Mercurial > mm7
changeset 2176:2f9689a85c31
Слияние
author | Ritor1 |
---|---|
date | Tue, 21 Jan 2014 18:32:43 +0600 |
parents | 5261002b7d39 (current diff) 5ca3251ea543 (diff) |
children | e1199b655710 |
files | LOD.cpp |
diffstat | 3 files changed, 46 insertions(+), 80 deletions(-) [+] |
line wrap: on
line diff
--- a/SaveLoad.cpp Tue Jan 21 18:32:23 2014 +0600 +++ b/SaveLoad.cpp Tue Jan 21 18:32:43 2014 +0600 @@ -25,24 +25,12 @@ #include "mm7_data.h" - - - struct SavegameList *pSavegameList = new SavegameList; unsigned int uNumSavegameFiles; std::array<unsigned int, 45> pSavegameUsedSlots; std::array<struct RGBTexture, 45> pSavegameThumbnails; std::array<SavegameHeader, 45> pSavegameHeader; - - - - - - - - - //----- (0045EE8A) -------------------------------------------------------- void __fastcall LoadGame(unsigned int uSlot) { @@ -68,7 +56,6 @@ remove(pTmpBuf.data()); } - if (SoundSetAction[24][0]) for (uint i = 0; i < 4; ++i) { @@ -161,7 +148,6 @@ Log::Warning(L"NPCStats: deserialization warning"); fread(pNPCStats->pGroups_copy, sizeof(pNPCStats->pGroups_copy), 1, file); - uActiveCharacter = 0; for (uint i = 0; i < 4; ++i) if (pParty->pPlayers[i].CanAct()) @@ -224,11 +210,9 @@ viewparams->bRedrawGameUI = true; } - //----- (0045F469) -------------------------------------------------------- void SaveGame( bool IsAutoSAve, bool NotSaveWorld ) { - //unsigned short *pScreenshot; // edi@5 int text_pos; // eax@6 FILE *pLLoidFile; // edi@24 char* compressed_buf; // edi@30 @@ -278,7 +262,7 @@ else pOutdoor->loc_time.uLastVisitDay = pParty->uTimePlayed; - pRenderer->PackScreenshot(150, 112, uncompressed_buff, 1000000, &pLodDirectory.uDataSize); + pRenderer->PackScreenshot(150, 112, uncompressed_buff, 1000000, &pLodDirectory.uDataSize);// strcpy(pLodDirectory.pFilename, "image.pcx"); if (pCurrentScreen == SCREEN_SAVEGAME) @@ -398,19 +382,17 @@ data_write_pos += sizeof(DDM_DLV_Header); memcpy(data_write_pos, pIndoor->_visible_outlines, 0x36B); data_write_pos += 875; - - for (int i = 0; i <(signed int)pIndoor->uNumFaces; ++i) - { - memcpy(data_write_pos, &pIndoor->pFaces[i].uAttributes, 4); - data_write_pos += 4; - } + for (int i = 0; i <(signed int)pIndoor->uNumFaces; ++i) + { + memcpy(data_write_pos, &pIndoor->pFaces[i].uAttributes, 4); + data_write_pos += 4; + } - for (int i = 0; i <(signed int)uNumLevelDecorations; ++i) - { - memcpy(data_write_pos, &pLevelDecorations[i].uFlags, 2); - - data_write_pos+= 2; - } + for (int i = 0; i <(signed int)uNumLevelDecorations; ++i) + { + memcpy(data_write_pos, &pLevelDecorations[i].uFlags, 2); + data_write_pos += 2; + } memcpy(data_write_pos, &uNumActors, 4); data_write_pos += 4; memcpy(data_write_pos, &pActors, uNumActors * sizeof(Actor)); @@ -433,13 +415,11 @@ data_write_pos += 56; } - else + else//for Outdoor { pOutdoor->ddm.uNumFacesInBModels = 0; - for (int i=0; i<pOutdoor->uNumBModels;++i) - { - pOutdoor->ddm.uNumFacesInBModels +=pOutdoor->pBModels[i].uNumFaces; - } + for ( int i = 0; i < pOutdoor->uNumBModels; ++i ) + pOutdoor->ddm.uNumFacesInBModels += pOutdoor->pBModels[i].uNumFaces; pOutdoor->ddm.uNumBModels = pOutdoor->uNumBModels; pOutdoor->ddm.uNumDecorations = uNumLevelDecorations; memcpy(data_write_pos, &pOutdoor->ddm, sizeof(DDM_DLV_Header));//0x28 @@ -448,18 +428,18 @@ data_write_pos += 968; memcpy(data_write_pos, pOutdoor->uDicovered_area, 0x3C8); data_write_pos += 968; - for (int i = 0; i < pOutdoor->uNumBModels ; ++i) - for (int j = 0; j < pOutdoor->pBModels[i].uNumFaces;++j)//*(int *)&pOutdoor->pBModels->pModelName[v24]; ++j) - { - memcpy(data_write_pos, &(pOutdoor->pBModels[i].pFaces[j].uAttributes), 4); - data_write_pos += 4; - } - - for (int i = 0; i < (signed int)uNumLevelDecorations; ++i) + for (int i = 0; i < pOutdoor->uNumBModels ; ++i) + for (int j = 0; j < pOutdoor->pBModels[i].uNumFaces;++j)//*(int *)&pOutdoor->pBModels->pModelName[v24]; ++j) { - memcpy(data_write_pos, &pLevelDecorations[i].uFlags, 2); - data_write_pos += 2; + memcpy(data_write_pos, &(pOutdoor->pBModels[i].pFaces[j].uAttributes), 4); + data_write_pos += 4; } + + for (int i = 0; i < (signed