05u\t180%d\f00000 / %d\n"; pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[142], - UI_GetHealthManaStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND)), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND)), player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND)); if ( player->classType == PLAYER_CLASS_LICH && player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND) == 200 ) sprintf(pTmpBuf.data(), format_4E2E00, pGlobalTXT_LocalizationStrings[142], - UI_GetHealthManaStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), 200), pGlobalTXT_LocalizationStrings[625]); + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), 200), pGlobalTXT_LocalizationStrings[625]); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); a2 = format_4E2E10; @@ -2180,11 +2180,11 @@ a2 = "%s\f%05u\t180%d\f00000 / %d\n"; pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[29], - UI_GetHealthManaStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY)), + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY)), player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY)); if ( player->classType == PLAYER_CLASS_LICH && player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY) == 200 ) sprintf(pTmpBuf.data(), format_4E2E00, pGlobalTXT_LocalizationStrings[29], - UI_GetHealthManaStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), 200), pGlobalTXT_LocalizationStrings[625]); + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), 200), pGlobalTXT_LocalizationStrings[625]); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); }
--- a/UI/UiGame.cpp Mon Sep 02 08:38:41 2013 +0200 +++ b/UI/UiGame.cpp Mon Sep 02 17:31:12 2013 +0600 @@ -816,12 +816,12 @@ strcat(pTmpBuf.data(), pTmpBuf2.data()); strcat(pTmpBuf.data(), "\f00000\n"); - pTextColor = UI_GetHealthManaStringColor(player->sHealth, player->GetMaxHealth()); + pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()); sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[108], // "Hit Points" pTextColor, player->sHealth, player->GetMaxHealth()); strcat(pTmpBuf.data(), pTmpBuf2.data()); - pTextColor = UI_GetHealthManaStringColor(player->sMana, player->GetMaxMana()); + pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()); sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[212], // "Spell Points" pTextColor, player->sMana, player->GetMaxMana()); strcat(pTmpBuf.data(), pTmpBuf2.data()); @@ -894,19 +894,19 @@ if ( i == 0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[107], 60, 0);//. sprintf(pTmpBuf.data(), "%d", player->sHealth); - pTextColor = UI_GetHealthManaStringColor(player->sHealth, player->GetMaxHealth()); + pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); pY = pFontHeight + pY; if ( i == 0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[209], 60, 0);// sprintf(pTmpBuf.data(), "%d", player->sMana); - pTextColor = UI_GetHealthManaStringColor(player->sMana, player->GetMaxMana()); + pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); pY = pFontHeight + pY; if ( i == 0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[0], 60, 0);// sprintf(pTmpBuf.data(), "%d", player->GetActualAC()); - pTextColor = UI_GetHealthManaStringColor(player->GetActualAC(), player->GetBaseAC()); + pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAC(), player->GetBaseAC()); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); pY = pFontHeight + pY; if ( !i ) @@ -1978,129 +1978,81 @@ void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap) { int uHeight; // ebx@6 - __int16 v11; // cx@11 unsigned int v14; // ebx@23 int v15; // eax@23 __int16 v17; // di@30 - double v18; // st7@30 - float v19; // ST38_4@30 double v20; // st7@30 - double v21; // st6@30 - double v22; // st5@33 signed int v27; // eax@37 unsigned __int16 *v28; // ecx@37 signed int v29; // edi@40 - //signed int v33; // ebx@50 - //unsigned int v34; // eax@50 - //signed int v35; // ecx@50 - //unsigned __int16 v36; // di@66 - int v37; // edi@72 - int v38; // ebx@72 - __int16 v39; // ax@87 - int v40; // edi@91 - int v41; // ebx@91 - unsigned int v42; // eax@101 - unsigned int v43; // ebx@101 - unsigned int v44; // ST30_4@101 - char *v45; // ebx@106 - int v46; // edi@108 - int v47; // eax@108 - unsigned int v48; // ebx@114 - unsigned int v49; // ST64_4@114 - //unsigned int v51; // [sp-10h] [bp-64h]@79 - unsigned int v52; // [sp-10h] [bp-64h]@100 - //unsigned int v53; // [sp-Ch] [bp-60h]@79 - unsigned int v54; // [sp-Ch] [bp-60h]@100 - //unsigned int v55; // [sp-8h] [bp-5Ch]@77 - unsigned int v56; // [sp-8h] [bp-5Ch]@100 - //signed int