Mercurial > mm7
changeset 2069:259df09dfb50
32bits almost there
author | Nomad |
---|---|
date | Tue, 03 Dec 2013 20:18:17 +0200 |
parents | b2a434d65344 |
children | 4231fdf46dde |
files | Arcomage.cpp GUIFont.cpp GUIWindow.cpp Game.cpp Indoor.cpp Indoor.h Indoor_stuff.h LOD.cpp Mouse.cpp OSWindow.cpp ParticleEngine.cpp Party.h Render.cpp Render.h SaveLoad.cpp Texture.cpp UI/Books/UIMapBook.cpp UI/UICharacter.cpp UI/UIGuilds.cpp UI/UIHouses.cpp UI/UIMainMenu.cpp UI/UIOptions.cpp UI/UIPartyCreation.cpp UI/UIPopup.cpp UI/UIRest.cpp UI/UISaveLoad.cpp UI/UIShops.cpp UI/UiGame.cpp VideoPlayer.cpp Viewport.cpp Weather.cpp _deleted.cpp mm7_2.cpp mm7_4.cpp mm7_5.cpp mm7_data.cpp mm7_data.h |
diffstat | 37 files changed, 1579 insertions(+), 1227 deletions(-) [+] |
line wrap: on
line diff
--- a/Arcomage.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/Arcomage.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -70,7 +70,7 @@ //----- (0040DEDB) -------------------------------------------------------- unsigned int R8G8B8_to_TargetFormat(int uColor) { - return TargetColor(LOBYTE(uColor), BYTE1(uColor), BYTE2(uColor)); + return Color16(LOBYTE(uColor), BYTE1(uColor), BYTE2(uColor)); } /* 388 */ @@ -624,7 +624,7 @@ { unsigned __int16 *pSrc; // eax@2 -unsigned __int16 *dest_surf_pos; // edi@3 +//unsigned __int16 *dest_surf_pos; // edi@3 int uSrcTotalWidth; // ecx@4 unsigned int v10; // esi@9 int v21; // [sp+Ch] [bp-18h]@8 @@ -639,7 +639,7 @@ if ( !pArcomageGame->pBlit_Copy_pixels ) return; -dest_surf_pos = &pRenderer->pTargetSurface[pTargetPoint->x + pTargetPoint->y * pRenderer->uTargetSurfacePitch]; +//dest_surf_pos = &pRenderer->pTargetSurface[pTargetPoint->x + pTargetPoint->y * pRenderer->uTargetSurfacePitch]; src_width = pSrcRect->right - pSrcRect->left; src_height = pSrcRect->bottom - pSrcRect->top; @@ -671,12 +671,13 @@ for (int j=0; j< src_width; ++j) { if ( *src_surf_pos != v10 ) - *dest_surf_pos = *src_surf_pos; - ++dest_surf_pos; + pRenderer->WritePixel16(pTargetPoint->x + j, pTargetPoint->y + i, *src_surf_pos); + //*dest_surf_pos = *src_surf_pos; + //++dest_surf_pos; ++src_surf_pos; } src_surf_pos+=uSrcPitch; - dest_surf_pos += pRenderer->uTargetSurfacePitch - src_width; + //dest_surf_pos += pRenderer->uTargetSurfacePitch - src_width; } } else @@ -687,12 +688,13 @@ for (int j=0; j< src_width; ++j) { if ( *src_surf_pos != v10 ) - *dest_surf_pos = (v21 & (*dest_surf_pos >> 1)) + (v21 & (*src_surf_pos >> 1)); - ++dest_surf_pos; + pRenderer->WritePixel16(pTargetPoint->x + j, pTargetPoint->y + i, (v21 & (pRenderer->ReadPixel16(pTargetPoint->x + j, pTargetPoint->y + i) >> 1)) + (v21 & (*src_surf_pos >> 1))); + //*dest_surf_pos = (v21 & (*dest_surf_pos >> 1)) + (v21 & (*src_surf_pos >> 1)); + //++dest_surf_pos; ++src_surf_pos; } src_surf_pos+=uSrcPitch; - dest_surf_pos += pRenderer->uTargetSurfacePitch - src_width; + //dest_surf_pos += pRenderer->uTargetSurfacePitch - src_width; } } @@ -703,7 +705,7 @@ { unsigned __int16 *pSrc; // eax@2 - unsigned __int16 *dest_surf_pos; // edi@3 + //unsigned __int16 *dest_surf_pos; // edi@3 int uSrcTotalWidth; // ecx@4 int v21; // [sp+Ch] [bp-18h]@8 unsigned __int16 *src_surf_pos; // [sp+10h] [bp-14h]@9 @@ -716,7 +718,7 @@ if ( !pArcomageGame->pBlit_Copy_pixels ) return; - dest_surf_pos = &pRenderer->pTargetSurface[pTargetPoint->x + pTargetPoint->y * pRenderer->uTargetSurfacePitch]; + //dest_surf_pos = &pRenderer->pTargetSurface[pTargetPoint->x + pTargetPoint->y * pRenderer->uTargetSurfacePitch]; src_width = pSrcRect->right - pSrcRect->left; src_height = pSrcRect->bottom - pSrcRect->top; @@ -744,13 +746,14 @@ for (int i=0; i< src_height; ++i) { for (int j=0; j< src_width; ++j) - { - *dest_surf_pos = *src_surf_pos; - ++dest_surf_pos; + { + pRenderer->WritePixel16(pTargetPoint->x + j, pTargetPoint->y + i, *src_surf_pos); + //*dest_surf_pos = *src_surf_pos; + //++dest_surf_pos; ++src_surf_pos; } src_surf_pos+=uSrcPitch; - dest_surf_pos += pRenderer->uTargetSurfacePitch - src_width; + //dest_surf_pos += pRenderer->uTargetSurfacePitch - src_width; } } else @@ -760,12 +763,13 @@ { for (int j=0; j< src_width; ++j) { - *dest_surf_pos = (v21 & (*dest_surf_pos >> 1)) + (v21 & (*src_surf_pos >> 1)); - ++dest_surf_pos; + //*dest_surf_pos = (v21 & (*dest_surf_pos >> 1)) + (v21 & (*src_surf_pos >> 1)); + //++dest_surf_pos; + pRenderer->WritePixel16(pTargetPoint->x + j, pTargetPoint->y + i, (v21 & (pRenderer->ReadPixel16(pTargetPoint->x + j, pTargetPoint->y + i) >> 1)) + (v21 & (*src_surf_pos >> 1))); ++src_surf_pos; } src_surf_pos+=uSrcPitch; - dest_surf_pos += pRenderer->uTargetSurfacePitch - src_width; + //dest_surf_pos += pRenderer->uTargetSurfacePitch - src_width; } } } @@ -4085,11 +4089,15 @@ } void DrawSquare( POINT *pTargetXY, unsigned __int16 uColor ) - { +{ pRenderer->BeginScene(); if ( pRenderer->uNumSceneBegins ) - { - int xVal = pTargetXY->x; + { + pRenderer->WritePixel16(pTargetXY->x, pTargetXY->y, uColor); + pRenderer->WritePixel16(pTargetXY->x + 1, pTargetXY->y, uColor); + pRenderer->WritePixel16(pTargetXY->x, pTargetXY->y + 1, uColor); + pRenderer->WritePixel16(pTargetXY->x + 1, pTargetXY->y + 1, uColor); + /*int xVal = pTargetXY->x; int yVal = pTargetXY->y; if ( xVal >= 0 && xVal <= 639 && yVal >= 0 && yVal <= 479) { @@ -4097,26 +4105,27 @@ pRenderer->pTargetSurface[xVal+1 + pRenderer->uTargetSurfacePitch * yVal] = uColor; pRenderer->pTargetSurface[xVal + pRenderer->uTargetSurfacePitch * (yVal+1)] = uColor; pRenderer->pTargetSurface[xVal+1 + pRenderer->uTargetSurfacePitch * (yVal+1)] = uColor; - } + }*/ pRenderer->EndScene(); } - } +} //----- (0040DBD3) -------------------------------------------------------- void DrawPixel( POINT *pTargetXY, unsigned __int16 uColor ) - { +{ pRenderer->BeginScene(); if ( pRenderer->uNumSceneBegins ) { - int xVal = pTargetXY->x; + pRenderer->WritePixel16(pTargetXY->x, pTargetXY->y, uColor); + /*int xVal = pTargetXY->x; int yVal = pTargetXY->y; if ( xVal >= 0 && xVal <= 639 && yVal >= 0 && yVal <= 479) { pRenderer->pTargetSurface[xVal + pRenderer->uTargetSurfacePitch * yVal] = uColor; - } + }*/ pRenderer->EndScene(); } - } +} //----- (0040DDB1) --------------------------------------------------------
--- a/GUIFont.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/GUIFont.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -646,11 +646,11 @@ //----- (00414162) -------------------------------------------------------- void uGameUIFontMain_initialize() { - uGameUIFontMain = TargetColor(0xAu, 0, 0); + uGameUIFontMain = Color16(0xAu, 0, 0); } //----- (00414174) -------------------------------------------------------- void uGameUIFontShadow_initialize() { - uGameUIFontShadow = TargetColor(0xE6u, 214u, 193u); + uGameUIFontShadow = Color16(0xE6u, 214u, 193u); } \ No newline at end of file
--- a/GUIWindow.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/GUIWindow.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -229,7 +229,7 @@ { remaing_time = pParty->pPartyBuffs[i].uExpireTime- pParty->uTimePlayed;//!!! Y_pos = string_count * pFontComic->uFontHeight + 40; - text_color = TargetColor(spell_tooltip_colors[i].R, spell_tooltip_colors[i].G, spell_tooltip_colors[i].B); + text_color = Color16(spell_tooltip_colors[i].R, spell_tooltip_colors[i].G, spell_tooltip_colors[i].B); DrawText(pFontComic, 52, Y_pos, text_color, aSpellNames[i], 0, 0, 0); DrawBuff_remaining_time_string(Y_pos, this, remaing_time, pFontComic); ++string_count; @@ -871,8 +871,8 @@ memcpy(&pWindow, this, sizeof(pWindow)); pWindow.uFrameWidth -= 18; pWindow.uFrameZ -= 18; - pWhiteColor = TargetColor(0xFFu, 0xFFu, 0xFFu); - pColor2 = TargetColor(0x15u, 0x99u, 0xE9u); + pWhiteColor = Color16(0xFFu, 0xFFu, 0xFFu); + pColor2 = Color16(0x15u, 0x99u, 0xE9u); pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); if ( pDialogueNPCCount != uNumDialogueNPCPortraits || !uHouse_ExitPic ) @@ -1117,7 +1117,7 @@ sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } - this->DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), this, 0, 0)) / 2 + 101, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + this->DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), this, 0, 0)) / 2 + 101, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); } @@ -1965,7 +1965,7 @@ } case WINDOW_50: { - v27 = TargetColor(255, 255, 255); + v27 = Color16(255, 255, 255); if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) { ptr_507BD0->DrawMessageBox(0); @@ -2332,7 +2332,7 @@ a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1; v1 = pItemsTable->pItems[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C + 700].pName; - v2 = TargetColor(0xFFu, 0xFFu, 0x9Bu); + v2 = Color16(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf.data(), format_4E2D80, v2, v1); a1.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3u); a1.DrawText( @@ -2458,8 +2458,8 @@ pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); } - uGameUIFontMain = TargetColor(0xC8u, 0, 0); - uGameUIFontShadow = TargetColor(10, 0, 0); + uGameUIFontMain = Color16(0xC8u, 0, 0); + uGameUIFontShadow = Color16(10, 0, 0); } else if (align == PartyAlignment_Neutral) { @@ -2551,8 +2551,8 @@ uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE); pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE); } - uGameUIFontMain = TargetColor(0xAu, 0, 0); - uGameUIFontShadow = TargetColor(230, 214, 193); + uGameUIFontMain = Color16(0xAu, 0, 0); + uGameUIFontShadow = Color16(230, 214, 193); } else if (align == PartyAlignment_Good) { @@ -2600,8 +2600,8 @@ pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2); pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2); } - uGameUIFontMain = TargetColor(0, 0, 0xC8u); - uGameUIFontShadow = TargetColor(255, 255, 255); + uGameUIFontMain = Color16(0, 0, 0xC8u); + uGameUIFontShadow = Color16(255, 255, 255); } else Error("Invalid alignment type: %u", align); }
--- a/Game.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/Game.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -227,17 +227,17 @@ if (render_framerate) { sprintf(pTmpBuf.data(), "FPS: % .4f", framerate); - pPrimaryWindow->DrawText(pFontArrus, 494, 0, TargetColor(0, 0, 0), pTmpBuf.data(), 0, 0, 0); + pPrimaryWindow->DrawText(pFontArrus, 494, 0, Color16(0, 0, 0), pTmpBuf.data(), 0, 0, 0); } if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { int sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); sprintf(pTmpBuf.data(), "Party Sector ID: %u/%u\n", sector_id, pIndoor->uNumSectors); - pPrimaryWindow->DrawText(pFontArrus, 16, 16, TargetColor(255, 255, 255), pTmpBuf.data(), 0, 0, -1); + pPrimaryWindow->DrawText(pFontArrus, 16, 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, -1); } sprintf(pTmpBuf.data(), "Party Position: % d % d % d", pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); - pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16, TargetColor(255, 255, 255), pTmpBuf.data(), 0, 0, -1); + pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, -1); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { @@ -252,7 +252,7 @@ int floor_level = ODM_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z, 0, &on_water, &_a6, false); sprintf(pTmpBuf.data(), "ODM_GetFloorLevel: %d on_water: %s a6 = %d\n", floor_level, on_water ? "true" : "false", _a6); } - pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16 + 16, TargetColor(255, 255, 255), pTmpBuf.data(), 0, 0, -1); + pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16 + 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, -1); } GUI_UpdateWindows();
--- a/Indoor.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/Indoor.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -937,54 +937,6 @@ } } -//----- (004B0967) -------------------------------------------------------- -void BspRenderer::DrawFaceOutlines() -{ - signed int i; // edi@1 - int v1; // esi@2 - unsigned int v2; // ecx@4 - int v3; // eax@4 - int v4; // eax@6 - unsigned __int16 *v5; // edx@6 - int v6; // ecx@7 - int v7; // esi@8 - - for ( i = 0; i < (signed int)pBspRenderer->num_faces; ++i ) - { - v1 = pBspRenderer->faces[i].uFaceID; - if ( v1 >= 0 ) - { - if ( v1 < (signed int)pIndoor->uNumFaces ) - { - v2 = pBspRenderer->faces[i].uFaceID; - pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].PortalScreenData; - v3 = GetPortalScreenCoord(v2); - if ( v3 ) - { - if ( PortalFrustrum(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1) ) - { - v4 = stru_F8A590._viewport_space_y; - v5 = pBLVRenderParams->pRenderTarget; - if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) - { - v6 = 640 * stru_F8A590._viewport_space_y; - do - { - v5[v6 + stru_F8A590.viewport_left_side[v4]] = -1; - v7 = v6 + stru_F8A590.viewport_right_side[v4]; - v6 += 640; - v5[v7] = -1; - ++v4; - } - while ( v4 <= stru_F8A590._viewport_space_w ); - } - } - } - } - } - } -} - //----- (004AE5BA) -------------------------------------------------------- Texture *BLVFace::GetTexture()
--- a/Indoor.h Mon Dec 02 15:13:49 2013 +0200 +++ b/Indoor.h Tue Dec 03 20:18:17 2013 +0200 @@ -235,7 +235,7 @@ #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID #define FACE_OUTLINED 0x00010000 // outline face edges #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. -#define FACE_INDOOR_SKY 0x00400000 +#define FACE_INDOOR_SKY 0x00400000 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet. #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet. #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it. @@ -495,7 +495,7 @@ float _unused_fSineNegX; // the same int fov_rad_fixpoint; int fov_rad_inv_fixpoint;//float - unsigned __int16 *pRenderTarget; + void *pRenderTarget; unsigned int uTargetWidth; unsigned int uTargetHeight; unsigned int uViewportX;
--- a/Indoor_stuff.h Mon Dec 02 15:13:49 2013 +0200 +++ b/Indoor_stuff.h Tue Dec 03 20:18:17 2013 +0200 @@ -93,7 +93,7 @@ void AddFaceToRenderList_sw(unsigned int node_id, unsigned int uFaceID); void AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID); void MakeVisibleSectorList(); - void DrawFaceOutlines(); + //void DrawFaceOutlines(); unsigned int num_faces; //__int16 pFaceIDs[2000];
--- a/LOD.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/LOD.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -484,7 +484,7 @@ LODSprite_stru0 *v44; // ecx@66 int v45; // edx@69 int v46; // edx@77 - unsigned __int16 *pTarget; // [sp+Ch] [bp-50h]@2 + //unsigned __int16 *pTarget; // [sp+Ch] [bp-50h]@2 signed int v48; // [sp+10h] [bp-4Ch]@2 signed int v49; // [sp+14h] [bp-48h]@2 int v50; // [sp+14h] [bp-48h]@19 @@ -545,7 +545,9 @@ v70 = (this->uHeight << 16) - v8; v49 = v7; v69 = v3->uTargetPitch; - pTarget = v3->pTarget; + + __debugbreak(); // target surface will most likely be 32bit, but this sub awaits 16bits + auto pTarget = (unsigned __int16 *)v3->pTarget; v57 = v3->sZValue; v61 = v3->pPalette; v9 = (v6 * this->uWidth + 32768) >> 16; @@ -839,7 +841,9 @@ result = (int)a2; v14 = this; v4 = a2->uTargetPitch; - v16 = a2->pTarget; + + __debugbreak(); // sub expects 16bit target surface, we may have 32bit + v16 = (unsigned short *)a2->pTarget; v15 = a2->pPalette; v5 = this->uHeight - 1; for ( i = v4 * a2->uScreenSpaceY - (this->uWidth >> 1) + a2->uScreenSpaceX + 1; v5 >= 0; --v5 )
--- a/Mouse.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/Mouse.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -332,7 +332,8 @@ ushort* pSrc = pCursorBitmap3_sysmembits_16bit; for (uint y = field_44; y < field_4C; ++y) for (uint x = field_40; x < field_48; ++x) - pRenderer->pTargetSurface[y * pRenderer->uTargetSurfacePitch + x] = *pSrc++; + //pRenderer->pTargetSurface[y * pRenderer->uTargetSurfacePitch + x] = *pSrc++; + pRenderer->WritePixel16(x, y, *pSrc++); } //----- (00469EA4) -------------------------------------------------------- @@ -349,13 +350,13 @@ int v9; // ebx@26 unsigned int v10; // eax@26 int v11; // edx@27 - unsigned __int16 *v12; // edx@29 - unsigned __int16 *v13; // ebx@29 + //unsigned __int16 *v12; // edx@29 + //unsigned __int16 *v13; // ebx@29 unsigned int a2; // [sp+Ch] [bp-1Ch]@5 unsigned int v15; // [sp+10h] [bp-18h]@5 - unsigned int v16; // [sp+14h] [bp-14h]@25 - unsigned __int16 *v17; // [sp+18h] [bp-10h]@25 - int v18; // [sp+1Ch] [bp-Ch]@27 + //unsigned int v16; // [sp+14h] [bp-14h]@25 + //unsigned __int16 *v17; // [sp+18h] [bp-10h]@25 + //int v18; // [sp+1Ch] [bp-Ch]@27 int v19; // [sp+20h] [bp-8h]@15 unsigned __int16 *v20; // [sp+20h] [bp-8h]@28 int pTextureWidth; // [sp+24h] [bp-4h]@12 @@ -412,9 +413,21 @@ } v8 = this->field_44; v22 = this->pCursorBitmap3_sysmembits_16bit; - v17 = pRenderer->pTargetSurface; - v16 = pRenderer->uTargetSurfacePitch; - if ( v8 < this->field_4C ) + //v17 = pRenderer->pTargetSurface; + //v16 = pRenderer->uTargetSurfacePitch; + + v10 = pRenderer->uTargetSurfacePitch * v8; + v11 = this->field_40; + for (int y = this->field_44; y < this->field_4C; ++y) + { + //v20 = &v17[v10 + v11]; + for (int x = this->field_40; x < this->field_48; ++x) + { + //++v18; + *v22++ = pRenderer->ReadPixel16(x, y); + } + } + /*if ( v8 < this->field_4C ) { v9 = this->field_48; v10 = pRenderer->uTargetSurfacePitch * v8; @@ -427,13 +440,10 @@ v20 = &v17[v10 + v11]; do { - v12 = v20; - v13 = v22; + //v12 = v20; ++v18; - ++v20; - ++v22; - *v13 = *v12; - v9 = this->field_48; + //++v20; + *v22++ = *v20++; } while ( v18 < v9 ); } @@ -442,7 +452,9 @@ } while ( v8 < this->field_4C ); v6 = v15; - } + }*/ + + v6 = v15; if (pParty->pPickedItem.IsBroken()) pRenderer->DrawTransparentRedShade(a2, v6, pTexture); else if (!pParty->pPickedItem.IsIdentified())
--- a/OSWindow.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/OSWindow.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -272,15 +272,15 @@ if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { dword_4E98BC_bApplicationActive = 1; - if ( pRenderer->bWindowMode ) + /*if ( pRenderer->bWindowMode ) { HDC hDC = GetDC(api_handle); int bitsPerPixel = GetDeviceCaps(hDC, BITSPIXEL); int planes = GetDeviceCaps(hDC, PLANES); ReleaseDC(api_handle, hDC); if (bitsPerPixel != 16 || planes != 1) - Error(pGlobalTXT_LocalizationStrings[62]); - } + Error(L"%S", pGlobalTXT_LocalizationStrings[62]); + }*/ dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_APP_INACTIVE; if ( pArcomageGame->bGameInProgress ) @@ -402,7 +402,9 @@ return false; api_handle = CreateWindowExW(0, wcxw.lpszClassName, title, 0, - 0, 0, window_width, window_height, nullptr, + ReadWindowsRegistryInt("window X", (GetSystemMetrics(SM_CXSCREEN) - window_width) / 2), + ReadWindowsRegistryInt("window Y", (GetSystemMetrics(SM_CYSCREEN) - window_height) / 2), + window_width, window_height, nullptr, nullptr, wcxw.hInstance, this); if (!api_handle) { @@ -499,6 +501,9 @@ void OSWindow::SetWindowedMode(int new_window_width, int new_window_height) { + RECT rcWindowPos; + GetWindowRect(api_handle, &rcWindowPos); + SetWindowLongW(api_handle, GWL_EXSTYLE, 0); SetWindowLongW(api_handle, GWL_STYLE, WS_VISIBLE | WS_OVERLAPPEDWINDOW); SetWindowPos(api_handle, HWND_TOP, 0, 0, -1, -1, 0); @@ -518,13 +523,16 @@ if (!GetMenu(api_handle)) window_total_height += GetSystemMetrics(SM_CYMENU); #endif - MoveWindow(api_handle, ReadWindowsRegistryInt("window X", (GetSystemMetrics(SM_CXSCREEN) - window_total_width) / 2), - ReadWindowsRegistryInt("window Y", (GetSystemMetrics(SM_CYSCREEN) - window_total_height) / 2), + MoveWindow(api_handle, rcWindowPos.left, + rcWindowPos.top, window_total_width, window_total_height, 0); #ifdef _DEBUG static HMENU debug_menu = CreateDebugMenuPanel(); SetMenu(api_handle, debug_menu); + + GetWindowRect(api_handle, &rcWindow); + GetClientRect(api_handle, &rcClient); #endif }
--- a/ParticleEngine.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/ParticleEngine.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -649,8 +649,28 @@ p->uScreenSpaceY >= pBLVRenderParams->uViewportY && p->uScreenSpaceY < pBLVRenderParams->uViewportW) { - if (pRenderer->pRenderD3D) + if (!pRenderer->pRenderD3D) { + __debugbreak(); + /*v11 = 13 * p->_screenspace_scale >> 16; + if ( v11 > 30 ) + v11 = 30; + v12 = p->uScreenSpaceY - v11; + v13 = p->uScreenSpaceX - (v11 >> 1); + if ( v13 + v11 < (signed int)pViewport->uViewportTL_X + || v13 >= (signed int)pViewport->uViewportBR_X + || v12 + v11 < (signed int)pViewport->uViewportTL_Y + || v12 >= (signed int)pViewport->uViewportBR_Y ) + { + ; + } + else + { + pRenderer->MakeParticleBillboardAndPush_BLV_Software(v13, v12, p->sZValue, p->uLightColor_bgr, v11); + }*/ + } + //else + if (p->type & ParticleType_Diffuse) { //v14 = &pParticles[i]; @@ -703,26 +723,6 @@ v15.sZValue = p->sZValue; pRenderer->MakeParticleBillboardAndPush_BLV(&v15, pSprites_LOD->pHardwareSprites[p->uTextureID].pTexture, p->uLightColor_bgr, p->angle); } - } - else - { - v11 = 13 * p->_screenspace_scale >> 16; - if ( v11 > 30 ) - v11 = 30; - v12 = p->uScreenSpaceY - v11; - v13 = p->uScreenSpaceX - (v11 >> 1); - if ( v13 + v11 < (signed int)pViewport->uViewportTL_X - || v13 >= (signed int)pViewport->uViewportBR_X - || v12 + v11 < (signed int)pViewport->uViewportTL_Y - || v12 >= (signed int)pViewport->uViewportBR_Y ) - { - ; - } - else - { - pRenderer->MakeParticleBillboardAndPush_BLV_Software(v13, v12, p->sZValue, p->uLightColor_bgr, v11); - } - } } } } @@ -759,8 +759,28 @@ if (particle->type == ParticleType_Invalid || !ViewProject_TrueIfStillVisible_ODM(i)) continue; - if ( pRenderer->pRenderD3D ) + if ( !pRenderer->pRenderD3D ) { + __debugbreak(); + /*v10 = 13 * particle->_screenspace_scale >> 16; + if ( v10 > 30 ) + v10 = 30; + v11 = particle->uScreenSpaceX - (v10 >> 1); + v12 = particle->uScreenSpaceY - v10; + if ( v11 + v10 < pViewport->uViewportTL_X + || v11 >= pViewport->uViewportBR_X + || particle->uScreenSpaceY < pViewport->uViewportTL_Y + || v12 >= (signed int)pViewport->uViewportBR_Y ) + { + ; + } + else + { + pRenderer->MakeParticleBillboardAndPush_BLV_Software(v11, v12, particle->sZValue, particle->uLightColor_bgr, v10); + }*/ + } + //else + //v8 = *(_DWORD *)(v7 - 82); if (particle->type & ParticleType_Diffuse) { @@ -813,26 +833,6 @@ pBillboard.uScreenSpaceY = particle->uScreenSpaceY; pBillboard.sZValue = particle->sZValue; pRenderer->MakeParticleBillboardAndPush_ODM(&pBillboard, pSprites_LOD->pHardwareSprites[particle->uTextureID].pTexture, particle->uLightColor_bgr, particle->angle); - } - } - else - { - v10 = 13 * particle->_screenspace_scale >> 16; - if ( v10 > 30 ) - v10 = 30; - v11 = particle->uScreenSpaceX - (v10 >> 1); - v12 = particle->uScreenSpaceY - v10; - if ( v11 + v10 < pViewport->uViewportTL_X - || v11 >= pViewport->uViewportBR_X - || particle->uScreenSpaceY < pViewport->uViewportTL_Y - || v12 >= (signed int)pViewport->uViewportBR_Y ) - { - ; - } - else - { - pRenderer->MakeParticleBillboardAndPush_BLV_Software(v11, v12, particle->sZValue, particle->uLightColor_bgr, v10); - } - } + } } } \ No newline at end of file
