changeset 2214:20995bb8895a

GameResultsApply() full refactored
author Ritor1
date Thu, 13 Feb 2014 23:02:32 +0600
parents 05e74b19991d
children e9625ad08541
files Arcomage.cpp Arcomage.h OSWindow.cpp UI/UIHouses.cpp _deleted.cpp
diffstat 5 files changed, 121 insertions(+), 136 deletions(-) [+]
line wrap: on
line diff
--- a/Arcomage.cpp	Thu Feb 13 17:34:47 2014 +0600
+++ b/Arcomage.cpp	Thu Feb 13 23:02:32 2014 +0600
@@ -3370,58 +3370,57 @@
 //----- (0040D444) --------------------------------------------------------
 void GameResultsApply()
 {
-  int v0; // esi@1
-  int v1; // edi@1
-  int v2; // eax@1
-  int v3; // eax@23
-  int v4; // edx@25
-  int v5; // ecx@28
-  int v6; // eax@28
-  GUIWindow *v7; // ecx@50
-  signed int v8; // eax@50
-  char v9; // eax@52
-  signed int v10; // eax@54
-  char *v11; // esi@59
-  char *v12; // esi@65
-  signed int v14; // [sp-4h] [bp-58h]@46
+  int winner; // esi@1
+  int victory_type; // edi@1
+  int pl_resource; // edx@25
+  int en_resource; // eax@28
+  unsigned int tavern_num; // eax@54
   char pText[64]; // [sp+Ch] [bp-48h]@1
   POINT xy; // [sp+4Ch] [bp-8h]@1
 
-  v0 = -1;
-  v1 = -1;
+  winner = -1;
+  victory_type = -1;
   //nullsub_1();
-  xy.x = 0;
-  xy.y = 0;
-  strcpy(pText, "The Winner is: ");//"Победил: "
- // v2 = 0;
+  /*strcpy(pText, "The Winner is: ");//"Победил: " Ritor1: архаизм
   xy.y = 160;
   xy.x = 320; //- 12 * v2 / 2;
-//  am_DrawText(-1, pText, xy);
+  am_DrawText(-1, pText, &xy);*/
 
   //проверка построена ли башня
-  v1 = 0;
   if ( am_Players[0].tower_height < max_tower_height && am_Players[1].tower_height >= max_tower_height )//наша башня не построена, а у врага построена
-    v0 = 2;//победил игрок 2(враг)
+  {
+    winner = 2;//победил игрок 2(враг)
+    victory_type = 0;
+  }
   else if ( am_Players[0].tower_height >= max_tower_height && am_Players[1].tower_height < max_tower_height )//наша башня построена, а у врага нет
-    v0 = 1;//победил игрок 1(мы)
+  {
+    winner = 1;//победил игрок 1(мы)
+    victory_type = 0;
+  }
   else if ( am_Players[0].tower_height >= max_tower_height && am_Players[1].tower_height >= max_tower_height )//и у нас, и у врага построена
   {
     if ( am_Players[0].tower_height == am_Players[1].tower_height )//наши башни равны
     {
-      v0 = 0;//никто не победил
-      v1 = 4;//ничья
+      winner = 0;//никто не победил
+      victory_type = 4;//ничья
     }
-    else
-      v0 = (am_Players[0].tower_height <= am_Players[1].tower_height) + 1;//победил тот, у кого выше
+    else//наши башни не равны
+    {
+      winner = (am_Players[0].tower_height <= am_Players[1].tower_height) + 1;//победил тот, у кого выше
+      victory_type = 0;
+    }
   }
 
   //проверка разрушена ли башня
   if ( am_Players[0].tower_height <= 0 && am_Players[1].tower_height > 0 )//наша башня разрушена, а у врага нет
-    v0 = 2;// победил игрок 2(враг)
+  {
+    winner = 2;// победил игрок 2(враг)
+    victory_type = 2;//победил разрушив башню врага
+  }
   else if ( am_Players[0].tower_height > 0 && am_Players[1].tower_height <= 0 )//у врага башня разрушена, а у нас нет
   {
-    v0 = 1;//победил игрок 1(мы)
-    v1 = 2;
+    winner = 1;//победил игрок 1(мы)
+    victory_type = 2;//победил разрушив башню врага
   }
   else if ( am_Players[0].tower_height <= 0 && am_Players[1].tower_height <= 0  )//наша башня разрушена, и у врага разрушена
   {
@@ -3429,138 +3428,124 @@
     {
