Mercurial > mm7
changeset 1992:1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
author | Grumpy7 |
---|---|
date | Sun, 03 Nov 2013 01:25:54 -0800 |
parents | 012fcb1f223a |
children | a9ca837744d7 2bcb4ec491cb |
files | Actor.cpp |
diffstat | 1 files changed, 3 insertions(+), 3 deletions(-) [+] |
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--- a/Actor.cpp Sun Nov 03 01:20:06 2013 -0800 +++ b/Actor.cpp Sun Nov 03 01:25:54 2013 -0800 @@ -3789,10 +3789,10 @@ if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) { ItemGen* item; - //if (i == 0) + if (i == 0) + item = player->GetOffHandItem(); + else item = player->GetMainHandItem(); - //else - //item = player->GetOffHandItem(); a4 = item->_439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); if ( isLifeStealing && pMonster->sCurrentHP > 0 ) {