--- a/Party.h Mon Dec 02 15:13:49 2013 +0200 +++ b/Party.h Tue Dec 03 20:18:17 2013 +0200 @@ -50,6 +50,7 @@ /* 355 */ enum PARTY_FLAGS_1: __int32 { + PARTY_FLAGS_1_0002 = 0x0002, PARTY_FLAGS_1_WATER_DAMAGE = 0x0004, PARTY_FLAGS_1_FALLING = 0x0008, PARTY_FLAGS_1_ALERT_RED = 0x0010,
--- a/Render.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/Render.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -87,7 +87,7 @@ signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb //----- (0049E79F) -------------------------------------------------------- -bool CheckTextureStages() +bool CheckTextureStages() { bool v0; // edi@1 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 @@ -1206,7 +1206,7 @@ { HRESULT v2; // esi@2 - if ( Src->dwFlags & 0x400 | 0x2000 ) + if ( Src->dwFlags & (0x400 | 0x2000)) { v2 = 0; if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) @@ -1375,7 +1375,7 @@ } //----- (0049DE14) -------------------------------------------------------- -bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd) +bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window) { //IDirectDraw4 *v8; // eax@12 //IDirectDraw4 *v9; // eax@16 @@ -1391,6 +1391,10 @@ IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 + auto hWnd = window->GetApiHandle(); + int game_width = window->GetWidth(); + int game_height = window->GetHeight(); + this->bWindowed = bWindowed; this->hWindow = hWnd; @@ -1432,7 +1436,7 @@ { ddsd2.dwSize = sizeof(DDSURFACEDESC2); pHost->GetDisplayMode(&ddsd2); - if ( ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) + if ( FORCE_16_BITS && ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) { v24 = "Init - Desktop isn't in 16 bit mode.\n"; goto LABEL_14; @@ -1440,8 +1444,8 @@ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; - ddsd2.dwWidth = 640; - ddsd2.dwHeight = 480; + ddsd2.dwWidth = game_width; + ddsd2.dwHeight = game_height; if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) { v24 = "Init - Failed to create back buffer.\n"; @@ -1469,8 +1473,8 @@ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; - ddsd2.dwWidth = 640; - ddsd2.dwHeight = 480; + ddsd2.dwWidth = game_width; + ddsd2.dwHeight = game_height; if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, @@ -1610,8 +1614,8 @@ LABEL_54: d3dvp2.dwSize = sizeof(D3DVIEWPORT2); //v17 = *hWnda; - d3dvp2.dwWidth = 640; - d3dvp2.dwHeight = 480; + d3dvp2.dwWidth = game_width; + d3dvp2.dwHeight = game_height; d3dvp2.dvClipX = -1.0; //v18 = v17->lpVtbl; //v32 = &v4->pViewport; @@ -2106,14 +2110,14 @@ v1->pRenderD3D = 0; v1->uNumSceneBegins = 0; v1->uNumD3DSceneBegins = 0; - v1->field_40110 = 0; + v1->using_software_screen_buffer = 0; v1->pTargetSurface = 0; v1->uTargetSurfacePitch = 0; v1->uClipY = 0; v1->uClipX = 0; v1->uClipW = 480; v1->bClip = 1; - v1->bColorKeySupported = 0; + //v1->bColorKeySupported = 0; v1->bRequiredTextureStagesAvailable = 0; v1->bTinting = 1; LOBYTE(v1->field_103668) = 0; @@ -2127,12 +2131,12 @@ sub_4A19B0(); } -bool Render::Initialize(bool bWindowed, OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) +bool Render::Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) { //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); this->window = window; - bStartInWindow = bWindowed; + //bStartInWindow = true; //windowed_mode_width = windowed_width; //windowed_mode_height = windowed_height; @@ -2149,62 +2153,13 @@ return r1 && r2; } -//----- (0049EBF1) -------------------------------------------------------- -void Render::_49EBF1() -{ - signed int uNumRedBits; // edx@1 - signed int uNuGreenBits; // edi@1 - signed int uNumBlueBits; // esi@1 - unsigned int v4; // edx@4 - unsigned int v5; // edi@4 - int v6; // ebx@4 - int v7; // edx@4 - signed int v8; // [sp+8h] [bp-24h]@1 - signed int v9; // [sp+Ch] [bp-20h]@1 - signed int v10; // [sp+20h] [bp-Ch]@1 - signed int i; // [sp+24h] [bp-8h]@2 - signed int v12; // [sp+28h] [bp-4h]@3 - - v10 = 0; - uNumRedBits = 1 << this->uTargetRBits; - uNuGreenBits = 1 << this->uTargetGBits; - uNumBlueBits = 1 << this->uTargetBBits; - v9 = 1 << this->uTargetRBits; - v8 = 1 << this->uTargetGBits; - if ( uNumRedBits > 0 ) - { - do - { - for ( i = 0; i < uNuGreenBits; ++i ) - { - v12 = 0; - if ( uNumBlueBits > 0 ) - { - do - { - v4 = this->uTargetBBits; - v5 = v4 + this->uTargetGBits; - v6 = (v12 >> 1) + (v10 >> 1 << v5) + (i >> 1 << this->uTargetBBits); - v7 = (v10 << v5) + v12++ + (i << v4); - this->field_2C[v7] = v6; - } - while ( v12 < uNumBlueBits ); - uNumRedBits = v9; - uNuGreenBits = v8; - } - } - ++v10; - } - while ( v10 < uNumRedBits ); - } -} //----- (0049ECC4) -------------------------------------------------------- void Render::ClearBlack() { if (pRenderD3D) { - if (field_40110) + if (using_software_screen_buffer) pRenderD3D->ClearTarget(true, 0, false, 0.0); } else @@ -2275,7 +2230,7 @@ v1 = this; v2 = 0; - if ( !this->pRenderD3D || this->field_40110 ) + if ( !this->pRenderD3D || this->using_software_screen_buffer ) { sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100); File = fopen(Filename, "wb"); @@ -2420,7 +2375,7 @@ // 4EFA80: using guessed type int dword_4EFA80; //----- (0049F1BC) -------------------------------------------------------- -void Render::_49F1BC(const char *a1) +void Render::SaveWinnersCertificate(const char *a1) { Render *v2; // esi@1 __int16 v3; // di@1 @@ -2470,7 +2425,7 @@ v2 = this; v3 = 0; - if ( !this->pRenderD3D || this->field_40110 ) + if ( !this->pRenderD3D || this->using_software_screen_buffer ) { ++dword_4EFA84; File = fopen(a1, "wb"); @@ -2498,7 +2453,7 @@ else { pRenderer->BeginScene(); - v42 = pRenderer->pTargetSurface; + //v42 = pRenderer->pTargetSurface; v6 = pRenderer->uTargetSurfacePitch; } i = (char *)v6; @@ -2909,7 +2864,7 @@ { if (pRenderD3D) { - if (field_40110) + if (using_software_screen_buffer) pRenderD3D->ClearTarget(true, uColor, false, 0.0); } else @@ -2932,12 +2887,12 @@ struct tagPOINT Point; // [sp+28h] [bp-8h]@11 v1 = this; - if ( !pRenderer->pRenderD3D || this->field_40110 ) + if ( !pRenderer->pRenderD3D || this->using_software_screen_buffer ) { this->pBeforePresentFunction(); if ( v1->pRenderD3D ) { - if ( v1->field_40110 ) + if ( v1->using_software_screen_buffer ) { pRenderD3D->Present(false); } @@ -3031,7 +2986,7 @@ v1 = this; if (pRenderD3D) { - if ( v1->field_40110 ) + if ( v1->using_software_screen_buffer ) { pRenderD3D->ClearTarget(true, 0, false, 1.0); pRenderD3D->Present(0); @@ -3043,9 +2998,9 @@ v1->pDirectDraw4 = 0; if (v1->pTargetSurface) { - free(v1->ptr_400E8); + delete [] v1->pTargetSurface_unaligned; v1->pTargetSurface = 0; - v1->ptr_400E8 = 0; + v1->pTargetSurface_unaligned = 0; } if (pRenderD3D) { @@ -3155,11 +3110,11 @@ int v13; // ecx@25 int v14; // eax@27 signed int v15; // ebx@31 - bool v16; // eax@35 - char v17; // zf@35 + //bool v16; // eax@35 + //char v17; // zf@35 IDirectDraw4 *v18; // eax@38 HRESULT v19; // eax@38 - int *v20; // eax@39 + //int *v20; // eax@39 int *v22; // eax@42 int v23; // ecx@42 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 @@ -3169,13 +3124,15 @@ void *v28; // [sp+2FCh] [bp-10h]@2 int v29; // [sp+308h] [bp-4h]@2 + __debugbreak(); // Nomad + //v2 = this; - this->field_40110 = 0; + this->using_software_screen_buffer = 0; this->pColorKeySurface4 = 0; this->pBackBuffer4 = 0; this->pFrontBuffer4 = 0; this->pDirectDraw4 = 0; - this->bColorKeySupported = 0; + //this->bColorKeySupported = 0; Release(); //v3 = hWnd; this->window = window; @@ -3198,14 +3155,14 @@ v7 = pRenderD3D->pAvailableDevices; if ( v7[v6].bIsDeviceCompatible ) { - v8 = pRenderD3D->CreateDevice(v6, 0, window->GetApiHandle()); + v8 = pRenderD3D->CreateDevice(v6, /*0*/true, window); uAcquiredDirect3DDevice = uDesiredDirect3DDevice; } else { if ( v7[1].bIsDeviceCompatible ) { - v8 = pRenderD3D->CreateDevice(1u, 0, window->GetApiHandle()); + v8 = pRenderD3D->CreateDevice(1, /*0*/true, window); uAcquiredDirect3DDevice = 1; } else @@ -3213,7 +3170,7 @@ if ( !v7->bIsDeviceCompatible ) Error("There aren't any D3D devices to create."); - v8 = pRenderD3D->CreateDevice(0, 0, window->GetApiHandle()); + v8 = pRenderD3D->CreateDevice(0, /*0*/true, window); uAcquiredDirect3DDevice = 1; } } @@ -3302,13 +3259,18 @@ ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); //} - ddpfPrimareSuface.dwSize = 32; - GetTargetPixelFormat(&ddpfPrimareSuface); + ddpfPrimarySuface.dwSize = 32; + GetTargetPixelFormat(&ddpfPrimarySuface); ParseTargetPixelFormat(); - _49EBF1(); - if ( pRenderD3D ) - { - v16 = IsColorKeySupported(pDirectDraw4); + + if (!pRenderD3D) + { + __debugbreak(); + pBeforePresentFunction = 0;//nullsub_1; + } + //else + //{ + /*v16 = IsColorKeySupported(pDirectDraw4); v17 = uAcquiredDirect3DDevice == v15; bColorKeySupported = v16; if ( !v17 ) @@ -3327,35 +3289,30 @@ ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); pBeforePresentFunction = Present_ColorKey; } - else + else*/ { pTargetSurface = 0; - ptr_400E8 = 0; - v20 = (int *)malloc(0x96020u); - ptr_400E8 = v20; - if ( !v20 + pTargetSurface_unaligned = 0; + pTargetSurface_unaligned = (unsigned int *)malloc(640 * 480 * 2 + 32); + if ( !pTargetSurface_unaligned || (memset(&pDesc, 0, 0x7Cu), pDesc.dwSize = 124, !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) return 0; pBackBuffer4->Unlock(0); - v22 = ptr_400E8 + 4; + v22 = (int *)pTargetSurface_unaligned + 4; v23 = (unsigned int)pDesc.lpSurface & 7; LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; uTargetSurfacePitch = 640; pBeforePresentFunction = Present_NoColorKey; v15 = 1; - pTargetSurface = (unsigned __int16 *)((char *)v22 + 2 * v23); - } - field_40110 = v15; - } - else - { - pBeforePresentFunction = 0;//nullsub_1; - } + pTargetSurface = (unsigned __int32 *)((char *)v22 + 2 * v23); + } + using_software_screen_buffer = v15; + //} bWindowMode = 0; pParty->uFlags |= 2u; - LODWORD(flt_6BE3A0) = 0x3F0CCCCDu; __debugbreak(); // replace with actual float + flt_6BE3A0 = 0.55000001f; pViewport->_4C02F8(36044); return v15 != 0; } @@ -3375,11 +3332,11 @@ HRESULT v11; // eax@24 int v12; // eax@24 int v13; // eax@26 - bool v14; // eax@32 - char v15; // zf@32 + //bool v14; // eax@32 + //char v15; // zf@32 IDirectDraw4 *v16; // eax@35 HRESULT v17; // eax@35 - int *v18; // eax@36 + //int *v18; // eax@36 int *v19; // edx@38 int v20; // eax@38 unsigned int v21; // ecx@38 @@ -3391,17 +3348,17 @@ //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 int v29; // [sp+308h] [bp-4h]@2 - pParty->uFlags |= 2u; + pParty->uFlags |= PARTY_FLAGS_1_0002; //v2 = this; flt_6BE3A0 = 0.55000001f; pViewport->_4C02F8(36044); - field_40110 = 0; + using_software_screen_buffer = 0; Release(); pColorKeySurface4 = 0; pBackBuffer4 = 0; pFrontBuffer4 = 0; pDirectDraw4 = 0; - bColorKeySupported = 0; + //bColorKeySupported = 0; CreateZBuffer(); /*if (!bUserDirect3D) { @@ -3431,7 +3388,7 @@ if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && uDesiredDirect3DDevice != 1 ) { - v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, 1, window->GetApiHandle()); + v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, true, window); uAcquiredDirect3DDevice = uDesiredDirect3DDevice; } else @@ -3439,7 +3396,7 @@ if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) Error("There aren't any D3D devices to init."); - v7 = pRenderD3D->CreateDevice(0, 1, window->GetApiHandle()); + v7 = pRenderD3D->CreateDevice(0, true, window); uAcquiredDirect3DDevice = 0; } if ( !v7 ) @@ -3500,7 +3457,7 @@ refCaps.dwSize = 252; ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); v12 = halCaps.dwMinTextureWidth; - if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) + if ( (unsigned int)halCaps.dwMinTextureWidth > halCaps.dwMinTextureHeight ) v12 = halCaps.dwMinTextureHeight; uMinDeviceTextureDim = v12; v13 = halCaps.dwMaxTextureWidth; @@ -3525,23 +3482,25 @@ ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); //} - ddpfPrimareSuface.dwSize = 32; - GetTargetPixelFormat(&ddpfPrimareSuface); + ddpfPrimarySuface.dwSize = 32; + GetTargetPixelFormat(&ddpfPrimarySuface); ParseTargetPixelFormat(); - _49EBF1(); + if ( !pRenderD3D ) { - pBeforePresentFunction = 0;//nullsub_1; - goto LABEL_47; - } - v14 = IsColorKeySupported(pDirectDraw4); + __debugbreak(); + //pBeforePresentFunction = 0;//nullsub_1; + //goto LABEL_47; + } + /*v14 = IsColorKeySupported(pDirectDraw4); v15 = uAcquiredDirect3DDevice == 1; bColorKeySupported = v14; if ( !v15 ) - bColorKeySupported = 0; - if ( bColorKeySupported ) - { - memset(&ddsd2, 0, 0x7Cu); + bColorKeySupported = 0;*/ + //if ( bColorKeySupported ) + if (false) + { + /*memset(&ddsd2, 0, 0x7Cu); ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; v16 = pDirectDraw4; @@ -3551,27 +3510,36 @@ ddsd2.dwWidth = 640; ddsd2.dwHeight = 480; ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); - pBeforePresentFunction = Present_ColorKey; + pBeforePresentFunction = Present_ColorKey;*/ LABEL_45: - field_40110 = 1; -LABEL_47: + using_software_screen_buffer = 1; +//LABEL_47: bWindowMode = 1; //hWnd = hWnd; return 0; } pTargetSurface = 0; - ptr_400E8 = 0; - v18 = (int *)new char[0x96020]; - memset(v18, -1, 0x96020); - ptr_400E8 = v18; - if ( v18 ) - { - memset(&pDesc, 0, 0x7Cu); - pDesc.dwSize = 124; - if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT) ) - { + pTargetSurface_unaligned = 0; + + uint num_pixels = window->GetWidth() * window->GetHeight(); + pTargetSurface_unaligned = new unsigned int[num_pixels]; + + if (!pTargetSurface_unaligned) + return false; + + memset(&pDesc, 0, 0x7Cu); + pDesc.dwSize = 124; + if (!pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT)) + { + delete [] pTargetSurface_unaligned; + return false; + } + + memset32(pTargetSurface_unaligned, -1, num_pixels); + + pRenderer->pBackBuffer4->Unlock(0); - v19 = ptr_400E8; + /*v19 = pTargetSurface_unaligned; v20 = (unsigned int)pDesc.lpSurface & 7; v21 = (unsigned int)ptr_400E8 & 7; if ( v21 == v20 ) @@ -3585,13 +3553,11 @@ else v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); pTargetSurface = (unsigned __int16 *)v22; - } - uTargetSurfacePitch = 640; + }*/ + pTargetSurface = pTargetSurface_unaligned; + uTargetSurfacePitch = window->GetWidth(); pBeforePresentFunction = Present_NoColorKey; goto LABEL_45; - } - } - return 0; } //----- (004A0BEE) -------------------------------------------------------- @@ -3688,7 +3654,9 @@ v24 = -1; } v25 = 0; - v26 = v35->pTargetSurface; + + __debugbreak(); //target sruface will most likely be 32bits/pixel, but this sub awaits 16 bits + v26 = (unsigned __int16 *)v35->pTargetSurface; if ( v26 ) { if ( (signed int)uXa <= v23 ) @@ -3852,11 +3820,11 @@ signed int v5; // ecx@5 unsigned int uBlueMask; // edx@9 signed int v7; // ecx@9 - unsigned int v8; // ecx@13 + //unsigned int v8; // ecx@13 v1 = this; v2 = 0; - uRedMask = v1->ddpfPrimareSuface.dwRBitMask; + uRedMask = v1->ddpfPrimarySuface.dwRBitMask; v1->uTargetBBits = 0; v1->uTargetGBits = 0; v1->uTargetRBits = 0; @@ -3866,8 +3834,8 @@ ++v1->uTargetRBits; ++v2; } - while ( v2 < 16 ); - uGreenMask = v1->ddpfPrimareSuface.dwGBitMask; + while ( v2 < 32 ); + uGreenMask = v1->ddpfPrimarySuface.dwGBitMask; v5 = 0; do { @@ -3875,8 +3843,8 @@ ++v1->uTargetGBits; ++v5; } - while ( v5 < 16 ); - uBlueMask = v1->ddpfPrimareSuface.dwBBitMask; + while ( v5 < 32 ); + uBlueMask = v1->ddpfPrimarySuface.dwBBitMask; v7 = 0; do { @@ -3884,10 +3852,9 @@ ++v1->uTargetBBits; ++v7; } - while ( v7 < 16 ); - v8 = v1->ddpfPrimareSuface.dwRBitMask; + while ( v7 < 32 ); v1->uTargetGMask = uGreenMask; - v1->uTargetRMask = v8; + v1->uTargetRMask = v1->ddpfPrimarySuface.dwRBitMask; v1->uTargetBMask = uBlueMask; } @@ -6155,62 +6122,6 @@ pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; } -//----- (004A48E4) -------------------------------------------------------- -int Render::MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6) -{ - int v6; // ecx@1 - int v7; // ebx@1 - int v8; // ecx@1 - int v9; // edx@1 - int v10; // edi@1 - unsigned int x; // esi@1 - int result; // eax@8 - int v13; // [sp+Ch] [bp-10h]@1 - int v14; // [sp+10h] [bp-Ch]@1 - int v15; // [sp+14h] [bp-8h]@1 - int v16; // [sp+18h] [bp-4h]@1 - int v17; // [sp+24h] [bp+8h]@1 - unsigned int v18; // [sp+28h] [bp+Ch]@1 - int v19; // [sp+34h] [bp+18h]@1 - - v6 = screenSpaceX; - v7 = (a6 >> 1) + screenSpaceY; - v17 = 0; - v15 = 0; - v8 = (a6 >> 1) + v6; - v14 = (a6 >> 1) * (a6 >> 1); - v9 = 2 * (a6 >> 1); - v10 = (a6 >> 1) * ((a6 >> 1) - 1); - x = v8 - (a6 >> 1); - v16 = (a6 >> 1) + screenSpaceY - v8; - v19 = a6 >> 1; - v13 = v9; - v18 = v8; - do - { - sr_4A46E6_draw_particle_segment(x, v16 + v18, z, 2 * v19, lightColor); - if ( v15 ) - sr_4A46E6_draw_particle_segment(x, v17 + v7, z, 2 * v19, lightColor); - v14 -= v15; - if ( v14 <= v10 ) - { - if ( v19 != v17 ) - { - sr_4A46E6_draw_particle_segment(v18, v16 + x, z, 2 * v17, lightColor); - sr_4A46E6_draw_particle_segment(v18, v19 + v7, z, 2 * v17, lightColor); - } - --v19; - v13 -= 2; - ++x; - v10 -= v13; - } - result = v17++; - v15 += 2; - --v18; - } - while ( result < v19 ); - return result; -} //----- (004A49D0) -------------------------------------------------------- void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) @@ -6536,7 +6447,7 @@ { if ( this->pRenderD3D ) { - if ( this->bColorKeySupported ) + /*if ( this->bColorKeySupported ) { memset(&Dst, 0, 0x7Cu); Dst.dwSize = 124; @@ -6547,7 +6458,7 @@ this->field_18_locked_pitch = Dst.lPitch >> 1; } --this->uNumSceneBegins; - } + }*/ } else { @@ -6575,13 +6486,13 @@ { if ( this->pRenderD3D ) { - if ( this->bColorKeySupported ) + /*if ( this->bColorKeySupported ) { this->pTargetSurface = 0; this->uTargetSurfacePitch = 0; this->field_18_locked_pitch = 0; ErrD3D(this->pColorKeySurface4->Unlock(0)); - } + }*/ } else { @@ -6827,11 +6738,33 @@ this->uClipZ = 640; } +unsigned __int32 Color32(unsigned __int16 color16) +{ + unsigned __int32 c = color16; + unsigned int b = (c & 31) * 8; + unsigned int g = ((c >> 5) & 63) * 4; + unsigned int r = ((c >> 11) & 31) * 8; + + return 0xFF000000 | (r << 16) | (g << 8) | b; +} + +//----- (0040DEF3) -------------------------------------------------------- +unsigned __int16 Color16(unsigned __int32 r, unsigned __int32 g, unsigned __int32 b) +{ + //return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + + // LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + + // LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); + return (b >> (8 - 5)) | + 0x7E0 & (g << (6 + 5 - 8)) | + 0xF800 & (r << (6 + 5 + 5 - 8)); +} + + //----- (004A5BE3) -------------------------------------------------------- void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) { int v4; // edi@3 - unsigned __int16 *v5; // edx@3 + //unsigned __int16 *v5; // edx@3 unsigned __int16 *v6; // esi@3 unsigned int v8; // eax@5 unsigned int v9; // ebx@5 @@ -6845,7 +6778,7 @@ if ( this->uNumSceneBegins && a4 ) { v4 = a4->uWidth; - v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; + //v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; v6 = a4->pPixels; v23 = a4->uHeight; v19 = v4; @@ -6858,14 +6791,14 @@ v8 *= 2; v4 += v9; v6 = (unsigned __int16 *)((char *)v6 + v8); - v5 = (unsigned __int16 *)((char *)v5 + v8); + //v5 = (unsigned __int16 *)((char *)v5 + v8); } if ( (signed int)uOutY < (signed int)this->uClipY ) { v11 = this->uClipY - uOutY; v6 += v19 * v11; v23 += uOutY - this->uClipY; - v5 += this->uTargetSurfacePitch * v11; + //v5 += this->uTargetSurfacePitch * v11; } v12 = max(this->uClipX, uOutX); if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) @@ -6879,16 +6812,17 @@ } } - for (int outerCounter = 0; outerCounter < v23; outerCounter++) - { - for (int counter = 0; counter < v4; counter++) - { - *v5 = *v6; - ++v5; + for (int y = 0; y < v23; y++) + { + for (int x = 0; x < v4; x++) + { + WritePixel16(uOutX + x, uOutY + y, *v6); + //*v5 = *v6; + //++v5; ++v6; } v6 += v19 - v4; - v5 += this->uTargetSurfacePitch - v4; + //v5 += this->uTargetSurfacePitch - v4; } } } @@ -6896,15 +6830,19 @@ //----- (004A5D33) -------------------------------------------------------- void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) { - unsigned __int16 *v7; // ebx@3 + //unsigned __int16 *v7; // ebx@3 int full_width; // ecx@3 int full_height; // edi@3 - int v23; // edi@23 + //int v23; // edi@23 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 if ( this->uNumSceneBegins && pTexture ) { - v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch]; + /*auto v7 = this->pTargetSurface; + if (FORCE_16_BITS) + v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 2); + else + v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 4);*/ full_width = pTexture->uWidth - move_X; full_height = pTexture->uHeight - move_Y; pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; @@ -6914,13 +6852,13 @@ { pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); full_width += pX - this->uClipX; - v7 = (unsigned __int16 *)((char *)v7 + (2 * (this->uClipX - pX))); + //v7 = (unsigned __int32 *)((char *)v7 + ((FORCE_16_BITS ? 2 : 4) * (this->uClipX - pX))); } if ( pY < this->uClipY )//если кадр выходит за верхнюю границу { pTexturea += pTexture->uWidth * (this->uClipY - pY); full_height += pY - this->uClipY; - v7 += this->uTargetSurfacePitch * (this->uClipY - pY); + //v7 = (unsigned __int32 *)((char *)v7 + (FORCE_16_BITS ? 