changeset 872:2db21a810d48

Merge
author Nomad
date Mon, 01 Apr 2013 13:39:39 +0200
parents 710cf848ad24 (current diff) a0ae8d36c2d6 (diff)
children b7246c149957 84c8119c366a
files Game.cpp GameUIs.cpp Indoor.cpp Outdoor.cpp Render.cpp UiGame.cpp mm7_1.cpp mm7_2.cpp mm7_3.cpp mm7_4.cpp mm7_5.cpp mm7_6.cpp
diffstat 32 files changed, 1631 insertions(+), 1842 deletions(-) [+]
line wrap: on
line diff
--- a/Actor.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/Actor.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -377,7 +377,7 @@
 }
 
 //----- (00404AC7) --------------------------------------------------------
-void __fastcall Actor::_404AC7(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
+void __fastcall Actor::SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
 {
   Actor *v5; // esi@1
   unsigned int v6; // edi@1
@@ -781,7 +781,7 @@
             v24 = (double)v118;
             v118 = v23;
             v112 = v24;
-            v116 = 8 * LODWORD(v120) | 3;
+            v116 = PID(OBJECT_Actor,LODWORD(v120));
             do
             {
               v26 = rand();
@@ -915,7 +915,7 @@
             v102 = 0;
             v40 = 8 * LODWORD(v120);
             v101 = -1;
-            LOBYTE(v40) = 8 * LOBYTE(v120) | 3;
+            LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120));
             v100 = 0;
             v99 = v40;
             v98 = (SoundID)10040;
@@ -968,7 +968,7 @@
             v102 = 0;
             v43 = 8 * LODWORD(v120);
             v101 = -1;
-            LOBYTE(v43) = 8 * LOBYTE(v120) | 3;
+            LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120));
             v100 = 0;
             v99 = v43;
             v98 = (SoundID)14010;
@@ -1007,7 +1007,7 @@
             v102 = 0;
             v46 = 8 * LODWORD(v120);
             v101 = -1;
-            LOBYTE(v46) = 8 * LOBYTE(v120) | 3;
+            LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120));
             v100 = 0;
             v99 = v46;
             v98 = (SoundID)13040;
@@ -1050,7 +1050,7 @@
         v50 = 8 * LODWORD(v120);
         v102 = v47;
         v101 = -1;
-        LOBYTE(v50) = 8 * LOBYTE(v120) | 3;
+        LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120));
         v100 = v47;
         v99 = v50;
         v98 = (SoundID)14020;
@@ -1102,7 +1102,7 @@
       v65 = 8 * LODWORD(v120);
       v102 = 0;
       v101 = -1;
-      LOBYTE(v65) = 8 * LOBYTE(v120) | 3;
+      LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120));
       v100 = 0;
       v99 = v65;
       v22 = (SoundID)word_4EE088_sound_ids[80];
@@ -1131,7 +1131,7 @@
         v102 = 0;
         v52 = 8 * LODWORD(v120);
         v101 = -1;
-        LOBYTE(v52) = 8 * LOBYTE(v120) | 3;
+        LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120));
         v100 = 0;
         v99 = v52;
         v98 = (SoundID)16060;
@@ -1185,7 +1185,7 @@
         v102 = 0;
         v55 = 8 * LODWORD(v120);
         v101 = -1;
-        LOBYTE(v55) = 8 * LOBYTE(v120) | 3;
+        LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120));
         v100 = 0;
         v99 = v55;
         v98 = (SoundID)14060;
@@ -1228,7 +1228,7 @@
         v102 = 0;
         v97 = 8 * LODWORD(v120);
         v101 = -1;
-        LOBYTE(v97) = 8 * LOBYTE(v120) | 3;
+        LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120));
         v100 = 0;
         v99 = v97;
         v98 = (SoundID)17070;
@@ -1272,7 +1272,7 @@
         v102 = 0;
         v95 = 8 * LODWORD(v120);
         v101 = -1;
-        LOBYTE(v95) = 8 * LOBYTE(v120) | 3;
+        LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120));
         v100 = 0;
         v99 = v95;
         v98 = (SoundID)17080;
@@ -1319,7 +1319,7 @@
         v102 = 0;
         v69 = 8 * LODWORD(v120);
         v101 = -1;
-        LOBYTE(v69) = 8 * LOBYTE(v120) | 3;
+        LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120));
         v100 = 0;
         v99 = v69;
         v98 = (SoundID)18060;
@@ -1482,7 +1482,7 @@
 }
 
 //----- (00404874) --------------------------------------------------------
-char __fastcall Actor::_404874(unsigned int uActorID, AIDirection *a2, int a3, char a4)
+char __fastcall Actor::RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4)
 {
   AIDirection *v4; // edi@1
   Actor *v5; // esi@1
@@ -1757,174 +1757,189 @@
   int outx; // [sp+48h] [bp-4h]@6
   float a4a; // [sp+58h] [bp+Ch]@45
 
-  v4 = (signed int)uObj1ID >> 3;
-  v5 = (uObj1ID & 7) - 2;
+  v4 = PID_ID(uObj1ID);
+  v5 = PID_TYPE(uObj1ID);
   v6 = uObj2ID;
-  if ( !v5 )
-  {
-    v19 = v4;
-    outx = pSpriteObjects[v19].vPosition.x;
-    v13 = pSpriteObjects[v19].vPosition.y;
-    v14 = pSpriteObjects[v19].vPosition.z;
-    goto LABEL_26;
-  }
-  v7 = v5 - 1;
-  if ( !v7 )
-  {
-    outx = pActors[v4].vPosition.x;
-    outy = pActors[v4].vPosition.y;
-    LODWORD(v42) = pActors[v4].uActorHeight;
-    v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
-    goto LABEL_24;
-  }
-  v8 = v7 - 1;
-  if ( !v8 )
+  switch(v5)
   {
-    if ( !v4 )
-    {
-      outx = pParty->vPosition.x;
-      outy = pParty->vPosition.y;
-      v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-LABEL_27:
-      outz = v14;
-      goto LABEL_28;
-    }
-    v15 = v4 - 1;
-    if ( v15 )
-    {
-      v16 = v15 - 1;
-      if ( v16 )
-      {
-        v17 = v16 - 1;
-        if ( v17 )
-        {
-          if ( v17 != 1 )
-            goto LABEL_28;
-          v40 = &outz;
-          v39 = &outy;
-          v38 = &outx;
-          v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
-          v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-          goto LABEL_20;
-        }
-        v40 = &outz;
-        v39 = &outy;
-        v38 = &outx;
-        v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
-        v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-      }
-      else
-      {
-        v40 = &outz;
-        v39 = &outy;
-        v38 = &outx;
-        v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-        v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
-      }
-      *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
-      v36 = 0;
-      v35 = 8;
-LABEL_21:
-      Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
-      goto LABEL_28;
-    }
-    v40 = &outz;
-    v39 = &outy;
-    v38 = &outx;
-    v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-    v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
-LABEL_20:
-    *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
-    v36 = 0;
-    v35 = 24;
-    goto LABEL_21;
+	case OBJECT_Item:
+		{
+		v19 = v4;
+		outx = pSpriteObjects[v19].vPosition.x;
+		v13 = pSpriteObjects[v19].vPosition.y;
+		v14 = pSpriteObjects[v19].vPosition.z;
+		outy = v13;
+		outz = v14;
+		break;
+	    }
+	case OBJECT_Actor:
+		{
+		outx = pActors[v4].vPosition.x;
+		outy = pActors[v4].vPosition.y;
+		LODWORD(v42) = pActors[v4].uActorHeight;
+		v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
+		outz = v11;
+		break;
+		}
+	case OBJECT_Player:
+		{
+		if ( !v4 )
+		{
+			outx = pParty->vPosition.x;
+			outy = pParty->vPosition.y;
+			v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+			outz = v14;
+			break;;
+		}
+		if ( v4 == 4 )
+		{
+			v40 = &outz;
+			v39 = &outy;
+			v38 = &outx;
+			v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
+			v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+			*(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
+			v36 = 0;
+			v35 = 24;
+			Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
+			break;
+		}
+		if ( v4 == 3 )
+		{
+			v40 = &outz;
+			v39 = &outy;
+			v38 = &outx;
+			v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
+			v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+			*(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
+			v36 = 0;
+			v35 = 8;
+			Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
+			break;
+		}
+		if ( v4 == 2 )
+		{
+			v40 = &outz;
+			v39 = &outy;
+			v38 = &outx;
+			v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+			v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
+			*(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
+			v36 = 0;
+			v35 = 8;
+			Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
+			break;
+		}
+		if ( v4 == 1 )
+		{
+			v40 = &outz;
+			v39 = &outy;
+			v38 = &outx;
+			v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+			v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
+			*(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
+			v36 = 0;
+			v35 = 24;
+			Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
+			break;
+		}
+		}
+	case OBJECT_Decoration:
+		{
+		v12 = v4;
+		outx = pLevelDecorations[v12].vPosition.x;
+		v13 = pLevelDecorations[v12].vPosition.y;
+		v14 = pLevelDecorations[v12].vPosition.z;
+		outy = v13;
+		outz = v14;
+		break;
+		}
+	default:
+		{
+		outz = 0;
+		outy = 0;
+		outx = 0;
+		break;
+		}
+	case OBJECT_BModel:
+		{
+		if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
+		{
+			v10 = &pIndoor->pFaces[v4];
+			outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
+			outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
+			v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
+			outz = v11;
+		}
+		break;
+		}
   }
-  v9 = v8 - 1;
-  if ( !v9 )
-  {
-    v12 = v4;
-    outx = pLevelDecorations[v12].vPosition.x;
-    v13 = pLevelDecorations[v12].vPosition.y;
-    v14 = pLevelDecorations[v12].vPosition.z;
-LABEL_26:
-    outy = v13;
-    goto LABEL_27;
-  }
-  if ( v9 != 1 )
-  {
-    outz = 0;
-    outy = 0;
-    outx = 0;
-    goto LABEL_28;
-  }
-  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
-  {
-    v10 = &pIndoor->pFaces[v4];
-    outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
-    outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
-    v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
-LABEL_24:
-    outz = v11;
-  }
-LABEL_28:
   v20 = v6;
-  v21 = v6 & 7;
-  v22 = v20 >> 3;
-  if ( v21 == 2 )
-  {
-    v30 = v22;
-    LODWORD(v45) = pSpriteObjects[v30].vPosition.x;
-    v27 = pSpriteObjects[v30].vPosition.y;
-    v28 = pSpriteObjects[v30].vPosition.z;
-    goto LABEL_43;
-  }
-  if ( v21 == 3 )
+  v21 = PID_TYPE(v6);
+  v22 = PID_ID(v20);
+  switch(v6)
   {
-    LODWORD(v45) = pActors[v22].vPosition.x;
-    LODWORD(v44) = pActors[v22].vPosition.y;
-    v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
-    goto LABEL_41;
-  }
-  if ( v21 == 4 )
-  {
-    LODWORD(v45) = pParty->vPosition.x;
-    LODWORD(v44) = pParty->vPosition.y;
-    v29 = a4;
-    if ( !a4 )
-      v29 = pParty->sEyelevel;
-    v28 = pParty->vPosition.z + v29;
-    goto LABEL_44;
+	case OBJECT_Item:
+		{
+		v30 = v22;
+		LODWORD(v45) = pSpriteObjects[v30].vPosition.x;
+		v27 = pSpriteObjects[v30].vPosition.y;
+		v28 = pSpriteObjects[v30].vPosition.z;
+		LODWORD(v44) = v27;
+		a4 = v28;
+		break;
+	    }
+	case OBJECT_Actor:
+		{
+		LODWORD(v45) = pActors[v22].vPosition.x;
+		LODWORD(v44) = pActors[v22].vPosition.y;
+		v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
+		a4 = v25;
+		break;
+		}
+	case OBJECT_Player:
+		{
+		LODWORD(v45) = pParty->vPosition.x;
+		LODWORD(v44) = pParty->vPosition.y;
+		v29 = a4;
+		if ( !a4 )
+		  v29 = pParty->sEyelevel;
+		v28 = pParty->vPosition.z + v29;
+		a4 = v28;
+		break;
+		}
+	case OBJECT_Decoration:
+		{
+	    v26 = v22;
+		LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
+		v27 = pLevelDecorations[v26].vPosition.y;
+		v28 = pLevelDecorations[v26].vPosition.z;
+		LODWORD(v44) = v27;
+		a4 = v28;
+		break;
+		}
+	default:
+		{
+		a4 = 0;
+		v44 = 0.0;
+		v45 = 0.0;
+		break;
+		}
+	case OBJECT_BModel:
+		{
+		if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
+		{
+			v23 = &pIndoor->pFaces[v22];
+			v24 = v23->pBounding.y1;
+			LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
+			LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
+			v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
+			a4 = v25;
+		}
+		break;
+		}
   }
-  if ( v21 == 5 )
-  {
-    v26 = v22;
-    LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
-    v27 = pLevelDecorations[v26].vPosition.y;
-    v28 = pLevelDecorations[v26].vPosition.z;
-LABEL_43:
-    LODWORD(v44) = v27;
-LABEL_44:
-    a4 = v28;
-    goto LABEL_45;
-  }
-  if ( v21 != 6 )
-  {
-    a4 = 0;
-    v44 = 0.0;
-    v45 = 0.0;
-    goto LABEL_45;
-  }
-  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
-  {
-    v23 = &pIndoor->pFaces[v22];
-    v24 = v23->pBounding.y1;
-    LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
-    LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
-    v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
-LABEL_41:
-    a4 = v25;
-  }
-LABEL_45:
+  
   v31 = (double)SLODWORD(v45) - (double)outx;
   v42 = v31;
   v32 = (double)SLODWORD(v44) - (double)outy;
@@ -2050,7 +2065,7 @@
 }
 
 //----- (00403C6C) --------------------------------------------------------
-void Actor::_403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0)
+void Actor::MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0)
 {
   Actor *v3; // ebx@1
   char v4; // zf@1
@@ -2071,85 +2086,82 @@
   AIDirection a3; // [sp+Ch] [bp-48h]@12
   AIDirection v20; // [sp+28h] [bp-2Ch]@12
   unsigned int v21; // [sp+44h] [bp-10h]@9
-  signed int a2; // [sp+48h] [bp-Ch]@1
+  //signed int a2; // [sp+48h] [bp-Ch]@1
   int v23; // [sp+4Ch] [bp-8h]@6
   unsigned int v24; // [sp+50h] [bp-4h]@1
   unsigned int v25; // [sp+5Ch] [bp+8h]@13
 
   v3 = &pActors[uActorID];
-  a2 = edx0;
+  //a2 = edx0;
   v4 = v3->pMonsterInfo.uMovementType == 5;
   v24 = uActorID;
   if ( v4 && v3->pMonsterInfo.uAIType == 1 )
   {
-    Actor::AI_Stand(uActorID, edx0, 0, arg0);
+    Actor::AI_Stand(uActorID, sTargetPid, 0, arg0);
     return;
   }
 
-  if ( (edx0 & 7) == OBJECT_Actor)
-    {
-      v8 = edx0 >> 3;
-      v6 = (AIDirection *)pActors[v8].vPosition.x;
-      v7 = (AIDirection *)pActors[v8].vPosition.y;
-      v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
-    }
-    else
+  if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
+  {
+	v8 = PID_ID(sTargetPid);
+    v6 = (AIDirection *)pActors[v8].vPosition.x;
+    v7 = (AIDirection *)pActors[v8].vPosition.y;
+    v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
+  }
+  else if ( PID_TYPE(sTargetPid) == OBJECT_Player)
+  {
+	v6 = (AIDirection *)pParty->vPosition.x;
+    v7 = (AIDirection *)pParty->vPosition.y;
+    v23 = pParty->vPosition.z + pParty->sEyelevel;
+  }
+  else
+  {
+    v6 = arg0;
+	v7 = arg0;
+  }
+  v21 = v3->uActorHeight;
+  v9 = (double)(signed int)v21 * 0.75;
+  v21 = v3->vPosition.z;
+  v10.z = (signed __int64)(v9 + (double)(signed int)v21);
+  v10.y = v3->vPosition.y;
+  v10.x = v3->vPosition.x;
+  if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
+  {
+	v12 = arg0;
+    v13 = 0;
+    if ( !arg0 )
     {
-      if ( (edx0 & 7) == OBJECT_Player)
-      {
-        v6 = (AIDirection *)pParty->vPosition.x;
-        v7 = (AIDirection *)pParty->vPosition.y;
-        v23 = pParty->vPosition.z + pParty->sEyelevel;
-      }
-      else
-      {
-        v6 = arg0;
-        v7 = arg0;
-      }
-    }
-    v21 = v3->uActorHeight;
-    v9 = (double)(signed int)v21 * 0.75;
-    v21 = v3->vPosition.z;
-    v10.z = (signed __int64)(v9 + (double)(signed int)v21);
-    v10.y = v3->vPosition.y;
-    v10.x = v3->vPosition.x;
-    if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
-    {
-      v12 = arg0;
-      v13 = 0;
-      if ( !arg0 )
-      {
-        v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), a2, &a3, 0);
+		v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0);
         v12 = &v20;
         memcpy(&v20, v14, sizeof(v20));
         v13 = 0;
-      }
-      v15 = pSpriteFrameTable->pSpriteSFrames;
-      v3->uYawAngle = LOWORD(v12->uYawAngle);
-      v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength;
-      v17 = v24;
-      v3->uCurrentActionLength = 8 * v16;
-      v3->uCurrentActionTime = v13;
-      v3->uAIState = AttackingMelee;
-      Actor::PlaySound(v17, 0);
-      LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
-      v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
-      if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
-        && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
-      {
-        LODWORD(v18) = 2 * v18;
+    }
+    v15 = pSpriteFrameTable->pSpriteSFrames;
+    v3->uYawAngle = LOWORD(v12->uYawAngle);
+    v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength;
+    v17 = v24;
+    v3->uCurrentActionLength = 8 * v16;
+    v3->uCurrentActionTime = v13;
+    v3->uAIState = AttackingMelee;
+    Actor::PlaySound(v17, 0);
+    LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
+    v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
+    if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
+      && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
+    {
+		LODWORD(v18) = 2 * v18;
         v25 = v18;
-      }
-      if ( pParty->bTurnBasedModeOn != 1 )
+    }
+    if ( pParty->bTurnBasedModeOn != 1 )
         v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333);
-      v3->pMonsterInfo.uRecoveryTime = v18;
-      v3->vVelocity.z = v13;
-      v3->vVelocity.y = v13;
-      v3->vVelocity.x = v13;
-      v3->UpdateAnimation();
-    }
-    else
-      Actor::_402AD7(v24, a2, rand() % 2, 64, arg0);
+    v3->pMonsterInfo.uRecoveryTime = v18;
+    v3->vVelocity.z = v13;
+    v3->vVelocity.y = v13;
+    v3->vVelocity.x = v13;
+    v3->UpdateAnimation();
+  }
+  else
+	Actor::Pursue1(v24, sTargetPid, rand() % 2, 64, arg0);
 }
 
 //----- (00438CF3) --------------------------------------------------------
@@ -2231,7 +2243,7 @@
   __int16 v9; // [sp-4h] [bp-8h]@3
 
   result = a2 - 1;
-  v4 = 8 * uActorID | 3;
+  v4 = PID(OBJECT_Actor,uActorID);
   switch ( a2 )
   {
     case 1:
@@ -2282,42 +2294,42 @@
       v9 = 4;
       v8 = 65536;
       v7 = 0;
-      v6 = 8 * uActorID | 3;
+      v6 = PID(OBJECT_Actor,uActorID);
       v5 = 901;
       goto LABEL_16;
     case 6:
       v9 = 4;
       v8 = 65536;
       v7 = 0;
-      v6 = 8 * uActorID | 3;
+      v6 = PID(OBJECT_Actor,uActorID);
       v5 = 902;
       goto LABEL_16;
     case 7:
       v9 = 4;
       v8 = 65536;
       v7 = 0;
-      v6 = 8 * uActorID | 3;
+      v6 = PID(OBJECT_Actor,uActorID);
       v5 = 903;
       goto LABEL_16;
     case 8:
       v9 = 4;
       v8 = 65536;
       v7 = 0;
-      v6 = 8 * uActorID | 3;
+      v6 = PID(OBJECT_Actor,uActorID);
       v5 = 900;
       goto LABEL_16;
     case 9:
       v9 = 4;
       v8 = 65536;
       v7 = 0;
-      v6 = 8 * uActorID | 3;
+      v6 = PID(OBJECT_Actor,uActorID);
       v5 = 909;
       goto LABEL_16;
     case 10:
       v9 = 4;
       v8 = 65536;
       v7 = 0;
-      v6 = 8 * uActorID | 3;
+      v6 = PID(OBJECT_Actor,uActorID);
       v5 = 908;
 LABEL_16:
       result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9);
@@ -2455,7 +2467,7 @@
 }
 
 //----- (00403A60) --------------------------------------------------------
-void Actor::_403A60(unsigned int uActorID, signed int edx0, AIDirection *pDir)
+void Actor::SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir)
 {
   Actor *v3; // ebx@1
   AIDirection *v4; // esi@3
@@ -2482,16 +2494,16 @@
   v22 = uActorID;
   v3 = &pActors[uActorID];
   a2 = edx0;
-  if ( (edx0 & 7) == OBJECT_Actor)
+  if ( PID_TYPE(edx0) == OBJECT_Actor)
   {
-    v6 = edx0 >> 3;
+    v6 = PID_ID(edx0);
     v4 = (AIDirection *)pActors[v6].vPosition.x;
     v5 = (AIDirection *)pActors[v6].vPosition.y;
     v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
   }
   else
   {
-    if ( (edx0 & 7) == OBJECT_Player)
+    if ( PID_TYPE(edx0) == OBJECT_Player)
     {
       v4 = (AIDirection *)pParty->vPosition.x;
       v5 = (AIDirection *)pParty->vPosition.y;
@@ -2513,7 +2525,7 @@
     v10 = 0;
     if ( !pDir )
     {
-      v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
+      v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0);
       v9 = &v18;
       memcpy(&v18, v11, sizeof(v18));
       v10 = 0;
@@ -2557,11 +2569,11 @@
       v3->UpdateAnimation();
   }
   else
-    Actor::_402AD7(v22, a2, v22, 64, pDir);
+    Actor::Pursue1(v22, a2, v22, 64, pDir);
 }
 
 //----- (00403854) --------------------------------------------------------
-void Actor::_403854(unsigned int uActorID, signed int edx0, AIDirection *pDir)
+void Actor::SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
 {
   Actor *v3; // ebx@1
   AIDirection *v4; // esi@3
@@ -2580,24 +2592,24 @@
   AIDirection a3; // [sp+Ch] [bp-48h]@9
   AIDirection v18; // [sp+28h] [bp-2Ch]@9
   int v19; // [sp+44h] [bp-10h]@6
-  signed int a2; // [sp+48h] [bp-Ch]@1
+  //signed int a2; // [sp+48h] [bp-Ch]@1
   int v21; // [sp+4Ch] [bp-8h]@3
   unsigned int v22; // [sp+50h] [bp-4h]@1
   unsigned int pDira; // [sp+5Ch] [bp+8h]@10
 
   v22 = uActorID;
   v3 = &pActors[uActorID];
-  a2 = edx0;
-  if ( (edx0 & 7) == OBJECT_Actor)
+  //a2 = edx0;
+  if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
   {
-    v6 = edx0 >> 3;
+    v6 = PID_ID(sTargetPid);
     v4 = (AIDirection *)pActors[v6].vPosition.x;
     v5 = (AIDirection *)pActors[v6].vPosition.y;
     v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
   }
   else
   {
-    if ( (edx0 & 7) == OBJECT_Player)
+    if ( PID_TYPE(sTargetPid) == OBJECT_Player)
     {
       v4 = (AIDirection *)pParty->vPosition.x;
       v5 = (AIDirection *)pParty->vPosition.y;
@@ -2619,7 +2631,7 @@
     v10 = 0;
     if ( !pDir )
     {
-      v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
+      v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0);
       v9 = &v18;
       memcpy(&v18, v11, sizeof(v18));
       v10 = 0;
@@ -2663,11 +2675,11 @@
       v3->UpdateAnimation();
   }
   else
-    Actor::_402AD7(v22, a2, v22, 64, pDir);
+    Actor::Pursue1(v22, sTargetPid, v22, 64, pDir);
 }
 
 //----- (0040368B) --------------------------------------------------------
-void Actor::_40368B(unsigned int uActorID, signed int edx0, AIDirection *pDir)
+void Actor::MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
 {
   Actor *v3; // ebx@1
   AIDirection *v4; // esi@3
@@ -2685,24 +2697,24 @@
   AIDirection a3; // [sp+Ch] [bp-48h]@9
   AIDirection v17; // [sp+28h] [bp-2Ch]@9
   int v18; // [sp+44h] [bp-10h]@6
-  signed int a2; // [sp+48h] [bp-Ch]@1
+  //signed int a2; // [sp+48h] [bp-Ch]@1
   int v20; // [sp+4Ch] [bp-8h]@3
   unsigned int v21; // [sp+50h] [bp-4h]@1
   unsigned int pDira; // [sp+5Ch] [bp+8h]@10
 
   v21 = uActorID;
   v3 = &pActors[uActorID];
-  a2 = edx0;
-  if ( (edx0 & 7) == OBJECT_Actor)
+  //a2 = edx0;
+  if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
   {
-    v6 = edx0 >> 3;
+    v6 = PID_ID(sTargetPid);
     v4 = (AIDirection *)pActors[v6].vPosition.x;
     v5 = (AIDirection *)pActors[v6].vPosition.y;
     v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
   }
   else
   {
-    if ( (edx0 & 7) == OBJECT_Player)
+    if ( PID_TYPE(sTargetPid) == OBJECT_Player)
     {
       v4 = (AIDirection *)pParty->vPosition.x;
       v5 = (AIDirection *)pParty->vPosition.y;
@@ -2724,7 +2736,7 @@
     v10 = 0;
     if ( !pDir )
     {
-      v11 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
+      v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
       v9 = &v17;
       memcpy(&v17, v11, sizeof(v17));
       v10 = 0;
@@ -2754,11 +2766,11 @@
     v3->UpdateAnimation();
   }
   else
-    Actor::_402AD7(v21, a2, v21, 64, pDir);
+    Actor::Pursue1(v21, sTargetPid, v21, 64, pDir);
 }
 
 //----- (00403476) --------------------------------------------------------
-void Actor::_403476(unsigned int uActorID, signed int edx0, AIDirection *pDir)
+void Actor::MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
 {
   Actor *v3; // ebx@1
   int v4; // esi@3
@@ -2777,24 +2789,24 @@
   AIDirection a3; // [sp+Ch] [bp-48h]@10
   AIDirection v18; // [sp+28h] [bp-2Ch]@10
   int v19; // [sp+44h] [bp-10h]@6
-  signed int a2; // [sp+48h] [bp-Ch]@1
+  //signed int a2; // [sp+48h] [bp-Ch]@1
   unsigned int v21; // [sp+4Ch] [bp-8h]@1
   int v22; // [sp+50h] [bp-4h]@3
   unsigned int pDira; // [sp+5Ch] [bp+8h]@11
 
   v21 = uActorID;
   v3 = &pActors[uActorID];
-  a2 = edx0;
-  if ( (edx0 & 7) == OBJECT_Actor)
+  //a2 = edx0;
+  if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
   {
-    v6 = edx0 >> 3;
+    v6 = PID_ID(sTargetPid);
     v4 = pActors[v6].vPosition.x;
     v5 = pActors[v6].vPosition.y;
     v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
   }
   else
   {
-    if ( (edx0 & 7) == OBJECT_Player)
+    if ( PID_TYPE(sTargetPid) == OBJECT_Player)
     {
       v4 = pParty->vPosition.x;
       v5 = pParty->vPosition.y;
@@ -2824,7 +2836,7 @@
     v11 = 0;
     if ( !pDir )
     {
-      v12 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
+      v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
       v10 = &v18;
       memcpy(&v18, v12, sizeof(v18));
       v11 = 0;
@@ -2858,7 +2870,7 @@
     v3->UpdateAnimation();
   }
   else
-    Actor::_402AD7(v21, a2, v21, 64, pDir);
+    Actor::Pursue1(v21, sTargetPid, v21, 64, pDir);
 }
 
 //----- (004032B2) --------------------------------------------------------
@@ -2998,7 +3010,7 @@
 }
 
 //----- (004030AD) --------------------------------------------------------
-void Actor::_4030AD(unsigned int uActorID, signed int edx0, int arg0)
+void Actor::Stun(unsigned int uActorID, signed int edx0, int arg0)
 {
   unsigned int v3; // edi@1
   Actor *v4; // ebx@1
@@ -3034,7 +3046,7 @@
     && v4->uAIState != 18
     && v4->uAIState != 2))
   {
-    memcpy(&v10, Actor::GetDirectionInfo(8 * v3 | 3, a2, &a3, 0), sizeof(v10));
+    memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10));
     v6 = pSpriteFrameTable->pSpriteSFrames;
     v4->uYawAngle = LOWORD(v10.uYawAngle);
     v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength;
@@ -3058,7 +3070,7 @@
   
   AIDirection a3; // [sp+Ch] [bp-5Ch]@2
   if (!a4)
-    a4 = Actor::GetDirectionInfo(8 * uActorID | OBJECT_Actor, uObjID, &a3, 0);
+    a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0);
 
   actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength;
 
@@ -3223,7 +3235,7 @@
 }
 
 //----- (00402AD7) --------------------------------------------------------
-void Actor::_402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
+void Actor::Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
 {
   unsigned int v5; // edi@1
   int v6; // eax@1
@@ -3244,7 +3256,7 @@
   v6 = 0;
   v7 = &pActors[uActorID];
   v18 = a2;
-  v8 = 8 * uActorID | 3;
+  v8 = PID(OBJECT_Actor,uActorID);
   v9 = v7->pMonsterInfo.uFlying == 0;
   v17 = v5;
   if ( !v9 && !pParty->bFlying )
@@ -3304,7 +3316,7 @@
 }
 
 //----- (00402968) --------------------------------------------------------
-void Actor::_402968(unsigned int uActorID, signed int edx0, int uActionLength, AIDirection *a4)
+void Actor::Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4)
 {
   unsigned int v4; // esi@1
   Actor *v5; // ebx@1
@@ -3318,27 +3330,27 @@
   AIDirection v13; // [sp+5Ch] [bp-28h]@4
   signed int a1; // [sp+78h] [bp-Ch]@2
   unsigned int v15; // [sp+7Ch] [bp-8h]@1
-  signed int a2; // [sp+80h] [bp-4h]@1
+  //signed int a2; // [sp+80h] [bp-4h]@1
 
   v4 = uActorID;
-  a2 = edx0;
+  //a2 = edx0;
   v15 = uActorID;
   v5 = &pActors[uActorID];
   //result = pActors[uActorID].CanAct();
   if ( pActors[uActorID].CanAct() )
   {
-    v7 = 8 * v4 | 3;
-    a1 = 8 * v4 | 3;
+    v7 = PID(OBJECT_Actor,v4);
+    a1 = PID(OBJECT_Actor,v4);
     if ( !a4 )
     {
       a4 = &v12;
-      memcpy(&v12, Actor::GetDirectionInfo(v7, a2, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
+      memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
       v7 = a1;
     }
     memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3));
     memcpy(&v13, &a3, sizeof(v13));
     if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
-      || (a2 & 7) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
+      || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
     {
       if ( !uActionLength )
         uActionLength = 256;
@@ -3365,7 +3377,7 @@
 }
 
