Mercurial > mm7
changeset 1077:2210109f280d
DecalBuilder, AI_SpellAttack sparkles
author | zipi |
---|---|
date | Sat, 25 May 2013 18:46:48 +0100 |
parents | 9b6e252658e8 |
children | b44dee7e70e8 9456f2ed5ff9 |
files | Actor.cpp DecalBuilder.cpp DecalBuilder.h mm7_data.cpp |
diffstat | 4 files changed, 157 insertions(+), 155 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Sat May 25 14:43:27 2013 +0100 +++ b/Actor.cpp Sat May 25 18:46:48 2013 +0100 @@ -875,9 +875,7 @@ v6 + 5, 0, 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( - v5, - (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); v106 = 0; v104 = 0; v103 = 0; @@ -914,9 +912,7 @@ v6 + 5, 0, 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( - v5, - (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2)); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu); v106 = 0; v104 = 0; v103 = 0; @@ -956,9 +952,7 @@ LOWORD(v48) = 2 * (3 * v6 + 60); LABEL_114: v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( - v5, - (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); LABEL_127: v106 = v47; v104 = v47; @@ -1092,9 +1086,7 @@ v6 + 5, 0, 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( - v5, - (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); v106 = 0; v104 = 0; v103 = 0; @@ -1226,9 +1218,7 @@ 0, 0, 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( - v5, - (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2)); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); v106 = 0; v104 = 0; v103 = 0;
--- a/DecalBuilder.cpp Sat May 25 14:43:27 2013 +0100 +++ b/DecalBuilder.cpp Sat May 25 18:46:48 2013 +0100 @@ -128,11 +128,11 @@ double v26; // st7@21 int v27; // edi@21 double v28; // st7@21 - int v29; // ST10_4@21 + float v29; // ST10_4@21 int v30; // ST08_4@21 //DecalBuilder *v31; // esi@21 int v32; // [sp+4h] [bp-44h]@18 - RenderVertexSoft *v33; // [sp+8h] [bp-40h]@21 + float v33; // [sp+8h] [bp-40h]@21 stru314 *v34; // [sp+Ch] [bp-3Ch]@21 float v35; // [sp+10h] [bp-38h]@21 float v36; // [sp+14h] [bp-34h]@17 @@ -237,12 +237,12 @@ v39 = v27; LODWORD(v35) = a5; v34 = &static_AE4F60; - *(float *)&v33 = v28; + v33 = v28; v32 = v23 | (v22 << 8); - *(float *)&v29 = v21->radius; - v30 = (int)v21; + v29 = v21->radius; + //v30 = (int)v21; //v31 = thisa; - if ( !this->_49B790_build_decal_geometry(v42, a3, v30, (int)&a5a, v29, v43, v33, &static_AE4F60, a5, a6, a8) ) + if ( !this->_49B790_build_decal_geometry(v42, a3, (DecalBuilder_stru0 *)v21, (int)&a5a, SLODWORD(v29), v43, v33, &static_AE4F60, a5, a6, a8) ) { MessageBoxW(nullptr, L"Error: Failed to build decal geometry", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:114", 0); } @@ -255,11 +255,11 @@ } //----- (0049B790) -------------------------------------------------------- -char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, int a4, int a5, int a6, unsigned int uColorMultiplier, RenderVertexSoft *a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags) +char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, DecalBuilder_stru0 *a4, int a5, float a6, unsigned int uColorMultiplier, float a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags) { DecalBuilder *v12; // esi@1 Decal *v13; // edi@2 - char *v14; // eax@2 + int *v14; // eax@2 double v15; // st7@4 double v16; // st7@4 int v17; // eax@4 @@ -285,30 +285,34 @@ std::string v37; // [sp-4h] [bp-24h]@15 float v38; // [sp+8h] [bp-18h]@6 RenderVertexSoft *v39; // [sp+Ch] [bp-14h]@6 - unsigned int *v40; // [sp+10h] [bp-10h]@6 + unsigned int v40; // [sp+10h] [bp-10h]@6 + + int a6a; + RenderVertexSoft *a8a; + unsigned int a8b = 0; v12 = this; - if ( *(float *)&a6 == 0.0 ) - goto LABEL_24; + if ( a6 == 0.0 ) + return 1; v13 = &this->std__vector_pDecals[this->field_308008]; - v14 = (char *)&this->std__vector_pDecals[this->field_308008].field_C1C; - this->std__vector_pDecals[this->field_308008].field_C18 = (DecalBuilder_stru0 *)a4; - *(int *)v14 = 0; + v14 = &this->std__vector_pDecals[this->field_308008].field_C1C; + this->std__vector_pDecals[this->field_308008].field_C18 = a4; + *v14 = 0; if ( a3 & 2 ) - *(int *)v14 = 1; - v15 = *(float *)&a6 - *(float *)&a8; - *(float *)&this->field_30C028 = v15; - v16 = sqrt((*(float *)&a6 + *(float *)&a6 - v15) * v15); - *(float *)&v12->field_30C02C = v16; + *v14 = 1; + v15 = a6 - a8; + this->field_30C028 = v15; + v16 = sqrt((a6 + a6 - v15) * v15); + v12->field_30C02C = v16; v17 = a5; v18 = a9; - v12->flt_30C030 = 1.0 - (*(float *)&a6 - v16) / *(float *)&a6; - v13->field_C08 = (signed __int64)((double)*(signed int *)v17 - *(float *)&a8 * v18->field_4.x); - v13->field_C0A = (signed __int64)((double)*(signed int *)(a5 + 4) - *(float *)&a8 * v18->field_4.y); - v19 = *(float *)&a6; - v13->field_C0C = (signed __int64)((double)*(signed int *)(a5 + 8) - *(float *)&a8 * v18->field_4.z); + v12->flt_30C030 = 1.0 - (a6 - v16) / a6; + v13->field_C08 = (signed __int64)((double)*(signed int *)v17 - a8 * v18->field_4.x); + v13->field_C0A = (signed __int64)((double)*(signed int *)(a5 + 4) - a8 * v18->field_4.y); + v19 = a6; + v13->field_C0C = (signed __int64)((double)*(signed int *)(a5 + 8) - a8 * v18->field_4.z); v20 = v19 * v12->flt_30C030; - a8 = v13->pVertices; + a8a = v13->pVertices; v12->field_30C034 = v20; v12->field_30C010 = v20 * v18->field_10.x; v12->field_30C014 = v20 * v18->field_10.y; @@ -316,19 +320,19 @@ v12->field_30C01C = v20 * v18->field_1C.x; v12->field_30C020 = v20 * v18->field_1C.y; v12->field_30C024 = v20 * v18->field_1C.z; - a6 = v13->field_C08; - v21 = (double)a6; + a6a = v13->field_C08; + v21 = (double)a6a; v22 = v21 - v12->field_30C01C; - a6 = v13->field_C0A; + a6a = v13->field_C0A; v13->pVertices[0].vWorldPosition.x = v22 + v12->field_30C010; - v23 = (double)a6; + v23 = (double)a6a; v24 = v23 - v12->field_30C020 + v12->field_30C014; v25 = (char *)&v13->pVertices[0].vWorldPosition.y; a6 = v13->field_C0C; v26 = 4; v13->pVertices[0].vWorldPosition.y = v24; - v27 = (double)a6; - *(float *)&a6 = v27; + v27 = (double)a6a; + a6 = v27; v13->pVertices[0].vWorldPosition.z = v27 - v12->field_30C024 + v12->field_30C018; v13->pVertices[0].u = 0.0; v13->pVertices[0].v = 0.0; @@ -344,7 +348,7 @@ v13->pVertices[2].v = 1.0; v13->pVertices[3].vWorldPosition.x = v21 + v12->field_30C01C + v12->field_30C010; v13->pVertices[3].vWorldPosition.y = v23 + v12->field_30C020 + v12->field_30C014; - v13->pVertices[3].vWorldPosition.z = *(float *)&a6 + v12->field_30C024 + v12->field_30C018; + v13->pVertices[3].vWorldPosition.z = a6 + v12->field_30C024 + v12->field_30C018; v13->pVertices[3].u = 1.0; v13->pVertices[3].v = 0.0; do @@ -361,28 +365,27 @@ } while ( v26 ); v13->uColorMultiplier = uColorMultiplier; - v40 = (unsigned int *)&v13->uNumVertices; + //v40 = (unsigned int *)&v13->uNumVertices; v39 = v13->pVertices; v13->uNumVertices = 4; v13->field_C14 = a2; v29 = v18->field_4.z; - a6 = (int)&v13->uNumVertices; + //a6a = (unsigned int *)&v13->uNumVertices; v38 = v29; - result = pGame->pStru9Instance->_4980B9(a11, a10, v18->field_4.x, v18->field_4.y, v38, v39, v40); + result = pGame->pStru9Instance->_4980B9(a11, a10, v18->field_4.x, v18->field_4.y, v38, v39, (unsigned int*)&v13->uNumVertices); if ( result ) { - v31 = (unsigned int *)a6; - if ( !*(int *)a6 ) - goto LABEL_24; - v32 = a8; - v40 = *(unsigned int **)a6; - v39 = a8; - pGame->pIndoorCameraD3D->ViewTransform(a8, (unsigned int)v40); + //v31 = a6a; + if ( !v13->uNumVertices ) + return 1; + v32 = a8a; + //v40 = *a6a; + v39 = a8a; + pGame->pIndoorCameraD3D->ViewTransform(a8a, (unsigned int)v13->uNumVertices); v40 = 0; pGame->pIndoorCameraD3D->Project(v32, *v31, 0); if ( !