Mercurial > mm7
changeset 279:3395164886cd
Слияние
author | Ritor1 |
---|---|
date | Sun, 17 Feb 2013 19:48:54 +0600 |
parents | 0191c3a3271c (current diff) b9f4ff2f6c45 (diff) |
children | f66106b5d144 |
files | mm7_data.cpp |
diffstat | 11 files changed, 328 insertions(+), 391 deletions(-) [+] |
line wrap: on
line diff
--- a/CShow.h Sun Feb 17 19:48:39 2013 +0600 +++ b/CShow.h Sun Feb 17 19:48:54 2013 +0600 @@ -36,7 +36,7 @@ //std::string v5; // [sp-18h] [bp-24h]@4 //signed int v6; // [sp-Ch] [bp-18h]@10 int ScreenSizeFlag; // [sp-8h] [bp-14h]@4 - int v8; // [sp-4h] [bp-10h]@4 + //int v8; // [sp-4h] [bp-10h]@4 //char v9; // [sp+0h] [bp-Ch]@14 //char v10; // [sp+4h] [bp-8h]@4 //int a3; // [sp+Bh] [bp-1h]@14 @@ -49,53 +49,46 @@ MessageBoxW(nullptr, L"No movie", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Show.cpp:40", 0); break; case MOVIE_3DOLogo: - v8 = 1; ScreenSizeFlag = 0; v3 = 0; Name = "3dologo"; - VideoPlayer::MovieLoop(Name, v3, ScreenSizeFlag, v8); + VideoPlayer::MovieLoop(Name, v3, ScreenSizeFlag, 1); break; case MOVIE_NWCLogo: - v8 = 1; ScreenSizeFlag = 1; v3 = 0; Name = "new world logo"; - VideoPlayer::MovieLoop(Name, v3, ScreenSizeFlag, v8); + VideoPlayer::MovieLoop(Name, v3, ScreenSizeFlag, 1); break; case MOVIE_JVC: - v8 = 1; ScreenSizeFlag = 1; v3 = 0; Name = "jvc"; - VideoPlayer::MovieLoop(Name, v3, ScreenSizeFlag, v8); + VideoPlayer::MovieLoop(Name, v3, ScreenSizeFlag, 1); break; case MOVIE_Intro: - v8 = 1; ScreenSizeFlag = 1; v3 = 0; Name = "Intro"; - VideoPlayer::MovieLoop(Name, v3, ScreenSizeFlag, v8); + VideoPlayer::MovieLoop(Name, v3, ScreenSizeFlag, 1); break; case MOVIE_Emerald: - v8 = 1; ScreenSizeFlag = 1; v3 = 0; Name = "Intro Post"; - VideoPlayer::MovieLoop(Name, v3, ScreenSizeFlag, v8); + VideoPlayer::MovieLoop(Name, v3, ScreenSizeFlag, 1); break; case MOVIE_Death: - v8 = 1; ScreenSizeFlag = 1; v3 = 2; Name = "losegame"; - VideoPlayer::MovieLoop(Name, v3, ScreenSizeFlag, v8); + VideoPlayer::MovieLoop(Name, v3, ScreenSizeFlag, 1); break; case MOVIE_Outro: - v8 = 1; ScreenSizeFlag = 1; v3 = 20; Name = "end_seq1"; - VideoPlayer::MovieLoop(Name, v3, ScreenSizeFlag, v8); + VideoPlayer::MovieLoop(Name, v3, ScreenSizeFlag, 1); break; default: MessageBoxW(nullptr, L"Invalid movie requested in CShow::Run()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Show.cpp:72", 0);
--- a/Game.cpp Sun Feb 17 19:48:39 2013 +0600 +++ b/Game.cpp Sun Feb 17 19:48:54 2013 +0600 @@ -1024,7 +1024,7 @@ //----- (0044EA5E) -------------------------------------------------------- bool Game::PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) { - if (pCurrentScreen || !pRenderer->pRenderD3D) + if (pCurrentScreen != SCREEN_GAME|| !pRenderer->pRenderD3D) return false; if (!pVisInstance)
--- a/Items.cpp Sun Feb 17 19:48:39 2013 +0600 +++ b/Items.cpp Sun Feb 17 19:48:54 2013 +0600 @@ -1,4 +1,5 @@ #include <stdlib.h> +#include <assert.h> #include "Items.h" #include "MapInfo.h" @@ -244,7 +245,7 @@ { int i,j; char* test_string; - char c; + unsigned char c; bool break_loop; unsigned int temp_str_len; char* tmp_pos; @@ -1163,7 +1164,7 @@ *tmp_pos = 0; if (temp_str_len) { - if(i) + //if(i) pClassDescriptions[i]=RemoveQuotes(test_string); } else @@ -1504,14 +1505,14 @@ //----- (00456620) -------------------------------------------------------- -void ItemsTable::GenerateItem(int a2, int a3, ItemGen *pItem) +void ItemsTable::GenerateItem(int treasure_level, int a3, ItemGen *out_item) { - ItemGen *v4; // esi@1 - ItemsTable *v5; // edi@1 + //ItemGen *v4; // esi@1 + //ItemsTable *v5; // edi@1 int v6; // ebx@3 int *v7; // ecx@33 - int v8; // eax@34 - int v9; // eax@39 + //int v8; // eax@34 + //int v9; // eax@39 int v10; // ebx@43 int v11; // ecx@47 unsigned int *v12; // edx@48 @@ -1553,163 +1554,103 @@ unsigned int v48; // ecx@123 int v49; // eax@123 int v50; // eax@123 - unsigned char Dst[0xC80]; // [sp+Ch] [bp-C88h]@33 + int Dst[800]; // [sp+Ch] [bp-C88h]@33 int v52; // [sp+C8Ch] [bp-8h]@33 - int v53; // [sp+C90h] [bp-4h]@1 - int