changeset 1680:33171f1f3daf

Merge
author Nomad
date Fri, 20 Sep 2013 14:55:53 +0200
parents 4da5644df18f (current diff) 6faacde46271 (diff)
children 7d99124bccd8
files mm7_data.h
diffstat 7 files changed, 338 insertions(+), 502 deletions(-) [+]
line wrap: on
line diff
--- a/Texture.cpp	Fri Sep 20 14:45:44 2013 +0200
+++ b/Texture.cpp	Fri Sep 20 14:55:53 2013 +0200
@@ -177,15 +177,15 @@
 std::array<unsigned int, 5> uTextureID_Optkb;
 
 unsigned int optvid_base_texture_id;
-unsigned int bloodsplats_texture_id; // weak
-unsigned int us_colored_lights_texture_id; // weak
-unsigned int tinting_texture_id; // weak
+unsigned int bloodsplats_texture_id;
+unsigned int us_colored_lights_texture_id;
+unsigned int tinting_texture_id;
 unsigned int uTextureID_507C20; // weak
 unsigned int uTextureID_507C24; // weak
 std::array<unsigned int, 10> pTextureIDs_GammaPositions;
-unsigned int not_available_bloodsplats_texture_id; // weak
-unsigned int not_available_us_colored_lights_texture_id; // weak
-unsigned int not_available_tinting_texture_id; // weak
+unsigned int not_available_bloodsplats_texture_id;
+unsigned int not_available_us_colored_lights_texture_id;
+unsigned int not_available_tinting_texture_id;
 
 
 unsigned int uTextureID_detaliz_close_button; // weak
--- a/Texture.h	Fri Sep 20 14:45:44 2013 +0200
+++ b/Texture.h	Fri Sep 20 14:55:53 2013 +0200
@@ -275,16 +275,16 @@
 
 extern std::array<unsigned int, 5> uTextureID_Optkb;
 
-extern unsigned int optvid_base_texture_id; // weak
-extern unsigned int bloodsplats_texture_id; // weak
-extern unsigned int us_colored_lights_texture_id; // weak
-extern unsigned int tinting_texture_id; // weak
+extern unsigned int optvid_base_texture_id;
+extern unsigned int bloodsplats_texture_id;
+extern unsigned int us_colored_lights_texture_id;
+extern unsigned int tinting_texture_id;
 extern unsigned int uTextureID_507C20; // weak
 extern unsigned int uTextureID_507C24; // weak
 extern std::array<unsigned int, 10> pTextureIDs_GammaPositions;
-extern unsigned int not_available_bloodsplats_texture_id; // weak
-extern unsigned int not_available_us_colored_lights_texture_id; // weak
-extern unsigned int not_available_tinting_texture_id; // weak
+extern unsigned int not_available_bloodsplats_texture_id;
+extern unsigned int not_available_us_colored_lights_texture_id;
+extern unsigned int not_available_tinting_texture_id;
 
 
 struct OptionsMenuSkin
--- a/UI/UIMainMenu.cpp	Fri Sep 20 14:45:44 2013 +0200
+++ b/UI/UIMainMenu.cpp	Fri Sep 20 14:55:53 2013 +0200
@@ -301,4 +301,51 @@
   mm6title_texture.Release();
   cred_texture.Release();
   return MENU_MAIN;     // return MENU_Main
-}
\ No newline at end of file
+}
+/*MENU_STATE MainMenuUI_Credits_Loop()//NewTitle
+{
+  MSG Msg;
+  GUIWindow credit_window;
+  RGBTexture mm6title_texture;
+
+  if ( pMessageQueue_50CBD0->uNumMessages )
+    pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+  ++pIcons_LOD->uTexturePacksCount;
+  if ( !pIcons_LOD->uNumPrevLoadedFiles )
+    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+
+  //pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
+
+  mm6title_texture.Load("newtitle.pcx", 0);
+  pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0);
+  pCurrentScreen = SCREEN_CREATORS;
+  SetCurrentMenuID(MENU_CREDITSPROC);
+
+  do
+  {
+    while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
+    {
+      if ( Msg.message == 18 )
+        Game_DeinitializeAndTerminate(0);
+      TranslateMessage(&Msg);
+      DispatchMessageA(&Msg);
+    }
+    if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
+    {
+      WaitMessage();
+    }
+    else
+    {
+      pRenderer->BeginScene();
+      pRenderer->DrawTextureRGB(0, 0, &mm6title_texture);
+      pRenderer->EndScene();
+      pRenderer->Present();
+      pCurrentScreen = SCREEN_GAME;
+      GUI_MainMenuMessageProc();
+    }
+  }
+  while ( GetCurrentMenuID() == MENU_CREDITSPROC );
+  //pAudioPlayer->_4AA258(1);
+  mm6title_texture.Release();
+  return MENU_MAIN;     // return MENU_Main
+}*/
\ No newline at end of file
--- a/UI/UIPartyCreation.cpp	Fri Sep 20 14:45:44 2013 +0200
+++ b/UI/UIPartyCreation.cpp	Fri Sep 20 14:55:53 2013 +0200
@@ -21,91 +21,57 @@
 
 
 //----- (004908DE) --------------------------------------------------------
-int PlayerCreation_Choose4Skills()
-    {
-    Player *v0; // esi@1
-    signed int v1; // edx@2
-    unsigned short *v2; // eax@2
-    signed int v3; // ecx@2
+bool PlayerCreation_Choose4Skills()
+{
+  signed int skills_count; // edx@2
 
-    v0 = pParty->pPlayers;//[0].pActiveSkills;
-    while ( 1 )
-        {
-        v1 = 0;
-        v2 = v0->pActiveSkills;
-        v3 = 37;
-        do
-            {
-            if ( *v2 )
-                ++v1;
-            ++v2;
-            --v3;
-            }
-            while ( v3 );
-            if ( v1 < 4 )
-                break;
-            ++v0;
-            if ( v0 > &pParty->pPlayers[3] )
-                return 1;
-        }
-    return 0;
+  for ( uint j = 0; j < 4; ++j )
+  {
+    skills_count = 0;
+    for ( uint i = 0; i < 37; ++i )
+    {
+      if ( pParty->pPlayers[j].pActiveSkills[i] )
+        ++skills_count;
     }
-
-
-
+    if ( skills_count < 4 )
+      return false;
+  }
+  return true;
+}
 
 //----- (00491CB5) --------------------------------------------------------
 void  LoadPlayerPortraintsAndVoices()
-    {
-    //Texture **v0; // ebx@1
-    //int v1; // eax@2
-    //int v2; // edi@3
-    char *v3; // esi@5
-    char *v4; // [sp+10h] [bp-4h]@1
-
-    pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles;
+{
+  pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles;
 
