changeset 1907:1eb0515ff54b

UpdateActorAI() minor clean ups
author Grumpy7
date Mon, 21 Oct 2013 23:19:30 -0700
parents 768590235c2c
children cb1cbb969fce
files Actor.cpp
diffstat 1 files changed, 310 insertions(+), 467 deletions(-) [+]
line wrap: on
line diff
--- a/Actor.cpp	Sun Oct 20 23:50:19 2013 -0700
+++ b/Actor.cpp	Mon Oct 21 23:19:30 2013 -0700
@@ -2843,101 +2843,44 @@
 //----- (00401A91) --------------------------------------------------------
 void  UpdateActorAI()
 {
-	//unsigned int v0; // esi@4
-	int v1; // eax@7
-	//int v2; // ecx@7
-	//int v3; // eax@7
 	signed int v4; // edi@10
-	Actor *v5; // esi@12
 	signed int sDmg; // eax@14
-	__int16 v7; // cx@14
-	//Player **v8; // esi@20
 	Player *pPlayer; // ecx@21
 	Actor *pActor; // esi@34
-	//__int16 v11; // ax@34
-	//unsigned int v12; // eax@47
-	//signed int v13; // edi@47
-	//SpellBuff *v14; // ebx@47
-	//unsigned int v15; // edi@67
-	//char *v16; // eax@67
-	//unsigned int v17; // edx@67
-	//unsigned int v18; // ecx@67
-	//unsigned __int16 v19; // ax@72
-	//int *v20; // esi@80
-	//Actor *v21; // ebx@80
 	unsigned __int16 v22; // ax@86
-	//signed int v23; // eax@94
-	//unsigned int v24; // eax@102
-	//signed int v25; // edi@102
-	//SpellBuff *v26; // esi@102
 	unsigned int v27; // ecx@123
 	unsigned int v28; // eax@123
-	//unsigned int v29; // eax@127
-	AIDirection *v30; // eax@129
-	unsigned __int16 v31; // ax@132
-	//unsigned int v32; // esi@142
 	int v33; // eax@144
 	int v34; // eax@147
 	char v35; // al@150
 	unsigned int v36; // edi@152
 	signed int v37; // eax@154
-	//unsigned __int8 v38; // sf@158
-	//unsigned __int8 v39; // of@158
-	//signed int v40; // edx@166
-	//unsigned int v41; // ecx@166
 	double v42; // st7@176
 	double v43; // st6@176
-	//bool v44; // eax@189
 	int v45; // eax@192
 	unsigned __int8 v46; // cl@197
-	double v47; // st7@206
-	//double v48; // st7@207
-	//char v49; // zf@208
-	//char v50; // zf@214
-	//signed int v51; // edx@219
-	//unsigned int v52; // ecx@219
-	__int16 v53; // fps@224
-	//unsigned __int8 v54; // c0@224
-	//unsigned __int8 v55; // c3@224
-	//double v56; // st7@226
+	signed int v47; // st7@206
 	AIDirection *v57; // eax@246
-	double v58; // st7@246
-	//signed int v59; // [sp-18h] [bp-C8h]@213
-	//int v60; // [sp-14h] [bp-C4h]@144
-	//int v61; // [sp-14h] [bp-C4h]@168
-	//AIDirection *v62; // [sp-14h] [bp-C4h]@213
-	//signed int v63; // [sp-14h] [bp-C4h]@216
-	//unsigned int v64; // [sp-14h] [bp-C4h]@219
+	uint v58; // st7@246
 	unsigned int v65; // [sp-10h] [bp-C0h]@144
-	char v66; // [sp-10h] [bp-C0h]@147
-	//AIDirection *v67; // [sp-10h] [bp-C0h]@167
-	//int v68; // [sp-10h] [bp-C0h]@168
-	//AIDirection *v69; // [sp-10h] [bp-C0h]@206
 	int v70; // [sp-10h] [bp-C0h]@213
-	//AIDirection *v71; // [sp-10h] [bp-C0h]@216
 	AIDirection v72; // [sp+0h] [bp-B0h]@246
 	AIDirection a3; // [sp+1Ch] [bp-94h]@129
-	AIDirection v74; // [sp+38h] [bp-78h]@246
-	AIDirection v75; // [sp+54h] [bp-5Ch]@129
 	int target_pid_type; // [sp+70h] [bp-40h]@83
 	signed int a1; // [sp+74h] [bp-3Ch]@129
 	int v78; // [sp+78h] [bp-38h]@79
 	AIDirection* pDir; // [sp+7Ch] [bp-34h]@129
-	float v80; // [sp+98h] [bp-18h]@33
+	float radiusMultiplier; // [sp+98h] [bp-18h]@33
 	int v81; // [sp+9Ch] [bp-14h]@100
-	//int v82; // [sp+A0h] [bp-10h]@45
-	//unsigned int uActorID; // [sp+A4h] [bp-Ch]@32
-	unsigned int v84; // [sp+A8h] [bp-8h]@11
 	signed int target_pid; // [sp+ACh] [bp-4h]@83
 	AIState uAIState;
-	int v38;
+	uint v38;
 	
 	if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
 		MakeActorAIList_ODM();
 	else
 		MakeActorAIList_BLV();
 	
-	//v0 = 0;
 	if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 )
 	{
 		if ( pParty->armageddon_timer > 417 )
@@ -3000,16 +2943,9 @@
 	}
 	
 	
-	//uActorID = v0;
 	for (uint i = 0; i < uNumActors; ++i)
 	{
 		pActor = &pActors[i];
-		//LODWORD(v80) = (int)(char *)pActors + 176; // uAIState
-		//do
-		//{
-			//pActor = (Actor *)(LODWORD(v80) - 176);
-			//v11 = *(unsigned int *)LODWORD(v80);
-			//v49 = *(unsigned int *)LODWORD(v80) == 5;
 			ai_near_actors_targets_pid[i] = OBJECT_Player;
 			if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400)
 				continue;
@@ -3017,58 +2953,28 @@
 			if (!pActor->sCurrentHP && pActor->uAIState != Dying)
 				Actor::Die(i);
 			