(uClipFlags & 1) ) { -LABEL_19: ++v12->field_308008; v34 = 1024; if ( v12->field_308008 == 1024 ) @@ -390,41 +393,52 @@ if ( (signed int)(v12->std__vector_pDecals_size + 1) <= 1024 ) v34 = v12->std__vector_pDecals_size + 1; v12->std__vector_pDecals_size = v34; - goto LABEL_24; + return 1; } if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) { if ( uClipFlags & 2 ) { - v40 = (unsigned int *)&a8; + v40 = (int)&a8; v39 = v12->pVertices; - pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v32, *v31, v12->pVertices, (unsigned int *)&a8); -LABEL_14: - v40 = v31; + pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v32, *v31, v12->pVertices, &a8b); + v40 = (int)v31; v39 = v12->pVertices; - pGame->pIndoorCameraD3D->_437143((unsigned int)a8, v32, v12->pVertices, v31); - goto LABEL_18; + pGame->pIndoorCameraD3D->_437143(a8b, v32, v12->pVertices, v31); } - if ( uClipFlags & 4 ) + else if ( uClipFlags & 4 ) { - v40 = (unsigned int *)&a8; + v40 = (int)&a8; + v39 = v12->pVertices; + pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v32, *v31, v12->pVertices, &a8b); + v40 = (int)v31; v39 = v12->pVertices; - pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v32, *v31, v12->pVertices, (unsigned int *)&a8); - goto LABEL_14; + pGame->pIndoorCameraD3D->_437143(a8b, v32, v12->pVertices, v31); } - v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258"; - v35 = "Undefined clip flag specified"; + else + { + v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258"; + v35 = "Undefined clip flag specified"; + MessageBoxA(nullptr, v35, (const char *)v39, 0); + } } else { v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:263"; v35 = "Lightpoly builder native indoor clipping not implemented"; + MessageBoxA(nullptr, v35, (const char *)v39, 0); } - MessageBoxA(nullptr, v35, (const char *)v39, 0); -LABEL_18: - if ( *(float *)&a8 != 0.0 ) - goto LABEL_19; -LABEL_24: + if ( a8b != 0 ) + { + ++v12->field_308008; + v34 = 1024; + if ( v12->field_308008 == 1024 ) + v12->field_308008 = 0; + if ( (signed int)(v12->std__vector_pDecals_size + 1) <= 1024 ) + v34 = v12->std__vector_pDecals_size + 1; + v12->std__vector_pDecals_size = v34; + return 1; + } result = 1; } return result;
--- a/DecalBuilder.h Sat May 25 14:43:27 2013 +0100 +++ b/DecalBuilder.h Sat May 25 18:46:48 2013 +0100 @@ -1,6 +1,79 @@ #pragma once #include "Render.h" +/* 158 */ +#pragma pack(push, 1) +struct Bloodsplat +{ + //----- (0043B538) -------------------------------------------------------- + inline Bloodsplat() + { + this->field_1C = 0; + this->field_20 = 0; + //this->field_24 = 0; + //this->vdestructor_ptr = &Bloodsplat_pvdtor; + } + + //----- (0043B54C) -------------------------------------------------------- + //void __thiscall Bloodsplat::vdtor(Bloodsplat *this, char a2) + + //----- (0043B569) -------------------------------------------------------- + virtual ~Bloodsplat() + { + } + + //void (__thiscall ***vdestructor_ptr)(Bloodsplat *, bool); + float x; + float y; + float z; + float radius; + float dot_dist; + char r; + char g; + char b; + char field_1B; + int field_1C; + unsigned long long field_20; + //int field_24; +}; +#pragma pack(pop) + +/* 159 */ +#pragma pack(push, 1) +struct BloodsplatContainer +{ + //----- (0043B688) -------------------------------------------------------- + inline BloodsplatContainer() + { + /*_eh_vector_constructor_iterator_( + this->std__vector_pBloodsplats, + 40, + 64, + (void (__thiscall *)(void *))Bloodsplat::Bloodsplat, + (void (__thiscall *)(void *))Bloodsplat::dtor); + v1->std__vector_pBloodsplats_size = 0;*/ + uNumBloodsplats = 0; + } + //----- (0043B6D6) -------------------------------------------------------- + virtual ~BloodsplatContainer() + { + //this->vdestructor_ptr = &BloodsplatContainer_pvdtor; + //_eh_vector_destructor_iterator_(this->std__vector_pBloodsplats, 40, 64, Bloodsplat::dtor); + } + + + bool AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9); + bool AddBloodsplat(float x, float y, float z, float radius, char r, char g, char