changeset 1743:26c1a3d50635

Merge
author Ritor1
date Thu, 26 Sep 2013 23:42:25 +0600
parents 79621dd04649 (current diff) 873ac151c38d (diff)
children 2b5c8fe78e79
files
diffstat 15 files changed, 1418 insertions(+), 1811 deletions(-) [+]
line wrap: on
line diff
--- a/Events.h	Thu Sep 26 23:42:06 2013 +0600
+++ b/Events.h	Thu Sep 26 23:42:25 2013 +0600
@@ -266,26 +266,34 @@
   VAR_Reputation = 0xD7,
   VAR_ActiveSpells = 0xDE,
   VAR_AutoNotes = 0xDF,
-  VAR_MonthEquals = 0xE2,
+  VAR_IsMightMoreThanBase = 0xE0,
+  VAR_IsIntellectMoreThanBase = 0xE1,
+  VAR_IsPersonalityMoreThanBase = 0xE2,
+  VAR_IsEnduranceMoreThanBase = 0xE3,
+  VAR_IsSpeedMoreThanBase = 0xE4,
+  VAR_IsAccuracyMoreThanBase = 0xE5,
+  VAR_IsLuckMoreThanBase = 0xE6,
+  VAR_PlayerBits = 0xE7,
   VAR_NPCs2 = 0xE8,
   VAR_IsFlying = 0xF0,
   VAR_HiredNPCHasSpeciality = 0xF1,
   VAR_CircusPrises = 0xF2,
   VAR_NumSkillPoints = 0xF3,
-  VAR_MonthEquals2 = 0xF4,
-  VAR_Counter1 = 0xF7,
-  VAR_Counter2 = 0xF8,
-  VAR_Counter3 = 0xF9,
-  VAR_Counter4 = 0xFA,
-  VAR_Counter5 = 0xFB,
-  VAR_Counter6 = 0xFC,
-  VAR_Counter7 = 0xFD,
-  VAR_Counter8 = 0xFE,
-  VAR_Counter9 = 0xFF,
-  VAR_CounterA = 0x100,
+  VAR_MonthIs = 0xF4,
+  VAR_Counter1 = 0xF5,
+  VAR_Counter2 = 0xF6,
+  VAR_Counter3 = 0xF7,
+  VAR_Counter4 = 0xF8,
+  VAR_Counter5 = 0xF9,
+  VAR_Counter6 = 0xFa,
+  VAR_Counter7 = 0xFB,
+  VAR_Counter8 = 0xFC,
+  VAR_Counter9 = 0xFD,
+  VAR_Counter10 = 0xFE,
   VAR_ReputationInCurrentLocation = 0x113,
   VAR_History_0 = 0x114,
   VAR_History_28 = 0x130,
+  VAR_Unknown1 = 0x131,
   VAR_GoldInBank = 0x132,
   VAR_NumDeaths = 0x133,
   VAR_NumBounties = 0x134,
--- a/Player.cpp	Thu Sep 26 23:42:06 2013 +0600
+++ b/Player.cpp	Thu Sep 26 23:42:25 2013 +0600
@@ -1608,7 +1608,7 @@
   {
     if ( HasItemEquipped(EQUIP_MAIN_HAND) )
     {
-      ItemGen *mainHandItemGen = &this->pInventoryItemList[this->pEquipment.uMainHand-1];
+      ItemGen *mainHandItemGen = this->GetMainHandItem();
       int itemId = mainHandItemGen->uItemID;
       bool addOneDice = false;
       if ( pItemsTable->pItems[itemId].uSkillType == PLAYER_SKILL_SPEAR && !this->pEquipment.uShield )
@@ -1695,8 +1695,8 @@
   int v6; // edi@4
   int v7; // edi@4
 
-  v2 = *(int *)&this->pInventoryItemList[this->pEquipment.uMainHand-1];
-  if ( v2 < ITEM_BLASTER || v2 > ITEM_LASER_RIFLE )
+  ItemGen* mainHandItem = GetMainHandItem();
+  if ( mainHandItem != nullptr && ( mainHandItem->uItemID < ITEM_BLASTER || mainHandItem->uItemID > ITEM_LASER_RIFLE ))
   {
     v4 = GetActualAccuracy();
     v5 = GetParameterBonus(v4);
@@ -1795,23 +1795,19 @@
 //----- (0048D2EA) --------------------------------------------------------
 char *Player::GetMeleeDamageString()
 {
-  signed int itemid; // eax@1
   int min_damage; // edi@3
   int max_damage; // eax@3
 
   static char player__getmeleedamagestring_static_buff[40]; // idb
 
-  if (pEquipment.uMainHand >= 0)
-  {
-    itemid = pOwnItems[this->pEquipment.uMainHand-1].uItemID;
-  }
-
-  if (pEquipment.uMainHand >= 0 && ( itemid >= 135 ) && ( itemid <= 159 ))
+  ItemGen* mainHandItem = GetMainHandItem();
+
+  if (mainHandItem != nullptr && ( mainHandItem->uItemID >= 135 ) && ( mainHandItem->uItemID <= 159 ))
   {
     strcpy(player__getmeleedamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand"
     return player__getmeleedamagestring_static_buff;
   }
-  else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE))
+  else if (mainHandItem != nullptr && (mainHandItem->uItemID == ITEM_BLASTER || mainHandItem->uItemID == ITEM_LASER_RIFLE))
   {
     min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, true);
     max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, true);
@@ -1835,23 +1831,19 @@
 //----- (0048D396) --------------------------------------------------------
 char *Player::GetRangedDamageString()
 {
-    signed int itemid; // eax@1
     int min_damage; // edi@3
     int max_damage; // eax@3
 
     static char player__getrangeddamagestring_static_buff[40]; // idb
 
-    if (pEquipment.uMainHand >= 0)
-    {
-      itemid = pOwnItems[this->pEquipment.uMainHand-1].uItemID;
-    }
-
-    if (pEquipment.uMainHand >= 0 && ( itemid >= 135 ) && ( itemid <= 159 ))
+    ItemGen* mainHandItem = GetMainHandItem();
+
+    if (mainHandItem != nullptr && ( mainHandItem->uItemID >= 135 ) && ( mainHandItem->uItemID <= 159 ))
     {
       strcpy(player__getrangeddamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand"
       return player__getrangeddamagestring_static_buff;
     }
-    else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE))
+    else if (mainHandItem != nullptr && (mainHandItem->uItemID == ITEM_BLASTER || mainHandItem->uItemID == ITEM_LASER_RIFLE))
     {
       min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, true);
       max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, true);
@@ -1933,11 +1925,12 @@
         break;
     }
   }
-  if (( dmg_type == DMGT_PHISYCAL ) && ( pEquipment.uArmor ))
-  {
-      if (!pOwnItems[pEquipment.uArmor - 1].IsBroken()) 
+  ItemGen* equippedArmor = GetArmorItem();
+  if (( dmg_type == DMGT_PHISYCAL ) && ( equippedArmor != nullptr ))
+  {
+      if (!equippedArmor->IsBroken()) 
       {
-        armor_skill = GetEquippedItemSkillType(EQUIP_ARMOUR);
+        armor_skill = equippedArmor->GetPlayerSkillType();
         if ( armor_skill==PLAYER_SKILL_PLATE )
         {
           if ( SkillToMastery(pActiveSkills[PLAYER_SKILL_PLATE]) >= 3 )
@@ -1956,20 +1949,20 @@
 //----- (0048D62C) --------------------------------------------------------
 ITEM_EQUIP_TYPE Player::GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot)
 {
-  return pInventoryItemList[pEquipment.pIndices[uEquipSlot] - 1].GetItemEquipType();
+  return GetNthEquippedIndexItem(uEquipSlot)->GetItemEquipType();
 }
 
 //----- (0048D651) --------------------------------------------------------
 PLAYER_SKILL_TYPE Player::GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot)
 {
-  return (PLAYER_SKILL_TYPE)pInventoryItemList[pEquipment.pIndices[uEquipSlot] - 1].GetPlayerSkillType();
+  return (PLAYER_SKILL_TYPE)GetNthEquippedIndexItem(uEquipSlot)->GetPlayerSkillType();
 }
 
 //----- (0048D676) --------------------------------------------------------
 bool Player::IsUnarmed()
 {
   return !HasItemEquipped(EQUIP_MAIN_HAND) &&
-        (!HasItemEquipped(EQUIP_OFF_HAND) || GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD);
+        (!HasItemEquipped(EQUIP_OFF_HAND) || GetOffHandItem()->GetItemEquipType() == EQUIP_SHIELD);
 }
 
 //----- (0048D6AA) --------------------------------------------------------
@@ -1988,7 +1981,7 @@
   for (uint i = 0; i < 16; ++i)
   {
     if (HasItemEquipped((ITEM_EQUIP_TYPE)i) &&
-      pOwnItems[pEquipment.pIndices[i]-1].uSpecEnchantmentType == uEnchantment)
+      GetNthEquippedIndexItem(i)->uSpecEnchantmentType == uEnchantment)
       return true;
   }
   return false;
@@ -1997,7 +1990,7 @@
 //----- (0048D709) --------------------------------------------------------
 bool Player::WearsItem( int item_id, ITEM_EQUIP_TYPE equip_type )
 {
-  return ( HasItemEquipped(equip_type) && pInventoryItemList[pEquipment.pIndices[equip_type - 1]].uItemID == item_id );
+  return ( HasItemEquipped(equip_type) && GetNthEquippedIndexItem(equip_type)->uItemID == item_id );
 }
 
 bool Player::WearsItemAnyWhere(int item_id)
@@ -2230,7 +2223,6 @@
 int Player::ReceiveDamage( signed int amount, DAMAGE_TYPE dmg_type )
     {
   signed int recieved_dmg; // eax@1
-  unsigned int armor_indx; // eax@8
   bool broke_armor;
  
   SetAsleep(false);
@@ -2252,12 +2244,12 @@
     }
     if (broke_armor )
     {
-      armor_indx = pEquipment.uArmor;
-      if ( armor_indx )
+      ItemGen* equippedArmor = GetArmorItem();
+      if ( equippedArmor != nullptr )
       {
-        if ( !(pOwnItems[armor_indx-1].uAttributes & ITEM_HARDENED))
+        if ( !(equippedArmor->uAttributes & ITEM_HARDENED))
         {
-          pOwnItems[armor_indx-1].SetBroken();
+          equippedArmor->SetBroken();
         }
       }
     }
@@ -2578,9 +2570,8 @@
   {
     if ( HasItemEquipped(EQUIP_BOW) )
     {
-      weapon = &pInventoryItemList[pEquipment.uBow - 1];
-      weapon_desc = &pItemsTable->pItems[weapon->uItemID];
-      weapon_recovery = base_recovery_times_per_weapon_type[weapon_desc->uSkillType];
+      weapon = GetBowItem();
+      weapon_recovery = base_recovery_times_per_weapon_type[weapon->GetPlayerSkillType()];
     }
   }
   else if ( IsUnarmed() == 1 && GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0)
@@ -2589,26 +2580,22 @@
   }
   else if ( HasItemEquipped(EQUIP_MAIN_HAND) )
   {
-    weapon = &pInventoryItemList[pEquipment.uMainHand - 1];
-    weapon_desc = &pItemsTable->pItems[weapon->uItemID];
-    if (weapon_desc->uEquipType == EQUIP_WAND)
+    weapon = GetMainHandItem();
+    if (weapon->GetItemEquipType() == EQUIP_WAND)
     {
       __debugbreak();  // looks like offset in player's inventory and wand_lut much like case in 0042ECB5
       __debugbreak();  // looks like wands were two-handed weapons once, or supposed to be. should not get here now
       weapon_recovery = pSpellDatas[wand_spell_ids[weapon->uItemID - ITEM_WAND_FIRE]].uExpertLevelRecovery;
     }
     else
-      weapon_recovery = base_recovery_times_per_weapon_type[weapon_desc->uSkillType];
+      weapon_recovery = base_recovery_times_per_weapon_type[weapon->GetPlayerSkillType()];
   }
   if (HasItemEquipped(EQUIP_OFF_HAND) && GetEquippedItemEquipType(EQUIP_OFF_HAND) != EQUIP_SHIELD) 
       // ADD: shield check because shield recovery is added later and can be accidentally doubled
   {
-    auto v12 = &pInventoryItemList[pEquipment.uShield - 1];
-    auto v12_desc = &pItemsTable->pItems[v12->uItemID];
-    if (base_recovery_times_per_weapon_type[v12_desc->uSkillType] > weapon_recovery)
-    {
-      weapon = &pInventoryItemList[pEquipment.uShield - 1];
-      weapon_desc = &pItemsTable->pItems[weapon->uItemID];
+    if (base_recovery_times_per_weapon_type[GetOffHandItem()->GetPlayerSkillType()] > weapon_recovery)
+    {
+      weapon = GetOffHandItem();
       weapon_recovery = base_recovery_times_per_weapon_type[weapon->GetPlayerSkillType()];
     }
   }
@@ -2616,7 +2603,7 @@
   uint armour_recovery = 0;
   if ( HasItemEquipped(EQUIP_ARMOUR) )
   {
-    auto armour_skill_type = pInventoryItemList[pEquipment.uArmor - 1].GetPlayerSkillType();
+    auto armour_skill_type = GetArmorItem()->GetPlayerSkillType();
     uint base_armour_recovery = base_recovery_times_per_weapon_type[armour_skill_type];
     float multiplier;
 
@@ -2644,8 +2631,7 @@
   uint shield_recovery = 0;
   if (HasItemEquipped(EQUIP_OFF_HAND) && GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD)
   {
-    auto shield = &pInventoryItemList[pEquipment.uShield - 1];
-    auto skill_type = shield->GetPlayerSkillType();
+    auto skill_type = GetOffHandItem()->GetPlayerSkillType();
 
     uint shield_base_recovery = base_recovery_times_per_weapon_type[skill_type];
     float multiplier = GetArmorRecoveryMultiplierFromSkillLevel(skill_type, 1.0f, 0, 0, 0);
@@ -2655,12 +2641,12 @@
   uint player_speed_recovery_reduction = GetParameterBonus(GetActualSpeed()),
        sword_axe_bow_recovery_reduction = 0;
   bool shooting_laser = false;
-  if (weapon_desc)
-  {
-    if (GetActualSkillLevel((PLAYER_SKILL_TYPE)weapon_desc->uSkillType) &&
-        (weapon_desc->uSkillType == PLAYER_SKILL_SWORD || weapon_desc->uSkillType == PLAYER_SKILL_AXE || weapon_desc->uSkillType == PLAYER_SKILL_BOW) )
-    {
-      if (SkillToMastery(pActiveSkills[weapon_desc->uSkillType]) >= 2 )  // Expert   Sword, Axe & Bow   reduce recovery
+  if (weapon != nullptr)
+  {
+    if (GetActualSkillLevel((PLAYER_SKILL_TYPE)weapon->GetPlayerSkillType()) &&
+        (weapon->GetPlayerSkillType() == PLAYER_SKILL_SWORD || weapon->GetPlayerSkillType() == PLAYER_SKILL_AXE || weapon->GetPlayerSkillType() == PLAYER_SKILL_BOW) )
+    {
+      if (SkillToMastery(pActiveSkills[weapon->GetPlayerSkillType()]) >= 2 )  // Expert   Sword, Axe & Bow   reduce recovery
         sword_axe_bow_recovery_reduction = pActiveSkills[weapon_desc->uSkillType] & 0x3F;
     }
     if (weapon_desc->uSkillType == PLAYER_SKILL_BLASTER)
@@ -2971,7 +2957,7 @@
   if (rec > uTimeToRecovery)
     uTimeToRecovery = rec;
 
-  if (pPlayers[uActiveCharacter] == this && !some_active_character)
+  if (uActiveCharacter != 0 && pPlayers[uActiveCharacter] == this && !some_active_character)
     uActiveCharacter = pParty->GetNextActiveCharacter();
 
   viewparams->bRedrawGameUI = true;
@@ -3012,21 +2998,18 @@
 //----- (0048EA46) --------------------------------------------------------
 int Player::GetSpecialItemBonus( int enchantmentId )
 {
-  int inv_indx; // eax@3
-
   for (int i = EQUIP_OFF_HAND; i < EQUIP_BOOK; ++i )
   {
     if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) )
     {
-      inv_indx = pEquipment.pIndices[i]  - 1;
       if (enchantmentId == 17)
       {
-        if ((pInventoryItemList[inv_indx].uSpecEnchantmentType == 17) || (pInventoryItemList[inv_indx].uItemID == 533)) //Elven Chainmail+Increases rate of Recovery
+        if ((GetNthEquippedIndexItem(i)->uSpecEnchantmentType == 17) || (GetNthEquippedIndexItem(i)->uItemID == 533)) //Elven Chainmail+Increases rate of Recovery
           return 50;
       }
       if (enchantmentId == 24) 
       {
-        if (pInventoryItemList[inv_indx].uSpecEnchantmentType == 24) //Increased Knockback.
+        if (GetNthEquippedIndexItem(i)->uSpecEnchantmentType == 24) //Increased Knockback.
           return 5;
       }
     }
@@ -3042,16 +3025,11 @@
   int v14; // ecx@58
   int v15; // eax@58
   int v17; // eax@62
-  int v20; // eax@69
   int v22; // eax@76
-  int v23; // edx@76
   int v25; // ecx@80
   int v26; // edi@80
-  int v31; // ebp@97
   int v32; // eax@98
-  unsigned int v33; // eax@100
   int v56; // eax@365
-  int v57; // ebx@368
   signed int v58; // [sp-4h] [bp-20h]@10
   int v61; // [sp+10h] [bp-Ch]@1
   int v62; // [sp+14h] [bp-8h]@1
@@ -3100,25 +3078,23 @@
     case CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS:
     case CHARACTER_ATTRIBUTE_RANGED_ATTACK:
       if ( HasItemEquipped(EQUIP_BOW) )
-        v5 = this->pOwnItems[this->pEquipment.uBow-1].GetDamageMod();
+        v5 = GetBowItem()->GetDamageMod();
       return v5;
       break;
 
     case CHARACTER_ATTRIBUTE_RANGED_DMG_MIN:
       if ( !HasItemEquipped(EQUIP_BOW) )
         return 0;
-      v57 = this->pOwnItems[this->pEquipment.uBow-1].uItemID;
-      v5 = pItemsTable->pItems[v57].uDamageMod;
-      v56 = pItemsTable->pItems[v57].uDamageDice;
+      v5 = GetBowItem()->GetDamageMod();
+      v56 = GetBowItem()->GetDamageDice();
       return v5 + v56;
       break;
 
     case CHARACTER_ATTRIBUTE_RANGED_DMG_MAX:
       if ( !HasItemEquipped(EQUIP_BOW) )
         return 0;
-      v20 = this->pOwnItems[this->pEquipment.uBow-1].uItemID;
-      v5 = pItemsTable->pItems[v20].uDamageDice * pItemsTable->pItems[v20].uDamageRoll;
-      v56 = pItemsTable->pItems[v20].uDamageMod;
+      v5 = GetBowItem()->GetDamageDice() * GetBowItem()->GetDamageRoll();
+      v56 = GetBowItem()->GetDamageMod();
       return v5 + v56;
 
     case CHARACTER_ATTRIBUTE_LEVEL: 
@@ -3139,17 +3115,17 @@
           v22 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND);
           if ( v22 >= 0 && v22 <= 2)
           {
-            v23 = this->pOwnItems[this->pEquipment.uMainHand - 1].uItemID;
-            v26 = pItemsTable->pItems[v23].uDamageRoll;
-            if ( this->pEquipment.uShield || pItemsTable->pItems[v23].uSkillType != 4 )
+            ItemGen* mainHandItem = GetMainHandItem();
+            v26 = mainHandItem->GetDamageRoll();
+            if ( GetOffHandItem() != nullptr || mainHandItem->GetPlayerSkillType() != 4 )
             {
-              v25 = pItemsTable->pItems[v23].uDamageDice;
+              v25 = mainHandItem->GetDamageDice();
             }
             else
             {
-              v25 = pItemsTable->pItems[v23].uDamageDice + 1;
+              v25 = mainHandItem->GetDamageDice() + 1;
             }
-            v5 = pItemsTable->pItems[v23].uDamageMod + v25 * v26;
+            v5 = mainHandItem->GetDamageMod() + v25 * v26;
           }
         }
         if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_OFF_HAND) ||  (GetEquippedItemEquipType(EQUIP_OFF_HAND) < 0 || GetEquippedItemEquipType(EQUIP_OFF_HAND) > 2))
@@ -3158,9 +3134,9 @@
         }
         else
         {
-          v23 = this->pOwnItems[this->pEquipment.uShield - 1].uItemID;
-          v15 = pItemsTable->pItems[v23].uDamageMod;
-          v14 = pItemsTable->pItems[v23].uDamageDice * pItemsTable->pItems[v23].uDamageRoll;
+          ItemGen* offHandItem = GetOffHandItem();
+          v15 = offHandItem->GetDamageMod();
+          v14 = offHandItem->GetDamageDice() * offHandItem->GetDamageRoll();
           return v5 + v15 + v14;
         }
       }
@@ -3177,15 +3153,14 @@
         v17 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND);
         if ( v17 >= 0 && v17 <= 2)
         {
-          v5 = this->pOwnItems[this->pEquipment.uMainHand-1].GetDamageMod();
+          v5 = GetMainHandItem()->GetDamageMod();
         }
       }
       if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_OFF_HAND) || (this->GetEquippedItemEquipType(EQUIP_OFF_HAND) < 0) || this->GetEquippedItemEquipType(EQUIP_OFF_HAND) > 2 )
         return v5;
       else
       {
-        v20 = this->pOwnItems[this->pEquipment.uShield - 1].uItemID;
-        v56 = pItemsTable->pItems[v20].uDamageMod;
+        v56 = GetOffHandItem()->GetDamageMod();
         return v5 + v56;
       }
       break;
@@ -3200,9 +3175,10 @@
         v9 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND);
         if ( v9 >= 0 && v9 <= 2)
         {
-          v5 = this->pOwnItems[this->pEquipment.uMainHand - 1].GetDamageDice() +
-            this->pOwnItems[this->pEquipment.uMainHand - 1].GetDamageMod();
-          if ( !this->pEquipment.uShield && this->pOwnItems[this->pEquipment.uMainHand - 1].GetPlayerSkillType() == 4)
+          ItemGen* mainHandItem = GetMainHandItem();
+          v5 = mainHandItem->GetDamageDice() +
+            mainHandItem->GetDamageMod();
+          if ( GetOffHandItem() == nullptr && mainHandItem->GetPlayerSkillType() == 4)
           {
             ++v5;
           }
@@ -3215,8 +3191,9 @@
       }
       else
       {
-        v14 = this->pOwnItems[this->pEquipment.uShield].GetDamageMod();
-        v15 = this->pOwnItems[this->pEquipment.uShield].GetDamageDice();
+        ItemGen* offHandItem = GetOffHandItem();
+        v14 = offHandItem->GetDamageMod();
+        v15 = offHandItem->GetDamageDice();
         return v5 + v15 + v14;
       }
       break;
@@ -3266,18 +3243,16 @@
       {
         if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) )
         {
-          v31 = this->pEquipment.pIndices[i] - 1;
-          currEquippedItem = &this->pInventoryItemList[v31];
+          currEquippedItem = GetNthEquippedIndexItem(i);
           if ( attr == CHARACTER_ATTRIBUTE_AC_BONUS )
           {
-            v32 = GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i);
+            v32 = currEquippedItem->GetItemEquipType();
             if ( v32 >= 3 && v32 <= 11 )
             {
-              v33 = currEquippedItem->uItemID;
-              v5 += pItemsTable->pItems[v33].uDamageDice + pItemsTable->pItems[v33].uDamageMod;
+              v5 += currEquippedItem->GetDamageDice() + currEquippedItem->GetDamageMod();
             }
           }
-          if ( pItemsTable->IsMaterialNonCommon((ItemGen *)(currEquippedItem))
+          if ( pItemsTable->IsMaterialNonCommon(currEquippedItem)
             && !pItemsTable->IsMaterialSpecial(currEquippedItem) )
           {
             currEquippedItem->GetItemBonusArtifact(this, attr, &v62);
@@ -3649,10 +3624,10 @@
 
       for (int j = 0; j < 16; ++j) 
       {
-        if (pEquipment.pIndices[j] && (!pOwnItems[pEquipment.pIndices[j]].IsBroken()))
+        ItemGen* currItem = GetNthEquippedIndexItem(j);
+        if (currItem != nullptr && (!currItem->IsBroken()))
         {
-          int curr_item = pOwnItems[pEquipment.pIndices[j] - 1].uItemID;
-          PLAYER_SKILL_TYPE itemSkillType = (PLAYER_SKILL_TYPE)pItemsTable->pItems[curr_item].uSkillType;
+          PLAYER_SKILL_TYPE itemSkillType = (PLAYER_SKILL_TYPE)currItem->GetPlayerSkillType();
           int currArmorSkillLevel = GetActualSkillLevel(itemSkillType);
           int multiplier = 0;
           switch (itemSkillType)
@@ -3710,10 +3685,10 @@
     {
       if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) )
       {
-        ItemDesc currItem = pItemsTable->pItems[this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uItemID];
-        if ( currItem.uEquipType <= EQUIP_MAIN_HAND)
+        ItemGen* currItem = GetNthEquippedIndexItem(i);
+        if ( currItem->GetItemEquipType() <= EQUIP_MAIN_HAND)
         {
-          PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)currItem.uSkillType;
+          PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)currItem->GetPlayerSkillType();
           int currentItemSkillLevel = this->GetActualSkillLevel(currItemSkillType);
           if (currItemSkillType == PLAYER_SKILL_BLASTER)
           {
@@ -3741,7 +3716,7 @@
     {
       if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) )
       {
-        PLAYER_SKILL_TYPE currentItemSkillType = (PLAYER_SKILL_TYPE)this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].GetPlayerSkillType();
+        PLAYER_SKILL_TYPE currentItemSkillType = (PLAYER_SKILL_TYPE)GetNthEquippedIndexItem(i)->GetPlayerSkillType();
         int currentItemSkillLevel = this->GetActualSkillLevel(currentItemSkillType);
         if ( currentItemSkillType == PLAYER_SKILL_BOW )
         {
@@ -3773,7 +3748,7 @@
     {
       if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) )
       {
-        ItemGen* currItemPtr = &this->pInventoryItemList[this->pEquipment.pIndices[i] - 1];
+        ItemGen* currItemPtr = GetNthEquippedIndexItem(i);
         if ( currItemPtr->GetItemEquipType() == EQUIP_MAIN_HAND || currItemPtr->GetItemEquipType() == EQUIP_OFF_HAND )
         {
           PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)currItemPtr->GetPlayerSkillType();
@@ -5011,9 +4986,10 @@
 }
 
