changeset 793:290afbd48b6b

IndoorLocation::GetSector fixed (even better!)
author Nomad
date Mon, 25 Mar 2013 09:17:42 +0200
parents 41b4e9769863
children 4a00901e063c 319b35320760
files Indoor.cpp
diffstat 1 files changed, 4 insertions(+), 4 deletions(-) [+]
line wrap: on
line diff
--- a/Indoor.cpp	Mon Mar 25 07:32:38 2013 +0200
+++ b/Indoor.cpp	Mon Mar 25 09:17:42 2013 +0200
@@ -3196,7 +3196,7 @@
       v54 = 0;
       v50 = pVertices[pFace->pVertexIDs[0]].y >= sY;
 
-      for (uint k = 1; k < pFace->uNumVertices; k++)
+      for (uint k = 1; k <= pFace->uNumVertices; k++)
       {
         v59 = v50;
 
@@ -3206,7 +3206,7 @@
         auto v2 = &pVertices[pFace->pVertexIDs[k]];
         v50 = v2->y >= sY;
 
-        if ( v59 == v50 )
+        if (v59 == v50)
           continue;
 
         auto v1 = &pVertices[pFace->pVertexIDs[k - 1]];
@@ -3232,8 +3232,8 @@
                         //_a58 = v33 / (v1->y - v2->y);
                         //_a59 = fixpoint_mul(_a58, sY - v2->y);
             auto x_div_y = fixpoint_div(v1->x - v2->x, v1->y - v2->y);
-            auto rval = fixpoint_mul(x_div_y, sY - v2->y);  // a / b * c  - looks like projection 
-            if (rval + v2->x > sX)
+            auto res = fixpoint_mul(x_div_y, sY - v2->y);  // a / b * c  - looks like projection 
+            if (res + v2->x > sX)
               ++v54;
           }
           else