-    for (uint i = 0; i < 4; ++i)
-        for (uint j = 0; j < 56; ++j)
-            {
-            sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1);
-            pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
-            }
-
-        pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE);
-        pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE);
-        pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
-
-        if (SoundSetAction[24][0])
-            for (uint i = 0; i < 4; ++i)
-                {
-                pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0);
-                pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0);
-                }
+  for (uint i = 0; i < 4; ++i)
+    for (uint j = 0; j < 56; ++j)
+    {
+      sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1);
+      pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
     }
 
-//----- (00491DE7) --------------------------------------------------------
-int __fastcall ReloadPlayerPortraits(int a1, int a2)
-    {
-    int result; // eax@1
-    const char **v3; // ebp@1
-    Texture **v4; // ebx@1
-    int v5; // esi@2
+  pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE);
+  pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE);
+  pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
 
-    result = 0;
-    v3 = &pPlayerPortraitsNames[a2];
-    v4 = pTextures_PlayerFaces[a1].data();
-    do
-        {
-        v5 = result + 1;
-        sprintf(pTmpBuf.data(), "%s%02d", *v3, result + 1);
-        pIcons_LOD->ReloadTexture(*v4, pTmpBuf.data(), 2);
-        result = v5;
-        ++v4;
-        }
-        while ( v5 < 56 );
-        return result;
+  if (SoundSetAction[24][0])
+    for (uint i = 0; i < 4; ++i)
+    {
+      pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0);
+      pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0);
     }
+}
+
+//----- (00491DE7) --------------------------------------------------------
+void ReloadPlayerPortraits(int player_id, int face_id)//the transition from the zombies in the normal state
+{
+  for ( uint i = 0; i <= 55; ++i )
+  {
+    sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[face_id], i + 1);
+    pIcons_LOD->ReloadTexture(pTextures_PlayerFaces[player_id][i], pTmpBuf.data(), 2);
+  }
+}
 //----- (00495B39) --------------------------------------------------------
 void PlayerCreationUI_Draw()
 {
@@ -113,18 +79,10 @@
   IconFrame *pFrame; // eax@3
   int pX; // ecx@7
   GUIButton *uPosActiveItem; // edi@12
-  int uNumLet; // eax@14
-  char v8; // al@17
-  int v9; // ecx@17
-  char v10; // sf@17
-  size_t v16; // eax@28
   int v17; // eax@33
   int uStatLevel; // eax@44
   unsigned int pStatColor; // eax@44
   PLAYER_SKILL_TYPE pSkillsType; // eax@44
-  int v51; // eax@49
-  char *v52; // edi@52
-  char v53; // al@52
   PLAYER_CLASS_TYPE uClassType; // edi@53
   int pColorText; // eax@53
   PLAYER_SKILL_TYPE pSkillId; // edi@72
@@ -134,26 +92,15 @@
   signed int pBonusNum; // edi@82
   const char *uRaceName; // [sp+0h] [bp-170h]@39
   char pText[200]; // [sp+10h] [bp-160h]@14
-  GUIWindow pWindow; // [sp+D8h] [bp-98h]@83
-  size_t v120; // [sp+130h] [bp-40h]@25
-  int uColor1; // [sp+144h] [bp-2Ch]@1
+  GUIWindow message_window; // [sp+D8h] [bp-98h]@83
   int v126; // [sp+148h] [bp-28h]@25
-  int uColorGreen; // [sp+14Ch] [bp-24h]@1
   int pIntervalY; // [sp+150h] [bp-20h]@14
   int pX_Numbers; // [sp+154h] [bp-1Ch]@18
-  int uColorTeal; // [sp+158h] [bp-18h]@1
-  int uColorWhite; // [sp+15Ch] [bp-14h]@1
   int uX; // [sp+160h] [bp-10h]@18
-  unsigned int v133; // [sp+164h] [bp-Ch]@25
-  int pOrder; // [sp+168h] [bp-8h]@14
   int pIntervalX;
   int pCorrective;
-  const char *pSkillName;
 
-  uColor1 = TargetColor(0xD1, 0xBB, 0x61);
-  uColorTeal = TargetColor(0, 0xF7, 0xF7);
-  uColorGreen = TargetColor(0, 0xFF, 0);
-  uColorWhite = TargetColor(0xFF, 0xFF, 0xFF);
+  //move sky
   pRenderer->BeginScene();
   pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
   uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20;
@@ -173,7 +120,7 @@
   }
 
   pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);
+  pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);//Ñ Î Ç Ä À Ò Ü  Î Ò Ð ß Ä
   pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]);
   pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]);
   pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]);
@@ -189,34 +136,18 @@
 
   memset(pText, 0, 200);
   strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills"
-  uNumLet = strlen(pText) - 1;
-  pOrder = uNumLet;
-  if ( uNumLet >= 0 )
-  {
-    while ( 1 )
-    {
-      v8 = toupper((unsigned __int8)pText[uNumLet]);
-      v9 = pOrder;
-      v10 = pOrder-- - 1 < 0;
-      pText[v9] = v8;
-      if ( v10 )
-        break;
-      uNumLet = pOrder;
-    }
-  }
+  for ( int i = strlen(pText) - 1; i >= 0; i-- )//???
+    pText[i] = toupper((unsigned __int8)pText[i]);
 
   pIntervalX = 18;
   pIntervalY = pFontCreate->uFontHeight - 2;
-  //v124 = 0;
   uX = 32;
   pX_Numbers = 493;
 
   for (int i = 0; i < 4; ++i)
   {
-    auto player = pParty->pPlayers + i;
-
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[player->classType], 0, 0, 0);
-    pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[player->classType / 4]);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[pParty->pPlayers[i].classType], 0, 0, 0);
+    pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[pParty->pPlayers[i].classType / 4]);
 
     if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_NONE && pGUIWindow_CurrentMenu->ptr_1C == (void *)i )
     {
@@ -228,38 +159,30 @@
           break;
         case WINDOW_INPUT_CONFIRMED: // press enter
           pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
-          v120 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
           v126 = 0;
-          v133 = 0;
-          if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )//edit name
+          for ( int i = 0; i < strlen((const char *)pKeyActionMap->pPressedKeysBuffer); ++i )//edit name
           {
-            do
-            {
-              if ( pKeyActionMap->pPressedKeysBuffer[v133] == ' ' )
-                ++v126;
-              ++v133;
-              v16 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
-            }
-            while ( v133 < v16 );
+            if ( pKeyActionMap->pPressedKeysBuffer[i] == ' ' )
+              ++v126;
           }
-          if ( v120 && v126 != v120 )
-            strcpy(player->pName, (const char *)pKeyActionMap->pPressedKeysBuffer);
-          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0);
-          *(short *)&player->field_1988[27] = 1;
+          if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) && v126 != strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )
+            strcpy(pParty->pPlayers[i].pName, (const char *)pKeyActionMap->pPressedKeysBuffer);
+          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0);
+          pParty->pPlayers[i].field_1988[27] = 1;
           break;
         case WINDOW_INPUT_CANCELLED: // press escape
           pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
-          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0);
+          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0);
           SetCurrentMenuID(MENU_NAMEPANELESC);
           break;
       }
     }
     else
     {
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0);
+      pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0);
     }
 
