Mercurial > mm7
changeset 396:4a60371fd70c
Слияние
author | Ritor1 |
---|---|
date | Fri, 22 Feb 2013 21:47:55 +0600 |
parents | 6c3f8694005f (current diff) edd2d8b7e3c4 (diff) |
children | 5fd328336048 |
files | Party.cpp mm7_4.cpp |
diffstat | 18 files changed, 160 insertions(+), 94 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Fri Feb 22 21:47:42 2013 +0600 +++ b/Actor.cpp Fri Feb 22 21:47:55 2013 +0600 @@ -151,14 +151,14 @@ NPCData *v4; // eax@1 NPCData *v5; // ebp@1 unsigned int v6; // eax@1 - signed int v7; // eax@3 + //signed int v7; // eax@3 unsigned int v8; // eax@8 int v9; // esi@8 int v10; // eax@11 GUIWindow *v11; // ecx@19 signed int v12; // eax@21 //int v13; // [sp-8h] [bp-44h]@34 - const char *v14; // [sp-4h] [bp-40h]@4 + //const char *v14; // [sp-4h] [bp-40h]@4 //int v15; // [sp-4h] [bp-40h]@34 signed int v16; // [sp-4h] [bp-40h]@35 int v17; // [sp+10h] [bp-2Ch]@1 @@ -181,9 +181,9 @@ v6 = v4->uFlags; if ( (v6 & 3) != 2 ) v5->uFlags = v6 + 1; - v7 = const_2(); + /*v7 = const_2(); sprintf(pContainer, "evt%02d", v7); - if ( !pParty->uAlignment ) + if (pParty->alignment == PartyAlignment_Good) { v14 = "-b"; strcat(pContainer, v14); @@ -192,7 +192,15 @@ { v14 = "-c"; strcat(pContainer, v14); + }*/ + + switch (pParty->alignment) + { + case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; + case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; + case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; } + v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); array_5913D8[6] = 0; uNumDialogueNPCPortraits = 1;
--- a/Events.cpp Fri Feb 22 21:47:42 2013 +0600 +++ b/Events.cpp Fri Feb 22 21:47:55 2013 +0600 @@ -25,6 +25,7 @@ #include "Events.h" #include "Events2D.h" #include "Weather.h" +#include "Party.h" @@ -367,11 +368,11 @@ v16 = RemoveQuotes(Str); VideoPlayer::MovieLoop(v16, 0, v14, 1); if ( !_strcmpi(v16, "arbiter good") ) - { - pParty->uAlignment = 0; + { + pParty->alignment = PartyAlignment_Good; v18 = 0; LOBYTE(v17) = 1; - SetUserInterface(v18, v17); + SetUserInterface(PartyAlignment_Good, v17); if ( !v15 || v128 == 3 ) { pCurrentScreen = v128; @@ -392,9 +393,9 @@ if ( !_strcmpi(v16, "arbiter evil") ) { v18 = 2; - pParty->uAlignment = 2; + pParty->alignment = PartyAlignment_Evil; LOBYTE(v17) = 1; - SetUserInterface(v18, v17); + SetUserInterface(PartyAlignment_Evil, v17); if ( !v15 || v128 == 3 ) { pCurrentScreen = v128;
--- a/GUIProgressBar.cpp Fri Feb 22 21:47:42 2013 +0600 +++ b/GUIProgressBar.cpp Fri Feb 22 21:47:55 2013 +0600 @@ -1,3 +1,5 @@ +#include <assert.h> + #include "GUIProgressBar.h" #include "LOD.h" #include "Mouse.h" @@ -23,8 +25,8 @@ int v5; // ecx@8 int v6; // edi@8 int v7; // edx@14 - const char *v8; // [sp-8h] [bp-84h]@20 - unsigned int v9; // [sp-4h] [bp-80h]@20 + //const char *v8; // [sp-8h] [bp-84h]@20 + //unsigned int v9; // [sp-4h] [bp-80h]@20 char Str1[64]; // [sp+4h] [bp-78h]@16 if (type < 1 || type > 1) @@ -74,7 +76,8 @@ Draw(); return true; } - if ( !pParty->uAlignment ) + + /*if ( !pParty->uAlignment ) { v9 = 2; v8 = "bardata-b"; @@ -92,7 +95,15 @@ v8 = "bardata-c"; LABEL_23: pIcons_LOD->_410522(&pBardata, v8, v9); + }*/ + switch (pParty->alignment) + { + case PartyAlignment_Good: pIcons_LOD->_410522(&pBardata, "bardata-b", 2); break; + case PartyAlignment_Neutral: pIcons_LOD->_410522(&pBardata, "bardata", 2); break; + case PartyAlignment_Evil: pIcons_LOD->_410522(&pBardata, "bardata-c", 2); break; + default: assert(false); } + uProgressCurrent = 0; uProgressMax = 26; Draw();