v57; // [sp-4h] [bp-58h]@54 - //unsigned __int16 v58; // [sp-4h] [bp-58h]@77 - unsigned __int16 v59; // [sp-4h] [bp-58h]@100 - //unsigned __int16 v60; // [sp+10h] [bp-44h]@66 - //unsigned int v61; // [sp+10h] [bp-44h]@85 - //unsigned int v63; // [sp+14h] [bp-40h]@85 - //unsigned int v65; // [sp+18h] [bp-3Ch]@85 + int pObject_X; // edi@72 + int pObject_Y; // ebx@72 + int pActor_X; // edi@91 + int pActor_Y; // ebx@91 + int pDecoration_X; // edi@108 + int pDecoration_Y; // eax@108 unsigned int lPitch; // [sp+20h] [bp-34h]@1 unsigned int lPitcha; // [sp+20h] [bp-34h]@23 - char *lPitchb; // [sp+20h] [bp-34h]@106 unsigned int v69; // [sp+24h] [bp-30h]@23 signed int v70; // [sp+24h] [bp-30h]@37 - //unsigned __int16 uBlue; // [sp+28h] [bp-2Ch]@1 signed int uBluea; // [sp+28h] [bp-2Ch]@37 int v73; // [sp+2Ch] [bp-28h]@30 - int v76; // [sp+34h] [bp-20h]@91 - int v77; // [sp+34h] [bp-20h]@108 - //int v79; // [sp+38h] [bp-1Ch]@72 - //char *a2c; // [sp+40h] [bp-14h]@68 signed int uCenterY; // [sp+48h] [bp-Ch]@1 signed int uCenterX; // [sp+4Ch] [bp-8h]@1 signed int uWidth; // [sp+5Ch] [bp+8h]@30 - //signed int uZe; // [sp+5Ch] [bp+8h]@67 - signed int uZf; // [sp+5Ch] [bp+8h]@85 - signed int uZg; // [sp+5Ch] [bp+8h]@105 unsigned int uWa; // [sp+60h] [bp+Ch]@23 float uWb; // [sp+60h] [bp+Ch]@30 unsigned int uWd; // [sp+60h] [bp+Ch]@95 - float uZooma; // [sp+64h] [bp+10h]@117 - //unsigned int flagsb; // [sp+68h] [bp+14h]@66 - Actor *flagsc; // [sp+68h] [bp+14h]@86 - //unsigned int flagsd; // [sp+68h] [bp+14h]@105 + unsigned int pColor; uCenterX = (uX + uZ) / 2; uCenterY = (uY + uW) / 2; lPitch = pRenderer->uTargetSurfacePitch; - //TargetColor(0, 0, 0); - //uBlue = TargetColor(0, 0, 0xFFu); auto bWizardEyeActive = pParty->WizardEyeActive(); auto uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel(); - if (CheckHiredNPCSpeciality(Cartographer)) + if ( CheckHiredNPCSpeciality(Cartographer) ) { bWizardEyeActive = true; uWizardEyeSkillLevel = 2; } + extern bool wizard_eye; + if ( wizard_eye ) + { bWizardEyeActive = true; uWizardEyeSkillLevel = 3; + } pRenderer->SetRasterClipRect(uX, uY, uZ - 1, uW - 1); uHeight = uW - uY; uWidth = uZ - uX; - if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { v17 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2; auto pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; auto pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; v73 = (1 << (v17 + 16)) / (signed int)uZoom; - v18 = (double)(1 << (16 - v17)); - v19 = v18; - v20 = (double)(pParty->vPosition.x + 32768) / v18; - v21 = (double)(32768 - pParty->vPosition.y) / v19; - uWb = v21; + v20 = (double)(pParty->vPosition.x + 32768) / (double)(1 << (16 - v17)); + uWb = (double)(32768 - pParty->vPosition.y) / (double)(1 << (16 - v17)); switch (uZoom) { case 512: { v20 = v20 - (double)(uWidth / 2); - v22 = (double)(uHeight / 2); - uWb = v21 - v22; + uWb = uWb - (double)(uHeight / 2); } break; - case 1024: { v20 = v20 - (double)(uWidth / 4); - v22 = (double)(uHeight / 4); - uWb = v21 - v22; + uWb = uWb - (double)(uHeight / 4); } break; - case 2048: { v20 = v20 - (double)(uWidth / 8); - v22 = (double)(uHeight / 8); - uWb = v21 - v22; + uWb = uWb - (double)(uHeight / 8); } break; - default: assert(false); } assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short)); @@ -2114,25 +2066,23 @@ assert(uWidth == 137 && uHeight == 117); //auto pMinimap = (unsigned __int16 *)pOdmMinimap; - auto mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; - - v29 = v70 >> 16; + auto mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; - for (int y = 0; y < uHeight; ++y) - { - auto pMapLod0Line = &pMapLod0[v27 * mapWidth]; - for (int x = 0; x < uWidth; ++x) - { - //*pMinimap++ = pPal[pMapLod0Line[v29]]; - pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]]; - v29 = (v70 + x * v73) >> 16; - } - - v29 = v70 >> 16; - v28 += 137 - uWidth; - uBluea += v73; - v27 = uBluea >> 16; - } + v29 = v70 >> 16; + for (int y = 0; y < uHeight; ++y) + { + auto pMapLod0Line = &pMapLod0[v27 * mapWidth]; + for (int x = 0; x < uWidth; ++x) + { + //*pMinimap++ = pPal[pMapLod0Line[v29]]; + pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]]; + v29 = (v70 + x * v73) >> 16; + } + v29 = v70 >> 16; + v28 += 137 - uWidth; + uBluea += v73; + v27 = uBluea >> 16; + } } for (int y = 0; y < 117; ++y) @@ -2145,7 +2095,7 @@ } uNumBlueFacesInBLVMinimap = 0; } - else + else// uCurrentlyLoadedLevelType == LEVEL_Indoor { pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF); uNumBlueFacesInBLVMinimap = 0; @@ -2153,77 +2103,62 @@ for (uint i = 