 //----- (0040281C) --------------------------------------------------------
-void Actor::_40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
+void Actor::Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
 {
   unsigned int v5; // edi@1
   int v6; // eax@1
@@ -3387,7 +3399,7 @@
   v6 = 0;
   v7 = &pActors[uActorID];
   v19 = a2;
-  v8 = 8 * uActorID | 3;
+  v8 = PID(OBJECT_Actor,uActorID);
   v9 = v7->pMonsterInfo.uFlying == 0;
   v20 = v5;
   if ( !v9 && !pParty->bFlying )
@@ -3448,14 +3460,14 @@
 }
 
 //----- (00402686) --------------------------------------------------------
-void Actor::_402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
+void Actor::Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
 {
-  unsigned int v4; // edi@1
+  //unsigned int v4; // edi@1
   int v5; // eax@1
   Actor *v6; // ebx@1
   int v7; // ecx@1
   char v8; // zf@1
-  AIDirection *v9; // esi@7
+  //AIDirection *v9; // esi@7
   signed int v10; // edx@12
   signed __int16 v12; // cx@19
   int v13; // edx@25
@@ -3463,19 +3475,17 @@
   unsigned __int16 v15; // ax@26
   unsigned __int16 v16; // ax@28
   int v17; // [sp-8h] [bp-54h]@12
-  AIDirection *v18; // [sp-4h] [bp-50h]@12
+  //AIDirection *v18; // [sp-4h] [bp-50h]@12
   AIDirection a3; // [sp+Ch] [bp-40h]@8
   AIDirection v20; // [sp+28h] [bp-24h]@8
   int v21; // [sp+44h] [bp-8h]@1
-  unsigned int v22; // [sp+48h] [bp-4h]@1
+  //unsigned int v22; // [sp+48h] [bp-4h]@1
 
-  v4 = uActorID;
   v5 = 0;
   v6 = &pActors[uActorID];
   v21 = a2;
-  v7 = 8 * uActorID | 3;
+  v7 = PID(OBJECT_Actor,uActorID);
   v8 = v6->pMonsterInfo.uFlying == 0;
-  v22 = v4;
   if ( !v8 && !pParty->bFlying )
   {
     if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
@@ -3483,31 +3493,21 @@
     else
       v5 = pParty->uPartyHeight;
   }
-  v9 = a4;
   if ( !a4 )
   {
     memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20));
-    memcpy(0, &v20, 0x1Cu);
-    v9 = 0;
-    v4 = v22;
   }
   if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
   {
     if ( !uActionLength )
       uActionLength = 256;
-    v18 = v9;
-    v17 = uActionLength;
-    v10 = 4;
-    return Actor::AI_StandOrBored(v4, v10, v17, v18);
+    return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4);
   }
-  if ( (double)(signed int)v9->uDistance < 307.2 )
+  if ( (double)(signed int)a4->uDistance < 307.2 )
   {
     if ( !uActionLength )
       uActionLength = 256;
-    v10 = v21;
-    v18 = v9;
-    v17 = uActionLength;
-    return Actor::AI_StandOrBored(v4, v10, v17, v18);
+    return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4);
   }
   if ( uActionLength )
   {
@@ -3517,25 +3517,25 @@
   {
     v12 = v6->uMovementSpeed;
     if ( v12 )
-      v6->uCurrentActionLength = (signed int)(v9->uDistanceXZ << 7) / v12;
+      v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12;
     else
       v6->uCurrentActionLength = 0;
     if ( v6->uCurrentActionLength > 128 )
       v6->uCurrentActionLength = 128;
   }
   v13 = rand() % 2;
-  v14 = LOWORD(v9->uYawAngle);
+  v14 = LOWORD(a4->uYawAngle);
   if ( v13 )
     v15 = v14 + 256;
   else
     v15 = v14 - 256;
   v6->uYawAngle = v15;
-  v16 = LOWORD(v9->uPitchAngle);
+  v16 = LOWORD(a4->uPitchAngle);
   v6->uCurrentActionTime = 0;
   v6->uPitchAngle = v16;
   v6->uAIState = Pursuing;
   if ( rand() % 100 < 2 )
-    Actor::PlaySound(v4, 2u);
+    Actor::PlaySound(uActorID, 2u);
   v6->UpdateAnimation();
 }
 
@@ -3594,7 +3594,7 @@
         actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i )
       continue;
 
-		if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = 8 * v5 | 3, _this->uLastCharacterIDToHit != v9) )
+		if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) )
 		{
 		  v10 = _this->GetActorsRelation(actor);
 		  if ( v10 == 0 )
@@ -3640,7 +3640,7 @@
   	  if ( v25 != -1 )
 	  {
 		//v13 = 8 * v21;
-		//LOBYTE(v13) = 8 * v21 | OBJECT_Actor;
+		//LOBYTE(v13) = PID(OBJECT_Actor,v21);
 		*a2 = PID(OBJECT_Actor, v21);
 	  }
 
@@ -3660,7 +3660,7 @@
       v14 = 4;
     if ( v14 != 0 )
     {
-      v15 = dword_4DF390;
+      v15 = dword_4DF380[4];
       if ( !_this->pMonsterInfo.uHostilityType )
         v15 = dword_4DF380[v14];
       v16 = abs(_this->vPosition.x - pParty->vPosition.x);
@@ -4079,7 +4079,7 @@
     if ( v23->uAttributes & 0x80000 )
       v8->uAttributes |= 0x80000u;
     result = 8 * v24;
-    LOBYTE(result) = 8 * v24 | 3;
+    LOBYTE(result) = PID(OBJECT_Actor,v24);
     v8->uSummonerID = result;
   }
   return result;
--- a/Actor.h	Mon Apr 01 13:39:19 2013 +0200
+++ b/Actor.h	Mon Apr 01 13:39:39 2013 +0200
@@ -43,7 +43,7 @@
   ACTOR_BUFF_CHARM = 1,  // an assumption
   ACTOR_BUFF_SHRINK = 3, // an assumption
   ACTOR_BUFF_STONED = 5,
-  ACTOR_BUFF_PARALYZED = 6,
+  ACTOR_BUFF_PARALYZED = 6
 };
 
 
@@ -193,30 +193,30 @@
 
   
   static void _SelectTarget(unsigned int uActorID, int *a2, bool can_target_party);
-  static void _402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, struct AIDirection *a4);
-  static void _40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, struct AIDirection *pDir, int a5);
-  static void _402968(unsigned int uActorID, signed int edx0, int uActionLength, struct AIDirection *a4);
-  static void _402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, struct AIDirection *pDir);
+  static void Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, struct AIDirection *a4);
+  static void Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, struct AIDirection *pDir, int a5);
+  static void Flee(unsigned int uActorID, signed int edx0, int uActionLength, struct AIDirection *a4);
+  static void Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, struct AIDirection *pDir);
   static void PlaySound(unsigned int uActorID, unsigned int uSoundID);
   static void Die(unsigned int uActorID);
   static void Resurrect(unsigned int uActorID);
   static void AI_Bored(unsigned int uActorID, unsigned int uObjID, struct AIDirection *a4);
-  static void _4030AD(unsigned int uActorID, signed int edx0, int arg0);
+  static void Stun(unsigned int uActorID, signed int edx0, int arg0);
   static char __fastcall _4031C1_update_job(unsigned int uActorID, signed int a2, int a3);
   static void _4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength);
-  static void _403476(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
-  static void _40368B(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
-  static void _403854(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
-  static void _403A60(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
-  static void _403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0);
+  static void MissileAttack1(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
+  static void MissileAttack2(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
+  static void SpellAttack1(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
+  static void SpellAttack2(unsigned int uActorID, signed int sTargetPid, struct AIDirection *pDir);
+  static void MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0);
   static void __fastcall StandAwhile(unsigned int uActorID);
   static void AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, struct AIDirection *a4);
   static void AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4);
   static void FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4);
   static struct AIDirection *__fastcall GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4);
   static signed int __fastcall Explode(unsigned int uActorID);
-  static char __fastcall _404874(unsigned int uActorID, struct AIDirection *a2, int a3, char a4);
-  static void __fastcall _404AC7(unsigned int uActorID, struct AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel);
+  static char __fastcall RangedAttack(unsigned int uActorID, struct AIDirection *a2, int type, char a4);
+  static void __fastcall SpellAttack(unsigned int uActorID, struct AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel);
   static void AggroSurroundingPeasants(unsigned int uActorID, int a2);
   static bool ArePeasantsOfSameFaction(Actor *a1, Actor *a2);
   static bool StealFrom(unsigned int uActorID);
--- a/Arcomage.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/Arcomage.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -1542,7 +1542,7 @@
   ArcomageGame::PlaySound(0x14u);
   memset(byte_5054E8, 0, sizeof(byte_5054E8));
   memset(v9, 0, sizeof(v9));
-  v0 = stru_505708[0].arr_44;
+  v0 = stru_505708[0].arr_44;//variable incorrect
   do
   {
     v1 = v0;
--- a/AudioPlayer.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/AudioPlayer.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -21,7 +21,7 @@
 #include "Bink_Smacker.h"
 
 #include "mm7_data.h"
-
+#include "MM7.h"
 
 
 PCMWAVEFORMAT pcmWaveFormat;
@@ -773,8 +773,8 @@
       }
       else
       {
-        int object_type = a3 & 7,
-            object_id = a3 >> 7;
+        int object_type = PID_TYPE(a3),
+            object_id = PID_ID(a3);
         switch (object_type)
         {
           case OBJECT_BLVDoor:
@@ -971,8 +971,8 @@
         sample_volume = uVolume;
       AIL_set_sample_volume(channel->hSample, sample_volume);
 
-      int object_type = a3 & 7,
-          object_id = a3 >> 7;
+      int object_type = PID_TYPE(a3),
+          object_id = PID_ID(a3);
       if (PartyX != -1)
       {
         if (!PartyX) PartyX = pParty->vPosition.x;
@@ -1065,7 +1065,7 @@
     v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
     goto LABEL_47;
   }
-  if ( (a3 & 7) == 2 )
+  if ( PID_TYPE(a3) == 2 )
   {
     v22 = pAudioPlayer->uNum3DSamples;
     if ( v22 < 16 )
@@ -1078,11 +1078,11 @@
       v96 = 7;
       v12 = 5;
     }
-    pLayingItem = &pSpriteObjects[a3 >> 3];
+    pLayingItem = &pSpriteObjects[PID_ID(a3)];
   }
   else
   {
-    if ( (a3 & 7) == 3 )
+    if ( PID_TYPE(a3) == 3 )
     {
       v18 = pAudioPlayer->uNum3DSamples;
       v12 = 0;
@@ -1090,7 +1090,7 @@
         v96 = 3 * v18 / 16;
       else
         v96 = 3;
-      pActor1 = &pActors[a3 >> 3];
+      pActor1 = &pActors[PID_ID(a3)];
       v20 = pActor1->vPosition.y;
       pRenderVertexSoft.vWorldPosition.x = (double)pActor1->vPosition.x;
       v100 = pActor1->vPosition.z;
@@ -1098,10 +1098,10 @@
       v21 = (double)v100;
       goto LABEL_47;
     }
-    if ( (a3 & 7) != 5 )
+    if ( PID_TYPE(a3) != 5 )
     {
       v13 = pAudioPlayer->uNum3DSamples;
-      if ( (a3 & 7) == 6 )
+      if ( PID_TYPE(a3) == 6 )
       {
         if ( v13 >= 16 )
         {
@@ -1151,7 +1151,7 @@
       v12 = 4;
       v96 = 4;
     }
-    pLayingItem = (SpriteObject *)&pLevelDecorations[a3 >> 3];
+    pLayingItem = (SpriteObject *)&pLevelDecorations[PID_ID(a3)];
   }
   pRenderVertexSoft.vWorldPosition.x = (double)pLayingItem->vPosition.x;
   pRenderVertexSoft.vWorldPosition.y = (double)pLayingItem->vPosition.y;
@@ -1273,12 +1273,12 @@
       AIL_set_3D_sample_loop_count(*(int *)v42, v86);
       if ( PartyX == -1 )
       {
-        if ( (a3 & 7) == 1 )
+        if ( PID_TYPE(a3) == 1 )
         {
           if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
           {
 			//goto LABEL_103;
-            pBLVDoor = &pIndoor->pDoors[a3 >> 3];
+            pBLVDoor = &pIndoor->pDoors[PID_ID(a3)];
             if ( !pBLVDoor->uDoorID )
              return;
             pRenderVertexSoft.vWorldPosition.x = (double)*pBLVDoor->pXOffsets;
@@ -1323,15 +1323,15 @@
           }
           return;
         }
-        if ( (a3 & 7) == 2 )
+        if ( PID_TYPE(a3) == 2 )
         {
-          pLayingItem2 = &pSpriteObjects[a3 >> 3];
+          pLayingItem2 = &pSpriteObjects[PID_ID(a3)];
         }
         else
         {
-          if ( (a3 & 7) == 3 )
+          if ( PID_TYPE(a3) == 3 )
           {
-            pActor = &pActors[a3 >> 3];
+            pActor = &pActors[PID_ID(a3)];
             v46 = pActor->vPosition.y;
             pRenderVertexSoft.vWorldPosition.x = (double)pActor->vPosition.x;
             uNumRepeatsb = pActor->vPosition.z;
@@ -1339,7 +1339,7 @@
             v47 = (double)uNumRepeatsb;
             goto LABEL_101;
           }
-          if ( (a3 & 7) != 5 )
+          if ( PID_TYPE(a3) != 5 )
           {
             pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
             v43 = (double)pParty->vPosition.y;
@@ -1348,7 +1348,7 @@
             v47 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
             goto LABEL_101;
           }
-          pLayingItem2 = (SpriteObject *)&pLevelDecorations[a3 >> 3];
+          pLayingItem2 = (SpriteObject *)&pLevelDecorations[PID_ID(a3)];
         }
         pRenderVertexSoft.vWorldPosition.x = (double)pLayingItem2->vPosition.x;
         pRenderVertexSoft.vWorldPosition.y = (double)pLayingItem2->vPosition.y;
@@ -1462,7 +1462,7 @@
           v6 = this->p3DSamples;
           while ( 1 )
           {
-            v7 = v6->field_4 & 7;
+            v7 = PID_TYPE(v6->field_4);
             if ( AIL_3D_sample_status(v6->hSample) == 2 )
             {
               AIL_end_3D_sample(v6->hSample);
@@ -1475,7 +1475,7 @@
               break;
             if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )
               goto LABEL_31;
-            v15 = &pIndoor->pDoors[v6->field_4 >> 3];
+            v15 = &pIndoor->pDoors[PID_ID(v6->field_4)];
             if ( v15->uDoorID )
             {
               uNumRepeats = *v15->pXOffsets;
@@ -1502,7 +1502,7 @@
             v10 = v9 - 1;
             if ( !v10 )
             {
-              v13 = &pActors[v6->field_4 >> 3];
+              v13 = &pActors[PID_ID(v6->field_4)];
               uNumRepeats = v13->vPosition.x;
               v14 = v13->vPosition.y;
               a1.vWorldPosition.x = (double)uNumRepeats;
@@ -1518,11 +1518,11 @@
               v11 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
               goto LABEL_21;
             }
-            v12 = (SpriteObject *)&pLevelDecorations[v6->field_4 >> 3];
+            v12 = (SpriteObject *)&pLevelDecorations[PID_ID(v6->field_4)];
           }
           else
           {
-            v12 = &pSpriteObjects[v6->field_4 >> 3];
+            v12 = &pSpriteObjects[PID_ID(v6->field_4)];
           }
           a1.vWorldPosition.x = (double)v12->vPosition.x;
           a1.vWorldPosition.y = (double)v12->vPosition.y;
@@ -1623,8 +1623,8 @@
     if (channel->source_pid <= 0)
       continue;
 
-    int source_type = channel->source_pid & 7,
-        source_id = channel->source_pid >> 3;
+    int source_type = PID_TYPE(channel->source_pid),
+        source_id = PID_ID(channel->source_pid);
     int source_x,
         source_y,
         source_z;
--- a/Chest.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/Chest.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -20,7 +20,7 @@
 #include "Overlays.h"
 
 #include "mm7_data.h"
-
+#include "MM7.h"
 
 
 
@@ -109,9 +109,9 @@
     v31 = 813;
     v32 = 814;
     v5 = rand() % 4;
-    v6 = EvtTargetObj >> 3;
+    v6 = PID_ID(EvtTargetObj);
     v35 = v5;
-    if ( (EvtTargetObj & 7) == OBJECT_Decoration)
+    if ( PID_TYPE(EvtTargetObj) == OBJECT_Decoration)
     {
       v16 = v6;
       v14 = pLevelDecorations[v6].vPosition.x;
@@ -121,7 +121,7 @@
     }
     else
     {
-      if ( (EvtTargetObj & 7) != OBJECT_BModel)
+      if ( PID_TYPE(EvtTargetObj) != OBJECT_BModel)
         goto LABEL_12;
       if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
       {
--- a/GUIWindow.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/GUIWindow.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -1018,76 +1018,97 @@
 //----- (004B3157) --------------------------------------------------------
 void GUIWindow::HouseDialogManager()
 {
-  unsigned __int16 v1; // di@2
-  const char *v2; // edx@4
+  unsigned __int16 pWhiteColor; // di@2
+  const char *pHouseName; // edx@4
   signed int v3; // edx@5
   char *v4; // edi@9
-  int v5; // eax@45
+  int pTextHeight; // eax@45
   int v6; // edi@45
   char *v7; // eax@45
   int v8; // edi@46
   int v9; // eax@50
   unsigned int v10; // [sp-10h] [bp-C8h]@53
-  unsigned __int16 v11; // [sp-Ch] [bp-C4h]@53
+  //unsigned __int16 v11; // [sp-Ch] [bp-C4h]@53
   //unsigned int v12; // [sp-Ch] [bp-C4h]@60
   char *v13; // [sp-8h] [bp-C0h]@50
   //unsigned int v14; // [sp-8h] [bp-C0h]@60
   unsigned int v15; // [sp-4h] [bp-BCh]@50
   //Texture *v16; // [sp-4h] [bp-BCh]@60
-  GUIWindow w; // [sp+Ch] [bp-ACh]@4
-  GUIWindow v18; // [sp+60h] [bp-58h]@2
-  int v19; // [sp+B4h] [bp-4h]@2
+  GUIWindow pDialogWindow; // [sp+Ch] [bp-ACh]@4
+  GUIWindow pWindow; // [sp+60h] [bp-58h]@2
+  int pColor2; // [sp+B4h] [bp-4h]@2
 
   if ( !window_SpeakInHouse )
     return;
-  memcpy(&v18, this, sizeof(v18));
-  v18.uFrameWidth -= 18;
-  v18.uFrameZ -= 18;
-  v1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
-  v19 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x15u, 0x99u, 0xE9u);
+  memcpy(&pWindow, this, sizeof(pWindow));
+  pWindow.uFrameWidth -= 18;
+  pWindow.uFrameZ -= 18;
+  pWhiteColor = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
+  pColor2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x15u, 0x99u, 0xE9u);
   pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background);
   pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_507B04]);
   if ( pDialogueNPCCount != uNumDialogueNPCPortraits || !uHouse_ExitPic )
   {
-    w.uFrameWidth = 130;
-    w.uFrameHeight = 2 * LOBYTE(pFontCreate->uFontHeight);
+    pDialogWindow.uFrameWidth = 130;
+    pDialogWindow.uFrameHeight = 2 * LOBYTE(pFontCreate->uFontHeight);
 
     //v2 = (const char *)p2DEvents_minus1_::04[13 * (unsigned int)ptr_507BC0->ptr_1C];
-    v2 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName;
+    pHouseName = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName;
 
-    if ( v2 )
+    if ( pHouseName )
     {
-      v3 = 2 * LOBYTE(pFontCreate->uFontHeight) - 6 - pFontCreate->CalcTextHeight(v2, &w, 0, 0);
+      v3 = 2 * LOBYTE(pFontCreate->uFontHeight) - 6 - pFontCreate->CalcTextHeight(pHouseName, &pDialogWindow, 0, 0);
       if ( v3 < 0 )
         v3 = 0;
-      v18.DrawTitleText(pFontCreate, 0x1EAu, v3 / 2 + 4, v1,
+      pWindow.DrawTitleText(pFontCreate, 0x1EAu, v3 / 2 + 4, pWhiteColor,
         //(const char *)p2DEvents_minus1_::04[13 * (unsigned int)ptr_507BC0->ptr_1C],
         p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName, 3);
     }
   }
-  v18.uFrameWidth += 8;
-  v18.uFrameZ += 8;
+  pWindow.uFrameWidth += 8;
+  pWindow.uFrameZ += 8;
   if ( !pDialogueNPCCount )
   {
     if ( in_current_building_type == BildingType_Jail )
     {
       JailDialog();
-      goto LABEL_58;
+      if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic )
+      {
+        pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]);
+        pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]);
+      }
+      else
+      {
+        pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]);
+      }
+      return;
     }
     if ( current_npc_text )
     {
-      w.uFrameWidth = 458;
-      w.uFrameZ = 457;
-      v5 = pFontArrus->CalcTextHeight(current_npc_text, &w, 13, 0);
-      v6 = v5 + 7;
-      pRenderer->_4A6A68(8, 352 - (v5 + 7), &pIcons_LOD->pTextures[uTextureID_Leather], pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - (v5 + 7));
-      pRenderer->DrawTextureIndexed(8u, 347 - v6, pTexture_591428);
-      v7 = FitTextInAWindow(current_npc_text, pFontArrus, &w, 0xDu, 0);
+      pDialogWindow.uFrameWidth = 458;
+      pDialogWindow.uFrameZ = 457;
+      pTextHeight = pFontArrus->CalcTextHeight(current_npc_text, &pDialogWindow, 13, 0);
+      v6 = pTextHeight + 7;
+      pRenderer->_4A6A68(8, 352 - (pTextHeight + 7), &pIcons_LOD->pTextures[uTextureID_Leather], 
+          pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - (pTextHeight + 7));
+      pRenderer->DrawTextureIndexed(8, 347 - v6, pTexture_591428);
+      v7 = FitTextInAWindow(current_npc_text, pFontArrus, &pDialogWindow, 0xDu, 0);
       window_SpeakInHouse->DrawText(pFontArrus, 13, 354 - v6, 0, v7, 0, 0, 0);
     }
+    if ( uNumDialogueNPCPortraits <= 0 )
+    {
+      if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic )
+      {
+        pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]);
+        pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]);
+      }
+      else
+      {
+        pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]);
+      }
+      return;
+    }
     v8 = 0;
-    if ( uNumDialogueNPCPortraits <= 0 )
-      goto LABEL_58;
     while ( 1 )
     {
       //pRenderer->DrawTextureIndexed(*(&pNPCPortraits_x + v8 + 6 * uNumDialogueNPCPortraits - 6) - 4,
@@ -1103,7 +1124,18 @@
 LABEL_57:
       ++v8;
       if ( v8 >= uNumDialogueNPCPortraits )
-        goto LABEL_58;
+      {
+        if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic )
+        {
+          pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]);
+          pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]);
+        }
+        else
+        {
+          pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]);
+        }
+       return;
+      }
     }
     if ( v8 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic )
     {
@@ -1118,16 +1150,16 @@
         v15 = 3;
         //v13 = (char *)p2DEvents_minus1__10[13 * (unsigned int)ptr_507BC0->ptr_1C];
         v13 = (char *)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterTitle;
-        v18.DrawTitleText(pFontCreate, 0x1E3u, 113, v19, v13, 3);
+        pWindow.DrawTitleText(pFontCreate, 0x1E3u, 113, pColor2, v13, 3);
         goto LABEL_57;
       }
       v15 = 3;
       v13 = HouseNPCData[v8 - (dword_591080 != 0)]->pName;
       v9 = pNPCPortraits_x[6 + (uNumDialogueNPCPortraits - 1)][v8] + pDialogueNPCPortraits[v8]->uTextureHeight + 2;
     }
-    v11 = v19;
+    //v11 = pColor2;
     v10 = v9;
-    v18.DrawTitleText(pFontCreate, 0x1E3u, v10, v11, v13, v15);
+    pWindow.DrawTitleText(pFontCreate, 0x1E3u, v10, pColor2, v13, v15);
     goto LABEL_57;
   }
   v4 = (char *)pDialogueNPCCount - 1;
@@ -1136,7 +1168,16 @@
   if ( pCurrentScreen == SCREEN_E )
   {
     CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
-    goto LABEL_58;
+    if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic )
+    {
+      pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]);
+      pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]);
+    }
+    else
+    {
+      pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]);
+    }
+    return;
   }
   if ( v4 || !dword_591080 )
   {
@@ -1147,7 +1188,7 @@
     sprintfex( pTmpBuf, pGlobalTXT_LocalizationStrings[429],
       p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterName,
       p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterTitle);
-    v18.DrawTitleText(pFontCreate, 0x1E3u, 0x71u, v19, pTmpBuf, 3u);
+    pWindow.DrawTitleText(pFontCreate, 0x1E3u, 0x71u, pColor2, pTmpBuf, 3);
       switch ( in_current_building_type )
       {
         case BildingType_WeaponShop:
@@ -1203,7 +1244,6 @@
           break;
       }
   }
-LABEL_58:
   if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic )
   {
     pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]);
@@ -1928,7 +1968,7 @@
         else
         {
           if ( v26 || !dword_591080 )
-            v27 = HouseNPCData[v26 - (dword_591080 != 0)]->pName;
+            v27 = HouseNPCData[v26 - (dword_591080 != 0)]->pName;//problem in Harmondale tavern(v26 == 0)
           else
             //v27 = (char *)p2DEvents_minus1_::08[13 * a4];
             v27 = (char *)p2DEvents[pButton - 1].pProprieterName;
--- a/Game.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/Game.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -84,12 +84,13 @@
     if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.y 
        | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sEyelevel != pParty->sPrevEyelevel )
       pParty->uFlags |= 2u;
-    pParty->vPrevPosition = pParty->vPosition;
+    pParty->vPrevPosition.x = pParty->vPosition.x;
     pParty->vPrevPosition.y = pParty->vPosition.y;
+    pParty->vPrevPosition.z = pParty->vPosition.z;
     //v0 = &pRenderer;
     pParty->sPrevRotationY = pParty->sRotationY;
-    pParty->vPrevPosition.z = pParty->vPosition.z;
     pParty->sPrevRotationX = pParty->sRotationX;
+
     pParty->sPrevEyelevel = pParty->sEyelevel;
     pRenderer->BeginSceneD3D();
 
