changeset 2197:42c8807225a2

UIMSG_SpellBook_PressTab continue
author Ritor1
date Fri, 31 Jan 2014 17:30:36 +0600
parents 628a0ad87136
children d9caf2b3d8d5
files CastSpellInfo.cpp Game.cpp Player.cpp UI/Books/UIMapBook.cpp UI/Books/UISpellBook.cpp UI/UICharacter.cpp mm7_2.cpp mm7_4.cpp
diffstat 8 files changed, 21 insertions(+), 28 deletions(-) [+]
line wrap: on
line diff
--- a/CastSpellInfo.cpp	Fri Jan 31 00:37:26 2014 +0100
+++ b/CastSpellInfo.cpp	Fri Jan 31 17:30:36 2014 +0600
@@ -1607,7 +1607,7 @@
                   spell_sound_flag = true;
                   break;
                 }
-                else if ( skill_level == 3 || skill_level == 4)//мастер и гранд
+                else if ( skill_level == 3 || skill_level == 4)//for master & GM not refactored(для мастера и гранда не отрефакторено)
                 {
                   v258 = 0;
                   v725 = 0;
--- a/Game.cpp	Fri Jan 31 00:37:26 2014 +0100
+++ b/Game.cpp	Fri Jan 31 17:30:36 2014 +0600
@@ -3730,29 +3730,22 @@
             pPlayer10->PlaySound(SPEECH_12, 0);
           byte_506550 = 0;
           continue;
-        case UIMSG_SpellBook_PressTab:
-			//__debugbreak();
+        case UIMSG_SpellBook_PressTab://перелистывание страниц клавишей Tab
           if ( !uActiveCharacter )
             continue;
-          pPlayer3 = pPlayers[uActiveCharacter];
           pNPCData4 = 0;
           uAction = 0;
-          v101 = 0;
-          thisl = (int)&pPlayer3->pActiveSkills[12];
-          do
+          for ( uint i = 0; i < 9; i++ )
           {
-            if ( *(short *)thisl )
+            if ( pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_FIRE + i] )
             {
-              if ( pPlayer3->lastOpenedSpellbookPage == v101 )
+              if ( pPlayers[uActiveCharacter]->lastOpenedSpellbookPage == i )
                 uAction = (int)pNPCData4;
               v102 = (int)pNPCData4;
               pNPCData4 = (NPCData *)((char *)pNPCData4 + 1);
-              v217[v102] = v101;
+              v217[v102] = i;
             }
-            thisl += 2;
-            ++v101;
           }
-          while ( v101 < 9 );
           if ( !pNPCData4 )
           {
             v127 = rand() % 2 + 204;
--- a/Player.cpp	Fri Jan 31 00:37:26 2014 +0100
+++ b/Player.cpp	Fri Jan 31 17:30:36 2014 +0600
@@ -1587,7 +1587,7 @@
       totalDmg *= 2;
     }
   }
-  if ( (signed int)SkillToMastery(this->pActiveSkills[2]) >= 3
+  if ( (signed int)SkillToMastery(this->pActiveSkills[PLAYER_SKILL_DAGGER]) >= 3
     && pItemsTable->pItems[itemId].uSkillType == 2
     && rand() % 100 < 10 )
     totalDmg *= 3;
@@ -1936,7 +1936,7 @@
   }
   else
   {
-    v6 = this->pActiveSkills[34];
+    v6 = this->pActiveSkills[PLAYER_SKILL_STEALING];
     v7 = v6 & 0x3F;
     v8 = SkillToMastery(v6);
     itemvalue = itemToSteal->GetValue();
@@ -1999,7 +1999,7 @@
     pGlobalTXT_LocalizationStrings[1];
   if ( !(BYTE2(actroPtr->uAttributes) & 0x80) )
     actroPtr->SetRandomGoldIfTheresNoItem();
-  unsigned __int16 v6 = this->pActiveSkills[34];
+  unsigned __int16 v6 = this->pActiveSkills[PLAYER_SKILL_STEALING];
   v7 = v6 & 0x3F;
   stealingMastery = SkillToMastery(v6);
   int v30 = StealingMasteryBonuses[stealingMastery];
--- a/UI/Books/UIMapBook.cpp	Fri Jan 31 00:37:26 2014 +0100
+++ b/UI/Books/UIMapBook.cpp	Fri Jan 31 17:30:36 2014 +0600
@@ -112,13 +112,13 @@