 //----- (00449BB4) --------------------------------------------------------
-bool Player::CompareVariable( enum VariableType VarNum, signed int pValue )
-{
-  Player *v3; // esi@1
+bool Player::CompareVariable( enum VariableType VarNum, signed int pValue )   // in some cases this calls only calls v4 >= pValue, which i've changed to return false, since these values are supposed to be positive
+{
+  Assert(pValue >= 0, "Compare variable shouldn't have negative arguments");
+
   signed int v4; // edi@1
   unsigned int v5; // eax@8
   int v6; // eax@9
@@ -5024,13 +5000,11 @@
   int v11; // eax@19
   unsigned int v12; // eax@20
   unsigned int test_bit_value; // eax@25
-  unsigned __int8 our_bit_value; // cl@25
+  unsigned __int8 byteWithRequestedBit; // cl@25
   signed int v15; // ecx@28
   ItemGen *v16; // eax@28
-  char v17; // zf@31
   int v18; // edi@90
   DDM_DLV_Header *v19; // eax@122
-  char v20; // cl@124
   DDM_DLV_Header *v21; // eax@126
   unsigned int v22; // edi@129
   Player *v23; // esi@134
@@ -5042,7 +5016,6 @@
   int v29; // eax@161
 
   v6 = 0;
-  v3 = this;
   v4 = -1;
   if ( VarNum > VAR_AutoNotes )
   {
@@ -5079,14 +5052,12 @@
           v19 = &pIndoor->dlv;
         v6 = v19->uReputation >= pValue;
         return v6;
-      case VAR_History_28|VAR_Sex:
+      case VAR_Unknown1:
         v21 = &pOutdoor->ddm;
         if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
           v21 = &pIndoor->dlv;
         v6 = v21->field_C_alert == pValue;
         return v6;
-      case VAR_MonthEquals2|VAR_Sex:
-      case VAR_MonthEquals2|VAR_Class:
       case VAR_Counter1:
       case VAR_Counter2:
       case VAR_Counter3:
@@ -5095,6 +5066,8 @@
       case VAR_Counter6:
       case VAR_Counter7:
       case VAR_Counter8:
+      case VAR_Counter9:
+      case VAR_Counter10:
         v22 = *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44304];
         if ( v22 | *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300]
           && (signed __int64)(__PAIR__(v22, *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300])
@@ -5104,36 +5077,29 @@
       case VAR_NumSkillPoints:
         v4 = this->uSkillPoints;
         return v4 >= pValue;
-      case VAR_CircusPrises:
+      case VAR_CircusPrises:    //isn't used in MM6 since 0x1D6u is a book of regeneration
         v4 = 0;
-        v23 = pParty->pPlayers;//[0].pInventoryItems;
-        do
+        for (int playerNum = 0; playerNum < 4; playerNum++)
         {
-          v24 = v23->pInventoryItemList;
-          v25 = 138;
-          do
+          for (int invPos = 0; invPos < 138; invPos++)
           {
-            switch ( v24->uItemID )
+            int itemId = pParty->pPlayers[playerNum].pInventoryItemList[invPos].uItemID;
+            switch ( itemId )
             {
-              case 0x1D6u:
-                ++v4;
-                break;
-              case 0x1D7u:
-                v4 += 3;
-                break;
-              case 0x1DDu:
-                v4 += 5;
-                break;
+            case 0x1D6u:
+              ++v4;
+              break;
+            case 0x1D7u:
+              v4 += 3;
+              break;
+            case 0x1DDu:
+              v4 += 5;
+              break;
             }
-            ++v24;
-            --v25;
           }
-          while ( v25 );
-          ++v23;
         }
-        while ( v23 <= &pParty->pPlayers[3] );
         return v4 >= pValue;
-      case VAR_MonthEquals2:
+      case VAR_MonthIs:
         v6 = pParty->uCurrentMonth == pValue;
         return v6;
       case VAR_IsFlying:
@@ -5142,78 +5108,65 @@
           return true;
         return false;
       case VAR_HiredNPCHasSpeciality:
-        LOBYTE(v6) = CheckHiredNPCSpeciality(pValue);
-        return v6;
+        return CheckHiredNPCSpeciality(pValue);
       case VAR_NPCs2:
         return pNPCStats->pNewNPCData[pValue].Hired();
-      case VAR_MonthEquals|VAR_CurrentSP:
+      case VAR_PlayerBits:
         test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8;
-        our_bit_value = this->field_1A50[((signed __int16)pValue - 1)/8];
-        if ( !((unsigned __int8)test_bit_value & our_bit_value) )
+        byteWithRequestedBit = this->field_1A50[((signed __int16)pValue - 1)/8];
+        if ( !((unsigned __int8)test_bit_value & byteWithRequestedBit) )
           return v4 >= pValue;
         v4 = pValue;
         return v4 >= pValue;
       case VAR_ItemEquipped:
-        v26 = (ITEM_EQUIP_TYPE)0;
-        v27 = (char *)&this->pEquipment;
-        break;
+        for (int i = 0; i < 16; i++)
+        {
+          if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) && GetNthEquippedIndexItem(i)->uItemID == pValue )
+          {
+            return true;
+          }
+        }
+        return false;
       case VAR_GoldInBank:
         v4 = pParty->uNumGoldInBank;
         return v4 >= pValue;
-      case VAR_ThieverySkill|0x80:
+      case VAR_IsMightMoreThanBase:
         v28 = GetActualMight();
-        v29 = v3->GetBaseStrength();
-        goto LABEL_168;
-      case VAR_DisarmTrapSkill|0x80:
+        v29 = GetBaseStrength();
+        return (v28 >= v29);
+      case VAR_IsIntellectMoreThanBase:
         v28 = GetActualIntelligence();
-        v29 = v3->GetBaseIntelligence();
-        goto LABEL_168;
-      case VAR_MonthEquals:
+        v29 = GetBaseIntelligence();
+        return (v28 >= v29);
+      case VAR_IsPersonalityMoreThanBase:
         v28 = GetActualWillpower();
-        v29 = v3->GetBaseWillpower();
-        goto LABEL_168;
-      case VAR_MonthEquals|VAR_Sex:
+        v29 = GetBaseWillpower();
+        return (v28 >= v29);
+      case VAR_IsEnduranceMoreThanBase:
         v28 = GetActualEndurance();
-        v29 = v3->GetBaseEndurance();
-        goto LABEL_168;
-      case VAR_IdentifyMonsterSkill|0x80:
+        v29 = GetBaseEndurance();
+        return (v28 >= v29);
+      case VAR_IsSpeedMoreThanBase:
         v28 = GetActualSpeed();
-        v29 = v3->GetBaseSpeed();
-        goto LABEL_168;
-      case VAR_ArmsmasterSkill|0x80:
+        v29 = GetBaseSpeed();
+        return (v28 >= v29);
+      case VAR_IsAccuracyMoreThanBase:
         v28 = GetActualAccuracy();
-        v29 = v3->GetBaseAccuracy();
-        goto LABEL_168;
-      case VAR_MonthEquals|VAR_MaxHP:
+        v29 = GetBaseAccuracy();
+        return (v28 >= v29);
+      case VAR_IsLuckMoreThanBase:
         v28 = GetActualLuck();
-        v29 = v3->GetBaseLuck();
-LABEL_168:
-        v10 = __OFSUB__(v28, v29);
-        v9 = v28 - v29 < 0;
-LABEL_169:
-        if ( v9 ^ v10 )
-          return v4 >= pValue;
-        return true;
+        v29 = GetBaseLuck();
+        return (v28 >= v29);
       default:
-        return v4 >= pValue;
-    }
-    while ( !v3->HasItemEquipped(v26)
-         || *(int *)&v3->pInventoryItemList[*(int *)v27-1] != pValue )
-    {
-      v26 = (ITEM_EQUIP_TYPE)((int)v26 + 1);
-      v27 += 4;
-      if ( (signed int)v26 >= 16 )
         return false;
     }
-    return true;
-  }
-  if ( VarNum == VAR_AutoNotes )
-  {
-    test_bit_value = 0x80u >> ((signed __int16)(pValue - 1) - 1) % 8;
-    our_bit_value = pParty->_autonote_bits[((signed __int16)(pValue - 1) - 1) /8];
-    if ( !((unsigned __int8)test_bit_value & our_bit_value) )
-      return false;
-    return true;
+  }
+  if ( VarNum == VAR_AutoNotes )  //TODO: find out why the double subtraction. or whether this is even used
+  {
+    test_bit_value = 0x80u >> (pValue - 2) % 8;
+    byteWithRequestedBit = pParty->_autonote_bits[(pValue - 2) /8];
+    return (test_bit_value & byteWithRequestedBit);
   }
   if ( VarNum <= VAR_BaseLuck )
   {
@@ -5222,29 +5175,27 @@
       switch ( VarNum )
       {
         case VAR_Hour:
-          if ( (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == pValue )
+          if ( (long long)(pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == pValue )
             return true;
           return false;
         case VAR_DayOfYear:
-          v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 % 0x150 + 1;
-          v6 = v5 == pValue;
-          return v6;
+          if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 336 + 1 == pValue)
+            return true;
+          return false;
         case VAR_DayOfWeek:
-          v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 % 7;
-          v6 = v5 == pValue;
-          return v6;
-        case VAR_Sex:
-          if ( pValue == (CHARACTER_RACE)this->uSex )
+          if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 7)
             return true;
-          return v4 >= pValue;
-        case VAR_Class:
-          v7 = (CHARACTER_RACE)this->classType;
-          if ( pValue == v7 )
+          return false;
+        case VAR_Sex:
+          if ( pValue == this->uSex )
             return true;
-          return v4 >= pValue;
-        case VAR_Race:
-          v7 = GetRace();
-          if ( pValue == v7 )
+          return false;
+        case VAR_Class:
+          if ( pValue == this->classType )
+            return true;
+          return false;
+        case VAR_Race:  
+          if ( pValue == GetRace() )
             return true;
           return v4 >= pValue;
         case VAR_CurrentHP:
@@ -5252,20 +5203,18 @@
           return v4 >= pValue;
         case VAR_MaxHP:
           v8 = GetMaxHealth();
-          v10 = __OFSUB__(v3->sHealth, v8);
-          v9 = v3->sHealth - v8 < 0;
-          goto LABEL_169;
+          v9 = this->sHealth;
+          return (v9 >= v8);
         case VAR_CurrentSP:
           v4 = this->sMana;
           return v4 >= pValue;
         case VAR_MaxSP:
-          v11 = GetMaxMana();
-          v10 = __OFSUB__(v3->sMana, v11);
-          v9 = v3->sMana - v11 < 0;
-          goto LABEL_169;
+          v8 = GetMaxMana();
+          v9 = this->sMana;
+          return (v9 >= v8);
         case VAR_ActualAC:
-          v12 = GetActualAC();
-          goto _j_cmp_against_arg;
+          v4 = GetActualAC();
+          return v4 >= pValue;
         case VAR_ACModifier:
           v4 = this->sACModifier;
           return v4 >= pValue;
@@ -5276,27 +5225,28 @@
           v4 = this->sLevelModifier;
           return v4 >= pValue;
         case VAR_Age:
-          v12 = GetActualAge();
-          goto _j_cmp_against_arg;
+          v4 = GetActualAge();
+          return v4 >= pValue;
         case VAR_Award:
-          test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8;
-          our_bit_value = this->_achieved_awards_bits[((signed __int16)pValue - 1) /8];
-          if ( !((unsigned __int8)test_bit_value & our_bit_value) )
-            return true;
-          return false;
+          test_bit_value = 0x80u >> (pValue - 1) % 8;
+          byteWithRequestedBit = this->_achieved_awards_bits[(pValue - 1) /8];
+          return ( test_bit_value & byteWithRequestedBit );
         case VAR_Experience:
           v4 = LODWORD(this->uExperience);
           return v4 >= pValue;
         case VAR_QBits_QuestsDone:
           test_bit_value = 0x80u >> (pValue - 1) % 8;
-          our_bit_value = pParty->_quest_bits[(pValue - 1)/8];
-          if ( test_bit_value & our_bit_value )
-            return true;
-          return false;
+          byteWithRequestedBit = pParty->_quest_bits[(pValue - 1)/8];
+          return ( test_bit_value & byteWithRequestedBit );
         case VAR_PlayerItemInHands:
-          v15 = 0;
-          v16 = v3->pInventoryItemList;
-          break;
+          for (int i = 0; i < 138; i++)
+          {
+            if (pInventoryItemList[i].uItemID == pValue)
+            {
+              return true;
+            }
+          }
+          return pParty->pPickedItem.uItemID == pValue;
         case VAR_FixedGold:
           v4 = pParty->uNumGold;
           return v4 >= pValue;
@@ -5343,19 +5293,8 @@
           v4 = pParty->uNumFoodRations;
           return v4 >= pValue;
         default:
-          return v4 >= pValue;
-      }
-      while ( v16->uItemID != pValue )
-      {
-        ++v15;
-        ++v16;
-        if ( v15 >= 138 )
-        {
-          v6 = pParty->pPickedItem.uItemID == pValue;
-          return v6;
-        }
-      }
-      return true;
+          return false;
+      }
     }
     v4 = this->uLuck;
       return v4 >= pValue;
@@ -5398,27 +5337,26 @@
           v4 = this->sResDarkBase;
           return v4 >= pValue;
         case VAR_ActualMight:
-          v12 = GetActualMight();
-          goto _j_cmp_against_arg;
+          v4 = GetActualMight();
+          return v4 >= pValue;
         case VAR_ActualIntellect:
-          v12 = GetActualIntelligence();
-          goto _j_cmp_against_arg;
+          v4 = GetActualIntelligence();
+          return v4 >= pValue;
         case VAR_ActualPersonality:
-          v12 = GetActualWillpower();
-          goto _j_cmp_against_arg;
+          v4 = GetActualWillpower();
+          return v4 >= pValue;
         case VAR_ActualEndurance:
-          v12 = GetActualEndurance();
-          goto _j_cmp_against_arg;
+          v4 = GetActualEndurance();
+          return v4 >= pValue;
         case VAR_ActualSpeed:
-          v12 = GetActualSpeed();
-          goto _j_cmp_against_arg;
+          v4 = GetActualSpeed();
+          return v4 >= pValue;
         case VAR_ActualAccuracy:
-          v12 = GetActualAccuracy();
-          goto _j_cmp_against_arg;
+          v4 = GetActualAccuracy();
+          return v4 >= pValue;
         case VAR_ActualLuck:
-          v12 = GetActualLuck();
-_j_cmp_against_arg:
-          v4 = v12;
+          v4 = GetActualLuck();
+          return v4 >= pValue;
           break;
         default:
           return v4 >= pValue;
@@ -5436,24 +5374,23 @@
         {
           case VAR_MindResistanceBonus:
             v4 = this->sResMindBonus;
-            break;
+            return v4 >= pValue;
           case VAR_FireResistanceBonus:
             v4 = this->sResFireBonus;
-            break;
+            return v4 >= pValue;
           case VAR_AirResistanceBonus:
             v4 = this->sResAirBonus;
-            break;
+            return v4 >= pValue;
           case VAR_WaterResistanceBonus:
             v4 = this->sResWaterBonus;
-            break;
+            return v4 >= pValue;
           case VAR_EarthResistanceBonus:
             v4 = this->sResEarthBonus;
-            break;
+            return v4 >= pValue;
           case VAR_SpiritResistanceBonus:
             v4 = this->sResSpiritBonus;
-            break;
+            return v4 >= pValue;
         }
-        return v4 >= pValue;
       }
       if ( VarNum == VAR_BodyResistanceBonus )
       {
@@ -5478,7 +5415,6 @@
       if ( VarNum <= VAR_MagicResistanceBonus || VarNum > VAR_DiplomacySkill )
         return v4 >= pValue;
     }
-LABEL_90:
     v18 = *((short *)&this->pConditions[16] + VarNum);
     if ( pValue <= 63 )
       v4 = v18 & 0x3F;
@@ -5487,7 +5423,14 @@
     return v4 >= pValue;
   }
   if ( VarNum == 104 )
-    goto LABEL_90;
+  {
+    v18 = *((short *)&this->pConditions[16] + VarNum);
+    if ( pValue <= 63 )
+      v4 = v18 & 0x3F;
+    else
+      v4 = pValue & v18;
+    return v4 >= pValue;
+  }
   if ( (signed int)VarNum <= 104 )
     return v4 >= pValue;
   if ( (signed int)VarNum > 0x79 )
@@ -5506,7 +5449,7 @@
     v4 = pValue;
     return v4 >= pValue;
   }
-  return &LODWORD(this->pConditions[VarNum]);// *((int *)this + 2 * VarNum - 210);
+  return (this->pConditions[VarNum - 105] > 0);// *((int *)this + 2 * VarNum - 210); the original was never used, which is why probably it wasn't correct
 }
 
 
@@ -5575,7 +5518,7 @@
         {
           switch ( var_type )
           {
-            case VAR_MonthEquals|VAR_CurrentSP:
+            case VAR_PlayerBits:
               __debugbreak(); //how do I get here?
               _449B7E_toggle_bit((unsigned char *)field_1A50, var_value, 1u);
               break;
@@ -6554,7 +6497,7 @@
       {
         switch ( var_type )
         {
-          case VAR_MonthEquals|VAR_CurrentSP:
+          case VAR_PlayerBits:
             _449B7E_toggle_bit((unsigned char *)Dst->field_1A50, val, 1u);
             break;
           case VAR_NPCs2:
@@ -7301,7 +7244,7 @@
 //----- (0043EE77) --------------------------------------------------------
 bool Player::HasUnderwaterSuitEquipped() //the original function took the player number as a parameter. if it was 0, the whole party was checked. calls with the parameter 0 have been changed to calls to this for every player
 {
-  if (this->pEquipment.uArmor == 0 || this->pInventoryItemList[this->pEquipment.uArmor].uItemID != 604)
+  if (GetArmorItem() == nullptr || GetArmorItem()->uItemID != 604)
   {
     return false;
   }
@@ -7386,7 +7329,6 @@
 {
   Player *playerPtr; // ebx@3
   Actor *actorPtr; // esi@3
-  unsigned int v8; // eax@4
   int spellId; // eax@38
   signed int recvdMagicDmg; // eax@139
   int v72[4]; // [sp+30h] [bp-24h]@164
@@ -7401,13 +7343,13 @@
     healthBeforeRecvdDamage = playerPtr->sHealth;
     if ( PID_TYPE(uObjID) != 3 || !stru_50C198.ActorHitOrMiss(actorPtr, playerPtr) )
       return;
-    v8 = playerPtr->pEquipment.uArmor;
+    ItemGen* equippedArmor = playerPtr->GetArmorItem();
     SoundID soundToPlay;
-    if ( !v8
-      || playerPtr->pInventoryItemList[v8 - 1].IsBroken()
+    if ( !equippedArmor
+      || equippedArmor->IsBroken()
       || 
-      (playerPtr->pInventoryItemList[v8 - 1].GetPlayerSkillType() != PLAYER_SKILL_CHAIN 
-      && playerPtr->pInventoryItemList[v8 - 1].GetPlayerSkillType() != PLAYER_SKILL_PLATE 
+      (equippedArmor->GetPlayerSkillType() != PLAYER_SKILL_CHAIN 
+      && equippedArmor->GetPlayerSkillType() != PLAYER_SKILL_PLATE 
       )
       )
     {
@@ -7602,18 +7544,18 @@
         if ( playerPtr->HasEnchantedItemEquipped(69) )
           dmgToReceive >>= 1;
         if ( playerPtr->HasItemEquipped(EQUIP_ARMOUR)
-          && playerPtr->pInventoryItemList[playerPtr->pEquipment.uArmor-1].uItemID == ITEM_ARTIFACT_GOVERNORS_ARMOR )
+          && playerPtr->GetArmorItem()->uItemID == ITEM_ARTIFACT_GOVERNORS_ARMOR )
           dmgToReceive >>= 1;
         if ( playerPtr->HasItemEquipped(EQUIP_MAIN_HAND))
         {
-          int itemId = playerPtr->pInventoryItemList[playerPtr->pEquipment.uMainHand - 1].uItemID;
-          if ( itemId == ITEM_RELIC_KELEBRIM || itemId == ITEM_ARTIFACT_ELFBANE || (playerPtr->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_SHIELD && SkillToMastery(playerPtr->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
+          ItemGen* mainHandItem = playerPtr->GetMainHandItem();
+          if ( mainHandItem->uItemID == ITEM_RELIC_KELEBRIM || mainHandItem->uItemID == ITEM_ARTIFACT_ELFBANE || (mainHandItem->GetItemEquipType() == EQUIP_SHIELD && SkillToMastery(playerPtr->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
             dmgToReceive >>= 1;
         }
         if ( playerPtr->HasItemEquipped(EQUIP_OFF_HAND))
         {
-          int itemId = playerPtr->pInventoryItemList[playerPtr->pEquipment.uShield - 1].uItemID;
-          if ( itemId == ITEM_RELIC_KELEBRIM || itemId == ITEM_ARTIFACT_ELFBANE || (playerPtr->GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD && SkillToMastery(playerPtr->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
+          ItemGen* offHandItem = playerPtr->GetOffHandItem();
+          if ( offHandItem->uItemID == ITEM_RELIC_KELEBRIM || offHandItem->uItemID == ITEM_ARTIFACT_ELFBANE || (offHandItem->GetItemEquipType() == EQUIP_SHIELD && SkillToMastery(playerPtr->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
             dmgToReceive >>= 1;
         }
       }
@@ -7978,3 +7920,76 @@
 {
   SetCondition(Condition_Dead, blockable);
 }
+
+ItemGen* Player::GetOffHandItem()
+{
+  return GetItem(&PlayerEquipment::uShield);
+}
+
+ItemGen* Player::GetMainHandItem()
+{
+  return GetItem(&PlayerEquipment::uMainHand);
+}
+
+ItemGen* Player::GetBowItem()
+{
+  return GetItem(&PlayerEquipment::uBow);
+}
+
+ItemGen* Player::GetArmorItem()
+{
+  return GetItem(&PlayerEquipment::uArmor);
+}
+
+ItemGen* Player::GetHelmItem()
+{
+  return GetItem(&PlayerEquipment::uHelm);
+}
+
+ItemGen* Player::GetBeltItem()
+{
+  return GetItem(&PlayerEquipment::uBelt);
+}
+
+ItemGen* Player::GetCloakItem()
+{
+  return GetItem(&PlayerEquipment::uCloak);
+}
+
+ItemGen* Player::GetGloveItem()
+{
+  return GetItem(&PlayerEquipment::uGlove);
+}
+
+ItemGen* Player::GetBootItem()
+{
+  return GetItem(&PlayerEquipment::uBoot);
+}
+
+ItemGen* Player::GetAmuletItem()
+{
+  return GetItem(&PlayerEquipment::uAmulet);
+}
+
+ItemGen* Player::GetNthRingItem(int ringNum)
+{
+  return GetNthEquippedIndexItem(ringNum + 10);
+}
+
+ItemGen* Player::GetNthEquippedIndexItem(int index)
+{
+  if (this->pEquipment.pIndices[index] == 0)
+  {
+    return nullptr;
+  }
+  return &this->pInventoryItemList[this->pEquipment.pIndices[index] - 1];
+}
+
+ItemGen* Player::GetItem(unsigned int PlayerEquipment::* itemPos)
+{
+  if (this->pEquipment.*itemPos == 0)
+  {
+    return nullptr;
+  }
+  return &this->pInventoryItemList[this->pEquipment.*itemPos - 1];
+}
\ No newline at end of file
--- a/Player.h	Thu Sep 26 23:42:06 2013 +0600
+++ b/Player.h	Thu Sep 26 23:42:25 2013 +0600
@@ -55,7 +55,7 @@
   SPEECH_12 = 12,
   SPEECH_14 = 14,
   SPEECH_NoRoom = 15,  // when placing to inventory
-  SPEECH_16 = 16,
+  SPEECH_DO_POTION_FINE = 16,
   SPEECH_17 = 17,
   SPEECH_18 = 18,
   SPEECH_19 = 19,
@@ -143,9 +143,9 @@
   SPEECH_101 = 101,
   SPEECH_PickMe = 102,
   SPEECH_103 = 103,
-  SPEECH_104 = 104,
-  SPEECH_105 = 105,
-  SPEECH_106 = 106,
+  SPEECH_IDENTIFY_MONSTER_WEAKER = 104,
+  SPEECH_IDENTIFY_MONSTER_STRONGER = 105,
+  SPEECH_IDENTIFY_MONSTER_106 = 106,
   SPEECH_107 = 107,
   SPEECH_108 = 108,
   SPEECH_109 = 109,
@@ -646,6 +646,20 @@
 