--- a/GUIWindow.cpp Fri Feb 22 21:47:42 2013 +0600 +++ b/GUIWindow.cpp Fri Feb 22 21:47:55 2013 +0600 @@ -1040,11 +1040,11 @@ int v9; // eax@50 unsigned int v10; // [sp-10h] [bp-C8h]@53 unsigned __int16 v11; // [sp-Ch] [bp-C4h]@53 - unsigned int v12; // [sp-Ch] [bp-C4h]@60 + //unsigned int v12; // [sp-Ch] [bp-C4h]@60 char *v13; // [sp-8h] [bp-C0h]@50 - unsigned int v14; // [sp-8h] [bp-C0h]@60 + //unsigned int v14; // [sp-8h] [bp-C0h]@60 unsigned int v15; // [sp-4h] [bp-BCh]@50 - Texture *v16; // [sp-4h] [bp-BCh]@60 + //Texture *v16; // [sp-4h] [bp-BCh]@60 GUIWindow w; // [sp+Ch] [bp-ACh]@4 GUIWindow v18; // [sp+60h] [bp-58h]@2 int v19; // [sp+B4h] [bp-4h]@2 @@ -1057,7 +1057,7 @@ v1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); v19 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x15u, 0x99u, 0xE9u); pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); - pRenderer->DrawTextureTransparent(0x1D4u, 0, (Texture *)(uTextureID_507B04 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507B04] : 0)); + pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_507B04]); if ( array_5913D8[6] != (NPCData *)uNumDialogueNPCPortraits || !uHouse_ExitPic ) { w.uFrameWidth = 130; @@ -1092,8 +1092,7 @@ w.uFrameZ = 457; v5 = pFontArrus->CalcTextHeight(ptr_F8B1E8, &w, 13, 0); v6 = v5 + 7; - pRenderer->_4A6A68(8, 352 - (v5 + 7), (Texture *)(uTextureID_Leather != -1 ? &pIcons_LOD->pTextures[uTextureID_Leather] : 0), - (uTextureID_Leather != -1 ? pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight : 26) - (v5 + 7)); + pRenderer->_4A6A68(8, 352 - (v5 + 7), &pIcons_LOD->pTextures[uTextureID_Leather], pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - (v5 + 7)); pRenderer->DrawTextureIndexed(8u, 347 - v6, pTexture_591428); v7 = FitTextInAWindow(ptr_F8B1E8, pFontArrus, &w, 0xDu, 0); window_SpeakInHouse->DrawText(pFontArrus, 13, 354 - v6, 0, v7, 0, 0, 0); @@ -1105,7 +1104,7 @@ { pRenderer->DrawTextureIndexed(*(&pNPCPortraits_x + v8 + 6 * uNumDialogueNPCPortraits - 6) - 4, *(&pNPCPortraits_y + v8 + 6 * uNumDialogueNPCPortraits - 6) - 4, - (Texture *)(uTextureID_50795C != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_50795C] : 0)); + &pIcons_LOD->pTextures[uTextureID_50795C]); pRenderer->DrawTextureIndexed(*(&pNPCPortraits_x + v8 + 6 * uNumDialogueNPCPortraits - 6), *(&pNPCPortraits_y + v8 + 6 * uNumDialogueNPCPortraits - 6), pDialogueNPCPortraits[v8]); if ( uNumDialogueNPCPortraits < 4 ) @@ -1143,8 +1142,7 @@ goto LABEL_56; } v4 = (char *)array_5913D8[6] - 1; - pRenderer->DrawTextureIndexed(pNPCPortraits_x - 4, pNPCPortraits_y - 4, - (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0)); + pRenderer->DrawTextureIndexed(pNPCPortraits_x - 4, pNPCPortraits_y - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); pRenderer->DrawTextureIndexed(pNPCPortraits_x, pNPCPortraits_y, pDialogueNPCPortraits[(signed int)v4]); if ( pCurrentScreen == SCREEN_E ) { @@ -1233,18 +1231,13 @@ LABEL_58: if ( array_5913D8[6] == (NPCData *)uNumDialogueNPCPortraits && uHouse_ExitPic ) { - pRenderer->DrawTextureIndexed(0x22Cu, 