--- a/GameUIs.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,240 +0,0 @@
-#include <direct.h>
-#include <io.h>
-#include <assert.h>
-
-#include "GUIWindow.h"
-#include "GUIFont.h"
-#include "LOD.h"
-#include "SaveLoad.h"
-#include "Render.h"
-#include "texts.h"
-
-#include "mm7_data.h"
-
-
-//----- (0045E361) --------------------------------------------------------
-void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType)
-{
-  unsigned int v1; // ebp@5
-  unsigned int v2; // eax@5
-  //signed int v3; // ebp@11
-  FILE *v4; // eax@14
-  FILE *v5; // eax@18
-  unsigned int v6; // eax@25
-  GUIButton *v7; // eax@27
-  const char *v8; // [sp-8h] [bp-26Ch]@25
-  //char *v9; // [sp-4h] [bp-268h]@19
-  enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25
-  unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1
-  //RGBTexture *pTex; // [sp+10h] [bp-254h]@12
-  //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12
-  //const char *Str1; // [sp+18h] [bp-24Ch]@12
-  LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1
-  int v16; // [sp+260h] [bp-4h]@1
-
-  uDialogueType_ = uDialogueType;
-  dword_6BE138 = -1;
-  pIcons_LOD->_inlined_sub2();
-
-  memset(pSavegameUsedSlots, 0, sizeof(pSavegameUsedSlots));
-  memset(pSavegameThumbnails, 0, 45 * sizeof(RGBTexture));
-  uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
-  uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
-  uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
-  uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
-  uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
-  uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
-  if ( uDialogueType_ )
-  {
-    pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0));
-    if ( pCurrentScreen == SCREEN_SAVEGAME )
-    {
-      v1 = uTextureID_save_up;
-      v2 = uTextureID_LS_saveU;
-    }
-    else
-    {
-      v1 = uTextureID_load_up;
-      v2 = uTextureID_LS_loadU;
-    }
-    pRenderer->DrawTextureIndexed(241, 302, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0));
-    pRenderer->DrawTextureIndexed(18, 141, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0));
-    pRenderer->DrawTextureIndexed(351, 302, (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0));
-  }
-  else
-  {
-    pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
-  }
-  pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType_], saveload_dlg_ys[uDialogueType_], saveload_dlg_zs[uDialogueType_],
-                             saveload_dlg_ws[uDialogueType_], WINDOW_MainMenu_Load, 0, 0);
-  pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..."
-  pRenderer->Present();
-  pSavegameList->Initialize(0);
-  if ( pSaveListPosition > (signed int)uNumSavegameFiles )
-  {
-    pSaveListPosition = 0;
-    uLoadGameUI_SelectedSlot = 0;
-  }
-  pLODFile.AllocSubIndicesAndIO(0x12C, 0);
-  assert(sizeof(SavegameHeader) == 0x64);
-  //v3 = 0;
-  for (uint i = 0; i < uNumSavegameFiles; ++i)
-  {
-   
-    sprintf(pTmpBuf, "saves\\%s", pSavegameList->pFileList[i].pSaveFileName);
-    if (_access(pTmpBuf, 6))
-    {
-      pSavegameUsedSlots[i] = 0;
-      strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty"
-      continue;
-    }
-	pLODFile.LoadFile(pTmpBuf, 1);
-    v4 = pLODFile.FindContainer("header.bin", true);
-    if ( v4 )
-      fread(&pSavegameHeader[i], 0x64, 1, v4);
-    if ( !_strcmpi(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7"
-      strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave"
-    v5 = pLODFile.FindContainer("image.pcx", true);
-    if ( !v5 )
-    {
-      pSavegameUsedSlots[i] = 0;
-      strcpy(pSavegameList->pFileList[i].pSaveFileName, "");
-    }
-    else
-    {
-      pSavegameThumbnails[i].LoadFromFILE(v5, 0, true);
-      pLODFile.CloseWriteFile();
-      pSavegameUsedSlots[i] = 1;
-    }
-  }
-
-//LABEL_24:
-  pLODFile.FreeSubIndexAndIO();
-  if ( pCurrentScreen == SCREEN_SAVEGAME )
-  {
-    uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
-    uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE);
-  }
-  else
-  {
-    uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
-    uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE);
-  }
-  uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
-  uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
-  pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0);
-  pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_LoadSlot, 0, 0, "",
-                 pIcons_LOD->GetTexture(uTextureID_LS_), 0);
-  pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "",
-                 pIcons_LOD->GetTexture(uTextureID_x_d), 0);
-  pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "",
-                 pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0);
-  pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 0x143, 0x11, 0x11, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "",
-         pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0);
-
-}
-
-//----- (0045E93E) --------------------------------------------------------
-void  GameUI_DrawSaveMenu()
-{
-  unsigned int v0; // ebp@4
-  unsigned int v1; // eax@4
-  char *v3; // eax@7
-  FILE *v4; // eax@11
-  FILE *v5; // eax@11
-  LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1
-
-  ++pIcons_LOD->uTexturePacksCount;
-  if ( !pIcons_LOD->uNumPrevLoadedFiles )
-    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
-  memset(pSavegameUsedSlots, 0, 0xB4u);
-  memset(&pSavegameThumbnails, 0, 0x708u);
-  uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
-  uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
-  uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
-  uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
-  uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
-  uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
-  pRenderer->DrawTextureIndexed( 8u, 8u,
-    (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0));
-  if ( pCurrentScreen == SCREEN_SAVEGAME )
-  {
-    v0 = uTextureID_save_up;
-    v1 = uTextureID_LS_saveU;
-  }
-  else
-  {
-    v0 = uTextureID_load_up;
-    v1 = uTextureID_LS_loadU;
-  }
-  pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0));
-  pRenderer->DrawTextureIndexed(0x15Fu, 0x12Eu,
-    (Texture *)(uTextureID_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_u] : 0));
-  pRenderer->DrawTextureIndexed(0x12u, 0x8Du, (Texture *)(v0 != -1 ? (int)&pIcons_LOD->pTextures[v0] : 0));
-  pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);
-  pRenderer->Present();
-  pSavegameList->Initialize(1u);
-  v11.AllocSubIndicesAndIO(0x12Cu, 0);
-  //v2 = pSavegameUsedSlots;
- // Dest = pSavegameHeader;
- // this_ = pSavegameThumbnails;
- // v8 = (char *)pSavegameList->pSavesNames;
-  for (uint i = 0; i < 40; ++i)
-	  {
-    v3 = pSavegameList->pFileList[i].pSaveFileName;
-    if ( !*pSavegameList->pFileList[i].pSaveFileName )
-      v3 = "1.mm7";
-    sprintf(pTmpBuf, "saves\\%s", v3);
-    if ( _access(pTmpBuf, 0) || _access(pTmpBuf, 6) )
-    {
-      pSavegameUsedSlots[i] = 0;
-      strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]);
-    }
-    else
-    {
-      v11.LoadFile(pTmpBuf, 1);
-      v4 = v11.FindContainer("header.bin", 1);
-      fread(&pSavegameHeader[i], 100, 1u, v4);
-      v5 = v11.FindContainer("image.pcx", 1);
-      if ( v5 )
-      {
-        pSavegameThumbnails[i].LoadFromFILE(v5, 0, 1u);
-        v11.CloseWriteFile();
-        pSavegameUsedSlots[i] = 1;
-      }
-      else
-      {
-        pSavegameUsedSlots[i] = 0;
-      }
-    }
- 
-  }
-  
-  v11.FreeSubIndexAndIO();
-  uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
-  uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE);
-  uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
-  uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
-  pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_17, 0, 0);
-  pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(21u, 218u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 1u, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(21u, 238u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 2u, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(21u, 258u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 3u, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(21u, 278u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 4u, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(21u, 298u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 5u, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(21u, 318u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 6u, 0, "", 0);
-  pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0x69u, 0x28u, 1, 0, UIMSG_LoadSlot, 0, 0, "",
-                 (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), 0);
-  pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(0x15Eu, 0x12Eu, 0x69u, 0x28u, 1, 0, UIMSG_Cancel, 0, 0, "",
-                 (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), 0);
-  pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton( 0xD7u, 0xC7u, 0x11u, 0x11u, 1, 0, UIMSG_ArrowUp, 0, 0, "",
-         (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), 0);
-  pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton( 0xD7u, 0x143u, 0x11u, 0x11u, 1, 0, UIMSG_DownArrow, 0x22u, 0, "",
-         (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), 0);
-}
\ No newline at end of file
--- a/Indoor.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/Indoor.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -3478,15 +3478,15 @@
             //v66 = 0;
             //v65 = 0;
             //v64 = 0;
-            //v7 = 8 * i | OBJECT_BLVDoor;
+            //v7 = PID(OBJECT_BLVDoor,i);
             //v63 = 0;
             //v62 = -1;
-            //LOBYTE(v7) = 8 * i | OBJECT_BLVDoor;
+            //LOBYTE(v7) = PID(OBJECT_BLVDoor,i);
             //v61 = 0;
-            //v60 = 8 * i | OBJECT_BLVDoor;
+            //v60 = PID(OBJECT_BLVDoor,i);
             //v59 = (SoundID)((int)eDoorSoundID + 1);
 //LABEL_17:
-            pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), 8 * i | OBJECT_BLVDoor, 0, -1, 0, 0, 0, 0);
+            pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0);
             //goto LABEL_18;
           }
           goto LABEL_18;
@@ -3509,14 +3509,14 @@
         //v66 = 0;
         //v65 = 0;
         //v64 = 0;
-        //v8 = 8 * i | OBJECT_BLVDoor;
+        //v8 = PID(OBJECT_BLVDoor,i);
         //v63 = 0;
         //v62 = -1;
         //LOBYTE(v8) = 8 * v1 | 1;
         //v61 = 1;
-        //v60 = 8 * i | OBJECT_BLVDoor;
+        //v60 = PID(OBJECT_BLVDoor,i);
         //v59 = eDoorSoundID;
-        pAudioPlayer->PlaySound(eDoorSoundID, 8 * i | OBJECT_BLVDoor, 1, -1, 0, 0, 0, 0);
+        pAudioPlayer->PlaySound(eDoorSoundID, PID(OBJECT_BLVDoor,i), 1, -1, 0, 0, 0, 0);
         //goto LABEL_18;
       }
 LABEL_18:
@@ -3999,7 +3999,7 @@
       {
         v58 = v22;
         v24 = 8 * v63;
-        LOBYTE(v24) = 8 * v63 | 3;
+        LOBYTE(v24) = PID(OBJECT_Actor,v63);
         v61 = v22;
         _this = v24;
         do
@@ -4082,12 +4082,12 @@
             v0->vPosition.z += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.z) >> 16;
             v0->uSectorID = LOWORD(stru_721530.uSectorID);
             stru_721530.field_70 += stru_721530.field_7C;
-            v37 = v36 >> 3;
-            if ( (v36 & 7) != OBJECT_Actor)
+            v37 = PID_ID(v36);
+            if ( PID_TYPE(v36) != OBJECT_Actor)
             {
-              if ( (v36 & 7) != OBJECT_Player)
+              if ( PID_TYPE(v36) != OBJECT_Player)
               {
-                if ( (v36 & 7) == OBJECT_Decoration)
+                if ( PID_TYPE(v36) == OBJECT_Decoration)
                 {
                   _this = integer_sqrt(v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y);
                   v45 = stru_5C6E00->Atan2(
@@ -4104,7 +4104,7 @@
                   v0->vVelocity.y = WORD1(v48);
                   goto LABEL_119;
                 }
-                if ( (v36 & 7) == OBJECT_BModel)
+                if ( PID_TYPE(v36) == OBJECT_BModel)
                 {
                   stru_721530.field_84 = v36 >> 3;
                   v38 = &pIndoor->pFaces[v37];
@@ -4207,7 +4207,7 @@
                 if ( !pActors[v37].pMonsterInfo.uHostilityType )
                   goto LABEL_118;
 LABEL_114:
-                Actor::_402968(v63, v36, v22, (AIDirection *)v22);
+                Actor::Flee(v63, v36, v22, (AIDirection *)v22);
                 goto LABEL_119;
               }
             }
--- a/MM7.h	Mon Apr 01 13:39:19 2013 +0200
+++ b/MM7.h	Mon Apr 01 13:39:39 2013 +0200
@@ -66,33 +66,6 @@
 
 
 
-
-
-
-
-/*  154 */
-#pragma pack(push, 1)
-struct stru161
-{
-  Vec3_int_ pos;
-  __int16 rot_y;
-  __int16 rot_x;
-  unsigned __int16 uMapInfoID;
-  __int16 field_12;
-};
-#pragma pack(pop)
-extern stru161 stru_4ECBB8[6]; // weak
-
-
-
-
-
-
-
-
-
-
-
 /*  285 */
 #pragma pack(push, 1)
 struct stru289
--- a/Outdoor.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/Outdoor.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -2797,7 +2797,7 @@
               pActors[i].vVelocity.y = 0;
               pActors[i].vVelocity.z = 0;
               pActors[i].UpdateAnimation();
-              pActors[i].pMonsterInfo.uHostilityType = (MonsterInfo::HostilityRadius)0;
+			  pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
               pActors[i].PrepareSprites(0);
               }
           else
@@ -2825,7 +2825,7 @@
           pActors[i].vVelocity.y = 0;
           pActors[i].vVelocity.z = 0;
           pActors[i].UpdateAnimation();
-          pActors[i].pMonsterInfo.uHostilityType = (MonsterInfo::HostilityRadius)0;
+		  pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
           pActors[i].PrepareSprites(0);
           }
       else 
--- a/Party.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/Party.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -142,7 +142,7 @@
   {
     if ( pTurnEngine->field_4 != 2 || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) != OBJECT_Player)
       return 0;
-    v2 = pTurnEngine->pQueue[0].uPackedID >> 3;
+    v2 = PID_ID(pTurnEngine->pQueue[0].uPackedID);
     return v2 + 1;
   }
   v4 = 0;
@@ -835,7 +835,7 @@
 		  v2 = abs(v0->vPosition.y - pParty->vPosition.y);
 		  v3 = abs(v0->vPosition.z - pParty->vPosition.z);
           if (int_get_vector_length(v1, v2, v3) < 512)
-            Actor::_402968(v4, 4, 0, 0);
+            Actor::Flee(v4, 4, 0, 0);
         }
         ++v4;
         ++v0;
--- a/Player.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/Player.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -5426,7 +5426,7 @@
           }
         }
       }
-      if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND) || (v28 = v27->GetEquippedItemEquipType(EQUIP_OFF_HAND), v28 < 0) || v28 > 2 )
+      if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND) || (v28 = v6->GetEquippedItemEquipType(EQUIP_OFF_HAND), v28 < 0) || v28 > 2 )
         return v5 + v62 + v61;
       v15 = pItemsTable->pItems[v29].uDamageMod;
       v14 = pItemsTable->pItems[v29].uDamageDice * pItemsTable->pItems[v29].uDamageRoll;
@@ -5459,7 +5459,7 @@
           v5 = pItemsTable->pItems[*(int *)&v6->pInventoryItems[v6->pEquipment.uMainHand-1]].uDamageMod;
       }
     }
-    if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND) || (v19 = v18->GetEquippedItemEquipType(EQUIP_OFF_HAND), v19 < 0) || v19 > 2 )
+    if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND) || (v19 = v6->GetEquippedItemEquipType(EQUIP_OFF_HAND), v19 < 0) || v19 > 2 )
       return v5 + v62 + v61;
     v20 = *(int *)&v6->pInventoryItems[v6->pEquipment.uOffHand-1];
     goto LABEL_365;
@@ -5487,7 +5487,7 @@
         }
       }
     }
-    if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND) || (v12 = v11->GetEquippedItemEquipType(EQUIP_OFF_HAND), v12 < 0) || v12 > 2 )
+    if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND) || (v12 = v6->GetEquippedItemEquipType(EQUIP_OFF_HAND), v12 < 0) || v12 > 2 )
       return v5 + v62 + v61;
     v14 = pItemsTable->pItems[this->pInventoryItems[this->pEquipment.uOffHand].uItemID].uDamageMod;
     v15 = pItemsTable->pItems[this->pInventoryItems[this->pEquipment.uOffHand].uItemID].uDamageDice;
@@ -7488,7 +7488,7 @@
           }
           pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1);
           v5 = 8 * a2 + 392;
-          LOBYTE(v5) = (8 * a2 - 120) | 4;
+          LOBYTE(v5) = PID(OBJECT_Player,a2 - 120);
           pAudioPlayer->PlaySound(SOUND_20001, v5, 0, -1, 0, 0, 0, 0);
           v3->AddVariable(VAR_NumSkillPoints, 2);
         }
@@ -8309,7 +8309,7 @@
       }
 LABEL_172:
       v25 = 8 * currPlayerId + 400;
-      LOBYTE(v25) = (8 * currPlayerId - 112) | 4;
+      LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112);
       pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5);
       return;
     }
@@ -8459,7 +8459,7 @@
 		  if ( v31 != 1 )
 			  return;
 		  v25 = 8 * currPlayerId + 400;
-		  LOBYTE(v25) = (8 * currPlayerId - 112) | 4;
+		  LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112);
 		  pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0);
 		  return;
         case VAR_PlayerItemInHands:
@@ -8733,7 +8733,7 @@
 			  return;
 		  v5 = 0;
 		  v25 = 8 * currPlayerId + 400;
-		  LOBYTE(v25) = (8 * currPlayerId - 112) | 4;
+		  LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112);
 		  pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0);
 		  return;
 		  }
@@ -8742,7 +8742,6 @@
 }
 
 
-
 //----- (0044AFFB) --------------------------------------------------------
 void Player::AddVariable(enum VariableType var_type, signed int val)
 {
@@ -9256,7 +9255,7 @@
       bFlashHistoryBook = 1;
 _play_sound:
       v28 = 8 * uPlayerIdx + 400;
-      LOBYTE(v28) = (8 * uPlayerIdx - 112) | 4;
+      LOBYTE(v28) = PID(OBJECT_Player,uPlayerIdx - 112);
       pAudioPlayer->PlaySound(SOUND_20001, v28, 0, -1, 0, 0, 0, 0);
       return;
     }
@@ -9466,14 +9465,14 @@
           GameUI_DrawFoodAndGold();
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_CurrentHP:
           ReceiveDamage((signed int)pValue, 4);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_CurrentSP:
@@ -9484,28 +9483,28 @@
             *(int *)v9 = 0;
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_ACModifier:
           this->sACModifier -= (unsigned __int8)pValue;
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_BaseLevel:
           this->uLevel -= (unsigned __int8)pValue;
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_LevelModifier:
           this->sLevelModifier -= (unsigned __int8)pValue;
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_Age:
@@ -9522,7 +9521,7 @@
           *((int *)v12 + 1) -= v14 + HIDWORD(v13);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_QBits_QuestsDone:
@@ -9543,7 +9542,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_IntellectBonus:
@@ -9552,7 +9551,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_PersonalityBonus:
@@ -9561,7 +9560,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_EnduranceBonus:
@@ -9570,7 +9569,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_SpeedBonus:
@@ -9579,7 +9578,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_AccuracyBonus:
@@ -9588,7 +9587,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_LuckBonus:
@@ -9597,7 +9596,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_BaseMight:
@@ -9605,7 +9604,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_BaseIntellect:
@@ -9613,7 +9612,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_BasePersonality:
@@ -9621,7 +9620,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_BaseEndurance:
@@ -9629,7 +9628,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_BaseSpeed:
@@ -9637,7 +9636,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_BaseAccuracy:
@@ -9645,7 +9644,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_BaseLuck:
@@ -9653,7 +9652,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_FireResistance:
@@ -9661,7 +9660,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_AirResistance:
@@ -9669,7 +9668,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_WaterResistance:
@@ -9677,7 +9676,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_EarthResistance:
@@ -9685,7 +9684,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_SpiritResistance:
@@ -9693,7 +9692,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_MindResistance:
@@ -9701,7 +9700,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_BodyResistance:
@@ -9709,7 +9708,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_LightResistance:
@@ -9717,7 +9716,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_DarkResistance:
@@ -9725,7 +9724,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_MagicResistance:
@@ -9733,7 +9732,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_FireResistanceBonus:
@@ -9741,7 +9740,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_AirResistanceBonus:
@@ -9749,7 +9748,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_WaterResistanceBonus:
@@ -9757,7 +9756,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_EarthResistanceBonus:
@@ -9765,7 +9764,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_SpiritResistanceBonus:
@@ -9773,7 +9772,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_MindResistanceBonus:
@@ -9781,7 +9780,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_BodyResistanceBonus:
@@ -9789,7 +9788,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_LightResistanceBonus:
@@ -9797,7 +9796,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_DarkResistanceBonus:
@@ -9805,7 +9804,7 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_MagicResistanceBonus:
@@ -9815,14 +9814,14 @@
           pPlayers[v4 + 1]->PlaySound((PlayerSpeech)v23, v25);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_FixedFood:
           Party::TakeFood((unsigned int)pValue);
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_StaffSkill:
@@ -9858,7 +9857,7 @@
           *((short *)&this->pConditions[16] + VarNum) -= (unsigned __int8)pValue;
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         case VAR_Cursed:
@@ -9882,7 +9881,7 @@
           *((int *)this + 2 * result - 209) = 0;
           pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
           v8 = 8 * v4 + 400;
-          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          LOBYTE(v8) = PID(OBJECT_Player,v4 - 112);
           pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
           return result;
         default:
--- a/Render.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/Render.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -23,6 +23,7 @@
 #include "TileFrameTable.h"
 #include "texts.h"
 #include "mm7_data.h"
+#include "MM7.h"
 
 #pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib")
 #pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib")
@@ -3182,7 +3183,7 @@
                   HIWORD(v26) = HIWORD(v42);
                   LOWORD(v26) = 0;
                   v27 = (object->uAttributes & 0x20) == 0;
-                  v3->sZValue = v26 + (8 * i | OBJECT_Item);
+                  v3->sZValue = v26 + (PID(OBJECT_Item,i));
                   v3->dimming_level = 0;
                   v3->uTintColor = 0;
                   if ( !v27 )
@@ -3682,7 +3683,7 @@
                     v27->world_z = decor->vPosition.z;
                     v27->uScreenSpaceY = v40;
                     HIWORD(v30) = HIWORD(v39);
-                    v31 = 8 * i | OBJECT_Decoration;
+                    v31 = PID(OBJECT_Decoration,i);
                     LOWORD(v30) = 0;
                     v27->uIndoorSectorID = 0;
                     v27->sZValue = v30 + v31;
@@ -7599,59 +7600,12 @@
 // 4D864C: using guessed type char byte_4D864C;
 
 //----- (004A2DA3) --------------------------------------------------------
-void Render::DrawStrip(unsigned int uNumVertices, struct stru148 *a3, IDirect3DTexture2 *pTexture)
-{
-  int v4; // ebx@1
-  int v7; // eax@7
-  float v12; // ST3C_4@8
- int i;
-
-  v4 = (int)this;
- if (!this->uNumD3DSceneBegins)
-   return;
-
- if (uNumVertices >= 3)
- {
-  this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP);
-  if (this->bUsingSpecular)
-  {
-   this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
-   this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE);
-   this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO);
-  }
-  
-  for (i = 0; i < uNumVertices; ++i)
-  {
-   pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX;
-   pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY;
-   pVertices[i].pos.z = 0.99989998;
-   pVertices[i].rhw = array_50AC10[i]._rhw;
-
-   pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, true, false);
-   v7 = 0;
-   if (this->bUsingSpecular)
-   {
-    v12 = array_50AC10[i].vWorldViewPosition.x;
-    v7 = sub_47C3D7_get_fog_related_stuff(0, 1, v12);
-   }
-   pVertices[i].specular = v7;
-   pVertices[i].texcoord.x = array_50AC10[i].u;
-   pVertices[i].texcoord.y = array_50AC10[i].v;
-  }
-  pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture);
-  pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT);
- }
-}
-
-//----- (004A2DA3) --------------------------------------------------------
-void Render::DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *pTexture)
-{
-  int v4; // ebx@1
+void Render::DrawSkyPolygon(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *pTexture)
+{
   int v7; // eax@7
   float v13; // ST3C_4@8
   int i;
 
-  v4 = (int)this;
   if ( !this->uNumD3DSceneBegins )
     return;
   if ( uNumVertices >= 3 )
@@ -7663,14 +7617,14 @@
       this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE);
       this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO);
     }
-    for (i = 0; i < uNumVertices; ++i)
+    for ( i = 0; i < uNumVertices; ++i )
     {
       pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX;
       pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY;
       pVertices[i].pos.z = 0.99989998;
       pVertices[i].rhw = array_50AC10[i]._rhw;
 
-      pVertices[i].diffuse = GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0);
+      pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0);
       v7 = 0;
       if (this->bUsingSpecular)
       {
@@ -7683,7 +7637,7 @@
     }
     pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture);
     pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
-    pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT);
+      pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT);
   }
 }
 
--- a/Render.h	Mon Apr 01 13:39:19 2013 +0200
+++ b/Render.h	Mon Apr 01 13:39:39 2013 +0200
@@ -322,8 +322,7 @@
   unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6);
   void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture);
   void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders);
-  void DrawStrip(unsigned int uNumVertices, struct stru148 *a3, IDirect3DTexture2 *pTexture);
-  void DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4);
+  void DrawSkyPolygon(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *pTexture);
   void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex);
   void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8);
   void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
--- a/SaveLoad.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/SaveLoad.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -230,77 +230,31 @@
 //----- (0045F469) --------------------------------------------------------
 void SaveGame( bool IsAutoSAve, bool NotSaveWorld )
     {
-  int result; // eax@1
   unsigned short *pScreenshot; // edi@5
   int text_pos; // eax@6
-  int v5; // eax@6
-  int v6; // eax@6
-  const char *v7; // edi@8
-  FILE *v8; // edi@24
+  FILE *pLLoidFile; // edi@24
   char* compressed_buf; // edi@30
-  void *v10; // esi@31
-  void *v11; // esi@31
-  void *v12; // esi@37
-  void *v13; // esi@37
-  void *v14; // esi@37
-  void *v15; // esi@37
-  void *v16; // esi@37
-  int v17; // esi@37
-  unsigned int v18; // ecx@38
-  unsigned int v19; // esi@39
-  BSPModel *v20; // edx@39
   char *data_write_pos; // esi@41
-  void *v22; // esi@41
-  BSPModel *v23; // eax@42
-  signed int v24; // edi@42
-  unsigned __int8 v25; // zf@43
-  unsigned __int8 v26; // sf@43
-  signed int v27; // edi@47
-  void *v28; // esi@50
-  void *v29; // esi@50
-  void *v30; // esi@50
-  void *v31; // esi@50
-  int v32; // esi@51
-  int v33; // eax@51
-  DWORD v34; // eax@59
-  //std::string v35; // [sp-18h] [bp-288h]@8
-  const char *v36; // [sp-10h] [bp-280h]@6
-  const char *v37; // [sp-Ch] [bp-27Ch]@6
-  unsigned int *v38; // [sp-8h] [bp-278h]@8
-  CHAR Buffer; // [sp+Ch] [bp-264h]@59
+  CHAR Buffer[128]; // [sp+Ch] [bp-264h]@59
   char Dir[255]; // [sp+8Ch] [bp-1E4h]@51
   char Drive[255]; // [sp+ACh] [bp-1C4h]@51
   SavegameHeader save_header; // [sp+CCh] [bp-1A4h]@10
-  //int v43; // [sp+CCh] [bp-1A4h]@10
-  //char Dest[20]; // [sp+E0h] [bp-190h]@10
-  //unsigned __int64 pTimePlayed; // [sp+F4h] [bp-17Ch]@10
   char Filename[255]; // [sp+130h] [bp-140h]@51
   char Ext[255]; // [sp+150h] [bp-120h]@51
-  char v48; // [sp+151h] [bp-11Fh]@51
   char Source[32]; // [sp+170h] [bp-100h]@51
-  char Str[120]; // [sp+190h] [bp-E0h]@8
-  int v51; // [sp+208h] [bp-68h]@2
+  char work_string[120]; // [sp+190h] [bp-E0h]@8
+  int pPositionY; // [sp+208h] [bp-68h]@2
   int pPositionX; // [sp+20Ch] [bp-64h]@2
-  int v53; // [sp+210h] [bp-60h]@2
-  int v54; // [sp+214h] [bp-5Ch]@2
+  int sPRotationY; // [sp+210h] [bp-60h]@2
+  int sPRotationX; // [sp+214h] [bp-5Ch]@2
   ODMHeader odm_data; // [sp+218h] [bp-58h]@30
-  char v56; // [sp+21Ch] [bp-54h]@30
-  char v57; // [sp+21Dh] [bp-53h]@30
-  char v58; // [sp+21Eh] [bp-52h]@30
-  char v59; // [sp+21Fh] [bp-51h]@30
-  int v60; // [sp+220h] [bp-50h]@30
-  int v61; // [sp+224h] [bp-4Ch]@30
-  int v62; // [sp+228h] [bp-48h]@2
+  int res; // [sp+224h] [bp-4Ch]@30
+  int pPositionZ; // [sp+228h] [bp-48h]@2
   LOD::Directory pLodDirectory; // [sp+22Ch] [bp-44h]@2
   size_t Size; // [sp+250h] [bp-20h]@26
-  __int16 *v66; // [sp+254h] [bp-1Ch]@1
   char *uncompressed_buff; // [sp+258h] [bp-18h]@2
-  __int16 *v68; // [sp+25Ch] [bp-14h]@32
   unsigned int compressed_block_size; // [sp+260h] [bp-10h]@23
-  int v70; // [sp+264h] [bp-Ch]@22
-  std::string *v71; // [sp+268h] [bp-8h]@8
-  int a3; // [sp+26Fh] [bp-1h]@8
-  
+ 
   //v66 = a2;
   strcpy(byte_6BE3B0, pCurrentMapName);
   if (!_strcmpi(pCurrentMapName, "d05.blv")) // arena
@@ -309,14 +263,16 @@
   uncompressed_buff = (char*)malloc(1000000);
   pLodDirectory.Reset();
   pPositionX = pParty->vPosition.x;
-  v51 = pParty->vPosition.y;
-  v62 = pParty->vPosition.z;
-  v53 = pParty->sRotationY;
-  v54 = pParty->sRotationX;
+  pPositionY = pParty->vPosition.y;
+  pPositionZ = pParty->vPosition.z;
+  sPRotationY = pParty->sRotationY;
+  sPRotationX = pParty->sRotationX;
   pParty->vPosition.x = pParty->vPrevPosition.x;
-  pParty->vPosition.y = pParty->vPrevPosition.z;
-  pParty->vPosition.z = pParty->vPrevPosition.y;
-  pParty->uFallStartY = pParty->vPrevPosition.y;
+  pParty->vPosition.z = pParty->vPrevPosition.z;
+  pParty->vPosition.y = pParty->vPrevPosition.y;
+
+  pParty->uFallStartY = pParty->vPrevPosition.z;
+
   pParty->sRotationY = pParty->sPrevRotationY;
   pParty->sRotationX = pParty->sPrevRotationX;
   if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
@@ -342,8 +298,8 @@
 
   if (pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0))
   {
-    sprintf(Str, pGlobalTXT_LocalizationStrings[612], 200); //Ñîõðàíåííàÿ èãðà ïîâðåæäåíà! Code=%d
-    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0);
+    sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 200); //Ñîõðàíåííàÿ èãðà ïîâðåæäåíà! Code=%d
+    MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0);
   }
 
   assert(sizeof(SavegameHeader) == 100);
@@ -356,66 +312,66 @@
   pLodDirectory.uDataSize = sizeof(SavegameHeader);
   if (pNew_LOD->Write(&pLodDirectory, &save_header, 0))
   {
-    sprintf(Str, pGlobalTXT_LocalizationStrings[612], 201);
-    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0);
+    sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 201);
+    MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0);
   }
   strcpy(pLodDirectory.pFilename, "party.bin");
   pLodDirectory.uDataSize = sizeof(Party); //90680;
   if ( pNew_LOD->Write(&pLodDirectory, pParty, 0) )
   {
-    sprintf(Str, pGlobalTXT_LocalizationStrings[612], 202);
-    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0);
+    sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 202);
+    MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0);
   }
   strcpy(pLodDirectory.pFilename, "clock.bin");
   pLodDirectory.uDataSize =sizeof(Timer);// 40;
   if ( pNew_LOD->Write(&pLodDirectory, pEventTimer, 0) )
   {
-    sprintf(Str, pGlobalTXT_LocalizationStrings[612], 203);
-    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0);
+    sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 203);
+    MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0);
   }
   strcpy(pLodDirectory.pFilename, "overlay.bin");
   pLodDirectory.uDataSize =sizeof(OtherOverlayList);// 1008;
   if ( pNew_LOD->Write(&pLodDirectory, pOtherOverlayList, 0) )
   {
-    sprintf(Str, pGlobalTXT_LocalizationStrings[612], 204);
-    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0);
+    sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 204);
+    MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0);
   }
   strcpy(pLodDirectory.pFilename, "npcdata.bin");
   pLodDirectory.uDataSize = 501 * sizeof(NPCData);
   assert(pLodDirectory.uDataSize == 38076);
   if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pNewNPCData, 0) )
   {
-    sprintf(Str, pGlobalTXT_LocalizationStrings[612], 205);
-    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0);
+    sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 205);
+    MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0);
   }
   strcpy(pLodDirectory.pFilename, "npcgroup.bin");
   pLodDirectory.uDataSize = 102;
   if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pGroups_copy, 0) )
   {
-    sprintf(Str, pGlobalTXT_LocalizationStrings[612], 206);
-    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0);
+    sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 206);
+    MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0);
   }
   for (int i =  1; i <= 4; ++i) // 4 - players
   {
     for (int j =  1; j <= 5; ++j) // 5 - images
     {
-      sprintf(Str, "data\\lloyd%d%d.pcx", i, j);
-      v8 = fopen(Str, "rb");
-      if ( v8 )
+      sprintf(work_string, "data\\lloyd%d%d.pcx", i, j);
+      pLLoidFile = fopen(work_string, "rb");
+      if ( pLLoidFile )
       {
         __debugbreak();
-        sprintf(Str, "lloyd%d%d.pcx", i, j);
-        fseek(v8, 0, 2);
-        pLodDirectory.uDataSize = ftell(v8);
-        rewind(v8);
-        fread(uncompressed_buff, pLodDirectory.uDataSize, 1, v8);
-        strcpy((char *)&pLodDirectory, Str);
-        fclose(v8);
-        remove(Str);
+        sprintf(work_string, "lloyd%d%d.pcx", i, j);
+        fseek(pLLoidFile, 0, SEEK_END);
+        pLodDirectory.uDataSize = ftell(pLLoidFile);
+        rewind(pLLoidFile);
+        fread(uncompressed_buff, pLodDirectory.uDataSize, 1, pLLoidFile);
+        strcpy(pLodDirectory.pFilename, work_string);
+        fclose(pLLoidFile);
+        remove(work_string);
         if ( pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0) )
         {
-          sprintf(Str, pGlobalTXT_LocalizationStrings[612], 207);
-          MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:857", 0);
+          sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 207);
+          MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:857", 0);
           Size = 5080748;
         }
       }
@@ -467,8 +423,8 @@
       data_write_pos += 112 * uNumSpriteObjects;
       memcpy(data_write_pos, &uNumChests, 4);
       data_write_pos += 4;
-      memcpy(data_write_pos, pChests, 5324 * uNumChests);
-      data_write_pos += 5324 * uNumChests;
+      memcpy(data_write_pos, pChests, sizeof(Chest)*uNumChests);//5324 *
+      data_write_pos += sizeof(Chest)* uNumChests;
       memcpy(data_write_pos, pIndoor->pDoors, 0x3E80);
       data_write_pos += 16000;
       memcpy(data_write_pos, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size);
@@ -516,8 +472,8 @@
       data_write_pos += 112 * uNumSpriteObjects;
       memcpy(data_write_pos, &uNumChests, 4);
       data_write_pos += 4;
-      memcpy(data_write_pos, pChests, 5324 * uNumChests);
-      data_write_pos += 5324 * uNumChests;
+      memcpy(data_write_pos, pChests, sizeof(Chest)* uNumChests);
+      data_write_pos += sizeof(Chest)* uNumChests;
       memcpy(data_write_pos, &stru_5E4C90, 0xC8);
       data_write_pos += 200;
       memcpy(data_write_pos, &pOutdoor->loc_time, 0x38);
@@ -525,11 +481,11 @@
     }
     strcpy(Source, pCurrentMapName);
     _splitpath(Source, Drive, Dir, Filename, Ext);
-    v48 = 100;
+   
     Size = (int)data_write_pos - (int)uncompressed_buff;
     compressed_block_size = 999984;
-    LOBYTE(v33) = zlib::MemZip((char *)compressed_buf + 16, (unsigned int *)&compressed_block_size, uncompressed_buff,Size);
-    if ( v33 || (signed int)compressed_block_size > (signed int)Size )
+    res = zlib::MemZip((char *)compressed_buf + 16, (unsigned int *)&compressed_block_size, uncompressed_buff,Size);
+    if (res || (signed int)compressed_block_size > (signed int)Size )
     {
       memcpy((void *)(compressed_buf + 16), uncompressed_buff, Size);
       compressed_block_size = Size;
@@ -538,12 +494,12 @@
     memcpy(&((ODMHeader *)compressed_buf)->uCompressedSize, &compressed_block_size, 4);
     memcpy(&((ODMHeader *)compressed_buf)->uDecompressedSize, &Size, 4);
     sprintf(Source, "%s%s", &Filename, &Ext);
-    strcpy((char *)&pLodDirectory, Source);
+    strcpy(pLodDirectory.pFilename, Source);
     pLodDirectory.uDataSize = compressed_block_size;
     if ( pNew_LOD->Write(&pLodDirectory, (const void *)compressed_buf, 0) )
     {
-      sprintf(Str, pGlobalTXT_LocalizationStrings[612], 208);
-      MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1071", 0);
+      sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 208);
+      MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1071", 0);
     }
     free((void *)compressed_buf);
   }
@@ -552,18 +508,17 @@
   {
     if ( !CopyFileA("data\\new.lod", "saves\\autosave.mm7", 0) )
     {
-      v34 = GetLastError();
-      FormatMessageA(0x1000, 0, v34, 0x400, &Buffer, 0x80, 0);
-      sprintf(Str, pGlobalTXT_LocalizationStrings[612], 300);
-      MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1097", 0);
+      FormatMessageA(0x1000, 0, GetLastError(), 0x400, Buffer, 0x80, 0);
+      sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 300);
+      MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1097", 0);
     }
   }
   pParty->vPosition.x = pPositionX;
-  pParty->vPosition.y = v51;
-  pParty->vPosition.z = v62;
-  pParty->uFallStartY = v62;
-  pParty->sRotationY = v53;
-  pParty->sRotationX = v54;
+  pParty->vPosition.y = pPositionY;
+  pParty->vPosition.z = pPositionZ;
+  pParty->uFallStartY = pPositionZ;
+  pParty->sRotationY = sPRotationY;
+  pParty->sRotationX = sPRotationX;
 }
 