2 : 4) * this->uTargetSurfacePitch * (this->uClipY - pY)); } if ( this->uClipX < pX )//если правая граница окна меньше х координаты кадра this->uClipX = pX; @@ -6939,36 +6877,32 @@ full_height = this->uClipW - this->uClipY; } } - if ( full_height > 0 ) - { - do - { - if ( full_width > 0 ) - { - v23 = full_width; - do - { - if ( *pTexturea != TargetColor(0, 0xFFu, 0xFFu) ) - *v7 = *pTexturea; + + for (int y = 0; y < full_height; ++y) + { + for (int x = 0; x < full_width; ++x) + { + if ( *pTexturea != Color16(0, 0xFFu, 0xFFu) ) + { + WritePixel16(pX + x, pY + y, *pTexturea); + /*if (FORCE_16_BITS) + *(unsigned __int16 *)v7 = *pTexturea; + else + *(unsigned __int32 *)v7 = r5g6b5_2_r8g8b8(*pTexturea);*/ + } ++pTexturea; - ++v7; - --v23; - } - while ( v23 ); + //++v7; } - v7 += this->uTargetSurfacePitch - full_width; + //v7 += this->uTargetSurfacePitch - full_width; pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); - --full_height; - } - while ( full_height ); - } + } } } //----- (004A6E7E) -------------------------------------------------------- void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) { - unsigned __int16 *v4; // eax@4 + //unsigned __int16 *v4; // eax@4 int v5; // edx@4 unsigned int v6; // edi@4 unsigned int v7; // edx@5 @@ -6992,12 +6926,14 @@ if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) { - v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; + //v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; v20 = a4->pLevelOfDetail0_prolly_alpha_mask; v5 = a4->uTextureWidth; v6 = a4->uTextureHeight; v19 = a4->uTextureWidth; v18 = a4->uTextureWidth; + int clipped_out_x = a2; + int clipped_out_y = a3; if ( this->bClip ) { v7 = this->uClipX; @@ -7006,7 +6942,8 @@ v8 = v7 - a2; v20 += v8; v19 += a2 - this->uClipX; - v4 += v8; + //v4 += v8; + clipped_out_x = uClipX; } v9 = this->uClipY; if ( (signed int)a3 < (signed int)v9 ) @@ -7014,7 +6951,8 @@ v10 = v9 - a3; v20 += v18 * v10; v6 = a3 - this->uClipY + a4->uTextureHeight; - v4 += this->uTargetSurfacePitch * v10; + //v4 += this->uTargetSurfacePitch * v10; + clipped_out_y = uClipY; } v11 = this->uClipX; v5 = v19; @@ -7040,7 +6978,19 @@ v6 = v15 - v16; } } - if ( pRenderer->uTargetGBits == 5 ) + + for (int y = 0; y < v6; ++y) + { + for (int x = 0; x < v5; ++x) + { + if ( *v20 ) + WritePixel16(clipped_out_x + x, clipped_out_y + y, ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF); + ++v20; + } + v20 += v18 - v5; + } + + /*if ( pRenderer->uTargetGBits == 5 ) { if ( (signed int)v6 > 0 ) { @@ -7093,12 +7043,12 @@ } while ( !v17 ); } - } + }*/ } } //----- (004A6DF5) -------------------------------------------------------- -int Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) +void Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) { int result; // eax@0 int v8; // ecx@3 @@ -7108,19 +7058,19 @@ unsigned __int16 *pBitmapa; // [sp+14h] [bp+8h]@3 unsigned __int16 *pTargeta; // [sp+20h] [bp+14h]@3 - if ( pBitmap ) - { - if ( pTarget ) - { + if ( !pBitmap || !pTarget) + return; + pBitmapa = &pBitmap[pBitmapXY->x + uBitmapPitch * pBitmapXY->y]; - pTargeta = &pTarget[a7->x + uTargetPitch * a7->y]; + + __debugbreak(); // sub expects 16bit target surface, we may have 32bit + pTargeta = (unsigned short *)pTarget + a7->x + uTargetPitch * a7->y; v8 = a7->z - a7->x; - result = a7->w - a7->y; - if ( result > 0 ) + v11 = a7->w - a7->y; + if ( v11 > 0 ) { v9 = pBitmapa; v10 = pTargeta; - v11 = a7->w - a7->y; do { if ( v8 > 0 ) @@ -7141,9 +7091,6 @@ } while ( v11 ); } - } - } - return result; } //----- (004A6D87) -------------------------------------------------------- @@ -7155,11 +7102,14 @@ unsigned __int32 twoColors = (uColor16 << 16) | uColor16; for (uint y = 0; y < uHeight; ++y) { - ushort* pDst = &pTargetSurface[uX + (y + uY) * uTargetSurfacePitch]; - - memset32(pDst, twoColors, uWidth / 2); - if (uWidth & 1) - pDst[uWidth - 1] = uColor16; + void *pDst = (char *)pTargetSurface + (FORCE_16_BITS ? 2 : 4) * (uX + (y + uY) * uTargetSurfacePitch); + + memset32(pDst, + FORCE_16_BITS ? twoColors : Color32(uColor16), // two colors per int (16bit) or 1 (32bit) + uWidth / (FORCE_16_BITS ? 2 : 1)); // two pixels per int (16bit) or 1 (32bit) + + if (FORCE_16_BITS && uWidth & 1) // we may miss one pixel for 16bit + ((unsigned __int16 *)pTargetSurface)[uX + uWidth - 1 + (y + uY) * uTargetSurfacePitch] = uColor16; } } @@ -7168,7 +7118,7 @@ { unsigned int v9; // edi@2 unsigned int v10; // esi@2 - unsigned __int16 *v11; // eax@2 + //unsigned __int16 *v11; // eax@2 unsigned int v12; // ebx@3 signed int v13; // edx@5 int v14; // edx@6 @@ -7178,25 +7128,29 @@ signed int v18; // ebx@13 unsigned int v19; // edx@15 signed int v20; // esi@16 - unsigned int v21; // esi@22 + //unsigned int v21; // esi@22 unsigned __int16 v22; // dx@24 - char v23; // zf@28 + //char v23; // zf@28 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 - unsigned int uOutXa; // [sp+18h] [bp+8h]@20 - - if ( this->uNumSceneBegins ) - { + //unsigned int uOutXa; // [sp+18h] [bp+8h]@20 + + if (!this->uNumSceneBegins) + return; + v9 = uCharWidth; v10 = uCharHeight; - v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; + //v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; v24 = pFontPixels; + + int clipped_out_x = uOutX, clipped_out_y = uOutY; if ( this->bClip ) { v12 = this->uClipX; if ( uOutX < (signed int)v12 ) { v24 = &pFontPixels[v12 - uOutX]; - v11 += v12 - uOutX; + //v11 += v12 - uOutX; + clipped_out_x = uClipX; v9 = uCharWidth + uOutX - v12; } v13 = this->uClipY; @@ -7205,7 +7159,8 @@ v14 = v13 - uOutY; v24 += uCharWidth * v14; v10 = uCharHeight + uOutY - this->uClipY; - v11 += this->uTargetSurfacePitch * v14; + //v11 += this->uTargetSurfacePitch * v14; + clipped_out_y = uClipY; } v15 = this->uClipX; if ( v15 < uOutX ) @@ -7230,36 +7185,23 @@ v10 = v19 - v20; } } - if ( (signed int)v10 > 0 ) - { - uOutXa = v10; - do - { - if ( (signed int)v9 > 0 ) + + for (int y = 0; y < v10; ++y) + { + for (int x = 0; x < v9; ++x) + { + if (*v24) { - v21 = v9; - do - { - if ( *v24 ) - { - v22 = uShadowColor; - if ( *v24 != 1 ) - v22 = uFaceColor; - *v11 = v22; - } - ++v11; - ++v24; - --v21; - } - while ( v21 ); + v22 = uShadowColor; + if ( *v24 != 1 ) + v22 = uFaceColor; + WritePixel16(clipped_out_x + x, clipped_out_y + y, v22); } + } v24 += uCharWidth - v9; - v23 = uOutXa-- == 1; - v11 += this->uTargetSurfacePitch - v9; - } - while ( !v23 ); - } - } + //v23 = uOutXa-- == 1; + //v11 += this->uTargetSurfacePitch - v9; + } } //----- (004A6A68) -------------------------------------------------------- @@ -7278,7 +7220,7 @@ { int v8; // edi@2 unsigned int v9; // esi@2 - unsigned __int16 *v10; // eax@2 + //unsigned __int16 *v10; // eax@2 unsigned char *v11; // edx@2 unsigned int v12; // ebx@3 signed int v13; // edx@5 @@ -7303,21 +7245,25 @@ int a2 = x; int a3 = y; uint a6 = uFontHeight; - if ( this->uNumSceneBegins ) - { + if (!this->uNumSceneBegins) + return; + v8 = a5; v9 = a6; - v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; + //v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; v11 = (unsigned char *)font_pixels; v25 = (int)font_pixels; + int clipped_out_x = x; + int clipped_out_y = y; if ( this->bClip ) { v12 = this->uClipX; if ( a2 < (signed int)v12 ) { v25 = v12 - a2 + (int)font_pixels; - v10 += v12 - a2; + //v10 += v12 - a2; v8 = a5 + a2 - v12; + clipped_out_x = uClipX; } v13 = this->uClipY; if ( a3 < v13 ) @@ -7325,7 +7271,8 @@ v14 = v13 - a3; v25 += a5 * v14; v9 = a6 + a3 - this->uClipY; - v10 += this->uTargetSurfacePitch * v14; + //v10 += this->uTargetSurfacePitch * v14; + clipped_out_y = uClipY; } v15 = this->uClipX; if ( v15 < a2 ) @@ -7351,10 +7298,27 @@ } v11 = (unsigned char *)v25; } + if ( a8 ) { - v28 = pRenderer->uTargetGMask | pRenderer->uTargetBMask; - if ( (signed int)v9 > 0 ) + v28 = 0x7FF; // 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; + for (int dy = 0; dy < v9; ++dy) + { + for (int dx = 0; dx < v8; ++dx) + { + if ( *v11 ) + v24 = pPalette[*v11]; + else + v24 = v28; + WritePixel16(clipped_out_x + dx, clipped_out_y + dy, v24); + //*v10 = v24; + //++v10; + //++v11; + //--v27; + } + v11 += a5 - v8; + } + /*if ( (signed int)v9 > 0 ) { v23 = a5; v30 = v9; @@ -7381,11 +7345,24 @@ v10 += this->uTargetSurfacePitch - v8; } while ( !v22 ); - } + }*/ } else { - if ( (signed int)v9 > 0 ) + for (int dy = 0; dy < v9; ++dy) + { + for (int dx = 0; dx < v8; ++dx) + { + WritePixel16(clipped_out_x + dx, clipped_out_y + dy, pPalette[*v11]); + //*v10 = v24; + //++v10; + //++v11; + //--v27; + } + v11 += a5 - v8; + } + + /*if ( (signed int)v9 > 0 ) { v21 = a5; v29 = v9; @@ -7409,124 +7386,22 @@ v10 += this->uTargetSurfacePitch - v8; } while ( !v22 ); - } - } - } + }*/ + } } //----- (004A68EF) -------------------------------------------------------- void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) { - Texture *v4; // edi@2 - unsigned int v5; // ebx@4 - unsigned __int16 *v6; // eax@4 - signed int v7; // edx@5 - int v8; // edx@6 - signed int v9; // edx@7 - int v10; // edx@8 - signed int v11; // edx@9 - signed int v12; // esi@12 - signed int v13; // esi@15 - unsigned int v14; // edx@17 - signed int v15; // esi@18 - unsigned __int8 *v16; // ebx@22 - char v17; // zf@28 - int v18; // [sp+10h] [bp-10h]@4 - unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 - int v20; // [sp+1Ch] [bp-4h]@4 - int v21; // [sp+28h] [bp+8h]@24 - unsigned int v22; // [sp+2Ch] [bp+Ch]@22 - unsigned int pTexturea; // [sp+30h] [bp+10h]@11 - - if ( this->uNumSceneBegins ) - { - v4 = pTexture; - if ( pTexture ) - { - if ( pTexture->pPalette16 ) - { - v5 = pTexture->uTextureHeight; - v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; - v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; - v20 = pTexture->uTextureWidth; - v18 = pTexture->uTextureWidth; - if ( this->bClip ) - { - v7 = this->uClipX; - if ( a2 < v7 ) - { - v8 = v7 - a2; - v19 += v8; - v20 += a2 - this->uClipX; - v6 += v8; - } - v9 = this->uClipY; - v5 = pTexture->uTextureHeight; - if ( a3 < v9 ) - { - v10 = v9 - a3; - v19 += v18 * v10; - v5 = a3 - this->uClipY + pTexture->uTextureHeight; - v4 = pTexture; - v6 += this->uTargetSurfacePitch * v10; - } - v11 = this->uClipX; - if ( v11 < a2 ) - v11 = a2; - pTexturea = this->uClipZ; - if ( v11 + v20 > (signed int)pTexturea ) - { - v12 = this->uClipX; - if ( v12 < a2 ) - v12 = a2; - v20 = pTexturea - v12; - } - v13 = this->uClipY; - if ( v13 < a3 ) - v13 = a3; - v14 = this->uClipW; - if ( (signed int)(v5 + v13) > (signed int)v14 ) - { - v15 = this->uClipY; - if ( v15 < a3 ) - v15 = a3; - v5 = v14 - v15; - } - } - if ( (signed int)v5 > 0 ) - { - v22 = v5; - v16 = v19; - do - { - if ( v20 > 0 ) - { - v21 = v20; - do - { - if ( *v16 ) - *v6 = this->uTargetGMask & v4->pPalette16[*v16]; - ++v6; - ++v16; - --v21; - } - while ( v21 ); - } - v16 += v18 - v20; - v17 = v22-- == 1; - v6 += this->uTargetSurfacePitch - v20; - } - while ( !v17 ); - } - } - } - } -} + DrawMasked(a2, a3, pTexture, 0x07E0); +} + //----- (004A6776) -------------------------------------------------------- void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) { - Texture *v4; // edi@2 + DrawMasked(a2, a3, a4, 0xF800); + /*Texture *v4; // edi@2 unsigned int v5; // ebx@4 unsigned __int16 *v6; // eax@4 unsigned int v7; // edx@5 @@ -7629,13 +7504,138 @@ } } } - } -} + }*/ +} + +//----- (004A68EF) -------------------------------------------------------- +void Render::DrawMasked(signed int a2, signed int a3, Texture *pTexture, unsigned __int16 mask) +{ + Texture *v4; // edi@2 + unsigned int v5; // ebx@4 + //unsigned __int16 *v6; // eax@4 + signed int v7; // edx@5 + int v8; // edx@6 + signed int v9; // edx@7 + int v10; // edx@8 + signed int v11; // edx@9 + signed int v12; // esi@12 + signed int v13; // esi@15 + unsigned int v14; // edx@17 + signed int v15; // esi@18 + unsigned __int8 *v16; // ebx@22 + char v17; // zf@28 + int v18; // [sp+10h] [bp-10h]@4 + unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 + int v20; // [sp+1Ch] [bp-4h]@4 + int v21; // [sp+28h] [bp+8h]@24 + unsigned int v22; // [sp+2Ch] [bp+Ch]@22 + unsigned int pTexturea; // [sp+30h] [bp+10h]@11 + + if (!uNumSceneBegins || !pTexture) + return; + + v4 = pTexture; + + if ( pTexture->pPalette16 ) + { + v5 = pTexture->uTextureHeight; + //v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; + v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; + v20 = pTexture->uTextureWidth; + v18 = pTexture->uTextureWidth; + int clipped_out_x = a2; + int clipped_out_y = a3; + if ( this->bClip ) + { + v7 = this->uClipX; + if ( a2 < v7 ) + { + v8 = v7 - a2; + v19 += v8; + v20 += a2 - this->uClipX; + //v6 += v8; + clipped_out_x = uClipX; + } + v9 = this->uClipY; + v5 = pTexture->uTextureHeight; + if ( a3 < v9 ) + { + v10 = v9 - a3; + v19 += v18 * v10; + v5 = a3 - this->uClipY + pTexture->uTextureHeight; + v4 = pTexture; + //v6 += this->uTargetSurfacePitch * v10; + clipped_out_y = uClipY; + } + v11 = this->uClipX; + if ( v11 < a2 ) + v11 = a2; + pTexturea = this->uClipZ; + if ( v11 + v20 > (signed int)pTexturea ) + { + v12 = this->uClipX; + if ( v12 < a2 ) + v12 = a2; + v20 = pTexturea - v12; + } + v13 = this->uClipY; + if ( v13 < a3 ) + v13 = a3; + v14 = this->uClipW; + if ( (signed int)(v5 + v13) > (signed int)v14 ) + { + v15 = this->uClipY; + if ( v15 < a3 ) + v15 = a3; + v5 = v14 - v15; + } + } + + v16 = v19; + for (int y = 0; y < v5; ++y) + { + for (int x = 0; x < v20; ++x) + { + if ( *v16 ) + WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16] & mask); + ++v16; + } + v16 += v18 - v20; + } + + /*if ( (signed int)v5 > 0 ) + { + v22 = v5; + v16 = v19; + do + { + if ( v20 > 0 ) + { + v21 = v20; + do + { + if ( *v16 ) + *v6 = this->uTargetGMask & v4->pPalette16[*v16]; + ++v6; + ++v16; + --v21; + } + while ( v21 ); + } + v16 += v18 - v20; + v17 = v22-- == 1; + v6 += this->uTargetSurfacePitch - v20; + } + while ( !v17 ); + }*/ + } +} + //----- (004A65CC) -------------------------------------------------------- void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) { - unsigned __int16 *v8; // esi@6 + //unsigned __int16 *v8; // esi@6 unsigned int v9; // edi@6 unsigned int v10; // eax@7 unsigned int v11; // eax@8 @@ -7658,11 +7658,13 @@ if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) { - v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; + //v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; v24 = a4->pLevelOfDetail0_prolly_alpha_mask; v27 = a4->uTextureWidth; v9 = a4->uTextureHeight; v22 = a4->uTextureWidth; + int clipped_out_x = x; + int clipped_out_y = y; if ( this->bClip ) { v10 = this->uClipX; @@ -7671,7 +7673,8 @@ v11 = v10 - x; v24 += v11; v27 += x - this->uClipX; - v8 += v11; + //v8 += v11; + clipped_out_x = uClipX; } v12 = this->uClipY; if ( (signed int)y < (signed int)v12 ) @@ -7679,7 +7682,8 @@ v13 = v12 - y; v24 += v22 * v13; v9 = y - this->uClipY + a4->uTextureHeight; - v8 += this->uTargetSurfacePitch * v13; + //v8 += this->uTargetSurfacePitch * v13; + clipped_out_y = uClipY; } v14 = this->uClipX; if ( (signed int)v14 < (signed int)x ) @@ -7704,7 +7708,25 @@ v9 = v18 - v19; } } - if ( (signed int)v9 > 0 ) + + for (int dy = 0; dy < v9; ++dy) + { + for (int dx = 0; dx < v27; ++dx) + { + v20 = *v24; + if ( v20 >= a7 && v20 <= a8 ) + { + v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); + if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) + v21 = 2 * a8 - v21 - a7; + //*v8 = a4->pPalette16[v21]; + WritePixel16(clipped_out_x + dx, clipped_out_y + dy, a4->pPalette16[v21]); + } + ++v24; + } + v24 += v22 - v27; + } + /*if ( (signed int)v9 > 0 ) { ya = v9; v23 = v22 - v27; @@ -7734,7 +7756,7 @@ --ya; } while ( ya ); - } + }*/ } } @@ -7742,8 +7764,8 @@ void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) { Texture *v8; // eax@2 - Texture *v9; // ebx@4 - unsigned __int16 *v10; // esi@6 + //Texture *v9; // ebx@4 + //unsigned __int16 *v10; // esi@6 unsigned int v11; // edi@7 unsigned int v12; // eax@9 unsigned int v13; // eax@10 @@ -7770,16 +7792,18 @@ { if ( a4->pPalette16 ) { - v9 = a5; if ( a5 ) { if ( a5->pPalette16 ) { - v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; + //v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; v28 = a4->pLevelOfDetail0_prolly_alpha_mask; v25 = v8->uTextureWidth; v24 = v8->uTextureHeight; v22 = v8->uTextureWidth; + + int clipped_out_x = a2; + int clipped_out_y = a3; if ( this->bClip ) { v11 = this->uClipX; @@ -7787,17 +7811,17 @@ { v28 += v11 - a2; v25 += a2 - v11; - v9 = a5; - v10 += v11 - a2; + //v10 += v11 - a2; + clipped_out_x = uClipX; } v12 = this->uClipY; if ( (signed int)a3 < (signed int)v12 ) { v13 = v12 - a3; - v9 = a5; v28 += v22 * v13; v24 += a3 - this->uClipY; - v10 += this->uTargetSurfacePitch * v13; + //v10 += this->uTargetSurfacePitch * v13; + clipped_out_y = uClipY; } v14 = this->uClipX; if ( (signed int)v14 < (signed int)a2 ) @@ -7822,8 +7846,34 @@ v24 = v18 - v19; } } + v27 = 0; - if ( v24 > 0 ) + for (int y = 0; y < v24; ++y) + { + for (int x = 0; x < v25; ++x) + { + if ( *v28 ) + { + v20 = *(&a5->pLevelOfDetail0_prolly_alpha_mask[i & a5->uWidthMinus1] + a5->uTextureWidth * (v27 & a5->uHeightMinus1)); + if ( v20 >= a7 ) + { + if ( v20 <= a8 ) + { + v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); + if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) + v21 = 2 * a8 - v21 - a7; + //v9 = a5; + //*v10 = a5->pPalette16[v21]; + WritePixel16(clipped_out_x + x, clipped_out_y + y, a5->pPalette16[v21]); + } + } + } + v28++; + } + v28 += v22 - v25; + } + + /*if ( v24 > 0 ) { v23 = v22 - v25; do @@ -7853,7 +7903,10 @@ v28 += v23; } while ( v27 < v24 ); - } + }*/ + + + } } } @@ -7866,7 +7919,7 @@ { Texture *pCurrentTexture; // edi@2 int uHeight; // ebx@4 - unsigned __int16 *v6; // eax@4 + //unsigned __int16 *v6; // eax@4 unsigned int v7; // edx@5 unsigned int v8; // edx@6 unsigned int v9; // edx@7 @@ -7893,10 +7946,13 @@ if ( pTexture->pPalette16 ) { uHeight = pTexture->uTextureHeight; - v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; + //v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; uWidth = pTexture->uTextureWidth; v18 = pTexture->uTextureWidth; + + int clipped_out_x = uX; + int clipped_out_y = uY; if ( this->bClip ) { v7 = this->uClipX; @@ -7905,7 +7961,8 @@ v8 = v7 - uX; v19 += v8; uWidth += uX - this->uClipX; - v6 += v8; + //v6 += v8; + clipped_out_x = uClipX; } v9 = this->uClipY; uHeight = pTexture->uTextureHeight; @@ -7915,7 +7972,8 @@ v19 += v18 * v10; uHeight = uY - this->uClipY + pTexture->uTextureHeight; pCurrentTexture = pTexture; - v6 += this->uTargetSurfacePitch * v10; + //v6 += this->uTargetSurfacePitch * v10; + clipped_out_y = uClipY; } v11 = this->uClipX; if ( (signed int)v11 < (signed int)uX ) @@ -7940,7 +7998,19 @@ uHeight = v14 - v15; } } - if ( (signed int)uHeight > 0 ) + + v16 = v19; + for (int y = 0; y < uHeight; ++y) + { + for (int x = 0; x < uWidth; ++x) + { + if ( *v16 ) + WritePixel16(clipped_out_x + x, clipped_out_y + y, pCurrentTexture->pPalette16[*v16]); + ++v16; + } + v16 += v18 - uWidth; + } + /*if ( (signed int)uHeight > 0 ) { uYa = uHeight; v16 = v19; @@ -7963,7 +8033,7 @@ v6 += this->uTargetSurfacePitch - uWidth; } while ( !uFlag ); - } + }*/ } } } @@ -8159,8 +8229,8 @@ void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) { Texture *v4; // edi@2 - unsigned int v5; // ebx@4 - unsigned __int16 *pTarget; // eax@4 + int v5; // ebx@4 + //unsigned __int16 *pTarget; // eax@4 unsigned int v7; // edx@5 unsigned int v8; // edx@6 unsigned int v9; // edx@7 @@ -8168,7 +8238,7 @@ unsigned int v11; // edx@9 unsigned int v12; // esi@12 unsigned int v13; // esi@15 - unsigned int v14; // edx@17 + //unsigned int v14; // edx@17 unsigned int v15; // esi@18 unsigned __int8 *v16; // edx@22 char v17; // zf@26 @@ -8187,10 +8257,13 @@ if ( a4->pPalette16 ) { v5 = a4->uTextureHeight; - pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; + //pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; v19 = a4->pLevelOfDetail0_prolly_alpha_mask; v20 = a4->uTextureWidth; v18 = a4->uTextureWidth; + + int clipped_out_x = uX; + int clipped_out_y = uY; if ( this->bClip ) { v7 = this->uClipX; @@ -8199,7 +8272,8 @@ v8 = v7 - uX; v19 += v8; v20 += uX - this->uClipX; - pTarget += v8; + //pTarget += v8; + clipped_out_x = uClipX; } v9 = this->uClipY; v5 = a4->uTextureHeight; @@ -8209,7 +8283,8 @@ v19 += v18 * v10; v5 = uY - this->uClipY + a4->uTextureHeight; v4 = a4; - pTarget += this->uTargetSurfacePitch * v10; + //pTarget += this->uTargetSurfacePitch * v10; + clipped_out_y = uClipY; } v11 = this->uClipX; if ( (signed int)v11 < (signed int)uX ) @@ -8225,16 +8300,27 @@ v13 = this->uClipY; if ( (signed int)v13 < (signed int)uY ) v13 = uY; - v14 = this->uClipW; - if ( (signed int)(v5 + v13) > (signed int)v14 ) + + if ( (signed int)(v5 + v13) > (signed int)uClipW ) { v15 = this->uClipY; if ( (signed int)v15 < (signed int)uY ) v15 = uY; - v5 = v14 - v15; + v5 = uClipW - v15; } } - if ( (signed int)v5 > 0 ) + + v16 = v19; + for (int y = 0; y < v5; ++y) + { + for (int x = 0; x < v20; ++x) + { + WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16]); + ++v16; + } + v16 += v18 - v20; + } + /*if ( (signed int)v5 > 0 ) { uYa = v5; v16 = v19; @@ -8257,7 +8343,7 @@ pTarget += this->uTargetSurfacePitch - v20; } while ( !v17 ); - } + }*/ } } }