-    switch (player->GetRace())
+    switch (pParty->pPlayers[i].GetRace())
     {
       case 0:  uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human"
       case 1:  uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf"
@@ -270,152 +193,139 @@
     pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf.data(), 130, 0);//Race Name
 
     pTextCenter = pFontCreate->AlignText_Center(150, pText);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, uColor1, pText, 0, 0, 0); // Skills
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, TargetColor(0xD1, 0xBB, 0x61), pText, 0, 0, 0); // Skills
 
-    uStatLevel = player->GetActualMight();
+    uStatLevel = pParty->pPlayers[i].GetActualMight();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might"
-    pStatColor = player->GetStatColor(0);
+    pStatColor = pParty->pPlayers[i].GetStatColor(0);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualIntelligence();
+    uStatLevel = pParty->pPlayers[i].GetActualIntelligence();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], pX_Numbers, uStatLevel);// "Intellect"
-    pStatColor = player->GetStatColor(1);
+    pStatColor = pParty->pPlayers[i].GetStatColor(1);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualWillpower();
+    uStatLevel = pParty->pPlayers[i].GetActualWillpower();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], pX_Numbers, uStatLevel);// "Personality"
-    pStatColor = player->GetStatColor(2);
+    pStatColor = pParty->pPlayers[i].GetStatColor(2);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualEndurance();
+    uStatLevel = pParty->pPlayers[i].GetActualEndurance();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], pX_Numbers, uStatLevel);// "Endurance"
-    pStatColor = player->GetStatColor(3);
+    pStatColor = pParty->pPlayers[i].GetStatColor(3);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 3 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualAccuracy();
+    uStatLevel = pParty->pPlayers[i].GetActualAccuracy();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], pX_Numbers, uStatLevel);// "Accuracy"
-    pStatColor = player->GetStatColor(4);
+    pStatColor = pParty->pPlayers[i].GetStatColor(4);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualSpeed();
+    uStatLevel = pParty->pPlayers[i].GetActualSpeed();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], pX_Numbers, uStatLevel);// "Speed"
-    pStatColor = player->GetStatColor(5);
+    pStatColor = pParty->pPlayers[i].GetStatColor(5);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 5 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
-    uStatLevel = player->GetActualLuck();
+    uStatLevel = pParty->pPlayers[i].GetActualLuck();
     sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], pX_Numbers, uStatLevel);// "Luck"
-    pStatColor = player->GetStatColor(6);
+    pStatColor = pParty->pPlayers[i].GetStatColor(6);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 6 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
 
 
-    pSkillsType = player->GetSkillIdxByOrder(0);
+    pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(0);
     pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
     sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, uColorWhite, pTmpBuf.data(), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0);
 
-    pSkillsType = player->GetSkillIdxByOrder(1);
+    pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(1);
     pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
     sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, uColorWhite, pTmpBuf.data(), 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0);
 
-    pSkillsType = player->GetSkillIdxByOrder(2);
+    pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(2);
     pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
     sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
-    pColorText = uColorGreen;
+    pColorText = TargetColor(0, 0xFF, 0);
     if ( (signed int)pSkillsType >= 37 )
-      pColorText = uColorTeal;
+      pColorText = TargetColor(0, 0xF7, 0xF7);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0);
 
-    pSkillsType = player->GetSkillIdxByOrder(3);
+    pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(3);
     pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
     sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
-    pColorText = uColorGreen;
+    pColorText = TargetColor(0, 0xFF, 0);
     if ( (signed int)pSkillsType >= 37 )
-      pColorText = uColorTeal;
+      pColorText = TargetColor(0, 0xF7, 0xF7);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0);
 
-    //v124 = (char *)v124 + 1;
     pIntervalX += 159;
     pX_Numbers -= 158;
     uX += 158;
   }
 
   strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class"
-  v51 = strlen(pText) - 1;
-  pOrder = v51;
-  if ( v51 >= 0 )
-  {
-    while ( 1 )
-    {
-      v52 = &pText[v51];
-      v53 = toupper((unsigned __int8)pText[v51]);
-      v10 = pOrder-- - 1 < 0;
-      *v52 = v53;
-      if ( v10 )
-        break;
-      v51 = pOrder;
-    }
-  }
+  for ( int i = strlen(pText) - 1; i >= 0; i-- )
+    pText[i] = toupper((unsigned __int8)pText[i]);
+
   uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType;
   pTextCenter = pFontCreate->AlignText_Center(193, pText);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, uColor1, pText, 0, 0, 0);//Classes
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, TargetColor(0xD1, 0xBB, 0x61), pText, 0, 0, 0);//Classes
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_PALADIN )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_DRUID )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_CLERIC )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_DRUID)
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_SORCERER )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_ARCHER )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_MONK )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0);
 
-  pColorText = uColorTeal;
+  pColorText = TargetColor(0, 0xF7, 0xF7);
   if ( uClassType != PLAYER_CLASS_THEIF )
-    pColorText = uColorWhite;
+    pColorText = TargetColor(0xFF, 0xFF, 0xFF);
   pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]);
   pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0);
 
   pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills"
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, uColor1, pGlobalTXT_LocalizationStrings[20], 0, 0, 0);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, TargetColor(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[20], 0, 0, 0);
   for (uint i = 0; i < 9; ++i)
   {
     pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4);
@@ -441,31 +351,31 @@
     pCorrective = -10;//-5
     if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 )
       pCorrective = 0;
-    pColorText = uColorTeal;
+    pColorText = TargetColor(0, 0xF7, 0xF7);
     if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] )
-      pColorText = uColorWhite;
+      pColorText = TargetColor(0xFF, 0xFF, 0xFF);
     pTextCenter = pFontCreate->AlignText_Center(100, pText);
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0);
   }
 
   pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus"
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, uColor1, pGlobalTXT_LocalizationStrings[30], 0, 0, 0);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, TargetColor(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[30], 0, 0, 0);
   pBonusNum = PlayerCreation_GetUnspentAttributePointCount();
   sprintf(pTmpBuf.data(), "%d", pBonusNum);
   pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf.data());
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, uColorWhite, pTmpBuf.data(), 0, 0, 0);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0);
   if ( GameUI_Footer_TimeLeft > GetTickCount() )
   {
-    pWindow.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points."
+    message_window.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points."
     if ( pBonusNum < 0 )
-      pWindow.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points."
-    pWindow.uFrameWidth = 300;
-    pWindow.uFrameHeight = 100;
-    pWindow.uFrameX = 170;
-    pWindow.uFrameY = 140;
-    pWindow.uFrameZ = 469;
-    pWindow.uFrameW = 239;
-    pWindow.DrawMessageBox(0);
+      message_window.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points."
+    message_window.uFrameWidth = 300;
+    message_window.uFrameHeight = 100;
+    message_window.uFrameX = 170;
+    message_window.uFrameY = 140;
+    message_window.uFrameZ = 469;
+    message_window.uFrameW = 239;
+    message_window.DrawMessageBox(0);
   }
   pRenderer->EndScene();
 }
@@ -474,20 +384,8 @@
 void  PlayerCreationUI_Initialize()
 {
   unsigned int v0; // ebx@5
-  unsigned int v1; // eax@6
-  int v2; // ecx@6
-  //unsigned int v3; // eax@8
-  //signed int v4; // ecx@8
   signed int uControlParam; // [sp+10h] [bp-Ch]@7
-  unsigned int uControlParama; // [sp+10h] [bp-Ch]@9
-  unsigned int uControlParamb; // [sp+10h] [bp-Ch]@11
-  unsigned int uControlParamc; // [sp+10h] [bp-Ch]@13
-  signed int uControlParamd; // [sp+10h] [bp-Ch]@15
   signed int uX; // [sp+14h] [bp-8h]@5
-  unsigned int uXa; // [sp+14h] [bp-8h]@9
-  unsigned int uXb; // [sp+14h] [bp-8h]@11
-  unsigned int uXc; // [sp+14h] [bp-8h]@13
-  signed int uXd; // [sp+14h] [bp-8h]@16
 
   pMessageQueue_50CBD0->Flush();
 
@@ -511,11 +409,10 @@
   pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE);
   pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE);
   pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE);
-  for(uX=0;uX < 22;++uX ) // load PlayerPortraits texture
+  for( uX = 0; uX < 22; ++uX ) // load PlayerPortraits texture
   {
     sprintf(pTmpBuf.data(), "%s01", pPlayerPortraitsNames[uX]);
-    v1 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
-    pPlayerPortraits[uX] = &pIcons_LOD->pTextures[v1];
+    pPlayerPortraits[uX] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE)];
 
   }
   pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
@@ -534,15 +431,15 @@
   }
   while ( ++uControlParam < 20 );
   pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
-  uControlParama = 0;
-  uXa = 8;
+  uControlParam = 0;
+  uX = 8;
   do
   {
-    pGUIWindow_CurrentMenu->CreateButton(uXa, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParama, 0, "", 0);
-    uXa += 158;
-    ++uControlParama;
+    pGUIWindow_CurrentMenu->CreateButton(uX, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParam, 0, "", 0);
+    uX += 158;
+    ++uControlParam;
   }
-  while ( (signed int)uXa < 640 );
+  while ( (signed int)uX < 640 );
 
   pCreationUI_BtnPressLeft[0]   = pGUIWindow_CurrentMenu->CreateButton( 10,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev,  0, 0, "", pTexture_presleft, 0);
   pCreationUI_BtnPressLeft[1]   = pGUIWindow_CurrentMenu->CreateButton(169,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev,  1, 0, "", pTexture_presleft, 0);
@@ -561,39 +458,39 @@
   pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0);
   pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0);
 
-  uControlParamb = 0;
-  uXb = 8;
+  uControlParam = 0;
+  uX = 8;
   do
   {
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 308,          150, v0, 1, 0, UIMSG_48,                            uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308,     150, v0, 1, 0, UIMSG_49,                            uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill,   uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParamb, 0, "", 0);
-    uXb += 158;
-    ++uControlParamb;
+    pGUIWindow_CurrentMenu->CreateButton(uX, 308,          150, v0, 1, 0, UIMSG_48,                            uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 308,     150, v0, 1, 0, UIMSG_49,                            uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill,   uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParam, 0, "", 0);
+    uX += 158;
+    ++uControlParam;
   }
-  while ( (signed int)uXb < 640 );
+  while ( (signed int)uX < 640 );
 
   pGUIWindow_CurrentMenu->CreateButton(  5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, '1', "", 0);
   pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, '2', "", 0);
   pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, '3', "", 0);
   pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, '4', "", 0);
 
-  uXc = 23;
-  uControlParamc = 2;
+  uX = 23;
+  uControlParam = 2;
   do
   {
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 169,          120, 20, 1, 0, UIMSG_0, uControlParamc - 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169,     120, 20, 1, 0, UIMSG_0, uControlParamc - 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 3, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 4, 0, "", 0);
-    uControlParamc += 7;
-    uXc += 158;
+    pGUIWindow_CurrentMenu->CreateButton(uX, 169,          120, 20, 1, 0, UIMSG_0, uControlParam - 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 169,     120, 20, 1, 0, UIMSG_0, uControlParam - 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 3, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uX, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 4, 0, "", 0);
+    uControlParam += 7;
+    uX += 158;
   }
-  while ( (signed int)uControlParamc < 30 );
+  while ( (signed int)uControlParam < 30 );
   pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(28, 0, 7, 40);
 
   pGUIWindow_CurrentMenu->CreateButton(323, 417,          65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0,    0, "", 0);
@@ -606,17 +503,17 @@
   pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417,     65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8,    0, "", 0);
   pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4,    0, "", 0);
 