0x1C3u, (Texture *)(uTextureID_x_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_x_u] : 0)); - v16 = (Texture *)(uTextureID_x_ok_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_ok_u] : 0); - v14 = 451; - v12 = 476; + pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); + pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); } else { - v16 = (Texture *)(uTextureID_506438 != -1 ? &pIcons_LOD->pTextures[uTextureID_506438] : 0); - v14 = 445; - v12 = 471; + pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uTextureID_506438]); } - pRenderer->DrawTextureIndexed(v12, v14, v16); }
--- a/GUIWindow.h Fri Feb 22 21:47:42 2013 +0600 +++ b/GUIWindow.h Fri Feb 22 21:47:55 2013 +0600 @@ -190,7 +190,7 @@ UIMSG_PlayerCreationRemoveUpSkill = 0x4A, UIMSG_PlayerCreationRemoveDownSkill = 0x4B, UIMSG_4E = 0x4E, - UIMSG_4F = 0x4F, + UIMSG_SPellbook_ShowHightlightedSpellInfo = 0x4F, UIMSG_51 = 0x51, UIMSG_LoadGame = 0x52, UIMSG_SaveGame = 0x53, @@ -240,7 +240,7 @@ UIMSG_SelectDialogueOption = 0x88, UIMSG_8C = 0x8C, UIMSG_8D = 0x8D, - UIMSG_8E = 0x8E, + UIMSG_CastSpellFromBook = 0x8E, UIMSG_8F = 0x8F, UIMSG_PlayerCreation_VoicePrev = 0x90, UIMSG_PlayerCreation_VoiceNext = 0x91,
--- a/Party.cpp Fri Feb 22 21:47:42 2013 +0600 +++ b/Party.cpp Fri Feb 22 21:47:55 2013 +0600 @@ -555,9 +555,9 @@ uNumGold = 200; uNumGoldInBank = 0; uNumFoodRations = 7; - uAlignment = 1; - SetUserInterface(uAlignment, true); + alignment = PartyAlignment_Neutral; + SetUserInterface(alignment, true); uTimePlayed = 0x21C00u; uLastRegenerationTime = 0x21C00;
--- a/Party.h Fri Feb 22 21:47:42 2013 +0600 +++ b/Party.h Fri Feb 22 21:47:55 2013 +0600 @@ -95,6 +95,12 @@ +enum PartyAlignment: unsigned __int32 +{ + PartyAlignment_Good = 0, + PartyAlignment_Neutral = 1, + PartyAlignment_Evil = 2 +}; @@ -253,7 +259,7 @@ unsigned int bTurnBasedModeOn; int field_880; int uFlags2; - unsigned int uAlignment; + PartyAlignment alignment; SpellBuff pPartyBuffs[20]; Player pPlayers[4]; NPCData pHirelings[2];
--- a/Render.cpp Fri Feb 22 21:47:42 2013 +0600 +++ b/Render.cpp Fri Feb 22 21:47:55 2013 +0600 @@ -10976,7 +10976,7 @@ while ( v2 < (signed int)pObjectList->uNumObjects ); } LOBYTE(v1) = 1; - SetUserInterface(pParty->uAlignment, v1); + SetUserInterface(pParty->alignment, v1); if ( pVideoPlayer->pVideoFrame.pPixels ) pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); if ( uCurrentMenuID )
--- a/SaveLoad.cpp Fri Feb 22 21:47:42 2013 +0600 +++ b/SaveLoad.cpp Fri Feb 22 21:47:55 2013 +0600 @@ -196,7 +196,7 @@ viewparams->bRedrawGameUI = true; - SetUserInterface(pParty->uAlignment, true); + SetUserInterface(pParty->alignment, true); pEventTimer->Resume(); pEventTimer->StopGameTime(); @@ -670,7 +670,8 @@ //----- (0045E297) -------------------------------------------------------- void SavegameList::Initialize(unsigned int bHideEmptySlots) { - memset(pSavegameList, 0, 0x3138); + //memset(pSavegameList, 0, 0x3138); + Reset(); uNumSavegameFiles = 0; _chdir("saves");
--- a/SaveLoad.h Fri Feb 22 21:47:42 2013 +0600 +++ b/SaveLoad.h Fri Feb 22 21:47:55 2013 +0600 @@ -8,8 +8,16 @@ { void Initialize(unsigned int a1); + inline void Reset() + { + for (int i = 0; i < 20; ++i) + field_0[i] = 0; + for (int i = 0; i < 44; ++i) + pSavesNames[i][0] = 0; + } + char field_0[20]; - char pSavesNames[40][280]; + char pSavesNames[44][280]; }; #pragma pack(pop)