   inline bool IsMale() { return GetSexByVoice() == SEX_MALE;}
   inline bool IsFemale() { return !IsMale();}
+
+  ItemGen* GetMainHandItem();
+  ItemGen* GetOffHandItem();
+  ItemGen* GetBowItem();
+  ItemGen* GetArmorItem();
+  ItemGen* GetHelmItem();
+  ItemGen* GetBeltItem();
+  ItemGen* GetCloakItem();
+  ItemGen* GetGloveItem();
+  ItemGen* GetBootItem();
+  ItemGen* GetAmuletItem();
+  ItemGen* GetNthRingItem(int ringNum);
+  ItemGen* GetNthEquippedIndexItem(int index);
+  ItemGen* GetItem(unsigned int PlayerEquipment::* itemPos);
   __int64 pConditions[20];
   unsigned __int64 uExperience;
   char pName[16];
--- a/UI/Books/UIMapBook.cpp	Thu Sep 26 23:42:06 2013 +0600
+++ b/UI/Books/UIMapBook.cpp	Thu Sep 26 23:42:25 2013 +0600
@@ -193,12 +193,12 @@
   GUIWindow map_window; // [sp+84h] [bp-54h]@35
 
   pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pSpellBookPagesTextr_12);
-  if ( BtnUp_flag || viewparams->field_2C / 128 >= 12 )//Button 1
+  if ( BtnUp_flag || viewparams->uMapBookMapZoom / 128 >= 12 )//Button 1
     pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 2, pTex_book_button1_off);
   else
     pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_book_button1_on);
 
-  if ( BtnDown_flag || viewparams->field_2C / 128 <= 3 )//Button 2
+  if ( BtnDown_flag || viewparams->uMapBookMapZoom / 128 <= 3 )//Button 2
     pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 38, pTex_book_button2_off);
   else
     pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on);
@@ -265,11 +265,6 @@
 void DrawBook_Map_sub( unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074 )
 {
   int v20; // eax@16
-  signed int v21; // esi@18
-  int v22; // ecx@21
-  BLVMapOutline *v23; // ecx@21
-  Vec3_short_ *v24; // edx@21
-  Vec3_short_ *v25; // eax@21
   int v26; // ecx@21
   unsigned __int16 *v27; // edi@21
   int v28; // edx@21
@@ -313,16 +308,13 @@
   unsigned __int16 *v67; // esi@96
   int v68; // edi@98
   unsigned __int16 v69; // cx@99
-  unsigned int v70; // [sp-10h] [bp-48074h]@80
-  unsigned int v71; // [sp-Ch] [bp-48070h]@80
-  unsigned int v72; // [sp-8h] [bp-4806Ch]@80
   signed int v73; // [sp-4h] [bp-48068h]@59
   unsigned __int16 v74; // [sp-4h] [bp-48068h]@79
   unsigned short map_texture_16[147456]; // [sp+Ch] [bp-48058h]@23
   int v76; // [sp+4800Ch] [bp-58h]@23
   unsigned __int16 *v77; // [sp+48010h] [bp-54h]@27
   unsigned __int16 *pPalette_16; // [sp+48014h] [bp-50h]@23
-  int v81; // [sp+48020h] [bp-44h]@23
+  int map_tile_X; // [sp+48020h] [bp-44h]@23
   unsigned __int16* render16_data;
   unsigned char* texture8_data;
   unsigned char* curr_line;
@@ -343,7 +335,7 @@
   unsigned __int16 *v93; // [sp+48050h] [bp-14h]@16
   signed int screenWidth; // [sp+48054h] [bp-10h]@8
   unsigned int v95; // [sp+48058h] [bp-Ch]@16
-  int v96; // [sp+4805Ch] [bp-8h]@10
+  int map_tile_Y; // [sp+4805Ch] [bp-8h]@10
   const void *v97; // [sp+48060h] [bp-4h]@16
   unsigned short *a4a; // [sp+4806Ch] [bp+8h]@85
   int a5a; // [sp+48070h] [bp+Ch]@86
@@ -353,12 +345,12 @@
   pRenderer->SetRasterClipRect(tl_x, tl_y, br_x, br_y);
   pCenterX = viewparams->sViewCenterX;
   pCenterY = viewparams->sViewCenterY;
-  if ( viewparams->field_2C != 384 )
+  if ( viewparams->uMapBookMapZoom != 384 )
   {
-    if ( viewparams->field_2C == 768 )
+    if ( viewparams->uMapBookMapZoom == 768 )
     {
       if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
-        viewparams->field_2C = 680;
+        viewparams->uMapBookMapZoom = 680;
     }
   }
   else
@@ -367,7 +359,7 @@
     pCenterX = viewparams->indoor_center_x;
     pCenterY = viewparams->indoor_center_y;
     if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
-      viewparams->field_2C = viewparams->field_2C - 34;
+      viewparams->uMapBookMapZoom = viewparams->uMapBookMapZoom - 34;
   }
   if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
   {
@@ -376,20 +368,16 @@
     render16_data = &pRenderer->pTargetSurface[tl_x + tl_y * pRenderer->uTargetSurfacePitch];
     texture8_data = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask;
     pPalette_16 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16;
-    scale_increment = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / viewparams->field_2C;
+    scale_increment = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / viewparams->uMapBookMapZoom;
 
     v30 = (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2));
 
-    teal = (unsigned int)(signed __int64)((double)(viewparams->sViewCenterX - 22528 / (viewparams->field_2C / 384) + 32768) / v30) << 16;
-    //  v97 = (const void *)((unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16);
+    teal = (unsigned int)(signed __int64)((double)(viewparams->sViewCenterX - 22528 / (viewparams->uMapBookMapZoom / 384) + 32768) / v30) << 16;
 
-    //   v32 = map_texture_16;
     textr_width = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth;
-    stepY_r =            (int)(signed __int64)((double)(- pCenterY - 22528 / (viewparams->field_2C / 384)+ 32768) / v30) << 16;
-    //   v81 =   (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30);
-    black = (signed __int16)(signed __int64)((double)(viewparams->sViewCenterX - 22528 / (viewparams->field_2C / 384) + 32768) / v30);
+    stepY_r =            (int)(signed __int64)((double)(- pCenterY - 22528 / (viewparams->uMapBookMapZoom / 384)+ 32768) / v30) << 16;
+    black = (signed __int16)(signed __int64)((double)(viewparams->sViewCenterX - 22528 / (viewparams->uMapBookMapZoom / 384) + 32768) / v30);
 
-    //  v76 = textr_width;
     scaled_posY = stepY_r >> 16;
     //nearest neiborhood scaling
     if ( texture8_data)  
@@ -445,64 +433,52 @@
             screenHeight = pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].y - pCenterY;
             v20 = pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].y - pCenterY;
             v95 = pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].x - viewparams->sViewCenterX;
-            v97 = (const void *)v20;
-            v88 = (unsigned __int64)((pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].x - viewparams->sViewCenterX) * (signed __int64)viewparams->field_2C) >> 16;
-            v87 = (unsigned __int64)((signed int)screenHeight * (signed __int64)viewparams->field_2C) >> 16;
-            v93 = (unsigned __int16 *)((unsigned __int64)((pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].x - viewparams->sViewCenterX) * (signed __int64)viewparams->field_2C) >> 16);
-            screenHeight = (unsigned __int64)(v20 * (signed __int64)viewparams->field_2C) >> 16;
+
+            v88 = (unsigned __int64)((pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].x - viewparams->sViewCenterX) * (signed __int64)viewparams->uMapBookMapZoom) >> 16;
+            v87 = (unsigned __int64)((signed int)screenHeight * (signed __int64)viewparams->uMapBookMapZoom) >> 16;
+            v93 = (unsigned __int16 *)((unsigned __int64)((pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].x - viewparams->sViewCenterX) * (signed __int64)viewparams->uMapBookMapZoom) >> 16);
+            screenHeight = (unsigned __int64)(v20 * (signed __int64)viewparams->uMapBookMapZoom) >> 16;
             pRenderer->RasterLine2D(screenCenter_X + v88, screenCenterY - v87,
-            screenCenter_X + ((unsigned __int64)((pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].x - viewparams->sViewCenterX) * (signed __int64)viewparams->field_2C) >> 16), screenCenterY - screenHeight, black);
+              screenCenter_X + ((unsigned __int64)((pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].x - viewparams->sViewCenterX) * (signed __int64)viewparams->uMapBookMapZoom) >> 16), screenCenterY - screenHeight, black);
           }
         }
       }
     }
-    v21 = 0;
     if ( (signed int)uNumBlueFacesInBLVMinimap > 0 )
     {
-      while ( 1 )
+      for ( uint j = 0; j < (signed int)uNumBlueFacesInBLVMinimap; ++j )
       {
-        v22 = pBlueFacesInBLVMinimapIDs[v21];
-        v87 = viewparams->field_2C;
-        v23 = &pIndoor->pMapOutlines->pOutlines[v22];
-        v24 = &pIndoor->pVertices[v23->uVertex1ID];
-        v25 = &pIndoor->pVertices[v23->uVertex2ID];
-        v26 = v25->x;
-        v27 = (unsigned __int16 *)(v24->x - pCenterX);
-        v28 = v24->y - pCenterY;
-        v29 = v25->y - pCenterY;
-        v93 = v27;
-        screenHeight = v28;
-        v97 = (const void *)v29;
-        v87 = (unsigned __int64)((signed int)v27 * (signed __int64)viewparams->field_2C) >> 16;
-        v88 = (unsigned __int64)(v28 * (signed __int64)viewparams->field_2C) >> 16;
-        uint i = (unsigned __int64)((v26 - pCenterX) * (signed __int64)viewparams->field_2C) >> 16;
-        v95 = (unsigned __int64)(v29 * (signed __int64)viewparams->field_2C) >> 16;
-        pRenderer->RasterLine2D(screenCenter_X + ((unsigned __int64)((signed int)v27 * (signed __int64)viewparams->field_2C) >> 16),
-        screenCenterY - v88, screenCenter_X + ((unsigned __int64)((v26 - pCenterX) * (signed __int64)viewparams->field_2C) >> 16), screenCenterY - v95, teal);
-        ++v21;
-        if ( v21 >= (signed int)uNumBlueFacesInBLVMinimap )
-          break;
+        v26 = pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[j]].uVertex2ID].x;
+        v27 = (unsigned __int16 *)(pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[j]].uVertex1ID].x - pCenterX);
+        v28 = pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[j]].uVertex1ID].y - pCenterY;
+        v29 = pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[j]].uVertex2ID].y - pCenterY;
+
+        v87 = (unsigned __int64)((signed int)v27 * (signed __int64)viewparams->uMapBookMapZoom) >> 16;
+        v88 = (unsigned __int64)(v28 * (signed __int64)viewparams->uMapBookMapZoom) >> 16;
+        uint i = (unsigned __int64)((v26 - pCenterX) * (signed __int64)viewparams->uMapBookMapZoom) >> 16;
+        v95 = (unsigned __int64)(v29 * (signed __int64)viewparams->uMapBookMapZoom) >> 16;
+        pRenderer->RasterLine2D(screenCenter_X + ((unsigned __int64)((signed int)v27 * (signed __int64)viewparams->uMapBookMapZoom) >> 16),
+          screenCenterY - v88, screenCenter_X + ((unsigned __int64)((v26 - pCenterX) * (signed __int64)viewparams->uMapBookMapZoom) >> 16), screenCenterY - v95, teal);
       }
       viewparams->sViewCenterX = pCenterX;
     }
   }
-  v47 = ((unsigned __int64)((pParty->vPosition.x - viewparams->sViewCenterX) * (signed __int64)viewparams->field_2C) >> 16) + screenCenter_X - 3;
-  v81 = pParty->vPosition.y - pCenterY;
-  v97 = (const void *)((unsigned __int64)((pParty->vPosition.y - pCenterY) * (signed __int64)viewparams->field_2C) >> 16);
+  v47 = ((unsigned __int64)((pParty->vPosition.x - viewparams->sViewCenterX) * (signed __int64)viewparams->uMapBookMapZoom) >> 16) + screenCenter_X - 3;
+  v97 = (const void *)((unsigned __int64)((pParty->vPosition.y - pCenterY) * (signed __int64)viewparams->uMapBookMapZoom) >> 16);
   v48 = 1;
   v49 = screenCenterY - (int)v97 - 3;
   if ( v47 >= (signed int)tl_x )
   {
     if ( v47 > (signed int)br_x )
     {
-      if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - viewparams->sViewCenterX) * (signed __int64)viewparams->field_2C) >> 16) + screenCenter_X - 6) > (signed int)br_x )
+      if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - viewparams->sViewCenterX) * (signed __int64)viewparams->uMapBookMapZoom) >> 16) + screenCenter_X - 6) > (signed int)br_x )
         v48 = 0;
       v47 = br_x;
     }
   }
   else
   {
-    if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - viewparams->sViewCenterX) * (signed __int64)viewparams->field_2C) >> 16) + screenCenter_X) < (signed int)tl_x )
+    if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - viewparams->sViewCenterX) * (signed __int64)viewparams->uMapBookMapZoom) >> 16) + screenCenter_X) < (signed int)tl_x )
       v48 = 0;
     v47 = tl_x;
   }
@@ -542,8 +518,6 @@
       v50 = 7;
     pRenderer->DrawTransparentRedShade(v47, v49, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[v50]));
   }
-  result = TargetColor(0xFFu, 0xFFu, 0xFFu);
-  pCenterX = result;
   if ( (signed int)uNumLevelDecorations > 0 )
   {
     for ( uint i = 0; i < (signed int)uNumLevelDecorations; ++i )
@@ -552,30 +526,22 @@
       {
         screenHeight = pLevelDecorations[i].vPosition.y - pCenterY;
         v93 = (unsigned __int16 *)(pLevelDecorations[i].vPosition.x - viewparams->sViewCenterX);
-        v54 = ((unsigned __int64)((signed int)v93 * (signed __int64)viewparams->field_2C) >> 16) + screenCenter_X;
-        v97 = (const void *)((unsigned __int64)(screenHeight * (signed __int64)viewparams->field_2C) >> 16);
+        v54 = ((unsigned __int64)((signed int)v93 * (signed __int64)viewparams->uMapBookMapZoom) >> 16) + screenCenter_X;
+        v97 = (const void *)((unsigned __int64)(screenHeight * (signed __int64)viewparams->uMapBookMapZoom) >> 16);
         v55 = screenCenterY - (int)v97;
-        if ( v54 >= pRenderer->raster_clip_x )
+        if ( v54 >= pRenderer->raster_clip_x && v54 <= pRenderer->raster_clip_z
+          && v55 >= pRenderer->raster_clip_y && v55 <= pRenderer->raster_clip_w )
         {
-          if ( v54 <= pRenderer->raster_clip_z && v55 >= pRenderer->raster_clip_y && v55 <= pRenderer->raster_clip_w )
+          if ( viewparams->uMapBookMapZoom > 512 )
           {
-            if ( viewparams->field_2C > 512 )
-            {
-              pRenderer->RasterLine2D(v54 - 1, v55 - 1, v54 - 1, v55 + 1, pCenterX);
-              pRenderer->RasterLine2D(v54, v55 - 1, v54, v55 + 1, pCenterX);
-              ++v54;
-              v72 = v55 + 1;
-              v71 = v54;
-              v70 = v55 - 1;
-            }
-            else
-            {
-              v72 = screenCenterY - (int)v97;
-              v71 = ((unsigned __int64)((signed int)v93 * (signed __int64)viewparams->field_2C) >> 16) + screenCenter_X;
-              v70 = screenCenterY - (int)v97;
-            }
-            pRenderer->RasterLine2D(v54, v70, v71, v72, pCenterX);
+            pRenderer->RasterLine2D(v54 - 1, v55 - 1, v54 - 1, v55 + 1, TargetColor(0xFFu, 0xFFu, 0xFFu));
+            pRenderer->RasterLine2D(v54,     v55 - 1, v54,     v55 + 1, TargetColor(0xFFu, 0xFFu, 0xFFu));
+            pRenderer->RasterLine2D(v54 + 1, v55 - 1, v54 + 1, v55 + 1, TargetColor(0xFFu, 0xFFu, 0xFFu));
           }
+          else
+            pRenderer->RasterLine2D(v54, screenCenterY - (int)v97,
+                   ((unsigned __int64)((signed int)v93 * (signed __int64)viewparams->uMapBookMapZoom) >> 16) + screenCenter_X,
+                   screenCenterY - (int)v97, TargetColor(0xFFu, 0xFFu, 0xFFu));
         }
       }
     }
@@ -585,35 +551,30 @@
     screenCenterY = br_x - tl_x + 1;
     v95 = br_y - tl_y + 1;
     v77 = &pRenderer->pTargetSurface[tl_x + tl_y * pRenderer->uTargetSurfacePitch];
-    v56 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2;
-    black = (1 << (v56 + 16)) / viewparams->field_2C;
-    v57 = (double)(1 << (16 - v56));
-    v58 = 22528 / (viewparams->field_2C / 384);
-    v59 = (signed __int64)((double)(viewparams->sViewCenterX - v58 + 32768) / v57);
-    v60 = (int)v59 << 16;
-    v97 = (const void *)((int)v59 << 16);
-    v61 = (signed __int64)((double)(32768 - v58 - pCenterY) / v57);
+    black = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / viewparams->uMapBookMapZoom;
+    v57 = (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2));
+    v60 = (int)((signed __int64)((double)(viewparams->sViewCenterX - (22528 / (viewparams->uMapBookMapZoom / 384)) + 32768) / v57)) << 16;
+    teal = v60 >> 16;
     pPalette_16 = (unsigned __int16 *)(v60 >> 16);
-    v62 = (int)v61 << 16;
-    teal = v60 >> 16;
-    v63 = (signed __int16)v61;
+    v97 = (const void *)((int)((signed __int64)((double)(viewparams->sViewCenterX - (22528 / (viewparams->uMapBookMapZoom / 384)) + 32768) / v57)) << 16);
+    v62 = (int)((signed __int64)((double)(32768 - (22528 / (viewparams->uMapBookMapZoom / 384)) - pCenterY) / v57)) << 16;
+    v63 = (signed __int16)((signed __int64)((double)(32768 - (22528 / (viewparams->uMapBookMapZoom / 384)) - pCenterY) / v57));
     a4a = map_texture_16;
-    result = TargetColor(0xCu, 0xCu, 0xCu);
     for ( screenCenter_X = 0; screenCenter_X < (signed int)v95; ++screenCenter_X )
     {
       if ( screenCenterY > 0 )
       {
-        v96 = (v63 - 80) / 4;
+        map_tile_Y = (v63 - 80) / 4;
         v64 = teal;
         for ( a5a = 0; a5a < screenCenterY; ++a5a )
         {
-          v81 = (v64 - 80) / 4;
-          if ( !pOutdoor->_47F04C(v81, v96) )
+          map_tile_X = (v64 - 80) / 4;
+          if ( !pOutdoor->_47F04C(map_tile_X, map_tile_Y) )
           {
-            if ( pOutdoor->_47F097(v81, v96) )
+            if ( pOutdoor->_47F097(map_tile_X, map_tile_Y) )
             {
               if ( !((a5a + screenCenter_X) % 2) )
-                *a4a = result;
+                *a4a = TargetColor(0xCu, 0xCu, 0xCu);
             }
             else
               *a4a = 0;
@@ -652,3 +613,63 @@
     }
   }
 }
+
+//----- (00444564) --------------------------------------------------------
+const char * GetMapBookHintText()
+{
+  int v20;
+  int v21; // [sp+14h] [bp-Ch]@1
+  double v0; // st7@3
+  unsigned int pX; // [sp+1Ch] [bp-4h]@3
+  unsigned int pY; // [sp+8h] [bp-18h]@3
+  int global_coord_X; // ebx@3
+  int global_coord_Y;
+  int map_tile_X; // edi@3
+  int map_tile_Y; // eax@3
+  const char *result; // eax@15
+
+  v20 = viewparams->sViewCenterX;
+  v21 = viewparams->sViewCenterY;
+  if ( viewparams->uMapBookMapZoom == 384 )
+  {
+    v20 = viewparams->indoor_center_x;
+    v21 = viewparams->indoor_center_y;
+  }
+  pMouse->GetClickPos(&pX, &pY);
+  v0 = 1.0 / (float)((signed int)viewparams->uMapBookMapZoom * 0.000015258789);
+
+  global_coord_X = (signed __int64)((double)(pX - 229) * v0 + (double)v20);
+  global_coord_Y = (signed __int64)((double)v21 - (double)(pY - 181) * v0);
+
+  result = 0;
+  map_tile_X = abs(global_coord_X + 22528) / 512;//In the mapbook only lady Margaret dispays for defoult zoom(Â êíèãå êàðòû òîëüêî Ëåäè Ìàðãàðèòà âñïëûâàåò ïðè äåôîëòíîì çóìå)
+  map_tile_Y = abs(global_coord_Y - 22528) / 512;
+  if ( pOutdoor->_47F04C(map_tile_X, map_tile_Y) && uCurrentlyLoadedLevelType == LEVEL_Outdoor && (signed int)pOutdoor->uNumBModels > 0 )
+  {
+    for(int i = 0; i < pOutdoor->uNumBModels && !result; i++)
+    {
+      if ( int_get_vector_length(abs((signed)pOutdoor->pBModels[i].vBoundingCenter.x - global_coord_X),
+                                 abs((signed)pOutdoor->pBModels[i].vBoundingCenter.y - global_coord_Y), 0) < pOutdoor->pBModels[i].sBoundingRadius )
+      {
+        if ( pOutdoor->pBModels[i].uNumFaces > 0 )
+        {
+          for( int j = 0; j < pOutdoor->pBModels[i].uNumFaces; j++ )
+          {
+            if ( pOutdoor->pBModels[i].pFaces[j].sCogTriggeredID )
+            {
+              if ( !(pOutdoor->pBModels[i].pFaces[j].uAttributes & 0x100000) )
+              {
+                if ( GetEventHintString(pOutdoor->pBModels[i].pFaces[j].sCogTriggeredID) )
+                {
+                  if ( _stricmp(GetEventHintString(pOutdoor->pBModels[i].pFaces[j].sCogTriggeredID), "") )
+                    result = GetEventHintString(pOutdoor->pBModels[i].pFaces[j].sCogTriggeredID);
+                }
+              }
+            }
+          }
+        }
+      }
+    }
+  }
+  return result;
+}
\ No newline at end of file
--- a/UI/UICharacter.cpp	Thu Sep 26 23:42:06 2013 +0600
+++ b/UI/UICharacter.cpp	Thu Sep 26 23:42:25 2013 +0600
@@ -1063,7 +1063,7 @@
     //--------------------------------------------(Hand/Ðóêà)------------------------------------------------------
     if ( !pPlayers[uPlayerID]->pEquipment.uMainHand
         || ( pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand -1].GetItemEquipType() != EQUIP_MAIN_HAND)
-        && (pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand -1].GetItemEquipType() != PLAYER_SKILL_SPEAR
+        && (pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand -1].GetPlayerSkillType() != PLAYER_SKILL_SPEAR
         || pPlayers[uPlayerID]->pEquipment.uShield) )
       pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0],
                             pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1]));
@@ -1131,7 +1131,7 @@
       if ( pPlayers[uPlayerID]->pEquipment.uMainHand )
       {
         if ( pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand - 1].GetItemEquipType() == EQUIP_MAIN_HAND
-             || pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand - 1].GetItemEquipType() == PLAYER_SKILL_SPEAR
+             || pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand - 1].GetPlayerSkillType() == PLAYER_SKILL_SPEAR
              && !pPlayers[uPlayerID]->pEquipment.uShield )
           pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0],
                      pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1]));
@@ -1526,7 +1526,7 @@
   {
     item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand - 1];
     if ( item->GetItemEquipType() == EQUIP_MAIN_HAND
-        || item->GetItemEquipType() == PLAYER_SKILL_SPEAR
+        || item->GetPlayerSkillType() == PLAYER_SKILL_SPEAR
         && !pPlayers[uPlayerID]->pEquipment.uShield )
       pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], 
                                         pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], 
@@ -2348,7 +2348,7 @@
   if ( pParty->pPickedItem.uItemID )
   {
     pEquipType = pParty->pPickedItem.GetItemEquipType();
-    pSkillType = pParty->pPickedItem.GetItemEquipType();
+    pSkillType = pParty->pPickedItem.GetPlayerSkillType();
     if ( pSkillType == 4 )
     {
       if ( v2 )
--- a/UI/UIPopup.cpp	Thu Sep 26 23:42:06 2013 +0600
+++ b/UI/UIPopup.cpp	Thu Sep 26 23:42:25 2013 +0600
@@ -24,6 +24,7 @@
 #include "..\texts.h"
 