--- a/Render.h Mon Dec 02 15:13:49 2013 +0200 +++ b/Render.h Tue Dec 03 20:18:17 2013 +0200 @@ -15,6 +15,9 @@ struct ODMFace; +unsigned __int16 Color16(unsigned __int32 r, unsigned __int32 g, unsigned __int32 b); +unsigned __int32 Color32(unsigned __int16 color16); + /* 119 */ #pragma pack(push, 1) struct RenderVertexSoft @@ -228,7 +231,7 @@ void GetAvailableDevices(RenderD3D__DevInfo **pOutDevices); void Release(); - bool CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd); + bool CreateDevice(unsigned int uDeviceID, int bWindowed, struct OSWindow *window); unsigned int GetDeviceCaps(); void ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear); void Present(bool bForceBlit); @@ -269,15 +272,15 @@ static Render *Create() {return new Render;} - bool Initialize(bool bWindowed, OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting); + bool Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting); bool IsColorKeySupported(IDirectDraw4 *); - void _49EBF1(); + void _stub_49EBF1(); void ClearBlack(); void PresentBlackScreen(); void SavePCXScreenshot(); - void _49F1BC(const char *a1); + void SaveWinnersCertificate(const char *a1); void PackPCXpicture(unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size); FILE *SavePCXImage(const char *Filename, char *a3, int a4, int a5); void ClearTarget(unsigned int uColor); @@ -328,7 +331,7 @@ void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard); void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level); - int MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6); + //int MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6); void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9); void _4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse); bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture); @@ -348,11 +351,12 @@ void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4); void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture); + void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask); void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height); void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8); void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); - int _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); + void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); void _4A6E7E(unsigned int a2, unsigned int a3, struct Texture *a4); void DrawBuildingsD3D(); //struct BSPModel *DrawBuildingsSW(); @@ -372,7 +376,7 @@ void __cdecl sub_4A19B0(); //unsigned int bUserDirect3D; - unsigned int bStartInWindow; + //unsigned int bStartInWindow; unsigned int uDesiredDirect3DDevice; unsigned int uAcquiredDirect3DDevice; int field_10; @@ -382,8 +386,8 @@ int raster_clip_y; // clipping rect for raster ops int raster_clip_z; // like RasterLine2D for (mini)map int raster_clip_w; - __int16 field_2C[65536]; - __int16 field_2002C[65536]; + __int16 unused_2C[65536]; + __int16 unused_2002C[65536]; int field_4002C; int field_40030; int *pActiveZBuffer; @@ -407,7 +411,7 @@ IDirectDrawSurface2 *pFrontBuffer2; IDirectDrawSurface2 *pBackBuffer2; IDirectDrawSurface2 *pSomeSurface2; - DDPIXELFORMAT ddpfPrimareSuface; + DDPIXELFORMAT ddpfPrimarySuface; unsigned int uTargetRBits; unsigned int uTargetGBits; unsigned int uTargetBBits; @@ -415,17 +419,17 @@ unsigned int uTargetGMask; unsigned int uTargetBMask; unsigned int uNumSceneBegins; - int *ptr_400E8; - unsigned __int16 *pTargetSurface; + unsigned __int32 *pTargetSurface_unaligned; + void *pTargetSurface; unsigned int uTargetSurfacePitch; unsigned int uClipY; unsigned int uClipX; unsigned int uClipW; unsigned int uClipZ; unsigned int bClip; - unsigned int bColorKeySupported; + //unsigned int bColorKeySupported; unsigned int uNumD3DSceneBegins; - int field_40110; + int using_software_screen_buffer; RenderHWLContainer pD3DBitmaps; RenderHWLContainer pD3DSprites; unsigned int bUseColoredLights; @@ -453,9 +457,39 @@ RenderBillboardD3D pBillboardRenderListD3D[1000]; unsigned int uNumBillboardsToDraw; int field_129834; - unsigned int uCurrentlyLockedSurfacePitch; - unsigned __int16 *pCurrentlyLockedSurfaceDataPtr; - unsigned __int16 *pCurrentlyLockedSoftSurface; + //unsigned int uCurrentlyLockedSurfacePitch; + //unsigned __int16 *pCurrentlyLockedSurfaceDataPtr; + //void *pCurrentlyLockedSoftSurface; + + inline void WritePixel16(int x, int y, unsigned __int16 color) + { + if (ddpfPrimarySuface.dwRGBBitCount == 32) + { + auto p = (unsigned __int32 *)pTargetSurface + x + y * uTargetSurfacePitch; + *p = Color32(color); + } + else if (ddpfPrimarySuface.dwRGBBitCount == 16) + { + auto p = (unsigned __int16 *)pTargetSurface + x + y * uTargetSurfacePitch; + *p = color; + } + else __debugbreak(); + } + + inline unsigned __int16 ReadPixel16(int x, int y) + { + if (ddpfPrimarySuface.dwRGBBitCount == 32) + { + auto p = (unsigned __int32 *)pTargetSurface + x + y * uTargetSurfacePitch; + return Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); + } + else if (ddpfPrimarySuface.dwRGBBitCount == 16) + { + auto p = (unsigned __int16 *)pTargetSurface + x + y * uTargetSurfacePitch; + return *p; + } + else __debugbreak(); + } //int windowed_mode_width; @@ -473,7 +507,7 @@ #pragma pack(push, 1) struct RenderBillboardTransform_local0 { - unsigned __int16 *pTarget; + void *pTarget; int *pTargetZ; int uScreenSpaceX; int uScreenSpaceY;
--- a/SaveLoad.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/SaveLoad.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -669,7 +669,7 @@ free(pSave); } //----- (0045E03A) -------------------------------------------------------- -unsigned short * MakeScreenshot( signed int width, signed int height ) +unsigned short *MakeScreenshot( signed int width, signed int height ) { //signed int v2; // edi@1 unsigned __int16 *v3; // ebx@1 @@ -710,8 +710,9 @@ memset(pPixels, 0 , 2 * height * width); v3 = pPixels; - if ( pRenderer->pRenderD3D ) - { + if (!pRenderer->pRenderD3D) + __debugbreak(); + pRenderer->BeginSceneD3D(); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) @@ -774,8 +775,9 @@ while ( v4 ); } } - } - else + + + /*if (!pRenderer->pRenderD3D) { pRenderer->BeginScene(); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) @@ -828,7 +830,7 @@ } } pRenderer->EndScene(); - } + }*/ return pPixels; } //----- (0045E26C) --------------------------------------------------------
--- a/Texture.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/Texture.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -684,6 +684,12 @@ case 12: field_1E = 4095; break; } + unsigned int r_mask = 0xF800; + unsigned int num_r_bits = 5; + unsigned int g_mask = 0x07E0; + unsigned int num_g_bits = 6; + unsigned int b_mask = 0x001F; + unsigned int num_b_bits = 5; read_offset = 128; if (psx_head2.planes != 3) @@ -717,10 +723,7 @@ ++row_position; //*temp_dec_position =0xFF000000; //*temp_dec_position|=(unsigned long)value<<16; - *temp_dec_position |= LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)value << (LOBYTE(pRenderer->uTargetGBits) - + LOBYTE(pRenderer->uTargetRBits) - + LOBYTE(pRenderer->uTargetBBits) - - 8)); + *temp_dec_position |= r_mask & ((unsigned __int8)value << (num_g_bits + num_r_bits + num_b_bits - 8)); temp_dec_position++; if (row_position == psx_head2.pitch) @@ -735,10 +738,7 @@ //*temp_dec_position =0xFF000000; //*temp_dec_position|= (unsigned long)test_byte<<16; - *temp_dec_position |= LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)test_byte << (LOBYTE(pRenderer->uTargetGBits) - + LOBYTE(pRenderer->uTargetRBits) - + LOBYTE(pRenderer->uTargetBBits) - - 8)); + *temp_dec_position |= r_mask & ((unsigned __int8)test_byte << (num_g_bits + num_r_bits + num_b_bits - 8)); temp_dec_position++; } @@ -766,9 +766,7 @@ //*temp_dec_position|= (unsigned int)value<<8; //temp_dec_position++; - *temp_dec_position|= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)value << (LOBYTE(pRenderer->uTargetGBits) - + LOBYTE(pRenderer->uTargetBBits) - - 8)); + *temp_dec_position|= g_mask & (unsigned __int16)((unsigned __int8)value << (num_g_bits + num_b_bits - 8)); temp_dec_position++; ++row_position; @@ -784,9 +782,7 @@ //*temp_dec_position |=(unsigned int) test_byte<<8; //temp_dec_position++; - *temp_dec_position|= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)test_byte << (LOBYTE(pRenderer->uTargetGBits) - + LOBYTE(pRenderer->uTargetBBits) - - 8)); + *temp_dec_position|= g_mask & (unsigned __int16)((unsigned __int8)test_byte << (num_g_bits + num_b_bits - 8)); temp_dec_position++; ++row_position; } @@ -811,7 +807,7 @@ //*temp_dec_position|= value; //temp_dec_position++; - *temp_dec_position |= value >> (8 - LOBYTE(pRenderer->uTargetBBits)); + *temp_dec_position |= value >> (8 - num_b_bits); temp_dec_position++; ++row_position; @@ -825,7 +821,7 @@ { //*temp_dec_position|= test_byte; //temp_dec_position++; - *temp_dec_position |= test_byte >> (8 - LOBYTE(pRenderer->uTargetBBits)); + *temp_dec_position |= test_byte >> (8 - num_b_bits); temp_dec_position++; ++row_position;
--- a/UI/Books/UIMapBook.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/UI/Books/UIMapBook.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -311,12 +311,12 @@ unsigned __int16 v69; // cx@99 signed int v73; // [sp-4h] [bp-48068h]@59 unsigned __int16 v74; // [sp-4h] [bp-48068h]@79 - unsigned short map_texture_16[147456]; // [sp+Ch] [bp-48058h]@23 + //unsigned short map_texture_16[320 * 460 + 256]; // [sp+Ch] [bp-48058h]@23 int v76; // [sp+4800Ch] [bp-58h]@23 - unsigned __int16 *v77; // [sp+48010h] [bp-54h]@27 + //unsigned __int16 *v77; // [sp+48010h] [bp-54h]@27 unsigned __int16 *pPalette_16; // [sp+48014h] [bp-50h]@23 int map_tile_X; // [sp+48020h] [bp-44h]@23 - unsigned __int16* render16_data; + //unsigned __int16* render16_data; unsigned char* texture8_data; unsigned char* curr_line; int scale_increment; @@ -339,7 +339,7 @@ int map_tile_Y; // [sp+4805Ch] [bp-8h]@10 const void *v97; // [sp+48060h] [bp-4h]@16 unsigned short *a4a; // [sp+4806Ch] [bp+8h]@85 - int a5a; // [sp+48070h] [bp+Ch]@86 + //int a5a; // [sp+48070h] [bp+Ch]@86 screenCenter_X = (signed int)(tl_x + br_x) / 2; screenCenterY = (signed int)(tl_y + br_y) / 2; @@ -366,7 +366,7 @@ { screenWidth = br_x - tl_x + 1; screenHeight = br_y - tl_y + 1; - render16_data = &pRenderer->pTargetSurface[tl_x + tl_y * pRenderer->uTargetSurfacePitch]; + //render16_data = &pRenderer->pTargetSurface[tl_x + tl_y * pRenderer->uTargetSurfacePitch]; texture8_data = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; pPalette_16 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; scale_increment = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / viewparams->uMapBookMapZoom; @@ -390,24 +390,26 @@ for( uint j = 0; j < screenWidth; ++j ) { scaled_posX=stepX_r>>16; - map_texture_16[i*screenWidth+j]=pPalette_16[*(curr_line+scaled_posX)]; + //map_texture_16[i*screenWidth+j]=pPalette_16[*(curr_line+scaled_posX)]; + pRenderer->WritePixel16(tl_x + j, tl_y + i, pPalette_16[*(curr_line+scaled_posX)]); stepX_r+=scale_increment; } stepY_r+=scale_increment; scaled_posY=stepY_r>>16; } } - //move visible square to render + + /*//move visible square to render for( uint i = 0; i < screenHeight; ++i ) { if ( screenWidth > 0 ) memcpy((void*)&render16_data[pRenderer->uTargetSurfacePitch * i],(void*)&map_texture_16[i*screenWidth], screenWidth*2); - } + }*/ } else { - black = TargetColor(0, 0, 0); - teal = TargetColor(0, 0xFFu, 0xFFu); + black = Color16(0, 0, 0); + teal = Color16(0, 0xFFu, 0xFFu); uNumBlueFacesInBLVMinimap = 0; if ( pIndoor->pMapOutlines->uNumOutlines ) { @@ -535,14 +537,14 @@ { if ( viewparams->uMapBookMapZoom > 512 ) { - pRenderer->RasterLine2D(v54 - 1, v55 - 1, v54 - 1, v55 + 1, TargetColor(0xFFu, 0xFFu, 0xFFu)); - pRenderer->RasterLine2D(v54, v55 - 1, v54, v55 + 1, TargetColor(0xFFu, 0xFFu, 0xFFu)); - pRenderer->RasterLine2D(v54 + 1, v55 - 1, v54 + 1, v55 + 1, TargetColor(0xFFu, 0xFFu, 0xFFu)); + pRenderer->RasterLine2D(v54 - 1, v55 - 1, v54 - 1, v55 + 1, Color16(0xFFu, 0xFFu, 0xFFu)); + pRenderer->RasterLine2D(v54, v55 - 1, v54, v55 + 1, Color16(0xFFu, 0xFFu, 0xFFu)); + pRenderer->RasterLine2D(v54 + 1, v55 - 1, v54 + 1, v55 + 1, Color16(0xFFu, 0xFFu, 0xFFu)); } else pRenderer->RasterLine2D(v54, screenCenterY - (int)v97, ((unsigned __int64)((signed int)v93 * (signed __int64)viewparams->uMapBookMapZoom) >> 16) + screenCenter_X, - screenCenterY - (int)v97, TargetColor(0xFFu, 0xFFu, 0xFFu)); + screenCenterY - (int)v97, Color16(0xFFu, 0xFFu, 0xFFu)); } } } @@ -551,7 +553,7 @@ { screenCenterY = br_x - tl_x + 1; v95 = br_y - tl_y + 1; - v77 = &pRenderer->pTargetSurface[tl_x + tl_y * pRenderer->uTargetSurfacePitch]; + //v77 = &pRenderer->pTargetSurface[tl_x + tl_y * pRenderer->uTargetSurfacePitch]; black = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / viewparams->uMapBookMapZoom; v57 = (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); v60 = (int)((signed __int64)((double)(viewparams->sViewCenterX - (22528 / (viewparams->uMapBookMapZoom / 384)) + 32768) / v57)) << 16; @@ -560,7 +562,37 @@ v97 = (const void *)((int)((signed __int64)((double)(viewparams->sViewCenterX - (22528 / (viewparams->uMapBookMapZoom / 384)) + 32768) / v57)) << 16); v62 = (int)((signed __int64)((double)(32768 - (22528 / (viewparams->uMapBookMapZoom / 384)) - pCenterY) / v57)) << 16; v63 = (signed __int16)((signed __int64)((double)(32768 - (22528 / (viewparams->uMapBookMapZoom / 384)) - pCenterY) / v57)); - a4a = map_texture_16; + + + for (int y = 0; y < (signed int)v95; ++y) + { + map_tile_Y = (v63 - 80) / 4; + v64 = teal; + for (int x = 0; x < screenCenterY; ++x) + { + map_tile_X = (v64 - 80) / 4; + if ( !pOutdoor->_47F04C(map_tile_X, map_tile_Y) ) + { + if ( pOutdoor->_47F097(map_tile_X, map_tile_Y) ) + { + if ( !((x + screenCenter_X) % 2) ) + //*a4a = Color16(12, 12, 12); + pRenderer->WritePixel16(tl_x + x, tl_y + y, Color16(12, 12, 12)); + } + else + //*a4a = 0; + pRenderer->WritePixel16(tl_x + x, tl_y + y, Color16(0, 0, 0)); + } + v97 = (char *)v97 + black; + v64 = (signed int)v97 >> 16; + } + + v62 += black; + v97 = (const void *)v60; + v63 = v62 >> 16; + teal = (unsigned int)pPalette_16; + } + /*a4a = map_texture_16; for ( screenCenter_X = 0; screenCenter_X < (signed int)v95; ++screenCenter_X ) { if ( screenCenterY > 0 ) @@ -575,7 +607,7 @@ if ( pOutdoor->_47F097(map_tile_X, map_tile_Y) ) { if ( !((a5a + screenCenter_X) % 2) ) - *a4a = TargetColor(0xCu, 0xCu, 0xCu); + *a4a = Color16(0xCu, 0xCu, 0xCu); } else *a4a = 0; @@ -591,6 +623,7 @@ v63 = v62 >> 16; teal = (unsigned int)pPalette_16; } + v66 = map_texture_16; if ( (signed int)v95 > 0 ) { @@ -611,7 +644,7 @@ } v67 = (unsigned __int16 *)((char *)v67 + result); } - } + }*/ } }
--- a/UI/UICharacter.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/UI/UICharacter.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -89,101 +89,101 @@ void set_default_ui_skin() { - ui_mainmenu_copyright_color = TargetColor(255, 255, 255); + ui_mainmenu_copyright_color = Color16(255, 255, 255); - ui_character_tooltip_header_default_color = TargetColor(255, 255, 155); - ui_character_default_text_color = TargetColor(255, 255, 255); - ui_character_header_text_color = TargetColor(255, 255, 155); - ui_character_bonus_text_color = TargetColor(0, 255, 0); - ui_character_bonus_text_color_neg = TargetColor(255, 0, 0); + ui_character_tooltip_header_default_color = Color16(255, 255, 155); + ui_character_default_text_color = Color16(255, 255, 255); + ui_character_header_text_color = Color16(255, 255, 155); + ui_character_bonus_text_color = Color16(0, 255, 0); + ui_character_bonus_text_color_neg = Color16(255, 0, 0); - ui_character_skill_upgradeable_color = TargetColor(0, 175, 255); - ui_character_skill_default_color = TargetColor(255, 0, 0); - ui_character_skill_highlight_color = TargetColor(255, 0, 0); + ui_character_skill_upgradeable_color = Color16(0, 175, 255); + ui_character_skill_default_color = Color16(255, 0, 0); + ui_character_skill_highlight_color = Color16(255, 0, 0); - ui_character_stat_default_color = TargetColor(255, 255, 255); - ui_character_stat_buffed_color = TargetColor(0, 255, 0); - ui_character_stat_debuffed_color = TargetColor(255, 35, 0); + ui_character_stat_default_color = Color16(255, 255, 255); + ui_character_stat_buffed_color = Color16(0, 255, 0); + ui_character_stat_debuffed_color = Color16(255, 35, 0); - ui_character_skillinfo_can_learn = TargetColor(255, 255, 255); - ui_character_skillinfo_can_learn_gm = TargetColor(255, 255, 0); - ui_character_skillinfo_cant_learn = TargetColor(255, 0, 0); + ui_character_skillinfo_can_learn = Color16(255, 255, 255); + ui_character_skillinfo_can_learn_gm = Color16(255, 255, 0); + ui_character_skillinfo_cant_learn = Color16(255, 0, 0); - ui_character_condition_normal_color = TargetColor(255, 255, 255); - ui_character_condition_light_color = TargetColor(0, 255, 0); - ui_character_condition_moderate_color = TargetColor(225, 205, 35); - ui_character_condition_severe_color = TargetColor(255, 35, 0); + ui_character_condition_normal_color = Color16(255, 255, 255); + ui_character_condition_light_color = Color16(0, 255, 0); + ui_character_condition_moderate_color = Color16(225, 205, 35); + ui_character_condition_severe_color = Color16(255, 35, 0); - ui_character_award_color[0] = TargetColor(248, 108, 160); - ui_character_award_color[1] = TargetColor(112, 220, 248); - ui_character_award_color[2] = TargetColor(192, 192, 240); - ui_character_award_color[3] = TargetColor( 64, 244, 96); - ui_character_award_color[4] = TargetColor(232, 244, 96); - ui_character_award_color[5] = TargetColor(240, 252, 192); + ui_character_award_color[0] = Color16(248, 108, 160); + ui_character_award_color[1] = Color16(112, 220, 248); + ui_character_award_color[2] = Color16(192, 192, 240); + ui_character_award_color[3] = Color16( 64, 244, 96); + ui_character_award_color[4] = Color16(232, 244, 96); + ui_character_award_color[5] = Color16(240, 252, 192); - ui_game_minimap_outline_color = TargetColor(0, 0, 255); - ui_game_minimap_actor_friendly_color = TargetColor(0, 255, 0); - ui_game_minimap_actor_hostile_color = TargetColor(255, 0, 0); - ui_game_minimap_actor_corpse_color = TargetColor(255, 255, 0); - ui_game_minimap_decoration_color_1 = TargetColor(255, 255, 255); - ui_game_minimap_projectile_color = TargetColor(255, 0, 0); - ui_game_minimap_treasure_color = TargetColor(0, 0, 255); + ui_game_minimap_outline_color = Color16(0, 0, 255); + ui_game_minimap_actor_friendly_color = Color16(0, 255, 0); + ui_game_minimap_actor_hostile_color = Color16(255, 0, 0); + ui_game_minimap_actor_corpse_color = Color16(255, 255, 0); + ui_game_minimap_decoration_color_1 = Color16(255, 255, 255); + ui_game_minimap_projectile_color = Color16(255, 0, 0); + ui_game_minimap_treasure_color = Color16(0, 0, 255); - ui_game_character_record_playerbuff_colors[0] = TargetColor(150, 212, 255); - ui_game_character_record_playerbuff_colors[1] = TargetColor(225, 225, 225); - ui_game_character_record_playerbuff_colors[2] = TargetColor(255, 128, 0); - ui_game_character_record_playerbuff_colors[3] = TargetColor(128, 128, 128); - ui_game_character_record_playerbuff_colors[4] = TargetColor(225, 225, 225); - ui_game_character_record_playerbuff_colors[5] = TargetColor(255, 85, 0); - ui_game_character_record_playerbuff_colors[6] = TargetColor(255, 128, 0); - ui_game_character_record_playerbuff_colors[7] = TargetColor(255, 85, 0); - ui_game_character_record_playerbuff_colors[8] = TargetColor(225, 225, 225); - ui_game_character_record_playerbuff_colors[9] = TargetColor(235, 15, 255); - ui_game_character_record_playerbuff_colors[10] = TargetColor(192, 192, 240); - ui_game_character_record_playerbuff_colors[11] = TargetColor(225, 225, 225); - ui_game_character_record_playerbuff_colors[12] = TargetColor(255, 128, 0); - ui_game_character_record_playerbuff_colors[13] = TargetColor(150, 212, 255); - ui_game_character_record_playerbuff_colors[14] = TargetColor(128, 128, 128); - ui_game_character_record_playerbuff_colors[15] = TargetColor(255, 255, 155); - ui_game_character_record_playerbuff_colors[16] = TargetColor(255, 255, 155); - ui_game_character_record_playerbuff_colors[17] = TargetColor(255, 255, 155); - ui_game_character_record_playerbuff_colors[18] = TargetColor(255, 255, 155); - ui_game_character_record_playerbuff_colors[19] = TargetColor(255, 255, 155); - ui_game_character_record_playerbuff_colors[20] = TargetColor(255, 255, 155); - ui_game_character_record_playerbuff_colors[21] = TargetColor(255, 255, 155); - ui_game_character_record_playerbuff_colors[22] = TargetColor(0, 128, 255); - ui_game_character_record_playerbuff_colors[23] = TargetColor(0, 128, 255); + ui_game_character_record_playerbuff_colors[0] = Color16(150, 212, 255); + ui_game_character_record_playerbuff_colors[1] = Color16(225, 225, 225); + ui_game_character_record_playerbuff_colors[2] = Color16(255, 128, 0); + ui_game_character_record_playerbuff_colors[3] = Color16(128, 128, 128); + ui_game_character_record_playerbuff_colors[4] = Color16(225, 225, 225); + ui_game_character_record_playerbuff_colors[5] = Color16(255, 85, 0); + ui_game_character_record_playerbuff_colors[6] = Color16(255, 128, 0); + ui_game_character_record_playerbuff_colors[7] = Color16(255, 85, 0); + ui_game_character_record_playerbuff_colors[8] = Color16(225, 225, 225); + ui_game_character_record_playerbuff_colors[9] = Color16(235, 15, 255); + ui_game_character_record_playerbuff_colors[10] = Color16(192, 192, 240); + ui_game_character_record_playerbuff_colors[11] = Color16(225, 225, 225); + ui_game_character_record_playerbuff_colors[12] = Color16(255, 128, 0); + ui_game_character_record_playerbuff_colors[13] = Color16(150, 212, 255); + ui_game_character_record_playerbuff_colors[14] = Color16(128, 128, 128); + ui_game_character_record_playerbuff_colors[15] = Color16(255, 255, 155); + ui_game_character_record_playerbuff_colors[16] = Color16(255, 255, 155); + ui_game_character_record_playerbuff_colors[17] = Color16(255, 255, 155); + ui_game_character_record_playerbuff_colors[18] = Color16(255, 255, 155); + ui_game_character_record_playerbuff_colors[19] = Color16(255, 255, 155); + ui_game_character_record_playerbuff_colors[20] = Color16(255, 255, 155); + ui_game_character_record_playerbuff_colors[21] = Color16(255, 255, 155); + ui_game_character_record_playerbuff_colors[22] = Color16(0, 128, 255); + ui_game_character_record_playerbuff_colors[23] = Color16(0, 128, 255); - ui_gamemenu_video_gamma_title_color = TargetColor(255, 255, 155); - ui_gamemenu_keys_action_name_color = TargetColor(255, 255, 255); - ui_gamemenu_keys_key_selection_blink_color_1 = TargetColor(50, 0, 0); - ui_gamemenu_keys_key_selection_blink_color_2 = TargetColor(225, 205, 35); - ui_gamemenu_keys_key_default_color = TargetColor(255, 255, 255); + ui_gamemenu_video_gamma_title_color = Color16(255, 255, 155); + ui_gamemenu_keys_action_name_color = Color16(255, 255, 255); + ui_gamemenu_keys_key_selection_blink_color_1 = Color16(50, 0, 0); + ui_gamemenu_keys_key_selection_blink_color_2 = Color16(225, 205, 35); + ui_gamemenu_keys_key_default_color = Color16(255, 255, 255); - ui_book_quests_title_color = TargetColor(255, 255, 255); - ui_book_quests_text_color = TargetColor(255, 255, 255); - ui_book_autonotes_title_color = TargetColor(255, 255, 255); - ui_book_autonotes_text_color = TargetColor(255, 255, 255); - ui_book_map_title_color = TargetColor(255, 255, 255); - ui_book_map_coordinates_color = TargetColor(255, 255, 255); + ui_book_quests_title_color = Color16(255, 255, 255); + ui_book_quests_text_color = Color16(255, 255, 255); + ui_book_autonotes_title_color = Color16(255, 255, 255); + ui_book_autonotes_text_color = Color16(255, 255, 255); + ui_book_map_title_color = Color16(255, 255, 255); + ui_book_map_coordinates_color = Color16(255, 255, 255); - ui_book_calendar_title_color = TargetColor(255, 255, 255); - ui_book_calendar_time_color = TargetColor(75, 75, 75); - ui_book_calendar_day_color = TargetColor(75, 75, 75); - ui_book_calendar_month_color = TargetColor(75, 75, 75); - ui_book_calendar_year_color = TargetColor(75, 75, 75); - ui_book_calendar_moon_color = TargetColor(75, 75, 75); - ui_book_calendar_location_color = TargetColor(75, 75, 75); + ui_book_calendar_title_color = Color16(255, 255, 255); + ui_book_calendar_time_color = Color16(75, 75, 75); + ui_book_calendar_day_color = Color16(75, 75, 75); + ui_book_calendar_month_color = Color16(75, 75, 75); + ui_book_calendar_year_color = Color16(75, 75, 75); + ui_book_calendar_moon_color = Color16(75, 75, 75); + ui_book_calendar_location_color = Color16(75, 75, 75); - ui_book_journal_title_color = TargetColor(255, 255, 255); - ui_book_journal_text_color = TargetColor(255, 255, 255); - ui_book_journal_text_shadow = TargetColor(0, 0, 0); + ui_book_journal_title_color = Color16(255, 255, 255); + ui_book_journal_text_color = Color16(255, 255, 255); + ui_book_journal_text_shadow = Color16(0, 0, 0); - ui_game_dialogue_npc_name_color = TargetColor(21, 153, 233); - ui_game_dialogue_option_highlight_color = TargetColor(225, 205, 35); - ui_game_dialogue_option_normal_color = TargetColor(255, 255, 255); + ui_game_dialogue_npc_name_color = Color16(21, 153, 233); + ui_game_dialogue_option_highlight_color = Color16(225, 205, 35); + ui_game_dialogue_option_normal_color = Color16(255, 255, 255); - ui_house_player_cant_interact_color = TargetColor(255, 255, 155); + ui_house_player_cant_interact_color = Color16(255, 255, 155); } std::array<unsigned int, 16> papredoll_dbrds;