 
--- a/Spells.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/Spells.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -12,6 +12,15 @@
 
 
 
+TownPortalData TownPortalList[6] = //4ECBB8
+{
+ {Vec3_int_(-5121, 2107, 1), 1536, 0, 21, 0},
+ {Vec3_int_(-15148, -10240, 1473), 0, 0, 4, 0},
+ {Vec3_int_(-10519, 5375, 753), 512, 0, 3, 0},
+ {Vec3_int_(3114, -11055, 513), 0, 0, 10, 0},
+ {Vec3_int_(-158, 7624, 1), 512, 0, 7, 0},
+ {Vec3_int_(-1837, -4247, 65), 65, 0, 8, 0}
+} ;
 
 struct SpellStats *pSpellStats;
 
--- a/Spells.h	Mon Apr 01 13:39:19 2013 +0200
+++ b/Spells.h	Mon Apr 01 13:39:39 2013 +0200
@@ -1,6 +1,6 @@
 #pragma once
 
-
+#include "VectorTypes.h"
 
 /*  360 */
 enum SPELL_TYPE
@@ -256,6 +256,19 @@
 
 #pragma pack(pop)
 
+/*  154 */
+#pragma pack(push, 1)
+struct TownPortalData
+{
+  Vec3_int_ pos;
+  __int16 rot_y;
+  __int16 rot_x;
+  unsigned __int16 uMapInfoID;
+  __int16 field_12;
+};
+#pragma pack(pop)
+extern TownPortalData TownPortalList[6]; //4ECBB8
+
 
 extern struct SpellStats *pSpellStats;
 
--- a/UIHouses.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/UIHouses.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -2451,25 +2451,27 @@
   unsigned int v71; // [sp-4h] [bp-278h]@75
   const char *v72; // [sp-4h] [bp-278h]@93
   unsigned int v73; // [sp-4h] [bp-278h]@99
-  char Dest[100]; // [sp+Ch] [bp-268h]@55
-  char v75[100]; // [sp+70h] [bp-204h]@59
-  char a1[100]; // [sp+D4h] [bp-1A0h]@57
-  char v77[100]; // [sp+138h] [bp-13Ch]@59
+  char pTopic1[100]; // [sp+Ch] [bp-268h]@55
+  char pTopic4[100]; // [sp+70h] [bp-204h]@59
+  char pTopic2[100]; // [sp+D4h] [bp-1A0h]@57
+  char pTopic3[100]; // [sp+138h] [bp-13Ch]@59
   //GUIWindow v78; // [sp+19Ch] [bp-D8h]@99
   GUIWindow dialog_window; // [sp+1F0h] [bp-84h]@1
   char *Str[2]; // [sp+244h] [bp-30h]@30
   unsigned int pColorWhite; // [sp+24Ch] [bp-28h]@1
-  unsigned __int8 v82; // [sp+253h] [bp-21h]@59
+  unsigned __int8 pTopic3Height; // [sp+253h] [bp-21h]@59
   int v83; // [sp+254h] [bp-20h]@1
   int pColorYellow; // [sp+258h] [bp-1Ch]@1
   Player *pPlayer; // [sp+25Ch] [bp-18h]@1
   int all_text_height; // [sp+260h] [bp-14h]@18
   unsigned __int8 v87; // [sp+266h] [bp-Eh]@59
-  unsigned __int8 v88; // [sp+267h] [bp-Dh]@57
+  unsigned __int8 pTopic2Height; // [sp+267h] [bp-Dh]@57
   int v89; // [sp+268h] [bp-Ch]@1
-  unsigned int pTextHeight; // [sp+26Fh] [bp-5h]@55
+  unsigned int pTopic1Height; // [sp+26Fh] [bp-5h]@55
   int v91; // [sp+270h] [bp-4h]@3
   GUIFont *pOutString;
+  unsigned __int8 pTopic4Height;
+  int pTextHeight;
 
   pPlayer = pPlayers[uActiveCharacter];
   memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
@@ -2507,93 +2509,86 @@
       if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
           return;
 
-      sprintf(Dest, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 2 ? pColorYellow : pColorWhite);
+      sprintf(pTopic1, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 2 ? pColorYellow : pColorWhite);
       sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[178], pOutString); // Rent room for %d gold
-      strcat(Dest, pTmpBuf2);
-      pTextHeight = pFontArrus->CalcTextHeight(Dest, &dialog_window, 0, 0);
-      strcat(Dest, "\n \n");
+      strcat(pTopic1, pTmpBuf2);
+      pTopic1Height = pFontArrus->CalcTextHeight(pTopic1, &dialog_window, 0, 0);
+      strcat(pTopic1, "\n \n");
 
-      sprintf(a1, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 3 ? pColorYellow : pColorWhite);
+      sprintf(pTopic2, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 3 ? pColorYellow : pColorWhite);
       sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[86], // Buy food for %d days for %d gold
-        (unsigned int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier,
-         v83);
-      strcat(a1, pTmpBuf2);
-      v88 = pFontArrus->CalcTextHeight(a1, &dialog_window, 0, 0);
-      strcat(a1, "\n \n");
+        (unsigned int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier, v83);
+      strcat(pTopic2, pTmpBuf2);
+      pTopic2Height = pFontArrus->CalcTextHeight(pTopic2, &dialog_window, 0, 0);
+      strcat(pTopic2, "\n \n");
 
-      sprintf(v77, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 4 ? pColorYellow : pColorWhite);
-      strcat(v77, pGlobalTXT_LocalizationStrings[160]); // Learn Skills
-      v82 = pFontArrus->CalcTextHeight(v77, &dialog_window, 0, 0);
-      strcat(v77, "\n \n");
-      v75[0] = 0;
-      pTextHeight = 0;
+      sprintf(pTopic3, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 4 ? pColorYellow : pColorWhite);
+      strcat(pTopic3, pGlobalTXT_LocalizationStrings[160]); // Learn Skills
+      pTopic3Height = pFontArrus->CalcTextHeight(pTopic3, &dialog_window, 0, 0);
+      strcat(pTopic3, "\n \n");
+      pTopic4[0] = 0;
       if ( (signed int)window_SpeakInHouse->par1C >= 108 && (signed int)window_SpeakInHouse->par1C <= 120 )
       {
-        sprintf(v75, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 5 ? pColorYellow : pColorWhite);
-        strcat(v75, pGlobalTXT_LocalizationStrings[611]); // Play Arcomage
-        pTextHeight = pFontArrus->CalcTextHeight(v75, &dialog_window, 0, 0);
+        sprintf(pTopic4, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 5 ? pColorYellow : pColorWhite);
+        strcat(pTopic4, pGlobalTXT_LocalizationStrings[611]); // Play Arcomage
+        pTopic4Height = pFontArrus->CalcTextHeight(pTopic4, &dialog_window, 0, 0);
       }
       pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
       v36 = LOBYTE(pFontArrus->uFontHeight) - 3;
       v37 = -pDialogueWindow->pNumPresenceButton < 0;
       if ( !(v37 ^ pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton) )
       {
-        sprintf(pTmpBuf, "%s%s%s%s", Dest, a1, v77, v75);
-        dialog_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf, 3);
-        return;
-      }
-      while ( 1 )
-      {
-        pButton = pDialogueWindow->GetControl(pNumActiveItem);
-        if ( pButton->msg_param == 15 )
+        do
         {
-          v46 = pTextHeight;
-          pButton->uHeight = pTextHeight;
-          pButton->uY = 146;
-          v41 = v46 + 145;
-          pButton->uW = v41;
-        }
-        else if ( pButton->msg_param == 16 )
-        {
-          v44 = v88;
-          v45 = pTextHeight + v36 + 146;
-          pButton->uHeight = v88;
-          pButton->uY = v45;
-          v41 = v45 + v44 - 1;
-          pButton->uW = v41;
+          pButton = pDialogueWindow->GetControl(pNumActiveItem);
+          if ( pButton->msg_param == 15 )
+          {
+            v46 = pTopic1Height;
+            pButton->uHeight = pTopic1Height;
+            pButton->uY = 146;
+            v41 = v46 + 145;
+            pButton->uW = v41;
+          }
+          else if ( pButton->msg_param == 16 )
+          {
+            v44 = pTopic2Height;
+            v45 = pTopic1Height + v36 + 146;
+            pButton->uHeight = pTopic2Height;
+            pButton->uY = v45;
+            v41 = v45 + v44 - 1;
+            pButton->uW = v41;
+          }
+          else if ( pButton->msg_param == 96 )
+          {
+            v42 = pTopic1Height + pTopic2Height + 2 * v36 + 146;
+            v43 = pTopic3Height;
+            pButton->uY = v42;
+            pButton->uHeight = v43;
+            v41 = v43 + v42 - 1;
+            pButton->uW = v41;
+          }
+          else if ( pButton->msg_param == 101 )
+          {
+            v39 = pTopic1Height + 3 * v36 + pTopic4Height + pTopic2Height + 146;
+            v40 = pTopic4Height;
+            pButton->uHeight = pTopic4Height;
+            pButton->uY = v39;
+            v41 = v39 + v40 - 1;
+            pButton->uW = v41;
+          }
+          pNumActiveItem++;
+          if ( pNumActiveItem >= pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem )
+          {
+            sprintfex(pTmpBuf, "%s%s%s%s", &pTopic1, &pTopic2, &pTopic3, &pTopic4);
+            dialog_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf, 3);
+          }
         }
-        else if ( pButton->msg_param == 96 )
-        {
-          v42 = pTextHeight + v88 + 2 * v36 + 146;
-          v43 = v82;
-          pButton->uY = v42;
-          pButton->uHeight = v43;
-          v41 = v43 + v42 - 1;
-          pButton->uW = v41;
-        }
-        else if ( pButton->msg_param == 101 )
-        {
-          v39 = pTextHeight + 3 * v36 + pTextHeight + v88 + 146;
-          v40 = v87;
-          pButton->uHeight = pTextHeight;
-          pButton->uY = v39;
-          v41 = v39 + v40 - 1;
-          pButton->uW = v41;
-        }
-        pNumActiveItem++;
-        if ( pNumActiveItem >= pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem )
-        {
-          sprintf(pTmpBuf, "%s%s%s%s", &Dest, &a1, &v77, &v75);
-          dialog_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf, 3);
-          return;
-        }
+        while ( pNumActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton );
       }
       break;
     }
-
-    case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_102:
+    case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES:
     {
-      __debugbreak();
       pOutString = pFontArrus;
       strcpy(pTmpBuf, pNPCTopics[354].pText);
       dialog_window.uFrameWidth = game_viewport_width;
@@ -2611,9 +2606,8 @@
       window_SpeakInHouse->DrawText(pOutString, 12, 354 - pTextHeight, 0, v63, 0, 0, 0);
       break;
     }
-    case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_103:
+    case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS:
     {
-      __debugbreak();
       strcpy(pTmpBuf, pNPCTopics[(uint)window_SpeakInHouse->ptr_1C + 247].pText);
       dialog_window.uFrameWidth = game_viewport_width;
       dialog_window.uFrameZ = 452;
@@ -2794,7 +2788,7 @@
         pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
         v54 = (174 - v48 * (174 - all_text_height) / v48 - all_text_height) / 2 - (174 - all_text_height) / v48 / 2 + 138;
         v37 = -pDialogueWindow->pNumPresenceButton < 0;
-        if ( v37 ^ pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton )
+        if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton )
         {
           pItemNum = 2;
           pNumString = 0;
@@ -2809,8 +2803,9 @@
             pColorText = pColorYellow;
             if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
               pColorText = pColorWhite;
-            dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, *(const char **)&pOutString->cFirstChar, 3);
+            dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
             pItemNum++;
+            ++pNumString;
             pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
           }
           while ( pItemNum < pNumActiveItem );
--- a/UIHouses.h	Mon Apr 01 13:39:19 2013 +0200
+++ b/UIHouses.h	Mon Apr 01 13:39:39 2013 +0200
@@ -33,8 +33,8 @@
   HOUSE_DIALOGUE_TOWNHALL_99 = 99,
   HOUSE_DIALOGUE_TOWNHALL_100 = 100,
   HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN = 101,
-  HOUSE_DIALOGUE_TAVERN_ARCOMAGE_102 = 102,
-  HOUSE_DIALOGUE_TAVERN_ARCOMAGE_103 = 103,
+  HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES = 102,
+  HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS = 103,
   HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT = 104,
   HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1 = 105,
   HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_2 = 106,
--- a/UIPopup.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/UIPopup.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -2131,20 +2131,20 @@
                         if ( pRenderer->uNumSceneBegins )
                             {
                             pWindow.DrawMessageBox(1);
-                            MonsterPopup_Draw(v6 >> 3, &pWindow);
+                            MonsterPopup_Draw(PID_ID(v6), &pWindow);
                             }
                         else
                             {
                             pRenderer->BeginScene();
                             pWindow.DrawMessageBox(1);
-                            MonsterPopup_Draw(v6 >> 3, &pWindow);
+                            MonsterPopup_Draw(PID_ID(v6), &pWindow);
                             pRenderer->EndScene();
                             }
                         }
                     }
                 else
                     {
-                    v7 = v6 >> 3;
+                    v7 = PID_ID(v6);
                     if ( ! (pObjectList->pObjects[pSpriteObjects[v7].uObjectDescID].uFlags & 0x10 ) )
                         {
                         v8 = &pSpriteObjects[v7].stru_24;
--- a/UISaveLoad.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/UISaveLoad.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -1,5 +1,5 @@
 #include <assert.h>
-
+#include <io.h>
 #include "MM7.h"
 
 #include "MapInfo.h"
@@ -134,7 +134,7 @@
     pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName);
     pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3);
     v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60;
-    pMinutes = (int)((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32;
+    pMinutes = (int)(((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32);
     v9 = v8;
     v8 /= 60i64;
     pAMPM2 = v8;
@@ -156,7 +156,7 @@
     pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261;
     HIDWORD(pAMPM2) = v14 == 0 && ((signed int)v14 > 0 || (unsigned int)pOurHour >= 12)
                 && (signed int)v14 <= 0 && (v14 != 0 || (unsigned int)pOurHour < 24);
-    if ( v14  != 0 || (signed int)v14 <= 0 && (unsigned int)pOurHour <= 12 )
+    if ( v14  != 0 || ((signed int)v14 <= 0) && (unsigned int)pOurHour <= 12 )
     {
       if ( !(v14 | (unsigned int)pOurHour) )
       {
@@ -264,3 +264,230 @@
         //pAllocator->FreeChunk(pSavegameThumbnails[i].pPixels);
         pSavegameThumbnails[i].Release();
     }
+
+//----- (0045E361) --------------------------------------------------------
+void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType)
+    {
+    unsigned int v1; // ebp@5
+    unsigned int v2; // eax@5
+    //signed int v3; // ebp@11
+    FILE *v4; // eax@14
+    FILE *v5; // eax@18
+    unsigned int v6; // eax@25
+    GUIButton *v7; // eax@27
+    const char *v8; // [sp-8h] [bp-26Ch]@25
+    //char *v9; // [sp-4h] [bp-268h]@19
+    enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25
+    unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1
+    //RGBTexture *pTex; // [sp+10h] [bp-254h]@12
+    //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12
+    //const char *Str1; // [sp+18h] [bp-24Ch]@12
+    LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1
+    int v16; // [sp+260h] [bp-4h]@1
+
+    uDialogueType_ = uDialogueType;
+    dword_6BE138 = -1;
+    pIcons_LOD->_inlined_sub2();
+
+    memset(pSavegameUsedSlots, 0, sizeof(pSavegameUsedSlots));
+    memset(pSavegameThumbnails, 0, 45 * sizeof(RGBTexture));
+    uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
+    uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
+    uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
+    uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
+    if ( uDialogueType_ )
+        {
+        pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0));
+        if ( pCurrentScreen == SCREEN_SAVEGAME )
+            {
+            v1 = uTextureID_save_up;
+            v2 = uTextureID_LS_saveU;
+            }
+        else
+            {
+            v1 = uTextureID_load_up;
+            v2 = uTextureID_LS_loadU;
+            }
+        pRenderer->DrawTextureIndexed(241, 302, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0));
+        pRenderer->DrawTextureIndexed(18, 141, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0));
+        pRenderer->DrawTextureIndexed(351, 302, (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0));
+        }
+    else
+        {
+        pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
+        }
+    pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType_], saveload_dlg_ys[uDialogueType_], saveload_dlg_zs[uDialogueType_],
+        saveload_dlg_ws[uDialogueType_], WINDOW_MainMenu_Load, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..."
+    pRenderer->Present();
+    pSavegameList->Initialize(0);
+    if ( pSaveListPosition > (signed int)uNumSavegameFiles )
+        {
+        pSaveListPosition = 0;
+        uLoadGameUI_SelectedSlot = 0;
+        }
+    pLODFile.AllocSubIndicesAndIO(0x12C, 0);
+    assert(sizeof(SavegameHeader) == 0x64);
+    //v3 = 0;
+    for (uint i = 0; i < uNumSavegameFiles; ++i)
+        {
+
+        sprintf(pTmpBuf, "saves\\%s", pSavegameList->pFileList[i].pSaveFileName);
+        if (_access(pTmpBuf, 6))
+            {
+            pSavegameUsedSlots[i] = 0;
+            strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty"
+            continue;
+            }
+        pLODFile.LoadFile(pTmpBuf, 1);
+        v4 = pLODFile.FindContainer("header.bin", true);
+        if ( v4 )
+            fread(&pSavegameHeader[i], 0x64, 1, v4);
+        if ( !_strcmpi(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7"
+            strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave"
+        v5 = pLODFile.FindContainer("image.pcx", true);
+        if ( !v5 )
+            {
+            pSavegameUsedSlots[i] = 0;
+            strcpy(pSavegameList->pFileList[i].pSaveFileName, "");
+            }
+        else
+            {
+            pSavegameThumbnails[i].LoadFromFILE(v5, 0, true);
+            pLODFile.CloseWriteFile();
+            pSavegameUsedSlots[i] = 1;
+            }
+        }
+
+    //LABEL_24:
+    pLODFile.FreeSubIndexAndIO();
+    if ( pCurrentScreen == SCREEN_SAVEGAME )
+        {
+        uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+        uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE);
+        }
+    else
+        {
+        uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+        uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE);
+        }
+    uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
+    uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
+    pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0);
+    pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_LoadSlot, 0, 0, "",
+        pIcons_LOD->GetTexture(uTextureID_LS_), 0);
+    pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "",
+        pIcons_LOD->GetTexture(uTextureID_x_d), 0);
+    pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "",
+        pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0);
+    pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 0x143, 0x11, 0x11, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "",
+        pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0);
+
+    }
+
+//----- (0045E93E) --------------------------------------------------------
+void  GameUI_DrawSaveMenu()
+    {
+    unsigned int v0; // ebp@4
+    unsigned int v1; // eax@4
+    char *v3; // eax@7
+    FILE *v4; // eax@11
+    FILE *v5; // eax@11
+    LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1
+
+    ++pIcons_LOD->uTexturePacksCount;
+    if ( !pIcons_LOD->uNumPrevLoadedFiles )
+        pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+    memset(pSavegameUsedSlots, 0, 0xB4u);
+    memset(&pSavegameThumbnails, 0, 0x708u);
+    uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
+    uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
+    uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
+    uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
+    pRenderer->DrawTextureIndexed( 8u, 8u,
+        (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0));
+    if ( pCurrentScreen == SCREEN_SAVEGAME )
+        {
+        v0 = uTextureID_save_up;
+        v1 = uTextureID_LS_saveU;
+        }
+    else
+        {
+        v0 = uTextureID_load_up;
+        v1 = uTextureID_LS_loadU;
+        }
+    pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0));
+    pRenderer->DrawTextureIndexed(0x15Fu, 0x12Eu,
+        (Texture *)(uTextureID_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_u] : 0));
+    pRenderer->DrawTextureIndexed(0x12u, 0x8Du, (Texture *)(v0 != -1 ? (int)&pIcons_LOD->pTextures[v0] : 0));
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);
+    pRenderer->Present();
+    pSavegameList->Initialize(1u);
+    v11.AllocSubIndicesAndIO(0x12Cu, 0);
+    //v2 = pSavegameUsedSlots;
+    // Dest = pSavegameHeader;
+    // this_ = pSavegameThumbnails;
+    // v8 = (char *)pSavegameList->pSavesNames;
+    for (uint i = 0; i < 40; ++i)
+        {
+        v3 = pSavegameList->pFileList[i].pSaveFileName;
+        if ( !*pSavegameList->pFileList[i].pSaveFileName )
+            v3 = "1.mm7";
+        sprintf(pTmpBuf, "saves\\%s", v3);
+        if ( _access(pTmpBuf, 0) || _access(pTmpBuf, 6) )
+            {
+            pSavegameUsedSlots[i] = 0;
+            strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]);
+            }
+        else
+            {
+            v11.LoadFile(pTmpBuf, 1);
+            v4 = v11.FindContainer("header.bin", 1);
+            fread(&pSavegameHeader[i], 100, 1u, v4);
+            v5 = v11.FindContainer("image.pcx", 1);
+            if ( v5 )
+                {
+                pSavegameThumbnails[i].LoadFromFILE(v5, 0, 1u);
+                v11.CloseWriteFile();
+                pSavegameUsedSlots[i] = 1;
+                }
+            else
+                {
+                pSavegameUsedSlots[i] = 0;
+                }
+            }
+
+        }
+
+    v11.FreeSubIndexAndIO();
+    uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE);
+    uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
+    uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
+    pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_17, 0, 0);
+    pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21u, 218u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 1u, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21u, 238u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 2u, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21u, 258u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 3u, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21u, 278u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 4u, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21u, 298u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 5u, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21u, 318u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 6u, 0, "", 0);
+    pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0x69u, 0x28u, 1, 0, UIMSG_LoadSlot, 0, 0, "",
+        (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), 0);
+    pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(0x15Eu, 0x12Eu, 0x69u, 0x28u, 1, 0, UIMSG_Cancel, 0, 0, "",
+        (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), 0);
+    pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton( 0xD7u, 0xC7u, 0x11u, 0x11u, 1, 0, UIMSG_ArrowUp, 0, 0, "",
+        (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), 0);
+    pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton( 0xD7u, 0x143u, 0x11u, 0x11u, 1, 0, UIMSG_DownArrow, 0x22u, 0, "",
+        (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), 0);
+    }
--- a/UiGame.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/UiGame.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -516,6 +516,7 @@
   int v16; // ecx@46
   const char *v17; // eax@49
   signed int v18; // eax@55
+  signed int v18b;
   signed int v19; // ecx@63
   BLVFace *pFace; // eax@69
   __int16 v21; // ax@70
@@ -690,7 +691,8 @@
           {
             if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
             {
-              v21 = pOutdoor->pBModels[(signed int)(unsigned __int16)v18 >> 9].pFaces[v19 & 0x3F].sCogTriggeredID;
+			  v18b = (signed int)(unsigned __int16)v18 >> 9;
+              v21 = pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID;
               //goto LABEL_71;
               if ( !v21 || (v22 = GetEventHintString(v21)) == 0 )
                 //goto LABEL_73;
@@ -1420,7 +1422,7 @@
                             if ( pParty->uFlags & 0x20 )
                                 v16 = dword_5079C8;
                             }
-                        pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[pElem->uPackedID >> 3] - 4,
+                        pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pElem->uPackedID)] - 4,
                             0x181u, (Texture *)(v16 != -1 ? &pIcons_LOD->pTextures[v16] : 0));
                         }
                     }
--- a/Vis.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/Vis.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -329,7 +329,7 @@
               pGame->pIndoorCameraD3D->ViewTransform(&a1, 1);
               v9 = _48B561_mess_with_scaling_along_z(/*v8, */a1.vWorldViewPosition.x);
               LOWORD(v9) = 0;
-              v15 = (void *)((8 * pFaceID | 6) + v9);
+              v15 = (void *)((PID(OBJECT_BModel,pFaceID)) + v9);
               pNumPointers = &list->uNumPointers;
               //v16 = 2;
               //v11 = list->uNumPointers;
@@ -537,7 +537,7 @@
   if (!default_list.uNumPointers)
     return -1;
 
-  return get_object_zbuf_val(default_list.object_pointers[0]);
+  return get_object_zbuf_val(default_list.object_pointers[0]);//Click to the Rat in dragon cave result crash. Maybe object_pointers incorrect
 }
 