--- a/TurnEngine.h Fri Feb 22 21:47:42 2013 +0600 +++ b/TurnEngine.h Fri Feb 22 21:47:55 2013 +0600 @@ -6,6 +6,13 @@ #pragma pack(push, 1) struct TurnBased_QueueElem { + inline TurnBased_QueueElem() + { + uPackedID = 0; + field_4 = 0; + uActionLength = 0; + field_C = 0; + } int uPackedID; int field_4; int uActionLength; @@ -17,6 +24,18 @@ #pragma pack(push, 1) struct stru262_TurnBased { + inline stru262_TurnBased() + { + field_0 = 0; + field_4 = 0; + field_8 = 0; + uActorQueueSize = 0; + field_10 = 0; + uActionPointsLeft = 0; + field_18 = 0; + field_1C = 0; + } + signed int _404544(); void _40471C(); signed int Start();
--- a/mm7_1.cpp Fri Feb 22 21:47:42 2013 +0600 +++ b/mm7_1.cpp Fri Feb 22 21:47:55 2013 +0600 @@ -5,6 +5,8 @@ */ //#include <defs.h> +#include <assert.h> + #include "MM7.h" #include "MapInfo.h" @@ -6115,21 +6117,16 @@ // 4E28F8: using guessed type int pCurrentScreen; //----- (004226EF) -------------------------------------------------------- -void __fastcall SetUserInterface(int a1, bool bReplace) +void SetUserInterface(PartyAlignment align, bool bReplace) { - int v2; // ecx@2 unsigned int v3; // eax@7 unsigned __int16 v4; // dx@7 unsigned __int16 v5; // cx@7 unsigned __int16 v6; // [sp-4h] [bp-14h]@7 - if ( a1 ) - { - v2 = a1 - 1; - if ( v2 ) - { - if ( v2 != 1 ) - return; + + if (align == PartyAlignment_Evil) + { if ( bReplace ) { pTexture_RightFrame->Reload("ib-r-C.pcx"); @@ -6213,7 +6210,7 @@ v6 = 0; v5 = 10; } - else + else if (align == PartyAlignment_Neutral) { if ( bReplace ) { @@ -6309,8 +6306,7 @@ v5 = 230; v6 = 193; } - } - else + else if (align == PartyAlignment_Good) { if ( bReplace ) { @@ -6361,6 +6357,8 @@ v4 = 225; v6 = 255; } + else assert(false); + uGameUIFontMain = v3; uGameUIFontShadow = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v5, v4, v6); }
--- a/mm7_2.cpp Fri Feb 22 21:47:42 2013 +0600 +++ b/mm7_2.cpp Fri Feb 22 21:47:55 2013 +0600 @@ -13431,7 +13431,7 @@ Rect.bottom = 246; ClipCursor(&Rect); } - SetUserInterface(1, false); + SetUserInterface(PartyAlignment_Neutral, false); ShowIntroVideo_and_LoadingScreen(); WriteWindowsRegistryInt("Ran once", 1); dword_6BE364_game_settings_1 |= 0x4000;
--- a/mm7_3.cpp Fri Feb 22 21:47:42 2013 +0600 +++ b/mm7_3.cpp Fri Feb 22 21:47:55 2013 +0600 @@ -14670,14 +14670,14 @@ //----- (00444C8F) -------------------------------------------------------- GUIWindow *__cdecl UI_CreateTravelDialogue() { - signed int v0; // eax@1 + //signed int v0; // eax@1 unsigned int v1; // eax@6 GUIWindow *result; // eax@9 - const char *v3; // [sp-4h] [bp-2Ch]@2 + //const char *v3; // [sp-4h] [bp-2Ch]@2 char pContainer[32]; // [sp+0h] [bp-28h]@1 pEventTimer->Pause(); - v0 = const_2(); + /*v0 = const_2(); sprintf(pContainer, "evt%02d", v0); if ( pParty->uAlignment ) { @@ -14690,7 +14690,15 @@ v3 = "-b"; } strcat(pContainer, v3); -LABEL_6: +LABEL_6:*/ + switch (pParty->alignment) + { + case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); + case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); + case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); + default: assert(false); + } + pTexture_Dialogue_Background = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)]; pTexture_outside = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("outside", TEXTURE_16BIT_PALETTE)]; v1 = pMapStats->GetMapInfo(pCurrentMapName);