v54; // [sp+C9Ch] [bp+8h]@3 - int v55; // [sp+CA0h] [bp+Ch]@34 + //int v53; // [sp+C90h] [bp-4h]@1 + //int v54; // [sp+C9Ch] [bp+8h]@3 + //int v55; // [sp+CA0h] [bp+Ch]@34 signed int v56; // [sp+CA0h] [bp+Ch]@55 int v57; // [sp+CA0h] [bp+Ch]@62 int *v58; // [sp+CA0h] [bp+Ch]@102 int v59; // [sp+CA0h] [bp+Ch]@123 - signed int a2a; // [sp+CA4h] [bp+10h]@33 + //signed int a2a; // [sp+CA4h] [bp+10h]@33 int a2b; // [sp+CA4h] [bp+10h]@101 int a2c; // [sp+CA4h] [bp+10h]@120 - v53 = -1; - v4 = pItem; - v5 = this; - if ( !pItem ) - v4 = (ItemGen *)pAllocator->AllocNamedChunk(pItem, 0x24u, "newItemGen"); - memset(v4, 0, 0x24u); - v6 = a2 - 1; - v54 = a2 - 1; + //v53 = -1; + //v4 = pItem; + //v5 = this; + if (!out_item) + out_item = (ItemGen *)pAllocator->AllocNamedChunk(out_item, sizeof(*out_item), "newItemGen"); + memset(out_item, 0, sizeof(*out_item)); + + auto v4 = out_item; + v6 = treasure_level - 1; + //v54 = treasure_level - 1; if ( a3 ) { - switch ( a3 ) + ITEM_EQUIP_TYPE requested_equip; + PLAYER_SKILL_TYPE requested_skill = PLAYER_SKILL_INVALID; + switch (a3) + { + case 20: requested_equip = EQUIP_ONE_OR_TWO_HANDS; break; + case 21: requested_equip = EQUIP_ARMOUR; break; + case 22: requested_skill = (PLAYER_SKILL_TYPE)38; __debugbreak();/*check this skill*/ break; + case 23: requested_skill = PLAYER_SKILL_SWORD; break; + case 24: requested_skill = PLAYER_SKILL_DAGGER; break; + case 25: requested_skill = PLAYER_SKILL_AXE; break; + case 26: requested_skill = PLAYER_SKILL_SPEAR; break; + case 27: requested_skill = PLAYER_SKILL_BOW; break; + case 28: requested_skill = PLAYER_SKILL_MACE; break; + case 29: requested_skill = (PLAYER_SKILL_TYPE)37; __debugbreak();/*check this skill*/break; + case 30: requested_skill = PLAYER_SKILL_STAFF; break; + case 31: requested_skill = PLAYER_SKILL_LEATHER; break; + case 32: requested_skill = PLAYER_SKILL_CHAIN; break; + case 33: requested_skill = PLAYER_SKILL_PLATE; break; + case 34: requested_equip = EQUIP_SHIELD; break; + case 35: requested_equip = EQUIP_HELMET; break; + case 36: requested_equip = EQUIP_BELT; break; + case 37: requested_equip = EQUIP_CLOAK; break; + case 38: requested_equip = EQUIP_GAUNTLETS; break; + case 39: requested_equip = EQUIP_BOOTS; break; + case 40: requested_equip = EQUIP_RING; break; + case 41: requested_equip = EQUIP_AMULET; break; + case 42: requested_equip = EQUIP_C; break; + case 43: requested_equip = EQUIP_F; break; + case 44: requested_equip = EQUIP_POTION; break; + case 45: requested_equip = EQUIP_REAGENT; break; + case 46: requested_equip = EQUIP_GEM; break; + default: + __debugbreak(); // check this condition + requested_equip = (ITEM_EQUIP_TYPE)(a3 - 1); + break; + } + memset(Dst, 0, sizeof(Dst)); + v52 = 0; + v7 = Dst; + //a2a = 1; + if (requested_skill == PLAYER_SKILL_INVALID) { - case 20: - a3 = EQUIP_ONE_OR_TWO_HANDS; - break; - case 21: - a3 = 3; - break; - case 22: - v53 = 38; - break; - case 23: - v53 = 1; - break; - case 24: - v53 = 2; - break; - case 25: - v53 = 3; - break; - case 26: - v53 = 4; - break; - case 27: - v53 = 5; - break; - case 28: - v53 = 6; - break; - case 30: - v53 = 0; - break; - case 31: - v53 = 9; - break; - case 32: - v53 = 10; - break; - case 33: - v53 = 0xBu; - break; - case 34: - a3 = 4; - break; - case 35: - a3 = 5; - break; - case 36: - a3 = 6; - break; - case 37: - a3 = 7; - break; - case 38: - a3 = 8; - break; - case 39: - a3 = EQUIP_BOOTS; - break; - case 40: - a3 = EQUIP_RING; - break; - case 41: - a3 = 0xBu; - break; - case 42: - a3 = EQUIP_C; - break; - case 43: - a3 = EQUIP_F; - break; - case 44: - a3 = EQUIP_POTION; - break; - case 45: - a3 = EQUIP_REAGENT; - break; - case 46: - a3 = EQUIP_GEM; - break; - case 29: - v53 = 37; - break; - default: - --a3; - break; - } - memset(&Dst, 0, 0xC80u); - v52 = 0; - v7 = (int *)&Dst; - a2a = 1; - if ( v53 == -1 ) - { - v53 = (int)&v5->pItems[1].uEquipType; - v9 = (int)(&v5->pItems[1].uChanceByTreasureLvl[0] + v6); - do + for (uint i = 1; i < 500; ++i) { - if ( *(unsigned char *)v53 == a3 ) + if (pItems[i].uEquipType == requested_equip) { - *v7 = a2a; - ++v7; - v52 += *(unsigned char *)v9; + *v7++ = i; + v52 += pItems[i].uChanceByTreasureLvl[v6]; } - ++a2a; - v53 += 48; - v9 += 48; } - while ( a2a < 500 ); } else { - v55 = (int)&v5->pItems[1].uSkillType; - v8 = (int)(&v5->pItems[1].uChanceByTreasureLvl[0] + v6); - do + for (uint i = 1; i < 500; ++i) { - if ( *(unsigned char *)v55 == v53 ) + if (pItems[i].uSkillType == requested_skill) { - *v7 = a2a; - ++v7; - v52 += *(unsigned char *)v8; + *v7++ = i; + v52 += pItems[i].uChanceByTreasureLvl[v6]; } - ++a2a; - v55 += 48; - v8 += 48; } - while ( a2a < 500 ); } + v10 = 0; if ( v52 ) v10 = rand() % v52; - v4->uItemID = *(uint *)Dst; - if ( !Dst ) + + v4->uItemID = *Dst; + if (!v4->uItemID) v4->uItemID = 1; - v11 = *(&v5->pItems[v4->uItemID].uChanceByTreasureLvl[0] + v54); + + v11 = pItems[v4->uItemID].uChanceByTreasureLvl[v6]; if ( v11 < v10 ) { v12 = (uint *)Dst; @@ -1718,11 +1659,11 @@ ++v12; v13 = *v12; v4->uItemID = *v12; - v11 += *(&v5->pItems[v13].uChanceByTreasureLvl[0] + v54); + v11 += pItems[v13].uChanceByTreasureLvl[v6]; } while ( v11 < v10 ); } - if ( v5->pItems[v4->uItemID].uEquipType == EQUIP_POTION && v4->uItemID != ITEM_POTION_BOTTLE ) + if (pItems[v4->uItemID].uEquipType == EQUIP_POTION && v4->uItemID != ITEM_POTION_BOTTLE ) { v4->_bonus_type = 0; v14 = 2; @@ -1734,7 +1675,7 @@ } while ( v14 ); LABEL_72: - v4->_bonus_type = v15 * (v54 + 1); + v4->_bonus_type = v15 * treasure_level; goto LABEL_73; } } @@ -1746,12 +1687,12 @@ v56 += pParty->field_7BA[v16++]; while ( v16 < 29 ); v17 = rand() % 29; - if ( v54 == 5 && rand() % 100 < 5 && !pParty->field_7BA[v17] && v56 < 13 ) + if ( v6 == 5 && rand() % 100 < 5 && !pParty->field_7BA[v17] && v56 < 13 ) { pParty->field_7BA[v17] = 1; v4->uAttributes = 0; v4->uItemID = v17 + 500; - v5->SetSpecialBonus(v4); + SetSpecialBonus(v4); return; } v57 = 0; @@ -1760,14 +1701,14 @@ if ( v18 > 0 ) { do - v57 += *(&v5->pItems[v4->uItemID++ + 1].uChanceByTreasureLvl[0] + v54); + v57 += pItems[v4->uItemID++ + 1].uChanceByTreasureLvl[v6]; while ( v57 < v18 ); } if ( !v18 ) v4->uItemID = 1; if ( !v4->uItemID ) v4->uItemID = 1; - if ( v5->pItems[v4->uItemID].uEquipType == EQUIP_POTION && v4->uItemID != ITEM_POTION_BOTTLE ) + if (pItems[v4->uItemID].uEquipType == EQUIP_POTION && v4->uItemID != ITEM_POTION_BOTTLE) { v4->_bonus_type = 0; v19 = 2; @@ -1789,12 +1730,12 @@ v4->uAttributes = 0; else v4->uAttributes = 1; - if ( v5->pItems[v4->uItemID].uEquipType != EQUIP_POTION ) + if ( pItems[v4->uItemID].uEquipType != EQUIP_POTION ) { v4->uAdditionalValue = 0; v4->_bonus_type = 0; } - v20 = v5->pItems[v4->uItemID].uEquipType; + v20 = pItems[v4->uItemID].uEquipType; if ( v20 <= EQUIP_BOW ) { v37 = 10;//(int)&v5->field_1169C[4 * v54 + 48]; @@ -1816,7 +1757,7 @@ } return; } - v22 = (int)&v5->uBonusChanceStandart[v54]; + v22 = (int)&uBonusChanceStandart[v6]; if ( !*(unsigned int *)v22 ) return; v23 = rand(); @@ -1824,7 +1765,7 @@ v25 = v23 % 100; if ( v23 % 100 < v24 ) goto LABEL_127; - if ( !v5->uBonusChanceSpecial[v54] ) + if ( !uBonusChanceSpecial[v6] ) return; if ( v25 < v24 ) { @@ -1832,9 +1773,9 @@ v26 = rand() % 10;//v5->field_116D8[v5->pItems[v4->uItemID].uEquipType]; v27 = v4->uItemID; v4->_bonus_type = 0; - for ( i = v5->pEnchantments[0].to_item[v5->pItems[v27].uEquipType + 1]; + for ( i = pEnchantments[0].to_item[pItems[v27].uEquipType + 1]; i < v26; - i += v5->pEnchantments[v4->_bonus_type].to_item[v5->pItems[v29].uEquipType + 1] ) + i += pEnchantments[v4->_bonus_type].to_item[pItems[v29].uEquipType + 1] ) { v29 = v4->uItemID; ++v4->_bonus_type; @@ -1860,14 +1801,14 @@ memset(&Dst, 0, 0xC80u); v39 = 0; a2b = 0; - if ( v5->pSpecialEnchantments_count > 0 ) + if ( pSpecialEnchantments_count > 0 ) { - v52 = -16 - (uint)v5; + v52 = -16 - (uint)this; v58 = (int *)&Dst; - v40 = (int)&v5->pSpecialEnchantments[1]; + v40 = (int)&pSpecialEnchantments[1]; do { - switch ( v54 ) + switch ( v6 ) { case 2: if ( !*(unsigned char *)v40 ) @@ -1879,8 +1820,8 @@ if ( !