-			//v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1;
-			//v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1;
-			//v12 = 0;
-			//v13 = 0;
-			//v14 = (SpellBuff *)(LODWORD(v80) + 36);
 			for (uint j = 0; j < 22; ++j)
 			{
 				if (j != 10)
 				pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed);
 			}
-			/*do
-			{
-				if ( v13 != 10 )
-				{
-					v14->_4585CA(pParty->uTimePlayed);
-					v12 = 0;
-				}
-				++v13;
-				++v14;
-			}
-			while ( v13 < 22 );*/
 			if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0)
-			//&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12
-			// || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) )
 				pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight;
 			if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0)
 				pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
-			// not sure
-			else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0)
+			else
 				pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType;
 			
 			if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 ||
 				pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0)
 		      continue;
 			
-			//v15 = pMiscTimer->uTimeElapsed;
-			//v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime;
-			//v17 = pActor->uCurrentActionTime;
-			//v18 = pActor->pMonsterInfo.uRecoveryTime;
-			if (pActor->pMonsterInfo.uRecoveryTime)
-			{
-				if (pActor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed)
-					pActor->pMonsterInfo.uRecoveryTime = 0;
-				else 
-					pActor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed;
-			}
+      pActor->pMonsterInfo.uRecoveryTime = max(pActor->pMonsterInfo.uRecoveryTime - pMiscTimer->uTimeElapsed, 0);
 			
 			pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed;
 			if (pActor->uCurrentActionTime < pActor->uCurrentActionLength)
 				continue;
 			
-			//v19 = actor->uAIState;
 			if (pActor->uAIState == Dying)
 				pActor->uAIState = Dead;
 			else
@@ -3084,444 +2990,381 @@
 			pActor->uCurrentActionTime = 0;
 			pActor->uCurrentActionLength = 0;
 			pActor->UpdateAnimation();
-			//LABEL_78:
-			//++uActorID;
-			//LODWORD(v80) += 836;
-		//}
-		//while ( (signed int)uActorID < (signed int)uNumActors );
 	}
 	
 	
-	v78 = 0;
-	int actor_id = -1;
-	if ( ai_arrays_size > 0 )
+	for(v78 = 0; v78 < ai_arrays_size; ++v78)
 	{
-		//while ( 1 )
-		for(v78 = 0; v78 < ai_arrays_size; ++v78)
-		{
-			actor_id = ai_near_actors_ids[v78];
-			assert(actor_id < uNumActors);
+		uint actor_id = ai_near_actors_ids[v78];
+		assert(actor_id < uNumActors);
 			
-			//v20 = &ai_near_actors_targets_pid[actor_id];
-			pActor = &pActors[actor_id];
-			Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true);
-			if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id])
-				pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
-			target_pid = ai_near_actors_targets_pid[actor_id];
-			target_pid_type = PID_TYPE(target_pid);
-			if ( target_pid_type == OBJECT_Actor)
-				v80 = 0.5;
-			else
-				v80 = 1.0;
-			v22 = pActor->uAIState;
-			if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned)
+    pActor = &pActors[actor_id];
+
+    v47 = (signed int)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333);
+
+		Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true);
+		if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id])
+			pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
+		target_pid = ai_near_actors_targets_pid[actor_id];
+		target_pid_type = PID_TYPE(target_pid);
+		if ( target_pid_type == OBJECT_Actor)
+			radiusMultiplier = 0.5;
+		else
+			radiusMultiplier = 1.0;
+		v22 = pActor->uAIState;
+		if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned)
+		{
+			continue;
+		}
+		if ( !pActor->sCurrentHP )
+			Actor::Die(actor_id);
+		for(int i=0;i<22;i++)
+		{
+			if ( i != 10 )
 			{
-				continue;
-			}
-			if ( !pActor->sCurrentHP )
-				Actor::Die(actor_id);
-			for(int i=0;i<22;i++)
-			{
-				if ( i != 10 )
-				{
-					pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed);
-				}
+				pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed);
 			}
-			if ( pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 )
-				pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight;