 //----- (004C1C0C) --------------------------------------------------------
@@ -1559,8 +1559,8 @@
     case VisObjectType_Sprite:
     {
       v5 = filter->field_10;
-      int object_idx = (pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].object_pid & 0xFFFF) >> 3;
-      int object_type = pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].object_pid & 7;
+      int object_idx = PID_ID(pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].object_pid);
+      int object_type = PID_TYPE(pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].object_pid);
       if ( v5 & 2 )
       {
         if (object_type == filter->object_id)
--- a/mm7_1.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/mm7_1.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -1081,7 +1081,7 @@
     v1 = pMouse->GetCursorPos(&a2);
     v0 = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v25)->y]];
   }
-  if ( (v0 & 7) == OBJECT_Item)
+  if ( PID_TYPE(v0) == OBJECT_Item)
   {
     a2.y = (signed int)(unsigned __int16)v0 >> 3;
     v21 = (signed int)(unsigned __int16)v0 >> 3;
@@ -1116,9 +1116,9 @@
 		return;
     goto LABEL_14;
   }
-  if ( (v0 & 7) != OBJECT_Actor)
+  if ( PID_TYPE(v0) != OBJECT_Actor)
   {
-    if ( (v0 & 7) == OBJECT_Decoration)
+    if ( PID_TYPE(v0) == OBJECT_Decoration)
     {
       v13 = &pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3];
       if ( (signed int)(((unsigned int)v0 >> 16) - pDecorationList->pDecorations[v13->uDecorationDescID].uRadius) >= 512 )
@@ -1144,7 +1144,7 @@
     }
     else
     {
-      if ( (v0 & 7) != OBJECT_BModel || (signed)v0 >= 0x2000000 )
+      if ( PID_TYPE(v0) != OBJECT_BModel || (signed)v0 >= 0x2000000 )
 	  {
           v4 = pParty->pPickedItem.uItemID;
           if ( !pParty->pPickedItem.uItemID )
--- a/mm7_2.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/mm7_2.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -382,7 +382,7 @@
 		  do
 		  {
 			v2 = v1->uAIState;
-			if ( v1->uAIState == Dead || v2 == Removed || v2 == Disabled || (v3 = v1->uSummonerID) != 0 && (v3 & 7) == OBJECT_Player)
+			if ( v1->uAIState == Dead || v2 == Removed || v2 == Disabled || (v3 = v1->uSummonerID) != 0 && PID_TYPE(v3) == OBJECT_Player)
 			  ++v0;
 			++v1;
 			--v7;
@@ -4124,7 +4124,7 @@
     {
       if ( v20 == uNumActors )
         ++uNumActors;
-      v6->uSummonerID = 8 * v17 | 4;
+      v6->uSummonerID = PID(OBJECT_Player,v17);
       result = v6->pActorBuffs[2].Apply(
                  pParty->uTimePlayed + (signed __int64)((double)(a3 << 7) * 0.033333335),
                  v16,
@@ -4982,7 +4982,7 @@
   LOWORD(v7) = v5 & 0xE0;
   v12 = v7 + v11;
   LOWORD(v7) = v8 & 0xE0;
-  return ((v8 & 7) + (v5 & 7) + (a3a & 7) + (v6 & 7)) | (v7 + v12) | ((v8 & 0x1C00)
+  return (PID_TYPE(v8) + PID_TYPE(v5) + PID_TYPE(a3a) + PID_TYPE(v6)) | (v7 + v12) | ((v8 & 0x1C00)
                                                                     + (v5 & 0x1C00)
                                                                     + v9
                                                                     + (__PAIR__(v10, (unsigned __int16)a4 >> 2) & 0x1C00));
@@ -10180,7 +10180,7 @@
       DoInteractionWithTopmostZObject((unsigned __int16)v1, (signed int)(unsigned __int16)v1 >> 3);
   }
   v22 = 0;
-  v1 = (int *)((signed int)(viewparams->uScreen_BttmR_X + viewparams->uScreen_topL_X) >> 1);
+  v1 = (int *)((signed int)(viewparams->uScreen_BttmR_X + viewparams->uScreen_topL_X) >> 1);//wrong pointer
   if ( (signed int)viewparams->uScreen_topL_Y < (signed int)viewparams->uScreen_BttmR_Y )
   {
 	  v2 = (char *)v1 - 50;
@@ -10213,11 +10213,11 @@
 				}
 				while ( v6 < v22 );
 			  }
-			  if ( (v7 & 7) == OBJECT_Decoration)
+			  if ( PID_TYPE(v7) == OBJECT_Decoration)
 			  {
-				v16 = (unsigned int)v7 >> 3;
+				v16 = (unsigned int)PID_ID(v7);
 				if ( (signed int)(((unsigned int)*v21 >> 16)
-								- pDecorationList->pDecorations[pLevelDecorations[(unsigned int)v7 >> 3].uDecorationDescID].uRadius) <= 512 )
+								- pDecorationList->pDecorations[pLevelDecorations[(unsigned int)PID_ID(v7)].uDecorationDescID].uRadius) <= 512 )
 				  if ( v19 == v22 && v4 < 100 )
 				  {
 					++v22;
@@ -10311,12 +10311,12 @@
 
   v26 = a2;
   v2 = a1;
-  switch ( a1 & 7 )
+  switch ( PID_TYPE(a1) )
   {
     case OBJECT_Item: // take the item
-      v17 = a1 >> 3;
-      v26 = a1 >> 3;
-      v18 = a1 >> 3;
+      v17 = PID_ID(a1);
+      v26 = PID_ID(a1);
+      v18 = PID_ID(a1);
       if ( pObjectList->pObjects[pSpriteObjects[v18].uObjectDescID].uFlags & 0x10
         || v17 >= 1000
         || !pSpriteObjects[v18].uObjectDescID )
@@ -10348,14 +10348,14 @@
       break;
 
     case OBJECT_Actor:
-      v12 = a1 >> 3;
-      v13 = &pActors[a1 >> 3];
+      v12 = PID_ID(a1);
+      v13 = &pActors[PID_ID(a1)];
       v14 = v13->uAIState;
       if ( v14 == 4 || v14 == 17 )
         return 1;
       if ( v14 == 5 )
       {
-        stru_50C198.LootActor(&pActors[a1 >> 3]);
+        stru_50C198.LootActor(&pActors[PID_ID(a1)]);
       }
       else
       {
@@ -10392,7 +10392,7 @@
       break;
 
     case OBJECT_Decoration:
-      v8 = &pLevelDecorations[a1 >> 3];
+      v8 = &pLevelDecorations[PID_ID(a1)];
       v9 = v8->field_16_event_id;
       if ( v9 )
       {
@@ -10401,7 +10401,7 @@
       }
       else
       {
-        if ( !pLevelDecorations[a1 >> 3].IsInteractive() )
+        if ( !pLevelDecorations[PID_ID(a1)].IsInteractive() )
           return 1;
         v10 = v8->_idx_in_stru123;
         v24 = 1;
@@ -10413,7 +10413,7 @@
       break;
 
     default:
-      if ( (a1 & 7) != OBJECT_BModel)
+      if ( PID_TYPE(a1) != OBJECT_BModel)
       {
         MessageBoxW(nullptr, L"Warning: Invalid ID reached!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Mouse.cpp:2020", 0);
         return 1;
@@ -10421,13 +10421,13 @@
       if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )
       {
         if ( a1 >> 9 >= pOutdoor->uNumBModels
-          || (v7 = &pOutdoor->pBModels[a1 >> 9].pFaces[(a1 >> 3) & 0x3F], BYTE2(v7->uAttributes) & 0x10)
+          || (v7 = &pOutdoor->pBModels[a1 >> 9].pFaces[(PID_ID(a1)) & 0x3F], BYTE2(v7->uAttributes) & 0x10)
           || (v6 = v7->sCogTriggeredID) == 0 )
           return 1;
         EventProcessor((signed __int16)v6, v2, 1);
         return 0;
       }
-      v4 = &pIndoor->pFaces[a1 >> 3];
+      v4 = &pIndoor->pFaces[PID_ID(a1)];
       v5 = v4->uAttributes;
       if ( !(v5 & 0x2000000) )
       {
@@ -10488,11 +10488,11 @@
           v6 = ((v12 - v4 - 1) >> 1) + 1;
           do
           {
-            if ( (*(char *)v5 & 7) == OBJECT_Actor)
+            if ( PID_TYPE(*(char *)v5) == OBJECT_Actor)
             {
               if ( *v5 <= a3 << 16 )
               {
-                v7 = (signed int)(unsigned __int16)*v5 >> 3;
+                v7 = PID_ID((signed int)(unsigned __int16)*v5);
                 v8 = pActors[v7].uAIState;
                 if ( v8 != 5 )
                 {
@@ -10559,11 +10559,11 @@
       v3 = pRenderer->GetParentBillboardID(a1a);
       v4 = pBillboardRenderList[v3].sZValue;
       v5 = (unsigned __int16)pBillboardRenderList[v3].object_pid;
-      if ( (v5 & 7) == OBJECT_Actor)
+      if ( PID_TYPE(v5) == OBJECT_Actor)
       {
         if ( v4 <= (unsigned int)(a3 << 16) )
         {
-          v6 = v5 >> 3;
+          v6 = PID_ID(v5);
           v7 = v6;
           v8 = pActors[v6].uAIState;
           if ( v8 != 5 )
@@ -10817,8 +10817,8 @@
   while ( 1 )
   {
     v19 = dword_720020_zvalues[v18] & 0xFFFF;
-    v20 = (dword_720020_zvalues[v18] & 0xFFFFu) >> 3;
-    if ( (dword_720020_zvalues[v18] & 7) == OBJECT_Item)
+    v20 = PID_ID(dword_720020_zvalues[v18]);
+    if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_Item)
     {
       if ( v20 >= 0x3E8 )
         return 0;
@@ -10831,16 +10831,16 @@
       }
       goto LABEL_41;
     }
-    if ( (dword_720020_zvalues[v18] & 7) == OBJECT_Actor)
+    if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_Actor)
     {
       if ( v20 >= 0xBB8 )
         return 0;
       v24 = (const char *)&pActors[v20];
       goto LABEL_51;
     }
-    if ( (dword_720020_zvalues[v18] & 7) == OBJECT_Decoration)
+    if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_Decoration)
       break;
-    if ( (dword_720020_zvalues[v18] & 7) == OBJECT_BModel)
+    if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_BModel)
     {
       if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
       {
@@ -10853,7 +10853,7 @@
       {
         if ( (dword_720020_zvalues[v18] & 0xFFFFu) >> 9 >= pOutdoor->uNumBModels )
           goto LABEL_41;
-        v22 = pOutdoor->pBModels[(dword_720020_zvalues[v18] & 0xFFFFu) >> 9].pFaces[((dword_720020_zvalues[v18] & 0xFFFFu) >> 3) & 0x3F].sCogTriggeredID;
+        v22 = pOutdoor->pBModels[(dword_720020_zvalues[v18] & 0xFFFFu) >> 9].pFaces[v20 & 0x3F].sCogTriggeredID;
       }
       if ( v22 )
       {
@@ -11160,15 +11160,15 @@
   v2 = &pSpriteObjects[uLayingItemID];
   v3 = &pObjectList->pObjects[v2->uObjectDescID];
   v145 = a2;
-  v151 = a2 & 7;
-  if ( (a2 & 7) == OBJECT_Actor)
-  {
-    if ( (v2->spell_caster_pid & 7) == OBJECT_Actor && !pActors[v2->spell_caster_pid >> 3].GetActorsRelation(&pActors[a2 >> 3]) )
+  v151 = PID_TYPE(a2);
+  if ( PID_TYPE(a2) == OBJECT_Actor)
+  {
+    if ( PID_TYPE(v2->spell_caster_pid) == OBJECT_Actor && !pActors[PID_ID(v2->spell_caster_pid)].GetActorsRelation(&pActors[PID_ID(a2)]) )
       return 1;
   }
   else
   {
-    if ( (a2 & 7) == OBJECT_Player && (v2->spell_caster_pid & 7) == OBJECT_Player)
+    if ( PID_TYPE(a2) == OBJECT_Player && PID_TYPE(v2->spell_caster_pid) == OBJECT_Player)
       return 1;
   }
   if ( pParty->bTurnBasedModeOn == 1 )
@@ -11180,8 +11180,8 @@
       v2->uAttributes = v5 & 0xFFFB;
     }
   }
-  if ( v151 == OBJECT_BModel && (v2->spell_caster_pid & 7) != OBJECT_Player)
-    BYTE2(pActors[v2->spell_caster_pid >> 3].uAttributes) |= 4u;
+  if ( v151 == OBJECT_BModel && PID_TYPE(v2->spell_caster_pid) != OBJECT_Player)
+    BYTE2(pActors[PID_ID(v2->spell_caster_pid)].uAttributes) |= 4u;
   v6 = v2->uType;
   v7 = v2->uType;
   if ( v7 > 3060 )
@@ -11283,7 +11283,7 @@
             v115 = 8 * v153;
             v129 = 0;
             v128 = -1;
-            LOBYTE(v115) = 8 * v153 | 2;
+            LOBYTE(v115) = PID(OBJECT_Item,v153);
             v127 = 0;
             v126 = v115;
             v116 = v143;
@@ -11295,7 +11295,7 @@
         }
         v106 = v145;
         v150 = 0;
-        v139 = v106 >> 3;
+        v139 = PID_ID(v106);
         v137 = v2->spell_level;
         v152 = v2->spell_skill;
         v136 = v2->spell_id;
@@ -11368,7 +11368,7 @@
       if ( v7 == 8010 )
       {
         if ( v151 == 3
-          && MonsterStats::BelongsToSupertype(pActors[v145 >> 3].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
+          && MonsterStats::BelongsToSupertype(pActors[PID_ID(v145)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
           sub_43A97E(v153, v145);
         v93 = pObjectList->uNumObjects;
         ++v2->uType;
@@ -11553,7 +11553,7 @@
 LABEL_132:
         v73 = v2->vPosition.z;
         v74 = v2->vPosition.y;
-        v75 = 8 * v72 | 2;
+        v75 = PID(OBJECT_Item,v72);
         v2->vVelocity.z = v66;
         v2->vVelocity.y = v66;
         v76 = v2->vPosition.x;
@@ -11872,7 +11872,7 @@
     v2->vVelocity.z = 0;
     v38 = 8 * v153;
     v39 = v2->vPosition.y;
-    LOBYTE(v38) = 8 * v153 | 2;
+    LOBYTE(v38) = PID(OBJECT_Item,v153);
     v2->vVelocity.y = 0;
     v2->vVelocity.x = 0;
     v40 = v2->vPosition.x;
@@ -11930,7 +11930,7 @@
         v2->uSpriteFrameID = v32;
         v102 = 8 * v153;
         v103 = v2->vPosition.y;
-        LOBYTE(v102) = 8 * v153 | 2;
+        LOBYTE(v102) = PID(OBJECT_Item,v153);
         v2->vVelocity.x = v32;
         v2->vVelocity.y = v32;
         v104 = v2->vPosition.x;
@@ -12024,7 +12024,7 @@
   v13 = 8 * v153;
   v129 = v9;
   v128 = -1;
-  LOBYTE(v13) = 8 * v153 | 2;
+  LOBYTE(v13) = PID(OBJECT_Item,v153);
   v127 = v9;
   v126 = v13;
 LABEL_28:
--- a/mm7_3.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/mm7_3.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -862,15 +862,15 @@
 void __cdecl UpdateActors_ODM()
 {
   Actor *v0; // esi@2
-  unsigned __int16 v1; // ax@2
-  unsigned int v2; // ecx@6
+  AIState uAIState; // ax@2
+  //unsigned int v2; // ecx@6
   int v3; // ebx@6
-  int v4; // eax@8
+  //int v4; // eax@8
   int v5; // eax@10
   int v6; // ecx@10
-  signed int v7; // ebx@10
+  //signed int v7; // ebx@10
   signed int v8; // ebx@17
-  unsigned __int8 v9; // zf@17
+  //unsigned __int8 v9; // zf@17
   unsigned __int8 v10; // sf@17
   unsigned __int16 v11; // ax@21
   int v12; // eax@29
@@ -878,7 +878,7 @@
   int v14; // eax@30
   unsigned __int64 v15; // qax@30
   int v16; // eax@33
-  int v17; // edi@34
+  //int v17; // edi@34
   int v18; // edx@42
   int v19; // ecx@42
   __int16 v20; // ax@42
@@ -895,12 +895,12 @@
   int v31; // edi@57
   signed int i; // ebx@57
   unsigned int v33; // ecx@58
-  int v34; // ebx@64
+  //int v34; // ebx@64
   int v35; // edi@64
   int v36; // eax@64
-  unsigned __int16 v37; // cx@66
+  //unsigned __int16 v37; // cx@66
   signed int v38; // edx@71
-  signed int v39; // edi@71
+  unsigned int v39; // edi@71
   BSPModel *v40; // eax@75
   ODMFace *v41; // edi@75
   int v42; // ebx@76
@@ -913,9 +913,9 @@
   int v49; // edi@85
   int v50; // eax@85
   unsigned __int64 v51; // qax@85
-  unsigned __int8 v52; // zf@87
-  unsigned __int8 v53; // sf@87
-  unsigned __int8 v54; // of@104
+  //unsigned __int8 v52; // zf@87
+  //unsigned __int8 v53; // sf@87
+ // unsigned __int8 v54; // of@104
   int v55; // eax@107
   unsigned int v56; // edi@107
   int v57; // ST10_4@107
@@ -929,71 +929,64 @@
   int v65; // [sp+20h] [bp-30h]@2
   int v66; // [sp+24h] [bp-2Ch]@2
   bool v67; // [sp+28h] [bp-28h]@10
-  unsigned int v68; // [sp+2Ch] [bp-24h]@10
+  //unsigned int v68; // [sp+2Ch] [bp-24h]@10
   unsigned int v69; // [sp+30h] [bp-20h]@6
   unsigned int v70; // [sp+34h] [bp-1Ch]@10
   int v71; // [sp+38h] [bp-18h]@62
-  int v72; // [sp+3Ch] [bp-14h]@10
+  int uIsAboveFloor; // [sp+3Ch] [bp-14h]@10
+  int v72b;
   int v73; // [sp+40h] [bp-10h]@17
-  int v74; // [sp+44h] [bp-Ch]@8
+  int uIsFlying; // [sp+44h] [bp-Ch]@8
   unsigned int v75; // [sp+48h] [bp-8h]@1
-  int v76; // [sp+4Ch] [bp-4h]@10
-
-  v75 = 0;
-  if ( (signed int)uNumActors <= 0 )
-    return;
-  do
+  int uIsOnWater; // [sp+4Ch] [bp-4h]@10
+
+  for(v75=0;(signed int)v75 < (signed int)uNumActors;++v75)
   {
     v0 = &pActors[v75];
     v66 = v0->vPosition.x;
     v65 = v0->vPosition.y;
-    v1 = v0->uAIState;
-    if ( v1 == 11 || v1 == 19 || v1 == 17 || !v0->uMovementSpeed )
-      goto LABEL_121;
-    v2 = v0->pMonsterInfo.uID;
+    uAIState = v0->uAIState;
+    if ( uAIState == Removed || uAIState == Disabled || uAIState == Summoned || !v0->uMovementSpeed )
+	{
+		continue;
+	}
     v3 = 0;
     v69 = 0;
-    if ( MonsterStats::BelongsToSupertype(v2, MONSTER_SUPERTYPE_WATER_ELEMENTAL) )
+    if ( MonsterStats::BelongsToSupertype(v0->pMonsterInfo.uID, MONSTER_SUPERTYPE_WATER_ELEMENTAL) )
       v3 = 1;
-    v4 = v0->pMonsterInfo.uFlying;
     v0->uSectorID = 0;
-    v74 = v4;
+    uIsFlying = v0->pMonsterInfo.uFlying;
     if ( !v0->CanAct() )
-      v74 = 0;
+      uIsFlying = 0;
     v70 = IsTerrainSlopeTooHigh(v0->vPosition.x, v0->vPosition.y);
     v5 = ODM_GetFloorLevel(
            v0->vPosition.x,
            v0->vPosition.y,
            v0->vPosition.z,
            v0->uActorHeight,
-           &v76,
+           &uIsOnWater,
            (int *)&v69,
            v3);
     v6 = v0->vPosition.z;
-    v7 = v5;
-    v68 = v5;
-    v72 = 0;
+    uIsAboveFloor = 0;
     v67 = v69 == 0;
     if ( v6 > v5 + 1 )
-      v72 = 1;
-    if ( v0->uAIState == 5 && v76 && !v72 )
+      uIsAboveFloor = 1;
+    if ( uAIState == Dead && uIsOnWater && !uIsAboveFloor )
     {
       v0->uAIState = Removed;
-      goto LABEL_121;
+	  continue;
     }
     if ( v0->uCurrentActionAnimation == ANIM_Walking )
     {
       v8 = v0->uMovementSpeed;
-      v9 = HIDWORD(v0->pActorBuffs[7].uExpireTime) == 0;
-      v10 = SHIDWORD(v0->pActorBuffs[7].uExpireTime) < 0;
       v73 = v0->uMovementSpeed;
-      if ( !v10 && (!(v10 | v9) || LODWORD(v0->pActorBuffs[7].uExpireTime) > 0) )
+      if ( (signed __int64)v0->pActorBuffs[7].uExpireTime > 0 )
       {
         v8 = (signed __int64)((double)v73 * 0.5);
         v73 = (signed __int64)((double)v73 * 0.5);
       }
-      v11 = v0->uAIState;
-      if ( v11 == 7 || v11 == 6 )
+      if ( uAIState == Fleeing || uAIState == Pursuing )
       {
         v8 *= 2;
         v73 = v8;
@@ -1003,15 +996,13 @@
       if ( v8 > 1000 )
         v8 = 1000;
       v12 = stru_5C6E00->Cos(v0->uYawAngle);
-      v69 = v12;
       v13 = v12 * (signed __int64)v8;
       v73 = v13 >> 16;
       v0->vVelocity.x = WORD1(v13);
       v69 = stru_5C6E00->Sin(v0->uYawAngle);
       v73 = (unsigned __int64)((signed int)v69 * (signed __int64)v8) >> 16;
-      v9 = v74 == 0;
       v0->vVelocity.y = v69 * v8 >> 16;
-      if ( !v9 )
+      if ( uIsFlying )
       {
         v14 = stru_5C6E00->Sin(v0->uPitchAngle);
         v69 = v14;
@@ -1019,7 +1010,7 @@
         v73 = v15 >> 16;
         v0->vVelocity.z = WORD1(v15);
       }
-      v7 = v68;
+      //v7 = v68;
     }
     else
     {
@@ -1029,9 +1020,8 @@
       v0->vVelocity.x = v73;
       v73 = v0->vVelocity.y;
       v73 = (unsigned __int64)((signed int)v69 * (signed __int64)v73) >> 16;
-      v9 = v74 == 0;
       v0->vVelocity.y = v73;
-      if ( !v9 )
+      if ( uIsFlying )
       {
         v69 = 55000;
         v73 = v0->vVelocity.z;
@@ -1039,20 +1029,20 @@
         v0->vVelocity.z = v73;
       }
     }
-    if ( v0->vPosition.z < v7 )
-    {
-      v16 = v74;
-      v0->vPosition.z = v7;
+    if ( v0->vPosition.z < v5 )
+    {
+      v16 = uIsFlying;
+      v0->vPosition.z = v5;
       v0->vVelocity.z = v16 != 0 ? 0x14 : 0;
     }
-    v17 = 0;
-    if ( !v72 || v74 )
-    {
-      if ( v70 && !v72 && v67 )
+    //v17 = 0;
+    if ( !uIsAboveFloor || uIsFlying )
+    {
+      if ( v70 && !uIsAboveFloor && v67 )
       {
         v18 = v0->vPosition.y;
         v19 = v0->vPosition.x;
-        v0->vPosition.z = v7;
+        v0->vPosition.z = v5;
         ODM_GetTerrainNormalAt(v19, v18, &v62);
         v20 = GetGravityStrength();
         v21 = v62.y;
@@ -1060,22 +1050,22 @@
         v23 = v62.y * v0->vVelocity.y;
         v0->vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * v20;
         v73 = abs(v62.x * v0->vVelocity.x + v22 * v0->vVelocity.z + v23) >> 16;
-        v72 = v21;
+        v72b = v21;
         v0->vVelocity.x += (unsigned int)(v73 * v62.x) >> 16;
-        v72 = (unsigned __int64)(v73 * (signed __int64)v72) >> 16;
-        v24 = v72;
-        v72 = v22;
+        v72b = (unsigned __int64)(v73 * (signed __int64)v72b) >> 16;
+        v24 = v72b;
+        v72b = v22;
         v0->vVelocity.y += v24;
-        v72 = (unsigned __int64)(v73 * (signed __int64)v72) >> 16;
-        v0->vVelocity.z += v72;
-        v17 = 0;
+        v72b = (unsigned __int64)(v73 * (signed __int64)v72b) >> 16;
+        v0->vVelocity.z += v72b;
+        //v17 = 0;
       }
     }
     else
     {
       v0->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
     }
-    if ( pParty->armageddon_timer != v17 && v0->CanAct() )
+    if ( pParty->armageddon_timer != 0 && v0->CanAct() )
     {
       v0->vVelocity.x += rand() % 100 - 50;
       v0->vVelocity.y += rand() % 100 - 50;
@@ -1085,14 +1075,13 @@
       v0->uYawAngle += v25 % 32 - 16;
       v0->UpdateAnimation();
     }
-    if ( v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y < 400 && v70 == v17 )
-    {
-      v0->vVelocity.y = v17;
-      v0->vVelocity.x = v17;
-    }
-    v9 = v0->pMonsterInfo.uFlying == 0;
+    if ( v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y < 400 && v70 == 0 )
+    {
+      v0->vVelocity.y = 0;
+      v0->vVelocity.x = 0;
+    }
     stru_721530.field_0 = 1;
-    if ( v9 )
+    if ( !uIsFlying )
       v26 = 40;
     else
       v26 = v0->uActorRadius;
@@ -1101,8 +1090,8 @@
     stru_721530.field_8 = v26;
     stru_721530.prolly_normal_d = v26;
     stru_721530.field_C = v27;
-    stru_721530.field_70 = v17;
-    v69 = v17;
+    stru_721530.field_70 = 0;
+    v69 = 0;
     while ( 1 )
     {
       stru_721530.field_34.x = v0->vPosition.x;
@@ -1125,7 +1114,7 @@
       v30 = WorldPosToGridCellX(v0->vPosition.x);
       _46E26D_collide_against_sprites(v30, v29);
       _46EF01_collision_chech_player(0);
-      _46ED8A_collide_against_sprite_objects(8 * v75 | OBJECT_Actor);
+      _46ED8A_collide_against_sprite_objects(PID(OBJECT_Actor,v75));
       v31 = 0;
       for ( i = 0; v31 < ai_arrays_size; ++v31 )
       {
@@ -1136,7 +1125,7 @@
       v71 = i > 1;
       if ( stru_721530.field_7C < stru_721530.field_6C )
         v70 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
-      v34 = 0;
+      //v34 = 0;
       v35 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1;
       v36 = ODM_GetFloorLevel(
               stru_721530.normal2.x,
@@ -1146,17 +1135,16 @@
               (int *)&v63,
               &v64,
               0);
-      if ( v76 )
+      if ( uIsOnWater )
       {
         if ( v35 < v36 + 60 )
         {
-          v37 = v0->uAIState;
-          if ( v37 == 5 || v37 == 4 || v37 == 11 || v37 == 19 )
+          if ( uAIState == Dead || uAIState == Dying || uAIState == Removed || uAIState == Disabled )
           {
             if ( v64 )
               v61 = v36 + 30;
             else
-              v61 = v68 + 60;
+              v61 = v5 + 60;
             sub_42F960_create_object(v0->vPosition.x, v0->vPosition.y, v61);
             v0->uAIState = Removed;
             return;
@@ -1170,60 +1158,64 @@
         v0->vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1;
         break;
       }
-      v72 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16;
+      v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16;
       v0->vPosition.x += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.x) >> 16;
-      v72 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16;
+      v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16;
       v0->vPosition.y += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.y) >> 16;
-      v72 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
+      v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
       v38 = stru_721530.uFaceID;
       v0->vPosition.z += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.z) >> 16;
       stru_721530.field_70 += stru_721530.field_7C;
-      v39 = v38 >> 3;
-      switch ( v38 & 7 )
-      {
-        case 3:
-          if ( pParty->bTurnBasedModeOn != 1 )
-            goto LABEL_97;
-          if ( pTurnEngine->field_4 != 2 && pTurnEngine->field_4 != 3 )
-          {
-            v34 = 0;
-LABEL_97:
+	  v39 = PID_ID(v38);
+      switch ( PID_TYPE(v38) )
+      {
+        case OBJECT_Actor:
+          if ( pTurnEngine->field_4 != 2 && pTurnEngine->field_4 != 3 || pParty->bTurnBasedModeOn != 1 )
+          {
+			//if(pParty->bTurnBasedModeOn == 1)
+				//v34 = 0;
             if ( v0->pMonsterInfo.uHostilityType )
             {
-              if ( v71 == v34 )
-                goto LABEL_99;
-LABEL_101:
-              Actor::AI_StandOrBored(v75, 4, v34, (AIDirection *)v34);
-              break;
+              if ( v71 == 0 )
+			  {
+				  Actor::Flee(v75, v38, 0, (AIDirection *)0);
+			  }
+			  else
+			  {
+				  Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0);
+			  }
             }
-            if ( v71 != v34 )
-              goto LABEL_101;
-            if ( pActors[v39].pMonsterInfo.uHostilityType )
+            else if ( v71 != 0 )
+			{
+              Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0);
+			}
+			else if ( pActors[v39].pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly )
             {
-LABEL_99:
-              Actor::_402968(v75, v38, v34, (AIDirection *)v34);
-              break;
+              Actor::Flee(v75, v38, 0, (AIDirection *)0);
             }
-LABEL_103:
-            Actor::FaceObject(v75, v38, v34, (AIDirection *)v34);
-            break;
+			else
+			{
+				Actor::FaceObject(v75, v38, 0, (AIDirection *)0);
+			}
           }
           break;
-        case 4:
+        case OBJECT_Player:
           if ( !v0->GetActorsRelation(0) )
           {
             v38 = stru_721530.uFaceID;
-            goto LABEL_103;
-          }
-          v52 = HIDWORD(pParty->pPartyBuffs[11].uExpireTime) == 0;
-          v53 = SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) < 0;
+            Actor::FaceObject(v75, v38, 0, (AIDirection *)0);
+            break;
+          }
+          //v52 = HIDWORD(pParty->pPartyBuffs[11].uExpireTime) == 0;
+          //v53 = SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) < 0;
           v0->vVelocity.y = 0;
           v0->vVelocity.x = 0;
-          if ( !v53 && (!(v53 | v52) || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > 0) )
+          //if ( !v53 && (!(v53 | v52) || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > 0) )
+		  if ( (signed __int64)pParty->pPartyBuffs[11].uExpireTime < 0)
             pParty->pPartyBuffs[11].Reset();
           viewparams->bRedrawGameUI = 1;
           break;
-        case 5:
+        case OBJECT_Decoration:
           v47 = integer_sqrt(v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y);
           v48 = stru_5C6E00->Atan2(
                   v0->vPosition.x - pLevelDecorations[v39].vPosition.x,
@@ -1238,7 +1230,7 @@
           v70 = v51 >> 16;
           v0->vVelocity.y = WORD1(v51);
           break;
-        case 6:
+        case OBJECT_BModel:
           v40 = &pOutdoor->pBModels[v38 >> 9];
           v41 = &v40->pFaces[v39 & 0x3F];
           if ( !(BYTE3(v41->uAttributes) & 0x20) )
@@ -1258,16 +1250,16 @@
             }
             else
             {
-              v72 = abs(v41->pFacePlane.vNormal.y * v0->vVelocity.y + v41->pFacePlane.vNormal.z * v0->vVelocity.z
+              v72b = abs(v41->pFacePlane.vNormal.y * v0->vVelocity.y + v41->pFacePlane.vNormal.z * v0->vVelocity.z
                                                                     + v41->pFacePlane.vNormal.x * v0->vVelocity.x) >> 16;
-              if ( stru_721530.field_64 >> 3 > v72 )
-                v72 = stru_721530.field_64 >> 3;
+              if ( stru_721530.field_64 >> 3 > v72b )
+                v72b = stru_721530.field_64 >> 3;
               v73 = v41->pFacePlane.vNormal.x;
-              v73 = (unsigned __int64)(v72 * (signed __int64)v73) >> 16;
+              v73 = (unsigned __int64)(v72b * (signed __int64)v73) >> 16;
               v71 = v41->pFacePlane.vNormal.y;
-              v71 = (unsigned __int64)(v72 * (signed __int64)v71) >> 16;
+              v71 = (unsigned __int64)(v72b * (signed __int64)v71) >> 16;
               v70 = v41->pFacePlane.vNormal.z;
-              v70 = (unsigned __int64)(v72 * (signed __int64)(signed int)v70) >> 16;
+              v70 = (unsigned __int64)(v72b * (signed __int64)(signed int)v70) >> 16;
               v0->vVelocity.x += v73;
               v0->vVelocity.y += v71;
               v0->vVelocity.z += v70;
@@ -1302,35 +1294,26 @@
       v70 = v0->vVelocity.z;
       v70 = (unsigned __int64)(v71 * (signed __int64)(signed int)v70) >> 16;
       ++v69;
-      v54 = v69 < 100;
-      v10 = (v69 - 100) < 0;
+      //v54 = v69 < 100;
+      //v10 = (v69 - 100) < 0;
       v0->vVelocity.z = v70;
-      if ( !(v10 ^ v54) )
+      if ( v69 >= 100 )
         break;
       v26 = stru_721530.prolly_normal_d;
     }
-    v69 = WorldPosToGridCellX(v66);
-    v55 = WorldPosToGridCellZ(v65);
-    v56 = v55 - 1;
-    v57 = v0->vPosition.x;
-    v71 = v55 - 1;
-    v68 = WorldPosToGridCellX(v57);
-    v70 = WorldPosToGridCellZ(v0->vPosition.y) - 1;
-    v58 = ((unsigned int)~pOutdoor->ActuallyGetSomeOtherTileInfo(v69, v56) >> 1) & 1;
-    v59 = ((unsigned int)~pOutdoor->ActuallyGetSomeOtherTileInfo(v68, v70) >> 1) & 1;
-    v60 = 0;
-    if ( v69 == v68 && v71 == v70 && v58 )
-      v60 = 1;
-    if ( !v67 )
-      v60 = 1;
-    if ( !v60 )
+    v58 = ((unsigned int)~pOutdoor->ActuallyGetSomeOtherTileInfo(WorldPosToGridCellX(v66), WorldPosToGridCellZ(v65) - 1) >> 1) & 1;
+    v59 = ((unsigned int)~pOutdoor->ActuallyGetSomeOtherTileInfo(WorldPosToGridCellX(v0->vPosition.x), WorldPosToGridCellZ(v0->vPosition.y) - 1) >> 1) & 1;
+    if ( WorldPosToGridCellX(v66) == WorldPosToGridCellX(v0->vPosition.x) 
+		&& WorldPosToGridCellZ(v65) == WorldPosToGridCellZ(v0->vPosition.y)
+		&& v58 
+		|| v67 != 0 )
     {
       if ( MonsterStats::BelongsToSupertype(v0->pMonsterInfo.uID, MONSTER_SUPERTYPE_WATER_ELEMENTAL) )
       {
         v58 = v58 == 0;
         v59 = v59 == 0;
       }
-      if ( !v74 && v58 && !v59 )
+      if ( !uIsFlying && v58 && !v59 )
       {
         v0->vPosition.x = v66;
         v0->vPosition.y = v65;
@@ -1343,10 +1326,7 @@
         }
       }
     }
-LABEL_121:
-    ++v75;
-  }
-  while ( (signed int)v75 < (signed int)uNumActors );
+  }
 }
 
