Mercurial > mm7
changeset 1623:a6642179aa33
Merge
author | Ritor1 |
---|---|
date | Sun, 15 Sep 2013 19:12:41 +0600 |
parents | 01c04ff9b7a5 (diff) 25d3f9e43634 (current diff) |
children | 15667a0ec5b9 |
files | |
diffstat | 1 files changed, 104 insertions(+), 160 deletions(-) [+] |
line wrap: on
line diff
--- a/UI/UIHouses.cpp Sun Sep 15 02:21:26 2013 +0200 +++ b/UI/UIHouses.cpp Sun Sep 15 19:12:41 2013 +0600 @@ -2816,44 +2816,19 @@ //----- (004B705E) -------------------------------------------------------- void TempleDialog() { - int pPrice; // edi@1 - int result; // eax@4 - unsigned int v9; // eax@9 - int pTextHeight; // eax@11 - int v11; // eax@12 - GUIWindow *v12; // ecx@16 - int v13; // edx@16 - GUIButton *v14; // eax@19 - GUIButton *v15; // edi@19 - int v16; // eax@19 - unsigned int v19; // ecx@21 - int v20; // eax@21 - unsigned __int16 pTextColor; // ax@21 - double v24; // st7@28 - unsigned int v25; // ebx@28 - DDM_DLV_Header *v26; // edi@29 - int v27; // eax@31 - int v28; // eax@32 - unsigned int v30; // edx@36 - unsigned int v31; // edx@38 - unsigned int v32; // edx@40 - unsigned int v33; // edx@42 - unsigned int v34; // edx@44 - int v35; // edi@50 - signed int v36; // eax@50 - unsigned __int8 v37; // al@54 - int v38; // ecx@54 - GUIWindow *v39; // eax@56 - unsigned __int8 v40; // al@61 - GUIButton *pButton; // edi@64 - int v47; // edi@71 - unsigned int v52; // ecx@73 - GUIWindow tample_window; // [sp+13Ch] [bp-88h]@1 - unsigned int v62; // [sp+1B0h] [bp-14h]@8 - unsigned __int8 index; // [sp+1B7h] [bp-Dh]@64 - int v64; // [sp+1B8h] [bp-Ch]@6 - unsigned int pCurrentItem; // [sp+1BCh] [bp-8h]@6 - int all_text_height; // [sp+1C0h] [bp-4h]@6 + int pPrice; // edi@1 + int pTextHeight; // eax@11 + unsigned __int16 pTextColor; // ax@21 + DDM_DLV_Header *v26; // edi@29 + unsigned int v30; // edx@36 + int v35; // edi@50 + GUIButton *pButton; // edi@64 + int v47; // edi@71 + GUIWindow tample_window; // [sp+13Ch] [bp-88h]@1 + unsigned __int8 index; // [sp+1B7h] [bp-Dh]@64 + int v64; // [sp+1B8h] [bp-Ch]@6 + unsigned int pCurrentItem; // [sp+1BCh] [bp-8h]@6 + int all_text_height; // [sp+1C0h] [bp-4h]@6 memcpy(&tample_window, window_SpeakInHouse, sizeof(tample_window)); tample_window.uFrameX = 483; @@ -2887,7 +2862,7 @@ v64 = (174 - (signed int)all_text_height) / (pDialogueWindow->pNumPresenceButton - index); if ( v64 > 32 ) v64 = 32; - v47 = (174 - v64 * (pDialogueWindow->pNumPresenceButton - index) - (signed int)all_text_height) / 2 - v64 / 2 + 138; + all_text_height = (174 - v64 * (pDialogueWindow->pNumPresenceButton - index) - (signed int)all_text_height) / 2 - v64 / 2 + 138; if ( index + pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) { uint i = index; @@ -2895,16 +2870,15 @@ (signed int)pCurrentItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++pCurrentItem ) { pButton = pDialogueWindow->GetControl(pCurrentItem); - pButton->uY = v64 + v47; + pButton->uY = v64 + all_text_height; pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[1 * i], &tample_window, 0, 0); - v52 = pButton->uY; pButton->uHeight = pTextHeight; - v47 = v52 + pTextHeight - 1; - pButton->uW = v47; + pButton->uW = pButton->uY + pTextHeight - 1; + all_text_height = pButton->uW; pTextColor = TargetColor(0xFFu, 0xFFu, 0x9Bu); if ( pDialogueWindow->pCurrentPosActiveItem != index + 2 ) pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); - tample_window.DrawTitleText(pFontArrus, 0, v52, pTextColor, pShopOptions[1 * i], 3); + tample_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[1 * i], 3); i++; index++; } @@ -2916,12 +2890,11 @@ { if ( !pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() ) return; - v25 = 0; if ( pParty->uNumGold < pPrice ) { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//"У вас не хватает золота" PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } Party::TakeGold(pPrice); @@ -2929,21 +2902,18 @@ memset(pPlayers[uActiveCharacter], 0, 0xA0u); pPlayers[uActiveCharacter]->sHealth = pPlayers[uActiveCharacter]->GetMaxHealth(); pPlayers[uActiveCharacter]->sMana = pPlayers[uActiveCharacter]->GetMaxMana(); - v36 = (signed int)window_SpeakInHouse->ptr_1C; - if ( v36 != 78 && (v36 <= 80 || v36 > 82) ) + if ( (signed int)window_SpeakInHouse->ptr_1C != 78 && ((signed int)window_SpeakInHouse->ptr_1C <= 80 || (signed int)window_SpeakInHouse->ptr_1C > 82) ) { if ( (unsigned int)pPlayers[uActiveCharacter]->pConditions[17] | v35 ) { - v37 = LOBYTE(pPlayers[uActiveCharacter]->uPrevFace); - v38 = pPlayers[uActiveCharacter]->uPrevVoiceID; - pPlayers[uActiveCharacter]->uCurrentFace = v37; - pPlayers[uActiveCharacter]->uVoiceID = v38; - ReloadPlayerPortraits(uActiveCharacter - 1, (char)v37); + pPlayers[uActiveCharacter]->uCurrentFace = pPlayers[uActiveCharacter]->uPrevFace; + pPlayers[uActiveCharacter]->uVoiceID = pPlayers[uActiveCharacter]->uPrevVoiceID; + ReloadPlayerPortraits(uActiveCharacter - 1, pPlayers[uActiveCharacter]->uPrevFace); } pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0); pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } if ( (unsigned int)pPlayers[uActiveCharacter]->pConditions[17] | v35 ) @@ -2958,117 +2928,105 @@ pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0); pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } pPlayers[uActiveCharacter]->uPrevFace = pPlayers[uActiveCharacter]->uCurrentFace; pPlayers[uActiveCharacter]->uPrevVoiceID = pPlayers[uActiveCharacter]->uVoiceID; pPlayers[uActiveCharacter]->SetCondition(0x11u, 1); pPlayers[uActiveCharacter]->uVoiceID = (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23; - v40 = (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23; - pPlayers[uActiveCharacter]->uCurrentFace = v40; - ReloadPlayerPortraits(uActiveCharacter - 1, (char)v40); + pPlayers[uActiveCharacter]->uCurrentFace = (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23; + ReloadPlayerPortraits(uActiveCharacter - 1, (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23); LODWORD(pPlayers[uActiveCharacter]->pConditions[17]) = LODWORD(pParty->uTimePlayed); - v39 = (GUIWindow *)HIDWORD(pParty->uTimePlayed); + //v39 = (GUIWindow *)HIDWORD(pParty->uTimePlayed); } - HIDWORD(pPlayers[uActiveCharacter]->pConditions[17]) = (int)v39; + //HIDWORD(pPlayers[uActiveCharacter]->pConditions[17]) = (int)v39; + pPlayers[uActiveCharacter]->pConditions[17] =pParty->uTimePlayed; pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0); pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } //--------------------------------------------------- if ( dialog_menu_id == HOUSE_DIALOGUE_TEMPLE_DONATE ) { - v24 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; - v25 = 0; - if ( pParty->uNumGold >= (unsigned int)(signed __int64)v24 ) + pPrice = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; + if ( pParty->uNumGold >= (unsigned int)pPrice ) + { + Party::TakeGold((unsigned int)pPrice); + v26 = &pOutdoor->ddm; + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) + v26 = &pIndoor->dlv; + if ( v26->uReputation > -5 ) { - Party::TakeGold((signed __int64)v24); - v26 = &pOutdoor->ddm; - if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) - v26 = &pIndoor->dlv; - v27 = v26->uReputation; - //v66 = v26; - if ( v27 > -5 ) + v26->uReputation = v26->uReputation - 1; + if ( v26->uReputation - 1 < -5 ) + v26->uReputation = -5; + } + if ( (unsigned __int8)byte_F8B1EF[uActiveCharacter] == pParty->uDaysPlayed % 7 ) + { + if ( v26->uReputation <= -5 ) { - v28 = v27 - 1; - v26->uReputation = v28; - if ( v28 < -5 ) - v26->uReputation = -5; + v30 = pParty->uDaysPlayed % 7 + 1; + LOBYTE(v30) = v30 | 0x80; + _42777D_CastSpell_UseWand_ShootArrow(SPELL_AIR_WIZARD_EYE, uActiveCharacter - 1, v30, 48, 0); } - if ( (unsigned __int8)byte_F8B1EF[uActiveCharacter] == pParty->uDaysPlayed % 7 ) + if ( v26->uReputation <= -10 ) { - if ( v26->uReputation <= -5 ) - { - v30 = pParty->uDaysPlayed % 7 + 1; - LOBYTE(v30) = v30 | 0x80; - _42777D_CastSpell_UseWand_ShootArrow(SPELL_AIR_WIZARD_EYE, uActiveCharacter - 1, v30, 48, 0); - } - if ( v26->uReputation <= -10 ) - { - v31 = pParty->uDaysPlayed % 7 + 1; - LOBYTE(v31) = v31 | 0x80; - _42777D_CastSpell_UseWand_ShootArrow(SPELL_SPIRIT_PRESERVATION, uActiveCharacter - 1, v31, 48, 0); - //v26 = v66; - } - if ( v26->uReputation <= -15 ) - { - v32 = pParty->uDaysPlayed % 7 + 1; - LOBYTE(v32) = v32 | 0x80; - _42777D_CastSpell_UseWand_ShootArrow(SPELL_BODY_PROTECTION_FROM_MAGIC, uActiveCharacter - 1, v32, 48, 0); - //v26 = v66; - } - if ( v26->uReputation <= -20 ) - { - v33 = pParty->uDaysPlayed % 7 + 1; - LOBYTE(v33) = v33 | 0x80; - _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_HOUR_OF_POWER, uActiveCharacter - 1, v33, 48, 0); - //v26 = v66; - } - if ( v26->uReputation <= -25 ) - { - v34 = pParty->uDaysPlayed % 7 + 1; - LOBYTE(v34) = v34 | 0x80; - _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_DAY_OF_PROTECTION, uActiveCharacter - 1, v34, 48, 0); - } + v30 = pParty->uDaysPlayed % 7 + 1; + LOBYTE(v30) = v30 | 0x80; + _42777D_CastSpell_UseWand_ShootArrow(SPELL_SPIRIT_PRESERVATION, uActiveCharacter - 1, v30, 48, 0); + } + if ( v26->uReputation <= -15 ) + { + v30 = pParty->uDaysPlayed % 7 + 1; + LOBYTE(v30) = v30 | 0x80; + _42777D_CastSpell_UseWand_ShootArrow(SPELL_BODY_PROTECTION_FROM_MAGIC, uActiveCharacter - 1, v30, 48, 0); + } + if ( v26->uReputation <= -20 ) + { + v30 = pParty->uDaysPlayed % 7 + 1; + LOBYTE(v30) = v30 | 0x80; + _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_HOUR_OF_POWER, uActiveCharacter - 1, v30, 48, 0); } - ++byte_F8B1EF[uActiveCharacter]; - pPlayers[uActiveCharacter]->PlaySound(SPEECH_83, 0); - ShowStatusBarString(pGlobalTXT_LocalizationStrings[527], 2); // "Thank You!" - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); - return; + if ( v26->uReputation <= -25 ) + { + v30 = pParty->uDaysPlayed % 7 + 1; + LOBYTE(v30) = v30 | 0x80; + _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_DAY_OF_PROTECTION, uActiveCharacter - 1, v30, 48, 0); + } } - ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); - PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); + ++byte_F8B1EF[uActiveCharacter]; + pPlayers[uActiveCharacter]->PlaySound(SPEECH_83, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[527], 2); // "Thank You!" + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; + } + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//"У вас не хватает золота" + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); + return; } //------------------------------------------------ if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) { if ( HouseUI_CheckIfPlayerCanInteract() ) { - //v61 = pDialogueWindow; all_text_height = 0; pCurrentItem = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); v64 = (signed int)(pCurrentItem * (100 - pPlayers[uActiveCharacter]->GetMerchant())) / 100; if ( v64 < (signed int)pCurrentItem / 3 ) v64 = (signed int)pCurrentItem / 3; pCurrentItem = 0; - //if ( (signed int)pDialogueWindow->pStartingPosActiveItem >= v8 ) - //goto LABEL_78; - for ( v62 = pDialogueWindow->pStartingPosActiveItem; (signed int)v62 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++v62 ) + for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { - v9 = pDialogueWindow->GetControl(v62)->msg_param - 36; - if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v9] && !pPlayers[uActiveCharacter]->pActiveSkills[v9] ) + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36] + && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) { - all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v9], &tample_window, 0, 0); - //v66 = (DDM_DLV_Header *)((char *)v66 + pTextHeight); + all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &tample_window, 0, 0); ++pCurrentItem; } - v11 = pDialogueWindow->pStartingPosActiveItem; } if ( pCurrentItem ) { @@ -3077,52 +3035,39 @@ v64 = (149 - (signed int)all_text_height) / (signed int)pCurrentItem; if ( v64 > 32 ) v64 = 32; - pCurrentItem = (signed int)(149 - pCurrentItem * v64 - (int)all_text_height) / 2 - v64 / 2 + 162; - v12 = pDialogueWindow; - result = pDialogueWindow->pStartingPosActiveItem; - v13 = result + pDialogueWindow->pNumPresenceButton; - v62 = pDialogueWindow->pStartingPosActiveItem; - if ( result < v13 ) + all_text_height = (signed int)(149 - pCurrentItem * v64 - (int)all_text_height) / 2 - v64 / 2 + 162; + if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) { - all_text_height = 2; - while ( 1 ) + pCurrentItem = 2; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { - v14 = v12->GetControl(v62); - v15 = v14; - v16 = v14->msg_param - 36; - if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v16] || pPlayers[uActiveCharacter]->pActiveSkills[v16] ) + pButton = pDialogueWindow->GetControl(i); + if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] + || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) { - v15->uW = 0; - v15->uHeight = 0; - v15->uY = 0; + pButton->uW = 0; + pButton->uHeight = 0; + pButton->uY = 0; } else { - v15->uY = v64 + pCurrentItem; - pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v16], &tample_window, 0, 0); - v19 = v15->uY; - v15->uHeight = pTextHeight; - v20 = v19 + pTextHeight - 1; - v15->uW = v20; - pCurrentItem = v20; + pButton->uY = v64 + all_text_height; + pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &tample_window, 0, 0); + pButton->uHeight = pTextHeight; + pButton->uW = pButton->uY + pTextHeight - 1; + all_text_height = pButton->uW; pTextColor = TargetColor(0xFFu, 0xFFu, 0x9Bu); - if ( pDialogueWindow->pCurrentPosActiveItem != all_text_height ) + if ( pDialogueWindow->pCurrentPosActiveItem != pCurrentItem ) pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); - tample_window.DrawTitleText(pFontArrus, 0, v19, pTextColor, pSkillNames[v16], 3); + tample_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); } - result = (int)pDialogueWindow; - ++v62; - //v66 = (DDM_DLV_Header *)((char *)v66 + 1); - all_text_height++; - if ( (signed int)v62 >= pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ) - break; - v12 = pDialogueWindow; + pCurrentItem++; } } } else { -LABEL_78: sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); @@ -3137,7 +3082,6 @@ //----- (004B4710) -------------------------------------------------------- void TrainingDialog() { - //Player *v0; // ebx@1 int color2; // eax@1 //unsigned int v2; // ecx@1 //int v3; // eax@1