-			if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 )
-				pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
-			// not sure
-			else if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 )
-				pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType;
-			if ( pActor->pActorBuffs[2].uExpireTime < 0 )
-			{
-				pActor->uAIState = Removed;
-				continue;
-			}
-			if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0
-				|| (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0)
+		}
+		if ( pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 )
+			pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight;
+		if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 )
+			pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
+		// not sure
+		else if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 )
+			pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType;
+		if ( pActor->pActorBuffs[2].uExpireTime < 0 )
+		{
+			pActor->uAIState = Removed;
+			continue;
+		}
+		if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0
+			|| (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0)
+		{
+			continue;
+		}
+		v27 = pMiscTimer->uTimeElapsed;
+		v28 = pActor->pMonsterInfo.uRecoveryTime;
+		pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed;
+		if ( (signed int)v28 > 0 )
+			pActor->pMonsterInfo.uRecoveryTime = v28 - v27;
+		if ( pActor->pMonsterInfo.uRecoveryTime < 0 )
+			pActor->pMonsterInfo.uRecoveryTime = 0;
+		if ( !(pActor->uAttributes & 0x8000) )
+			pActor->uAttributes |= 0x8000;
+		a1 = PID(OBJECT_Actor,actor_id);
+		pDir = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0);
+		uAIState = pActor->uAIState; 
+		if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly
+			|| (signed int)pActor->pMonsterInfo.uRecoveryTime > 0
+			|| radiusMultiplier * 307.2 < pDir->uDistance
+			|| uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting
+			&&  !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned )
+		{
+			if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength )
 			{
 				continue;
 			}
-			v27 = pMiscTimer->uTimeElapsed;
-			v28 = pActor->pMonsterInfo.uRecoveryTime;
-			pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed;
-			if ( (signed int)v28 > 0 )
-				pActor->pMonsterInfo.uRecoveryTime = v28 - v27;
-			if ( pActor->pMonsterInfo.uRecoveryTime < 0 )
-				pActor->pMonsterInfo.uRecoveryTime = 0;
-			if ( !(pActor->uAttributes & 0x8000) )
-				pActor->uAttributes |= 0x8000;
-			a1 = PID(OBJECT_Actor,actor_id);
-			pDir = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0);
-			uAIState = pActor->uAIState; 
-			/*if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Friendly
-				&& (signed int)v21->pMonsterInfo.uRecoveryTime <= 0
-				&& v80 * 307.2 >= (double)(signed int)v75.uDistance
-				&& (uAIState == Pursuing || uAIState == Standing || uAIState == Tethered || uAIState == Fidgeting)
-				|| ( v21->pMonsterInfo.uMissleAttack1Type && uAIState == Stunned ) )
+			else if ( pActor->uAIState == AttackingMelee )
+			{
+				v35 = stru_50C198.special_ability_use_check(pActor, actor_id);
+				stru_50FE08.Add(
+					a1,
+					5120,
+					pActor->vPosition.x,
+					pActor->vPosition.y,
+					pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1),
+					v35,
+					1
+				);
+			}
+			else if ( pActor->uAIState == AttackingRanged1 )
+			{
+				v34 = pActor->pMonsterInfo.uMissleAttack1Type;
+				Actor::AI_RangedAttack(actor_id, pDir, v34, 0);
+			}
+			else if ( pActor->uAIState == AttackingRanged2 )
 			{
-				v32 = actor_id;
+				v34 = pActor->pMonsterInfo.uMissleAttack2Type;
+				Actor::AI_RangedAttack(actor_id, pDir, v34, 1);
+			}
+			else if ( pActor->uAIState == AttackingRanged3 )
+			{
+				v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1;
+				v33 = pActor->pMonsterInfo.uSpell1ID;
+				Actor::AI_SpellAttack(actor_id, pDir, v33, 2, v65);
+			}
+			else if ( pActor->uAIState == AttackingRanged4 )
+			{
+				v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2;
+				v33 = pActor->pMonsterInfo.uSpell2ID;
+				Actor::AI_SpellAttack(actor_id, pDir, v33, 3, v65);
+			}
+		}
+
+		v36 = pDir->uDistance;
+		if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly)
+		{
+			if ( target_pid_type == OBJECT_Actor )
