Mercurial > mm7
changeset 997:1c13fbaad0c5
Слияние
author | Ritor1 |
---|---|
date | Tue, 14 May 2013 10:07:33 +0600 |
parents | bdbbdfa77ea6 (current diff) ada1ed5f44a1 (diff) |
children | e4383e6dfbef |
files | GUIWindow.h mm7_5.cpp mm7_6.cpp |
diffstat | 11 files changed, 1795 insertions(+), 1895 deletions(-) [+] |
line wrap: on
line diff
--- a/GUIWindow.h Tue May 14 10:07:21 2013 +0600 +++ b/GUIWindow.h Tue May 14 10:07:33 2013 +0600 @@ -461,7 +461,7 @@ -void QuickRefDraw(); +void GameUI_QuickRef_Draw(); @@ -477,11 +477,16 @@ const char *CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType); char CharacterUI_SkillsTab_ShowHint(); void CharacterUI_StatsTab_ShowHint(); -char CharacterUI_StatsTab_Draw(unsigned int uPlayerID); // idb +char CharacterUI_StatsTab_Draw(Player *player); +void CharacterUI_SkillsTab_CreateButtons(); void CharacterUI_SkillsTab_Draw(Player *player); -void CharacterUI_AwardsTab_Draw(unsigned int uPlayerID); // idb +void CharacterUI_AwardsTab_Draw(Player *player); void CharacterUI_InventoryTab_Draw(Player *player, bool a2); -void CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx); // idb +void CharacterUI_CharacterScreen_Draw(Player *player); +void CharacterUI_DrawPaperdoll(Player *player); +void CharacterUI_DrawPaperdollWithRingOverlay(Player *player); +void CharacterUI_ReleaseButtons(); + @@ -652,4 +657,5 @@ extern unsigned int ui_color_text_bonus; extern unsigned int ui_color_text_bonus_neg; extern unsigned int ui_color_text_skill_upgradeable; -extern unsigned int ui_color_text_skill_not_upgradeable; \ No newline at end of file +extern unsigned int ui_color_text_skill_not_upgradeable; +extern unsigned int ui_color_text_awards[6]; \ No newline at end of file
--- a/Player.h Tue May 14 10:07:21 2013 +0600 +++ b/Player.h Tue May 14 10:07:33 2013 +0600 @@ -138,10 +138,10 @@ /* 339 */ enum CHARACTER_RACE { - CHARACTER_RACE_HUMAN = 0x0, - CHARACTER_RACE_ELF = 0x1, - CHARACTER_RACE_GOBLIN = 0x2, - CHARACTER_RACE_DWARF = 0x3, + CHARACTER_RACE_HUMAN = 0, + CHARACTER_RACE_ELF = 1, + CHARACTER_RACE_GOBLIN = 2, + CHARACTER_RACE_DWARF = 3, }; enum CHARACTER_ATTRIBUTE {
--- a/Render.cpp Tue May 14 10:07:21 2013 +0600 +++ b/Render.cpp Tue May 14 10:07:33 2013 +0600 @@ -10586,7 +10586,7 @@ } //----- (004A601E) -------------------------------------------------------- -void Render::_4A601E(signed int a2, signed int a3, Texture *pTexture, int a5) +void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) { signed int v5; // edx@3 int v6; // ebx@3
--- a/Render.h Tue May 14 10:07:21 2013 +0600 +++ b/Render.h Tue May 14 10:07:33 2013 +0600 @@ -342,7 +342,7 @@ void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4); void _4A5D33(unsigned int a2, unsigned int a3, int a4, int a5, RGBTexture *pTexture); void DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4); - void _4A601E(signed int a2, signed int a3, Texture *pTexture, int a5); + void ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5); void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal); void DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture); void _4A63E6(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8);
--- a/UICharacter.cpp Tue May 14 10:07:21 2013 +0600 +++ b/UICharacter.cpp Tue May 14 10:07:33 2013 +0600 @@ -52,6 +52,7 @@ unsigned int ui_color_text_bonus_neg; unsigned int ui_color_text_skill_upgradeable; unsigned int ui_color_text_skill_not_upgradeable; +unsigned int ui_color_text_awards[6]; void set_default_ui_skin() { ui_color_text_default = TargetColor(255, 255, 255); @@ -62,6 +63,13 @@ ui_color_text_skill_upgradeable = TargetColor(0, 175, 255); ui_color_text_skill_not_upgradeable = TargetColor(255, 0, 0); + + ui_color_text_awards[0] = TargetColor(248, 108, 160); + ui_color_text_awards[1] = TargetColor(112, 220, 248); + ui_color_text_awards[2] = TargetColor(192, 192, 240); + ui_color_text_awards[3] = TargetColor( 64, 244, 96); + ui_color_text_awards[4] = TargetColor(232, 244, 96); + ui_color_text_awards[5] = TargetColor(240, 252, 192); } @@ -182,27 +190,9 @@ - -unsigned int GetAwardColor(unsigned int priority) -{ - static unsigned __int8 pAwardsTextColors[6][3] = - { - {248, 108, 160}, - {112, 220, 248}, - {192, 192, 240}, - { 64, 244, 96}, - {232, 244, 96}, - {240, 252, 192} - }; - - return TargetColor(pAwardsTextColors[priority % 6][0], - pAwardsTextColors[priority % 6][1], - pAwardsTextColors[priority % 6][2]); -} - //----- (0041A000) -------------------------------------------------------- -void CharacterUI_AwardsTab_Draw(unsigned int uPlayerID) +void CharacterUI_AwardsTab_Draw(Player *player) { //unsigned int v1; // esi@1 //unsigned int v2; // ebx@1 @@ -227,28 +217,28 @@ //int v21; // [sp+C8h] [bp-8h]@14 //int v22; // [sp+CCh] [bp-4h]@40 - auto player = &pParty->pPlayers[uPlayerID - 1]; - //v1 = uPlayerID; - pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_award", TEXTURE_16BIT_PALETTE)); - sprintfex(pTmpBuf, "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], TargetColor(0xFF, 0xFF, 0x9B)); - sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]); - strcat(pTmpBuf, Source); - strcat(pTmpBuf, "\f00000"); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0); - result = dword_506528; - a1.uFrameX = 12; - a1.uFrameY = 48; - a1.uFrameWidth = 424; - a1.uFrameHeight = 290; - a1.uFrameZ = 435; - a1.uFrameW = 337; - if ( BtnDown_flag && num_achieved_awards + dword_506528 < num_achieved_awards_2 ) - result = dword_506528++ + 1; - if ( BtnUp_flag && result ) - { - --result; - dword_506528 = result; - } + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_award", TEXTURE_16BIT_PALETTE)); + sprintfex(pTmpBuf, "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], ui_color_text_header); + sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]); + strcat(pTmpBuf, Source); + strcat(pTmpBuf, "\f00000"); + + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0); + result = dword_506528; + a1.uFrameX = 12; + a1.uFrameY = 48; + a1.uFrameWidth = 424; + a1.uFrameHeight = 290; + a1.uFrameZ = 435; + a1.uFrameW = 337; + if (BtnDown_flag && num_achieved_awards + dword_506528 < num_achieved_awards_2) + result = dword_506528++ + 1; + if (BtnUp_flag && result) + { + --result; + dword_506528 = result; + } + if ( dword_50651C < 0 ) { result += num_achieved_awards; @@ -300,7 +290,7 @@ v6 = pTmpBuf; - a1.DrawText(pFontArrus, 0, 0, GetAwardColor(pAwards[v5].uPriority), v6, 0, 0, 0); + a1.DrawText(pFontArrus, 0, 0, ui_color_text_awards[pAwards[v5].uPriority % 6], v6, 0, 0, 0); a1.uFrameY = pFontArrus->CalcTextHeight(v6, &a1, 0, 0) + a1.uFrameY + 4; if (a1.uFrameY > a1.uFrameHeight) break; @@ -322,95 +312,7 @@ return ((signed int)(uNumPixels - 14) >> 5) + 1; } -//----- (0041A2D1) -------------------------------------------------------- -void CharacterUI_InventoryTab_Draw(Player *player, bool a2) -{ - Texture *v7; // esi@6 - signed int v11; // edx@6 - int v13; // eax@13 - signed int v14; // edx@13 - int v15; // eax@13 - unsigned int v17; // edi@15 - Texture *pTexture; // ebx@24 - unsigned int uCellX; // [sp+30h] [bp-8h]@5 - unsigned int uCellY; // [sp+34h] [bp-4h]@5 - pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_CharacterUI_InventoryBackground)); - if (a2) - pRenderer->DrawTextureIndexed(8, 305, pIcons_LOD->LoadTexturePtr("fr_strip", TEXTURE_16BIT_PALETTE)); - - int i = 0; - for (uint i = 0; i < 126; ++i) - { - int v26 = (int)(player->pInventoryIndices + i); - - if (player->pInventoryIndices[i] <= 0) - continue; - - int item_idx = player->pInventoryIndices[i]; - auto item = &player->pInventoryItems[item_idx - 1]; - if (!item->uItemID) - continue; - - uCellY = 32 * (i / 14) + 17; - uCellX = 32 * (i % 14) + 14; - - uint item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); - v7 = pIcons_LOD->GetTexture(item_texture_id); - - v11 = v7->uTextureWidth; - if (v11 < 14) - v11 = 14; - - if ( (v11 - 14) / 32 == 0 && v7->uTextureWidth < 32) - uCellX += (32 - v7->uTextureWidth) / 2; - v13 = v11 - 14; - LOBYTE(v13) = v13 & 0xE0; - v15 = v13 + 32; - v14 = v7->uTextureHeight; - if (v14 < 14 ) - v14 = 14; - v17 = uCellX + ((v15 - v7->uTextureWidth) >> 1) + pSRZBufferLineOffsets[uCellY + ((((v14 - 14) & 0xFFFFFFE0) - v7->uTextureHeight + 32) >> 1)]; - - - if (!(item->uAttributes & 0xF0)) - { - if (item->Identified() || pCurrentScreen != SCREEN_HOUSE) - { - if (item->Broken()) - pRenderer->DrawTransparentRedShade(uCellX, uCellY, v7); - else - pRenderer->DrawTextureTransparent(uCellX, uCellY, v7); - } - else - pRenderer->DrawTransparentGreenShade(uCellX, uCellY, v7); - - ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx); - continue; - } - else - { - switch (item->uAttributes & 0xF0) - { - case ITEM_AURA_EFFECT_RED: pTexture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; - case ITEM_AURA_EFFECT_BLUE: pTexture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; - case ITEM_AURA_EFFECT_GREEN: pTexture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; - case ITEM_AURA_EFFECT_PURPLE: pTexture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; - } - - _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; - if (_50C9A8_item_enchantment_timer <= 0) - { - _50C9A8_item_enchantment_timer = 0; - LOBYTE(item->uAttributes) &= 0xF; - ptr_50C9A4 = 0; - } - - pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, GetTickCount() * 0.1, 0, 255); - ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx); - } - } -} //----- (0041A556) -------------------------------------------------------- void draw_leather() @@ -418,265 +320,67 @@ pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather)); } - //----- (0041A57E) -------------------------------------------------------- - void QuickRefDraw() - { - unsigned int v0; // ebx@1 - //unsigned int v1; // eax@1 - Player *pPlayer; // ebp@2 - int v3; // eax@6 - int v4; // edi@6 - unsigned int v5; // eax@7 - unsigned int v6; // edi@9 - unsigned int v7; // edi@11 - signed int v8; // eax@13 - unsigned int v9; // eax@13 - unsigned int v10; // edi@13 - int v11; // eax@15 - unsigned int v12; // eax@15 - unsigned int v13; // edi@15 - int v14; // eax@17 - int v15; // ST18_4@17 - int v16; // ebx@17 - int v17; // eax@17 - unsigned int v18; // eax@17 - unsigned int v19; // edi@17 - int v20; // eax@19 - unsigned int v21; // edi@19 - char *v22; // eax@21 - unsigned int v23; // edi@21 - int v24; // eax@23 - unsigned int v25; // edi@23 - char *v26; // eax@25 - unsigned int v27; // edi@25 - int v28; // ecx@27 - char *v29; // eax@27 - signed int v30; // edx@27 - unsigned int v31; // edi@31 - unsigned int v32; // edi@33 - const char *v33; // ST10_4@35 - unsigned int v34; // eax@35 - unsigned int v35; // edi@35 - unsigned __int8 v36; // al@37 - char *v37; // eax@38 - int v38; // eax@41 - signed int v39; // edi@42 - char *v40; // eax@45 - unsigned int v41; // eax@45 - signed int v43; // [sp+10h] [bp-1Ch]@1 - unsigned int v44; // [sp+14h] [bp-18h]@2 - int v45; // [sp+18h] [bp-14h]@1 - unsigned int v46; // [sp+1Ch] [bp-10h]@1 - unsigned int v47; // [sp+20h] [bp-Ch]@1 - unsigned int v48; // [sp+24h] [bp-8h]@33 - //unsigned int v49; // [sp+28h] [bp-4h]@1 + +//----- (0041ABFD) -------------------------------------------------------- +void CharacterUI_CharacterScreen_Draw(Player *player) +{ + pRenderer->ClearZBuffer(0, 479); + switch (pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0]) + { + case WINDOW_CharacterWindow_Stats: // stats + CharacterUI_ReleaseButtons(); + sub_419379(); + CharacterUI_StatsTab_Draw(player); + pRenderer->DrawTextureIndexed(pCharacterScreen_StatsBtn->uX, + pCharacterScreen_StatsBtn->uY, + pIcons_LOD->LoadTexturePtr("ib-cd1-d", TEXTURE_16BIT_PALETTE)); + break; - v0 = 0; - v47 = TargetColor(0xFFu, 0xFFu, 0x9Bu); - //v49 = TargetColor(0xFFu, 0, 0); - v46 = TargetColor(0, 0xFFu, 0); - //v1 = pIcons_LOD->LoadTexture("quikref", TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE)); - v43 = 0; - v45 = LOBYTE(pFontArrus->uFontHeight) + 1; - do - { - pPlayer = &pParty->pPlayers[v43]; - v44 = 94 * v43 + 89; - if ( v43 == v0 ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x12u, v0, pGlobalTXT_LocalizationStrings[149], 60, v0);//Name - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * v43 + 89, 0x12u, v47, pPlayer->pName, 84, v0); - if ( v43 == v0 ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x2Fu, v0, pGlobalTXT_LocalizationStrings[131], 60, v0); //. - v3 = pPlayer->GetActualLevel(); - sprintf(pTmpBuf, "%lu", v3); - v4 = pPlayer->GetBaseLevel(); - if ( pPlayer->GetActualLevel() <= v4 ) - v5 = pPlayer->GetExperienceDisplayColor(); - else - v5 = TargetColor(0, 0xFFu, v0); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, 0x2Fu, v5, pTmpBuf, 84, v0); - v6 = v45 + 47; - if ( v43 == v0 ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v45 + 47, v0, pGlobalTXT_LocalizationStrings[41], 60, v0);// - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v6, v0, pClassNames[pPlayer->classType], 84, v0); - v7 = v45 + v6; - if ( v43 == v0 ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v7, v0, pGlobalTXT_LocalizationStrings[107], 60, v0);//. - sprintf(pTmpBuf, "%d", pPlayer->sHealth); - v8 = pPlayer->GetMaxHealth(); - v9 = UI_GetHealthManaStringColor(pPlayer->sHealth, v8); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v7, v9, pTmpBuf, 84, v0); - v10 = v45 + v7; - if ( v43 == v0 ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v10, v0, pGlobalTXT_LocalizationStrings[209], 60, v0);// - sprintf(pTmpBuf, "%d", pPlayer->sMana); - v11 = pPlayer->GetMaxMana(); - v12 = UI_GetHealthManaStringColor(pPlayer->sMana, v11); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v10, v12, pTmpBuf, 84, v0); - v13 = v45 + v10; - if ( v43 == v0 ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v13, v0, pGlobalTXT_LocalizationStrings[0], 60, v0);// - v14 = pPlayer->GetActualAC(); - sprintf(pTmpBuf, "%d", v14); - v15 = v0; - v16 = pPlayer->GetBaseAC(); - v17 = pPlayer->GetActualAC(); - v18 = UI_GetHealthManaStringColor(v17, v16); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v13, v18, pTmpBuf, 84, v15); - v0 = 0; - v19 = v45 + v13; - if ( !v43 ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v19, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);// - v20 = pPlayer->GetActualAttack(0); - sprintf(pTmpBuf, "%+d", v20); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v19, 0, pTmpBuf, 84, 0); - v21 = v45 + v19; - if ( !v43 ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v21, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//. - v22 = pPlayer->GetMeleeDamageString(); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v21, 0, v22, 84, 0); - v23 = v45 + v21; - if ( !v43 ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v23, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// - v24 = pPlayer->GetRangedAttack(); - sprintf(pTmpBuf, "%+d", v24); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v23, 0, pTmpBuf, 84, 0); - v25 = v45 + v23; - if ( !v43 ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v25, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//. - v26 = pPlayer->GetRangedDamageString(); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v25, 0, v26, 84, 0); - v27 = v45 + v25; - if ( !v43 ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v27, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);// - v28 = 0; - v29 = (char *)pPlayer->pActiveSkills; - v30 = 36; - do - { - if ( *(short *)v29 ) - ++v28; - v29 += 2; - --v30; - } - while ( v30 ); - sprintf(pTmpBuf, "%lu", v28); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v27, 0, pTmpBuf, 84, 0); - v31 = v45 + v27; - if ( !v43 ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v31, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);// - sprintf(pTmpBuf, "%lu", pPlayer->uSkillPoints); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v31, pPlayer->uSkillPoints != 0 ? v46 : 0, pTmpBuf, 84, 0); - v32 = v45 + v31; - v48 = pPlayer->GetMajorConditionIdx(); - if ( !v43 ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v32, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//. - v33 = aCharacterConditionNames[v48]; - v34 = GetConditionDrawColor(v48); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v32, v34, v33, 84, 0); - v35 = v45 + v32; - if ( !v43 ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v35, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//.. - v36 = pPlayer->uQuickSpell; - if ( v36 ) - v37 = pSpellStats->pInfos[v36].pShortName; - else - v37 = pGlobalTXT_LocalizationStrings[153];// - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v35, 0, v37, 84, 0); - ++v43; - } - while ( v43 < 4 ); + case WINDOW_CharacterWindow_Skills: // skills + if (dword_507CC0 != uActiveCharacter) + { + CharacterUI_ReleaseButtons(); + CharacterUI_SkillsTab_CreateButtons(); + } + sub_419379(); + CharacterUI_SkillsTab_Draw(player); + pRenderer->DrawTextureIndexed(pCharacterScreen_SkillsBtn->uX, + pCharacterScreen_SkillsBtn->uY, + pIcons_LOD->LoadTexturePtr("ib-cd2-d", TEXTURE_16BIT_PALETTE)); + break; - v38 = GetPartyReputation(); - if ( v38 >= 0 ) - { - if ( v38 <= 5 ) - v39 = TargetColor(0xFF, 0xFF, 0xFF); - else - v39 = TargetColor(0xFF, 0, 0); - } - else - v39 = v46; - - v40 = GetReputationString(v38); - sprintf(pTmpBuf, "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], v39, v40);//Reputation - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf, 0, 0, 0); - v41 = pParty->GetPartyFame(); - sprintf(pTmpBuf, "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], v41);// Fame - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf, 0, 0, 0); - } - - //----- (0041ABFD) -------------------------------------------------------- -void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx) -{ - unsigned int v2; // eax@6 - Texture *pTexture; // ecx@6 - GUIButton *pButton; // eax@6 - unsigned int v5; // eax@7 - unsigned int v6; // eax@10 - unsigned int v7; // eax@11 + case WINDOW_CharacterWindow_Awards: // awards + CharacterUI_ReleaseButtons(); + sub_419379(); + sub_419220(); + CharacterUI_AwardsTab_Draw(player); + pRenderer->DrawTextureIndexed(pCharacterScreen_AwardsBtn->uX, + pCharacterScreen_AwardsBtn->uY, + pIcons_LOD->LoadTexturePtr("ib-cd4-d", TEXTURE_16BIT_PALETTE)); + break; - if ( uPlayerIdx ) - { - pRenderer->ClearZBuffer(0, 479); - switch ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] ) - { - case WINDOW_CharacterWindow_Stats: // stats - sub_4196A0(); - sub_419379(); - CharacterUI_StatsTab_Draw(uPlayerIdx); - v7 = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE); - pTexture = pIcons_LOD->GetTexture(v7); - pButton = pCharacterScreen_StatsBtn; - pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); - break; - case WINDOW_CharacterWindow_Skills: // skills - if ( dword_507CC0 != uActiveCharacter ) - { - sub_4196A0(); - CharacterUI_SkillScreen_Draw(); - } - sub_419379(); - CharacterUI_SkillsTab_Draw(pPlayers[uPlayerIdx]); - v6 = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); - pTexture = pIcons_LOD->GetTexture(v6); - pButton = pCharacterScreen_SkillsBtn; - pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); - break; - case WINDOW_CharacterWindow_Awards: // awards - sub_4196A0(); - sub_419379(); - sub_419220(); - CharacterUI_AwardsTab_Draw(uPlayerIdx); - v5 = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); - pTexture = pIcons_LOD->GetTexture(v5); - pButton = pCharacterScreen_AwardsBtn; - pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); - break; - case WINDOW_CharacterWindow_Inventory: // inventory and other - sub_4196A0(); - sub_419379(); - CharacterUI_InventoryTab_Draw(pPlayers[uPlayerIdx], false); - v2 = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); - pTexture = pIcons_LOD->GetTexture(v2); - pButton = pCharacterScreen_InventoryBtn; - pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); - break; - default: - break; - } - if ( bRingsShownInCharScreen ) - CharacterUI_DrawPaperdollWithRingOverlay(uPlayerIdx); - else - CharacterUI_DrawPaperdoll(uPlayerIdx); + case WINDOW_CharacterWindow_Inventory: // inventory and other + CharacterUI_ReleaseButtons(); + sub_419379(); + CharacterUI_InventoryTab_Draw(player, false); + pRenderer->DrawTextureIndexed(pCharacterScreen_InventoryBtn->uX, + pCharacterScreen_InventoryBtn->uY, + pIcons_LOD->LoadTexturePtr("ib-cd3-d", TEXTURE_16BIT_PALETTE)); + break; + + default: break; } + + if (bRingsShownInCharScreen) + CharacterUI_DrawPaperdollWithRingOverlay(player); + else + CharacterUI_DrawPaperdoll(player); } //----- (0043CC7C) -------------------------------------------------------- -void __fastcall CharacterUI_DrawPaperdoll(unsigned int uPlayerID) +void CharacterUI_DrawPaperdoll(Player *player) { - signed int pSex; // eax@1 + //signed int pSex; // eax@1 unsigned int v6; // ecx@9 int v7; // ecx@10 unsigned int pMainHandNum4; // eax@14 @@ -827,25 +531,33 @@ signed int IsDwarf; // [sp+40h] [bp-Ch]@4 pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE); - pSex = pPlayers[uPlayerID]->GetSexByVoice(); - if ( pPlayers[uPlayerID]->GetRace() && pPlayers[uPlayerID]->GetRace() != 1 && pPlayers[uPlayerID]->GetRace() != 2 ) + if (player->GetRace() == CHARACTER_RACE_DWARF) { IsDwarf = 1; - pBodyComplection = (pSex != 0) + 2; + pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 2 : 3; } else { IsDwarf = 0; - pBodyComplection = pSex != 0; + pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 0 : 1; } + + int uPlayerID = 0; + for (uint i = 0; i < 4; ++i) + if (pPlayers[i + 1] == player) + { + uPlayerID = i + 1; + break; + } + pRenderer->ResetTextureClipRect(); - pRenderer->DrawTextureIndexed(0x1D3u, 0, pIcons_LOD->GetTexture(uTextureID_BACKDOLL));// + pRenderer->DrawTextureIndexed(467, 0, pIcons_LOD->GetTexture(uTextureID_BACKDOLL));// if ( IsPlayerWearingWatersuit[uPlayerID] )// { pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); if ( !bRingsShownInCharScreen ) - pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]), pPlayers[uPlayerID]->pEquipment.uArmor); - v6 = pPlayers[uPlayerID]->pEquipment.uMainHand; + pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]), player->pEquipment.uArmor); + v6 = player->pEquipment.uMainHand; if ( !v6 || (v7 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[v6-1], pItemsTable->pItems[v7].uEquipType != 1) && (pItemsTable->pItems[v7].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], @@ -1424,7 +1136,7 @@ pX_Helm = pPaperdoll_BodyX + paperdoll_Helm[pBodyComplection][v125][0]; pY_Helm = pPaperdoll_BodyY + paperdoll_Helm[pBodyComplection][v125][1]; if ( IsDwarf != 1 || item_Helm->uItemID != 92 ) - v127 = paperdoll_helm_texture[pSex][v125]; + v127 = paperdoll_helm_texture[player->GetSexByVoice()][v125]; else v127 = papredoll_dbrds[11]; if ( item_Helm->uAttributes & 0xF0 ) @@ -1604,154 +1316,179 @@ pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));// } -//----- (0043E825) -------------------------------------------------------- -void __fastcall CharacterUI_DrawPaperdollWithRingOverlay(unsigned int uPlayerID) + + + + + + +//----- (0041A2D1) -------------------------------------------------------- +void CharacterUI_InventoryTab_Draw(Player *player, bool a2) { - int v3; // ecx@1 - unsigned int pItemTextureNum; // ebx@3 - //int v9; // edi@17 - char v13; // sf@24 - unsigned __int8 v14; // of@24 - unsigned int pItemNum; // eax@25 - //int v20; // edi@40 - //int v21; // eax@41 - //int v33; // esi@61 - const char *spell_texture_name; // [sp-8h] [bp-38h]@8 - Texture *spell_texture; // [sp+10h] [bp-20h]@14 - int v41; // [sp+10h] [bp-20h]@26 - unsigned int pY_Ring; // [sp+14h] [bp-1Ch]@3 - unsigned int pX_Ring; // [sp+18h] [bp-18h]@3 - int v48; // [sp+24h] [bp-Ch]@1 - ItemGen *item; + Texture *v7; // esi@6 + signed int v11; // edx@6 + int v13; // eax@13 + signed int v14; // edx@13 + int v15; // eax@13 + unsigned int v17; // edi@15 + Texture *pTexture; // ebx@24 + unsigned int uCellX; // [sp+30h] [bp-8h]@5 + unsigned int uCellY; // [sp+34h] [bp-4h]@5 + + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_CharacterUI_InventoryBackground)); + if (a2) + pRenderer->DrawTextureIndexed(8, 305, pIcons_LOD->LoadTexturePtr("fr_strip", TEXTURE_16BIT_PALETTE)); + + int i = 0; + for (uint i = 0; i < 126; ++i) + { + int v26 = (int)(player->pInventoryIndices + i); + + if (player->pInventoryIndices[i] <= 0) + continue; - pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE); - CharacterUI_DrawPaperdoll(uPlayerID); - pRenderer->DrawTextureTransparent(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); - pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop)); - pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)); - v3 = 0; - v48 = 0; - do - { - pItemNum = pPlayers[uPlayerID]->pEquipment.uRings[v3]; - if ( pPlayers[uPlayerID]->pEquipment.uRings[v3] ) + int item_idx = player->pInventoryIndices[i]; + auto item = &player->pInventoryItems[item_idx - 1]; + if (!item->uItemID) + continue; + + uCellY = 32 * (i / 14) + 17; + uCellX = 32 * (i % 14) + 14; + + uint item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v7 = pIcons_LOD->GetTexture(item_texture_id); + + v11 = v7->uTextureWidth; + if (v11 < 14) + v11 = 14; + + if ( (v11 - 14) / 32 == 0 && v7->uTextureWidth < 32) + uCellX += (32 - v7->uTextureWidth) / 2; + v13 = v11 - 14; + LOBYTE(v13) = v13 & 0xE0; + v15 = v13 + 32; + v14 = v7->uTextureHeight; + if (v14 < 14 ) + v14 = 14; + v17 = uCellX + ((v15 - v7->uTextureWidth) >> 1) + pSRZBufferLineOffsets[uCellY + ((((v14 - 14) & 0xFFFFFFE0) - v7->uTextureHeight + 32) >> 1)]; + + if (item->uAttributes & 0xF0) { - item = &pPlayers[uPlayerID]->pInventoryItems[pItemNum - 1]; - pX_Ring = pPaperdollRingsX[v3]; - pY_Ring = pPaperdollRingsY[v3]; - pItemTextureNum = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); - if ( item->uAttributes & 0xF0 ) + switch (item->uAttributes & 0xF0) { - if ( (item->uAttributes & 0xF0) == 16 ) - spell_texture_name = "sptext01"; - if ( (item->uAttributes & 0xF0) == 32 ) - spell_texture_name = "sp28a"; - if ( (item->uAttributes & 0xF0) == 64 ) - spell_texture_name = "sp30a"; - if ( (item->uAttributes & 0xF0) == 128 ) - spell_texture_name = "sp91a"; - spell_texture = pIcons_LOD->LoadTexturePtr(spell_texture_name, TEXTURE_16BIT_PALETTE); - _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; - if ( _50C9A8_item_enchantment_timer <= 0 ) - { - _50C9A8_item_enchantment_timer = 0; - item->uAttributes &= 0xFu; - ptr_50C9A4 = 0; - } - pRenderer->_4A63E6(pX_Ring, pY_Ring, pIcons_LOD->GetTexture(pItemTextureNum), spell_texture, GetTickCount() * 0.1, 0, 255); + case ITEM_AURA_EFFECT_RED: pTexture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; + case ITEM_AURA_EFFECT_BLUE: pTexture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; + case ITEM_AURA_EFFECT_GREEN: pTexture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; + case ITEM_AURA_EFFECT_PURPLE: pTexture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; } - else - { - if (item->Broken()) - pRenderer->DrawTransparentRedShade(pX_Ring, pY_Ring, pIcons_LOD->GetTexture(pItemTextureNum)); - else if (!item->Identified()) - pRenderer->DrawTransparentGreenShade(pX_Ring, pY_Ring, pIcons_LOD->GetTexture(pItemTextureNum)); - else - pRenderer->DrawTextureTransparent(pX_Ring, pY_Ring, pIcons_LOD->GetTexture(pItemTextureNum)); - pRenderer->_4A601E(pX_Ring, pY_Ring, pIcons_LOD->GetTexture(pItemTextureNum), pItemNum); - } - } - v3++; - pItemNum = pPlayers[uPlayerID]->pEquipment.uRings[v3]; - v14 = (v48 + 1) > 5; - v13 = v48 - 4 < 0; - v48++; - } - while ( (unsigned __int8)(v13 ^ v14) | (v48 == 4) ); - pItemNum = pPlayers[uPlayerID]->pEquipment.uAmulet; - if ( pItemNum ) - { - v41 = pPlayers[uPlayerID]->pEquipment.uAmulet; - item = &pPlayers[uPlayerID]->pInventoryItems[pItemNum - 1]; - pItemTextureNum = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); - if ( item->uAttributes & 0xF0 ) - { - if ( (item->uAttributes & 0xF0) == 16 ) - spell_texture_name = "sptext01"; - if ( (item->uAttributes & 0xF0) == 32 ) - spell_texture_name = "sp28a"; - if ( (item->uAttributes & 0xF0) == 64 ) - spell_texture_name = "sp30a"; - if ( (item->uAttributes & 0xF0) == 128 ) - spell_texture_name = "sp91a"; - spell_texture = pIcons_LOD->LoadTexturePtr(spell_texture_name, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; - if ( _50C9A8_item_enchantment_timer <= 0 ) + if (_50C9A8_item_enchantment_timer <= 0) { _50C9A8_item_enchantment_timer = 0; - item->uAttributes &= 0xFu; + LOBYTE(item->uAttributes) &= 0xF; ptr_50C9A4 = 0; } - pRenderer->_4A63E6(493, 91, pIcons_LOD->GetTexture(pItemTextureNum), spell_texture, GetTickCount() * 0.1, 0, 255); + + pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, GetTickCount() * 0.1, 0, 255); + ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx); } else { - if (item->Broken()) - pRenderer->DrawTransparentRedShade(493, 91, pIcons_LOD->GetTexture(pItemTextureNum)); - else if (!item->Identified()) - pRenderer->DrawTransparentGreenShade(493, 91, pIcons_LOD->GetTexture(pItemTextureNum)); + if (item->Identified() || pCurrentScreen != SCREEN_HOUSE) + { + if (item->Broken()) + pRenderer->DrawTransparentRedShade(uCellX, uCellY, v7); + else + pRenderer->DrawTextureTransparent(uCellX, uCellY, v7); + } else - pRenderer->DrawTextureTransparent(493, 91, pIcons_LOD->GetTexture(pItemTextureNum)); + pRenderer->DrawTransparentGreenShade(uCellX, uCellY, v7); - pRenderer->_4A601E(493, 91, pIcons_LOD->GetTexture(pItemTextureNum), v41); + ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx); + continue; } } - pItemNum = pPlayers[uPlayerID]->pEquipment.uGlove; - if ( !pItemNum ) - return; - item = &pPlayers[uPlayerID]->pInventoryItems[pItemNum - 1]; - pItemTextureNum = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); - if ( !