*(unsigned char *)v40 || v43 == 1 ) { LABEL_117: - v39 += *((unsigned char *)&v5->uAllItemsCount + v40 + v52 + v5->pItems[v4->uItemID].uEquipType); - if ( *((unsigned char *)&v5->uAllItemsCount + v40 + v52 + v5->pItems[v4->uItemID].uEquipType) ) + v39 += *((unsigned char *)&uAllItemsCount + v40 + v52 + pItems[v4->uItemID].uEquipType); + if ( *((unsigned char *)&uAllItemsCount + v40 + v52 + pItems[v4->uItemID].uEquipType) ) { v44 = v58; ++v58; @@ -1897,7 +1838,7 @@ v41 = v42 == 3; break; default: - if ( v54 != 5 ) + if ( v6 != 5 ) goto LABEL_119; v41 = *(unsigned char *)v40 == 3; break; @@ -1908,12 +1849,12 @@ ++a2b; v40 += 28; } - while ( a2b < v5->pSpecialEnchantments_count ); + while ( a2b < pSpecialEnchantments_count ); } v45 = rand(); v4->uAdditionalValue = *(uint *)Dst; v46 = v45 % v39 + 1; - a2c = *((unsigned char *)&v5->uAllItemsCount + 28 * (*(uint *)Dst + 1389) + v5->pItems[v4->uItemID].uEquipType); + a2c = *((unsigned char *)&uAllItemsCount + 28 * (*(uint *)Dst + 1389) + pItems[v4->uItemID].uEquipType); if ( a2c < v46 ) { for ( j = (int *)&Dst; ; j = (int *)v59 ) @@ -1923,7 +1864,7 @@ v59 = v49; v50 = *(unsigned int *)v49; v4->uAdditionalValue = v50; - a2c += *((unsigned char *)&v5->uAllItemsCount + 28 * (v50 + 1389) + v5->pItems[v48].uEquipType); + a2c += *((unsigned char *)&uAllItemsCount + 28 * (v50 + 1389) + pItems[v48].uEquipType); if ( a2c >= v46 ) break; }
--- a/Items.h Sun Feb 17 19:48:39 2013 +0600 +++ b/Items.h Sun Feb 17 19:48:54 2013 +0600 @@ -123,44 +123,44 @@ /* 175 */ #pragma pack(push, 1) struct ItemDesc -{ //Item # |Pic File|Name|Value|Equip Stat|Skill Group|Mod1|Mod2|material| - ///ID/Rep/St|Not identified name|Sprite Index|VarA|VarB|Equip X|Equip Y|Notes - char *pIconName; //0 4 - char *pName; //4 8 - char *pUnidentifiedName; //8 c - char *pDescription; //0c 10 - unsigned int uValue; //10 14 - unsigned __int16 uSpriteID; //14 18 - __int16 field_1A; //16 - unsigned __int16 uEquipX; //18 1c - unsigned __int16 uEquipY; //1a 1e - unsigned __int8 uEquipType; //1c 20 - unsigned __int8 uSkillType; //1d 21 - unsigned __int8 uDamageDice; //1e 22 - unsigned __int8 uDamageRoll; //1f 23 - unsigned __int8 uDamageMod; //20 24 - unsigned __int8 uMaterial; //21 25 - char _additional_value; //22 26 - char _bonus_type; //23 27 - char _bonus_strength; //24 28 - char field_25; // 25 29 - char field_26; //26 2A - char field_27; // 27 2b - union - { - unsigned __int8 uChanceByTreasureLvl[6]; - struct { - unsigned __int8 uChanceByTreasureLvl1; // 28 2c - unsigned __int8 uChanceByTreasureLvl2; // 29 2d - unsigned __int8 uChanceByTreasureLvl3; // 2A 2e - unsigned __int8 uChanceByTreasureLvl4; // 2B 2f - unsigned __int8 uChanceByTreasureLvl5; // 2C 30 - unsigned __int8 uChanceByTreasureLvl6; // 2D 32 - }; - }; - unsigned char uItemID_Rep_St; //2e 32 - char field_2f; -}; + { //Item # |Pic File|Name|Value|Equip Stat|Skill Group|Mod1|Mod2|material| + ///ID/Rep/St|Not identified name|Sprite Index|VarA|VarB|Equip X|Equip Y|Notes + char *pIconName; //0 4 + char *pName; //4 8 + char *pUnidentifiedName; //8 c + char *pDescription; //0c 10 + unsigned int uValue; //10 14 + unsigned __int16 uSpriteID; //14 18 + __int16 field_1A; //16 + unsigned __int16 uEquipX; //18 1c + unsigned __int16 uEquipY; //1a 1e + unsigned __int8 uEquipType; //1c 20 + unsigned __int8 uSkillType; //1d 21 + unsigned __int8 uDamageDice; //1e 22 + unsigned __int8 uDamageRoll; //1f 23 + unsigned __int8 uDamageMod; //20 24 + unsigned __int8 uMaterial; //21 25 + char _additional_value; //22 26 + char _bonus_type; //23 27 + char _bonus_strength; //24 28 + char field_25; // 25 29 + char field_26; //26 2A + char field_27; // 27 2b + union + { + unsigned __int8 uChanceByTreasureLvl[6]; + struct { + unsigned __int8 uChanceByTreasureLvl1; // 28 2c + unsigned __int8 uChanceByTreasureLvl2; // 29 2d + unsigned __int8 uChanceByTreasureLvl3; // 2A 2e + unsigned __int8 uChanceByTreasureLvl4; // 2B 2f + unsigned __int8 uChanceByTreasureLvl5; // 2C 30 + unsigned __int8 uChanceByTreasureLvl6; // 