--- a/UI/UIGuilds.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/UI/UIGuilds.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -52,7 +52,7 @@ guild_mambership_flags[(unsigned int)window_SpeakInHouse->ptr_1C - 139]) ) { //you must me member pTextHeight = pFontArrus->CalcTextHeight(pNPCTopics[121].pText, &working_window, 0, 0); - working_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, TargetColor(0xFFu, 0xFFu, 0x9Bu), pNPCTopics[121].pText, 3); + working_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, Color16(0xFFu, 0xFFu, 0x9Bu), pNPCTopics[121].pText, 3); pDialogueWindow->pNumPresenceButton = 0; return; } @@ -64,7 +64,7 @@ strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0); - working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); return; } v61 = 0; @@ -95,7 +95,7 @@ strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0); - working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); return; } if ( pSkillFlag ) @@ -118,9 +118,9 @@ pButton->uHeight = pTextHeight; v26 = pButton->uY + pTextHeight - 1; pButton->uW = v26; - pTextColor = TargetColor(0xFFu, 0xFFu, 0x9Bu); + pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); working_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pGlobalTXT_LocalizationStrings[400], 3);//"Buy Spells" } else @@ -133,9 +133,9 @@ pButton->uHeight = pTextHeight; v26 = pButton->uY + pTextHeight - 1; pButton->uW = v26; - pTextColor = TargetColor(0xFFu, 0xFFu, 0x9Bu); + pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); working_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); } else @@ -198,7 +198,7 @@ v17 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction( (ItemGen *)&pParty->pPlayers[1].uExpressionTimeLength + v13 + 12 * (int)window_SpeakInHouse->ptr_1C, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2); v18 = BuildDialogueString(pMerchantsBuyPhrases[v17], uActiveCharacter - 1, v15, (char *)window_SpeakInHouse->ptr_1C, 2, 0); pTextHeight = pFontArrus->CalcTextHeight(v18, &working_window, 0, 0); - working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), v18, 3); + working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), v18, 3); return; } }
--- a/UI/UIHouses.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/UI/UIHouses.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -1459,9 +1459,9 @@ { //get color for current string(определение цвета текущей строки)---------- if ( pDialogueWindow->pCurrentPosActiveItem == pCurrentButton ) - sprintf(pTopicArray[index], "\f%05d", TargetColor(255, 255, 155)); + sprintf(pTopicArray[index], "\f%05d", Color16(255, 255, 155)); else - sprintf(pTopicArray[index], "\f%05d", TargetColor(255, 255, 255)); + sprintf(pTopicArray[index], "\f%05d", Color16(255, 255, 255)); //hired NPC premium(премия наёмного НПС)---------------------------------- travel_time = transport_schedule[schedule_id].uTravelTime; if ( (unsigned int)window_SpeakInHouse->ptr_1C >= HOUSE_BOATS_EMERALD_ISLE ) @@ -1517,7 +1517,7 @@ else { travel_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[561], &travel_window, 0, 0)) / 2 + 138,//"Извините, приходите в другой день" - TargetColor(255, 255, 255), pGlobalTXT_LocalizationStrings[561], 3); + Color16(255, 255, 255), pGlobalTXT_LocalizationStrings[561], 3); pAudioPlayer->StopChannels(-1, -1); } } @@ -1647,7 +1647,7 @@ townHall_window.uFrameWidth = 148; townHall_window.uFrameZ = 334; sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[605], pParty->uFine);//Текущий штраф - townHall_window.DrawTitleText(pFontArrus, 0, 260, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + townHall_window.DrawTitleText(pFontArrus, 0, 260, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); switch(dialog_menu_id) { case HOUSE_DIALOGUE_MAIN: @@ -1678,9 +1678,9 @@ pButton->uHeight = pTextHeight; v17 = pButton->uY + pTextHeight - 1; pButton->uW = v17; - pTextColor = TargetColor(0xFFu, 0xFFu, 0x9Bu); + pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu); if ( pDialogueWindow->pCurrentPosActiveItem != v31 ) - pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); townHall_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[j], 3); ++v31; ++j; @@ -1690,8 +1690,8 @@ } case HOUSE_DIALOGUE_TOWNHALL_MESSAGE: { - sprintf(pTmpBuf.data(), "\f%05d%s\f%05d", TargetColor(0xFFu, 0xFFu, 0x9Bu), - pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName, TargetColor(0xFFu, 0xFFu, 0xFFu)); + sprintf(pTmpBuf.data(), "\f%05d%s\f%05d", Color16(0xFFu, 0xFFu, 0x9Bu), + pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName, Color16(0xFFu, 0xFFu, 0xFFu)); sprintf(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].uLevel); current_npc_text = pTmpBuf2.data(); memcpy(&window, pDialogueWindow, sizeof(window)); @@ -1714,8 +1714,8 @@ if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) { sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[606], pGlobalTXT_LocalizationStrings[112]); // "Pay" "How Much?" - townHall_window.DrawTitleText(pFontArrus, 0, 146, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); - townHall_window.DrawTitleText(pFontArrus, 0, 186, TargetColor(0xFFu, 0xFFu, 0xFFu), (const char *)pKeyActionMap->pPressedKeysBuffer, 3); + townHall_window.DrawTitleText(pFontArrus, 0, 146, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + townHall_window.DrawTitleText(pFontArrus, 0, 186, Color16(0xFFu, 0xFFu, 0xFFu), (const char *)pKeyActionMap->pPressedKeysBuffer, 3); townHall_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus); return; } @@ -1768,18 +1768,18 @@ bank_window.uFrameWidth = 148; bank_window.uFrameZ = 334; sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[25], pParty->uNumGoldInBank);//Баланс - bank_window.DrawTitleText(pFontArrus, 0, 220, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + bank_window.DrawTitleText(pFontArrus, 0, 220, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); switch(dialog_menu_id) { case HOUSE_DIALOGUE_MAIN: { - pColorText = TargetColor(0xFFu, 0xFFu, 0x9Bu); + pColorText = Color16(0xFFu, 0xFFu, 0x9Bu); if ( pDialogueWindow->pCurrentPosActiveItem != 2 ) - pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorText = Color16(0xFFu, 0xFFu, 0xFFu); bank_window.DrawTitleText(pFontArrus, 0, 146, pColorText, pGlobalTXT_LocalizationStrings[60], 3); - pColorText = TargetColor(0xFFu, 0xFFu, 0x9Bu); + pColorText = Color16(0xFFu, 0xFFu, 0x9Bu); if ( pDialogueWindow->pCurrentPosActiveItem != 3 ) - pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorText = Color16(0xFFu, 0xFFu, 0xFFu); bank_window.DrawTitleText(pFontArrus, 0, 176, pColorText, pGlobalTXT_LocalizationStrings[244], 3); break; } @@ -1788,8 +1788,8 @@ if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) { sprintf(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[60], pGlobalTXT_LocalizationStrings[112]);//"Положить" "Сколько?" - bank_window.DrawTitleText(pFontArrus, 0, 146, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); - bank_window.DrawTitleText(pFontArrus, 0, 186, TargetColor(0xFFu, 0xFFu, 0xFFu), (const char *)pKeyActionMap->pPressedKeysBuffer, 3); + bank_window.DrawTitleText(pFontArrus, 0, 146, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + bank_window.DrawTitleText(pFontArrus, 0, 186, Color16(0xFFu, 0xFFu, 0xFFu), (const char *)pKeyActionMap->pPressedKeysBuffer, 3); bank_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus); return; } @@ -1830,8 +1830,8 @@ if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) { sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[244], pGlobalTXT_LocalizationStrings[112]);//"Снять" "Сколько?" - bank_window.DrawTitleText(pFontArrus, 0, 146, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); - bank_window.DrawTitleText(pFontArrus, 0, 186, TargetColor(0xFFu, 0xFFu, 0xFFu), (const char *)pKeyActionMap->pPressedKeysBuffer, 3); + bank_window.DrawTitleText(pFontArrus, 0, 146, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + bank_window.DrawTitleText(pFontArrus, 0, 186, Color16(0xFFu, 0xFFu, 0xFFu), (const char *)pKeyActionMap->pPressedKeysBuffer, 3); bank_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus); return; } @@ -1930,27 +1930,27 @@ if ( !HouseUI_CheckIfPlayerCanInteract() ) return; - sprintf(pTopic1, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 2 ? TargetColor(0xFFu, 0xFFu, 0x9Bu) : TargetColor(0xFFu, 0xFFu, 0xFFu)); + sprintf(pTopic1, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 2 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu)); sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[178], pPriceRoom); // Rent room for %d gold strcat(pTopic1, pTmpBuf2.data()); pTopic1Height = pFontArrus->CalcTextHeight(pTopic1, &dialog_window, 0, 0); strcat(pTopic1, "\n \n"); - sprintf(pTopic2, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 3 ? TargetColor(0xFFu, 0xFFu, 0x9Bu) : TargetColor(0xFFu, 0xFFu, 0xFFu)); + sprintf(pTopic2, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 3 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu)); sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[86], // Buy food for %d days for %d gold (unsigned int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier, pPriceFood); strcat(pTopic2, pTmpBuf2.data()); pTopic2Height = pFontArrus->CalcTextHeight(pTopic2, &dialog_window, 0, 0); strcat(pTopic2, "\n \n"); - sprintf(pTopic3, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 4 ? TargetColor(0xFFu, 0xFFu, 0x9Bu) : TargetColor(0xFFu, 0xFFu, 0xFFu)); + sprintf(pTopic3, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 4 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu)); strcat(pTopic3, pGlobalTXT_LocalizationStrings[160]); // Learn Skills pTopic3Height = pFontArrus->CalcTextHeight(pTopic3, &dialog_window, 0, 0); strcat(pTopic3, "\n \n"); pTopic4[0] = 0; if ( (signed int)window_SpeakInHouse->par1C >= 108 && (signed int)window_SpeakInHouse->par1C <= 120 ) { - sprintf(pTopic4, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 5 ? TargetColor(0xFFu, 0xFFu, 0x9Bu) : TargetColor(0xFFu, 0xFFu, 0xFFu)); + sprintf(pTopic4, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 5 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu)); strcat(pTopic4, pGlobalTXT_LocalizationStrings[611]); // Play Arcomage pTopic4Height = pFontArrus->CalcTextHeight(pTopic4, &dialog_window, 0, 0); } @@ -2037,7 +2037,7 @@ } strcpy(pTmpBuf.data(), pText); dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, - TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); break; } case HOUSE_DIALOGUE_TAVERN_REST: @@ -2113,9 +2113,9 @@ pButton->uHeight = pTextHeight; v54 = pTextHeight + pButton->uY - 1; pButton->uW = v54; - pColorText = TargetColor(0xFFu, 0xFFu, 0x9Bu); + pColorText = Color16(0xFFu, 0xFFu, 0x9Bu); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorText = Color16(0xFFu, 0xFFu, 0xFFu); dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3); } } @@ -2126,7 +2126,7 @@ strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Больше ничего не могу предложить. pTextHeight = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; - dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); return; } @@ -2181,9 +2181,9 @@ pButton->uHeight = pTextHeight; v54 = pButton->uY + pTextHeight - 1; pButton->uW = v54; - pColorText = TargetColor(0xFFu, 0xFFu, 0x9Bu); + pColorText = Color16(0xFFu, 0xFFu, 0x9Bu); if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) - pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorText = Color16(0xFFu, 0xFFu, 0xFFu); dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); ++pNumString; } @@ -2259,9 +2259,9 @@ pButton->uHeight = pTextHeight; pButton->uW = pButton->uY + pTextHeight - 1; all_text_height = pButton->uW; - pTextColor = TargetColor(0xFFu, 0xFFu, 0x9Bu); + pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu); if ( pDialogueWindow->pCurrentPosActiveItem != index + 2 ) - pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); tample_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[1 * i], 3); i++; index++; @@ -2441,9 +2441,9 @@ pButton->uHeight = pTextHeight; pButton->uW = pButton->uY + pTextHeight - 1; all_text_height = pButton->uW; - pTextColor = TargetColor(0xFFu, 0xFFu, 0x9Bu); + pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu); if ( pDialogueWindow->pCurrentPosActiveItem != pCurrentItem ) - pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); tample_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); } pCurrentItem++; @@ -2456,7 +2456,7 @@ strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//"Больше ничего не могу предложить." pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &tample_window, 0, 0); - tample_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + tample_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); } } } @@ -2550,9 +2550,9 @@ pButton->uHeight = pTextHeight; pButton->uW = pTextHeight + pButton->uY - 1; v49 = pButton->uW; - pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u); + pTextColor = Color16(0xE1u, 0xCDu, 0x23u); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pTextColor = TargetColor(255, 255, 255); + pTextColor = Color16(255, 255, 255); training_dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[index], 3); ++index; } @@ -2565,7 +2565,7 @@ if ( !HouseUI_CheckIfPlayerCanInteract() ) { v33 = pFontArrus->CalcTextHeight(pNPCTopics[122].pText, &training_dialog_window, 0, 0); - training_dialog_window.DrawTitleText(pFontArrus, 0, (212 - v33) / 2 + 101, TargetColor(0xE1u, 0xCDu, 0x23u), pNPCTopics[122].pText, 3); + training_dialog_window.DrawTitleText(pFontArrus, 0, (212 - v33) / 2 + 101, Color16(0xE1u, 0xCDu, 0x23u), pNPCTopics[122].pText, 3); pDialogueWindow->pNumPresenceButton = 0; return; } @@ -2622,7 +2622,7 @@ // ""Sorry, but we are unable to train you."" v36 = (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0)) / 2 + 101; } - training_dialog_window.DrawTitleText(pFontArrus, 0, v36, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); + training_dialog_window.DrawTitleText(pFontArrus, 0, v36, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)3); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; @@ -2674,9 +2674,9 @@ pButton->uHeight = pTextHeight; pButton->uW = pButton->uY + pTextHeight - 1; v19 = pButton->uY + pTextHeight - 1; - pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u); + pTextColor = Color16(0xE1u, 0xCDu, 0x23u); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pTextColor = TargetColor(255, 255, 255); + pTextColor = Color16(255, 255, 255); training_dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); } } @@ -2688,7 +2688,7 @@ strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0); - training_dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); + training_dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); } } } @@ -2731,7 +2731,7 @@ if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_achieved_awards_bits, word_4F0754[2 * (unsigned int)window_SpeakInHouse->ptr_1C]) ) { pTextHeight = pFontArrus->CalcTextHeight(pNPCTopics[171].pText, &dialog_window, 0, 0);// - dialog_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, TargetColor(0xFFu, 0xFFu, 0x9Bu), pNPCTopics[171].pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, Color16(0xFFu, 0xFFu, 0x9Bu), pNPCTopics[171].pText, 3); pDialogueWindow->pNumPresenceButton = 0; return; } @@ -2755,7 +2755,7 @@ strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Больше ничего не могу предложить. pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); return; } sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);//Стоимость навыка: %lu @@ -2779,9 +2779,9 @@ pButton->uHeight = pTextHeight; pButton->uW = pButton->uY + pTextHeight - 1; index = pButton->uY + pTextHeight - 1; - pTextColor = TargetColor(0xFFu, 0xFFu, 0x9Bu); + pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); } } @@ -2883,7 +2883,7 @@ sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);//^Pi[%s] %s else strcpy(pTmpBuf.data(), pNPC->pName); - house_window.DrawTitleText(pFontCreate, 483, 113, TargetColor(0x15u, 0x99u, 0xE9u), pTmpBuf.data(), 3); + house_window.DrawTitleText(pFontCreate, 483, 113, Color16(0x15u, 0x99u, 0xE9u), pTmpBuf.data(), 3); if ( !dword_591080 ) { if ( !uDialogueType ) @@ -2935,7 +2935,7 @@ strcpy(pButton->pButtonName, v15); continue; } - sprintf(pTmpBuf.data(), format_4E2D80, TargetColor(0xE1u, 0xCDu, 0x23u), pItemsTable->pItems[contract_approved].pUnidentifiedName); + sprintf(pTmpBuf.data(), format_4E2D80, Color16(0xE1u, 0xCDu, 0x23u), pItemsTable->pItems[contract_approved].pUnidentifiedName); sprintf(pTmpBuf2.data(), current_npc_text, pTmpBuf.data()); current_npc_text = pTmpBuf2.data(); strcpy(pButton->pButtonName, v15); @@ -2991,7 +2991,7 @@ case 83: v29 = pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName; v31 = *(int *)v29; - sprintfex(pTmpBuf.data(), "\f%05d%s\f%05d", TargetColor(0xFFu, 0xFFu, 0x9Bu), v31, TargetColor(0xFFu, 0xFFu, 0xFFu)); + sprintfex(pTmpBuf.data(), "\f%05d%s\f%05d", Color16(0xFFu, 0xFFu, 0x9Bu), v31, Color16(0xFFu, 0xFFu, 0xFFu)); sprintfex(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * (unsigned __int8)v29[8]); current_npc_text = pTmpBuf2.data(); strcpy(pButton->pButtonName, ""); @@ -3036,9 +3036,9 @@ pButton->uHeight = pTextHeight; v40 = pButton->uY + pTextHeight - 1; pButton->uW = v40; - pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u); + pTextColor = Color16(0xE1u, 0xCDu, 0x23u); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); right_panel_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pButton->pButtonName, 3); } } @@ -3069,5 +3069,5 @@ jail_dialogue_window.uFrameWidth = 148; jail_dialogue_window.uFrameZ = 334; jail_dialogue_window.DrawTitleText(pFontArrus, 0, (310 - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[672], &jail_dialogue_window, 0, 0)) / 2 + 18, - TargetColor(0xFFu, 0xFFu, 0x9Bu), pGlobalTXT_LocalizationStrings[672], 3);//"За многочисленные преступления и злодеяния вы были приговорены к одному году заключения." + Color16(0xFFu, 0xFFu, 0x9Bu), pGlobalTXT_LocalizationStrings[672], 3);//"За многочисленные преступления и злодеяния вы были приговорены к одному году заключения." } \ No newline at end of file
--- a/UI/UIMainMenu.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/UI/UIMainMenu.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -20,8 +20,10 @@ //----- (0041B578) -------------------------------------------------------- void MainMenuUI_LoadFontsAndSomeStuff() { - pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); - pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); + //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); + pIcons_LOD->SetupPalettes(5, 6, 5); + //pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); + pPaletteManager->SetColorChannelInfo(5, 6, 5); pPaletteManager->RecalculateAll(); for (uint i = 0; i < 480; ++i) @@ -244,7 +246,7 @@ cred_texture.uHeight = pFontQuick->GetStringHeight2(pFontCChar, cred_texturet, &credit_window, 0, 1) + 2 * credit_window.uFrameHeight; cred_texture.uNumPixels = cred_texture.uWidth * cred_texture.uHeight; cred_texture.pPixels = (unsigned __int16 *)malloc(2 * cred_texture.uNumPixels); - fill_pixels_fast(TargetColor(0, 0xFFu, 0xFFu), cred_texture.pPixels, cred_texture.uNumPixels); + fill_pixels_fast(Color16(0, 0xFFu, 0xFFu), cred_texture.pPixels, cred_texture.uNumPixels); cred_texture._allocation_flags = 0; //дать шрифт и цвета тексту @@ -252,7 +254,7 @@ strncpy(pString, cred_texturet, pSize); pString[pSize] = 0; pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, cred_texture.uWidth, - cred_texture.uHeight, TargetColor(0x70u, 0x8Fu, 0xFEu), TargetColor(0xECu, 0xE6u, 0x9Cu), pString, cred_texture.pPixels, cred_texture.uWidth); + cred_texture.uHeight, Color16(0x70u, 0x8Fu, 0xFEu), Color16(0xECu, 0xE6u, 0x9Cu), pString, cred_texture.pPixels, cred_texture.uWidth); free(pString); pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, cred_texturet);