   }
   pRenderer->DrawTextureTransparent(pBtn_Book_2->uX, pBtn_Book_2->uY, v19);
   uNumMaxBeacons = 1;
-  if ( HIBYTE(pPlayer->pActiveSkills[14]) & 1 || (pPlayer->pActiveSkills[14] & 0x80u) != 0 )
+  if ( HIBYTE(pPlayer->pActiveSkills[PLAYER_SKILL_WATER]) & 1 || (pPlayer->pActiveSkills[PLAYER_SKILL_WATER] & 0x80u) != 0 )
   {
     uNumMaxBeacons = 5;
   }
   else
   {
-    if ( pPlayer->pActiveSkills[14] & 0x40 )
+    if ( pPlayer->pActiveSkills[PLAYER_SKILL_WATER] & 0x40 )
       uNumMaxBeacons = 3;
   }
   if ( uNumMaxBeacons > 0 )
--- a/UI/Books/UISpellBook.cpp	Fri Jan 31 00:37:26 2014 +0100
+++ b/UI/Books/UISpellBook.cpp	Fri Jan 31 17:30:36 2014 +0600
@@ -129,11 +129,11 @@
         pRenderer->DrawTextureIndexed(pX_coord, pY_coord, SBPageCSpellsTextureList[v10]);
     }
   }
-  pX_coord = (unsigned int)&player->pActiveSkills[12];
-  pY_coord = (unsigned int)&player->pActiveSkills[12];
+  //pX_coord = (unsigned int)&player->pActiveSkills[PLAYER_SKILL_FIRE];
+  //pY_coord = (unsigned int)&player->pActiveSkills[PLAYER_SKILL_FIRE];
   for ( uint i = 0; i < 9; i++ )
   {
-    if ( player->pActiveSkills[12 + i] )
+    if ( player->pActiveSkills[PLAYER_SKILL_FIRE + i] )
     {
       if ( player->lastOpenedSpellbookPage == i )
       {
--- a/UI/UICharacter.cpp	Fri Jan 31 00:37:26 2014 +0100
+++ b/UI/UICharacter.cpp	Fri Jan 31 17:30:36 2014 +0600
@@ -2517,8 +2517,8 @@
           return;
         }
         v50 = 0;
-        if ( pSkillType == 2 && (unsigned __int16)(pPlayers[uActiveCharacter]->pActiveSkills[2] & 0xFFC0)
-          || pSkillType == 1 && (signed int)SkillToMastery(pPlayers[uActiveCharacter]->pActiveSkills[1]) >= 3 )
+        if ( pSkillType == 2 && (unsigned __int16)(pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_DAGGER] & 0xFFC0)
+          || pSkillType == 1 && (signed int)SkillToMastery(pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_SWORD]) >= 3 )
         {
           v18 = pMouse->uMouseClickX;
           v19 = pMouse->uMouseClickY;
--- a/mm7_2.cpp	Fri Jan 31 00:37:26 2014 +0100
+++ b/mm7_2.cpp	Fri Jan 31 17:30:36 2014 +0600
@@ -137,13 +137,13 @@
         memset(player->pConditions.data(), 0, 0xA0u);
 
         __debugbreak();
-        *(int *)&player->pActiveSkills[8] = v5;
-        *(int *)&player->pActiveSkills[10] = v6;
+        *(int *)&player->pActiveSkills[PLAYER_SKILL_SHIELD] = v5;
+        *(int *)&player->pActiveSkills[PLAYER_SKILL_CHAIN] = v6;
       }
     }
     break;
 
-    case Cook:
+    case Cook://Повар
     {
       if (pParty->uNumFoodRations >= 13)
         return 1;
--- a/mm7_4.cpp	Fri Jan 31 00:37:26 2014 +0100
+++ b/mm7_4.cpp	Fri Jan 31 17:30:36 2014 +0600
@@ -2195,14 +2195,14 @@
             }
             return v35;
           case 30:
-            v18 = LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[31]);
+            v18 = LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_UNARMED]);
             if ( (v18 & 0x3Fu) < 0xA )
               return v35;
             if ( !gold_transaction_amount )
               goto LABEL_79;
             goto LABEL_42;
           case 31:
-            v18 = LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[30]);
+            v18 = LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_DODGE]);
             if ( (v18 & 0x3Fu) < 0xA )
               return v35;
             if ( !gold_transaction_amount )