 #include "..\mm7_data.h"
+#include "..\Events.h"
 
 static char static_sub_417BB5_out_string[1200]; // static to a file, not sub actually
 
@@ -440,13 +441,10 @@
   unsigned __int8 v27; // sf@36
   unsigned __int8 v28; // of@36
   SpellBuff *v40; // eax@60
-  int v41; // edi@61
-  unsigned int v42; // eax@61
-  int v43; // eax@62
-  int v44; // eax@63
-  signed int v45; // edi@65
+  int skill_points; // edi@61
+  unsigned int skill_level; // eax@61
   int pTextHeight; // edi@90
-  int v73; // [sp-8h] [bp-1F4h]@79
+  PlayerSpeech speech; // [sp-8h] [bp-1F4h]@79
   DDBLTFX Dst; // [sp+Ch] [bp-1E0h]@18
   DDSURFACEDESC2 pDesc; // [sp+70h] [bp-17Ch]@18
   RECT v84; // [sp+ECh] [bp-100h]@26
@@ -457,7 +455,7 @@
   unsigned __int16 *v108; // [sp+1A4h] [bp-48h]@34
   unsigned int v109; // [sp+1A8h] [bp-44h]@32
   LPVOID v110; // [sp+1ACh] [bp-40h]@28
-  int v115; // [sp+1C0h] [bp-2Ch]@3
+  bool for_effects; // [sp+1C0h] [bp-2Ch]@3
   bool normal_level; // [sp+1D0h] [bp-1Ch]@18
   bool expert_level; // [sp+1C4h] [bp-28h]@18
   bool master_level; // [sp+1C8h] [bp-24h]@18
@@ -465,8 +463,9 @@
   char *pText; // [sp+1D4h] [bp-18h]@18
   int pTextColorID; // [sp+1E4h] [bp-8h]@18
   int a4; // [sp+1E8h] [bp-4h]@18
+  int v115;
 
-  bool monster_full_informations = true;
+  bool monster_full_informations = false;
   static Actor pMonsterInfoUI_Doll;
   /*if ( !(bMonsterInfoUI_bDollInitialized & 1) )
   {
@@ -667,93 +666,60 @@
   expert_level = 0;
   master_level = 0;
   grandmaster_level = 0;
+  for_effects = 0;
   pMonsterInfoUI_Doll.uCurrentActionTime += pMiscTimer->uTimeElapsed;
-  v115 = 0;
-  if ( !uActiveCharacter )
-    v45 = 1;
-  else
+  if ( pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID) )
   {
-    int i = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
-    if ( !i )
-      v45 = 1;
-    else
+    skill_points = (unsigned __int8)pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID) & 0x3F;
+    skill_level = SkillToMastery(pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID)) - 1;
+    if ( skill_level == 0 )//(normal)
     {
-      v41 = (unsigned __int8)i & 0x3F;
-      v42 = SkillToMastery(i) - 1;
-      if ( !v42 )//not master
-      {
-        if ( v41 + 10 >= pActors[uActorID].pMonsterInfo.uLevel )
-        {
-          v45 = 1;
-          normal_level = 1;
-        }
-        else
-          v45 = 1;
-      }
-      else//he is master
+      if ( skill_points + 10 >= pActors[uActorID].pMonsterInfo.uLevel )
+        normal_level = 1;
+    }
+    else if ( skill_level == 1 )//(expert)
+    {
+      if ( 2 * skill_points + 10 >= pActors[uActorID].pMonsterInfo.uLevel )
       {
-        v43 = v42 - 1;
-        if ( !v43 )
-        {
-          if ( 2 * v41 + 10 >= pActors[uActorID].pMonsterInfo.uLevel )
-          {
-            v45 = 1;
-            normal_level = 1;
-            expert_level = 1;
-          }
-          else
-            v45 = 1;
-        }
-        else
-        {
-          v44 = v43 - 1;
-          if ( !v44 )
-          {
-            if ( 3 * v41 + 10 >= pActors[uActorID].pMonsterInfo.uLevel )
-            {
-              v45 = 1;
-              normal_level = 1;
-              expert_level = 1;
-              master_level = 1;
-            }
-            else
-              v45 = 1;
-          }
-          else
-          {
-            if ( v44 != 1 )
-              v45 = 1;
-            else
-            {
-              v45 = 1;
-              normal_level = 1;
-              expert_level = 1;
-              master_level = 1;
-              grandmaster_level = 1;
-            }
-          }
-        }
+        normal_level = 1;
+        expert_level = 1;
       }
     }
-    if ( pActors[uActorID].uAIState != Dead
-      && pActors[uActorID].uAIState != Dying
-      && !dword_507BF0_is_there_popup_onscreen && i )
+    else if ( skill_level  == 2 )//(master)
     {
-      if ( normal_level | expert_level | master_level | grandmaster_level )
+      if ( 3 * skill_points + 10 >= pActors[uActorID].pMonsterInfo.uLevel )
       {
-        if ( pActors[uActorID].pMonsterInfo.uLevel >= pPlayers[uActiveCharacter]->uLevel - 5 )
-          v73 = SPEECH_105;
-        else
-          v73 = SPEECH_104;
+        normal_level = 1;
+        expert_level = 1;
+        master_level = 1;
       }
-      else
-        v73 = SPEECH_106;
-      pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)v73, 0);
+    }
+    else if ( skill_level == 3 )//grandmaster
+    {
+      normal_level = 1;
+      expert_level = 1;
+      master_level = 1;
+      grandmaster_level = 1;
     }
   }
+  if ( pActors[uActorID].uAIState != Dead
+    && pActors[uActorID].uAIState != Dying
+    && !dword_507BF0_is_there_popup_onscreen && pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID) )
+  {
+    if ( normal_level | expert_level | master_level | grandmaster_level )
+    {
+      if ( pActors[uActorID].pMonsterInfo.uLevel >= pPlayers[uActiveCharacter]->uLevel - 5 )
+        speech = SPEECH_IDENTIFY_MONSTER_STRONGER;
+      else
+        speech = SPEECH_IDENTIFY_MONSTER_WEAKER;
+    }
+    else
+      speech = SPEECH_IDENTIFY_MONSTER_106;
+    pPlayers[uActiveCharacter]->PlaySound(speech, 0);
+  }
 
-  if ( (signed int)SkillToMastery(pParty->pPlayers[uActiveCharacter].GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID)) >= 3 )
-    v115 = v45;
+  if ( (signed int)SkillToMastery(pParty->pPlayers[uActiveCharacter - 1].GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID)) >= 3 )
+    for_effects = 1;
 
   if ( monster_full_informations == true )
   {
@@ -761,11 +727,11 @@
     expert_level = 1;//
     master_level = 1;//
     grandmaster_level = 1;//
-    v115 = 1;
+    for_effects = 1;
   }
 
   window->DrawText(pFontSmallnum, 12, 196, TargetColor(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[631], 0, 0, 0);//Effects
-  if ( !v115 )
+  if ( !for_effects )
     window->DrawText(pFontSmallnum, 28, LOBYTE(pFontSmallnum->uFontHeight) + 193, TargetColor(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[630], 0, 0, 0);//?
   else
   {
@@ -937,19 +903,19 @@
       pText = pGlobalTXT_LocalizationStrings[629];//Spells
     if ( pActors[uActorID].pMonsterInfo.uSpell1ID )
     {
-      sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", pText, 0, pSpellStats->pInfos[pActors[uActorID].pMonsterInfo.uSpell1ID].pShortName);
+      sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", pText, 0, pSpellStats->pInfos[pActors[uActorID].pMonsterInfo.uSpell1ID].pShortName);//"%s\f%05u\t060%s\n"
       window->DrawText(pFontSmallnum, 150, (int)pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
       pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3;
     }
     if ( pActors[uActorID].pMonsterInfo.uSpell2ID )
     {
-      sprintf(pTmpBuf.data(), "\f%05u\t070%s\n", 0, pSpellStats->pInfos[pActors[uActorID].pMonsterInfo.uSpell2ID].pShortName);
+      sprintf(pTmpBuf.data(), "\f%05u\t070%s\n", 0, pSpellStats->pInfos[pActors[uActorID].pMonsterInfo.uSpell2ID].pShortName);//"%s\f%05u\t060%s\n"
       window->DrawText(pFontSmallnum, 150, (int)pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
       pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3;
     }
     if ( !pActors[uActorID].pMonsterInfo.uSpell1ID && !pActors[uActorID].pMonsterInfo.uSpell2ID )
     {
-      sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", pGlobalTXT_LocalizationStrings[628], 0, pGlobalTXT_LocalizationStrings[153]);
+      sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", pGlobalTXT_LocalizationStrings[628], 0, pGlobalTXT_LocalizationStrings[153]);//"%s\f%05u\t060%s\n"
       window->DrawText(pFontSmallnum, 150, (int)pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
       pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3;
     }
@@ -1009,6 +975,7 @@
       pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3;
     }
   }
+  //cast spell: Detect life
   if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].uExpireTime > 0 )
   {
     sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[650], pActors[uActorID].sCurrentHP);//Current Hit Points
@@ -1017,191 +984,85 @@
   }
 }
 
-
 //----- (00417BB5) --------------------------------------------------------
 const char *CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType)
 {
-    //enum PLAYER_SKILL_TYPE v2; // esi@1
-    //unsigned int v3; // ebx@1
-    int v4; // edi@1
-    int v5; // eax@1
-    Player *pPlayer; // ebx@7
-    char v7; // al@7
-    char v8; // cl@7
-    unsigned int v9; // eax@8
-    unsigned int v10; // eax@8
-    unsigned int v11; // eax@8
-    PLAYER_SKILL_TYPE v12; // edi@8
-    unsigned int v13; // eax@8
-    unsigned int v14; // eax@8
-    PLAYER_SKILL_TYPE v15; // esi@8
-    int v16; // edi@8
-    char v17; // al@8
-    int v18; // ST5C_4@8
-    int v19; // ST4C_4@8
-    int v20; // ST3C_4@8
-    int v21; // ST2C_4@8
-    int v22; // ST1C_4@8
-    char *v23; // esi@8
-    unsigned int v24; // eax@9
-    unsigned int v25; // eax@9
-    unsigned int v26; // eax@9
-    unsigned int v27; // ecx@9
-    PLAYER_SKILL_TYPE v28; // ebx@9
-    unsigned int v29; // eax@9
-    char a2[1200]; // [sp+Ch] [bp-538h]@7
-    char Source[120]; // [sp+4BCh] [bp-88h]@7
-    unsigned __int16 *v33; // [sp+534h] [bp-10h]@1
-    int v34; // [sp+538h] [bp-Ch]@1
-    unsigned __int16 *v35; // [sp+53Ch] [bp-8h]@1
-    //enum PLAYER_SKILL_TYPE v36; // [sp+540h] [bp-4h]@1
+  char a2[1200]; // [sp+Ch] [bp-538h]@7
+  char Source[120]; // [sp+4BCh] [bp-88h]@7
+  int v35; // [sp+53Ch] [bp-8h]@1
+
+  v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[431]);// Normal
+  if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]) > (signed int)v35 )
+    v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]);// Expert
+  if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]) > (signed int)v35 )
+    v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]);// Master
+  if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]) > (signed int)v35 )
+    v35 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]);// Grand
 
-    //v2 = uPlayerSkillType;
-    //v3 = uPlayerID;
-    //v36 = uPlayerSkillType;
-    v4 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[431]);// Normal
-    v34 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]);// Expert
-    v33 = (unsigned __int16 *)pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]);// Master
-    v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]);// Grand
-    v35 = (unsigned __int16 *)v4;
-    if ( v34 > v4 )
-        v35 = (unsigned __int16 *)v34;
-    if ( (signed int)v33 > (signed int)v35 )
-        v35 = v33;
-    if ( v5 > (signed int)v35 )
-        v35 = (unsigned __int16 *)v5;
-    pPlayer = &pParty->pPlayers[uPlayerID];
-    //v33 = &pPlayer->pActiveSkills[uPlayerSkillType];
-    v7 = pPlayer->GetActualSkillLevel(uPlayerSkillType);
-    v8 = pPlayer->pActiveSkills[uPlayerSkillType];
-    a2[0] = 0;
-    Source[0] = 0;
-    if ( (v8 & 0x3F) == (v7 & 0x3F) )
-        {
-        strcpy(a2, "%s\n\n");
-        v24 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 1);
-        sprintf(Source, "\f%05d", v24);
-        strcat(a2, Source);
-        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
-        v25 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 2);
-        sprintf(Source, "\f%05d", v25);
-        strcat(a2, Source);
-        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
-        v26 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 3);
-        sprintf(Source, "\f%05d", v26);
-        strcat(a2, Source);
-        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
-        v27 = pPlayer->classType;
-        v28 = uPlayerSkillType;
-        v29 = GetSkillColor(v27, uPlayerSkillType, 4);
-        sprintf(Source, "\f%05d", v29);
-        strcat(a2, Source);
-        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
-
-        v23 = static_sub_417BB5_out_string;
-        sprintf(static_sub_417BB5_out_string, a2, pSkillDesc[v28], pGlobalTXT_LocalizationStrings[431],      // Normal
-            (char *)v35 + 3, v35 + 5, pNormalSkillDesc[v28], pGlobalTXT_LocalizationStrings[433],      // Expert
-            (char *)v35 + 3, v35 + 5, pExpertSkillDesc[v28], pGlobalTXT_LocalizationStrings[432],      // Master
-            (char *)v35 + 3, v35 + 5, pMasterSkillDesc[v28], pGlobalTXT_LocalizationStrings[96],       // Grand
-            (char *)v35 + 3, v35 + 5, pGrandSkillDesc[v28]);
-        }
-    else
-        {
-        strcpy(a2, "%s\n\n");
-        v9 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 1);
-        sprintf(Source, "\f%05d", v9);
-        strcat(a2, Source);
-        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
-        v10 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 2);
-        sprintf(Source, "\f%05d", v10);
-        strcat(a2, Source);
-        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
-        v11 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 3);
-        sprintf(Source, "\f%05d", v11);
-        strcat(a2, Source);
-        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
-        v12 = uPlayerSkillType;
-        v13 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 4);
-        sprintf(Source, "\f%05d", v13);
-        strcat(a2, Source);
-        strcat(a2, "%s\t%03d:\t%03d%s\t000\n\n");
-        v14 = TargetColor(0xFFu, 0xFFu, 0xFFu);
-        sprintf(Source, "\f%05d", v14);
-        strcat(a2, Source);
-        strcat(a2, "%s: +%d");
-        v15 = v12;
-        v16 = (int)(v35 + 5);
-        v15 = (PLAYER_SKILL_TYPE)((int)v15 * 4);
-        v34 = (int)((char *)v35 + 3);
-        v17 = pPlayer->GetActualSkillLevel(uPlayerSkillType);
-        v18 = *(int *)(pGrandSkillDesc[v15]);
-        v19 = *(int *)(pMasterSkillDesc[v15]);
-        v20 = *(int *)(pExpertSkillDesc[v15]);
-        v21 = *(int *)(pNormalSkillDesc[v15]);
-        v22 = *(int *)(pSkillDesc[v15]);
-        v23 = static_sub_417BB5_out_string;
-        sprintf(
-            static_sub_417BB5_out_string,
-            a2,
-            v22,
-            pGlobalTXT_LocalizationStrings[431],
-            v34,
-            v16,
-            v21,
-            pGlobalTXT_LocalizationStrings[433],
-            v34,
-            v16,
-            v20,
-            pGlobalTXT_LocalizationStrings[432],
-            v34,
-            v16,
-            v19,
-            pGlobalTXT_LocalizationStrings[96],
-            v34,
-            v16,
-            v18,
-            pGlobalTXT_LocalizationStrings[623],
-            (v17 & 0x3F) - (*(char *)v33 & 0x3F));
-        }
-    return v23;
-    }
+  a2[0] = 0;
+  Source[0] = 0;
+  strcpy(a2, "%s\n\n");
+  sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 1));
+  strcat(a2, Source);
+  strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+  sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 2));
+  strcat(a2, Source);
+  strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+  sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 3));
+  strcat(a2, Source);
+  strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+  sprintf(Source, "\f%05d", GetSkillColor(pParty->pPlayers[uPlayerID].classType, uPlayerSkillType, 4));
+  strcat(a2, Source);
+  strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+  if ( (pParty->pPlayers[uPlayerID].pActiveSkills[uPlayerSkillType] & 0x3F) == (pParty->pPlayers[uPlayerID].GetActualSkillLevel(uPlayerSkillType) & 0x3F) )
+  {
+    sprintf(static_sub_417BB5_out_string, a2, pSkillDesc[uPlayerSkillType],
+            pGlobalTXT_LocalizationStrings[431], v35 + 3, v35 + 5, pNormalSkillDesc[uPlayerSkillType],     // Normal
+            pGlobalTXT_LocalizationStrings[433], v35 + 3, v35 + 5, pExpertSkillDesc[uPlayerSkillType],     // Expert
+            pGlobalTXT_LocalizationStrings[432], v35 + 3, v35 + 5, pMasterSkillDesc[uPlayerSkillType],     // Master
+            pGlobalTXT_LocalizationStrings[96],  v35 + 3, v35 + 5, pGrandSkillDesc[uPlayerSkillType]);      // Grand
+  }
+  else
+  {
+    sprintf(Source, "\f%05d", TargetColor(0xFFu, 0xFFu, 0xFFu));
+    strcat(a2, Source);
+    strcat(a2, "%s: +%d");
+    sprintf(static_sub_417BB5_out_string, a2, pSkillDesc[uPlayerSkillType],
+            pGlobalTXT_LocalizationStrings[431], v35 + 3, v35 + 5, pNormalSkillDesc[uPlayerSkillType],
+            pGlobalTXT_LocalizationStrings[433], v35 + 3, v35 + 5, pExpertSkillDesc[uPlayerSkillType],
+            pGlobalTXT_LocalizationStrings[432], v35 + 3, v35 + 5, pMasterSkillDesc[uPlayerSkillType],
+            pGlobalTXT_LocalizationStrings[96],  v35 + 3, v35 + 5, pGrandSkillDesc[uPlayerSkillType],
+            pGlobalTXT_LocalizationStrings[623], //Bonus
+            (pParty->pPlayers[uPlayerID].GetActualSkillLevel(uPlayerSkillType) & 0x3F) - (pParty->pPlayers[uPlayerID].pActiveSkills[uPlayerSkillType] & 0x3F));
+  }
+  return static_sub_417BB5_out_string;
+}
 
 //----- (00417FE5) --------------------------------------------------------
-    void CharacterUI_SkillsTab_ShowHint()
-        {
-    unsigned int v0; // ecx@1
-    unsigned int v1; // eax@1
-    GUIButton *i; // esi@6
-    const char *v3; // eax@12
-    unsigned int pX; // [sp+4h] [bp-8h]@1
-    unsigned int pY; // [sp+8h] [bp-4h]@1
+void CharacterUI_SkillsTab_ShowHint()
+{
+  GUIButton *pButton; // esi@6
+  unsigned int pX; // [sp+4h] [bp-8h]@1
+  unsigned int pY; // [sp+8h] [bp-4h]@1
 