b); + + + //void (__thiscall ***vdestructor_ptr)(BloodsplatContainer *, bool); + Bloodsplat std__vector_pBloodsplats[64]; + unsigned int std__vector_pBloodsplats_size; + int uNumBloodsplats; +}; +#pragma pack(pop) + +extern struct BloodsplatContainer *pBloodsplatContainer; // idb #pragma pack(push, 1) struct DecalBuilder_stru0 @@ -92,7 +165,7 @@ bool AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9); void Reset(unsigned int bPreserveBloodsplats); char ApplyDecals(int light_level, char a3, struct stru154 *a4, int a5, struct RenderVertexSoft *a6, struct IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID); - char _49B790_build_decal_geometry(int a2, char a3, int a4, int a5, int a6, unsigned int uColorMultiplier, struct RenderVertexSoft *a8, struct stru314 *a9, signed int a10, struct RenderVertexSoft *a11, char uClipFlags); + char _49B790_build_decal_geometry(int a2, char a3, DecalBuilder_stru0 *a4, int a5, float a6, unsigned int uColorMultiplier, float a8, struct stru314 *a9, signed int a10, struct RenderVertexSoft *a11, char uClipFlags); bool ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID); char ApplyDecals_OutdoorFace(ODMFace *pFace); bool _49BE8A(struct stru148 *a2, Vec3_float_ *a3, float *a4, struct RenderVertexSoft *a5, unsigned int uStripType, char a7); @@ -116,8 +189,8 @@ float field_30C01C; float field_30C020; float field_30C024; - int field_30C028; - int field_30C02C; + float field_30C028; + float field_30C02C; float flt_30C030; float field_30C034; }; @@ -129,78 +202,3 @@ -/* 158 */ -#pragma pack(push, 1) -struct Bloodsplat -{ - //----- (0043B538) -------------------------------------------------------- - inline Bloodsplat() - { - this->field_1C = 0; - this->field_20 = 0; - //this->field_24 = 0; - //this->vdestructor_ptr = &Bloodsplat_pvdtor; - } - - //----- (0043B54C) -------------------------------------------------------- - //void __thiscall Bloodsplat::vdtor(Bloodsplat *this, char a2) - - //----- (0043B569) -------------------------------------------------------- - virtual ~Bloodsplat() - { - } - - //void (__thiscall ***vdestructor_ptr)(Bloodsplat *, bool); - float x; - float y; - float z; - float radius; - float dot_dist; - char r; - char g; - char b; - char field_1B; - int field_1C; - unsigned long long field_20; - //int field_24; -}; -#pragma pack(pop) - -/* 159 */ -#pragma pack(push, 1) -struct BloodsplatContainer -{ - //----- (0043B688) -------------------------------------------------------- - inline BloodsplatContainer() - { - /*_eh_vector_constructor_iterator_( - this->std__vector_pBloodsplats, - 40, - 64, - (void (__thiscall *)(void *))Bloodsplat::Bloodsplat, - (void (__thiscall *)(void *))Bloodsplat::dtor); - v1->std__vector_pBloodsplats_size = 0;*/ - uNumBloodsplats = 0; - } - //----- (0043B6D6) -------------------------------------------------------- - virtual ~BloodsplatContainer() - { - //this->vdestructor_ptr = &BloodsplatContainer_pvdtor; - //_eh_vector_destructor_iterator_(this->std__vector_pBloodsplats, 40, 64, Bloodsplat::dtor); - } - - - bool AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9); - bool AddBloodsplat(float x, float y, float z, float radius, char r, char g, char b); - - - //void (__thiscall ***vdestructor_ptr)(BloodsplatContainer *, bool); - Bloodsplat std__vector_pBloodsplats[64]; - unsigned int std__vector_pBloodsplats_size; - int uNumBloodsplats; -}; -#pragma pack(pop) - - - -extern struct BloodsplatContainer *pBloodsplatContainer; // idb \ No newline at end of file
--- a/mm7_data.cpp Sat May 25 14:43:27 2013 +0100 +++ b/mm7_data.cpp Sat May 25 18:46:48 2013 +0100 @@ -1208,7 +1208,7 @@ int dword_50B570[50]; // weak int dword_50B638[50]; // weak int dword_50B700; // weak -int dword_50B738[2]; // idb +int dword_50B738[777]; // idb int _50B744_view_transformed_ys[45]; int dword_50B828[777]; int _50B834_view_transformed_zs[45];