-  uControlParamd = 0;
+  uControlParam = 0;
   do
   {
-    uXd = -5;
-    if ( uControlParamd <= 3 )
-      uXd = 0;
-    pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParamd / 3) + uXd + 17, v0 * (uControlParamd % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill,
-      uControlParamd, 0, "", 0);
-    ++uControlParamd;
+    uX = -5;
+    if ( uControlParam <= 3 )
+      uX = 0;
+    pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParam / 3) + uX + 17, v0 * (uControlParam % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill,
+      uControlParam, 0, "", 0);
+    ++uControlParam;
   }
-  while ( uControlParamd < 9 );
+  while ( uControlParam < 9 );
 
   pPlayerCreationUI_BtnOK    = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, '\r', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0);
   pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 'C', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0);
@@ -636,49 +533,30 @@
 //----- (00497526) --------------------------------------------------------
 bool PlayerCreationUI_Loop()
 {
-  //RGBTexture *pTexture; // ebx@1
-  //UINT v1; // esi@1
-  unsigned int v2; // ecx@3
   LONG uMouseX; // edi@6
   LONG uMouseY; // eax@6
-  GUIButton *pControlsHead; // edx@6
-  //unsigned int pNumMessage; // ecx@7
-  int pControlParam; // esi@12
+  //GUIButton *pControlsHead; // edx@6
+  //int pControlParam; // esi@12
   signed int v8; // edi@30
   int v9; // edx@31
   char *v10; // ebx@37
-  Player *v11; // esi@38
-  //signed int uSpellBookPageCount; // ecx@40
-  int v13; // eax@40
-  //signed int uSkillIdx; // eax@45
-  int v15; // eax@70
-  signed int v16; // ecx@70
-  //unsigned int v18; // [sp-4h] [bp-84h]@48
   ItemGen item; // [sp+Ch] [bp-74h]@37
   char v20[32]; // [sp+30h] [bp-50h]@29
-  //char v21; // [sp+31h] [bp-4Fh]@29
-  //__int16 v22; // [sp+4Dh] [bp-33h]@29
-  char v23; // [sp+4Fh] [bp-31h]@29
   MSG Msg; // [sp+50h] [bp-30h]@17
   POINT v25; // [sp+6Ch] [bp-14h]@6
-  bool v26; // [sp+74h] [bp-Ch]@1
-  //POINT v24; // [sp+78h] [bp-8h]@6
-  //Player *pPlayer;
+  bool party_not_creation_flag; // [sp+74h] [bp-Ch]@1
 
-  //pTexture = &pTexture_PCX;
-  v26 = 0;
+  party_not_creation_flag = false;
   pTexture_PCX.Release();
   pTexture_PCX.Load("makeme.pcx", 0);
 
-  v2 = 6;
   pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
-//LABEL_27:
-  SetCurrentMenuID((MENU_STATE)v2);
+  SetCurrentMenuID(MENU_CREATEPARTY);
   while ( GetCurrentMenuID() == MENU_CREATEPARTY )
   {
     uMouseX = pMouse->GetCursorPos(&v25)->x;
     uMouseY = pMouse->GetCursorPos(&v25)->y;
-    pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
+    //pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
 
     //does nothing actually
     /*if ( pControlsHead != (GUIButton *)v1 )
@@ -719,17 +597,13 @@
       pRenderer->Present();
       if ( uGameState == GAME_FINISHED )//if click Esc in PlayerCreation Window
       {
-        v26 = 1;
-        //v2 = 0;
-        //goto LABEL_27;
+        party_not_creation_flag = true;
         SetCurrentMenuID(MENU_MAIN);
         continue;
       }
       if ( uGameState == GAME_STATE_STARTING_NEW_GAME )//if click OK in PlayerCreation Window
       {
         uGameState = GAME_STATE_PLAYING;
-        //v2 = 1;
-        //goto LABEL_27;
         SetCurrentMenuID(MENU_NEWGAME);
         continue;
       }
@@ -739,19 +613,15 @@
   pGUIWindow_CurrentMenu->Release();
   pIcons_LOD->RemoveTexturesPackFromTextureList();
 
-  int v1 = 0;
   memset(v20, 0, 32);
-  do
+  for ( int i = 0; i < 32; i++ )
   {
-    v8 = 0;
-    do
+    for ( v8 = 0; v8 < 10; ++v8 )
     {
       v9 = rand() % 32;
       if ( !v20[v9] )
         break;
-      ++v8;
     }
-    while ( v8 < 10 );
     if ( v8 == 10 )
     {
       v9 = 0;
@@ -762,83 +632,75 @@
         while ( v20[v9] );
       }
     }
-    pParty->field_854[v1++] = v9;
+    pParty->field_854[i] = v9;
     v20[v9] = 1;
   }
-  while ( (signed int)v1 < 32 );
-  //v10 = (char *)&pParty->pPlayers[0].sResMagicBase;
-  
+
   item.Reset();
-  //for ( pPlayer = &pParty->pPlayers[0];  pPlayer < &pParty->pPlayers[4]; pPlayer++)
   for (uint i = 0; i < 4; ++i)
   {
-    auto player = &pParty->pPlayers[i];
-    //v11 = pPlayer;
-    if (player->classType == PLAYER_CLASS_KNIGHT)
-      player->sResMagicBase = 10;
-    //*((short *)v10 + 400) = 0;
-    player->pPlayerBuffs[22].uExpireTime = 0;
+    if (pParty->pPlayers[i].classType == PLAYER_CLASS_KNIGHT)
+      pParty->pPlayers[i].sResMagicBase = 10;
+    pParty->pPlayers[i].pPlayerBuffs[22].uExpireTime = 0;
     for (uint j = 0; j < 9; j++)
     {
-      if (player->pActiveSkills[PLAYER_SKILL_FIRE + j])
+      if (pParty->pPlayers[i].pActiveSkills[PLAYER_SKILL_FIRE + j])
       {
-        player->lastOpenedSpellbookPage = j;
+        pParty->pPlayers[i].lastOpenedSpellbookPage = j;
         break;
       }
     }
     pItemsTable->GenerateItem(2, 40, &item);
-    player->AddItem2(-1, &item);
-    //uSkillIdx = 0;
-    //v24.y = 0;
+    pParty->pPlayers[i].AddItem2(-1, &item);
 
-    player->sHealth = player->GetMaxHealth();
-    player->sMana = player->GetMaxMana();
+    pParty->pPlayers[i].sHealth = pParty->pPlayers[i].GetMaxHealth();
+    pParty->pPlayers[i].sMana = pParty->pPlayers[i].GetMaxMana();
     for (uint j = 0; j < 37; ++j)
     {
-      if (!player->pActiveSkills[j])
+      if (!pParty->pPlayers[i].pActiveSkills[j])
         continue;
 