+			{
+				v36 = pDir->uDistance;
+        v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1];
 			}
 			else
-			*/
-			if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly
-				|| (signed int)pActor->pMonsterInfo.uRecoveryTime > 0
-				|| v80 * 307.2 < pDir->uDistance
-				|| uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting
-				&&  !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned )
+			{
+				v37 = 4;
+			}
+			v38=0;
+			if ( v37 == 2 )
+			{
+				v38 = 1024;
+			}
+			else if ( v37 == 3 )
+			{
+				v38 = 2560;
+			}
+			else if ( v37 == 4 )
 			{
-				if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength )
-				{
-					continue;
-				}
-				else if ( pActor->uAIState == AttackingMelee )
-				{
-					v35 = stru_50C198.special_ability_use_check(pActor, actor_id);
-					stru_50FE08.Add(
-						a1,
-						5120,
-						pActor->vPosition.x,
-						pActor->vPosition.y,
-						pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1),
-						v35,
-						1
-					);
-				}
-				else if ( pActor->uAIState == AttackingRanged1 )
+				v38 = 5120;
+			}
+			if ( v37 >= 1 && v37 <= 4 && v36 < v38  || v37 == 1 )
+				pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
+		}
+
+		if (pActor->pActorBuffs[4].uExpireTime > 0)
+		{
+			if ( (signed int)v36 >= 10240 )
+			{
+				Actor::AI_RandomMove(actor_id, target_pid, 1024, 0);
+			}
+			else
+			{
+				//peasents after attacked
+				//guard after attacked
+				Actor::AI_Flee(actor_id, target_pid, 0, pDir);
+			}
+			continue;
+		}
+
+		if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid )
+		{
+
+			if ( pActor->pMonsterInfo.uAIType == 1 )
+			{
+				if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
 				{
-					v34 = pActor->pMonsterInfo.uMissleAttack1Type;
-					Actor::AI_RangedAttack(actor_id, pDir, v34, 0);
-				}
-				else if ( pActor->uAIState == AttackingRanged2 )
-				{
-					v34 = pActor->pMonsterInfo.uMissleAttack2Type;
-					Actor::AI_RangedAttack(actor_id, pDir, v34, 1);
-				}
-				else if ( pActor->uAIState == AttackingRanged3 )
-				{
-					v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1;
-					v33 = pActor->pMonsterInfo.uSpell1ID;
-					Actor::AI_SpellAttack(actor_id, pDir, v33, 2, v65);
-				}
-				else if ( pActor->uAIState == AttackingRanged4 )
-				{
-					v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2;
-					v33 = pActor->pMonsterInfo.uSpell2ID;
-					Actor::AI_SpellAttack(actor_id, pDir, v33, 3, v65);
-				}
-			}
-
-			v36 = pDir->uDistance;
-			if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly)
-			{
-				if ( target_pid_type == OBJECT_Actor )
-				{
-					v36 = pDir->uDistance;
-					//v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3]
-					//	+ (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3);
-                    v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1];
+					Actor::AI_Stand(actor_id, target_pid, (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333),	pDir);
 				}
 				else
 				{
-					v37 = 4;
-				}
-				v38=0;
-				if ( v37 == 2 )
-				{
-					//v39 = __OFSUB__(v36, 1024);
-					//v38 = ((v36 - 1024) & 0x80000000u) != 0;
-					v38 = 1024;
+					Actor::AI_Flee(actor_id, target_pid, 0, pDir);
+					continue;
 				}
-				else if ( v37 == 3 )
-				{
-					//v39 = __OFSUB__(v36, 2560);
-					//v38 = ((v36 - 2560) & 0x80000000u) != 0;
-					v38 = 2560;
-				}
-				else if ( v37 == 4 )
-				{
-					//v39 = __OFSUB__(v36, 5120);
-					//v38 = ((v36 - 5120) & 0x80000000u) != 0;
-					v38 = 5120;
-				}
-				if ( v37 >= 1 && v37 <= 4 && v36 < v38  || v37 == 1 )
-					pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
+						
 			}
-
-			if (pActor->pActorBuffs[4].uExpireTime > 0)
+			if ( !(pActor->uAttributes & 0x020000) )
 			{
-				if ( (signed int)v36 >= 10240 )
-				{
-					Actor::AI_RandomMove(actor_id, target_pid, 1024, 0);
-				}
-				else
+				if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3)
 				{
-					//peasents after attacked
-					//guard after attacked
-					Actor::AI_Flee(actor_id, target_pid, 0, pDir);
-				}
-				continue;
-			}
-
-			if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid )
-			{
-
-				if ( pActor->pMonsterInfo.uAIType == 1 )
-				{
-					if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
