Mercurial > mm7
changeset 65:31feb3432bbd
23.01.13 (test)
author | Ritor1 |
---|---|
date | Wed, 23 Jan 2013 13:21:04 +0600 |
parents | f6e7d7110512 |
children | 653fdf29c654 |
files | Render.cpp Vis.cpp mm7_3.cpp |
diffstat | 3 files changed, 10 insertions(+), 10 deletions(-) [+] |
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--- a/Render.cpp Wed Jan 23 13:14:41 2013 +0600 +++ b/Render.cpp Wed Jan 23 13:21:04 2013 +0600 @@ -1621,10 +1621,10 @@ } v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v70]); v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v70]); - if ( pRenderer->pRenderD3D )//Ritor1: do comment to test - Render::DrawTerrainD3D(v111, 0, (int)&v102); - else - Render::DrawTerrainSW(v111, 0, (int)&v102); + //if ( pRenderer->pRenderD3D )//Ritor1: do comment to test + //Render::DrawTerrainD3D(v111, 0, (int)&v102); + //else + //Render::DrawTerrainSW(v111, 0, (int)&v102); } } else @@ -1686,10 +1686,10 @@ } v103 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v86]); v104 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v86]); - if ( pRenderer->pRenderD3D ) - Render::DrawTerrainD3D(v111, 1, (int)&v102); - else - Render::DrawTerrainSW(v111, 1, (int)&v102); + //if ( pRenderer->pRenderD3D ) + //Render::DrawTerrainD3D(v111, 1, (int)&v102); + //else + //Render::DrawTerrainSW(v111, 1, (int)&v102); } } result = v126;
--- a/Vis.cpp Wed Jan 23 13:14:41 2013 +0600 +++ b/Vis.cpp Wed Jan 23 13:21:04 2013 +0600 @@ -1605,7 +1605,7 @@ stru1.uNumPointers = 0; CastPickRay(pMouseRay, fMouseX, fMouseY, fDepth); - PickBillboards(fDepth, fMouseX, fMouseY, &stru1, a5);//Ritor1: do comment to test + //PickBillboards(fDepth, fMouseX, fMouseY, &stru1, a5);//Ritor1: do comment to test if (uCurrentlyLoadedLevelType == LEVEL_Indoor) PickIndoor(fDepth, pMouseRay, &stru1, a6); else
--- a/mm7_3.cpp Wed Jan 23 13:14:41 2013 +0600 +++ b/mm7_3.cpp Wed Jan 23 13:21:04 2013 +0600 @@ -9360,7 +9360,7 @@ } //----- (00481FC9) -------------------------------------------------------- -int __fastcall sub_481FC9(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, stru148 *a4) +int __fastcall sub_481FC9(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, stru148 *a4)//Rotate camera { float arg_0, arg_4, var_4, var_8, var_c, var_10, var_14;