       switch (j)
       {
-        case PLAYER_SKILL_STAFF:   player->AddItem(-1, 61); break;
-        case PLAYER_SKILL_SWORD:   player->AddItem(-1, 1); break;
-        case PLAYER_SKILL_DAGGER:  player->AddItem(-1, 15); break;
-        case PLAYER_SKILL_AXE:     player->AddItem(-1, 23); break;
-        case PLAYER_SKILL_SPEAR:   player->AddItem(-1, 31); break;
-        case PLAYER_SKILL_BOW:     player->AddItem(-1, 47); break;
-        case PLAYER_SKILL_MACE:    player->AddItem(-1, 50); break;
+        case PLAYER_SKILL_STAFF:   pParty->pPlayers[i].AddItem(-1, 61); break;
+        case PLAYER_SKILL_SWORD:   pParty->pPlayers[i].AddItem(-1, 1); break;
+        case PLAYER_SKILL_DAGGER:  pParty->pPlayers[i].AddItem(-1, 15); break;
+        case PLAYER_SKILL_AXE:     pParty->pPlayers[i].AddItem(-1, 23); break;
+        case PLAYER_SKILL_SPEAR:   pParty->pPlayers[i].AddItem(-1, 31); break;
+        case PLAYER_SKILL_BOW:     pParty->pPlayers[i].AddItem(-1, 47); break;
+        case PLAYER_SKILL_MACE:    pParty->pPlayers[i].AddItem(-1, 50); break;
         case PLAYER_SKILL_BLASTER: Error("No blasters at startup :p");
-        case PLAYER_SKILL_SHIELD:  player->AddItem(-1, 84); break;
-        case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break;
-        case PLAYER_SKILL_CHAIN:   player->AddItem(-1, 71); break;
-        case PLAYER_SKILL_PLATE:   player->AddItem(-1, 76); break;
+        case PLAYER_SKILL_SHIELD:  pParty->pPlayers[i].AddItem(-1, 84); break;
+        case PLAYER_SKILL_LEATHER: pParty->pPlayers[i].AddItem(-1, 66); break;
+        case PLAYER_SKILL_CHAIN:   pParty->pPlayers[i].AddItem(-1, 71); break;
+        case PLAYER_SKILL_PLATE:   pParty->pPlayers[i].AddItem(-1, 76); break;
         case PLAYER_SKILL_FIRE:
-          player->AddItem(-1, 0x191);
-          player->spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x191);
+          pParty->pPlayers[i].spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_AIR:
-          player->AddItem(-1, 0x19C);
-          player->spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x19C);
+          pParty->pPlayers[i].spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_WATER:
-          player->AddItem(-1, 0x1A7);
-		  player->spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1A7);
+          pParty->pPlayers[i].spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_EARTH:
-          player->AddItem(-1, 0x1B2);
-		  player->spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1B2);
+          pParty->pPlayers[i].spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_SPIRIT:
-          player->AddItem(-1, 0x1BD);
-		  player->spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1BD);
+          pParty->pPlayers[i].spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_MIND:
-          player->AddItem(-1, 0x1C8);
-		  player->spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1C8);
+          pParty->pPlayers[i].spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_BODY:
-          player->AddItem(-1, 0x1D3);
-		  player->spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
+          pParty->pPlayers[i].AddItem(-1, 0x1D3);
+          pParty->pPlayers[i].spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
         break;
         case PLAYER_SKILL_LIGHT:
         case PLAYER_SKILL_DARK:
@@ -851,23 +713,23 @@
         case PLAYER_SKILL_PERCEPTION:
         case PLAYER_SKILL_TRAP_DISARM:
         case PLAYER_SKILL_LEARNING:
-          player->AddItem(-1, 0xDC);
-		  player->AddItem(-1, 5 * (rand() % 3 + 40));
+          pParty->pPlayers[i].AddItem(-1, 0xDC);
+          pParty->pPlayers[i].AddItem(-1, 5 * (rand() % 3 + 40));
         break;
-        case PLAYER_SKILL_DODGE:   player->AddItem(-1, 115); break;
-        case PLAYER_SKILL_UNARMED: player->AddItem(-1, 110); break;
+        case PLAYER_SKILL_DODGE:   pParty->pPlayers[i].AddItem(-1, 115); break;
+        case PLAYER_SKILL_UNARMED: pParty->pPlayers[i].AddItem(-1, 110); break;
         default:
           break;
       }
 
       for (uint k = 0; k < 138; k++)
       {
-        if (player->pOwnItems[k].uItemID)
-          player->pOwnItems[k].SetIdentified();
+        if (pParty->pPlayers[i].pOwnItems[k].uItemID)
+          pParty->pPlayers[i].pOwnItems[k].SetIdentified();
       }
     }
   }
 
   pAudioPlayer->StopChannels(-1, -1);
-  return v26;
+  return party_not_creation_flag;
 }
\ No newline at end of file
--- a/UI/UIPopup.cpp	Fri Sep 20 14:45:44 2013 +0200
+++ b/UI/UIPopup.cpp	Fri Sep 20 14:55:53 2013 +0200
@@ -29,151 +29,96 @@
 
 
 //----- (004179BC) --------------------------------------------------------
-void CharacterUI_DrawTooltip(const char *a1, const char *a2)
+void CharacterUI_DrawTooltip(const char *Title, const char *content)
 {
-  //const char *v2; // ebx@1
-  //const char *v3; // edi@1
-  //unsigned int v4; // eax@1
-  GUIWindow Dst; // [sp+Ch] [bp-5Ch]@1
+  GUIWindow popup_window; // [sp+Ch] [bp-5Ch]@1
   POINT v6; // [sp+60h] [bp-8h]@1
 
-  //v2 = a2;
-  //v3 = a1;
-  memset(&Dst, 0, 0x54u);
-  Dst.uFrameWidth = 384;
-  Dst.uFrameHeight = 256;
-  Dst.uFrameX = 128;
-  Dst.uFrameY = pMouse->GetCursorPos(&v6)->y + 30;
-  Dst.uFrameHeight = pFontSmallnum->CalcTextHeight(a2, &Dst, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
-  Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1;
-  Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1;
-  Dst.DrawMessageBox(0);
-  Dst.uFrameX += 12;
-  Dst.uFrameWidth -= 24;
-  Dst.uFrameY += 12;
-  Dst.uFrameHeight -= 12;
-  Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1;
-  Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1;
-  sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", ui_character_tooltip_header_default_color, a1);
-  Dst.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3u);
-  Dst.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, a2, 0, 0, 0);
+  memset(&popup_window, 0, 0x54u);
+  popup_window.uFrameWidth = 384;
+  popup_window.uFrameHeight = 256;
+  popup_window.uFrameX = 128;
+  popup_window.uFrameY = pMouse->GetCursorPos(&v6)->y + 30;
+  popup_window.uFrameHeight = pFontSmallnum->CalcTextHeight(content, &popup_window, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
+  popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
+  popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1;
+  popup_window.DrawMessageBox(0);
+
+  popup_window.uFrameX += 12;
+  popup_window.uFrameWidth -= 24;
+  popup_window.uFrameY += 12;
+  popup_window.uFrameHeight -= 12;
+  popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
+  popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1;
+  sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", ui_character_tooltip_header_default_color, Title);
+  popup_window.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3);
+  popup_window.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, content, 0, 0, 0);
 }
 