       if ( am_Players[0].wall_height == am_Players[1].wall_height )//если стены равны
       {
-        v0 = 0;
-        v1 = 4;
+        winner = 0;
+        victory_type = 4;
       }
       else//если стены не равны
       {
-        v0 = (am_Players[0].wall_height <= am_Players[1].wall_height) + 1;//победил тот, у кого стена выше
-        v1 = 1;
+        winner = (am_Players[0].wall_height <= am_Players[1].wall_height) + 1;//победил тот, у кого стена выше
+        victory_type = 1;//победа когда больше стена при ничье
       }
     }
-    else
-      v0 = (am_Players[0].tower_height <= am_Players[1].tower_height) + 1;// побеждает тот у кого башня больше
-    }
-
-  //проверка набраны ли ресурсы
-  v3 = am_Players[0].resource_bricks;
-  if ( am_Players[0].resource_bricks <= am_Players[0].resource_gems )
-  {
-    v3 = am_Players[0].resource_beasts;
-    v4 = am_Players[0].resource_gems;
-    if ( am_Players[0].resource_gems > am_Players[0].resource_beasts )
-      goto LABEL_28;
-  }
-  else
-  {
-    if ( am_Players[0].resource_bricks <= am_Players[0].resource_beasts )
+    else//башни не равны
     {
-      v4 = am_Players[0].resource_beasts;
-      goto LABEL_28;
+      winner = (am_Players[0].tower_height <= am_Players[1].tower_height) + 1;// побеждает тот у кого башня больше
+      victory_type = 2;//победил разрушив башню врага
     }
   }
-  v4 = v3;
-LABEL_28:
-  v5 = am_Players[1].resource_bricks;
-  v6 = am_Players[1].resource_gems;
-  if ( am_Players[1].resource_bricks <= am_Players[1].resource_gems )
+
+  //проверка набраны ли ресурсы
+  //проверка какого ресурса больше всего у игрока 1(нас)
+  pl_resource = am_Players[0].resource_bricks;//кирпичей больше чем др. ресурсов
+  if ( am_Players[0].resource_gems > am_Players[0].resource_bricks
+    && am_Players[0].resource_gems > am_Players[0].resource_beasts )//драг.камней больше всего
+    pl_resource = am_Players[0].resource_gems;
+  else if ( am_Players[0].resource_beasts > am_Players[0].resource_gems
+          && am_Players[0].resource_beasts > am_Players[0].resource_bricks )//зверей больше всего
+    pl_resource = am_Players[0].resource_beasts;
+
+  //проверка какого ресурса больше у игрока 2(врага)
+  en_resource = am_Players[1].resource_bricks;//кирпичей больше чем др. ресурсов
+  if ( am_Players[1].resource_gems > am_Players[1].resource_bricks
+    && am_Players[1].resource_gems > am_Players[1].resource_beasts )//драг.камней больше всего
+    en_resource = am_Players[1].resource_gems;
+  else if ( am_Players[1].resource_beasts > am_Players[1].resource_gems
+          && am_Players[1].resource_beasts > am_Players[1].resource_bricks )//зверей больше всего
+    en_resource = am_Players[1].resource_beasts;
+
+  //сравнение ресурсов игроков
+  if ( winner == -1 && victory_type == -1 )//нет победителя по башням
   {
-    v5 = am_Players[1].resource_beasts;
-    if ( am_Players[1].resource_gems > am_Players[1].resource_beasts )
-      goto LABEL_33;
-    goto LABEL_32;
-  }
-  v6 = am_Players[1].resource_beasts;
-  if ( am_Players[1].resource_bricks > am_Players[1].resource_beasts )
-LABEL_32:
-    v6 = v5;
-LABEL_33:
-  if ( v0 == -1 )
-  {
-    if ( v1 != -1 )
-      goto LABEL_49;
-    if ( v4 < max_resources_amount )
+    if ( pl_resource < max_resources_amount && en_resource >= max_resources_amount )//враг набрал нужное количество
+    {
+      winner = 2;// враг победил
+      victory_type = 3;//победа собрав нужное количество ресурсов