-    pMouse->GetClickPos(&pX, &pY);
-    v0 = pX;
-    v1 = pY;
-    if ( (signed int)pX < 24 || (signed int)pX > 455 || (signed int)pY < 18 || (signed int)pY > 36 )
-        {
-        for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext )
-            {
-            if ( i->msg == UIMSG_SkillUp
-                && (signed int)v0 >= (signed int)i->uX
-                && (signed int)v0 <= (signed int)i->uZ
-                && (signed int)v1 >= (signed int)i->uY
-                && (signed int)v1 <= (signed int)i->uW )
-                {
-                v3 = CharacterUI_GetSkillDescText(uActiveCharacter - 1, (PLAYER_SKILL_TYPE)i->msg_param);
-                CharacterUI_DrawTooltip(pSkillNames[i->msg_param], v3);
-                v1 = pY;
-                v0 = pX;
-                }
-            }
-        }
-    else
-        {
-        CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription);
-        }
-    
+  pMouse->GetClickPos(&pX, &pY);
+  if ( (signed int)pX < 24 || (signed int)pX > 455 || (signed int)pY < 18 || (signed int)pY > 36 )
+  {
+    for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext )
+    {
+      if ( pButton->msg == UIMSG_SkillUp
+        && (signed int)pX >= (signed int)pButton->uX
+        && (signed int)pX <= (signed int)pButton->uZ
+        && (signed int)pY >= (signed int)pButton->uY
+        && (signed int)pY <= (signed int)pButton->uW )
+      {
+        CharacterUI_DrawTooltip(pSkillNames[pButton->msg_param], CharacterUI_GetSkillDescText(uActiveCharacter - 1, (PLAYER_SKILL_TYPE)pButton->msg_param));
+      }
     }
+  }
+  else
+    CharacterUI_DrawTooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription);//Î÷êè íàâûêîâ
+}
 
 //----- (00418083) --------------------------------------------------------
 void  CharacterUI_StatsTab_ShowHint()
@@ -1211,7 +1072,6 @@
   char *pHourWord; // ecx@17
   char *pDayWord; // eax@20
   int v15; // ebx@28
-  int v16; // eax@33
   POINT a2; // [sp+Ch] [bp-24h]@1
   int pHour; // [sp+14h] [bp-1Ch]@15
   unsigned int pDay; // [sp+24h] [bp-Ch]@15
@@ -1304,8 +1164,7 @@
       pTmpBuf2[0] = 0;
       if ( v15 > pPlayers[uActiveCharacter]->uLevel )
         sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[147], v15);
-      v16 = GetExperienceRequiredForLevel(v15) - LODWORD(pPlayers[uActiveCharacter]->uExperience);
-      sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[538], v16, v15 + 1);
+      sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[538], GetExperienceRequiredForLevel(v15) - LODWORD(pPlayers[uActiveCharacter]->uExperience), v15 + 1);
       strcat(pTmpBuf.data(), "\n");
       strcat(pTmpBuf.data(), pTmpBuf2.data());
       sprintf(pTmpBuf2.data(), "%s\n \n%s", pPlayerExperienceAttributeDescription, pTmpBuf.data());
@@ -1368,463 +1227,771 @@
   }
 }
 
-    //----- (00410B28) --------------------------------------------------------
-    void  DrawSpellDescriptionPopup(int spell_index)
-        {
-        Player *v1; // edi@1
-        SpellInfo *v2; // esi@1
-        unsigned int v3; // eax@2
-        int v4; // eax@4
-        LONG v5; // ecx@4
-        int v6; // eax@10
-        char *v7; // ST44_4@12
-        unsigned __int16 v8; // ax@12
-        GUIWindow a1; // [sp+Ch] [bp-68h]@4
-        int v10; // [sp+60h] [bp-14h]@1
-        POINT a2; // [sp+64h] [bp-10h]@1
-        int v12; // [sp+6Ch] [bp-8h]@4
-        int v13; // [sp+70h] [bp-4h]@4
+//----- (00410B28) --------------------------------------------------------
+void  DrawSpellDescriptionPopup(int spell_index)
+{
+  SpellInfo *spell; // esi@1
+  unsigned int v3; // eax@2
+  LONG v5; // ecx@4
+  GUIWindow spell_info_window; // [sp+Ch] [bp-68h]@4
+  POINT mouse; // [sp+64h] [bp-10h]@1
 
-        v1 = pPlayers[uActiveCharacter];
-        v10 = spell_index;
-        v2 = &pSpellStats->pInfos[spell_index + 11 * v1->lastOpenedSpellbookPage + 1];
-        if ( pMouse->GetCursorPos(&a2)->y <= 250 )
-            v3 = pMouse->GetCursorPos(&a2)->y + 30;
-        else
-            v3 = 30;
-        a1.uFrameY = v3;
-        a1.uFrameWidth = 328;
-        a1.uFrameHeight = 68;
-        a1.uFrameX = 90;
-        a1.uFrameZ = 417;
-        a1.uFrameW = v3 + 67;
-        a1.Hint = 0;
-        a2.y = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL]);
-        v13 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_MASTER]);
-        v12 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT]);
-        v4 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_GRAND]);
-        v5 = a2.y;
-        if ( v13 > a2.y )
-            v5 = v13;
-        if ( v12 > v5 )
-            v5 = v12;
-        if ( v4 > v5 )
-            v5 = v4;
-        sprintf(  pTmpBuf2.data(),
+  spell = &pSpellStats->pInfos[spell_index + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + 1];
+  if ( pMouse->GetCursorPos(&mouse)->y <= 250 )
+    v3 = pMouse->GetCursorPos(&mouse)->y + 30;
+  else
+    v3 = 30;
+  spell_info_window.uFrameY = v3;
+  spell_info_window.uFrameWidth = 328;
+  spell_info_window.uFrameHeight = 68;
+  spell_info_window.uFrameX = 90;
+  spell_info_window.uFrameZ = 417;
+  spell_info_window.uFrameW = v3 + 67;
+  spell_info_window.Hint = 0;
+  v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL]);
+  if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_MASTER]) > v5 )
+    v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_MASTER]);
+  if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT]) > v5 )
+    v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT]);
+  if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_GRAND]) > v5 )
+    v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_GRAND]);
+  sprintf(pTmpBuf2.data(),
             "%s\n\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s",
-            v2->pDescription,
-            pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL],
-            v5 + 3, v5 + 10,
-            v2->pBasicSkillDesc,
-            pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT],
-            v5 + 3,  v5 + 10,
-            v2->pExpertSkillDesc,
-            pGlobalTXT_LocalizationStrings[LOCSTR_MASTER],
-            v5 + 3, v5 + 10,
-            v2->pMasterSkillDesc,
-            pGlobalTXT_LocalizationStrings[LOCSTR_GRAND],
-            v5 + 3,  v5 + 10,
-            v2->pGrandmasterSkillDesc);
-        v6 = pFontSmallnum->CalcTextHeight(pTmpBuf2.data(), &a1, 0, 0);
-        a1.uFrameHeight += v6;
-        if ( (signed int)a1.uFrameHeight < 150 )
-            a1.uFrameHeight = 150;
-        a1.uFrameWidth = game_viewport_width;
-        a1.DrawMessageBox(0);
-        a1.uFrameWidth -= 12;
-        a1.uFrameHeight -= 12;
-        v7 = v2->pName;
-        a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1;
-        a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1;
-        v8 = TargetColor(0xFFu, 0xFFu, 0x9Bu);
-        a1.DrawTitleText(pFontArrus, 0x78u, 0xCu, v8, v7, 3u);
-        a1.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2.data(), 0, 0, 0);
-        a1.uFrameWidth = 108;
-        a1.uFrameZ = a1.uFrameX + 107;
-        a1.DrawTitleText(pFontComic, 0xCu, 0x4Bu, 0, pSkillNames[v1->lastOpenedSpellbookPage + 12], 3u);
-        sprintf( pTmpBuf.data(),  "%s\n%d",    pGlobalTXT_LocalizationStrings[LOCSTR_SP_COST],
-            pSpellDatas[spell_index + 11 * v1->lastOpenedSpellbookPage + 1].mana_per_skill[v1->pActiveSkills[v1->lastOpenedSpellbookPage + PLAYER_SKILL_FIRE]]);
-        //  *(&[0].field_12 //temp_fix field_14
-        // + ((unsigned int)LOBYTE(v1->pActiveSkills[v1->lastOpenedSpellbookPage + 12]) >> 6)
-        // + 10 * (int)((char *)v10 + 11 * v1->lastOpenedSpellbookPage)));
-        a1.DrawTitleText(pFontComic, 0xCu, a1.uFrameHeight - LOBYTE(pFontComic->uFontHeight) - 16, 0, pTmpBuf.data(), 3u);
-        dword_507B00_spell_info_to_draw_in_popup = 0;
-        }
+            spell->pDescription,
+            pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL], v5 + 3, v5 + 10, spell->pBasicSkillDesc,
+            pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT], v5 + 3, v5 + 10, spell->pExpertSkillDesc,
+            pGlobalTXT_LocalizationStrings[LOCSTR_MASTER], v5 + 3, v5 + 10, spell->pMasterSkillDesc,
+            pGlobalTXT_LocalizationStrings[LOCSTR_GRAND], v5 + 3,  v5 + 10, spell->pGrandmasterSkillDesc);
+  spell_info_window.uFrameHeight += pFontSmallnum->CalcTextHeight(pTmpBuf2.data(), &spell_info_window, 0, 0);
+  if ( (signed int)spell_info_window.uFrameHeight < 150 )
+    spell_info_window.uFrameHeight = 150;
+  spell_info_window.uFrameWidth = game_viewport_width;
+  spell_info_window.DrawMessageBox(0);
+  spell_info_window.uFrameWidth -= 12;
+  spell_info_window.uFrameHeight -= 12;
+  spell_info_window.uFrameZ = spell_info_window.uFrameX + spell_info_window.uFrameWidth - 1;
+  spell_info_window.uFrameW = spell_info_window.uFrameHeight + spell_info_window.uFrameY - 1;
+  spell_info_window.DrawTitleText(pFontArrus, 0x78u, 0xCu, TargetColor(0xFFu, 0xFFu, 0x9Bu), spell->pName, 3);
+  spell_info_window.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2.data(), 0, 0, 0);
+  spell_info_window.uFrameWidth = 108;
+  spell_info_window.uFrameZ = spell_info_window.uFrameX + 107;
+  spell_info_window.DrawTitleText(pFontComic, 0xCu, 0x4Bu, 0, pSkillNames[pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + 12], 3);
+  sprintf( pTmpBuf.data(),  "%s\n%d",    pGlobalTXT_LocalizationStrings[LOCSTR_SP_COST],
+       pSpellDatas[spell_index + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + 1].mana_per_skill[pPlayers[uActiveCharacter]->pActiveSkills[pPlayers[uActiveCharacter]->lastOpenedSpellbookPage + PLAYER_SKILL_FIRE]]);
+  spell_info_window.DrawTitleText(pFontComic, 0xCu, spell_info_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight) - 16, 0, pTmpBuf.data(), 3);
+  dword_507B00_spell_info_to_draw_in_popup = 0;
+}
     // 507B00: using guessed type int dword_507B00_spell_info_to_draw_in_popup;
 
-
-
-
-
 //----- (00416D62) --------------------------------------------------------
 void sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(Vec2_int_ *_this)
 {
-        signed int pPlayerNum; // eax@12
-        char *v2; // eax@32
-        void *v3; // ecx@52
-        unsigned int v4; // eax@59
-        int v5; // esi@62
-        signed int v6; // esi@64
-        signed int v7; // esi@69
-        ItemGen *v8; // ecx@70
-        unsigned int v9; // eax@72
-        unsigned int v10; // eax@76
-        //char v11; // zf@83
-        GUIButton *pButton; // esi@84
-        unsigned int v13; // ecx@85
-        char *pStr; // edi@85
-        //signed int pControlID; // eax@92
-        int v16; // eax@95
-        int v17; // eax@96
-        PLAYER_SKILL_TYPE v18; // eax@98
-        char *pStr2; // eax@99
-        unsigned int v20; // eax@108
-        unsigned int pSkillId; // eax@109
-        const char *pSkillInfo; // eax@111
-        //char *v23; // ebx@112
-        char *pHint; // edx@113
-        unsigned int pColor; // eax@113
-        GUIWindow pWindow; // [sp+4h] [bp-74h]@32
-        double v27; // [sp+58h] [bp-20h]@33
-        struct tagPOINT Point; // [sp+60h] [bp-18h]@6
-        char *v29; // [sp+68h] [bp-10h]@33
-        float v30; // [sp+6Ch] [bp-Ch]@33
-        unsigned int pX; // [sp+70h] [bp-8h]@3
-        unsigned int pY; // [sp+74h] [bp-4h]@3
+  int v5; // esi@62
+  GUIButton *pButton; // esi@84
+  char *pStr; // edi@85
+  char *pHint; // edx@113
+  GUIWindow popup_window; // [sp+4h] [bp-74h]@32
+  struct tagPOINT Point; // [sp+60h] [bp-18h]@6
+  unsigned int pX; // [sp+70h] [bp-8h]@3
+  unsigned int pY; // [sp+74h] [bp-4h]@3
+
+  if ( pCurrentScreen == SCREEN_VIDEO )
+    return;
+  if ( _this )
+  {
+    pX = _this->x;
+    pY = _this->y;
+  }
+  else
+  {
+    pMouse->GetClickPos(&pX, &pY);
+  }
+  if ( pRenderer->bWindowMode )
+  {
+    GetCursorPos(&Point);
+    ScreenToClient(hWnd, &Point);
+    if ( Point.x < 1 || Point.y < 1 || Point.x > 638 || Point.y > 478 )
+    {
+      back_to_game();
+      return;
+    }
+  }
+  if ( pParty->pPickedItem.uItemID )//íàæàòèå íà ïîðòðåò ïåðñà ïðàâîé êíîïêîé ìûøè ñ ðàñòâîðîì
+  {
+    for ( uint i = 0; i < 4; ++i )
+    {
+      if ( (signed int)pX > RightClickPortraitXmin[i] && (signed int)pX < RightClickPortraitXmax[i]
+        && (signed int)pY > 375 && (signed int)pY < 466 )
+      {
+        pPlayers[uActiveCharacter]->UseItem_DrinkPotion_etc(i + 1, 1);
+        return;
+      }
+    }
+  }
 
-        if ( pCurrentScreen == SCREEN_VIDEO )
-            return;
-        if ( _this )
-            {
-            pX = _this->x;
-            pY = _this->y;
-            }
+  pEventTimer->Pause();
+  switch(pCurrentScreen)
+  {
+    case SCREEN_CASTING:
+    {
+      Inventory_ItemPopupAndAlchemy();
+      break;
+    }
+    case SCREEN_CHEST:
+    {
+      if ( !pPlayers[uActiveCharacter]->CanAct() )
+      {
+        sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayers[uActiveCharacter]->pName, pGlobalTXT_LocalizationStrings[541]);//%s íå â ñîñòîÿíèè %s Îïîçíàòü ïðåäìåòû
+        popup_window.Hint = pTmpBuf.data();
+        popup_window.uFrameWidth = 384;
+        popup_window.uFrameHeight = 180;
+        popup_window.uFrameY = 40;
+        if ( (signed int)pX <= 320 )
+          popup_window.uFrameX = pX + 30;
         else
-            {
-            pMouse->GetClickPos(&pX, &pY);
-            }
-        if ( pRenderer->bWindowMode )
-            {
-            GetCursorPos(&Point);
-            ScreenToClient(hWnd, &Point);
-            if ( Point.x < 1 || Point.y < 1 || Point.x > 638 || Point.y > 478 )
-                {
-                back_to_game();
-                return;
-                }
-            }
-
-        if ( pParty->pPickedItem.uItemID )//íàæàòèå íà ïîðòðåò ïåðñà ïðàâîé êíîïêîé ìûøè ñ ðàñòâîðîì
+          popup_window.uFrameX = pX - 414;
+        popup_window.DrawMessageBox(0);
+      }
+      else
+      {
+        if ( pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]] & 0xFFFF )
+          GameUI_DrawItemInfo(&pChests[pChestWindow->par1C].igChestItems[pChests[pChestWindow->par1C].pInventoryIndices[(pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]] & 0xFFFF) - 1] - 1]);
+      }
+      break;
+    }
+    case SCREEN_GAME://In the main menu displays a pop-up window(Â ãëàâíîì ìåíþ ïîêàçûâàåò âñïëûâàþùåå îêíî)
+    {
+      if (GetCurrentMenuID() > 0)
+        break;
+      if ( (signed int)pY > (signed int)pViewport->uViewportBR_Y )
+      {
+        popup_window.ptr_1C = (void *)((signed int)pX / 118);
+        if ( (signed int)pX / 118 < 4 )//portaits zone
+        {
+          popup_window.Hint = 0;
+          popup_window.uFrameWidth = 400;
+          popup_window.uFrameHeight = 200;
+          popup_window.uFrameX = 38;
+          popup_window.uFrameY = 60;
+          pAudioPlayer->StopChannels(-1, -1);
+          GameUI_CharacterQuickRecord_Draw(&popup_window, pPlayers[(int)popup_window.ptr_1C + 1]);
+        }
+      }
+      else if ( (signed int)pX > (signed int)pViewport->uViewportBR_X )
+      {
+        if ( (signed int)pY >= 130 )
+        {
+          if ( (signed int)pX >= 476 && (signed int)pX <= 636 && (signed int)pY >= 240 && (signed int)pY <= 300 )//buff_tooltip zone
+          {
+            popup_window.Hint = 0;
+            popup_window.uFrameWidth = 400;
+            popup_window.uFrameHeight = 200;
+            popup_window.uFrameX = 38;
+            popup_window.uFrameY = 60;
+            pAudioPlayer->StopChannels(-1, -1);
+            popup_window._41D73D_draw_buff_tooltip();
+          }
+          else if ( (signed int)pX < 485 || (signed int)pX > 548 || (signed int)pY < 156 || (signed int)pY > 229 )//NPC zone
+          {
+            if (!( (signed int)pX < 566 || (signed int)pX > 629 || (signed int)pY < 156 || (signed int)pY > 229 ))
             {
-            //v1 = 0;
-            //do
-            for ( pPlayerNum = 0; pPlayerNum < 4; ++pPlayerNum)
-                {
-                if ( (signed int)pX > RightClickPortraitXmin[pPlayerNum] && (signed int)pX < RightClickPortraitXmax[pPlayerNum]
-                && (signed int)pY > 375 && (signed int)pY < 466 )
-                    {
-                    pPlayers[uActiveCharacter]->UseItem_DrinkPotion_etc(pPlayerNum + 1, 1);
-                    return;
-                    }
-                //++v1;
-                }
-            //while ( v1 < 4 );
+              pAudioPlayer->StopChannels(-1, -1);
+              GameUI_DrawNPCPopup((void *)1);//NPC 2
             }
-
-        pEventTimer->Pause();
-
-        switch(pCurrentScreen)
-            {
-        case SCREEN_CASTING:
-            {
-            OnInventoryItemRightClick();
-            break;
-            }
-
-        case SCREEN_CHEST:
+          }
+          else
+          {
+            pAudioPlayer->StopChannels(-1, -1);
+            GameUI_DrawNPCPopup(0);//NPC 1
+          }
+        }
+        else//minimap zone
+        {
+          popup_window.Hint = (char *)GameUI_GetMinimapHintText();
+          popup_window.uFrameWidth = 256;
+          popup_window.uFrameX = 130;
+          popup_window.uFrameY = 140;
+          popup_window.uFrameHeight = 64;
+          pAudioPlayer->StopChannels(-1, -1);
+          popup_window.DrawMessageBox(0);
+        }
+      }
+      else//game zone
+      {
+        popup_window.Hint = 0;
+        popup_window.uFrameWidth = 320;
+        popup_window.uFrameHeight = 320;
+        popup_window.uFrameX = pX - 350;
+        if ( (signed int)pX <= 320 )
+          popup_window.uFrameX = pX + 30;
+        popup_window.uFrameY = 40;
+        if ( pRenderer->pRenderD3D )
+          LOWORD(v5) = pGame->pVisInstance->get_picked_object_zbuf_val();
+        else
+          v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
+        if (PID_TYPE((unsigned __int16)v5) == OBJECT_Actor)
+        {
+          if ( pRenderer->uNumSceneBegins )
+          {
+            popup_window.DrawMessageBox(1);
+            MonsterPopup_Draw(PID_ID((unsigned __int16)v5), &popup_window);
+          }
+          else
+          {
+            pRenderer->BeginScene();
+            popup_window.DrawMessageBox(1);
+            MonsterPopup_Draw(PID_ID((unsigned __int16)v5), &popup_window);
+            pRenderer->EndScene();
+          }
+        }
+        if (PID_TYPE((unsigned __int16)v5) == OBJECT_Item)
+        {
+          if ( !(pObjectList->pObjects[pSpriteObjects[PID_ID((unsigned __int16)v5)].uObjectDescID].uFlags & 0x10 ) )
+          {
+            GameUI_DrawItemInfo(&pSpriteObjects[PID_ID((unsigned __int16)v5)].stru_24);
+          }
+        }
+      }
+      break;
+    }
+    case SCREEN_BOOKS:
+    {
+      if ( !dword_506364
+        || (signed int)pX < (signed int)pViewport->uViewportTL_X || (signed int)pX > (signed int)pViewport->uViewportBR_X
+        || (signed int)pY < (signed int)pViewport->uViewportTL_Y || (signed int)pY > (signed int)pViewport->uViewportBR_Y
+        || ((popup_window.Hint = (char *)GetMapBookHintText()) == 0) )
+        break;
+      popup_window.uFrameWidth = (pFontArrus->GetLineWidth(popup_window.Hint) + 32) + 0.5f;
+      popup_window.uFrameX = pX + 5;
+      popup_window.uFrameY = pY + 5;
+      popup_window.uFrameHeight = 64;
+      pAudioPlayer->StopChannels(-1, -1);
+      popup_window.DrawMessageBox(0);
+      break;
+    }
+    case SCREEN_CHARACTERS:
+    case SCREEN_E:
+    case SCREEN_CHEST_INVENTORY:
+    {
+      if ( (signed int)pX > 467 && pCurrentScreen != SCREEN_E )
+        Inventory_ItemPopupAndAlchemy();
+      else if ( (signed int)pY >= 345 )
+        break;
+      else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 100 )//2DEvent - CharacerScreenStats
+        CharacterUI_StatsTab_ShowHint();
+      else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 101 )//2DEvent - CharacerScreenSkills
+        CharacterUI_SkillsTab_ShowHint();
+      else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 )//2DEvent - CharacerScreenInventory
+          Inventory_ItemPopupAndAlchemy();
+      break;
+    }
+    case SCREEN_SPELL_BOOK:
+    {
+      if ( dword_507B00_spell_info_to_draw_in_popup )
+        DrawSpellDescriptionPopup(dword_507B00_spell_info_to_draw_in_popup - 1);
+      break;
+    }
+    case SCREEN_HOUSE:
+    {
+      if ( (signed int)pY < 345 && (signed int)pX < 469 )
+        ShowPopupShopItem();
+      break;
+    }
+    case SCREEN_PARTY_CREATION:
+    {
+      popup_window.Hint = 0;
+      pStr = 0;
+      for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext)
+      {
+        if ( pButton->uButtonType == 1 && pButton->uButtonType != 3 && (signed int)pX > (signed int)pButton->uX && (signed int)pX < (signed int)pButton->uZ
+             && (signed int)pY > (signed int)pButton->uY && (signed int)pY < (signed int)pButton->uW )
+        {
+          switch ( pButton->msg )
+          {
+            case UIMSG_0: //stats info
+              popup_window.Hint = pAttributeDescriptions[(signed int)pButton->msg_param % 7];
+              pStr = aAttributeNames[(signed int)pButton->msg_param % 7];
+              break;
+            case UIMSG_PlayerCreationClickPlus: //Plus button info 
+              pStr = pGlobalTXT_LocalizationStrings[670];//Äîáàâèòü
+              popup_window.Hint = pGlobalTXT_LocalizationStrings[671];//"Äîáàâëÿåò î÷êî ê âûäåëåííîìó íàâûêó, çàáèðàÿ åãî èç íàêîïèòåëÿ î÷êîâ"
+              break;
+            case UIMSG_PlayerCreationClickMinus: //Minus button info
+              pStr = pGlobalTXT_LocalizationStrings[668];//Âû÷åñòü
+              popup_window.Hint = pGlobalTXT_LocalizationStrings[669];//"Âû÷èòàåò î÷êî èç âûäåëåííîãî íàâûêà, âîçâðàùàÿ åãî â íàêîïèòåëü î÷êîâ"
+              break;
+            case UIMSG_PlayerCreationSelectActiveSkill: //Available skill button info
+              pStr = pSkillNames[pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pButton->msg_param + 4)];
+              popup_window.Hint = pSkillDesc[pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pButton->msg_param + 4)];
+              break;
+            case UIMSG_PlayerCreationSelectClass: //Available Class Info
+              popup_window.Hint = pClassDescriptions[pButton->msg_param];
+              pStr = pClassNames[pButton->msg_param];
+              break;
+            case UIMSG_PlayerCreationClickOK: //OK Info
+              popup_window.Hint = pGlobalTXT_LocalizationStrings[664];//Ùåëêíèòå çäåñü äëÿ óòâåðæäåíèÿ ñîñòàâà îòðÿäà è ïðîäîëæåíèÿ èãðû.
+              pStr = pGlobalTXT_LocalizationStrings[665];//Êíîïêà ÎÊ
+              break;
+            case UIMSG_PlayerCreationClickReset: //Clear info
+              popup_window.Hint = pGlobalTXT_LocalizationStrings[666];//Ñáðàñûâàåò âñå ïàðàìåòðû è íàâûêè îòðÿäà.
+              pStr = pGlobalTXT_LocalizationStrings[667];//Êíîïêà Î÷èñòèòü
+              break;
+            case UIMSG_PlayerCreation_SelectAttribute: // Character info
+              pStr = pParty->pPlayers[pButton->msg_param].pName;
+              popup_window.Hint = pClassDescriptions[pParty->pPlayers[pButton->msg_param].classType];
+              break;
+          }
+          if ( pButton->msg > UIMSG_44 && pButton->msg <= UIMSG_PlayerCreationRemoveDownSkill ) //Sellected skills info
+          {
+            pY = 0;
+            if ( (signed int)pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48) < 37 )
             {
-            if ( !pPlayers[uActiveCharacter]->CanAct() )
-                {
-                sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427],//%s íå â ñîñòîÿíèè %s
-                    pPlayers[uActiveCharacter]->pName, pGlobalTXT_LocalizationStrings[541]);//Îïîçíàòü ïðåäìåòû
-                pWindow.Hint = pTmpBuf.data();
-                pWindow.uFrameWidth = 384;
-                pWindow.uFrameHeight = 180;
-                pWindow.uFrameY = 40;
-                if ( (signed int)pX <= 320 )
-                    v10 = pX + 30;
-                else
-                    v10 = pX - 414;
-                pWindow.uFrameX = v10;
-                pWindow.DrawMessageBox(0);
-                }
-            else
-                {
-                v9 = pX + pSRZBufferLineOffsets[pY];
-                if ( pRenderer->pActiveZBuffer[v9] & 0xFFFF )
-                    {
+              strcpy(pTmpBuf2.data(), CharacterUI_GetSkillDescText(pButton->msg_param, (PLAYER_SKILL_TYPE)pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48)));
+              popup_window.Hint = pTmpBuf2.data();
+              pStr = pSkillNames[pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48)];
+            }
+          }
+        }
+      }
+      if ( popup_window.Hint )
+      {
+        pHint = (char*)popup_window.Hint;
+        popup_window.Hint = 0;
+        popup_window.uFrameWidth = 384;
+        popup_window.uFrameHeight = 256;
+        popup_window.uFrameX = 128;
+        popup_window.uFrameY = 40;
+        popup_window.uFrameHeight = pFontSmallnum->CalcTextHeight(pHint, &popup_window, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
+        popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
+        popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1;
+        popup_window.DrawMessageBox(0);
+        popup_window.uFrameX += 12;
+        popup_window.uFrameWidth -= 24;
+        popup_window.uFrameY += 12;
+        popup_window.uFrameHeight -= 12;
+        popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
+        popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1;
+        sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", TargetColor(0xFF, 0xFF, 0x9B), pStr);
+        popup_window.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3);
+        popup_window.DrawText(pFontSmallnum, 1, pFontLucida->uFontHeight, 0, pHint, 0, 0, 0);
+      }
+      break;
+    }
+    default:
+      break;
+  }
+  dword_507BF0_is_there_popup_onscreen = 1;
+  viewparams->bRedrawGameUI = 1;
+}
+int no_rightlick_in_inventory = false; // 0050CDCC
+//----- (00416196) --------------------------------------------------------
+void Inventory_ItemPopupAndAlchemy()
+{
+  int potion1_id; // edx@25
+  unsigned int potion2_id; // edi@25
+  signed int potionID; // edx@27
+  unsigned int pOut_y; // edx@57
+  double v31; // st7@112
+  Vec3_int_ v39; // [sp-18h] [bp-A8h]@83
+  GUIWindow message_window; // [sp+Ch] [bp-84h]@137
+  POINT a2; // [sp+78h] [bp-18h]@2
+  unsigned int damage_level; // [sp+8Ch] [bp-4h]@23
 