 //----- (0047253E) --------------------------------------------------------
@@ -1391,7 +1371,7 @@
       v4 = &pObjectList->pObjects[item->uObjectDescID];
       if (item->AttachedToActor())
       {
-          v5 = item->spell_target_pid >> 3;
+          v5 = PID_ID(item->spell_target_pid);
           *(int *)(v2 - 26) = pActors[v5].vPosition.x;
           *(int *)(v2 - 22) = pActors[v5].vPosition.y;
           *(int *)(v2 - 18) = pActors[v5].vPosition.z + pActors[v5].uActorHeight;
@@ -1467,7 +1447,7 @@
           v10 = i;
           if ( !(v9 & 0x40) )
             goto LABEL_35;
-          _46BFFA_check_object_intercept(i, 8 * i | OBJECT_Item);
+          _46BFFA_check_object_intercept(i, PID(OBJECT_Item,i));
         }
     }
 LABEL_36:
@@ -1934,7 +1914,7 @@
     uSectorID = stru_721530.uSectorID;
     stru_721530.field_70 += stru_721530.field_7C;
     auto v87 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16) + new_party_z;
-    if ( (stru_721530.uFaceID & 7) == OBJECT_Actor)
+    if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor)
     {
       if ( SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) >= 0
         && (SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[11].uExpireTime)) )
@@ -1942,7 +1922,7 @@
       viewparams->bRedrawGameUI = 1;
       goto LABEL_152;
     }
-    if ( (stru_721530.uFaceID & 7) == OBJECT_Decoration)
+    if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration)
     {
       v53 = integer_sqrt(v2 * v2 + v1 * v1);
       v80 = v53;
@@ -1954,7 +1934,7 @@
     }
     else
     {
-      if ( (stru_721530.uFaceID & 7) == OBJECT_BModel)
+      if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel)
       {
         v44 = &pIndoor->pFaces[(signed int)stru_721530.uFaceID >> 3];
         v45 = v44->uPolygonType;
@@ -2363,7 +2343,7 @@
           v6 = v108 & 0x3F;
           /*if ( *(char *)(v7->pFacePlane.vNormal.x + 308 * v6 + 31) & 4 )
           {
-            pParty->field_6F4_packedid = 8 * v108 | OBJECT_BModel;
+            pParty->field_6F4_packedid = PID(OBJECT_BModel,v108);
             v103 = *(short *)(v7->pFacePlane.vNormal.x + 308 * v6 + 292);
           }*/
 		  if ( BYTE3(v7[v6].uAttributes) & 4 )
@@ -2858,7 +2838,7 @@
     pY = _angle_y;
     v45 = stru_721530.uFaceID;
     pZ = v40;
-    if ( (stru_721530.uFaceID & 7) == OBJECT_Actor)
+    if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor)
     {
       if (pParty->Invisible())
         pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();
@@ -2866,7 +2846,7 @@
       viewparams->bRedrawGameUI = 1;
       goto LABEL_234;
     }
-    if ( (stru_721530.uFaceID & 7) == OBJECT_Decoration)
+    if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration)
     {
       v56 = integer_sqrt(v2 * v2 + v128 * v128);
       v118 = v56;
@@ -2887,7 +2867,7 @@
     }
     else
     {
-      if ( (stru_721530.uFaceID & 7) == OBJECT_BModel)
+      if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel)
       {
         pParty->bFlying = 0;
         v46 = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9];
@@ -4788,7 +4768,7 @@
         if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
         {
           v31 = (LightmapBuilder *)(v50 ? 3 : v49 != 0 ? 5 : 0);
-          static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(pFace, (BSPVertexBuffer *)v56 - 1);
+		  static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(pFace, &v56->pVertices);
           if ( pDecalBuilder->uNumDecals > 0 )
           {
             v40 = -1;
@@ -6035,12 +6015,12 @@
   array_50AC10[1].vWorldViewProjY = v38;
 
   array_50AC10[2].vWorldViewProjX = pViewport->uViewportBR_X;
-  array_50AC10[2].vWorldViewProjY = pViewport->uViewportTL_Y;
+  array_50AC10[2].vWorldViewProjY = v38;
 
   array_50AC10[3].vWorldViewProjX = pViewport->uViewportBR_X;
-  array_50AC10[3].vWorldViewProjY = v38;
-
-  /*v36 = (double)(pViewport->uViewportZ - pViewport->uViewportX) * 0.5;
+  array_50AC10[3].vWorldViewProjY = pViewport->uViewportTL_Y;
+
+  v36 = (double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) * 0.5;
   v33 = 65536 / (signed int)(v36 / tan(0.6457717418670654) + 0.5);
 
   for (int i = 0; i < _this.uNumVertices; ++i)
@@ -6060,10 +6040,10 @@
       v10 = 0;
       v39 = 0;
     }
-    v11 = (signed __int64)array_50AC10[i].vWorldViewProjX;
+    //v11 = (signed __int64)array_50AC10[i].vWorldViewProjX;
     v38 = v10;
     v12 = array_50AC10[i].vWorldViewProjY - 1.0;
-    v13 = v33 * (pViewport->uScreenCenterX - v11);
+    v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX);
     v34 = -_this.field_24;
     v32 = (signed __int64)v12;
     v14 = v33 * (v30 - v32);
@@ -6083,7 +6063,7 @@
       }
       v37 = abs(v34 >> 14);
       v15 = abs(v10);
-      if ( v37 <= v15 || v32 <= pViewport->uViewportY )
+      if ( v37 <= v15 || v32 <= pViewport->uViewportTL_Y )
       {
         if ( v39 <= 0 )
           break;
@@ -6106,40 +6086,31 @@
 
     v37 += ((unsigned __int64)(_this.ptr_38->field_10 * v13) >> 16);
     v36 += ((unsigned __int64)(_this.ptr_38->field_1C * v13) >> 16);
-    v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + (signed int)((unsigned __int64)(v37 * v18) >> 16) / 8;
-    v36 = 224 * pMiscTimer->uTotalGameTimeElapsed + (signed int)((unsigned __int64)(v36 * v18) >> 16) / 8;
-	*/
+    v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + fixpoint_mul(v37, v18) / 8;
+    v36 = 224 * pMiscTimer->uTotalGameTimeElapsed + fixpoint_mul(v37, v18) / 8;
+
     //array_50AC10[i].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist;
-    //array_50AC10[i]._rhw = 1;
-    //array_50AC10[i].u = (double)v35 / (65536.0 * pBitmaps_LOD->pTextures[pOutdoor->uSky_TextureID].uTextureWidth);
-    //array_50AC10[i].v = (double)v36 / (65536.0 * pBitmaps_LOD->pTextures[pOutdoor->uSky_TextureID].uTextureWidth);
-    //}
-    if ( _this.uNumVertices > 0)
-    {
-      float t = (GetTickCount() % 96000) / 96000.0f;
-
-      array_50AC10[0].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist;
-      array_50AC10[0]._rhw = 1;
-      array_50AC10[0].u = 0;
-      array_50AC10[0].v = 0 + t;
-
-      array_50AC10[1].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist;
-      array_50AC10[1]._rhw = 1;
-      array_50AC10[1].u = 0;
-      array_50AC10[1].v = 1 + t;
-
-      array_50AC10[2].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist;
-      array_50AC10[2]._rhw = 1;
-      array_50AC10[2].u = 1;
-      array_50AC10[2].v = 0 + t;
-
-      array_50AC10[3].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist;
-      array_50AC10[3]._rhw = 1;
-      array_50AC10[3].u = 1;
-      array_50AC10[3].v = 1 + t;
-      pRenderer->DrawStrip(_this.uNumVertices, &_this, pBitmaps_LOD->pHardwareTextures[_this.uTileBitmapID]);
+    //array_50AC10[i].vWorldPosition.x = v36 / (_this.pTexture->uTextureHeight * 65536.0);
+    //array_50AC10[i].vWorldPosition.y = 1.0 / (pOutdoorCamera->shading_dist_mist >> 16);
+    //array_50AC10[i].vWorldPosition.z = v35 / (_this.pTexture->uTextureWidth * 65536.0);
+    array_50AC10[i]._rhw = 1.0;// / (pOutdoorCamera->shading_dist_mist >> 16);
+    //array_50AC10[i].u = (double)v35 / (65536.0 * _this.pTexture->uTextureWidth);
+    //array_50AC10[i].v = (double)v36 / (65536.0 * _this.pTexture->uTextureHeight);
+    float t = (GetTickCount() % 96000) / 96000.0f;
+    array_50AC10[i].u += t;
+    array_50AC10[i].v += t;
+    if ( i  == _this.uNumVertices - 1 )
+    {
+      pRenderer->DrawSkyPolygon(_this.uNumVertices, &_this, pBitmaps_LOD->pHardwareTextures[_this.uTileBitmapID]);
+
+      array_50AC10[0].vWorldViewProjY = v38;
+      array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0;
+      array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0;
+      array_50AC10[3].vWorldViewProjY = v38;
+
+      pRenderer->DrawSkyPolygon(_this.uNumVertices, &_this, pBitmaps_LOD->pHardwareTextures[_this.uTileBitmapID]);
       return;
-    //}
+    }
   }
 }
 
@@ -6254,7 +6225,7 @@
       uFaceID = v65;
     }
     v56 = 8 * uFaceID;
-    LOBYTE(v56) = 8 * uFaceID | 6;
+    LOBYTE(v56) = PID(OBJECT_BModel,uFaceID);
     v57 = v56;
     v58 = pFace->GetTexture();
     pRenderer->DrawIndoorPolygon(v3, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], v58, v57, -1, 0);
@@ -11181,11 +11152,11 @@
               v15->uScreenSpaceX = a5;
               v15->uScreenSpaceY = a6;
               //v23 = 8 * uDecorationID;
-              //LOBYTE(v23) = 8 * uDecorationID | OBJECT_Decoration;
+              //LOBYTE(v23) = PID(OBJECT_Decoration,uDecorationID);
 
               //v15->sZValue = v22 + v23;
               v15->actual_z = HIWORD(x);
-              v15->object_pid = 8 * uDecorationID | OBJECT_Decoration;
+              v15->object_pid = PID(OBJECT_Decoration,uDecorationID);
 
               v15->uTintColor = 0;
               v15->pSpriteFrame = v12;
@@ -11338,12 +11309,12 @@
               v3->uTintColor = 0;
               v3->uScreenSpaceY = v22;
               //v23 = 8 * i;
-              //LOBYTE(v23) = 8 * i | OBJECT_Item;
+              //LOBYTE(v23) = PID(OBJECT_Item,i);
               v3->pSpriteFrame = v24;
               //v12 = (p->uAttributes & 0x20) == 0;
               //v3->sZValue = v21 + v23;
               v3->actual_z = HIWORD(x);
-              v3->object_pid = 8 * i | OBJECT_Item;
+              v3->object_pid = PID(OBJECT_Item,i);
               if (p->uAttributes & 0x20)
               {
                 if ( !pRenderer->pRenderD3D )
@@ -12817,7 +12788,7 @@
           ++num_dead_actors;
         else
         {
-          int sumonner_type = pActors[i].uSummonerID & 7;;
+          int sumonner_type = PID_TYPE(pActors[i].uSummonerID);
           if (sumonner_type == OBJECT_Player)
             ++num_dead_actors;
         }
@@ -15000,7 +14971,7 @@
   {
     v20 = &pActors[ai_near_actors_ids[v18]];
     if ( v20->uAttributes & 0x8000
-      || (v21 = sub_4070EF_prolly_collide_objects(8 * ai_near_actors_ids[v18] | 3, 4u), v18 = i, v21) )
+      || (v21 = sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor,ai_near_actors_ids[v18]), 4u), v18 = i, v21) )
     {
       v22 = ai_near_actors_ids[v18];
       v20->uAttributes |= 0x8000u;
@@ -15121,72 +15092,74 @@
 	unsigned __int16 v22; // ax@86
 	//signed int v23; // eax@94
 	//unsigned int v24; // eax@102
-	signed int v25; // edi@102
-	SpellBuff *v26; // esi@102
+	//signed int v25; // edi@102
+	//SpellBuff *v26; // esi@102
 	unsigned int v27; // ecx@123
 	unsigned int v28; // eax@123
-	unsigned int v29; // eax@127
+	//unsigned int v29; // eax@127
 	AIDirection *v30; // eax@129
 	unsigned __int16 v31; // ax@132
-	unsigned int v32; // esi@142
+	//unsigned int v32; // esi@142
 	int v33; // eax@144
 	int v34; // eax@147
 	char v35; // al@150
 	unsigned int v36; // edi@152
 	signed int v37; // eax@154
-	unsigned __int8 v38; // sf@158
-	unsigned __int8 v39; // of@158
-	signed int v40; // edx@166
-	unsigned int v41; // ecx@166
+	//unsigned __int8 v38; // sf@158
+	//unsigned __int8 v39; // of@158
+	//signed int v40; // edx@166
+	//unsigned int v41; // ecx@166
 	double v42; // st7@176
 	double v43; // st6@176
-	bool v44; // eax@189
+	//bool v44; // eax@189
 	bool v45; // eax@192
 	unsigned __int8 v46; // cl@197
 	double v47; // st7@206
 	double v48; // st7@207
-	char v49; // zf@208
-	char v50; // zf@214
-	signed int v51; // edx@219
-	unsigned int v52; // ecx@219
+	//char v49; // zf@208
+	//char v50; // zf@214
+	//signed int v51; // edx@219
+	//unsigned int v52; // ecx@219
 	__int16 v53; // fps@224
-	unsigned __int8 v54; // c0@224
-	unsigned __int8 v55; // c3@224
+	//unsigned __int8 v54; // c0@224
+	//unsigned __int8 v55; // c3@224
 	double v56; // st7@226
 	AIDirection *v57; // eax@246
 	double v58; // st7@246
-	signed int v59; // [sp-18h] [bp-C8h]@213
-	int v60; // [sp-14h] [bp-C4h]@144
-	int v61; // [sp-14h] [bp-C4h]@168
-	AIDirection *v62; // [sp-14h] [bp-C4h]@213
-	signed int v63; // [sp-14h] [bp-C4h]@216
+	//signed int v59; // [sp-18h] [bp-C8h]@213
+	//int v60; // [sp-14h] [bp-C4h]@144
+	//int v61; // [sp-14h] [bp-C4h]@168
+	//AIDirection *v62; // [sp-14h] [bp-C4h]@213
+	//signed int v63; // [sp-14h] [bp-C4h]@216
 	unsigned int v64; // [sp-14h] [bp-C4h]@219
 	unsigned int v65; // [sp-10h] [bp-C0h]@144
 	char v66; // [sp-10h] [bp-C0h]@147
-	AIDirection *v67; // [sp-10h] [bp-C0h]@167
-	int v68; // [sp-10h] [bp-C0h]@168
-	AIDirection *v69; // [sp-10h] [bp-C0h]@206
+	//AIDirection *v67; // [sp-10h] [bp-C0h]@167
+	//int v68; // [sp-10h] [bp-C0h]@168
+	//AIDirection *v69; // [sp-10h] [bp-C0h]@206
 	int v70; // [sp-10h] [bp-C0h]@213
-	AIDirection *v71; // [sp-10h] [bp-C0h]@216
+	//AIDirection *v71; // [sp-10h] [bp-C0h]@216
 	AIDirection v72; // [sp+0h] [bp-B0h]@246
 	AIDirection a3; // [sp+1Ch] [bp-94h]@129
 	AIDirection v74; // [sp+38h] [bp-78h]@246
 	AIDirection v75; // [sp+54h] [bp-5Ch]@129
-	int v76; // [sp+70h] [bp-40h]@83
+	int target_pid_type; // [sp+70h] [bp-40h]@83
 	signed int a1; // [sp+74h] [bp-3Ch]@129
 	int v78; // [sp+78h] [bp-38h]@79
 	AIDirection pDir; // [sp+7Ch] [bp-34h]@129
 	float v80; // [sp+98h] [bp-18h]@33
 	int v81; // [sp+9Ch] [bp-14h]@100
-	int v82; // [sp+A0h] [bp-10h]@45
+	//int v82; // [sp+A0h] [bp-10h]@45
 	//unsigned int uActorID; // [sp+A4h] [bp-Ch]@32
 	unsigned int v84; // [sp+A8h] [bp-8h]@11
-	signed int a2; // [sp+ACh] [bp-4h]@83
+	signed int target_pid; // [sp+ACh] [bp-4h]@83
+	AIState uAIState;
+	int v38;
 	
 	if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
-	MakeActorAIList_ODM();
+		MakeActorAIList_ODM();
 	else
-	MakeActorAIList_BLV();
+		MakeActorAIList_BLV();
 	
 	//v0 = 0;
 	if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 )
@@ -15203,7 +15176,7 @@
 			v3 = pParty->sRotationX + v1 % 16 - 8;
 			pParty->sRotationX = v3;
 			if ( v3 > 128 || (v2 = -128, v3 < -128) )
-			pParty->sRotationX = v2;
+				pParty->sRotationX = v2;
 			pParty->uFlags |= 2u;
 			pParty->armageddon_timer -= pMiscTimer->uTimeElapsed;
 			v4 = pParty->field_16140 + 50;
@@ -15225,13 +15198,13 @@
 							{
 								if ( v7 >= 0 )
 								{
-									Actor::_4030AD(v84, 4, 0);
+									Actor::Stun(v84, 4, 0);
 								}
 								else
 								{
 									Actor::Die(v84);
 									if ( v5->pMonsterInfo.uExp )
-									GivePartyExp(pMonsterStats->pInfos[v5->pMonsterInfo.uID].uExp);
+										GivePartyExp(pMonsterStats->pInfos[v5->pMonsterInfo.uID].uExp);
 								}
 							}
 						}
@@ -15245,14 +15218,14 @@
 				{
 					pPlayer = *v8;
 					if ( !(*v8)->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] )
-					pPlayer->ReceiveDamage(v4, 5);
+						pPlayer->ReceiveDamage(v4, 5);
 					++v8;
 				}
 				while ( (signed int)v8 <= (signed int)&pPlayers[4] );
 				//v0 = 0;
 			}
 			if (pTurnEngine->field_1C)
-			--pTurnEngine->field_1C;
+				--pTurnEngine->field_1C;
 		}
 	}
 	
@@ -15275,10 +15248,10 @@
 			//v49 = *(unsigned int *)LODWORD(v80) == 5;
 			ai_near_actors_targets_pid[i] = OBJECT_Player;
 			if (actor->uAIState == Dead || actor->uAIState == Removed || actor->uAIState == Disabled || actor->uAttributes & 0x0400)
-			continue;
+				continue;
 			
 			if (!actor->sCurrentHP && actor->uAIState != Dying)
-			Actor::Die(i);
+				Actor::Die(i);
 			
 			//v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1;
 			//v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1;
@@ -15301,18 +15274,19 @@
 				++v14;
 			}
 			while ( v13 < 22 );*/
-			if (!actor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime)
+			if ( (signed __int64)actor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 )
 			//&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12
 			// || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) )
-			actor->uActorHeight = pMonsterList->pMonsters[actor->pMonsterInfo.uID - 1].uMonsterHeight;
-			if (actor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime)
-			actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
-			else
-			actor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[actor->pMonsterInfo.uID].uHostilityType;
+				actor->uActorHeight = pMonsterList->pMonsters[actor->pMonsterInfo.uID - 1].uMonsterHeight;
+			if ( (signed __int64)actor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 )
+				actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
+			// not sure
+			else  if ( (signed __int64)actor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 )
+				actor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[actor->pMonsterInfo.uID].uHostilityType;
 			
-			if (actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime ||
-			actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime)
-			continue;
+			if ((signed __int64)actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 
+				|| (signed __int64)actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0)
+				continue;
 			
 			//v15 = pMiscTimer->uTimeElapsed;
 			//v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime;
@@ -15321,17 +15295,18 @@
 			if (actor->pMonsterInfo.uRecoveryTime)
 			{
 				if (actor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed)
-				actor->pMonsterInfo.uRecoveryTime = 0;
-				else actor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed;
+					actor->pMonsterInfo.uRecoveryTime = 0;
+				else 
+					actor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed;
 			}
 			
 			actor->uCurrentActionTime += pMiscTimer->uTimeElapsed;
 			if (actor->uCurrentActionTime < actor->uCurrentActionLength)
-			continue;
+				continue;
 			