(item->uAttributes & 0xF0) ) +} + + + +static void CharacterUI_DrawItem(int x, int y, ItemGen *item, int id) +{ + auto item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); + + if (item->uAttributes & 0xF0) // enchant animation { - if (item->Broken()) - pRenderer->DrawTransparentRedShade(586, 88, pIcons_LOD->GetTexture(pItemTextureNum)); - else if (!item->Identified()) - pRenderer->DrawTransparentGreenShade(586, 88, pIcons_LOD->GetTexture(pItemTextureNum)); - else - pRenderer->DrawTextureTransparent(586, 88, pIcons_LOD->GetTexture(pItemTextureNum)); + Texture *enchantment_texture = nullptr; + switch (item->uAttributes & 0xF0) + { + case ITEM_AURA_EFFECT_RED: enchantment_texture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; + case ITEM_AURA_EFFECT_BLUE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; + case ITEM_AURA_EFFECT_GREEN: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; + case ITEM_AURA_EFFECT_PURPLE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; + } - pRenderer->_4A601E(586, 88,pIcons_LOD->GetTexture(pItemTextureNum), pItemNum); + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if (_50C9A8_item_enchantment_timer <= 0) + { + _50C9A8_item_enchantment_timer = 0; + item->uAttributes &= 0xF; + ptr_50C9A4 = 0; + } + pRenderer->_4A63E6(x, y, item_texture, enchantment_texture, GetTickCount() * 0.1, 0, 255); } else { - if ( (item->uAttributes & 0xF0) == 16 ) - spell_texture_name = "sptext01"; - if ( (item->uAttributes & 0xF0) == 32 ) - spell_texture_name = "sp28a"; - if ( (item->uAttributes & 0xF0) == 64 ) - spell_texture_name = "sp30a"; - if ( (item->uAttributes & 0xF0) == 128 ) - spell_texture_name = "sp91a"; - spell_texture = pIcons_LOD->LoadTexturePtr(spell_texture_name, TEXTURE_16BIT_PALETTE); - _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; - if ( _50C9A8_item_enchantment_timer <= 0 ) - { - _50C9A8_item_enchantment_timer = 0; - item->uAttributes &= 0xFu; - ptr_50C9A4 = 0; - } - pRenderer->_4A63E6(586, 88, pIcons_LOD->GetTexture(pItemTextureNum), spell_texture, GetTickCount() * 0.1, 0, 255); + if (item->Broken()) + pRenderer->DrawTransparentRedShade(x, y, item_texture); + else if (!item->Identified()) + pRenderer->DrawTransparentGreenShade(x, y, item_texture); + else + pRenderer->DrawTextureTransparent(x, y, item_texture); + + pRenderer->ZBuffer_Fill_2(x, y, item_texture, id); + } +} + + +//----- (0043E825) -------------------------------------------------------- +void CharacterUI_DrawPaperdollWithRingOverlay(Player *player) +{ + CharacterUI_DrawPaperdoll(player); + + pRenderer->DrawTextureTransparent(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); + pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop)); + pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, + pCharacterScreen_DetalizBtn->uY, + pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)); + + for (uint i = 0; i < 6; ++i) + { + if (!player->pEquipment.uRings[i]) + continue; + + static int pPaperdollRingsX[6] = {0x1EA, 0x21A, 0x248, 0x1EA, 0x21A, 0x248}; + static int pPaperdollRingsY[6] = {0x0CA, 0x0CA, 0x0CA, 0x0FA, 0x0FA, 0x0FA}; + + CharacterUI_DrawItem(pPaperdollRingsX[i], + pPaperdollRingsY[i], + &player->pInventoryItems[player->pEquipment.uRings[i] - 1], + player->pEquipment.uRings[i]); + } + + + if (player->pEquipment.uAmulet) + { + CharacterUI_DrawItem(493, 91, + &player->pInventoryItems[player->pEquipment.uAmulet - 1], + player->pEquipment.uAmulet); + } + + if (player->pEquipment.uGlove) + { + CharacterUI_DrawItem(586, 88, + &player->pInventoryItems[player->pEquipment.uGlove - 1], + player->pEquipment.uGlove); } } @@ -2011,8 +1748,8 @@ } //----- (00419401) -------------------------------------------------------- -void __cdecl CharacterUI_SkillScreen_Draw() - { +void CharacterUI_SkillsTab_CreateButtons() +{ unsigned int v0; // ecx@3 GUIButton *pButton; // eax@3 GUIFont *v2; // eax@8 @@ -2036,7 +1773,7 @@ a2 = 0; if ( dword_507CC0 ) - sub_4196A0(); + CharacterUI_ReleaseButtons(); v0 = uActiveCharacter; dword_507CC0 = uActiveCharacter; for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) @@ -2130,10 +1867,10 @@ } //----- (00418511) -------------------------------------------------------- -char CharacterUI_StatsTab_Draw(unsigned int uPlayerID) +char CharacterUI_StatsTab_Draw(Player *player) { - Player *pPlayer; // edi@1 - unsigned int v4; // eax@2 + //Player *pPlayer; // edi@1 + //unsigned int v4; // eax@2 int v7; // ebp@4 int v8; // eax@4 unsigned int v9; // eax@4 @@ -2165,7 +1902,7 @@ unsigned int v60; // eax@8 unsigned int v62; // eax@8 signed int v64; // eax@8 - unsigned __int8 v66; // al@8 + //unsigned __int8 v66; // al@8 char *v67; // eax@9 signed int v70; // ebp@11 signed int v71; // eax@11 @@ -2209,203 +1946,202 @@ int v135; // [sp+18h] [bp-8h]@27 int v136; // [sp+18h] [bp-8h]@33 - pPlayer = &pParty->pPlayers[uPlayerID-1]; - pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_stats", TEXTURE_16BIT_PALETTE)); - sprintf(pTmpBuf, "\f%05d", TargetColor(0xFF, 0xFF, 0x9B)); - sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], pPlayer->pName, pClassNames[pPlayer->classType]);//^Pi[%s] %s - strcat(pTmpBuf, pTmpBuf2); - if ( pPlayer->uSkillPoints ) - v4 = TargetColor(0, 0xFFu, 0); - else - v4 = 0xFFFFu; - sprintf(pTmpBuf2, "\f00000\r180%s: \f%05d%d\f00000\n\n\n", pGlobalTXT_LocalizationStrings[207], v4, pPlayer->uSkillPoints);//Skill points - strcat(pTmpBuf, pTmpBuf2); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf, 0, 0, 0); + //pPlayer = &pParty->pPlayers[uPlayerID-1]; + //pPlayer = player; + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_stats", TEXTURE_16BIT_PALETTE)); + sprintf(pTmpBuf, "\f%05d", ui_color_text_header); + sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]);//"^Pi[%s] %s" / "%s the %s" + strcat(pTmpBuf, pTmpBuf2); + sprintfex(pTmpBuf2, "\f00000\r180%s: \f%05d%d\f00000\n\n\n", + pGlobalTXT_LocalizationStrings[207], // "Skill points" + player->uSkillPoints ? ui_color_text_bonus : ui_color_text_default, + player->uSkillPoints); + strcat(pTmpBuf, pTmpBuf2); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf, 0, 0, 0); + + v10 = 53; + v7 = player->GetBaseStrength(); + v8 = player->GetActualMight(); + v9 = UI_GetHealthManaStringColor(v8, v7); + sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], v9, v8, v7);//Might + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); - v10 = 53; - v7 = pPlayer->GetBaseStrength(); - v8 = pPlayer->GetActualMight(); - v9 = UI_GetHealthManaStringColor(v8, v7); - sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], v9, v8, v7);//Might - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; + v13 = player->GetBaseIntelligence(); + v14 = player->GetActualIntelligence(); + v15 = UI_GetHealthManaStringColor(v14, v13); + sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], v15, v14, v13);//Intellect + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); + + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; + v19 = player->GetBaseWillpower(); + v20 = player->GetActualWillpower(); + v21 = UI_GetHealthManaStringColor(v20, v19); + sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], v21, v20, v19);// + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); + + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; + v25 = player->GetBaseEndurance(); + v26 = player->GetActualEndurance(); + v27 = UI_GetHealthManaStringColor(v26, v25); + sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], v27, v26, v25);// + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); + + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; + v31 = player->GetBaseAccuracy(); + v32 = player->GetActualAccuracy(); + v33 = UI_GetHealthManaStringColor(v32, v31); + sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], v33, v32, v31); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - v13 = pPlayer->GetBaseIntelligence(); - v14 = pPlayer->GetActualIntelligence(); - v15 = UI_GetHealthManaStringColor(v14, v13); - sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], v15, v14, v13);//Intellect - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); - - v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - v19 = pPlayer->GetBaseWillpower(); - v20 = pPlayer->GetActualWillpower(); - v21 = UI_GetHealthManaStringColor(v20, v19); - sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], v21, v20, v19);// - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); - - v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - v25 = pPlayer->GetBaseEndurance(); - v26 = pPlayer->GetActualEndurance(); - v27 = UI_GetHealthManaStringColor(v26, v25); - sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], v27, v26, v25);// - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); - - v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - v31 = pPlayer->GetBaseAccuracy(); - v32 = pPlayer->GetActualAccuracy(); - v33 = UI_GetHealthManaStringColor(v32, v31); - sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], v33, v32, v31); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); - - v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - v37 = pPlayer->GetBaseSpeed(); - v38 = pPlayer->GetActualSpeed(); + v37 = player->GetBaseSpeed(); + v38 = player->GetActualSpeed(); v39 = UI_GetHealthManaStringColor(v38, v37); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], v39, v38, v37); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - v43 = pPlayer->GetBaseLuck(); - v44 = pPlayer->GetActualLuck(); + v43 = player->GetBaseLuck(); + v44 = player->GetActualLuck(); v45 = UI_GetHealthManaStringColor(v44, v43); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], v45, v44, v43); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n"; v10 += 2 * LOBYTE(pFontArrus->uFontHeight) + 5; - if ( pPlayer->GetMaxHealth() >= 1000 ) + if ( player->GetMaxHealth() >= 1000 ) a2 = "%s\f%05u\r388%d\f00000 / %d\n"; - v49 = pPlayer->GetMaxHealth(); - v50 = UI_GetHealthManaStringColor(pPlayer->sHealth, v49); - sprintf(pTmpBuf, a2, pGlobalTXT_LocalizationStrings[108], v50, pPlayer->sHealth, v49); + v49 = player->GetMaxHealth(); + v50 = UI_GetHealthManaStringColor(player->sHealth, v49); + sprintf(pTmpBuf, a2, pGlobalTXT_LocalizationStrings[108], v50, player->sHealth, v49); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); a2a = "%s\f%05u\r424%d\f00000 /\t185%d\n"; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - if ( pPlayer->GetMaxMana() >= 1000 ) + if ( player->GetMaxMana() >= 1000 ) a2a = "%s\f%05u\r388%d\f00000 / %d\n"; - v53 = pPlayer->GetMaxMana(); - v54 = UI_GetHealthManaStringColor(pPlayer->sMana, v53); - sprintf(pTmpBuf, a2a, pGlobalTXT_LocalizationStrings[212], v54, pPlayer->sMana, v53); + v53 = player->GetMaxMana(); + v54 = UI_GetHealthManaStringColor(player->sMana, v53); + sprintf(pTmpBuf, a2a, pGlobalTXT_LocalizationStrings[212], v54, player->sMana, v53); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - v58 = pPlayer->GetBaseAC(); - v59 = pPlayer->GetActualAC(); + v58 = player->GetBaseAC(); + v59 = player->GetActualAC(); v60 = UI_GetHealthManaStringColor(v59, v58); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], v60, v59, v58); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 2; - v62 = pPlayer->GetMajorConditionIdx(); + v62 = player->GetMajorConditionIdx(); v64 = GetConditionDrawColor(v62); sprintf(pTmpBuf, "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], v64, aCharacterConditionNames[v62]); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0); v10 += LOBYTE(pFontArrus->uFontHeight) + - 1; - v66 = pPlayer->uQuickSpell; - if ( v66 ) - v67 = pSpellStats->pInfos[v66].pShortName; + if (player->uQuickSpell) + v67 = pSpellStats->pInfos[player->uQuickSpell].pShortName; else v67 = pGlobalTXT_LocalizationStrings[153]; sprintf(pTmpBuf, "%s: %s", pGlobalTXT_LocalizationStrings[172], v67); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0); v10 = 50; - v70 = pPlayer->GetBaseAge(); - v71 = pPlayer->GetActualAge(); + v70 = player->GetBaseAge(); + v71 = player->GetActualAge(); v72 = UI_GetHealthManaStringColor(v71, v70); sprintf(pTmpBuf, "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], v72, v71, v70); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2b = "%s\f%05u\t100%d\f00000 / %d\n"; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - if ( pPlayer->GetBaseLevel() > 99 ) - a2b = format_4E2E68; - v75 = pPlayer->GetBaseLevel(); - v76 = pPlayer->GetActualLevel(); + if ( player->GetBaseLevel() > 99 ) + a2b = "%s\f%05u\t180%d\f00000 / %d\n"; + v75 = player->GetBaseLevel(); + v76 = player->GetActualLevel(); v77 = UI_GetHealthManaStringColor(v76, v75); sprintf(pTmpBuf, a2b, pGlobalTXT_LocalizationStrings[131], v77, v76, v75); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - if ( (signed __int64)pPlayer->uExperience <= 9999999 ) - v78 = pGlobalTXT_LocalizationStrings[83]; + if (player->uExperience <= 9999999) + v78 = pGlobalTXT_LocalizationStrings[83]; // "Experience" else - v78 = pGlobalTXT_LocalizationStrings[17]; - v81 = pPlayer->GetExperienceDisplayColor(); - sprintf(pTmpBuf, "%s\r180\f%05d%lu\f00000\n\n", v78, v81, LODWORD(pPlayer->uExperience)); + v78 = pGlobalTXT_LocalizationStrings[17]; // "Exp." + v81 = player->GetExperienceDisplayColor(); + sprintf(pTmpBuf, "%s\r180\f%05d%lu\f00000\n\n", v78, v81, LODWORD(player->uExperience)); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += 2 * LOBYTE(pFontArrus->uFontHeight); - v83 = pPlayer->GetActualAttack(0); + v83 = player->GetActualAttack(0); sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], v83); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - v85 = pPlayer->GetMeleeDamageString(); + v85 = player->GetMeleeDamageString(); sprintf(pTmpBuf, "%s\t100 %s\n", pGlobalTXT_LocalizationStrings[53], v85); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - v87 = pPlayer->GetRangedAttack(); + v87 = player->GetRangedAttack(); sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[203], v87); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - v89 = pPlayer->GetRangedDamageString(); + v89 = player->GetRangedDamageString(); sprintf(pTmpBuf, "%s\t100 %s\n\n", pGlobalTXT_LocalizationStrings[53], v89); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2c = format_4E2E10; v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 4; - v131 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); - v90 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); + v131 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); + v90 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); if ( v131 > 99 || v90 > 99 ) - a2c = format_4E2E68; + a2c = "%s\f%05u\t180%d\f00000 / %d\n"; v92 = UI_GetHealthManaStringColor(v131, v90); sprintf(pTmpBuf, a2c, pGlobalTXT_LocalizationStrings[87], v92, v131, v90); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2d = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - v132 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); - v93 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); + v132 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); + v93 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); if ( v132 > 99 || v93 > 99 ) - a2d = format_4E2E68; + a2d = "%s\f%05u\t180%d\f00000 / %d\n"; v95 = UI_GetHealthManaStringColor(v132, v93); sprintf(pTmpBuf, a2d, pGlobalTXT_LocalizationStrings[6], v95, v132, v93); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2e = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - v133 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); - v96 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); + v133 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); + v96 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); if ( v133 > 99 || v96 > 99 ) - a2e = format_4E2E68; + a2e = "%s\f%05u\t180%d\f00000 / %d\n"; v98 = UI_GetHealthManaStringColor(v133, v96); sprintf(pTmpBuf, a2e, pGlobalTXT_LocalizationStrings[240], v98, v133, v96); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2f = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - v134 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); - v99 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); + v134 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); + v99 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); if ( v134 > 99 ) - a2f = format_4E2E68; + a2f = "%s\f%05u\t180%d\f00000 / %d\n"; v101 = UI_GetHealthManaStringColor(v134, v99); sprintf(pTmpBuf, a2f, pGlobalTXT_LocalizationStrings[70], v101, v134, v99); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); a2g = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - v135 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); - v102 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); + v135 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); + v102 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); if ( v135 > 99 || v102 > 99 ) - a2g = format_4E2E68; + a2g = "%s\f%05u\t180%d\f00000 / %d\n"; v104 = UI_GetHealthManaStringColor(v135, v102); sprintf(pTmpBuf, a2g, pGlobalTXT_LocalizationStrings[142], v104, v135, v102); - if ( pPlayer->classType == PLAYER_CLASS_LICH && v102 == 200 ) + if ( player->classType == PLAYER_CLASS_LICH && v102 == 200 ) { v106 = UI_GetHealthManaStringColor(v135, 200); sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[142], v106, pGlobalTXT_LocalizationStrings[625]); @@ -2414,13 +2150,13 @@ a2h = format_4E2E10; v10 += LOBYTE(pFontArrus->uFontHeight) - 2; - v136 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); - v107 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); + v136 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); + v107 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); if ( v136 > 99 || v107 > 99 ) - a2h = format_4E2E68; + a2h = "%s\f%05u\t180%d\f00000 / %d\n"; v109 = UI_GetHealthManaStringColor(v136, v107); sprintf(pTmpBuf, a2h, pGlobalTXT_LocalizationStrings[29], v109, v136, v107); - if ( pPlayer->classType == PLAYER_CLASS_LICH && v107 == 200 ) + if ( player->classType == PLAYER_CLASS_LICH && v107 == 200 ) { v111 = UI_GetHealthManaStringColor(v136, 200); sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[29], v111, pGlobalTXT_LocalizationStrings[625]);