+    }
+    else if ( pl_resource >= max_resources_amount && en_resource < max_resources_amount )//мы набрали нужное количество
     {
-      if ( v6 < max_resources_amount )
-        goto LABEL_49;
-      v0 = 2;
+      winner = 1;// мы победили
+      victory_type = 3;//победа собрав нужное количество ресурсов
     }
-    else
+    else if ( pl_resource >= max_resources_amount && en_resource >= max_resources_amount )//и у нас и у врага нужное количество ресурсов
     {
-      if ( v6 < max_resources_amount )
-        v0 = 1;
+      if ( pl_resource == en_resource )// ресурсы равны
+      {
+        winner = 0;//ресурсы равны
+        victory_type = 4; //ничья
+      }
       else
       {
-        if ( v4 == v6 )
-          goto LABEL_46;
-        v0 = (v4 <= v6) + 1;
+        winner = (pl_resource <= en_resource) + 1;//ресурсы не равны, побеждает тот у кого больше
+        victory_type = 3;//победа собрав нужное количество ресурсов
       }
     }
-    v1 = 3;
   }
-  if ( !v0 && v1 == 4 )
+  else if ( winner == 0 && victory_type == 4 )// при ничье по башням и стене
   {
-    if ( v4 != v6 )
+    if ( pl_resource != en_resource )//ресурсы не равны
     {
-      v14 = 5;
-      v0 = (v4 <= v6) + 1;
-      goto LABEL_48;
+      winner = (pl_resource <= en_resource) + 1;//победил тот у кого больше
+      victory_type = 5;//победа когда при ничье большее количество ресурсов
     }
-LABEL_46:
-    v0 = 0;
-    v14 = 4;
-LABEL_48:
-    v1 = v14;
+    else //ресурсы равны
+    {
+      winner = 0;//нет победителя
+      victory_type = 4; //ничья
+    }
   }
-LABEL_49:
-  pArcomageGame->field_B0 = v1;
-  pArcomageGame->uGameResult = v0;
-  if ( v0 == 1 )
+
+  //подведение итогов
+  pArcomageGame->Victory_type = victory_type;
+  pArcomageGame->uGameWinner = winner;
+  if ( winner == 1 )//победитель игрок 1(мы)
   {
-
-    v8 = (signed int)window_SpeakInHouse->par1C;
-    if (( v8 >= 108 )&&( v8 <= 120 ))
+    if (( window_SpeakInHouse->par1C >= 108 ) && ( window_SpeakInHouse->par1C <= 120 ))//таверны
     {
-        if ( !pParty->pArcomageWins[v8-108] )
-        {
-          pParty->pArcomageWins[v8-108] = 1;
-          signed int _a = (signed int)(p2DEvents[ window_SpeakInHouse->par1C - 1].fPriceMultiplier * 100.0);
-          pParty->PartyFindsGold(_a, 0);
-        }
-      
+      if ( !pParty->pArcomageWins[window_SpeakInHouse->par1C - 108] )
+      {
+        pParty->pArcomageWins[window_SpeakInHouse->par1C - 108] = 1;
+        pParty->PartyFindsGold(p2DEvents[ window_SpeakInHouse->par1C - 1].fPriceMultiplier * 100.0, 0);//вознаграждение
+      }
     }
-    v10 = 108;
-    do
+    //проверка выполнен ли квест по аркомагу
+    tavern_num = 0;
+    for ( uint i = 108; i <= 120; ++i )
     {
-      if ( !pParty->pArcomageWins[v10-108] )
+      if ( !pParty->pArcomageWins[i - 108] )
         break;
-      ++v10;
+      tavern_num++;
     }
-    while ( v10 <= 120 );
-
-    if ( v10 == 121 )
-      _449B7E_toggle_bit(pParty->_quest_bits, 238, 1);
-
-    for (int i=0; i < 4; ++i  )
+    if ( tavern_num == 13 )
+      _449B7E_toggle_bit(pParty->_quest_bits, 238, 1);// 238 - Won all Arcomage games
+
+    for ( int i = 0; i < 4; ++i )//внесение записи в Заслуги
     {
-      v11 = (char *)&pParty->pPlayers[i]._achieved_awards_bits;
-      if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v11, 1) )
-        _449B7E_toggle_bit((unsigned char *)v11, PLAYER_GUILD_BITS__ARCOMAGE_WIN, 1);