int)uNumLevelDecorations; ++i) + { + memcpy(data_write_pos, &pLevelDecorations[i].uFlags, 2); + data_write_pos += 2; + } memcpy(data_write_pos, &uNumActors, 4); data_write_pos += 4; memcpy(data_write_pos, pActors.data(), 836 * uNumActors); @@ -519,34 +499,21 @@ pParty->sRotationX = sPRotationX; } - //----- (00460078) -------------------------------------------------------- void __fastcall DoSavegame(unsigned int uSlot) { - //unsigned int v1; // esi@1 - //int v2; // esi@2 - //RGBTexture *v3; // ebx@3 - int bNotArena; // [sp+2Ch] [bp-8h]@1 - //unsigned int v6; // [sp+30h] [bp-4h]@1 - - //__debugbreak(); - - //v1 = uSlot; - //v6 = uSlot; - bNotArena = _stricmp(pCurrentMapName, "d05.blv"); - if ( bNotArena ) + if ( _stricmp(pCurrentMapName, "d05.blv") )//Not Arena( ) { LOD::Directory pDir; // [sp+Ch] [bp-28h]@2 SaveGame(0, 0); - //v2 = 100 * v1; - strcpy(pSavegameHeader[uSlot].pLocationName, pCurrentMapName); - pSavegameHeader[uSlot].uWordTime = pParty->uTimePlayed; + strcpy(pSavegameHeader[uSlot].pLocationName, pCurrentMapName);// + pSavegameHeader[uSlot].uWordTime = pParty->uTimePlayed;// strcpy(pDir.pFilename, "header.bin"); pDir.uDataSize = 100; pNew_LOD->Write(&pDir, &pSavegameHeader[uSlot], 0); sprintf(pTmpBuf.data(), "saves\\save%03d.mm7", uSlot); - pNew_LOD->CloseWriteFile(); - CopyFileA("data\\new.lod", pTmpBuf.data(), 0); + pNew_LOD->CloseWriteFile();// + CopyFileA("data\\new.lod", pTmpBuf.data(), 0);// saves } GUI_UpdateWindows(); pGUIWindow_CurrentMenu->Release(); @@ -556,7 +523,7 @@ for (uint i = 0; i < 45; i++) pSavegameThumbnails[i].Release(); - if ( bNotArena ) + if ( _stricmp(pCurrentMapName, "d05.blv") ) pNew_LOD->_4621A7(); else ShowStatusBarString(pGlobalTXT_LocalizationStrings[583], 2);// "No saving in the Arena" @@ -608,37 +575,37 @@ //----- (0046086A) -------------------------------------------------------- void SaveNewGame() { - FILE *v3; // eax@7 + FILE *file; // eax@7 void *pSave; // [sp+170h] [bp-8h]@3 if ( pVideoPlayer->AnyMovieLoaded() ) pVideoPlayer->Unload(); pSave = malloc(1000000); pNew_LOD->CloseWriteFile(); - remove("data\\new.lod"); + remove("data\\new.lod");// new.lod - LOD::FileHeader this_; // [sp+Ch] [bp-16Ch]@3 - strcpy(this_.LodVersion, "MMVII"); - strcpy(this_.LodDescription, "newmaps for MMVII"); - this_.LODSize = 100; - this_.dword_0000A8 = 0; + LOD::FileHeader header; // [sp+Ch] [bp-16Ch]@3 + strcpy(header.LodVersion, "MMVII"); + strcpy(header.LodDescription, "newmaps for MMVII"); + header.LODSize = 100; + header.dword_0000A8 = 0; LOD::Directory a3; // [sp+14Ch] [bp-2Ch]@3 a3.dword_000018 = 0; a3.word_00001E = 0; strcpy(a3.pFilename, "current"); - pNew_LOD->CreateNewLod(&this_, &a3, "data\\new.lod"); - if (pNew_LOD->LoadFile("data\\new.lod", false)) + pNew_LOD->CreateNewLod(&header, &a3, "data\\new.lod");// new.lod + if (pNew_LOD->LoadFile("data\\new.lod", false))// new.lod(isFileOpened = true) { - pNew_LOD->CreateTempFile(); + pNew_LOD->CreateTempFile();// OutputFileHandle pNew_LOD->uNumSubDirs = 0; LOD::Directory pDir; // [sp+10Ch] [bp-6Ch]@4 - for (int i = pGames_LOD->uNumSubDirs / 2; i < pGames_LOD->uNumSubDirs; ++i) + for (int i = pGames_LOD->uNumSubDirs / 2; i < pGames_LOD->uNumSubDirs; ++i)// 76 151 { - memcpy(&pDir, &pGames_LOD->pSubIndices[i], sizeof(pDir)); - v3 = pGames_LOD->FindContainer(pGames_LOD->pSubIndices[i].pFilename, 1); - fread(pSave, pGames_LOD->pSubIndices[i].uDataSize, 1, v3); + memcpy(&pDir, &pGames_LOD->pSubIndices[i], sizeof(pDir));// pDir + file = pGames_LOD->FindContainer(pGames_LOD->pSubIndices[i].pFilename, 1); + fread(pSave, pGames_LOD->pSubIndices[i].uDataSize, 1, file); pNew_LOD->AppendDirectory(&pDir, pSave); }
--- a/UI/UISaveLoad.cpp Tue Jan 21 18:32:23 2014 +0600 +++ b/UI/UISaveLoad.cpp Tue Jan 21 18:32:43 2014 +0600 @@ -253,8 +253,8 @@ ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; - memset(pSavegameUsedSlots.data(), 0, 0xB4u); - memset(&pSavegameThumbnails, 0, 0x708u); + memset(&pSavegameUsedSlots, 0, sizeof(pSavegameUsedSlots)); + memset(&pSavegameThumbnails, 0, sizeof(pSavegameThumbnails)); uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);