--- a/UiGame.cpp Tue May 14 10:07:21 2013 +0600 +++ b/UiGame.cpp Tue May 14 10:07:33 2013 +0600 @@ -48,6 +48,196 @@ + +//----- (0041A57E) -------------------------------------------------------- +void GameUI_QuickRef_Draw() +{ + unsigned int v0; // ebx@1 + //unsigned int v1; // eax@1 + Player *pPlayer; // ebp@2 + int v3; // eax@6 + int v4; // edi@6 + unsigned int v5; // eax@7 + unsigned int v6; // edi@9 + unsigned int v7; // edi@11 + signed int v8; // eax@13 + unsigned int v9; // eax@13 + unsigned int v10; // edi@13 + int v11; // eax@15 + unsigned int v12; // eax@15 + unsigned int v13; // edi@15 + int v14; // eax@17 + int v15; // ST18_4@17 + int v16; // ebx@17 + int v17; // eax@17 + unsigned int v18; // eax@17 + unsigned int v19; // edi@17 + int v20; // eax@19 + unsigned int v21; // edi@19 + char *v22; // eax@21 + unsigned int v23; // edi@21 + int v24; // eax@23 + unsigned int v25; // edi@23 + char *v26; // eax@25 + unsigned int v27; // edi@25 + int v28; // ecx@27 + char *v29; // eax@27 + signed int v30; // edx@27 + unsigned int v31; // edi@31 + unsigned int v32; // edi@33 + const char *v33; // ST10_4@35 + unsigned int v34; // eax@35 + unsigned int v35; // edi@35 + unsigned __int8 v36; // al@37 + char *v37; // eax@38 + int v38; // eax@41 + signed int v39; // edi@42 + char *v40; // eax@45 + unsigned int v41; // eax@45 + signed int v43; // [sp+10h] [bp-1Ch]@1 + unsigned int v44; // [sp+14h] [bp-18h]@2 + int v45; // [sp+18h] [bp-14h]@1 + unsigned int v46; // [sp+1Ch] [bp-10h]@1 + unsigned int v47; // [sp+20h] [bp-Ch]@1 + unsigned int v48; // [sp+24h] [bp-8h]@33 + //unsigned int v49; // [sp+28h] [bp-4h]@1 + + v0 = 0; + v47 = TargetColor(0xFFu, 0xFFu, 0x9Bu); + //v49 = TargetColor(0xFFu, 0, 0); + v46 = TargetColor(0, 0xFFu, 0); + //v1 = pIcons_LOD->LoadTexture("quikref", TEXTURE_16BIT_PALETTE); + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE)); + v43 = 0; + v45 = LOBYTE(pFontArrus->uFontHeight) + 1; + do + { + pPlayer = &pParty->pPlayers[v43]; + v44 = 94 * v43 + 89; + if ( v43 == v0 ) + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x12u, v0, pGlobalTXT_LocalizationStrings[149], 60, v0);//Name + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * v43 + 89, 0x12u, v47, pPlayer->pName, 84, v0); + if ( v43 == v0 ) + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x2Fu, v0, pGlobalTXT_LocalizationStrings[131], 60, v0); //. + v3 = pPlayer->GetActualLevel(); + sprintf(pTmpBuf, "%lu", v3); + v4 = pPlayer->GetBaseLevel(); + if ( pPlayer->GetActualLevel() <= v4 ) + v5 = pPlayer->GetExperienceDisplayColor(); + else + v5 = TargetColor(0, 0xFFu, v0); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, 0x2Fu, v5, pTmpBuf, 84, v0); + v6 = v45 + 47; + if ( v43 == v0 ) + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v45 + 47, v0, pGlobalTXT_LocalizationStrings[41], 60, v0);// + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v6, v0, pClassNames[pPlayer->classType], 84, v0); + v7 = v45 + v6; + if ( v43 == v0 ) + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v7, v0, pGlobalTXT_LocalizationStrings[107], 60, v0);//. + sprintf(pTmpBuf, "%d", pPlayer->sHealth); + v8 = pPlayer->GetMaxHealth(); + v9 = UI_GetHealthManaStringColor(pPlayer->sHealth, v8); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v7, v9, pTmpBuf, 84, v0); + v10 = v45 + v7; + if ( v43 == v0 ) + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v10, v0, pGlobalTXT_LocalizationStrings[209], 60, v0);// + sprintf(pTmpBuf, "%d", pPlayer->sMana); + v11 = pPlayer->GetMaxMana(); + v12 = UI_GetHealthManaStringColor(pPlayer->sMana, v11); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v10, v12, pTmpBuf, 84, v0); + v13 = v45 + v10; + if ( v43 == v0 ) + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v13, v0, pGlobalTXT_LocalizationStrings[0], 60, v0);// + v14 = pPlayer->GetActualAC(); + sprintf(pTmpBuf, "%d", v14); + v15 = v0; + v16 = pPlayer->GetBaseAC(); + v17 = pPlayer->GetActualAC(); + v18 = UI_GetHealthManaStringColor(v17, v16); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v13, v18, pTmpBuf, 84, v15); + v0 = 0; + v19 = v45 + v13; + if ( !v43 ) + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v19, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);// + v20 = pPlayer->GetActualAttack(0); + sprintf(pTmpBuf, "%+d", v20); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v19, 0, pTmpBuf, 84, 0); + v21 = v45 + v19; + if ( !v43 ) + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v21, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//. + v22 = pPlayer->GetMeleeDamageString(); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v21, 0, v22, 84, 0); + v23 = v45 + v21; + if ( !v43 ) + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v23, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// + v24 = pPlayer->GetRangedAttack(); + sprintf(pTmpBuf, "%+d", v24); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v23, 0, pTmpBuf, 84, 0); + v25 = v45 + v23; + if ( !v43 ) + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v25, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//. + v26 = pPlayer->GetRangedDamageString(); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v25, 0, v26, 84, 0); + v27 = v45 + v25; + if ( !v43 ) + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v27, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);// + v28 = 0; + v29 = (char *)pPlayer->pActiveSkills; + v30 = 36; + do + { + if ( *(short *)v29 ) + ++v28; + v29 += 2; + --v30; + } + while ( v30 ); + sprintf(pTmpBuf, "%lu", v28); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v27, 0, pTmpBuf, 84, 0); + v31 = v45 + v27; + if ( !v43 ) + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v31, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);// + sprintf(pTmpBuf, "%lu", pPlayer->uSkillPoints); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v31, pPlayer->uSkillPoints != 0 ? v46 : 0, pTmpBuf, 84, 0); + v32 = v45 + v31; + v48 = pPlayer->GetMajorConditionIdx(); + if ( !v43 ) + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v32, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//. + v33 = aCharacterConditionNames[v48]; + v34 = GetConditionDrawColor(v48); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v32, v34, v33, 84, 0); + v35 = v45 + v32; + if ( !v43 ) + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v35, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//.. + v36 = pPlayer->uQuickSpell; + if ( v36 ) + v37 = pSpellStats->pInfos[v36].pShortName; + else + v37 = pGlobalTXT_LocalizationStrings[153];// + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v35, 0, v37, 84, 0); + ++v43; + } + while ( v43 < 4 ); + + v38 = GetPartyReputation(); + if ( v38 >= 0 ) + { + if ( v38 <= 5 ) + v39 = TargetColor(0xFF, 0xFF, 0xFF); + else + v39 = TargetColor(0xFF, 0, 0); + } + else + v39 = v46; + + v40 = GetReputationString(v38); + sprintf(pTmpBuf, "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], v39, v40);//Reputation + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf, 0, 0, 0); + v41 = pParty->GetPartyFame(); + sprintf(pTmpBuf, "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], v41);// Fame + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf, 0, 0, 0); + } + //----- (0041AD6E) -------------------------------------------------------- void __cdecl GameUI_DrawRightPanelItems() {
--- a/mm7_1.cpp Tue May 14 10:07:21 2013 +0600 +++ b/mm7_1.cpp Tue May 14 10:07:33 2013 +0600 @@ -74,7 +74,7 @@ } //----- (004196A0) -------------------------------------------------------- -void __cdecl sub_4196A0() +void CharacterUI_ReleaseButtons() { GUIButton *i; // esi@2 GUIButton *j; // esi@7
--- a/mm7_5.cpp Tue May 14 10:07:21 2013 +0600 +++ b/mm7_5.cpp Tue May 14 10:07:33 2013 +0600 @@ -1399,7 +1399,7 @@ pVideoPlayer->Unload(); continue; case SCREEN_CHARACTERS: - sub_4196A0(); + CharacterUI_ReleaseButtons(); sub_419379(); pIcons_LOD->_4114F2(); if ( pGUIWindow_Settings ) @@ -1486,7 +1486,8 @@ pIcons_LOD->_4355F7(); continue; } - sub_4196A0(); +LABEL_319: + CharacterUI_ReleaseButtons(); sub_419379(); pIcons_LOD->_4114F2(); } @@ -2958,15 +2959,15 @@ continue; case UIMSG_ClickStatsBtn: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; - sub_4196A0(); + CharacterUI_ReleaseButtons(); sub_419379(); GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_StatsBtn, 0); continue; case UIMSG_ClickSkillsBtn: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101; - sub_4196A0(); + CharacterUI_ReleaseButtons(); sub_419379(); - CharacterUI_SkillScreen_Draw(); + CharacterUI_SkillsTab_CreateButtons(); GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_SkillsBtn, 0); continue; case UIMSG_SkillUp: @@ -2995,7 +2996,7 @@ case UIMSG_ClickInventoryBtn: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; sub_419379(); - sub_4196A0(); + CharacterUI_ReleaseButtons(); GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_InventoryBtn, 0); continue; case UIMSG_ClickExitCharacterWindowBtn: @@ -3003,7 +3004,7 @@ continue; case UIMSG_ClickAwardsBtn: sub_419379(); - sub_4196A0(); + CharacterUI_ReleaseButtons(); sub_419220(); pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102; GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_AwardsBtn, 0); @@ -10254,7 +10255,7 @@ } case WINDOW_CharacterRecord: { - CharacterUI_CharacterScreen_Draw(uActiveCharacter); + CharacterUI_CharacterScreen_Draw(pPlayers[uActiveCharacter]); continue; } case WINDOW_Options: @@ -10274,7 +10275,7 @@ } case WINDOW_QuickReference: { - QuickRefDraw(); + GameUI_QuickRef_Draw(); continue; } case WINDOW_Rest: @@ -10356,7 +10357,7 @@ pRenderer->ClearZBuffer(0, 479); draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); - CharacterUI_DrawPaperdoll(uActiveCharacter); + CharacterUI_DrawPaperdoll(pPlayers[uActiveCharacter]); pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uTextureID_x_x_u)); continue; }
--- a/mm7_6.cpp Tue May 14 10:07:21 2013 +0600 +++ b/mm7_6.cpp Tue May 14 10:07:33 2013 +0600 @@ -2485,10 +2485,10 @@ //__int16 v73; // ST1C_2@222 //__int16 v74; // ST18_2@222 //stru6 *v75; // eax@222 - int v76; // ecx@223 - int v77; // ecx@224 - int v78; // ecx@225 - int v79; // eax@227 + //int v76; // ecx@223 + //int v77; // ecx@224 + //int v78; // ecx@225 + //int v79; // eax@227 //int v80; // eax@232 //__int16 v81; // ST18_2@245 //stru6 *v82; // eax@245 @@ -2500,7 +2500,7 @@ //__int16 v88; // ST18_2@245 //stru6 *v89; // eax@245 double v90; // st7@245 - int v91; // eax@250 + //int v91; // eax@250 Player *v92; // eax@255 //__int16 v93; // ST18_2@260 //stru6 *v94; // eax@260 @@ -2510,10 +2510,10 @@ //stru6 *v98; // eax@260 //__int16 v99; // ST18_2@260 //stru6 *v100; // eax@260 - int v101; // ecx@261 - int v102; // ecx@262 - int v103; // ecx@263 - int v104; // eax@265 + //int v101; // ecx@261 + //int v102; // ecx@262 + //int v103; // ecx@263 + //int v104; // eax@265 int v105; // edi@271 //__int16 v106; // ST18_2@272 //stru6 *v107; // eax@272 @@ -2532,10 +2532,10 @@ //int v120; // eax@286 //int v121; // eax@286 signed int v122; // eax@286 - int v123; // ecx@288 - int v124; // ecx@289 - int v125; // ecx@290 - int v126; // eax@292 + //int v123; // ecx@288 + //int v124; // ecx@289 + //int v125; // ecx@290 + //int v126; // eax@292 int v127; // eax@296 //__int16 v128; // ST18_2@303 //stru6 *v129; // eax@303 @@ -2547,9 +2547,9 @@ //stru6 *v135; // eax@303 //unsigned __int64 v136; // qax@304 //char *v137; // ecx@304 - int v138; // ecx@305 + //int v138; // ecx@305 int v139; // ecx@306 - int v140; // eax@308 + //int v140; // eax@308 //__int16 v141; // ST18_2@311 //stru6 *v142; // eax@311 //__int16 v143; // ST18_2@311 @@ -2566,10 +2566,10 @@ int v154; // eax@322 int v155; // eax@323 int v156; // eax@323 - int v157; // eax@326 + //int v157; // eax@326 double v158; // st7@326 double v159; // st6@326 - signed __int64 v160; // qtt@334 + //signed __int64 v160; // qtt@334 //int v161; // eax@339 int v162; // edi@340 //int v163; // eax@340 @@ -2579,10 +2579,10 @@ //stru6 *v167; // eax@340 signed int v168; // edi@343 int v169; // eax@344 - int v170; // ecx@346 - int v171; // ecx@347 - int v172; // ecx@348 - int v173; // edi@350 + //int v170; // ecx@346 + //int v171; // ecx@347 + //int v172; // ecx@348 + //int v173; // edi@350 signed int v174; // edi@355 //__int16 v175; // ST18_2@357 //stru6 *v176; // eax@357 @@ -2602,8 +2602,8 @@ //const char *v190; // ecx@377 signed int v191; // edi@379 int v192; // ecx@382 - int v193; // ecx@383 - int v194; // ecx@384 + //int v193; // ecx@383 + //int v194; // ecx@384 int v195; // eax@386 int v196; // eax@387 //__int16 v197; // ST18_2@395 @@ -2628,13 +2628,13 @@ double v216; // st7@415 double v217; // st6@415 signed __int64 v218; // qtt@423 - int v219; // ecx@425 - int v220; // ecx@426 - int v221; // edi@428 + //int v219; // ecx@425 + //int v220; // ecx@426 + //int v221; // edi@428 Player *v222; // edi@434 char v223; // al@438 - int v224; // ecx@442 - int v225; // ecx@443 + //int v224; // ecx@442 + //int v225; // ecx@443 //int v226; // eax@451 int v227; // esi@453 unsigned int v228; // edi@454 @@ -2682,7 +2682,7 @@ char *v270; // eax@531 char v271; // al@531 char v272; // cf@534 - float v273; // esi@541 + //float v273; // esi@541 char v274; // al@541 int v275; // edx@544 int k; // esi@544 @@ -2729,9 +2729,9 @@ const char *v317; // ecx@617 Player *v318; // ecx@619 unsigned int v319; // edi@627 - int v320; // ecx@629 - int v321; // ecx@630 - int v322; // edi@632 + //int v320; // ecx@629 + //int v321; // ecx@630 + //int v322; // edi@632 int v323; // edi@635 char *v324; // eax@635 Player *v325; // ecx@640 @@ -2748,18 +2748,18 @@ //stru6 *v336; // eax@658 //__int16 v337; // ST18_2@658 //stru6 *v338; // eax@658 - int v339; // ecx@659 - int v340; // ecx@660 - int v341; // eax@663 + //int v339; // ecx@659 + //int v340; // ecx@660 + //int v341; // eax@663 signed int v342; // edi@668 signed int v343; // edi@670 unsigned __int64 v344; // ST08_8@670 //__int16 v345; // ST1C_2@671 //__int16 v346; // ST18_2@671 //stru6 *v347; // eax@671 - int v348; // ecx@672 - int v349; // ecx@673 - int v350; // edi@676 + //int v348; // ecx@672 + //int v349; // ecx@673 + //int v350; // edi@676 Player *v351; // edi@680 //__int16 v352; // ST18_2@685 //stru6 *v353; // eax@685 @@ -2784,7 +2784,7 @@ int v372; // ecx@710 int v373; // eax@715 int v374; // eax@717 - Player *v375; // edi@717 + //Player *v375; // edi@717 int v376; // eax@717 Player *v377; // ecx@719 int v378; // ecx@721 @@ -2802,27 +2802,27 @@ //__int16 v390; // ST18_2@740 //stru6 *v391; // eax@740 int v392; // ecx@742 - int v393; // ecx@743 - int v394; // ecx@744 - int v395; // edi@747 + //int v393; // ecx@743 + //int v394; // ecx@744 + //int v395; // edi@747 int v396; // eax@752 int v397; // eax@757 int v398; // eax@757 int v399; // eax@757 - char *v400; // esi@757 + //char *v400; // esi@757 //Game *v401; // ecx@759 //__int16 v402; // ST1C_2@759 //__int16 v403; // ST18_2@759 //stru6 *v404; // eax@759 - int v405; // ecx@761 - int v406; // ecx@762 - int v407; // edi@765 + //int v405; // ecx@761 + //int v406; // ecx@762 + //int v407; // edi@765 //__int16 v408; // ST1C_2@769 //__int16 v409; // ST18_2@769 //stru6 *v410; // eax@769 - int v411; // ecx@772 - int v412; // ecx@773 - int v413; // edi@775 + //int v411; // ecx@772 + //int v412; // ecx@773 + //int v413; // edi@775 //__int16 v414; // ST1C_2@781 //__int16 v415; // ST18_2@781 //stru6 *v416; // eax@781 @@ -2851,18 +2851,18 @@ //stru6 *v439; // eax@843 int v440; // eax@843 int v441; // eax@847 - int v442; // ecx@850 - int v443; // ecx@851 - int v444; // eax@853 + //int v442; // ecx@850 + //int v443; // ecx@851 + //int v444; // eax@853 signed int v445; // edi@857 int v446; // ecx@862 LevelDecoration *v447; // edi@864 __int16 v448; // ax@864 char *v449; // esi@870 int v450; // eax@870 - int v451; // ecx@875 - int v452; // ecx@876 - int v453; // edi@878 + //int v451; // ecx@875 + //int v452; // ecx@876 + //int v453; // edi@878 //__int16 v454; // ST1C_2@884 //__int16 v455; // ST18_2@884 //stru6 *v456; // eax@884 @@ -2873,16 +2873,16 @@ Actor *v461; // eax@897 unsigned __int16 v462; // cx@897 signed int v463; // edx@897 - int v464; // ecx@905 - int v465; // ecx@906 - int v466; // edi@909 + //int v464; // ecx@905 + //int v465; // ecx@906 + //int v466; // edi@909 //__int16 v467; // ST1C_2@913 //__int16 v468; // ST18_2@913 //stru6 *v469; // eax@913 int v470; // edi@913 int v471; // eax@917 int v472; // eax@917 - char *v473; // esi@918 + //char *v473; // esi@918 //__int16 v474; // ST18_2@920 //stru6 *v475; // eax@920 //__int16 v476; // ST18_2@920 @@ -2924,14 +2924,14 @@ //int v512; // eax@946 SpellBuff *v513; // edi@946 int v514; // ecx@950 - int v515; // ecx@951 + //int v515; // ecx@951 int v516; // eax@953 //int v517; // eax@956 Actor *v518; // edx@957 __int16 v519; // cx@958 - int v520; // ecx@968 - int v521; // ecx@969 - int v522; // eax@971 + //int v520; // ecx@968 + //int v521; // ecx@969 + //int v522; // eax@971 //__int16 v523; // ST18_2@975 //stru6 *v524; // eax@975 //__int16 v525; // ST18_2@975 @@ -2957,11 +2957,11 @@ //__int16 v545; // ST18_2@991 //stru6 *v546; // eax@991 //__int16 v547; // ST18_2@991 - stru6 *v548; // eax@991 + //stru6 *v548; // eax@991 double v549; // st7@991 unsigned __int16 v550; // di@991 int v551; // ecx@993 - int v552; // ecx@994 + //int v552; // ecx@994 Player *v553; // edi@1001 //__int16 v554; // ST18_2@1002 //stru6 *v555; // eax@1002 @@ -3003,7 +3003,7 @@ char v591; // al@1048 int v592; // esi@1052 int v593; // ecx@1057 - int v594; // ecx@1058 + //int v594; // ecx@1058 //int v595; // eax@1064 int v596; // esi@1066 unsigned int v597; // edi@1067 @@ -3087,7 +3087,7 @@ const char *v675; // [sp+4h] [bp-E80h]@800 int v676; // [sp+4h] [bp-E80h]@807 int v677; // [sp+4h] [bp-E80h]@861 - int v678; // [sp+4h] [bp-E80h]@997 + //int v678; // [sp+4h] [bp-E80h]@997 int v679; // [sp+14h] [bp-E70h]@515 AIDirection a3; // [sp+C94h] [bp-1F0h]@21 int v681[4]; // [sp+CB0h] [bp-1D4h]@1137 @@ -3162,8 +3162,6 @@ LODWORD(v733) = 0; v723 = 0; v727 = 0.0; - //n = 0; - //while ( 1 ) for(n = 0; n < 10; ++n) { pCastSpell = &this[n]; @@ -3219,7 +3217,7 @@ if (pCastSpell->forced_spell_skill_level) { v11 = pCastSpell->forced_spell_skill_level; - v723 = v11 & 0x3F; + v723 = v11 & 0x3F; // 6 bytes v2 = v723; } else @@ -3253,21 +3251,7 @@ v11 = pPlayer->pActiveSkills[LODWORD(v725)]; } - if ( HIBYTE(v11) & 1 ) - { - v731 = 4; - } - else - { - if ( (v11 & 0x80u) == 0 ) - { - v731 = ((v11 & 0x40) != 0) + 1; - } - else - { - v731 = 3; - } - } + v731 = SkillToMastery(v11); if (pCastSpell->forced_spell_skill_level) uRequiredMana = 0; @@ -3655,7 +3639,24 @@ pSpellSprite.vPosition.y = pParty->vPosition.y; v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; v660 = pParty->vPosition.y; - goto LABEL_153; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.z = v51; + v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.uSectorID = v52; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + LODWORD(v727) = 1; + break; } case SPELL_LIGHT_SUNRAY: { @@ -3678,7 +3679,23 @@ v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v660 = pParty->vPosition.y; - goto LABEL_153; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.z = v51; + v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.uSectorID = v52; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + LODWORD(v727) = 1; } break; } @@ -3701,32 +3718,33 @@ v672 = 0; *(short *)(v55 + 150) = 0; v661 = (Actor *)v55; - goto LABEL_165; + pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, v672); + LODWORD(v727) = 1; + break; } case SPELL_EARTH_SLOW: { if ( v731 == 2 ) { v57 = 300 * v2; - } - else - { - if ( v731 == 3 ) - { + amount = 2; + } + else if ( v731 == 3 ) + { amount = 4; v57 = 300 * v2; - goto LABEL_174; - } - if ( v731 == 4 ) - { + } + else if ( v731 == 4 ) + { v57 = 300 * v2; amount = 8; - goto LABEL_174; - } + } + else + { v57 = 180 * v2; - } - amount = 2; - LABEL_174: + amount = 2; + } +// LABEL_174: LODWORD(v733) = v57; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -3749,7 +3767,9 @@ *((char *)&pActors[0].uAttributes + v59 + 2) |= 8u; v672 = 0; v661 = (Actor *)LODWORD(v718); - goto LABEL_165; + pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, v672); + LODWORD(v727) = 1; + break; } case SPELL_MIND_CHARM: { @@ -3783,7 +3803,29 @@ pSpellSprite.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); v61 = PID_ID(a2); - goto LABEL_1086; + v600 = pActors[v61].vPosition.y; + v601 = pActors[v61].vPosition.x; + pSpellSprite.uObjectDescID = v60; + pSpellSprite.vPosition.x = v601; + v602 = pActors[v61].uActorHeight; + v603 = pActors[v61].vPosition.z; + pSpellSprite.vPosition.y = v600; + v676 = v603 + v602; + v665 = v600; + pSpellSprite.vPosition.z = v603 + v602; + v657 = v601; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); + LODWORD(v727) = 1; + break; } case SPELL_DARK_SHRINKING_RAY: { @@ -3840,7 +3882,7 @@ if ( !v65 ) { amount = 12; - LABEL_195: +// LABEL_195: LODWORD(v733) = 3600 * v2; } else if ( v65 == 1 ) @@ -3850,7 +3892,7 @@ } } } - LABEL_196: +// LABEL_196: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v730c = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2]; @@ -3925,36 +3967,12 @@ case SPELL_MIND_PROTECTION_FROM_MIND: case SPELL_BODY_PROTECTION_FROM_BODY: { - v76 = v731 - 1; LODWORD(v733) = 3600 * v2; - if ( v76 ) - { - v77 = v76 - 1; - if ( v77 ) - { - v78 = v77 - 1; - if ( v78 ) - { - if ( v78 != 1 ) - goto LABEL_232; - v79 = 4 * v2; - } - else - { - v79 = 3 * v2; - } - } - else - { - v79 = 2 * v2; - } - amount = v79; - } - else - { - amount = v2; - } -LABEL_232: + if ( v731 > 0 && v731 <= 4) + { + amount = v731 * v2; + } +//LABEL_232: //v80 = v3->spellnum; switch (pCastSpell->spellnum) { @@ -3993,73 +4011,56 @@ } case SPELL_FIRE_HASTE: { - if ( v731 <= 0 ) - goto LABEL_254; - if ( v731 <= 2 ) - { - v91 = 60 * (v2 + 60); - } - else - { - if ( v731 == 3 ) - { - v91 = 180 * (v2 + 20); - } - else - { - if ( v731 != 4 ) - goto LABEL_254; - v91 = 240 * (v2 + 15); - } - } - LODWORD(v733) = v91; - LABEL_254: + if ( v731 == 1 || v731 == 2 ) + { + LODWORD(v733) = 60 * (v2 + 60); + } + else if ( v731 == 3 ) + { + LODWORD(v733) = 180 * (v2 + 20); + } + else if ( v731 == 4 ) + { + LODWORD(v733) = 240 * (v2 + 15); + } if ( pPlayer->CanCastSpell(uRequiredMana) ) { v92 = pParty->pPlayers;//[0].pConditions[1]; LODWORD(v727) = 1; do { - if ( v92->pConditions ) - LODWORD(v727) = 0; - ++v92; + if ( v92->pConditions ) + LODWORD(v727) = 0; + ++v92; } while ( v92 <= &pParty->pPlayers[3] ); if (LODWORD(v727)) { - pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); } } break; } case SPELL_SPIRIT_BLESS: { - v101 = v731 - 1; - if ( v101 && (v102 = v101 - 1) != 0 ) - { - v103 = v102 - 1; - if ( v103 ) - { - if ( v103 != 1 ) - goto LABEL_269; - v104 = 3600 * (v2 + 1); - } - else - { - v104 = 900 * (v2 + 4); - } - } - else - { - v104 = 300 * (v2 + 12); - } - LODWORD(v733) = v104; - LABEL_269: + if ( v731 == 1 || v731 == 2 ) + { + LODWORD(v733) = 300 * (v2 + 12); + } + else if ( v731 == 3 ) + { + LODWORD(v733) = 900 * (v2 + 4); + } + else if ( v731 == 4 ) + { + LODWORD(v733) = 3600 * (v2 + 1); + } +// LABEL_269: amount = v2 + 5; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -4170,28 +4171,21 @@ case SPELL_AIR_SHIELD: case SPELL_EARTH_STONESKIN: case SPELL_SPIRIT_HEROISM: - { - v123 = v731 - 1; - if ( v123 && (v124 = v123 - 1) != 0 ) - { - v125 = v124 - 1; - if ( v125 ) - { - if ( v125 != 1 ) - goto LABEL_296; - v126 = 3600 * (v2 + 1); - } - else - { - v126 = 900 * (v2 + 4); - } - } - else - { - v126 = 300 * (v2 + 12); - } - LODWORD(v733) = v126; - LABEL_296: + { + if( v731 == 1 || v731 == 2 ) + { + LODWORD(v733) = 300 * (v2 + 12); + } + else if ( v731 == 3 ) + { + LODWORD(v733) = 900 * (v2 + 4); + } + else if ( v731 == 4 ) + { + LODWORD(v733) = 3600 * (v2 + 1); + } + +// LABEL_296: v127 = pCastSpell->spellnum; if ( v127 == 17 ) { @@ -4227,12 +4221,10 @@ } case SPELL_FIRE_IMMOLATION: { - v138 = v731 - 2; - if ( v138 && (v139 = v138 - 1) != 0 && v139 == 1 ) - v140 = 600 * v2; + if ( v731 == 4 && v139 == 1 ) + LODWORD(v733) = 600 * v2; else - v140 = 60 * v2; - LODWORD(v733) = v140; + LODWORD(v733) = 60 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -4301,16 +4293,18 @@ *(float *)&v721 = v159; a2 = rand() % 1000; *((float *)&v733 + 1) = (double)(rand() % 1000) + *(float *)&y - *(float *)&v732; - v725 = v159 * v159; + //v725 = v159 * v159; *(float *)&_this = v158 * v158; - if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&_this + v725) <= 1.0 ) + //if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&_this + v725) <= 1.0 ) + if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&_this + v159 * v159) <= 1.0 ) { LODWORD(v687) = 0; HIDWORD(v687) = 0; } else { - x = (signed __int64)sqrt(*(float *)&_this + v725); + //x = (signed __int64)sqrt(*(float *)&_this + v725); + x = (signed __int64)sqrt(*(float *)&_this + v159 * v159); v687 = __PAIR__( stru_5C6E00->Atan2(x, (signed __int64)*((float *)&v733 + 1)), stru_5C6E00->Atan2((signed __int64)v718, (signed __int64)*(float *)&v721)); @@ -4416,24 +4410,19 @@ } case SPELL_AIR_FEATHER_FALL: { - v170 = v731 - 1; - if ( !v170 ) - { - v173 = 300 * v2; - goto LABEL_353; - } - v171 = v170 - 1; - if ( !v171 ) - { - v173 = 600 * v2; - goto LABEL_353; - } - v172 = v171 - 1; - if ( !v172 || v172 == 1 ) - { - v173 = 3600 * v2; - LABEL_353: - LODWORD(v733) = v173; + if ( v731 == 1 ) + { + LODWORD(v733) = 300 * v2; + } + else if ( v731 == 2 ) + { + LODWORD(v733) = 600 * v2; + } + else if ( v731 == 3 || v731 == 4 ) + { + LODWORD(v733) = 3600 * v2; + //LABEL_353: + //LODWORD(v733) = v173; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -4541,39 +4530,32 @@ case SPELL_AIR_INVISIBILITY: { v192 = v731 - 1; - if ( !v192 ) + if ( v731 == 1 ) { amount = v2; - //goto LABEL_391; - v195 = 600 * v2; - goto LABEL_392; - } - v193 = v192 - 1; - if ( !v193 ) + LODWORD(v733) = 600 * v2; + } + else if ( v731 == 2 ) { v196 = 2 * v2; - //LABEL_389: amount = v196; - //LABEL_391: - v195 = 600 * v2; - goto LABEL_392; - } - v194 = v193 - 1; - if ( !v194 ) + LODWORD(v733) = 600 * v2; + } + else if ( v731 == 3 ) { v196 = 3 * v2; //goto LABEL_389; amount = v196; - v195 = 600 * v2; - goto LABEL_392; - } - if ( v194 != 1 ) - goto LABEL_393; + LODWORD(v733) = 600 * v2; + } + else if ( v731 == 4 ) + { amount = 4 * v2; v195 = 3600 * v2; - LABEL_392: +// LABEL_392: LODWORD(v733) = v195; - LABEL_393: + } +// LABEL_393: if (pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW)) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2); // There are hostile creatures nearby! @@ -4719,31 +4701,16 @@ } case SPELL_WATER_AWAKEN: - { - v219 = v731 - 2; - if ( v219 ) - { - v220 = v219 - 1; - if ( v220 ) - { - if ( v220 == 1 ) - { - amount = 0; - goto LABEL_433; - } - v221 = 180 * v2; - } - else - { - v221 = 86400 * v2; - } - } - else - { - v221 = 3600 * v2; - } - amount = v221; - LABEL_433: + { + if ( v731 == 1 ) + amount = 180 * v2; + else if ( v731 == 2) + amount = 3600 * v2; + else if ( v731 == 3 ) + amount = 86400 * v2; + else if ( v731 == 4 ) + amount = 0; +// LABEL_433: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v222 = pParty->pPlayers; @@ -4779,27 +4746,15 @@ } } case SPELL_WATER_POISON_SPRAY: - { - v224 = v731 - 2; - if ( v224 ) - { - v225 = v224 - 1; - if ( v225 ) - { - if ( v225 == 1 ) - amount = 7; - else - amount = 1; - } - else - { + { + if ( v731 == 1 ) + amount = 1; + else if ( v731 == 2 ) + amount = 3; + else if ( v731 == 3 ) amount = 5; - } - } - else - { - amount = 3; - } + else if ( v731 == 4 ) + amount = 7; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; HIDWORD(v733) = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; @@ -4814,7 +4769,7 @@ v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v660 = pParty->vPosition.y; - LABEL_153: +// LABEL_153: pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.z = v51; @@ -4927,25 +4882,21 @@ { v241 = (double)v723 * 0.0099999998 + 0.5; } - else - { - if ( v731 == 3 ) - { + else if ( v731 == 3 ) + { v241 = (double)v723 * 0.0099999998 + 0.69999999; - } - else - { - if ( v731 != 4 ) - { - v241 = 0.0; - goto LABEL_484; - } + } + else if ( v731 == 4 ) + { v241 = (double)v723 * 0.0099999998 + 0.80000001; - } + } + else + { + v241 = 0.0; } if ( v241 > 1.0 ) v241 = 1.0; -LABEL_484: +//LABEL_484: v732 = (unsigned __int8)v240[25]; v242 = (signed __int64)((double)v732 * v241); v243 = y; @@ -5029,24 +4980,26 @@ v254 = rand(); v255 = 10;//pItemsTable->field_116D8[17]; v256 = 10;//pItemsTable->field_116D8[16]; -LABEL_611: +//LABEL_611: *(int *)(v245 + 8) = v256 + v254 % (v255 - v256 + 1); -LABEL_612: +//LABEL_612: _this->uItemID |= 0x20u; _50C9A8_item_enchantment_timer = 256; LODWORD(v727) = 1; break; } - goto LABEL_616; } -LABEL_613: + else + { +//LABEL_613: v316 = _this->uItemID; if ( !(BYTE1(v316) & 2) ) { LOBYTE(v316) = v316 | 2; _this->uItemID = v316; } + } } } } @@ -5055,17 +5008,17 @@ } } } -LABEL_616: +//LABEL_616: if ( LODWORD(v727) == 0 ) { - v317 = pGlobalTXT_LocalizationStrings[428]; - if ( v730 == 0 ) - v317 = pGlobalTXT_LocalizationStrings[585]; - ShowStatusBarString(v317, 2u); - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; - pCastSpell->spellnum = 0; - v318->PlaySound(SPEECH_43, 0); + v317 = pGlobalTXT_LocalizationStrings[428]; + if ( v730 == 0 ) + v317 = pGlobalTXT_LocalizationStrings[585]; + ShowStatusBarString(v317, 2u); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + pCastSpell->spellnum = 0; + v318->PlaySound(SPEECH_43, 0); } break; } @@ -5073,87 +5026,125 @@ { if ( v731 == 3 ) { - v245 = (int)&v244[36 * a2 + 532]; - v269 = *(int *)v245; - if ( *(int *)v245 > 134 - || *(int *)(v245 + 12) != 0 - || *(int *)(v245 + 4) != 0 - || *(int *)(v245 + 8) != 0 - || (_this = (ItemGen *)(v245 + 20), *(char *)(v245 + 20) & 2) ) - goto LABEL_616; - v270 = (char *)&pItemsTable->pItems[v269].pIconName; - LODWORD(v725) = (int)v270; - v271 = v270[28]; - if ( v271 && v271 != 1 && v271 != 2 ) - v272 = ((ItemGen *)v245)->GetValue() < 0x1C2; - else - v272 = ((ItemGen *)v245)->GetValue() < 0xFA; - if ( v272 ) - { - uRequiredMana = 1; - v730 = 0; - } - if ( rand() % 100 >= SHIDWORD(v733) ) - uRequiredMana = 1; - if (uRequiredMana) - goto LABEL_613; - v273 = v725; - v274 = *(char *)(LODWORD(v725) + 28); - if ( v274 == 0 | v274 == 1 | v274 == 2 | v274 == 3 | v274 == 4 | v274 == 5 | v274 == 6 | v274 == 7 | v274 == 8 | v274 == 9 | v274 == 10 | v274 == 11 ) - { - if ( rand() % 100 < 80 - && !