changeset 1762:2b8b748a222a

Слияние
author Ritor1
date Tue, 01 Oct 2013 09:33:38 +0600
parents 5be18330f9a3 (current diff) 24e756a50073 (diff)
children 20223822fabc
files
diffstat 8 files changed, 295 insertions(+), 383 deletions(-) [+]
line wrap: on
line diff
--- a/GUIWindow.cpp	Tue Oct 01 09:33:29 2013 +0600
+++ b/GUIWindow.cpp	Tue Oct 01 09:33:38 2013 +0600
@@ -230,7 +230,7 @@
       Y_pos = string_count * pFontComic->uFontHeight + 40; 
       text_color = TargetColor(spell_tooltip_colors[i].R, spell_tooltip_colors[i].G, spell_tooltip_colors[i].B);
       DrawText(pFontComic, 52, Y_pos, text_color, aSpellNames[i], 0, 0, 0);
-      sub_41D20D_buff_remaining_time_string(Y_pos, this, remaing_time, pFontComic); 
+      DrawBuff_remaining_time_string(Y_pos, this, remaing_time, pFontComic); 
       ++string_count;
         }
   }
@@ -1063,74 +1063,57 @@
 }
 
 //----- (004B1854) --------------------------------------------------------
-void GUIWindow::DrawCurrentTime( __int64 a2 )
-	{
-  unsigned int v2; // edi@1
-  unsigned int v3; // esi@1
-  unsigned int v4; // ebp@1
-  unsigned int v5; // ebx@1
-  signed __int64 v6; // ST2C_8@1
-  signed __int64 v7; // kr00_8@1
-  char *v8; // eax@2
-  char *v9; // eax@7
-  char *v10; // eax@13
-  char *v11; // eax@19
-  unsigned __int16 v12; // ST0C_2@22
-  int v13; // eax@22
-  GUIWindow *v15; // [sp+0h] [bp-1Ch]@1
-  signed __int64 v16; // [sp+Ch] [bp-10h]@1
-  signed __int64 v17; // [sp+14h] [bp-8h]@1
-  unsigned int v18; // [sp+20h] [bp+4h]@1
+void GUIWindow::DrawShops_next_generation_time_string( __int64 next_generation_time )
+{
+  unsigned int full_time; // esi@1
+  signed __int64 hours; // kr00_8@1
+  char *text; // eax@2
+  signed __int64 minutes; // [sp+Ch] [bp-10h]@1
+  signed __int64 seconds; // [sp+14h] [bp-8h]@1
+  unsigned int days; // [sp+20h] [bp+4h]@1
 