-                    //  __debugbreak(); // invalid indexing will result in invalid object ptr
-                    //	v8 = (ItemGen *)(&pOtherOverlayList->pOverlays[49].field_4 + 2662 * (unsigned int)pChestWindow->ptr_1C + 18* *((short *)&pChests[0].igChestItems[139].uExpireTime
-                    //					+ (pRenderer->pActiveZBuffer[v9] & 0xFFFF) + 2662 * (unsigned int)pChestWindow->ptr_1C + 3));
-                    v10=pChests[pChestWindow->par1C].pInventoryIndices[(pRenderer->pActiveZBuffer[v9] & 0xFFFF)-1];
-                    v8 =&pChests[pChestWindow->par1C].igChestItems[v10-1];
-                    GameUI_DrawItemInfo(v8);
-                    }
-                }
-            break;
-            }
-        case SCREEN_GAME:
-            {
-            if (GetCurrentMenuID() > 0)
-                break;
+  if (no_rightlick_in_inventory)
+    return;
+
+  pMouse->GetCursorPos(&a2);
+  int item_pid = (pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF) - 1;
+  auto item = &pPlayers[uActiveCharacter]->pInventoryItemList[item_pid];
+
+  if (a2.x <= 13 || a2.x >= 462)//items out of inventory(âåùè âíå èíâåíòàðÿ)
+  {
+    GameUI_DrawItemInfo(item);
+    return;
+  }
+
+  if (!item_pid)
+  {
+    int inventory_mouse_x = a2.x - 14;
+    int inventory_mouse_y = a2.y - 17;
+
+    int mouse_cell_x = inventory_mouse_x / 32;
+    int mouse_cell_y = inventory_mouse_y / 32;
+
+    if (mouse_cell_x + mouse_cell_y < 0)
+      return;
+
+    int inventory_idx = mouse_cell_x + 14 * mouse_cell_y;
+    if (inventory_idx > 126)
+      return;
+
+    if (pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&inventory_idx) == 0)
+      return;
 
-            if ( (signed int)pY > (signed int)pViewport->uViewportBR_Y )
-                {
-                pWindow.ptr_1C = (void *)((signed int)pX / 118);
-                if ( (signed int)pX / 118 < 4 )
-                    {
-                    pWindow.Hint = 0;
-                    pWindow.uFrameWidth = 400;
-                    pWindow.uFrameHeight = 200;
-                    pWindow.uFrameX = 38;
-                    pWindow.uFrameY = 60;
-                    pAudioPlayer->StopChannels(-1, -1);
-                    GameUI_CharacterQuickRecord_Draw(&pWindow, pPlayers[(int)pWindow.ptr_1C + 1]);
-                    }
-                }
-            else if ( (signed int)pX > (signed int)pViewport->uViewportBR_X )
-                {
-                if ( (signed int)pY >= 130 )
-                    {
-                    if ( (signed int)pX >= 476 && (signed int)pX <= 636 && (signed int)pY >= 240 && (signed int)pY <= 300 )
-                        {
-                        pWindow.Hint = 0;
-                        pWindow.uFrameWidth = 400;
-                        pWindow.uFrameHeight = 200;
-                        pWindow.uFrameX = 38;
-                        pWindow.uFrameY = 60;
-                        pAudioPlayer->StopChannels(-1, -1);
-                        pWindow._41D73D_draw_buff_tooltip();
-                        }
-                    else if ( (signed int)pX < 485 || (signed int)pX > 548 || (signed int)pY < 156 || (signed int)pY > 229 )
-                        {
-                        if (!( (signed int)pX < 566 || (signed int)pX > 629 || (signed int)pY < 156 || (signed int)pY > 229 ))
-                            {
-                            pAudioPlayer->StopChannels(-1, -1);
-                            v3 = (void *)1;
-                            GameUI_DrawNPCPopup(v3);
-                            }
-                        }
-                    else
-                        {
-                        pAudioPlayer->StopChannels(-1, -1);
-                        v3 = 0;
-                        GameUI_DrawNPCPopup(v3);
-                        }
-                    }
-                else
-                    {
-                    pWindow.Hint = (char *)GameUI_GetMinimapHintText();
-                    pWindow.uFrameWidth = 256;
-                    pWindow.uFrameX = 130;
-                    pWindow.uFrameY = 140;
-                    pWindow.uFrameHeight = 64;
-                    pAudioPlayer->StopChannels(-1, -1);
-                    pWindow.DrawMessageBox(0);
-                    }
-                }
-            else
-                {
-                pWindow.Hint = 0;
-                pWindow.uFrameWidth = 320;
-                pWindow.uFrameHeight = 320;
-                v4 = pX - 350;
-                if ( (signed int)pX <= 320 )
-                    v4 = pX + 30;
-                pWindow.uFrameX = v4;
-                pWindow.uFrameY = 40;
-                if ( pRenderer->pRenderD3D )
-                    LOWORD(v5) = pGame->pVisInstance->get_picked_object_zbuf_val();
-                else
-                    v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
-                v6 = (unsigned __int16)v5;
-                if (PID_TYPE(v6) != OBJECT_Item)
-                    {
-                    if (PID_TYPE(v6) == OBJECT_Actor)
-                        {
-                        if ( pRenderer->uNumSceneBegins )
-                            {
-                            pWindow.DrawMessageBox(1);
-                            MonsterPopup_Draw(PID_ID(v6), &pWindow);
-                            }
-                        else
-                            {
-                            pRenderer->BeginScene();
-                            pWindow.DrawMessageBox(1);
-                            MonsterPopup_Draw(PID_ID(v6), &pWindow);
-                            pRenderer->EndScene();
-                            }
-                        }
-                    }
-                else
-                    {
-                    v7 = PID_ID(v6);
-                    if ( ! (pObjectList->pObjects[pSpriteObjects[v7].uObjectDescID].uFlags & 0x10 ) )
-                        {
-                        v8 = &pSpriteObjects[v7].stru_24;
-                        GameUI_DrawItemInfo(v8);
-                        }
-                    }
-                }
-            break;
-            }
-        case SCREEN_BOOKS:
-            {
-            if ( !dword_506364
-                || (signed int)pX < (signed int)pViewport->uViewportTL_X
-                || (signed int)pX > (signed int)pViewport->uViewportBR_X
-                || (signed int)pY < (signed int)pViewport->uViewportTL_Y
-                || (signed int)pY > (signed int)pViewport->uViewportBR_Y
-                || (v2 = (char *)sub_444564(), (pWindow.Hint = v2) == 0) )
-                break;
-            v30 = (double)(pFontArrus->GetLineWidth(v2) + 32);
-            v27 = v30 + 6.7553994e15;
-            v29 = (char *)LODWORD(v27);
-            pWindow.uFrameWidth = LODWORD(v27);
-            pWindow.uFrameX = pX + 5;
-            pWindow.uFrameY = pY + 5;
-            pWindow.uFrameHeight = 64;
-            pAudioPlayer->StopChannels(-1, -1);
-            pWindow.DrawMessageBox(0);
-            break;
-            }
-        case SCREEN_CHARACTERS:
-        case SCREEN_E:
-        case SCREEN_CHEST_INVENTORY:
-            {
-            if ( (signed int)pX > 467 && pCurrentScreen != SCREEN_E )
-                {
-                OnInventoryItemRightClick();
-                }
-            else if ( (signed int)pY >= 345 )
-                break;
-            else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 100 )//2DEvent - CharacerScreenStats
-                {
-                CharacterUI_StatsTab_ShowHint();
-                }
-            else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 101 )//2DEvent - CharacerScreenSkills
-                {
-                CharacterUI_SkillsTab_ShowHint();
-                }
-            else
-              {
-                if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 )//2DEvent - CharacerScreenInventory
-                  OnInventoryItemRightClick();
-              }
-            break;
-            }
-        case SCREEN_SPELL_BOOK:
-            {
-            if ( dword_507B00_spell_info_to_draw_in_popup )
-                DrawSpellDescriptionPopup(dword_507B00_spell_info_to_draw_in_popup - 1);
-            break;
-            }
-        case SCREEN_HOUSE:
+    item_pid = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&inventory_idx);
+  }
+//check character condition(ïðîâåðêà ñîñòîÿíèÿ ïåðñîíàæà)
+  if (!pPlayers[uActiveCharacter]->CanAct())
+  {
+    sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayers[uActiveCharacter]->pName, pGlobalTXT_LocalizationStrings[541]);//%s íå â ñîñòîÿíèè %s Îïîçíàòü ïðåäìåòû
+    message_window.Hint = pTmpBuf.data();
+    message_window.uFrameWidth = 384;
+    message_window.uFrameHeight = 180;
+    if (a2.x <= 320 )
+      message_window.uFrameX = a2.x + 30;
+    else
+      message_window.uFrameX = a2.x - 414;
+    message_window.uFrameY = 40;
+    message_window.DrawMessageBox(0);
+    return;
+  }
+
+  int alchemy_skill_points = (int8_t)pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ALCHEMY) & 0x3F;
+  int alchemy_skill_level = SkillToMastery(pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ALCHEMY));
+
+// for potion bottle(ïðîñòàÿ áóòûëêà)
+  if (pParty->pPickedItem.uItemID == ITEM_POTION_BOTTLE)
+  {
+    GameUI_DrawItemInfo(item);
+    return;
+  }
+//for recharge potion(çåëüå ïåðåçàðÿäêà)
+  if (pParty->pPickedItem.uItemID == ITEM_POTION_RECHARGE_ITEM)
+  {
+    if (item->uItemID < ITEM_POTION_BOTTLE || item->uItemID > ITEM_POTION_REJUVENATION)// all potions
+    {
+      if (item->GetItemEquipType() != EQUIP_WAND) // can recharge only wands
+      {
+        pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
+        return;
+      }
+
+      v31 = (70.0 - (double)pParty->pPickedItem.uEnchantmentType) * 0.01;
+      if ( v31 < 0.0 )
+        v31 = 0.0;
+      item->uMaxCharges = (signed __int64)((double)item->uMaxCharges - v31 * (double)item->uMaxCharges);
+      item->uNumCharges = (signed __int64)((double)item->uMaxCharges - v31 * (double)item->uMaxCharges);
+
+      pMouse->RemoveHoldingItem();
+      no_rightlick_in_inventory = 1;
+      return;
+    }
+    GameUI_DrawItemInfo(item);
+    return;
+  }
+// for harden potion(çåëüå çàêàëêà)
+  else if (pParty->pPickedItem.uItemID == ITEM_POTION_HARDEN_ITEM)
+  {
+    if (item->uItemID < ITEM_POTION_BOTTLE || item->uItemID > ITEM_POTION_REJUVENATION) // bottle and all potions
+    {
+      if (item->IsBroken() ||                         // cant harden broken items
+          item->uItemID >= ITEM_ARTIFACT_PUCK ||      // cant harden artifacts
+          item->GetItemEquipType() < EQUIP_OFF_HAND ||
+          item->GetItemEquipType() > EQUIP_WAND)
+      {
+        pMouse->RemoveHoldingItem();
+        no_rightlick_in_inventory = true;
+        return;
+      }
+
+      item->uAttributes |= ITEM_AURA_EFFECT_RED | ITEM_HARDENED;
+
+      _50C9A8_item_enchantment_timer = 256;
+      pMouse->RemoveHoldingItem();
+      no_rightlick_in_inventory = true;
+      return;
+    }
+    GameUI_DrawItemInfo(item);
+    return;
+  }
+// several potions(íåñêîëüêî çåëèé)
+  else if (pParty->pPickedItem.uItemID >= ITEM_POTION_FLAMING_POTION && pParty->pPickedItem.uItemID <= ITEM_POTION_SWIFT_POTION ||
+           pParty->pPickedItem.uItemID == ITEM_POTION_SLAYING_POTION)
+  {
+    if ( item->uItemID < ITEM_POTION_BOTTLE || item->uItemID > ITEM_POTION_REJUVENATION) // all potions
+    {
+      if (item->uItemID >= ITEM_BLASTER && item->uItemID <= ITEM_LASER_RIFLE ||
+          item->uItemID >= ITEM_ARTIFACT_PUCK ||
+          item->IsBroken() ||
+          item->uSpecEnchantmentType ||
+          item->uEnchantmentType ||
+          item->GetItemEquipType() >= EQUIP_ARMOUR)  // only melee weapons and bows
+      {
+        pMouse->RemoveHoldingItem();
+        no_rightlick_in_inventory = true;
+        return;
+      }
+      
+      item->UpdateTempBonus(pParty->uTimePlayed);
+      if (pParty->pPickedItem.uItemID == ITEM_POTION_SLAYING_POTION)
+      {
+        item->uSpecEnchantmentType = 40; // of Slaying
+        v31 = (double)(1800 * pParty->pPickedItem.uEnchantmentType * 128);
+      }
+      else
+      {
+        static int _4E2904_enchantment_by_potion_lut[] =
         {
-          if ( (signed int)pY < 345 && (signed int)pX < 469 )
-            ShowPopupShopItem();
-          break;
+          164, 93, 22,
+          164, 93, 22,
+          11, 5, 13, 7, 59
+        };
+        item->uSpecEnchantmentType = _4E2904_enchantment_by_potion_lut[pParty->pPickedItem.uItemID - 240];
+        v31 = (double)(1800 * pParty->pPickedItem.uEnchantmentType * 128);
+      }
+
+      item->uExpireTime = pParty->uTimePlayed + v31 * 0.033333335;
+      item->uAttributes = alchemy_skill_level | 0x18;
+
+      _50C9A8_item_enchantment_timer = 256;
+      pMouse->RemoveHoldingItem();
+      no_rightlick_in_inventory = true;
+      return;
+    }
+    GameUI_DrawItemInfo(item);
+    return;
+  }
+  // use reagents(ïðèìåíåíèå ðåàãåíòîâ)
+  if (pParty->pPickedItem.uItemID >= ITEM_REAGENT_WIDOWSWEEP_BERRIES && pParty->pPickedItem.uItemID <= ITEM_REAGENT_PHILOSOPHERS_STONE &&
+      pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID == ITEM_POTION_BOTTLE)
+  {
+    pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType = alchemy_skill_points + pParty->pPickedItem.GetDamageDice();
+    switch ( pParty->pPickedItem.uItemID )
+    {
+      case 200:
+      case 201:
+      case 202:
+      case 203:
+      case 204:
+        pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 222;
+        break;
+      case 205:
+      case 206:
+      case 207:
+      case 208:
+      case 209:
+        pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 223;
+        break;
+      case 210:
+      case 211:
+      case 212:
+      case 213:
+      case 214:
+        pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 224;
+        break;
+      case 215:
+      case 216:
+      case 217:
+      case 218:
+      case 219:
+        pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = 221;
+        break;
+      default:
+        break;
+    }
+    pMouse->RemoveHoldingItem();
+    no_rightlick_in_inventory = 1;
+    if ( dword_4E455C )
+    {
+      pPlayers[uActiveCharacter]->PlaySound(SPEECH_DO_POTION_FINE, 0);
+      dword_4E455C = 0;
+    }
+    return;
+  }
+//potions mixing(ñìåøèâàíèå äâóõ çåëèé)
+  if (pParty->pPickedItem.uItemID >= ITEM_POTION_CATALYST && pParty->pPickedItem.uItemID <= ITEM_POTION_REJUVENATION &&
+      pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID >= ITEM_POTION_CATALYST &&
+      pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID <= ITEM_POTION_REJUVENATION)
+  {
+    potion1_id = item->uItemID - ITEM_POTION_CURE_WOUNDS;
+    potion2_id = pParty->pPickedItem.uItemID - ITEM_POTION_CURE_WOUNDS;
+
+    if ( pParty->pPickedItem.uItemID == ITEM_POTION_CATALYST || item->uItemID == ITEM_POTION_CATALYST )
+      potionID = 5;
+    else
+      potionID = pItemsTable->potion_data[potion2_id][potion1_id];
+    damage_level = 0;
+    if ( alchemy_skill_points )
+    {
+      if ( potionID < ITEM_POTION_CURE_DISEASE || potionID > ITEM_POTION_AWAKEN )//< 225 >227
+      {
+        if ( potionID >= ITEM_POTION_HASTE && potionID <= ITEM_POTION_CURE_INSANITY && alchemy_skill_level == 1)//228 >= potionID <= 239
+          damage_level = 2;
+        if ( potionID >= ITEM_POTION_MIGHT_BOOST && potionID <= ITEM_POTION_BODY_RESISTANE && alchemy_skill_level <= 2)//240 >= potionID <= 261
+          damage_level = 3;
+        if ( potionID >= ITEM_POTION_STONE_TO_FLESH && alchemy_skill_level <= 3 )// 262 < potionID
+          damage_level = 4;
+      }
+    }
+    else//no skill(íåò íàâûêà)
+    {
+      if ( potionID >= ITEM_POTION_CURE_DISEASE && potionID <= ITEM_POTION_AWAKEN )//225 <= v16 <= 227
+        damage_level = 1;
+      if ( potionID >= ITEM_POTION_HASTE && potionID <= ITEM_POTION_CURE_INSANITY )//228 <= v16 <= 239
+        damage_level = 2;
+      if ( potionID >= ITEM_POTION_MIGHT_BOOST && potionID <= ITEM_POTION_BODY_RESISTANE )//240 <= v16 <= 261
+        damage_level = 3;
+      if ( potionID >= ITEM_POTION_STONE_TO_FLESH )//262 <= v16
+        damage_level = 4;
+    }
+    
+    int pOut_x = item_pid + 1;
+    for ( uint i = 0; i < 126; ++i )
+    {
+      if ( pPlayers[uActiveCharacter]->pInventoryMatrix[i] == pOut_x )
+      {
+        pOut_y = i;
+        break;
+      }
+    }
+    if ( !potionID )
+    {
+      GameUI_DrawItemInfo(item);
+      return;
+    }
+    if ( damage_level == 1 )
+    {
+      pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y);
+      pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 11 + 10, DMGT_FIRE);
+      pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
+      pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
+      v39.z = pParty->vPosition.z + pParty->sEyelevel;
+      v39.x = pParty->vPosition.x;
+      v39.y = pParty->vPosition.y;
+
+      int rot_x, rot_y, rot_z;
+      Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z);
+      sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0);
+      if ( dword_4E455C )
+      {
+        if ( pPlayers[uActiveCharacter]->CanAct() )
+          pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0);
+        ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Îé!
+        dword_4E455C = 0;
+      }
+      pMouse->RemoveHoldingItem();
+      no_rightlick_in_inventory = 1;
+      return;
+    }
+    if ( damage_level == 2 )
+    {
+      pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y);
+      pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 71 + 30, DMGT_FIRE);
+      pPlayers[uActiveCharacter]->ItemsEnchant(1);
+      pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
+      pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
+
+      v39.z = pParty->vPosition.z + pParty->sEyelevel;
+      v39.x = pParty->vPosition.x;
+      v39.y = pParty->vPosition.y;
+
+      int rot_x, rot_y, rot_z;
+      Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z);
+      sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0);
+      if ( dword_4E455C )
+      {
+        if ( pPlayers[uActiveCharacter]->CanAct() )
+          pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0);
+        ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Îé!
+        dword_4E455C = 0;
+      }
+      pMouse->RemoveHoldingItem();
+      no_rightlick_in_inventory = 1;
+      return;
+    }
+    if ( damage_level == 3 )
+    {
+      pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y);
+      pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 201 + 50, DMGT_FIRE);
+      pPlayers[uActiveCharacter]->ItemsEnchant(5);
+      pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
+
+      pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
+
+      v39.z = pParty->vPosition.z + pParty->sEyelevel;
+      v39.x = pParty->vPosition.x;
+      v39.y = pParty->vPosition.y;
+
+      int rot_x, rot_y, rot_z;
+      Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z);
+      sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0);
+      if ( dword_4E455C )
+      {
+        if ( pPlayers[uActiveCharacter]->CanAct() )
+          pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0);
+        ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Îé!
+        dword_4E455C = 0;
+      }
+      pMouse->RemoveHoldingItem();
+      no_rightlick_in_inventory = 1;
+      return;
+    }
+    if ( damage_level == 4 )
+    {
+      pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y);
+      pPlayers[uActiveCharacter]->SetCondition(0x10u, 0);
+      pPlayers[uActiveCharacter]->ItemsEnchant(0);
+      pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
+
+      pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
+
+      v39.z = pParty->vPosition.z + pParty->sEyelevel;
+      v39.x = pParty->vPosition.x;
+      v39.y = pParty->vPosition.y;
+
+      int rot_x, rot_y, rot_z;
+      Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z);
+      sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0);
+      if ( dword_4E455C )
+      {
+        if ( pPlayers[uActiveCharacter]->CanAct() )
+          pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0);
+        ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Îé!
+        dword_4E455C = 0;
+      }
+      pMouse->RemoveHoldingItem();
+      no_rightlick_in_inventory = 1;
+      return;
+    }
+    if ( damage_level == 0 )
+    {
+      if ( alchemy_skill_points )
+      {
+        if ( pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID == 221 || pParty->pPickedItem.uItemID == 221 )//catalyst(êàòàëèçàòîð)
+        {
+          if ( pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID == 221 )
+            pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = pParty->pPickedItem.uItemID;
+          if ( pParty->pPickedItem.uItemID == 221 )
+            pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType = pParty->pPickedItem.uEnchantmentType;
         }
-        case SCREEN_PARTY_CREATION:
-            {
-            pWindow.Hint = 0;
-            pStr = 0;
-            for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext)
-                {
-                if ( pButton->uButtonType == 1 && pButton->uButtonType != 3 && (signed int)pX > (signed int)pButton->uX && (signed int)pX < (signed int)pButton->uZ
-                    && (signed int)pY > (signed int)pButton->uY && (signed int)pY < (signed int)pButton->uW )
-                    {
-                    switch ( pButton->msg )
-                    {
-                    case UIMSG_0: //stats info
-                        pWindow.Hint = pAttributeDescriptions[(signed int)pButton->msg_param % 7];
-                        pStr = aAttributeNames[(signed int)pButton->msg_param % 7];
-                        break;
-                    case UIMSG_PlayerCreationClickPlus: //Plus button info 
-                        pStr = pGlobalTXT_LocalizationStrings[670];//Äîáàâèòü
-                        pWindow.Hint = pGlobalTXT_LocalizationStrings[671];//"Äîáàâëÿåò î÷êî ê âûäåëåííîìó íàâûêó, çàáèðàÿ åãî èç íàêîïèòåëÿ î÷êîâ"
-                        break;
-                    case UIMSG_PlayerCreationClickMinus: //Minus button info
-                        pStr = pGlobalTXT_LocalizationStrings[668];//Âû÷åñòü
-                        pWindow.Hint = pGlobalTXT_LocalizationStrings[669];//"Âû÷èòàåò î÷êî èç âûäåëåííîãî íàâûêà, âîçâðàùàÿ åãî â íàêîïèòåëü î÷êîâ"
-                        break;
-                    case UIMSG_PlayerCreationSelectActiveSkill: //Available skill button info
-                        v18 = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pButton->msg_param + 4);
-                        pStr = pSkillNames[v18];
-                        pWindow.Hint = pSkillDesc[v18];
-                        break;
-                    case UIMSG_PlayerCreationSelectClass: //Available Class Info
-                        pWindow.Hint = pClassDescriptions[pButton->msg_param];
-                        pStr = pClassNames[pButton->msg_param];
-                        break;
-                    case UIMSG_PlayerCreationClickOK: //OK Info
-                        pWindow.Hint = pGlobalTXT_LocalizationStrings[664];//Ùåëêíèòå çäåñü äëÿ óòâåðæäåíèÿ ñîñòàâà îòðÿäà è ïðîäîëæåíèÿ èãðû.
-                        pStr = pGlobalTXT_LocalizationStrings[665];//Êíîïêà ÎÊ
-                        break;
-                    case UIMSG_PlayerCreationClickReset: //Clear info
-                        pWindow.Hint = pGlobalTXT_LocalizationStrings[666];//Ñáðàñûâàåò âñå ïàðàìåòðû è íàâûêè îòðÿäà.
-                        pStr = pGlobalTXT_LocalizationStrings[667];//Êíîïêà Î÷èñòèòü
-                        break;
-                    case UIMSG_PlayerCreation_SelectAttribute: // Character info
-                        pStr = pParty->pPlayers[pButton->msg_param].pName;
-                        pWindow.Hint = pClassDescriptions[pParty->pPlayers[pButton->msg_param].classType];
-                        break;
-                        }
-                    if ( pButton->msg > UIMSG_44 && pButton->msg <= UIMSG_PlayerCreationRemoveDownSkill ) //Sellected skills info
-                        {
-                        pSkillId = pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48);
-                        pY = 0;
-                        if ( (signed int)pSkillId < 37 )
-                            {
-                            pSkillInfo = CharacterUI_GetSkillDescText(pButton->msg_param, (PLAYER_SKILL_TYPE)pSkillId);
-                            strcpy(pTmpBuf2.data(), pSkillInfo);
-                            pWindow.Hint = pTmpBuf2.data();
-                            pStr = pSkillNames[pSkillId];
-                            }
-                        }
-                    }
-                }
-            if ( pWindow.Hint )
-                {
-                pHint = (char*)pWindow.Hint;
-                pWindow.Hint = 0;
-                pWindow.uFrameWidth = 384;
-                pWindow.uFrameHeight = 256;
-                pWindow.uFrameX = 128;
-                pWindow.uFrameY = 40;
-                pWindow.uFrameHeight = pFontSmallnum->CalcTextHeight(pHint, &pWindow, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
-                pWindow.uFrameZ = pWindow.uFrameX + pWindow.uFrameWidth - 1;
-                pWindow.uFrameW = pWindow.uFrameY + pWindow.uFrameHeight - 1;
-                pWindow.DrawMessageBox(0);
-                pWindow.uFrameX += 12;
-                pWindow.uFrameWidth -= 24;
-                pWindow.uFrameY += 12;
-                pWindow.uFrameHeight -= 12;
-                pWindow.uFrameZ = pWindow.uFrameX + pWindow.uFrameWidth - 1;
-                pWindow.uFrameW = pWindow.uFrameY + pWindow.uFrameHeight - 1;
-                pColor = TargetColor(0xFF, 0xFF, 0x9B);
-                sprintf(pTmpBuf.data(), format_4E2D80, pColor, pStr);//"\f%05d%s\f00000\n"
-                pWindow.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3);
-                pWindow.DrawText(pFontSmallnum, 1, pFontLucida->uFontHeight, 0, pHint, 0, 0, 0);
-                }
-            break;
-            }
-        default:
-            {
-            break;
-            }
-            }
-        dword_507BF0_is_there_popup_onscreen = 1;
-        viewparams->bRedrawGameUI = 1;
-        }
\ No newline at end of file
+        else
+        {
+          pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = potionID;
+          pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType = (pParty->pPickedItem.uEnchantmentType
+                                            + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType) / 2;
+          pPlayers[uActiveCharacter]->SetVariable(VAR_AutoNotes, pItemsTable->potion_note[potion1_id][potion2_id]);
+        }
+        int bottle = pPlayers[uActiveCharacter]->AddItem(-1, 220);//áóòûëêà
+        if ( bottle )
+          pPlayers[uActiveCharacter]->pOwnItems[bottle - 1].uAttributes = ITEM_IDENTIFIED;
+        if ( !(pItemsTable->pItems[pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID].uItemID_Rep_St) )
+          pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uAttributes |= 1;
+        if ( !dword_4E455C )
+        {
+          pMouse->RemoveHoldingItem();
+          no_rightlick_in_inventory = 1;
+          return;
+        }
+        pPlayers[uActiveCharacter]->PlaySound(SPEECH_DO_POTION_FINE, 0);
+        dword_4E455C = 0;
+        pMouse->RemoveHoldingItem();
+        no_rightlick_in_inventory = 1;
+        return;
+      }
+      GameUI_DrawItemInfo(item);
+      return;
+    }
+  }
+  GameUI_DrawItemInfo(item);
+  return;
+}
--- a/UI/UISaveLoad.cpp	Thu Sep 26 23:42:06 2013 +0600
+++ b/UI/UISaveLoad.cpp	Thu Sep 26 23:42:25 2013 +0600
@@ -21,125 +21,76 @@
 //----- (004601B7) --------------------------------------------------------
 static void UI_DrawSaveLoad(bool save)
 {
-  //unsigned __int16 v1; // bx@1
-  unsigned int v2; // edi@4
-  unsigned int v3; // eax@4
-  unsigned int v4; // eax@8
-  int v5; // edi@8
-  unsigned int v6; // eax@8
-  unsigned int pMapID; // eax@10
-  signed __int64 v8; // qax@10
-  unsigned int v9; // ebx@10
-  unsigned __int64 v10; // qax@10
-  __int64 v11; // qax@10
-  char v12; // di@10
-  unsigned __int64 v13; // qtt@10
-  unsigned int v14; // ecx@10
-  __int64 pOurHour; // qax@10
-  int v16; // edi@10
-  signed int pHour; // ebx@22
-  int v19; // eax@32
-  const char *v20; // ST18_4@32
-  int v21; // eax@32
-  int v23; // eax@32
   const char *pSlotName; // edi@36
-  int v25; // eax@43
-  GUIWindow pWindow; // [sp+Ch] [bp-78h]@8
-  int pMinutes; // [sp+60h] [bp-24h]@10
-  int pMonthNum; // [sp+68h] [bp-1Ch]@10
+  GUIWindow save_load_window; // [sp+Ch] [bp-78h]@8
   unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10
-  __int64 pAMPM2; // [sp+74h] [bp-10h]@10
-  int pYear; // [sp+7Ch] [bp-8h]@10
-  int pFilesID;
+  unsigned __int64 full_hours;
+  unsigned __int64 full_days;
+  int full_weeks;
+  int full_month;
+  int current_year;
+  int current_month;
+  int current_day;
+  int current_hour;
+  int current_minutes;
 