0; i < pIndoor->pMapOutlines->uNumOutlines; ++i) { auto pOutline = &pIndoor->pMapOutlines->pOutlines[i]; - auto pFace1 = pIndoor->pFaces + pOutline->uFace1ID; auto pFace2 = pIndoor->pFaces + pOutline->uFace2ID; //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes; //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes; if (pFace1->Visible() && pFace2->Visible()) { - v11 = pOutline->uFlags; - if ( v11 & 1 ) + //v11 = pOutline->uFlags; + if ( pOutline->uFlags & 1 ) goto LABEL_15; if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80) goto LABEL_ABC; - } continue; LABEL_ABC: - pOutline->uFlags = v11 | 1; - pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8); + pOutline->uFlags = pOutline->uFlags | 1; + pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8); LABEL_15: - //v12 = &pIndoor->pFaces[pOutline->uFace1ID]; - if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 && - (pFace1->uAttributes & 0x2000 || pFace2->uAttributes & 0x2000) && - (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID)) - { - if (uNumBlueFacesInBLVMinimap < 49) - pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i; + //v12 = &pIndoor->pFaces[pOutline->uFace1ID]; + if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 && + (pFace1->uAttributes & 0x2000 || pFace2->uAttributes & 0x2000) && + (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID)) + { + if (uNumBlueFacesInBLVMinimap < 49) + pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i; + } + else + { + auto _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x); + auto _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16); + auto _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16); + //v69 = uCenterX + _c; + v69 = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); + lPitcha = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); + uWa = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); + v14 = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); + v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; + if ( v15 > 100 ) + v15 = 100; + pRenderer->RasterLine2D(v69, lPitcha, uWa, v14, viewparams->pPalette[-v15 + 200]); + } } - else + + for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i) { - auto _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x); - auto _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16); - auto _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16); - v69 = uCenterX + _c; - v69 = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); - lPitcha = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); - uWa = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); - v14 = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); - v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; - if ( v15 > 100 ) - v15 = 100; - pRenderer->RasterLine2D(v69, lPitcha, uWa, v14, viewparams->pPalette[-v15 + 200]); + //v16 = (uint *)&pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[uZb]]; + auto pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]]; + pRenderer->RasterLine2D(uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16), + uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16), + uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16), + uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16), + ui_game_minimap_outline_color); } } - - for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i) - { - //v16 = (uint *)&pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[uZb]]; - auto pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]]; - pRenderer->RasterLine2D(uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom - * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - - uZoom * pParty->vPosition.x) >> 16), - uCenterY - - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom - * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - - uZoom * pParty->vPosition.y) >> 16), - uCenterX - + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom - * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - - uZoom * pParty->vPosition.x) >> 16), - uCenterY - - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom - * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - - uZoom * pParty->vPosition.y) >> 16), - ui_game_minimap_outline_color); - } - } - - assert(pParty->sRotationY >= 0); float angle = (pParty->sRotationY % 2048) / 2048.0f; const float two_pi = 2.0f * 3.14159f; @@ -2231,236 +2166,141 @@ uint arrow_idx = floorf(0.5f + 7 * angle); pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx])); - //flagsb = TargetColor(0, 0, 255); - //v60 = TargetColor(255, 0, 0); - if (bWizardEyeActive) + if ( bWizardEyeActive ) { - //uZe = 0; - if (uWizardEyeSkillLevel >= 2) - for (uint i = 0; i < uNumSpriteObjects; ++i) - //if (uNumSpriteObjects > 0) - { - auto object = &pSpriteObjects[i]; - - //a2c = (char *)&pSpriteObjects[0].uObjectDescID; - //while ( 1 ) - //{ - if (!object->uType || !object->uObjectDescID) - continue; - //if (uWizardEyeSkillLevel == 1 - v37 = uCenterX + ((unsigned __int64)((object->vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16); - //v79 = (unsigned __int64)((object->vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16; - //v38 = uCenterY - v79; - v38 = uCenterY - ((signed __int64)((object->vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16); - if (v37 < pRenderer->raster_clip_x || v37 > pRenderer->raster_clip_z || - v38 < pRenderer->raster_clip_y || v38 > pRenderer->raster_clip_w) - continue; - - assert(uZoom >= 512); - if (pObjectList->pObjects[object->uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE) - { - pRenderer->RasterLine2D(v37, v38, v37, v38, ui_game_minimap_projectile_color); - } - else if (uZoom > 512) + if ( uWizardEyeSkillLevel >= 2 ) + { + for ( uint i = 0; i < uNumSpriteObjects; ++i ) { - pRenderer->RasterLine2D(v37 - 1, v38 - 1, v37 - 1, v38 + 1, ui_game_minimap_treasure_color); - pRenderer->RasterLine2D(v37, v38 - 2, v37, v38 + 1, ui_game_minimap_treasure_color); - pRenderer->RasterLine2D(v37 + 1, v38 - 1, v37 + 1, v38 + 1, ui_game_minimap_treasure_color); - pRenderer->RasterLine2D(v37 - 2, v38, v37 - 2, v38 + 1, ui_game_minimap_treasure_color); - pRenderer->RasterLine2D(v37 + 2, v38, - v37 + 2, v38 + 1, ui_game_minimap_treasure_color); - } - else - { - pRenderer->RasterLine2D(v37 - 1, v38 - 1, - v37 - 1, v38, ui_game_minimap_treasure_color); - pRenderer->RasterLine2D(v37, v38 - 1, - v37, v38, ui_game_minimap_treasure_color); - } -//LABEL_82: -//LABEL_83: - //++uZe; - //a2c += 112; - //if ( uZe >= (signed int)uNumSpriteObjects ) - //{ - //goto LABEL_85; - //} - //} - } - - -LABEL_85: - //v63 = TargetColor(255, 0, 0); - //v61 = TargetColor(0, 255, 0); - //v65 = TargetColor(255, 255, 0); - uZf = 0; - if ( (signed int)uNumActors > 0 ) - { - flagsc = pActors.data();//[0].uAIState; - do - { - v39 = flagsc->uAIState; - if ( flagsc->uAIState != 11 && v39 != 19 && (v39 == 5 || BYTE1(flagsc->uAttributes) & 0x80) ) + if ( !pSpriteObjects[i].uType || !pSpriteObjects[i].uObjectDescID ) + continue; + //if (uWizardEyeSkillLevel == 1 + pObject_X = uCenterX + ((unsigned __int64)((pSpriteObjects[i].vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16); + pObject_Y = uCenterY - ((signed __int64)((pSpriteObjects[i].vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16); + if ( pObject_X >= pRenderer->raster_clip_x && pObject_X <= pRenderer->raster_clip_z && + pObject_Y >= pRenderer->raster_clip_y && pObject_Y <= pRenderer->raster_clip_w) { - v40 = ((unsigned __int64)(( flagsc->vPosition.x - pParty->vPosition.x) - * (signed __int64)(signed int)uZoom) >> 16) - + uCenterX; - v76 = (unsigned __int64)(( flagsc->vPosition.y - pParty->vPosition.y) - * (signed __int64)(signed int)uZoom) >> 16; - v41 = uCenterY - v76; - if ( v40 >= pRenderer->raster_clip_x ) + if (pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE) { - if ( v40 <= pRenderer->raster_clip_z && v41 >= pRenderer->raster_clip_y && v41 <= pRenderer->raster_clip_w ) - { - uWd = ui_game_minimap_actor_friendly_color; - if ( BYTE3(flagsc->uAttributes) & 1 ) - uWd = ui_game_minimap_actor_hostile_color; - if ( flagsc->uAIState == Dead) - uWd = ui_game_minimap_actor_corpse_color; - if ( (signed int)uZoom > 1024 ) - { - pRenderer->RasterLine2D(v40 - 1, v41 - 2, v40 - 1, v41 + 2, uWd); - pRenderer->RasterLine2D(v40, v41 - 2, v40, v41 + 2, uWd); - pRenderer->RasterLine2D(v40 + 1, v41 - 2, v40 + 1, v41 + 2, uWd); - v42 = v41 + 1; - v43 = v41 - 1; - v44 = v42; - pRenderer->RasterLine2D(v40 - 2, v43, v40 - 2, v42, uWd); - v40 += 2; - v59 = uWd; - v56 = v44; - v54 = v40; - v52 = v43; - } - else - { - pRenderer->RasterLine2D(v40 - 1, v41 - 1, v40 - 1, uCenterY - v76, uWd); - v59 = uWd; - v56 = uCenterY - v76; - v54 = v40; - v52 = v41 - 1; - } - pRenderer->RasterLine2D(v40, v52, v54, v56, v59); - } + pRenderer->RasterLine2D(pObject_X, pObject_Y, pObject_X, pObject_Y, ui_game_minimap_projectile_color); } - } - ++uZf; - ++flagsc; - } - while ( uZf < (signed int)uNumActors ); - } - } - - - //flagsd = TargetColor(255, 255, 255); - uZg = 0; - if ( (signed int)uNumLevelDecorations > 0 ) - { - v45 = (char *)&pLevelDecorations[0].vPosition; - lPitchb = (char *)&pLevelDecorations[0].vPosition; - do - { - if ( *(v45 - 2) & 8 ) - { - v46 = ((unsigned __int64)((*(int *)v45 - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16) - + uCenterX; - v77 = (unsigned __int64)((*((int *)v45 + 1) - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16; - v47 = uCenterY - v77; - if ( v46 >= pRenderer->raster_clip_x ) - { - if ( v46 <= pRenderer->raster_clip_z && v47 >= pRenderer->raster_clip_y && v47 <= pRenderer->raster_clip_w ) + else if ( uZoom > 512 ) { - if ( (signed int)uZoom > 512 ) - { - v48 = v47 + 1; - v49 = v47 - 1; - pRenderer->RasterLine2D(v46 - 1, v47 - 1, v46 - 1, v47 + 1, ui_game_minimap_decoration_color_1); - pRenderer->RasterLine2D(v46, v49, v46, v48, ui_game_minimap_decoration_color_1); - pRenderer->RasterLine2D(v46 + 1, v49, v46 + 1, v48, ui_game_minimap_decoration_color_1); - v45 = lPitchb; - } - else - { - pRenderer->RasterLine2D(v46, uCenterY - v77, v46, uCenterY - v77, ui_game_minimap_decoration_color_1); - } + pRenderer->RasterLine2D(pObject_X - 2, pObject_Y, pObject_X - 2, pObject_Y + 1, ui_game_minimap_treasure_color); + pRenderer->RasterLine2D(pObject_X - 1, pObject_Y - 1, pObject_X - 1, pObject_Y + 1, ui_game_minimap_treasure_color); + pRenderer->RasterLine2D(pObject_X, pObject_Y - 2, pObject_X, pObject_Y + 1, ui_game_minimap_treasure_color); + pRenderer->RasterLine2D(pObject_X + 1, pObject_Y - 1, pObject_X + 1, pObject_Y + 1, ui_game_minimap_treasure_color); + pRenderer->RasterLine2D(pObject_X + 2, pObject_Y, pObject_X + 2, pObject_Y + 1, ui_game_minimap_treasure_color); + } + else + { + pRenderer->RasterLine2D(pObject_X - 1, pObject_Y - 1, pObject_X - 1, pObject_Y, ui_game_minimap_treasure_color); + pRenderer->RasterLine2D(pObject_X, pObject_Y - 1, pObject_X, pObject_Y, ui_game_minimap_treasure_color); } } } - ++uZg; - v45 += 32; - lPitchb = v45; } - while ( uZg < (signed int)uNumLevelDecorations ); + for ( uint i = 0; i < uNumActors; ++i )//draw actors( ) + { + if ( pActors[i].uAIState != Removed && pActors[i].uAIState != Disabled + && (pActors[i].uAIState == Dead || BYTE1(pActors[i].uAttributes) & 0x80) ) + { + pActor_X = uCenterX + ((unsigned __int64)(( pActors[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); + pActor_Y = uCenterY - ((unsigned __int64)(( pActors[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); + if ( pActor_X >= pRenderer->raster_clip_x && pActor_X <= pRenderer->raster_clip_z + && pActor_Y >= pRenderer->raster_clip_y && pActor_Y <= pRenderer->raster_clip_w ) + { + pColor = ui_game_minimap_actor_friendly_color; + if ( BYTE3(pActors[i].uAttributes) & 1 ) + pColor = ui_game_minimap_actor_hostile_color; + if ( pActors[i].uAIState == Dead) + pColor = ui_game_minimap_actor_corpse_color; + if ( uZoom > 1024 ) + { + pRenderer->RasterLine2D(pActor_X - 2, pActor_Y - 1, pActor_X - 2, pActor_Y + 1, pColor); + pRenderer->RasterLine2D(pActor_X - 1, pActor_Y - 2, pActor_X - 1, pActor_Y + 2, pColor); + pRenderer->RasterLine2D(pActor_X, pActor_Y - 2, pActor_X, pActor_Y + 2, pColor); + pRenderer->RasterLine2D(pActor_X + 1, pActor_Y - 2, pActor_X + 1, pActor_Y + 2, pColor); + pRenderer->RasterLine2D(pActor_X + 2, pActor_Y - 1, pActor_X + 2, pActor_Y + 1, pColor); + } + else + { + pRenderer->RasterLine2D(pActor_X - 1, pActor_Y - 1, pActor_X - 1, pActor_Y, pColor); + pRenderer->RasterLine2D(pActor_X, pActor_Y - 1, pActor_X, pActor_Y, pColor); + } + } + } + } + for ( uint i = 0; i < (signed int)uNumLevelDecorations; ++i )//draw items( ) + { + if ( pLevelDecorations[i].uFlags & 8 ) + { + pDecoration_X = uCenterX + ((unsigned __int64)((pLevelDecorations[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); + pDecoration_Y = uCenterY - ((unsigned __int64)((pLevelDecorations[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); + if ( pDecoration_X >= pRenderer->raster_clip_x && pDecoration_X <= pRenderer->raster_clip_z + && pDecoration_Y >= pRenderer->raster_clip_y && pDecoration_Y <= pRenderer->raster_clip_w ) + { + if ( (signed int)uZoom > 512 ) + { + pRenderer->RasterLine2D(pDecoration_X - 1, pDecoration_Y - 1, pDecoration_X - 1, pDecoration_Y + 1, ui_game_minimap_decoration_color_1); + pRenderer->RasterLine2D(pDecoration_X, pDecoration_Y - 1, pDecoration_X, pDecoration_Y + 1, ui_game_minimap_decoration_color_1); + pRenderer->RasterLine2D(pDecoration_X + 1, pDecoration_Y - 1, pDecoration_X + 1, pDecoration_Y + 1, ui_game_minimap_decoration_color_1); + } + else + pRenderer->RasterLine2D(pDecoration_X, pDecoration_Y, pDecoration_X, pDecoration_Y, ui_game_minimap_decoration_color_1); + } + } + } } - pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(dword_5079D8)); - uZooma = (double)pParty->sRotationY * 0.1171875; - //v50 = uZooma + 6.7553994e15; + pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_Minimap_Loop));//draw minimap_loop pRenderer->SetTextureClipRect(541, 0, 567, 480); - pRenderer->DrawTextureIndexed(floorf(uZooma + 0.5f) + 285, 136, pIcons_LOD->GetTexture(dword_5079B4)); + pRenderer->DrawTextureIndexed(floorf(((double)pParty->sRotationY * 0.1171875) + 0.5f) + 285, 136, pIcons_LOD->GetTexture(uTextureID_Compas));//draw compas pRenderer->ResetTextureClipRect(); } //----- (00441498) -------------------------------------------------------- void GameUI_DrawTorchlightAndWizardEye() +{ + if (pCurrentScreen == SCREEN_GAME + || pCurrentScreen == SCREEN_MENU + || pCurrentScreen == SCREEN_OPTIONS + || pCurrentScreen == SCREEN_REST + || pCurrentScreen == SCREEN_SPELL_BOOK + || pCurrentScreen == SCREEN_CHEST + || pCurrentScreen == SCREEN_SAVEGAME + || pCurrentScreen == SCREEN_LOADGAME + || pCurrentScreen == SCREEN_CHEST_INVENTORY + || pCurrentScreen == SCREEN_BOOKS + || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) + { + if (pParty->TorchlightActive()) { - if (pCurrentScreen == SCREEN_GAME - || pCurrentScreen == SCREEN_MENU - || pCurrentScreen == SCREEN_OPTIONS - || pCurrentScreen == SCREEN_REST - || pCurrentScreen == SCREEN_SPELL_BOOK - || pCurrentScreen == SCREEN_CHEST - || pCurrentScreen == SCREEN_SAVEGAME - || pCurrentScreen == SCREEN_LOADGAME - || pCurrentScreen == SCREEN_CHEST_INVENTORY - || pCurrentScreen == SCREEN_BOOKS - || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) - { - if (pParty->TorchlightActive()) - { - auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time()); - pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); - } - if (pParty->WizardEyeActive()) - { - auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time()); - pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); - } - } + auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time()); + pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); } + if (pParty->WizardEyeActive()) + { + auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time()); + pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); + } + } +} // 4E28F8: using guessed type int pCurrentScreen; //----- (00491F87) -------------------------------------------------------- void GameUI_DrawHiredNPCs() { - //int v6; // eax@15 - char v7; // al@17 - unsigned int v8; // eax@18 - int v9; // esi@18 - int v10; // eax@18 - unsigned int v11; // eax@19 - unsigned int v12; // esi@19 unsigned int v13; // eax@23 - IconFrame *v14; // eax@24 - unsigned int v15; // eax@26 char pContainer[20]; // [sp+Ch] [bp-30h]@18 - unsigned int v17; // [sp+20h] [bp-1Ch]@19 signed int uFrameID; // [sp+24h] [bp-18h]@19 - //int i; // [sp+28h] [bp-14h]@15 - unsigned int v20; // [sp+2Ch] [bp-10h]@20 - unsigned int v21; // [sp+30h] [bp-Ch]@19 int v22; // [sp+34h] [bp-8h]@2 - unsigned __int8 v23; // [sp+3Bh] [bp-1h]@2 + unsigned __int8 pNPC_limit_ID; // [sp+3Bh] [bp-1h]@2 if ( bNoNPCHiring != 1 ) { - v23 = 0; + pNPC_limit_ID = 0; v22 = 0; - /*for (uint i = 0; i < 2; ++i) - { - if (pParty->pHirelings[i].pName) - pTmpBuf[v22++] = i; - }*/ if (pParty->pHirelings[0].pName) pTmpBuf[v22++] = 0; if (pParty->pHirelings[1].pName) @@ -2478,89 +2318,58 @@ } } - //v6 = (unsigned __int8)pParty->field_709; - for ( int i = (unsigned __int8)pParty->field_709; i < v22 && v23 < 2; i++ ) + for ( int i = (unsigned __int8)pParty->field_709; i < v22 && pNPC_limit_ID < 2; i++ ) { - v7 = pTmpBuf[i]; - if ( (unsigned __int8)v7 >= 2 ) + if ( (unsigned __int8)pTmpBuf[i] >= 2 ) { - sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID); - v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23], pIcons_LOD->GetTexture(v15)); + sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)pTmpBuf[i] + 499].uPortraitID); + pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], + pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); } else { - sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID); - v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); - v9 = v23; - pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v9], pHiredNPCsIconsOffsetsY[v9], pIcons_LOD->GetTexture(v8)); - v10 = (unsigned __int8)pTmpBuf[i]; - if ( pParty->pHirelings[v10].evt_A == 1 ) + sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].uPortraitID); + pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], + pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); + if ( pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_A == 1 ) { - uFrameID = pParty->pHirelings[v10].evt_B; - v11 = pHiredNPCsIconsOffsetsX[v9]; - v12 = pHiredNPCsIconsOffsetsY[v9]; - v17 = v11; - v21 = 0; - if ( (signed int)pIconsFrameTable->uNumIcons <= 0 ) + uFrameID = pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_B; + v13 = 0; + if ( (signed int)pIconsFrameTable->uNumIcons ) { -LABEL_23: - v13 = 0; - } - else - { - v20 = 0; - while ( _stricmp("spell96", pIconsFrameTable->pIcons[v20 / 0x20].pAnimationName) ) + for ( v13 = 0; v13 < pIconsFrameTable->uNumIcons; ++v13 ) { - ++v21; - v20 += 32; - if ( (signed int)v21 >= (signed int)pIconsFrameTable->uNumIcons ) - goto LABEL_23; + if ( !_stricmp("spell96", pIconsFrameTable->pIcons[v13].pAnimationName) ) + break; } - v13 = v21; } - v14 = pIconsFrameTable->GetFrame(v13, uFrameID); - pRenderer->DrawTextureTransparent(v17, v12, &pIcons_LOD->pTextures[v14->uTextureID]); + pRenderer->DrawTextureTransparent(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], + &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(v13, uFrameID)->uTextureID]); } } - ++v23; + ++pNPC_limit_ID; } } } // 6BE3C5: using guessed type char bNoNPCHiring; //----- (004178FE) -------------------------------------------------------- -unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2) +unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos) { - unsigned __int16 v2; // dx@2 - unsigned __int16 v3; // cx@2 - int v5; // eax@5 - unsigned __int16 v6; // [sp-4h] [bp-8h]@2 + unsigned __int16 R, G, B; - if ( a1 <= a2 ) + if ( current_pos <= base_pos ) { - if ( a1 == a2 ) + if ( current_pos == base_pos )//White return 0; - v5 = 100 * a1 / a2; - v3 = 255; - if ( v5 >= 25 ) - { - v6 = 100; - v2 = 255; - } - else - { - v6 = 0; - v2 = 0; - } + if ( 100 * current_pos / base_pos >= 25 )//Yellow( current_pos > 1/4 ) + R = 255, G = 255, B = 100; + else//Red( current_pos < 1/4 ) + R = 255, G = 0, B = 0; } - else - { - v6 = 0; - v2 = 255; - v3 = 0; - } - return TargetColor(v3, v2, v6); + else//Green + R = 0, G = 255, B = 0; + return TargetColor(R, G, B); } //----- (00417939) --------------------------------------------------------
--- a/Vis.cpp Mon Sep 02 08:38:41 2013 +0200 +++ b/Vis.cpp Mon Sep 02 17:31:12 2013 +0600 @@ -664,7 +664,9 @@ if ( v16 != 1 ) return false; - pFace->uAttributes |= FACE_PICKED; + extern bool show_picked_face; + if ( show_picked_face ) + pFace->uAttributes |= FACE_PICKED; return true; /* int v5; // esi@10
--- a/mm7_1.cpp Mon Sep 02 08:38:41 2013 +0200 +++ b/mm7_1.cpp Mon Sep 02 17:31:12 2013 +0600 @@ -175,8 +175,8 @@ pTexture_LeftFrame->Reload("ib-l-C.pcx"); pTexture_StatusBar->Reload("IB-Foot-c.pcx"); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D8], "ib-autmask-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079B4], "IB-COMP-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2); @@ -222,8 +222,8 @@ pTexture_LeftFrame->Load("ib-l-C.pcx", 0); pTexture_StatusBar->Load("IB-Foot-c.pcx", 0); uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE); - dword_5079D8 = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE); - dword_5079B4 = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE); + uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE); + uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE); dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE); dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE); dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE); @@ -263,8 +263,8 @@ pTexture_LeftFrame->Reload("ib-l-a.pcx"); pTexture_StatusBar->Reload("IB-Foot-a.pcx"); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D8], "ib-autmask-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079B4], "IB-COMP-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2); @@ -307,8 +307,8 @@ pTexture_LeftFrame->Load("ib-l-A.pcx", 0); pTexture_StatusBar->Load("IB-Foot-a.pcx", 0); uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE); - dword_5079D8 = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE); - dword_5079B4 = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE); + uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE); + uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE); dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE); dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE); dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE); @@ -359,8 +359,8 @@ pTexture_LeftFrame->Reload("ib-l-B.pcx"); pTexture_StatusBar->Reload("IB-Foot-b.pcx"); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-B", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D8], "ib-autmask-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079B4], "IB-COMP-B", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-B", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-b", 2);