(*(char *)(LODWORD(v273) + 28) == 0 | *(char *)(LODWORD(v273) + 28) == 1 | *(char *)(LODWORD(v273) + 28) == 2) ) + v245 = (int)&v244[36 * a2 + 532]; + v269 = *(int *)v245; + if ( *(int *)v245 > 134 + || *(int *)(v245 + 12) != 0 + || *(int *)(v245 + 4) != 0 + || *(int *)(v245 + 8) != 0 + || (_this = (ItemGen *)(v245 + 20), *(char *)(v245 + 20) & 2) ) { - v275 = rand() % 10;//pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType]; - *(int *)(v245 + 4) = 0; - for ( k = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[*(int *)v245].uEquipType + 1]; - ; - k += pItemsTable->pEnchantments[*(int *)(v245 + 4)].to_item[pItemsTable->pItems[*(int *)v245].uEquipType - + 1] ) + if ( LODWORD(v727) == 0 ) + { + v317 = pGlobalTXT_LocalizationStrings[428]; + if ( v730 == 0 ) + v317 = pGlobalTXT_LocalizationStrings[585]; + ShowStatusBarString(v317, 2u); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + pCastSpell->spellnum = 0; + v318->PlaySound(SPEECH_43, 0); + } + break; + } + v270 = (char *)&pItemsTable->pItems[v269].pIconName; + LODWORD(v725) = (int)v270; + v271 = v270[28]; + if ( v271 && v271 != 1 && v271 != 2 ) + v272 = ((ItemGen *)v245)->GetValue() < 0x1C2; + else + v272 = ((ItemGen *)v245)->GetValue() < 0xFA; + if ( v272 ) { - ++*(int *)(v245 + 4); - if ( k >= v275 ) + uRequiredMana = 1; + v730 = 0; + } + if ( rand() % 100 >= SHIDWORD(v733) ) + uRequiredMana = 1; + if (uRequiredMana) + { + v316 = _this->uItemID; + if ( !(BYTE1(v316) & 2) ) + { + LOBYTE(v316) = v316 | 2; + _this->uItemID = v316; + } + if ( LODWORD(v727) == 0 ) + { + v317 = pGlobalTXT_LocalizationStrings[428]; + if ( v730 == 0 ) + v317 = pGlobalTXT_LocalizationStrings[585]; + ShowStatusBarString(v317, 2u); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + pCastSpell->spellnum = 0; + v318->PlaySound(SPEECH_43, 0); + } break; } - v254 = rand(); - v255 = 10;//pItemsTable->field_116D8[19]; - v256 = 10;//pItemsTable->field_116D8[18]; - goto LABEL_611; - } - v277 = pItemsTable->pSpecialEnchantments_count; - v278 = 0; - v725 = 0.0; - HIDWORD(v733) = 0; - if ( pItemsTable->pSpecialEnchantments_count > 0 ) + //v273 = v725; + v274 = *(char *)(LODWORD(v725) + 28); + if ( v274 == 0 | v274 == 1 | v274 == 2 | v274 == 3 | v274 == 4 | v274 == 5 | v274 == 6 | v274 == 7 | v274 == 8 | v274 == 9 | v274 == 10 | v274 == 11 ) { - v730 = (int)&v679; - do - { - v279 = LOBYTE(pItemsTable->pSpecialEnchantments[v278 + 1].pBonusStatement); - if ( !v279 || v279 == 1 ) + if ( rand() % 100 < 80 + //&& !(*(char *)(LODWORD(v273) + 28) == 0 | *(char *)(LODWORD(v273) + 28) == 1 | *(char *)(LODWORD(v273) + 28) == 2) ) + && !(*(char *)(LODWORD(v725) + 28) == 0 | *(char *)(LODWORD(v725) + 28) == 1 | *(char *)(LODWORD(v725) + 28) == 2) ) { - v280 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType - + 4] - + v278 * 28); - LODWORD(v725) += v280; - if ( v280 ) - { - v281 = v730; - v730 += 4; - *(int *)v281 = HIDWORD(v733); - } + v275 = rand() % 10;//pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType]; + *(int *)(v245 + 4) = 0; + for ( k = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[*(int *)v245].uEquipType + 1]; + ; + k += pItemsTable->pEnchantments[*(int *)(v245 + 4)].to_item[pItemsTable->pItems[*(int *)v245].uEquipType + + 1] ) + { + ++*(int *)(v245 + 4); + if ( k >= v275 ) + break; + } + v254 = rand(); + v255 = 10;//pItemsTable->field_116D8[19]; + v256 = 10;//pItemsTable->field_116D8[18]; + *(int *)(v245 + 8) = v256 + v254 % (v255 - v256 + 1); + _this->uItemID |= 0x20u; + + _50C9A8_item_enchantment_timer = 256; + LODWORD(v727) = 1; + break; } - ++HIDWORD(v733); - ++v278; - } - while ( SHIDWORD(v733) < v277 ); - } - v282 = rand() % SLODWORD(v725); - v283 = v679; - *(int *)(v245 + 12) = v679; - v284 = pItemsTable->pSpecialEnchantments[v283].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; - v285 = v282 + 1; - if ( v284 < v285 ) + v277 = pItemsTable->pSpecialEnchantments_count; + v278 = 0; + v725 = 0.0; + HIDWORD(v733) = 0; + if ( pItemsTable->pSpecialEnchantments_count > 0 ) + { + v730 = (int)&v679; + do + { + v279 = LOBYTE(pItemsTable->pSpecialEnchantments[v278 + 1].pBonusStatement); + if ( !v279 || v279 == 1 ) + { + v280 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + + 4] + + v278 * 28); + LODWORD(v725) += v280; + if ( v280 ) + { + v281 = v730; + v730 += 4; + *(int *)v281 = HIDWORD(v733); + } + } + ++HIDWORD(v733); + ++v278; + } + while ( SHIDWORD(v733) < v277 ); + } + v282 = rand() % SLODWORD(v725); + v283 = v679; + *(int *)(v245 + 12) = v679; + v284 = pItemsTable->pSpecialEnchantments[v283].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; + v285 = v282 + 1; + if ( v284 < v285 ) { for ( l = &v679; ; l = (int *)v732 ) { @@ -5167,112 +5158,168 @@ break; } } - ++*(int *)(v245 + 12); - goto LABEL_612; - } + ++*(int *)(v245 + 12); + _this->uItemID |= 0x20u; + + _50C9A8_item_enchantment_timer = 256; + LODWORD(v727) = 1; + break; + } } else { - __debugbreak(); // v726 is most probably the caster, filled in case 54 - if ( v731 != 4 - || (v245 = (int)&v726->pInventoryItems[a2], v246 = *(int *)v245, *(int *)v245 > 134) - || v726->pInventoryItems[a2].uSpecEnchantmentType != 0 - || v726->pInventoryItems[a2].uEnchantmentType != 0 - || v726->pInventoryItems[a2]._bonus_strength != 0 - || (_this = (ItemGen *)((char *)&v726->pInventoryItems[a2] + 20), v726->pInventoryItems[a2].Broken()) ) - goto LABEL_616; - v247 = (char *)&pItemsTable->pItems[v246].pIconName; - LODWORD(v725) = (int)v247; - v248 = v247[28]; - if ( v248 && v248 != 1 && v248 != 2 ) - v249 = v726->pInventoryItems[a2].GetValue() < 0x1C2; - else - v249 = v726->pInventoryItems[a2].GetValue() < 0xFA; - if ( v249 ) - { - uRequiredMana = 1; - v730 = 0; - } - if ( rand() % 100 >= SHIDWORD(v733) ) - uRequiredMana = 1; - if (uRequiredMana) - goto LABEL_613; - v250 = v725; - v251 = *(char *)(LODWORD(v725) + 28); - if ( v251 == 0 | v251 == 1 | v251 == 2 | v251 == 3 | v251 == 4 | v251 == 5 | v251 == 6 | v251 == 7 | v251 == 8 | v251 == 9 | v251 == 10 | v251 == 11 ) - { - if ( rand() % 100 < 80 - && !(*(char *)(LODWORD(v250) + 28) == 0 | *(char *)(LODWORD(v250) + 28) == 1 | *(char *)(LODWORD(v250) + 28) == 2) ) + __debugbreak(); // v726 is most probably the caster, filled in case 54 + if ( v731 != 4 + || (v245 = (int)&v726->pInventoryItems[a2], v246 = *(int *)v245, *(int *)v245 > 134) + || v726->pInventoryItems[a2].uSpecEnchantmentType != 0 + || v726->pInventoryItems[a2].uEnchantmentType != 0 + || v726->pInventoryItems[a2]._bonus_strength != 0 + || (_this = (ItemGen *)((char *)&v726->pInventoryItems[a2] + 20), v726->pInventoryItems[a2].Broken()) ) { - v252 = rand() % 10;//pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType]; - *(int *)(v245 + 4) = 0; - for ( m = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[*(int *)v245].uEquipType + 1]; - ; - m += pItemsTable->pEnchantments[*(int *)(v245 + 4)].to_item[pItemsTable->pItems[*(int *)v245].uEquipType - + 1] ) + if ( LODWORD(v727) == 0 ) + { + v317 = pGlobalTXT_LocalizationStrings[428]; + if ( v730 == 0 ) + v317 = pGlobalTXT_LocalizationStrings[585]; + ShowStatusBarString(v317, 2u); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + pCastSpell->spellnum = 0; + v318->PlaySound(SPEECH_43, 0); + } + break; + } + v247 = (char *)&pItemsTable->pItems[v246].pIconName; + LODWORD(v725) = (int)v247; + v248 = v247[28]; + if ( v248 && v248 != 1 && v248 != 2 ) + v249 = v726->pInventoryItems[a2].GetValue() < 0x1C2; + else + v249 = v726->pInventoryItems[a2].GetValue() < 0xFA; + if ( v249 ) { - ++*(int *)(v245 + 4); - if ( m >= v252 ) + uRequiredMana = 1; + v730 = 0; + } + if ( rand() % 100 >= SHIDWORD(v733) ) + uRequiredMana = 1; + if (uRequiredMana) + { + v316 = _this->uItemID; + if ( !(BYTE1(v316) & 2) ) + { + LOBYTE(v316) = v316 | 2; + _this->uItemID = v316; + } + if ( LODWORD(v727) == 0 ) + { + v317 = pGlobalTXT_LocalizationStrings[428]; + if ( v730 == 0 ) + v317 = pGlobalTXT_LocalizationStrings[585]; + ShowStatusBarString(v317, 2u); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + pCastSpell->spellnum = 0; + v318->PlaySound(SPEECH_43, 0); + } break; } - v254 = rand(); - v255 = 10;// pItemsTable->field_116D8[21]; - v256 = 10;//pItemsTable->field_116D8[20]; - goto LABEL_611; - } - v257 = pItemsTable->pSpecialEnchantments_count; - v258 = 0; - v725 = 0.0; - HIDWORD(v733) = 0; - if ( pItemsTable->pSpecialEnchantments_count > 0 ) + v250 = v725; + v251 = *(char *)(LODWORD(v725) + 28); + if ( v251 == 0 | v251 == 1 | v251 == 2 | v251 == 3 | v251 == 4 | v251 == 5 | v251 == 6 | v251 == 7 | v251 == 8 | v251 == 9 | v251 == 10 | v251 == 11 ) { - v730 = (int)&v679; - do - { - v259 = LOBYTE(pItemsTable->pSpecialEnchantments[v258 + 1].pBonusStatement); - if ( !v259 || v259 == 1 ) + if ( rand() % 100 < 80 + && !(*(char *)(LODWORD(v250) + 28) == 0 | *(char *)(LODWORD(v250) + 28) == 1 | *(char *)(LODWORD(v250) + 28) == 2) ) + { + v252 = rand() % 10;//pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType]; + *(int *)(v245 + 4) = 0; + for ( m = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[*(int *)v245].uEquipType + 1]; + ; + m += pItemsTable->pEnchantments[*(int *)(v245 + 4)].to_item[pItemsTable->pItems[*(int *)v245].uEquipType + + 1] ) { - v260 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType - + 4] - + v258 * 28); - LODWORD(v725) += v260; - if ( v260 ) + ++*(int *)(v245 + 4); + if ( m >= v252 ) + break; + } + v254 = rand(); + v255 = 10;// pItemsTable->field_116D8[21]; + v256 = 10;//pItemsTable->field_116D8[20]; + *(int *)(v245 + 8) = v256 + v254 % (v255 - v256 + 1); + _this->uItemID |= 0x20u; + + _50C9A8_item_enchantment_timer = 256; + LODWORD(v727) = 1; + break; + } + v257 = pItemsTable->pSpecialEnchantments_count; + v258 = 0; + v725 = 0.0; + HIDWORD(v733) = 0; + if ( pItemsTable->pSpecialEnchantments_count > 0 ) { - v261 = v730; - v730 += 4; - *(int *)v261 = HIDWORD(v733); - } + v730 = (int)&v679; + do + { + v259 = LOBYTE(pItemsTable->pSpecialEnchantments[v258 + 1].pBonusStatement); + if ( !v259 || v259 == 1 ) + { + v260 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + + 4] + + v258 * 28); + LODWORD(v725) += v260; + if ( v260 ) + { + v261 = v730; + v730 += 4; + *(int *)v261 = HIDWORD(v733); + } + } + ++HIDWORD(v733); + ++v258; + } + while ( SHIDWORD(v733) < v257 ); } - ++HIDWORD(v733); - ++v258; - } - while ( SHIDWORD(v733) < v257 ); - } - v262 = rand() % SLODWORD(v725); - v263 = v679; - *(int *)(v245 + 12) = v679; - v264 = pItemsTable->pSpecialEnchantments[v263].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; - v265 = v262 + 1; - if ( v264 < v265 ) - { - for ( ii = &v679; ; ii = (int *)v732 ) - { - v267 = (int)(ii + 1); - v732 = v267; - v268 = *(int *)v267; - *(int *)(v245 + 12) = v268; - v264 += pItemsTable->pSpecialEnchantments[v268].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType - + 4]; - if ( v264 >= v265 ) + v262 = rand() % SLODWORD(v725); + v263 = v679; + *(int *)(v245 + 12) = v679; + v264 = pItemsTable->pSpecialEnchantments[v263].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; + v265 = v262 + 1; + if ( v264 < v265 ) + { + for ( ii = &v679; ; ii = (int *)v732 ) + { + v267 = (int)(ii + 1); + v732 = v267; + v268 = *(int *)v267; + *(int *)(v245 + 12) = v268; + v264 += pItemsTable->pSpecialEnchantments[v268].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + + 4]; + if ( v264 >= v265 ) + break; + } + } + ++*(int *)(v245 + 12); + _this->uItemID |= 0x20u; + + _50C9A8_item_enchantment_timer = 256; + LODWORD(v727) = 1; break; } - } - ++*(int *)(v245 + 12); - goto LABEL_612; - } } //v1 = 0; - goto LABEL_616; + if ( LODWORD(v727) == 0 ) + { + v317 = pGlobalTXT_LocalizationStrings[428]; + if ( v730 == 0 ) + v317 = pGlobalTXT_LocalizationStrings[585]; + ShowStatusBarString(v317, 2u); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + pCastSpell->spellnum = 0; + v318->PlaySound(SPEECH_43, 0); + } + break; } v289 = (ItemGen *)&v244[36 * a2 + 532]; _this = v289; @@ -5286,7 +5333,20 @@ || v291 == 1 || v291 == 2 || _this->Broken()) - goto LABEL_616; + { + if ( LODWORD(v727) == 0 ) + { + v317 = pGlobalTXT_LocalizationStrings[428]; + if ( v730 == 0 ) + v317 = pGlobalTXT_LocalizationStrings[585]; + ShowStatusBarString(v317, 2u); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + pCastSpell->spellnum = 0; + v318->PlaySound(SPEECH_43, 0); + } + break; + } if ( _this->GetValue() < 0x1C2 ) uRequiredMana = 1; if ( rand() % 100 >= SHIDWORD(v733) ) @@ -5434,23 +5494,12 @@ } case SPELL_EARTH_STONE_TO_FLESH: { - v320 = v731 - 2; - if ( !v320 ) - goto LABEL_632; - v321 = v320 - 1; - if ( v321 ) - { - if ( v321 == 1 ) - goto LABEL_634; -LABEL_632: - v322 = 3600 * v2; - } - else - { - v322 = 86400 * v2; - } - amount = v322; -LABEL_634: + __debugbreak(); // missing GM ? + if ( v731 == 1 || v731 == 2) + amount = 3600 * v2; + if ( v731 == 3 ) + amount = 86400 * v2; +//LABEL_634: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v323 = pCastSpell->uPlayerID_2; @@ -5471,7 +5520,9 @@ v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 15; v325 = &pParty->pPlayers[v323]; - goto LABEL_641; + v325->DiscardConditionIfLastsLongerThan(v656, v663); + LODWORD(v727) = 1; + break; } case SPELL_EARTH_ROCK_BLAST: { @@ -5572,30 +5623,15 @@ case SPELL_SPIRIT_FATE: { LODWORD(v733) = 300; - v339 = v731 - 2; - if ( v339 ) - { - v340 = v339 - 1; - if ( v340 ) - { - if ( v340 != 1 ) - { - amount = v2; - goto LABEL_667; - } - v341 = 6 * v2; - } - else - { - v341 = 4 * v2; - } - } - else - { - v341 = 2 * v2; - } - amount = v341; -LABEL_667: + if ( v731 == 1 ) + amount = v2; + else if( v731 == 2 ) + amount = 2 * v2; + else if( v731 == 3 ) + amount = 4 * v2; + else if( v731 == 4) + amount = 6 * v2; +//LABEL_667: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v342 = pCastSpell->spell_target_pid; @@ -5616,7 +5652,7 @@ BYTE2(pActors[v343].uAttributes) |= 8u; v672 = 0; v661 = &pActors[v343]; -LABEL_165: +//LABEL_165: pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, v672); } LODWORD(v727) = 1; @@ -5624,26 +5660,13 @@ } case SPELL_SPIRIT_REMOVE_CURSE: { - v348 = v731 - 2; - if ( !v348 ) - goto LABEL_677; - v349 = v348 - 1; - if ( v349 ) - { - if ( v349 == 1 ) - { + if ( v731 == 1 || v731 == 2 ) + amount = 3600 * v2; + else if( v731 == 3) + amount = 86400 * v2; + else if ( v731 == 4 ) amount = 0; - goto LABEL_679; - } -LABEL_677: - v350 = 3600 * v2; - } - else - { - v350 = 86400 * v2; - } - amount = v350; -LABEL_679: +//LABEL_679: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v351 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; @@ -5786,7 +5809,9 @@ (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); } v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; - goto LABEL_720; + v377->SetCondition(1, 0); + LODWORD(v727) = 1; + break; } case SPELL_SPIRIT_SHARED_LIFE: { @@ -5847,29 +5872,15 @@ case SPELL_SPIRIT_RESSURECTION: { v392 = v731 - 1; - if ( !v392 ) - { - v395 = 180 * v2; - amount = v395; - goto LABEL_751; - } - v393 = v392 - 1; - if ( !v393 ) - { - v395 = 10800 * v2; - amount = v395; - goto LABEL_751; - } - v394 = v393 - 1; - if ( !v394 ) - { - v395 = 259200 * v2; - amount = v395; - goto LABEL_751; - } - if ( v394 == 1 ) + if ( v731 == 1 ) + amount = 180 * v2; + else if ( v731 == 2 ) + amount = 10800 * v2; + else if ( v731 == 3 ) + amount = 259200 * v2; + else if ( v731 == 4 ) amount = 0; -LABEL_751: +//LABEL_751: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v396 = pCastSpell->uPlayerID_2; @@ -5911,26 +5922,13 @@ } case SPELL_MIND_CURE_PARALYSIS: { - v405 = v731 - 2; - if ( !v405 ) - goto LABEL_766; - v406 = v405 - 1; - if ( v406 ) - { - if ( v406 == 1 ) - { + if ( v731 == 1 || v731 == 2 ) + amount = 3600 * v2; + else if ( v731 == 4 ) amount = 0; - goto LABEL_768; - } -LABEL_766: - v407 = 3600 * v2; - } - else - { - v407 = 86400 * v2; - } - amount = v407; -LABEL_768: + else if( v731 == 3 ) + amount = 86400 * v2; +//LABEL_768: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -5952,35 +5950,21 @@ v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 12; v325 = &pParty->pPlayers[v323]; - goto LABEL_641; - + v325->DiscardConditionIfLastsLongerThan(v656, v663); + LODWORD(v727) = 1; + break; } case SPELL_MIND_REMOVE_FEAR: - { - v411 = v731 - 2; - if ( v411 ) - { - v412 = v411 - 1; - if ( v412 ) - { - if ( v412 == 1 ) - { + { + if( v731 == 1) + amount = 180 * v2; + else if( v731 == 2 ) + amount = 3600 * v2; + else if( v731 == 3) + amount = 86400 * v2; + else if( v731 == 4 ) amount = 0; - goto LABEL_780; - } - v413 = 180 * v2; - } - else - { - v413 = 86400 * v2; - } - } - else - { - v413 = 3600 * v2; - } - amount = v413; -LABEL_780: +//LABEL_780: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -6002,196 +5986,267 @@ v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 3; v325 = &pParty->pPlayers[v323]; - goto LABEL_641; - } + v325->DiscardConditionIfLastsLongerThan(v656, v663); + LODWORD(v727) = 1; + break; + } case SPELL_MIND_TELEPATHY: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if (PID_TYPE(a2) != OBJECT_Actor) - { + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if (PID_TYPE(a2) != OBJECT_Actor) + { + LODWORD(v727) = 1; + break; + } + v417 = (int)&pActors[PID_ID(a2)]; + v730 = v417; + if ( !