 //----- (004151D9) --------------------------------------------------------
 void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight)
-    {
-    unsigned int v4; // ebx@1
-    Texture *v5; // edi@1
-    signed int uTileWidth; // ecx@1
-    int v7; // eax@5
-    int v8; // ecx@10
-    unsigned int v9; // ebx@14
-    int v10; // [sp+10h] [bp-28h]@5
-    signed int uTileHeight; // [sp+18h] [bp-20h]@1
-    int v12; // [sp+1Ch] [bp-1Ch]@7
-    int v13; // [sp+20h] [bp-18h]@1
-    int a5; // [sp+24h] [bp-14h]@5
-    unsigned int a5a; // [sp+24h] [bp-14h]@11
-    unsigned int a4; // [sp+28h] [bp-10h]@1
-    int uNumXTiles; // [sp+2Ch] [bp-Ch]@3
-    unsigned int uNumXTilesa; // [sp+2Ch] [bp-Ch]@6
-    unsigned int uNumXTilesb; // [sp+2Ch] [bp-Ch]@11
-    unsigned int a2a; // [sp+30h] [bp-8h]@1
-    unsigned int v21; // [sp+34h] [bp-4h]@5
-    unsigned int v22; // [sp+34h] [bp-4h]@11
+{
+  unsigned int uNumTiles; // [sp+2Ch] [bp-Ch]@6
+  unsigned int coord_x; // [sp+2Ch] [bp-Ch]@3
+  unsigned int coord_y; // [sp+34h] [bp-4h]@5
 
-    v4 = uY;
-    a2a = uX;
-    a4 = uX + uWidth;
-    pRenderer->SetTextureClipRect(uX, v4, uX + uWidth, v4 + uHeight);
-    v5 = pIcons_LOD->GetTexture(uTextureID_Parchment);
-    uTileWidth = v5->uTextureWidth;
-    v13 = v5->uTextureWidth;
-    uTileHeight = v5->uTextureHeight;
-    if ( v5->uTextureWidth && v5->uTextureHeight)
+  pRenderer->SetTextureClipRect(uX, uY, uX + uWidth, uY + uHeight);
+  if ( pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth && pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight)
+  {
+    uNumTiles = uWidth / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth;
+    if ( uWidth % pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth )
+      ++uNumTiles;
+    coord_y = uY;
+    for ( uint j = 0; j <= uHeight / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight; j++ )
     {
-        uNumXTiles = (signed int)uWidth / uTileWidth;
-        if ( (signed int)uWidth % uTileWidth )
-            ++uNumXTiles;
-        a5 = 0;
-        v21 = v4;
-        v7 = uNumXTiles + 1;
-        v10 = uNumXTiles + 1;
-        do
-            {
-            uNumXTilesa = a2a - v13;
-            if ( v7 > 0 )
-                {
-                v12 = v7;
-                do
-                    {
-                    uNumXTilesa += v13;
-                    pRenderer->DrawTextureIndexed(uNumXTilesa, v21, v5);
-                    --v12;
-                    }
-                    while ( v12 );
-                    v7 = v10;
-                }
-            v21 += uTileHeight;
-            v8 = a5++;
-            }
-            while ( v8 < (signed int)uHeight / uTileHeight );
-            a5a = v4 + uHeight - 32;
-            pRenderer->DrawTextureTransparent(a2a, v4, pIcons_LOD->GetTexture(uTextureID_5076AC));
-            pRenderer->DrawTextureTransparent(a2a, a5a, pIcons_LOD->GetTexture(uTextureID_5076B4));
-            pRenderer->DrawTextureTransparent(a4 - 32, v4, pIcons_LOD->GetTexture(uTextureID_5076A8));
-            pRenderer->DrawTextureTransparent(a4 - 32, a5a, pIcons_LOD->GetTexture(uTextureID_5076B0));
-            uNumXTilesb = a2a + 32;
-            v22 = v4 + uHeight - 10;
-            if ( (signed int)uWidth > 64 )
-                {
-                pRenderer->SetTextureClipRect(a2a + 32, v4, a4 - 32, v4 + uHeight);
-                pRenderer->DrawTextureTransparent(uNumXTilesb, v4, pIcons_LOD->GetTexture(uTextureID_507698));
-                pRenderer->DrawTextureTransparent(uNumXTilesb, v22, pIcons_LOD->GetTexture(uTextureID_5076A4));
-                if ( (signed int)uWidth > 512 )
-                    {
-                    pRenderer->DrawTextureTransparent(a2a + 544, v4, pIcons_LOD->GetTexture(uTextureID_507698));
-                    pRenderer->DrawTextureTransparent(a2a + 544, v22, pIcons_LOD->GetTexture(uTextureID_5076A4));
-                    }
-                }
-            v9 = v4 + 32;
-            if ( (signed int)uHeight > 64 )
-                {
-                pRenderer->SetTextureClipRect(a2a, v9, a4, a5a);
-                pRenderer->DrawTextureTransparent(a2a, v9, pIcons_LOD->GetTexture(uTextureID_5076A0));
-                pRenderer->DrawTextureTransparent(a4 - 10, v9, pIcons_LOD->GetTexture(uTextureID_50769C));
-                }
-            pRenderer->ResetTextureClipRect();
-        }
+      coord_x = uX - pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth;
+      for ( uint i = uNumTiles + 1; i; --i )
+      {
+        coord_x += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth;
+        pRenderer->DrawTextureIndexed(coord_x, coord_y, pIcons_LOD->GetTexture(uTextureID_Parchment));
+      }
+      coord_y += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight;
     }
-
-
+    pRenderer->DrawTextureTransparent(uX,               uY,                pIcons_LOD->GetTexture(uTextureID_5076AC));
+    pRenderer->DrawTextureTransparent(uX,               uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B4));
+    pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY,                pIcons_LOD->GetTexture(uTextureID_5076A8));
+    pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B0));
+    if ( uWidth > 64 )
+    {
+      pRenderer->SetTextureClipRect(uX + 32, uY, uX + uWidth - 32, uY + uHeight);
+      pRenderer->DrawTextureTransparent(uX + 32, uY,                pIcons_LOD->GetTexture(uTextureID_507698));
+      pRenderer->DrawTextureTransparent(uX + 32, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4));
+      if ( uWidth > 512 )
+      {
+        pRenderer->DrawTextureTransparent(uX + 544, uY,                pIcons_LOD->GetTexture(uTextureID_507698));
+        pRenderer->DrawTextureTransparent(uX + 544, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4));
+      }
+    }
+    if ( uHeight > 64 )
+    {
+      pRenderer->SetTextureClipRect(uX, uY + 32, uX + uWidth, uY + uHeight - 32);
+      pRenderer->DrawTextureTransparent(uX,               uY + 32, pIcons_LOD->GetTexture(uTextureID_5076A0));
+      pRenderer->DrawTextureTransparent(uX + uWidth - 10, uY + 32, pIcons_LOD->GetTexture(uTextureID_50769C));
+    }
+    pRenderer->ResetTextureClipRect();
+  }
+}
 