--- a/UI/UIOptions.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/UI/UIOptions.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -42,7 +42,7 @@ else intensity = + 70 - 70 * time / 800; - return TargetColor(185 + intensity, 40 + intensity / 4, 40 + intensity / 4); + return Color16(185 + intensity, 40 + intensity / 4, 40 + intensity / 4); } return ui_gamemenu_keys_key_default_color;
--- a/UI/UIPartyCreation.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/UI/UIPartyCreation.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -193,7 +193,7 @@ pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf.data(), 130, 0);//Race Name pTextCenter = pFontCreate->AlignText_Center(150, pText); - pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, TargetColor(0xD1, 0xBB, 0x61), pText, 0, 0, 0); // Skills + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, Color16(0xD1, 0xBB, 0x61), pText, 0, 0, 0); // Skills uStatLevel = pParty->pPlayers[i].GetActualMight(); sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might" @@ -234,27 +234,27 @@ pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(0); pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); - pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(1); pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); - pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(2); pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); - pColorText = TargetColor(0, 0xFF, 0); + pColorText = Color16(0, 0xFF, 0); if ( (signed int)pSkillsType >= 37 ) - pColorText = TargetColor(0, 0xF7, 0xF7); + pColorText = Color16(0, 0xF7, 0xF7); pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(3); pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); - pColorText = TargetColor(0, 0xFF, 0); + pColorText = Color16(0, 0xFF, 0); if ( (signed int)pSkillsType >= 37 ) - pColorText = TargetColor(0, 0xF7, 0xF7); + pColorText = Color16(0, 0xF7, 0xF7); pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); pIntervalX += 159; @@ -268,64 +268,64 @@ uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType; pTextCenter = pFontCreate->AlignText_Center(193, pText); - pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, TargetColor(0xD1, 0xBB, 0x61), pText, 0, 0, 0);//Classes + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, Color16(0xD1, 0xBB, 0x61), pText, 0, 0, 0);//Classes - pColorText = TargetColor(0, 0xF7, 0xF7); + pColorText = Color16(0, 0xF7, 0xF7); if ( uClassType ) - pColorText = TargetColor(0xFF, 0xFF, 0xFF); + pColorText = Color16(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0); - pColorText = TargetColor(0, 0xF7, 0xF7); + pColorText = Color16(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_PALADIN ) - pColorText = TargetColor(0xFF, 0xFF, 0xFF); + pColorText = Color16(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0); - pColorText = TargetColor(0, 0xF7, 0xF7); + pColorText = Color16(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_DRUID ) - pColorText = TargetColor(0xFF, 0xFF, 0xFF); + pColorText = Color16(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0); - pColorText = TargetColor(0, 0xF7, 0xF7); + pColorText = Color16(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_CLERIC ) - pColorText = TargetColor(0xFF, 0xFF, 0xFF); + pColorText = Color16(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0); - pColorText = TargetColor(0, 0xF7, 0xF7); + pColorText = Color16(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_DRUID) - pColorText = TargetColor(0xFF, 0xFF, 0xFF); + pColorText = Color16(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0); - pColorText = TargetColor(0, 0xF7, 0xF7); + pColorText = Color16(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_SORCERER ) - pColorText = TargetColor(0xFF, 0xFF, 0xFF); + pColorText = Color16(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0); - pColorText = TargetColor(0, 0xF7, 0xF7); + pColorText = Color16(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_ARCHER ) - pColorText = TargetColor(0xFF, 0xFF, 0xFF); + pColorText = Color16(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0); - pColorText = TargetColor(0, 0xF7, 0xF7); + pColorText = Color16(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_MONK ) - pColorText = TargetColor(0xFF, 0xFF, 0xFF); + pColorText = Color16(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0); - pColorText = TargetColor(0, 0xF7, 0xF7); + pColorText = Color16(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_THEIF ) - pColorText = TargetColor(0xFF, 0xFF, 0xFF); + pColorText = Color16(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0); pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills" - pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, TargetColor(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[20], 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, Color16(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[20], 0, 0, 0); for (uint i = 0; i < 9; ++i) { pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4); @@ -351,19 +351,19 @@ pCorrective = -10;//-5 if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 ) pCorrective = 0; - pColorText = TargetColor(0, 0xF7, 0xF7); + pColorText = Color16(0, 0xF7, 0xF7); if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] ) - pColorText = TargetColor(0xFF, 0xFF, 0xFF); + pColorText = Color16(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(100, pText); pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0); } pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus" - pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, TargetColor(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[30], 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, Color16(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[30], 0, 0, 0); pBonusNum = PlayerCreation_GetUnspentAttributePointCount(); sprintf(pTmpBuf.data(), "%d", pBonusNum); pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf.data()); - pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); if ( GameUI_Footer_TimeLeft > GetTickCount() ) { message_window.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points."
--- a/UI/UIPopup.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/UI/UIPopup.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -203,9 +203,9 @@ pText = (char *)inspect_item->GetIdentifiedName(); else pText = pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName; - iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, TargetColor(0xFFu, 0xFFu, 0x9Bu), pText, 3); + iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), pText, 3); iteminfo_window.DrawTitleText(pFontArrus, 0x64u, ((signed int)iteminfo_window.uFrameHeight >> 1) - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[32], &iteminfo_window, 0, 0) / 2, - TargetColor(0xFFu, 0x19u, 0x19u), pGlobalTXT_LocalizationStrings[32], 3); //"Broken Item" + Color16(0xFFu, 0x19u, 0x19u), pGlobalTXT_LocalizationStrings[32], 3); //"Broken Item" pRenderer->ResetTextureClipRect(); if ( !areWeLoadingTexture ) { @@ -224,9 +224,9 @@ iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1; iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1; pRenderer->DrawTextureTransparent(iteminfo_window.uFrameX + v78, v81 + iteminfo_window.uFrameY + 30, pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)); - iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, TargetColor(0xFFu, 0xFFu, 0x9Bu), pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName, 3); + iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName, 3); iteminfo_window.DrawTitleText(pFontArrus, 0x64u, ((signed int)iteminfo_window.uFrameHeight >> 1) - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[232], &iteminfo_window, 0, 0) / 2, - TargetColor(0xFFu, 0x19u, 0x19u), pGlobalTXT_LocalizationStrings[232], 3);//"Not Identified" + Color16(0xFFu, 0x19u, 0x19u), pGlobalTXT_LocalizationStrings[232], 3);//"Not Identified" pRenderer->ResetTextureClipRect(); if ( !areWeLoadingTexture ) { @@ -355,7 +355,7 @@ iteminfo_window.DrawText(pFontSmallnum, 100, v34, 0, v28, 0, 0, 0); iteminfo_window.uFrameX += 12; iteminfo_window.uFrameWidth -= 24; - iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, TargetColor(0xFFu, 0xFFu, 0x9Bu), inspect_item->GetIdentifiedName(), 3); + iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), inspect_item->GetIdentifiedName(), 3); iteminfo_window.uFrameWidth += 24; iteminfo_window.uFrameX -= 12; if ( v77 ) @@ -524,10 +524,10 @@ v106.sZValue = 0; v106.uFlags = 0; pRenderer->SetRasterClipRect(0, 0, 0x27Fu, 0x1DFu); - pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportY - 1, TargetColor(0xE1u, 255, 0x9Bu)); - pRenderer->RasterLine2D( v106.uViewportX + 129, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportW + 1, TargetColor(0xE1u, 255, 0x9Bu)); - pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, TargetColor(0xE1u, 255, 0x9Bu)); - pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, TargetColor(0xE1u, 255, 0x9Bu)); + pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportY - 1, Color16(0xE1u, 255, 0x9Bu)); + pRenderer->RasterLine2D( v106.uViewportX + 129, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportW + 1, Color16(0xE1u, 255, 0x9Bu)); + pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, Color16(0xE1u, 255, 0x9Bu)); + pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, Color16(0xE1u, 255, 0x9Bu)); if ( pRenderer->pRenderD3D ) { v106.uScreenSpaceY = v115 + v106.uViewportY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight; @@ -568,7 +568,7 @@ ErrD3D(pRenderer->pBackBuffer4->Blt(&v84, 0, 0, 16778240u, &Dst)); if ( pRenderer->uTargetGBits == 5 ) { - __debugbreak(); // no monster popup for r5g5b5 yet + __debugbreak(); // no monster popup for r5g5b5 will be memset(&pDesc, 0, 0x7Cu); pDesc.dwSize = 124; if ( pRenderer->LockSurface_DDraw4(pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface, &pDesc, DDLOCK_WAIT)) @@ -578,7 +578,7 @@ if (dst_y < dst_w) { v21 = dst_x; - v22 = &pRenderer->pTargetSurface[dst_y * pRenderer->uTargetSurfacePitch + dst_x]; + //v22 = &pRenderer->pTargetSurface[dst_y * pRenderer->uTargetSurfacePitch + dst_x]; ushort* _v22_2 = v22; v23 = i - dst_y; v115 = i - dst_y; @@ -623,7 +623,7 @@ uint num_top_scanlines_above_frame_y = i - dst_y; for (uint y = dst_y; y < dst_w; ++y) { - ushort* dst = &pRenderer->pTargetSurface[y * pRenderer->uTargetSurfacePitch + dst_x]; + //ushort* dst = &pRenderer->pTargetSurface[y * pRenderer->uTargetSurfacePitch + dst_x]; uint src_y = num_top_scanlines_above_frame_y + y; for (uint x = dst_x; x < dst_z; ++x) @@ -633,7 +633,8 @@ uint idx = pDesc.dwHeight * src_y / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaHeight * (pDesc.lPitch / sizeof(short)) + pDesc.dwWidth * src_x / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaWidth; uint b = src[idx] & 0x1F; - *dst++ = b | 2 * (src[idx] & 0xFFE0); + //*dst++ = b | 2 * (src[idx] & 0xFFE0); + pRenderer->WritePixel16(y, x, b | 2 * (src[idx] & 0xFFE0)); } } pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->Unlock(0); @@ -661,7 +662,7 @@ else strncpy(pTmpBuf.data(), pMonsterStats->pInfos[pActors[uActorID].pMonsterInfo.uID].pName, 2000); } - window->DrawTitleText(pFontComic, 0, 0xCu, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + window->DrawTitleText(pFontComic, 0, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); //health bar Actor::DrawHealthBar(&pActors[uActorID], window); @@ -733,9 +734,9 @@ for_effects = 1; } - window->DrawText(pFontSmallnum, 12, 196, TargetColor(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[631], 0, 0, 0);//Effects + window->DrawText(pFontSmallnum, 12, 196, Color16(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[631], 0, 0, 0);//Effects if ( !for_effects ) - window->DrawText(pFontSmallnum, 28, LOBYTE(pFontSmallnum->uFontHeight) + 193, TargetColor(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[630], 0, 0, 0);//? + window->DrawText(pFontSmallnum, 28, LOBYTE(pFontSmallnum->uFontHeight) + 193, Color16(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[630], 0, 0, 0);//? else { pText = ""; @@ -839,24 +840,24 @@ } } if ( pText == "" ) - window->DrawText(pFontSmallnum, 28, pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[153], 0, 0, 0);//Нет + window->DrawText(pFontSmallnum, 28, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[153], 0, 0, 0);//Нет } if ( normal_level ) { sprintf(pTmpBuf.data(), "%s\f%05u\t100%d\n", pGlobalTXT_LocalizationStrings[108], 0, pActors[uActorID].pMonsterInfo.uHP); - window->DrawText(pFontSmallnum, 150, (int)v106.uViewportY, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + window->DrawText(pFontSmallnum, 150, (int)v106.uViewportY, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = v106.uViewportY + LOBYTE(pFontSmallnum->uFontHeight) - 3; sprintf(pTmpBuf.data(), "%s\f%05u\t100%d\n", pGlobalTXT_LocalizationStrings[12], 0, pActors[uActorID].pMonsterInfo.uAC);//Armor Class } else { sprintf(pTmpBuf.data(), "%s\f%05u\t100%s\n", pGlobalTXT_LocalizationStrings[108], 0, pGlobalTXT_LocalizationStrings[630]);//? - window->DrawText(pFontSmallnum, 150, (int)v106.uViewportY, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + window->DrawText(pFontSmallnum, 150, (int)v106.uViewportY, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = v106.uViewportY + LOBYTE(pFontSmallnum->uFontHeight) - 3; sprintf(pTmpBuf.data(), "%s\f%05u\t100%s\n", pGlobalTXT_LocalizationStrings[12], 0, (unsigned int)pGlobalTXT_LocalizationStrings[630]);//? } - window->DrawText(pFontSmallnum, 150, pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + window->DrawText(pFontSmallnum, 150, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 6 + LOBYTE(pFontSmallnum->uFontHeight); content[0] = pGlobalTXT_LocalizationStrings[87]; @@ -874,7 +875,7 @@ if ( expert_level ) { sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, content[pActors[uActorID].pMonsterInfo.uAttack1Type]);//Attack - window->DrawText(pFontSmallnum, 150, (int)pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + window->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; if ( pActors[uActorID].pMonsterInfo.uAttack1DamageBonus ) sprintf(pTmpBuf.data(), "%s\f%05u\t080%dd%d+%d\n", pGlobalTXT_LocalizationStrings[53], @@ -886,17 +887,17 @@ else { sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, pGlobalTXT_LocalizationStrings[630]); - window->DrawText(pFontSmallnum, 150, (int)pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + window->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[53], 0, pGlobalTXT_LocalizationStrings[630]); } - window->DrawText(pFontSmallnum, 150, pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + window->DrawText(pFontSmallnum, 150, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 6 + LOBYTE(pFontSmallnum->uFontHeight); if ( !master_level ) { sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[628], 0, pGlobalTXT_LocalizationStrings[630]);//"Spell" "?" - window->DrawText(pFontSmallnum, 150, (int)pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + window->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; } else @@ -907,24 +908,24 @@ if ( pActors[uActorID].pMonsterInfo.uSpell1ID ) { sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", pText, 0, pSpellStats->pInfos[pActors[uActorID].pMonsterInfo.uSpell1ID].pShortName);//"%s\f%05u\t060%s\n" - window->DrawText(pFontSmallnum, 150, (int)pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + window->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; } if ( pActors[uActorID].pMonsterInfo.uSpell2ID ) { sprintf(pTmpBuf.data(), "\f%05u\t070%s\n", 0, pSpellStats->pInfos[pActors[uActorID].pMonsterInfo.uSpell2ID].pShortName);//"%s\f%05u\t060%s\n" - window->DrawText(pFontSmallnum, 150, (int)pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + window->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; } if ( !pActors[uActorID].pMonsterInfo.uSpell1ID && !pActors[uActorID].pMonsterInfo.uSpell2ID ) { sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", pGlobalTXT_LocalizationStrings[628], 0, pGlobalTXT_LocalizationStrings[153]);//"%s\f%05u\t060%s\n" - window->DrawText(pFontSmallnum, 150, (int)pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + window->DrawText(pFontSmallnum, 150, (int)pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; } } pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; - window->DrawText(pFontSmallnum, 150, pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[626], 0, 0, 0);//Immune + window->DrawText(pFontSmallnum, 150, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[626], 0, 0, 0);//Immune pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; string_name[0] = pGlobalTXT_LocalizationStrings[87];//Fire @@ -965,7 +966,7 @@ pText = pGlobalTXT_LocalizationStrings[153];//None } sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", string_name[i], 0, pText); - window->DrawText(pFontSmallnum, 170, pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + window->DrawText(pFontSmallnum, 170, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; } } @@ -974,7 +975,7 @@ for ( uint i = 0; i < 10; ++i ) { sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", string_name[i], 0, pGlobalTXT_LocalizationStrings[630]); // "?" - window->DrawText(pFontSmallnum, 170, pTextHeight, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); + window->DrawText(pFontSmallnum, 170, pTextHeight, Color16(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0); pTextHeight = pTextHeight + LOBYTE(pFontSmallnum->uFontHeight) - 3; } } @@ -1027,7 +1028,7 @@ } else { - sprintf(Source, "\f%05d", TargetColor(0xFFu, 0xFFu, 0xFFu)); + sprintf(Source, "\f%05d", Color16(0xFFu, 0xFFu, 0xFFu)); strcat(a2, Source); strcat(a2, "%s: +%d"); sprintf(static_sub_417BB5_out_string, a2, pSkillDesc[uPlayerSkillType], @@ -1274,7 +1275,7 @@ spell_info_window.uFrameHeight -= 12; spell_info_window.uFrameZ = spell_info_window.uFrameX + spell_info_window.uFrameWidth - 1; spell_info_window.uFrameW = spell_info_window.uFrameHeight + spell_info_window.uFrameY - 1; - spell_info_window.DrawTitleText(pFontArrus, 0x78u, 0xCu, TargetColor(0xFFu, 0xFFu, 0x9Bu), spell->pName, 3); + spell_info_window.DrawTitleText(pFontArrus, 0x78u, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), spell->pName, 3); spell_info_window.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2.data(), 0, 0, 0); spell_info_window.uFrameWidth = 108; spell_info_window.uFrameZ = spell_info_window.uFrameX + 107; @@ -1574,7 +1575,7 @@ popup_window.uFrameHeight -= 12; popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; popup_window.uFrameW = popup_window.uFrameY + popup_window.uFrameHeight - 1; - sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", TargetColor(0xFF, 0xFF, 0x9B), pStr); + sprintf(pTmpBuf.data(), "\f%05d%s\f00000\n", Color16(0xFF, 0xFF, 0x9B), pStr); popup_window.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3); popup_window.DrawText(pFontSmallnum, 1, pFontLucida->uFontHeight, 0, pHint, 0, 0, 0); }
--- a/UI/UIRest.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/UI/UIRest.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -128,16 +128,16 @@ tmp_button.uWidth = 171; tmp_button.uHeight = 37; tmp_button.pParent = pButton_RestUI_WaitUntilDawn->pParent; - tmp_button.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, TargetColor(10, 0, 0), TargetColor(230, 214, 193));//Отдых и лечение 8 часов + tmp_button.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Отдых и лечение 8 часов tmp_button.pParent = 0; sprintf(pTmpBuf.data(), "\r408%d", uRestUI_FoodRequiredToRest); - pGUIWindow_CurrentMenu->DrawText(pFontCreate, 0, 164, TargetColor(10, 0, 0), pTmpBuf.data(), 0, 0, TargetColor(230, 214, 193)); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, 0, 164, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193)); - pButton_RestUI_WaitUntilDawn->DrawLabel(pGlobalTXT_LocalizationStrings[237], pFontCreate, TargetColor(10, 0, 0), TargetColor(230, 214, 193));//Ждать до рассвета - pButton_RestUI_Wait1Hour->DrawLabel(pGlobalTXT_LocalizationStrings[239], pFontCreate, TargetColor(10, 0, 0), TargetColor(230, 214, 193));//Ждать 1 час - pButton_RestUI_Wait5Minutes->DrawLabel(pGlobalTXT_LocalizationStrings[238], pFontCreate, TargetColor(10, 0, 0), TargetColor(230, 214, 193));//Ждать 5 минут - pButton_RestUI_Exit->DrawLabel(pGlobalTXT_LocalizationStrings[81], pFontCreate, TargetColor(10, 0, 0), TargetColor(230, 214, 193));//Закончить отдыхать + pButton_RestUI_WaitUntilDawn->DrawLabel(pGlobalTXT_LocalizationStrings[237], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать до рассвета + pButton_RestUI_Wait1Hour->DrawLabel(pGlobalTXT_LocalizationStrings[239], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать 1 час + pButton_RestUI_Wait5Minutes->DrawLabel(pGlobalTXT_LocalizationStrings[238], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать 5 минут + pButton_RestUI_Exit->DrawLabel(pGlobalTXT_LocalizationStrings[81], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Закончить отдыхать memset(&tmp_button, 0, sizeof(GUIButton)); tmp_button.uX = 45; tmp_button.uY = 199; @@ -149,16 +149,16 @@ tmp_button.uHeight = 30; tmp_button.pParent = pButton_RestUI_WaitUntilDawn->pParent; - tmp_button.DrawLabel(pGlobalTXT_LocalizationStrings[236], pFontCreate, TargetColor(10, 0, 0), TargetColor(230, 214, 193));//Ждать без лечения + tmp_button.DrawLabel(pGlobalTXT_LocalizationStrings[236], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать без лечения tmp_button.pParent = 0; sprintf(pTmpBuf.data(), "%d:%02d %s", am_pm_hours, pParty->uCurrentMinute, aAMPMNames[(pParty->uCurrentHour >= 12 && pParty->uCurrentHour < 24)? 1:0]); - pGUIWindow_CurrentMenu->DrawText(pFontCreate, 368, 168, TargetColor(10, 0, 0), pTmpBuf.data(), 0, 0, TargetColor(230, 214, 193)); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, 368, 168, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193)); sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[56], pParty->uDaysPlayed + 1);//День - pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 190, TargetColor(10, 0, 0), pTmpBuf.data(), 0, 0, TargetColor(230, 214, 193)); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 190, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193)); sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[146], pParty->uCurrentMonth + 1);//Месяц - pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 222, TargetColor(10, 0, 0), pTmpBuf.data(), 0, 0, TargetColor(230, 214, 193)); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 222, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193)); sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[245], pParty->uCurrentYear);//Год - pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 254, TargetColor(10, 0, 0), pTmpBuf.data(), 0, 0, TargetColor(230, 214, 193)); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 254, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193)); if ( dword_506F14 ) Sleep6Hours(); }