-  //v1 = 255;
-  //TargetColor(0xFF, 0xFF, 0xFF);
-  //TargetColor(0xFF, 0xFF, 0x9B);
   pRenderer->BeginScene();
   if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LoadingProcInMainMenu )
   {
     pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
     if (save)
     {
-      v2 = uTextureID_save_up;
-      v3 = uTextureID_LS_saveU;
+      pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU));
+      pRenderer->DrawTextureIndexed( 18, 139, pIcons_LOD->GetTexture(uTextureID_save_up));
     }
     else
     {
-      v2 = uTextureID_load_up;
-      v3 = uTextureID_LS_loadU;
+      pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU));
+      pRenderer->DrawTextureIndexed( 18, 139, pIcons_LOD->GetTexture(uTextureID_load_up));
     }
-    pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v3));
-    pRenderer->DrawTextureIndexed( 18, 139, pIcons_LOD->GetTexture(v2));
     pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
   }
   if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
   {
-    memset(&pWindow, 0, 0x54);
-    pWindow.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240;
-    v4 = pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight;
-    pWindow.uFrameWidth = 220;
-    v4 += 157;
-    pWindow.uFrameY = v4;
-    v5 = pFontSmallnum->uFontHeight;
-    pWindow.uFrameZ = pWindow.uFrameX + 219;
-    pWindow.uFrameHeight = v5;
-    pWindow.uFrameW = v5 + v4 - 1;
-    v6 = uLoadGameUI_SelectedSlot;
-    if (pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels)
-    {
+    memset(&save_load_window, 0, 0x54);
+    save_load_window.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240;
+    save_load_window.uFrameWidth = 220;
+    save_load_window.uFrameY = (pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight) + 157;
+    save_load_window.uFrameZ = save_load_window.uFrameX + 219;
+    save_load_window.uFrameHeight = pFontSmallnum->uFontHeight;
+    save_load_window.uFrameW = pFontSmallnum->uFontHeight + save_load_window.uFrameY - 1;
+    if ( pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels )
       pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, &pSavegameThumbnails[uLoadGameUI_SelectedSlot]);
-      v6 = uLoadGameUI_SelectedSlot;
-    }
-    pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName);
-    pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3);
-    v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60;
-    pMinutes = (int)(((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32);
-    v9 = v8;
-    v8 /= 60i64;
-    pAMPM2 = v8;
-    v10 = (unsigned int)v8 / 24;
-    pSaveFiles = v10;
-    v11 = (unsigned int)(v10 / 7);
-    v12 = v11;
-    LODWORD(v13) = (unsigned int)v11 >> 2;
-    HIDWORD(v13) = HIDWORD(v11);
-    pMonthNum = v13 % 12;
-    pYear = v13 / 12;
-    pMinutes = (int)__PAIR__(pMinutes, v9) % 60;
-    pOurHour = pAMPM2 % 24;
-    v14 = (unsigned __int64)(pAMPM2 % 24) >> 32;
-    LODWORD(pAMPM2) = pAMPM2 % 24;
-    HIDWORD(pOurHour) = pSaveFiles % 28;
-    pYear += game_starting_year;
-    v16 = v12 & 3;
-    pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261;
-    HIDWORD(pAMPM2) = v14 == 0 && ((signed int)v14 > 0 || (unsigned int)pOurHour >= 12)
-                && (signed int)v14 <= 0 && (v14 != 0 || (unsigned int)pOurHour < 24);
-    if ( v14  != 0 || ((signed int)v14 <= 0) && (unsigned int)pOurHour <= 12 )
+//Draw map name
+    save_load_window.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapStats->GetMapInfo(pSavegameHeader[uLoadGameUI_SelectedSlot].pLocationName)].pName, 3);
+//Draw date
+    full_hours = ((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) / 60i64;
+    full_days = (unsigned int)full_hours / 24;
+    full_weeks = (unsigned int)(full_days / 7);
+    full_month = (unsigned int)full_weeks / 4;
+    current_year = (full_month / 12) + game_starting_year;
+    current_month = full_month % 12;
+    current_day = full_days % 28;
+    current_hour = full_hours % 24;
+    current_minutes = (((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) % 60i64);
+
+    save_load_window.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261;
+    int am;
+    if ( (signed int)current_hour >= 12 )
     {
-      if ( !(v14 | (unsigned int)pOurHour) )
-      {
-        pSaveFiles = 0;
-        pHour = 12;
-        goto LABEL_23;
-      }
+      current_hour -= 12;
+      if ( !current_hour )
+        current_hour = 12;
+      am = 1;
     }
     else
-    {
-      v14 = (__PAIR__(v14, (unsigned int)pOurHour) - 12) >> 32;
-      LODWORD(pOurHour) = pOurHour - 12;
-    }
-    pHour = pOurHour;
-    pSaveFiles = v14;
-LABEL_23:
-    auto day = aDayNames[HIDWORD(pOurHour) % 7];
-    auto ampm = aAMPMNames[HIDWORD(pAMPM2)];
-    auto month = aMonthNames[pMonthNum];
-    //sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID);
-    sprintfex(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear);
-    pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3u);
-    //v1 = 255;
+      am = 0;
+    auto day = aDayNames[full_days % 7];
+    auto ampm = aAMPMNames[am];
+    auto month = aMonthNames[current_month];
+
+    sprintfex(pTmpBuf.data(), "%s %d:%02d %s\n%d %s %d", day, current_hour, current_minutes, aAMPMNames[am], current_day + 1, month, current_year);
+    save_load_window.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3);
   }
   if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
   {
@@ -154,15 +105,12 @@
   }
   if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu)
   {
-    //v18 = pGlobalTXT_LocalizationStrings[135];
-    v19 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[135]);//"Çàãðóçêà"
-    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0);
-    v20 = (const char *)(&pSavegameHeader[uLoadGameUI_SelectedSlot]);
-    v21 = pFontSmallnum->AlignText_Center(0xBA, (const char *)pSavegameHeader.data() + 100 * uLoadGameUI_SelectedSlot);
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106, 0, v20, 185, 0);
-    //v22 = pGlobalTXT_LocalizationStrings[165];
-    v23 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]);//"Ïîæàëóéñòà, ïîæîæäèòå"
-    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v23 + 25, 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[135]) + 25,
+        220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0);//Çàãðóçêà
+    pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, pFontSmallnum->AlignText_Center(186,
+        (const char *)pSavegameHeader.data() + 100 * uLoadGameUI_SelectedSlot) + 25, 0x106, 0, pSavegameHeader[uLoadGameUI_SelectedSlot].pName, 185, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[165]) + 25,
+        304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0);//"Ïîæàëóéñòà, ïîæîæäèòå"
   }
   else
   {
@@ -170,29 +118,19 @@
       pSaveFiles = 40;
     else
       pSaveFiles = uNumSavegameFiles;
-    int a4 = 199;
-    pFilesID = pSaveListPosition;
-    pSlotName = (const char *)(&pSavegameHeader[pSaveListPosition]);//draw name for save slot
-    do
+
+    int slot_Y = 199;
+    for ( uint i = pSaveListPosition; i < pSaveFiles; ++i )
     {
-      if ( pFilesID >= (signed int)pSaveFiles )
+      if ( slot_Y >= 346 )
         break;
-      short clr;
-      HIDWORD(pAMPM2) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? TargetColor(0xFF, 0xFF, 0x64) : 0);
-      if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS || pFilesID != uLoadGameUI_SelectedSlot )
-      {
-        pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, pSlotName, 185, 0);
-      }
+      if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS || i != uLoadGameUI_SelectedSlot )
+        pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? TargetColor(0xFF, 0xFF, 0x64) : 0, pSavegameHeader[i].pName, 185, 0);
       else
-      {
-        v25 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1);
-        pGUIWindow_CurrentMenu->DrawFlashingInputCursor(v25 + 27, a4, pFontSmallnum);
-      }
-      a4 += 21;
-      ++pFilesID;
-      pSlotName += 100;
+        pGUIWindow_CurrentMenu->DrawFlashingInputCursor(pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? TargetColor(0xFF, 0xFF, 0x64) : 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1) + 27,
+           slot_Y, pFontSmallnum);
+      slot_Y += 21;
     }
-    while ( a4 < 346 );
   }
   pRenderer->EndScene();
 }
--- a/UI/UIShops.cpp	Thu Sep 26 23:42:06 2013 +0600
+++ b/UI/UIShops.cpp	Thu Sep 26 23:42:25 2013 +0600
@@ -1352,8 +1352,8 @@
           dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
           return;
         }
-        v66 = pMouse->GetCursorPos(&v98);
-        pNumActiveItem = v66->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v96)->y];
+        pMouse->GetCursorPos(&v98);
+        pNumActiveItem = v98.x + pSRZBufferLineOffsets[v98.y];
         if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF )
         {
           v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
--- a/UI/UiGame.cpp	Thu Sep 26 23:42:06 2013 +0600
+++ b/UI/UiGame.cpp	Thu Sep 26 23:42:25 2013 +0600
@@ -687,16 +687,16 @@
   const char *v14; // eax@8
   char *result; // eax@12
   unsigned int pMapID; // eax@14
-  int v19; // [sp+10h] [bp-1Ch]@1
-  int v20; // [sp+14h] [bp-18h]@1
+  int global_coord_X; // [sp+10h] [bp-1Ch]@1
+  int global_coord_Y; // [sp+14h] [bp-18h]@1
   unsigned int pY; // [sp+1Ch] [bp-10h]@1
   unsigned int pX; // [sp+28h] [bp-4h]@1
 
   result = 0;
   pMouse->GetClickPos(&pX, &pY);
   v3 = 1.0 / (float)((signed int)viewparams->uMinimapZoom * 0.000015258789);
-  v19 = (signed __int64)((double)(pX - 557) * v3 + (double)pParty->vPosition.x);
-  v20 = (signed __int64)((double)pParty->vPosition.y - (double)(pY - 74) * v3);
+  global_coord_X = (signed __int64)((double)(pX - 557) * v3 + (double)pParty->vPosition.x);
+  global_coord_Y = (signed __int64)((double)pParty->vPosition.y - (double)(pY - 74) * v3);
   if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor || pOutdoor->uNumBModels <= 0 )
   {
     pMapID = pMapStats->GetMapInfo(pCurrentMapName);
@@ -709,8 +709,8 @@
   {
     for ( uint j = 0; j < (uint)pOutdoor->uNumBModels; ++j )
     {
-      v7 = int_get_vector_length(abs((signed)pOutdoor->pBModels[j].vBoundingCenter.x - v19),
-                                 abs((signed)pOutdoor->pBModels[j].vBoundingCenter.y - v20), 0);
+      v7 = int_get_vector_length(abs((signed)pOutdoor->pBModels[j].vBoundingCenter.x - global_coord_X),
+                                 abs((signed)pOutdoor->pBModels[j].vBoundingCenter.y - global_coord_Y), 0);
       if ( v7 < 2 * pOutdoor->pBModels[j].sBoundingRadius )
       {
         if ( pOutdoor->pBModels[j].uNumFaces )
--- a/Viewport.cpp	Thu Sep 26 23:42:06 2013 +0600
+++ b/Viewport.cpp	Thu Sep 26 23:42:25 2013 +0600
@@ -128,9 +128,9 @@
 //----- (00443249) --------------------------------------------------------
 void ViewingParams::CenterOnParty()
 {
-  this->field_2C = (32768 * (__int64)this->field_2C) >> 16;
-  if (this->field_2C < 384)
-    this->field_2C = 384;
+  this->uMapBookMapZoom = (32768 * (__int64)this->uMapBookMapZoom) >> 16;
+  if (this->uMapBookMapZoom < 384)
+    this->uMapBookMapZoom = 384;
 
   this->sViewCenterX = pParty->vPosition.x;
   this->sViewCenterY = pParty->vPosition.y;
@@ -149,9 +149,9 @@
       v2 = 3072;
     else assert(false);
     
-    this->field_2C *= 2;
-    if (this->field_2C > v2 )
-        this->field_2C = v2;
+    this->uMapBookMapZoom *= 2;
+    if (this->uMapBookMapZoom > v2 )
+        this->uMapBookMapZoom = v2;
 
     this->sViewCenterX = pParty->vPosition.x;
     this->sViewCenterY = pParty->vPosition.y;
@@ -172,7 +172,7 @@
 
     v1 = this;
     v2 = this->indoor_center_y;
-    v3 = 88 >> (this->field_2C / 384);
+    v3 = 88 >> (this->uMapBookMapZoom / 384);
     v4 = (44 - v3) << 9;
     if ( v1->sViewCenterY > v2 + v4 )
         v1->sViewCenterY = v2 + v4;
@@ -253,7 +253,7 @@
     uMinimapZoom = _576E2C_current_minimap_zoom;
     field_28 = dword_576E28;
   }
-  field_2C = 384;
+  uMapBookMapZoom = 384;
 }
 //----- (0042213C) --------------------------------------------------------
 void OnGameViewportClick()
--- a/Viewport.h	Thu Sep 26 23:42:06 2013 +0600
+++ b/Viewport.h	Thu Sep 26 23:42:25 2013 +0600
@@ -65,7 +65,7 @@
   int field_20;
   unsigned int uMinimapZoom;
   int field_28;
-  int field_2C;
+  unsigned int uMapBookMapZoom;
   int sViewCenterX;
   int sViewCenterY;
   __int16 indoor_center_x;
--- a/mm7_3.cpp	Thu Sep 26 23:42:06 2013 +0600
+++ b/mm7_3.cpp	Thu Sep 26 23:42:25 2013 +0600
@@ -6772,90 +6772,6 @@
     LoadLevel_InitializeLevelStr();
 }
 