--- a/mm7_4.cpp Fri Feb 22 21:47:42 2013 +0600 +++ b/mm7_4.cpp Fri Feb 22 21:47:55 2013 +0600 @@ -5915,15 +5915,7 @@ && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement { pControlParam = pControlsHead->uControlParam; - if ( (signed int)pNumMessage < 40 ) - { - pMessageQueue_50CBD0->pMessages[pNumMessage].eType = (UIMessageType)pControlsHead->field_1C; - //pTexture = &pTexture_PCX; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = pControlParam; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; - pNumMessage = pMessageQueue_50CBD0->uNumMessages + 1; - ++pMessageQueue_50CBD0->uNumMessages; - } + pMessageQueue_50CBD0->SendMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0); v1 = 0; } pControlsHead = pControlsHead->pNext; @@ -14771,7 +14763,7 @@ { unsigned int v9; // ebx@1 int v10; // edi@1 - signed int v11; // eax@1 + //signed int v11; // eax@1 unsigned int v12; // eax@6 const char *v13; // ST0C_4@6 unsigned int v14; // eax@8 @@ -14779,7 +14771,7 @@ unsigned int v16; // eax@16 unsigned int result; // eax@26 const char *v18; // [sp-8h] [bp-40h]@9 - const char *v19; // [sp-4h] [bp-3Ch]@2 + //const char *v19; // [sp-4h] [bp-3Ch]@2 char *v20; // [sp-4h] [bp-3Ch]@9 const char *v21; // [sp-4h] [bp-3Ch]@11 char pContainer[40]; // [sp+Ch] [bp-2Ch]@1 @@ -14798,7 +14790,15 @@ uCurrentHouse_Animation = v9; pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); - v11 = const_2(); + + switch (pParty->alignment) + { + case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; + case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; + case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; + default: assert(false); + } + /*v11 = const_2(); sprintf(pContainer, "evt%02d", v11); if ( pParty->uAlignment ) { @@ -14810,8 +14810,9 @@ { v19 = "-b"; } - strcat(pContainer, v19); -LABEL_6: + strcat(pContainer, v19);*/ + +//LABEL_6: v12 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); v13 = pHouse_ExitPictures[v10]; pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v12]; @@ -15006,12 +15007,12 @@ //Player *v13; // esi@25 int v14; // eax@25 //Player *v15; // esi@27 - signed int v16; // eax@32 + //signed int v16; // eax@32 unsigned int v17; // eax@37 signed int v18; // edi@37 signed int v19; // edi@41 //unsigned int v20; // ecx@41 - const char *v22; // [sp-4h] [bp-40h]@33 + //const char *v22; // [sp-4h] [bp-40h]@33 char pContainer[40]; // [sp+Ch] [bp-30h]@32 unsigned int v24; // [sp+34h] [bp-8h]@5 //enum HOUSE_TYPE v25; // [sp+38h] [bp-4h]@1 @@ -15129,7 +15130,8 @@ ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; - v16 = const_2(); + + /*v16 = const_2(); sprintf(pContainer, "evt%02d", v16); if ( pParty->uAlignment ) { @@ -15141,8 +15143,16 @@ { v22 = "-b"; } - strcat(pContainer, v22); -LABEL_37: + strcat(pContainer, v22);*/ +//LABEL_37: + switch (pParty->alignment) + { + case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; + case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; + case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; + default: assert(false); + } + v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); array_5913D8[6] = 0; pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v17];