 //----- (0041D895) --------------------------------------------------------
 void GameUI_DrawItemInfo( struct ItemGen* inspect_item )
     {
     ItemGen *v1; // esi@1
     unsigned int v2; // eax@3
-    //char *v3; // edi@5
-    //unsigned int v4; // eax@5
-    //unsigned int v5; // esi@5
     signed int v6; // eax@5
     int v7; // edx@5
-    //unsigned int v9; // eax@12
     char v10; // zf@16
     ItemGen *v11; // eax@16
     ItemGen *v12; // eax@25
-    //unsigned int v13; // ecx@32
-    //unsigned int v14; // eax@32
-    //Render *v15; // edi@33
     const char *v16; // eax@34
     int v17; // eax@36
     int v18; // esi@37
     unsigned __int16 v19; // ax@37
-    //char v20; // al@40
     char v21; // al@44
-    //char v22; // al@48
-    //char v23; // al@51
     int v24; // eax@52
     int v25; // eax@57
     int v26; // eax@60
@@ -193,47 +138,31 @@
     GUIFont *v40; // edx@113
     signed int v41; // [sp-20h] [bp-298h]@113
     int v42; // [sp-1Ch] [bp-294h]@113
-    //char *v43; // [sp-18h] [bp-290h]@46
     unsigned int v44; // [sp-18h] [bp-290h]@113
-    //int v45; // [sp-14h] [bp-28Ch]@46
     const char *v46; // [sp-14h] [bp-28Ch]@58
     char *v47; // [sp-14h] [bp-28Ch]@110
-    //char *v48; // [sp-10h] [bp-288h]@46
     const char *v49; // [sp-10h] [bp-288h]@56
     char *v50; // [sp-10h] [bp-288h]@58
     int v51; // [sp-10h] [bp-288h]@110
     const char *v52; // [sp-Ch] [bp-284h]@36
-    //int v53; // [sp-Ch] [bp-284h]@46
     char *v54; // [sp-Ch] [bp-284h]@56
     int v55; // [sp-Ch] [bp-284h]@58
     int v56; // [sp-Ch] [bp-284h]@110
     unsigned int v57; // [sp-8h] [bp-280h]@36
-    //int v58; // [sp-8h] [bp-280h]@46
     int v59; // [sp-8h] [bp-280h]@56
     int v60; // [sp-8h] [bp-280h]@58
     unsigned int v61; // [sp-8h] [bp-280h]@110
     char out_text[300]; // [sp+8h] [bp-270h]@40
-    //char Dest[100]; // [sp+6Ch] [bp-20Ch]@40
-    //char v64[100]; // [sp+D0h] [bp-1A8h]@40
     char v65[120]; // [sp+134h] [bp-144h]@92
     char Source[40]; // [sp+1ACh] [bp-CCh]@49
     stru351_summoned_item v67;
-    //int v67; // [sp+1D4h] [bp-A4h]@91
-    //int v68; // [sp+1D8h] [bp-A0h]@106
-    //int v69; // [sp+1DCh] [bp-9Ch]@101
-    //int v70; // [sp+1E0h] [bp-98h]@97
-    //int v71; // [sp+1E8h] [bp-90h]@93
-    //int v72; // [sp+1ECh] [bp-8Ch]@91
     int var88; // [sp+1F0h] [bp-88h]@1
     Texture *v73; // [sp+1F4h] [bp-84h]@5
-    //unsigned int v75; // [sp+1F8h] [bp-80h]@5
-    //char *v76; // [sp+1FCh] [bp-7Ch]@5
     int v77; // [sp+200h] [bp-78h]@12
     int v78; // [sp+204h] [bp-74h]@5
     GUIWindow wHintWindow; // [sp+208h] [bp-70h]@2
     POINT a2; // [sp+25Ch] [bp-1Ch]@2
     int v81; // [sp+264h] [bp-14h]@5
-    // GUIFont *pFontComic; // [sp+268h] [bp-10h]@1
     PlayerSpeech v83; // [sp+26Ch] [bp-Ch]@18
     char* v84;
     int v85;
@@ -1748,10 +1677,8 @@
       break;
     case 26: // Class description
     {
-      auto v24 = pClassNames[pPlayers[uActiveCharacter]->classType];
-      auto v7 = pClassDescriptions[pPlayers[uActiveCharacter]->classType];
-      if (v7 && v24)
-        CharacterUI_DrawTooltip(v24, v7);
+      if (pClassDescriptions[pPlayers[uActiveCharacter]->classType] && pClassNames[pPlayers[uActiveCharacter]->classType])
+        CharacterUI_DrawTooltip(pClassNames[pPlayers[uActiveCharacter]->classType], pClassDescriptions[pPlayers[uActiveCharacter]->classType]);
     }
     break;
 
--- a/mm7_5.cpp	Fri Sep 20 14:45:44 2013 +0200
+++ b/mm7_5.cpp	Fri Sep 20 14:55:53 2013 +0200
@@ -3570,7 +3570,7 @@
           break;
         case UIMSG_PlayerCreationRemoveDownSkill:
           uPlayerCreationUI_SelectedCharacter = pParam;
-          __debugbreak();
+          //__debugbreak();
           pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7
              + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
           pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(3)
--- a/mm7_data.h	Fri Sep 20 14:45:44 2013 +0200
+++ b/mm7_data.h	Fri Sep 20 14:55:53 2013 +0200
@@ -1278,10 +1278,10 @@
 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6);
 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6);
 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4);
-int PlayerCreation_Choose4Skills();
+bool PlayerCreation_Choose4Skills();
 int PlayerCreation_GetUnspentAttributePointCount();
 void LoadPlayerPortraintsAndVoices();
-int __fastcall ReloadPlayerPortraits(int, int); // weak
+void ReloadPlayerPortraits(int player_id, int face_id);
 void sub_491E3A();
 int CycleCharacter(bool backwards);
 void __fastcall Rest(unsigned int uHoursToSleep);