Mercurial > mm7
changeset 290:4776715a964b
StatTable
author | Ritor1 |
---|---|
date | Mon, 18 Feb 2013 20:47:41 +0600 |
parents | 92d443ed0cba |
children | 0ea5fbd16edb 2503214e5258 |
files | Player.cpp mm7_4.cpp |
diffstat | 2 files changed, 40 insertions(+), 63 deletions(-) [+] |
line wrap: on
line diff
--- a/Player.cpp Mon Feb 18 19:16:38 2013 +0600 +++ b/Player.cpp Mon Feb 18 20:47:41 2013 +0600 @@ -31,7 +31,7 @@ /* 381 */ #pragma pack(push, 1) -struct PlayerCreation_AttributeProp +struct PlayerCreation_AttributeProps { unsigned __int8 uBaseValue; char uMaxValue; @@ -42,26 +42,16 @@ #pragma pack(push, 1) -struct PlayerCreation_AttributePropsByRace -{ - PlayerCreation_AttributeProp attr[7]; -}; - -struct PlayerCreation_AttributeProps -{ - union - { - unsigned __int8 _[4][7][4]; - PlayerCreation_AttributePropsByRace race[4]; - }; -}; + + + #pragma pack(pop) -PlayerCreation_AttributeProps stru_4ED7B0 = -{ - 11, 25, 1, 1, 11, 25, 1, 1, 11, 25, 1, 1, 9, 25, 1, 1, 11, 25, 1, 1, 11, 25, 1, 1, 9, 25, 1, 1, - 7, 15, 2, 1, 14, 30, 1, 2, 11, 25, 1, 1, 7, 15, 2, 1, 14, 30, 1, 2, 11, 25, 1, 1, 9, 20, 1, 1, - 14, 30, 1, 2, 7, 15, 2, 1, 7, 15, 2, 1, 11, 25, 1, 1, 11, 25, 1, 1, 14, 30, 1, 2, 9, 20, 1, 1, - 14, 30, 1, 2, 11, 25, 1, 1, 11, 25, 1, 1, 14, 30, 1, 2, 7, 15, 2, 1, 7, 15, 2, 1, 9, 20, 1, 1 +PlayerCreation_AttributeProps StatTable[4][7] = //0x4ED7B0 +{ + {{11, 25, 1, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, { 9, 25, 1, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, {9, 25, 1, 1},}, + {{ 7, 15, 2, 1}, {14, 30, 1, 2}, {11, 25, 1, 1}, { 7, 15, 2, 1}, {14, 30, 1, 2}, {11, 25, 1, 1}, {9, 20, 1, 1},}, + {{14, 30, 1, 2}, { 7, 15, 2, 1}, { 7, 15, 2, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, {14, 30, 1, 2}, {9, 20, 1, 1},}, + {{14, 30, 1, 2}, {11, 25, 1, 1}, {11, 25, 1, 1}, {14, 30, 1, 2}, { 7, 15, 2, 1}, { 7, 15, 2, 1}, {9, 20, 1, 1}} }; @@ -173,16 +163,16 @@ v0 = pParty->pPlayers[v1].uMight; } v3 = v2 + v9; - v4 = stru_4ED7B0.race[0].attr[v3].uBaseValue; + v4 = StatTable[0][v3].uBaseValue; if ( v0 >= v4 ) { - v5 = stru_4ED7B0.race[0].attr[v3].uDroppedStep; - v6 = stru_4ED7B0.race[0].attr[v3].uBaseStep; + v5 = StatTable[0][v3].uDroppedStep; + v6 = StatTable[0][v3].uBaseStep; } else { - v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep; - v6 = stru_4ED7B0.race[0].attr[v3].uDroppedStep; + v5 = StatTable[0][v3].uBaseStep; + v6 = StatTable[0][v3].uDroppedStep; } v8 += v5 * (v4 - v0) / v6; ++v9; @@ -6449,13 +6439,13 @@ void Player::SetInitialStats() { auto v1 = GetRace(); - uMight = stru_4ED7B0.race[v1].attr[0].uBaseValue; - uIntelligence = stru_4ED7B0.race[v1].attr[1].uBaseValue; - uWillpower = stru_4ED7B0.race[v1].attr[2].uBaseValue; - uEndurance = stru_4ED7B0.race[v1].attr[3].uBaseValue; - uAccuracy = stru_4ED7B0.race[v1].attr[4].uBaseValue; - uSpeed = stru_4ED7B0.race[v1].attr[5].uBaseValue; - uLuck = stru_4ED7B0.race[v1].attr[6].uBaseValue; + uMight = StatTable[v1][0].uBaseValue; + uIntelligence = StatTable[v1][1].uBaseValue; + uWillpower = StatTable[v1][2].uBaseValue; + uEndurance = StatTable[v1][3].uBaseValue; + uAccuracy = StatTable[v1][4].uBaseValue; + uSpeed = StatTable[v1][5].uBaseValue; + uLuck = StatTable[v1][6].uBaseValue; } //----- (004901FC) -------------------------------------------------------- @@ -6638,10 +6628,10 @@ int uMinValue; // [sp+Ch] [bp-4h]@1 v2 = eAttribute + 7 * GetRace(); - pBaseValue = stru_4ED7B0.race[0].attr[v2].uBaseValue; - pDroppedStep = stru_4ED7B0.race[0].attr[v2].uDroppedStep; + pBaseValue = StatTable[0][v2].uBaseValue; + pDroppedStep = StatTable[0][v2].uDroppedStep; uMinValue = pBaseValue - 2; - pStep = stru_4ED7B0.race[0].attr[v2].uBaseStep; + pStep = StatTable[0][v2].uBaseStep; switch ( eAttribute ) { case CHARACTER_MIGHT: @@ -6705,10 +6695,10 @@ v2 = this; v3 = eAttribute + 7 * GetRace(); - v4 = stru_4ED7B0.race[0].attr[v3].uMaxValue; - v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep; - v9 = stru_4ED7B0.race[0].attr[v3].uBaseValue; - v10 = stru_4ED7B0.race[0].attr[v3].uDroppedStep; + v4 = StatTable[0][v3].uMaxValue; + v5 = StatTable[0][v3].uBaseStep; + v9 = StatTable[0][v3].uBaseValue; + v10 = StatTable[0][v3].uDroppedStep; PlayerCreation_ComputeAttributeBonus(); if ( eAttribute ) { @@ -6830,47 +6820,34 @@ //----- (004907E7) -------------------------------------------------------- __int16 Player::GetStatColor(unsigned int uStat) { - Player *v2; // edi@1 __int16 uWhite; // si@1 -// int uStartingHP; // eax@1 - int v5; // edx@1 - // unsigned __int8 v6; // zf@1 - // char v7; // sf@1 + int attribute_value; // edx@1 unsigned __int8 v8; // of@1 - __int16 result; // ax@2 __int16 uGreen; // [sp+8h] [bp-8h]@1 __int16 uRed; // [sp+Ch] [bp-4h]@1 - v2 = this; uRed = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x23u, 0); uGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); uWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - v8 = stru_4ED7B0.race[GetRace()].attr[uStat].uBaseValue; - - int attribute_value = 0; + v8 = StatTable[GetRace()][uStat].uBaseValue; + switch (uStat) { case 0: attribute_value = uMight; break; case 1: attribute_value = uIntelligence; break; case 2: attribute_value = uWillpower; break; case 3: attribute_value = uEndurance; break; - case 4: attribute_value = uSpeed; break; - case 5: attribute_value = uAccuracy; break; + case 4: attribute_value = uAccuracy; break; + case 5: attribute_value = uSpeed; break; case 6: attribute_value = uLuck; break; }; - v5 = attribute_value; - if ( v5 >= v8 ) - { - result = uGreen; - if ( v5 == v8 ) - result = uWhite; - } + if ( attribute_value == v8 ) + return uWhite; + else if ( attribute_value > v8 ) + return uGreen; else - { - result = uRed; - } - return result; + return uRed; } //----- (004908A8) --------------------------------------------------------
--- a/mm7_4.cpp Mon Feb 18 19:16:38 2013 +0600 +++ b/mm7_4.cpp Mon Feb 18 20:47:41 2013 +0600 @@ -5542,7 +5542,7 @@ pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v122, v34, pTmpBuf, 0, 0, 0); v35 = player->GetActualLuck(); sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], v129, v35);// "Luck" - LOWORD(v36) = player->GetStatColor(6u); + LOWORD(v36) = player->GetStatColor(6); pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v119, v36, pTmpBuf, 0, 0, 0); v37 = player->GetSkillIdxByOrder(0); pTextCenter = pFontCreate->AlignText_Center(0x96u, pSkillNames[v37]);