-  v15 = this;
-  v2 = (unsigned __int64)(signed __int64)((double)a2 * 0.234375) >> 32;
-  v3 = (signed __int64)((double)a2 * 0.234375);
-  v4 = (unsigned __int64)((signed __int64)((double)a2 * 0.234375) / 60) >> 32;
-  v5 = (signed __int64)((double)a2 * 0.234375) / 60;
-  v6 = (signed __int64)((double)a2 * 0.234375) / 60 / 60;
-  v18 = (unsigned int)v6 / 0x18;
-  v17 = (signed __int64)__PAIR__(v2, v3) % 60;
-  v16 = (signed __int64)__PAIR__(v4, v5) % 60;
-  v7 = v6 % 24;
+  full_time = (signed __int64)((double)next_generation_time * 0.234375);
+  seconds = (signed __int64)full_time % 60;
+  minutes = (signed __int64)(full_time / 60) % 60;
+  hours = ((full_time / 60) / 60) % 24;
+  days = (unsigned int)((full_time / 60) / 60) / 24;
   strcpy(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[532]);
-  if ( (unsigned int)v6 /24 )
+  if ( days )
   {
-    v8 = pGlobalTXT_LocalizationStrings[57];
-    if ( v18 <= 1 )
-      v8 = pGlobalTXT_LocalizationStrings[56];
-    sprintfex(pTmpBuf2.data(), "%d %s ", v18, v8);
+    text = pGlobalTXT_LocalizationStrings[57];//Days
+    if ( days <= 1 )
+      text = pGlobalTXT_LocalizationStrings[56];//Day
+    sprintfex(pTmpBuf2.data(), "%d %s ", days, text);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
-  if ( v7 )
+  if ( hours )
   {
-    if ( v7 <= 1 )
-      v9 = pGlobalTXT_LocalizationStrings[109];
+    if ( hours <= 1 )
+      text = pGlobalTXT_LocalizationStrings[109];//Hour
     else
-      v9 = pGlobalTXT_LocalizationStrings[110];
-    sprintfex(pTmpBuf2.data(), "%d %s ", v7, v9);
+      text = pGlobalTXT_LocalizationStrings[110];//Hours
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
-  if ( v16 && !v18 )
+  if ( minutes && !days )
   {
-    if ( v16 <= 1 )
-      v10 = pGlobalTXT_LocalizationStrings[437];//"Minute"
+    if ( minutes <= 1 )
+      text = pGlobalTXT_LocalizationStrings[437];//"Minute"
     else
-      v10 = pGlobalTXT_LocalizationStrings[436]; //"Minutes"
-    sprintfex(pTmpBuf2.data(), "%d %s ", v16, v10);
+      text = pGlobalTXT_LocalizationStrings[436]; //"Minutes"
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
-  if ( v17 && !v7 )
+  if ( seconds && !hours )
   {
-    if ( v17 <= 1 )
-      v11 = pGlobalTXT_LocalizationStrings[439]; //"Second"	
+    if ( seconds <= 1 )
+      text = pGlobalTXT_LocalizationStrings[439]; //"Second"	
     else
-      v11 = pGlobalTXT_LocalizationStrings[438]; //"Seconds"
-    sprintfex(pTmpBuf2.data(), "%d %s ", v17, v11);
+      text = pGlobalTXT_LocalizationStrings[438]; //"Seconds"
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
-  v12 = TargetColor(0xFFu, 0xFFu, 0x9Bu);
-  v13 = pFontArrus->CalcTextHeight(pTmpBuf.data(), v15, 0, 0);
-  v15->DrawTitleText(pFontArrus, 0, (212 - v13) / 2 + 101, v12, pTmpBuf.data(), 3u);
+  this->DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), this, 0, 0)) / 2 + 101, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
 }
 