 			//v19 = actor->uAIState;
 			if (actor->uAIState == Dying)
-			actor->uAIState = Dead;
+				actor->uAIState = Dead;
 			else
 			{
 				if (actor->uAIState != Summoned)
@@ -15367,559 +15342,445 @@
 			v21 = &pActors[actor_id];
 			Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true);
 			if (v21->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id])
-			v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
-			a2 = ai_near_actors_targets_pid[actor_id];
-			v76 = a2 & 7;
-			if ( (a2 & 7) == OBJECT_Actor)
-			v80 = 0.5;
+				v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
+			target_pid = ai_near_actors_targets_pid[actor_id];
+			target_pid_type = PID_TYPE(target_pid);
+			if ( target_pid_type == OBJECT_Actor)
+				v80 = 0.5;
 			else
-			v80 = 1.0;
+				v80 = 1.0;
 			v22 = v21->uAIState;
 			if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned)
 			{
 				continue;
 			}
-			else
-			{
-				if ( !v21->sCurrentHP )
+			if ( !v21->sCurrentHP )
 				Actor::Die(actor_id);
-				v25 = 0;
-				v26 = v21->pActorBuffs;
-				do
+			for(int i=0;i<22;i++)
+			{
+				if ( i != 10 )
 				{
-					if ( v25 != 10 )
-					{
-						v26->_4585CA(pParty->uTimePlayed);
-						//v24 = 0;
-					}
-					++v25;
-					++v26;
+					v21->pActorBuffs[i]._4585CA(pParty->uTimePlayed);
 				}
-				while ( v25 < 22 );
-				if ( (signed __int64)v21->pActorBuffs[3].uExpireTime > 0
-				&& SHIDWORD(v21->pActorBuffs[3].uExpireTime) <= 0
-				&& (SHIDWORD(v21->pActorBuffs[3].uExpireTime) < 0
-				|| LODWORD(v21->pActorBuffs[3].uExpireTime) <= 0) )
+			}
+			if ( (signed __int64)v21->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 )
 				v21->uActorHeight = pMonsterList->pMonsters[v21->pMonsterInfo.uID - 1].uMonsterHeight;
-				if ( (signed __int64)v21->pActorBuffs[1].uExpireTime > 0 )
-				{
-					v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
-					if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) <= 0 )
-					{
-						if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) < 0
-						|| LODWORD(v21->pActorBuffs[1].uExpireTime) <= 0 )
-						v21->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[v21->pMonsterInfo.uID].uHostilityType;
-					}
-				}
-				if ( (signed __int64)v21->pActorBuffs[2].uExpireTime > 0
-				&& SHIDWORD(v21->pActorBuffs[2].uExpireTime) <= 0
-				&& (SHIDWORD(v21->pActorBuffs[2].uExpireTime) < 0
-				|| LODWORD(v21->pActorBuffs[2].uExpireTime) <= 0) )
-				{
-					v21->uAIState = Removed;
-					continue;
-				}
-				else if ( v21->pActorBuffs[5].uExpireTime || v21->pActorBuffs[6].uExpireTime )
+			if ( (signed __int64)v21->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 )
+				v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
+			// not sure
+			else if ( (signed __int64)v21->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 )
+				v21->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[v21->pMonsterInfo.uID].uHostilityType;
+			if ( (signed __int64)v21->pActorBuffs[2].uExpireTime < 0 )
+			{
+				v21->uAIState = Removed;
+				continue;
+			}
+			if ( (signed __int64)v21->pActorBuffs[5].uExpireTime > 0
+				|| (signed __int64)v21->pActorBuffs[6].uExpireTime > 0)
+			{
+				continue;
+			}
+			v27 = pMiscTimer->uTimeElapsed;
+			v28 = v21->pMonsterInfo.uRecoveryTime;
+			v21->uCurrentActionTime += pMiscTimer->uTimeElapsed;
+			if ( (signed int)v28 > 0 )
+				v21->pMonsterInfo.uRecoveryTime = v28 - v27;
+			if ( v21->pMonsterInfo.uRecoveryTime < 0 )
+				v21->pMonsterInfo.uRecoveryTime = 0;
+			if ( !(v21->uAttributes & 0x8000) )
+				v21->uAttributes |= 0x8000;
+			a1 = PID(OBJECT_Actor,actor_id);
+			v30 = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0);
+			memcpy(&v75, v30, sizeof(v75));
+			memcpy(&pDir, &v75, sizeof(pDir));
+			uAIState = v21->uAIState; 
+			/*if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Friendly
+				&& (signed int)v21->pMonsterInfo.uRecoveryTime <= 0
+				&& v80 * 307.2 >= (double)(signed int)v75.uDistance
+				&& (uAIState == Pursuing || uAIState == Standing || uAIState == Tethered || uAIState == Fidgeting)
+				|| ( v21->pMonsterInfo.uMissleAttack1Type && uAIState == Stunned ) )
+			{
+				v32 = actor_id;
+			}
+			else
+			*/
+			if ( v21->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly
+				|| (signed int)v21->pMonsterInfo.uRecoveryTime > 0
+				|| v80 * 307.2 < (double)(signed int)v75.uDistance
+				|| uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting
+				&&  !v21->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned )
+			{
+				if ( (signed int)v21->uCurrentActionTime < v21->uCurrentActionLength )
 				{
 					continue;
 				}
-				else
+				else if ( v21->uAIState == AttackingMelee )
+				{
+					v35 = stru_50C198.special_ability_use_check(v21, actor_id);
+					stru_50FE08.Add(
+						a1,
+						5120,
+						v21->vPosition.x,
+						v21->vPosition.y,
+						v21->vPosition.z + ((signed int)v21->uActorHeight >> 1),
+						v35,
+						1
+					);
+				}
+				else if ( v21->uAIState == AttackingRanged1 )
 				{
-					v27 = pMiscTimer->uTimeElapsed;
-					v28 = v21->pMonsterInfo.uRecoveryTime;
-					v21->uCurrentActionTime += pMiscTimer->uTimeElapsed;
-					if ( (signed int)v28 > 0 )
-					v21->pMonsterInfo.uRecoveryTime = v28 - v27;
-					if ( v21->pMonsterInfo.uRecoveryTime< 0 )
-					v21->pMonsterInfo.uRecoveryTime = 0;
-					v29 = v21->uAttributes;
-					if ( !(v29 & 0x8000) )
-					v21->uAttributes = v29 | 0x8000;
-					a1 = 8 * actor_id | OBJECT_Actor;
-					v30 = Actor::GetDirectionInfo(8 * actor_id | OBJECT_Actor, a2, &a3, 0);
-					v49 = v21->pMonsterInfo.uHostilityType == 0;
-					memcpy(&v75, v30, sizeof(v75));
-					memcpy(&pDir, &v75, sizeof(pDir));
-					if ( !v49
-					&& (signed int)v21->pMonsterInfo.uRecoveryTime <= 0
-					&& v80 * 307.2 >= (double)(signed int)v75.uDistance
-					&& ((v31 = v21->uAIState, v31 == 6) || !v31 || v31 == 1 || v31 == 9)
-					|| v21->pMonsterInfo.uMissleAttack1Type && v21->uAIState == 8 )
-					{
-						v32 = actor_id;
-					}
-					else
-					{
-						if ( (signed int)v21->uCurrentActionTime < v21->uCurrentActionLength )
-						{
-							continue;
-						}
-						else if ( v21->uAIState == 2 )
-						{
-							v32 = actor_id;
-							v35 = stru_50C198.special_ability_use_check(v21, actor_id);
-							stru_50FE08.Add(
-							a1,
-							5120,
-							v21->vPosition.x,
-							v21->vPosition.y,
-							v21->vPosition.z + ((signed int)v21->uActorHeight >> 1),
-							v35,
-							1
-							);
-						}
-						else if ( v21->uAIState == 3 )
-						{
-							v34 = v21->pMonsterInfo.uMissleAttack1Type;
-							v66 = 0;
-							v32 = actor_id;
-							Actor::_404874(actor_id, &pDir, v34, v66);
-						}
-						else if ( v21->uAIState == 12 )
-						{
-							v34 = v21->pMonsterInfo.uMissleAttack2Type;
-							v66 = 1;
-							v32 = actor_id;
-							Actor::_404874(actor_id, &pDir, v34, v66);
-						}
-						else
-						{
-							v32 = actor_id;
-							if ( v21->uAIState == 13 )
-							{
-								v65 = v21->pMonsterInfo.uSpellSkillAndMastery1;
-								v60 = 2;
-								v33 = v21->pMonsterInfo.uSpell1ID;
-								Actor::_404AC7(actor_id, &pDir, v33, v60, v65);
-							}
-							else if ( v21->uAIState == 18 )
-							{
-								v65 = v21->pMonsterInfo.uSpellSkillAndMastery2;
-								v60 = 3;
-								v33 = v21->pMonsterInfo.uSpell2ID;
-								Actor::_404AC7(actor_id, &pDir, v33, v60, v65);
-							}
-						}
-					}
+					v34 = v21->pMonsterInfo.uMissleAttack1Type;
+					Actor::RangedAttack(actor_id, &pDir, v34, 0);
+				}
+				else if ( v21->uAIState == AttackingRanged2 )
+				{
+					v34 = v21->pMonsterInfo.uMissleAttack2Type;
+					Actor::RangedAttack(actor_id, &pDir, v34, 1);
+				}
+				else if ( v21->uAIState == AttackingRanged3 )
+				{
+					v65 = v21->pMonsterInfo.uSpellSkillAndMastery1;
+					v33 = v21->pMonsterInfo.uSpell1ID;
+					Actor::SpellAttack(actor_id, &pDir, v33, 2, v65);
+				}
+				else if ( v21->uAIState == AttackingRanged4 )
+				{
+					v65 = v21->pMonsterInfo.uSpellSkillAndMastery2;
+					v33 = v21->pMonsterInfo.uSpell2ID;
+					Actor::SpellAttack(actor_id, &pDir, v33, 3, v65);
 				}
 			}
+
 			v36 = v75.uDistance;
-			if ( !v21->pMonsterInfo.uHostilityType )
+			if ( v21->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly)
 			{
-				if ( v76 == 3 )
+				if ( target_pid_type == OBJECT_Actor )
 				{
 					v36 = v75.uDistance;
 					v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (v21->pMonsterInfo.uID - 1) / 3]
-					+ (pActors[a2 >> 3].pMonsterInfo.uID - 1) / 3);
+						+ (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3);
 				}
 				else
 				{
 					v37 = 4;
 				}
+				v38=0;
 				if ( v37 == 2 )
 				{
-					v39 = __OFSUB__(v36, 1024);
-					v38 = ((v36 - 1024) & 0x80000000u) != 0;
+					//v39 = __OFSUB__(v36, 1024);
+					//v38 = ((v36 - 1024) & 0x80000000u) != 0;
+					v38 = 1024;
 				}
 				else if ( v37 == 3 )
 				{
-					v39 = __OFSUB__(v36, 2560);
-					v38 = ((v36 - 2560) & 0x80000000u) != 0;
+					//v39 = __OFSUB__(v36, 2560);
+					//v38 = ((v36 - 2560) & 0x80000000u) != 0;
+					v38 = 2560;
 				}
 				else if ( v37 == 4 )
 				{
-					v39 = __OFSUB__(v36, 5120);
-					v38 = ((v36 - 5120) & 0x80000000u) != 0;
+					//v39 = __OFSUB__(v36, 5120);
+					//v38 = ((v36 - 5120) & 0x80000000u) != 0;
+					v38 = 5120;
 				}
-				if ( v37 >= 1 && v37 <= 4 && v38 ^ v39 || v37 == 1 )
-				v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
+				if ( v37 >= 1 && v37 <= 4 && v36 < v38  || v37 == 1 )
+					v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
 			}
+
 			if ( (signed __int64)v21->pActorBuffs[4].uExpireTime > 0 )
 			{
-				v40 = a2;
-				v41 = v32;
 				if ( (signed int)v36 >= 10240 )
 				{
-					v68 = 0;
-					v61 = 1024;
-					Actor::_4032B2(v41, v40, v61, v68);
-					continue;
+					Actor::_4032B2(actor_id, target_pid, 1024, 0);
 				}
-				v67 = &pDir;
-				Actor::_402968(v41, v40, 0, v67);
+				else
+				{
+					//peasents after attacked
+					//guard after attacked
+					Actor::Flee(actor_id, target_pid, 0, &pDir);
+				}
 				continue;
 			}
-			if ( v21->pMonsterInfo.uHostilityType == 4 && a2 )
+
+			if ( v21->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid )
 			{
-				if ( !(v21->uAttributes & 0x020000) || v21->pMonsterInfo.uAIType == 1 )
+
+				if ( v21->pMonsterInfo.uAIType == 1 )
 				{
-					if ( v21->pMonsterInfo.uAIType == 1 )
+					if ( v21->pMonsterInfo.uMovementType == 5 )
 					{
-						v67 = &pDir;
-						if ( v21->pMonsterInfo.uMovementType != 5 )
-						{
-							v40 = a2;
-							v41 = v32;
-							Actor::_402968(v41, v40, 0, v67);
-							continue;
-						}
-						Actor::AI_Stand(
-						v32,
-						a2,
-						(signed __int64)((double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333),
-						&pDir);
+						Actor::AI_Stand(actor_id, target_pid, (signed __int64)((double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333),	&pDir);
 					}
 					else
 					{
+						Actor::Flee(actor_id, target_pid, 0, &pDir);
+						continue;
+					}
+						
+				}
+				if ( !(v21->uAttributes & 0x020000) )
+				{
+					if ( v21->pMonsterInfo.uAIType == 2 || v21->pMonsterInfo.uAIType == 3)
+					{
 						if ( v21->pMonsterInfo.uAIType == 2 )
-						{
-							v84 = v21->sCurrentHP;
-							v42 = (double)(signed int)v84;
 							v43 = (double)(signed int)v21->pMonsterInfo.uHP * 0.2;
-						}
-						else
-						{
-							v84 = v21->sCurrentHP;
-							v42 = (double)(signed int)v84;
+						if ( v21->pMonsterInfo.uAIType == 3 )
 							v43 = (double)(signed int)v21->pMonsterInfo.uHP * 0.1;
-						}
-						if ( v21->pMonsterInfo.uAIType == 2 || v21->pMonsterInfo.uAIType == 3 )
+						v84 = v21->sCurrentHP;
+						v42 = (double)(signed int)v84;
 						if ( v43 > v42 && (signed int)v36 < 10240 )
 						{
-							v67 = &pDir;
-							v40 = a2;
-							v41 = v32;
-							Actor::_402968(v41, v40, 0, v67);
+							Actor::Flee(actor_id, target_pid, 0, &pDir);
 							continue;
 						}
 					}
 				}
+				
 				v81 = v36 - v21->uActorRadius;
-				if ( v76 == 3 )
-				v81 -= pActors[a2 >> 3].uActorRadius;
+				if ( target_pid_type == OBJECT_Actor )
+					v81 -= pActors[PID_ID(target_pid)].uActorRadius;
 				if ( v81 < 0 )
-				v81 = 0;
+					v81 = 0;
 				rand();
-				v44 = (signed int)v21->pMonsterInfo.uRecoveryTime <= 0;
 				v21->uAttributes &= 0xFBFFFF;
-				v82 = 0;
-				v49 = v21->pMonsterInfo.uMovementType == 5;
-				v84 = v44;
-				if ( v49 )
-				v82 = 1;
 				if ( v81 < 5120 )
 				{
-					v45 = stru_50C198.special_ability_use_check(v21, v32);
-					if ( !v45 )
+					v45 = stru_50C198.special_ability_use_check(v21, actor_id);
+					if ( v45 == 0 )
 					{
 						if ( v21->pMonsterInfo.uMissleAttack1Type )
 						{
-							if ( v84 )
+							if ( (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 )
 							{
-								Actor::_403476(v32, a2, &pDir);
-								continue;
-								
+								Actor::MissileAttack1(actor_id, target_pid, &pDir);
 							}
-							if ( v82 )
+							else if ( v21->pMonsterInfo.uMovementType == 5 )
 							{
-								v69 = &pDir;
 								v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-								v51 = a2;
 								v64 = (signed __int64)v47;
-								v52 = v32;
-								Actor::AI_Stand(v52, v51, v64, v69);
-								continue;
+								Actor::AI_Stand(actor_id, target_pid, v64, &pDir);
+							}
+							else
+							{
+								v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
+								if ( v80 * 307.2 > (double)v81 )
+								{
+									v64 = (signed __int64)v47;
+									Actor::AI_Stand(actor_id, target_pid, v64, &pDir);
+								}
+								else
+								{
+									Actor::Pursue1(actor_id, target_pid, actor_id, (signed __int64)v47, &pDir);
+								}
 							}
-							v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-							//UNDEF(v53);
-							v69 = &pDir;
-							if ( !(v54 | v55) )
+						}
+						else
+						{
+							v56 = v80 * 307.2;
+							if ( (double)v81 >= v56 )
 							{
-								v51 = a2;
-								v64 = (signed __int64)v47;
-								v52 = v32;
-								Actor::AI_Stand(v52, v51, v64, v69);
-								continue;
-							}
-							Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69);
-							continue;
-						}
-						v56 = v80 * 307.2;
-						if ( (double)v81 >= v56 )
-						{
-							if ( v81 >= 1024 )
-							{
-								if ( v82 )
+								if ( v81 >= 1024 )
 								{
-									v69 = &pDir;
+									if ( v21->pMonsterInfo.uMovementType == 5 )
+									{
+										v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
+										v64 = (signed __int64)v47;
+										Actor::AI_Stand(actor_id, target_pid, v64, &pDir);
+									}
+									else
+									{
+										//monsters
+										Actor::Pursue3(actor_id, target_pid, 0, &pDir);
+									}
+								}
+								else if ( v21->pMonsterInfo.uMovementType == 5 )
+								{
 									v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-									v51 = a2;
 									v64 = (signed __int64)v47;
-									v52 = v32;
-									Actor::AI_Stand(v52, v51, v64, v69);
-									continue;
+									Actor::AI_Stand(actor_id, target_pid, v64, &pDir);
 								}
-								v71 = &pDir;
-								v63 = 0;
-								
-								Actor::_402686(v32, a2, v63, v71);
-								continue;
+								else
+								{
+									v70 = (signed __int64)v56;
+									//monsters
+									//guard after player runs away
+									// follow player
+									Actor::Pursue2(actor_id, target_pid, 0, &pDir, v70);
+								}
 							}
-							if ( v82 )
+							else if ( (signed int)v21->pMonsterInfo.uRecoveryTime > 0 )
 							{
-								v69 = &pDir;
 								v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-								v51 = a2;
 								v64 = (signed __int64)v47;
-								v52 = v32;
-								Actor::AI_Stand(v52, v51, v64, v69);
-								continue;
+								Actor::AI_Stand(actor_id, target_pid, v64, &pDir);
 							}
-							v70 = (signed __int64)v56;
-							v62 = &pDir;
-							v59 = 0;
-							Actor::_40281C(v32, a2, v59, v62, v70);
-							continue;
+							else
+							{
+								//monsters
+								Actor::MeleeAttack(actor_id, target_pid, &pDir);
+							}
 						}
-						v49 = v84 == 0;
-						v69 = &pDir;
-						if ( v49 )
-						{
-							v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-							v51 = a2;
-							v64 = (signed __int64)v47;
-							v52 = v32;
-							Actor::AI_Stand(v52, v51, v64, v69);
-							continue;
-						}
-						Actor::_403C6C(v32, a2, &pDir);
 						continue;
 					}
-					if ( v45 != 1 )
+					else if ( v45 == 2 || v45 == 3 )
 					{
-						if ( v45 > 1 && v45 <= 3 )
+						if ( v45 == 2 )
+							v46 = v21->pMonsterInfo.uSpell1ID;
+						else
+							v46 = v21->pMonsterInfo.uSpell2ID;
+						if ( v46 )
 						{
-							if ( v45 == 2 )
-							v46 = v21->pMonsterInfo.uSpell1ID;
-							else
-							v46 = v21->pMonsterInfo.uSpell2ID;
-							if ( v46 )
+							if ( (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 )
 							{
-								if ( v84 )
-								{
-									if ( v45 == 2 )
-									Actor::_403854(v32, a2, &pDir);
-									else
-									Actor::_403A60(v32, a2, &pDir);
-									continue;
-								}
-								if ( v80 * 307.2 > (double)v81 || v82 )
-								{
-									v69 = &pDir;
-									v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-									v51 = a2;
-									v64 = (signed __int64)v47;
-									v52 = v32;
-									Actor::AI_Stand(v52, v51, v64, v69);
-									continue;
-									
-								}
-								v69 = &pDir;
+								if ( v45 == 2 )
+									Actor::SpellAttack1(actor_id, target_pid, &pDir);
+								else
+									Actor::SpellAttack2(actor_id, target_pid, &pDir);
+							}
+							else if ( v80 * 307.2 > (double)v81 || v21->pMonsterInfo.uMovementType == 5 )
+							{
 								v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-								Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69);
-								continue;
+								v64 = (signed __int64)v47;
+								Actor::AI_Stand(actor_id, target_pid, v64, &pDir);
 							}
+							else
+							{
+								v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
+								Actor::Pursue1(actor_id, target_pid, actor_id, (signed __int64)v47, &pDir);
+							}
+						}
+						else
+						{
 							v48 = v80 * 307.2;
 							if ( (double)v81 >= v48 )
 							{
 								if ( v81 >= 1024 )
 								{
-									v50 = v82 == 0;
-									if ( !v50 )
+									if ( v21->pMonsterInfo.uMovementType == 5 )
 									{
-										v69 = &pDir;
 										v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-										v51 = a2;
 										v64 = (signed __int64)v47;
-										v52 = v32;
-										Actor::AI_Stand(v52, v51, v64, v69);
-										continue;
+										Actor::AI_Stand(actor_id, target_pid, v64, &pDir);
 									}
-									v71 = &pDir;
-									v63 = 256;
-									Actor::_402686(v32, a2, v63, v71);
-									continue;
-									
+									else
+									{
+										Actor::Pursue3(actor_id, target_pid, 256, &pDir);
+									}
 								}
-								if ( v82 )
+								else if ( v21->pMonsterInfo.uMovementType == 5 )
 								{
-									v69 = &pDir;
 									v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-									v51 = a2;
 									v64 = (signed __int64)v47;
-									v52 = v32;
-									Actor::AI_Stand(v52, v51, v64, v69);
-									continue;
+									Actor::AI_Stand(actor_id, target_pid, v64, &pDir);
 								}
-								v70 = (signed __int64)v48;
-								v62 = &pDir;
-								v59 = 0;
-								Actor::_40281C(v32, a2, v59, v62, v70);
-								continue;
+								else
+								{
+									v70 = (signed __int64)v48;
+									Actor::Pursue2(actor_id, target_pid, 0, &pDir, v70);
+								}
 							}
-							v49 = v84 == 0;
-							v69 = &pDir;
-							if ( v49 )
+							else if ( (signed int)v21->pMonsterInfo.uRecoveryTime > 0 )
 							{
 								v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-								v51 = a2;
 								v64 = (signed __int64)v47;
-								v52 = v32;
-								Actor::AI_Stand(v52, v51, v64, v69);
-								continue;
+								Actor::AI_Stand(actor_id, target_pid, v64, &pDir);
 							}
-							Actor::_403C6C(v32, a2, &pDir);
-							continue;
+							else
+							{
+								Actor::MeleeAttack(actor_id, target_pid, &pDir);
+							}
 						}
+						continue;
 					}
 				}
 			}
-			if ( v21->pMonsterInfo.uHostilityType != 4 || !a2 || v81 >= 5120 || v45 != 1 )
+
+			if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 )
 			{
 				if ( !v21->pMonsterInfo.uMovementType )
 				{
-					v68 = 0;
-					v61 = 1024;
-					v41 = v32;
-					v40 = 4;
-					Actor::_4032B2(v41, v40, v61, v68);
-					continue;
-					
+					Actor::_4032B2(actor_id, 4, 1024, 0);
 				}
-				if ( v21->pMonsterInfo.uMovementType == 1 )
+				else if ( v21->pMonsterInfo.uMovementType == 1 )
 				{
-					v68 = 0;
-					v61 = 2560;
-					v41 = v32;
-					v40 = 4;
-					Actor::_4032B2(v41, v40, v61, v68);
-					continue;
+					Actor::_4032B2(actor_id, 4, 2560, 0);
 				}
-				if ( v21->pMonsterInfo.uMovementType == 2 )
+				else if ( v21->pMonsterInfo.uMovementType == 2 )
 				{
-					v68 = 0;
-					v61 = 5120;
-					v41 = v32;
-					v40 = 4;
-					Actor::_4032B2(v41, v40, v61, v68);
-					continue;
+					Actor::_4032B2(actor_id, 4, 5120, 0);
 				}
-				if ( v21->pMonsterInfo.uMovementType == 4 )
+				else if ( v21->pMonsterInfo.uMovementType == 4 )
 				{
-					v68 = 0;
-					v61 = 10240;
-					v41 = v32;
-					v40 = 4;
-					Actor::_4032B2(v41, v40, v61, v68);
-					continue;
+					Actor::_4032B2(actor_id, 4, 10240, 0);
 				}
-				if ( v21->pMonsterInfo.uMovementType == 5 )
+				else if ( v21->pMonsterInfo.uMovementType == 5 )
 				{
 					v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0);
 					v58 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
 					memcpy(&v74, v57, sizeof(v74));
 					memcpy(&pDir, &v74, sizeof(pDir));
-					v69 = &pDir;
-					v52 = actor_id;
 					v64 = (signed __int64)v58;
-					v51 = 4;
-					Actor::AI_Stand(v52, v51, v64, v69);
-					continue;
-				}
-				continue;
-				
+					Actor::AI_Stand(actor_id, 4, v64, &pDir);
+				}				
 			}
-			if ( !v21->pMonsterInfo.uMissleAttack2Type )
+			else if ( !v21->pMonsterInfo.uMissleAttack2Type )
 			{
 				v56 = v80 * 307.2;
 				if ( (double)v81 >= v56 )
 				{
 					if ( v81 >= 1024 )
 					{
-						v50 = v82 == 0;
-						if ( !v50 )
+						if ( v21->pMonsterInfo.uMovementType == 5 )
 						{
-							v69 = &pDir;
 							v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-							v51 = a2;
 							v64 = (signed __int64)v47;
-							v52 = v32;
-							Actor::AI_Stand(v52, v51, v64, v69);
-							continue;
+							Actor::AI_Stand(actor_id, target_pid, v64, &pDir);
 						}
-						v71 = &pDir;
-						v63 = 256;
-						Actor::_402686(v32, a2, v63, v71);
-						continue;
+						else
+						{
+							Actor::Pursue3(actor_id, target_pid, 256, &pDir);
+						}
 					}
-					if ( v82 )
+					else if ( v21->pMonsterInfo.uMovementType == 5 )
 					{
-						v69 = &pDir;
 						v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-						v51 = a2;
 						v64 = (signed __int64)v47;
-						v52 = v32;
-						Actor::AI_Stand(v52, v51, v64, v69);
-						continue;
+						Actor::AI_Stand(actor_id, target_pid, v64, &pDir);
 					}
-					v70 = (signed __int64)v56;
-					v62 = &pDir;
-					v59 = 0;
-					Actor::_40281C(v32, a2, v59, v62, v70);
-					continue;
-					
+					else
+					{
+						v70 = (signed __int64)v56;
+						Actor::Pursue2(actor_id, target_pid, 0, &pDir, v70);
+					}
 				}
-				v49 = v84 == 0;
-				v69 = &pDir;
-				if ( v49 )
+				else if ( (signed int)v21->pMonsterInfo.uRecoveryTime > 0 )
 				{
 					v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-					v51 = a2;
-					v64 = (signed __int64)v47;
-					v52 = v32;
-					Actor::AI_Stand(v52, v51, v64, v69);
-					continue;
-				}
-				Actor::_403C6C(v32, a2, &pDir);
-				continue;
-			}
-			if ( !v84 )
-			{
-				if ( v82 )
-				{
-					v69 = &pDir;
-					v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-					v51 = a2;
 					v64 = (signed __int64)v47;
-					v52 = v32;
-					Actor::AI_Stand(v52, v51, v64, v69);
-					continue;
+					Actor::AI_Stand(actor_id, target_pid, v64, &pDir);
+				}
+				else
+				{
+					Actor::MeleeAttack(actor_id, target_pid, &pDir);
 				}
+			}
+			else if ( (signed int)v21->pMonsterInfo.uRecoveryTime > 0 )
+			{
 				v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-				//UNDEF(v53);
-				v69 = &pDir;
-				if ( !(v54 | v55) )
+				if ( v80 * 307.2 > (double)v81 || v21->pMonsterInfo.uMovementType == 5 )
 				{
-					v51 = a2;
 					v64 = (signed __int64)v47;
-					v52 = v32;
-					Actor::AI_Stand(v52, v51, v64, v69);
-					continue;
+					Actor::AI_Stand(actor_id, target_pid, v64, &pDir);
+				}
+				else
+				{
+					Actor::Pursue1(actor_id, target_pid, actor_id, (signed __int64)v47, &pDir);
 				}
-				Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69);
-				continue;
 			}
-			Actor::_40368B(v32, a2, &pDir);
+			else
+			{
+				Actor::MissileAttack2(actor_id, target_pid, &pDir);
+			}
 		}
 	}
 }
@@ -15996,10 +15857,10 @@
     v2 = this->pQueue;
     do
     {
-      if ( (v2->uPackedID & 7) == OBJECT_Actor )
-      {
-        v3 = &pActors[v2->uPackedID >> 3];
-        v4 = &pActors[v2->uPackedID >> 3];
+      if ( PID_TYPE(v2->uPackedID) == OBJECT_Actor )
+      {
+        v3 = &pActors[PID_ID(v2->uPackedID)];
+        v4 = &pActors[PID_ID(v2->uPackedID)];
         LOBYTE(v4->uAttributes) |= 0x80u;
         if ( !v4->CanAct() )
         {
@@ -16008,7 +15869,7 @@
           LOBYTE(v3->uAttributes) &= 0x7Fu;
         }
       }
-      if ( (v2->uPackedID & 7) == OBJECT_Player)
+      if ( PID_TYPE(v2->uPackedID) == OBJECT_Player)
       {
         v5 = &pParty->pPlayers[v2->uPackedID >> 3];
         if ( v5->pConditions[14]
@@ -16044,8 +15905,8 @@
           v10 = v7->field_4;
           if ( v9 < v10
             || v9 == v10
-            && ((v11 = v8->uPackedID & 7, v11 == OBJECT_Player) && (v7->uPackedID & 7) == OBJECT_Actor
-             || v11 == (v7->uPackedID & 7) && (v8->uPackedID & 0xFFFFFFF8) < (v7->uPackedID & 0xFFFFFFF8)) )
+            && ((v11 = PID_TYPE(v8->uPackedID), v11 == OBJECT_Player) && PID_TYPE(v7->uPackedID) == OBJECT_Actor
+             || v11 == PID_TYPE(v7->uPackedID) && (v8->uPackedID & 0xFFFFFFF8) < (v7->uPackedID & 0xFFFFFFF8)) )
           {
             v12 = v7->uPackedID;
             v13 = v7->field_4;
@@ -16073,9 +15934,9 @@
   }
   v1->uActorQueueSize = v19;
   result = v1->pQueue[0].uPackedID;
-  if ( (v1->pQueue[0].uPackedID & 7) == OBJECT_Player)
-  {
-    result = (result >> 3) + 1;
+  if ( PID_TYPE(v1->pQueue[0].uPackedID) == OBJECT_Player)
+  {
+    result = PID_ID(result) + 1;
     uActiveCharacter = result;
     v1->field_18 |= 4u;
   }
@@ -16090,8 +15951,8 @@
     v17 = v1->pQueue;
     do
     {
-      if ( (v17->uPackedID & 7) == OBJECT_Player)
-        pParty->pPlayers[v17->uPackedID >> 3].uTimeToRecovery = (signed __int64)((double)v17->field_4 * 0.46875);
+      if ( PID_TYPE(v17->uPackedID) == OBJECT_Player)
+        pParty->pPlayers[PID_ID(v17->uPackedID)].uTimeToRecovery = (signed __int64)((double)v17->field_4 * 0.46875);
       ++v22;
       ++v17;
       result = v22;
@@ -16171,7 +16032,7 @@
   {
     if ( v40->CanAct() )
     {
-      *(&v1->field_0 + 4 * (v1->uActorQueueSize + 2)) = 8 * v3 | OBJECT_Player;
+      *(&v1->field_0 + 4 * (v1->uActorQueueSize + 2)) = PID(OBJECT_Player,v3);
       v1->pQueue[v1->uActorQueueSize].field_C = 2;
       v1->pQueue[v1->uActorQueueSize].uActionLength = 0;
       pParty->pTurnBasedPlayerRecoveryTimes[v1->uActorQueueSize++] = 0;
@@ -16201,8 +16062,8 @@
             v8 = ai_near_actors_targets_pid[v5];
             LOBYTE(v7) = v7 | 0x80;
             v6->uAttributes = v7;
-            v33 = 8 * v5 | OBJECT_Actor;
-            memcpy(&v31, Actor::GetDirectionInfo(8 * v5 | OBJECT_Actor, v8, &a3, 0), sizeof(v31));
+            v33 = PID(OBJECT_Actor,v5);
+            memcpy(&v31, Actor::GetDirectionInfo(PID(OBJECT_Actor,v5), v8, &a3, 0), sizeof(v31));
             memcpy(&v30, &v31, sizeof(v30));
             Actor::AI_StandOrBored(v37, 4, 32, &v30);
             *(&v1->field_0 + 4 * (v1->uActorQueueSize + 2)) = v33;
@@ -16228,7 +16089,7 @@
     v12 = (char *)&v1->pQueue[0].field_4;
     while ( 1 )
     {
-      v13 = *((int *)v12 - 1) & 7;
+      v13 = PID_TYPE(*((int *)v12 - 1));
       if ( v13 != OBJECT_Player )
         break;
       v14 = pPlayers[(*((int *)v12 - 1) >> 3) + 1]->uTimeToRecovery;
--- a/mm7_4.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/mm7_4.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -133,7 +133,7 @@
         v5 = v8;
       }
       if ( (signed int)(((unsigned int)(11 * v5) >> 5) + (v6 >> 2) + v4) < v2 )
-        EventProcessor(v1->field_16_event_id, 8 * i | 5, 1);
+        EventProcessor(v1->field_16_event_id, PID(OBJECT_Decoration,i), 1);
     }
     if ( v1->field_2 & 2 )
     {
@@ -977,7 +977,7 @@
     {
       stru_721530.field_7C = v13;
       v14 = 8 * v16;
-      LOBYTE(v14) = 8 * v16 | 3;
+      LOBYTE(v14) = PID(OBJECT_Actor,v16);
       stru_721530.uFaceID = v14;
     }
     result = 1;
@@ -1119,7 +1119,7 @@
             do
             {
               v4 = *v3;
-              if ( (v4 & 7) == OBJECT_Decoration)
+              if ( PID_TYPE(v4) == OBJECT_Decoration)
               {
                 v5 = &pLevelDecorations[(signed __int16)v4 >> 3];
                 if ( !(v5->field_2 & 0x20) )
@@ -1515,7 +1515,7 @@
   v2 = this;
   v3 = operator new(8 * a2 + 16);
   v2->pBlockBase = v3;
-  v4 = (char *)v3 + (-(signed int)v3 & 7);
+  v4 = (char *)v3 + PID_TYPE(-(signed int)v3);
   result = v2;
   v2->pAlignedBlock = v4;
 }
@@ -2133,11 +2133,11 @@
           v17 = pActors[v16].vPosition.y;
           a1.vPosition.z = pActors[v16].vPosition.z;
           v18 = 8 * v15;
-          LOBYTE(v18) = 8 * v15 | 3;
+          LOBYTE(v18) = PID(OBJECT_Actor,v15);
           a1.vPosition.y = v17;
           a1.spell_target_pid = v18;
           v19 = a1.Create(0, 0, 0, 0);
-          DamageMonsterFromParty(8 * v19 | 2, *v14, &a3);
+          DamageMonsterFromParty(PID(OBJECT_Item,v19), *v14, &a3);
           ++v9;
         }
         while ( v9 < v13 );
@@ -5521,7 +5521,7 @@
   v68 = v2;
   v5 = (Texture *)(v4 != -1 ? (int)&pBitmaps_LOD->pTextures[v3] : 0);
   v6 = 8 * uFaceID;
-  LOBYTE(v6) = 8 * uFaceID | 6;
+  LOBYTE(v6) = PID(OBJECT_BModel,uFaceID);
   stru_F8AD28.field_0 = v6;
   stru_F8AD28.plane_4.vNormal.x = v1->pFacePlane_old.vNormal.x;
   stru_F8AD28.plane_4.vNormal.y = v1->pFacePlane_old.vNormal.y;
@@ -7931,7 +7931,7 @@
       if ( v17->joins )
       {
         num_menu_buttons = 1;
-        pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, UIMSG_ClickNPCTopic, 0xDu, 0, "", 0);
+        pDialogueWindow->CreateButton(480u, 160u, 140u, 30, 1, 0, UIMSG_ClickNPCTopic, 0xDu, 0, "", 0);
       }
       if ( v17->evt_A)
       {
@@ -8582,8 +8582,8 @@
     v7 = this->pQueue;
     do
     {
-      if ( (v7->uPackedID & 7) == OBJECT_Actor )
-        LOBYTE(pActors[v7->uPackedID >> 3].uAttributes) &= 0x7Fu;
+      if ( PID_TYPE(v7->uPackedID) == OBJECT_Actor )
+        LOBYTE(pActors[PID_ID(v7->uPackedID)].uAttributes) &= 0x7Fu;
       ++v4;
       ++v7;
     }
@@ -8612,8 +8612,8 @@
     v11 = v2->pQueue;
     do
     {
-      objType = (ObjectType)(v11->uPackedID & 7);
-      objID = v11->uPackedID >> 3;
+      objType = (ObjectType)PID_TYPE(v11->uPackedID);
+      objID = PID_ID(v11->uPackedID);
       if ( objType == OBJECT_Player )
       {
         pPlayers[objID + 1]->uTimeToRecovery = (signed __int64)((double)v11->field_4 * 2.133333333333333);
@@ -8707,7 +8707,7 @@
             if ( (signed int)v4->uCurrentActionTime >= v5 )
             {
               v17 = ai_near_actors_targets_pid[v20];
-              v6 = Actor::GetDirectionInfo(8 * v20 | OBJECT_Actor, v17, &a3, v2);
+              v6 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v20), v17, &a3, v2);
               v7 = v4->uAIState;
               memcpy(&v15, v6, sizeof(v15));
               v8 = v7 - 4;
@@ -8996,9 +8996,9 @@
     LOWORD(v25) = 0;
     LOBYTE(v26) = v41;
 