2D 32 + }; + }; + unsigned char uItemID_Rep_St; //2e 32 + char field_2f; + }; #pragma pack(pop) @@ -216,7 +216,7 @@ void Initialize(); void LoadPotions(); void LoadPotionNotes(); - void GenerateItem(int a2, int a3, ItemGen *pItem); + void GenerateItem(int treasure_level, int a3, ItemGen *pItem); void SetSpecialBonus(ItemGen *pItem); bool _456D43_is_material_equals_3(ItemGen *pItem); bool _456D5E_is_some_material(ItemGen *pItem); @@ -225,12 +225,12 @@ int uAllItemsCount; ItemDesc pItems[800]; //4-9604h ItemEnchantment pEnchantments[24]; //9604h - ItemSpecialEnchantment pSpecialEnchantments[72]; //97E4h + ItemSpecialEnchantment pSpecialEnchantments[72]; //97E4h -9FC4h char field_9FC4[5000]; char field_B348[5000]; char field_C6D0[5000]; char field_DA58[5000]; - char field_EDE0[180]; + char field_EDE0[384]; unsigned __int16 potion_data[50][50]; // 77B2h*2=EF64h -102ECh unsigned __int16 potion_note[50][50]; // 8176h*2=102ECh -11674h char *pItemsTXT_Raw; //11674h
--- a/Outdoor.h Sun Feb 17 19:48:39 2013 +0600 +++ b/Outdoor.h Sun Feb 17 19:48:54 2013 +0600 @@ -124,6 +124,9 @@ { subconstuctor(); uLastSunlightUpdateMinute = 0; + + uNumBModels = 0; + pBModels = nullptr; } //----- (004626CD) -------------------------------------------------------- void subconstuctor()
--- a/VideoPlayer.cpp Sun Feb 17 19:48:39 2013 +0600 +++ b/VideoPlayer.cpp Sun Feb 17 19:48:54 2013 +0600 @@ -334,7 +334,7 @@ //----- (004BE70E) -------------------------------------------------------- -void __fastcall VideoPlayer::MovieLoop(const char *pMovieName, int a2, int ScreenSizeFlag, int uGameState) +void __fastcall VideoPlayer::MovieLoop(const char *pMovieName, int a2, int ScreenSizeFlag, int a4) { int v4; // ebp@1 const char *pName; // edi@1 @@ -418,7 +418,7 @@ } } } - if ( uGameState == GAME_FINISHED ) + if (a4 == 1) pCurrentScreen = SCREEN_GAME; pVideoPlayer->bPlayingMovie = 0; ShowCursor(1);
--- a/Vis.cpp Sun Feb 17 19:48:39 2013 +0600 +++ b/Vis.cpp Sun Feb 17 19:48:54 2013 +0600 @@ -6,6 +6,7 @@ #include "Actor.h" #include "IndoorCamera.h" #include "Viewport.h" +#include "Log.h" #include "mm7_data.h" //#include "MM7.h" @@ -1482,8 +1483,13 @@ PickBillboards_Mouse(fDepth, fMouseX, fMouseY, &default_list, sprite_filter); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) PickIndoorFaces_Mouse(fDepth, pMouseRay, &default_list, face_filter); + else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) + PickOutdoorFaces_Mouse(fDepth, pMouseRay, &default_list, face_filter, false); else - PickOutdoorFaces_Mouse(fDepth, pMouseRay, &default_list, face_filter, false); + { + Log::Warning(L"Picking mouse in undefined level"); // picking in main menu is default (buggy) game behavious. should've returned false in Game::PickMouse + return false; + } default_list.create_object_pointers(Vis_SelectionList::All); sort_object_pointers(default_list.object_pointers, 0, default_list.uNumPointers - 1);
--- a/mm7_3.cpp Sun Feb 17 19:48:39 2013 +0600 +++ b/mm7_3.cpp Sun Feb 17 19:48:54 2013 +0600 @@ -5183,24 +5183,24 @@ { char *v4; // eax@4 char v5; // dl@5 - char *v6; // ecx@5 - int v7; // edi@9 + int v6; // ecx@5 + char *v7; // edi@9 char *v9; // eax@21 char v10; // dl@22 - char *v11; // ecx@22 - int v12; // edi@26 + int v11; // ecx@22 + char *v12; // edi@26 char *v14; // eax@39 char v15; // dl@40 int v16; // ecx@40 - int v17; // edi@44 + char *v17; // edi@44 char v18; // zf@47 NPCStats_stru0 *v19; // eax@57 signed int v20; // edx@57 signed int v21; // ecx@58 - char *v22; // [sp+10h] [bp-10h]@4 - char *v23; // [sp+10h] [bp-10h]@21 - char *v25; // [sp+14h] [bp-Ch]@4 - char *v26; // [sp+14h] [bp-Ch]@21 + int v22; // [sp+10h] [bp-10h]@4 + int v23; // [sp+10h] [bp-10h]@21 + int v25; // [sp+14h] [bp-Ch]@4 + int v26; // [sp+14h] [bp-Ch]@21 signed int v27; // [sp+14h] [bp-Ch]@39 //signed int v28; // [sp+18h] [bp-8h]@3 //signed int v29; // [sp+18h] [bp-8h]@20 @@ -5219,8 +5219,8 @@ for (uint i = 0; i < 789; ++i) { v4 = strtok(nullptr, "\r") + 1; - v22 = nullptr; - v25 = nullptr; + v22 = 0; + v25 = 0; do { v5 = *v4; @@ -5232,28 +5232,28 @@ if ( !v5 ) break; ++v6; - v5 = v4[(int)v6]; + v5 = v4[v6]; } while ( v5 != 9 ); //v2 = 0; } - v7 = (int)&v4[(int)v6]; - if ( !v4[(int)v6] ) - v25 = (char *)1; - *(char *)v7 = 0; - if ( v6 == nullptr ) - { - v25 = (char *)1; - } - else - { - if ( v22 == (char *)1 ) + v7 = &v4[v6]; + if ( !v4[v6] ) + v25 = 1; + *v7 = 0; + if ( v6 == 0 ) + { + v25 = 1; + } + else + { + if ( v22 == 1 ) pNPCTopics[i].pText = RemoveQuotes(v4); } ++v22; - v4 = (char *)(v7 + 1); - } - while ( (signed int)(v22 - 1) <= 1 && v25 == nullptr ); + v4 = v7 + 1; + } + while ( (signed int)(v22 - 1) <= 1 && !v25);// == nullptr ); } if (pNPCTopicTXT_Raw) @@ -5266,8 +5266,8 @@ for (uint i = 0; i < 579; ++i) { v9 = strtok(nullptr, "\r") + 1; - v23 = nullptr; - v26 = nullptr; + v23 = 0; + v26 = 0; do { v10 = *v9; @@ -5279,28 +5279,28 @@ if ( !v10 ) break; ++v11; - v10 = v9[(int)v11]; + v10 = v9[v11]; } while ( v10 != 9 ); //v2 = 0; } - v12 = (int)&v9[(int)v11]; - if ( !v9[(int)v11] ) - v26 = (char *)1; - *(char *)v12 = 0; - if ( v11 == nullptr ) - { - v26 = (char *)1; - } - else - { - if ( v23 == (char *)1 ) + v12 = &v9[v11]; + if ( !v9[v11] ) + v26 = 1; + *v12 = 0; + if ( v11 == 0 ) + { + v26 = 1; + } + else + { + if ( v23 == 1 ) pNPCTopics[i].pTopic = RemoveQuotes(v9); } ++v23; - v9 = (char *)(v12 + 1); - } - while ( (signed int)(v23 - 1) <= 1 && v26 == nullptr ); + v9 = v12 + 1; + } + while ( (signed int)(v23 - 1) <= 1 && !v26 ); } if (pNPCDistTXT_Raw) @@ -5335,10 +5335,10 @@ while ( v15 != 9 ); v2 = v24; } - v17 = (int)&v14[v16]; + v17 = &v14[v16]; if ( !v14[v16] ) v27 = 1; - *(char *)v17 = 0; + *v17 = 0; if ( !v16 ) { v27 = 1; @@ -5358,7 +5358,7 @@ *v31 = 10; LABEL_54: ++v2; - v14 = (char *)(v17 + 1); + v14 = v17 + 1; v24 = v2; } while ( (signed int)(v2 - 1) <= 77 && !v27 ); @@ -9665,7 +9665,7 @@ for (uint i = 0; i < 16384; ++i) //do { - auto v4 = stru_76E5C8 + i; + auto v4 = stru_76E5C8[i]; //band3a = 256; //v8 = (double)(signed int)((char *)v4 + 256 - (int)stru_76E5C8); for (uint j = 0; j < 128; ++j) // band3a: 0 -> 128 @@ -9677,17 +9677,17 @@ if (v7 >= v10) { if (v7 >= v9) - v4->field_0 = ((v7 >= v3) - 1) & 2; - else - v4->field_0 = 2; - } - else - { - v4->field_0 = 1; + v4.field_0 = ((v7 >= v3) - 1) & 2; + else + v4.field_0 = 2; + } + else + { + v4.field_0 = 1; } //band3a += 512; - v4->distance = v7; - ++v4; + v4.distance = v7; + //++v4; } //while ( band3a < 65792 ); } @@ -16453,7 +16453,7 @@ __int16 v54[2]; // [sp+104h] [bp-10h]@2 unsigned __int16 *v55; // [sp+108h] [bp-Ch]@82 GUIFont *pOutString; // [sp+10Ch] [bp-8h]@39 - char *pInString; // [sp+110h] [bp-4h]@32 + char *pInString=NULL; // [sp+110h] [bp-4h]@32 if ( !pDialogueWindow ) return; @@ -17005,7 +17005,7 @@ { MessageBoxW(nullptr, L"NPC id exceeds MAX_DATA!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Events.cpp:1984", 0); } - return &pNPCStats->pNewNPCData[v1 - 1]; + return &pNPCStats->pNewNPCData[v1];// - 1]; } return &pNPCStats->array_13EF4[npcid - 5000]; }
--- a/mm7_4.cpp Sun Feb 17 19:48:39 2013 +0600 +++ b/mm7_4.cpp Sun Feb 17 19:48:54 2013 +0600 @@ -5845,7 +5845,7 @@ //----- (00497526) -------------------------------------------------------- bool __cdecl PlayerCreationUI_Loop() { - RGBTexture *pTexture; // ebx@1 + //RGBTexture *pTexture; // ebx@1 UINT v1; // esi@1 unsigned int v2; // ecx@3 LONG uMouseX; // edi@6 @@ -5859,7 +5859,7 @@ Player *v11; // esi@38 signed int uSpellBookPageCount; // ecx@40 int v13; // eax@40 - signed int uSkillIdx; // eax@45 + //signed int uSkillIdx; // eax@45 int v15; // eax@70 signed int v16; // ecx@70 //unsigned int v18; // [sp-4h] [bp-84h]@48 @@ -5871,10 +5871,10 @@ MSG Msg; // [sp+50h] [bp-30h]@17 POINT v25; // [sp+6Ch] [bp-14h]@6 bool v26; // [sp+74h] [bp-Ch]@1 - POINT v24; // [sp+78h] [bp-8h]@6 - Player *pPlayer; - - pTexture = &pTexture_PCX; + //POINT v24; // [sp+78h] [bp-8h]@6 + //Player *pPlayer; + + //pTexture = &pTexture_PCX; v1 = 0; v26 = 0; pTexture_PCX.Release(); @@ -5889,7 +5889,7 @@ { if ( pAsyncMouse != (void *)v1 ) pAsyncMouse->_46B736_consume_click_lists(1); - uMouseX = pMouse->GetCursorPos(&v24)->x; + uMouseX = pMouse->GetCursorPos(&v25)->x; uMouseY = pMouse->GetCursorPos(&v25)->y; pControlsHead = pGUIWindow_CurrentMenu->pControlsHead; if ( pControlsHead != (GUIButton *)v1 ) @@ -5904,7 +5904,7 @@ if ( (signed int)pNumMessage < 40 ) { pMessageQueue_50CBD0->pMessages[pNumMessage].eType = (UIMessageType)pControlsHead->field_1C; - pTexture = &pTexture_PCX; + //pTexture = &pTexture_PCX; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = pControlParam; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; pNumMessage = pMessageQueue_50CBD0->uNumMessages + 1; @@ -5953,13 +5953,11 @@ } } } - pTexture->Release(); + pTexture_PCX.Release(); pGUIWindow_CurrentMenu->Release(); pIcons_LOD->_4114F2(); - v20[0] = 0; - memset(&v20[1], 0, 0x1Cu); - *(_WORD*)&v20[29] = 0; - v20[31] = 0; + + memset(v20, 0, 32); do { v8 = 0; @@ -5985,112 +5983,107 @@ v20[v9] = 1; } while ( (signed int)v1 < 32 ); + //v10 = (char *)&pParty->pPlayers[0].sResMagicBase; + item.Reset(); - //v10 = (char *)&pParty->pPlayers[0].sResMagicBase; - for ( pPlayer = &pParty->pPlayers[0]; pPlayer < &pParty->pPlayers[4]; pPlayer++) - { + //for ( pPlayer = &pParty->pPlayers[0]; pPlayer < &pParty->pPlayers[4]; pPlayer++) + for (uint i = 0; i < 4; ++i) + { + auto player = &pParty->pPlayers[i]; //v11 = pPlayer; - if (pPlayer->classType == PLAYER_CLASS_KNIGHT) - pPlayer->sResMagicBase = 10; + if (player->classType == PLAYER_CLASS_KNIGHT) + player->sResMagicBase = 10; //*((short *)v10 + 400) = 0; - pPlayer->pPlayerBuffs[22].uExpireTime = 0; + player->pPlayerBuffs[22].uExpireTime = 0; uSpellBookPageCount = 0; - for ( int i = 0; i < 9; i++) - { - if ( pPlayer->pActiveSkills[12+i] ) + for (uint j = 0; j < 9; j++) + { + if (player->pActiveSkills[PLAYER_SKILL_FIRE + j]) ++uSpellBookPageCount; } - pPlayer->lastOpenedSpellbookPage = uSpellBookPageCount; + player->lastOpenedSpellbookPage = uSpellBookPageCount; pItemsTable->GenerateItem(2, 40, &item); - pPlayer->AddItem2(-1, &item); - uSkillIdx = 0; - v24.y = 0; - do - { - if ( pPlayer->pActiveSkills[uSkillIdx] ) - { - switch ( uSkillIdx ) - { - case PLAYER_SKILL_STAFF: pPlayer->AddItem(-1, 61); break; - case PLAYER_SKILL_SWORD: pPlayer->AddItem(-1, 1); break; - case PLAYER_SKILL_DAGGER: pPlayer->AddItem(-1, 15); break; - case PLAYER_SKILL_AXE: pPlayer->AddItem(-1, 23); break; - case PLAYER_SKILL_SPEAR: pPlayer->AddItem(-1, 31); break; - case PLAYER_SKILL_BOW: pPlayer->AddItem(-1, 47); break; - case PLAYER_SKILL_MACE: pPlayer->AddItem(-1, 50); break; - case PLAYER_SKILL_BLASTER: assert(false); break; - case PLAYER_SKILL_SHIELD: pPlayer->AddItem(-1, 84); break; - case PLAYER_SKILL_LEATHER: pPlayer->AddItem(-1, 66); break; - case PLAYER_SKILL_CHAIN: pPlayer->AddItem(-1, 71); break; - case PLAYER_SKILL_PLATE: pPlayer->AddItem(-1, 76); break; - case PLAYER_SKILL_FIRE: - pPlayer->AddItem(-1, 0x191); - pPlayer->spellbook.pFireSpellbook.bIsSpellAvailable[0] = true; - break; - case PLAYER_SKILL_AIR: - pPlayer->AddItem(-1, 0x19C); - pPlayer->spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; - break; - case PLAYER_SKILL_WATER: - pPlayer->AddItem(-1, 0x1A7); - pPlayer->spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; + player->AddItem2(-1, &item); + //uSkillIdx = 0; + //v24.y = 0; + + player->sHealth = player->GetMaxHealth(); + player->sMana = player->GetMaxMana(); + for (uint j = 0; j < 37; ++j) + { + if (!player->pActiveSkills[j]) + continue; + + switch (j) + { + case PLAYER_SKILL_STAFF: player->AddItem(-1, 61); break; + case PLAYER_SKILL_SWORD: player->AddItem(-1, 1); break; + case PLAYER_SKILL_DAGGER: player->AddItem(-1, 15); break; + case PLAYER_SKILL_AXE: player->AddItem(-1, 23); break; + case PLAYER_SKILL_SPEAR: player->AddItem(-1, 31); break; + case PLAYER_SKILL_BOW: player->AddItem(-1, 47); break; + case PLAYER_SKILL_MACE: player->AddItem(-1, 50); break; + case PLAYER_SKILL_BLASTER: assert(false); break; + case PLAYER_SKILL_SHIELD: player->AddItem(-1, 