(*(char *)(v417 + 38) & 0x80) ) + { + ((Actor *)v417)->SetRandomGoldIfTheresNoItem(); + v417 = v730; + } + v418 = *(int *)(v417 + 672); + HIDWORD(v733) = 0; + if ( pItemsTable->pItems[v418].uEquipType == 18 ) + HIDWORD(v733) = *(int *)(v417 + 684); + + //ItemGen::ItemGen(&v683); + v683.Reset(); + + v419 = *(short *)(v730 + 180); + if (v419) + { + v683.uItemID = v419; + //goto LABEL_799; + } + else + { + v420 = 0; + v421 = v730 + 564; + while ( !*(int *)v421 || pItemsTable->pItems[*(int *)v421].uEquipType == 18 ) + { + ++v420; + v421 += 36; + if ( v420 >= 4 ) + break; + } + if ( v420 < 4 ) + { + memcpy(&v683, (const void *)(v730 + 36 * v420 + 564), sizeof(v683)); + v2 = v723; + //v1 = 0; + } + } +// LABEL_799: + if ( HIDWORD(v733) != 0 ) + { + v675 = (const char *)HIDWORD(v733); + if (v683.uItemID) + { + v422 = v683.GetDisplayName(); + sprintf(pTmpBuf2, "(%s), and %d gold", v422, v675); + ShowStatusBarString(pTmpBuf2, 2u); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = *(short *)(v730 + 142); + pSpellSprite.vPosition.y = *(short *)(v730 + 144); + v676 = *(short *)(v730 + 138); + v665 = pSpellSprite.vPosition.y; + pSpellSprite.vPosition.z = *(short *)(v730 + 138); + v657 = pSpellSprite.vPosition.x; + } + else + { + v664 = "%d gold"; + sprintf(pTmpBuf2, v664, v675); + ShowStatusBarString(pTmpBuf2, 2u); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = *(short *)(v730 + 142); + pSpellSprite.vPosition.y = *(short *)(v730 + 144); + v676 = *(short *)(v730 + 138); + v665 = pSpellSprite.vPosition.y; + pSpellSprite.vPosition.z = *(short *)(v730 + 138); + v657 = pSpellSprite.vPosition.x; + } + } + else + { + if (v683.uItemID) + { + v675 = v683.GetDisplayName(); + v664 = "(%s)"; + sprintf(pTmpBuf2, v664, v675); + ShowStatusBarString(pTmpBuf2, 2u); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = *(short *)(v730 + 142); + pSpellSprite.vPosition.y = *(short *)(v730 + 144); + v676 = *(short *)(v730 + 138); + v665 = pSpellSprite.vPosition.y; + pSpellSprite.vPosition.z = *(short *)(v730 + 138); + v657 = pSpellSprite.vPosition.x; + } + else + { + strcpy(pTmpBuf2, "nothing"); + ShowStatusBarString(pTmpBuf2, 2u); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = *(short *)(v730 + 142); + pSpellSprite.vPosition.y = *(short *)(v730 + 144); + v676 = *(short *)(v730 + 138); + v665 = pSpellSprite.vPosition.y; + pSpellSprite.vPosition.z = *(short *)(v730 + 138); + v657 = pSpellSprite.vPosition.x; + } + } + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); LODWORD(v727) = 1; break; } - v417 = (int)&pActors[PID_ID(a2)]; - v730 = v417; - if ( !(*(char *)(v417 + 38) & 0x80) ) - { - ((Actor *)v417)->SetRandomGoldIfTheresNoItem(); - v417 = v730; - } - v418 = *(int *)(v417 + 672); - HIDWORD(v733) = 0; - if ( pItemsTable->pItems[v418].uEquipType == 18 ) - HIDWORD(v733) = *(int *)(v417 + 684); - - //ItemGen::ItemGen(&v683); - v683.Reset(); - - v419 = *(short *)(v730 + 180); - if (v419) - { - v683.uItemID = v419; - goto LABEL_799; - } - v420 = 0; - v421 = v730 + 564; - while ( !*(int *)v421 || pItemsTable->pItems[*(int *)v421].uEquipType == 18 ) - { - ++v420; - v421 += 36; - if ( v420 >= 4 ) - goto LABEL_799; - } - memcpy(&v683, (const void *)(v730 + 36 * v420 + 564), sizeof(v683)); - v2 = v723; - //v1 = 0; -LABEL_799: - if ( HIDWORD(v733) != 0 ) - { - v675 = (const char *)HIDWORD(v733); - if (v683.uItemID) - { - v422 = v683.GetDisplayName(); - sprintf(pTmpBuf2, "(%s), and %d gold", v422, v675); - ShowStatusBarString(pTmpBuf2, 2u); - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.x = *(short *)(v730 + 142); - pSpellSprite.vPosition.y = *(short *)(v730 + 144); - v676 = *(short *)(v730 + 138); - v665 = pSpellSprite.vPosition.y; - pSpellSprite.vPosition.z = *(short *)(v730 + 138); - v657 = pSpellSprite.vPosition.x; - goto LABEL_1087; - } - v664 = "%d gold"; - sprintf(pTmpBuf2, v664, v675); - ShowStatusBarString(pTmpBuf2, 2u); - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.x = *(short *)(v730 + 142); - pSpellSprite.vPosition.y = *(short *)(v730 + 144); - v676 = *(short *)(v730 + 138); - v665 = pSpellSprite.vPosition.y; - pSpellSprite.vPosition.z = *(short *)(v730 + 138); - v657 = pSpellSprite.vPosition.x; - goto LABEL_1087; - } - if (v683.uItemID) - { - v675 = v683.GetDisplayName(); - v664 = "(%s)"; - sprintf(pTmpBuf2, v664, v675); - ShowStatusBarString(pTmpBuf2, 2u); + case SPELL_MIND_BERSERK: + { + v423 = v731 - 2; + if ( !v423 ) + v425 = 300 * v2; + else + { + v424 = v423 - 1; + if ( v424 ) + { + if ( v424 == 1 ) + v425 = 3600 * v2; + else +//LABEL_813: + v425 = 300 * v2; + } + else + { + v425 = 600 * v2; + } + } + amount = v425; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v426 = PID_ID(a2); + if (PID_TYPE(a2) != OBJECT_Actor) + { + LODWORD(v727) = 1; + break; + } + v730 = 836 * v426; + if ( stru_50C198.GetMagicalResistance(&pActors[v426], 7u) ) + { + pActors[v426].pActorBuffs[1].Reset(); + pActors[v426].pActorBuffs[12].Reset(); + pActors[v426].pActorBuffs[9].Apply( + pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), + v731, 0, 0, 0); + pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; + } pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.x = *(short *)(v730 + 142); - pSpellSprite.vPosition.y = *(short *)(v730 + 144); - v676 = *(short *)(v730 + 138); - v665 = pSpellSprite.vPosition.y; - pSpellSprite.vPosition.z = *(short *)(v730 + 138); - v657 = pSpellSprite.vPosition.x; - goto LABEL_1087; - } - strcpy(pTmpBuf2, "nothing"); - ShowStatusBarString(pTmpBuf2, 2u); - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.x = *(short *)(v730 + 142); - pSpellSprite.vPosition.y = *(short *)(v730 + 144); - v676 = *(short *)(v730 + 138); - v665 = pSpellSprite.vPosition.y; - pSpellSprite.vPosition.z = *(short *)(v730 + 138); - v657 = pSpellSprite.vPosition.x; - goto LABEL_1087; - } - case SPELL_MIND_BERSERK: - { - v423 = v731 - 2; - if ( !v423 ) - goto LABEL_813; - v424 = v423 - 1; - if ( v424 ) - { - if ( v424 == 1 ) - v425 = 3600 * v2; - else -LABEL_813: - v425 = 300 * v2; - } - else - { - v425 = 600 * v2; - } - amount = v425; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v426 = PID_ID(a2); - if (PID_TYPE(a2) != OBJECT_Actor) - { + v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + v61 = v426; + v600 = pActors[v61].vPosition.y; + v601 = pActors[v61].vPosition.x; + pSpellSprite.uObjectDescID = v60; + pSpellSprite.vPosition.x = v601; + v602 = pActors[v61].uActorHeight; + v603 = pActors[v61].vPosition.z; + pSpellSprite.vPosition.y = v600; + v676 = v603 + v602; + v665 = v600; + pSpellSprite.vPosition.z = v603 + v602; + v657 = v601; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); LODWORD(v727) = 1; break; } - v730 = 836 * v426; - if ( stru_50C198.GetMagicalResistance(&pActors[v426], 7u) ) - { - pActors[v426].pActorBuffs[1].Reset(); - pActors[v426].pActorBuffs[12].Reset(); - pActors[v426].pActorBuffs[9].Apply( - pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), - v731, 0, 0, 0); - pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; - } - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - v61 = v426; - goto LABEL_1086; - - } case SPELL_MIND_ENSLAVE: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - amount = 600 * v2; - if (PID_TYPE(a2) != OBJECT_Actor) - { + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + amount = 600 * v2; + if (PID_TYPE(a2) != OBJECT_Actor) + { + LODWORD(v727) = 1; + break; + } + v730 = 836 * PID_ID(a2); + if ( MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + break; + if ( stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) ) + { + pActors[PID_ID(a2)].pActorBuffs[9].Reset(); + pActors[PID_ID(a2)].pActorBuffs[1].Reset(); + pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), + v731, 0, 0, 0); + } + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + v61 = PID_ID(a2); + v600 = pActors[v61].vPosition.y; + v601 = pActors[v61].vPosition.x; + pSpellSprite.uObjectDescID = v60; + pSpellSprite.vPosition.x = v601; + v602 = pActors[v61].uActorHeight; + v603 = pActors[v61].vPosition.z; + pSpellSprite.vPosition.y = v600; + v676 = v603 + v602; + v665 = v600; + pSpellSprite.vPosition.z = v603 + v602; + v657 = v601; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); LODWORD(v727) = 1; break; } - v730 = 836 * PID_ID(a2); - if ( MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) - break; - if ( stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) ) - { - pActors[PID_ID(a2)].pActorBuffs[9].Reset(); - pActors[PID_ID(a2)].pActorBuffs[1].Reset(); - pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), - v731, 0, 0, 0); - } - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - v61 = PID_ID(a2); - goto LABEL_1086; - } case SPELL_MIND_MASS_FEAR: { v428 = v731 - 2; @@ -6266,7 +6321,7 @@ (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); } v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; -LABEL_720: +//LABEL_720: v377->SetCondition(1, 0); } LODWORD(v727) = 1; @@ -6274,23 +6329,12 @@ } case SPELL_EARTH_TELEKINESIS: { - v442 = v731 - 2; - if ( !v442 ) - goto LABEL_855; - v443 = v442 - 1; - if ( v443 ) - { - if ( v443 == 1 ) - v444 = 4 * v2; - else -LABEL_855: - v444 = 2 * v2; - } - else - { - v444 = 3 * v2; - } - amount = v444; + if ( v731 == 1 || v731 == 2 ) + amount = 2 * v2; + else if( v731 == 3 ) + amount = 3 * v2; + else if ( v731 == 4 ) + amount = 4 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v445 = PID_ID(a2); @@ -6362,30 +6406,15 @@ } case SPELL_BODY_CURE_WEAKNESS: { - v451 = v731 - 2; - if ( v451 ) - { - v452 = v451 - 1; - if ( v452 ) - { - if ( v452 == 1 ) - { - amount = 0; - goto LABEL_883; - } - v453 = 180 * v2; - } - else - { - v453 = 86400 * v2; - } - } - else - { - v453 = 3600 * v2; - } - amount = v453; -LABEL_883: + if ( v731 == 1 ) + amount = 180 * v2; + else if( v731 == 2 ) + amount = 3600 * v2; + else if( v731 == 3 ) + amount = 86400 * v2; + else if ( v731 == 4 ) + amount = 0; +//LABEL_883: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -6407,8 +6436,10 @@ v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 1; v325 = &pParty->pPlayers[v323]; - goto LABEL_641; - } + v325->DiscardConditionIfLastsLongerThan(v656, v663); + LODWORD(v727) = 1; + break; + } case SPELL_BODY_FIRST_AID: { v457 = v731 - 2; @@ -6469,26 +6500,13 @@ } case SPELL_BODY_CURE_POISON: { - v464 = v731 - 2; - if ( !v464 ) - goto LABEL_910; - v465 = v464 - 1; - if ( v465 ) - { - if ( v465 == 1 ) - { + if ( v731 == 1 || v731 == 2 ) + amount = 3600 * v2; + else if( v731 == 3) + amount = 86400 * v2; + else if ( v731 == 4 ) amount = 0; - goto LABEL_912; - } -LABEL_910: - v466 = 3600 * v2; - } - else - { - v466 = 86400 * v2; - } - amount = v466; -LABEL_912: +//LABEL_912: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -6523,9 +6541,11 @@ (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); v656 = 10; - goto LABEL_937; - - } + v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + v325->DiscardConditionIfLastsLongerThan(v656, v663); + LODWORD(v727) = 1; + break; + } case SPELL_BODY_PROTECTION_FROM_MAGIC: { amount = v2; @@ -6611,9 +6631,9 @@ (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); v656 = 11; -LABEL_937: +//LABEL_937: v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; -LABEL_641: +//LABEL_641: v325->DiscardConditionIfLastsLongerThan(v656, v663); } LODWORD(v727) = 1; @@ -6700,28 +6720,21 @@ case SPELL_LIGHT_SUMMON_ELEMENTAL: { v514 = v731 - 2; - if ( !v514 ) - goto LABEL_955; - v515 = v514 - 1; - if ( v515 ) - { - if ( v515 == 1 ) + if ( v731 == 1 || v731 == 2 ) + { + v516 = 300 * v2; + amount = 1; + } + else if( v731 == 3 ) + { + v516 = 900 * v2; + amount = 3; + } + else if ( v731 == 4 ) { v516 = 900 * v2; amount = 5; } - else - { -LABEL_955: - v516 = 300 * v2; - amount = 1; - } - } - else - { - v516 = 900 * v2; - amount = 3; - } v733 = __PAIR__(0, v516); if ( (signed int)uNumActors > 0 ) @@ -6753,30 +6766,21 @@ } case SPELL_LIGHT_DAY_OF_THE_GODS: { - v520 = v731 - 2; - if ( !v520 ) - goto LABEL_973; - v521 = v520 - 1; - if ( v521 ) - { - if ( v521 == 1 ) - { - LODWORD(v733) = 18000 * v2; - v522 = 5 * v2 + 10; - } - else - { -LABEL_973: + if ( v731 == 1 || v731 == 2 ) + { LODWORD(v733) = 10800 * v2; - v522 = 3 * v2 + 10; - } - } - else + amount = 3 * v2 + 10; + } + else if( v731 == 3 ) { LODWORD(v733) = 14400 * v2; - v522 = 4 * v2 + 10; - } - amount = v522; + amount = 4 * v2 + 10; + } + else if ( v731 == 4 ) + { + LODWORD(v733) = 18000 * v2; + amount = 5 * v2 + 10; + } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -6887,27 +6891,22 @@ case SPELL_LIGHT_HOUR_OF_POWER: { v551 = v731 - 2; - if ( !v551 ) - goto LABEL_998; - v552 = v551 - 1; - if ( v552 ) - { - if ( v552 == 1 ) - { + if ( v731 == 1 || v731 == 2 ) + { + HIDWORD(v733) = 4; + amount = 4; + } + else if( v731 == 3 ) + { + HIDWORD(v733) = 12; + amount = 12; + } + else if( v731 == 4 ) + { amount = 15; HIDWORD(v733) = 20; - goto LABEL_1000; - } -LABEL_998: - v678 = 4; - } - else - { - v678 = 12; - } - amount = v678; - HIDWORD(v733) = v678; -LABEL_1000: + } +//LABEL_1000: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; y = (char *)(60 * (v2 * HIDWORD(v733) + 60)); @@ -7138,21 +7137,12 @@ case SPELL_DARK_SHARPMETAL: { v593 = v731 - 2; - if ( !v593 ) - goto LABEL_1062; - v594 = v593 - 1; - if ( v594 ) - { - if ( v594 == 1 ) + if( v731 == 1 || v731 == 2 ) + amount = 5; + else if( v731 == 3 ) + amount = 7; + else if( v731 == 4 ) amount = 9; - else -LABEL_1062: - amount = 5; - } - else - { - amount = 7; - } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; auto _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); @@ -7200,320 +7190,316 @@ } case SPELL_DARK_CONTROL_UNDEAD: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if ( v731 == 1 || v731 == 2 ) - { - v598 = 180 * v2; - LODWORD(v733) = v598; - goto LABEL_1082; - } - if ( v731 == 3 ) - { - v598 = 300 * v2; - LODWORD(v733) = v598; - goto LABEL_1082; - } - if ( v731 == 4 ) - LODWORD(v733) = 29030400; -LABEL_1082: - if (PID_TYPE(a2) != OBJECT_Actor) - { + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( v731 == 1 || v731 == 2 ) + { + v598 = 180 * v2; + LODWORD(v733) = v598; + } + else if ( v731 == 3 ) + { + v598 = 300 * v2; + LODWORD(v733) = v598; + } + else if ( v731 == 4 ) + LODWORD(v733) = 29030400; +// LABEL_1082: + if (PID_TYPE(a2) != OBJECT_Actor) + { + LODWORD(v727) = 1; + break; + } + v730 = 836 * PID_ID(a2); + if ( !MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + break; + if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 0xAu) ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + pActors[PID_ID(a2)].pActorBuffs[9].Reset(); + pActors[PID_ID(a2)].pActorBuffs[1].Reset(); + pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), + v731, 0, 0, 0); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + v61 = PID_ID(a2); +// LABEL_1086: + v600 = pActors[v61].vPosition.y; + v601 = pActors[v61].vPosition.x; + pSpellSprite.uObjectDescID = v60; + pSpellSprite.vPosition.x = v601; + v602 = pActors[v61].uActorHeight; + v603 = pActors[v61].vPosition.z; + pSpellSprite.vPosition.y = v600; + v676 = v603 + v602; + v665 = v600; + pSpellSprite.vPosition.z = v603 + v602; + v657 = v601; +// LABEL_1087: + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); LODWORD(v727) = 1; break; } - v730 = 836 * PID_ID(a2); - if ( !MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) - break; - if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 0xAu) ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - pActors[PID_ID(a2)].pActorBuffs[9].Reset(); - pActors[PID_ID(a2)].pActorBuffs[1].Reset(); - pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), - v731, 0, 0, 0); - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - v61 = PID_ID(a2); -LABEL_1086: - v600 = pActors[v61].vPosition.y; - v601 = pActors[v61].vPosition.x; - pSpellSprite.uObjectDescID = v60; - pSpellSprite.vPosition.x = v601; - v602 = pActors[v61].uActorHeight; - v603 = pActors[v61].vPosition.z; - pSpellSprite.vPosition.y = v600; - v676 = v603 + v602; - v665 = v600; - pSpellSprite.vPosition.z = v603 + v602; - v657 = v601; -LABEL_1087: - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - LOBYTE(pSpellSprite.uAttributes) |= 0x80u; - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); - LODWORD(v727) = 1; - break; - } case SPELL_DARK_SACRIFICE: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - HIDWORD(v733) = 0; - memset(&achieved_awards, 0, 4000); - _this = 0; - v605 = (char *)pParty->pHirelings; - do - { - if ( *(int *)v605) - { - v606 = HIDWORD(v733)++; - achieved_awards[v606] = (AwardType)(int)((char *)&_this->uItemID + 1); - } - _this = (ItemGen *)((char *)_this + 1); - v605 += 76; - } - while ( (signed int)v605 < (signed int)&pParty->pPickedItem ); - _this = 0; - if ( (signed int)pNPCStats->uNumNewNPCs > 0) - { - v730 = (int)pNPCStats->pNewNPCData; - __debugbreak(); // data offset - HIDWORD(v733) = 4 * HIDWORD(v733) + 6043152; + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + HIDWORD(v733) = 0; + memset(&achieved_awards, 0, 4000); + _this = 0; + v605 = (char *)pParty->pHirelings; do { - if ( *(char *)(v730 + 8) & 0x80 - && (!pParty->pHirelings[0].pName || strcmp(*(const char **)v730, pParty->pHirelings[0].pName)) - && (!pParty->pHirelings[1].pName || strcmp(*(const char **)v730, pParty->pHirelings[1].pName)) ) - { - v607 = HIDWORD(v733); - HIDWORD(v733) += 4; - *(int *)v607 = (int)_this + 3; - } - _this = (ItemGen *)((char *)_this + 1); - v730 += 76; - } - while ( (signed int)this < (signed int)pNPCStats->uNumNewNPCs ); - } - v608 = pCastSpell->uPlayerID_2; - if ( v608 != 4 && v608 != 5 - || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0) - || v609 >= 3 ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - v610 = 76 * v609; - *((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0; - v611 = pIconsFrameTable->FindIcon("spell96"); - *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(v611); - *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1; - v612 = pParty->pPlayers; - do - { - v612->sHealth = v612->GetMaxHealth(); - v612->sMana = v612->GetMaxMana(); - ++v612; - } - while ( v612 <= &pParty->pPlayers[3] ); - v613 = &pOutdoor->ddm; - if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) - v613 = &pIndoor->dlv; - v613->uReputation += 15; - if ( v613->uReputation > 10000 ) - v613->uReputation = 10000; - LODWORD(v727) = 1; - break; - } - case SPELL_DARK_PAIN_REFLECTION: - { - if ( v731 <= 0 ) - goto LABEL_1119; - if ( v731 <= 3 ) - { - v614 = 300 * (v2 + 12); - } - else - { - if ( v731 != 4 ) - goto LABEL_1119; - v614 = 900 * (v2 + 4); - } - LODWORD(v733) = v614; -LABEL_1119: - v615 = v2 + 5; - amount = v615; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if ( v731 != 3 && v731 != 4 ) - { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - - pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v615, v716, 0); + if ( *(int *)v605) + { + v606 = HIDWORD(v733)++; + achieved_awards[v606] = (AwardType)(int)((char *)&_this->uItemID + 1); + } + _this = (ItemGen *)((char *)_this + 1); + v605 += 76; + } + while ( (signed int)v605 < (signed int)&pParty->pPickedItem ); + _this = 0; + if ( (signed int)pNPCStats->uNumNewNPCs > 0) + { + v730 = (int)pNPCStats->pNewNPCData; + __debugbreak(); // data offset + HIDWORD(v733) = 4 * HIDWORD(v733) + 6043152; + do + { + if ( *(char *)(v730 + 8) & 0x80 + && (!pParty->pHirelings[0].pName || strcmp(*(const char **)v730, pParty->pHirelings[0].pName)) + && (!pParty->pHirelings[1].pName || strcmp(*(const char **)v730, pParty->pHirelings[1].pName)) ) + { + v607 = HIDWORD(v733); + HIDWORD(v733) += 4; + *(int *)v607 = (int)_this + 3; + } + _this = (ItemGen *)((char *)_this + 1); + v730 += 76; + } + while ( (signed int)this < (signed int)pNPCStats->uNumNewNPCs ); + } + v608 = pCastSpell->uPlayerID_2; + if ( v608 != 4 && v608 != 5 + || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0) + || v609 >= 3 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + v610 = 76 * v609; + *((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0; + v611 = pIconsFrameTable->FindIcon("spell96"); + *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(v611); + *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1; + v612 = pParty->pPlayers; + do + { + v612->sHealth = v612->GetMaxHealth(); + v612->sMana = v612->GetMaxMana(); + ++v612; + } + while ( v612 <= &pParty->pPlayers[3] ); + v613 = &pOutdoor->ddm; + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) + v613 = &pIndoor->dlv; + v613->uReputation += 15; + if ( v613->uReputation > 10000 ) + v613->uReputation = 10000; LODWORD(v727) = 1; break; } - a2 = 0; - v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v619 = pParty->pPlayers;//[0].pPlayerBuffs[10]; - do - { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); - v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); - ++a2; - ++v619; - } - while ( v619 <= &pParty->pPlayers[3] ); - LODWORD(v727) = 1; - break; - } - case SPELL_DARK_SOULDRINKER: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pGame->GetIndoorCamera(); - v623 = (signed __int64)pGame->pIndoorCameraD3D->GetPickDepth(); - HIDWORD(v733) = sub_46A6AC((int)dword_50BF30, 100, v623); - v707.x = 0; - v707.y = 0; - v707.z = 0; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.field_60_distance_related_prolly_lod = 0; - pSpellSprite.uFacing = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - a2 = 0; - int _v726 = 0; - if ( SHIDWORD(v733) > 0 ) - { - _v726 = (HIDWORD(v733) * (7 * v2 + 25)); + case SPELL_DARK_PAIN_REFLECTION: + { + if ( v731 > 0 && v731 <= 4 ) + { + if ( v731 <= 3 ) + { + v614 = 300 * (v2 + 12); + } + if ( v731 == 4 ) + { + v614 = 900 * (v2 + 4); + } + LODWORD(v733) = v614; + } + v615 = v2 + 5; + amount = v615; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( v731 != 3 && v731 != 4 ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v615, v716, 0); + LODWORD(v727) = 1; + break; + } + a2 = 0; + v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v619 = pParty->pPlayers;//[0].pPlayerBuffs[10]; do { - v625 = dword_50BF30[a2]; - pSpellSprite.vPosition.x = pActors[v625].vPosition.x; - pSpellSprite.vPosition.y = pActors[v625].vPosition.y; - //v732 = pActors[v625].uActorHeight; - pSpellSprite.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548); - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - v627 = pSpellSprite.Create(0, 0, 0, 0); - v628 = a2; - DamageMonsterFromParty(PID(OBJECT_Item, v627), dword_50BF30[a2], &v707); - a2 = v628 + 1; - } - while ( v628 + 1 < SHIDWORD(v733) ); - } - v730 = 0; - v629 = 1; - do - { - v630 = pPlayers[v629]; - if ( !v630->pConditions[2] - && !v630->pConditions[12] - && !v630->pConditions[13] - && !v630->pConditions[14] - && !v630->pConditions[15] - && !v630->pConditions[16] ) - { - v631 = v730++; - v681[v631] = v629; - } - ++v629; - } - while ( v629 <= 4 ); - v732 = (signed __int64)((double)(signed int)_v726 / (double)v730); - HIDWORD(v733) = 0; - if ( v730 > 0 ) - { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); + v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); + ++a2; + ++v619; + } + while ( v619 <= &pParty->pPlayers[3] ); + LODWORD(v727) = 1; + break; + } + case SPELL_DARK_SOULDRINKER: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetIndoorCamera(); + v623 = (signed __int64)pGame->pIndoorCameraD3D->GetPickDepth(); + HIDWORD(v733) = sub_46A6AC((int)dword_50BF30, 100, v623); + v707.x = 0; + v707.y = 0; + v707.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + a2 = 0; + int _v726 = 0; + if ( SHIDWORD(v733) > 0 ) + { + _v726 = (HIDWORD(v733) * (7 * v2 + 25)); + do + { + v625 = dword_50BF30[a2]; + pSpellSprite.vPosition.x = pActors[v625].vPosition.x; + pSpellSprite.vPosition.y = pActors[v625].vPosition.y; + //v732 = pActors[v625].uActorHeight; + pSpellSprite.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + v627 = pSpellSprite.Create(0, 0, 0, 0); + v628 = a2; + DamageMonsterFromParty(PID(OBJECT_Item, v627), dword_50BF30[a2], &v707); + a2 = v628 + 1; + } + while ( v628 + 1 < SHIDWORD(v733) ); + } + v730 = 0; + v629 = 1; do { - //v632 = 4 * v681[HIDWORD(v733)] + 10965188; - v726 = pPlayers[v681[HIDWORD(v733)]]; - //v633 = pPlayers[v681[HIDWORD(v733)]]; - v726->sHealth += v732; - //v726 = *(Player **)v632; - //v634 = v726->GetMaxHealth(); - if ( v726->sHealth > v726->GetMaxHealth()) - v726->sHealth = v726->GetMaxHealth(); - v635 = HIDWORD(v733); - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, WORD2(v733)); - HIDWORD(v733) = v635 + 1; - } - while ( v635 + 1 < v730 ); - } - pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 0x40u); + v630 = pPlayers[v629]; + if ( !v630->pConditions[2] + && !v630->pConditions[12] + && !v630->pConditions[13] + && !v630->pConditions[14] + && !v630->pConditions[15] + && !v630->pConditions[16] ) + { + v631 = v730++; + v681[v631] = v629; + } + ++v629; + } + while ( v629 <= 4 ); + v732 = (signed __int64)((double)(signed int)_v726 / (double)v730); + HIDWORD(v733) = 0; + if ( v730 > 0 ) + { + do + { + //v632 = 4 * v681[HIDWORD(v733)] + 10965188; + v726 = pPlayers[v681[HIDWORD(v733)]]; + //v633 = pPlayers[v681[HIDWORD(v733)]]; + v726->sHealth += v732; + //v726 = *(Player **)v632; + //v634 = v726->GetMaxHealth(); + if ( v726->sHealth > v726->GetMaxHealth()) + v726->sHealth = v726->GetMaxHealth(); + v635 = HIDWORD(v733); + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, WORD2(v733)); + HIDWORD(v733) = v635 + 1; + } + while ( v635 + 1 < v730 ); + } + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 0x40u); LODWORD(v727) = 1; break; } case SPELL_DARK_ARMAGEDDON: { - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2); // Can't cast Armageddon indoors! - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - v640 = v731 - 2; - if ( !v640 || (v641 = v640 - 1) == 0 || (amount = 4, v641 != 1) ) - amount = 3; - if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pParty->armageddon_timer = 256; - pParty->field_16140 = v2; - ++pPlayer->uNumArmageddonCasts; - if ( pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - auto _v726 = 50; - do - { - v642 = rand() % 4096 - 2048; - v643 = rand(); - v721 = v642 + pParty->vPosition.x; - y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048); - v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, (int *)&v710, 0); - v644 = rand(); - sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0); - --_v726; - } - while ( _v726 != 0 ); + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2); // Can't cast Armageddon indoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + v640 = v731 - 2; + if ( !v640 || (v641 = v640 - 1) == 0 || (amount = 4, v641 != 1) ) + amount = 3; + if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pParty->armageddon_timer = 256; + pParty->field_16140 = v2; + ++pPlayer->uNumArmageddonCasts; + if ( pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + auto _v726 = 50; + do + { + v642 = rand() % 4096 - 2048; + v643 = rand(); + v721 = v642 + pParty->vPosition.x; + y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048); + v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, (int *)&v710, 0); + v644 = rand(); + sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0); + --_v726; + } + while ( _v726 != 0 ); LODWORD(v727) = 1; break; } default: - break; + break; } if ( pCastSpell->field_8 & 0x20 ) { @@ -7542,22 +7528,13 @@ pPlayer->PlaySound(SPEECH_49, 0); if ( v727 != 0.0 ) pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); - pCastSpell->spellnum = 0; - v2 = v723; - continue; } } pCastSpell->spellnum = 0; v2 = v723; continue; - -//LABEL_1166: -// ++n; -// if ( n >= 10 ) -// return; } - } //----- (0042EB42) -------------------------------------------------------- __int16 ObjectList::ObjectIDByItemID(unsigned __int16 uItemID)
--- a/mm7_data.cpp Tue May 14 10:07:21 2013 +0600 +++ b/mm7_data.cpp Tue May 14 10:07:33 2013 +0600 @@ -544,7 +544,6 @@ char aS100S[777]; // idb char aS100D[777]; // idb char aS180[6]; // idb -const char *format_4E2E68 = "%s\f%05u\t180%d\f00000 / %d\n"; char aS_6[2]; // idb char aSS_0[777]; // idb char aS_5[4]; // idb @@ -754,8 +753,6 @@ 0x83, 0xD8, 0x7B, 0xD8, }; -int pPaperdollRingsX[6] = {0x1EA, 0x21A, 0x248, 0x1EA, 0x21A, 0x248}; -int pPaperdollRingsY[6] = {0x0CA, 0x0CA, 0x0CA, 0x0FA, 0x0FA, 0x0FA}; char aItem092v3[777]; // idb char aIbCd5D[777]; // idb char aItem281pc02d[777]; // idb @@ -1497,8 +1494,8 @@ int Book_PageBtn5_flag; //dword_506538 int Book_PageBtn4_flag; // dword_50653C int Book_PageBtn3_flag; //dword_506540 -int BtnDown_flag; //dword_506544 -int BtnUp_flag; //dword_506548 +int BtnDown_flag; //BtnDown_flag +int BtnUp_flag; //BtnUp_flag int quick_spell_at_page; // weak char byte_506550; // weak char *aMoonPhaseNames[5]; @@ -1604,7 +1601,7 @@ int dword_50C998_turnbased_icon_1A; // weak int uSpriteID_Spell11; // idb _UNKNOWN unk_50C9A0; // weak -int _50C9A8_item_enchantment_timer; // weak +int _50C9A8_item_enchantment_timer = 0; // weak int dword_50C9AC; // weak int dword_50C9D0; // weak int dword_50C9D4; // weak
--- a/mm7_data.h Tue May 14 10:07:21 2013 +0600 +++ b/mm7_data.h Tue May 14 10:07:33 2013 +0600 @@ -461,7 +461,6 @@ extern char aS100S[]; // idb extern char aS100D[]; // idb extern char aS180[6]; // idb -extern const char *format_4E2E68; // format 2 text of resistance in Stats screen extern char aS_6[2]; // idb extern char aSS_0[]; // idb extern char aS_5[4]; // idb @@ -582,8 +581,6 @@ extern int pPaperdoll_SecondLeftHand[4][2]; extern int pPaperdoll_RightHand[4][2]; extern int pPaperdollLeftEmptyHand[4][2]; -extern int pPaperdollRingsX[6]; -extern int pPaperdollRingsY[6]; extern char aItem092v3[]; // idb extern char aIbCd5D[]; // idb extern char aItem281pc02d[]; // idb @@ -925,8 +922,8 @@ extern int Book_PageBtn5_flag; //dword_506538 extern int Book_PageBtn4_flag; //dword_50653C extern int Book_PageBtn3_flag; //dword_506540 -extern int BtnDown_flag; //dword_506544 -extern int BtnUp_flag; //dword_506548 +extern int BtnDown_flag; //BtnDown_flag +extern int BtnUp_flag; //BtnUp_flag extern int quick_spell_at_page; // weak extern char byte_506550; // weak extern char *aMoonPhaseNames[5]; @@ -1596,8 +1593,6 @@ void FillAwardsData(); void sub_419220(); void sub_419379(); -void CharacterUI_SkillScreen_Draw(); -void sub_4196A0(); unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); void __cdecl draw_leather(); void __cdecl GameUI_DrawRightPanelItems(); @@ -1687,8 +1682,6 @@ int __stdcall DirectInputMouse_enumerator(int, int); // weak void CharacterUI_LoadPaperdollTextures(); int __fastcall GetItemTextureFilename(char *pOut, signed int item_id, int index, int shoulder); -void __fastcall CharacterUI_DrawPaperdoll(unsigned int uPlayerID); // idb -void __fastcall CharacterUI_DrawPaperdollWithRingOverlay(unsigned int uPlayerID); // idb bool _43ED6F_check_party_races(bool b); bool __thiscall sub_43EDB9_get_some_race_sex_relation_2(unsigned int _this); bool __fastcall Player_has_item(unsigned int uItemID, struct Player *pPlayer, char a3);