-    //v0->sZValue = v25 + (8 * i | OBJECT_Actor);
+    //v0->sZValue = v25 + (PID(OBJECT_Actor,i));
     v0->actual_z = HIWORD(x);
-    v0->object_pid = v8 * i | OBJECT_Actor;
+    v0->object_pid = PID(OBJECT_Actor,i);
 
     v29 = HIDWORD(p->pActorBuffs[5].uExpireTime) == 0;
     v30 = HIDWORD(p->pActorBuffs[5].uExpireTime) < 0;
--- a/mm7_5.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/mm7_5.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -1741,9 +1741,9 @@
             v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]];
           }
           v44 = (unsigned __int16)v42;
-          v45 = v44 & 7;
+          v45 = PID_TYPE(v44);
           uNumSeconds = v44;
-          v46 = v44 >> 3;
+          v46 = PID_ID(v44);
           if ( v45 == 3 )
           {
             v47 = pActors[v46].uAIState == Dead;
@@ -2087,14 +2087,14 @@
                   SaveGame(v0, 0);
                   v64 = pMapStats->GetMapInfo(pCurrentMapName);
                   v65 = uMessageParam;
-                  if ( v64 == stru_4ECBB8[uMessageParam].uMapInfoID )
+                  if ( v64 == TownPortalList[uMessageParam].uMapInfoID )
                   {
-                    pParty->vPosition.x = stru_4ECBB8[v65].pos.x;
-                    pParty->vPosition.y = stru_4ECBB8[v65].pos.y;
-                    pParty->vPosition.z = stru_4ECBB8[v65].pos.z;
+                    pParty->vPosition.x = TownPortalList[v65].pos.x;
+                    pParty->vPosition.y = TownPortalList[v65].pos.y;
+                    pParty->vPosition.z = TownPortalList[v65].pos.z;
                     pParty->uFallStartY = pParty->vPosition.z;
-                    pParty->sRotationY = stru_4ECBB8[v65].rot_y;
-                    pParty->sRotationX = stru_4ECBB8[v65].rot_x;
+                    pParty->sRotationY = TownPortalList[v65].rot_y;
+                    pParty->sRotationX = TownPortalList[v65].rot_x;
                   }
                   else
                   {
@@ -2102,13 +2102,13 @@
                     OnMapLeave();
                     dword_6BE364_game_settings_1 |= v0;
                     uGameState = 2;
-                    strcpy(pCurrentMapName, pMapStats->pInfos[stru_4ECBB8[uMessageParam].uMapInfoID].pFilename);
+                    strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename);
                     dword_5B65C0 = v0;
-                    _5B65A8_npcdata_uflags_or_other = stru_4ECBB8[uMessageParam].pos.x;
-                    _5B65AC_npcdata_fame_or_other = stru_4ECBB8[uMessageParam].pos.y;
-                    _5B65B0_npcdata_rep_or_other = stru_4ECBB8[uMessageParam].pos.z;
-                    v66 = stru_4ECBB8[uMessageParam].rot_x;
-                    _5B65B4_npcdata_loword_house_or_other = stru_4ECBB8[uMessageParam].rot_y;
+                    _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x;
+                    _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y;
+                    _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z;
+                    v66 = TownPortalList[uMessageParam].rot_x;
+                    _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y;
                     _5B65B8_npcdata_hiword_house_or_other = v66;
                     InitializeActors();
                   }
@@ -2397,7 +2397,7 @@
           v83 = v81;
           v44 = (unsigned __int16)v81;
           v84 = v83 >> 16;
-          if ( (v44 & 7) != 3 || v84 >= 5120 )
+          if ( PID_TYPE(v44) != 3 || v84 >= 5120 )
             //goto LABEL_90;
             {
             v1 = "";
@@ -4520,24 +4520,24 @@
     v1 = (char *)stru_50FE08.pZs;
     do
     {
-      v2 = *((short *)v1 - 300) & 7;
-      v3 = (signed int)*((short *)v1 - 300) >> 3;
-      v39 = (signed int)*((short *)v1 - 300) >> 3;
+      v2 = PID_TYPE(*((short *)v1 - 300));
+      v3 = PID_ID((signed int)*((short *)v1 - 300));
+      v39 = PID_ID((signed int)*((short *)v1 - 300));
       if ( v2 == 2 )
       {
         v4 = &pSpriteObjects[v3];
         v36 = v4;
         v5 = v4->spell_caster_pid;
-        v2 = v5 & 7;
-        v3 = v5 >> 3;
+        v2 = PID_TYPE(v5);
+        v3 = PID_ID(v5);
       }
       v41 = v2;
       v37 = v3;
       if ( stru_50FE08.field_3EC[v0] & 1 )
       {
         v6 = ai_near_actors_targets_pid[v3];
-        v7 = v6 >> 3;
-        v8 = (v6 & 7) - 3;
+        v7 = PID_ID(v6);
+        v8 = PID_TYPE(v6) - 3;
         uActorID = v7;
         if ( v8 )
         {
@@ -4763,9 +4763,9 @@
   v61 = 0;
   v59 = 0;
   v62 = 0;
-  if ( (a1 & 7) == OBJECT_Item)
-  {
-    v4 = &pSpriteObjects[a1 >> 3];
+  if ( PID_TYPE(a1) == OBJECT_Item)
+  {
+    v4 = &pSpriteObjects[PID_ID(a1)];
     //uDamageAmount = (int)v4;
     v61 = v4->field_60_distance_related_prolly_lod;
     a1 = v4->spell_caster_pid;
@@ -4773,11 +4773,11 @@
   }
   //v5 = a1 & 7;
   //uPlayerID = a1 >> 3;
-  if ((a1 & 7) != OBJECT_Player)
+  if (PID_TYPE(a1) != OBJECT_Player)
     return;
 
-  assert(abs(a1 >> 3) < 4);
-  auto player = &pParty->pPlayers[a1 >> 3];
+  assert(PID_ID(abs(a1)) < 4);
+  auto player = &pParty->pPlayers[PID_ID(a1)];
   pMonster = &pActors[uActorID_Monster_];
   //uPlayerID = pMonster->IsAlive();
   if (pMonster->IsNotAlive())
@@ -5034,7 +5034,7 @@
   }
   if ( pMonster->sCurrentHP > 0 )
   {
-    Actor::_4030AD(uActorID_Monster_, a1, 0);
+    Actor::Stun(uActorID_Monster_, a1, 0);
     Actor::AggroSurroundingPeasants(uActorID_Monster_, 1);
     if ( bShowDamage )
     {
@@ -5238,8 +5238,8 @@
   signed int a4a; // [sp+60h] [bp+Ch]@162
   Player *a4b; // [sp+60h] [bp+Ch]@168
 
-  v4 = (signed int)uObjID >> 3;
-  v5 = (uObjID & 7) - 2;
+  v4 = PID_ID(uObjID);
+  v5 = PID_TYPE(uObjID) - 2;
   v74 = a2;
   uActorID = v4;
   if ( v5 )
@@ -5309,7 +5309,7 @@
     }
     v17 = (SoundID)a4;
 LABEL_26:
-    pAudioPlayer->PlaySound(v17, (8 * a4 + 80) | 4, 0, -1, 0, 0, 0, 0);
+    pAudioPlayer->PlaySound(v17, PID(OBJECT_Player,a4 + 80), 0, -1, 0, 0, 0, 0);
     v18 = Actor::_43B3E0_CalcDamage(v7, v74);
     v19 = HIDWORD(v7->pActorBuffs[3].uExpireTime) == 0;
     v20 = SHIDWORD(v7->pActorBuffs[3].uExpireTime) < 0;
@@ -5369,7 +5369,7 @@
             {
               if ( v7->sCurrentHP >= 1 )
               {
-                Actor::_4030AD(uActorID, 8 * a4 | OBJECT_Player, 0);
+                Actor::Stun(uActorID, PID(OBJECT_Player,a4), 0);
                 Actor::AggroSurroundingPeasants(uActorID, 1);
               }
               else
@@ -5436,10 +5436,10 @@
     return;
   }
   v37 = &pSpriteObjects[uActorID];
-  v38 = v37->spell_caster_pid & 7;
-  v39 = v37->spell_caster_pid >> 3;
-  v40 = v37->spell_caster_pid & 7;
-  uActorID = v37->spell_caster_pid >> 3;
+  v38 = PID_TYPE(v37->spell_caster_pid);
+  v39 = PID_ID(v37->spell_caster_pid);
+  v40 = PID_TYPE(v37->spell_caster_pid);
+  uActorID = PID_ID(v37->spell_caster_pid);
   v41 = v40 - 2;
   if ( !v41 )
     goto LABEL_80;
@@ -5555,7 +5555,7 @@
                   {
                     if ( v44->sCurrentHP >= 1 )
                     {
-                      Actor::_4030AD(uActorID, 8 * a4 | OBJECT_Player, 0);
+                      Actor::Stun(uActorID, PID(OBJECT_Player,a4), 0);
                       Actor::AggroSurroundingPeasants(uActorID, 1);
                     }
                     else
@@ -5835,9 +5835,9 @@
   a2 = uObjID;
   if ( !pActors[uActorID].IsNotAlive() )
   {
-    if ( (a2 & 7) == OBJECT_Item)
-    {
-      v4 = &pSpriteObjects[(signed int)a2 >> 3];
+    if ( PID_TYPE(a2) == OBJECT_Item)
+    {
+      v4 = &pSpriteObjects[PID_ID(a2)];
       v5 = v4->spell_id;
       if ( v5 )
       {
@@ -5847,7 +5847,7 @@
         if ( v7 )
         {
           if ( pActor->sCurrentHP > 0 )
-            Actor::_4030AD(uActorIDa, a2, 0);
+            Actor::Stun(uActorIDa, a2, 0);
           else
             Actor::Die(uActorIDa);
           a2a = 20 * v7 / (signed int)pActor->pMonsterInfo.uHP;
@@ -5866,7 +5866,7 @@
         }
         else
         {
-          Actor::_4030AD(uActorIDa, a2, 0);
+          Actor::Stun(uActorIDa, a2, 0);
         }
       }
     }
@@ -5894,17 +5894,17 @@
   v4 = 0;
   uActorID = a2;
   v17 = a1;
-  if ( (a1 & 7) == OBJECT_Item)
-  {
-    v5 = &pSpriteObjects[a1 >> 3];
+  if ( PID_TYPE(a1) == OBJECT_Item)
+  {
+    v5 = &pSpriteObjects[PID_ID(a1)];
     v4 = v5->field_60_distance_related_prolly_lod;
     v17 = v5->spell_caster_pid;
   }
-  LOWORD(v6) = v17 & 7;
+  LOWORD(v6) = PID_TYPE(v17);
   if ( v6 == OBJECT_Actor)
   {
     v7 = &pActors[a2];
-    v8 = &pActors[v17 >> 3];
+    v8 = &pActors[PID_ID(v17)];
     v6 = pActors[a2].IsNotAlive();
     if ( !v6 )
     {
@@ -5955,7 +5955,7 @@
               if ( v14 )
               {
                 if ( v7->sCurrentHP > 0 )
-                  Actor::_4030AD(uActorID, v17, 0);
+                  Actor::Stun(uActorID, v17, 0);
                 else
                   Actor::Die(uActorID);
                 Actor::AggroSurroundingPeasants(uActorID, 0);
@@ -5975,7 +5975,7 @@
               }
               else
               {
-                Actor::_4030AD(uActorID, v17, 0);
+                Actor::Stun(uActorID, v17, 0);
               }
               return;
             }
@@ -6747,7 +6747,7 @@
     while ( 1 )
     {
       v5 = v16->uPackedID;
-      if ( (v16->uPackedID & 7) == OBJECT_Player)
+      if ( PID_TYPE(v16->uPackedID) == OBJECT_Player)
         break;
 LABEL_8:
       ++v17;
@@ -6755,8 +6755,8 @@
       if ( v17 >= v1->uActorQueueSize )
         goto LABEL_11;
     }
-    v15 = v5 >> 3;
-    if ( !pPlayers[(v5 >> 3) + 1]->CanAct() || v19 != v15 )
+    v15 = PID_ID(v5);
+    if ( !pPlayers[(PID_ID(v5)) + 1]->CanAct() || v19 != v15 )
     {
       v2 = 0;
       goto LABEL_8;
@@ -6767,7 +6767,7 @@
     {
       *(int *)v4 = 100;
       v6 = 8 * v19;
-      LOBYTE(v6) = 8 * v19 | 4;
+      LOBYTE(v6) = PID(OBJECT_Player,v19);
       *((int *)v4 + 2) = v2;
       *((int *)v4 - 1) = v6;
       *((int *)v4 + 1) = v2;
@@ -6790,7 +6790,7 @@
         v8 = v1->pQueue;
         do
         {
-          if ( (v8->uPackedID & 7) == OBJECT_Actor && ai_near_actors_ids[v20] == v8->uPackedID >> 3 )
+          if ( PID_TYPE(v8->uPackedID) == OBJECT_Actor && ai_near_actors_ids[v20] == PID_ID(v8->uPackedID) )
             break;
           ++v18;
           ++v8;
@@ -6803,7 +6803,7 @@
         v9 = ai_near_actors_ids[v20];
         *(int *)v7 = 1;
         *((int *)v7 + 2) = v2;
-        *((int *)v7 - 1) = 8 * v9 | 3;
+        *((int *)v7 - 1) = PID(OBJECT_Actor,v9);
         *((int *)v7 + 1) = v2;
         ++v3;
         v7 += 16;
@@ -6834,7 +6834,7 @@
     v13 = (char *)&v1->pQueue[0].field_4;
     do
     {
-      v11 = *((int *)v13 - 1) & 7;
+      v11 = PID_TYPE(*((int *)v13 - 1));
       if ( (char)v11 == 4 )
         break;
       if ( *(int *)v13 > 0 )
@@ -6924,7 +6924,7 @@
           if ( v6 != 8 )
             goto LABEL_19;
           v3 = 0;
-          Actor::AI_StandOrBored(v2->uPackedID >> 3, ai_near_actors_targets_pid[v2->uPackedID >> 3], 32, 0);
+          Actor::AI_StandOrBored(PID_ID(v2->uPackedID), ai_near_actors_targets_pid[PID_ID(v2->uPackedID)], 32, 0);
         }
       }
     }
@@ -7027,7 +7027,7 @@
     }
     else
     {
-      v8 = &pActors[v1->pQueue[0].uPackedID >> 3];
+      v8 = &pActors[PID_ID(v1->pQueue[0].uPackedID)];
       if ( v4 > 0 )
       {
         do
@@ -7079,10 +7079,10 @@
 
   v2 = this;
   v3 = *(&this->field_0 + 4 * (a2 + 2));
-  if ( (*((char *)&this->field_0 + 16 * (a2 + 2)) & 7) == OBJECT_Player)
-  {
-    v4 = v3 >> 3;
-    v5 = (char *)&pParty->pTurnBasedPlayerRecoveryTimes[v3 >> 3];
+  if ( (*((char *)&this->field_0 + 16 * PID_TYPE(a2 + 2))) == OBJECT_Player)
+  {
+    v4 = PID_ID(v3);
+    v5 = (char *)&pParty->pTurnBasedPlayerRecoveryTimes[PID_ID(v3)];
     v6 = *(int *)v5;
     if ( *(int *)v5 )
       *(int *)v5 = 0;
@@ -7093,7 +7093,7 @@
   }
   else
   {
-    v6 = pMonsterStats->pInfos[pActors[v3 >> 3].pMonsterInfo.uID].uRecoveryTime;
+    v6 = pMonsterStats->pInfos[pActors[PID_ID(v3)].pMonsterInfo.uID].uRecoveryTime;
   }
   v2->pQueue[a2].field_4 = v6;
   v2->_404544();
@@ -7131,7 +7131,7 @@
 //----- (0040652A) --------------------------------------------------------
 void stru262_TurnBased::_40652A()
 {
-  char *v1; // edx@2
+  int *v1; // edx@2
   Actor *v2; // eax@5
   unsigned __int16 v3; // si@5
   unsigned int v4; // esi@8
@@ -7140,14 +7140,14 @@
   v5 = 0;
   if ( this->uActorQueueSize > 0 )
   {
-    v1 = (char *)&this->pQueue[0].field_4;
+    v1 = &this->pQueue[0].field_4;
     do
     {
       if ( !*(int *)v1 )
       {
-        if ( (*(v1 - 4) & 7) == OBJECT_Player)
+        if ( PID_TYPE(*(v1 - 4)) == OBJECT_Player)
           return;
-        v2 = &pActors[*((int *)v1 - 1) >> 3];
+        v2 = &pActors[PID_ID(*(v1 - 1))];
         v3 = v2->uAIState;
         if (v3 == Standing || v3 == Fleeing || v3 == Fidgeting)
         {
@@ -7176,7 +7176,7 @@
   v1 = this;
   LOWORD(v2) = _404544();
   if ( v1->pQueue[0].field_4 <= 0
-    || ((_4063A1(), v2 = v1->pQueue[0].uPackedID, PID_TYPE(v1->pQueue[0].uPackedID) != OBJECT_Player) ? (uActiveCharacter = 0) : (v2 = (v2 >> 3) + 1, uActiveCharacter = v2),
+    || ((_4063A1(), v2 = v1->pQueue[0].uPackedID, PID_TYPE(v1->pQueue[0].uPackedID) != OBJECT_Player) ? (uActiveCharacter = 0) : (v2 = (PID_ID(v2)) + 1, uActiveCharacter = v2),
         viewparams->bRedrawGameUI = 1,
         v1->pQueue[0].field_4 <= 0) )
   {
@@ -7187,7 +7187,7 @@
       do
       {
         v2 = *(int *)v4;
-        if ( (*(char *)v4 & 7) == OBJECT_Player || *(int *)(v4 + 4) > 0 )
+        if ( PID_TYPE(*(char *)v4) == OBJECT_Player || *(int *)(v4 + 4) > 0 )
           break;
         if ( *(int *)(v4 + 8) <= 0 )
         {
@@ -7250,7 +7250,7 @@
     a2a = ai_near_actors_targets_pid[PID_ID(v3)];
     memcpy(&a3, Actor::GetDirectionInfo(v1->uPackedID, ai_near_actors_targets_pid[PID_ID(v3)], &a3, 0), sizeof(a3));
     memcpy(&a4, &a3, sizeof(a4));
-    v5 = &pActors[PID_ID(v3 >> 3)];
+    v5 = &pActors[PID_ID(v3)];
     LOWORD(v3) = v5->uAIState;
     if ( (short)v3 != Dead )
     {
@@ -7327,7 +7327,7 @@
                   v22 = 2;
                   v17 = v5->pMonsterInfo.uSpell1ID;
                 }
-                Actor::_404AC7(v4, &a4, v17, v22, v24);
+                Actor::SpellAttack(v4, &a4, v17, v22, v24);
 LABEL_25:
                 v16 = a2a;
                 v23 = &a4;
@@ -7343,7 +7343,7 @@
               v18 = v5->pMonsterInfo.uMissleAttack1Type;
               v25 = 0;
             }
-            Actor::_404874(v4, &a4, v18, v25);
+            Actor::RangedAttack(v4, &a4, v18, v25);
             goto LABEL_25;
           }
         }
@@ -7357,8 +7357,8 @@
 __int16 stru262_TurnBased::_40680F(int a2)
 {
   TurnBased_QueueElem *v2; // eax@1
-  TurnBased_QueueElem *v3; // eax@1
-  TurnBased_QueueElem *v4; // edi@2
+  unsigned int v3; // eax@1
+  unsigned int v4; // edi@2
   Actor *v5; // ebx@2
   unsigned int *v6; // esi@7
   AIDirection *v7; // esi@10
@@ -7380,13 +7380,13 @@
   v2 = (TurnBased_QueueElem *)((char *)this + 16 * (a2 + 2));
   v21 = v2;
   v2->uActionLength = 0;
-  v3 = (TurnBased_QueueElem *)v2->uPackedID;
+  v3 = v2->uPackedID;
   if ( (unsigned __int8)v3 & 3 )
   {
-    v3 = (TurnBased_QueueElem *)((signed int)v3 >> 3);
+    v3 = PID_ID(v3);
     v4 = v3;
-    a2a = (int)v3;
-    v5 = &pActors[(int)v3];
+    a2a = v3;
+    v5 = &pActors[v3];
     LOWORD(v3) = v5->uAIState;
     if ( (short)v3 != 5 )
     {
@@ -7397,7 +7397,7 @@
         if ( v5->pMonsterInfo.uHostilityType && !*v6 )
           v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
         v22 = *v6;
-        v7 = Actor::GetDirectionInfo(8 * (int)v4 | 3, *v6, &a3, 0);
+        v7 = Actor::GetDirectionInfo(PID(OBJECT_Actor,(int)v4), *v6, &a3, 0);
         v8 = v5->uActorRadius;
         memcpy(&a3, v7, sizeof(a3));
         memcpy(&v18, &a3, sizeof(v18));
@@ -7409,7 +7409,7 @@
           v20 = 0;
         }
         if (PID_TYPE(v22) == OBJECT_Actor)
-          v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[v22 >> 3].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3);
+          v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3);
         else
           v10 = 4;
         if ( v10 == 1 )
@@ -7458,7 +7458,7 @@
         {
           if ( v5->pMonsterInfo.uMissleAttack2Type )
           {
-            Actor::_40368B(v13, v22, &v18);
+            Actor::MissileAttack2(v13, v22, &v18);
             goto LABEL_43;
           }
         }
@@ -7473,35 +7473,36 @@
             if ( v15 )
             {
               if ( v14 == 2 )
-                Actor::_403854(v13, v22, &v18);
+                Actor::SpellAttack1(v13, v22, &v18);
               else
-                Actor::_403A60(v13, v22, &v18);
+                Actor::SpellAttack2(v13, v22, &v18);
               goto LABEL_43;
             }
             goto LABEL_44;
           }
           if ( v5->pMonsterInfo.uMissleAttack1Type )
           {
-            Actor::_403476(v13, v22, &v18);
+            Actor::MissileAttack1(v13, v22, &v18);
 LABEL_43:
-            v3 = v21;
+            //v3 = v21;
             v21->field_C = 1;
 LABEL_48:
-            v3->uActionLength = v5->uCurrentActionLength;
-            return (signed __int16)v3;
+            v21->uActionLength = v5->uCurrentActionLength;
+            //return (signed __int16)v3;
+			return (signed __int16)&v21;
           }
         }
 LABEL_44:
         if ( (double)(signed int)v20 < 307.2 )
         {
-          Actor::_403C6C(v13, v22, &v18);
-          v3 = v21;
+          Actor::MeleeAttack(v13, v22, &v18);
+          //v3 = v21;
           v21->field_C = 3;
           goto LABEL_48;
         }
 LABEL_47:
         Actor::AI_Stand(v13, v22, 0x40u, &v18);
-        v3 = v21;
+        //v3 = v21;
         v21->field_C = 0;
         goto LABEL_48;
       }
@@ -7543,7 +7544,7 @@
         v8 = ai_near_actors_targets_pid[PID_ID(v5)];
         memcpy(&v7, Actor::GetDirectionInfo(v5, v8, &a3, v2), sizeof(v7));
         if ( !v1->_406D10(a2) )
-          Actor::AI_Stand(v10->uPackedID >> 3, v8, 0x20u, &v7);
+          Actor::AI_Stand(PID_ID(v10->uPackedID), v8, 0x20u, &v7);
       }
       ++a2;
       ++v10;
@@ -7634,7 +7635,7 @@
       a1 = v14->uPackedID;
       if (PID_TYPE(a1) != OBJECT_Player)
       {
-        v5 = v4 >> 3;
+        v5 = PID_ID(v4);
         v12 = v5;
         v6 = &pActors[v5];
         if ( SHIDWORD(v6->pActorBuffs[5].uExpireTime) < result
@@ -7814,7 +7815,7 @@
           goto LABEL_25;
         }
 LABEL_24:
-        Actor::_402968(v16, v15, v21, v23);
+        Actor::Flee(v16, v15, v21, v23);
 LABEL_25:
         v17 = v29;
         v29->field_C = 4;
@@ -7831,9 +7832,9 @@
   if ( (signed int)v11 < 5120 )
   {
     if ( v4->pMonsterInfo.uMissleAttack1Type && (signed int)v11 < 1024 )
-      Actor::_402AD7(uActorID, a2a, uActorID, 32, &pDir);
+      Actor::Pursue1(uActorID, a2a, uActorID, 32, &pDir);
     else
-      Actor::_40281C(uActorID, a2a, 32, &pDir, 307);
+      Actor::Pursue2(uActorID, a2a, 32, &pDir, 307);
     goto LABEL_59;
   }
 LABEL_46:
@@ -8030,8 +8031,8 @@
   int v65; // [sp+60h] [bp-8h]@4
   int v66; // [sp+64h] [bp-4h]@7
 
-  v2 = (signed int)uObjID >> 3;
-  v3 = (uObjID & 7) - 2;
+  v2 = PID_ID(uObjID);
+  v3 = PID_TYPE(uObjID) - 2;
   v4 = uObj2ID;
   if ( v3 )
   {
@@ -8066,8 +8067,8 @@
     v65 = v11;
   }
   v66 = v7;
-  v12 = v4 >> 3;
-  v13 = (v4 & 7) - 2;
+  v12 = PID_ID(v4);
+  v13 = PID_TYPE(v4) - 2;
   if ( v13 )
   {
     v14 = v13 - 1;
--- a/mm7_6.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/mm7_6.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -3557,7 +3557,7 @@
         a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
         a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
         a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
-        a1.spell_target_pid = PID(OBJECT_Actor, a2 >> 3);
+        a1.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2));
         auto obj_id = a1.Create(0, 0, 0, 0);
         DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v697);
         LODWORD(v727) = 1;
@@ -3569,12 +3569,12 @@
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
 
-        if ( !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 3u) )
+        if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u) )
         {
           LODWORD(v727) = 1;
           goto play_sound_and_continue;
         }
-        pActors[a2 >> 3].pActorBuffs[10].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0);
+        pActors[PID_ID(a2)].pActorBuffs[10].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0);
         v704.x = 0;
         v704.y = 0;
         v704.z = 0;
@@ -3730,7 +3730,7 @@
         if (PID_TYPE(a2) != OBJECT_Actor ||
             (v730 = PID_ID(a2),
               v721 = (int)&pActors[PID_ID(a2)],
-              !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 9u)) )
+              !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 9u)) )
         {
         LODWORD(v727) = 1;
         goto play_sound_and_continue;
@@ -3784,7 +3784,7 @@
         v58 = (signed __int64)((double)(23040 * v2) * 0.033333335);
         v59 = v721;
         //((SpellBuff *)((char *)&pActors[0].pActorBuffs[7] + v721))->Apply(
-		pActors[a2 >> 3].pActorBuffs[7].Apply(pParty->uTimePlayed + (signed int)v58,
+		pActors[PID_ID(a2)].pActorBuffs[7].Apply(pParty->uTimePlayed + (signed int)v58,
           v731,
           amount,
           0,
@@ -3826,7 +3826,7 @@
         a1.spell_level = v2;
         a1.spell_skill = v731;
         v60 = pObjectList->ObjectIDByItemID(a1.uType);
-        v61 = a2 >> 3;
+        v61 = PID_ID(a2);
         goto LABEL_1086;
       }
 
@@ -4365,7 +4365,7 @@
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        LODWORD(v725) = a2 & 7;
+        LODWORD(v725) = PID_TYPE(a2);
         if (PID_TYPE(a2) == OBJECT_Actor)
         {
           uRequiredMana = pActors[PID_ID(a2)].vPosition.x;
@@ -4731,11 +4731,11 @@
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v208 = a2 & 7;
-        LODWORD(v725) = a2 & 7;
+        v208 = PID_TYPE(a2);
+        LODWORD(v725) = PID_TYPE(a2);
         if ( v208 == 3 )
         {
-          v209 = a2 >> 3;
+          v209 = PID_ID(a2);
           LODWORD(v718) = pActors[v209].vPosition.x;
           v210 = pActors[v209].vPosition.y;
           v211 = pActors[v209].vPosition.z;
@@ -5672,7 +5672,7 @@
         }
         if (PID_TYPE(v342) == OBJECT_Actor)
         {
-          v343 = v342 >> 3;
+          v343 = PID_ID(v342);
           HIDWORD(v344) = 0 + ((pParty->uTimePlayed + 1280) >> 32);
           LODWORD(v344) = LODWORD(pParty->uTimePlayed) + 1280;
           pActors[v343].pActorBuffs[11].Apply(v344, v731, amount, 0, 0);
@@ -7028,7 +7028,7 @@
           }
           goto play_sound_and_continue;
         }
-        v577 = (Player *)(v576 >> 3);
+        v577 = (Player *)(PID_ID(v576));
         //v726 = v577;
         if ( v577 == (Player *)-1 )
         {
@@ -7791,13 +7791,13 @@
     //v7 = pMouse->uPointingObjectID;
 
   int target_pid = pMouse->uPointingObjectID;
-  int target_type = target_pid & 7,
-      target_id = target_pid >> 3;
+  int target_type = PID_TYPE(target_pid),
+      target_id = PID_ID(target_pid);
   if (target_type != OBJECT_Actor || !pActors[target_id].CanAct())
   {
     target_pid = stru_50C198.FindClosestActor(5120, 0, 0);
-    target_type = target_pid & 7;
-    target_id = target_pid >> 3;
+    target_type = PID_TYPE(target_pid);
+    target_id = PID_ID(target_pid);
   }
 
   auto actor = &pActors[target_id];
--- a/mm7_data.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/mm7_data.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -279,7 +279,7 @@
 struct PlayerFrameTable *pPlayerFrameTable; // idb
 
 #include "MM7.h"
-stru161 stru_4ECBB8[6];
+
 stru289 stru_6BE158;
 int paperdoll_Weapon[4][16][2] = {//4E4C30
   0x80, 0xCD,  0x1E, 0x90,  0x58, 0x55,  0, 0,  0, 0,  0, 0,  0x11, 0x68,  0, 0,  0, 0,  0, 0,  0, 0,  0, 0,  0, 0,  0, 0,  0, 0,  0, 0,
@@ -346,8 +346,8 @@
 int (__stdcall *off_4DAFDC)(char); // weak
 char asc_4DB724[777]; // idb
 int dword_4DBD94; // weak
-int dword_4DF380[777]; // weak
-int dword_4DF390; // weak
+int dword_4DF380[5]={0,1024,2560,5120,10240}; // weak
+//int dword_4DF390; // weak
 char Str2[777]; // idb
 int dword_4DF3A4; // weak
 char byte_4E185C; // weak
--- a/stru6.cpp	Mon Apr 01 13:39:19 2013 +0200
+++ b/stru6.cpp	Mon Apr 01 13:39:39 2013 +0200
@@ -832,7 +832,7 @@
       AddMobileLight(a2, 0xFF3C1E, 256);
       if (pRenderer->pRenderD3D)
       {
-        result = a2->spell_caster_pid & 7;
+        result = PID_TYPE(a2->spell_caster_pid);
         if (PID_TYPE(a2->spell_caster_pid) != OBJECT_Actor &&
             PID_TYPE(a2->spell_caster_pid) != OBJECT_Item)
         {