--- a/mm7_5.cpp Fri Feb 22 21:47:42 2013 +0600 +++ b/mm7_5.cpp Fri Feb 22 21:47:55 2013 +0600 @@ -2753,7 +2753,7 @@ //_set_status_string_pTmpBuf_and_continue: sub_41C0B8_set_status_string(pTmpBuf); continue; - case UIMSG_4F: + case UIMSG_SPellbook_ShowHightlightedSpellInfo: if ( !uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter], !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)) ) continue; @@ -2907,17 +2907,12 @@ } } continue; - case UIMSG_8E: - if ( pTurnEngine->field_4 == 3 ) - continue; - v175 = 0; - v159 = 0; - v147 = 0; - //goto LABEL_678; - v80 = v199; - v79 = uMessageParam; - _42777D_CastSpell_UseWand_ShootArrow(v79, v80, v147, v159, v175); - continue; + + case UIMSG_CastSpellFromBook: + if ( pTurnEngine->field_4 != 3 ) + _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0); + continue; + case UIMSG_92: if ( pTurnEngine->field_4 != 3 ) { @@ -6278,8 +6273,8 @@ char pContainer[128]; // [sp+24h] [bp-14h]@12 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE); - if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 ) - uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE); + //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 ) + uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE); uTextureID_507B04 = uTextureID_right_panel; v30 = 0; uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE);
--- a/mm7_6.cpp Fri Feb 22 21:47:42 2013 +0600 +++ b/mm7_6.cpp Fri Feb 22 21:47:55 2013 +0600 @@ -42,6 +42,7 @@ #include "texts.h" #include "StorylineTextTable.h" #include "Events2D.h" +#include "Log.h" #include "mm7_data.h" @@ -2172,7 +2173,7 @@ //----- (0042777D) -------------------------------------------------------- void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6) { - bool result; // eax@2 + //bool result; // eax@2 __int16 v6; // bx@4 Player *v7; // eax@4 char v8; // zf@12 @@ -2202,9 +2203,16 @@ a3a = uPlayerID; a2a = a1; - if ( pParty->bTurnBasedModeOn != 1 - || (result = pTurnEngine->field_4, pTurnEngine->field_4 != 1) && pTurnEngine->field_4 != 3 ) + + //if ( pParty->bTurnBasedModeOn != 1 + // || (result = pTurnEngine->field_4, pTurnEngine->field_4 != 1) && pTurnEngine->field_4 != 3 ) + if (pParty->bTurnBasedModeOn) { + if (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3) + return; + } + + v6 = a5; v7 = &pParty->pPlayers[uPlayerID]; if ( !(a5 & 0x10) ) @@ -2317,6 +2325,7 @@ break; } } + v15 = pStru277; if ( v6 & 0x3CA ) { @@ -2349,7 +2358,7 @@ ++v15; } while ( (signed int)v15 < (signed int)&unk_50C190 ); - result = pStru277->PushStru277(a2a, a3a, a4, v6, a6); + int result = pStru277->PushStru277(a2a, a3a, a4, v6, a6); if ( result != -1 ) { if ( v6 & 2 ) @@ -2469,7 +2478,6 @@ pGUIWindow_Settings->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, 0x8Fu, 5u, 0x36u, "", 0); } } - } }
--- a/mm7_data.h Fri Feb 22 21:47:42 2013 +0600 +++ b/mm7_data.h Fri Feb 22 21:47:55 2013 +0600 @@ -1915,7 +1915,7 @@ void __cdecl sub_421EA6_OnInventoryLeftClick(); void __cdecl OnGameViewportClick(); bool PauseGameDrawing(); -void __fastcall SetUserInterface(int a1, bool bReplace); +void SetUserInterface(enum PartyAlignment alignment, bool bReplace); void __cdecl reset_some_strus_flt_2Cs(); void __cdecl j_sub_423B4A(); void __cdecl sub_423B4A();