-					{
-						Actor::AI_Stand(actor_id, target_pid, pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333,	pDir);
-					}
-					else
+					if ( pActor->pMonsterInfo.uAIType == 2 )
+						v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2;
+					if ( pActor->pMonsterInfo.uAIType == 3 )
+						v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1;
+					v42 = (double)pActor->sCurrentHP;
+					if ( v43 > v42 && (signed int)v36 < 10240 )
 					{
 						Actor::AI_Flee(actor_id, target_pid, 0, pDir);
 						continue;
 					}
-						
 				}
-				if ( !(pActor->uAttributes & 0x020000) )
-				{
-					if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3)
-					{
-						if ( pActor->pMonsterInfo.uAIType == 2 )
-							v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2;
-						if ( pActor->pMonsterInfo.uAIType == 3 )
-							v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1;
-						v84 = pActor->sCurrentHP;
-						v42 = (double)(signed int)v84;
-						if ( v43 > v42 && (signed int)v36 < 10240 )
-						{
-							Actor::AI_Flee(actor_id, target_pid, 0, pDir);
-							continue;
-						}
-					}
-				}
+			}
 				
-				v81 = v36 - pActor->uActorRadius;
-				if ( target_pid_type == OBJECT_Actor )
-					v81 -= pActors[PID_ID(target_pid)].uActorRadius;
-				if ( v81 < 0 )
-					v81 = 0;
-				rand();
-				pActor->uAttributes &= 0xFFFBFFFF;
-				if ( v81 < 5120 )
+			v81 = v36 - pActor->uActorRadius;
+			if ( target_pid_type == OBJECT_Actor )
+				v81 -= pActors[PID_ID(target_pid)].uActorRadius;
+			if ( v81 < 0 )
+				v81 = 0;
+			rand();
+			pActor->uAttributes &= 0xFFFBFFFF;
+			if ( v81 < 5120 )
+			{
+				v45 = stru_50C198.special_ability_use_check(pActor, actor_id);
+				if ( v45 == 0 )
 				{
-					v45 = stru_50C198.special_ability_use_check(pActor, actor_id);
-					if ( v45 == 0 )
+					if ( pActor->pMonsterInfo.uMissleAttack1Type )
 					{
-						if ( pActor->pMonsterInfo.uMissleAttack1Type )
+						if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 )
 						{
-							if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 )
-							{
-								Actor::AI_MissileAttack1(actor_id, target_pid, pDir);
-							}
-							else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
-							{
-								v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-								Actor::AI_Stand(actor_id, target_pid, v47, pDir);
-							}
-							else
-							{
-								v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-								if ( v80 * 307.2 > (double)v81 )
-								{
-									Actor::AI_Stand(actor_id, target_pid, v47, pDir);
-								}
-								else
-								{
-									Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir);
-								}
-							}
+							Actor::AI_MissileAttack1(actor_id, target_pid, pDir);
+						}
+						else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
+						{
+							Actor::AI_Stand(actor_id, target_pid, v47, pDir);
 						}
 						else
 						{
-							if ( (double)v81 >= v80 * 307.2 )
+							if ( radiusMultiplier * 307.2 > (double)v81 )
 							{
-								if ( v81 >= 1024 )
-								{
-									if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
-									{
-										v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-										Actor::AI_Stand(actor_id, target_pid, v47, pDir);
-									}
-									else
-									{
-										//monsters
-										Actor::AI_Pursue3(actor_id, target_pid, 0, pDir);
-									}
-								}
-								else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
-								{
-									v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-									Actor::AI_Stand(actor_id, target_pid, v47, pDir);
-								}
-								else
-								{
-									v70 = (signed __int64)v80 * 307.2;
-									//monsters
-									//guard after player runs away
-									// follow player
-									Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70);
-								}
-							}
-							else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 )
-							{
-								v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-								Actor::AI_Stand(actor_id, target_pid, v47, pDir);
-							}
-							else
-							{
-								//monsters
-								Actor::AI_MeleeAttack(actor_id, target_pid, pDir);
-							}
-						}
-						continue;
-					}