+      if ( !_449B57_test_bit(pParty->pPlayers[i]._achieved_awards_bits, 1) )
+        _449B7E_toggle_bit(pParty->pPlayers[i]._achieved_awards_bits, PLAYER_GUILD_BITS__ARCOMAGE_WIN, 1);
     }
     ++pParty->uNumArcomageWins;
-    if ( pParty->uNumArcomageWins > 1000000 )
+    if ( pParty->uNumArcomageWins > 1000000 )//ограничение количества побед
       pParty->uNumArcomageWins = 1000000;
   }
-  else
+  else//проигрыш
   {
-    for ( int i = 0; i < 4; ++i )
+    for ( int i = 0; i < 4; ++i )//внесение записи в Заслуги
     {
-      v12 = (char *)&pParty->pPlayers[i]._achieved_awards_bits;
-      if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v12, 1) )
-        _449B7E_toggle_bit((unsigned char *)v12, PLAYER_GUILD_BITS__ARCOMAGE_LOSE, 1);
+      if ( !_449B57_test_bit(pParty->pPlayers[i]._achieved_awards_bits, 1) )
+        _449B7E_toggle_bit(pParty->pPlayers[i]._achieved_awards_bits, PLAYER_GUILD_BITS__ARCOMAGE_LOSE, 1);
     }
     ++pParty->uNumArcomageLoses;
-    if ( pParty->uNumArcomageLoses > 1000000 )
+    if ( pParty->uNumArcomageLoses > 1000000 )//ограничение количества проигрышей
       pParty->uNumArcomageLoses = 1000000;
   }
 }
@@ -3671,7 +3656,7 @@
 //----- (0040D75D) --------------------------------------------------------
 void am_DrawText( int a1, const char *pText, POINT *pXY )
 {
-  pPrimaryWindow->DrawText( pFontComic, pXY->x, pXY->y - ((pFontComic->uFontHeight - 3) >> 1) + 3, 0, pText, 0, 0, 0);
+  pPrimaryWindow->DrawText( pFontComic, pXY->x, pXY->y - ((pFontComic->uFontHeight - 3) / 2) + 3, 0, pText, 0, 0, 0);
 }
 
 //----- (0040DB27) --------------------------------------------------------
--- a/Arcomage.h	Thu Feb 13 17:34:47 2014 +0600
+++ b/Arcomage.h	Thu Feb 13 23:02:32 2014 +0600
@@ -169,8 +169,8 @@
   RGBTexture pGameBackground;
   RGBTexture pSprites;
   int event_timer_time;
-  int uGameResult;
-  int field_B0;
+  int uGameWinner;
+  int Victory_type;
   char pPlayer1Name[32];
   char pPlayer2Name[32];
   char field_F4;
--- a/OSWindow.cpp	Thu Feb 13 17:34:47 2014 +0600
+++ b/OSWindow.cpp	Thu Feb 13 23:02:32 2014 +0600
@@ -255,8 +255,8 @@
       {
         pArcomageGame->GameOver = 1;
         pArcomageGame->field_F4 = 1;
-        pArcomageGame->uGameResult = 2;
-        pArcomageGame->field_B0 = -2;
+        pArcomageGame->uGameWinner = 2;
+        pArcomageGame->Victory_type = -2;
         return false;
       }
       if ( wparam != 114 )
--- a/UI/UIHouses.cpp	Thu Feb 13 17:34:47 2014 +0600
+++ b/UI/UIHouses.cpp	Thu Feb 13 23:02:32 2014 +0600
@@ -2019,9 +2019,9 @@
     {
       if ( pArcomageGame->bGameInProgress == 1 )
         return;
-      if ( pArcomageGame->uGameResult )
+      if ( pArcomageGame->uGameWinner )
       {
-        if ( pArcomageGame->uGameResult == 1 )
+        if ( pArcomageGame->uGameWinner == 1 )
           pText = pGlobalTXT_LocalizationStrings[640];// You won!
         else
           pText = pGlobalTXT_LocalizationStrings[641];// You lost!
--- a/_deleted.cpp	Thu Feb 13 17:34:47 2014 +0600
+++ b/_deleted.cpp	Thu Feb 13 23:02:32 2014 +0600
@@ -13873,8 +13873,8 @@
       {
         pArcomageGame->GameOver = 1;
         pArcomageGame->field_F4 = 1;
-        pArcomageGame->uGameResult = 2;
-        pArcomageGame->field_B0 = -2;
+        pArcomageGame->uGameWinner = 2;
+        pArcomageGame->Victory_type = -2;
         return DefWindowProcW(hWnd, uMsg, wParam, lParam);
       }
       if ( wParam != 114 )