84); break; + case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break; + case PLAYER_SKILL_CHAIN: player->AddItem(-1, 71); break; + case PLAYER_SKILL_PLATE: player->AddItem(-1, 76); break; + case PLAYER_SKILL_FIRE: + player->AddItem(-1, 0x191); + player->spellbook.pFireSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_AIR: + player->AddItem(-1, 0x19C); + player->spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_WATER: + player->AddItem(-1, 0x1A7); + player->spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_EARTH: + player->AddItem(-1, 0x1B2); + player->spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_SPIRIT: + player->AddItem(-1, 0x1BD); + player->spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_MIND: + player->AddItem(-1, 0x1C8); + player->spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_BODY: + player->AddItem(-1, 0x1D3); + player->spellbook.pBodySpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_LIGHT: + case PLAYER_SKILL_DARK: + case PLAYER_SKILL_DIPLOMACY: + assert(false); + break; + case PLAYER_SKILL_ITEM_ID: + case PLAYER_SKILL_REPAIR: + case PLAYER_SKILL_MEDITATION: + case PLAYER_SKILL_PERCEPTION: + case PLAYER_SKILL_TRAP_DISARM: + case PLAYER_SKILL_LEARNING: + player->AddItem(-1, 0xDC); + player->AddItem(-1, 5 * (rand() % 3 + 40)); + break; + case PLAYER_SKILL_DODGE: player->AddItem(-1, 115); break; + case PLAYER_SKILL_UNARMED: player->AddItem(-1, 110); break; + default: break; - case PLAYER_SKILL_EARTH: - pPlayer->AddItem(-1, 0x1B2); - pPlayer->spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; - break; - case PLAYER_SKILL_SPIRIT: - pPlayer->AddItem(-1, 0x1BD); - pPlayer->spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; - break; - case PLAYER_SKILL_MIND: - pPlayer->AddItem(-1, 0x1C8); - pPlayer->spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; - break; - case PLAYER_SKILL_BODY: - pPlayer->AddItem(-1, 0x1D3); - pPlayer->spellbook.pBodySpellbook.bIsSpellAvailable[0] = true; - break; - case PLAYER_SKILL_LIGHT: - case PLAYER_SKILL_DARK: - case PLAYER_SKILL_DIPLOMACY: - assert(false); - break; - case PLAYER_SKILL_ITEM_ID: - case PLAYER_SKILL_REPAIR: - case PLAYER_SKILL_MEDITATION: - case PLAYER_SKILL_PERCEPTION: - case PLAYER_SKILL_TRAP_DISARM: - case PLAYER_SKILL_LEARNING: - pPlayer->AddItem(-1, 0xDC); - pPlayer->AddItem(-1, 5 * (rand() % 3 + 40)); - break; - case PLAYER_SKILL_DODGE: - pPlayer->AddItem(-1, 115); - break; - case PLAYER_SKILL_UNARMED: - pPlayer->AddItem(-1, 110); - break; - default: - break; - } - for ( int i = 0; i < 138; i++) - { - if ( &pPlayer->pInventoryItems[i] ) - pPlayer->pInventoryItems[i].uAttributes |= 1; - } - pPlayer->sHealth = pPlayer->GetMaxHealth(); - pPlayer->sMana = pPlayer->GetMaxMana(); - uSkillIdx = v24.y; - } - ++uSkillIdx; - v24.y = uSkillIdx; - } - while ( uSkillIdx < 37 ); - //v10 += 6972; - //pPlayer++; - } - //while ( (signed int)v10 < (signed int)((char *)&pParty->field_871C[455] + 2) ); + } + + for (uint k = 0; k < 138; k++) + { + if (&player->pInventoryItems[k]) + player->pInventoryItems[k].uAttributes |= 1; + } + } + } + pAudioPlayer->StopChannels(-1, -1); if (pAsyncMouse) pAsyncMouse->Suspend();
--- a/mm7_data.cpp Sun Feb 17 19:48:39 2013 +0600 +++ b/mm7_data.cpp Sun Feb 17 19:48:54 2013 +0600 @@ -2,6 +2,7 @@ #include "NPC.h" #include "Actor.h" +#include "GUIWindow.h" @@ -477,7 +478,7 @@ char aS100110D[777]; // idb char aS100110DS[777]; // idb char aS100110D02dSS[777]; // idb -int pCurrentScreen; // weak +int pCurrentScreen = SCREEN_VIDEO; // 004E28F8 char byte_4E28FC; // weak unsigned int uGammaPos; int dword_4E2910[777]; // weak
--- a/mm7_data.h Sun Feb 17 19:48:39 2013 +0600 +++ b/mm7_data.h Sun Feb 17 19:48:54 2013 +0600 @@ -456,7 +456,7 @@ extern char aS100110D[]; // idb extern char aS100110DS[]; // idb extern char aS100110D02dSS[]; // idb -extern int pCurrentScreen; // weak +extern int pCurrentScreen; // 004E28F8 extern char byte_4E28FC; // weak extern unsigned int uGammaPos; extern int dword_4E2910[]; // weak