-					else if ( v45 == 2 || v45 == 3 )
-					{
-						if ( v45 == 2 )
-							v46 = pActor->pMonsterInfo.uSpell1ID;
-						else
-							v46 = pActor->pMonsterInfo.uSpell2ID;
-						if ( v46 )
-						{
-							if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 )
-							{
-								if ( v45 == 2 )
-									Actor::AI_SpellAttack1(actor_id, target_pid, pDir);
-								else
-									Actor::AI_SpellAttack2(actor_id, target_pid, pDir);
-							}
-							else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
-							{
-								v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333;
 								Actor::AI_Stand(actor_id, target_pid, v47, pDir);
 							}
 							else
 							{
-								v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333;
 								Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir);
 							}
 						}
+					}
+					else
+          {
+            if ( (double)v81 >= radiusMultiplier * 307.2 )
+            {
+              if (pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY)
+              {
+                Actor::AI_Stand(actor_id, target_pid, v47, pDir);
+              }
+              else if ( v81 >= 1024 )
+              {
+				        //monsters
+                Actor::AI_Pursue3(actor_id, target_pid, 0, pDir);
+              }
+              else
+              {
+                v70 = (signed int)(radiusMultiplier * 307.2);
+				        //monsters
+				        //guard after player runs away
+				        // follow player
+                Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70);
+              }
+            }
+            else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 )
+						{
+							Actor::AI_Stand(actor_id, target_pid, v47, pDir);
+						}
 						else
 						{
-							if ( (double)v81 >= v80 * 307.2 )
-							{
-								if ( v81 >= 1024 )
-								{
-									if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
-									{
-										v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-										Actor::AI_Stand(actor_id, target_pid, v47, pDir);
-									}
-									else
-									{
-										Actor::AI_Pursue3(actor_id, target_pid, 256, pDir);
-									}
-								}
-								else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
-								{
-									v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-									Actor::AI_Stand(actor_id, target_pid, v47, pDir);
-								}
-								else
-								{
-									v70 = (signed __int64)v80 * 307.2;
-									Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70);
-								}
-							}
-							else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 )
-							{
-								v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-								Actor::AI_Stand(actor_id, target_pid, v47, pDir);
-							}
-							else
-							{								
-							    Actor::AI_MeleeAttack(actor_id, target_pid, pDir);
-							}
+							//monsters
+							Actor::AI_MeleeAttack(actor_id, target_pid, pDir);
 						}
-						continue;
 					}
-				}
-			}
-			
-			if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 )
-			{
-				if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT )
-				{
-					Actor::AI_RandomMove(actor_id, 4, 1024, 0);
+					continue;
 				}
-				else if ( pActor->pMonsterInfo.uMovementType == 1 )
-				{
-					Actor::AI_RandomMove(actor_id, 4, 2560, 0);
-				}
-				else if ( pActor->pMonsterInfo.uMovementType == 2 )
-				{
-					Actor::AI_RandomMove(actor_id, 4, 5120, 0);
-				}
-				else if ( pActor->pMonsterInfo.uMovementType == 4 )
+				else if ( v45 == 2 || v45 == 3 )
 				{
-					Actor::AI_RandomMove(actor_id, 4, 10240, 0);
-				}
-				else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
-				{
-					v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0);
-					v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-					Actor::AI_Stand(actor_id, 4, v58, pDir);
-				}				
-			}
-			else if ( !pActor->pMonsterInfo.uMissleAttack2Type )
-			{
-				if ( (double)v81 >= v80 * 307.2 )
-				{
-					if ( v81 >= 1024 )
+					if ( v45 == 2 )
+						v46 = pActor->pMonsterInfo.uSpell1ID;
+					else
+						v46 = pActor->pMonsterInfo.uSpell2ID;
+					if ( v46 )
 					{
-						if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
+						if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 )