 
--- a/GUIWindow.h	Tue Oct 01 09:33:29 2013 +0600
+++ b/GUIWindow.h	Tue Oct 01 09:33:38 2013 +0600
@@ -329,7 +329,7 @@
   int DrawTextInRect(GUIFont *pFont, unsigned int uX, unsigned int uY, unsigned int uColor, const char *text, int rect_width, int reverse_text);
   void DrawText(GUIFont *a2, signed int uX, int uY, unsigned int uFontColor, const char *Str, int a7, int a8, unsigned int uFontShadowColor);
   void DrawTitleText(GUIFont *a2, signed int uHorizontalMargin, unsigned int uVerticalMargin, unsigned __int16 uDefaultColor, const char *pInString, unsigned int uLineSpacing);
-  void DrawCurrentTime(__int64 a2);
+  void DrawShops_next_generation_time_string(__int64 next_generation_time);
   void HouseDialogManager();
   void OpenSpellBook();
   void InitializeBookView();
--- a/UI/UIGuilds.cpp	Tue Oct 01 09:33:29 2013 +0600
+++ b/UI/UIGuilds.cpp	Tue Oct 01 09:33:38 2013 +0600
@@ -223,7 +223,7 @@
       DrawTextAtStatusBar(statusbar_string, 0);
       if ( !v8 )
       {
-        working_window.DrawCurrentTime(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C] - pParty->uTimePlayed);//"  14 "
+        working_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C] - pParty->uTimePlayed);//"  14 "
         return;
       }
       v12 = pMouse->GetCursorPos(&v51);
--- a/UI/UIShops.cpp	Tue Oct 01 09:33:29 2013 +0600
+++ b/UI/UIShops.cpp	Tue Oct 01 09:33:38 2013 +0600
@@ -116,7 +116,7 @@
           }
         }
         else
-          dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);//  7 
+          dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);//  7 
       }
       break;
     }
@@ -167,7 +167,7 @@
           }
         }
         else
-          dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C]  - pParty->uTimePlayed);
+          dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C]  - pParty->uTimePlayed);
       }
       break;
     }
@@ -450,7 +450,7 @@
         }
         return;
       }
-      dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
+      dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
       return;
     }
     break;
@@ -513,7 +513,7 @@
         }
         return;
       }
-      dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
+      dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
       return;
     }
     break;
@@ -807,7 +807,7 @@
           DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0);
         if ( !item_num )
         {
-          dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
+          dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
           return;
         }
         pMouse->GetCursorPos(&mouse);
@@ -895,7 +895,7 @@
           DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[196], 0);
         if ( !item_num )
         {
-          dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
+          dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
           return;
         }
         pMouse->GetCursorPos(&mouse);
@@ -1182,7 +1182,7 @@
         DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0);// "Select the Item to Buy"
       if ( !item_num )
       {
-        dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
+        dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
         return;
       }
       pMouse->GetCursorPos(&mouse);
@@ -1270,7 +1270,7 @@
         DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[196], 0);// "Select the Special Item to Buy"
       if ( !item_num )
       {
-        dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
+        dialog_window.DrawShops_next_generation_time_string( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
         return;
       }
       pMouse->GetCursorPos(&mouse);
--- a/UI/UITransition.cpp	Tue Oct 01 09:33:29 2013 +0600
+++ b/UI/UITransition.cpp	Tue Oct 01 09:33:38 2013 +0600
@@ -102,14 +102,9 @@
     uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName);
 }
 
-
-
-
 //----- (00444C8F) --------------------------------------------------------
 void TravelUI_Load()
 {
-  unsigned int v1; // eax@6
-  GUIWindow *result; // eax@9
   char pContainer[32]; // [sp+0h] [bp-28h]@1
 
   pEventTimer->Pause();
@@ -124,88 +119,57 @@
 
   pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
   pTexture_outside = pIcons_LOD->LoadTexturePtr("outside", TEXTURE_16BIT_PALETTE);
-  v1 = pMapStats->GetMapInfo(pCurrentMapName);
-  if ( v1 )
-    sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[v1].pName);// "Leave %s"
+  if ( pMapStats->GetMapInfo(pCurrentMapName) )
+    sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName);// "Leave %s"
   else
     strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[79]);// "Exit"
   pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_ChangeLocation, 0, sHouseName.data());
 }
 
-
-
 //----- (00444DCA) --------------------------------------------------------
 void TravelUI_Draw()
 {
-  unsigned int v0; // edi@1
-  MapInfo *v1; // edi@2
-  signed int v3; // eax@2
-  int v4; // eax@5
-  const char *v5; // [sp-Ch] [bp-90h]@3
-  signed int v6; // [sp-8h] [bp-8Ch]@3
-  GUIWindow v7; // [sp+Ch] [bp-78h]@1
+  GUIWindow travel_window; // [sp+Ch] [bp-78h]@1
   char pDestinationMapName[32]; // [sp+60h] [bp-24h]@1
-  unsigned int v9; // [sp+80h] [bp-4h]@1
 