--- a/mm7_2.cpp Mon Sep 02 08:38:41 2013 +0200 +++ b/mm7_2.cpp Mon Sep 02 17:31:12 2013 +0600 @@ -5288,6 +5288,10 @@ bool new_sky = false; bool change_seasons = false; bool all_magic = true; +bool wizard_eye = true; +bool debug_information = false; +bool show_picked_face = false; +bool draw_debug_line = false; //----- (00462C94) -------------------------------------------------------- bool MM_Main(const wchar_t *pCmdLine)
--- a/mm7_data.cpp Mon Sep 02 08:38:41 2013 +0200 +++ b/mm7_data.cpp Mon Sep 02 17:31:12 2013 +0600 @@ -942,11 +942,11 @@ int uTextureID_PlayerBuff_Preservation; // weak int uTextureID_PlayerBuff_Bless; // weak int uTextureID_Btn_QuickReference; // weak -int dword_5079B4; // weak +int uTextureID_Compas; // dword_5079B4 int dword_5079C8; // weak int dword_5079CC; // weak int dword_5079D0; // weak -int dword_5079D8; // weak +int uTextureID_Minimap_Loop; // dword_5079D8 struct GUIButton *pBtn_ZoomOut; // idb struct GUIButton *pBtn_ZoomIn; // idb unsigned int uGameUIFontShadow;
--- a/mm7_data.h Mon Sep 02 08:38:41 2013 +0200 +++ b/mm7_data.h Mon Sep 02 17:31:12 2013 +0600 @@ -584,11 +584,11 @@ extern int uTextureID_PlayerBuff_Preservation; // weak extern int uTextureID_PlayerBuff_Bless; // weak extern int uTextureID_Btn_QuickReference; // weak -extern int dword_5079B4; // weak +extern int uTextureID_Compas; // dword_5079B4 extern int dword_5079C8; // weak extern int dword_5079CC; // weak extern int dword_5079D0; // weak -extern int dword_5079D8; // weak +extern int uTextureID_Minimap_Loop; // dword_5079D8 extern struct GUIButton *pBtn_ZoomOut; // idb extern struct GUIButton *pBtn_ZoomIn; // idb extern unsigned int uGameUIFontShadow; @@ -1100,7 +1100,7 @@ void identify_item(); void sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(struct Vec2_int_ *_this); void UI_OnMouseLeftClick(int *pXY); // idb -unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2); +unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos); unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall);
--- a/stru10.cpp Mon Sep 02 08:38:41 2013 +0200 +++ b/stru10.cpp Mon Sep 02 17:31:12 2013 +0600 @@ -682,19 +682,23 @@ //if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_DRAW_BLV_DEBUGS) //{ RenderVertexSoft v26; // [sp+40h] [bp-60h]@20 - if (!bDoNotDrawPortalFrustum) + extern bool draw_debug_line; + if ( draw_debug_line ) { - v26.vWorldPosition.x = pParty->vPosition.x; - v26.vWorldPosition.y = pParty->vPosition.y; - v26.vWorldPosition.z = pParty->vPosition.z + pParty->sEyelevel; // frustum + if (!bDoNotDrawPortalFrustum) + { + v26.vWorldPosition.x = pParty->vPosition.x; + v26.vWorldPosition.y = pParty->vPosition.y; + v26.vWorldPosition.z = pParty->vPosition.z + pParty->sEyelevel; // frustum - pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFF0000u, &pOutBounding[0], 0xFF0000u, 0, 0); - pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFF00u, &pOutBounding[1], 0xFF00u, 0, 0); - pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFFu, &pOutBounding[2], 0xFFu, 0, 0); - pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFFFFFFu, &pOutBounding[3], 0xFFFFFFu, 0, 0); - bDoNotDrawPortalFrustum = true; + pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFF0000u, &pOutBounding[0], 0xFF0000u, 0, 0); + pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFF00u, &pOutBounding[1], 0xFF00u, 0, 0); + pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFFu, &pOutBounding[2], 0xFFu, 0, 0); + pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFFFFFFu, &pOutBounding[3], 0xFFFFFFu, 0, 0); + bDoNotDrawPortalFrustum = true; + } + pGame->pIndoorCameraD3D->debug_outline_sw(pOutBounding, uNumVertices, 0x1EFF1Eu, 0.00019999999); // bounding } - pGame->pIndoorCameraD3D->debug_outline_sw(pOutBounding, uNumVertices, 0x1EFF1Eu, 0.00019999999); // bounding //} //pGame->pIndoorCameraD3D->debug_outline_sw(pFaceLimits, 4, 0xFFF14040, 0.000099999997); // limits @@ -725,7 +729,9 @@ v26.vWorldPosition.y = face_center_y + a1.y * 400.0f; v26.vWorldPosition.z = face_center_z + a1.z * 400.0f; - pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v25, 0xFFFFFFFFu, &v26, 0xFFFF00u, 0, 0); + extern bool draw_debug_line; + if ( draw_debug_line ) + pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v25, 0xFFFFFFFFu, &v26, 0xFFFF00u, 0, 0); } //}