 						{
-							v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333;
+							if ( v45 == 2 )
+								Actor::AI_SpellAttack1(actor_id, target_pid, pDir);
+							else
+								Actor::AI_SpellAttack2(actor_id, target_pid, pDir);
+						}
+						else if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
+						{
 							Actor::AI_Stand(actor_id, target_pid, v47, pDir);
 						}
 						else
 						{
-							Actor::AI_Pursue3(actor_id, target_pid, 256, pDir);
+							Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir);
 						}
 					}
-					else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
-					{
-						v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-						Actor::AI_Stand(actor_id, target_pid, v47, pDir);
-					}
 					else
-					{
-						v70 = (signed __int64)v80 * 307.2;
-						Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70);
+          {
+            if ( (double)v81 >= radiusMultiplier * 307.2 ) 
+            {
+              if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
+              {
+                Actor::AI_Stand(actor_id, target_pid, v47, pDir);
+              }
+              else if ( v81 >= 1024 )
+              {
+                Actor::AI_Pursue3(actor_id, target_pid, 256, pDir);
+              }
+              else
+              {
+                v70 = (signed int)(radiusMultiplier * 307.2);
+                Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70);
+              }
+            }
+						else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 )
+						{
+							Actor::AI_Stand(actor_id, target_pid, v47, pDir);
+						}
+						else
+						{								
+							Actor::AI_MeleeAttack(actor_id, target_pid, pDir);
+						}
 					}
+					continue;
 				}
-				else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 )
+			}
+		}
+			
+		if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 )
+		{
+			if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT )
+			{
+				Actor::AI_RandomMove(actor_id, 4, 1024, 0);
+			}
+			else if ( pActor->pMonsterInfo.uMovementType == 1 )
+			{
+				Actor::AI_RandomMove(actor_id, 4, 2560, 0);
+			}
+			else if ( pActor->pMonsterInfo.uMovementType == 2 )
+			{
+				Actor::AI_RandomMove(actor_id, 4, 5120, 0);
+			}
+			else if ( pActor->pMonsterInfo.uMovementType == 4 )
+			{
+				Actor::AI_RandomMove(actor_id, 4, 10240, 0);
+			}
+			else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
+			{
+				v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0);
+				v58 = (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333);
+				Actor::AI_Stand(actor_id, 4, v58, v57);
+			}				
+		}
+		else if ( !pActor->pMonsterInfo.uMissleAttack2Type )
+		{
+			if ( (double)v81 >= radiusMultiplier * 307.2 )
+			{
+        if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
+        {
+          Actor::AI_Stand(actor_id, target_pid, v47, pDir);
+        }
+				else if ( v81 >= 1024 )
 				{
-					v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-					Actor::AI_Stand(actor_id, target_pid, v47, pDir);
+					Actor::AI_Pursue3(actor_id, target_pid, 256, pDir);
 				}
 				else
 				{
-					Actor::AI_MeleeAttack(actor_id, target_pid, pDir);
+					v70 = (int)(radiusMultiplier * 307.2);
+					Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70);
 				}
 			}
 			else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 )
 			{
-				v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333;
-				if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
-					Actor::AI_Stand(actor_id, target_pid, v47, pDir);
-				else
-					Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir);
+				Actor::AI_Stand(actor_id, target_pid, v47, pDir);
 			}
 			else
 			{
-				Actor::AI_MissileAttack2(actor_id, target_pid, pDir);
-			}		
+				Actor::AI_MeleeAttack(actor_id, target_pid, pDir);
+			}
 		}
+		else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 )
+		{
+			if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
+				Actor::AI_Stand(actor_id, target_pid, v47, pDir);
+			else
+				Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir);
+		}
+		else
+		{
+			Actor::AI_MissileAttack2(actor_id, target_pid, pDir);
+		}		
 	}
 }
 //----- (0044665D) --------------------------------------------------------