-//----- (00444564) --------------------------------------------------------
-const char * sub_444564()
-{
-  double v0; // st7@3
-  int v1; // ebx@3
-  int v2; // edi@3
-  int v3; // eax@3
-  int v5; // edi@6
-  int v6; // eax@6
-  int v7; // eax@6
-  unsigned __int8 v9; // zf@7
-  unsigned __int8 v10; // sf@7
-  ODMFace *v11; // eax@9
-  __int16 v12; // cx@9
-  const char *v13; // eax@11
-  const char *v14; // edi@11
-  const char *result; // eax@15
-  unsigned int v16; // [sp+0h] [bp-20h]@3
-  const char *v17; // [sp+4h] [bp-1Ch]@3
-  unsigned int pY; // [sp+8h] [bp-18h]@3
-  float v19; // [sp+Ch] [bp-14h]@1
-  int v20;
-  int v21; // [sp+14h] [bp-Ch]@1
-  unsigned int v22; // [sp+18h] [bp-8h]@8
-  int pX; // [sp+1Ch] [bp-4h]@3
-
-  v20 = viewparams->sViewCenterX;
-  v21 = viewparams->sViewCenterY;
-  v19 = (double)viewparams->field_2C * 0.000015258789;
-  if ( viewparams->field_2C == 384 )
-  {
-    v20 = viewparams->indoor_center_x;
-    v21 = viewparams->indoor_center_y;
-  }
-  v17 = 0;
-  v16 = pOutdoor->uNumBModels;
-  pMouse->GetClickPos((unsigned int *)&pX, &pY);
-  v0 = 1.0 / v19;
-  v1 = (signed __int64)((double)(pX - 229) * v0 + (double)v20);
-  LODWORD(v19) = (signed __int64)((double)v21 - (double)(signed int)(pY - 181) * v0);
-  v2 = abs(v1 + 22528) / 512;
-  v3 = abs((signed)LODWORD(v19) - 22528);
-  result = 0;
-  if ( pOutdoor->_47F04C(v2, v3 / 512)
-    && uCurrentlyLoadedLevelType == LEVEL_Outdoor
-    && (signed int)v16 > 0 )
-  {
-	for(int i = 0; i < pOutdoor->uNumBModels && !v17; i++)
-    {
-      pX = pOutdoor->pBModels[i].vBoundingCenter.x - v1;
-      pY = pOutdoor->pBModels[i].vBoundingCenter.y - LODWORD(v19);
-      v5 = abs((signed)pY);
-      v6 = abs((signed)pX);
-      v7 = int_get_vector_length(v6, v5, 0);
-      if ( v7 < pOutdoor->pBModels[i].sBoundingRadius )
-      {
-        if ( pOutdoor->pBModels[i].uNumFaces > 0 )
-        {
-		  for(int j = 0; j < pOutdoor->pBModels[i].uNumFaces; j++)
-          {
-			v11 = &pOutdoor->pBModels[i].pFaces[j];//&v8[v4]->pFaces[v22 / 0x134];
-            v12 = v11->sCogTriggeredID;
-            if ( v12 )
-            {
-              if ( !(v11->uAttributes & 0x100000) )
-              {
-                v13 = GetEventHintString(v12);
-                v14 = v13;
-                if ( v13 )
-                {
-                  if ( _stricmp(v13, "") )
-                    v17 = v14;
-                }
-              }
-            }
-          }
-        }
-        result = v17;
-      }
-    }
-  }
-  return result;
-}
-
 //----- (00444D80) --------------------------------------------------------
 int GetTravelTime()
 {
--- a/mm7_5.cpp	Thu Sep 26 23:42:06 2013 +0600
+++ b/mm7_5.cpp	Thu Sep 26 23:42:25 2013 +0600
@@ -4904,478 +4904,6 @@
   DrawCopyrightWindow();
 }
 
-
-int no_rightlick_in_inventory = false; // 0050CDCC
-//----- (00416196) --------------------------------------------------------
-void OnInventoryItemRightClick()
-{
-  //Player *v0; // esi@2
-  //POINT *v1; // edi@2
-  //signed int v2; // ecx@5
-  //signed int v3; // eax@5
-  //int v4; // eax@5
-  //char v5; // sf@5
-  //int v6; // eax@5
-  int v7; // eax@7
-  //unsigned __int16 v8; // ax@10
-  int v9; // edi@10
-  //int v10; // eax@10
-  //int v11; // edx@13
-  //LONG v12; // edx@23
-  //signed int v13; // edx@23
-  int v14; // edx@25
-  unsigned int v15; // edi@25
-  signed int v16; // edx@27
-  int v17; // eax@54
-  unsigned int v18; // edx@57
-  int v19; // eax@65
-  int v20; // edi@67
-  int v21; // eax@72
-  int v22; // ecx@74
-  int v23; // edx@78
-  int v24; // eax@79
-  int v25; // eax@80
-  int v26; // eax@84
-  ItemGen *v27; // esi@98
-  //unsigned int v28; // eax@98
-  //ItemGen *v29; // edi@98
-  //unsigned int v30; // ecx@103
-  double v31; // st7@112
-  //unsigned __int64 v32; // qax@113
-  //unsigned int v33; // ecx@117
-  //int v34; // eax@126
-  //unsigned int v35; // ecx@127
-  double v36; // st7@132
-  signed __int64 v37; // qax@135
-  //unsigned int v38; // eax@138
-  Vec3_int_ v39; // [sp-18h] [bp-A8h]@83
-  //int *v40; // [sp-Ch] [bp-9Ch]@83
-  //int *v41; // [sp-8h] [bp-98h]@83
-  //int *v42; // [sp-4h] [bp-94h]@83
-  GUIWindow v43; // [sp+Ch] [bp-84h]@137
-  //unsigned int pY; // [sp+60h] [bp-30h]@2
-  int v45; // [sp+64h] [bp-2Ch]@10
-  //unsigned int pX; // [sp+68h] [bp-28h]@2
-  //int v47; // [sp+6Ch] [bp-24h]@25
-  //POINT y; // [sp+70h] [bp-20h]@2
-  POINT a2; // [sp+78h] [bp-18h]@2
-  //Vec3_int_ pOut; // [sp+80h] [bp-10h]@2
-  unsigned int v51; // [sp+8Ch] [bp-4h]@23
-
-  if (no_rightlick_in_inventory)
-    return;
-
-  pMouse->GetCursorPos(&a2);
-  if (a2.x <= 13 || a2.x >= 462)
-    return;
-
-  auto player = pPlayers[uActiveCharacter];
-
-  int item_pid = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF;
-  //pMouse->GetClickPos(&pX, &pY);
-  if (!item_pid)
-  {
-    int inventory_mouse_x = a2.x - 14;
-    int inventory_mouse_y = a2.y - 17;
-
-    int mouse_cell_x = inventory_mouse_x / 32;
-    int mouse_cell_y = inventory_mouse_y / 32;
-
-    if (mouse_cell_x + mouse_cell_y < 0)
-      return;
-
-    int inventory_idx = mouse_cell_x + 14 * mouse_cell_y;
-    if (inventory_idx > 126)
-      return;
-
-    v7 = player->GetItemIDAtInventoryIndex(&inventory_idx);
-    if (v7 == 0)
-      return;
-
-    item_pid = v7;
-  }
-
-  if (!player->CanAct())
-  {
-    sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], player->pName, pGlobalTXT_LocalizationStrings[541]);
-    v43.Hint = pTmpBuf.data();
-    v43.uFrameWidth = 384;
-    v43.uFrameHeight = 180;
-    if (a2.x <= 320 )
-      v43.uFrameX = a2.x + 30;
-    else
-      v43.uFrameX = a2.x - 414;
-    v43.uFrameY = 40;
-    v43.DrawMessageBox(0);
-    return;
-  }
-
-  --item_pid;
-  int alchemy_level = (int8_t)player->GetActualSkillLevel(PLAYER_SKILL_ALCHEMY);
-  v9 = alchemy_level & 0x3F;
-  //v45 = alchemy_level & 0x3F;
-  int alchemy_skill = SkillToMastery(alchemy_level);
-
-  auto item = &player->pInventoryItemList[item_pid];
-  if (pParty->pPickedItem.uItemID == ITEM_POTION_BOTTLE)
-  {
-__show_item_desc:
-    GameUI_DrawItemInfo(item);
-    return;
-  }
-
-  if (pParty->pPickedItem.uItemID == ITEM_POTION_RECHARGE_ITEM)
-  {
-    if (item->uItemID != ITEM_POTION_BOTTLE &&     // cant recharge bottle
-        item->uItemID < ITEM_POTION_CATALYST &&    // cant recharge
-        item->uItemID > ITEM_POTION_REJUVENATION)  //              all potions
-    {
-      if (item->GetItemEquipType() != EQUIP_WAND) // can recharge only wands
-      {
-        pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
-        return;
-      }
-
-      v36 = (70.0 - (double)pParty->pPickedItem.uEnchantmentType) * 0.01;
-      if ( v36 < 0.0 )
-        v36 = 0.0;
-      v37 = (signed __int64)((double)item->uMaxCharges - v36 * (double)item->uMaxCharges);
-      item->uMaxCharges = v37;
-      item->uNumCharges = v37;
-
-      pMouse->RemoveHoldingItem();
-      no_rightlick_in_inventory = 1;
-      return;
-    }
-    goto __show_item_desc;
-  }
-
-  else if (pParty->pPickedItem.uItemID == ITEM_POTION_HARDEN_ITEM)
-  {
-    if (item->uItemID != ITEM_POTION_BOTTLE &&        // cant harden bottle
-        item->uItemID < ITEM_POTION_CATALYST &&       // cant harden
-        item->uItemID > ITEM_POTION_REJUVENATION)     //              all potions
-    {
-      if (item->IsBroken() ||                         // cant harden broken items
-          item->uItemID >= ITEM_ARTIFACT_PUCK ||      // cant harden artifacts
-          item->GetItemEquipType() < EQUIP_OFF_HAND ||
-          item->GetItemEquipType() > EQUIP_WAND)
-        goto __invalid_item;
-
-      item->uAttributes |= ITEM_AURA_EFFECT_RED | ITEM_HARDENED;
-
-      _50C9A8_item_enchantment_timer = 256;
-      pMouse->RemoveHoldingItem();
-      no_rightlick_in_inventory = true;
-      return;
-    }
-    goto __show_item_desc;
-  }
-
-  else if (pParty->pPickedItem.uItemID >= ITEM_POTION_FLAMING_POTION &&
-           pParty->pPickedItem.uItemID <= ITEM_POTION_SWIFT_POTION ||
-           pParty->pPickedItem.uItemID == ITEM_POTION_SLAYING_POTION)
-  {
-    if (item->uItemID != ITEM_POTION_BOTTLE &&        // cant enchant bottle
-        item->uItemID < ITEM_POTION_CATALYST &&       // cant enchant
-        item->uItemID > ITEM_POTION_REJUVENATION)     //              all potions
-    {
-      if (item->uItemID >= ITEM_BLASTER && item->uItemID <= ITEM_LASER_RIFLE ||
-          item->uItemID >= ITEM_ARTIFACT_PUCK ||
-          item->IsBroken() ||
-          item->uSpecEnchantmentType ||
-          item->uEnchantmentType ||
-          item->GetItemEquipType() >= EQUIP_ARMOUR)  // only melee weapons and bows
-         goto __invalid_item;
-      
-      item->UpdateTempBonus(pParty->uTimePlayed);
-      if (pParty->pPickedItem.uItemID == ITEM_POTION_SLAYING_POTION)
-      {
-        item->uSpecEnchantmentType = 40; // of Slaying
-        v31 = (double)(1800 * pParty->pPickedItem.uEnchantmentType * 128);
-      }
-      else
-      {
-        static int _4E2904_enchantment_by_potion_lut[] =
-        {
-          164, 93, 22,
-          164, 93, 22,
-          11, 5, 13, 7, 59
-        };
-        item->uSpecEnchantmentType = _4E2904_enchantment_by_potion_lut[pParty->pPickedItem.uItemID - 240];
-        v31 = (double)(1800 * pParty->pPickedItem.uEnchantmentType * 128);
-      }
-
-      v27->uExpireTime = pParty->uTimePlayed + v31 * 0.033333335;
-      v27->uAttributes = alchemy_skill | 0x18;
-
-      _50C9A8_item_enchantment_timer = 256;
-      pMouse->RemoveHoldingItem();
-      no_rightlick_in_inventory = true;
-      return;
-    }
-    goto __show_item_desc;
-  }
-
-
-
-  if (pParty->pPickedItem.uItemID < ITEM_REAGENT_WIDOWSWEEP_BERRIES ||
-      pParty->pPickedItem.uItemID > ITEM_REAGENT_PHILOSOPHERS_STONE ||
-      player->pInventoryItemList[item_pid].uItemID != ITEM_POTION_BOTTLE)
-  {
-    if (pParty->pPickedItem.uItemID < ITEM_POTION_CATALYST ||
-        pParty->pPickedItem.uItemID > ITEM_POTION_REJUVENATION ||
-        player->pInventoryItemList[item_pid].uItemID < ITEM_POTION_CATALYST ||
-        player->pInventoryItemList[item_pid].uItemID > ITEM_POTION_REJUVENATION)
-    {
-      if (pParty->pPickedItem.uItemID != ITEM_POTION_HARDEN_ITEM &&
-          (pParty->pPickedItem.uItemID < ITEM_POTION_FLAMING_POTION || pParty->pPickedItem.uItemID > ITEM_POTION_SWIFT_POTION) &&
-          pParty->pPickedItem.uItemID != ITEM_POTION_SLAYING_POTION &&
-          pParty->pPickedItem.uItemID != ITEM_POTION_RECHARGE_ITEM)
-        goto __show_item_desc;
-    }
-
-    // src not reagent,  dst not bottle
-    // src potion,       dst potion
-
-    v14 = item->uItemID - ITEM_POTION_CURE_WOUNDS;
-    v15 = pParty->pPickedItem.uItemID - ITEM_POTION_CURE_WOUNDS;
-
-    if ( pParty->pPickedItem.uItemID == ITEM_POTION_CATALYST ||
-        item->uItemID == ITEM_POTION_CATALYST )
-    {
-      v16 = 5;
-    }
-    else
-    {
-      v16 = pItemsTable->potion_data[v15][v14 + 2];
-    }
-    v51 = v16;
-    if ( v9 )
-    {
-      if ( v16 < ITEM_POTION_CURE_DISEASE || v16 > ITEM_POTION_AWAKEN )
-      {
-        if ( v16 < ITEM_POTION_HASTE || v16 > ITEM_POTION_CURE_INSANITY )
-        {
-          if ( v16 < ITEM_POTION_MIGHT_BOOST || v16 > ITEM_POTION_BODY_RESISTANE )
-          {
-            if ( v16 >= ITEM_POTION_STONE_TO_FLESH && alchemy_level != 4 )
-            {
-LABEL_53:
-              v51 = 4;
-              goto LABEL_54;
-            }
-          }
-          else
-          {
-            if ( alchemy_level <= 2 )
-            {
-LABEL_38:
-              v51 = 3;
-              goto LABEL_54;
-            }
-          }
-        }
-        else
-        {
-          if ( alchemy_level == 1 )
-          {
-LABEL_35:
-            v51 = 2;
-            goto LABEL_54;
-          }
-        }
-      }
-    }
-    else
-    {
-      if ( v16 >= ITEM_POTION_CURE_DISEASE && v16 <= ITEM_POTION_AWAKEN )
-      {
-        v51 = 1;
-        goto LABEL_54;
-      }
-      if ( v16 >= ITEM_POTION_HASTE && v16 <= ITEM_POTION_CURE_INSANITY )
-        goto LABEL_35;
-      if ( v16 >= ITEM_POTION_MIGHT_BOOST && v16 <= ITEM_POTION_BODY_RESISTANE )
-        goto LABEL_38;
-      if ( v16 >= ITEM_POTION_STONE_TO_FLESH )
-        goto LABEL_53;
-    }
-LABEL_54:
-    int pOut_y = 0;
-    int pOut_x = item_pid + 1;
-    v17 = (int)player->pInventoryMatrix;
-    while ( *(int *)v17 != pOut_x )
-    {
-      ++pOut_y;
-      v17 += 4;
-      if ( pOut_y >= 126 )
-      {
-        v18 = pOut_y;
-        goto LABEL_59;
-      }
-    }
-    v18 = pOut_y;
-LABEL_59:
-    if ( !v51 )
-      goto __show_item_desc;;
-    if ( v51 == 1 )
-    {
-      player->RemoveItemAtInventoryIndex(v18);
-      v26 = rand();
-      player->ReceiveDamage(v26 % 11 + 10, DMGT_FIRE);
-      pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
-
-      pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
-
-      v39.z = pParty->vPosition.z + pParty->sEyelevel;
-    }
-    else
-    {
-      if ( v51 == 2 )
-      {
-        player->RemoveItemAtInventoryIndex(v18);
-        v25 = rand();
-        player->ReceiveDamage(v25 % 71 + 30, DMGT_FIRE);
-        v23 = 1;
-      }
-      else
-      {
-        if ( v51 == 3 )
-        {
-          player->RemoveItemAtInventoryIndex(v18);
-          v24 = rand();
-          player->ReceiveDamage(v24 % 201 + 50, DMGT_FIRE);
-          v23 = 5;
-        }
-        else
-        {
-          if ( v51 != 4 )
-          {
-            if ( v51 != 5 )
-            {
-              v19 = player->AddItem(-1, 0xDCu);
-              if ( v19 )
-               // *(int *)&v0->field_1F5[36 * v19 + 15] = 1;
-                 player->pOwnItems[v19-1].uAttributes = ITEM_IDENTIFIED;
-              v20 = v14 + 50 * v15;
-              player->pInventoryItemList[item_pid].uItemID = v51;
-              player->pInventoryItemList[item_pid].uEnchantmentType = (pParty->pPickedItem.uEnchantmentType
-                                                       + player->pInventoryItemList[item_pid].uEnchantmentType)
-                                                      / 2;
-              player->SetVariable(VAR_AutoNotes, *(short *)&pItemsTable->potion_note[2 * v20 ]);//field_10168  + 388
-LABEL_74:
-              v22 = (int)((char *)player + 36 * item_pid);
-              if ( !(pItemsTable->pItems[*(int *)(v22 + 532) ].uItemID_Rep_St) )
-                *(int *)(v22 + 552) |= 1u;
-              if ( !dword_4E455C )
-			  {
-				pMouse->RemoveHoldingItem();
-				no_rightlick_in_inventory = 1;
-				return;
-			  }
-              player->PlaySound(SPEECH_16, 0);
-			  dword_4E455C = 0;
-			  pMouse->RemoveHoldingItem();
-			  no_rightlick_in_inventory = 1;
-			  return;
-            }
-            if ( v9 )
-            {
-              if ( *(int *)(player + 36 * item_pid + 532) == 221 )
-                *(int *)(player + 36 * item_pid + 532) = pParty->pPickedItem.uItemID;
-              else
-                *(int *)(player + 36 * item_pid + 536) = pParty->pPickedItem.uEnchantmentType;
-              v21 = player->AddItem(-1, 0xDCu);
-              if ( v21 )
-                //*(int *)&v0->field_1F5[36 * v21 + 15] = 1;
-                player->pOwnItems[v21-1].uAttributes=ITEM_IDENTIFIED;
-              goto LABEL_74;
-            }
-            goto __show_item_desc;
-          }
-          player->RemoveItemAtInventoryIndex(v18);
-          player->SetCondition(0x10u, 0);
-          v23 = 0;
-        }
-      }
-      player->ItemsEnchant(v23);
-      pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
-
-      pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
-
-      v39.z = pParty->vPosition.z + pParty->sEyelevel;
-    }
-    v39.x = pParty->vPosition.x;
-    v39.y = pParty->vPosition.y;
-
-    int rot_x, rot_y, rot_z;
-    Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z);
-    sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0);
-    if ( dword_4E455C )
-    {
-      if ( player->CanAct() )
-        player->PlaySound(SPEECH_17, 0);
-      ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2u);
-      dword_4E455C = 0;
-    }
-    pMouse->RemoveHoldingItem();
-    no_rightlick_in_inventory = 1;
-    return;
-  }
-
-  // end alchemy
-
-  player->pInventoryItemList[item_pid].uEnchantmentType = v9 + pParty->pPickedItem.GetDamageDice();
-  switch ( pParty->pPickedItem.uItemID )
-  {
-    case 0xC8u:
-    case 0xC9u:
-    case 0xCAu:
-    case 0xCBu:
-    case 0xCCu:
-      player->pInventoryItemList[item_pid].uItemID = 222;
-      break;
-    case 0xCDu:
-    case 0xCEu:
-    case 0xCFu:
-    case 0xD0u:
-    case 0xD1u:
-      player->pInventoryItemList[item_pid].uItemID = 223;
-      break;
-    case 0xD2u:
-    case 0xD3u:
-    case 0xD4u:
-    case 0xD5u:
-    case 0xD6u:
-      player->pInventoryItemList[item_pid].uItemID = 224;
-      break;
-    case 0xD7u:
-    case 0xD8u:
-    case 0xD9u:
-    case 0xDAu:
-    case 0xDBu:
-      player->pInventoryItemList[item_pid].uItemID = 221;
-      break;
-    default:
-      break;
-  }
-  pMouse->RemoveHoldingItem();
-  no_rightlick_in_inventory = 1;
-  if ( dword_4E455C )
-  {
-    player->PlaySound(SPEECH_16, 0);
-    dword_4E455C = 0;
-  }
-  return;
-
-
-__invalid_item:
-  pMouse->RemoveHoldingItem();
-  no_rightlick_in_inventory = true;
-  return;
-}
-
 //----- (00417AD4) --------------------------------------------------------
 unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level)
 {  
--- a/mm7_6.cpp	Thu Sep 26 23:42:06 2013 +0600
+++ b/mm7_6.cpp	Thu Sep 26 23:42:25 2013 +0600
@@ -1545,7 +1545,7 @@
   {
     if ( pItemsTable->uAllItemsCount )
     {
-      for ( uint i = 0; i < pItemsTable->uAllItemsCount; ++i )
+      for ( uint i = 1; i < pItemsTable->uAllItemsCount; ++i )
       {
         if ( pItemsTable->pItems[i].uSpriteID == uSpriteID )
           pSpellObject.stru_24.uItemID = i;
--- a/mm7_data.h	Thu Sep 26 23:42:06 2013 +0600
+++ b/mm7_data.h	Thu Sep 26 23:42:25 2013 +0600
@@ -1073,7 +1073,7 @@
 void SetAttributeNames();
 void uGameUIFontMain_initialize();
 void uGameUIFontShadow_initialize();
-void OnInventoryItemRightClick();
+void Inventory_ItemPopupAndAlchemy();
 void sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(struct Vec2_int_ *_this);
 void UI_OnMouseLeftClick(int *pXY); // idb
 unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos);
@@ -1150,7 +1150,7 @@
 void OnMapLeave();
 void OnMapLoad();
 void Level_LoadEvtAndStr(const char *pLevelName);
-const char *sub_444564();
+const char *GetMapBookHintText();//sub_444564
 char *GetEventHintString(unsigned int uEventID); // idb
 int GetTravelTime();
 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4);