--- a/UI/UISaveLoad.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/UI/UISaveLoad.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -125,9 +125,9 @@ if ( slot_Y >= 346 ) break; if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS || i != uLoadGameUI_SelectedSlot ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? TargetColor(0xFF, 0xFF, 0x64) : 0, pSavegameHeader[i].pName, 185, 0); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? Color16(0xFF, 0xFF, 0x64) : 0, pSavegameHeader[i].pName, 185, 0); else - pGUIWindow_CurrentMenu->DrawFlashingInputCursor(pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? TargetColor(0xFF, 0xFF, 0x64) : 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1) + 27, + pGUIWindow_CurrentMenu->DrawFlashingInputCursor(pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? Color16(0xFF, 0xFF, 0x64) : 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1) + 27, slot_Y, pFontSmallnum); slot_Y += 21; }
--- a/UI/UIShops.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/UI/UIShops.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -61,9 +61,9 @@ pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); v19 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1; pButton->uW = v19; - pColorText = TargetColor(0xE1u, 0xCDu, 0x23u); + pColorText = Color16(0xE1u, 0xCDu, 0x23u); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorText = Color16(0xFFu, 0xFFu, 0xFFu); dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); ++pNumString; } @@ -106,12 +106,12 @@ { pText = BuildDialogueString(pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 2)], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); } else { pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); } } } @@ -157,12 +157,12 @@ { pText = BuildDialogueString(pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 2)], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); } else { pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); } } } @@ -189,7 +189,7 @@ item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1]; phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 3); pText = BuildDialogueString(pMerchantsSellPhrases[phrases_id], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 3, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); break; } case HOUSE_DIALOGUE_SHOP_IDENTIFY: @@ -211,12 +211,12 @@ { phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 4); pText = BuildDialogueString(pMerchantsIdentifyPhrases[phrases_id], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); } else { pText = BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); } break; } @@ -238,7 +238,7 @@ item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1]; phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 5); pText = BuildDialogueString(pMerchantsRepairPhrases[phrases_id], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 5, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); return; } break; @@ -263,9 +263,9 @@ pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); v19 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1; pButton->uW = v19; - pColorText = TargetColor(0xE1u, 0xCDu, 0x23u); + pColorText = Color16(0xE1u, 0xCDu, 0x23u); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorText = Color16(0xFFu, 0xFFu, 0xFFu); dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); ++pNumString; } @@ -316,9 +316,9 @@ pButton->uHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0); v19 = pButton->uY + pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0) - 1; pButton->uW = v19; - pColorText = TargetColor(0xE1u, 0xCDu, 0x23u); + pColorText = Color16(0xE1u, 0xCDu, 0x23u); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorText = Color16(0xFFu, 0xFFu, 0xFFu); dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3); } } @@ -327,7 +327,7 @@ sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Больше ничего не могу предложить. - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); return; } default: @@ -387,9 +387,9 @@ pButton->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0); v23 = pButton->uY + pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0) - 1; pButton->uW = v23; - pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u); + pTextColor = Color16(0xE1u, 0xCDu, 0x23u); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[pNumString], 3); ++pNumString; } @@ -441,12 +441,12 @@ { pText = BuildDialogueString(pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); } else { pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); //"Steal %24" - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); } return; } @@ -504,12 +504,12 @@ { pText = BuildDialogueString(pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); } else { pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);//"Steal %24" - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); } return; } @@ -539,9 +539,9 @@ pButton->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0); v23 = pButton->uY + pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0) - 1; pButton->uW = v23; - pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u); + pTextColor = Color16(0xE1u, 0xCDu, 0x23u); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[pNumString], 3); ++pNumString; } @@ -565,7 +565,7 @@ selected_item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1]; pText = BuildDialogueString(pMerchantsSellPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 3)], uActiveCharacter - 1, selected_item, (char *) window_SpeakInHouse->par1C, 3, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); return; } break; @@ -588,7 +588,7 @@ else pText = BuildDialogueString(pMerchantsIdentifyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 4)], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); return; } } @@ -613,7 +613,7 @@ phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1], BuildingType_ArmorShop, window_SpeakInHouse->par1C, 5); pText = BuildDialogueString(pMerchantsRepairPhrases[phrases_id], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 5, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); return; } break; @@ -663,9 +663,9 @@ pButton->uHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0); v23 = pButton->uY + pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0) - 1; pButton->uW = v23; - pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u); + pTextColor = Color16(0xE1u, 0xCDu, 0x23u); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); } } @@ -674,7 +674,7 @@ sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); //"Seek knowledge elsewhere %s the %s" strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); return; } break; @@ -733,9 +733,9 @@ pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); v105 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1; pButton->uW = v105; - pColorText = TargetColor(0xE1u, 0xCDu, 0x23u); + pColorText = Color16(0xE1u, 0xCDu, 0x23u); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorText = Color16(0xFFu, 0xFFu, 0xFFu); dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); ++pNumString; } @@ -821,7 +821,7 @@ } else pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); return ; } } @@ -909,7 +909,7 @@ } else pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); return; } } @@ -933,7 +933,7 @@ BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 3); pText = BuildDialogueString(pMerchantsSellPhrases[v71], uActiveCharacter - 1, &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) - 1], (char *)window_SpeakInHouse->ptr_1C, 3, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); return; } @@ -958,7 +958,7 @@ } else pText = BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), pText, 3); return; } @@ -982,9 +982,9 @@ pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); v105 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1; pButton->uW = v105; - pColorText = TargetColor(0xE1u, 0xCDu, 0x23u); + pColorText = Color16(0xE1u, 0xCDu, 0x23u); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorText = Color16(0xFFu, 0xFFu, 0xFFu); dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); ++pNumString; } @@ -1017,7 +1017,7 @@ sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); return; } if ( item_num ) @@ -1045,9 +1045,9 @@ pButton->uHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0); v105 = pButton->uY + pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0) - 1; pButton->uW = v105; - pColorText = TargetColor(0xE1u, 0xCDu, 0x23u); + pColorText = Color16(0xE1u, 0xCDu, 0x23u); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorText = Color16(0xFFu, 0xFFu, 0xFFu); dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3); } } @@ -1108,9 +1108,9 @@ control_button->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0); v23 = control_button->uY + control_button->uHeight - 1; control_button->uW = v23; - text_color = TargetColor(225, 205, 35); + text_color = Color16(225, 205, 35); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - text_color = TargetColor(255, 255, 255); + text_color = Color16(255, 255, 255); dialog_window.DrawTitleText(pFontArrus, 0, control_button->uY, text_color, pShopOptions[pNumString], 3); ++pNumString; } @@ -1196,7 +1196,7 @@ v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2); v30 = BuildDialogueString(pMerchantsBuyPhrases[v75], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); } - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, TargetColor(255, 255, 255), v30, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, Color16(255, 255, 255), v30, 3); return; } } @@ -1284,7 +1284,7 @@ v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2); v30 = BuildDialogueString(pMerchantsBuyPhrases[v75], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); } - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, TargetColor(255, 255, 255), v30, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, Color16(255, 255, 255), v30, 3); return; } } @@ -1312,9 +1312,9 @@ control_button->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pSrtingNum], &dialog_window, 0, 0); v23 = control_button->uHeight + control_button->uY - 1; control_button->uW = v23; - text_color = TargetColor(225, 205, 35); + text_color = Color16(225, 205, 35); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - text_color = TargetColor(255, 255, 255); + text_color = Color16(255, 255, 255); dialog_window.DrawTitleText(pFontArrus, 0, control_button->uY, text_color, pShopOptions[pSrtingNum], 3); ++pSrtingNum; } @@ -1337,7 +1337,7 @@ item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117) - 1]; v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 3); v30 = BuildDialogueString(pMerchantsSellPhrases[v75], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 3, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, TargetColor(255, 255, 255), v30, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, Color16(255, 255, 255), v30, 3); return; } @@ -1358,12 +1358,12 @@ if ( item->uAttributes & 1 ) { dialog_window.DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0), &dialog_window, 0, 0)) / 2 + 101, - TargetColor(255, 255, 255), BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0), 3); + Color16(255, 255, 255), BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0), 3); return; } v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 4); v30 = BuildDialogueString(pMerchantsIdentifyPhrases[v75], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, TargetColor(255, 255, 255), v30, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, Color16(255, 255, 255), v30, 3); return; } } @@ -1389,7 +1389,7 @@ v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117) - 1], BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 5); v30 = BuildDialogueString(pMerchantsRepairPhrases[v75], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 5, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, TargetColor(255, 255, 255), v30, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, Color16(255, 255, 255), v30, 3); return; } @@ -1419,7 +1419,7 @@ // "Seek knowledge elsewhere %s the %s" strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, TargetColor(225, 205, 35), pTmpBuf.data(), 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, Color16(225, 205, 35), pTmpBuf.data(), 3); return; } sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);// "Skill Cost: %lu" @@ -1445,9 +1445,9 @@ control_button->uHeight = pFontArrus->CalcTextHeight(pSkillNames[control_button->msg_param - 36], &dialog_window, 0, 0); v23 = control_button->uY + control_button->uHeight - 1; control_button->uW = v23; - text_color = TargetColor(225, 205, 35); + text_color = Color16(225, 205, 35); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - text_color = TargetColor(255, 255, 255); + text_color = Color16(255, 255, 255); dialog_window.DrawTitleText(pFontArrus, 0, control_button->uY, text_color, pSkillNames[control_button->msg_param - 36], 3); } }
--- a/UI/UiGame.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/UI/UiGame.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -230,7 +230,7 @@ v11 = pTmpBuf.data(); strcpy(pTmpBuf.data(), pNPC->pName); } - popup_window.DrawTitleText(pFontArrus, 0, 12, TargetColor(0xFFu, 0xFFu, 0x9Bu), v11, 3); + popup_window.DrawTitleText(pFontArrus, 0, 12, Color16(0xFFu, 0xFFu, 0x9Bu), v11, 3); popup_window.uFrameWidth -= 24; popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; popup_window.DrawText(pFontArrus, 100, 36, 0, BuildDialogueString((char *)lpsz, uActiveCharacter - 1, 0, 0, 0, 0), 0, 0, 0); @@ -1822,7 +1822,7 @@ int v15; // eax@23 double v20; // st7@30 signed int v27; // eax@37 - unsigned __int16 *v28; // ecx@37 + //unsigned __int16 *v28; // ecx@37 signed int v29; // edi@40 int pPoint_X; // edi@72 int pPoint_Y; // ebx@72 @@ -1888,12 +1888,15 @@ break; default: assert(false); } + + static unsigned __int16 pOdmMinimap[117][137]; assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short)); v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24); uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25); v27 = uBluea >> 16; - v28 = &pRenderer->pTargetSurface[uX + uY * lPitch]; + //v28 = &pRenderer->pTargetSurface[uX + uY * lPitch]; + if (pMapLod0 && bRedrawOdmMinimap) { assert(uWidth == 137 && uHeight == 117); @@ -1908,6 +1911,18 @@ for (int x = 0; x < uWidth; ++x) { //*pMinimap++ = pPal[pMapLod0Line[v29]]; + pRenderer->WritePixel16(uX + x, uY + y, pPal[pMapLod0Line[v29]]); + v29 = (v70 + x * v73) >> 16; + } + } + + /*v29 = v70 >> 16; + for (int y = 0; y < uHeight; ++y) + { + uchar* pMapLod0Line = &pMapLod0[v27 * mapWidth]; + for (int x = 0; x < uWidth; ++x) + { + //*pMinimap++ = pPal[pMapLod0Line[v29]]; pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]]; v29 = (v70 + x * v73) >> 16; } @@ -1915,17 +1930,17 @@ v28 += 137 - uWidth; uBluea += v73; v27 = uBluea >> 16; - } + }*/ } - for (int y = 0; y < 117; ++y) + /*for (int y = 0; y < 117; ++y) { for (int x = 0; x < 137; ++x) { *v28++ = pOdmMinimap[y][x]; } v28 += lPitch - 137; - } + }*/ uNumBlueFacesInBLVMinimap = 0; } else// uCurrentlyLoadedLevelType == LEVEL_Indoor @@ -2214,7 +2229,7 @@ } else//Green R = 0, G = 255, B = 0; - return TargetColor(R, G, B); + return Color16(R, G, B); } //----- (00417939) --------------------------------------------------------
--- a/VideoPlayer.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/VideoPlayer.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -843,22 +843,33 @@ //----- (004BF08B) -------------------------------------------------------- void VideoPlayer::SmackUpdatePalette() { - VideoPlayer *v2; // esi@1 + //VideoPlayer *v2; // esi@1 unsigned __int16 *v3; // ebx@1 unsigned int v4; // edi@1 unsigned int v5; // eax@1 - _SMACK *v6; // eax@1 + //_SMACK *v6; // eax@1 - v2 = this; pRenderer->BeginScene(); - v3 = pRenderer->pTargetSurface; - v4 = pRenderer->uTargetSurfacePitch; + + auto pixels = new unsigned short[640 * 480]; + v3 = pixels;//pRenderer->pTargetSurface; + v4 = 640;//pRenderer->uTargetSurfacePitch; v5 = SmackCheckSurfaceFromat(); - SmackToBuffer(v2->pSmackerMovie, 8, 8, 2 * v4, pRenderer->field_14, v3, v5); - v6 = v2->pSmackerMovie; - if ( v6->NewPalette ) + + SmackToBuffer(pSmackerMovie, 8, 8, 2 * v4, pRenderer->field_14, v3, v5); + + + for (unsigned int y = 8; y < 8 + pRenderer->field_14; ++y) + for (unsigned int x = 8; x < 8 + pSmackerMovie->Width; ++x) + { + pRenderer->WritePixel16(x, y, pixels[x + y * 640]); + } + delete [] pixels; + + //v6 = pSmackerMovie; + if ( pSmackerMovie->NewPalette ) { - SmackBufferNewPalette((long)pSmackerBuffer, (long)v6->Palette, LOWORD(v6->PalType)); + SmackBufferNewPalette((long)pSmackerBuffer, (long)pSmackerMovie->Palette, LOWORD(pSmackerMovie->PalType)); SmackColorRemapWithTrans( (long)pSmackerMovie, (long)pSmackerBuffer->Palette, @@ -866,9 +877,9 @@ (long)pSmackerBuffer->PalType, 1000); } - SmackDoFrame(v2->pSmackerMovie); - if ( v2->pSmackerMovie->FrameNum != v2->pSmackerMovie->Frames - 1 || v2->bLoopPlaying ) - SmackNextFrame(v2->pSmackerMovie); + SmackDoFrame(pSmackerMovie); + if ( pSmackerMovie->FrameNum != pSmackerMovie->Frames - 1 || bLoopPlaying ) + SmackNextFrame(pSmackerMovie); else Unload(); pRenderer->EndScene();
--- a/Viewport.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/Viewport.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -54,9 +54,9 @@ this->uScreenWidth = br_x - tl_x + 1; this->uScreenHeight = br_y - tl_y + 1; this->uScreenCenterX = (signed int)(br_x + tl_x) /2; - if ( pRenderer->pRenderD3D == 0 ) - this->uScreenCenterY = this->uScreen_BR_Y - fixpoint_mul(field_30, uScreenHeight); - else + //if ( pRenderer->pRenderD3D == 0 ) + // this->uScreenCenterY = this->uScreen_BR_Y - fixpoint_mul(field_30, uScreenHeight); + //else this->uScreenCenterY = (br_y + tl_y)/2; SetViewport(this->uScreen_TL_X, this->uScreen_TL_Y, this->uScreen_BR_X, this->uScreen_BR_Y); } @@ -195,7 +195,7 @@ void ViewingParams::InitGrayPalette() { for (unsigned short i=0; i<256; ++i) - pPalette[i]=TargetColor(i, i, i); + pPalette[i]=Color16(i, i, i); } //----- (00443365) --------------------------------------------------------
--- a/Weather.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/Weather.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -52,7 +52,9 @@ v25 = viewparams->uScreen_BttmR_X; v28 = viewparams->uScreen_topL_Y; v31 = 0; - v1 = pRenderer->pTargetSurface; + if (!FORCE_16_BITS) + __debugbreak(); // function expects 16bit target buffer, will fail otherwise + v1 = (unsigned __int16 *)pRenderer->pTargetSurface; v29 = viewparams->uScreen_topL_X; v23 = viewparams->uScreen_BttmR_Y; v24 = viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X;