-  memcpy(&v7, pPrimaryWindow, sizeof(v7));
-  v9 = pMapStats->GetMapInfo(pCurrentMapName);
+  memcpy(&travel_window, pPrimaryWindow, sizeof(travel_window));
   pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pDestinationMapName, 20);
-  v0 = pMapStats->GetMapInfo(pDestinationMapName);
-  pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background);
-  pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]);
+  pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background);
+  pRenderer->DrawTextureTransparent(468, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]);
   pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside);
-  pRenderer->DrawTextureIndexed(0x22Cu, 0x1C3u, pIcons_LOD->GetTexture(uTextureID_x_x_u));
-  pRenderer->DrawTextureIndexed(0x1DCu, 0x1C3u, pIcons_LOD->GetTexture(uTextureID_x_ok_u));
-  if ( v0 )
+  pRenderer->DrawTextureIndexed(556, 451, pIcons_LOD->GetTexture(uTextureID_x_x_u));
+  pRenderer->DrawTextureIndexed(476, 451, pIcons_LOD->GetTexture(uTextureID_x_ok_u));
+  if ( pMapStats->GetMapInfo(pDestinationMapName) )
   {
-    v1 = &pMapStats->pInfos[v0];
-    v7.uFrameX = 493;
-    v7.uFrameWidth = 126;
-    v7.uFrameZ = 366;
-    v7.DrawTitleText(pFontCreate, 0, 4u, 0, v1->pName, 3);
-    v7.uFrameX = 483;
-    v7.uFrameWidth = 148;
-    v7.uFrameZ = 334;
-    v3 = GetTravelTime();
-    if ( v3 == 1 )
-    {
-      v6 = 1;
-      v5 = pGlobalTXT_LocalizationStrings[663]; // "It will take %d day to cross to %s."
-    }
+    travel_window.uFrameX = 493;
+    travel_window.uFrameWidth = 126;
+    travel_window.uFrameZ = 366;
+    travel_window.DrawTitleText(pFontCreate, 0, 4, 0, pMapStats->pInfos[pMapStats->GetMapInfo(pDestinationMapName)].pName, 3);
+    travel_window.uFrameX = 483;
+    travel_window.uFrameWidth = 148;
+    travel_window.uFrameZ = 334;
+    if ( GetTravelTime() == 1 )
+      sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[663], 1, pMapStats->pInfos[pMapStats->GetMapInfo(pDestinationMapName)].pName);// "It will take %d day to cross to %s."
     else
-    {
-      v6 = v3;
-      v5 = pGlobalTXT_LocalizationStrings[128]; // "It will take %d days to travel to %s."
-    }
-    sprintfex(pTmpBuf.data(), v5, v6, v1->pName);
+      sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[128], GetTravelTime(), pMapStats->pInfos[pMapStats->GetMapInfo(pDestinationMapName)].pName);// "It will take %d days to travel to %s."
+
     strcat(pTmpBuf.data(), "\n \n");
-    sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[126], pMapStats->pInfos[v9].pName);
+    sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[126], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
-    v4 = pFontCreate->CalcTextHeight(pTmpBuf.data(), &v7, 0, 0);
-    v7.DrawTitleText(pFontCreate, 0, (212 - v4) / 2 + 101, 0, pTmpBuf.data(), 3);
+    travel_window.DrawTitleText(pFontCreate, 0, (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &travel_window, 0, 0)) / 2 + 101, 0, pTmpBuf.data(), 3);
     _unused_5B5924_is_travel_ui_drawn = 1;
   }
 }
 
-
-
 //----- (00444A51) --------------------------------------------------------
 void TransitionUI_Draw()
 {
-  MapInfo *pMapInfo; // esi@5
-  char *v1; // eax@6
-  std::string v3; // [sp-18h] [bp-84h]@11
   unsigned int v4; // [sp-10h] [bp-7Ch]@12
-  int v5; // [sp-Ch] [bp-78h]@12
-  const char *v6; // [sp-8h] [bp-74h]@11
-  signed int v7; // [sp-4h] [bp-70h]@11
-  GUIWindow v8; // [sp+Ch] [bp-60h]@1
+  GUIWindow transition_window; // [sp+Ch] [bp-60h]@1
   unsigned int v9; // [sp+60h] [bp-Ch]@1
-  unsigned int v10; // [sp+64h] [bp-8h]@1
-  int a3; // [sp+6Bh] [bp-1h]@11
+  unsigned int map_id; // [sp+64h] [bp-8h]@1
 
-  memcpy(&v8, pPrimaryWindow, sizeof(v8));
-  v10 = pMapStats->GetMapInfo(pCurrentMapName);
+  memcpy(&transition_window, pPrimaryWindow, sizeof(transition_window));
   v9 = IndoorLocation::GetLocationIndex(dword_591164_teleport_map_name);
   pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background);
   pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, pIcons_LOD->GetTexture(uTextureID_50795C));
@@ -214,29 +178,27 @@
   pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel));
   pRenderer->DrawTextureIndexed(556, 451, pIcons_LOD->GetTexture(uTextureID_x_x_u));
   pRenderer->DrawTextureIndexed(476, 451, pIcons_LOD->GetTexture(uTextureID_x_ok_u));
+  map_id = pMapStats->GetMapInfo(pCurrentMapName);
   if ( (pVideoPlayer->AnyMovieLoaded() || v9) && *dword_591164_teleport_map_name != ' ' )
-    v10 = pMapStats->GetMapInfo(dword_591164_teleport_map_name);
-  pMapInfo = &pMapStats->pInfos[v10];
-  v8.uFrameX = 493;
-  v8.uFrameWidth = 126;
-  v8.uFrameZ = 366;
-  v8.DrawTitleText(pFontCreate, 0, 5u, 0, pMapInfo->pName, 3);
-  v8.uFrameX = 483;
-  v8.uFrameWidth = 148;
-  v8.uFrameZ = 334;
+    map_id = pMapStats->GetMapInfo(dword_591164_teleport_map_name);
+  transition_window.uFrameX = 493;
+  transition_window.uFrameWidth = 126;
+  transition_window.uFrameZ = 366;
+  transition_window.DrawTitleText(pFontCreate, 0, 5, 0, pMapStats->pInfos[map_id].pName, 3);
+  transition_window.uFrameX = 483;
+  transition_window.uFrameWidth = 148;
+  transition_window.uFrameZ = 334;
 
-  v1 = "";
   if ( uCurrentHouse_Animation )
   {
-    v1 = pTransitionStrings[uCurrentHouse_Animation];
-    v4 = (212 - pFontCreate->CalcTextHeight(v1, &v8, 0, 0)) / 2 + 101;
-    v8.DrawTitleText(pFontCreate, 0, v4, 0, v1, 3);
+    v4 = (212 - pFontCreate->CalcTextHeight(pTransitionStrings[uCurrentHouse_Animation], &transition_window, 0, 0)) / 2 + 101;
+    transition_window.DrawTitleText(pFontCreate, 0, v4, 0, pTransitionStrings[uCurrentHouse_Animation], 3);
   }
-  else if ( v10 )
+  else if ( map_id )
   {
-    sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[409], pMapInfo->pName);// "Do you wish to leave %s?"
-    v4 = (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &v8, 0, 0)) / 2 + 101;
-    v8.DrawTitleText(pFontCreate, 0, v4, 0, pTmpBuf.data(), 3);
+    sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[409], pMapStats->pInfos[map_id].pName);// "Do you wish to leave %s?"
+    v4 = (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &transition_window, 0, 0)) / 2 + 101;
+    transition_window.DrawTitleText(pFontCreate, 0, v4, 0, pTmpBuf.data(), 3);
   }
   else Error("Troubles in da house");
 
--- a/UI/UiGame.cpp	Tue Oct 01 09:33:29 2013 +0600
+++ b/UI/UiGame.cpp	Tue Oct 01 09:33:38 2013 +0600
@@ -824,7 +824,7 @@
     {
       v36 = uFramesetIDa++ * pFontComic->uFontHeight + 134;
       window->DrawText(pFontComic, 52, v36, ui_game_character_record_playerbuff_colors[i], aSpellNames[20 + i], 0, 0, 0);
-      sub_41D20D_buff_remaining_time_string(v36, window, buff->uExpireTime - pParty->uTimePlayed, pFontComic);
+      DrawBuff_remaining_time_string(v36, window, buff->uExpireTime - pParty->uTimePlayed, pFontComic);
     }
   }
 
--- a/mm7_1.cpp	Tue Oct 01 09:33:29 2013 +0600
+++ b/mm7_1.cpp	Tue Oct 01 09:33:38 2013 +0600
@@ -74,72 +74,57 @@
 }
 
 //----- (0041D20D) --------------------------------------------------------
-void __fastcall sub_41D20D_buff_remaining_time_string( int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2 )
-    {
-  unsigned int v4; // edi@1
-  unsigned int v5; // esi@1
-  unsigned int v6; // ebp@1
-  unsigned int v7; // ebx@1
-  signed __int64 v8; // ST34_8@1
-  signed __int64 v9; // kr00_8@1
-  char *v10; // eax@2
-  char *v11; // eax@7
-  char *v12; // eax@13
-  char *v13; // eax@19
-  int uY; // [sp+0h] [bp-20h]@1
-  GUIWindow *a1; // [sp+4h] [bp-1Ch]@1
-  signed __int64 v17; // [sp+10h] [bp-10h]@1
-  signed __int64 v18; // [sp+18h] [bp-8h]@1
-  unsigned int v19; // [sp+24h] [bp+4h]@1
+void DrawBuff_remaining_time_string( int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font )
+{
+  unsigned int full_time; // esi@1
+  signed __int64 hours; // kr00_8@1
+  char *text; // eax@2
+  signed __int64 minutes; // [sp+10h] [bp-10h]@1
+  signed __int64 seconds; // [sp+18h] [bp-8h]@1
+  unsigned int day; // [sp+24h] [bp+4h]@1
 
-  a1 = edx0;
-  uY = ecx0;
-  v4 = (unsigned __int64)(signed __int64)((double)a3 * 0.234375) >> 32;
-  v5 = (signed __int64)((double)a3 * 0.234375);
-  v6 = (unsigned __int64)((signed __int64)((double)a3 * 0.234375) / 60) >> 32;
-  v7 = (signed __int64)((double)a3 * 0.234375) / 60;
-  v8 = (signed __int64)((double)a3 * 0.234375) / 60 / 60;
-  v19 = (unsigned int)v8 / 0x18;
-  v18 = (signed __int64)__PAIR__(v4, v5) % 60;
-  v17 = (signed __int64)__PAIR__(v6, v7) % 60;
-  v9 = v8 % 24;
+  full_time = (signed __int64)((double)remaining_time * 0.234375);
+  day = (unsigned int)((full_time / 60) / 60) / 24;
+  hours = ((full_time / 60) / 60) % 24;
+  minutes = (signed __int64)(full_time / 60) % 60;
+  seconds = (signed __int64)full_time % 60;
   strcpy(pTmpBuf.data(), "\r020");
-  if ( (unsigned int)v8 / 0x18 )
+  if ( day )
   {
-    v10 = pGlobalTXT_LocalizationStrings[57];   // Days
-    if ( v19 <= 1 )
-      v10 = pGlobalTXT_LocalizationStrings[56]; // Day
-    sprintfex(pTmpBuf2.data(), "%d %s ", (int)v19, v10);
+    text = pGlobalTXT_LocalizationStrings[57];   // Days
+    if ( day <= 1 )
+      text = pGlobalTXT_LocalizationStrings[56]; // Day
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)day, text);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
-  if ( v9 )
+  if ( hours )
   {
-    if ( v9 <= 1 )
-      v11 = pGlobalTXT_LocalizationStrings[109];// Hour
+    if ( hours <= 1 )
+      text = pGlobalTXT_LocalizationStrings[109];// Hour
     else
-      v11 = pGlobalTXT_LocalizationStrings[110];// Hours
-    sprintfex(pTmpBuf2.data(), "%d %s ", (int)v9, v11);
+      text = pGlobalTXT_LocalizationStrings[110];// Hours
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
-  if ( v17 && !v19 )
+  if ( minutes && !day )
   {
-    if ( v17 <= 1 )
-      v12 = pGlobalTXT_LocalizationStrings[437];// Minute
+    if ( minutes <= 1 )
+      text = pGlobalTXT_LocalizationStrings[437];// Minute
     else
-      v12 = pGlobalTXT_LocalizationStrings[436];// Minutes
-    sprintfex(pTmpBuf2.data(), "%d %s ", (int)v17, v12);
+      text = pGlobalTXT_LocalizationStrings[436];// Minutes
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
-  if ( v18 && !v9 )
+  if ( seconds && !hours )
   {
-    if ( v18 <= 1 )
-      v13 = pGlobalTXT_LocalizationStrings[439];// Second
+    if ( seconds <= 1 )
+      text = pGlobalTXT_LocalizationStrings[439];// Second
     else
-      v13 = pGlobalTXT_LocalizationStrings[438];// Seconds
-    sprintfex(pTmpBuf2.data(), "%d %s ", (int)v18, v13);
+      text = pGlobalTXT_LocalizationStrings[438];// Seconds
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
-  a1->DrawText(a2, 32, uY, 0, pTmpBuf.data(), 0, 0, 0);
+  window->DrawText(Font, 32, uY, 0, pTmpBuf.data(), 0, 0, 0);
 }
 
 //----- (004226C2) --------------------------------------------------------
@@ -161,199 +146,188 @@
 //----- (004226EF) --------------------------------------------------------
 void SetUserInterface(PartyAlignment align, bool bReplace)
 {
-  unsigned int v3; // eax@7
-  unsigned __int16 v4; // dx@7
-  unsigned __int16 v5; // cx@7
-  unsigned __int16 v6; // [sp-4h] [bp-14h]@7
-
-
   extern void set_default_ui_skin();
   set_default_ui_skin();
 
-    if (align == PartyAlignment_Evil)
+  if (align == PartyAlignment_Evil)
+  {
+    if ( bReplace )
     {
-      if ( bReplace )
-      {
-        pTexture_RightFrame->Reload("ib-r-C.pcx");
-        pTexture_BottomFrame->Reload("ib-b-C.pcx");
-        pTexture_TopFrame->Reload("ib-t-C.pcx");
-        pTexture_LeftFrame->Reload("ib-l-C.pcx");
-        pTexture_StatusBar->Reload("IB-Foot-c.pcx");
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2);
+      pTexture_RightFrame->Reload("ib-r-C.pcx");
+      pTexture_BottomFrame->Reload("ib-b-C.pcx");
+      pTexture_TopFrame->Reload("ib-t-C.pcx");
+      pTexture_LeftFrame->Reload("ib-l-C.pcx");
+      pTexture_StatusBar->Reload("IB-Foot-c.pcx");
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2);
 
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2);
 
-        pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
-        pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID);
-        pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
-        pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID);
+      pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
+      pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID);
+      pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
+      pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID);
 
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2);
-        pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2);
-      }
-      else
-      {
-        pTexture_RightFrame->Load("ib-r-C.pcx", 0);
-        pTexture_BottomFrame->Load("ib-b-c.pcx", 0);
-        pTexture_TopFrame->Load("ib-t-C.pcx", 0);
-        pTexture_LeftFrame->Load("ib-l-C.pcx", 0);
-        pTexture_StatusBar->Load("IB-Foot-c.pcx", 0);
-        uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE);
-        uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE);
-        dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE);
-        dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE);
-        dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE);
-        uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE);
-        uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
-        pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
-        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
-        pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
-        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
-      }
-      v3 = TargetColor(0xC8u, 0, 0);
-      v4 = 0;
-      v6 = 0;
-      v5 = 10;
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2);
+      pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2);
     }
-    else if (align == PartyAlignment_Neutral)
+    else
+    {
+      pTexture_RightFrame->Load("ib-r-C.pcx", 0);
+      pTexture_BottomFrame->Load("ib-b-c.pcx", 0);
+      pTexture_TopFrame->Load("ib-t-C.pcx", 0);
+      pTexture_LeftFrame->Load("ib-l-C.pcx", 0);
+      pTexture_StatusBar->Load("IB-Foot-c.pcx", 0);
+      uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE);
+      dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE);
+      dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE);
+      dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE);
+      uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
+      pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
+      pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
+    }
+    uGameUIFontMain = TargetColor(0xC8u, 0, 0);
+    uGameUIFontShadow = TargetColor(10, 0, 0);
+  }
+  else if (align == PartyAlignment_Neutral)
+  {
+    if ( bReplace )
     {
-      if ( bReplace )
-      {
-        pTexture_RightFrame->Reload("ib-r-a.pcx");
-        pTexture_BottomFrame->Reload("ib-b-a.pcx");
-        pTexture_TopFrame->Reload("ib-t-a.pcx");
-        pTexture_LeftFrame->Reload("ib-l-a.pcx");
-        pTexture_StatusBar->Reload("IB-Foot-a.pcx");
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2);
-        pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
-        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
-        pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
-        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2);
-        pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2);
-      }
-      else
-      {
-        pTexture_RightFrame->Load("ib-r-A.pcx", 0);
-        pTexture_BottomFrame->Load("ib-b-A.pcx", 0);
-        pTexture_TopFrame->Load("ib-t-A.pcx", 0);
-        pTexture_LeftFrame->Load("ib-l-A.pcx", 0);
-        pTexture_StatusBar->Load("IB-Foot-a.pcx", 0);
-        uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE);
-        uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE);
-        dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE);
-        dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE);
-        dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE);
-        uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE);
-        uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE);
-        uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
-        pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
-        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
-        pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
-        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
-        uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE);
-        uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE);
-        uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE);
-        uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE);
-        uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE);
-        uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE);
-        uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE);
-        uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE);
-        uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE);
-        pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE);
-
-      }
-      v3 = TargetColor(0xAu, 0, 0);
-      v4 = 214;
-      v5 = 230;
-      v6 = 193;
+      pTexture_RightFrame->Reload("ib-r-a.pcx");
+      pTexture_BottomFrame->Reload("ib-b-a.pcx");
+      pTexture_TopFrame->Reload("ib-t-a.pcx");
+      pTexture_LeftFrame->Reload("ib-l-a.pcx");
+      pTexture_StatusBar->Reload("IB-Foot-a.pcx");
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2);
+      pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
+      pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2);
+      pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2);
     }
+    else
+    {
+      pTexture_RightFrame->Load("ib-r-A.pcx", 0);
+      pTexture_BottomFrame->Load("ib-b-A.pcx", 0);
+      pTexture_TopFrame->Load("ib-t-A.pcx", 0);
+      pTexture_LeftFrame->Load("ib-l-A.pcx", 0);
+      pTexture_StatusBar->Load("IB-Foot-a.pcx", 0);
+      uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE);
+      uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE);
+      dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE);
+      dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE);
+      dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE);
+      uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE);
+      uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE);
+      uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
+      pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
+      pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
+      uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE);
+      uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE);
+      uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE);
+      pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE);
+    }
+    uGameUIFontMain = TargetColor(0xAu, 0, 0);
+    uGameUIFontShadow = TargetColor(230, 214, 193);
+  }
   else if (align == PartyAlignment_Good)
   {
     if ( bReplace )
@@ -400,19 +374,12 @@
       pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2);
       pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2);
     }
-    v3 = TargetColor(0, 0, 0xC8u);
-    v5 = 255;
-    v4 = 225;
-    v6 = 255;
+    uGameUIFontMain = TargetColor(0, 0, 0xC8u);
+    uGameUIFontShadow = TargetColor(255, 255, 255);
   }
   else Error("Invalid alignment type: %u", align);
-
-  uGameUIFontMain = v3;
-  uGameUIFontShadow = TargetColor(v5, v4, v6);
 }
 
-
-
 //----- (00424CD7) --------------------------------------------------------
 int sr_424CD7(unsigned int num_vertices)
 {
--- a/mm7_data.h	Tue Oct 01 09:33:29 2013 +0600
+++ b/mm7_data.h	Tue Oct 01 09:33:38 2013 +0600
@@ -1080,7 +1080,7 @@
 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels);
 struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb
 int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall);
-void  __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2);
+void DrawBuff_remaining_time_string(int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font);
 bool UI_OnKeyDown(unsigned int vkKey);
 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb
 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *window);