--- a/_deleted.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/_deleted.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -13196,6 +13196,269 @@ return bUserDirect3D == 0; } + +//----- (004A46E6) -------------------------------------------------------- +int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int _z, int a4, unsigned int lightColor) +{ + int v5; // eax@1 + int z; // eax@1 + unsigned int v7; // eax@9 + unsigned int v8; // ecx@9 + int v9; // eax@9 + unsigned int v10; // eax@10 + int *v11; // esi@10 + int *v12; // edi@10 + int v13; // ecx@10 + int v14; // edx@10 + unsigned int v15; // eax@22 + int *v16; // esi@22 + int *v17; // edi@22 + int v18; // ecx@22 + int v19; // edx@22 + unsigned __int16 *pTarget; // [sp+Ch] [bp-8h]@9 + int *pTargetZ; // [sp+10h] [bp-4h]@9 + unsigned int v22; // [sp+1Ch] [bp+8h]@9 + signed int v23; // [sp+20h] [bp+Ch]@1 + + v5 = a4; + v23 = _z >> 16; + z = x + v5; + if ( z >= (signed int)pViewport->uViewportTL_X + && (signed int)x <= (signed int)pViewport->uViewportBR_X + && y >= (signed int)pViewport->uViewportTL_Y + && y <= (signed int)pViewport->uViewportBR_Y ) + { + if ( (signed int)x < (signed int)pViewport->uViewportTL_X ) + x = pViewport->uViewportTL_X; + if ( z > (signed int)pViewport->uViewportBR_X ) + z = pViewport->uViewportBR_X; + pTarget = &pRenderer->pTargetSurface[x + y * pRenderer->uTargetSurfacePitch]; + v22 = z - x; + pTargetZ = &pRenderer->pActiveZBuffer[x + 640 * y]; + v7 = lightColor >> 3; + v8 = lightColor & 0xF0; + v9 = v7 & 0x1E0000; + if ( pRenderer->uTargetGBits == 5 ) + { + v10 = (v8 | (((unsigned __int16)(lightColor & 0xF000) | (unsigned int)v9) >> 3)) >> 4; + v11 = (int *)pTarget; + v12 = pTargetZ; + v13 = v22; + v14 = (v10 << 16) | v10; + z = (unsigned __int8)pTarget & 2; + if ( (unsigned __int8)pTarget & 2 ) + { + z = (unsigned int)*pTargetZ >> 16; + if ( z > v23 ) + { + z = v14 + ((*pTarget & 0x7BDEu) >> 1); + *pTarget = z; + } + v13 = v22 - 1; + v11 = (int *)(pTarget + 1); + v12 = pTargetZ + 1; + } + while ( v13 != 1 ) + { + if ( v13 < 1 ) + return z; + z = (unsigned int)*v12 >> 16; + if ( z <= v23 ) + { + v13 -= 2; + ++v11; + v12 += 2; + } + else + { + v12 += 2; + z = v14 + ((*v11 & 0x7BDE7BDEu) >> 1); + v13 -= 2; + *v11 = z; + ++v11; + } + } + z = (unsigned int)*v12 >> 16; + if ( z > v23 ) + { + z = v14 + ((*(short *)v11 & 0x7BDEu) >> 1); + *(short *)v11 = z; + } + } + else + { + v15 = (v8 | (((unsigned __int16)(lightColor & 0xF800) | (unsigned int)v9) >> 2)) >> 4; + v16 = (int *)pTarget; + v17 = pTargetZ; + v18 = v22; + v19 = (v15 << 16) | v15; + z = (unsigned __int8)pTarget & 2; + if ( (unsigned __int8)pTarget & 2 ) + { + z = (unsigned int)*pTargetZ >> 16; + if ( z > v23 ) + { + z = v19 + ((*pTarget & 0xF7DEu) >> 1); + *pTarget = z; + } + v18 = v22 - 1; + v16 = (int *)(pTarget + 1); + v17 = pTargetZ + 1; + } + while ( v18 != 1 ) + { + if ( v18 < 1 ) + return z; + z = (unsigned int)*v17 >> 16; + if ( z <= v23 ) + { + v18 -= 2; + ++v16; + v17 += 2; + } + else + { + v17 += 2; + z = v19 + ((*v16 & 0xF7DEF7DEu) >> 1); + v18 -= 2; + *v16 = z; + ++v16; + } + } + z = (unsigned int)*v17 >> 16; + if ( z > v23 ) + { + z = v19 + ((*(short *)v16 & 0xF7DEu) >> 1); + *(short *)v16 = z; + } + } + } + return z; +} + + +//----- (004A57E9) -------------------------------------------------------- +void Present_ColorKey() +{ + HRESULT v0; // eax@3 + HRESULT v1; // eax@3 + HRESULT v2; // eax@3 + HRESULT v3; // eax@3 + HRESULT v4; // eax@3 + RECT a2; // [sp+4h] [bp-14h]@3 + //CheckHRESULT_stru0 this; // [sp+14h] [bp-4h]@3 + + if ( !pRenderer->uNumSceneBegins ) + { + if ( pRenderer->using_software_screen_buffer ) + { + a2.bottom = pViewport->uViewportTL_Y; + a2.left = 0; + a2.top = 0; + a2.right = 640; + ErrD3D(pRenderer->pBackBuffer4->BltFast(0, 0, pRenderer->pColorKeySurface4, &a2, 16u)); + a2.right = 640; + a2.left = 0; + a2.top = pViewport->uViewportBR_Y + 1; + a2.bottom = 480; + ErrD3D(pRenderer->pBackBuffer4->BltFast( + 0, + pViewport->uViewportBR_Y + 1, + pRenderer->pColorKeySurface4, + &a2, + 16u)); + a2.right = pViewport->uViewportTL_X; + a2.bottom = pViewport->uViewportBR_Y + 1; + a2.left = 0; + a2.top = pViewport->uViewportTL_Y; + ErrD3D(pRenderer->pBackBuffer4->BltFast( + 0, + pViewport->uViewportTL_Y, + pRenderer->pColorKeySurface4, + &a2, + 16u)); + a2.left = pViewport->uViewportBR_X; + a2.top = pViewport->uViewportTL_Y; + a2.right = 640; + a2.bottom = pViewport->uViewportBR_Y + 1; + ErrD3D(pRenderer->pBackBuffer4->BltFast( + pViewport->uViewportBR_X, + pViewport->uViewportTL_Y, + pRenderer->pColorKeySurface4, + &a2, + 16u)); + a2.right = pViewport->uViewportBR_X; + a2.bottom = pViewport->uViewportBR_Y + 1; + a2.left = pViewport->uViewportTL_X; + a2.top = pViewport->uViewportTL_Y; + ErrD3D(pRenderer->pBackBuffer4->BltFast( + pViewport->uViewportTL_X, + pViewport->uViewportTL_Y, + pRenderer->pColorKeySurface4, + &a2, + 17u)); + } + } +} + + +//----- (004A48E4) -------------------------------------------------------- +int Render::MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6) +{ + int v6; // ecx@1 + int v7; // ebx@1 + int v8; // ecx@1 + int v9; // edx@1 + int v10; // edi@1 + unsigned int x; // esi@1 + int result; // eax@8 + int v13; // [sp+Ch] [bp-10h]@1 + int v14; // [sp+10h] [bp-Ch]@1 + int v15; // [sp+14h] [bp-8h]@1 + int v16; // [sp+18h] [bp-4h]@1 + int v17; // [sp+24h] [bp+8h]@1 + unsigned int v18; // [sp+28h] [bp+Ch]@1 + int v19; // [sp+34h] [bp+18h]@1 + + v6 = screenSpaceX; + v7 = (a6 >> 1) + screenSpaceY; + v17 = 0; + v15 = 0; + v8 = (a6 >> 1) + v6; + v14 = (a6 >> 1) * (a6 >> 1); + v9 = 2 * (a6 >> 1); + v10 = (a6 >> 1) * ((a6 >> 1) - 1); + x = v8 - (a6 >> 1); + v16 = (a6 >> 1) + screenSpaceY - v8; + v19 = a6 >> 1; + v13 = v9; + v18 = v8; + do + { + sr_4A46E6_draw_particle_segment(x, v16 + v18, z, 2 * v19, lightColor); + if ( v15 ) + sr_4A46E6_draw_particle_segment(x, v17 + v7, z, 2 * v19, lightColor); + v14 -= v15; + if ( v14 <= v10 ) + { + if ( v19 != v17 ) + { + sr_4A46E6_draw_particle_segment(v18, v16 + x, z, 2 * v17, lightColor); + sr_4A46E6_draw_particle_segment(v18, v19 + v7, z, 2 * v17, lightColor); + } + --v19; + v13 -= 2; + ++x; + v10 -= v13; + } + result = v17++; + v15 += 2; + --v18; + } + while ( result < v19 ); + return result; +} + //----- (004637EB) -------------------------------------------------------- int __stdcall aWinProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { @@ -14045,4 +14308,104 @@ return v19; } + +//----- (0049EBF1) -------------------------------------------------------- +void Render::_stub_49EBF1() +{ + signed int uNumRedBits; // edx@1 + signed int uNuGreenBits; // edi@1 + signed int uNumBlueBits; // esi@1 + unsigned int v4; // edx@4 + unsigned int v5; // edi@4 + int v6; // ebx@4 + int v7; // edx@4 + signed int v8; // [sp+8h] [bp-24h]@1 + signed int v9; // [sp+Ch] [bp-20h]@1 + signed int v10; // [sp+20h] [bp-Ch]@1 + signed int i; // [sp+24h] [bp-8h]@2 + signed int v12; // [sp+28h] [bp-4h]@3 + + v10 = 0; + uNumRedBits = 1 << this->uTargetRBits; + uNuGreenBits = 1 << this->uTargetGBits; + uNumBlueBits = 1 << this->uTargetBBits; + v9 = 1 << this->uTargetRBits; + v8 = 1 << this->uTargetGBits; + if ( uNumRedBits > 0 ) + { + do + { + for ( i = 0; i < uNuGreenBits; ++i ) + { + v12 = 0; + if ( uNumBlueBits > 0 ) + { + do + { + v4 = this->uTargetBBits; + v5 = v4 + this->uTargetGBits; + v6 = (v12 >> 1) + (v10 >> 1 << v5) + (i >> 1 << this->uTargetBBits); + v7 = (v10 << v5) + v12++ + (i << v4); + this->unused_2C[v7] = v6; + } + while ( v12 < uNumBlueBits ); + uNumRedBits = v9; + uNuGreenBits = v8; + } + } + ++v10; + } + while ( v10 < uNumRedBits ); + } +} + + +//----- (004B0967) -------------------------------------------------------- +void BspRenderer::DrawFaceOutlines() +{ + signed int i; // edi@1 + int v1; // esi@2 + unsigned int v2; // ecx@4 + int v3; // eax@4 + int v4; // eax@6 + unsigned __int16 *v5; // edx@6 + int v6; // ecx@7 + int v7; // esi@8 + + for ( i = 0; i < (signed int)pBspRenderer->num_faces; ++i ) + { + v1 = pBspRenderer->faces[i].uFaceID; + if ( v1 >= 0 ) + { + if ( v1 < (signed int)pIndoor->uNumFaces ) + { + v2 = pBspRenderer->faces[i].uFaceID; + pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].PortalScreenData; + v3 = GetPortalScreenCoord(v2); + if ( v3 ) + { + if ( PortalFrustrum(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1) ) + { + v4 = stru_F8A590._viewport_space_y; + v5 = pBLVRenderParams->pRenderTarget; + if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) + { + v6 = 640 * stru_F8A590._viewport_space_y; + do + { + v5[v6 + stru_F8A590.viewport_left_side[v4]] = -1; + v7 = v6 + stru_F8A590.viewport_right_side[v4]; + v6 += 640; + v5[v7] = -1; + ++v4; + } + while ( v4 <= stru_F8A590._viewport_space_w ); + } + } + } + } + } + } +} + */ \ No newline at end of file
--- a/mm7_2.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/mm7_2.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -815,7 +815,7 @@ pRenderer->Present(); if ( pRenderer->pRenderD3D ) pRenderer->pBeforePresentFunction(); - pRenderer->_49F1BC("MM7_Win.Pcx"); + pRenderer->SaveWinnersCertificate("MM7_Win.Pcx"); free(pFont); window_SpeakInHouse->Release(); window_SpeakInHouse = 0; @@ -2790,25 +2790,25 @@ unsigned int __fastcall GetSpellColor(signed int a1) { if ( a1 == 0 ) - return TargetColor(0, 0, 0); + return Color16(0, 0, 0); if ( a1 < 12 ) - return TargetColor(255, 85, 0); + return Color16(255, 85, 0); if ( a1 < 23 ) - return TargetColor(150, 212, 255); + return Color16(150, 212, 255); if ( a1 < 34 ) - return TargetColor(0, 128, 255); + return Color16(0, 128, 255); if ( a1 < 45 ) - return TargetColor(128, 128, 128); + return Color16(128, 128, 128); if ( a1 < 56 ) - return TargetColor(225, 225, 225); + return Color16(225, 225, 225); if ( a1 < 67 ) - return TargetColor(235, 15, 255); + return Color16(235, 15, 255); if ( a1 < 78 ) - return TargetColor(255, 128, 0); + return Color16(255, 128, 0); if ( a1 < 89 ) - return TargetColor(255, 255, 155); + return Color16(255, 255, 155); if ( a1 < 100 ) - return TargetColor(192, 192, 240); + return Color16(192, 192, 240); } //----- (004610AA) -------------------------------------------------------- @@ -3710,13 +3710,13 @@ } else { - bool bWindowMode = ReadWindowsRegistryInt("startinwindow", false); + //bool bWindowMode = ReadWindowsRegistryInt("startinwindow", false); //uint uDefaultDevice = ReadWindowsRegistryInt("D3D Device", 1); bool bColoredLights = ReadWindowsRegistryInt("Colored Lights", false); uint uLevelOfDetail = ReadWindowsRegistryInt("Detail Level", 1); uint bTinting = ReadWindowsRegistryInt("Tinting", 1) != 0; - if (!pRenderer->Initialize(bWindowMode, window, bColoredLights, uLevelOfDetail, bTinting)) + if (!pRenderer->Initialize(window, bColoredLights, uLevelOfDetail, bTinting)) { Log::Warning(L"Render failed to initialize"); return false; @@ -3987,18 +3987,16 @@ - if (dword_6BE364_game_settings_1 & 2 || !(dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_RUN_IN_WIDOW))// - // color depth != 16 - // or - // not in window + if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_RUN_IN_WIDOW) { - window->SetFullscreenMode(); - pRenderer->InitializeFullscreen(); + //window->SetWindowedMode(game_width, game_height); + pRenderer->SwitchToWindow(); } else { - //window->SetWindowedMode(game_width, game_height); - pRenderer->SwitchToWindow(); + __debugbreak(); // Nomad + window->SetFullscreenMode(); + pRenderer->InitializeFullscreen(); } sub_4C023F(); uSoundVolumeMultiplier = ReadWindowsRegistryInt("soundflag", 9); @@ -4077,9 +4075,12 @@ pItemsTable->Initialize(); pBitmaps_LOD->dword_011BA8 = 1; - pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); - pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); - pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); + //pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); + pBitmaps_LOD->SetupPalettes(5, 6, 5); + //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); + pIcons_LOD->SetupPalettes(5, 6, 5); + //pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); + pPaletteManager->SetColorChannelInfo(5, 6, 5); pPaletteManager->SetMistColor(128, 128, 128); pPaletteManager->RecalculateAll();
--- a/mm7_4.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/mm7_4.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -1707,7 +1707,7 @@ i += 2; break; case 24://название товара в продаже - sprintfex(a1, format_4E2D80, TargetColor(255, 255, 155), a3->GetDisplayName()); + sprintfex(a1, format_4E2D80, Color16(255, 255, 155), a3->GetDisplayName()); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; @@ -2031,207 +2031,34 @@ return LOBYTE(v13) | ((LOBYTE(v11) | (((v6 << 8) | v9) << 8)) << 8);*/ } -//----- (004A46E6) -------------------------------------------------------- -int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int _z, int a4, unsigned int lightColor) +void Present32(unsigned __int32 *src, unsigned int src_pitch, + unsigned __int32 *dst, unsigned int dst_pitch) { - int v5; // eax@1 - int z; // eax@1 - unsigned int v7; // eax@9 - unsigned int v8; // ecx@9 - int v9; // eax@9 - unsigned int v10; // eax@10 - int *v11; // esi@10 - int *v12; // edi@10 - int v13; // ecx@10 - int v14; // edx@10 - unsigned int v15; // eax@22 - int *v16; // esi@22 - int *v17; // edi@22 - int v18; // ecx@22 - int v19; // edx@22 - unsigned __int16 *pTarget; // [sp+Ch] [bp-8h]@9 - int *pTargetZ; // [sp+10h] [bp-4h]@9 - unsigned int v22; // [sp+1Ch] [bp+8h]@9 - signed int v23; // [sp+20h] [bp+Ch]@1 + for (uint y = 0; y < 8; ++y) + memcpy(dst + y * dst_pitch, + src + y * src_pitch, src_pitch * sizeof(__int32)); - v5 = a4; - v23 = _z >> 16; - z = x + v5; - if ( z >= (signed int)pViewport->uViewportTL_X - && (signed int)x <= (signed int)pViewport->uViewportBR_X - && y >= (signed int)pViewport->uViewportTL_Y - && y <= (signed int)pViewport->uViewportBR_Y ) - { - if ( (signed int)x < (signed int)pViewport->uViewportTL_X ) - x = pViewport->uViewportTL_X; - if ( z > (signed int)pViewport->uViewportBR_X ) - z = pViewport->uViewportBR_X; - pTarget = &pRenderer->pTargetSurface[x + y * pRenderer->uTargetSurfacePitch]; - v22 = z - x; - pTargetZ = &pRenderer->pActiveZBuffer[x + 640 * y]; - v7 = lightColor >> 3; - v8 = lightColor & 0xF0; - v9 = v7 & 0x1E0000; - if ( pRenderer->uTargetGBits == 5 ) - { - v10 = (v8 | (((unsigned __int16)(lightColor & 0xF000) | (unsigned int)v9) >> 3)) >> 4; - v11 = (int *)pTarget; - v12 = pTargetZ; - v13 = v22; - v14 = (v10 << 16) | v10; - z = (unsigned __int8)pTarget & 2; - if ( (unsigned __int8)pTarget & 2 ) - { - z = (unsigned int)*pTargetZ >> 16; - if ( z > v23 ) - { - z = v14 + ((*pTarget & 0x7BDEu) >> 1); - *pTarget = z; - } - v13 = v22 - 1; - v11 = (int *)(pTarget + 1); - v12 = pTargetZ + 1; - } - while ( v13 != 1 ) - { - if ( v13 < 1 ) - return z; - z = (unsigned int)*v12 >> 16; - if ( z <= v23 ) - { - v13 -= 2; - ++v11; - v12 += 2; - } - else - { - v12 += 2; - z = v14 + ((*v11 & 0x7BDE7BDEu) >> 1); - v13 -= 2; - *v11 = z; - ++v11; - } - } - z = (unsigned int)*v12 >> 16; - if ( z > v23 ) - { - z = v14 + ((*(short *)v11 & 0x7BDEu) >> 1); - *(short *)v11 = z; - } - } - else - { - v15 = (v8 | (((unsigned __int16)(lightColor & 0xF800) | (unsigned int)v9) >> 2)) >> 4; - v16 = (int *)pTarget; - v17 = pTargetZ; - v18 = v22; - v19 = (v15 << 16) | v15; - z = (unsigned __int8)pTarget & 2; - if ( (unsigned __int8)pTarget & 2 ) - { - z = (unsigned int)*pTargetZ >> 16; - if ( z > v23 ) + for (uint y = 8; y < 352; ++y) { - z = v19 + ((*pTarget & 0xF7DEu) >> 1); - *pTarget = z; - } - v18 = v22 - 1; - v16 = (int *)(pTarget + 1); - v17 = pTargetZ + 1; - } - while ( v18 != 1 ) - { - if ( v18 < 1 ) - return z; - z = (unsigned int)*v17 >> 16; - if ( z <= v23 ) - { - v18 -= 2; - ++v16; - v17 += 2; + memcpy(dst + y * dst_pitch, + src + y * src_pitch, 8 * sizeof(__int32)); + memcpy(dst + 8 + game_viewport_width + y * dst_pitch, + src + 8 + game_viewport_width + y * src_pitch, 174/*172*/ * sizeof(__int32)); } - else - { - v17 += 2; - z = v19 + ((*v16 & 0xF7DEF7DEu) >> 1); - v18 -= 2; - *v16 = z; - ++v16; - } - } - z = (unsigned int)*v17 >> 16; - if ( z > v23 ) - { - z = v19 + ((*(short *)v16 & 0xF7DEu) >> 1); - *(short *)v16 = z; - } - } - } - return z; -} -//----- (004A57E9) -------------------------------------------------------- -void Present_ColorKey() -{ - HRESULT v0; // eax@3 - HRESULT v1; // eax@3 - HRESULT v2; // eax@3 - HRESULT v3; // eax@3 - HRESULT v4; // eax@3 - RECT a2; // [sp+4h] [bp-14h]@3 - //CheckHRESULT_stru0 this; // [sp+14h] [bp-4h]@3 + for (uint y = 352; y < 480; ++y) + memcpy(dst + y * dst_pitch, + src + y * src_pitch, src_pitch * sizeof(__int32)); - if ( !pRenderer->uNumSceneBegins ) - { - if ( pRenderer->field_40110 ) - { - a2.bottom = pViewport->uViewportTL_Y; - a2.left = 0; - a2.top = 0; - a2.right = 640; - ErrD3D(pRenderer->pBackBuffer4->BltFast(0, 0, pRenderer->pColorKeySurface4, &a2, 16u)); - a2.right = 640; - a2.left = 0; - a2.top = pViewport->uViewportBR_Y + 1; - a2.bottom = 480; - ErrD3D(pRenderer->pBackBuffer4->BltFast( - 0, - pViewport->uViewportBR_Y + 1, - pRenderer->pColorKeySurface4, - &a2, - 16u)); - a2.right = pViewport->uViewportTL_X; - a2.bottom = pViewport->uViewportBR_Y + 1; - a2.left = 0; - a2.top = pViewport->uViewportTL_Y; - ErrD3D(pRenderer->pBackBuffer4->BltFast( - 0, - pViewport->uViewportTL_Y, - pRenderer->pColorKeySurface4, - &a2, - 16u)); - a2.left = pViewport->uViewportBR_X; - a2.top = pViewport->uViewportTL_Y; - a2.right = 640; - a2.bottom = pViewport->uViewportBR_Y + 1; - ErrD3D(pRenderer->pBackBuffer4->BltFast( - pViewport->uViewportBR_X, - pViewport->uViewportTL_Y, - pRenderer->pColorKeySurface4, - &a2, - 16u)); - a2.right = pViewport->uViewportBR_X; - a2.bottom = pViewport->uViewportBR_Y + 1; - a2.left = pViewport->uViewportTL_X; - a2.top = pViewport->uViewportTL_Y; - ErrD3D(pRenderer->pBackBuffer4->BltFast( - pViewport->uViewportTL_X, - pViewport->uViewportTL_Y, - pRenderer->pColorKeySurface4, - &a2, - 17u)); - } - } + for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) + { + for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) + { + //if (src[x + y * src_pitch] != (pRenderer->uTargetGMask | pRenderer->uTargetBMask)) + if (src[x + y * src_pitch] != 0xFFF8FCF8) // FFF8FCF8 = Color32(Color16(g_mask | b_mask)) + dst[x + y * dst_pitch] = src[x + y * src_pitch]; + } + } } //----- (004A597D) -------------------------------------------------------- @@ -2256,7 +2083,7 @@ int v17; // eax@16 HRESULT v18; // eax@22 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-98h]@3 - int v20; // [sp+88h] [bp-1Ch]@10 + //int v20; // [sp+88h] [bp-1Ch]@10 int v21; // [sp+8Ch] [bp-18h]@10 __int32 v22; // [sp+90h] [bp-14h]@10 //unsigned __int32 v23; // [sp+94h] [bp-10h]@10 @@ -2266,19 +2093,19 @@ if ( !pRenderer->uNumSceneBegins ) { - if ( pRenderer->field_40110 ) + if ( pRenderer->using_software_screen_buffer ) { memset(&Dst, 0, 0x7Cu); Dst.dwSize = 124; if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) { //v26 = Dst.lpSurface; - pRenderer->pCurrentlyLockedSurfaceDataPtr = (unsigned __int16 *)Dst.lpSurface; + //pRenderer->pCurrentlyLockedSurfaceDataPtr = (unsigned __int16 *)Dst.lpSurface; v24 = pRenderer->uTargetGMask | pRenderer->uTargetBMask | ((pRenderer->uTargetGMask | pRenderer->uTargetBMask) << 16); - pRenderer->pCurrentlyLockedSoftSurface = pRenderer->pTargetSurface; - pRenderer->uCurrentlyLockedSurfacePitch = Dst.lPitch; - v1 = pRenderer->pTargetSurface; + //pRenderer->pCurrentlyLockedSoftSurface = pRenderer->pTargetSurface; + //pRenderer->uCurrentlyLockedSurfacePitch = Dst.lPitch; + //v1 = pRenderer->pTargetSurface; v2 = Dst.lpSurface; @@ -2288,8 +2115,12 @@ for (uint x = 0; x < 640; ++x) pDst[x] = pRenderer->uTargetRMask | pRenderer->uTargetBMask; }*/ - - ushort* pSrc = pRenderer->pTargetSurface; + + if (!FORCE_16_BITS) + Present32((unsigned __int32 *)pRenderer->pTargetSurface, pRenderer->uTargetSurfacePitch, (unsigned __int32 *)Dst.lpSurface, Dst.lPitch / 4); + else + { + ushort* pSrc = (unsigned short *)pRenderer->pTargetSurface; short* pDst = (__int16 *)Dst.lpSurface; for (uint y = 0; y < 8; ++y) @@ -2323,7 +2154,7 @@ //v26 = (LPVOID)(pViewport->uViewportW - pViewport->uViewportY + 1); v10 = (int)pSrc_x1y1; v11 = (int)pDst_x1y1; - int uHalfWidth = v20 = (pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2; + int uHalfWidth = (pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2; v13 = v24; for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) @@ -2336,6 +2167,7 @@ pDst[y * Dst.lPitch / 2 + x] = pSrc[y * 640 + x]; } } + } ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); @@ -2541,7 +2373,7 @@ v7 = pSpellStats->pInfos[v1].pName; a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1; a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1; - v8 = TargetColor(0xFFu, 0xFFu, 0x9Bu); + v8 = Color16(0xFFu, 0xFFu, 0x9Bu); a1.DrawTitleText(pFontArrus, 0x78u, 0xCu, v8, v7, 3u); a1.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2.data(), 0, 0, 0); a1.uFrameZ = a1.uFrameX + 107;
--- a/mm7_5.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/mm7_5.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -1144,14 +1144,6 @@ return result; } -//----- (0040DEF3) -------------------------------------------------------- -unsigned short TargetColor( unsigned __int16 r, unsigned __int16 g, unsigned __int16 b ) -{ - return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + - LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + - LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); -} - //----- (0040F82D) --------------------------------------------------------
--- a/mm7_data.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/mm7_data.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -1005,7 +1005,6 @@ std::array<char, 54> party_has_equipment; std::array<char, 17> byte_5111F6; -std::array<std::array<unsigned __int16, 137>, 117> pOdmMinimap; unsigned int uNumBlueFacesInBLVMinimap; std::array<unsigned __int16, 50> pBlueFacesInBLVMinimapIDs; std::array<int, 14> pTextureIDs_PartyBuffIcons; @@ -1190,6 +1189,7 @@ float fTurnSpeedMultiplier = 1.0f; // weak float flt_6BE150_look_up_down_dangle = 1.0f; // weak //HWND hWnd; // idb +bool FORCE_16_BITS = false; class OSWindow *window = nullptr; char pCurrentMapName[32]; // idb unsigned int uLevelMapStatsID;
--- a/mm7_data.h Mon Dec 02 15:13:49 2013 +0200 +++ b/mm7_data.h Tue Dec 03 20:18:17 2013 +0200 @@ -652,7 +652,6 @@ extern int bRingsShownInCharScreen; // weak -extern std::array<std::array<unsigned __int16, 137>, 117> pOdmMinimap; extern unsigned int uNumBlueFacesInBLVMinimap; extern std::array<unsigned __int16, 50> pBlueFacesInBLVMinimapIDs; extern std::array<int, 14> pTextureIDs_PartyBuffIcons; @@ -843,7 +842,7 @@ extern char pCurrentMapName[32]; // idb extern unsigned int uLevelMapStatsID; - +extern bool FORCE_16_BITS; // related to GAME_SETTINGS_INVALID_RESOLUTION #define GAME_SETTINGS_0001 0x0001 #define GAME_SETTINGS_INVALID_RESOLUTION 0x0002 #define GAME_SETTINGS_NO_INTRO 0x0004 @@ -1074,7 +1073,6 @@ unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup); unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2); void PrepareArcomage(); -unsigned short TargetColor(unsigned __int16 r, unsigned __int16 g, unsigned __int16 b); // idb void DoBlt_Copy(unsigned __int16 *pPixels); // idb void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue); void __fastcall ZBuffer_DoFill(int *pZBuffer, struct Texture *pTex, int uZValue); @@ -1266,8 +1264,6 @@ bool AreRenderSurfacesOk(); unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak void DoRenderBillboards_D3D(); -int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor); -void Present_ColorKey(); void Present_NoColorKey(); unsigned int ModulateColor(unsigned int diffuse, float multiplier); // idb struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName);