Mercurial > mm7
changeset 1572:19f1735fca80
Слияние
author | Ritor1 |
---|---|
date | Sun, 08 Sep 2013 17:07:58 +0600 |
parents | ef20d4608b1a (current diff) addae48bc203 (diff) |
children | 6d759814a817 |
files | UI/UIGuilds.cpp UI/UIMainMenu.cpp |
diffstat | 91 files changed, 3440 insertions(+), 4916 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Actor.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,9 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - - #include "mm7_data.h" #include "DecalBuilder.h" @@ -294,7 +291,7 @@ } //----- (00404AC7) -------------------------------------------------------- -void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) +void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) { Actor *v5; // esi@1 unsigned int v6; // edi@1 @@ -426,25 +423,25 @@ v117 = pDir; v6 = uSkillLevel & 0x3F; v7 = SkillToMastery(uSkillLevel); - if ( spellnum <= 47 ) + if ( uSpellID <= 47 ) { - if ( spellnum != 47 ) + if ( uSpellID != 47 ) { - if ( spellnum <= 18 ) + if ( uSpellID <= 18 ) { - if ( spellnum == 18 || spellnum == 2 ) + if ( uSpellID == 18 || uSpellID == 2 ) goto LABEL_159; - if ( spellnum != 5 ) + if ( uSpellID != 5 ) { - if ( spellnum == 6 ) + if ( uSpellID == 6 ) goto LABEL_159; - if ( spellnum != 9 ) + if ( uSpellID != 9 ) { - if ( spellnum != 11 ) + if ( uSpellID != 11 ) { - if ( spellnum != 15 ) + if ( uSpellID != 15 ) { - if ( spellnum != 17 ) + if ( uSpellID != 17 ) return; if ( (signed int)v7 <= 0 ) goto LABEL_20; @@ -577,7 +574,7 @@ return; } LABEL_159: - a1.uType = stru_4E3ACC[spellnum].uType; + a1.uType = stru_4E3ACC[uSpellID].uType; v119 = 0.0; if ( (signed int)pObjectList->uNumObjects <= 0 ) { @@ -598,7 +595,7 @@ } a1.uObjectDescID = v82; a1.stru_24.Reset(); - a1.spell_id = spellnum; + a1.spell_id = uSpellID; v83 = v5->vPosition.x; v84 = v5->vPosition.y; a1.spell_level = uSkillLevel; @@ -660,7 +657,7 @@ LOBYTE(v92) = v92 | 2; v100 = 0; v99 = v92; - v22 = (SoundID)word_4EE088_sound_ids[spellnum]; + v22 = (SoundID)word_4EE088_sound_ids[uSpellID]; goto LABEL_202; } return; @@ -844,13 +841,13 @@ v39 = 0; goto LABEL_79; } - if ( spellnum == 26 || spellnum == 29 ) + if ( uSpellID == 26 || uSpellID == 29 ) goto LABEL_159; - if ( spellnum != 38 ) + if ( uSpellID != 38 ) { - if ( spellnum == 39 || spellnum == 41 ) + if ( uSpellID == 39 || uSpellID == 41 ) goto LABEL_159; - if ( spellnum != 46 ) + if ( uSpellID != 46 ) return; if ( (signed int)v7 > 0 ) { @@ -971,9 +968,9 @@ LOWORD(v48) = 0; goto LABEL_114; } - if ( spellnum <= 80 ) + if ( uSpellID <= 80 ) { - if ( spellnum == 80 ) + if ( uSpellID == 80 ) { v56 = pParty->pPartyBuffs; do @@ -1019,11 +1016,11 @@ v22 = (SoundID)word_4EE088_sound_ids[80]; goto LABEL_202; } - if ( spellnum != 51 ) + if ( uSpellID != 51 ) { - if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) + if ( uSpellID == 57 || uSpellID == 65 || uSpellID == 70 ) goto LABEL_159; - if ( spellnum == 73 ) + if ( uSpellID == 73 ) { if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) v51 = 0; @@ -1048,7 +1045,7 @@ v98 = (SoundID)16060; goto LABEL_222; } - if ( spellnum == 77 ) + if ( uSpellID == 77 ) { v5->sCurrentHP += 5 * v6 + 10; if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) @@ -1057,7 +1054,7 @@ v47 = 0; goto LABEL_127; } - v49 = spellnum == 78; + v49 = uSpellID == 78; LABEL_158: if ( !v49 ) return; @@ -1104,7 +1101,7 @@ v54 = 0; goto LABEL_142; } - if ( spellnum == 85 ) + if ( uSpellID == 85 ) { if ( (signed int)v7 > 0 ) { @@ -1148,7 +1145,7 @@ v96 = 0; goto LABEL_221; } - if ( spellnum == 86 ) + if ( uSpellID == 86 ) { if ( (signed int)v7 > 0 ) { @@ -1191,13 +1188,13 @@ v94 = 0; goto LABEL_212; } - if ( spellnum == 90 ) + if ( uSpellID == 90 ) goto LABEL_159; - if ( spellnum != 93 ) + if ( uSpellID != 93 ) { - if ( spellnum != 95 ) + if ( uSpellID != 95 ) { - v49 = spellnum == 97; + v49 = uSpellID == 97; goto LABEL_158; } if ( (signed int)v7 > 0 ) @@ -1826,7 +1823,7 @@ v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); v41.uDistance = (signed __int64)v33; - v41.uDistanceXZ = (signed __int64)sqrt(outy2 + outx2); + v41.uDistanceXZ = sqrt(outy2 + outx2); v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); } @@ -2308,7 +2305,7 @@ result = pPlayer->CanAct(); if ( result ) { - pCastSpellInfo.data()->_427D48(v1); + CastSpellInfoHelpers::_427D48(); v4 = 0; v5 = pMapStats->GetMapInfo(pCurrentMapName); if ( v5 ) @@ -2985,8 +2982,8 @@ actor->UpdateAnimation(); for (uint i = 0; i < 5; ++i) - if (pParty->field_750[i] == actor->pMonsterInfo.uID) - pParty->field_75A[i] = true; + if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) + pParty->monster_for_hunting_killed[i] = true; for (uint i = 0; i < 22; ++i) actor->pActorBuffs[i].Reset(); @@ -3970,12 +3967,12 @@ v9 = v6 - stru_721530.normal.y, v10 = stru_721530.prolly_normal_d + v4, v17 = stru_721530.prolly_normal_d + v4, - v11 = (v8 * stru_721530.field_58.y - v9 * stru_721530.field_58.x) >> 16, + v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16, v18 = v8, v19 = v9, - abs((v8 * stru_721530.field_58.y - v9 * stru_721530.field_58.x) >> 16) > v10) - || (v12 = (v18 * stru_721530.field_58.x + v19 * stru_721530.field_58.y) >> 16, v12 <= 0) - || (signed int)(((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) + abs((v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16) > v10) + || (v12 = (v18 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16, v12 <= 0) + || (signed int)(((unsigned __int64)(stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) { LABEL_25: result = 0; @@ -4063,7 +4060,7 @@ //int v61; // [sp-14h] [bp-C4h]@168 //AIDirection *v62; // [sp-14h] [bp-C4h]@213 //signed int v63; // [sp-14h] [bp-C4h]@216 - unsigned int v64; // [sp-14h] [bp-C4h]@219 + //unsigned int v64; // [sp-14h] [bp-C4h]@219 unsigned int v65; // [sp-10h] [bp-C0h]@144 char v66; // [sp-10h] [bp-C0h]@147 //AIDirection *v67; // [sp-10h] [bp-C0h]@167 @@ -4194,19 +4191,19 @@ ++v14; } while ( v13 < 22 );*/ - if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) + if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; - if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) + if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; // not sure - else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) + else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; - if ((signed __int64)pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 - || (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) - continue; + if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || + pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) + continue; //v15 = pMiscTimer->uTimeElapsed; //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; @@ -4408,7 +4405,7 @@ pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; } - if ( (signed __int64)pActor->pActorBuffs[4].uExpireTime > 0 ) + if (pActor->pActorBuffs[4].uExpireTime > 0) { if ( (signed int)v36 >= 10240 ) { @@ -4430,7 +4427,7 @@ { if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - Actor::AI_Stand(actor_id, target_pid, (signed __int64)((double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333), &pDir); + Actor::AI_Stand(actor_id, target_pid, pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333, &pDir); } else { @@ -4477,21 +4474,19 @@ } else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; if ( v80 * 307.2 > (double)v81 ) { - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { - Actor::AI_Pursue1(actor_id, target_pid, actor_id, (signed __int64)v47, &pDir); + Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); } } } @@ -4503,9 +4498,8 @@ { if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4515,9 +4509,8 @@ } else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4530,9 +4523,8 @@ } else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4559,14 +4551,13 @@ } else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - Actor::AI_Pursue1(actor_id, target_pid, actor_id, (signed __int64)v47, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); } } else @@ -4577,9 +4568,8 @@ { if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4588,9 +4578,8 @@ } else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4600,9 +4589,8 @@ } else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4638,8 +4626,7 @@ v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; memcpy(&v74, v57, sizeof(v74)); memcpy(&pDir, &v74, sizeof(pDir)); - v64 = (signed __int64)v58; - Actor::AI_Stand(actor_id, 4, v64, &pDir); + Actor::AI_Stand(actor_id, 4, v58, &pDir); } } else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) @@ -4650,9 +4637,8 @@ { if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4661,9 +4647,8 @@ } else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4673,9 +4658,8 @@ } else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4686,14 +4670,9 @@ { v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) - { - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); - } + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); else - { - Actor::AI_Pursue1(actor_id, target_pid, actor_id, (signed __int64)v47, &pDir); - } + Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); } else { @@ -4711,7 +4690,6 @@ int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) { unsigned int uAliveActors; // eax@6 - int v5; // ecx@10 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 uTotalActors = 0; @@ -4739,12 +4717,11 @@ { uAliveActors = SearchAliveActors(&uTotalActors); } - v5 = 0; - if ( uNumAlive ) - LOBYTE(v5) = (signed int)uAliveActors >= (signed int)uNumAlive; + + if (uNumAlive) + return uAliveActors >= uNumAlive; else - LOBYTE(v5) = uTotalActors == uAliveActors; - return v5; + return uTotalActors == uAliveActors; } //----- (00408B54) -------------------------------------------------------- unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) @@ -5029,7 +5006,7 @@ if (pMonster->IsNotAlive()) return; - BYTE1(pMonster->uAttributes) |= 0xC0u; + pMonster->uAttributes |= 0xC000; if ( pMonster->uAIState == Fleeing ) pMonster->uAttributes |= 0x20000u; //v57 = 0; @@ -5076,7 +5053,7 @@ v50 = pMonster->pMonsterInfo.uID; a2 = 4; //v27 = player->CalculateMeleeDamageTo(0, 0, v50); - uDamageAmount = player->CalculateMeleeDamageTo(0, 0, v50); + uDamageAmount = player->CalculateMeleeDamageTo(false, false, v50); //if ( !v57 ) goto LABEL_67; //goto LABEL_69; @@ -5138,7 +5115,7 @@ if ( (signed int)SkillToMastery(v16) >= 3 ) a4 = player->pActiveSkills[7] & 0x3F; a2 = 4; - uDamageAmount = player->CalculateMeleeDamageTo(1, 1, 0); + uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); goto LABEL_67; } if ( v15 != SPELL_BOW_ARROW ) @@ -5424,7 +5401,7 @@ monster_id = a1; x_ = x; v15 = a1; - if ( (signed int)uNumActors < 500 + if (uNumActors < 500 && ((signed int)pAllocator->uBigBufferSizeAligned >> 10) - ((signed int)pAllocator->uNextFreeOffsetInBigBuffer >> 10) >= 2000 ) { v16 = 0;
--- a/Actor.h Sun Sep 08 17:07:47 2013 +0600 +++ b/Actor.h Sun Sep 08 17:07:58 2013 +0600 @@ -214,7 +214,7 @@ static struct AIDirection *__fastcall GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4); static signed int __fastcall Explode(unsigned int uActorID); static char __fastcall AI_RangedAttack(unsigned int uActorID, struct AIDirection *a2, int type, char a4); - static void __fastcall AI_SpellAttack(unsigned int uActorID, struct AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel); + static void __fastcall AI_SpellAttack(unsigned int uActorID, struct AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel); static void AggroSurroundingPeasants(unsigned int uActorID, int a2); static bool ArePeasantsOfSameFaction(Actor *a1, Actor *a2); static bool StealFrom(unsigned int uActorID);
--- a/Allocator.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Allocator.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -6,6 +6,7 @@ #include <stdio.h> #include "Allocator.h" +#include "ErrorHandling.h" #include "mm7_data.h" @@ -13,6 +14,7 @@ Allocator *pAllocator; // idb +int aborting_app = false; // weak @@ -24,9 +26,8 @@ //----- (00426755) -------------------------------------------------------- void *Allocator::AllocNamedChunk(const void *pPrevPtrValue, unsigned int uSize, const char *pName) { + Assert(!pPrevPtrValue, "PrevPtrValue != 0"); - if ( pPrevPtrValue && !aborting_app ) - AbortWithError(); if (!uSize) return 0; return malloc(uSize);
--- a/Arcomage.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Arcomage.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -3,7 +3,6 @@ #endif #include <string> -#include <assert.h> #include "Render.h" #include "Arcomage.h" @@ -447,10 +446,10 @@ } //----- (0040DFC1) -------------------------------------------------------- -void ArcomageGame::OnMouseMove(POINT *pXY) +void ArcomageGame::OnMouseMove(int x, int y) { - pArcomageGame->mouse_x = pXY->x; - pArcomageGame->mouse_y = pXY->y; + pArcomageGame->mouse_x = x; + pArcomageGame->mouse_y = y; }
--- a/Arcomage.h Sun Sep 08 17:07:47 2013 +0600 +++ b/Arcomage.h Sun Sep 08 17:07:58 2013 +0600 @@ -141,7 +141,7 @@ static bool MsgLoop(int a1, ArcomageGame_stru1 *a2); static void PlaySound(unsigned int event_id); static void OnMouseClick(char right_left, bool bDown); - static void OnMouseMove(POINT *pXY); + static void OnMouseMove(int x, int y); static void GetCardRect(unsigned int uCardID, RECT *pCardRect); static void Loop();
--- a/AudioPlayer.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/AudioPlayer.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -3,7 +3,6 @@ #endif #include <string> -#include <assert.h> #include "mm7_data.h" #include "VideoPlayer.h" @@ -22,6 +21,7 @@ #include "MapInfo.h" #include "GUIWindow.h" #include "Log.h" +#include "ErrorHandling.h" #include "Bink_Smacker.h" @@ -264,7 +264,8 @@ a2 = v14->uDecompressedSize; v16 = a2; if ( (signed int)a2 > uBufferSizeLeft ) - Abortf("Sound %s is size %i bytes, sound buffer size is %i bytes", Args, a2, uBufferSizeLeft); + Error("Sound %s is size %i bytes, sound buffer size is %i bytes", Args, a2, uBufferSizeLeft); + SetFilePointer(pAudioPlayer->hAudioSnd, v14->uFileOffset, 0, 0); v17 = v14->uCompressedSize; if ( (signed int)v17 >= (signed int)*v15 ) @@ -380,7 +381,8 @@ v2 = fopen("data\\dsounds.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dsounds.bin!"); + Error("Unable to save dsounds.bin!"); + fwrite(v1, 4u, 1u, v2); fwrite(v1->pSounds, 0x78u, v1->sNumSounds, v3); fclose(v3); @@ -441,7 +443,8 @@ v4 = fopen(Args, "r"); File = v4; if ( !v4 ) - Abortf("SoundListClass::load - Unable to open file: %s."); + Error("SoundListClass::load - Unable to open file: %s."); + v5 = 0; Argsa = 0; if ( fgets(&Buf, 490, v4) ) @@ -461,7 +464,8 @@ v6 = pAllocator->AllocNamedChunk(v2->pSounds, 120 * v5, "Snd Des."); v2->pSounds = (SoundDesc *)v6; if ( v6 == (void *)v3 ) - Abortf("SoundListClass::load - Out of Memory!"); + Error("SoundListClass::load - Out of Memory!"); + memset(v6, v3, 120 * v2->sNumSounds); v7 = File; v2->sNumSounds = v3;
--- a/CShow.h Sun Sep 08 17:07:47 2013 +0600 +++ b/CShow.h Sun Sep 08 17:07:58 2013 +0600 @@ -1,5 +1,6 @@ #pragma once #include "VideoPlayer.h" +#include "ErrorHandling.h" /* 302 */ @@ -31,7 +32,7 @@ case MOVIE_Outro: VideoPlayer::MovieLoop("end_seq1", 20, 1, 1); break; default: - assert(false && "Invalid movie requested in " __FUNCTION__); + Error("Invalid movie requested: %u", movie); break; } }
--- a/CastSpellInfo.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/CastSpellInfo.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -25,8 +25,11 @@ #include "texts.h" #include "LOD.h" +const size_t CastSpellInfoCount = 10; +std::array<CastSpellInfo, CastSpellInfoCount> pCastSpellInfo; + //----- (00427E01) -------------------------------------------------------- -void CastSpellInfo::_427E01_cast_spell() +void CastSpellInfoHelpers::_427E01_cast_spell() { int v2; // edi@1 CastSpellInfo *pCastSpell; // ebx@2 @@ -306,20 +309,20 @@ LODWORD(v733) = 0; v723 = 0; v727 = 0.0; - for(n = 0; n < 10; ++n) + for(n = 0; n < CastSpellInfoCount; ++n) { - pCastSpell = &this[n]; + pCastSpell = &pCastSpellInfo[n]; HIDWORD(v733) = (int)pCastSpell; - if ( pCastSpell->spellnum == 0 ) + if ( pCastSpell->uSpellID == 0 ) continue; if (pParty->Invisible()) pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); - if ( pCastSpell->field_8 & 0x3CA ) + if ( pCastSpell->uFlags & 0x3CA ) { if ( !pParty->pPlayers[pCastSpell->uPlayerID].CanAct() ) - this->_427D48(1); + _427D48(); continue; } pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; @@ -327,9 +330,9 @@ a2 = pCastSpell->spell_target_pid; if (!pCastSpell->spell_target_pid) { - if (pCastSpell->spellnum == SPELL_LIGHT_DESTROY_UNDEAD || - pCastSpell->spellnum == SPELL_SPIRIT_TURN_UNDEAD || - pCastSpell->spellnum == SPELL_DARK_CONTROL_UNDEAD ) + if (pCastSpell->uSpellID == SPELL_LIGHT_DESTROY_UNDEAD || + pCastSpell->uSpellID == SPELL_SPIRIT_TURN_UNDEAD || + pCastSpell->uSpellID == SPELL_DARK_CONTROL_UNDEAD ) v666 = 1; else v666 = 0; @@ -341,7 +344,7 @@ } - pSpellSprite.uType = stru_4E3ACC[pCastSpell->spellnum].uType; + pSpellSprite.uType = stru_4E3ACC[pCastSpell->uSpellID].uType; if (pSpellSprite.uType) { if (PID_TYPE(a2) == OBJECT_Actor) @@ -367,25 +370,25 @@ else { //v667 = PLAYER_SKILL_STAFF; - if (pCastSpell->spellnum < SPELL_AIR_WIZARD_EYE) + if (pCastSpell->uSpellID < SPELL_AIR_WIZARD_EYE) v667 = PLAYER_SKILL_FIRE; - else if (pCastSpell->spellnum < SPELL_WATER_AWAKEN) + else if (pCastSpell->uSpellID < SPELL_WATER_AWAKEN) v667 = PLAYER_SKILL_AIR; - else if (pCastSpell->spellnum < SPELL_EARTH_STUN) + else if (pCastSpell->uSpellID < SPELL_EARTH_STUN) v667 = PLAYER_SKILL_WATER; - else if (pCastSpell->spellnum < SPELL_SPIRIT_DETECT_LIFE) + else if (pCastSpell->uSpellID < SPELL_SPIRIT_DETECT_LIFE) v667 = PLAYER_SKILL_EARTH; - else if (pCastSpell->spellnum < SPELL_MIND_REMOVE_FEAR) + else if (pCastSpell->uSpellID < SPELL_MIND_REMOVE_FEAR) v667 = PLAYER_SKILL_SPIRIT; - else if (pCastSpell->spellnum < SPELL_BODY_CURE_WEAKNESS) + else if (pCastSpell->uSpellID < SPELL_BODY_CURE_WEAKNESS) v667 = PLAYER_SKILL_MIND; - else if (pCastSpell->spellnum < SPELL_LIGHT_LIGHT_BOLT) + else if (pCastSpell->uSpellID < SPELL_LIGHT_LIGHT_BOLT) v667 = PLAYER_SKILL_BODY; - else if (pCastSpell->spellnum < SPELL_DARK_REANIMATE) + else if (pCastSpell->uSpellID < SPELL_DARK_REANIMATE) v667 = PLAYER_SKILL_LIGHT; - else if (pCastSpell->spellnum < SPELL_BOW_ARROW) + else if (pCastSpell->uSpellID < SPELL_BOW_ARROW) v667 = PLAYER_SKILL_DARK; - else if (pCastSpell->spellnum == SPELL_BOW_ARROW) + else if (pCastSpell->uSpellID == SPELL_BOW_ARROW) v667 = PLAYER_SKILL_BOW; else assert(false && "Unknown spell"); @@ -400,21 +403,21 @@ if (pCastSpell->forced_spell_skill_level) uRequiredMana = 0; else - uRequiredMana = pSpellDatas[pCastSpell->spellnum - 1].mana_per_skill[v731 - 1]; - sRecoveryTime = pSpellDatas[pCastSpell->spellnum - 1].recovery_per_skill[v731 - 1]; + uRequiredMana = pSpellDatas[pCastSpell->uSpellID - 1].mana_per_skill[v731 - 1]; + sRecoveryTime = pSpellDatas[pCastSpell->uSpellID - 1].recovery_per_skill[v731 - 1]; if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 || LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0) uRequiredMana = 0; - if (pCastSpell->spellnum < SPELL_BOW_ARROW && pPlayer->sMana < uRequiredMana) + if (pCastSpell->uSpellID < SPELL_BOW_ARROW && pPlayer->sMana < uRequiredMana) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points" - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } - v730 = pCastSpell->spellnum; - if (pPlayer->IsCursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50) + v730 = pCastSpell->uSpellID; + if (pPlayer->IsCursed() && pCastSpell->uSpellID < SPELL_BOW_ARROW && rand() % 100 < 50) { if (!pParty->bTurnBasedModeOn) { @@ -428,18 +431,18 @@ //v646 = pPlayer; //v648 = sRecoveryTime; //v649 = pPlayer; - pParty->pTurnBasedPlayerRecoveryTimes[this[n].uPlayerID] = 100; + pParty->pTurnBasedPlayerRecoveryTimes[pCastSpellInfo[n].uPlayerID] = 100; pPlayer->SetRecoveryTime(sRecoveryTime); pTurnEngine->ApplyPlayerAction(); } ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed" pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - this[n].spellnum = 0; + pCastSpellInfo[n].uSpellID = 0; pPlayer->sMana -= uRequiredMana; return; } - switch ( pCastSpell->spellnum ) + switch ( pCastSpell->uSpellID ) { case SPELL_101: assert(false && "Unknown spell effect #101 (prolly flaming bow arrow"); @@ -451,7 +454,7 @@ sRecoveryTime = pPlayer->GetAttackRecoveryTime(true); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_level = v2; - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); if ( pPlayer->WearsItem(ITEM_ARTEFACT_ULLYSES, EQUIP_BOW) ) @@ -486,7 +489,7 @@ { sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v723; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -569,13 +572,13 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -606,7 +609,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } if (PID_TYPE(a2) != OBJECT_Actor) @@ -618,7 +621,7 @@ v697.y = 0; v697.z = 0; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -652,7 +655,7 @@ v704.y = 0; v704.z = 0; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -682,7 +685,7 @@ v691.y = 0; v691.z = 0; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -703,7 +706,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691); @@ -727,7 +730,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -747,7 +750,7 @@ pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4u; - if ( pCastSpell->spellnum == SPELL_AIR_LIGHNING_BOLT ) + if ( pCastSpell->uSpellID == SPELL_AIR_LIGHNING_BOLT ) LOBYTE(pSpellSprite.uAttributes) |= 0x40u; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) @@ -763,7 +766,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -797,13 +800,13 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } if ( pPlayer->CanCastSpell(uRequiredMana) ) { pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_skill = v731; pSpellSprite.spell_level = v2; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -915,7 +918,7 @@ pActors[PID_ID(a2)].pActorBuffs[1].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335), v731, 0, 0, 0); pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -995,7 +998,7 @@ auto _itm = &pItemsTable->pItems[v730c->uItemID]; v730c->UpdateTempBonus(pParty->uTimePlayed); if ( v730c->uItemID < 64 || v730c->uItemID > 65 - && !v730c->Broken() + && !v730c->IsBroken() && !v730c->uSpecEnchantmentType && !v730c->uEnchantmentType && ( _itm->uEquipType == 0 || _itm->uEquipType == 1 || _itm->uEquipType == 2) @@ -1023,7 +1026,7 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } case SPELL_BODY_REGENERATION: @@ -1040,7 +1043,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0); LODWORD(v727) = 1; @@ -1063,7 +1066,7 @@ assert(false); } - switch (pCastSpell->spellnum) + switch (pCastSpell->uSpellID) { case SPELL_FIRE_PROTECTION_FROM_FIRE: LODWORD(v725) = PARTY_BUFF_RESIST_FIRE; @@ -1089,10 +1092,10 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); v90 = (double)(signed int)v733 * 4.2666669; pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); LODWORD(v727) = 1; @@ -1124,10 +1127,10 @@ { pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); } } break; @@ -1149,7 +1152,7 @@ if ( v731 == 1 ) { v108 = pCastSpell->uPlayerID_2; - v109 = pCastSpell->spellnum; + v109 = pCastSpell->uSpellID; v110 = pGame->GetStru6(); pGame->GetStru6()->SetPlayerBuffAnim(v109, v108); v111 = pOtherOverlayList->_4418B1(10000, pCastSpell->uPlayerID_2 + 310, 0, 65536); @@ -1173,7 +1176,7 @@ v730b = pParty->pPlayers;//[0].pPlayerBuffs[1]; do { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v105); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, v105); v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, 0, 65536); v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); ++v730b; @@ -1214,13 +1217,13 @@ v114 = v118; } _this = (ItemGen *)(((unsigned int)(11 * v114) >> 5) + (v115 >> 2) + v113); - if ( (double)(signed int)this <= 307.2 ) + if ( (double)(signed int)_this <= 307.2 ) { v701.x = 0; v701.y = 0; v701.z = 0; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v723; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -1243,7 +1246,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; } //pCastSpell = (CastSpellInfo *)HIDWORD(v733); } @@ -1262,7 +1265,7 @@ default: assert(false); } - v127 = pCastSpell->spellnum; + v127 = pCastSpell->uSpellID; if ( v127 == 17 ) { amount = 0; @@ -1285,10 +1288,10 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); v90 = (double)(signed int)((int)v733 << 7) * 0.033333335; //LABEL_304: pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); @@ -1304,10 +1307,10 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); LODWORD(v727) = 1; @@ -1330,7 +1333,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2); // Can't cast Meteor Shower indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) @@ -1374,7 +1377,7 @@ stru_5C6E00->Atan2(j, k)); } pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -1409,7 +1412,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) @@ -1419,7 +1422,7 @@ v700.y = 0; v700.x = 0; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -1486,10 +1489,10 @@ do pOtherOverlayList->_4418B1(2010, v174++ + 100, 0, 65536); while ( v174 < 4 ); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); LODWORD(v727) = 1; @@ -1510,7 +1513,7 @@ break; auto _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -1580,15 +1583,15 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2); // There are hostile creatures nearby! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } if ( pPlayer->CanCastSpell(uRequiredMana) ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); LODWORD(v727) = 1; @@ -1635,7 +1638,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2); // Can't cast Starburst indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) @@ -1690,7 +1693,7 @@ stru_5C6E00->Atan2((signed __int64)v216, (signed __int64)*(float *)&uRequiredMana)); } pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -1775,7 +1778,7 @@ if ( amount == 1 ) { pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_skill = v731; pSpellSprite.spell_level = v2; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -1804,7 +1807,7 @@ else { pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -1859,10 +1862,10 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v716 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335), @@ -1889,7 +1892,7 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } if ( v731 == 1 || v731 == 2 ) @@ -1921,7 +1924,7 @@ dword_50C9D8 = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; v2 = v723; continue; } @@ -1947,7 +1950,7 @@ v245->uSpecEnchantmentType == 0 && v245->uEnchantmentType == 0 && v245->_bonus_strength== 0 && - !v245->Broken() ) + !v245->IsBroken() ) { if ( v245->GetValue() < 450 || (v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && _v725->uEquipType >= 0 && _v725->uEquipType <= 2) @@ -2096,7 +2099,7 @@ ShowStatusBarString(v317, 2u); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; v318->PlaySound(SPEECH_43, 0); } @@ -2111,7 +2114,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } town_portal_caster_id = LOBYTE(pCastSpell->uPlayerID); @@ -2126,7 +2129,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } v319 = uRequiredMana; @@ -2139,8 +2142,8 @@ ::uRequiredMana = v319; ::sRecoveryTime = sRecoveryTime; dword_50633C = pCastSpell->sound_id; - dword_506338 = pCastSpell->spellnum; - LOBYTE(pCastSpell->field_8) |= 0x20u; + dword_506338 = pCastSpell->uSpellID; + pCastSpell->uFlags |= 0x20u; } break; } @@ -2186,7 +2189,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -2219,14 +2222,14 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.uType = 4090; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -2268,10 +2271,10 @@ LODWORD(v733) = v330; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); LODWORD(v727) = 1; @@ -2294,7 +2297,7 @@ v342 = pCastSpell->spell_target_pid; if ( v342 == 0 ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0); LODWORD(v727) = 1; @@ -2348,7 +2351,7 @@ break; } } - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); LODWORD(v727) = 1; break; } @@ -2362,7 +2365,7 @@ break; if ( v731 == 1 || v731 == 2 ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); LODWORD(v727) = 1; break; @@ -2372,7 +2375,7 @@ v357 = pParty->pPlayers;//[0].pPlayerBuffs[11]; do { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, a2); v357->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v717, v731, 0, 0, 0); ++a2; ++v357;// = (SpellBuff *)((char *)v357 + 6972); @@ -2393,7 +2396,7 @@ pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u); ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -2510,7 +2513,7 @@ } v388 = _v733; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, LOWORD(v682[_v733]) - 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, LOWORD(v682[_v733]) - 1); _v733 = v388 + 1; } while ( v388 + 1 < v730 ); @@ -2561,7 +2564,7 @@ } pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(1u, 1); pParty->pPlayers[pCastSpell->uPlayerID_2].sHealth = 1; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); } LODWORD(v727) = 1; break; @@ -2580,7 +2583,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); v323 = pCastSpell->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[12]; if ( !pParty->pPlayers[v323].pConditions[12] ) @@ -2617,7 +2620,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); v323 = pCastSpell->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[3]; if ( !pParty->pPlayers[v323].pConditions[3] ) @@ -2719,7 +2722,7 @@ } ShowStatusBarString(pTmpBuf2.data(), 2u); pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -2772,7 +2775,7 @@ pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; } pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -2822,7 +2825,7 @@ v731, 0, 0, 0); } pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -2863,7 +2866,7 @@ pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u); ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -2904,7 +2907,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); v440 = pCastSpell->uPlayerID_2; if ( HIDWORD(pParty->pPlayers[v440].pConditions[5]) | LODWORD(pParty->pPlayers[v440].pConditions[5]) ) { @@ -2954,7 +2957,7 @@ { sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName); ShowStatusBarString(pTmpBuf2.data(), 2u); - if ( !pParty->AddItem(&pSpriteObjects[v445].stru_24) ) + if ( !pParty->AddItemToParty(&pSpriteObjects[v445].stru_24) ) pParty->SetHoldingItem(&pSpriteObjects[v445].stru_24); } SpriteObject::OnInteraction(v445); @@ -2984,7 +2987,7 @@ break; } OpenedTelekinesis = true; - if ( pLevelDecorations[v445].field_16_event_id ) + if ( pLevelDecorations[v445].uEventID ) { EventProcessor(v448, a2, 1); LODWORD(v727) = 1; @@ -3015,7 +3018,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); v323 = pCastSpell->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[1]; if ( !pParty->pPlayers[v323].pConditions[1] ) @@ -3054,7 +3057,7 @@ if (!v460) { pParty->pPlayers[pCastSpell->uPlayerID_2].Heal(amount); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); } else { @@ -3097,7 +3100,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); v470 = pCastSpell->uPlayerID_2; if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6])) && !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8])) @@ -3140,10 +3143,10 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); LODWORD(v727) = 1; @@ -3157,10 +3160,10 @@ break; if ( v731 == 4 ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); v732 = (int)v733 << 7; v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); pParty->pPlayers[0].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); @@ -3171,7 +3174,7 @@ LODWORD(v727) = 1; break; } - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0); LODWORD(v727) = 1; @@ -3186,7 +3189,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); v498 = pCastSpell->uPlayerID_2; if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7])) && !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9])) @@ -3232,7 +3235,7 @@ int v1 = 0; do { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, v1); v501->Heal(amount); ++v501; ++v1; @@ -3255,7 +3258,7 @@ v688.y = 0; v688.z = 0; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -3324,7 +3327,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2); // This character can't summon any more monsters! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) @@ -3347,10 +3350,10 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); LODWORD(v727) = 1; @@ -3363,7 +3366,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2); // Can't cast Prismatic Light outdoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) @@ -3374,7 +3377,7 @@ v694.y = 0; v694.z = 0; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -3422,10 +3425,10 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); v732 = v730 << 7; v549 = (double)(v730 << 7) * 0.033333335; @@ -3468,10 +3471,10 @@ *((float *)&v733) = (double)v732 * 0.033333335; do { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); //((SpellBuff *)(v553 + 6056))->Apply( v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v731, v730, 0, 0); @@ -3498,7 +3501,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) @@ -3521,11 +3524,11 @@ *(int *)(_this->uItemID + 6460) = v565; v567 = (*v566)->GetMaxMana(); *(int *)(_this->uItemID + 6464) = v567; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, a2); ++a2; _this = (ItemGen *)((char *)_this + 4); } - while ( (signed int)this < (signed int)&qword_A750D8 ); + while ( (signed int)_this < (signed int)&qword_A750D8 ); v571 = pPlayer; v572 = (char *)&pPlayer->sAgeModifier; if ( pPlayer->sAgeModifier + 10 >= 120 ) @@ -3554,7 +3557,7 @@ if (!v576) { v585 = (char *)&pParty->pPlayers[pCastSpell->uPlayerID_2]; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); if ( *((_QWORD *)v585 + 14) ) { ((Player *)v585)->SetCondition(0x11u, 1); @@ -3570,7 +3573,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2); // No valid target exists! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } v578 = (int)&pActors[(int)v577]; @@ -3579,12 +3582,12 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -3653,7 +3656,7 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } v592 = _v733; @@ -3685,7 +3688,7 @@ break; auto _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -3751,7 +3754,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } pActor->pActorBuffs[9].Reset(); @@ -3759,7 +3762,7 @@ pActor->pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -3835,7 +3838,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } v610 = 76 * v609; @@ -3880,7 +3883,7 @@ break; if ( v731 != 3 && v731 != 4 ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v716, 0); LODWORD(v727) = 1; break; @@ -3890,7 +3893,7 @@ v619 = pParty->pPlayers;//[0].pPlayerBuffs[10]; do { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, a2); v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); ++a2; ++v619; @@ -3910,7 +3913,7 @@ v707.y = 0; v707.z = 0; pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_id = pCastSpell->uSpellID; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); @@ -3975,7 +3978,7 @@ v726->sHealth = v726->GetMaxHealth(); v635 = _v733; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, WORD2(v733)); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, WORD2(v733)); _v733 = v635 + 1; } while ( v635 + 1 < v730 ); @@ -3990,7 +3993,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2); // Can't cast Armageddon indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } if ( v731 == 4) @@ -4001,7 +4004,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) @@ -4031,10 +4034,10 @@ default: break; } - if ( pCastSpell->field_8 & 0x20 ) + if ( pCastSpell->uFlags & 0x20 ) { if ( v727 != 0.0 ) - pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); + pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->uSpellID], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); } else { @@ -4057,63 +4060,52 @@ { pPlayer->PlaySound(SPEECH_49, 0); if ( v727 != 0.0 ) - pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); + pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->uSpellID], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); } } - pCastSpell->spellnum = 0; + pCastSpell->uSpellID = 0; v2 = v723; continue; } } //----- (00427DA0) -------------------------------------------------------- -unsigned int CastSpellInfo::PushCastSpellInfo(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int spell_sound_id) +size_t PushCastSpellInfo(uint16_t uSpellID, uint16_t uPlayerID, __int16 skill_level, uint16_t uFlags, int spell_sound_id) { - for ( uint i = 0; i < 10; i++ ) + for (size_t i = 0; i < CastSpellInfoCount; i++) { - if ( !this[i].spellnum ) + if (!pCastSpellInfo[i].uSpellID) { - this[i].spellnum = a2; - this[i].uPlayerID = uPlayerID; - if ( a5 & 0x10 ) - this[i].uPlayerID_2 = uPlayerID; - this[i].field_6 = 0; - this[i].spell_target_pid = 0; - this[i].field_8 = a5; - this[i].forced_spell_skill_level = skill_level; - this[i].sound_id = spell_sound_id; + pCastSpellInfo[i].uSpellID = uSpellID; + pCastSpellInfo[i].uPlayerID = uPlayerID; + if (uFlags & 0x10) + pCastSpellInfo[i].uPlayerID_2 = uPlayerID; + pCastSpellInfo[i].field_6 = 0; + pCastSpellInfo[i].spell_target_pid = 0; + pCastSpellInfo[i].uFlags = uFlags; + pCastSpellInfo[i].forced_spell_skill_level = skill_level; + pCastSpellInfo[i].sound_id = spell_sound_id; return i; } } return -1; } //----- (00427D48) -------------------------------------------------------- -void CastSpellInfo::_427D48(unsigned int uPlayerID)//Press S +void CastSpellInfoHelpers::_427D48() { - CastSpellInfo *v2; // esi@1 - signed int v3; // ebx@1 - - v2 = this; - v3 = 10; - do + for (size_t i = 0; i < CastSpellInfoCount; i++) { - if ( v2->spellnum ) + if (pCastSpellInfo[i].uSpellID && pCastSpellInfo[i].uFlags & 0x3CA) { - if ( v2->field_8 & 0x3CA ) - { - v2->spellnum = 0; - pGUIWindow_Settings->Release(); - pGUIWindow_Settings = 0; - pMouse->SetCursorBitmap("MICON1"); - GameUI_Footer_TimeLeft = 0; - unk_50C9A0 = 0; - back_to_game(); - } + pCastSpellInfo[i].uSpellID = 0; + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + unk_50C9A0 = 0; + back_to_game(); } - ++v2; - --v3; } - while ( v3 ); } //----- (0042777D) -------------------------------------------------------- void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6) @@ -4316,24 +4308,22 @@ if (a5 & 0x3CA) { - assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo.data()) == 10); - for (uint i = 0; i < 10; ++i) - if (pCastSpellInfo[i].field_8 & 0x3CA) + for (uint i = 0; i < CastSpellInfoCount; ++i) + if (pCastSpellInfo[i].uFlags & 0x3CA) { - pCastSpellInfo[i].spellnum = 0; + pCastSpellInfo[i].uSpellID = 0; break; } } - assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo.data()) == 10); - for (uint i = 0; i < 10; ++i) + for (uint i = 0; i < CastSpellInfoCount; ++i) { auto spell = &pCastSpellInfo[i]; - if (!spell->spellnum) + if (!spell->uSpellID) continue; - spell->spellnum = 0; - if (spell->field_8 & 0x3CA) + spell->uSpellID = 0; + if (spell->uFlags & 0x3CA) { pGUIWindow_Settings->Release(); pGUIWindow_Settings = nullptr; @@ -4344,7 +4334,7 @@ } } - int result = pCastSpellInfo.data()->PushCastSpellInfo(a1, uPlayerID, a4, a5, a6); + int result = PushCastSpellInfo(a1, uPlayerID, a4, a5, a6); if ( result != -1 ) { if ( a5 & 2 ) @@ -4422,101 +4412,3 @@ } } } - -const wchar_t *UIMessage2String(UIMessageType msg) -{ - #define CASE(xxx) case xxx: swprintf(b, wcslen(L"%03X/%s"), L"%03X/%s", msg, L#xxx); return b; - static wchar_t b[256]; // bad for threads - switch (msg) - { - CASE(UIMSG_SelectSpell) - CASE(UIMSG_ChangeGameState) - CASE(UIMSG_Attack) - CASE(UIMSG_PlayArcomage) - CASE(UIMSG_MainMenu_ShowPartyCreationWnd) - CASE(UIMSG_MainMenu_ShowLoadWindow) - CASE(UIMSG_ShowCredits) - CASE(UIMSG_ExitToWindows) - CASE(UIMSG_PlayerCreationChangeName) - CASE(UIMSG_PlayerCreationClickPlus) - CASE(UIMSG_PlayerCreationClickMinus) - CASE(UIMSG_PlayerCreationSelectActiveSkill) - CASE(UIMSG_PlayerCreationSelectClass) - CASE(UIMSG_PlayerCreationClickOK) - CASE(UIMSG_PlayerCreationClickReset) - CASE(UIMSG_ClickBooksBtn) - CASE(UIMSG_PlayerCreationRemoveUpSkill) - CASE(UIMSG_PlayerCreationRemoveDownSkill) - CASE(UIMSG_SPellbook_ShowHightlightedSpellInfo) - CASE(UIMSG_LoadGame) - CASE(UIMSG_SaveGame) - CASE(UIMSG_ShowStatus_DateTime) - CASE(UIMSG_ShowStatus_ManaHP) - CASE(UIMSG_ShowStatus_Player) - CASE(UIMSG_Wait5Minutes) - CASE(UIMSG_Wait1Hour) - CASE(UIMSG_ShowStatus_Food) - CASE(UIMSG_ShowStatus_Funds) - CASE(UIMSG_QuickReference) - CASE(UIMSG_GameMenuButton) - CASE(UIMSG_AlreadyResting) - CASE(UIMSG_SelectCharacter) - CASE(UIMSG_ChangeSoundVolume) - CASE(UIMSG_ChangeMusicVolume) - CASE(UIMSG_Escape) - CASE(UIMSG_PlayerCreation_SelectAttribute) - CASE(UIMSG_InventoryLeftClick) - CASE(UIMSG_SkillUp) - CASE(UIMSG_GameMenu_ReturnToGame) - CASE(UIMSG_StartNewGame) - CASE(UIMSG_Game_OpenLoadGameDialog) - CASE(UIMSG_Game_OpenSaveGameDialog) - CASE(UIMSG_Game_OpenOptionsDialog) - CASE(UIMSG_SetGraphicsMode) - CASE(UIMSG_Quit) - CASE(UIMSG_StartHireling1Dialogue) - CASE(UIMSG_StartHireling2Dialogue) - CASE(UIMSG_SelectNPCDialogueOption) - CASE(UIMSG_CastSpellFromBook) - CASE(UIMSG_PlayerCreation_VoicePrev) - CASE(UIMSG_PlayerCreation_VoiceNext) - CASE(UIMSG_StartNPCDialogue) - CASE(UIMSG_ArrowUp) - CASE(UIMSG_DownArrow) - CASE(UIMSG_SaveLoadBtn) - CASE(UIMSG_SelectLoadSlot) - CASE(UIMSG_Cancel) - CASE(UIMSG_ExitRest) - CASE(UIMSG_PlayerCreation_FacePrev) - CASE(UIMSG_PlayerCreation_FaceNext) - CASE(UIMSG_CycleCharacters) - CASE(UIMSG_SetTurnSpeed) - CASE(UIMSG_ToggleWalkSound) - CASE(UIMSG_ChangeVoiceVolume) - CASE(UIMSG_ToggleShowDamage) - CASE(UIMSG_ScrollNPCPanel) - CASE(UIMSG_ShowFinalWindow) - CASE(UIMSG_OpenQuestBook) - CASE(UIMSG_OpenAutonotes) - CASE(UIMSG_OpenMapBook) - CASE(UIMSG_OpenCalendar) - CASE(UIMSG_OpenHistoryBook) - CASE(UIMSG_ToggleAlwaysRun) - CASE(UIMSG_ToggleFlipOnExit) - CASE(UIMSG_Game_Action) - CASE(UIMSG_RentRoom) - CASE(UIMSG_TransitionUI_Confirm) - CASE(UIMSG_OpenKeyMappingOptions) - CASE(UIMSG_SelectKeyPage1) - CASE(UIMSG_SelectKeyPage2) - CASE(UIMSG_ResetKeyMapping) - CASE(UIMSG_ChangeKeyButton) - CASE(UIMSG_OpenVideoOptions) - CASE(UIMSG_ToggleBloodsplats) - CASE(UIMSG_ToggleColoredLights) - CASE(UIMSG_ToggleTint) - default: - swprintf(b, wcslen(L"UIMSG_%03X") , L"UIMSG_%03X", msg); return b; - }; - #undef CASE -} \ No newline at end of file
--- a/CastSpellInfo.h Sun Sep 08 17:07:47 2013 +0600 +++ b/CastSpellInfo.h Sun Sep 08 17:07:58 2013 +0600 @@ -1,6 +1,14 @@ #pragma once + +#include <cstdint> + #include <array> +namespace CastSpellInfoHelpers +{ + void _427D48(); + void _427E01_cast_spell(); +}; /* 271 */ #pragma pack(push, 1) @@ -9,30 +17,18 @@ //----- (00426987) -------------------------------------------------------- inline CastSpellInfo() { - field_8 = 0; - spellnum = 0; - field_6 = 0; - uPlayerID_2 = 0; - uPlayerID = 0; - sound_id = 0; + memset(this, 0, sizeof(this)); } - void _427D48(unsigned int uPlayerID); - unsigned int PushCastSpellInfo(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int sound_id); struct GUIWindow *GetCastSpellInInventoryWindow(); - void _427E01_cast_spell(); - __int16 spellnum; - unsigned __int16 uPlayerID; - __int16 uPlayerID_2; + uint16_t uSpellID; + uint16_t uPlayerID; + uint16_t uPlayerID_2; __int16 field_6; - __int16 field_8; + uint16_t uFlags; __int16 forced_spell_skill_level; int spell_target_pid; int sound_id; }; #pragma pack(pop) - - -extern std::array<CastSpellInfo, 10> pCastSpellInfo; -extern CastSpellInfo stru_50CDB4; // idb
--- a/Chest.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Chest.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -3,7 +3,6 @@ #endif #include <stdio.h> -#include <assert.h> #include "BSPModel.h" #include "Items.h" @@ -617,7 +616,8 @@ v2 = fopen("data\\dchest.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dchest.bin!"); + Error("Unable to save dchest.bin!"); + fwrite(v1, 4u, 1u, v2); fwrite(v1->pChests, 0x24u, v1->uNumChests, v3); fclose(v3); @@ -671,7 +671,8 @@ v4 = fopen(Args, "r"); File = v4; if ( !v4 ) - Abortf("ChestDescriptionList::load - Unable to open file: %s."); + Error("ChestDescriptionList::load - Unable to open file: %s."); + v5 = 0; Argsa = 0; if ( fgets(&Buf, 490, v4) ) @@ -692,7 +693,8 @@ v7 = pAllocator->AllocNamedChunk(v6, 36 * v5, "Chest Descrip"); v2->pChests = (ChestDesc *)v7; if ( v7 == (void *)v3 ) - Abortf("ChestDescriptionList::load - Out of Memory!"); + Error("ChestDescriptionList::load - Out of Memory!"); + memset(v7, v3, 36 * v2->uNumChests); v8 = File; v2->uNumChests = v3;
--- a/Conditions.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Conditions.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -54,9 +54,19 @@ } ITEM_TYPE itemId = thisProc->m_equipmentPairs[i * 2].m_ItemId; ITEM_EQUIP_TYPE slot = thisProc->m_equipmentPairs[i * 2 + 1].m_EquipSlot; - if (inPlayer->WearsItem(itemId, slot)) + if (slot == EQIUP_ANY) { - return false; + if (inPlayer->WearsItemAnyWhere(itemId)) + { + return false; + } + } + else + { + if (inPlayer->WearsItem(itemId, slot)) + { + return false; + } } } return true;
--- a/DecalBuilder.h Sun Sep 08 17:07:47 2013 +0600 +++ b/DecalBuilder.h Sun Sep 08 17:07:58 2013 +0600 @@ -1,4 +1,7 @@ #pragma once + +#include <cstdint> + #include "Render.h" /* 158 */ @@ -120,7 +123,7 @@ __int16 field_C0A; __int16 field_C0C; __int16 field_C0E; - uint uColorMultiplier; + uint32_t uColorMultiplier; int field_C14; DecalBuilder_stru0 *field_C18; int field_C1C;
--- a/DecorationList.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/DecorationList.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -5,6 +5,7 @@ #include "FrameTableInc.h" #include "mm7_data.h" #include "Indoor.h" +#include "ErrorHandling.h" //----- (0045864C) -------------------------------------------------------- void DecorationList::FromFile(void *data_mm6, void *data_mm7, void *data_mm8) @@ -14,8 +15,8 @@ num_mm8_decs = data_mm8 ? *(int *)data_mm8 : 0; uNumDecorations = num_mm6_decs + num_mm7_decs + num_mm8_decs; - assert(uNumDecorations); - assert(!num_mm8_decs); + Assert(uNumDecorations); + Assert(!num_mm8_decs); pDecorations = (DecorationDesc *)pAllocator->AllocNamedChunk(pDecorations, uNumDecorations * sizeof(DecorationDesc), "Dec Descrip"); memcpy(pDecorations, (char *)data_mm7 + 4, num_mm7_decs * sizeof(DecorationDesc)); @@ -86,7 +87,8 @@ v3 = fopen(Args, "r"); File = v3; if ( !v3 ) - Abortf("DecorationDescriptionList::load - Unable to open file: %s."); + Error("DecorationDescriptionList::load - Unable to open file: %s."); + v4 = 0; Argsa = 0; if ( fgets(&Buf, 490, v3) ) @@ -105,7 +107,8 @@ v5 = pAllocator->AllocNamedChunk(v2->pDecorations, 84 * v4, "Dec Descrip"); v2->pDecorations = (DecorationDesc *)v5; if ( !v5 ) - Abortf("DecorationDescriptionList::load - Out of Memory!"); + Error("DecorationDescriptionList::load - Out of Memory!"); + v6 = File; v2->uNumDecorations = 0; fseek(v6, 0, 0); @@ -244,7 +247,8 @@ v2 = fopen("data\\ddeclist.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save ddeclist.bin!"); + Error("Unable to save ddeclist.bin!"); + fwrite(v1, 4u, 1u, v2); fwrite(v1->pDecorations, 0x54u, v1->uNumDecorations, v3); fclose(v3);
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ErrorHandling.h Sun Sep 08 17:07:58 2013 +0600 @@ -0,0 +1,60 @@ +#pragma once + +#define Error(format, ...) Error_impl_(__FILE__, __FUNCTION__, __LINE__, format, __VA_ARGS__) +#define Assert(condition, ...) Assert_impl_(__FILE__, __FUNCTION__, __LINE__, condition, #condition, __VA_ARGS__) + + + +#include <stdarg.h> +inline __declspec(noreturn) void Error_impl_(const char *filename, const char *functionname, int line, + const char *format, ...) +{ + va_list va; + va_start(va, format); + { + char header[4096]; + sprintf(header, "Error in %s: %u\n\t%s\n\n", filename, line, functionname); + + char msg_body[8192]; + vsprintf(msg_body, format, va); + + wchar_t msg[sizeof(header) + sizeof(msg_body)]; + swprintf(msg, L"%S %S", header, msg_body); + + extern void MsgBox(const wchar_t *, const wchar_t *); + MsgBox(msg, L"Error"); + } + va_end(va); + + __debugbreak(); +} + + +inline void Assert_impl_(const char *filename, const char *functionname, int line, + bool condition, const char *condition_string, const char *format = nullptr, ...) +{ + if (condition) + return; + + va_list va; + va_start(va, format); + { + char header[4096]; + sprintf(header, "Assertion in %s: %u\n\t%s:\n%s\n\n", filename, line, functionname, condition_string); + + char msg_body[8192]; + vsprintf(msg_body, format, va); + + wchar_t msg[sizeof(header) + sizeof(msg_body)]; + if (format) + swprintf(msg, L"%S %S", header, msg_body); + else + swprintf(msg, L"%S", header); + + extern void MsgBox(const wchar_t *, const wchar_t *); + MsgBox(msg, L"Assertion"); + } + va_end(va); + + __debugbreak(); +} \ No newline at end of file
--- a/Events.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Events.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,7 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include <stdlib.h> #include "Weather.h" @@ -67,24 +66,23 @@ { FILE *pLodFile; // eax@1 unsigned int uTextureSize; // esi@3 - char Args[60]; // [sp+8h] [bp-B4h]@6 + //char Args[60]; // [sp+8h] [bp-B4h]@6 void *ptr; // [sp+B8h] [bp-4h]@1 Texture DstBuf; // [sp+6Ch] [bp-50h]@1 ptr = pEvents_LOD->LoadRaw(pContainerName, 0); pLodFile = pEvents_LOD->FindContainer(pContainerName, 0); if ( !pLodFile ) - Abortf("Unable to load %s", pContainerName); + Error("Unable to load %s", pContainerName); + fread(&DstBuf, 1, 48, pLodFile); uTextureSize = DstBuf.uDecompressedSize; if ( !DstBuf.uDecompressedSize ) uTextureSize = DstBuf.uTextureSize; memset(&DstBuf, 0, 72); if ( uTextureSize >= (signed int)uBufferSize ) - { - sprintf(Args, "File %s Size %lu - Buffer size %lu", pContainerName, uTextureSize, uBufferSize); - Abortf(Args); - } + Error("File %s Size %lu - Buffer size %lu", pContainerName, uTextureSize, uBufferSize); + memcpy(pBuffer, ptr, uTextureSize); pAllocator->FreeChunk(ptr); return uTextureSize;
--- a/GUIFont.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/GUIFont.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -3,7 +3,6 @@ #endif #include <string> -#include <assert.h> #include "LOD.h" #include "GUIFont.h" @@ -49,10 +48,8 @@ { pallete_index =pIcons_LOD->LoadTexture(pFontPalette, TEXTURE_16BIT_PALETTE); if (pallete_index == -1) - { - wsprintfA(pTmpBuf.data(), "Unable to open %s", pFontPalette); - Abortf(pTmpBuf.data()); - } + Error("Unable to open %s", pFontPalette); + pFont->pFontPalettes[palletes_count] = pIcons_LOD->pTextures[pallete_index].pPalette16; ++palletes_count; } @@ -285,7 +282,7 @@ } currentFont=pFontMain; // esi@3 uInStrLen = strlen(pString); - assert(uInStrLen < sizeof(pTmpBuf3)); + Assert(uInStrLen < sizeof(pTmpBuf3)); strcpy(pTmpBuf3.data(), pString); if (uInStrLen==0) return pTmpBuf3.data();
--- a/GUIProgressBar.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/GUIProgressBar.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "GUIProgressBar.h" #include "LOD.h" #include "Mouse.h" @@ -43,7 +41,7 @@ break; default: - assert(false && "Invalid GUIProgressBar type"); + Error("Invalid GUIProgressBar type: %u", type); } //v2 = this; @@ -110,7 +108,7 @@ case PartyAlignment_Good: pIcons_LOD->_410522(&pBardata, "bardata-b", 2); break; case PartyAlignment_Neutral: pIcons_LOD->_410522(&pBardata, "bardata", 2); break; case PartyAlignment_Evil: pIcons_LOD->_410522(&pBardata, "bardata-c", 2); break; - default: assert(false); + default: Error("Invalid alignment type: %u", pParty->alignment); } uProgressCurrent = 0;
--- a/GUIWindow.h Sun Sep 08 17:07:47 2013 +0600 +++ b/GUIWindow.h Sun Sep 08 17:07:58 2013 +0600 @@ -1,10 +1,9 @@ #pragma once -#include "Player.h" + +#include <cstdint> #include <array> - - - +#include "Player.h" enum UIMessageType: unsigned __int32 { @@ -566,7 +565,7 @@ // transition & travel ui -void TransitionUI_Load(uint anim_id, uint exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName); +void TransitionUI_Load(uint32_t anim_id, uint32_t exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName); void TransitionUI_Draw(); void TravelUI_Load();
--- a/Game.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Game.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "Vis.h" #include "LightmapBuilder.h" @@ -73,7 +71,7 @@ int v4; // edi@26 //int v5; // eax@35 - uFlags2 &= 0xFFFFFFFDu; + uFlags2 &= ~0x02; if ( pParty->_497FC5_check_party_perception_against_level() ) uFlags2 |= 2u; pIndoorCamera->sRotationX = pParty->sRotationX; @@ -127,7 +125,7 @@ pIndoor->Draw(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->Draw(); - else assert(false); + else Error("Invalid level type: %u", uCurrentlyLoadedLevelType); if (pRenderer->pRenderD3D) { @@ -543,7 +541,7 @@ if (num_conscious_players) { int idx = conscious_players_ids[rand() % num_conscious_players]; - assert(idx >= 0); + Assert(idx >= 0); pPlayers[idx + 1]->PlaySound(SPEECH_99, 0); } @@ -1178,7 +1176,7 @@ else face->uAttributes |= FACE_OUTLINED; } - else assert(false); + else Error("Invalid level type", uCurrentlyLoadedLevelType); } break;
--- a/IconFrameTable.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/IconFrameTable.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -105,7 +105,7 @@ v2 = fopen("data\\dift.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dift.bin!"); + Error("Unable to save dift.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pIcons, 0x20u, v1->uNumIcons, v3); fclose(v3); @@ -119,8 +119,8 @@ num_mm8_frames = data_mm8 ? *(int *)data_mm8 : 0; uNumIcons = num_mm6_frames + num_mm7_frames + num_mm8_frames; - assert(uNumIcons); - assert(!num_mm8_frames); + Assert(uNumIcons); + Assert(!num_mm8_frames); pIcons = (IconFrame *)pAllocator->AllocNamedChunk(pIcons, uNumIcons * sizeof(IconFrame), "I Frames"); memcpy(pIcons, (char *)data_mm7 + 4, num_mm7_frames * sizeof(IconFrame)); @@ -160,7 +160,7 @@ v3 = fopen(Args, "r"); File = v3; if ( !v3 ) - Abortf("IconFrameTable::load - Unable to open file: %s.", Args); + Error("IconFrameTable::load - Unable to open file: %s.", Args); v4 = 0; v21 = 0; v22 = 1; @@ -173,7 +173,7 @@ if ( v20.uPropCount && *v20.pProperties[0] != 47 ) { if ( v20.uPropCount < 3 ) - Abortf("IconFrameTable::loadText, too few arguments, %s line %i.", Args, v22); + Error("IconFrameTable::loadText, too few arguments, %s line %i.", Args, v22); ++v21; } ++v22;
--- a/Indoor.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Indoor.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "LightmapBuilder.h" #include "DecalBuilder.h" #include "stru9.h" @@ -64,7 +62,7 @@ stru337 stru_F81018; BspRenderer_PortalViewportData stru_F8A590; BspRenderer *pBspRenderer = new BspRenderer; // idb -stru141 stru_721530; +stru141_actor_collision_object stru_721530; std::array<stru352, 480> stru_F83B80; @@ -1749,7 +1747,7 @@ } if ( !pGames_LOD->DoesContainerExist(pFilename) ) - Abortf("Unable to find %s in Games.LOD", pFilename); + Error("Unable to find %s in Games.LOD", pFilename); //v238 = pFilename - 4; //v81 = strlen(pFilename); @@ -2971,7 +2969,7 @@ v25 = abs(v15->pFacePlane_old.vNormal.z); //v26 = v87; if ( v24 > v25 ) - Abortf("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", + Error("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", door->uDoorID, door->pFaceIDs[v88], v15->pFacePlane_old.dist, @@ -3185,7 +3183,7 @@ int v18; // ecx@33 BLVFace *v19; // eax@34 int v20; // ecx@46 - int v21; // eax@46 + //int v21; // eax@46 int v22; // edi@46 int v23; // eax@48 unsigned int v24; // eax@51 @@ -3210,9 +3208,9 @@ __int16 v43; // dx@96 int v44; // ecx@96 int v45; // edi@101 - int v46; // edi@101 - int v47; // eax@101 - unsigned __int64 v48; // qax@101 + //int v46; // edi@101 + //int v47; // eax@101 + //unsigned __int64 v48; // qax@101 unsigned __int8 v49; // zf@103 unsigned __int8 v50; // sf@103 unsigned __int8 v51; // of@103 @@ -3361,29 +3359,28 @@ return; } v20 = v0->uActorRadius; - v21 = v0->uActorHeight; stru_721530.field_84 = -1; stru_721530.field_70 = 0; uSectorID = 0; stru_721530.field_0 = 1; - stru_721530.field_8 = v20; + stru_721530.field_8_radius = v20; stru_721530.prolly_normal_d = v20; - stru_721530.field_C = v21; + stru_721530.height = v0->uActorHeight; v22 = 0; while ( 1 ) { - stru_721530.field_34.x = v0->vPosition.x; - stru_721530.normal.x = stru_721530.field_34.x; - stru_721530.field_34.y = v0->vPosition.y; - stru_721530.normal.y = stru_721530.field_34.y; + stru_721530.position.x = v0->vPosition.x; + stru_721530.normal.x = stru_721530.position.x; + stru_721530.position.y = v0->vPosition.y; + stru_721530.normal.y = stru_721530.position.y; v23 = v0->vPosition.z; stru_721530.normal.z = v23 + v20 + 1; - stru_721530.field_34.z = v23 - v20 + stru_721530.field_C - 1; - if ( stru_721530.field_34.z < stru_721530.normal.z ) - stru_721530.field_34.z = v23 + v20 + 1; - stru_721530.field_1C = v0->vVelocity.x; - stru_721530.field_20 = v0->vVelocity.y; - stru_721530.field_24 = v0->vVelocity.z; + stru_721530.position.z = v23 - v20 + stru_721530.height - 1; + if ( stru_721530.position.z < stru_721530.normal.z ) + stru_721530.position.z = v23 + v20 + 1; + stru_721530.velocity.x = v0->vVelocity.x; + stru_721530.velocity.y = v0->vVelocity.y; + stru_721530.velocity.z = v0->vVelocity.z; stru_721530.uSectorID = v0->uSectorID; if ( !stru_721530._47050A(v22) ) { @@ -3434,12 +3431,9 @@ } else { - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - v30 = v58 + v0->vPosition.x; - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; - v31 = v58 + v0->vPosition.y; - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; - v32 = v58 + v0->vPosition.z; + v30 = v0->vPosition.x + fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.x); + v31 = v0->vPosition.y + fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.y); + v32 = v0->vPosition.z + fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z); } v33 = collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID); v34 = pIndoor->pFaces[uFaceID].uAttributes; @@ -3463,13 +3457,13 @@ v0->uSectorID = LOWORD(stru_721530.uSectorID); goto LABEL_123; } - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - v0->vPosition.x += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.x) >> 16; - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; - v0->vPosition.y += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.y) >> 16; - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; + v0->vPosition.x += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.x); + //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; + v0->vPosition.y += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.y); + //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16; v36 = stru_721530.uFaceID; - v0->vPosition.z += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.z) >> 16; + v0->vPosition.z += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z); v0->uSectorID = LOWORD(stru_721530.uSectorID); stru_721530.field_70 += stru_721530.field_7C; v37 = PID_ID(v36); @@ -3483,15 +3477,8 @@ v45 = stru_5C6E00->Atan2( v0->vPosition.x - pLevelDecorations[v37].vPosition.x, v0->vPosition.y - pLevelDecorations[v37].vPosition.y); - v54 = stru_5C6E00->Cos(v45); - v56 = (unsigned __int64)(v54 * (signed __int64)(signed int)_this) >> 16; - v46 = v45 - stru_5C6E00->uIntegerHalfPi; - v0->vVelocity.x = v54 * _this >> 16; - v47 = stru_5C6E00->Sin(v45); - v54 = v47; - v48 = v47 * (signed __int64)(signed int)_this; - v56 = v48 >> 16; - v0->vVelocity.y = WORD1(v48); + v0->vVelocity.x = fixpoint_sub0(stru_5C6E00->Cos(v45), _this); + v0->vVelocity.y = fixpoint_sub0(stru_5C6E00->Sin(v45), _this); goto LABEL_119; } if ( PID_TYPE(v36) == OBJECT_BModel) @@ -3517,17 +3504,12 @@ * v0->vVelocity.y + v38->pFacePlane_old.vNormal.z * v0->vVelocity.z) >> 16; - if ( stru_721530.field_64 >> 3 > v61 ) - v61 = stru_721530.field_64 >> 3; - v58 = v38->pFacePlane_old.vNormal.x; - v58 = (unsigned __int64)(v61 * (signed __int64)v58) >> 16; - _this = v38->pFacePlane_old.vNormal.y; - _this = (unsigned __int64)(v61 * (signed __int64)(signed int)_this) >> 16; - v56 = v38->pFacePlane_old.vNormal.z; - v56 = (unsigned __int64)(v61 * (signed __int64)v56) >> 16; - v0->vVelocity.x += v58; - v0->vVelocity.y += _this; - v0->vVelocity.z += v56; + if ( (stru_721530.speed >> 3) > v61 ) + v61 = stru_721530.speed >> 3; + + v0->vVelocity.x += fixpoint_sub0(v61, v38->pFacePlane_old.vNormal.x); + v0->vVelocity.y += fixpoint_sub0(v61, v38->pFacePlane_old.vNormal.y); + v0->vVelocity.z += fixpoint_sub0(v61, v38->pFacePlane_old.vNormal.z); v41 = v38->uPolygonType; if ( v41 != 4 && v41 != 3 ) { @@ -3551,18 +3533,10 @@ EventProcessor(pIndoor->pFaceExtras[v38->uFaceExtraID].uEventID, 0, 1); } LABEL_119: - v56 = v0->vVelocity.x; - v54 = 58500; - v56 = (unsigned __int64)(58500i64 * v56) >> 16; - v0->vVelocity.x = v56; - v56 = v0->vVelocity.y; - v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16; - v54 = 58500; - v0->vVelocity.y = v56; - v56 = v0->vVelocity.z; - v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16; + v0->vVelocity.x = fixpoint_sub0(58500, v0->vVelocity.x); + v0->vVelocity.y = fixpoint_sub0(58500, v0->vVelocity.y); + v0->vVelocity.z = fixpoint_sub0(58500, v0->vVelocity.z); v22 = 0; - v0->vVelocity.z = v56; goto LABEL_120; } if ( v0->GetActorsRelation(0) ) @@ -3670,7 +3644,7 @@ __int16 v29; // ax@85 signed int v30; // edi@94 int v31; // esi@94 - char Args; // [sp+350h] [bp-C4h]@16 + //char Args; // [sp+350h] [bp-C4h]@16 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 int v35; // [sp+3F8h] [bp-1Ch]@1 //char b[4]; // [sp+3FCh] [bp-18h]@58 @@ -3727,21 +3701,17 @@ (char *)&pDest) - 1; if ( !v4 ) - { - sprintf(&Args, "Unable to open %s", pCurrentMapName); - Abortf(&Args); - } + Error("Unable to open %s", pCurrentMapName); + v5 = v4 - 1; if ( !v5 ) - { - sprintf(&Args, "File %s is not a BLV File", pCurrentMapName); - Abortf(&Args); - } + Error("File %s is not a BLV File", pCurrentMapName); + v6 = v5 - 1; if ( !v6 ) - Abortf("Attempt to open new level before clearing old"); + Error("Attempt to open new level before clearing old"); if ( v6 == 1 ) - Abortf("Out of memory loading indoor level"); + Error("Out of memory loading indoor level"); if ( !(dword_6BE364_game_settings_1 & 0x2000) ) { InitializeActors(); @@ -3836,21 +3806,6 @@ if (!pFace->uBitmapID != -1) pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id1); } - - /*i = 0; - if ( (signed int)pIndoor->uNumFaces > 0 ) - { - v12 = 0; - do - { - if ( pIndoor->pFaces[v12].uBitmapID != -1 ) - pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id1); - ++i; - ++v12; - } - while ( i < (signed int)pIndoor->uNumFaces ); - }*/ - pGameLoadingUI_ProgressBar->Progress(); @@ -3897,7 +3852,7 @@ } } - if (!pDecortaion->field_16_event_id) + if (!pDecortaion->uEventID) { if (pDecortaion->IsInteractive()) { @@ -4828,11 +4783,12 @@ } else { - LODWORD(v19) = pBLVRenderParams->field_40 << 16; + __debugbreak(); // sw rendering + /*LODWORD(v19) = pBLVRenderParams->field_40 << 16; HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; v20 = v19 / x; v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v19 / x) >> 16; - v31 = (unsigned __int64)(v24->scale * (signed __int64)v20) >> 16; + v31 = (unsigned __int64)(v24->scale * (signed __int64)v20) >> 16;*/ } //HIWORD(v21) = HIWORD(x); //LOWORD(v21) = 0; @@ -4942,7 +4898,7 @@ } } //----- (0043FA33) -------------------------------------------------------- -void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) +void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) { LevelDecoration *v2; // esi@1 DecorationDesc *v3; // ebx@2 @@ -5152,113 +5108,97 @@ } } //----- (0048653D) -------------------------------------------------------- -int stru149::_48653D(int a2, int a3, int a4, int a5, int a6, int a7)//portal frustum culling +void stru149::_48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7)//portal frustum culling { - stru149 *v7; // esi@1 + //stru149 *v7; // esi@1 int v8; // edi@1 int v9; // eax@1 //int v10; // edx@1 //int v11; // ecx@1 - int v12; // eax@1 - int v13; // ebx@2 - int v14; // ecx@2 - int v15; // eax@2 + //int v12; // eax@1 + //int v13; // ebx@2 + //int v14; // ecx@2 + //int v15; // eax@2 int v16; // ST14_4@3 int v17; // ST10_4@3 - int v18; // eax@5 + //int v18; // eax@5 int v19; // ST10_4@6 - int v20; // eax@8 + //int v20; // eax@8 int v21; // ST10_4@9 - int v22; // eax@10 - int v23; // ecx@10 - int v24; // eax@10 - int result; // eax@10 + //int v22; // eax@10 + //int v23; // ecx@10 + //int v24; // eax@10 + //int result; // eax@10 //int v26; // [sp+14h] [bp-14h]@1 - int v27; // [sp+18h] [bp-10h]@1 + //int v27; // [sp+18h] [bp-10h]@1 int v28; // [sp+1Ch] [bp-Ch]@1 int v29; // [sp+24h] [bp-4h]@1 - int v30; // [sp+30h] [bp+8h]@10 - int v31; // [sp+3Ch] [bp+14h]@10 - - v7 = this; + //int v30; // [sp+30h] [bp+8h]@10 + //int v31; // [sp+3Ch] [bp+14h]@10 + v8 = stru_5C6E00->Cos(pBLVRenderParams->sPartyRotY); v29 = stru_5C6E00->Sin(pBLVRenderParams->sPartyRotY); v28 = stru_5C6E00->Cos(pBLVRenderParams->sPartyRotX); v9 = stru_5C6E00->Sin(pBLVRenderParams->sPartyRotX); //v11 = -pBLVRenderParams->vPartyPos.y; //v26 = -pBLVRenderParams->vPartyPos.x; - v27 = v9; - v12 = -pBLVRenderParams->vPartyPos.z; + //v27 = v9; + //v12 = -pBLVRenderParams->vPartyPos.z; if ( pBLVRenderParams->sPartyRotX ) { v16 = v8 * -pBLVRenderParams->vPartyPos.x + v29 * -pBLVRenderParams->vPartyPos.y; - v13 = v28; v17 = -65536 * pBLVRenderParams->vPartyPos.z; - v7->field_0_party_dir_x = ((unsigned __int64)(v16 * (signed __int64)v28) >> 16) - + ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)v27) >> 16); - v7->field_4_party_dir_y = v8 * -pBLVRenderParams->vPartyPos.y - v29 * -pBLVRenderParams->vPartyPos.x; - v14 = v27; - v15 = ((unsigned __int64)(v17 * (signed __int64)v28) >> 16) - ((unsigned __int64)(v16 * (signed __int64)v27) >> 16); + this->field_0_party_dir_x = fixpoint_sub0(v16, v28) + fixpoint_sub0((-pBLVRenderParams->vPartyPos.z) << 16, v9); + this->field_4_party_dir_y = v8 * -pBLVRenderParams->vPartyPos.y - v29 * -pBLVRenderParams->vPartyPos.x; + this->field_8_party_dir_z = fixpoint_sub0(v17, v28) - fixpoint_sub0(v16, v9); } else { - v7->field_0_party_dir_x = v8 * -pBLVRenderParams->vPartyPos.x + v29 * -pBLVRenderParams->vPartyPos.y; - v13 = v28; - v7->field_4_party_dir_y = v8 * -pBLVRenderParams->vPartyPos.y - v29 * -pBLVRenderParams->vPartyPos.x; - v14 = v27; - v15 = v12 << 16; + this->field_0_party_dir_x = v8 * -pBLVRenderParams->vPartyPos.x + v29 * -pBLVRenderParams->vPartyPos.y; + this->field_4_party_dir_y = v8 * -pBLVRenderParams->vPartyPos.y - v29 * -pBLVRenderParams->vPartyPos.x; + this->field_8_party_dir_z = (-pBLVRenderParams->vPartyPos.z) << 16; } - v7->field_8 = v15; - if ( pBLVRenderParams->sPartyRotX ) + + if (pBLVRenderParams->sPartyRotX) { - v19 = ((unsigned __int64)(a2 * (signed __int64)v8) >> 16) + ((unsigned __int64)(a3 * (signed __int64)v29) >> 16); - v7->field_C = ((unsigned __int64)(v19 * (signed __int64)v13) >> 16) - + ((unsigned __int64)(a4 * (signed __int64)v14) >> 16); - v7->field_10 = ((unsigned __int64)(a3 * (signed __int64)v8) >> 16) - - ((unsigned __int64)(a2 * (signed __int64)v29) >> 16); - v18 = ((unsigned __int64)(a4 * (signed __int64)v13) >> 16) - ((unsigned __int64)(v19 * (signed __int64)v14) >> 16); + v19 = fixpoint_sub0(a2, v8) + fixpoint_sub0(a3, v29); + + this->field_C = fixpoint_sub0(v19, v28) + fixpoint_sub0(a4, v9); + this->field_10 = fixpoint_sub0(a3, v8) - fixpoint_sub0(a2, v29); + this->field_14 = fixpoint_sub0(a4, v28) - fixpoint_sub0(v19, v9); } else { - v7->field_C = ((unsigned __int64)(a2 * (signed __int64)v8) >> 16) - + ((unsigned __int64)(a3 * (signed __int64)v29) >> 16); - v7->field_10 = ((unsigned __int64)(a3 * (signed __int64)v8) >> 16) - - ((unsigned __int64)(a2 * (signed __int64)v29) >> 16); - v18 = a4; + this->field_C = fixpoint_sub0(a2, v8) + fixpoint_sub0(a3, v29); + this->field_10 = fixpoint_sub0(a3, v8) - fixpoint_sub0(a2, v29); + this->field_14 = a4; } - v7->field_14 = v18; - if ( pBLVRenderParams->sPartyRotX ) + + if (pBLVRenderParams->sPartyRotX) { - v21 = ((unsigned __int64)(a5 * (signed __int64)v8) >> 16) + ((unsigned __int64)(a6 * (signed __int64)v29) >> 16); - v7->field_18 = ((unsigned __int64)(v21 * (signed __int64)v13) >> 16) - + ((unsigned __int64)(a7 * (signed __int64)v14) >> 16); - v7->field_1C = ((unsigned __int64)(a6 * (signed __int64)v8) >> 16) - - ((unsigned __int64)(a5 * (signed __int64)v29) >> 16); - v20 = ((unsigned __int64)(a7 * (signed __int64)v13) >> 16) - ((unsigned __int64)(v21 * (signed __int64)v14) >> 16); + v21 = fixpoint_sub0(a5, v8) + fixpoint_sub0(a6, v29); + + this->field_18 = fixpoint_sub0(v21, v28) + fixpoint_sub0(a7, v9); + this->field_1C = fixpoint_sub0(a6, v8) - fixpoint_sub0(a5, v29); + this->field_20 = fixpoint_sub0(a7, v28) - fixpoint_sub0(v21, v9); } else { - v7->field_18 = ((unsigned __int64)(a5 * (signed __int64)v8) >> 16) - + ((unsigned __int64)(a6 * (signed __int64)v29) >> 16); - v7->field_1C = ((unsigned __int64)(a6 * (signed __int64)v8) >> 16) - - ((unsigned __int64)(a5 * (signed __int64)v29) >> 16); - v20 = a7; + this->field_18 = fixpoint_sub0(a5, v8) + fixpoint_sub0(a6, v29); + this->field_1C = fixpoint_sub0(a6, v8) - fixpoint_sub0(a5, v29); + this->field_20 = a7; } - v7->field_18 = -v7->field_18; - v7->field_1C = -v7->field_1C; - v7->field_20 = v20; - v22 = v7->field_C; - v7->field_20 = -v7->field_20; - v23 = ((unsigned __int64)(v22 * (signed __int64)v7->field_0_party_dir_x) >> 16) - + ((unsigned __int64)(v7->field_10 * (signed __int64)v7->field_4_party_dir_y) >> 16) - + ((unsigned __int64)(v7->field_14 * (signed __int64)v7->field_8) >> 16); - v30 = v7->field_18; - v24 = v7->field_0_party_dir_x; - v7->field_24 = v23; - v31 = (unsigned __int64)(v30 * (signed __int64)v24) >> 16; - result = (unsigned __int64)(v7->field_1C * (signed __int64)v7->field_4_party_dir_y) >> 16; - v7->field_28 = v31 + result + ((unsigned __int64)(v7->field_20 * (signed __int64)v7->field_8) >> 16); - return result; + + this->field_18 = -this->field_18; + this->field_1C = -this->field_1C; + this->field_20 = -this->field_20; + + this->field_24 = fixpoint_dot(this->field_C, this->field_0_party_dir_x, + this->field_10, this->field_4_party_dir_y, + this->field_14, this->field_8_party_dir_z); + this->field_28 = fixpoint_dot(this->field_18, this->field_0_party_dir_x, + this->field_1C, this->field_4_party_dir_y, + this->field_20, this->field_8_party_dir_z); } //----- (00407A1C) -------------------------------------------------------- bool __fastcall sub_407A1C(int x, int z, int y, Vec3_int_ v) @@ -5284,8 +5224,8 @@ int v22; // eax@26 signed int v23; // edi@26 int v24; // ST34_4@30 - signed __int64 v25; // qtt@31 - int v26; // eax@31 + //signed __int64 v25; // qtt@31 + //int v26; // eax@31 Vec3_int_ v27; // ST08_12@37 Vec3_int_ v28; // ST08_12@37 int v29; // edi@37 @@ -5302,8 +5242,8 @@ int v40; // ebx@60 int v41; // eax@61 signed int v42; // edi@61 - signed __int64 v43; // qtt@66 - int v44; // eax@66 + //signed __int64 v43; // qtt@66 + //int v44; // eax@66 Vec3_int_ v45; // ST08_12@73 int v46; // edi@73 int v47; // ebx@73 @@ -5329,8 +5269,8 @@ int v67; // eax@99 signed int v68; // edi@99 int v69; // ST2C_4@103 - signed __int64 v70; // qtt@104 - int v71; // eax@104 + //signed __int64 v70; // qtt@104 + //int v71; // eax@104 Vec3_int_ v72; // ST08_12@111 Vec3_int_ v73; // ST08_12@111 int v74; // edi@111 @@ -5353,8 +5293,8 @@ int v91; // ebx@136 int v92; // eax@137 signed int v93; // edi@137 - signed __int64 v94; // qtt@142 - int v95; // eax@142 + //signed __int64 v94; // qtt@142 + //int v95; // eax@142 Vec3_int_ v97; // [sp-18h] [bp-94h]@1 int v98; // [sp-Ch] [bp-88h]@88 int v99; // [sp-Ch] [bp-88h]@126 @@ -5373,7 +5313,7 @@ int v112; // [sp+18h] [bp-64h]@128 signed int v113; // [sp+20h] [bp-5Ch]@1 signed int v114; // [sp+24h] [bp-58h]@1 - unsigned __int64 a4; // [sp+28h] [bp-54h]@1 + //unsigned __int64 a4; // [sp+28h] [bp-54h]@1 unsigned int a4_8; // [sp+30h] [bp-4Ch]@1 int v117; // [sp+34h] [bp-48h]@4 int v118; // [sp+34h] [bp-48h]@39 @@ -5442,18 +5382,19 @@ __debugbreak(); - a4 = __PAIR__(z, x); v4 = stru_5C6E00->Atan2(v.x - x, v.y - z); v114 = 0; v97.z = y; + v97.x = x; + v97.y = z; v113 = 0; a4_8 = v4; - *(_QWORD *)&v97.x = a4; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) { Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); v45.z = v.z; - *(_QWORD *)&v45.x = *(_QWORD *)&v; + v45.x = v.x; + v45.y = v.y; Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v45, &outx, &outy, &v163); v46 = outy - pOut.y; v47 = v163 - outz; @@ -5570,16 +5511,17 @@ + pOut.x * v62->pFacePlane_old.vNormal.x)) >> 14; if ( v69 <= abs(v66) ) { - LODWORD(v70) = v68 << 16; - HIDWORD(v70) = v68 >> 16; - v71 = v70 / v107; - v108 = v70 / v107; - if ( v71 >= 0 ) + //LODWORD(v70) = v68 << 16; + //HIDWORD(v70) = v68 >> 16; + //v71 = v70 / v107; + //v108 = v70 / v107; + v108 = fixpoint_div(v68, v107); + if ( v108 >= 0 ) { if ( sub_4075DB( - pOut.x + ((signed int)(((unsigned __int64)(v108 * (signed __int64)v143) >> 16) + 32768) >> 16), - pOut.y + ((signed int)(((unsigned __int64)(v108 * (signed __int64)v147) >> 16) + 32768) >> 16), - outz + ((signed int)(((unsigned __int64)(v108 * (signed __int64)v151) >> 16) + 32768) >> 16), + pOut.x + ((signed int)(fixpoint_sub0(v108, v143) + 32768) >> 16), + pOut.y + ((signed int)(fixpoint_sub0(v108, v147) + 32768) >> 16), + outz + ((signed int)(fixpoint_sub0(v108, v151) + 32768) >> 16), v62) ) { v114 = 1; @@ -5602,10 +5544,12 @@ v54 = pOut.x; } v72.z = y; - *(_QWORD *)&v72.x = a4; + v72.x = x; + v72.y = z; Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v72, &pOut.x, &pOut.y, &outz); v73.z = v.z; - *(_QWORD *)&v73.x = *(_QWORD *)&v; + v73.x = v.x; + v73.y = v.y; Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v73, &outx, &outy, &v163); v74 = outy - pOut.y; v75 = v163 - outz; @@ -5701,9 +5645,9 @@ || v132 < v90->pBounding.y1 || v136 > v90->pBounding.z2 || v140 < v90->pBounding.z1 - || (yb = (unsigned __int64)(v144 * (signed __int64)v90->pFacePlane_old.vNormal.x) >> 16, - v_4b = (unsigned __int64)(v148 * (signed __int64)v90->pFacePlane_old.vNormal.y) >> 16, - vf = (unsigned __int64)(v152 * (signed __int64)v90->pFacePlane_old.vNormal.z) >> 16, + || (yb = fixpoint_sub0(v144, v90->pFacePlane_old.vNormal.x), + v_4b = fixpoint_sub0(v148, v90->pFacePlane_old.vNormal.y), + vf = fixpoint_sub0(v152, v90->pFacePlane_old.vNormal.z), v20 = yb + vf + v_4b == 0, v91 = yb + vf + v_4b, vc = yb + vf + v_4b, @@ -5736,16 +5680,17 @@ + pOut.x * v90->pFacePlane_old.vNormal.x)) >> 14; if ( v_4c <= abs(v91) ) { - LODWORD(v94) = v93 << 16; - HIDWORD(v94) = v93 >> 16; - v95 = v94 / vc; - vd = v94 / vc; - if ( v95 >= 0 ) + //LODWORD(v94) = v93 << 16; + //HIDWORD(v94) = v93 >> 16; + //v95 = v94 / vc; + //vd = v94 / vc; + vd = fixpoint_div(v93, vc); + if ( vd >= 0 ) { if ( sub_4075DB( - pOut.x + ((signed int)(((unsigned __int64)(vd * (signed __int64)v144) >> 16) + 32768) >> 16), - pOut.y + ((signed int)(((unsigned __int64)(vd * (signed __int64)v148) >> 16) + 32768) >> 16), - outz + ((signed int)(((unsigned __int64)(vd * (signed __int64)v152) >> 16) + 32768) >> 16), + pOut.x + ((signed int)(fixpoint_sub0(vd, v144) + 32768) >> 16), + pOut.y + ((signed int)(fixpoint_sub0(vd, v148) + 32768) >> 16), + outz + ((signed int)(fixpoint_sub0(vd, v152) + 32768) >> 16), v90) ) { v113 = 1; @@ -5764,7 +5709,8 @@ } Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); v5.z = v.z; - *(_QWORD *)&v5.x = *(_QWORD *)&v; + v5.x = v.x; + v5.y = v.y; Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v5, &outx, &outy, &v163); v6 = outy - pOut.y; v7 = v163 - outz; @@ -5842,9 +5788,9 @@ || v137 < v16->pBoundingBox.y1 || v133 > v16->pBoundingBox.z2 || v129 < v16->pBoundingBox.z1 - || (v17 = (unsigned __int64)(v125 * (signed __int64)v16->pFacePlane.vNormal.x) >> 16, - v18 = (unsigned __int64)(v121 * (signed __int64)v16->pFacePlane.vNormal.y) >> 16, - v19 = (unsigned __int64)(v117 * (signed __int64)v16->pFacePlane.vNormal.z) >> 16, + || (v17 = fixpoint_sub0(v125, v16->pFacePlane.vNormal.x), + v18 = fixpoint_sub0(v121, v16->pFacePlane.vNormal.y), + v19 = fixpoint_sub0(v117, v16->pFacePlane.vNormal.z), v20 = v17 + v18 + v19 == 0, v21 = v17 + v18 + v19, v109 = v17 + v18 + v19, @@ -5865,16 +5811,17 @@ v24 = abs(-(v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x)) >> 14; if ( v24 <= abs(v21) ) { - LODWORD(v25) = v23 << 16; - HIDWORD(v25) = v23 >> 16; - v26 = v25 / v109; - v110 = v25 / v109; - if ( v26 >= 0 ) + //LODWORD(v25) = v23 << 16; + //HIDWORD(v25) = v23 >> 16; + //v26 = v25 / v109; + //v110 = v25 / v109; + v110 = fixpoint_div(v23, v109); + if ( v110 >= 0 ) { if ( sub_4077F1( - pOut.x + ((signed int)(((unsigned __int64)(v110 * (signed __int64)v125) >> 16) + 32768) >> 16), - pOut.y + ((signed int)(((unsigned __int64)(v110 * (signed __int64)v121) >> 16) + 32768) >> 16), - outz + ((signed int)(((unsigned __int64)(v110 * (signed __int64)v117) >> 16) + 32768) >> 16), + pOut.x + ((signed int)(fixpoint_sub0(v110, v125) + 32768) >> 16), + pOut.y + ((signed int)(fixpoint_sub0(v110, v121) + 32768) >> 16), + outz + ((signed int)(fixpoint_sub0(v110, v117) + 32768) >> 16), v16, (BSPVertexBuffer *)a5) ) { @@ -5892,10 +5839,12 @@ } LABEL_37: v27.z = y; - *(_QWORD *)&v27.x = a4; + v27.x = x; + v27.y = z; Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v27, &pOut.x, &pOut.y, &outz); v28.z = v.z; - *(_QWORD *)&v28.x = *(_QWORD *)&v; + v28.x = v.x; + v28.y = v.y; Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v28, &outx, &outy, &v163); v29 = outy - pOut.y; v30 = v163 - outz; @@ -5973,9 +5922,9 @@ || v138 < v39->pBoundingBox.y1 || v134 > v39->pBoundingBox.z2 || v130 < v39->pBoundingBox.z1 - || (ya = (unsigned __int64)(v126 * (signed __int64)v39->pFacePlane.vNormal.x) >> 16, - ve = (unsigned __int64)(v122 * (signed __int64)v39->pFacePlane.vNormal.y) >> 16, - v_4 = (unsigned __int64)(v118 * (signed __int64)v39->pFacePlane.vNormal.z) >> 16, + || (ya = fixpoint_sub0(v126, v39->pFacePlane.vNormal.x), + ve = fixpoint_sub0(v122, v39->pFacePlane.vNormal.y), + v_4 = fixpoint_sub0(v118, v39->pFacePlane.vNormal.z), v20 = ya + ve + v_4 == 0, v40 = ya + ve + v_4, va = ya + ve + v_4, @@ -5996,16 +5945,16 @@ v_4a = abs(-(v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x)) >> 14; if ( v_4a <= abs(v40) ) { - LODWORD(v43) = v42 << 16; - HIDWORD(v43) = v42 >> 16; - v44 = v43 / va; - vb = v43 / va; - if ( v44 >= 0 ) + //LODWORD(v43) = v42 << 16; + //HIDWORD(v43) = v42 >> 16; + //vb = v43 / va; + vb = fixpoint_div(v42, va); + if ( vb >= 0 ) { if ( sub_4077F1( - pOut.x + ((signed int)(((unsigned __int64)(vb * (signed __int64)v126) >> 16) + 32768) >> 16), - pOut.y + ((signed int)(((unsigned __int64)(vb * (signed __int64)v122) >> 16) + 32768) >> 16), - outz + ((signed int)(((unsigned __int64)(vb * (signed __int64)v118) >> 16) + 32768) >> 16), + pOut.x + ((signed int)(fixpoint_sub0(vb, v126) + 32768) >> 16), + pOut.y + ((signed int)(fixpoint_sub0(vb, v122) + 32768) >> 16), + outz + ((signed int)(fixpoint_sub0(vb, v118) + 32768) >> 16), v39, (BSPVertexBuffer *)a5a) ) { @@ -6109,7 +6058,7 @@ _449B7E_toggle_bit(pParty->_quest_bits, 184, 1u); if ( v19->uItemID == 455 ) _449B7E_toggle_bit(pParty->_quest_bits, 185, 1u); - if ( !pParty->AddItem(v19) ) + if ( !pParty->AddItemToParty(v19) ) pParty->SetHoldingItem(v19); v21 = v26; } @@ -6155,7 +6104,7 @@ case OBJECT_Decoration: v8 = &pLevelDecorations[PID_ID(a1)]; - v9 = v8->field_16_event_id; + v9 = v8->uEventID; if ( v9 ) { EventProcessor(v9, a1, 1);
--- a/Indoor.h Sun Sep 08 17:07:47 2013 +0600 +++ b/Indoor.h Sun Sep 08 17:07:58 2013 +0600 @@ -1,4 +1,5 @@ #pragma once + #include "Level/Decoration.h" #include "Indoor_stuff.h"
--- a/IndoorCameraD3D.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/IndoorCameraD3D.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -710,7 +710,7 @@ void IndoorCameraD3D::DebugDrawPortal(BLVFace *pFace) { - assert(pFace->uNumVertices <= 32); + Assert(pFace->uNumVertices <= 32); RenderVertexSoft sw[32]; for (uint i = 0; i < pFace->uNumVertices; ++i)
--- a/Indoor_stuff.h Sun Sep 08 17:07:47 2013 +0600 +++ b/Indoor_stuff.h Sun Sep 08 17:07:58 2013 +0600 @@ -1,4 +1,7 @@ #pragma once + +#include <array> + #include "Render.h" #include "IndoorCameraD3D.h" @@ -244,29 +247,27 @@ /* 134 */ #pragma pack(push, 1) -struct stru141 +struct stru141_actor_collision_object { int _47050A(int a2); int field_0; int prolly_normal_d; - int field_8; - int field_C; + int field_8_radius; + int height; int field_10; int field_14; int field_18; - int field_1C; - int field_20; - int field_24; + Vec3_int_ velocity; Vec3_int_ normal; - Vec3_int_ field_34; + Vec3_int_ position; Vec3_int_ normal2; int field_4C; int field_50; int field_54; - Vec3_int_ field_58; - int field_64; - int field_68; + Vec3_int_ direction; // velocity's unit vector + int speed; + int inv_speed; int field_6C; int field_70; unsigned int uSectorID; @@ -284,7 +285,7 @@ int field_A4; }; #pragma pack(pop) -extern stru141 stru_721530; +extern stru141_actor_collision_object stru_721530;
--- a/Items.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Items.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -3,7 +3,6 @@ #endif #include <stdlib.h> -#include <assert.h> #include "Items.h" #include "MapInfo.h" @@ -1460,7 +1459,7 @@ //----- (00456499) -------------------------------------------------------- const char *ItemGen::GetDisplayName() { - if (Identified()) + if (IsIdentified()) return GetIdentifiedName(); else return pItemsTable->pItems[uItemID].pUnidentifiedName;
--- a/Items.h Sun Sep 08 17:07:47 2013 +0600 +++ b/Items.h Sun Sep 08 17:07:58 2013 +0600 @@ -6,7 +6,7 @@ DMGT_FIRE = 0, DMGT_ELECTR = 1, DMGT_COLD = 2, - DMGT_3 = 3, + DMGT_EARTH = 3, DMGT_PHISYCAL= 4, DMGT_5 = 5, DMGT_SPIRIT = 6, @@ -81,21 +81,32 @@ ITEM_SPELLBOOK_LIGHT_SUN_BURST = 0x1E6, ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION = 0x1E7, ITEM_ARTIFACT_PUCK = 500,//0x1F4, + ITEM_ARTIFACT_IRON_FEATHER = 501, + ITEM_ARTIFACT_WALLACE = 502, + ITEM_ARTIFACT_CORSAIR = 503, ITEM_ARTICACT_GOVERNONS_ARMOR = 504,//1F8 ITEM_ARTIFACT_YORUBA = 505,//1F9 ITEM_ARTIFACT_SPLITTER = 506,//1FA ITEM_ARTIFACT_GHOULSBANE = 507,//1FA + ITEM_ARTIFACT_GIBBET = 508,//1FA + ITEM_ARTIFACT_CHARELE = 509,//1FA ITEM_ARTEFACT_ULLYSES =510, + ITEM_ARTEFACT_HANDS_OF_THE_MASTER =511, ITEM_ARTIFACT_LEAGUE_BOOTS = 512,//200 + ITEM_ARTIFACT_RULERS_RING = 513, + ITEM_RELIC_MASH = 514, ITEM_RELIC_ETHRICS_STAFF = 515,//204 ITEM_RELIC_HARECS_LEATHER = 516,//204 - ITEM_RELIC_OLD_NICK = 517,//204 + ITEM_RELIC_OLD_NICK = 517, + ITEM_RELIC_AMUCK = 518, + ITEM_RELIC_GLORY_SHIELD = 519, ITEM_RELIC_KELEBRIM = 520,//208 ITEM_RELIC_TALEDONS_HELM = 521,//209 ITEM_RELIC_SCHOLARS_CAP = 522,//20A ITEM_RELIC_PHYNAXIAN_CROWN = 523,//20B ITEM_RILIC_TITANS_BELT = 524,//20C ITEM_RELIC_TWILIGHT = 525,//20D + ITEM_RELIC_ANIA_SELVING = 526, ITEM_RELIC_JUSTICE = 527, ITEM_RELIC_MEKORIGS_HAMMER = 528, ITEM_ARTIFACT_HERMES_SANDALS = 529, @@ -156,10 +167,11 @@ // Reset(); // } - inline bool Broken() {return (uAttributes & ITEM_BROKEN) != 0;} - inline bool Identified() {return (uAttributes & ITEM_IDENTIFIED) != 0;} + inline bool IsBroken() {return (uAttributes & ITEM_BROKEN) != 0;} + inline void SetBroken() {uAttributes |= ITEM_BROKEN;} + inline bool IsIdentified() {return (uAttributes & ITEM_IDENTIFIED) != 0;} inline void SetIdentified() {uAttributes |= ITEM_IDENTIFIED;} - inline bool Stolen() {return (uAttributes & ITEM_STOLEN) != 0;} + inline bool IsStolen() {return (uAttributes & ITEM_STOLEN) != 0;} inline void SetStolen() {uAttributes |= ITEM_STOLEN;} bool GenerateArtifact(); @@ -177,6 +189,7 @@ int _bonus_strength; //8 int uSpecEnchantmentType; // 25 +5 levels //0c // 16 Drain Hit Points from target. + // 35 Increases chance of disarming. // 39 Double damage vs Demons. // 40 Double damage vs Dragons // 45 +5 Speed and Accuracy
--- a/LOD.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/LOD.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -21,12 +21,15 @@ LODFile_IconsBitmaps *pIcons_LOD = nullptr; LODFile_IconsBitmaps *pIcons_LOD_mm6 = nullptr; +LODFile_IconsBitmaps *pIcons_LOD_mm8 = nullptr; LODFile_IconsBitmaps *pBitmaps_LOD = nullptr; LODFile_IconsBitmaps *pBitmaps_LOD_mm6 = nullptr; +LODFile_IconsBitmaps *pBitmaps_LOD_mm8 = nullptr; LODFile_Sprites *pSprites_LOD = nullptr; LODFile_Sprites *pSprites_LOD_mm6 = nullptr; +LODFile_Sprites *pSprites_LOD_mm8 = nullptr; LODWriteableFile *pNew_LOD = nullptr; LODWriteableFile *pGames_LOD = nullptr; @@ -1453,7 +1456,7 @@ //----- (00461F71) -------------------------------------------------------- bool LOD::File::AppendDirectory(LOD::Directory *pDir, const void *pData) { - assert(uNumSubDirs < 299); + Assert(uNumSubDirs < 299); memcpy(&pSubIndices[uNumSubDirs++], pDir, sizeof(LOD::Directory)); fwrite(pData, 1, pDir->uDataSize, pOutputFileHandle); @@ -1677,7 +1680,7 @@ uCurrentIndexDir = 0; uLODDataSize = lod_indx.uDataSize; uNumSubDirs = lod_indx.uNumSubIndices; - assert(uNumSubDirs <= 300); + Assert(uNumSubDirs <= 300); uOffsetToSubIndex = lod_indx.uOfsetFromSubindicesStart; fseek(pFile, uOffsetToSubIndex, SEEK_SET); @@ -2079,7 +2082,8 @@ v5 = v4; File = v4; if ( !v4 ) - Abortf("Unable to load %s", pContainer); + Error("Unable to load %s", pContainer); + fread(&DstBuf, 1u, 0x30u, v4); Argsa = DstBuf.uTextureSize; if ( DstBuf.uDecompressedSize ) @@ -2131,7 +2135,7 @@ int v20; // edx@15 signed int v21; // ecx@18 signed int v22; // ecx@23 - char Args[100]; // [sp+4h] [bp-68h]@3 + //char Args[100]; // [sp+4h] [bp-68h]@3 FILE *File; // [sp+68h] [bp-4h]@1 v4 = this; @@ -2140,10 +2144,8 @@ { File = FindContainer("pending", 0); if ( !File ) - { - sprintf(Args, "Can't find %s!", pContainer); - Abortf(Args); - } + Error("Can't find %s!", pContainer); + } v5 = pDst; fread(pDst, 1u, 0x30u, File); @@ -2832,7 +2834,7 @@ { uint id = LoadTexture(pContainer, uTextureType); - assert(id != -1 && L"Texture not found"); + Assert(id != -1 && L"Texture not found"); return &pTextures[id]; } @@ -2857,7 +2859,7 @@ // if (!uNumLoadedFiles) // { //LABEL_5: - assert(uNumLoadedFiles < 1000); + Assert(uNumLoadedFiles < 1000); /*if (uNumLoadedFiles >= 1000) { Log::Warning(L"Maximum texture number exceeded");
--- a/LOD.h Sun Sep 08 17:07:47 2013 +0600 +++ b/LOD.h Sun Sep 08 17:07:58 2013 +0600 @@ -1,9 +1,9 @@ #pragma once #include <stdio.h> #include <memory.h> -#include <assert.h> #include "Texture.h" +#include "ErrorHandling.h" class Sprite; @@ -166,7 +166,7 @@ inline struct Texture *GetTexture(int idx) { - assert(idx < 1000); + Assert(idx < 1000, "Texture index out of bounds (%u)", idx); if (idx == -1) return nullptr; // we need to return dummy texture here return &pTextures[idx]; @@ -302,14 +302,18 @@ extern LODFile_IconsBitmaps *pEvents_LOD; + extern LODFile_IconsBitmaps *pIcons_LOD; extern LODFile_IconsBitmaps *pIcons_LOD_mm6; +extern LODFile_IconsBitmaps *pIcons_LOD_mm8; extern LODFile_IconsBitmaps *pBitmaps_LOD; extern LODFile_IconsBitmaps *pBitmaps_LOD_mm6; +extern LODFile_IconsBitmaps *pBitmaps_LOD_mm8; extern LODFile_Sprites *pSprites_LOD; extern LODFile_Sprites *pSprites_LOD_mm6; +extern LODFile_Sprites *pSprites_LOD_mm8; extern LODWriteableFile *pNew_LOD; extern LODWriteableFile *pGames_LOD;
--- a/Level/Decoration.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Level/Decoration.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -1,5 +1,6 @@ #include "Decoration.h" #include "../Party.h" +#include "../ErrorHandling.h" //----- (004583B0) -------------------------------------------------------- LevelDecoration::LevelDecoration() @@ -106,7 +107,7 @@ case 225: case 226: case 227: return 0; - default: assert(false && "Invalid Decoration"); + default: Error("Invalid DecorationDescID: %u", uDecorationDescID); } }
--- a/Level/Decoration.h Sun Sep 08 17:07:47 2013 +0600 +++ b/Level/Decoration.h Sun Sep 08 17:07:58 2013 +0600 @@ -1,8 +1,10 @@ #pragma once -#include "../mm7_data.h" +#include <cstdint> -enum LEVEL_DECORATION_FLAGS: uint16 +#include "../VectorTypes.h" + +enum LEVEL_DECORATION_FLAGS: uint16_t { LEVEL_DECORATION_TRIGGERED_BY_TOUCH = 0x01, LEVEL_DECORATION_TRIGGERED_BY_MONSTER = 0x02, @@ -22,15 +24,15 @@ bool IsInteractive(); bool IsObeliskChestActive(); - uint16 uDecorationDescID; - uint16 uFlags; + uint16_t uDecorationDescID; + uint16_t uFlags; Vec3_int_ vPosition; - int32 field_10_y_rot; - uint16 uCog; - int16 field_16_event_id; - int16 field_18; - int16 field_1A; - int16 _idx_in_stru123; - int16 field_1E; + int32_t field_10_y_rot; + uint16_t uCog; + uint16_t uEventID; + uint16_t uTriggerRange; + int16_t field_1A; + int16_t _idx_in_stru123; + int16_t field_1E; }; #pragma pack(pop)
--- a/LightmapBuilder.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/LightmapBuilder.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -1,11 +1,10 @@ -#include <assert.h> - #include "LightmapBuilder.h" #include "Game.h" #include "stru314.h" #include "Outdoor.h" #include "Outdoor_stuff.h" #include "Log.h" +#include "ErrorHandling.h" #include "OutdoorCamera.h" #include "Lights.h" @@ -1655,7 +1654,7 @@ { v28 = &std__vector_000004[*i]; if ( !DrawLightmap(v28, &arg4, 0.0) ) - assert(false && "Invalid lightmap detected!"); + Error("Invalid lightmap detected! (%u)", *i); } } else
--- a/Log.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Log.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -19,14 +19,16 @@ return; va_list args; + wchar_t pMsg[8192]; va_start(args, pFormat); - vwprintf_s(pFormat, args); + vswprintf_s(pMsg, 8192, pFormat, args); va_end(args); - puts("\r\n"); + DWORD w; + WriteConsole(hStdOut, pMsg, lstrlenW(pMsg), &w, nullptr); + WriteConsole(hStdOut, L"\r\n", 2, &w, nullptr); } - //----- (004BE386) -------------------------------------------------------- void __fastcall log_error(const char *pMessage) {
--- a/MM7.h Sun Sep 08 17:07:47 2013 +0600 +++ b/MM7.h Sun Sep 08 17:07:58 2013 +0600 @@ -12,19 +12,7 @@ typedef unsigned __int64 _QWORD; -/* 288 */ -/*#pragma pack(push, 1) -struct CheckHRESULT_stru0 -{ - void CheckHRESULT(HRESULT a2, const char *Str, int a4, unsigned int uType); - void *_466D09_xcpt_string(std::string a2, const char *Str, int a4); - void ShowMessageBox(std::string *a0, std::string lpCaption, UINT uType, std::string lpText, int line); - char ddraw_error(HRESULT hr, char *Str, size_t a3); - char dinput_error(int a1, const char *Str, int a3); - void ( ***vdestructor_ptr)(CheckHRESULT_stru0 *, bool); -}; -#pragma pack(pop)*/
--- a/Math.h Sun Sep 08 17:07:47 2013 +0600 +++ b/Math.h Sun Sep 08 17:07:58 2013 +0600 @@ -1,11 +1,7 @@ #pragma once + #include <cassert> #include <limits> -#include <float.h> -#include <cmath> -#include <cstdlib> -#include <ciso646> - /* 186 */ #pragma pack(push, 1) @@ -28,26 +24,21 @@ }; #pragma pack(pop) - -int fixpoint_sub0(int, int); -int fixpoint_div(int, int); -int fixpoint_mul(int, int); +__int64 fixpoint_sub0(int, int); +__int64 fixpoint_dot(int x1, int x2, int y1, int y2, int z1, int z2); +__int64 fixpoint_div(int, int); +__int64 fixpoint_mul(int, int); int fixpoint_from_float(float value); -#ifndef ROUNDING_EPSILON -#define ROUNDING_EPSILON 0.0000001 -#endif - - template <typename FloatType> -int bankersRounding( +inline int bankersRounding( const FloatType& value ) { assert("Method unsupported for this type" && false); return value; } -template<> static int bankersRounding<float>(const float& inValue) +template<> inline int bankersRounding<float>(const float& inValue) { union Cast { @@ -61,8 +52,7 @@ #pragma push_macro("max") #undef max - -template<> static int bankersRounding<double>(const double& inValue) +template<> inline int bankersRounding<double>(const double& inValue) { double maxValue = std::numeric_limits<int>::max(); assert(maxValue - 6755399441055744.0 >= inValue); @@ -75,8 +65,6 @@ c.d = inValue + 6755399441055744.0; return c.l; } - - #pragma pop_macro("max") -extern struct stru193_math *stru_5C6E00; \ No newline at end of file +extern struct stru193_math *stru_5C6E00;
--- a/Monsters.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Monsters.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -368,7 +368,8 @@ v3 = fopen(Args, "r"); File = v3; if ( !v3 ) - Abortf("MonsterRaceListStruct::load - Unable to open file: %s."); + Error("MonsterRaceListStruct::load - Unable to open file: %s."); + v4 = 0; Argsa = 0; if ( fgets(&Buf, 490, v3) ) @@ -387,7 +388,8 @@ v5 = pAllocator->AllocNamedChunk(v2->pMonsters, 152 * v4, "Mon Race"); v2->pMonsters = (MonsterDesc *)v5; if ( !v5 ) - Abortf("MonsterRaceListStruct::load - Out of Memory!"); + Error("MonsterRaceListStruct::load - Out of Memory!"); + v6 = File; v2->uNumMonsters = 0; fseek(v6, 0, 0); @@ -463,8 +465,8 @@ num_mm8_monsters = data_mm8 ? *(int *)data_mm8 : 0; uNumMonsters = num_mm6_monsters + num_mm7_monsters + num_mm8_monsters; - assert(uNumMonsters); - assert(!num_mm8_monsters); + Assert(uNumMonsters); + Assert(!num_mm8_monsters); pMonsters = (MonsterDesc *)pAllocator->AllocNamedChunk(pMonsters, sizeof(MonsterDesc) * uNumMonsters, "Mon Race"); memcpy(pMonsters, (char *)data_mm7 + 4, num_mm7_monsters * sizeof(MonsterDesc)); @@ -496,7 +498,7 @@ v2 = fopen("data\\dmonlist.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dmonlist.bin!"); + Error("Unable to save dmonlist.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pMonsters, 0x98u, v1->uNumMonsters, v3); fclose(v3); @@ -1193,7 +1195,7 @@ if( (!_stricmp(pMonsters[i].pMonsterName, pMonsterName))) return i; } - assert(false && "Monster not found!"); + Error("Monster not found: %s", pMonsterName); } //----- (00438BDF) -------------------------------------------------------- bool MonsterStats::BelongsToSupertype(unsigned int uMonsterInfoID, enum MONSTER_SUPERTYPE eSupertype)
--- a/Mouse.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Mouse.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -453,9 +453,9 @@ while ( v8 < this->field_4C ); v6 = v15; } - if (pParty->pPickedItem.Broken()) + if (pParty->pPickedItem.IsBroken()) pRenderer->DrawTransparentRedShade(a2, v6, pTexture); - else if (!pParty->pPickedItem.Identified()) + else if (!pParty->pPickedItem.IsIdentified()) pRenderer->DrawTransparentGreenShade(a2, v6, pTexture); else pRenderer->DrawTextureTransparent(a2, v6, pTexture);
--- a/NPC.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/NPC.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -1343,7 +1343,7 @@ OracleDialogue(); goto _return; case 311: - sub_4BBA85_bounties(); + CheckBountyRespawnAndAward(); goto _return; }*/ if ( pEventNumber < 200 || pEventNumber > 310 ) @@ -1358,7 +1358,7 @@ { if ( pEventNumber == 311 ) { - sub_4BBA85_bounties(); + CheckBountyRespawnAndAward(); } else {
--- a/OSAPI.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/OSAPI.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -39,3 +39,11 @@ //__debugbreak(); return 0; } + + + + +void MsgBox(const wchar_t *msg, const wchar_t *title) +{ + MessageBoxW(nullptr, msg, title, 0); +} \ No newline at end of file
--- a/OSAPI.h Sun Sep 08 17:07:47 2013 +0600 +++ b/OSAPI.h Sun Sep 08 17:07:58 2013 +0600 @@ -1,5 +1,4 @@ #define WIN32_LEAN_AND_MEAN -#include <assert.h> #include <windows.h> #include <MMSystem.h>
--- a/ObjectList.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/ObjectList.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -3,6 +3,7 @@ #include "Sprites.h" #include "FrameTableInc.h" #include "Allocator.h" +#include "ErrorHandling.h" //----- (0042EB42) -------------------------------------------------------- __int16 ObjectList::ObjectIDByItemID(unsigned __int16 uItemID) @@ -49,7 +50,7 @@ v2 = fopen("data\\dobjlist.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dobjlist.bin!"); + Error("Unable to save dobjlist.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pObjects, 0x38u, v1->uNumObjects, v3); fclose(v3); @@ -63,8 +64,8 @@ num_mm8_objs = data_mm8 ? *(int *)data_mm8 : 0; uNumObjects = num_mm6_objs + num_mm7_objs + num_mm8_objs; - assert(uNumObjects); - assert(!num_mm8_objs); + Assert(uNumObjects); + Assert(!num_mm8_objs); pObjects = (ObjectDesc *)pAllocator->AllocNamedChunk(pObjects, uNumObjects * sizeof(ObjectDesc), "Obj Descrip"); memcpy(pObjects, (char *)data_mm7 + 4, num_mm7_objs * sizeof(ObjectDesc)); @@ -148,7 +149,8 @@ v4 = fopen(Args, "r"); File = v4; if ( !v4 ) - Abortf("ObjectDescriptionList::load - Unable to open file: %s."); + Error("ObjectDescriptionList::load - Unable to open file: %s."); + v5 = 0; Argsa = 0; if ( fgets(&Buf, 490, v4) ) @@ -168,7 +170,8 @@ v6 = pAllocator->AllocNamedChunk(v2->pObjects, 56 * v5, "Obj Descrip"); v2->pObjects = (ObjectDesc *)v6; if ( v6 == (void *)v3 ) - Abortf("ObjectDescriptionList::load - Out of Memory!"); + Error("ObjectDescriptionList::load - Out of Memory!"); + memset(v6, v3, 56 * v2->uNumObjects); v7 = File; v2->uNumObjects = v3;
--- a/Outdoor.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Outdoor.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "stru6.h" #include "Weather.h" #include "Sprites.h" @@ -108,7 +106,6 @@ pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel; if (bRedraw || pRenderer->pRenderD3D) { - ResetPolygons(); pOutdoorCamera->RotationToInts(); sub_481ED9_MessWithOutdoorCamera(); } @@ -1158,7 +1155,7 @@ void *v5; // ST14_4@1 void *v6; // eax@1 unsigned int v7; // eax@1 - char v8; // zf@1 + //char v8; // zf@1 v1 = this; strcpy(this->pLevelFilename, "blank"); @@ -1199,12 +1196,13 @@ v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName); strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data()); v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset); - v8 = v1->uSky_TextureID == -1; v1->uMainTile_BitmapID = v7; - if ( v8 ) - Abortf("Invalid Sky Tex Handle"); + + if ( v1->uSky_TextureID == -1 ) + Error("Invalid Sky Tex Handle"); + if ( v1->uMainTile_BitmapID == -1 ) - Abortf("Invalid Ground Tex Handle"); + Error("Invalid Ground Tex Handle"); } @@ -1714,7 +1712,7 @@ assert(sizeof(BSPModel) == 188); if (!pGames_LOD->DoesContainerExist(pFilename)) - Abortf("Unable to find %s in Games.LOD", pFilename); + Error("Unable to find %s in Games.LOD", pFilename); char pMinimapTextureFilename[1024]; @@ -2718,7 +2716,7 @@ } if ( v8 && decor->uCog == 20 ) decor->uFlags |= LEVEL_DECORATION_OBELISK_CHEST; - if ( !decor->field_16_event_id ) + if ( !decor->uEventID ) { if ( decor->IsInteractive() ) {
--- a/Outdoor_stuff.h Sun Sep 08 17:07:47 2013 +0600 +++ b/Outdoor_stuff.h Sun Sep 08 17:07:58 2013 +0600 @@ -68,13 +68,13 @@ #pragma pack(push, 1) struct stru149 { - int _48616B(int a2, int a3, int a4, int a5, int a6, int a7); - int _48653D(int a2, int a3, int a4, int a5, int a6, int a7); - void Inverse_sky_48694B(); + void _48616B_frustum_odm(int a2, int a3, int a4, int a5, int a6, int a7); + void _48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7); + void _48694B_frustum_sky(); int field_0_party_dir_x; int field_4_party_dir_y; - int field_8; + int field_8_party_dir_z; int field_C; int field_10; int field_14;
--- a/Overlays.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Overlays.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -176,7 +176,7 @@ v2 = fopen("data\\doverlay.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save doverlay.bin!"); + Error("Unable to save doverlay.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pOverlays, 8u, v1->uNumOverlays, v3); fclose(v3); @@ -190,8 +190,8 @@ num_mm8_overlays = data_mm8 ? *(int *)data_mm8 : 0; uNumOverlays = num_mm6_overlays + num_mm7_overlays + num_mm8_overlays; - assert(uNumOverlays); - assert(!num_mm8_overlays); + Assert(uNumOverlays); + Assert(!num_mm8_overlays); pOverlays = (OverlayDesc *)pAllocator->AllocNamedChunk(pOverlays, uNumOverlays * sizeof(OverlayDesc), "Ovl Des."); memcpy(pOverlays, (char *)data_mm7 + 4, num_mm7_overlays * sizeof(OverlayDesc)); @@ -230,7 +230,8 @@ v4 = fopen(Args, "r"); File = v4; if ( !v4 ) - Abortf("ObjectDescriptionList::load - Unable to open file: %s."); + Error("ObjectDescriptionList::load - Unable to open file: %s."); + v5 = 0; Argsa = 0; if ( fgets(&Buf, 490, v4) ) @@ -251,7 +252,8 @@ v7 = pAllocator->AllocNamedChunk(v6, 8 * v5, "Ovl Des."); v2->pOverlays = (OverlayDesc *)v7; if ( v7 == (void *)v3 ) - Abortf("OverlayDescriptionList::load - Out of Memory!"); + Error("OverlayDescriptionList::load - Out of Memory!"); + memset(v7, v3, 8 * v2->uNumOverlays); v8 = File; v2->uNumOverlays = v3;
--- a/PaletteManager.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/PaletteManager.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "PaletteManager.h" #include "Texture.h" #include "Game.h" @@ -423,7 +421,7 @@ } else if (v23 == 0) Log::Warning(L"Calling palette manager with num_target_bits == 0"); - else assert(false); + else Error("(%u)", v23); //v24 = (unsigned __int32)a3 | ((unsigned __int32)a2a << v2->uNumTargetBBits) | ((unsigned __int32)a1 << (v2->uNumTargetBBits + v2->uNumTargetGBits)); //v25 = v73; //v73 += 2; @@ -472,7 +470,7 @@ } else if (v23 == 0) Log::Warning(L"Calling palette manager with num_target_bits == 0"); - else assert(false); + else Error("(%u)", v23); //v29 = (unsigned __int64)(signed __int64)a3 | ((unsigned __int16)(signed __int64)a2a << v2->uNumTargetBBits) | (unsigned __int16)((unsigned __int16)(signed __int64)a1 << (v2->uNumTargetBBits + v28)); //v30 = (__int16 *)v73; @@ -517,7 +515,7 @@ } else if (v23 == 0) Log::Warning(L"Calling palette manager with num_target_bits == 0"); - else assert(false); + else Error("(%u)", v23); v36 = (signed __int64)((a1 + a2a + a3) * 0.3333333333333333 * 8.0); v37 = (signed int)v36 >> (8 - v2->uNumTargetRBits); @@ -593,7 +591,7 @@ } else if (v23 == 0) Log::Warning(L"Calling palette manager with num_target_bits == 0"); - else assert(false); + else Error("(%u)", v23); if (pPalette_mistColor[0] || pPalette_mistColor[1] || pPalette_mistColor[2]) {
--- a/Party.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Party.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "Party.h" #include "MapInfo.h" #include "Time.h" @@ -82,7 +80,7 @@ uFallSpeed = 0; field_28 = 0; uDefaultPartyHeight = 120; - field_14 = 37; + field_14_radius = 37; y_rotation_granularity = 25; y_rotation_speed = 90; @@ -895,7 +893,7 @@ this->uFallSpeed = 0; this->field_28 = 0; this->uDefaultPartyHeight = 120; - this->field_14 = 37; + this->field_14_radius = 37; this->y_rotation_granularity = 25; this->uWalkSpeed = 384; this->y_rotation_speed = 90; @@ -1022,7 +1020,7 @@ case Condition_Paralyzed: player->expression = CHARACTER_EXPRESSION_PARALYZED; break; case Condition_Unconcious: player->expression = CHARACTER_EXPRESSION_UNCONCIOUS; break; default: - assert(false); + Error("Invalid condition: %u", condition); } } } @@ -1041,7 +1039,7 @@ hireling->evt_B = 0; hireling->evt_C = 0; - assert(sizeof(NPCData) == 0x4C); + Assert(sizeof(NPCData) == 0x4C); memset(hireling, 0, sizeof(*hireling)); pParty->field_709 = 0; @@ -1222,10 +1220,6 @@ { if ( _506F18_num_minutes_to_sleep < 6 ) { - pParty->pPlayers[3].SetAsleep(false); - pParty->pPlayers[2].SetAsleep(false); - pParty->pPlayers[1].SetAsleep(false); - pParty->pPlayers[0].SetAsleep(false); if ( _506F18_num_minutes_to_sleep ) { Rest(_506F18_num_minutes_to_sleep); @@ -1234,25 +1228,8 @@ } if ( dword_506F14 == 2 ) { - pGUIWindow_CurrentMenu->Release(); - pEventTimer->Resume(); - if ( pTexture_RestUI_CurrentSkyFrame ) - pTexture_RestUI_CurrentSkyFrame->Release(); - if ( pTexture_RestUI_CurrentHourglassFrame ) - pTexture_RestUI_CurrentHourglassFrame->Release(); - pTexture_RestUI_CurrentHourglassFrame = 0; - pTexture_RestUI_CurrentSkyFrame = 0; - pIcons_LOD->RemoveTexturesPackFromTextureList(); - pIcons_LOD->SyncLoadedFilesCount(); - pCurrentScreen = SCREEN_GAME; - viewparams->bRedrawGameUI = 1; - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) - { - pOutdoor->UpdateSunlightVectors(); - pOutdoor->UpdateFog(); - } + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); } - dword_506F14 = 0; } else {
--- a/Party.h Sun Sep 08 17:07:47 2013 +0600 +++ b/Party.h Sun Sep 08 17:07:58 2013 +0600 @@ -150,9 +150,10 @@ #pragma pack(push, 1) struct Party_stru0 { - int field_0[20]; + //__int64 field_0[10]; + __int64 bountyHunting_next_generation_time[10]; // int field_50[170]; - __int64 field_50[85]; + __int64 Shops_next_generation_time[85];//field_50 __int64 _shop_ban_times[53]; int field_4A0[20]; int field_4F0[38]; @@ -185,7 +186,7 @@ void SetHoldingItem(ItemGen *pItem); int GetNextActiveCharacter(); bool _497FC5_check_party_perception_against_level(); - bool AddItem(ItemGen *pItem); + bool AddItemToParty(ItemGen *pItem); void Yell(); void CountHirelings(); @@ -218,7 +219,7 @@ unsigned int uDefaultPartyHeight; int sEyelevel; unsigned int uDefaultEyelevel; - int field_14; + int field_14_radius; int y_rotation_granularity; unsigned int uWalkSpeed; int y_rotation_speed; // deg/s @@ -265,8 +266,8 @@ int uNumPrisonTerms; unsigned int uNumBountiesCollected; int field_74C; - __int16 field_750[5]; - __int16 field_75A[5]; + __int16 monster_id_for_hunting[5]; + __int16 monster_for_hunting_killed[5]; unsigned char days_played_without_rest; unsigned __int8 _quest_bits[64]; unsigned __int8 pArcomageWins[16];
--- a/Player.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Player.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,11 +2,8 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "stru6.h" - #include "Player.h" #include "PlayerFrameTable.h" #include "AudioPlayer.h" @@ -245,7 +242,7 @@ item_value =pOwnItems[item_index].GetValue(); v6 = p2DEvents[ _2devent_idx - 1].fPriceMultiplier; sell_price = GetPriceSell(item_value, v6); - if ( pOwnItems[item_index].Broken() ) + if ( pOwnItems[item_index].IsBroken() ) sell_price = 1; if ( sell_price < 1 ) sell_price = 1; @@ -266,7 +263,7 @@ if (item_idx) { item_id = pOwnItems[item_idx - 1].uItemID; - if ( item_id != 64 && item_id != 65 ) //blaster& blaster rifle + if ( item_id != ITEM_BLASTER && item_id != ITEM_LASER_RIFLE ) //blaster& blaster rifle return false; } } @@ -343,7 +340,6 @@ int Player::GetBuyingPrice(unsigned int uRealValue, float price_multiplier) { uint price = (uint)(((100 - GetMerchant()) * (uRealValue * price_multiplier)) / 100); - assert (price > 0); if (price < uRealValue) price = uRealValue; @@ -650,7 +646,7 @@ return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 79)); break; default: - assert("Should not be able to get here" && false); + Error("Should not be able to get here (%u)", uClass); break; } return false; @@ -813,27 +809,19 @@ texture->Release(); pIcons_LOD->SyncLoadedFilesCount(); } - if ( slotHeight == 0 || slotWidth == 0) - { - assert("Items should have nonzero dimensions"); - return 1; - } + Assert(slotHeight > 0 && slotWidth > 0, "Items should have nonzero dimensions"); if ( (slotWidth + uSlot % INVETORYSLOTSWIDTH) <= INVETORYSLOTSWIDTH && (slotHeight + uSlot / INVETORYSLOTSWIDTH) <= INVETORYSLOTSHEIGHT ) { - int startOfInnerLoop = uSlot; - for (unsigned int y = 0; y < slotHeight; y++) - { - int innerLoopPos = startOfInnerLoop; for (unsigned int x = 0; x < slotWidth; x++) { - if (pInventoryMatrix[innerLoopPos] != 0) + for (unsigned int y = 0; y < slotHeight; y++) { - return false; + if (pInventoryMatrix[y * INVETORYSLOTSWIDTH + x + uSlot] != 0) + { + return false; + } } - innerLoopPos++; } - startOfInnerLoop += INVETORYSLOTSWIDTH; - } return true; } return false; @@ -911,23 +899,19 @@ int Player::AddItem(int index, unsigned int uItemID) { int xStartValue = 0; - int startOfInnerLoop = 0; if ( index == -1 ) { - for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++) - { - int innerLoopPos = startOfInnerLoop; for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++) { - if ( CanFitItem(innerLoopPos, uItemID) ) + for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++) { - return CreateItemInInventory(innerLoopPos, uItemID); + if ( CanFitItem(ycoord * INVETORYSLOTSWIDTH + xcoord, uItemID) ) + { + return CreateItemInInventory(ycoord * INVETORYSLOTSWIDTH + xcoord, uItemID); + } } - innerLoopPos++; } - startOfInnerLoop += INVETORYSLOTSWIDTH; - } return 0; } if ( !CanFitItem(index, uItemID) ) @@ -941,24 +925,19 @@ //----- (00492826) -------------------------------------------------------- int Player::AddItem2(int index, ItemGen *Src) { - int xStartValue = 0; pItemsTable->SetSpecialBonus(Src); - int startOfInnerLoop = 0; if ( index == -1 ) { - for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++) //TODO: change pInventoryMatrix to 2 dimensional array. - { - int innerLoopPos = startOfInnerLoop; - for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++) + for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++) + { + for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++) //TODO: change pInventoryMatrix to 2 dimensional array. { - if ( CanFitItem(innerLoopPos, Src->uItemID) ) + if ( CanFitItem(ycoord * INVETORYSLOTSWIDTH + xcoord, Src->uItemID) ) { - return CreateItemInInventory2(innerLoopPos, Src); + return CreateItemInInventory2(ycoord * INVETORYSLOTSWIDTH + xcoord, Src); } - innerLoopPos++; } - startOfInnerLoop += INVETORYSLOTSWIDTH; } return 0; } @@ -1091,10 +1070,10 @@ return 4; break; default: - assert(false); + Error("(%u)", building_type); break; } - if (pItem->Stolen()) + if (pItem->IsStolen()) return 6; multiplier = p2DEvents[BuildID_2Events - 1].fPriceMultiplier; @@ -1104,7 +1083,7 @@ price = GetBuyingPrice(itemValue, multiplier); break; case 3: - if (pItem->Broken()) + if (pItem->IsBroken()) price = 1; else price = this->GetPriceSell(itemValue, multiplier); @@ -1116,7 +1095,7 @@ price = this->GetPriceRepair(itemValue, multiplier); break; default: - assert(false); + Error("(%u)", ShopMenuType); break; } if ( merchantLevel ) @@ -1140,296 +1119,122 @@ int Player::GetBodybuilding() { int v1; // al@1 - int v2; // ecx@1 - int v4; // eax@3 - signed int v6; // [sp-4h] [bp-4h]@2 v1 = GetActualSkillLevel(PLAYER_SKILL_BODYBUILDING); - v2 = v1 & 0x3F; - if ( v1 & 0x100 ) - { - v6 = 5; - } - else - { - if ( (v1&0xFF) >= 0 ) - { - v4 = ((v1 & 0x40) != 0) + 1; - return v2 * v4; - } - v6 = 3; - } - v4 = v6; - return v2 * v4; + int multiplier = GetMultiplierForSkillLevel(v1, 1, 2, 3, 5); + return multiplier * (v1 & 0x3F); } //----- (004910A8) -------------------------------------------------------- int Player::GetMeditation() { int v1; // al@1 - int base_level; // ecx@1 - int v4; // eax@3 - signed int v6; // [sp-4h] [bp-4h]@2 v1 = GetActualSkillLevel(PLAYER_SKILL_MEDITATION); - base_level = v1 & 0x3F; - if ( v1 & 0x100 ) - { - v6 = 5; - } - else - { - if ( (v1&0xFF) >= 0 ) - { - v4 = ((v1 & 0x40) != 0) + 1; - return base_level * v4; - } - v6 = 3; - } - v4 = v6; - return base_level * v4; + int multiplier = GetMultiplierForSkillLevel(v1, 1, 2, 3, 5); + return multiplier * (v1 & 0x3F); } //----- (004910D3) -------------------------------------------------------- -int Player::CanIdentify(ItemGen *pItem) +bool Player::CanIdentify( ItemGen *pItem ) { unsigned __int16 v2; // ax@1 - unsigned __int16 v3; // bx@1 - int uSkillMult; // eax@3 int v5; // edi@7 - signed int v6; // ebp@7 - char *v7; // esi@7 - signed int uSkillMultiplier; // [sp-4h] [bp-14h]@2 if (CheckHiredNPCSpeciality(Scholar)) return true; - v2 = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ITEM_ID); - v3 = v2; - if ( v2 & 1 ) - { - uSkillMultiplier = 5; - } - else - { - if ( (v2 & 0x80u) == 0 ) - { - uSkillMult = ((v2 & 0x40) != 0) + 1; - v5 = uSkillMult * (v3 & 0x3F); - v6 = 0; - v7 = (char *)&pItemsTable->pItems[pItem->uItemID].pIconName; - - if ( (signed int)SkillToMastery(v3) >= 4 ) - v6 = 1; - if ( v5 >= (unsigned __int8)v7[46] ) - v6 = 1; - return v6; - } - uSkillMultiplier = 3; - } - uSkillMult = uSkillMultiplier; - v5 = uSkillMult * (v3 & 0x3F); - v6 = 0; - v7 = (char *)&pItemsTable->pItems[pItem->uItemID].pIconName; - - if ( (signed int)SkillToMastery(v3) >= 4 ) - v6 = 1; - if ( v5 >= (unsigned __int8)v7[46] ) - v6 = 1; - return v6; + v2 = GetActualSkillLevel(PLAYER_SKILL_ITEM_ID); + if ( (signed int)SkillToMastery(v2) >= 4 ) + return true; + + int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); + v5 = multiplier * (v2 & 0x3F); + return v5 >= pItemsTable->pItems[pItem->uItemID].uItemID_Rep_St; } //----- (00491151) -------------------------------------------------------- -int Player::CanRepair(ItemGen *a2) +bool Player::CanRepair( ItemGen *pItem ) { unsigned __int16 v2; // ax@1 - unsigned __int16 v3; // bx@1 - int v4; // eax@3 int v5; // edi@7 - signed int v6; // ebp@7 - signed int v10; // [sp-4h] [bp-14h]@2 - - - auto v7 = &pItemsTable->pItems[a2->uItemID]; + + ItemDesc* v7 = &pItemsTable->pItems[pItem->uItemID]; if (CheckHiredNPCSpeciality(Smith) && v7->uEquipType <= 2 || CheckHiredNPCSpeciality(Armorer) && v7->uEquipType >= 3 && v7->uEquipType <= 9 || CheckHiredNPCSpeciality(Alchemist) && v7->uEquipType >= 9 ) return true; v2 = GetActualSkillLevel(PLAYER_SKILL_REPAIR); - v3 = v2; - if (v2 & 0x100 ) - { - v10 = 5; - } - else - { - if ( (v2 & 0x80u) == 0 ) - { - v4 = ((v2 & 0x40) != 0) + 1; - goto LABEL_7; - } - v10 = 3; - } - v4 = v10; -LABEL_7: - v5 = v4 * (v3 & 0x3F); - v6 = 0; - if ( (signed int)SkillToMastery(v3) >= 4 ) + if ( (signed int)SkillToMastery(v2) >= 4 ) return true; - if ( v5 >= *((char *)(v7 + 1) + 2) ) - { - __debugbreak(); // really odd - return true; - } - return false; + + int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); + v5 = multiplier * (v2 & 0x3F); + return v5 >= v7->uItemID_Rep_St; } //----- (004911F3) -------------------------------------------------------- int Player::GetMerchant() { - Player *v1; // edi@1 unsigned __int16 v2; // ax@1 - unsigned __int16 v3; // bx@1 - int v4; // esi@1 int v5; // edi@1 int v7; // eax@3 - int v8; // ecx@7 - signed int v9; // [sp-4h] [bp-10h]@6 - - v1 = this; + v2 = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); - v3 = v1->pActiveSkills[PLAYER_SKILL_MERCHANT]; - v4 = v2 & 0x003F; - v5 = v1->pActiveSkills[PLAYER_SKILL_MERCHANT] & 0x3F; - if ( (signed int)SkillToMastery(v2) >= 4 ) + if ( SkillToMastery(v2) >= 4 ) return 10000; + v7 = GetPartyReputation(); - if ( !v4 ) + int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); + v5 = multiplier * (v2 & 0x3F); + if (v5 == 0) + { return -v7; - if ( v3 & 0x100 ) - { - v9 = 5; - } - else - { - if ( (v3 & 0x80u) == 0 ) - { - v8 = ((v3 & 0x40) != 0) + 1; - return v5 * (v8 - 1) - v7 + v4 + 7; - } - v9 = 3; - } - v8 = v9; - return v5 * (v8 - 1) - v7 + v4 + 7; + } + return v5 - v7 + 7; } //----- (0049125A) -------------------------------------------------------- int Player::GetPerception() { - Player *v1; // edi@1 unsigned __int16 v2; // ax@1 - unsigned __int16 v3; // bx@1 - int v4; // esi@1 int v5; // edi@1 - int v7; // eax@5 - signed int v8; // [sp-4h] [bp-10h]@4 - - v1 = this; + v2 = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION); - v3 = v1->pActiveSkills[PLAYER_SKILL_PERCEPTION]; - v4 = v2 & 0x3F; - v5 = v1->pActiveSkills[PLAYER_SKILL_PERCEPTION] & 0x3F; - if ( (signed int)SkillToMastery(v2) >= 4 ) + if ( SkillToMastery(v2) >= 4 ) return 10000; - if ( v3 & 0x100 ) - { - v8 = 5; - } - else - { - if ( (v3 & 0x80u) == 0 ) - { - v7 = ((v3 & 0x40) != 0) + 1; - return v4 + v5 * (v7 - 1); - } - v8 = 3; - } - v7 = v8; - return v4 + v5 * (v7 - 1); + + int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); + v5 = multiplier * (v2 & 0x3F); + return v5; } //----- (004912B0) -------------------------------------------------------- int Player::GetDisarmTrap() { - Player *v1; // ebp@1 unsigned __int16 v2; // ax@1 - unsigned __int16 v3; // bx@1 - int v4; // esi@1 int v5; // edi@1 - int v7; // eax@7 - signed int v8; // [sp-4h] [bp-14h]@6 - - v1 = this; + v2 = GetActualSkillLevel(PLAYER_SKILL_TRAP_DISARM); - v3 = v1->pActiveSkills[29]; - v4 = v2 & 0x3F; - v5 = v1->pActiveSkills[29] & 0x3F; if ( (signed int)SkillToMastery(v2) >= 4 ) return 10000; - if ( HasEnchantedItemEquipped(35) ) - v4 *= 2; - if ( v3 & 0x100 ) - { - v8 = 5; - } - else - { - if ( (v3 & 0x80u) == 0 ) - { - v7 = ((v3 & 0x40) != 0) + 1; - return v4 + v5 * (v7 - 1); - } - v8 = 3; - } - v7 = v8; - return v4 + v5 * (v7 - 1); + + int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); + if ( HasEnchantedItemEquipped(35) ) //only the real skill level is supposed to be added again, not the multiplied value + multiplier++; + v5 = multiplier * (v2 & 0x3F); + return v5; } //----- (00491317) -------------------------------------------------------- char Player::GetLearningPercent() { - Player *v1; // esi@1 int v2; // eax@1 - unsigned __int16 v3; // bx@1 - int v4; // ecx@1 - int v5; // eax@4 - signed int v7; // [sp-4h] [bp-Ch]@3 - - v1 = this; + v2 = GetActualSkillLevel(PLAYER_SKILL_LEARNING); - v3 = v1->pActiveSkills[36]; - v4 = v2 & 0x3F; - if ( v2 ) - { - if (v3 & 0x100 ) - { - v7 = 5; - } - else - { - if ( (v3 & 0x80u) == 0 ) - { - v5 = ((v3 & 0x40) != 0) + 1; - goto LABEL_8; - } - v7 = 3; - } - v5 = v7; -LABEL_8: - v2 = (v1->pActiveSkills[36] & 0x3F) * (v5 - 1) + v4 + 9; - } - return v2; + int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); + return multiplier * v2 + 9; } //----- (0048C6AF) -------------------------------------------------------- @@ -1544,93 +1349,57 @@ } //----- (0048C6F6) -------------------------------------------------------- -bool Party::AddItem(ItemGen *pItem) +bool Party::AddItemToParty(ItemGen *pItem) //TODO move to party.cpp { unsigned int v2; // eax@1 - unsigned int v3; // ecx@4 - signed int v4; // edx@4 char *v5; // eax@8 - //unsigned int v6; // eax@10 Texture *v7; // ebx@10 signed int v8; // esi@10 Player *v9; // edi@11 int v10; // eax@11 - bool result; // eax@15 - std::string v12; // [sp-18h] [bp-40h]@9 - - - int v15[4] = {0, 1, 2, 3}; // [sp+Ch] [bp-1Ch]@3 - //int v16; // [sp+10h] [bp-18h]@3 - //int v17; // [sp+14h] [bp-14h]@3 - //int v18; // [sp+18h] [bp-10h]@3 - Player *v19; // [sp+1Ch] [bp-Ch]@9 - Party *v20; // [sp+20h] [bp-8h]@1 int v21; // [sp+24h] [bp-4h]@10 - auto thos = this; - - v20 = thos; v2 = pItem->uItemID; if ( !pItemsTable->pItems[v2].uItemID_Rep_St ) pItem->SetIdentified(); - ///v15 = 0; - //v16 = 1; - //v18 = 3; - //v17 = 2; - if ( uActiveCharacter ) - { - v3 = uActiveCharacter - 1; - v4 = 0; - do - { - v15[v4++] = v3++; - if ( (signed int)v3 >= 4 ) - v3 = 0; - } - while ( v4 < 4 ); - } + v5 = pItemsTable->pItems[v2].pIconName; if ( v5 ) { v7 = pIcons_LOD->LoadTexturePtr(v5, TEXTURE_16BIT_PALETTE); v21 = areWeLoadingTexture; v8 = 0; - while ( 1 ) - { - v9 = &v20->pPlayers[v15[v8]]; - v19 = &v20->pPlayers[v15[v8]]; - v10 = v19->AddItem(-1, pItem->uItemID); + int startId = uActiveCharacter >= 0 ? uActiveCharacter - 1 : 0; + for (int i = 0; i < 4; i++) + { + v9 = &pPlayers[(startId + i) % 4]; //start with current active player, then cycle right if item won't fit + v10 = v9->AddItem(-1, pItem->uItemID); if ( v10 ) - break; - ++v8; - if ( v8 >= 4 ) { + memcpy(&v9->pInventoryItemList[v10-1], pItem, 0x24u); + pItem->Reset(); + pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); + v9->PlaySound(SPEECH_60, 0); if ( !v21 ) { v7->Release(); pIcons_LOD->SyncLoadedFilesCount(); } - goto LABEL_15; + return true; } } - memcpy(&v9->pInventoryItemList[v10-1], pItem, 0x24u); - pItem->Reset(); - pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); - v19->PlaySound(SPEECH_60, 0); if ( !v21 ) { v7->Release(); pIcons_LOD->SyncLoadedFilesCount(); } - result = 1; + return false; } else { MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0); -LABEL_15: - result = 0; - } - return result; + return false; + } } // 506128: using guessed type int areWeLoadingTexture; @@ -1693,37 +1462,37 @@ //----- (0048C93C) -------------------------------------------------------- int Player::GetActualMight() { - return GetActualAttribute(CHARACTER_ATTRIBUTE_STRENGTH); + return GetActualAttribute(CHARACTER_ATTRIBUTE_STRENGTH, &Player::uMight, &Player::uMightBonus); } //----- (0048C9C2) -------------------------------------------------------- int Player::GetActualIntelligence() { - return GetActualAttribute(CHARACTER_ATTRIBUTE_INTELLIGENCE); + return GetActualAttribute(CHARACTER_ATTRIBUTE_INTELLIGENCE, &Player::uIntelligence, &Player::uIntelligenceBonus); } //----- (0048CA3F) -------------------------------------------------------- int Player::GetActualWillpower() { - return GetActualAttribute(CHARACTER_ATTRIBUTE_WILLPOWER); + return GetActualAttribute(CHARACTER_ATTRIBUTE_WILLPOWER, &Player::uWillpower, &Player::uWillpowerBonus); } //----- (0048CABC) -------------------------------------------------------- int Player::GetActualEndurance() { - return GetActualAttribute(CHARACTER_ATTRIBUTE_ENDURANCE); + return GetActualAttribute(CHARACTER_ATTRIBUTE_ENDURANCE, &Player::uEndurance, &Player::uEnduranceBonus); } //----- (0048CB39) -------------------------------------------------------- int Player::GetActualAccuracy() { - return GetActualAttribute(CHARACTER_ATTRIBUTE_ACCURACY); + return GetActualAttribute(CHARACTER_ATTRIBUTE_ACCURACY, &Player::uAccuracy, &Player::uAccuracyBonus); } //----- (0048CBB6) -------------------------------------------------------- int Player::GetActualSpeed() { - return GetActualAttribute(CHARACTER_ATTRIBUTE_SPEED); + return GetActualAttribute(CHARACTER_ATTRIBUTE_SPEED, &Player::uSpeed, &Player::uSpeedBonus); } //----- (0048CC33) -------------------------------------------------------- @@ -1739,49 +1508,13 @@ if ( CheckHiredNPCSpeciality(Psychic) ) npc_luck_bonus += 10; - return GetActualAttribute(CHARACTER_ATTRIBUTE_LUCK) + return GetActualAttribute(CHARACTER_ATTRIBUTE_LUCK, &Player::uLuck, &Player::uLuckBonus) + npc_luck_bonus; } //----- (new function) -------------------------------------------------------- -int Player::GetActualAttribute( CHARACTER_ATTRIBUTE_TYPE attrId ) -{ - unsigned __int16 attrValue = 0; - unsigned __int16 attrBonus = 0; - switch (attrId) - { - case CHARACTER_ATTRIBUTE_STRENGTH: - attrValue = uMight; - attrBonus = uMightBonus; - break; - case CHARACTER_ATTRIBUTE_INTELLIGENCE: - attrValue = uIntelligence; - attrBonus = uIntelligenceBonus; - break; - case CHARACTER_ATTRIBUTE_WILLPOWER: - attrValue = uWillpower; - attrBonus = uWillpowerBonus; - break; - case CHARACTER_ATTRIBUTE_ENDURANCE: - attrValue = uEndurance; - attrBonus = uEnduranceBonus; - break; - case CHARACTER_ATTRIBUTE_ACCURACY: - attrValue = uAccuracy; - attrBonus = uAccuracyBonus; - break; - case CHARACTER_ATTRIBUTE_SPEED: - attrValue = uSpeed; - attrBonus = uSpeedBonus; - break; - case CHARACTER_ATTRIBUTE_LUCK: - attrValue = uLuck; - attrBonus = uLuckBonus; - break; - default: - return 0; - } - +int Player::GetActualAttribute( CHARACTER_ATTRIBUTE_TYPE attrId, unsigned short Player::* attrValue, unsigned short Player::* attrBonus ) +{ uint uActualAge = this->sAgeModifier + GetBaseAge(); uint uAgeingMultiplier = 100; for (uint i = 0; i < 4; ++i) @@ -1795,40 +1528,35 @@ auto uConditionMult = pConditionAttributeModifier[attrId][GetMajorConditionIdx()]; int magicBonus = GetMagicalBonus(attrId); int itemBonus = GetItemsBonus(attrId, 0); - return uConditionMult * uAgeingMultiplier * attrValue / 100 / 100 + return uConditionMult * uAgeingMultiplier * this->*attrValue / 100 / 100 + magicBonus - + magicBonus - + attrBonus; + + itemBonus + + this->*attrBonus; } //----- (0048CCF5) -------------------------------------------------------- int Player::GetActualAttack(int a2) { - Player *v2; // esi@1 int v3; // eax@1 int v4; // edi@1 int v5; // ebx@1 int v6; // ebp@1 - v2 = this; v3 = GetActualAccuracy(); v4 = GetParameterBonus(v3); v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_ATTACK); v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ATTACK, a2); - return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + v2->_some_attack_bonus; + return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + this->_some_attack_bonus; } //----- (0048CD45) -------------------------------------------------------- int Player::GetMeleeDamageMinimal() { - Player *v1; // edi@1 int v2; // eax@1 int v3; // esi@1 int v4; // esi@1 int v5; // esi@1 - int v6; // esi@1 signed int result; // eax@1 - v2 = GetActualMight(); v3 = GetParameterBonus(v2); @@ -1843,7 +1571,6 @@ //----- (0048CD90) -------------------------------------------------------- int Player::GetMeleeDamageMaximal() { - Player *v1; // edi@1 int v2; // eax@1 int v3; // esi@1 int v4; // esi@1 @@ -1851,12 +1578,11 @@ int v6; // esi@1 signed int result; // eax@1 - v1 = this; v2 = GetActualMight(); v3 = GetParameterBonus(v2); v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0) + v3; v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; - v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; + v6 = this->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; result = 1; if ( v6 >= 1 ) result = v6; @@ -1864,212 +1590,104 @@ } //----- (0048CDDB) -------------------------------------------------------- -int Player::CalculateMeleeDamageTo(int a2, int a3, unsigned int uTargetActorID) -{ - int v4; // esi@1 - Player *v5; // edi@1 - ItemGen *v6; // ebx@4 - unsigned int v7; // ebp@4 - unsigned int v8; // esi@4 - int v9; // eax@4 - int v10; // eax@9 - char v11; // zf@9 - int v12; // esi@10 - int v13; // eax@11 - enum MONSTER_SUPERTYPE v14; // edx@24 - ItemGen *v15; // ebx@35 - unsigned int v16; // ebp@35 - unsigned int v17; // esi@35 - int v18; // edx@38 - int v19; // eax@40 - enum MONSTER_SUPERTYPE v20; // edx@53 - int v21; // esi@62 - int v22; // eax@63 - int v23; // ebx@63 - int v24; // ebx@63 +int Player::CalculateMeleeDamageTo( bool ignoreSkillBonus, bool ignoreOffhand, unsigned int uTargetActorID ) +{ + int dmgSum; // esi@62 signed int result; // eax@64 - MONSTER_SUPERTYPE v26; // [sp-4h] [bp-24h]@20 - MONSTER_SUPERTYPE v27; // [sp-4h] [bp-24h]@49 - int v28; // [sp+10h] [bp-10h]@1 - int v29; // [sp+10h] [bp-10h]@33 - signed int v30; // [sp+14h] [bp-Ch]@7 - signed int v31; // [sp+14h] [bp-Ch]@36 - int v32; // [sp+18h] [bp-8h]@1 - int v33; // [sp+18h] [bp-8h]@8 - int v34; // [sp+1Ch] [bp-4h]@1 - int v35; // [sp+28h] [bp+8h]@37 - - v4 = 0; - v5 = this; - v34 = 0; - v32 = 0; - v28 = 0; - if ( IsUnarmed() == 1 ) - { - v32 = rand() % 3 + 1; -LABEL_61: - v34 = v4; - goto LABEL_62; - } - if ( HasItemEquipped(EQUIP_MAIN_HAND) ) - { - v6 = (ItemGen *)&v5->pInventoryItemList[v5->pEquipment.uMainHand-1]; - v7 = v6->uItemID; - v8 = v6->uItemID; - v9 = pItemsTable->pItems[v8].uDamageDice; - if ( pItemsTable->pItems[v8].uSkillType == PLAYER_SKILL_SPEAR && !v5->pEquipment.uShield ) - ++v9; - v30 = pItemsTable->pItems[v8].uDamageRoll; - if ( v9 > 0 ) - { - v33 = v9; - do + int mainWpnDmg; // [sp+18h] [bp-8h]@1 + int offHndWpnDmg; // [sp+1Ch] [bp-4h]@1 + + offHndWpnDmg = 0; + mainWpnDmg = 0; + if ( IsUnarmed() ) + { + mainWpnDmg = rand() % 3 + 1; + } + else + { + if ( HasItemEquipped(EQUIP_MAIN_HAND) ) + { + ItemGen *mainHandItemGen = &this->pInventoryItemList[this->pEquipment.uMainHand-1]; + int itemId = mainHandItemGen->uItemID; + bool addOneDice = false; + if ( pItemsTable->pItems[itemId].uSkillType == PLAYER_SKILL_SPEAR && !this->pEquipment.uShield ) + addOneDice = true; + mainWpnDmg = CalculateMeleeDmgToEnemyWithWeapon(mainHandItemGen, uTargetActorID, addOneDice); + } + if ( !ignoreOffhand ) + { + if ( this->HasItemEquipped(EQUIP_OFF_HAND) ) { - v10 = rand(); - v11 = v33-- == 1; - v28 += v10 % v30 + 1; - } - while ( !v11 ); - } - v12 = pItemsTable->pItems[v8].uDamageMod + v28; - if ( !uTargetActorID ) - goto LABEL_28; - v13 = v6->uSpecEnchantmentType; - if ( v13 == 64 || v7 == 507 || v7 == 508 || v7 == 527 ) - { - v14 = (MONSTER_SUPERTYPE)1; - } - else - { - if ( v13 == 39 ) - { - v26 = MONSTER_SUPERTYPE_KREEGAN; - } - else - { - if ( v13 == 40 ) + ItemGen *offHandItemGen = (ItemGen *)&this->pInventoryItemList[this->pEquipment.uShield - 1]; + int itemId = offHandItemGen->uItemID; + if ( pItemsTable->pItems[itemId].uEquipType != EQUIP_SHIELD ) { - v26 = MONSTER_SUPERTYPE_DRAGON; - } - else - { - if ( v13 == 63 || v7 == 517 ) - { - v26 = MONSTER_SUPERTYPE_ELF; - } - else - { - if ( v13 != 65 ) - { -LABEL_28: - if ( (signed int)SkillToMastery(v5->pActiveSkills[2]) >= 3 - && pItemsTable->pItems[v6->uItemID].uSkillType == 2 - && rand() % 100 < 10 ) - v12 *= 3; - v32 = v12; - goto LABEL_33; - } - v26 = MONSTER_SUPERTYPE_TITAN; - } + offHndWpnDmg = CalculateMeleeDmgToEnemyWithWeapon(offHandItemGen, uTargetActorID, false); } } - v14 = v26; - } - if ( MonsterStats::BelongsToSupertype(uTargetActorID, v14) ) - v12 *= 2; - goto LABEL_28; - } -LABEL_33: - v29 = 0; - if ( !a3 ) - { - if ( v5->HasItemEquipped((ITEM_EQUIP_TYPE)0) ) - { - v15 = (ItemGen *)&v5->pInventoryItemList[v5->pEquipment.uShield - 1]; - v16 = v15->uItemID; - v17 = v15->uItemID; - if ( pItemsTable->pItems[v17].uEquipType != 4 ) - { - v31 = pItemsTable->pItems[v17].uDamageRoll; - if ( (signed int)pItemsTable->pItems[v17].uDamageDice > 0 ) - { - v35 = pItemsTable->pItems[v17].uDamageDice; - do - { - v18 = rand() % v31; - v11 = v35-- == 1; - v29 += v18 + 1; - } - while ( !v11 ); - } - v4 = pItemsTable->pItems[v17].uDamageMod + v29; - if ( !uTargetActorID ) - goto LABEL_57; - v19 = v15->uSpecEnchantmentType; - if ( v19 == 64 || v16 == 507 || v16 == 508 || v16 == 527 ) - { - v20 = (MONSTER_SUPERTYPE)1; - } - else - { - if ( v19 == 39 ) - { - v27 = MONSTER_SUPERTYPE_KREEGAN; - } - else - { - if ( v19 == 40 ) - { - v27 = MONSTER_SUPERTYPE_DRAGON; - } - else - { - if ( v19 == 63 || v16 == 517 ) - { - v27 = MONSTER_SUPERTYPE_ELF; - } - else - { - if ( v19 != 65 ) - { -LABEL_57: - if ( pItemsTable->pItems[v15->uItemID].uSkillType == PLAYER_SKILL_DAGGER - && SkillToMastery(v5->pActiveSkills[2] >= 3u) - && rand() % 100 < 10 ) - v4 *= 3; - goto LABEL_61; - } - v27 = MONSTER_SUPERTYPE_TITAN; - } - } - } - v20 = v27; - } - if ( MonsterStats::BelongsToSupertype(uTargetActorID, v20) ) - v4 *= 2; - goto LABEL_57; - } - } - } -LABEL_62: - v21 = v32 + v34; - if ( !a2 ) - { - v22 = GetActualMight(); - v23 = GetParameterBonus(v22); - v24 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v23; - v21 += v5->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v24; + } + } + dmgSum = mainWpnDmg + offHndWpnDmg; + if ( !ignoreSkillBonus ) + { + int might = GetActualMight(); + int mightBonus = GetParameterBonus(might); + int mightAndSkillbonus = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + mightBonus; + dmgSum += this->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + mightAndSkillbonus; } result = 1; - if ( v21 >= 1 ) - result = v21; + if ( dmgSum >= 1 ) + result = dmgSum; return result; } + +int Player::CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice ) +{ + int itemId = weapon->uItemID; + int diceCount = pItemsTable->pItems[itemId].uDamageDice; + if (addOneDice) + { + diceCount++; + } + int diceSides = pItemsTable->pItems[itemId].uDamageRoll; + int diceResult = 0; + for (int i = 0; i < diceCount; i++) + { + diceResult += rand() % diceSides + 1; + } + int totalDmg = pItemsTable->pItems[itemId].uDamageMod + diceResult; + if ( uTargetActorID > 0) + { + int enchType = weapon->uSpecEnchantmentType; + if ( MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_UNDEAD) && (enchType == 64 || itemId == ITEM_ARTIFACT_GHOULSBANE || itemId == ITEM_ARTIFACT_GIBBET || itemId == ITEM_RELIC_JUSTICE) ) + { + totalDmg *= 2; + } + else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_KREEGAN) && ( enchType == 39 || itemId == ITEM_ARTIFACT_GIBBET)) + { + totalDmg *= 2; + } + else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_DRAGON) && ( enchType == 40 || itemId == ITEM_ARTIFACT_GIBBET)) + { + totalDmg *= 2; + } + else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_TITAN) && ( enchType == 65 )) + { + totalDmg *= 2; + } + } + if ( (signed int)SkillToMastery(this->pActiveSkills[2]) >= 3 + && pItemsTable->pItems[itemId].uSkillType == 2 + && rand() % 100 < 10 ) + totalDmg *= 3; + return totalDmg; +} + + //----- (0048D0B9) -------------------------------------------------------- int Player::GetRangedAttack() { - Player *v1; // esi@1 int v2; // eax@1 int v3; // edi@3 int v4; // eax@4 @@ -2077,15 +1695,14 @@ int v6; // edi@4 int v7; // edi@4 - v1 = this; v2 = *(int *)&this->pInventoryItemList[this->pEquipment.uMainHand-1]; - if ( v2 < 64 || v2 > 65 ) + if ( v2 < ITEM_BLASTER || v2 > ITEM_LASER_RIFLE ) { v4 = GetActualAccuracy(); v5 = GetParameterBonus(v4); v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK, 0) + v5; v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6; - v3 = v1->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7; + v3 = this->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7; } else { @@ -2097,20 +1714,14 @@ //----- (0048D124) -------------------------------------------------------- int Player::GetRangedDamageMin() { - Player *v1; // esi@1 int v2; // edi@1 int v3; // edi@1 int v4; // edi@1 - unsigned __int16 v5; // ax@1 int result; // eax@6 - v1 = this; v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MIN, 0); v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2; - v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; - v5 = v1->pActiveSkills[5]; - if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) ) - v4 += v1->pActiveSkills[5] & 0x3F; + v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; if ( v4 >= 1 ) result = v4; else @@ -2121,20 +1732,14 @@ //----- (0048D191) -------------------------------------------------------- int Player::GetRangedDamageMax() { - Player *v1; // esi@1 int v2; // edi@1 int v3; // edi@1 int v4; // edi@1 - unsigned __int16 v5; // ax@1 int result; // eax@6 - v1 = this; v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MAX, 0); v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2; - v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; - v5 = v1->pActiveSkills[5]; - if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) ) - v4 += v1->pActiveSkills[5] & 0x3F; + v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; if ( v4 >= 1 ) result = v4; else @@ -2143,276 +1748,209 @@ } //----- (0048D1FE) -------------------------------------------------------- -bool Player::CalculateRangedDamageTo(int a2) -{ - Player *v2; // ebx@1 - bool result; // eax@1 +int Player::CalculateRangedDamageTo( int a2 ) +{ ItemGen *v4; // ebx@2 unsigned int v5; // edi@2 - unsigned int v6; // esi@2 - int v7; // edx@4 - char v8; // zf@4 int v9; // esi@5 int v10; // ebx@6 - enum MONSTER_SUPERTYPE v11; // edx@7 - unsigned __int16 v12; // ax@19 - MONSTER_SUPERTYPE v13; // [sp-Ch] [bp-20h]@13 - Player *v14; // [sp+4h] [bp-10h]@1 signed int v15; // [sp+8h] [bp-Ch]@2 - int v16; // [sp+Ch] [bp-8h]@3 int v17; // [sp+10h] [bp-4h]@1 v17 = 0; - v2 = this; - v14 = this; - result = HasItemEquipped(EQUIP_BOW); - if ( !result ) - return result; - v4 = (ItemGen *)&v2->pInventoryItemList[v2->pEquipment.uBow-1]; + if ( !HasItemEquipped(EQUIP_BOW) ) + return 0; + v4 = (ItemGen *)&this->pInventoryItemList[this->pEquipment.uBow-1]; v5 = v4->uItemID; - v6 = v4->uItemID; - v15 = pItemsTable->pItems[v6].uDamageRoll; - if ( (signed int)pItemsTable->pItems[v6].uDamageDice > 0 ) - { - v16 = pItemsTable->pItems[v6].uDamageDice; - do - { - v7 = rand() % v15; - v8 = v16-- == 1; - v17 += v7 + 1; - } - while ( !v8 ); - } - v9 = pItemsTable->pItems[v6].uDamageMod + v17; + v15 = pItemsTable->pItems[v5].uDamageRoll; + for( int i = 0; i < pItemsTable->pItems[v5].uDamageDice; i++ ) + { + int v7 = rand() % v15; + v17 += v7 + 1; + } + v9 = pItemsTable->pItems[v5].uDamageMod + v17; if ( a2 ) { v10 = v4->uSpecEnchantmentType; - if ( v10 == 64 ) - { - v11 = (MONSTER_SUPERTYPE)1; - goto LABEL_17; - } - if ( v10 == 39 || v5 == 508 ) - { - v13 = MONSTER_SUPERTYPE_KREEGAN; - goto LABEL_16; - } - if ( v10 == 40 ) - { - v13 = MONSTER_SUPERTYPE_DRAGON; - goto LABEL_16; - } - if ( v10 == 63 || v5 == 517 ) - { - v13 = MONSTER_SUPERTYPE_ELF; -LABEL_16: - v11 = v13; -LABEL_17: - if ( MonsterStats::BelongsToSupertype(a2, v11) ) - v9 *= 2; - goto LABEL_19; - } - } -LABEL_19: - v12 = v14->pActiveSkills[5]; - if ( v12 ) - { - if ( (signed int)SkillToMastery(v12) >= 4 ) - v9 += v14->pActiveSkills[5] & 0x3F; - } - return v9; + if ( v10 == 64 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_UNDEAD)) + { + v9 *= 2; + } + else if ( v10 == 39 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_KREEGAN)) + { + v9 *= 2; + } + else if ( v10 == 40 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_DRAGON)) + { + v9 *= 2; + } + else if ( v10 == 63 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_ELF)) + { + v9 *= 2; + } + } + return v9 + this->GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS); } //----- (0048D2EA) -------------------------------------------------------- char *Player::GetMeleeDamageString() { -signed int itemid; // eax@1 -int min_damage; // edi@3 -int max_damage; // eax@3 + signed int itemid; // eax@1 + int min_damage; // edi@3 + int max_damage; // eax@3 static char player__getmeleedamagestring_static_buff[40]; // idb - if ( pEquipment.uMainHand) - { - itemid= pOwnItems[this->pEquipment.uMainHand-1].uItemID; - if ( itemid < 64 || itemid > 65 ) //blasters - { - min_damage = GetMeleeDamageMinimal(); - max_damage = GetMeleeDamageMaximal(); - } - else - { //for blasters - min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0); - max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0); - } - if ( max_damage ) - { - if ( min_damage == max_damage ) - { - sprintf(player__getmeleedamagestring_static_buff, "%d", min_damage); - } - else - { - sprintf(player__getmeleedamagestring_static_buff, "%d - %d", min_damage, max_damage); - } - } - else - { - strcpy(player__getmeleedamagestring_static_buff, "N/A"); - } - - if (( itemid >= 135 )&&( itemid <= 159 )) //wands - { - strcpy(player__getmeleedamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" - } - } + if (pEquipment.uMainHand >= 0) + { + itemid = pOwnItems[this->pEquipment.uMainHand-1].uItemID; + } + + if (pEquipment.uMainHand >= 0 && ( itemid >= 135 ) && ( itemid <= 159 )) + { + strcpy(player__getmeleedamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" + return player__getmeleedamagestring_static_buff; + } + else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE)) + { + min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1); + max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1); + } else - strcpy(player__getmeleedamagestring_static_buff, "N/A"); + { + min_damage = GetMeleeDamageMinimal(); + max_damage = GetMeleeDamageMaximal(); + } + if ( min_damage == max_damage ) + { + sprintf(player__getmeleedamagestring_static_buff, "%d", min_damage); + } + else + { + sprintf(player__getmeleedamagestring_static_buff, "%d - %d", min_damage, max_damage); + } return player__getmeleedamagestring_static_buff; } //----- (0048D396) -------------------------------------------------------- char *Player::GetRangedDamageString() - { +{ signed int itemid; // eax@1 int min_damage; // edi@3 int max_damage; // eax@3 static char player__getrangeddamagestring_static_buff[40]; // idb - if ( pEquipment.uMainHand) - { - itemid= pOwnItems[this->pEquipment.uMainHand-1].uItemID; - if ( itemid < 64 || itemid > 65 ) //blasters - { - min_damage = GetRangedDamageMin(); - max_damage = GetRangedDamageMax(); - } - else - { //for blasters - min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1); - max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1); - } - if ( max_damage ) - { - if ( min_damage == max_damage ) - { - sprintf(player__getrangeddamagestring_static_buff, "%d", min_damage); - } - else - { - sprintf(player__getrangeddamagestring_static_buff, "%d - %d", min_damage, max_damage); - } - } - else - { - strcpy(player__getrangeddamagestring_static_buff, "N/A"); - } - - if (( itemid >= 135 )&&( itemid <= 159 )) //wands - { - strcpy(player__getrangeddamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" - } - } + + if (pEquipment.uMainHand >= 0) + { + itemid = pOwnItems[this->pEquipment.uMainHand-1].uItemID; + } + + if (pEquipment.uMainHand >= 0 && ( itemid >= 135 ) && ( itemid <= 159 )) + { + strcpy(player__getrangeddamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" + return player__getrangeddamagestring_static_buff; + } + else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE)) + { + min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1); + max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1); + } else - strcpy(player__getrangeddamagestring_static_buff, "N/A"); + { + min_damage = GetRangedDamageMin(); + max_damage = GetRangedDamageMax(); + } + if ( max_damage > 0) + { + if ( min_damage == max_damage ) + { + sprintf(player__getrangeddamagestring_static_buff, "%d", min_damage); + } + else + { + sprintf(player__getrangeddamagestring_static_buff, "%d - %d", min_damage, max_damage); + } + } + else + { + strcpy(player__getrangeddamagestring_static_buff, "N/A"); + } return player__getrangeddamagestring_static_buff; - } +} //----- (0048D45A) -------------------------------------------------------- bool Player::CanTrainToNextLevel() { - int v1; // edx@1 - int v2; // eax@1 - int i; // esi@1 - - v1 = this->uLevel; - v2 = 0; - for ( i = 0; i < v1; ++i ) - v2 += i + 1; - return (signed __int64)this->uExperience >= 1000 * v2; + int lvl = this->uLevel + 1; + int neededExp = ((lvl * (lvl - 1)) / 2 * 1000); + return this->uExperience >= neededExp; } //----- (0048D498) -------------------------------------------------------- unsigned int Player::GetExperienceDisplayColor() { - unsigned int result; // eax@2 - if ( CanTrainToNextLevel() ) - result = ui_character_bonus_text_color; + return ui_character_bonus_text_color; else - result = ui_character_default_text_color; - return result; + return ui_character_default_text_color; } //----- (0048D4B3) -------------------------------------------------------- -int Player::CalculateIncommingDamage( DAMAGE_TYPE dmg_type, int amount ) - { - +int Player::CalculateIncommingDamage( DAMAGE_TYPE dmg_type, int dmg ) +{ int resist_value; // edi@8 int player_luck; // eax@21 signed int res_rand_divider; // ebx@2 int armor_skill; // eax@29 - enum CHARACTER_ATTRIBUTE_TYPE player_resist; // [sp-4h] [bp-10h]@9 - signed int result_amount_dmg; // [sp+8h] [bp-4h]@17 - - player_resist=CHARACTER_ATTRIBUTE_STRENGTH; + + if ( classType == PLAYER_CLASS_LICH && (dmg_type == CHARACTER_ATTRIBUTE_RESIST_MIND || dmg_type == CHARACTER_ATTRIBUTE_RESIST_BODY || dmg_type == CHARACTER_ATTRIBUTE_RESIST_SPIRIT )) //TODO: determine if spirit resistance should be handled by body res. modifier + return 0; + + resist_value = 0; switch(dmg_type) { - case DMGT_FIRE: player_resist=CHARACTER_ATTRIBUTE_RESIST_FIRE; break; - case DMGT_ELECTR: player_resist=CHARACTER_ATTRIBUTE_RESIST_AIR; break; - case DMGT_COLD: player_resist=CHARACTER_ATTRIBUTE_RESIST_WATER; break; - case DMGT_3: player_resist=CHARACTER_ATTRIBUTE_RESIST_EARTH; break; + case DMGT_FIRE: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); break; + case DMGT_ELECTR: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); break; + case DMGT_COLD: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); break; + case DMGT_EARTH: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); break; - case DMGT_SPIRIT: player_resist=CHARACTER_ATTRIBUTE_RESIST_SPIRIT;break; - case DMGT_MIND: player_resist=CHARACTER_ATTRIBUTE_RESIST_MIND; break; - case DMGT_BODY: player_resist=CHARACTER_ATTRIBUTE_RESIST_BODY; break; + case DMGT_SPIRIT: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_SPIRIT);break; + case DMGT_MIND: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); break; + case DMGT_BODY: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); break; } - if (player_resist) - resist_value = GetActualResistance(player_resist); - else - resist_value = 0; - - result_amount_dmg = amount; - if ( classType == PLAYER_CLASS_LICH && resist_value >= 200 ) - return 0; + player_luck = GetActualLuck(); res_rand_divider = GetParameterBonus(player_luck) + resist_value + 30; - if ( resist_value ) + if ( GetParameterBonus(player_luck) + resist_value > 0 ) { - if ( rand() % res_rand_divider >= 30 ) - { - result_amount_dmg = amount >> 1; + for (int i = 0; i < 4; i++) + { if ( rand() % res_rand_divider >= 30 ) - { - result_amount_dmg = amount >> 2; - if ( rand() % res_rand_divider >= 30 ) - { - result_amount_dmg = amount >> 3; - if ( rand() % res_rand_divider >= 30 ) - result_amount_dmg = amount >> 4; - } - } - } - } - if (( dmg_type == DMGT_PHISYCAL )&&( pEquipment.uArmor )) - { - if (!pOwnItems[pEquipment.uArmor-1].Broken()) + dmg >>= 1; + else + break; + } + } + if (( dmg_type == DMGT_PHISYCAL ) && ( pEquipment.uArmor )) + { + if (!pOwnItems[pEquipment.uArmor - 1].IsBroken()) { armor_skill = GetEquippedItemSkillType(EQUIP_ARMOUR); if ( armor_skill==PLAYER_SKILL_PLATE ) { if ( SkillToMastery(pActiveSkills[PLAYER_SKILL_PLATE]) >= 3 ) - return (int)(double)result_amount_dmg * 0.5; + return dmg / 2; } if (armor_skill==PLAYER_SKILL_CHAIN ) { if (SkillToMastery(pActiveSkills[PLAYER_SKILL_CHAIN]) == 4) - return (int)(double)result_amount_dmg * 0.66670001; + return dmg * 2 / 3; } } } - return result_amount_dmg; + return dmg; } //----- (0048D62C) -------------------------------------------------------- @@ -2430,8 +1968,8 @@ //----- (0048D676) -------------------------------------------------------- bool Player::IsUnarmed() { - return HasItemEquipped(EQUIP_MAIN_HAND) != 0 && - !(HasItemEquipped(EQUIP_OFF_HAND) == 0 && GetEquippedItemEquipType(EQUIP_OFF_HAND) != EQUIP_SHIELD); + return !HasItemEquipped(EQUIP_MAIN_HAND) && + (!HasItemEquipped(EQUIP_OFF_HAND) || GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD); } //----- (0048D6AA) -------------------------------------------------------- @@ -2439,7 +1977,7 @@ { auto i = pEquipment.pIndices[uEquipIndex]; if (i) - return ~(pOwnItems[i - 1].uAttributes & ITEM_BROKEN); + return (~(pOwnItems[i - 1].uAttributes & ITEM_BROKEN)) != 0; else return false; } @@ -2451,7 +1989,6 @@ { if (HasItemEquipped((ITEM_EQUIP_TYPE)i) && pOwnItems[pEquipment.pIndices[i]-1].uSpecEnchantmentType == uEnchantment) - // *(int *)&this->field_1F6[36 * pEquipment[i] + 6] != uEnchantment) return true; } return false; @@ -2459,39 +1996,34 @@ //----- (0048D709) -------------------------------------------------------- bool Player::WearsItem( int item_id, ITEM_EQUIP_TYPE equip_type ) - { - - int v6; // esi@5 - - if ( equip_type >= 16 ) - { - v6 = 0; - while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v6) - || pInventoryItemList[pEquipment.pIndices[v6] - 1].uItemID != item_id ) - { - ++v6; - if ( (signed int)v6 >= 16 ) - return 0; - } - return 1; - } - if ( HasItemEquipped(equip_type) && pInventoryItemList[pEquipment.pIndices[equip_type - 1]].uItemID == item_id ) - return 1; - return 0; +{ + return ( HasItemEquipped(equip_type) && pInventoryItemList[pEquipment.pIndices[equip_type - 1]].uItemID == item_id ); +} + +bool Player::WearsItemAnyWhere(int item_id) +{ + for (int i = 0; i < 16; i++) + { + if (WearsItem(item_id, (ITEM_EQUIP_TYPE) i)) + { + return true; + } + } + return false; } //----- (0048D76C) -------------------------------------------------------- -bool Player::StealFromShop(ItemGen *a2, int a3, int a4, int a5, int *a6) +bool Player::StealFromShop(ItemGen *itemToSteal, int a3, int reputation, int a5, int *a6) //check stealing in IDA pro once I get home. The whole thing looks odd, dword_4EDEB4 and dword_4EDEA0 are never filled, might be a bug, might me on purpose { unsigned __int16 v6; // cx@8 int v7; // edi@8 unsigned int v8; // ebx@8 - unsigned int v9; // esi@8 + unsigned int itemvalue; // esi@8 int v10; // eax@8 int v11; // edi@12 bool result; // eax@13 - if ( !a2 + if ( !itemToSteal || this->pConditions[16] || this->pConditions[14] || this->pConditions[15] @@ -2506,12 +2038,12 @@ v6 = this->pActiveSkills[34]; v7 = v6 & 0x3F; v8 = SkillToMastery(v6); - v9 = a2->GetValue(); - v10 = pItemsTable->pItems[a2->uItemID].uEquipType; - if ( !pItemsTable->pItems[a2->uItemID].uEquipType || v10 == 1 || v10 == 2 ) - v9 *= 3; + itemvalue = itemToSteal->GetValue(); + v10 = pItemsTable->pItems[itemToSteal->uItemID].uEquipType; + if ( !pItemsTable->pItems[itemToSteal->uItemID].uEquipType || v10 == 1 || v10 == 2 ) + itemvalue *= 3; v11 = dword_4EDEB4[rand() % 100 / 20] + v7 * dword_4EDEA0[v8]; - *a6 = 100 * (a4 + a3) + v9 + (a5 != 0 ? 0x1F4 : 0); + *a6 = 100 * (reputation + a3) + itemvalue + (a5 != 0 ? 0x1F4 : 0); if ( rand() % 100 >= 5 ) { if ( *a6 > v11 ) @@ -2698,19 +2230,19 @@ { signed int max_health; // eax@3 - if ( !pConditions[Condition_Eradicated] && !pConditions[Condition_Dead] ) + if ( !IsEradicated() && !IsDead() ) { max_health = GetMaxHealth(); - if ( pConditions[Condition_Zombie] ) + if ( IsZombie() ) max_health /= 2; sHealth += amount; if ( sHealth > max_health ) sHealth = max_health; - if ( pConditions[Condition_Unconcious] ) + if ( IsUnconcious() ) { if ( sHealth > 0 ) { - pConditions[Condition_Unconcious] = 0i64; + SetUnconcious(false); } } } @@ -2723,21 +2255,20 @@ unsigned int armor_indx; // eax@8 bool broke_armor; - pConditions[Condition_Sleep] = 0i64; + SetAsleep(false); recieved_dmg = CalculateIncommingDamage(dmg_type, amount); sHealth -= recieved_dmg; broke_armor = sHealth <= -10; if ( sHealth < 1 ) // { if ( (sHealth + uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) >= 1) - || pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0i64 ) - { - SetCondition(Condition_Unconcious, 0); + || pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0 ) + { + SetCondUnconsciousWithBlockCheck(false); } else { - SetCondition(Condition_Dead, 0); - //v6 = LODWORD(pParty->uTimePlayed); ???? if equals 0 do not broke armor? + SetCondDeadWithBlockCheck(false); if ( sHealth > 0 ) sHealth = 0; } @@ -2746,9 +2277,9 @@ armor_indx = pEquipment.uArmor; if ( armor_indx ) { - if ( !pOwnItems[armor_indx-1].uAttributes & ITEM_ENCHANTED) + if ( !(pOwnItems[armor_indx-1].uAttributes & ITEM_ENCHANTED)) { - pOwnItems[armor_indx-1].uAttributes|=ITEM_BROKEN; + pOwnItems[armor_indx-1].SetBroken(); } } } @@ -2759,7 +2290,7 @@ } //----- (0048DCF6) -------------------------------------------------------- -int Player::_48DCF6(int a2, Actor *pActor) +int Player::_48DCF6(int a2, Actor *pActor) //TODO check this with IDA to see what the uninitialized vars are supposed to contain { signed int v3; // edi@1 signed int v4; // ebx@1 @@ -2855,7 +2386,7 @@ v13 = this->pInventoryItemList; do { - if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !v13->Broken()) + if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !v13->IsBroken()) v46[v4++] = v12; ++v12; ++v13; @@ -3205,7 +2736,7 @@ } else { - assert(false && "Unknown armour type"); // what kind of armour is that? + Error("Unknown armour type"); // what kind of armour is that? armour_recovery_multipliers[0] = 1.0f; armour_recovery_multipliers[1] = 1.0f; armour_recovery_multipliers[2] = 1.0f; @@ -3599,7 +3130,7 @@ //----- (0048E96A) -------------------------------------------------------- void Player::SetRecoveryTime(signed int rec) { - assert(rec >= 0); + Assert(rec >= 0); if (rec > uTimeToRecovery) uTimeToRecovery = rec; @@ -4803,455 +4334,252 @@ return result; } + //----- (0048FC00) -------------------------------------------------------- -int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) -{ - - - - Player *v2; // esi@1 - int armmaster_skill; // eax@1 - char v4; // di@1 - signed int v5; // ebx@1 - unsigned int armaster_mastery; // eax@2 - unsigned __int8 v7; // sf@5 - unsigned __int8 v8; // of@5 - PlayerEquipment *v9; // ebx@19 - Player *v10; // ecx@20 - PLAYER_SKILL_TYPE v11; // edi@21 - int v12; // eax@21 - int v13; // edi@21 - char v14; // di@25 - signed int v15; // esi@25 - char v16; // al@32 - int v18; // eax@36 - unsigned int v19; // eax@37 - ITEM_EQUIP_TYPE v20; // edi@40 - int v21; // edx@41 - int v22; // eax@42 - PLAYER_SKILL_TYPE v23; // edi@45 - unsigned __int16 v24; // ax@45 - unsigned __int16 v25; // bx@45 - unsigned int v26; // eax@45 - unsigned __int8 v27; // sf@50 - unsigned __int8 v28; // of@50 - unsigned int v29; // eax@52 - int v30; // eax@55 - int v31; // eax@58 - unsigned int v32; // eax@59 - int v33; // eax@65 - char v34; // si@65 - ITEM_EQUIP_TYPE v35; // edi@69 - int v36; // edx@70 - int v37; // eax@71 - PLAYER_SKILL_TYPE v38; // edi@74 - int v39; // eax@74 - int v40; // eax@89 - char v41; // si@89 - int v42; // eax@96 - PLAYER_SKILL_TYPE v43; // edx@97 - int v44; // eax@97 - int v45; // eax@98 - int v46; // eax@99 - int v47; // eax@100 - int v48; // eax@101 - int v49; // eax@102 - unsigned __int16 v50; // ax@113 - char v51; // di@113 - unsigned int v52; // eax@113 - int v53; // edi@113 - signed int i; // ecx@113 - unsigned __int16 v55; // ax@118 - char v56; // si@118 - unsigned int v57; // eax@118 - int v58; // esi@121 - signed int j; // ecx@121 - int base_value; // edi@126 - int attrib_modif; // eax@126 - signed int v62; // [sp-4h] [bp-30h]@26 - signed int v63; // [sp-4h] [bp-30h]@80 - int v64; // [sp+Ch] [bp-20h]@104 - int v65; // [sp+10h] [bp-1Ch]@104 - int v66; // [sp+14h] [bp-18h]@104 - int v67; // [sp+18h] [bp-14h]@104 - int v68; // [sp+1Ch] [bp-10h]@69 - PlayerEquipment *v69; // [sp+20h] [bp-Ch]@1 - int skill_bonus; // [sp+24h] [bp-8h]@1 - ITEM_EQUIP_TYPE v71; // [sp+28h] [bp-4h]@1 - int a1; // [sp+34h] [bp+8h]@21 - int a1a; // [sp+34h] [bp+8h]@74 - signed int a1b; // [sp+34h] [bp+8h]@94 - int multiplier; - int arm_bonus; - int lvl_avl[4]; - - v2 = this; - skill_bonus = 0; - v69 = 0; - multiplier =0; - arm_bonus =0; - v71 = (ITEM_EQUIP_TYPE)0; - armmaster_skill = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); - v4 = armmaster_skill; - v5 = 1; - if ( armmaster_skill ) - { - armaster_mastery = SkillToMastery(armmaster_skill); - if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) - { - if ( armaster_mastery == 4 ) - multiplier =2; - else if ( armaster_mastery == 3 ) - multiplier =1; - } - else if ( a2 == CHARACTER_ATTRIBUTE_ATTACK ) - { - if ( armaster_mastery == 4 ) - multiplier =2; - else if ( armaster_mastery >= 2 ) - multiplier =1; +int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE inSkill) //TODO: move the individual implementations to attribute classes once possible +{ + int armsMasterBonus; + + armsMasterBonus = 0; + int armmaster_skill = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); + if ( armmaster_skill > 0 ) + { + int multiplier = 0; + if ( inSkill == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) + { + multiplier = GetMultiplierForSkillLevel(armmaster_skill, 0, 0, 1, 2); + } + else if ( inSkill == CHARACTER_ATTRIBUTE_ATTACK ) + { + multiplier = GetMultiplierForSkillLevel(armmaster_skill, 0, 1, 1, 2); } - arm_bonus=(armmaster_skill&0x3F)*multiplier; - } - - - if ( a2 == CHARACTER_ATTRIBUTE_HEALTH ) - { - base_value = pBaseHealthPerLevelByClass[classType]; - attrib_modif = GetBodybuilding(); - return base_value * attrib_modif; - } - if ( a2 == CHARACTER_ATTRIBUTE_MANA ) - { - base_value = pBaseManaPerLevelByClass[classType]; - attrib_modif = GetMeditation(); - return base_value * attrib_modif; - } - if ( a2 == CHARACTER_ATTRIBUTE_AC_BONUS ) + armsMasterBonus = multiplier * (armmaster_skill & 0x3F); + } + + switch(inSkill) + { + case CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS: + if (HasItemEquipped(EQUIP_BOW)) + { + int bowSkillLevel = GetActualSkillLevel(PLAYER_SKILL_DODGE); + int multiplier = GetMultiplierForSkillLevel(bowSkillLevel, 0, 0, 0, 1); + return multiplier * (bowSkillLevel & 0x3F); + } + return 0; + break; + case CHARACTER_ATTRIBUTE_HEALTH: + { + int base_value = pBaseHealthPerLevelByClass[classType]; + int attrib_modif = GetBodybuilding(); + return base_value * attrib_modif; + } + break; + case CHARACTER_ATTRIBUTE_MANA: + { + int base_value = pBaseManaPerLevelByClass[classType]; + int attrib_modif = GetMeditation(); + return base_value * attrib_modif; + } + break; + case CHARACTER_ATTRIBUTE_AC_BONUS: + { + bool wearingArmor = false; + bool wearingLeather = false; + unsigned int ACSum = 0; + + for (int j = 0; j < 16; ++j) { - a1b = 0; - v71 = (ITEM_EQUIP_TYPE)0; - - for (j=0; j<16; ++j) + if (pEquipment.pIndices[j] && (!pOwnItems[pEquipment.pIndices[j]].IsBroken())) + { + int curr_item = pOwnItems[pEquipment.pIndices[j] - 1].uItemID; + PLAYER_SKILL_TYPE itemSkillType = (PLAYER_SKILL_TYPE)pItemsTable->pItems[curr_item].uSkillType; + int currArmorSkillLevel = GetActualSkillLevel(itemSkillType); + int multiplier = 0; + switch (itemSkillType) { - if (pEquipment.pIndices[j]&&(!pOwnItems[ pEquipment.pIndices[j]].Broken())) - { - int curr_item =pOwnItems[pEquipment.pIndices[j]].uItemID; - v44=pItemsTable->pItems[curr_item].uSkillType; - switch (v44) - { - - case PLAYER_SKILL_STAFF: - - lvl_avl[0]=0; - lvl_avl[1]=1; - lvl_avl[2]=0; - lvl_avl[3]=0; - break; - case PLAYER_SKILL_SWORD: - case PLAYER_SKILL_SPEAR: - lvl_avl[0]=0; - lvl_avl[1]=0; - lvl_avl[2]=0; - lvl_avl[3]=1; - break; - case PLAYER_SKILL_SHIELD: - a1b = 1; - lvl_avl[0]=1; - lvl_avl[1]=0; - lvl_avl[2]=1; - lvl_avl[3]=0; - break; - case PLAYER_SKILL_LEATHER: - v71 = (ITEM_EQUIP_TYPE)1; - lvl_avl[0]=1; - lvl_avl[1]=0; - lvl_avl[2]=1; - lvl_avl[3]=0; - - break; - case PLAYER_SKILL_CHAIN: - a1b = 1; - lvl_avl[0]=1; - lvl_avl[1]=0; - lvl_avl[2]=0; - lvl_avl[3]=0; - break; - case PLAYER_SKILL_PLATE: - a1b = 1; - lvl_avl[0]=1; - lvl_avl[1]=0; - lvl_avl[2]=0; - lvl_avl[3]=0; - break; - default: - continue; - } - - v50= GetActualSkillLevel((PLAYER_SKILL_TYPE)v44); - v51 = v50; - v52 = SkillToMastery(v50); - v53 = v51 & 0x3F; - for ( i = 0; i < (signed int)v52; ++i ) - { - if ( lvl_avl[i] ) - skill_bonus += v53; - } - - } + case PLAYER_SKILL_STAFF: + multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 0, 1, 1, 1); + break; + case PLAYER_SKILL_SWORD: + case PLAYER_SKILL_SPEAR: + multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 0, 0, 0, 1); + break; + case PLAYER_SKILL_SHIELD: + wearingArmor = true; + multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 2, 2); + break; + case PLAYER_SKILL_LEATHER: + wearingLeather = true; + multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 2, 2); + break; + case PLAYER_SKILL_CHAIN: + wearingArmor = true; + multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 1, 1); + break; + case PLAYER_SKILL_PLATE: + wearingArmor = true; + multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 1, 1); + break; } - - lvl_avl[0]=1; - lvl_avl[1]=1; - lvl_avl[2]=1; - lvl_avl[3]=0; - - v55 = GetActualSkillLevel(PLAYER_SKILL_DODGE); - v56 = v55; - v57 = SkillToMastery(v55); - if ( !a1b && (!v71 || v57 == 4) ) - { - v58 = v56 & 0x3F; - for ( j = 0; j < (signed int)v57; ++j ) - { - if ( lvl_avl[j] ) - skill_bonus += v58; - } - } - return skill_bonus; - - + ACSum += multiplier * (currArmorSkillLevel & 0x3F); + } + } + + int dodgeSkillLevel = GetActualSkillLevel(PLAYER_SKILL_DODGE); + int dodgeMastery = SkillToMastery(dodgeSkillLevel); + int multiplier = GetMultiplierForSkillLevel(dodgeSkillLevel, 1, 2, 3, 3); + if ( !wearingArmor && (!wearingLeather || dodgeMastery == 4) ) + { + ACSum += multiplier * (dodgeSkillLevel & 0x3F); } - - if (a2 == CHARACTER_ATTRIBUTE_ATTACK) - { - - if ( v2->IsUnarmed() == 1 ) + return ACSum; + } + break; + case CHARACTER_ATTRIBUTE_ATTACK: + if ( this->IsUnarmed() ) + { + int unarmedSkill = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + if (!unarmedSkill) { - v33 = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); - v34 = v33; - if ( !v33 ) - return skill_bonus; - if ( SkillToMastery(v33) >= 3 ) - multiplier = 2; - else - multiplier=1; - v30 = multiplier * (v34 & 0x3F); - return arm_bonus + v30; + return 0; } - v35 = (ITEM_EQUIP_TYPE)0; - v68 = 0; - for (i=0; i<16 ; ++i) + int multiplier = GetMultiplierForSkillLevel(unarmedSkill, 0, 1, 2, 2); + return armsMasterBonus + multiplier * (unarmedSkill & 0x3F); + } + for (int i = 0; i < 16; ++i) + { + if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) { - if ( v2->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) + ItemDesc currItem = pItemsTable->pItems[this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uItemID]; + if ( currItem.uEquipType <= EQUIP_MAIN_HAND) + { + PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)currItem.uSkillType; + int currentItemSkillLevel = this->GetActualSkillLevel(currItemSkillType); + if (currItemSkillType == PLAYER_SKILL_BLASTER) { - v37 = v2->pEquipment.pIndices[i]-1; - if ( pItemsTable->pItems[v37].uEquipType <= EQUIP_MAIN_HAND) - break; + int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 2, 3, 5); + return multiplier * (currentItemSkillLevel & 0x3F); } - } - if ( i >= 16 ) - return skill_bonus; - - v38 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v37].uSkillType; - a1a = v2->GetActualSkillLevel(v38); - v39= SkillToMastery(a1a); - v71 = (ITEM_EQUIP_TYPE)0; - switch (v38) - { - case PLAYER_SKILL_STAFF: - v71 = (ITEM_EQUIP_TYPE)1; - if ( v39 == 4 ) + else if (currItemSkillType == PLAYER_SKILL_STAFF && this->GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0) { - v40 = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); - v41 = v40; - - if ( v40 ) - { - if ( SkillToMastery(v40) >= 3 ) - multiplier = 2; - else - multiplier=1; - v68 = multiplier * (v41 & 0x3F); - } + int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 1, 2, 2); + return multiplier * (unarmedSkillLevel & 0x3F) + armsMasterBonus + (currentItemSkillLevel & 0x3F); } - break; - case PLAYER_SKILL_SWORD: - case PLAYER_SKILL_DAGGER: - case PLAYER_SKILL_AXE: - case PLAYER_SKILL_SPEAR: - case PLAYER_SKILL_MACE: - v71 = (ITEM_EQUIP_TYPE)1; - break; - case PLAYER_SKILL_BLASTER: - - switch (v39) + else { - case 0: multiplier=1; break; - case 1: multiplier=3; break; - case 3: multiplier=3; break; - case 4: multiplier=5; break; + return armsMasterBonus + (currentItemSkillLevel & 0x3F); } - v5 = multiplier; - return v5 * (a1a & 0x3F); - break; + } } - - - - v30 = v68 + v71 * (a1a & 0x3F); - return (int)((char *)v69 + v30); - - } - - - if ( a2 != 9 ) - { - - if ( a2 <= CHARACTER_ATTRIBUTE_ATTACK ) - return skill_bonus; - if ( a2 > CHARACTER_ATTRIBUTE_MELEE_DMG_MAX ) + } + return 0; + break; + + case CHARACTER_ATTRIBUTE_RANGED_ATTACK: + for (int i = 0; i < 16; i++) + { + if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) { - if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK ) - return skill_bonus; - v71 = (ITEM_EQUIP_TYPE)0; - v9 = &v2->pEquipment; - while ( 1 ) + PLAYER_SKILL_TYPE currentItemSkillType = (PLAYER_SKILL_TYPE)pItemsTable->pItems[this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uItemID].uSkillType; + int currentItemSkillLevel = this->GetActualSkillLevel(currentItemSkillType); + if ( currentItemSkillType == PLAYER_SKILL_BOW ) { - if ( v2->HasItemEquipped(v71) ) - { - v11 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v2->pInventoryItemList[*(_DWORD *)v9].uItemID].uEquipType; - LOBYTE(v12) = this->GetActualSkillLevel(v11); - a1 = v12; - SkillToMastery(v12); - v13 = v11 - 5; - if ( !v13 ) - return a1 & 0x3F; - if ( v13 == 2 ) - break; - } - v71 = (ITEM_EQUIP_TYPE)((int)v71 + 1); - v9 = (PlayerEquipment *)((char *)v9 + 4); - if ( (signed int)v71 >= 16 ) - return skill_bonus; + int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 1, 1, 1); + return multiplier * (currentItemSkillLevel & 0x3F); } - v14 = a1; - v15 = 1; - if ( (signed int)SkillToMastery(a1) >= 4 ) - { - v62 = 5; - goto LABEL_31; + else if ( currentItemSkillType == PLAYER_SKILL_BLASTER ) + { + int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 2, 3, 5); + return multiplier * (currentItemSkillLevel & 0x3F); } - if ( (signed int)SkillToMastery(a1) >= 3 ) - { - v62 = 3; - goto LABEL_31; - } - if ( (signed int)SkillToMastery(a1) < 2 ) - goto LABEL_32; - goto LABEL_30; } - if ( v2->IsUnarmed() ) + } + return 0; + break; + + case CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS: + if ( this->IsUnarmed() ) + { + int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + if ( !unarmedSkillLevel ) { - LOBYTE(v18) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); - v14 = v18; - if ( !v18 ) - return skill_bonus; - v15 = 0; - v19 = SkillToMastery(v18); - if ( (signed int)v19 < 3 ) - { - if ( (signed int)v19 >= 2 ) - v15 = 1; -LABEL_32: - v16 = v14; - return v15 * (v16 & 0x3F); - } -LABEL_30: - v62 = 2; -LABEL_31: - v15 = v62; - goto LABEL_32; + return 0; } - v20 = (ITEM_EQUIP_TYPE)0; - while ( 1 ) + int multiplier = GetMultiplierForSkillLevel(unarmedSkillLevel, 0, 1, 2, 2); + return multiplier * (unarmedSkillLevel & 0x3F); + } + for (int i = 0; i < 16; i++) + { + if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) { - if ( v2->HasItemEquipped(v20) ) + int currItemId = this->pInventoryItemList[this->pEquipment.pIndices[i]].uItemID; + if ( pItemsTable->pItems[currItemId].uEquipType == EQUIP_MAIN_HAND || pItemsTable->pItems[currItemId].uEquipType == EQUIP_OFF_HAND ) { - v22 = this->pInventoryItemList[this->pEquipment.pIndices[v20]].uItemID; - if ( pItemsTable->pItems[v22].uEquipType <= 1u ) - break; - } - v20 = (ITEM_EQUIP_TYPE)((int)v20 + 1); - if ( (signed int)v20 >= 16 ) - return skill_bonus; - } - v71 = (ITEM_EQUIP_TYPE)0; - v23 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v22].uSkillType; - LOBYTE(v24) = v2->GetActualSkillLevel(v23); - v25 = v24; - v26 = SkillToMastery(v24); - if ( !v23 ) - { - if ( (signed int)SkillToMastery(v25) >= 4 ) - { - LOBYTE(v31) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); - LOBYTE(v25) = v31; - if ( v31 ) + PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)pItemsTable->pItems[currItemId].uSkillType; + int currItemSkillLevel = this->GetActualSkillLevel(currItemSkillType); + int baseSkillBonus; + int multiplier; + switch (currItemSkillType) { - v15 = 0; - v32 = SkillToMastery(v31); - if ( (signed int)v32 < 3 ) + case PLAYER_SKILL_STAFF: + if ( SkillToMastery(currItemSkillLevel) >= 4 && this->GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0) { - if ( (signed int)v32 >= 2 ) - v15 = 1; + int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + int multiplier = GetMultiplierForSkillLevel(unarmedSkillLevel, 0, 1, 2, 2); + return multiplier * (unarmedSkillLevel & 0x3F); } else { - v15 = 2; + return armsMasterBonus; } - v16 = v25; - return v15 * (v16 & 0x3F); + break; + + case PLAYER_SKILL_DAGGER: + multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 0, 1); + baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); + return armsMasterBonus + baseSkillBonus; + break; + case PLAYER_SKILL_SWORD: + multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 0, 0); + baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); + return armsMasterBonus + baseSkillBonus; + break; + case PLAYER_SKILL_MACE: + case PLAYER_SKILL_SPEAR: + multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 1, 1, 1); + baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); + return armsMasterBonus + baseSkillBonus; + break; + case PLAYER_SKILL_AXE: + multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 1, 1); + baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); + return armsMasterBonus + baseSkillBonus; + break; } } - goto LABEL_55; } - if ( v23 == PLAYER_SKILL_DAGGER ) - { - v29 = SkillToMastery(v25); - v28 = __OFSUB__(v29, 4); - v27 = ((v29 - 4) & 0x80000000u) != 0; - } - else - { - if ( v23 <= PLAYER_SKILL_DAGGER ) - goto LABEL_55; - if ( v23 > PLAYER_SKILL_SPEAR ) - { - if ( v23 == PLAYER_SKILL_MACE ) - { - v28 = __OFSUB__(v26, 2); - v27 = v26 - 2 < 0; - goto LABEL_53; - } -LABEL_55: - v30 = v71 * (v25 & 0x3F); - return (int)((char *)v69 + v30); - } - v28 = __OFSUB__(v26, 3); - v27 = v26 - 3 < 0; - } -LABEL_53: - if ( !(v27 ^ v28) ) - v71 = (ITEM_EQUIP_TYPE)1; - goto LABEL_55; - } - - - assert(false && "Unknown attribute!"); + } + return 0; + break; + default: return 0; -} - + } +} + +unsigned int Player::GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4) +{ + int masteryLvl = SkillToMastery(skillValue); + switch (masteryLvl) + { + case 1: return mult1; + case 2: return mult2; + case 3: return mult3; + case 4: return mult4; + } + Error("(%u)", masteryLvl); + return 0; +} //----- (00490109) -------------------------------------------------------- // faces are: 0 1 2 3 human males // 4 5 6 7 human females @@ -5332,7 +4660,7 @@ case 0x18u: return SEX_FEMALE; } - assert(false); + Error("(%u)", this->uVoiceID); return SEX_MALE; } @@ -5582,7 +4910,7 @@ } } - assert(false); + return (PLAYER_SKILL_TYPE)37; } @@ -5676,9 +5004,7 @@ case 6: statToChange = &this->uLuck; default: - assert(false); - return; - break; + Error("(%u)", eAttribute); } if ( *statToChange < baseValue ) { @@ -6986,7 +6312,8 @@ break; } } - assert(currPlayerId != -1); + + Assert(currPlayerId != -1); if ( var_type > VAR_AutoNotes ) { if ( var_type <= VAR_GoldInBank ) @@ -7437,14 +6764,14 @@ this->sResDarkBonus = (unsigned __int8)var_value; break; case VAR_PhysicalResistanceBonus: - assert("VAR_PhysicalResistanceBonus variable unsupported" && false); + Assert("VAR_PhysicalResistanceBonus variable unsupported" && false); return; break; case VAR_MagicResistanceBonus: this->sResMagicBonus = (unsigned __int8)var_value; break; default: - assert("Unexpected var_type" && false); + Error("Unexpected var_type: %u", var_type); return; break; } @@ -8191,7 +7518,7 @@ pParty->uNumArenaLordWins -= (char)pValue; break; } - assert(false && "Function not returning any value!"); + Error("Function not returning any value! (%u)", VarNum); } else { @@ -8773,7 +8100,7 @@ //pPlayers = &::pPlayers[1]; //v5 = 604; //while ( 1 ) - assert ( a1 > 0 && a1 < 5 ); + Assert ( a1 > 0 && a1 < 5 ); for ( uint i = 1; i < 5; ++i ) { //item_flag = Player_has_item(604, *pPlayers, 0); @@ -9660,3 +8987,8 @@ { SetCondition(Condition_Dead, blockable); } + +void Player::SetCondUnconsciousWithBlockCheck( int blockable ) +{ + SetCondition(Condition_Dead, blockable); +} \ No newline at end of file
--- a/Player.h Sun Sep 08 17:07:47 2013 +0600 +++ b/Player.h Sun Sep 08 17:07:58 2013 +0600 @@ -10,9 +10,12 @@ #define PLAYER_BUFF_FATE 4 #define PLAYER_BUFF_HAMMERHANDS 6 #define PLAYER_BUFF_7 7 +#define PLAYER_BUFF_8 8 #define PLAYER_BUFF_PAIN_REFLECTION 10 #define PLAYER_BUFF_PRESERVATION 11 #define PLAYER_BUFF_REGENERATION 12 +#define PLAYER_BUFF_13 13 +#define PLAYER_BUFF_14 14 #define PLAYER_GUILD_BITS__SPIRIT_MEMBERSHIP 58 @@ -460,7 +463,7 @@ bool CompareVariable(enum VariableType VarNum, signed int pValue); void UseItem_DrinkPotion_etc(signed int a2, int a3); bool AddItem(struct ItemGen *pItem); - int GetActualAttribute(CHARACTER_ATTRIBUTE_TYPE attrId); + int GetActualAttribute(CHARACTER_ATTRIBUTE_TYPE attrId, unsigned short Player::* attrValue, unsigned short Player::* attrBonus); int GetBaseStrength(); int GetBaseIntelligence(); int GetBaseWillpower(); @@ -480,11 +483,11 @@ int GetActualAttack(int a2); int GetMeleeDamageMinimal(); int GetMeleeDamageMaximal(); - int CalculateMeleeDamageTo(int a2, int a3, unsigned int uTargetActorID); + int CalculateMeleeDamageTo(bool ignoreSkillBonus, bool ignoreOffhand, unsigned int uTargetActorID); int GetRangedAttack(); int GetRangedDamageMin(); int GetRangedDamageMax(); - bool CalculateRangedDamageTo(int a2); + int CalculateRangedDamageTo(int a2); char *GetMeleeDamageString(); char *GetRangedDamageString(); bool CanTrainToNextLevel(); @@ -534,8 +537,8 @@ int SelectPhrasesTransaction(ItemGen *pItem, int building_type, int BuildID_2Events, int a5); int GetBodybuilding(); int GetMeditation(); - int CanIdentify(ItemGen *pItem); - int CanRepair(ItemGen *); + bool CanIdentify(ItemGen *pItem); + bool CanRepair(ItemGen *pItem); int GetMerchant(); int GetPerception(); int GetDisarmTrap(); @@ -578,6 +581,10 @@ void DrawPlayerBuffAnimBasedOnCondition(int currPlayerId); void EquipBody(ITEM_EQUIP_TYPE uEquipType); + unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); + int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); + bool WearsItemAnyWhere(int item_id); + bool IsWeak(); bool IsDead(); bool IsEradicated(); @@ -610,6 +617,7 @@ void SetCondWeakWithBlockCheck (int blockable); void SetCondInsaneWithBlockCheck (int blockable); void SetCondDeadWithBlockCheck (int blockable); + void SetCondUnconsciousWithBlockCheck( int blockable ); inline bool IsRaceHuman() {return GetRace() == CHARACTER_RACE_HUMAN;} inline bool IsRaceDwarf() {return GetRace() == CHARACTER_RACE_DWARF;}
--- a/Render.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Render.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "Outdoor_stuff.h" #include "VideoPlayer.h" #include "Sprites.h" @@ -2103,7 +2101,7 @@ hd_water_current_frame = 0; } -bool Render::Initialize(bool bWindowed, uint uDefaultDevice, bool bColoredLights, uint uDetailLevel, uint bTinting) +bool Render::Initialize(bool bWindowed, uint32_t uDefaultDevice, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) { bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); bStartInWindow = bWindowed; @@ -3185,13 +3183,15 @@ else { if ( !v7->bIsDeviceCompatible ) - Abortf("There aren't any D3D devices to create."); + Error("There aren't any D3D devices to create."); + v8 = pRenderD3D->CreateDevice(0, 0, hWnd); uAcquiredDirect3DDevice = 0; } } if ( !v8 ) - Abortf("D3Drend->Init failed."); + Error("D3Drend->Init failed."); + v9 = pRenderD3D; pBackBuffer4 = v9->pBackBuffer; pFrontBuffer4 = v9->pFrontBuffer; @@ -3208,7 +3208,7 @@ pBackBuffer4 = 0; pFrontBuffer4 = 0; pDirectDraw4 = 0; - Abortf("Direct3D renderer: The device failed to return capabilities."); + Error("Direct3D renderer: The device failed to return capabilities."); } if ( v10 & 0x3E ) { @@ -3222,7 +3222,7 @@ pBackBuffer4 = 0; pFrontBuffer4 = 0; pDirectDraw4 = 0; - Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); + Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); } if ( (v10 & 0x80u) != 0 ) { @@ -3235,7 +3235,7 @@ pBackBuffer4 = 0; pFrontBuffer4 = 0; pDirectDraw4 = 0; - Abortf("Direct3D renderer: The device doesn't support non-square textures."); + Error("Direct3D renderer: The device doesn't support non-square textures."); } LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; bRequiredTextureStagesAvailable = CheckTextureStages(); @@ -3407,12 +3407,13 @@ else { if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) - Abortf("There aren't any D3D devices to init."); + Error("There aren't any D3D devices to init."); + v7 = pRenderD3D->CreateDevice(0, 1, hWnd); uAcquiredDirect3DDevice = 0; } if ( !v7 ) - Abortf("D3Drend->Init failed."); + Error("D3Drend->Init failed."); //v8 = pRenderD3D; pColorKeySurface4 = 0; @@ -3431,7 +3432,7 @@ pBackBuffer4 = 0; pFrontBuffer4 = 0; pDirectDraw4 = 0; - Abortf("Direct3D renderer: The device failed to return capabilities."); + Error("Direct3D renderer: The device failed to return capabilities."); } if ( v9 & 0x3E ) { @@ -3445,7 +3446,7 @@ pBackBuffer4 = 0; pFrontBuffer4 = 0; pDirectDraw4 = 0; - Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); + Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); } if ( (v9 & 0x80u) != 0 ) { @@ -3458,7 +3459,7 @@ pBackBuffer4 = 0; pFrontBuffer4 = 0; pDirectDraw4 = 0; - Abortf("Direct3D renderer: The device doesn't support non-square textures."); + Error("Direct3D renderer: The device doesn't support non-square textures."); } LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; bRequiredTextureStagesAvailable = CheckTextureStages(); @@ -5145,7 +5146,7 @@ v7 = pFace->uPolygonType; if ( v7 == 4 || v7 == 3 ) v70 = v6; - stru_8019C8._48653D(65536, 0, 0, 0, 65536, 0); + stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); v62.Create_48607B(&stru_8019C8); v62.uTileBitmapID = pFace->uBitmapID; v62.pTexture = (Texture *)((signed __int16)v62.uTileBitmapID != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62.uTileBitmapID] : 0); @@ -6449,7 +6450,7 @@ true, bMipMaps, uMinDeviceTextureDim) ) - Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); + Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); //v10 = *pOutSurface; //v11 = 0; if ( bMipMaps ) @@ -6550,7 +6551,7 @@ //v6 = v3->uMinDeviceTextureDim; //v7 = v3->pRenderD3D; if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) - Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); + Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); //pSprite = v2->pTextureSurface; //pSprite = (Sprite *)pSprite->pName; //v8 = pSprite; @@ -8411,7 +8412,6 @@ ClipCursor(0); pRenderer->SwitchToWindow(hWnd); SetWindowLongA(hWnd, -16, uWindowStyle); - SetMenu(hWnd, hOSMenu); } if ( pRenderer->pRenderD3D ) {
--- a/Render.h Sun Sep 08 17:07:47 2013 +0600 +++ b/Render.h Sun Sep 08 17:07:58 2013 +0600 @@ -1,5 +1,7 @@ #pragma once -#include <stdio.h> + +#include <cstdint> +#include <cstdio> #include "lib\legacy_dx\d3d.h" #include "OSAPI.h" @@ -169,7 +171,7 @@ HWLTexture *LoadTexture(const char *pName, int bMipMaps); FILE *pFile; - uint uSignature; + uint32_t uSignature; unsigned int uDataOffset; unsigned int uNumItems; char *pSpriteNames[50000]; @@ -267,8 +269,8 @@ static Render *Create() {return new Render;} - bool Initialize(bool bWindowed, uint uDefaultDevice, - bool bColoredLights, uint uDetailLevel, uint bTinting); + bool Initialize(bool bWindowed, uint32_t uDefaultDevice, + bool bColoredLights, uint32_t uDetailLevel, bool bTinting); bool IsColorKeySupported(IDirectDraw4 *); @@ -435,7 +437,7 @@ unsigned int uMinDeviceTextureDim; int field_10365C; unsigned int bUsingSpecular; - uint uFogColor; + uint32_t uFogColor; int field_103668; unsigned int pHDWaterBitmapIDs[7]; char field_103688[32]; @@ -447,7 +449,7 @@ int _gpu_memory_used; void ( *pBeforePresentFunction)(); int field_1036C4; - uint bFogEnabled; + uint32_t bFogEnabled; int field_1036CC; RenderBillboardD3D pBillboardRenderListD3D[1000]; unsigned int uNumBillboardsToDraw;
--- a/SaveLoad.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/SaveLoad.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -4,7 +4,6 @@ #include <io.h> #include <direct.h> -#include <assert.h> #include "SaveLoad.h" #include "BSPModel.h" @@ -105,7 +104,7 @@ Log::Warning(L"%S", Str); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:549", 0); } - assert(sizeof(SavegameHeader) == 100); + Assert(sizeof(SavegameHeader) == 100); fread(&header, sizeof(SavegameHeader), 1, f); f = pNew_LOD->FindContainer("party.bin", 1); @@ -211,10 +210,7 @@ sprintf(pTmpBuf.data(), "levels\\%s", header.pLocationName); v26 = _access(pTmpBuf.data(), 4) != -1; if ( !v25 && !v26 ) - { - sprintf(pTmpBuf.data(), "Unable to find: %s!", header.pLocationName); - Abortf(pTmpBuf.data()); - } + Error("Unable to find: %s!", header.pLocationName); strcpy(pCurrentMapName, header.pLocationName); dword_6BE364_game_settings_1 |= 0x2001; @@ -308,7 +304,7 @@ MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0); } - assert(sizeof(SavegameHeader) == 100); + Assert(sizeof(SavegameHeader) == 100); memset(save_header.pName, 0, 20); memset(save_header.pLocationName, 0, 20); memset(save_header.field_30, 0, 52); @@ -344,7 +340,7 @@ } strcpy(pLodDirectory.pFilename, "npcdata.bin"); pLodDirectory.uDataSize = 501 * sizeof(NPCData); - assert(pLodDirectory.uDataSize == 38076); + Assert(pLodDirectory.uDataSize == 38076); if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pNewNPCData, 0) ) { sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 205); @@ -737,15 +733,15 @@ { //uint src_y = (game_viewport_y + y * v25) * (Dst.lPitch / sizeof(short)); uint src_y = game_viewport_y + y * v25; - assert(game_viewport_y + y * v25 < src_height); - assert(y < height); + Assert(game_viewport_y + y * v25 < src_height); + Assert(y < height); for (uint x = 0; x < width; ++x) { //uint src_x = game_viewport_x + x * v23; uint src_x = game_viewport_x + x * v23; - assert(src_x < src_width); - assert(x < width); + Assert(src_x < src_width); + Assert(x < width); dst[y * width + x] = (((63*y)/117) << 5) | 31*x/155;//31*y/117;//src[src_y * src_width + src_x]; }
--- a/Spells.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Spells.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -441,7 +441,7 @@ } //----- (00448DF8) -------------------------------------------------------- -void __fastcall EventCastSpell(int spellnum, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz)//sub_448DF8 +void __fastcall EventCastSpell(int uSpellID, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz)//sub_448DF8 { int v9; // esi@1 double v10; // st7@4 @@ -509,7 +509,7 @@ v9 = 0; v59 = uSkillLevel + 1; - //spellnum_ = spellnum; + //spellnum_ = uSpellID; v60 = 0; if ( tox || toy || toz ) { @@ -552,12 +552,12 @@ SpriteObject a1; // [sp+38h] [bp-7Ch]@12 //SpriteObject::SpriteObject(&a1); - a1.uType = stru_4E3ACC[spellnum].uType; - if ( spellnum > 58 ) + a1.uType = stru_4E3ACC[uSpellID].uType; + if ( uSpellID > 58 ) { - if ( spellnum == 69 ) + if ( uSpellID == 69 ) goto LABEL_117; - if ( spellnum != 83 ) + if ( uSpellID != 83 ) return; v40 = v15 - 2; if ( v40 ) @@ -604,9 +604,9 @@ v37->Apply(v36, a7b, v43, 0, 0); goto LABEL_139; } - if ( spellnum != 58 ) + if ( uSpellID != 58 ) { - switch ( spellnum ) + switch ( uSpellID ) { case 2: case 6: @@ -618,7 +618,7 @@ case 41: a1.stru_24.Reset(); v16 = 0; - a1.spell_id = spellnum; + a1.spell_id = uSpellID; a1.spell_level = uSkill; a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) @@ -703,7 +703,7 @@ a8b = a7c / (v60 - 1); a1.stru_24.Reset(); v21 = 0; - a1.spell_id = spellnum; + a1.spell_id = uSpellID; a1.spell_level = uSkill; a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) @@ -759,7 +759,7 @@ } a1.stru_24.Reset(); v16 = 0; - a1.spell_id = spellnum; + a1.spell_id = uSpellID; a1.spell_level = uSkill; a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) @@ -849,7 +849,7 @@ a8c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v60 - 1); a1.stru_24.Reset(); v25 = 0; - a1.spell_id = spellnum; + a1.spell_id = uSpellID; a1.spell_level = uSkill; a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) @@ -924,7 +924,7 @@ return; a1.stru_24.Reset(); v29 = 0; - a1.spell_id = spellnum; + a1.spell_id = uSpellID; a1.spell_level = uSkill; a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) @@ -985,10 +985,10 @@ 0, 0); //v33 = spellnum_; - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 0); - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 1); - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 2); - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 3); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3); goto LABEL_138; case 17: case 38: @@ -1006,7 +1006,7 @@ v9 = 3600 * (uSkill + 1); break; } - switch ( spellnum ) + switch ( uSpellID ) { case 17: v60 = 0; @@ -1023,10 +1023,10 @@ v60 = v34; break; } - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 0); - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 1); - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 2); - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 3); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3); v52 = 0; v50 = 0; v48 = v60; @@ -1040,10 +1040,10 @@ v38 = 60 * uSkill; else v38 = 600 * uSkill; - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 0); - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 1); - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 2); - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 3); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3); v52 = 0; v50 = 0; v48 = uSkill; @@ -1131,7 +1131,7 @@ goto LABEL_125; } LABEL_125: - switch ( spellnum ) + switch ( uSpellID ) { case 3: uSkill = 6; @@ -1153,16 +1153,16 @@ break; } //v45 = spellnum_; - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 0); - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 1); - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 2); - pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 3); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2); + pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3); pParty->pPartyBuffs[uSkill].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)a6_4 * 4.2666669), v15, v60, 0, 0); //levela = 1; LABEL_138: //if ( levela ) LABEL_139: - pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[spellnum], 0, 0, fromx, fromy, 0, 0, 0); + pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0); } //----- (00427769) -------------------------------------------------------- bool __fastcall sub_427769_spell(unsigned int uSpellID)
--- a/SpriteObject.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/SpriteObject.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -1,5 +1,3 @@ -#include <assert.h> - #include "BSPModel.h" #include "SpriteObject.h" #include "Party.h" @@ -312,12 +310,12 @@ ODM_GetTerrainNormalAt(v12, v11, &v51); v1->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); v56 = abs(v51.y * v1->vVelocity.y + v51.z * v1->vVelocity.z + v51.x * v1->vVelocity.x) >> 16; - v60 = ((unsigned __int64)(v56 * (signed __int64)v51.x) >> 16); - v1->vVelocity.x += (unsigned int)(v56 * v51.x) >> 16; - v60 = ((unsigned __int64)(v56 * (signed __int64)v51.y) >> 16); - v1->vVelocity.y += (unsigned int)(v56 * v51.y) >> 16; - v60 = ((unsigned __int64)(v56 * (signed __int64)v51.z) >> 16); - v1->vVelocity.z += (unsigned int)(v56 * v51.z) >> 16; + //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.x) >> 16); + v1->vVelocity.x += fixpoint_sub0(v56, v51.x); + //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.y) >> 16); + v1->vVelocity.y += fixpoint_sub0(v56, v51.y); + //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.z) >> 16); + v1->vVelocity.z += fixpoint_sub0(v56, v51.z); LABEL_12: v7 = v54; goto LABEL_13; @@ -397,22 +395,22 @@ stru_721530.field_0 = 0; v55 = 0; stru_721530.prolly_normal_d = v2->uRadius; - stru_721530.field_C = v2->uHeight; - stru_721530.field_8 = 0; + stru_721530.height = v2->uHeight; + stru_721530.field_8_radius = 0; stru_721530.field_70 = 0; while ( 1 ) { - stru_721530.field_34.x = v1->vPosition.x; - stru_721530.normal.x = stru_721530.field_34.x; + stru_721530.position.x = v1->vPosition.x; + stru_721530.normal.x = stru_721530.position.x; v15 = v1->vPosition.y; stru_721530.uSectorID = 0; - stru_721530.field_34.y = v15; + stru_721530.position.y = v15; stru_721530.normal.y = v15; - stru_721530.field_34.z = v1->vPosition.z + stru_721530.prolly_normal_d + 1; - stru_721530.normal.z = stru_721530.field_34.z; - stru_721530.field_1C = v1->vVelocity.x; - stru_721530.field_20 = v1->vVelocity.y; - stru_721530.field_24 = v1->vVelocity.z; + stru_721530.position.z = v1->vPosition.z + stru_721530.prolly_normal_d + 1; + stru_721530.normal.z = stru_721530.position.z; + stru_721530.velocity.x = v1->vVelocity.x; + stru_721530.velocity.y = v1->vVelocity.y; + stru_721530.velocity.z = v1->vVelocity.z; if ( stru_721530._47050A(0) ) return; _46E889_collide_against_bmodels(0); @@ -504,13 +502,13 @@ } return; } - v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16); - v1->vPosition.x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16); - v1->vPosition.y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; - v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16); + //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16); + v1->vPosition.x += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.x); + //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16); + v1->vPosition.y += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.y); + //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16); v28 = LOWORD(stru_721530.uSectorID); - v1->vPosition.z += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + v1->vPosition.z += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z); v29 = v1->vPosition.z; v1->uSectorID = v28; stru_721530.field_70 += stru_721530.field_7C; @@ -532,14 +530,13 @@ { v56 = abs(v32->pFacePlane.vNormal.z * v1->vVelocity.z + v32->pFacePlane.vNormal.y * v1->vVelocity.y + v32->pFacePlane.vNormal.x * v1->vVelocity.x) >> 16; - if ( stru_721530.field_64 >> 3 > v56 ) - v56 = stru_721530.field_64 >> 3; + if ( (stru_721530.speed >> 3) > v56 ) + v56 = stru_721530.speed >> 3; v57 = v32->pFacePlane.vNormal.x; v57 = (unsigned __int64)(v56 * (signed __int64)v57) >> 16; v58 = v32->pFacePlane.vNormal.y; v58 = (unsigned __int64)(v56 * (signed __int64)v58) >> 16; - v60 = v32->pFacePlane.vNormal.z; - v60 = ((unsigned __int64)(v56 * (signed __int64)(signed int)v60) >> 16); + v60 = ((unsigned __int64)(v56 * (signed __int64)v32->pFacePlane.vNormal.z) >> 16); v1->vVelocity.x += 2 * v57; v1->vVelocity.y += 2 * v58; if ( v32->pFacePlane.vNormal.z <= 32000 ) @@ -614,7 +611,7 @@ int v9; // ecx@16 __int16 v10; // di@18 char v11; // al@19 - int v12; // eax@25 + //int v12; // eax@25 int v13; // eax@31 int v14; // ebx@34 signed int v15; // ebx@46 @@ -673,22 +670,22 @@ stru_721530.field_0 = v8; uFaceID = v8; stru_721530.prolly_normal_d = pObject->uRadius; - v12 = pObject->uHeight; + stru_721530.field_84 = -1; - stru_721530.field_C = v12; - stru_721530.field_8 = v8; + stru_721530.height = pObject->uHeight; + stru_721530.field_8_radius = v8; stru_721530.field_70 = v8; while ( 1 ) { - stru_721530.field_34.x = pSpriteObject->vPosition.x; - stru_721530.normal.x = stru_721530.field_34.x; - stru_721530.field_34.y = pSpriteObject->vPosition.y; - stru_721530.normal.y = stru_721530.field_34.y; - stru_721530.field_34.z = stru_721530.prolly_normal_d + pSpriteObject->vPosition.z + 1; - stru_721530.normal.z = stru_721530.field_34.z; - stru_721530.field_1C = pSpriteObject->vVelocity.x; - stru_721530.field_20 = pSpriteObject->vVelocity.y; - stru_721530.field_24 = pSpriteObject->vVelocity.z; + stru_721530.position.x = pSpriteObject->vPosition.x; + stru_721530.normal.x = stru_721530.position.x; + stru_721530.position.y = pSpriteObject->vPosition.y; + stru_721530.normal.y = stru_721530.position.y; + stru_721530.position.z = stru_721530.prolly_normal_d + pSpriteObject->vPosition.z + 1; + stru_721530.normal.z = stru_721530.position.z; + stru_721530.velocity.x = pSpriteObject->vVelocity.x; + stru_721530.velocity.y = pSpriteObject->vVelocity.y; + stru_721530.velocity.z = pSpriteObject->vVelocity.z; stru_721530.uSectorID = pSpriteObject->uSectorID; if ( stru_721530._47050A(v8) ) return; @@ -788,12 +785,12 @@ pGame->pParticleEngine->AddParticle(&Dst); return; } - v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - pSpriteObject->vPosition.x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; - pSpriteObject->vPosition.y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; - v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; - pSpriteObject->vPosition.z += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; + pSpriteObject->vPosition.x += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.x); + //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; + pSpriteObject->vPosition.y += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.y); + //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16; + pSpriteObject->vPosition.z += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z); pSpriteObject->uSectorID = LOWORD(stru_721530.uSectorID); stru_721530.field_70 += stru_721530.field_7C; if ( pObject->uFlags & 0x40 && !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) ) @@ -824,8 +821,8 @@ { v42 = abs(v16->pFacePlane_old.vNormal.x * pSpriteObject->vVelocity.x + v16->pFacePlane_old.vNormal.z * pSpriteObject->vVelocity.z + v16->pFacePlane_old.vNormal.y * pSpriteObject->vVelocity.y) >> 16; - if ( stru_721530.field_64 >> 3 > v42 ) - v42 = stru_721530.field_64 >> 3; + if ( (stru_721530.speed >> 3) > v42 ) + v42 = stru_721530.speed >> 3; v40 = v16->pFacePlane_old.vNormal.x; v40 = (unsigned __int64)(v42 * (signed __int64)v40) >> 16; v41 = v16->pFacePlane_old.vNormal.y;
--- a/SpriteObject.h Sun Sep 08 17:07:47 2013 +0600 +++ b/SpriteObject.h Sun Sep 08 17:07:58 2013 +0600 @@ -3,7 +3,8 @@ enum { - OBJECT_ATTACHED_TO_ACTOR = 0x80, + OBJECT_40 = 0x40 + , OBJECT_ATTACHED_TO_ACTOR = 0x80 }; #define MAX_SPRITE_OBJECTS 1000
--- a/Sprites.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Sprites.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -351,7 +351,7 @@ v2 = fopen("data\\dsft.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dsft.bin!"); + Error("Unable to save dsft.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(&v1->uNumEFrames, 4u, 1u, v3); fwrite(v1->pSpriteSFrames, 0x3Cu, v1->uNumSpriteFrames, v3); @@ -405,8 +405,7 @@ pSpriteSFrames[num_mm7_frames + i].uAnimLength = 0; } memcpy(pSpriteEFrames + num_mm7_frames, (char *)data_mm6 + 8 + mm6_frames_size, 2 * num_mm6_eframes); - - if (data_mm8) __debugbreak(); + auto mm8_frames_size = num_mm8_frames * sizeof(SpriteFrame); memcpy(pSpriteSFrames + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 8, mm8_frames_size); memcpy(pSpriteEFrames + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 8 + mm8_frames_size, 2 * num_mm8_eframes); @@ -479,7 +478,8 @@ v3 = fopen(Args, "r"); File = v3; if ( !v3 ) - Abortf("CSpriteFrameTable::load - Unable to open file: %s.", Args); + Error("CSpriteFrameTable::load - Unable to open file: %s.", Args); + v4 = 0; Argsa = 0; if ( fgets(Buf, 490, v3) ) @@ -779,16 +779,16 @@ v12 = v8 - stru_721530.normal.x; v19 = v9 - stru_721530.normal.y; v13 = stru_721530.prolly_normal_d + v7; - v21 = ((v8 - stru_721530.normal.x) * stru_721530.field_58.y - - (v9 - stru_721530.normal.y) * stru_721530.field_58.x) >> 16; + v21 = ((v8 - stru_721530.normal.x) * stru_721530.direction.y + - (v9 - stru_721530.normal.y) * stru_721530.direction.x) >> 16; if ( abs(v21) <= stru_721530.prolly_normal_d + v7 ) { - v14 = (v12 * stru_721530.field_58.x + v19 * stru_721530.field_58.y) >> 16; + v14 = (v12 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16; if ( v14 > 0 ) { v15 = v5->vPosition.z; v16 = stru_721530.normal.z - + ((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v14) >> 16); + + ((unsigned __int64)(stru_721530.direction.z * (signed __int64)v14) >> 16); if ( v16 >= v15 ) { if ( v16 <= v22 + v15 )
--- a/Texture.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Texture.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -257,7 +257,7 @@ v2 = fopen("data\\dtft.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dtft.bin!"); + Error("Unable to save dtft.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pTextures, 0x14u, v1->sNumTextures, v3); fclose(v3); @@ -271,8 +271,8 @@ num_mm8_frames = data_mm8 ? *(int *)data_mm8 : 0; sNumTextures = num_mm6_frames + num_mm7_frames + num_mm8_frames; - assert(sNumTextures); - assert(!num_mm8_frames); + Assert(sNumTextures); + Assert(!num_mm8_frames); pTextures = (TextureFrame *)pAllocator->AllocNamedChunk(pTextures, sNumTextures * sizeof(TextureFrame), "Txt Frames"); @@ -453,10 +453,8 @@ v4 = v3; File = v3; if ( !v3 ) - { - sprintf(pTmpBuf.data(), "Unable to load %s", pContainer); - Abortf(pTmpBuf.data()); - } + Error("Unable to load %s", pContainer); + fread(&DstBuf, 1u, 0x30u, v3); Count = DstBuf.uTextureSize; if ( DstBuf.uDecompressedSize ) @@ -543,10 +541,8 @@ v5 = v4; File = v4; if ( !v4 ) - { - sprintf(pTmpBuf.data(), "Unable to load %s", pContainer); - Abortf(pTmpBuf.data()); - } + Error("Unable to load %s", pContainer); + fread(&DstBuf, 1u, 0x30u, v4); Count = DstBuf.uTextureSize; if ( DstBuf.uDecompressedSize ) @@ -1508,7 +1504,8 @@ fseek(File, 128, 0); ftell(File); if ( pcx_header2.planes == 1 ) - Abortf("24bit PCX Only!"); + Error("24bit PCX Only!"); + if ( pcx_header2.planes == 3 ) { v37 = 0; @@ -1680,7 +1677,8 @@ v3 = fopen(Args, "r"); File = v3; if ( !v3 ) - Abortf("CTextureFrameTable::load - Unable to open file: %s.", Args); + Error("CTextureFrameTable::load - Unable to open file: %s.", Args); + v4 = 0; v24 = 0; v25 = 1; @@ -1694,7 +1692,7 @@ if ( v21 && *Str1 != 47 ) { if ( v21 < 2 ) - Abortf("CTextureFrameTable::load, too few arguments, %s line %i.", Args, v25); + Error("CTextureFrameTable::load, too few arguments, %s line %i.", Args, v25); ++v24; } ++v25; @@ -1707,7 +1705,7 @@ v6 = pAllocator->AllocNamedChunk(v5, 20 * v4, "Txt Frames"); v2->pTextures = (TextureFrame *)v6; if ( !v6 ) - Abortf("CTextureFrameTable::load - Out of Memory!"); + Error("CTextureFrameTable::load - Out of Memory!"); v7 = File; v2->sNumTextures = 0; fseek(v7, 0, 0);
--- a/TileTable.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/TileTable.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,7 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include <stdio.h> #include <stdlib.h> #include <string.h> @@ -30,15 +29,7 @@ //----- (00487E3B) -------------------------------------------------------- TileDesc *TileTable::GetTileById(unsigned int uTileID) { - /*TileDesc *result; // eax@3 - - if ( (uTileID & 0x80000000u) != 0 || (signed int)uTileID > (signed int)(this->uNumTiles - 1) ) - result = this->pTiles; - else - result = &this->pTiles[uTileID]; - return result;*/ - - assert(uTileID < sNumTiles); + Assert(uTileID < sNumTiles); return &pTiles[uTileID]; } @@ -112,7 +103,7 @@ v2 = fopen("data\\dtile.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dtile.bin!"); + Error("Unable to save dtile.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pTiles, 0x1Au, v1->sNumTiles, v3); fclose(v3); @@ -125,8 +116,8 @@ num_mm7_tiles = data_mm7 ? *(int *)data_mm7 : 0, num_mm8_tiles = data_mm8 ? *(int *)data_mm8 : 0; sNumTiles = num_mm6_tiles + num_mm7_tiles + num_mm8_tiles; - assert(sNumTiles); - assert(!num_mm8_tiles); + Assert(sNumTiles); + Assert(!num_mm8_tiles); pTiles = (TileDesc *)pAllocator->AllocNamedChunk(pTiles, sNumTiles * sizeof(TileDesc), "Tile Descrip"); memcpy(pTiles, (char *)data_mm7 + 4, num_mm7_tiles * sizeof(TileDesc)); @@ -226,7 +217,7 @@ v3 = fopen(pFilename, "r"); File = v3; if ( !v3 ) - Abortf("TileTable::load - Unable to open file: %s."); + Error("TileTable::load - Unable to open file: %s."); v4 = 0; for ( i = v3; fgets(&Buf, 490, i); i = File ) { @@ -239,7 +230,7 @@ v5 = pAllocator->AllocNamedChunk(v2->pTiles, 26 * v4, "Tile Descrip"); v2->pTiles = (TileDesc *)v5; if ( !v5 ) - Abortf("TileTable::Load - Out of Memory!"); + Error("TileTable::Load - Out of Memory!"); memset(v5, 0, 26 * v2->sNumTiles); v2->sNumTiles = 0; fseek(File, 0, 0);
--- a/TurnEngine.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/TurnEngine.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -697,7 +697,7 @@ //----- (00406648) -------------------------------------------------------- void stru262_TurnBased::AIAttacks( unsigned int queue_index ) - { +{ TurnBased_QueueElem *v1; // ecx@1 int v3; // eax@1 unsigned int v4; // ebx@2
--- a/UI/Books/UIMapBook.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/Books/UIMapBook.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "..\..\MM7.h" #include "..\..\Render.h" #include "..\..\Mouse.h" @@ -528,21 +526,21 @@ { v51 = pParty->sRotationY & stru_5C6E00->uDoublePiMask; if ( (signed int)v51 <= 1920 ) - v50 = 7; + v50 = 6; if ( (signed int)v51 < 1664 ) - v50 = 6; + v50 = 5; if ( (signed int)v51 <= 1408 ) - v50 = 5; + v50 = 4; if ( (signed int)v51 < 1152 ) - v50 = 4; + v50 = 3; if ( (signed int)v51 <= 896 ) - v50 = 3; + v50 = 2; if ( (signed int)v51 < 640 ) - v50 = 2; + v50 = 1; if ( (signed int)v51 <= 384 ) - v50 = 1; - if ( (signed int)v51 < 128 ) v50 = 0; + if ( (signed int)v51 < 128 || (signed int)v51 > 1920 ) + v50 = 7; pRenderer->DrawTransparentRedShade(v47, v49, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[v50])); } result = TargetColor(0xFFu, 0xFFu, 0xFFu);
--- a/UI/Books/UINotesBooks.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/Books/UINotesBooks.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -1,9 +1,7 @@ - #ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include "..\..\MM7.h" #include "..\..\Render.h" #include "..\..\Mouse.h"
--- a/UI/Books/UISpellBook.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/Books/UISpellBook.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,7 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include "..\..\MM7.h" #include "..\..\Render.h" #include "..\..\Mouse.h"
--- a/UI/UIBooks.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/UIBooks.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,7 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include "..\MM7.h" #include "UIBooks.h" #include "..\Render.h"
--- a/UI/UICharacter.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/UICharacter.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,7 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include <algorithm> #include "..\MM7.h" #include "..\MapInfo.h" @@ -1594,9 +1593,9 @@ } else { - if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].Identified() || pCurrentScreen != SCREEN_HOUSE) + if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].IsIdentified() || pCurrentScreen != SCREEN_HOUSE) { - if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].Broken()) + if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].IsBroken()) pRenderer->DrawTransparentRedShade(uCellX, uCellY, pTexture); else pRenderer->DrawTextureTransparent(uCellX, uCellY, pTexture); @@ -1635,9 +1634,9 @@ } else { - if (item->Broken()) + if (item->IsBroken()) pRenderer->DrawTransparentRedShade(x, y, item_texture); - else if (!item->Identified()) + else if (!item->IsIdentified()) pRenderer->DrawTransparentGreenShade(x, y, item_texture); else pRenderer->DrawTextureTransparent(x, y, item_texture); @@ -1764,7 +1763,7 @@ } } } - memset(byte_5111F6.data(), 0, 16); + memset(byte_5111F6.data(), 0, sizeof(byte_5111F6)); for (uint i = 0; i < 4; ++i) { auto player = pParty->pPlayers + i;
--- a/UI/UIGuilds.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/UIGuilds.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -40,7 +40,6 @@ int v26; // ecx@47 GUIButton *pButton; // eax@49 unsigned int v29; // eax@49 - char *pText; // eax@52 int pTextHeight; // eax@55 unsigned int v32; // ecx@55 int v33; // eax@55 @@ -72,9 +71,10 @@ int v61; // [sp+2E0h] [bp-Ch]@35 int pItemNum; unsigned int v62; // [sp+2E4h] [bp-8h]@13 - int v63; // [sp+2E8h] [bp-4h]@1 + int pPrice; // [sp+2E8h] [bp-4h]@1 int pNumActivItem; int all_text_height; + int pX; memcpy(&working_window, window_SpeakInHouse, sizeof(GUIWindow)); working_window.uFrameX = 483; @@ -83,9 +83,9 @@ pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); pColorYellow = TargetColor(0xFFu, 0xFFu, 0x9Bu); base_teach_price = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * 500.0); - v63 = base_teach_price * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; - if ( v63 < base_teach_price / 3 ) - v63 = base_teach_price / 3; + pPrice = base_teach_price * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPrice < base_teach_price / 3 ) + pPrice = base_teach_price / 3; strcpy(Dest, ""); strcpy(v46, ""); strcpy(v47, ""); @@ -105,14 +105,14 @@ } else { - if ( pParty->uNumGold < v63 ) + if ( pParty->uNumGold < pPrice ) { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); //"You don't have enough gold" + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); //"You don't have enough gold" PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); } else { - Party::TakeGold(v63); + Party::TakeGold(pPrice); pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] = 1; } } @@ -123,40 +123,34 @@ pRenderer->DrawTextureIndexed(8, 8, ShopTexture); v6 = 0; v62 = 0; - v63 = 32; - do + for ( pX = 32; pX < 452; pX += 70 )// { - if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v6].uItemID) + if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v6].uItemID ) { - pRenderer->DrawTextureTransparent(v63, 0x5Au, ItemsInShopTexture[v6]); + pRenderer->DrawTextureTransparent(pX, 90, ItemsInShopTexture[v6]); ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 230528), ItemsInShopTexture[v6], v6 + 1); } - v63 += 70; v62 += 280; ++v6; } - while ( v63 < 452 ); v62 = 1680; v7 = 6; - v63 = 32; - do + for ( pX = 32; pX < 452; pX += 70 )// { if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v7].uItemID) { - pRenderer->DrawTextureTransparent(v63, 0xFAu, ItemsInShopTexture[v7]); + pRenderer->DrawTextureTransparent(pX, 250, ItemsInShopTexture[v7]); ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 638448), ItemsInShopTexture[v7], v7 + 1); } - v63 += 70; v62 += 280; ++v7; } - while ( v63 < 452 ); if ( HouseUI_CheckIfPlayerCanInteract() ) { v8 = 0; for ( v9 = 12; v9; --v9 ) { - if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v9].uItemID ) + if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v9].uItemID > 0 ) ++v8; } GetAsyncKeyState(17); @@ -166,8 +160,7 @@ DrawTextAtStatusBar(statusbar_string, 0); if ( !v8 ) { - working_window.DrawCurrentTime(__PAIR__( *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)window_SpeakInHouse->ptr_1C + 44472], - *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)window_SpeakInHouse->ptr_1C + 44468]) - pParty->uTimePlayed); + working_window.DrawCurrentTime(pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C] - pParty->uTimePlayed);//" 14 " return; } v12 = pMouse->GetCursorPos(&v51); @@ -180,7 +173,7 @@ v16 = (int)window_SpeakInHouse->ptr_1C; uPlayerID = uActiveCharacter - 1; v17 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction( (ItemGen *)&pParty->pPlayers[1].uExpressionTimeLength + v13 + 12 * (int)v14, BuildingType_MagicShop, v16, 2); - v18 = BuildDialogueString((char *)pMerchantsBuyPhrases[v17], uPlayerID, v15, (char *)v14, 2, 0); + v18 = BuildDialogueString((char *)pMerchantsBuyPhrases[v17], uPlayerID, v15, (char *)v14, 2, 0); v19 = pFontArrus->CalcTextHeight(v18, &working_window, 0, 0); working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorWhite, v18, 3); return; @@ -192,7 +185,7 @@ guild_mambership_flags[(unsigned int)window_SpeakInHouse->ptr_1C-139]) ) { //you must me member v38 = pFontArrus->CalcTextHeight(pNPCTopics[121].pText, &working_window, 0, 0); - working_window.DrawTitleText(pFontArrus, 0, (212 - v38) / 2 + 101, pColorYellow, pNPCTopics[121].pText, 3u); + working_window.DrawTitleText(pFontArrus, 0, (212 - v38) / 2 + 101, pColorYellow, pNPCTopics[121].pText, 3); pDialogueWindow->pNumPresenceButton = 0; return; } @@ -245,7 +238,7 @@ } if ( pSkillFlag ) { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v63); //"Skill Cost: %lu" + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice); //"Skill Cost: %lu" working_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); } v58 = (149 - all_text_height) / v61; @@ -262,9 +255,8 @@ v29 = pButton->msg_param; if ( v29 == 18 ) { - pText = pGlobalTXT_LocalizationStrings[400]; //"Buy Spells" pButton->uY = v58 + v26; - pTextHeight = pFontArrus->CalcTextHeight(pText, &working_window, 0, 0); + pTextHeight = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); v32 = pButton->uY; pButton->uHeight = pTextHeight; v33 = v32 + pTextHeight - 1; @@ -273,7 +265,7 @@ pTextColor = pColorYellow; if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) pTextColor = pColorWhite; - working_window.DrawTitleText(pFontArrus, 0, v32, pTextColor, pText, 3); + working_window.DrawTitleText(pFontArrus, 0, v32, pTextColor, pGlobalTXT_LocalizationStrings[400], 3);//"Buy Spells" } else { @@ -337,7 +329,7 @@ ItemGen * item_spellbook = &pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i]; item_spellbook->Reset(); pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].uItemID = pItemNum; - pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].Identified(); + pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].IsIdentified(); ItemsInShopTexture[i] = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[pItemNum].pIconName, TEXTURE_16BIT_PALETTE); } return;
--- a/UI/UIHouses.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/UIHouses.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -109,10 +109,6 @@ {255, 255, 255, 255} // HOUSE_BOATS_73 }; - - - - std::array<const stru159, 196> pAnimatedRooms = //0x4E5F70 {{ {"", 0x4, 0x1F4, 0, 0, 0}, @@ -326,7 +322,7 @@ num_buttons = 2; CreateButtonInColumn(0, 102); CreateButtonInColumn(1, 103); - if ( pParty->HasItem(651) ) //Arcomage Deck + if ( pParty->HasItem(651) ) //Arcomage Deck { num_buttons = 3; CreateButtonInColumn(2, 104); @@ -369,24 +365,6 @@ //----- (004B3B42) -------------------------------------------------------- void InitializaDialogueOptions(BuildingType type) { - /*int v1; // ecx@18 - int v2; // ecx@19 - int v3; // ecx@20 - signed int v4; // esi@22 - signed int v5; // eax@22 - unsigned int v6; // edx@24 - int v7; // ecx@24 - int result; // eax@43 - int v9; // [sp-10h] [bp-14h]@28 - int v10; // [sp-Ch] [bp-10h]@28 - int v11; // [sp-8h] [bp-Ch]@28 - unsigned int v12; // [sp-4h] [bp-8h]@4 - unsigned int v13; // [sp-4h] [bp-8h]@5 - unsigned int v14; // [sp-4h] [bp-8h]@9 - unsigned int v15; // [sp-4h] [bp-8h]@10 - unsigned int v16; // [sp-4h] [bp-8h]@14 - int v17; // [sp-4h] [bp-8h]@28*/ - switch (type) { case BuildingType_WeaponShop: @@ -580,7 +558,7 @@ break; default: - assert(false && "Invalid enumeration value"); + Error("Invalid enumeration value: %u", type); } /* if ( a1 > 13 ) @@ -764,39 +742,30 @@ //----- (004B1784) -------------------------------------------------------- bool HouseUI_CheckIfPlayerCanInteract() { - Player *pPlayer; // ebx@1 - bool result; // eax@2 - int v3; // eax@3 - GUIWindow v4; // [sp+4h] [bp-54h]@3 + GUIWindow window; // [sp+4h] [bp-54h]@3 - pPlayer = pPlayers[uActiveCharacter]; - if ( pPlayer->CanAct() ) + if ( pPlayers[uActiveCharacter]->CanAct() ) { pDialogueWindow->pNumPresenceButton = dword_F8B1E0; - result = 1; + return true; } else { pDialogueWindow->pNumPresenceButton = 0; - memcpy(&v4, pPrimaryWindow, sizeof(v4)); - v4.uFrameX = 483; - v4.uFrameWidth = 148; - v4.uFrameZ = 334; - sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayer->pName, pGlobalTXT_LocalizationStrings[562]);// - // "%s is in no condition to %s" - // "do anything" - v3 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &v4, 0, 0); - v4.DrawTitleText(pFontArrus, 0, (212 - v3) / 2 + 101, ui_house_player_cant_interact_color, pTmpBuf.data(), 3u); - result = 0; + memcpy(&window, pPrimaryWindow, sizeof(window)); + window.uFrameX = 483; + window.uFrameWidth = 148; + window.uFrameZ = 334; + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayers[uActiveCharacter]->pName, + pGlobalTXT_LocalizationStrings[562]); // "%s is in no condition to %s""do anything" + window.DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &window, 0, 0)) / 2 + 101, ui_house_player_cant_interact_color, pTmpBuf.data(), 3); + return false; } - return result; } //----- (0044622E) -------------------------------------------------------- bool EnterHouse(enum HOUSE_ID uHouseID) { - //enum HOUSE_ID v1; // edi@1 - //int v2; // edi@5 signed int uOpenTime; // eax@5 signed int uCloseTime; // esi@5 unsigned int v5; // esi@5 @@ -804,27 +773,18 @@ signed int am_pm_flag_open; // ecx@10 signed int am_pm_flag_close; // eax@10 int v9; // esi@10 - //unsigned int v10; // esi@16 int v11; // ecx@17 unsigned int v12; // kr00_4@25 - //Player *v13; // esi@25 int v14; // eax@25 - //Player *v15; // esi@27 - //signed int v16; // eax@32 unsigned int v17; // eax@37 signed int v18; // edi@37 signed int v19; // edi@41 - //unsigned int v20; // ecx@41 - //const char *v22; // [sp-4h] [bp-40h]@33 char pContainer[40]; // [sp+Ch] [bp-30h]@32 unsigned int v24; // [sp+34h] [bp-8h]@5 - //enum HOUSE_ID v25; // [sp+38h] [bp-4h]@1 - //v1 = uHouseID; - //v25 = uHouseID; GameUI_Footer_TimedString[0] = 0; pFooterString[0] = 0; - ShowStatusBarString("", 2u); + ShowStatusBarString("", 2); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; viewparams->bRedrawGameUI = 1; @@ -907,12 +867,12 @@ if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; switch (pParty->alignment) - { + { case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; - default: assert(false); - } + default: Error("Invalid alignment type: %u", pParty->alignment); + } v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); pDialogueNPCCount = 0; @@ -952,25 +912,11 @@ //----- (0044606A) -------------------------------------------------------- void PrepareHouse(HOUSE_ID house) { - //unsigned int v1; // ebx@1 - //signed int v2; // esi@1 - //int uExitPic; // edi@1 __int16 uExitMapID; // ax@2 - //int result; // eax@5 - //unsigned int *v6; // ecx@8 int v7; // ebx@11 - //int v8; // esi@16 - //unsigned int v9; // eax@16 - //unsigned int v10; // eax@19 - //int v11; // ecx@19 - //char pContainer[36]; // [sp+Ch] [bp-54h]@16 int v13; // [sp+30h] [bp-30h]@11 int npc_id_arr[6]; // [sp+34h] [bp-2Ch]@1 - //unsigned int v15; // [sp+4Ch] [bp-14h]@1 int uAnimationID; // [sp+50h] [bp-10h]@1 - //unsigned int *v17; // [sp+54h] [bp-Ch]@3 - //unsigned int v18; // [sp+58h] [bp-8h]@1 - //int v19; // [sp+5Ch] [bp-4h]@7 uAnimationID = p2DEvents[house - 1].uAnimationID; @@ -1041,21 +987,9 @@ //----- (004BCACC) -------------------------------------------------------- void __fastcall OnSelectShopDialogueOption(signed int uMessageParam) { - //unsigned int v1; // edi@1 - //signed int v2; // ebx@1 - //signed int v3; // ecx@2 - int v4; // eax@5 - signed int v5; // esi@5 - //Player *v6; // ecx@5 - //signed int v7; // edx@5 + int experience_for_next_level; // eax@5 GUIWindow *v8; // esi@10 - unsigned int v9; // eax@12 - int v10; // esi@31 - int v11; // edi@31 - int v12; // esi@32 - __int16 v13; // bp@32 - int v14; // edx@32 - GUIWindow *v15; // eax@32 + //int v11; // edi@31 int v16; // eax@32 int v17; // eax@33 int v18; // eax@34 @@ -1065,24 +999,13 @@ __int16 v22; // ax@107 __int16 v23; // ax@132 __int16 v24; // ax@163 - int v25; // esi@190 - __int16 v26; // ax@190 - char v27; // zf@190 - Player *v28; // edi@192 - int v29; // eax@204 - void *v30; // esi@208 - unsigned __int64 v31; // qax@208 - signed int v32; // edi@209 - int v33; // eax@210 unsigned int v34; // eax@211 - //Player *v35; // edi@227 signed int v36; // esi@227 int v37; // ecx@227 int v38; // esi@230 int v39; // edx@235 int v40; // edi@243 unsigned __int64 v41; // qax@243 - //void *v42; // eax@244 signed int v43; // edi@244 int v44; // edx@244 int v45; // eax@246 @@ -1095,83 +1018,62 @@ void *v52; // eax@260 signed int v53; // edi@260 int v54; // eax@262 - //signed int v55; // [sp+10h] [bp-10h]@1 - int v56; // [sp+14h] [bp-Ch]@31 - //v1 = 0; - //v2 = a1; - //v55 = a1; if ( !pDialogueWindow->pNumPresenceButton ) return; pRenderer->ClearZBuffer(0, 479); - //v3 = dword_F8B198; if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN) v8 = window_SpeakInHouse; - //else if (dialog_menu_id == HOUSE_DIALOGUE_MAIN) { - if ( in_current_building_type == BuildingType_Training ) - { - if ( uMessageParam == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) - { - v4 = 0; - v5 = 0; - //v6 = pPlayers[uActiveCharacter]; - //v7 = pPlayers[uActiveCharacter]->uLevel; - if ( pPlayers[uActiveCharacter]->uLevel > 0 ) - { - do - v4 += v5++ + 1; - while ( v5 < pPlayers[uActiveCharacter]->uLevel ); - } - if (pPlayers[uActiveCharacter]->uLevel < pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - 89] && - (signed __int64)pPlayers[uActiveCharacter]->uExperience < 1000 * v4) - return; - } - pDialogueWindow->Release(); - pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x159u, WINDOW_MainMenu, 0, 0); - pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" - pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); - pDialogueWindow->CreateButton(8, 8, 0x1C2, 0x140, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); -// LABEL_10: - //v3 = dword_F8B198; - v8 = window_SpeakInHouse; - } - //else - if ( in_current_building_type != BuildingType_Training ) - { - v8 = window_SpeakInHouse; - if ((in_current_building_type == BuildingType_Stables || in_current_building_type == BuildingType_Boats) && - transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][uMessageParam - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]].pSchedule[pParty->uDaysPlayed % 7] - || in_current_building_type != BuildingType_Temple || uMessageParam != BuildingType_MindGuild ) - { - //LABEL_9: - pDialogueWindow->Release(); - pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x159u, WINDOW_MainMenu, 0, 0); - pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" - pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); - pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); - // LABEL_10: - //v3 = dword_F8B198; - v8 = window_SpeakInHouse; - } - else if (uActiveCharacter) - { - if ( !pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() ) - return; - v8 = window_SpeakInHouse; - } - } - //LABEL_11: - dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; - if ( in_current_building_type < BuildingType_19 ) - { - v9 = pIcons_LOD->LoadTexture(off_4F03B8[(int)in_current_building_type], TEXTURE_16BIT_PALETTE); - //v3 = dword_F8B198; - ShopTexture = &pIcons_LOD->pTextures[v9]; - //LABEL_13: - v8 = window_SpeakInHouse; - } + if ( in_current_building_type == BuildingType_Training ) + { + if ( uMessageParam == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) + { + experience_for_next_level = 0; + if ( pPlayers[uActiveCharacter]->uLevel > 0 ) + { + for( uint i = 0; i < pPlayers[uActiveCharacter]->uLevel; i++ ) + experience_for_next_level += i + 1; + } + if (pPlayers[uActiveCharacter]->uLevel < pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - 89] && + (signed __int64)pPlayers[uActiveCharacter]->uExperience < 1000 * experience_for_next_level)//test experience + return; + } + pDialogueWindow->Release(); + pDialogueWindow = GUIWindow::Create(0, 0, 640, 345, WINDOW_MainMenu, 0, 0); + pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" + pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); + pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); + v8 = window_SpeakInHouse; + } + if ( in_current_building_type != BuildingType_Training ) + { + v8 = window_SpeakInHouse; + if ((in_current_building_type == BuildingType_Stables || in_current_building_type == BuildingType_Boats) && + transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][uMessageParam - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]].pSchedule[pParty->uDaysPlayed % 7] + || in_current_building_type != BuildingType_Temple || uMessageParam != BuildingType_MindGuild ) + { + pDialogueWindow->Release(); + pDialogueWindow = GUIWindow::Create(0, 0, 640, 345, WINDOW_MainMenu, 0, 0); + pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" + pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); + pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); + v8 = window_SpeakInHouse; + } + else if (uActiveCharacter) + { + if ( !pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() ) + return; + v8 = window_SpeakInHouse; + } + } + dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; + if ( in_current_building_type < BuildingType_19 ) + { + ShopTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(off_4F03B8[(int)in_current_building_type], TEXTURE_16BIT_PALETTE)]; + v8 = window_SpeakInHouse; + } } //NEW @@ -1190,243 +1092,190 @@ case BuildingType_15: case BuildingType_16: { - if ( *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44472] >= (signed __int64)pParty->uTimePlayed && - *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44468] >= (signed __int64)pParty->uTimePlayed ) + if ( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C] >= (signed __int64)pParty->uTimePlayed ) { - v32 = 0; - do + for ( uint i = 0; i < 12; ++i ) { - //v33 = *(&pParty->pPlayers[1].pInstalledBeacons[0].field_18 + 9 * (v32 + 12 * (unsigned int)v8->ptr_1C)); - v33 = pParty->SpellBooksInGuilds[v8->par1C-139][v32].uItemID; - if ( v33 ) + if ( pParty->SpellBooksInGuilds[v8->par1C-139][i].uItemID ) { - v34 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v33].pIconName, TEXTURE_16BIT_PALETTE); + v34 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pParty->SpellBooksInGuilds[v8->par1C-139][i].uItemID].pIconName, TEXTURE_16BIT_PALETTE); v8 = window_SpeakInHouse; - ItemsInShopTexture[v32] = &pIcons_LOD->pTextures[v34]; + ItemsInShopTexture[i] = &pIcons_LOD->pTextures[v34]; } - ++v32; } - while ( v32 < 12 ); } - else + else//generation new books { SpellBookGenerator(); - v30 = window_SpeakInHouse->ptr_1C; - v31 = pParty->uTimePlayed + (signed __int64)((double)(0xA8C000 - //* (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C]) + pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C] = pParty->uTimePlayed + (signed __int64)((double)(0xA8C000 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); - *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44468] = v31; - *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44472] = HIDWORD(v31); } - //return; break; } case BuildingType_TownHall: { - if ( uMessageParam == 99 ) + if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_MESSAGE ) { - v10 = (int)((char *)v8->ptr_1C - 102); - v56 = v10; - v11 = 8 * v10 + 11325428; - if ( pParty->field_3C.field_0[2 * v10 + 1] >= (signed __int64)pParty->uTimePlayed - && pParty->field_3C.field_0[2 * v10] >= (signed __int64)pParty->uTimePlayed ) + if ( pParty->field_3C.bountyHunting_next_generation_time[(int)((char *)v8->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed )//new generation { - v13 = 0; + pParty->monster_for_hunting_killed[(int)((char *)v8->ptr_1C - 102)] = false; + pParty->field_3C.bountyHunting_next_generation_time[(int)((char *)v8->ptr_1C - 102)] = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); + pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; + v16 = (int)((char *)window_SpeakInHouse->ptr_1C - 102); + if ( !v16 ) + { + while ( 1 ) + { + v24 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; + if ( (unsigned __int16)v24 < 115 || (unsigned __int16)v24 > 132 ) + { + if ( ((unsigned __int16)v24 < 235 || (unsigned __int16)v24 > 252) + && ((unsigned __int16)v24 < 133 || (unsigned __int16)v24 > 150) + && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) + && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) + && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) + && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) + && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) + && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u) + && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) + && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu) + && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) ) + break; + } + pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; + } + } + if ( v16 == 1 ) + { + while ( 1 ) + { + v23 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; + if ( (unsigned __int16)v23 < 115 || (unsigned __int16)v23 > 132 ) + { + if ( ((unsigned __int16)v23 < 0xE8u || (unsigned __int16)v23 > 0xF9u) + && ((unsigned __int16)v23 < 0x85u || (unsigned __int16)v23 > 0x96u) + && ((unsigned __int16)v23 < 0x97u || (unsigned __int16)v23 > 0xBAu) + && ((unsigned __int16)v23 < 0xBEu || (unsigned __int16)v23 > 0xC0u) + && ((unsigned __int16)v23 < 0xC4u || (unsigned __int16)v23 > 0xC6u) + && ((unsigned __int16)v23 < 0x2Bu || (unsigned __int16)v23 > 0x2Du) + && ((unsigned __int16)v23 < 0x52u || (unsigned __int16)v23 > 0x54u) + && ((unsigned __int16)v23 < 4 || (unsigned __int16)v23 > 6) + && ((unsigned __int16)v23 < 0x37u || (unsigned __int16)v23 > 0x39u) + && ((unsigned __int16)v23 < 0x3Au || (unsigned __int16)v23 > 0x3Cu) + && ((unsigned __int16)v23 < 0x3Du || (unsigned __int16)v23 > 0x3Fu) + && ((unsigned __int16)v23 < 0xFDu || (unsigned __int16)v23 > 0xFFu) + && ((unsigned __int16)v23 < 0x61u || (unsigned __int16)v23 > 0x63u) + && ((unsigned __int16)v23 < 0xCDu || (unsigned __int16)v23 > 0xCFu) ) + break; + } + pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; + } + } + if ( v16 == 2 ) + { + while ( 1 ) + { + v22 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; + if ( (unsigned __int16)v22 < 0x73u || (unsigned __int16)v22 > 0x84u ) + { + if ( ((unsigned __int16)v22 < 0xE8u || (unsigned __int16)v22 > 0xF9u) + && ((unsigned __int16)v22 < 0x85u || (unsigned __int16)v22 > 0x96u) + && ((unsigned __int16)v22 < 0x97u || (unsigned __int16)v22 > 0xBAu) + && ((unsigned __int16)v22 < 0xBEu || (unsigned __int16)v22 > 0xC0u) + && ((unsigned __int16)v22 < 0xC4u || (unsigned __int16)v22 > 0xC6u) + && ((unsigned __int16)v22 < 0x2Bu || (unsigned __int16)v22 > 0x2Du) + && ((unsigned __int16)v22 < 0x31u || (unsigned __int16)v22 > 0x33u) + && ((unsigned __int16)v22 < 0x34u || (unsigned __int16)v22 > 0x36u) + && ((unsigned __int16)v22 < 0xFDu || (unsigned __int16)v22 > 0xFFu) + && ((unsigned __int16)v22 < 0x61u || (unsigned __int16)v22 > 0x63u) + && ((unsigned __int16)v22 < 0x1Cu || (unsigned __int16)v22 > 0x1Eu) ) + break; + } + pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; + } + } + if ( v16 == 3 ) + { + while ( 1 ) + { + v21 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; + if ( (unsigned __int16)v21 < 0x73u || (unsigned __int16)v21 > 0x84u ) + { + if ( ((unsigned __int16)v21 < 0xE8u || (unsigned __int16)v21 > 0xF9u) + && ((unsigned __int16)v21 < 0x85u || (unsigned __int16)v21 > 0x96u) + && ((unsigned __int16)v21 < 0x97u || (unsigned __int16)v21 > 0xBAu) + && ((unsigned __int16)v21 < 0xBEu || (unsigned __int16)v21 > 0xC0u) + && ((unsigned __int16)v21 < 0xC4u || (unsigned __int16)v21 > 0xC6u) + && ((unsigned __int16)v21 < 0x2Bu || (unsigned __int16)v21 > 0x2Du) + && ((unsigned __int16)v21 < 0x5Eu || (unsigned __int16)v21 > 0x60u) + && ((unsigned __int16)v21 < 0x43u || (unsigned __int16)v21 > 0x45u) + && ((unsigned __int16)v21 < 0x4Fu || (unsigned __int16)v21 > 0x51u) + && ((unsigned __int16)v21 < 0xC1u || (unsigned __int16)v21 > 0xC3u) + && ((unsigned __int16)v21 < 0x13u || (unsigned __int16)v21 > 0x15u) + && ((unsigned __int16)v21 < 0xFDu || (unsigned __int16)v21 > 0xFFu) + && ((unsigned __int16)v21 < 0x61u || (unsigned __int16)v21 > 0x63u) + && ((unsigned __int16)v21 < 0x6Au || (unsigned __int16)v21 > 0x6Cu) ) + break; + } + pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; + } + } + if ( v16 == 4 ) + { + while ( 1 ) + { + v20 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; + if ( (unsigned __int16)v20 < 0x73u || (unsigned __int16)v20 > 0x84u ) + { + if ( ((unsigned __int16)v20 < 0xE8u || (unsigned __int16)v20 > 0xF9u) + && ((unsigned __int16)v20 < 0x85u || (unsigned __int16)v20 > 0x96u) + && ((unsigned __int16)v20 < 0x97u || (unsigned __int16)v20 > 0xBAu) + && ((unsigned __int16)v20 < 0xBEu || (unsigned __int16)v20 > 0xC0u) + && ((unsigned __int16)v20 < 0xC4u || (unsigned __int16)v20 > 0xC6u) + && ((unsigned __int16)v20 < 0x2Bu || (unsigned __int16)v20 > 0x2Du) + && ((unsigned __int16)v20 < 0x6Du || (unsigned __int16)v20 > 0x6Fu) + && ((unsigned __int16)v20 < 0x46u || (unsigned __int16)v20 > 0x48u) + && ((unsigned __int16)v20 < 0x100u || (unsigned __int16)v20 > 0x102u) + && ((unsigned __int16)v20 < 0xD9u || (unsigned __int16)v20 > 0xDBu) + && ((unsigned __int16)v20 < 0xC7u || (unsigned __int16)v20 > 0xC9u) + && ((unsigned __int16)v20 < 0xE5u || (unsigned __int16)v20 > 0xE7u) + && ((unsigned __int16)v20 < 0xDFu || (unsigned __int16)v20 > 0xE1u) + && ((unsigned __int16)v20 < 0x5Bu || (unsigned __int16)v20 > 0x5Du) + && ((unsigned __int16)v20 < 0x49u || (unsigned __int16)v20 > 0x4Bu) + && ((unsigned __int16)v20 < 0xFDu || (unsigned __int16)v20 > 0xFFu) + && ((unsigned __int16)v20 < 0x61u || (unsigned __int16)v20 > 0x63u) + && ((unsigned __int16)v20 < 0x10u || (unsigned __int16)v20 > 0x12u) ) + break; + } + pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; + } + } + } + bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; + if ( !pParty->monster_for_hunting_killed[(int)((char *)v8->ptr_1C - 102)] ) + { + bountyHunting_text = pNPCTopics[351].pText;//" %s..." + if ( !pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] ) + bountyHunting_text = pNPCTopics[353].pText;//" " } else { - v12 = v10; - v13 = 0; - pParty->field_75A[v12] = 0; - *(_QWORD *)v11 = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); - v14 = rand() % 258; - v15 = window_SpeakInHouse; - pParty->field_750[v12] = v14 + 1; - v16 = (int)((char *)v15->ptr_1C - 102); - if ( v16 ) + if ( pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] > 0 )//get prize { - v17 = v16 - 1; - if ( v17 ) - { - v18 = v17 - 1; - if ( v18 ) - { - v19 = v18 - 1; - if ( v19 ) - { - if ( v19 == 1 ) - { - while ( 1 ) - { - v20 = pParty->field_750[v12]; - if ( (unsigned __int16)v20 < 0x73u || (unsigned __int16)v20 > 0x84u ) - { - if ( ((unsigned __int16)v20 < 0xE8u || (unsigned __int16)v20 > 0xF9u) - && ((unsigned __int16)v20 < 0x85u || (unsigned __int16)v20 > 0x96u) - && ((unsigned __int16)v20 < 0x97u || (unsigned __int16)v20 > 0xBAu) - && ((unsigned __int16)v20 < 0xBEu || (unsigned __int16)v20 > 0xC0u) - && ((unsigned __int16)v20 < 0xC4u || (unsigned __int16)v20 > 0xC6u) - && ((unsigned __int16)v20 < 0x2Bu || (unsigned __int16)v20 > 0x2Du) - && ((unsigned __int16)v20 < 0x6Du || (unsigned __int16)v20 > 0x6Fu) - && ((unsigned __int16)v20 < 0x46u || (unsigned __int16)v20 > 0x48u) - && ((unsigned __int16)v20 < 0x100u || (unsigned __int16)v20 > 0x102u) - && ((unsigned __int16)v20 < 0xD9u || (unsigned __int16)v20 > 0xDBu) - && ((unsigned __int16)v20 < 0xC7u || (unsigned __int16)v20 > 0xC9u) - && ((unsigned __int16)v20 < 0xE5u || (unsigned __int16)v20 > 0xE7u) - && ((unsigned __int16)v20 < 0xDFu || (unsigned __int16)v20 > 0xE1u) - && ((unsigned __int16)v20 < 0x5Bu || (unsigned __int16)v20 > 0x5Du) - && ((unsigned __int16)v20 < 0x49u || (unsigned __int16)v20 > 0x4Bu) - && ((unsigned __int16)v20 < 0xFDu || (unsigned __int16)v20 > 0xFFu) - && ((unsigned __int16)v20 < 0x61u || (unsigned __int16)v20 > 0x63u) - && ((unsigned __int16)v20 < 0x10u || (unsigned __int16)v20 > 0x12u) ) - break; - } - pParty->field_750[v12] = rand() % 258 + 1; - } - } - } - else - { - while ( 1 ) - { - v21 = pParty->field_750[v12]; - if ( (unsigned __int16)v21 < 0x73u || (unsigned __int16)v21 > 0x84u ) - { - if ( ((unsigned __int16)v21 < 0xE8u || (unsigned __int16)v21 > 0xF9u) - && ((unsigned __int16)v21 < 0x85u || (unsigned __int16)v21 > 0x96u) - && ((unsigned __int16)v21 < 0x97u || (unsigned __int16)v21 > 0xBAu) - && ((unsigned __int16)v21 < 0xBEu || (unsigned __int16)v21 > 0xC0u) - && ((unsigned __int16)v21 < 0xC4u || (unsigned __int16)v21 > 0xC6u) - && ((unsigned __int16)v21 < 0x2Bu || (unsigned __int16)v21 > 0x2Du) - && ((unsigned __int16)v21 < 0x5Eu || (unsigned __int16)v21 > 0x60u) - && ((unsigned __int16)v21 < 0x43u || (unsigned __int16)v21 > 0x45u) - && ((unsigned __int16)v21 < 0x4Fu || (unsigned __int16)v21 > 0x51u) - && ((unsigned __int16)v21 < 0xC1u || (unsigned __int16)v21 > 0xC3u) - && ((unsigned __int16)v21 < 0x13u || (unsigned __int16)v21 > 0x15u) - && ((unsigned __int16)v21 < 0xFDu || (unsigned __int16)v21 > 0xFFu) - && ((unsigned __int16)v21 < 0x61u || (unsigned __int16)v21 > 0x63u) - && ((unsigned __int16)v21 < 0x6Au || (unsigned __int16)v21 > 0x6Cu) ) - break; - } - pParty->field_750[v12] = rand() % 258 + 1; - } - } - } - else - { - while ( 1 ) - { - v22 = pParty->field_750[v12]; - if ( (unsigned __int16)v22 < 0x73u || (unsigned __int16)v22 > 0x84u ) - { - if ( ((unsigned __int16)v22 < 0xE8u || (unsigned __int16)v22 > 0xF9u) - && ((unsigned __int16)v22 < 0x85u || (unsigned __int16)v22 > 0x96u) - && ((unsigned __int16)v22 < 0x97u || (unsigned __int16)v22 > 0xBAu) - && ((unsigned __int16)v22 < 0xBEu || (unsigned __int16)v22 > 0xC0u) - && ((unsigned __int16)v22 < 0xC4u || (unsigned __int16)v22 > 0xC6u) - && ((unsigned __int16)v22 < 0x2Bu || (unsigned __int16)v22 > 0x2Du) - && ((unsigned __int16)v22 < 0x31u || (unsigned __int16)v22 > 0x33u) - && ((unsigned __int16)v22 < 0x34u || (unsigned __int16)v22 > 0x36u) - && ((unsigned __int16)v22 < 0xFDu || (unsigned __int16)v22 > 0xFFu) - && ((unsigned __int16)v22 < 0x61u || (unsigned __int16)v22 > 0x63u) - && ((unsigned __int16)v22 < 0x1Cu || (unsigned __int16)v22 > 0x1Eu) ) - break; - } - pParty->field_750[v12] = rand() % 258 + 1; - } - } - } - else - { - while ( 1 ) - { - v23 = pParty->field_750[v12]; - if ( (unsigned __int16)v23 < 0x73u || (unsigned __int16)v23 > 0x84u ) - { - if ( ((unsigned __int16)v23 < 0xE8u || (unsigned __int16)v23 > 0xF9u) - && ((unsigned __int16)v23 < 0x85u || (unsigned __int16)v23 > 0x96u) - && ((unsigned __int16)v23 < 0x97u || (unsigned __int16)v23 > 0xBAu) - && ((unsigned __int16)v23 < 0xBEu || (unsigned __int16)v23 > 0xC0u) - && ((unsigned __int16)v23 < 0xC4u || (unsigned __int16)v23 > 0xC6u) - && ((unsigned __int16)v23 < 0x2Bu || (unsigned __int16)v23 > 0x2Du) - && ((unsigned __int16)v23 < 0x52u || (unsigned __int16)v23 > 0x54u) - && ((unsigned __int16)v23 < 4u || (unsigned __int16)v23 > 6u) - && ((unsigned __int16)v23 < 0x37u || (unsigned __int16)v23 > 0x39u) - && ((unsigned __int16)v23 < 0x3Au || (unsigned __int16)v23 > 0x3Cu) - && ((unsigned __int16)v23 < 0x3Du || (unsigned __int16)v23 > 0x3Fu) - && ((unsigned __int16)v23 < 0xFDu || (unsigned __int16)v23 > 0xFFu) - && ((unsigned __int16)v23 < 0x61u || (unsigned __int16)v23 > 0x63u) - && ((unsigned __int16)v23 < 0xCDu || (unsigned __int16)v23 > 0xCFu) ) - break; - } - pParty->field_750[v12] = rand() % 258 + 1; - } - } - } - else - { - while ( 1 ) - { - v24 = pParty->field_750[v12]; - if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) - { - if ( ((unsigned __int16)v24 < 0xEBu || (unsigned __int16)v24 > 0xFCu) - && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) - && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) - && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) - && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) - && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) - && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) - && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u) - && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) - && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu) - && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) ) - break; - } - pParty->field_750[v12] = rand() % 258 + 1; - } - } - v10 = v56; - } - v25 = v10; - v26 = pParty->field_750[v25]; - v27 = pParty->field_75A[v25] == v13; - word_F8B1A0 = pParty->field_750[v25]; - if ( v27 ) - { - //v1 = 0; - v27 = v26 == v13; - v29 = (int)pNPCTopics[351].pText; - if ( v27 ) - v29 = (int)pNPCTopics[353].pText; - dword_F8B1A4 = (char *)v29; - } - else - { - if ( v26 != v13 ) - { - party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)v26].uLevel, 0); - v28 = pParty->pPlayers; - do - { - v28->SetVariable(VAR_Award, 86); - ++v28; - } - while ( (signed int)v28 < (signed int)pParty->pHirelings ); - pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->field_750[v25]].uLevel; - pParty->field_750[v25] = v13; - pParty->field_75A[v25] = v13; - } - //v1 = 0; - dword_F8B1A4 = pNPCTopics[352].pText; - } - } - else if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_100 ) - { - pKeyActionMap->EnterText(1, 10, v8); - } - break; - } + party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]].uLevel, 0); + for ( uint i = 0; i < 4; ++i ) + pParty->pPlayers[i].SetVariable(VAR_Award, 86); + pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]].uLevel; + pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = 0; + pParty->monster_for_hunting_killed[(int)((char *)v8->ptr_1C - 102)] = false; + } + bountyHunting_text = pNPCTopics[352].pText;//"! ..." + } + } + else if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_PAY_FINE ) + pKeyActionMap->EnterText(1, 10, v8); + break; + } case BuildingType_Bank: { if ( dialog_menu_id >= 7 && dialog_menu_id <= 8 ) @@ -1676,7 +1525,7 @@ v25 = v10; v26 = pParty->field_750[v25]; v27 = pParty->field_75A[v25] == v13; - word_F8B1A0 = pParty->field_750[v25]; + bountyHunting_monster_id_for_hunting = pParty->field_750[v25]; if ( v27 ) { //v1 = 0; @@ -1684,7 +1533,7 @@ v29 = (int)pNPCTopics[351].pText; if ( v27 ) v29 = (int)pNPCTopics[353].pText; - dword_F8B1A4 = (char *)v29; + bountyHunting_text = (char *)v29; } else { @@ -1703,7 +1552,7 @@ pParty->field_75A[v25] = v13; } //v1 = 0; - dword_F8B1A4 = pNPCTopics[352].pText; + bountyHunting_text = pNPCTopics[352].pText; } } else if ( uMessageParam == 100 ) @@ -1755,11 +1604,11 @@ case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: { - if ( pParty->field_3C.field_50[(unsigned int)v8->ptr_1C] < (signed __int64)pParty->uTimePlayed ) + if ( pParty->field_3C.Shops_next_generation_time[(unsigned int)v8->ptr_1C] < (signed __int64)pParty->uTimePlayed ) { GenerateStandartShopItems(); GenerateSpecialShopItems(); - pParty->field_3C.field_50[window_SpeakInHouse->par1C] = pParty->uTimePlayed + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); + pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C] = pParty->uTimePlayed + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); } if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_STANDARD ) { @@ -1838,8 +1687,6 @@ { if( uMessageParam >= HOUSE_DIALOGUE_36 && uMessageParam <= HOUSE_DIALOGUE_GUILD_LEARN_SKILL ) { - //v35 = pPlayers[uActiveCharacter]; - //v36 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)v8->ptr_1C] * 500.0); v36 = (signed __int64)(p2DEvents[(unsigned int)v8->ptr_1C - 1].flt_24 * 500.0); v37 = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( v37 < v36 / 3 ) @@ -1951,7 +1798,7 @@ sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } - if ( pParty->field_3C.field_50[(unsigned int)v8->ptr_1C] < (signed __int64)pParty->uTimePlayed ) + if ( pParty->field_3C.Shops_next_generation_time[(unsigned int)v8->ptr_1C] < (signed __int64)pParty->uTimePlayed ) { GenerateStandartShopItems(); GenerateSpecialShopItems(); @@ -1962,7 +1809,7 @@ //+ (signed __int64)((double)(11059200 * (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C]) + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); - pParty->field_3C.field_50[v40] = v41; + pParty->field_3C.Shops_next_generation_time[v40] = v41; } v42 = v8->ptr_1C; @@ -2069,11 +1916,6 @@ unsigned int v3; // eax@1 signed int v4; // ebx@1 stru365_travel_info *v5; // esi@7 - //int v6; // eax@9 - //int v7; // eax@9 - //int v8; // eax@12 - //int v9; // edi@12 - //int v10; // edx@12 int v11; // ecx@12 signed int v12; // esi@13 signed int v13; // edi@14 @@ -2393,177 +2235,131 @@ //----- (004B7911) -------------------------------------------------------- void TownHallDialog() { - GUIWindow *v0; // eax@4 int v1; // eax@10 int v2; // esi@10 - GUIFont *v3; // ST20_4@20 - int v4; // eax@20 - MonsterInfo *v5; // edi@21 - unsigned int v6; // ST20_4@21 - char *v7; // ST1C_4@21 - unsigned int v8; // eax@21 - int v9; // esi@21 - char *v10; // eax@23 - signed int v11; // ebx@24 - signed int i; // esi@26 - int v13; // eax@27 - GUIWindow *v14; // ecx@28 - __int64 v15; // qax@28 + signed int pStringSum; // ebx@24 signed int v16; // ebx@28 int v17; // ebx@28 - unsigned __int8 v18; // sf@28 - char **v19; // edi@29 - GUIButton *v20; // eax@30 - GUIButton *v21; // esi@30 - int v22; // eax@30 + GUIButton *pButton; // eax@30 + int pTextHeight; // eax@30 unsigned int v23; // ecx@30 - unsigned __int16 v24; // ax@30 - GUIWindow a1; // [sp+Ch] [bp-110h]@21 - GUIWindow w; // [sp+60h] [bp-BCh]@21 - GUIWindow _this; // [sp+B4h] [bp-68h]@1 - int v28; // [sp+108h] [bp-14h]@1 + unsigned __int16 pTextColor; // ax@30 + GUIWindow window; // [sp+60h] [bp-BCh]@21 + GUIWindow townHall_window; // [sp+B4h] [bp-68h]@1 int v29; // [sp+10Ch] [bp-10h]@28 - int v30; // [sp+110h] [bp-Ch]@1 int v31; // [sp+114h] [bp-8h]@29 GUIFont *pOutString; // [sp+118h] [bp-4h]@21 - memcpy(&_this, window_SpeakInHouse, sizeof(_this)); - _this.uFrameX = 483; - _this.uFrameWidth = 148; - _this.uFrameZ = 334; - v28 = TargetColor(0xFFu, 0xFFu, 0xFFu); - v30 = TargetColor(0xFFu, 0xFFu, 0x9Bu); - sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[605], pParty->uFine); - _this.DrawTitleText(pFontArrus, 0, 0x104u, v30, pTmpBuf.data(), 3u); + memcpy(&townHall_window, window_SpeakInHouse, sizeof(townHall_window)); + townHall_window.uFrameX = 483; + townHall_window.uFrameWidth = 148; + townHall_window.uFrameZ = 334; + sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[605], pParty->uFine);// + townHall_window.DrawTitleText(pFontArrus, 0, 260, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); switch(dialog_menu_id) { - case HOUSE_DIALOGUE_MAIN: - { - v11 = 1; - pOutString = 0; - pShopOptions[0] = pGlobalTXT_LocalizationStrings[604]; - if ( pParty->uFine ) - { - pShopOptions[1] = pGlobalTXT_LocalizationStrings[603]; - v11 = 2; - } - for ( i = 0; i < v11; ++i ) - { - v13 = pFontArrus->CalcTextHeight(pShopOptions[i], &_this, 0, 0); - pOutString = (GUIFont *)((char *)pOutString + v13); - } - v29 = (100 - (signed int)pOutString) / v11; - v14 = pDialogueWindow; - v15 = 80 - v11 * (100 - (signed int)pOutString) / v11 - (signed int)pOutString; - v16 = v15 - HIDWORD(v15); - LODWORD(v15) = pDialogueWindow->pStartingPosActiveItem; - HIDWORD(v15) = v15 + pDialogueWindow->pNumPresenceButton; - v17 = (v16 >> 1) - v29 / 2 + 158; - v18 = -pDialogueWindow->pNumPresenceButton < 0; - pOutString = (GUIFont *)pDialogueWindow->pStartingPosActiveItem; - if ( v18 ^ __OFSUB__((int)v15, HIDWORD(v15)) ) - { - v31 = 2; - v19 = pShopOptions.data(); - do - { - v20 = v14->GetControl((unsigned int)pOutString); - v21 = v20; - v20->uY = v29 + v17; - v22 = pFontArrus->CalcTextHeight(*v19, &_this, 0, 0); - v23 = v21->uY; - v21->uHeight = v22; - v17 = v23 + v22 - 1; - v21->uW = v17; - v24 = v30; - if ( pDialogueWindow->pCurrentPosActiveItem != v31 ) - v24 = v28; - _this.DrawTitleText(pFontArrus, 0, v23, v24, *v19, 3u); - v14 = pDialogueWindow; - ++v31; - ++v19; - pOutString = (GUIFont *)((char *)pOutString + 1); - } - while ( (signed int)pOutString < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); - } - break; - } - - case HOUSE_DIALOGUE_TOWNHALL_99: - { - v5 = &pMonsterStats->pInfos[word_F8B1A0]; - v6 = TargetColor(0xFFu, 0xFFu, 0xFFu); - v7 = v5->pName; - v8 = TargetColor(0xFFu, 0xFFu, 0x9Bu); - sprintf(pTmpBuf.data(), "\f%05d%s\f%05d", v8, v7, v6); - sprintf(pTmpBuf2.data(), dword_F8B1A4, pTmpBuf.data(), 100 * v5->uLevel); - current_npc_text = pTmpBuf2.data(); - memcpy(&a1, pDialogueWindow, sizeof(a1)); - w.uFrameWidth = 458; - w.uFrameZ = 457; - pOutString = pFontArrus; - v9 = pFontArrus->CalcTextHeight(pTmpBuf2.data(), &w, 13, 0) + 7; - if ( 352 - v9 < 8 ) - { - pOutString = pFontCreate; - v9 = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; - } - - auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); - pRenderer->GetLeather(8, 352 - v9, pTex, pTex->uTextureHeight - v9); - pRenderer->DrawTextureIndexed(8, 347 - v9, pTexture_591428); - v10 = FitTextInAWindow(current_npc_text, pOutString, &w, 13, 0); - a1.DrawText(pOutString, 13, 354 - v9, 0, v10, 0, 0, 0); - break; - } - case HOUSE_DIALOGUE_TOWNHALL_100: - { - v0 = window_SpeakInHouse; - if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) - { - sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[606], pGlobalTXT_LocalizationStrings[112]); // "Pay" "How Much?" - _this.DrawTitleText(pFontArrus, 0, 0x92u, v30, pTmpBuf.data(), 3u); - _this.DrawTitleText(pFontArrus, 0, 0xBAu, v28, (const char *)pKeyActionMap->pPressedKeysBuffer, 3); - v3 = pFontArrus; - v4 = pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer); - _this.DrawFlashingInputCursor(v4 / 2 + 80, 185, v3); - return; - } - if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) - { - v1 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); - v2 = v1; - if ( v1 <= 0 ) - { - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); - return; - } - if ( v1 > pParty->uNumGold ) - { - PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); - v2 = pParty->uNumGold; - } - if ( v2 > pParty->uFine ) - v2 = pParty->uFine; - Party::TakeGold(v2); - pParty->uFine -= v2; - if ( pParty->uFine < 0 ) - pParty->uFine = 0; - if ( uActiveCharacter ) - pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0); - v0 = window_SpeakInHouse; - } - if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) - { - v0->receives_keyboard_input_2 = WINDOW_INPUT_NONE; - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); - } - break; - } - default: - { - break; - } + case HOUSE_DIALOGUE_MAIN: + { + pStringSum = 1; + pTextHeight = 0; + pShopOptions[0] = pGlobalTXT_LocalizationStrings[604];// + if ( pParty->uFine > 0 ) + { + pShopOptions[1] = pGlobalTXT_LocalizationStrings[603];// + pStringSum = 2; + } + for ( uint i = 0; i < pStringSum; ++i ) + pTextHeight += pFontArrus->CalcTextHeight(pShopOptions[i], &townHall_window, 0, 0); + v29 = (100 - pTextHeight) / pStringSum; + v16 = 80 - pStringSum * ((100 - pTextHeight) / pStringSum); + v17 = (v16 / 2) - v29 / 2 + 158; + if ( pDialogueWindow->pNumPresenceButton > 0 ) + { + v31 = 2; + uint j = 0; + for ( uint i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) + { + pButton = pDialogueWindow->GetControl(i); + pButton->uY = v29 + v17; + pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[j], &townHall_window, 0, 0); + v23 = pButton->uY; + pButton->uHeight = pTextHeight; + v17 = v23 + pTextHeight - 1; + pButton->uW = v17; + pTextColor = TargetColor(0xFFu, 0xFFu, 0x9Bu); + if ( pDialogueWindow->pCurrentPosActiveItem != v31 ) + pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + townHall_window.DrawTitleText(pFontArrus, 0, v23, pTextColor, pShopOptions[j], 3); + ++v31; + ++j; + } + } + break; + } + case HOUSE_DIALOGUE_TOWNHALL_MESSAGE: + { + sprintf(pTmpBuf.data(), "\f%05d%s\f%05d", TargetColor(0xFFu, 0xFFu, 0x9Bu), + pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName, TargetColor(0xFFu, 0xFFu, 0xFFu)); + sprintf(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].uLevel); + current_npc_text = pTmpBuf2.data(); + memcpy(&window, pDialogueWindow, sizeof(window)); + window.uFrameWidth = 458; + window.uFrameZ = 457; + pOutString = pFontArrus; + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf2.data(), &window, 13, 0) + 7; + if ( 352 - pTextHeight < 8 ) + { + pOutString = pFontCreate; + pTextHeight = pFontCreate->CalcTextHeight(current_npc_text, &window, 13, 0) + 7; + } + pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); + pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); + window.DrawText(pOutString, 13, 354 - pTextHeight, 0, FitTextInAWindow(current_npc_text, pOutString, &window, 13, 0), 0, 0, 0); + break; + } + case HOUSE_DIALOGUE_TOWNHALL_PAY_FINE: + { + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) + { + sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[606], pGlobalTXT_LocalizationStrings[112]); // "Pay" "How Much?" + townHall_window.DrawTitleText(pFontArrus, 0, 146, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + townHall_window.DrawTitleText(pFontArrus, 0, 186, TargetColor(0xFFu, 0xFFu, 0xFFu), (const char *)pKeyActionMap->pPressedKeysBuffer, 3); + townHall_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus); + return; + } + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) + { + v1 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); + v2 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); + if ( v1 <= 0 ) + { + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); + return; + } + if ( v1 > pParty->uNumGold ) + { + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); + v2 = pParty->uNumGold; + } + if ( v2 > pParty->uFine ) + v2 = pParty->uFine; + Party::TakeGold(v2); + pParty->uFine -= v2; + if ( pParty->uFine < 0 ) + pParty->uFine = 0; + if ( uActiveCharacter ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0); + } + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) + { + window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); + } + break; + } + default: + break; } return; } @@ -4267,7 +4063,6 @@ v33 = _4B254D_SkillMasteryTeacher((int)v52.ptr_1C); LABEL_44: v15 = v33; -LABEL_45: v16 = (GUIButton *)pInString; goto LABEL_49; } @@ -4280,15 +4075,16 @@ v28 = v27 - 1; if ( !v28 ) { - v29 = (char *)&pMonsterStats + 88 * word_F8B1A0; + v29 = pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName; v30 = TargetColor(0xFFu, 0xFFu, 0xFFu); v31 = *(int *)v29; v32 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintfex(pTmpBuf.data(), "\f%05d%s\f%05d", v32, v31, v30); - sprintfex(pTmpBuf2.data(), dword_F8B1A4, pTmpBuf.data(), 100 * (unsigned __int8)v29[8]); + sprintfex(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * (unsigned __int8)v29[8]); current_npc_text = pTmpBuf2.data(); v15 = ""; - goto LABEL_45; + v16 = (GUIButton *)pInString; + goto LABEL_49; } if ( v28 != 10 ) goto LABEL_41; @@ -4330,7 +4126,8 @@ sprintf(pTmpBuf.data(), format_4E2D80, v55, pItemsTable->pItems[contract_approved].pUnidentifiedName); sprintf(pTmpBuf2.data(), current_npc_text, pTmpBuf.data()); current_npc_text = pTmpBuf2.data(); - goto LABEL_45; + v16 = (GUIButton *)pInString; + goto LABEL_49; } v21 = v20 - 1; if ( !v21 )
--- a/UI/UIHouses.h Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/UIHouses.h Sun Sep 08 17:07:58 2013 +0600 @@ -32,8 +32,8 @@ HOUSE_DIALOGUE_LEARN_SKILLS = 96, HOUSE_DIALOGUE_97 = 97, HOUSE_DIALOGUE_98 = 98, - HOUSE_DIALOGUE_TOWNHALL_99 = 99, - HOUSE_DIALOGUE_TOWNHALL_100 = 100, + HOUSE_DIALOGUE_TOWNHALL_MESSAGE = 99, + HOUSE_DIALOGUE_TOWNHALL_PAY_FINE = 100, HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN = 101, HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES = 102, HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS = 103,
--- a/UI/UIMainMenu.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/UIMainMenu.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,9 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - - #include "..\Mouse.h" #include "..\Keyboard.h" @@ -111,14 +108,14 @@ pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA")); - pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE); - pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE); - pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE); - pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE); - pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE); - pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE); - pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE); - pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE); uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE); uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE); @@ -272,7 +269,8 @@ ptr = v0; pFile = pEvents_LOD->FindContainer("credits.txt", 0); if ( !pFile ) - Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. + Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. + // Please re-install to fix this problem. Note: Re-installing will not destroy your save games." fread(&pTexture3, 1, 0x30, pFile); pSize = pTexture3.uDecompressedSize;
--- a/UI/UIOptions.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/UIOptions.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -1,5 +1,3 @@ -#include <assert.h> - #include "..\MM7.h" #include "..\Keyboard.h"
--- a/UI/UIPartyCreation.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/UIPartyCreation.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,9 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - - #include "..\Mouse.h" #include "..\Keyboard.h" @@ -173,7 +170,7 @@ case 2: pX = 329; break; case 3: pX = 488; break; default: - assert(false && "Invalid selected character"); + Error("Invalid selected character"); } pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]); @@ -811,7 +808,7 @@ case PLAYER_SKILL_SPEAR: player->AddItem(-1, 31); break; case PLAYER_SKILL_BOW: player->AddItem(-1, 47); break; case PLAYER_SKILL_MACE: player->AddItem(-1, 50); break; - case PLAYER_SKILL_BLASTER: assert(false); break; + case PLAYER_SKILL_BLASTER: Error("No blasters at startup :p"); case PLAYER_SKILL_SHIELD: player->AddItem(-1, 84); break; case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break; case PLAYER_SKILL_CHAIN: player->AddItem(-1, 71); break; @@ -847,7 +844,7 @@ case PLAYER_SKILL_LIGHT: case PLAYER_SKILL_DARK: case PLAYER_SKILL_DIPLOMACY: - assert(false); + Error("No dimoplacy in mm7 (yet)"); break; case PLAYER_SKILL_ITEM_ID: case PLAYER_SKILL_REPAIR:
--- a/UI/UIPopup.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/UIPopup.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "..\MM7.h" #include "..\Mouse.h" @@ -284,14 +282,14 @@ if ( uActiveCharacter ) { //try to identify - if (!inspect_item->Identified()) + if (!inspect_item->IsIdentified()) { v11 = inspect_item; if ( pPlayers[uActiveCharacter]->CanIdentify(inspect_item) == 1 ) inspect_item->SetIdentified(); v83 = SPEECH_9; - if ( !inspect_item->Identified() ) + if ( !inspect_item->IsIdentified() ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[446], 2u);//"Identify Failed" } @@ -308,12 +306,12 @@ } } inspect_item->UpdateTempBonus(pParty->uTimePlayed); - if (inspect_item->Broken()) + if (inspect_item->IsBroken()) { if ( pPlayers[uActiveCharacter]->CanRepair(inspect_item) == 1 ) inspect_item->uAttributes = inspect_item->uAttributes & 0xFFFFFFFD | 1; v83 = SPEECH_11; - if ( !inspect_item->Broken() ) + if ( !inspect_item->IsBroken() ) v83 = SPEECH_10; else ShowStatusBarString(pGlobalTXT_LocalizationStrings[448], 2u);//"Repair Failed" @@ -327,7 +325,7 @@ //v13 = _this->uAttributes; //v14 = _this->Identified(); //a2.y = inspect_item->Identified(); - if (inspect_item->Broken()) + if (inspect_item->IsBroken()) { wHintWindow.DrawMessageBox(0); //v15 = &; @@ -339,7 +337,7 @@ wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1; wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1; pRenderer->DrawTransparentRedShade(wHintWindow.uFrameX + v78, v81 + wHintWindow.uFrameY + 30, v73); - if ( inspect_item->Identified()) + if ( inspect_item->IsIdentified()) v16 = inspect_item->GetIdentifiedName(); else v16 = item_desc->pUnidentifiedName; @@ -356,7 +354,7 @@ } return; } - if (!inspect_item->Identified()) + if (!inspect_item->IsIdentified()) { wHintWindow.DrawMessageBox(0); pRenderer->SetTextureClipRect(wHintWindow.uFrameX + 12, wHintWindow.uFrameY + 12,
--- a/UI/UIRest.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/UIRest.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,9 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - - #include "..\GUIWindow.h" #include "..\GUIFont.h" #include "..\Party.h"
--- a/UI/UISaveLoad.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/UISaveLoad.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,7 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include <io.h> #include "..\MM7.h" @@ -288,7 +287,7 @@ uLoadGameUI_SelectedSlot = 0; } pLODFile.AllocSubIndicesAndIO(0x12C, 0); - assert(sizeof(SavegameHeader) == 0x64); + Assert(sizeof(SavegameHeader) == 0x64); //v3 = 0; for (uint i = 0; i < uNumSavegameFiles; ++i) {
--- a/UI/UIShops.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/UIShops.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -70,7 +70,7 @@ int v61; // eax@90 int v62; // ecx@90 ItemGen *pItemInShop; // esi@90 - int v64; // eax@95 + //int v64; // eax@95 int all_text_height; // esi@96 char **v66; // edi@96 int v67; // eax@97 @@ -233,8 +233,8 @@ pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60]; if ( !v56 || !Str ) { - v64 = pPlayer->SelectPhrasesTransaction(pItemInShop, BuildingType_WeaponShop, v61, 2); - v7 = BuildDialogueString((char *)pMerchantsBuyPhrases[v64], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + v7 = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayer->SelectPhrasesTransaction(pItemInShop, BuildingType_WeaponShop, v61, 2)], + uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); } @@ -248,7 +248,7 @@ } else { - dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);// 7 pNumActiveItem = 0; //added } } @@ -286,7 +286,7 @@ || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) ) return; v4 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; - if (!v4->Identified()) + if (!v4->IsIdentified()) { v10 = pPlayer->SelectPhrasesTransaction(v4, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 4); v7 = BuildDialogueString((char *)pMerchantsIdentifyPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0); @@ -424,22 +424,20 @@ pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60];//v63 = (ItemGen *)&pParty->field_C59C[v62 + 724]; if ( !v56 || !Str ) { - v64 = pPlayer->SelectPhrasesTransaction(pItemInShop, BuildingType_WeaponShop, v61, 2); - v7 = BuildDialogueString((char *)pMerchantsBuyPhrases[v64], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); + v7 = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayer->SelectPhrasesTransaction(pItemInShop, BuildingType_WeaponShop, v61, 2)], + uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138, pColorWhite, v7, 3); } else { v7 = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138, pColorWhite, v7, 3); } } } else { - dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); pNumActiveItem = 0; //added } } @@ -769,7 +767,7 @@ dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3); return; } - dialog_window.DrawCurrentTime( pParty->field_3C.field_50[window_SpeakInHouse->par1C]- pParty->uTimePlayed); + dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed); return; } break; @@ -841,7 +839,7 @@ dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3); return; } - dialog_window.DrawCurrentTime( pParty->field_3C.field_50[window_SpeakInHouse->par1C]- pParty->uTimePlayed); + dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed); return; } break; @@ -920,7 +918,7 @@ if ( v2 ) { v3 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v2-1]; - if (v3->Identified()) + if (v3->IsIdentified()) v5 = "%24"; else { @@ -1018,7 +1016,7 @@ while ( v104 < 8 ); return; } - dialog_window.DrawCurrentTime(pParty->field_3C.field_50[window_SpeakInHouse->par1C]- pParty->uTimePlayed); + dialog_window.DrawCurrentTime(pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed); return; } break; @@ -1351,7 +1349,7 @@ DrawTextAtStatusBar(v65, 0); if ( !v109 ) { - dialog_window.DrawCurrentTime( pParty->field_3C.field_50[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); return; } v66 = pMouse->GetCursorPos(&v98); @@ -1409,7 +1407,7 @@ || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) ) return; v37 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; - if (!v37->Identified()) + if (!v37->IsIdentified()) { v42 = pPlayer->SelectPhrasesTransaction(v37, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 4); v38 = (char *)pMerchantsIdentifyPhrases[v42]; @@ -1551,7 +1549,7 @@ DrawTextAtStatusBar(v65, 0); if ( !v109 ) { - dialog_window.DrawCurrentTime( pParty->field_3C.field_50[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); return; } v66 = pMouse->GetCursorPos(&v98); @@ -1932,7 +1930,7 @@ DrawTextAtStatusBar(v69, 0); if ( !v117 ) { - dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); return; } v70 = pMouse->GetCursorPos(&v102); @@ -2063,7 +2061,7 @@ DrawTextAtStatusBar(v69, 0); if ( !v117 ) { - dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); return; } v70 = pMouse->GetCursorPos(&v102);
--- a/UI/UITransition.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/UITransition.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,7 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include <io.h> #include "..\mm7_data.h" @@ -63,7 +62,7 @@ case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break; case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break; case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break; - default: assert(false); + default: Error("Invalid alignment: %u", pParty->alignment); } v12 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); @@ -129,7 +128,7 @@ case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break; case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break; case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break; - default: assert(false); + default: Error("Invalid alignment: %u", pParty->alignment); } pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); @@ -248,7 +247,7 @@ v4 = (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &v8, 0, 0)) / 2 + 101; v8.DrawTitleText(pFontCreate, 0, v4, 0, pTmpBuf.data(), 3); } - else assert(false); + else Error("Troubles in da house"); _unused_5B5924_is_travel_ui_drawn = true; }
--- a/UI/UiGame.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/UI/UiGame.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "..\Texture.h" #include "..\MM7.h" @@ -33,6 +31,7 @@ #include "..\texts.h" #include "UIHouses.h" #include "..\BSPModel.h" +#include "..\Math.h" int uTextureID_GameUI_CharSelectionFrame; // 50C98C @@ -176,7 +175,7 @@ ++v4; } while ( (signed int)lpsz < (signed int)pNPCStats->uNumNewNPCs );*/ - for (int i = 0; i < pNPCStats->uNumNewNPCs; ++i) + for ( uint i = 0; i < pNPCStats->uNumNewNPCs; ++i ) { if (pNPCStats->pNewNPCData[i].Hired()) { @@ -349,7 +348,7 @@ int pTextHeight; // esi@39 GUIButton *pButton; // eax@43 int v32; // ebx@93 - int v35; // esi@93 + uint v35; // esi@93 int v38; // eax@95 signed int v39; // esi@99 signed int v40; // eax@102 @@ -600,7 +599,7 @@ // Install Buttons( )-------- v32 = 0; - v35 = pDialogueWindow->pStartingPosActiveItem; + v35 = (uint)pDialogueWindow->pStartingPosActiveItem; for ( uint i = v35 + pDialogueWindow->pNumPresenceButton; v35 < i; i = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ) { pButton = pDialogueWindow->GetControl(v35); @@ -731,7 +730,7 @@ } else { - for ( uint j = 0; j < (signed int)pOutdoor->uNumBModels; ++j ) + for ( uint j = 0; j < (uint)pOutdoor->uNumBModels; ++j ) { v7 = int_get_vector_length(abs((signed)pOutdoor->pBModels[j].vBoundingCenter.x - v19), abs((signed)pOutdoor->pBModels[j].vBoundingCenter.y - v20), 0); @@ -739,7 +738,7 @@ { if ( pOutdoor->pBModels[j].uNumFaces ) { - for ( uint i = 0; i < (signed int)pOutdoor->pBModels[j].uNumFaces; ++i ) + for ( uint i = 0; i < (uint)pOutdoor->pBModels[j].uNumFaces; ++i ) { pFace = &pOutdoor->pBModels[j].pFaces[i]; if ( pFace->sCogTriggeredID ) @@ -975,10 +974,10 @@ //----- (0041AD6E) -------------------------------------------------------- void GameUI_DrawRightPanelItems() { - if (GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed) + if ( (unsigned long long)GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed ) GameUI_RightPanel_BookFlashTimer = 0; - if (pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128) + if ( pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128 ) { GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed; @@ -1167,61 +1166,39 @@ int v1; // ebx@6 GUIWindow *pWindow; // edi@7 GUIButton *pButton; // ecx@11 - Player *pPlayer; // eax@19 - char v5; // cl@19 - unsigned int v6; // eax@19 int v7; // ecx@19 - __int16 v8; // fps@23 - unsigned __int8 v9; // c0@23 - unsigned __int8 v10; // c3@23 enum UIMessageType pMessageType1; // esi@24 - char *v13; // ecx@28 int v14; // eax@41 ItemGen *pItemGen; // ecx@44 int v16; // ecx@46 - const char *v17; // eax@49 signed int v18; // eax@55 signed int v18b; signed int v19; // ecx@63 BLVFace *pFace; // eax@69 - __int16 v21; // ax@70 - const char *v22; // eax@72 - LevelDecoration *v23; // ecx@75 - LevelDecoration *v24; // esi@75 - __int16 v25; // ax@75 - const char *v26; // ecx@79 - Actor *pActor; // ecx@82 + const char *pText; // ecx@79 char *v28; // esi@82 - int v29; // eax@82 - signed int v30; // ecx@88 - const char *v31; // eax@91 - __int16 v32; // fps@109 enum UIMessageType pMessageType2; // esi@110 enum UIMessageType pMessageType3; // edx@117 - const char *v39; // [sp-8h] [bp-E8h]@20 - char *v40; // [sp-8h] [bp-E8h]@83 - int v41; // [sp-4h] [bp-E4h]@20 char Str1[200]; // [sp+Ch] [bp-D4h]@129 unsigned int pX; // [sp+D4h] [bp-Ch]@1 unsigned int pY; // [sp+D8h] [bp-8h]@1 unsigned int v45; // [sp+DCh] [bp-4h]@21 - v13 = nullptr; + int interaction_distance_limit = 512; + pMouse->uPointingObjectID = 0; pMouse->GetClickPos(&pX, &pY); - if ( pX < 0 || (signed int)pX > 639 || pY < 0 || (signed int)pY > 479 )//( (pX & 0x80000000u) != 0 || (signed int)pX > 639 || (pY & 0x80000000u) != 0 || (signed int)pY > 479 ) + if ( pX < 0 || pX > 639 || pY < 0 || pY > 479 ) return; if (pCurrentScreen == SCREEN_GAME) { - if ( (signed int)pX > 467 || (signed int)pY > 351 ) + if ( pX > 467 || pY > 351 ) goto _click_on_game_ui; if ( pRenderer->pRenderD3D ) // inlined mm8::4C1E01 { v18 = pGame->pVisInstance->get_picked_object_zbuf_val(); - if ( (signed int)pX < (signed int)pViewport->uScreen_TL_X - || (signed int)pX > (signed int)pViewport->uScreen_BR_X - || (signed int)pY < (signed int)pViewport->uScreen_TL_Y - || (signed int)pY > (signed int)pViewport->uScreen_BR_Y ) + if ( pX < (unsigned int)pViewport->uScreen_TL_X || pX > (unsigned int)pViewport->uScreen_BR_X + || pY < (unsigned int)pViewport->uScreen_TL_Y || pY > (unsigned int)pViewport->uScreen_BR_Y ) v18 = -1; if ( v18 == -1 ) { @@ -1242,13 +1219,20 @@ v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; pMouse->uPointingObjectID = (unsigned __int16)v18; v19 = (signed)PID_ID(v18); + //For Items------------------------------------ if (PID_TYPE(v18) == OBJECT_Item) { - v30 = v19; - if ( pObjectList->pObjects[pSpriteObjects[v30].uObjectDescID].uFlags & 0x10 ) + if ( pObjectList->pObjects[pSpriteObjects[v19].uObjectDescID].uFlags & 0x10 ) { pMouse->uPointingObjectID = 0; - uLastPointedObjectID = 1; + pFooterString[0] = 0; + bForceDrawFooter = 1; + uLastPointedObjectID = 0; + return; + } + if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID ) + { + GameUI_SetFooterString(pSpriteObjects[v19].stru_24.GetDisplayName()); if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) @@ -1260,10 +1244,32 @@ uLastPointedObjectID = pMouse->uPointingObjectID; return; } - if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID ) + v28 = pTmpBuf.data(); + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[470], pSpriteObjects[v19].stru_24.GetDisplayName());// "Get %s" + } +//For Decorations---------------------------------- + if (PID_TYPE(v18) == OBJECT_Decoration) + { + if ( !pLevelDecorations[v19].uEventID ) { - v22 = pSpriteObjects[v30].stru_24.GetDisplayName(); - GameUI_SetFooterString(v22); + if ( pLevelDecorations[v19].IsInteractive() ) + pText = pNPCTopics[stru_5E4C90._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 379].pTopic; + else + pText = pDecorationList->pDecorations[pLevelDecorations[v19].uDecorationDescID].field_20; + GameUI_SetFooterString(pText); + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pFooterString[0] = 0; + bForceDrawFooter = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + if ( !GetEventHintString(pLevelDecorations[v19].uEventID) ) + { if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) @@ -1275,52 +1281,36 @@ uLastPointedObjectID = pMouse->uPointingObjectID; return; } - v31 = pSpriteObjects[v30].stru_24.GetDisplayName(); - v28 = pTmpBuf.data(); - sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[470], v31);// "Get %s" + GameUI_SetFooterString(GetEventHintString(pLevelDecorations[v19].uEventID)); + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pFooterString[0] = 0; + bForceDrawFooter = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; } - else + //For 3D Model------------------------------------- + if (PID_TYPE(v18) == OBJECT_BModel) { - if (PID_TYPE(v18) != OBJECT_Actor) + if ( HIWORD(v18) < interaction_distance_limit ) { - if (PID_TYPE(v18) == OBJECT_Decoration) + if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) { - v23 = &pLevelDecorations[v19]; - v24 = v23; - v25 = v23->field_16_event_id; - if ( !v25 ) + v18b = (signed int)(unsigned __int16)v18 >> 9; + if ( !pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID + || !GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID) ) { - if ( v23->IsInteractive() ) - v26 = pNPCTopics[stru_5E4C90._decor_events[v24->_idx_in_stru123 - 75] + 379].pTopic; - else - v26 = pDecorationList->pDecorations[v24->uDecorationDescID].field_20; - GameUI_SetFooterString(v26); - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; + pMouse->uPointingObjectID = 0; + pFooterString[0] = 0; + bForceDrawFooter = 1; + uLastPointedObjectID = 0; return; } - v22 = GetEventHintString(v25); - if ( !v22 ) - { - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } - GameUI_SetFooterString(v22); + GameUI_SetFooterString(GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID)); if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) @@ -1332,75 +1322,19 @@ uLastPointedObjectID = pMouse->uPointingObjectID; return; } - if (PID_TYPE(v18) == OBJECT_BModel) + pFace = &pIndoor->pFaces[v19]; + if ( BYTE3(pFace->uAttributes) & 6 ) { - if ( HIWORD(v18) < 512) + if ( !pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID + || !GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID) ) { - if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) - { - v18b = (signed int)(unsigned __int16)v18 >> 9; - v21 = pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID; - if ( !v21 || (v22 = GetEventHintString(v21)) == 0 ) - { - pMouse->uPointingObjectID = 0; - uLastPointedObjectID = 1; - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } - GameUI_SetFooterString(v22); - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } - pFace = &pIndoor->pFaces[v19]; - if ( BYTE3(pFace->uAttributes) & 6 ) - { - v21 = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; - if ( !v21 || (v22 = GetEventHintString(v21)) == 0 ) - { - pMouse->uPointingObjectID = 0; - uLastPointedObjectID = 1; - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } - GameUI_SetFooterString(v22); - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } + pMouse->uPointingObjectID = 0; + pFooterString[0] = 0; + bForceDrawFooter = 1; + uLastPointedObjectID = 0; + return; } - pMouse->uPointingObjectID = 0; - uLastPointedObjectID = 1; + GameUI_SetFooterString(GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID)); if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) @@ -1412,14 +1346,22 @@ uLastPointedObjectID = pMouse->uPointingObjectID; return; } + } + pMouse->uPointingObjectID = 0; + pFooterString[0] = 0; + bForceDrawFooter = 1; + uLastPointedObjectID = 0; + return; + } + else + { + if (PID_TYPE(v18) != OBJECT_Actor) + { pMouse->uPointingObjectID = 0; - if ( pMouse->uPointingObjectID == 0 ) + if ( uLastPointedObjectID != 0 ) { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } + pFooterString[0] = 0; + bForceDrawFooter = 1; } uLastPointedObjectID = pMouse->uPointingObjectID; return; @@ -1438,17 +1380,14 @@ uLastPointedObjectID = pMouse->uPointingObjectID; return; } - pActor = &pActors[v19]; v28 = pTmpBuf.data(); - v29 = pActor->dword_000334_unique_name; - if ( v29 ) - v40 = pMonsterStats->pPlaceStrings[v29]; + if ( pActors[v19].dword_000334_unique_name ) + pText = pMonsterStats->pPlaceStrings[pActors[v19].dword_000334_unique_name]; else - v40 = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].pName; - strncpy(pTmpBuf.data(), v40, 0x7D0u); + pText = pMonsterStats->pInfos[pActors[v19].pMonsterInfo.uID].pName; + strncpy(pTmpBuf.data(), pText, 0x7D0u); } - v26 = v28; - GameUI_SetFooterString(v26); + GameUI_SetFooterString(v28); if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) @@ -1487,8 +1426,7 @@ { pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); } - v13 = pButton->pButtonName; - GameUI_SetFooterString(v13); + GameUI_SetFooterString(pButton->pButtonName); uLastPointedObjectID = 1; return; } @@ -1508,8 +1446,7 @@ { pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); } - v13 = pButton->pButtonName; - GameUI_SetFooterString(v13); + GameUI_SetFooterString(pButton->pButtonName); uLastPointedObjectID = 1; return; //} @@ -1518,31 +1455,16 @@ } else // click on skill { - if ( pButton->uButtonType == 3 - && (signed int)pX >= (signed int)pButton->uX - && (signed int)pX <= (signed int)pButton->uZ - && (signed int)pY >= (signed int)pButton->uY - && (signed int)pY <= (signed int)pButton->uW ) - { - pPlayer = pPlayers[uActiveCharacter]; - v5 = LOBYTE(pPlayer->pActiveSkills[pButton->msg_param]); - v6 = pPlayer->uSkillPoints; - v7 = (v5 & 0x3F) + 1; - if ( v6 < v7 ) - { - v41 = v7 - v6; - v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here" - } - else - { - v41 = v7; - v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points" - } - sprintf(Str1, v39, v41); - v13 = Str1; - GameUI_SetFooterString(v13); - uLastPointedObjectID = 1; - return; + if ( pButton->uButtonType == 3 && pX >= pButton->uX && pX <= pButton->uZ && pY >= pButton->uY && pY <= pButton->uW ) + { + v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; + if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) + sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" + else + sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" + GameUI_SetFooterString(Str1); + uLastPointedObjectID = 1; + return; } } } @@ -1591,8 +1513,7 @@ return; } pItemGen = (ItemGen *)((char *)&pParty->pPickedItem + 36 * (v16 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 4); - v17 = pItemGen->GetDisplayName(); - GameUI_SetFooterString(v17); + GameUI_SetFooterString(pItemGen->GetDisplayName()); uLastPointedObjectID = 1; if ( pMouse->uPointingObjectID == 0 ) { @@ -1622,8 +1543,7 @@ return; } pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v14-1]; - v17 = pItemGen->GetDisplayName(); - GameUI_SetFooterString(v17); + GameUI_SetFooterString(pItemGen->GetDisplayName()); uLastPointedObjectID = 1; if ( pMouse->uPointingObjectID == 0 ) { @@ -1654,8 +1574,7 @@ pMessageType3 = (UIMessageType)pButton->field_1C; if ( pMessageType3 == 0 ) // For books { - v13 = pButton->pButtonName; - GameUI_SetFooterString(v13); + GameUI_SetFooterString(pButton->pButtonName); uLastPointedObjectID = 1; return; } @@ -1685,8 +1604,7 @@ if ( pMessageType2 != 0 ) pMessageQueue_50CBD0->AddMessage(pMessageType2, pButton->msg_param, 0); - v13 = pButton->pButtonName; - GameUI_SetFooterString(v13); + GameUI_SetFooterString(pButton->pButtonName); uLastPointedObjectID = 1; return; //} @@ -1696,28 +1614,15 @@ else { if ( pButton->uButtonType == 3 - && (signed int)pX >= (signed int)pButton->uX - && (signed int)pX <= (signed int)pButton->uZ - && (signed int)pY >= (signed int)pButton->uY - && (signed int)pY <= (signed int)pButton->uW ) + && pX >= pButton->uX && pX <= pButton->uZ + && pY >= pButton->uY && pY <= pButton->uW ) { - pPlayer = pPlayers[uActiveCharacter]; - v5 = LOBYTE(pPlayer->pActiveSkills[pButton->msg_param]); - v6 = pPlayer->uSkillPoints; - v7 = (v5 & 0x3F) + 1; - if ( v6 < v7 ) - { - v41 = v7 - v6; - v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here" - } + v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; + if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) + sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" else - { - v41 = v7; - v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points" - } - sprintf(Str1, v39, v41); - v13 = Str1; - GameUI_SetFooterString(v13); + sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" + GameUI_SetFooterString(Str1); uLastPointedObjectID = 1; return; } @@ -1750,259 +1655,209 @@ //----- (0044162D) -------------------------------------------------------- void GameUI_DrawPartySpells() { - unsigned int v0; // ebp@1 - Texture *v7; // [sp-4h] [bp-1Ch]@12 - Texture *v9; // [sp-4h] [bp-1Ch]@21 - - v0 = (signed __int64)((double)GetTickCount() * 0.050000001); - //v1 = 0; - for (uint i = 0; i < 14; ++i) - { - //v2 = byte_4E5DD8[v1]; - if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime) - { - auto tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]); - //v3 = pTextureIDs_PartyBuffIcons[i]; - pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0], - pPartySpellbuffsUI_XYs[i][1], tex, tex, - v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63); - } - //++v1; - } - //while ( v1 < 14 ); + unsigned int v0; // ebp@1 + Texture *v7; // [sp-4h] [bp-1Ch]@12 + Texture *v9; // [sp-4h] [bp-1Ch]@21 - if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE) - { - if (pParty->FlyActive()) - { - if ( pParty->bFlying ) - v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID); - else - v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID); - if ( pRenderer->pRenderD3D ) - pRenderer->DrawTextureIndexed(8, 8, v7); - else - pRenderer->DrawTextureTransparent(8, 8, v7); - } - if (pParty->WaterWalkActive()) - { - if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER) - v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID); - else - v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID); - if ( pRenderer->pRenderD3D ) - pRenderer->DrawTextureIndexed(396u, 8u, v9); - else - pRenderer->DrawTextureTransparent(396u, 8u, v9); - } - } - - for (uint i = 0; i < 4; ++i) - { - auto player = pParty->pPlayers + i; - - if (player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime) - pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands)); - if (player->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime) - pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless)); - if (player->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime) - pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation)); - if (player->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime) - pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection)); - } + v0 = (signed __int64)((double)GetTickCount() * 0.050000001); + //v1 = 0; + for (uint i = 0; i < 14; ++i) + { + //v2 = byte_4E5DD8[v1]; + if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime) + { + auto tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]); + //v3 = pTextureIDs_PartyBuffIcons[i]; + pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0], + pPartySpellbuffsUI_XYs[i][1], tex, tex, + v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63); } + //++v1; + } + //while ( v1 < 14 ); + if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE) + { + if (pParty->FlyActive()) + { + if ( pParty->bFlying ) + v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID); + else + v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID); + if ( pRenderer->pRenderD3D ) + pRenderer->DrawTextureIndexed(8, 8, v7); + else + pRenderer->DrawTextureTransparent(8, 8, v7); + } + if ( pParty->WaterWalkActive() ) + { + if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER ) + v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID); + else + v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID); + if ( pRenderer->pRenderD3D ) + pRenderer->DrawTextureIndexed(396, 8, v9); + else + pRenderer->DrawTextureTransparent(396, 8, v9); + } + } + for (uint i = 0; i < 4; ++i) + { + if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime ) + pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands)); + if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime ) + pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless)); + if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime ) + pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation)); + if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime ) + pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection)); + } +} //----- (004921C1) -------------------------------------------------------- void GameUI_DrawPortraits(unsigned int _this) { - Texture *pFace; // eax@10 - unsigned int v7; // eax@17 + unsigned int face_expression_ID; // eax@17 PlayerFrame *pFrame; // eax@21 - unsigned int v9; // eax@27 - bool v10; // eax@33 - bool v11; // edi@40 - bool v12; // edx@43 - bool v13; // ecx@46 - int v16; // eax@57 - int v19; // eax@62 + int pTextureID; // eax@57 Texture *pPortrait; // [sp-4h] [bp-1Ch]@27 - //unsigned int v22; // [sp+14h] [bp-4h]@1 + + if ( qword_A750D8 ) + { + qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; + if ( qword_A750D8 <= 0 ) + { + if ( pPlayers[uSpeakingCharacter]->CanAct() ) + pPlayers[uSpeakingCharacter]->PlaySound(PlayerSpeechID, 0); + qword_A750D8 = 0i64; + } + } - //v22 = _this; - if ( qword_A750D8 ) + for (uint i = 0; i < 4; ++i) + { + Player* pPlayer = &pParty->pPlayers[i]; + if ( pPlayer->IsEradicated() ) + { + pPortrait = pTexture_PlayerFaceEradicated; + if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) + pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); + else + pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); + if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_7].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_8].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_14].uExpireTime ) + sub_441A4E(i); + continue; + } + if (pPlayer->IsDead()) + { + pPortrait = pTexture_PlayerFaceDead; + if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) + pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); + else + pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); + if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_7].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_8].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_14].uExpireTime ) + sub_441A4E(i); + continue; + } + face_expression_ID = 0; + for ( uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j ) + if ( pPlayerFrameTable->pFrames[j].expression == pPlayer->expression ) + { + face_expression_ID = j; + break; + } + if ( face_expression_ID == 0 ) + face_expression_ID = 1; + if (pPlayer->expression == CHARACTER_EXPRESSION_21) + pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed); + else + pFrame = pPlayerFrameTable->GetFrameBy_x(face_expression_ID, pPlayer->uExpressionTimePassed); + if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || _this ) + { + pPlayer->field_1AA2 = pFrame->uTextureID - 1; + pPortrait = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID]; + if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) + pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); + else + pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); + if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_7].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_8].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_14].uExpireTime ) + sub_441A4E(i); + continue; + } + } + if ( pParty->bTurnBasedModeOn == 1 ) + { + if ( pTurnEngine->turn_stage != 1 ) + { + if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) + { + if ( pTurnEngine->uActorQueueSize > 0 ) { - qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; - if ( qword_A750D8 <= 0 ) - { - if ( pPlayers[uSpeakingCharacter]->CanAct() ) - pPlayers[uSpeakingCharacter]->PlaySound(PlayerSpeechID, 0); - qword_A750D8 = 0i64; - } - } - - for (uint i = 0; i < 4; ++i) - { - Player* pPlayer = &pParty->pPlayers[i]; - - if (pPlayer->IsEradicated()) + for (uint i = 0; i < (uint)pTurnEngine->uActorQueueSize; ++i) + { + if (PID_TYPE(pTurnEngine->pQueue[i].uPackedID) != OBJECT_Player) + break; + pTextureID = dword_5079D0; + if ( pParty->uFlags & 0x10 ) + pTextureID = dword_5079CC; + else { - pFace = pTexture_PlayerFaceEradicated; - pPortrait = pFace; - v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; - if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) - pRenderer->_4A6E7E(v9, 0x183u, pPortrait); - else - pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); - auto _v1 = 0; - v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; - if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) - _v1 = 1; - v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; - v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; - v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; - if ( v13 | v12 | v11 | _v1 | v10 ) - sub_441A4E(i); - continue; - } - if (pPlayer->IsDead()) - { - pFace = pTexture_PlayerFaceDead; - pPortrait = pFace; - v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; - if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) - pRenderer->_4A6E7E(v9, 0x183u, pPortrait); - else - pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); - auto _v1 = 0; - v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; - if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) - _v1 = 1; - v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; - v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; - v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; - if ( v13 | v12 | v11 | _v1 | v10 ) - sub_441A4E(i); - continue; + if ( pParty->uFlags & 0x20 ) + pTextureID = dword_5079C8; } - v7 = 0; - for (uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j) - if (pPlayerFrameTable->pFrames[j].expression == pPlayer->expression) - { - v7 = j; - break; - } - if ( v7 == 0 ) - v7 = 1; - if (pPlayer->expression == CHARACTER_EXPRESSION_21) - pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed); - else - pFrame = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed); - if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || _this ) - { - pPlayer->field_1AA2 = pFrame->uTextureID - 1; - pFace = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID]; - pPortrait = pFace; - v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; - if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) - pRenderer->_4A6E7E(v9, 0x183u, pPortrait); - else - pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); - auto _v1 = 0; - v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; - if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) - _v1 = 1; - v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; - v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; - v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; - if ( v13 | v12 | v11 | _v1 | v10 ) - sub_441A4E(i); - continue; - } + pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pTurnEngine->pQueue[i].uPackedID)] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); + } } - if ( pParty->bTurnBasedModeOn == 1 ) + } + } + } + else + { + for (uint i = 0; i < 4; ++i) + { + if (pParty->pPlayers[i].CanAct() && !pParty->pPlayers[i].uTimeToRecovery) + { + pTextureID = dword_5079D0; + if ( pParty->uFlags & 0x10 ) + pTextureID = dword_5079CC; + else { - if ( pTurnEngine->turn_stage != 1 ) - { - if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) - { - //v14 = 0; - if ( pTurnEngine->uActorQueueSize > 0 ) - { - //v15 = (char *)pTurnEngine->pQueue; - for (uint i = 0; i < pTurnEngine->uActorQueueSize; ++i) - { - auto pElem = pTurnEngine->pQueue + i; - - if (PID_TYPE(pElem->uPackedID) != OBJECT_Player) - break; - v16 = dword_5079D0; - if ( pParty->uFlags & 0x10 ) - { - v16 = dword_5079CC; - } - else - { - if ( pParty->uFlags & 0x20 ) - v16 = dword_5079C8; - } - pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pElem->uPackedID)] - 4, 0x181u, pIcons_LOD->GetTexture(v16)); - } - } - } - } + if ( pParty->uFlags & 0x20 ) + pTextureID = dword_5079C8; } - else - { - for (uint i = 0; i < 4; ++i) - { - auto pPlayer = pParty->pPlayers + i; - if (pPlayer->CanAct() && !pPlayer->uTimeToRecovery) - { - v19 = dword_5079D0; - if ( pParty->uFlags & 0x10 ) - { - v19 = dword_5079CC; - } - else - { - if ( pParty->uFlags & 0x20 ) - v19 = dword_5079C8; - } - pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 0x181u, pIcons_LOD->GetTexture(v19)); - } - } - } + pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); + } } + } +} //----- (00441D38) -------------------------------------------------------- void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap) { int uHeight; // ebx@6 - unsigned int v14; // ebx@23 + unsigned int pW; // ebx@23 int v15; // eax@23 - __int16 v17; // di@30 double v20; // st7@30 signed int v27; // eax@37 unsigned __int16 *v28; // ecx@37 signed int v29; // edi@40 - int pObject_X; // edi@72 - int pObject_Y; // ebx@72 - int pActor_X; // edi@91 - int pActor_Y; // ebx@91 - int pDecoration_X; // edi@108 - int pDecoration_Y; // eax@108 + int pPoint_X; // edi@72 + int pPoint_Y; // ebx@72 unsigned int lPitch; // [sp+20h] [bp-34h]@1 - unsigned int lPitcha; // [sp+20h] [bp-34h]@23 - unsigned int v69; // [sp+24h] [bp-30h]@23 + unsigned int pY; // [sp+20h] [bp-34h]@23 + unsigned int pX; // [sp+24h] [bp-30h]@23 signed int v70; // [sp+24h] [bp-30h]@37 signed int uBluea; // [sp+28h] [bp-2Ch]@37 int v73; // [sp+2Ch] [bp-28h]@30 signed int uCenterY; // [sp+48h] [bp-Ch]@1 signed int uCenterX; // [sp+4Ch] [bp-8h]@1 signed int uWidth; // [sp+5Ch] [bp+8h]@30 - unsigned int uWa; // [sp+60h] [bp+Ch]@23 + unsigned int pZ; // [sp+60h] [bp+Ch]@23 float uWb; // [sp+60h] [bp+Ch]@30 - unsigned int uWd; // [sp+60h] [bp+Ch]@95 unsigned int pColor; uCenterX = (uX + uZ) / 2; @@ -2027,12 +1882,11 @@ if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { - v17 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2; auto pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; auto pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; - v73 = (1 << (v17 + 16)) / (signed int)uZoom; - v20 = (double)(pParty->vPosition.x + 32768) / (double)(1 << (16 - v17)); - uWb = (double)(32768 - pParty->vPosition.y) / (double)(1 << (16 - v17)); + v73 = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / (signed int)uZoom; + v20 = (double)(pParty->vPosition.x + 32768) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); + uWb = (double)(32768 - pParty->vPosition.y) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); switch (uZoom) { case 512: @@ -2100,7 +1954,7 @@ pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF); uNumBlueFacesInBLVMinimap = 0; - for (uint i = 0; i < pIndoor->pMapOutlines->uNumOutlines; ++i) + for (uint i = 0; i < (uint)pIndoor->pMapOutlines->uNumOutlines; ++i) { auto pOutline = &pIndoor->pMapOutlines->pOutlines[i]; auto pFace1 = pIndoor->pFaces + pOutline->uFace1ID; @@ -2109,7 +1963,6 @@ //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes; if (pFace1->Visible() && pFace2->Visible()) { - //v11 = pOutline->uFlags; if ( pOutline->uFlags & 1 ) goto LABEL_15; if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80) @@ -2135,36 +1988,50 @@ auto _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x); auto _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16); auto _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16); - //v69 = uCenterX + _c; - v69 = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); - lPitcha = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); - uWa = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); - v14 = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); + pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); + pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); + pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); + pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; if ( v15 > 100 ) v15 = 100; - pRenderer->RasterLine2D(v69, lPitcha, uWa, v14, viewparams->pPalette[-v15 + 200]); + pRenderer->RasterLine2D(pX, pY, pZ, pW, viewparams->pPalette[-v15 + 200]); } } for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i) { auto pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]]; - pRenderer->RasterLine2D(uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16), - uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16), - uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16), - uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16), - ui_game_minimap_outline_color); + pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); + pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); + pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); + pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); + pRenderer->RasterLine2D(pX, pY, pZ, pW, ui_game_minimap_outline_color); } } - assert(pParty->sRotationY >= 0); - float angle = (pParty->sRotationY % 2048) / 2048.0f; - const float two_pi = 2.0f * 3.14159f; + //draw arrow on the minimap(include. Ritor1) + uint arrow_idx; + unsigned int rotate = pParty->sRotationY & stru_5C6E00->uDoublePiMask; + if ( (signed int)rotate <= 1920 ) + arrow_idx = 6; + if ( (signed int)rotate < 1664 ) + arrow_idx = 5; + if ( (signed int)rotate <= 1408 ) + arrow_idx = 4; + if ( (signed int)rotate < 1152 ) + arrow_idx = 3; + if ( (signed int)rotate <= 896 ) + arrow_idx = 2; + if ( (signed int)rotate < 640 ) + arrow_idx = 1; + if ( (signed int)rotate <= 384 ) + arrow_idx = 0; + if ( (signed int)rotate < 128 || (signed int)rotate > 1920 ) + arrow_idx = 7; + pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));// - uint arrow_idx = floorf(0.5f + 7 * angle); - pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx])); - + //draw objects on the minimap if ( bWizardEyeActive ) { if ( uWizardEyeSkillLevel >= 2 ) @@ -2174,27 +2041,27 @@ if ( !pSpriteObjects[i].uType || !pSpriteObjects[i].uObjectDescID ) continue; //if (uWizardEyeSkillLevel == 1 - pObject_X = uCenterX + ((unsigned __int64)((pSpriteObjects[i].vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16); - pObject_Y = uCenterY - ((signed __int64)((pSpriteObjects[i].vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16); - if ( pObject_X >= pRenderer->raster_clip_x && pObject_X <= pRenderer->raster_clip_z && - pObject_Y >= pRenderer->raster_clip_y && pObject_Y <= pRenderer->raster_clip_w) + pPoint_X = uCenterX + ((unsigned __int64)((pSpriteObjects[i].vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16); + pPoint_Y = uCenterY - ((signed __int64)((pSpriteObjects[i].vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16); + if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z && + pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w) { if (pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE) { - pRenderer->RasterLine2D(pObject_X, pObject_Y, pObject_X, pObject_Y, ui_game_minimap_projectile_color); + pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_projectile_color); } else if ( uZoom > 512 ) { - pRenderer->RasterLine2D(pObject_X - 2, pObject_Y, pObject_X - 2, pObject_Y + 1, ui_game_minimap_treasure_color); - pRenderer->RasterLine2D(pObject_X - 1, pObject_Y - 1, pObject_X - 1, pObject_Y + 1, ui_game_minimap_treasure_color); - pRenderer->RasterLine2D(pObject_X, pObject_Y - 2, pObject_X, pObject_Y + 1, ui_game_minimap_treasure_color); - pRenderer->RasterLine2D(pObject_X + 1, pObject_Y - 1, pObject_X + 1, pObject_Y + 1, ui_game_minimap_treasure_color); - pRenderer->RasterLine2D(pObject_X + 2, pObject_Y, pObject_X + 2, pObject_Y + 1, ui_game_minimap_treasure_color); + pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y, pPoint_X - 2, pPoint_Y + 1, ui_game_minimap_treasure_color); + pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_treasure_color); + pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 2, pPoint_X, pPoint_Y + 1, ui_game_minimap_treasure_color); + pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_treasure_color); + pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y, pPoint_X + 2, pPoint_Y + 1, ui_game_minimap_treasure_color); } else { - pRenderer->RasterLine2D(pObject_X - 1, pObject_Y - 1, pObject_X - 1, pObject_Y, ui_game_minimap_treasure_color); - pRenderer->RasterLine2D(pObject_X, pObject_Y - 1, pObject_X, pObject_Y, ui_game_minimap_treasure_color); + pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, ui_game_minimap_treasure_color); + pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y, ui_game_minimap_treasure_color); } } } @@ -2204,10 +2071,10 @@ if ( pActors[i].uAIState != Removed && pActors[i].uAIState != Disabled && (pActors[i].uAIState == Dead || BYTE1(pActors[i].uAttributes) & 0x80) ) { - pActor_X = uCenterX + ((unsigned __int64)(( pActors[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); - pActor_Y = uCenterY - ((unsigned __int64)(( pActors[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); - if ( pActor_X >= pRenderer->raster_clip_x && pActor_X <= pRenderer->raster_clip_z - && pActor_Y >= pRenderer->raster_clip_y && pActor_Y <= pRenderer->raster_clip_w ) + pPoint_X = uCenterX + ((unsigned __int64)(( pActors[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); + pPoint_Y = uCenterY - ((unsigned __int64)(( pActors[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); + if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z + && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) { pColor = ui_game_minimap_actor_friendly_color; if ( BYTE3(pActors[i].uAttributes) & 1 ) @@ -2216,16 +2083,16 @@ pColor = ui_game_minimap_actor_corpse_color; if ( uZoom > 1024 ) { - pRenderer->RasterLine2D(pActor_X - 2, pActor_Y - 1, pActor_X - 2, pActor_Y + 1, pColor); - pRenderer->RasterLine2D(pActor_X - 1, pActor_Y - 2, pActor_X - 1, pActor_Y + 2, pColor); - pRenderer->RasterLine2D(pActor_X, pActor_Y - 2, pActor_X, pActor_Y + 2, pColor); - pRenderer->RasterLine2D(pActor_X + 1, pActor_Y - 2, pActor_X + 1, pActor_Y + 2, pColor); - pRenderer->RasterLine2D(pActor_X + 2, pActor_Y - 1, pActor_X + 2, pActor_Y + 1, pColor); + pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y - 1, pPoint_X - 2, pPoint_Y + 1, pColor); + pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 2, pPoint_X - 1, pPoint_Y + 2, pColor); + pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 2, pPoint_X, pPoint_Y + 2, pColor); + pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 2, pPoint_X + 1, pPoint_Y + 2, pColor); + pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y - 1, pPoint_X + 2, pPoint_Y + 1, pColor); } else { - pRenderer->RasterLine2D(pActor_X - 1, pActor_Y - 1, pActor_X - 1, pActor_Y, pColor); - pRenderer->RasterLine2D(pActor_X, pActor_Y - 1, pActor_X, pActor_Y, pColor); + pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, pColor); + pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y, pColor); } } } @@ -2234,19 +2101,19 @@ { if ( pLevelDecorations[i].uFlags & 8 ) { - pDecoration_X = uCenterX + ((unsigned __int64)((pLevelDecorations[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); - pDecoration_Y = uCenterY - ((unsigned __int64)((pLevelDecorations[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); - if ( pDecoration_X >= pRenderer->raster_clip_x && pDecoration_X <= pRenderer->raster_clip_z - && pDecoration_Y >= pRenderer->raster_clip_y && pDecoration_Y <= pRenderer->raster_clip_w ) + pPoint_X = uCenterX + ((unsigned __int64)((pLevelDecorations[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); + pPoint_Y = uCenterY - ((unsigned __int64)((pLevelDecorations[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); + if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z + && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) { if ( (signed int)uZoom > 512 ) { - pRenderer->RasterLine2D(pDecoration_X - 1, pDecoration_Y - 1, pDecoration_X - 1, pDecoration_Y + 1, ui_game_minimap_decoration_color_1); - pRenderer->RasterLine2D(pDecoration_X, pDecoration_Y - 1, pDecoration_X, pDecoration_Y + 1, ui_game_minimap_decoration_color_1); - pRenderer->RasterLine2D(pDecoration_X + 1, pDecoration_Y - 1, pDecoration_X + 1, pDecoration_Y + 1, ui_game_minimap_decoration_color_1); + pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1); + pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y + 1, ui_game_minimap_decoration_color_1); + pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1); } else - pRenderer->RasterLine2D(pDecoration_X, pDecoration_Y, pDecoration_X, pDecoration_Y, ui_game_minimap_decoration_color_1); + pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_decoration_color_1); } } }
--- a/VectorTypes.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/VectorTypes.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -1,45 +1,44 @@ +#include <utility> + #include "mm7_data.h" +#include "Math.h" + +//----- (004621DA) -------------------------------------------------------- +uint32_t int_get_vector_length(int32_t x, int32_t y, int32_t z) +{ + if (x < y) + { + std::swap(x, y); + } + if (x < z) + { + std::swap(x, z); + } + if (y < z) + { + std::swap(y, z); + } + + return x + (11 * y >> 5) + (z >> 2); +} //----- (0044C362) -------------------------------------------------------- -void Vec3_int_::Normalize_float() +template <class T> +void Vec3<T>::Normalize_float() { - //Vec3_int_ *v1; // esi@1 - double v2; // st6@1 - float v3; // ST20_4@1 - double v4; // st5@1 - float v5; // ST18_4@1 - double v6; // st4@1 - float v7; // ST14_4@1 - float v8; // ST24_4@1 - float v9; // ST20_4@1 - double v10; // ST0C_8@1 - float v11; // ST18_4@1 - double v12; // ST0C_8@1 - float v13; // ST14_4@1 - double v14; // ST0C_8@1 + double x = this->x; + double y = this->y; + double z = this->z; + double s = sqrt(x * x + y * y + z * z); - assert(false); - //v1 = this; - v2 = (double)this->x * 0.000015258789; - v3 = v2; - v4 = (double)this->y * 0.000015258789; - v5 = v4; - v6 = (double)this->z * 0.000015258789; - v7 = v6; - v8 = 1.0 / sqrt(v6 * v6 + v4 * v4 + v2 * v2); - v9 = v8 * v3 * 65536.0; - v10 = v9 + 6.7553994e15; - this->x = LODWORD(v10); - v11 = v8 * v5 * 65536.0; - v12 = v11 + 6.7553994e15; - this->y = LODWORD(v12); - v13 = v8 * v7 * 65536.0; - v14 = v13 + 6.7553994e15; - this->z = LODWORD(v14); + this->x = bankersRounding(x / s); + this->y = bankersRounding(y / s); + this->z = bankersRounding(z / s); } //----- (0043AA99) -------------------------------------------------------- -void __fastcall Vec3_int_::Rotate(int sDepth, int sRotY, int sRotX, Vec3_int_ v, int *outx, int *outy, int *outz) +template <class T> +void __fastcall Vec3<T>::Rotate(T sDepth, T sRotY, T sRotX, Vec3<T> v, T *outx, T *outy, T *outz) { float cosf_x = cosf(3.14159265f * sRotX / 1024.0f), sinf_x = sinf(3.14159265f * sRotX / 1024.0f), @@ -52,9 +51,12 @@ } //----- (0043AB61) -------------------------------------------------------- -void Vec3_int_::Normalize(int *x, int *y, int *z) +template <class T> +void Vec3<T>::Normalize(T *x, T *y, T *z) { *x *= 65536 / (integer_sqrt(*y * *y + *z * *z + *x * *x) | 1); *y *= 65536 / (integer_sqrt(*y * *y + *z * *z + *x * *x) | 1); *z *= 65536 / (integer_sqrt(*y * *y + *z * *z + *x * *x) | 1); } + +template Vec3<int32_t>;
--- a/VectorTypes.h Sun Sep 08 17:07:47 2013 +0600 +++ b/VectorTypes.h Sun Sep 08 17:07:58 2013 +0600 @@ -1,29 +1,67 @@ #pragma once -typedef unsigned __int32 uint; +#include <cstdint> + +uint32_t int_get_vector_length(int32_t x, int32_t y, int32_t z); + +#pragma pack(push, 1) +template <class T> +struct Vec2 +{ + T x; + T y; + + inline Vec2(T a = 0, T b = 0): + x(a), y(b) + {} +}; +#pragma pack(pop) + +#define Vec2_int_ Vec2<int32_t> +#define Vec2_float_ Vec2<float> #pragma pack(push, 1) -struct Vec2_short_ +template <class T> +struct Vec3: public Vec2<T> { - __int16 x; - __int16 y; + T z; + + inline Vec3(T a = 0, T b = 0, T c = 0): + Vec2(a, b), z(c) + {} + + void Normalize_float(); + template <class U> + inline uint32_t GetDistanceTo(Vec3<U> &o) + { + return int_get_vector_length( + abs(this->x - o.x), + abs(this->y - o.y), + abs(this->z - o.z) + ); + } + + static void __fastcall Rotate(T sDepth, T sRotY, T sRotX, Vec3<T> v, T *outx, T *outy, T *outz); + static void Normalize(T *x, T *y, T *z); }; #pragma pack(pop) +#define Vec3_short_ Vec3<int16_t> +#define Vec3_int_ Vec3<int32_t> + #pragma pack(push, 1) struct Vec3_float_ { void Normalize(); - -//----- (0049B32D) -------------------------------------------------------- -static Vec3_float_ *Vec3_float_::Cross(Vec3_float_ *v1, Vec3_float_ *pOut, float x, float y, float z) -{ - pOut->x = z * v1->y - y * v1->z; - pOut->y = x * v1->z - z * v1->x; - pOut->z = y * v1->x - x * v1->y; - return pOut; -} + //----- (0049B32D) -------------------------------------------------------- + static Vec3_float_ *Vec3_float_::Cross(Vec3_float_ *v1, Vec3_float_ *pOut, float x, float y, float z) + { + pOut->x = z * v1->y - y * v1->z; + pOut->y = x * v1->z - z * v1->x; + pOut->z = y * v1->x - x * v1->y; + return pOut; + } //----- (0049B02E) -------------------------------------------------------- inline static float NegDot(Vec3_float_ *a1, Vec3_float_ *a2, float *a3) @@ -37,54 +75,6 @@ }; #pragma pack(pop) - -#pragma pack(push, 1) -struct Vec2_int_ -{ - int x; - int y; -}; -#pragma pack(pop) - -#pragma pack(push, 1) -struct Vec2_float_ -{ - float x; - float y; -}; -#pragma pack(pop) - - -#pragma pack(push, 1) -struct Vec3_short_ -{ - __int16 x; - __int16 y; - __int16 z; -}; -#pragma pack(pop) - -#pragma pack(push, 1) -struct Vec3_int_ -{ - inline Vec3_int_(): - x(0), y(0), z(0) - {} - inline Vec3_int_(int a, int b = 0, int c = 0): - x(a), y(b), z(c) - {} - - void Normalize_float(); - - static void __fastcall Rotate(int sDepth, int sRotY, int sRotX, Vec3_int_ v, int *outx, int *outy, int *outz); - static void Normalize(int *x, int *y, int *z); - - int x; - int y; - int z; -}; -#pragma pack(pop) - #pragma pack(push, 1) struct Vec4_int_ { @@ -95,11 +85,6 @@ }; #pragma pack(pop) - - - - - /* 82 */ #pragma pack(push, 1) struct Plane_int_ @@ -109,7 +94,6 @@ }; #pragma pack(pop) - #pragma pack(push, 1) struct BBox_short_ { @@ -142,9 +126,6 @@ }; #pragma pack(pop) - - - /* 196 */ #pragma pack(push, 1) struct Matrix3x3_float_ @@ -161,4 +142,3 @@ }; }; #pragma pack(pop) -
--- a/Viewport.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Viewport.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -95,67 +95,72 @@ //----- (00443219) -------------------------------------------------------- void ViewingParams::_443219() - { - this->sViewCenterY += 512; - AdjustPosition(); - } + { + this->sViewCenterY += 512; + + AdjustPosition(); + } //----- (00443225) -------------------------------------------------------- void ViewingParams::_443225() - { - this->sViewCenterX -= 512; - AdjustPosition(); - } +{ + this->sViewCenterX -= 512; + + AdjustPosition(); +} //----- (00443231) -------------------------------------------------------- void ViewingParams::_443231() - { - this->sViewCenterY -= 512; - AdjustPosition(); - } +{ + this->sViewCenterY -= 512; + + AdjustPosition(); +} //----- (0044323D) -------------------------------------------------------- void ViewingParams::_44323D() - { - this->sViewCenterX += 512; - AdjustPosition(); - } +{ + this->sViewCenterX += 512; + + AdjustPosition(); +} //----- (00443249) -------------------------------------------------------- void ViewingParams::CenterOnParty() - { - int v1; // edx@1 +{ + this->field_2C = (32768 * (__int64)this->field_2C) >> 16; + if (this->field_2C < 384) + this->field_2C = 384; - v1 = (unsigned __int64)((signed __int64)this->field_2C << 15) >> 16; - this->field_2C = v1; - if ( v1 < 384 ) - this->field_2C = 384; - this->sViewCenterX = pParty->vPosition.x; - this->sViewCenterY = pParty->vPosition.y; - AdjustPosition(); - } + this->sViewCenterX = pParty->vPosition.x; + this->sViewCenterY = pParty->vPosition.y; + + AdjustPosition(); +} //----- (00443291) -------------------------------------------------------- void ViewingParams::CenterOnParty2() - { - int v1; // edx@1 +{ int v2; // eax@1 - v1 = 2 * this->field_2C; - v2 = 1536; - this->field_2C = v1; - if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) - v2 = 3072; - if ( v1 > v2 ) + if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) + v2 = 1536; + else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) + v2 = 3072; + else assert(false); + + this->field_2C *= 2; + if (this->field_2C > v2 ) this->field_2C = v2; + this->sViewCenterX = pParty->vPosition.x; this->sViewCenterY = pParty->vPosition.y; AdjustPosition(); - } +} //----- (004432E7) -------------------------------------------------------- void ViewingParams::AdjustPosition() - { +{ ViewingParams *v1; // esi@1 int v2; // ebx@1 signed int v3; // edx@1 @@ -167,7 +172,7 @@ v1 = this; v2 = this->indoor_center_y; - v3 = 88 >> this->field_2C / 384; + v3 = 88 >> (this->field_2C / 384); v4 = (44 - v3) << 9; if ( v1->sViewCenterY > v2 + v4 ) v1->sViewCenterY = v2 + v4; @@ -295,7 +300,7 @@ _449B7E_toggle_bit(pParty->_quest_bits, 184, 1); if ( pSpriteObjects[v21].stru_24.uItemID == 455 ) _449B7E_toggle_bit(pParty->_quest_bits, 185, 1); - if ( !pParty->AddItem(&pSpriteObjects[v21].stru_24) ) + if ( !pParty->AddItemToParty(&pSpriteObjects[v21].stru_24) ) pParty->SetHoldingItem(&pSpriteObjects[v21].stru_24); } SpriteObject::OnInteraction(a2.y); @@ -533,7 +538,7 @@ pIcons_LOD->SyncLoadedFilesCount(); return; } - if ( !pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3].field_16_event_id ) + if ( !pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3].uEventID ) { if ( pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3].IsInteractive() ) { @@ -544,7 +549,7 @@ } return; } - pEventID = pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3].field_16_event_id; + pEventID = pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3].uEventID; } if ( PID_TYPE(v0) == OBJECT_BModel && HIWORD(v0) < clickable_distance) {
--- a/Vis.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/Vis.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -1,5 +1,3 @@ -#include <assert.h> - #include "Vis.h" #include "Outdoor.h" #include "BSPModel.h" @@ -592,9 +590,9 @@ Intersection->vWorldPosition.y = pRayStart->vWorldPosition.y + t * ray_dir_x; Intersection->vWorldPosition.z = pRayStart->vWorldPosition.z + t * ray_dir_z; - IntersectPoint.x = (signed __int64)Intersection->vWorldPosition.x; - IntersectPoint.y = (signed __int64)Intersection->vWorldPosition.y; - IntersectPoint.z = (signed __int64)Intersection->vWorldPosition.z; + IntersectPoint.x = Intersection->vWorldPosition.x; + IntersectPoint.y = Intersection->vWorldPosition.y; + IntersectPoint.z = Intersection->vWorldPosition.z; if ( !CheckIntersectBModel(pFace, IntersectPoint, pBModelID) ) return false; @@ -883,11 +881,11 @@ int outz; // [sp+94h] [bp-Ch]@1 int outy; // [sp+98h] [bp-8h]@1 - pRotY = pIndoorCamera->sRotationY + UnprojectX((signed __int64)fMouseX); + pRotY = pIndoorCamera->sRotationY + UnprojectX(fMouseX); pStartR.z = pIndoorCamera->pos.z; pStartR.x = pIndoorCamera->pos.x; pStartR.y = pIndoorCamera->pos.y; - pRotX = pIndoorCamera->sRotationX + UnprojectY((signed __int64)fMouseY); + pRotX = pIndoorCamera->sRotationX + UnprojectY(fMouseY); pDepth = fixpoint_from_float(fPickDepth); Vec3_int_::Rotate(pDepth, pRotY, pRotX, pStartR, &outx, &outy, &outz); @@ -1433,7 +1431,7 @@ MessageBoxA(nullptr, "Unsupported \"exclusion if no event\" type in CVis::is_part_of_selection", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:207", 0); return true; } - if (pLevelDecorations[object_idx].uCog || pLevelDecorations[object_idx].field_16_event_id) + if (pLevelDecorations[object_idx].uCog || pLevelDecorations[object_idx].uEventID) return true; return pLevelDecorations[object_idx].IsInteractive(); }
--- a/_deleted.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/_deleted.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2120,7 +2120,7 @@ return; array_77EC08[1999].Create_48607B(&stru_8019C8); - array_77EC08[1999].ptr_38->Inverse_sky_48694B(); + array_77EC08[1999].ptr_38->_48694B_frustum_sky(); if (pOutdoor->uMainTile_BitmapID == -1) { @@ -2143,7 +2143,7 @@ cos((double)pIndoorCamera->sRotationX * 0.0030664064); sin((double)pIndoorCamera->sRotationX * 0.0030664064); array_77EC08[1999].Create_48607B(&stru_8019C8); - array_77EC08[1999].ptr_38->Inverse_sky_48694B(); + array_77EC08[1999].ptr_38->_48694B_frustum_sky(); if (pOutdoor->uSky_TextureID == -1) { @@ -12276,4 +12276,170 @@ while ( v16 != 1 ); } } +//----- (00481EB7) -------------------------------------------------------- +void ResetPolygons() +{ + for (auto i = 0; i < pOutdoorCamera->uNumPolygons; ++i) + { + array_77EC08[i].prolly_head = nullptr; + array_77EC08[i].prolly_tail = nullptr; + + array_77EC08[i].flags = 0; + array_77EC08[i].field_32 = 0; + } +} +//----- (00466BE5) -------------------------------------------------------- +void Abortf(const char *Format, ...) +{ + va_list va; // [sp+8h] [bp+8h]@1 + + va_start(va, Format); + if ( !pRenderer->bWindowMode ) + pRenderer->ChangeBetweenWinFullscreenModes(); + vsprintf(pTmpBuf.data(), Format, va); + if ( pMouse ) + pMouse->Activate(0); + ClipCursor(0); + MessageBoxA(0, pTmpBuf.data(), "Error", 0x30u); + Game_DeinitializeAndTerminate(1); +} +//----- (00466B8C) -------------------------------------------------------- +int AbortWithError() +{ + if ( !aborting_app ) + { + ClipCursor(0); + aborting_app = 1; + if ( !pRenderer->bWindowMode ) + pRenderer->ChangeBetweenWinFullscreenModes(); + if ( MessageBoxA(0, pGlobalTXT_LocalizationStrings[176], pGlobalTXT_LocalizationStrings[59], 0x34u) == 6 ) + SaveGame(1, 0); // "Internal Error" + // "Might and Magic VII has detected an internal error and will be forced to close. Would you like us to autosave your game before closing?" + Game_DeinitializeAndTerminate(1); + } + return 0; +} + +//----- (0046271C) -------------------------------------------------------- +void CreateDefaultBLVLevel() +{ + ofn.lStructSize = 0x4Cu; + ofn.hwndOwner = hWnd; + ofn.hInstance = 0; + ofn.lpstrFilter = "Indoor BLV Files (*.blv)"; + ofn.lpstrCustomFilter = 0; + ofn.nMaxCustFilter = 0; + ofn.nFilterIndex = 0; + ofn.lpstrFile = 0; + ofn.nMaxFile = 260; + ofn.nMaxFileTitle = 512; + ofn.lpstrInitialDir = "levels"; + ofn.lpstrTitle = "Might and Magic VII - Load Which Level?"; + ofn.Flags = 4; + ofn.nFileOffset = 0; + ofn.nFileExtension = 0; + ofn.lpstrDefExt = "blv"; + ofn.lCustData = 0; + ofn.lpfnHook = 0; + ofn.lpTemplateName = 0; + ofn.lpstrFileTitle = pTmpBuf.data(); +} + +const wchar_t *UIMessage2String(UIMessageType msg) +{ + #define CASE(xxx) case xxx: swprintf(b, wcslen(L"%03X/%s"), L"%03X/%s", msg, L#xxx); return b; + static wchar_t b[256]; // bad for threads + switch (msg) + { + CASE(UIMSG_SelectSpell) + CASE(UIMSG_ChangeGameState) + CASE(UIMSG_Attack) + CASE(UIMSG_PlayArcomage) + CASE(UIMSG_MainMenu_ShowPartyCreationWnd) + CASE(UIMSG_MainMenu_ShowLoadWindow) + CASE(UIMSG_ShowCredits) + CASE(UIMSG_ExitToWindows) + CASE(UIMSG_PlayerCreationChangeName) + CASE(UIMSG_PlayerCreationClickPlus) + CASE(UIMSG_PlayerCreationClickMinus) + CASE(UIMSG_PlayerCreationSelectActiveSkill) + CASE(UIMSG_PlayerCreationSelectClass) + CASE(UIMSG_PlayerCreationClickOK) + CASE(UIMSG_PlayerCreationClickReset) + CASE(UIMSG_ClickBooksBtn) + CASE(UIMSG_PlayerCreationRemoveUpSkill) + CASE(UIMSG_PlayerCreationRemoveDownSkill) + CASE(UIMSG_SPellbook_ShowHightlightedSpellInfo) + CASE(UIMSG_LoadGame) + CASE(UIMSG_SaveGame) + CASE(UIMSG_ShowStatus_DateTime) + CASE(UIMSG_ShowStatus_ManaHP) + CASE(UIMSG_ShowStatus_Player) + CASE(UIMSG_Wait5Minutes) + CASE(UIMSG_Wait1Hour) + CASE(UIMSG_ShowStatus_Food) + CASE(UIMSG_ShowStatus_Funds) + CASE(UIMSG_QuickReference) + CASE(UIMSG_GameMenuButton) + CASE(UIMSG_AlreadyResting) + CASE(UIMSG_SelectCharacter) + CASE(UIMSG_ChangeSoundVolume) + CASE(UIMSG_ChangeMusicVolume) + CASE(UIMSG_Escape) + CASE(UIMSG_PlayerCreation_SelectAttribute) + CASE(UIMSG_InventoryLeftClick) + CASE(UIMSG_SkillUp) + CASE(UIMSG_GameMenu_ReturnToGame) + CASE(UIMSG_StartNewGame) + CASE(UIMSG_Game_OpenLoadGameDialog) + CASE(UIMSG_Game_OpenSaveGameDialog) + CASE(UIMSG_Game_OpenOptionsDialog) + CASE(UIMSG_SetGraphicsMode) + CASE(UIMSG_Quit) + CASE(UIMSG_StartHireling1Dialogue) + CASE(UIMSG_StartHireling2Dialogue) + CASE(UIMSG_SelectNPCDialogueOption) + CASE(UIMSG_CastSpellFromBook) + CASE(UIMSG_PlayerCreation_VoicePrev) + CASE(UIMSG_PlayerCreation_VoiceNext) + CASE(UIMSG_StartNPCDialogue) + CASE(UIMSG_ArrowUp) + CASE(UIMSG_DownArrow) + CASE(UIMSG_SaveLoadBtn) + CASE(UIMSG_SelectLoadSlot) + CASE(UIMSG_Cancel) + CASE(UIMSG_ExitRest) + CASE(UIMSG_PlayerCreation_FacePrev) + CASE(UIMSG_PlayerCreation_FaceNext) + CASE(UIMSG_CycleCharacters) + CASE(UIMSG_SetTurnSpeed) + CASE(UIMSG_ToggleWalkSound) + CASE(UIMSG_ChangeVoiceVolume) + CASE(UIMSG_ToggleShowDamage) + CASE(UIMSG_ScrollNPCPanel) + CASE(UIMSG_ShowFinalWindow) + CASE(UIMSG_OpenQuestBook) + CASE(UIMSG_OpenAutonotes) + CASE(UIMSG_OpenMapBook) + CASE(UIMSG_OpenCalendar) + CASE(UIMSG_OpenHistoryBook) + CASE(UIMSG_ToggleAlwaysRun) + CASE(UIMSG_ToggleFlipOnExit) + CASE(UIMSG_Game_Action) + CASE(UIMSG_RentRoom) + CASE(UIMSG_TransitionUI_Confirm) + CASE(UIMSG_OpenKeyMappingOptions) + CASE(UIMSG_SelectKeyPage1) + CASE(UIMSG_SelectKeyPage2) + CASE(UIMSG_ResetKeyMapping) + CASE(UIMSG_ChangeKeyButton) + CASE(UIMSG_OpenVideoOptions) + CASE(UIMSG_ToggleBloodsplats) + CASE(UIMSG_ToggleColoredLights) + CASE(UIMSG_ToggleTint) + default: + swprintf(b, wcslen(L"UIMSG_%03X") , L"UIMSG_%03X", msg); return b; + }; + #undef CASE +} */ \ No newline at end of file
--- a/mm7_1.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/mm7_1.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -9,7 +9,6 @@ */ //#include <defs.h> -#include <assert.h> #include "Texture.h" #include "mm7_data.h" @@ -49,12 +48,12 @@ //----- (004A1780) mm6_chinese--------------------------------------------- -int fixpoint_div(int a1, int a2) +__int64 fixpoint_div(int a1, int a2) { return ((__int64)a1 << 16) / a2; } -int fixpoint_mul(int a1, int a2) +__int64 fixpoint_mul(int a1, int a2) { return (((__int64)a1 << 16) * a2) >> 16; } @@ -63,11 +62,18 @@ //----- (0042EBBE) -------------------------------------------------------- //----- (004453C0) mm6----------------------------------------------------- //----- (004A1760) mm6_chinese--------------------------------------------- -int fixpoint_sub0(int a1, int a2) +__int64 fixpoint_sub0(int a1, int a2) { return ((__int64)a1 * (__int64)a2) >> 16; } +__int64 fixpoint_dot(int x1, int x2, int y1, int y2, int z1, int z2) +{ + return fixpoint_sub0(x1, x2) + + fixpoint_sub0(y1, y2) + + fixpoint_sub0(z1, z2); +} + //----- (0041D20D) -------------------------------------------------------- void __fastcall sub_41D20D_buff_remaining_time_string( int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2 ) { @@ -400,7 +406,7 @@ v4 = 225; v6 = 255; } - else assert(false); + else Error("Invalid alignment type: %u", align); uGameUIFontMain = v3; uGameUIFontShadow = TargetColor(v5, v4, v6);
--- a/mm7_2.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/mm7_2.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -4,9 +4,8 @@ #include <io.h> #include <direct.h> -#include <assert.h> -#include <windows.h> - + +#include "OSAPI.h" #include "Texture.h" #include "mm7_data.h" @@ -218,81 +217,59 @@ } //----- (004BBA85) -------------------------------------------------------- -const char *sub_4BBA85_bounties() +void CheckBountyRespawnAndAward() { - int v0; // edi@1 - signed __int64 v1; // qax@2 int i; // eax@2 - int v3; // edx@3 - int v4; // edi@14 - __int16 v5; // ax@14 - char v6; // zf@14 - Player *v7; // ebx@16 - const char *result; // eax@19 + int rand_monster_id; // edx@3 uDialogueType = 83; pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 350, WINDOW_MainMenu, 0, 0); - pBtn_ExitCancel = pDialogueWindow->CreateButton(471u, 445u, 169u, 35u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" + pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); - pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, UIMSG_0, 0x53u, 0, "", 0); + pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_0, 83, 0, "", 0); pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; - v0 = (int)((char *)window_SpeakInHouse->ptr_1C - 102); - if ( (signed __int64)__PAIR__(pParty->field_3C.field_0[2 * v0 + 1], pParty->field_3C.field_0[2 * v0]) < (signed __int64)pParty->uTimePlayed ) - { - pParty->field_75A[v0] = 0; - __debugbreak(); // starting year-related constant here; - v1 = (signed __int64)((double)(0x12750000 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) - * 0.033333335); - pParty->field_3C.field_0[2 * v0] = v1; - pParty->field_3C.field_0[2 * v0 + 1] = HIDWORD(v1); + //get new monster for hunting + if ( pParty->field_3C.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed ) + { + pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; + pParty->field_3C.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = (signed __int64)((double)(0x12750000 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); for ( i = rand(); ; i = rand() ) { - v3 = i % 258 + 1; - pParty->field_750[v0] = v3; - if ( (unsigned __int16)v3 < 0x73u || (unsigned __int16)v3 > 0x84u ) + rand_monster_id = i % 258 + 1; + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand_monster_id; + if ( (unsigned __int16)rand_monster_id < 0x73u || (unsigned __int16)rand_monster_id > 0x84u ) { - if ( ((unsigned __int16)v3 < 0xEBu || (unsigned __int16)v3 > 0xFCu) - && ((unsigned __int16)v3 < 0x85u || (unsigned __int16)v3 > 0x96u) - && ((unsigned __int16)v3 < 0x97u || (unsigned __int16)v3 > 0xBAu) - && ((unsigned __int16)v3 < 0xC4u || (unsigned __int16)v3 > 0xC6u) ) + if ( ((unsigned __int16)rand_monster_id < 0xEBu || (unsigned __int16)rand_monster_id > 0xFCu) + && ((unsigned __int16)rand_monster_id < 0x85u || (unsigned __int16)rand_monster_id > 0x96u) + && ((unsigned __int16)rand_monster_id < 0x97u || (unsigned __int16)rand_monster_id > 0xBAu) + && ((unsigned __int16)rand_monster_id < 0xC4u || (unsigned __int16)rand_monster_id > 0xC6u) ) break; } } } - v4 = v0; - v5 = pParty->field_750[v4]; - v6 = pParty->field_75A[v4] == 0; - word_F8B1A0 = pParty->field_750[v4]; - if ( v6 ) - { - v6 = v5 == 0; - result = pNPCTopics[351].pText; - if ( v6 ) - result = pNPCTopics[353].pText; - } - else - { - if ( v5 ) + bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; + if ( !pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] ) + { + bountyHunting_text = pNPCTopics[351].pText; + if ( !pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] ) + bountyHunting_text = pNPCTopics[353].pText; + } + else//get prize + { + if ( pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] ) { - party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)v5].uLevel, 0); - v7 = pParty->pPlayers; - do - { - v7->SetVariable(VAR_Award, 86); - ++v7; - } - while ( (signed int)v7 < (signed int)pParty->pHirelings ); - pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->field_750[v4]].uLevel; - pParty->field_750[v4] = 0; - pParty->field_75A[v4] = 0; + party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0); + for ( uint i = 0; i < 4; ++i ) + pParty->pPlayers[i].SetVariable(VAR_Award, 86); + pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel; + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = 0; + pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; } - result = pNPCTopics[352].pText; - } - dword_F8B1A4 = (char *)result; - return result; + bountyHunting_text = pNPCTopics[352].pText; + } } //----- (004BBCDD) -------------------------------------------------------- @@ -334,7 +311,7 @@ { uDialogueType = 91; v4 = pParty->pPlayers; - ++*((char *)&pParty->field_75A[3] + (unsigned __int8)pParty->field_7B5_in_arena_quest + 1); + ++*((char *)&pParty->monster_for_hunting_killed[3] + (unsigned __int8)pParty->field_7B5_in_arena_quest + 1); do { v4->SetVariable(VAR_Award, (unsigned __int8)pParty->field_7B5_in_arena_quest + 3); @@ -707,7 +684,7 @@ char *v9; // eax@14 unsigned int v10; // eax@25 GUIWindow pWindow; // [sp+34h] [bp-9Ch]@1 - MSG Msg; // [sp+88h] [bp-48h]@22 + //MSG Msg; // [sp+88h] [bp-48h]@22 unsigned int v14; // [sp+A4h] [bp-2Ch]@5 void *v15; // [sp+A8h] [bp-28h]@1 char *pInString; // [sp+ACh] [bp-24h]@5 @@ -827,15 +804,12 @@ LODWORD(v23) = GetTickCount() + 5000; while ( (unsigned int)v23 > GetTickCount() ) ; - while ( 1 ) + for (MSG msg; PeekMessage(&msg, 0, 0, 0, PM_REMOVE);) { - v10 = PeekMessageA(&Msg, 0, 0, 0, 1u); - if ( !v10 ) - break; - if ( Msg.message == 18 ) + if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); - TranslateMessage(&Msg); - DispatchMessageA(&Msg); + TranslateMessage(&msg); + DispatchMessage(&msg); } if ( pMessageQueue_50CBD0->uNumMessages ) { @@ -846,12 +820,12 @@ pKeyActionMap->uLastKeyPressed = 0; do { - while ( PeekMessageA(&Msg, 0, 0, 0, 1u) ) + for (MSG msg; PeekMessage(&msg, 0, 0, 0, PM_REMOVE);) { - if ( Msg.message == 18 ) + if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); - TranslateMessage(&Msg); - DispatchMessageA(&Msg); + TranslateMessage(&msg); + DispatchMessage(&msg); } } while ( !pKeyActionMap->uLastKeyPressed ); @@ -1786,7 +1760,7 @@ { auto decor = &pLevelDecorations[i]; - if (!decor->field_16_event_id) + if (!decor->uEventID) { if (decor->IsInteractive()) { @@ -3113,58 +3087,6 @@ event_triggers[num_event_triggers++] = i; } -//----- (004621DA) -------------------------------------------------------- -int int_get_vector_length(signed int x, signed int y, signed int z) -{ - signed int v3; // eax@2 - - if ( x < y ) - { - v3 = x; - x = y; - y = v3; - } - if ( x < z ) - { - v3 = x; - x = z; - z = v3; - } - if ( y < z ) - { - v3 = y; - y = z; - z = v3; - } - return (11 * y >> 5) + x + (z >> 2); -} - -OPENFILENAMEA ofn; -//----- (0046271C) -------------------------------------------------------- -void CreateDefaultBLVLevel() -{ - ofn.lStructSize = 0x4Cu; - ofn.hwndOwner = hWnd; - ofn.hInstance = 0; - ofn.lpstrFilter = "Indoor BLV Files (*.blv)"; - ofn.lpstrCustomFilter = 0; - ofn.nMaxCustFilter = 0; - ofn.nFilterIndex = 0; - ofn.lpstrFile = 0; - ofn.nMaxFile = 260; - ofn.nMaxFileTitle = 512; - ofn.lpstrInitialDir = "levels"; - ofn.lpstrTitle = "Might and Magic VII - Load Which Level?"; - ofn.Flags = 4; - ofn.nFileOffset = 0; - ofn.nFileExtension = 0; - ofn.lpstrDefExt = "blv"; - ofn.lCustData = 0; - ofn.lpfnHook = 0; - ofn.lpTemplateName = 0; - ofn.lpstrFileTitle = pTmpBuf.data(); -} - //----- (004627B7) -------------------------------------------------------- void MainMenu_Loop() { @@ -3219,13 +3141,12 @@ pWindow = pGUIWindow_CurrentMenu; } - MSG msg; - while ( PeekMessageA(&msg, 0, 0, 0, PM_REMOVE) ) + for (MSG msg; PeekMessage(&msg, 0, 0, 0, PM_REMOVE);) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); - DispatchMessageA(&msg); + DispatchMessage(&msg); } if (dword_6BE364_game_settings_1 & 0x0100) { @@ -3306,33 +3227,40 @@ } //----- (004637EB) -------------------------------------------------------- -int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam) +int __stdcall aWinProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { - HANDLE v6; // eax@32 - HDC v10; // edi@50 - int v11; // esi@50 - signed int v13; // eax@135 - char v29; // dl@209 - bool v31; // ebx@211 - float v33; // ST04_4@246 - float v34; // ST04_4@254 - struct tagPAINTSTRUCT Paint; // [sp+24h] [bp-48h]@13 - int pXY[2]; // [sp+64h] [bp-8h]@261 - int a2; // [sp+7Ch] [bp+10h]@50 - - switch (Msg) - { - case WM_SIZING: return 1; + //HANDLE v6; // eax@32 + //HDC v10; // edi@50 + //int v11; // esi@50 + //signed int v13; // eax@135 + //char v29; // dl@209 + //bool v31; // ebx@211 + //float v33; // ST04_4@246 + //float v34; // ST04_4@254 + //struct tagPAINTSTRUCT Paint; // [sp+24h] [bp-48h]@13 + //int pXY[2]; // [sp+64h] [bp-8h]@261 + //int a2; // [sp+7Ch] [bp+10h]@50 + + switch (uMsg) + { + case WM_SIZING: return 1; + + case WM_CREATE: case WM_NCCREATE: + case WM_GETTEXT: case WM_SETTEXT: case WM_SHOWWINDOW: - case WM_GETTEXT: - case WM_SETTEXT: return DefWindowProcW(hWnd, Msg, wParam, lParam); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_DESTROY: + SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); + PostQuitMessage(0); + return 0; case WM_WINDOWPOSCHANGED: { if (pVideoPlayer && pVideoPlayer->AnyMovieLoaded() && pVideoPlayer->pBinkBuffer) BinkBufferSetOffset(pVideoPlayer->pBinkBuffer, 0, 0); - return DefWindowProcW(hWnd, Msg, wParam, lParam); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); } case WM_CHAR: @@ -3340,13 +3268,13 @@ if (!pKeyActionMap->_459F10(wParam) && !viewparams->field_4C) GUI_HandleHotkey(wParam); } - return DefWindowProcA(hWnd, Msg, wParam, lParam); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); case WM_DEVICECHANGE: { if (wParam == 0x8000) // CD or some device has been inserted - notify InsertCD dialog - PostMessageA(hInsertCDWindow, WM_USER + 1, 0, 0); + PostMessageW(hInsertCDWindow, WM_USER + 1, 0, 0); return 0; } @@ -3358,7 +3286,7 @@ case 101: // Quit game case 40001: - SendMessageA(::hWnd, WM_DESTROY, 0, 0); + SendMessageW(hWnd, WM_DESTROY, 0, 0); return 0; @@ -3527,355 +3455,296 @@ } } - return DefWindowProcA(hWnd, Msg, wParam, lParam); - }; - - if ( Msg > WM_SYSCOMMAND ) - { - switch ( Msg ) - { - case WM_LBUTTONDOWN: - if ( pArcomageGame->bGameInProgress ) - { - pArcomageGame->stru1.field_0 = 7; - ArcomageGame::OnMouseClick(0, 1); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - goto __handle_mouse_click; - - case WM_RBUTTONDOWN: - v31 = 0; - if ( !pArcomageGame->bGameInProgress ) - //goto LABEL_240; - { - if ( pVideoPlayer->pVideoFrame.pPixels != (unsigned __int16 *)v31 ) - pVideoPlayer->bStopBeforeSchedule = 1; - - pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - if (pGame) - { - v33 = pGame->pIndoorCameraD3D->GetPickDepth(); - pGame->PickMouse(v33, (unsigned __int16)lParam, lParam >> 16, v31, &vis_sprite_filter_2, &vis_door_filter); - } - - sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(0); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - - } - + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_LBUTTONDOWN: + if (pArcomageGame->bGameInProgress) + { + pArcomageGame->stru1.field_0 = 7; + ArcomageGame::OnMouseClick(0, true); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } + + goto __handle_mouse_click; + + case WM_RBUTTONDOWN: + if (pArcomageGame->bGameInProgress) + { pArcomageGame->stru1.field_0 = 8; - ArcomageGame::OnMouseClick(1, 1); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - case WM_LBUTTONUP: - if ( !pArcomageGame->bGameInProgress ) - //goto LABEL_218; - { - back_to_game(); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - pArcomageGame->stru1.field_0 = 3; - ArcomageGame::OnMouseClick(0, 0); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - case WM_RBUTTONUP: - if ( !pArcomageGame->bGameInProgress ) - { -//LABEL_218: - - back_to_game(); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - pArcomageGame->stru1.field_0 = 4; - ArcomageGame::OnMouseClick(1, false); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - - case WM_LBUTTONDBLCLK: - if ( pArcomageGame->bGameInProgress ) - { - pArcomageGame->stru1.field_0 = 7; - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } + ArcomageGame::OnMouseClick(1, true); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } + + if (pVideoPlayer->pVideoFrame.pPixels) + pVideoPlayer->bStopBeforeSchedule = 1; + + pMouse->SetMouseClick(LOWORD(lParam), HIWORD(lParam)); + + if (pGame) + { + pGame->PickMouse(pGame->pIndoorCameraD3D->GetPickDepth(), LOWORD(lParam), HIWORD(lParam), 0, &vis_sprite_filter_2, &vis_door_filter); + } + + sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(0); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + + case WM_LBUTTONUP: + if ( !pArcomageGame->bGameInProgress ) + { + back_to_game(); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } + pArcomageGame->stru1.field_0 = 3; + ArcomageGame::OnMouseClick(0, 0); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + case WM_RBUTTONUP: + if ( !pArcomageGame->bGameInProgress ) + { + back_to_game(); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } + pArcomageGame->stru1.field_0 = 4; + ArcomageGame::OnMouseClick(1, false); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_LBUTTONDBLCLK: + if ( pArcomageGame->bGameInProgress ) + { + pArcomageGame->stru1.field_0 = 7; + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } __handle_mouse_click: - if ( pVideoPlayer->pVideoFrame.pPixels ) + if (pVideoPlayer->pVideoFrame.pPixels) + pVideoPlayer->bStopBeforeSchedule = 1; + + pMouse->SetMouseClick(LOWORD(lParam), HIWORD(lParam)); + + if (GetCurrentMenuID() == MENU_CREATEPARTY) + { + UI_OnKeyDown(VK_SELECT); + } + + if (pGame) + pGame->PickMouse(512.0, LOWORD(lParam), HIWORD(lParam), false, &vis_sprite_filter_3, &vis_door_filter); + + UI_OnMouseLeftClick(0); + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_RBUTTONDBLCLK: + if ( !pArcomageGame->bGameInProgress ) + { + if (pVideoPlayer->pVideoFrame.pPixels) pVideoPlayer->bStopBeforeSchedule = 1; - pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - - if (GetCurrentMenuID() != MENU_CREATEPARTY) - pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - else + pMouse->SetMouseClick(LOWORD(lParam), HIWORD(lParam)); + + if (pGame) { - UI_OnKeyDown(VK_SELECT); - pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - } - - - if (pGame) - pGame->PickMouse(512.0, (unsigned __int16)lParam, lParam >> 16, false, &vis_sprite_filter_3, &vis_door_filter); - - UI_OnMouseLeftClick(0); - - return DefWindowProcA(hWnd, Msg, wParam, lParam); - - case WM_RBUTTONDBLCLK: - v31 = 0; - if ( !pArcomageGame->bGameInProgress ) - { -//LABEL_240: - if ( pVideoPlayer->pVideoFrame.pPixels != (unsigned __int16 *)v31 ) - pVideoPlayer->bStopBeforeSchedule = 1; - - pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - if (pGame) - { - v33 = pGame->pIndoorCameraD3D->GetPickDepth(); - pGame->PickMouse(v33, (unsigned __int16)lParam, lParam >> 16, v31, &vis_sprite_filter_2, &vis_door_filter); - } - - sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(0); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - + pGame->PickMouse(pGame->pIndoorCameraD3D->GetPickDepth(), LOWORD(lParam), HIWORD(lParam), false, &vis_sprite_filter_2, &vis_door_filter); } - pArcomageGame->stru1.field_0 = 8; - return DefWindowProcA(hWnd, Msg, wParam, lParam); - case WM_MBUTTONDOWN: - if ( pRenderer->pRenderD3D ) - { - if ( pGame ) - { - v34 = pGame->pIndoorCameraD3D->GetPickDepth(); - pGame->PickMouse(v34, (unsigned __int16)lParam, lParam >> 16, 1, &vis_sprite_filter_3, &vis_face_filter); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - } - if ( !pGame ) - //goto _def_wnd_proc; - return DefWindowProcA(hWnd, Msg, wParam, lParam); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - case WM_MOUSEMOVE: - if ( pArcomageGame->bGameInProgress ) - { - pXY[0] = (unsigned __int16)lParam; - pXY[1] = lParam >> 16; - ArcomageGame::OnMouseMove((POINT *)pXY); - ArcomageGame::OnMouseClick(0, wParam & 1); - v29 = (wParam >> 1) & 1; - ArcomageGame::OnMouseClick(1, v29 != 0); - } - else - { - pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - } - return DefWindowProcA(hWnd, Msg, wParam, lParam); - default: - //goto _def_wnd_proc; - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - } - if ( Msg == WM_SYSCOMMAND ) - { - if ( wParam == SC_SCREENSAVE || wParam == SC_MONITORPOWER ) - return 0; - //goto _def_wnd_proc; - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - if ( Msg > WM_ACTIVATEAPP ) - { - if ( Msg != WM_KEYFIRST && Msg != WM_WINDOWPOSCHANGED) - { - if ( Msg == WM_KEYUP && wParam == VK_CONTROL ) + + sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(0); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } + + pArcomageGame->stru1.field_0 = 8; + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_MBUTTONDOWN: + if (pRenderer->pRenderD3D && pGame) + { + pGame->PickMouse(pGame->pIndoorCameraD3D->GetPickDepth(), LOWORD(lParam), HIWORD(lParam), 1, &vis_sprite_filter_3, &vis_face_filter); + } + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_MOUSEMOVE: + if ( pArcomageGame->bGameInProgress ) + { + ArcomageGame::OnMouseMove(LOWORD(lParam), HIWORD(lParam)); + ArcomageGame::OnMouseClick(0, wParam == MK_LBUTTON); + ArcomageGame::OnMouseClick(1, wParam == MK_RBUTTON); + } + else + { + pMouse->SetMouseClick(LOWORD(lParam), HIWORD(lParam)); + } + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_SYSCOMMAND: + if ( wParam == SC_SCREENSAVE || wParam == SC_MONITORPOWER ) + return 0; + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_KEYUP: + if (wParam == VK_CONTROL) { dword_507B98_ctrl_pressed = 0; } - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 ) - { - pKeyActionMap->_459F10(wParam); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - if ( !pArcomageGame->bGameInProgress ) - { - if ( pVideoPlayer->pVideoFrame.pPixels ) - pVideoPlayer->bStopBeforeSchedule = 1; - if ( wParam == VK_RETURN ) - { - if ( !viewparams->field_4C ) - UI_OnKeyDown(wParam); - return 0; - } - if ( wParam == VK_CONTROL ) + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_KEYDOWN: + if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 ) { - dword_507B98_ctrl_pressed = 1; - return 0; - } - if ( wParam == VK_ESCAPE ) - { - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, window_SpeakInHouse != 0, 0); - return 0; + pKeyActionMap->_459F10(wParam); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); } - if ( wParam <= VK_HOME ) - return 0; - if ( wParam > VK_DOWN ) + if ( !pArcomageGame->bGameInProgress ) { - if ( wParam != VK_F4 || pVideoPlayer->AnyMovieLoaded() ) - return 0; - SendMessageA(hWnd, WM_COMMAND, 104, 0); - return 0; - } - if ( wParam >= VK_LEFT && wParam <= VK_DOWN ) - { - if ( pCurrentScreen != SCREEN_GAME && pCurrentScreen != SCREEN_MODAL_WINDOW ) + if ( pVideoPlayer->pVideoFrame.pPixels ) + pVideoPlayer->bStopBeforeSchedule = 1; + if ( wParam == VK_RETURN ) { if ( !viewparams->field_4C ) UI_OnKeyDown(wParam); return 0; } - } - if ( pCurrentScreen != SCREEN_GAME && pCurrentScreen != SCREEN_MODAL_WINDOW ) - return 0; - } - - pArcomageGame->stru1.field_0 = 1; - - v13 = (unsigned __int16)MapVirtualKeyA((unsigned __int16)wParam, 2u); - set_stru1_field_8_InArcomage(v13); - if ( wParam == 27 ) - { - pArcomageGame->GameOver = 1; - pArcomageGame->field_F4 = 1; - pArcomageGame->uGameResult = 2; - pArcomageGame->field_B0 = -2; - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - if ( wParam != 114 ) - { - if ( wParam == 115 && !pVideoPlayer->AnyMovieLoaded() ) - SendMessageA(hWnd, 0x111u, 0x68u, 0); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - SendMessageA(hWnd, WM_COMMAND, 103, 0); - return 0; - } - if ( Msg == WM_ACTIVATEAPP ) - { - if ( wParam && (GetForegroundWindow() == hWnd || GetForegroundWindow() == hInsertCDWindow) ) - { - if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) - { - dword_4E98BC_bApplicationActive = 1; - if ( pRenderer->bWindowMode ) + if ( wParam == VK_CONTROL ) + { + dword_507B98_ctrl_pressed = 1; + return 0; + } + if ( wParam == VK_ESCAPE ) { - v10 = GetDC(0); - a2 = GetDeviceCaps(v10, BITSPIXEL); - v11 = GetDeviceCaps(v10, PLANES); - ReleaseDC(0, v10); - if ( a2 != 16 || v11 != 1 ) - Abortf(pGlobalTXT_LocalizationStrings[62]); + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, window_SpeakInHouse != 0, 0); + return 0; } - BYTE1(dword_6BE364_game_settings_1) &= 0xFEu; - - if ( pArcomageGame->bGameInProgress ) - { - pArcomageGame->field_F9 = 1; - } - else + if ( wParam <= VK_HOME ) + return 0; + if ( wParam > VK_DOWN ) { - if ( BYTE1(dword_6BE364_game_settings_1) & 2 ) - BYTE1(dword_6BE364_game_settings_1) &= 0xFDu; - else - pEventTimer->Resume(); - if ( BYTE1(dword_6BE364_game_settings_1) & 4 ) - BYTE1(dword_6BE364_game_settings_1) &= 0xFBu; - else - pMiscTimer->Resume(); - - viewparams->bRedrawGameUI = true; - if ( pVideoPlayer->pSmackerMovie ) + if ( wParam != VK_F4 || pVideoPlayer->AnyMovieLoaded() ) + return 0; + SendMessageW(hWnd, WM_COMMAND, 104, 0); + return 0; + } + if ( wParam >= VK_LEFT && wParam <= VK_DOWN ) + { + if ( pCurrentScreen != SCREEN_GAME && pCurrentScreen != SCREEN_MODAL_WINDOW ) { - pRenderer->RestoreFrontBuffer(); - pRenderer->_4A184C(); - pVideoPlayer->_4BF5B2(); + if ( !viewparams->field_4C ) + UI_OnKeyDown(wParam); + return 0; } } - if ( pAudioPlayer->hAILRedbook && !bGameoverLoop && !pVideoPlayer->pSmackerMovie ) - AIL_redbook_resume(pAudioPlayer->hAILRedbook); + if ( pCurrentScreen != SCREEN_GAME && pCurrentScreen != SCREEN_MODAL_WINDOW ) + return 0; } - } - else - { - if ( !(dword_6BE364_game_settings_1 & 0x100) ) + + pArcomageGame->stru1.field_0 = 1; + + set_stru1_field_8_InArcomage(MapVirtualKey(wParam, MAPVK_VK_TO_CHAR)); + if ( wParam == 27 ) { - while(initing); //ADDED spinlock to allow int players ets! Gloval - dword_4E98BC_bApplicationActive = 0; - if ( (pVideoPlayer->pSmackerMovie || pVideoPlayer->pBinkMovie) && pVideoPlayer->bPlayingMovie ) - pVideoPlayer->bStopBeforeSchedule = 1; - - if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 ) - SetWindowPos(::hWnd, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); - ClipCursor(0); - dword_6BE364_game_settings_1 |= 0x100u; - if ( pEventTimer->bPaused ) - BYTE1(dword_6BE364_game_settings_1) |= 2u; - else - pEventTimer->Pause(); - if ( pMiscTimer->bPaused ) - BYTE1(dword_6BE364_game_settings_1) |= 4u; - else - pMiscTimer->Pause(); - - pAudioPlayer->StopChannels(-1, -1); - if ( pAudioPlayer->hAILRedbook ) - AIL_redbook_pause(pAudioPlayer->hAILRedbook); + pArcomageGame->GameOver = 1; + pArcomageGame->field_F4 = 1; + pArcomageGame->uGameResult = 2; + pArcomageGame->field_B0 = -2; + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } + if ( wParam != 114 ) + { + if ( wParam == 115 && !pVideoPlayer->AnyMovieLoaded() ) + SendMessage(hWnd, WM_COMMAND, 0x68u, 0); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); } - } - return 0; - } - if (Msg == WM_CREATE) - { - auto hDC = GetDC(hWnd); - { - if (GetDeviceCaps(hDC, BITSPIXEL) < 8) + SendMessageW(hWnd, WM_COMMAND, 103, 0); + return 0; + + case WM_ACTIVATEAPP: + if ( wParam && (GetForegroundWindow() == hWnd || GetForegroundWindow() == hInsertCDWindow) ) { - ReleaseDC(hWnd, hDC); - Log::Warning(L"You must be running in 256 color mode or higher."); - Abortf("You must be running in 256 color mode or higher. You can change the screen depth with the control panel display icon."); + if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) + { + dword_4E98BC_bApplicationActive = 1; + if ( pRenderer->bWindowMode ) + { + HDC hDC = GetDC(hWnd); + int bitsPerPixel = GetDeviceCaps(hDC, BITSPIXEL); + int planes = GetDeviceCaps(hDC, PLANES); + ReleaseDC(hWnd, hDC); + if (bitsPerPixel != 16 || planes != 1) + Error(pGlobalTXT_LocalizationStrings[62]); + } + BYTE1(dword_6BE364_game_settings_1) &= 0xFEu; + + if ( pArcomageGame->bGameInProgress ) + { + pArcomageGame->field_F9 = 1; + } + else + { + if ( BYTE1(dword_6BE364_game_settings_1) & 2 ) + BYTE1(dword_6BE364_game_settings_1) &= 0xFDu; + else + pEventTimer->Resume(); + if ( BYTE1(dword_6BE364_game_settings_1) & 4 ) + BYTE1(dword_6BE364_game_settings_1) &= 0xFBu; + else + pMiscTimer->Resume(); + + viewparams->bRedrawGameUI = true; + if ( pVideoPlayer->pSmackerMovie ) + { + pRenderer->RestoreFrontBuffer(); + pRenderer->_4A184C(); + pVideoPlayer->_4BF5B2(); + } + } + if ( pAudioPlayer->hAILRedbook && !bGameoverLoop && !pVideoPlayer->pSmackerMovie ) + AIL_redbook_resume(pAudioPlayer->hAILRedbook); + } } - } - ReleaseDC(hWnd, hDC); - return 0; - } - if ( Msg == WM_DESTROY ) - { - v6 = GetCurrentProcess(); - SetPriorityClass(v6, 0x20u); - if ( pGame ) - { - - } - - PostQuitMessage(0); - return 0; - } - if ( Msg == WM_SETFOCUS ) - { - if ( ::hWnd == (HWND)wParam ) - { + else + { + if (!(dword_6BE364_game_settings_1 & 0x100)) + { + dword_4E98BC_bApplicationActive = 0; + if ( (pVideoPlayer->pSmackerMovie || pVideoPlayer->pBinkMovie) && pVideoPlayer->bPlayingMovie ) + pVideoPlayer->bStopBeforeSchedule = 1; + + if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 ) + SetWindowPos(hWnd, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); + ClipCursor(0); + dword_6BE364_game_settings_1 |= 0x100u; + if ( pEventTimer->bPaused ) + BYTE1(dword_6BE364_game_settings_1) |= 2u; + else + pEventTimer->Pause(); + if ( pMiscTimer->bPaused ) + BYTE1(dword_6BE364_game_settings_1) |= 4u; + else + pMiscTimer->Pause(); + + pAudioPlayer->StopChannels(-1, -1); + if ( pAudioPlayer->hAILRedbook ) + AIL_redbook_pause(pAudioPlayer->hAILRedbook); + } + } + return 0; + + case WM_SETFOCUS: dword_4E98BC_bApplicationActive = 0; if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 ) - SetWindowPos(::hWnd, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); + SetWindowPos(hWnd, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); ClipCursor(0); - - } -//_def_wnd_proc: - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - if ( Msg != WM_KILLFOCUS ) - { - if ( Msg == WM_PAINT ) - { + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_KILLFOCUS: + dword_4E98BC_bApplicationActive = 1; + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_PAINT: if ( !GetUpdateRect(hWnd, 0, 0) || !dword_4E98BC_bApplicationActive && !pRenderer->bWindowMode ) return 0; + PAINTSTRUCT Paint; BeginPaint(hWnd, &Paint); if ( pArcomageGame->bGameInProgress ) { @@ -3892,13 +3761,10 @@ pRenderer->Present(); EndPaint(hWnd, &Paint); return 0; - } - //goto _def_wnd_proc; - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - if ( ::hWnd != (HWND)wParam || (dword_4E98BC_bApplicationActive = 1, pRenderer->bWindowMode) || true ) - return DefWindowProcA(hWnd, Msg, wParam, lParam); - + + default: + return DefWindowProcA(hWnd, uMsg, wParam, lParam); + } } //----- (00464479) -------------------------------------------------------- @@ -3942,7 +3808,7 @@ pEventTimer->Pause(); pMiscTimer->Pause(); pParty->uFlags = 2; - pCastSpellInfo.data()->_427D48(1); + CastSpellInfoHelpers::_427D48(); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); DoPrepareWorld(0, (_0_box_loading_1_fullscreen == 0) + 1); pMiscTimer->Resume(); @@ -4028,12 +3894,12 @@ pSpriteObjects[i].uObjectDescID = 0; v5 = pMapStats->GetMapInfo(pCurrentMapName); - bUnderwater = 0; + bUnderwater = false; uLevelMapStatsID = v5; pGame->uFlags2 &= 0xFFFFFFF7u; if ( !_stricmp(pCurrentMapName, "out15.odm") ) { - bUnderwater = 1; + bUnderwater = true; pGame->uFlags2 |= 8u; } pParty->floor_face_pid = 0; @@ -4432,7 +4298,6 @@ //----- (004651F4) -------------------------------------------------------- bool MM7_Initialize() { -initing=true; //ADDED Gloval wchar_t pCurrentDir[1024]; _wgetcwd(pCurrentDir, 1024); @@ -4474,11 +4339,6 @@ auto hDesktopDC = GetDC(nullptr); uint uDesktopWidth = GetDeviceCaps(hDesktopDC, HORZRES); uint uDesktopHeight = GetDeviceCaps(hDesktopDC, VERTRES); - - if (GetDeviceCaps(hDesktopDC, BITSPIXEL) != 16 || - GetDeviceCaps(hDesktopDC, PLANES) != 1 ) - dword_6BE364_game_settings_1 |= 2; - ReleaseDC(nullptr, hDesktopDC); uint uTotalWinWidth = 2 * GetSystemMetrics(SM_CXFRAME) + 640; @@ -4500,10 +4360,9 @@ uWindowX, uWindowY, 640, 480, nullptr, - hOSMenu = nullptr, + nullptr, wcxw.hInstance, nullptr); - SetWindowTextW(hWnd, L"Might and Magic VII"); HMENU menu = CreateMenu(); { @@ -4712,7 +4571,6 @@ MoveWindow(hWnd, uWindowX, uWindowY, rcClient.left - rcClient.right - rcWindow.left + rcWindow.right + 640, rcClient.top - rcClient.bottom - rcWindow.top + rcWindow.bottom + 480, 0); - ShowWindow(hWnd, SW_SHOWNORMAL); pIcons_LOD = new LODFile_IconsBitmaps; if (!pIcons_LOD->Load("data\\icons.lod", "icons")) @@ -4765,7 +4623,7 @@ } - +#if 0 if (_access("../MM_VI/data/icons.lod", 0) == 0) { pIcons_LOD_mm6 = new LODFile_IconsBitmaps; @@ -4808,54 +4666,48 @@ Log::Warning(L"Unable to find mm6:sprites.lod"); - - if (bDebugResouces) - { - pSpriteFrameTable = new SpriteFrameTable; - if (!pSpriteFrameTable->FromFileTxt("data\\sft.txt")) - Abortf("Unable to open sft.txt"); - - pDecorationList = new DecorationList; - if (!pDecorationList->FromFileTxt("data\\declist.txt")) - Abortf("Unable to open declist.txt"); - - pObjectList = new ObjectList; - if (!pObjectList->FromFileTxt("data\\objlist.txt")) - Abortf("Unable to open objlist.txt"); - - pMonsterList = new MonsterList; - if (!pMonsterList->FromFileTxt("data\\monlist.txt")) - Abortf("Unable to open monlist.txt"); - - pIconsFrameTable = new IconFrameTable; - if (!pIconsFrameTable->FromFileTxt("data\\ift.txt")) - Abortf("Unable to open ift.txt"); - - pTextureFrameTable = new TextureFrameTable; - if (!pTextureFrameTable->FromFileTxt("data\\tft.def")) - Abortf("Unable to open tft.def"); - - pTileTable = new TileTable; - if (!pTileTable->FromFileTxt("data\\tile.def")) - Abortf("Unable to open tile.def"); - - pPlayerFrameTable = new PlayerFrameTable; - if (!pPlayerFrameTable->FromFileTxt("data\\pft.def")) - Abortf("Unable to open pft.def"); - - pChestList = new ChestList; - if (!pChestList->FromFileTxt("data\\chest.def")) - Abortf("Unable to open chest.def"); - - pOverlayList = new OverlayList; - if (!pOverlayList->FromFileTxt("data\\overlay.def")) - Abortf("Unable to open overlay.def"); - - pSoundList = new SoundList; - if (!pSoundList->FromFileTxt("data\\sounds.def")) - Abortf("Unable to open sounds.def"); + if (_access("../mm8/data/icons.lod", 0) == 0) + { + pIcons_LOD_mm8 = new LODFile_IconsBitmaps; + if (!pIcons_LOD_mm8->Load("../mm8/data/icons.lod", "icons")) + { + delete pIcons_LOD_mm8; + pIcons_LOD_mm8 = nullptr; + Log::Warning(L"Unable to load mm8:icons.lod"); + } } else + Log::Warning(L"Unable to find mm8:icons.lod"); + + + if (_access("../mm8/data/bitmaps.lod", 0) == 0) + { + pBitmaps_LOD_mm8 = new LODFile_IconsBitmaps; + if (!pBitmaps_LOD_mm8->Load("../mm8/data/bitmaps.lod", "bitmaps")) + { + delete pBitmaps_LOD_mm8; + pBitmaps_LOD_mm8 = nullptr; + Log::Warning(L"Unable to load mm8:bitmaps.lod"); + } + } + else + Log::Warning(L"Unable to find mm8:bitmaps.lod"); + + + if (_access("../mm8/data/sprites.lod", 0) == 0) + { + pSprites_LOD_mm8 = new LODFile_Sprites; + if (!pSprites_LOD_mm8->LoadSprites("../mm8/data/sprites.lod")) + { + delete pSprites_LOD_mm8; + pSprites_LOD_mm8 = nullptr; + Log::Warning(L"Unable to load mm8:sprites.lod"); + } + } + else + Log::Warning(L"Unable to find mm8:sprites.lod"); +#endif + { void *sft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dsft.bin", 1) : nullptr, *sft_mm8 = nullptr; @@ -4958,20 +4810,6 @@ } - if (bDebugResouces) - { - pSpriteFrameTable->ToFile(); - pDecorationList->ToFile(); - pObjectList->ToFile(); - pMonsterList->ToFile(); - pIconsFrameTable->ToFile(); - pTextureFrameTable->ToFile(); - pTileTable->ToFile(); - pPlayerFrameTable->ToFile(); - pChestList->ToFile(); - pOverlayList->ToFile(); - pSoundList->ToFile(); - } if (dword_6BE364_game_settings_1 & 2 || !(dword_6BE368_debug_settings_2 & 1))// @@ -5047,7 +4885,7 @@ break; } - initing = false; //ADDED Gloval + ShowWindow(hWnd, SW_SHOWNORMAL); return true; } @@ -5230,7 +5068,7 @@ assert(sizeof(MobileLight) == 0x12); assert(sizeof(LightsStack_MobileLight_) == 0x1C28); assert(sizeof(Game) == 0xE78); - assert(sizeof(stru141) == 0xA8); + assert(sizeof(stru141_actor_collision_object) == 0xA8); assert(sizeof(ActionQueue) == 0x7C); assert(sizeof(NPCData) == 0x4C); assert(sizeof(NPCStats) == 0x17FFC); @@ -5296,19 +5134,6 @@ //----- (00462C94) -------------------------------------------------------- bool MM_Main(const wchar_t *pCmdLine) { - HWND hPrevWnd; // eax@1 - HWND hPrevWnd_; // esi@1 - HWND v6; // eax@4 - int v8; // eax@15 - //bool v9; // edx@16 - //OtherOverlay *v10; // esi@44 - //signed int v11; // edi@44 - //unsigned int v12; // ecx@56 - HANDLE v13; // eax@68 - unsigned int startms; // [sp+8h] [bp-24h]@55 - RECT Rect; // [sp+Ch] [bp-20h]@15 - int a2[4]; // [sp+1Ch] [bp-10h]@15 - IntegrityTest(); char test[1024]; sprintfex(test, "^Pi[%s]: ^R[;;]", ""); @@ -5360,7 +5185,6 @@ pGame->Deinitialize(); return 1; } - Log::Warning(L"MM init: ok"); pEventTimer->Pause(); @@ -5370,7 +5194,7 @@ dword_6BE364_game_settings_1 |= 0x4000; pGame->InitializeGammaController(); SecondaryInitialization(); - pRenderer->SetRasterClipRect(0, 0, 639u, 479u); + pRenderer->SetRasterClipRect(0, 0, 639, 479); FinalInitialization(); Log::Warning(L"MM: entering main loop"); @@ -5443,18 +5267,19 @@ pParty->Reset(); pParty->CreateDefaultParty(1); - - extern void CreateDefaultBLVLevel(); + + __debugbreak(); + /*extern void CreateDefaultBLVLevel(); CreateDefaultBLVLevel(); - extern OPENFILENAMEA ofn; + OPENFILENAMEA ofn; if ( !GetOpenFileNameA((LPOPENFILENAMEA)&ofn) ) { pMouse->Activate(1); break; } _chdir("..\\"); - strcpy(pCurrentMapName, ofn.lpstrFileTitle); + strcpy(pCurrentMapName, ofn.lpstrFileTitle);*/ pMouse->Activate(1); pGame->Loop(); } @@ -5482,7 +5307,7 @@ { pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); AIL_redbook_stop(pAudioPlayer->hAILRedbook); - unsigned int end_ms; + unsigned int startms, end_ms; AIL_redbook_track_info(pAudioPlayer->hAILRedbook, 0xE, &startms, &end_ms); AIL_redbook_play(pAudioPlayer->hAILRedbook, startms + 1, end_ms); } @@ -5688,40 +5513,6 @@ pOutdoorCamera->_485F64(); } -//----- (00466B8C) -------------------------------------------------------- -int AbortWithError() -{ - if ( !aborting_app ) - { - ClipCursor(0); - aborting_app = 1; - if ( !pRenderer->bWindowMode ) - pRenderer->ChangeBetweenWinFullscreenModes(); - if ( MessageBoxA(0, pGlobalTXT_LocalizationStrings[176], pGlobalTXT_LocalizationStrings[59], 0x34u) == 6 ) - SaveGame(1, 0); // "Internal Error" - // "Might and Magic VII has detected an internal error and will be forced to close. Would you like us to autosave your game before closing?" - Game_DeinitializeAndTerminate(1); - } - return 0; -} -// 720018: using guessed type int aborting_app; - -//----- (00466BE5) -------------------------------------------------------- -void Abortf(const char *Format, ...) -{ - va_list va; // [sp+8h] [bp+8h]@1 - - va_start(va, Format); - if ( !pRenderer->bWindowMode ) - pRenderer->ChangeBetweenWinFullscreenModes(); - vsprintf(pTmpBuf.data(), Format, va); - if ( pMouse ) - pMouse->Activate(0); - ClipCursor(0); - MessageBoxA(0, pTmpBuf.data(), "Error", 0x30u); - Game_DeinitializeAndTerminate(1); -} - //----- (00466C40) -------------------------------------------------------- const wchar_t *MENU_STATE_to_string(MENU_STATE m) { @@ -6182,7 +5973,7 @@ } v25 = &pLevelDecorations[v20]; v26 = v25; - v27 = v25->field_16_event_id; + v27 = v25->uEventID; if ( v27 ) { v23 = GetEventHintString(v27);
--- a/mm7_3.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/mm7_3.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "Weather.h" #include "Texture.h" #include "mm7_data.h" @@ -160,14 +158,14 @@ { a3 = stru_721530.field_6C; if ( sub_47531C(stru_721530.prolly_normal_d, &a3, stru_721530.normal.x, stru_721530.normal.y, stru_721530.normal.z, - stru_721530.field_58.x, stru_721530.field_58.y, stru_721530.field_58.z, pFace, a10) ) + stru_721530.direction.x, stru_721530.direction.y, stru_721530.direction.z, pFace, a10) ) { v17 = a3; } else { a3 = stru_721530.field_6C + stru_721530.prolly_normal_d; - if ( !sub_475D85(&stru_721530.normal, &stru_721530.field_58, &a3, pFace) ) + if ( !sub_475D85(&stru_721530.normal, &stru_721530.direction, &a3, pFace) ) goto LABEL_34; v17 = a3 - stru_721530.prolly_normal_d; a3 -= stru_721530.prolly_normal_d; @@ -187,8 +185,8 @@ || (v19 = pFace->pFacePlane_old.vNormal.x, v20 = pFace->pFacePlane_old.vNormal.y, v30 = v19, - v21 = (stru_721530.field_34.x * v19 + pFace->pFacePlane_old.dist + stru_721530.field_34.y * v20 - + stru_721530.field_34.z * pFace->pFacePlane_old.vNormal.z) >> 16, + v21 = (stru_721530.position.x * v19 + pFace->pFacePlane_old.dist + stru_721530.position.y * v20 + + stru_721530.position.z * pFace->pFacePlane_old.vNormal.z) >> 16, v21 <= 0) || (v22 = (stru_721530.field_4C * v30 + pFace->pFacePlane_old.dist + stru_721530.field_50 * v20 + stru_721530.field_54 * pFace->pFacePlane_old.vNormal.z) >> 16, @@ -197,14 +195,14 @@ || v22 > v21 ) goto LABEL_45; a3 = stru_721530.field_6C; - if ( sub_47531C(stru_721530.field_8, &a3, stru_721530.field_34.x, stru_721530.field_34.y, stru_721530.field_34.z, - stru_721530.field_58.x, stru_721530.field_58.y, stru_721530.field_58.z, pFace, a10) ) + if ( sub_47531C(stru_721530.field_8_radius, &a3, stru_721530.position.x, stru_721530.position.y, stru_721530.position.z, + stru_721530.direction.x, stru_721530.direction.y, stru_721530.direction.z, pFace, a10) ) { v23 = a3; goto LABEL_43; } - a3 = stru_721530.field_6C + stru_721530.field_8; - if ( sub_475D85(&stru_721530.field_34, &stru_721530.field_58, &a3, pFace) ) + a3 = stru_721530.field_6C + stru_721530.field_8_radius; + if ( sub_475D85(&stru_721530.position, &stru_721530.direction, &a3, pFace) ) { v23 = a3 - stru_721530.prolly_normal_d; a3 -= stru_721530.prolly_normal_d; @@ -373,9 +371,9 @@ stru_721530.normal.x, stru_721530.normal.y, stru_721530.normal.z, - stru_721530.field_58.x, - stru_721530.field_58.y, - stru_721530.field_58.z, + stru_721530.direction.x, + stru_721530.direction.y, + stru_721530.direction.z, &f, a10, a11) ) @@ -384,8 +382,8 @@ } else { - v11 = stru_721530.field_58.y; - v12 = stru_721530.field_58.z; + v11 = stru_721530.direction.y; + v12 = stru_721530.direction.z; v13 = stru_721530.normal.y; a2 = stru_721530.prolly_normal_d + stru_721530.field_6C; if ( !sub_475F30( @@ -394,7 +392,7 @@ stru_721530.normal.x, v13, stru_721530.normal.z, - stru_721530.field_58.x, + stru_721530.direction.x, v11, v12, a10) ) @@ -415,10 +413,10 @@ LABEL_29: if ( stru_721530.field_0 & 1 ) { - v15 = (f.pFacePlane_old.vNormal.z * stru_721530.field_34.z + v15 = (f.pFacePlane_old.vNormal.z * stru_721530.position.z + f.pFacePlane_old.dist - + f.pFacePlane_old.vNormal.y * stru_721530.field_34.y - + f.pFacePlane_old.vNormal.x * stru_721530.field_34.x) >> 16; + + f.pFacePlane_old.vNormal.y * stru_721530.position.y + + f.pFacePlane_old.vNormal.x * stru_721530.position.x) >> 16; if ( v15 > 0 ) { v16 = (f.pFacePlane_old.vNormal.z * stru_721530.field_54 @@ -430,15 +428,14 @@ if ( v16 <= v15 ) { a2 = stru_721530.field_6C; - if ( sub_4754BF( - stru_721530.field_8, + if ( sub_4754BF(stru_721530.field_8_radius, &a2, - stru_721530.field_34.x, - stru_721530.field_34.y, - stru_721530.field_34.z, - stru_721530.field_58.x, - stru_721530.field_58.y, - stru_721530.field_58.z, + stru_721530.position.x, + stru_721530.position.y, + stru_721530.position.z, + stru_721530.direction.x, + stru_721530.direction.y, + stru_721530.direction.z, &f, a10, a11) ) @@ -453,17 +450,16 @@ } else { - v18 = stru_721530.field_58.y; - v19 = stru_721530.field_58.z; - v20 = stru_721530.field_34.y; - a2 = stru_721530.field_6C + stru_721530.field_8; - if ( sub_475F30( - &a2, + v18 = stru_721530.direction.y; + v19 = stru_721530.direction.z; + v20 = stru_721530.position.y; + a2 = stru_721530.field_6C + stru_721530.field_8_radius; + if ( sub_475F30(&a2, &f, - stru_721530.field_34.x, + stru_721530.position.x, v20, - stru_721530.field_34.z, - stru_721530.field_58.x, + stru_721530.position.z, + stru_721530.direction.x, v18, v19, a10) ) @@ -564,15 +560,15 @@ { v8 = v4 - stru_721530.normal.x; v9 = v5 - stru_721530.normal.y; - if ( abs(((v4 - stru_721530.normal.x) * stru_721530.field_58.y - - (v5 - stru_721530.normal.y) * stru_721530.field_58.x) >> 16) <= v3 + if ( abs(((v4 - stru_721530.normal.x) * stru_721530.direction.y + - (v5 - stru_721530.normal.y) * stru_721530.direction.x) >> 16) <= v3 + stru_721530.prolly_normal_d ) { - v10 = (v8 * stru_721530.field_58.x + v9 * stru_721530.field_58.y) >> 16; + v10 = (v8 * stru_721530.direction.x + v9 * stru_721530.direction.y) >> 16; if ( v10 > 0 ) { v11 = stru_721530.normal.z - + ((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v10) >> 16); + + ((unsigned __int64)(stru_721530.direction.z * (signed __int64)v10) >> 16); if ( v11 >= *(int *)(v14 + 10) - stru_721530.prolly_normal_d ) { if ( v11 <= v13 + stru_721530.prolly_normal_d + *(int *)(v14 + 10) ) @@ -600,7 +596,7 @@ } //----- (0046EF01) -------------------------------------------------------- -int _46EF01_collision_chech_player(int a1) +int _46EF01_collision_chech_player(int a1) { int v1; // edx@1 int result; // eax@1 @@ -615,10 +611,10 @@ int v11; // [sp+18h] [bp-4h]@7 v8 = a1; - v1 = 2 * pParty->field_14; + v1 = 2 * pParty->field_14_radius; result = pParty->vPosition.x; v9 = pParty->uPartyHeight; - if ( stru_721530.sMaxX <= pParty->vPosition.x + 2 * pParty->field_14 ) + if ( stru_721530.sMaxX <= pParty->vPosition.x + 2 * pParty->field_14_radius ) { if ( stru_721530.sMinX >= pParty->vPosition.x - v1 ) { @@ -632,18 +628,18 @@ { v3 = stru_721530.prolly_normal_d + v1; v11 = pParty->vPosition.x - stru_721530.normal.x; - v4 = ((pParty->vPosition.x - stru_721530.normal.x) * stru_721530.field_58.y - - (pParty->vPosition.y - stru_721530.normal.y) * stru_721530.field_58.x) >> 16; + v4 = ((pParty->vPosition.x - stru_721530.normal.x) * stru_721530.direction.y + - (pParty->vPosition.y - stru_721530.normal.y) * stru_721530.direction.x) >> 16; v10 = pParty->vPosition.y - stru_721530.normal.y; - result = abs(((pParty->vPosition.x - stru_721530.normal.x) * stru_721530.field_58.y - - (pParty->vPosition.y - stru_721530.normal.y) * stru_721530.field_58.x) >> 16); + result = abs(((pParty->vPosition.x - stru_721530.normal.x) * stru_721530.direction.y + - (pParty->vPosition.y - stru_721530.normal.y) * stru_721530.direction.x) >> 16); if ( result <= v3 ) { - result = v10 * stru_721530.field_58.y; - v5 = (v10 * stru_721530.field_58.y + v11 * stru_721530.field_58.x) >> 16; + result = v10 * stru_721530.direction.y; + v5 = (v10 * stru_721530.direction.y + v11 * stru_721530.direction.x) >> 16; if ( v5 > 0 ) { - v6 = ((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v5) >> 16) + stru_721530.normal.z; + v6 = ((unsigned __int64)(stru_721530.direction.z * (signed __int64)v5) >> 16) + stru_721530.normal.z; result = pParty->vPosition.z; if ( v6 >= pParty->vPosition.z ) { @@ -710,17 +706,15 @@ && stru_721530.sMaxZ <= v3->pBounding.z2 && stru_721530.sMinZ >= v3->pBounding.z1 ) { - v4 = (stru_721530.normal.x * v3->pFacePlane_old.vNormal.x - + v3->pFacePlane_old.dist + v4 = (stru_721530.normal.x * v3->pFacePlane_old.vNormal.x + v3->pFacePlane_old.dist + stru_721530.normal.y * v3->pFacePlane_old.vNormal.y + stru_721530.normal.z * v3->pFacePlane_old.vNormal.z) >> 16; - v5 = (stru_721530.normal2.z * v3->pFacePlane_old.vNormal.z - + v3->pFacePlane_old.dist + v5 = (stru_721530.normal2.z * v3->pFacePlane_old.vNormal.z + v3->pFacePlane_old.dist + stru_721530.normal2.x * v3->pFacePlane_old.vNormal.x + stru_721530.normal2.y * v3->pFacePlane_old.vNormal.y) >> 16; if ( (v4 < stru_721530.prolly_normal_d || v5 < stru_721530.prolly_normal_d) && (v4 > -stru_721530.prolly_normal_d || v5 > -stru_721530.prolly_normal_d) - && (a3 = stru_721530.field_6C, sub_475D85(&stru_721530.normal, &stru_721530.field_58, &a3, v3)) + && (a3 = stru_721530.field_6C, sub_475D85(&stru_721530.normal, &stru_721530.direction, &a3, v3)) && a3 < (signed int)v10 ) { v0 = v9; @@ -758,13 +752,13 @@ } //----- (0047050A) -------------------------------------------------------- -int stru141::_47050A(int a2) +int stru141_actor_collision_object::_47050A(int dt) { - stru141 *v2; // esi@1 - signed int v3; // eax@1 - int v4; // ecx@1 - int v5; // edx@1 - int v6; // edx@1 + stru141_actor_collision_object *v2; // esi@1 + //signed int v3; // eax@1 + //int v4; // ecx@1 + //int v5; // edx@1 + //int v6; // edx@1 int v7; // eax@1 int v8; // eax@3 signed int result; // eax@4 @@ -789,34 +783,36 @@ int v28; // [sp+14h] [bp+8h]@5 v2 = this; - v3 = integer_sqrt(this->field_24 * this->field_24 + this->field_20 * this->field_20 + this->field_1C * this->field_1C); - v4 = v3 | 1; - v5 = v2->field_1C; - v2->field_64 = v3 | 1; - v2->field_58.x = 65536 / (v3 | 1) * v5; - v2->field_58.y = 65536 / (v3 | 1) * v2->field_20; - v6 = 65536 / (v3 | 1) * v2->field_24; - v2->field_68 = 65536 / (v3 | 1); - v7 = a2; - v2->field_58.z = v6; - if ( !a2 ) + int speed = 1 | integer_sqrt(this->velocity.z * this->velocity.z + this->velocity.y * this->velocity.y + this->velocity.x * this->velocity.x); + + v2->direction.x = 65536 / speed * v2->velocity.x; + v2->direction.y = 65536 / speed * v2->velocity.y; + v2->direction.z = 65536 / speed * v2->velocity.z; + + v2->speed = speed; + v2->inv_speed = 65536 / speed; + + if (dt) + v7 = dt; + else v7 = pEventTimer->dt_in_some_format; - v8 = ((unsigned __int64)(v7 * (signed __int64)v4) >> 16) - v2->field_70; + + v8 = fixpoint_sub0(v7, speed) - v2->field_70; // speed * dt - something v2->field_6C = v8; if ( v8 > 0 ) { - v10 = ((unsigned __int64)(v8 * (signed __int64)v2->field_58.x) >> 16) + v2->normal.x; + v10 = fixpoint_sub0(v8, v2->direction.x) + v2->normal.x; v2->field_4C = v10; v2->normal2.x = v10; - v11 = ((unsigned __int64)(v2->field_6C * (signed __int64)v2->field_58.y) >> 16) + v2->normal.y; + v11 = fixpoint_sub0(v2->field_6C, v2->direction.y) + v2->normal.y; v2->field_50 = v11; v2->normal2.y = v11; - v2->normal2.z = ((unsigned __int64)(v2->field_6C * (signed __int64)v2->field_58.z) >> 16) + v2->normal.z; - v12 = v2->field_34.z; + v2->normal2.z = fixpoint_sub0(v2->field_6C, v2->direction.z) + v2->normal.z; + v12 = v2->position.z; v13 = v2->normal.x; v14 = v2->normal2.x; v15 = v2->prolly_normal_d; - v16 = v12 + ((unsigned __int64)(v2->field_6C * (signed __int64)v2->field_58.z) >> 16); + v16 = v12 + fixpoint_sub0(v2->field_6C, v2->direction.z); v28 = v16; v2->field_54 = v16; v17 = v13; @@ -844,7 +840,7 @@ else v25 = v24 - v15; v2->sMaxZ = v25; - v26 = v2->field_8; + v26 = v2->field_8_radius; if ( v12 <= v28 ) v27 = v28 + v26; else @@ -864,7 +860,7 @@ } //----- (004706C6) -------------------------------------------------------- -void UpdateActors_ODM() +void UpdateActors_ODM() { Actor *v0; // esi@2 AIState uAIState; // ax@2 @@ -878,22 +874,22 @@ //unsigned __int8 v9; // zf@17 unsigned __int8 v10; // sf@17 unsigned __int16 v11; // ax@21 - int v12; // eax@29 - unsigned __int64 v13; // qax@29 - int v14; // eax@30 - unsigned __int64 v15; // qax@30 + //int v12; // eax@29 + //unsigned __int64 v13; // qax@29 + //int v14; // eax@30 + //unsigned __int64 v15; // qax@30 int v16; // eax@33 //int v17; // edi@34 - int v18; // edx@42 - int v19; // ecx@42 + //int v18; // edx@42 + //int v19; // ecx@42 __int16 v20; // ax@42 - int v21; // ebx@42 - int v22; // edi@42 - int v23; // ecx@42 - __int16 v24; // ax@42 + //int v21; // ebx@42 + //int v22; // edi@42 + //int v23; // ecx@42 + //__int16 v24; // ax@42 int v25; // eax@45 signed int v26; // ecx@50 - int v27; // eax@52 + //int v27; // eax@52 int v28; // eax@54 signed int v29; // ebx@57 signed int v30; // eax@57 @@ -916,8 +912,8 @@ signed int v47; // ebx@85 int v48; // edi@85 int v49; // edi@85 - int v50; // eax@85 - unsigned __int64 v51; // qax@85 + //int v50; // eax@85 + //unsigned __int64 v51; // qax@85 //unsigned __int8 v52; // zf@87 //unsigned __int8 v53; // sf@87 // unsigned __int8 v54; // of@104 @@ -940,12 +936,12 @@ int v71; // [sp+38h] [bp-18h]@62 int uIsAboveFloor; // [sp+3Ch] [bp-14h]@10 int v72b; - int v73; // [sp+40h] [bp-10h]@17 + //int v73; // [sp+40h] [bp-10h]@17 int uIsFlying; // [sp+44h] [bp-Ch]@8 unsigned int v75; // [sp+48h] [bp-8h]@1 int uIsOnWater; // [sp+4Ch] [bp-4h]@10 - for(v75=0;(signed int)v75 < (signed int)uNumActors;++v75) + for (v75 = 0; v75 < uNumActors; ++v75) { v0 = &pActors[v75]; v66 = v0->vPosition.x; @@ -985,53 +981,34 @@ if ( v0->uCurrentActionAnimation == ANIM_Walking ) { v8 = v0->uMovementSpeed; - v73 = v0->uMovementSpeed; if ( (signed __int64)v0->pActorBuffs[7].uExpireTime > 0 ) { - v8 = (signed __int64)((double)v73 * 0.5); - v73 = (signed __int64)((double)v73 * 0.5); + v8 = (signed __int64)((double)v8 * 0.5); } if ( uAIState == Fleeing || uAIState == Pursuing ) { v8 *= 2; - v73 = v8; } if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 1 ) - v8 = (signed __int64)((double)v73 * flt_6BE3AC_debug_recmod1_x_1_6); + v8 *= flt_6BE3AC_debug_recmod1_x_1_6; if ( v8 > 1000 ) v8 = 1000; - v12 = stru_5C6E00->Cos(v0->uYawAngle); - v13 = v12 * (signed __int64)v8; - v73 = v13 >> 16; - v0->vVelocity.x = WORD1(v13); - v69 = stru_5C6E00->Sin(v0->uYawAngle); - v73 = (unsigned __int64)((signed int)v69 * (signed __int64)v8) >> 16; - v0->vVelocity.y = v69 * v8 >> 16; + + v0->vVelocity.x = fixpoint_sub0(stru_5C6E00->Cos(v0->uYawAngle), v8); + v0->vVelocity.y = fixpoint_sub0(stru_5C6E00->Sin(v0->uYawAngle), v8); if ( uIsFlying ) { - v14 = stru_5C6E00->Sin(v0->uPitchAngle); - v69 = v14; - v15 = v14 * (signed __int64)v8; - v73 = v15 >> 16; - v0->vVelocity.z = WORD1(v15); + v0->vVelocity.z = fixpoint_sub0(stru_5C6E00->Sin(v0->uPitchAngle), v8); } //v7 = v68; } else { - v73 = v0->vVelocity.x; - v69 = 55000; - v73 = (unsigned __int64)(55000i64 * v73) >> 16; - v0->vVelocity.x = v73; - v73 = v0->vVelocity.y; - v73 = (unsigned __int64)((signed int)v69 * (signed __int64)v73) >> 16; - v0->vVelocity.y = v73; + v0->vVelocity.x = fixpoint_sub0(55000, v0->vVelocity.x); + v0->vVelocity.y = fixpoint_sub0(55000, v0->vVelocity.y); if ( uIsFlying ) { - v69 = 55000; - v73 = v0->vVelocity.z; - v73 = (unsigned __int64)(55000i64 * v73) >> 16; - v0->vVelocity.z = v73; + v0->vVelocity.z = fixpoint_sub0(55000, v0->vVelocity.z); } } if ( v0->vPosition.z < v5 ) @@ -1045,24 +1022,18 @@ { if ( v70 && !uIsAboveFloor && v67 ) { - v18 = v0->vPosition.y; - v19 = v0->vPosition.x; v0->vPosition.z = v5; - ODM_GetTerrainNormalAt(v19, v18, &v62); + ODM_GetTerrainNormalAt(v0->vPosition.x, v0->vPosition.y, &v62); v20 = GetGravityStrength(); - v21 = v62.y; - v22 = v62.z; - v23 = v62.y * v0->vVelocity.y; + //v21 = v62.y; + //v22 = v62.z; + //v23 = v62.y * v0->vVelocity.y; v0->vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * v20; - v73 = abs(v62.x * v0->vVelocity.x + v22 * v0->vVelocity.z + v23) >> 16; - v72b = v21; - v0->vVelocity.x += (unsigned int)(v73 * v62.x) >> 16; - v72b = (unsigned __int64)(v73 * (signed __int64)v72b) >> 16; - v24 = v72b; - v72b = v22; - v0->vVelocity.y += v24; - v72b = (unsigned __int64)(v73 * (signed __int64)v72b) >> 16; - v0->vVelocity.z += v72b; + int v73 = abs(v62.x * v0->vVelocity.x + v62.z * v0->vVelocity.z + v62.y * v0->vVelocity.y) >> 16; + //v72b = v21; + v0->vVelocity.x += fixpoint_sub0(v73, v62.x); + v0->vVelocity.y += fixpoint_sub0(v73, v62.y); + v0->vVelocity.z += fixpoint_sub0(v73, v62.z); //v17 = 0; } } @@ -1090,28 +1061,28 @@ v26 = 40; else v26 = v0->uActorRadius; - v27 = v0->uActorHeight; + stru_721530.field_84 = -1; - stru_721530.field_8 = v26; + stru_721530.field_8_radius = v26; stru_721530.prolly_normal_d = v26; - stru_721530.field_C = v27; + stru_721530.height = v0->uActorHeight; stru_721530.field_70 = 0; v69 = 0; while ( 1 ) { - stru_721530.field_34.x = v0->vPosition.x; - stru_721530.normal.x = stru_721530.field_34.x; - stru_721530.field_34.y = v0->vPosition.y; - stru_721530.normal.y = stru_721530.field_34.y; + stru_721530.position.x = v0->vPosition.x; + stru_721530.normal.x = stru_721530.position.x; + stru_721530.position.y = v0->vPosition.y; + stru_721530.normal.y = stru_721530.position.y; v28 = v0->vPosition.z; stru_721530.normal.z = v28 + v26 + 1; - stru_721530.field_34.z = v28 - v26 + stru_721530.field_C - 1; - if ( stru_721530.field_34.z < stru_721530.normal.z ) - stru_721530.field_34.z = v28 + v26 + 1; - stru_721530.field_1C = v0->vVelocity.x; + stru_721530.position.z = v28 - v26 + stru_721530.height - 1; + if ( stru_721530.position.z < stru_721530.normal.z ) + stru_721530.position.z = v28 + v26 + 1; + stru_721530.velocity.x = v0->vVelocity.x; stru_721530.uSectorID = 0; - stru_721530.field_20 = v0->vVelocity.y; - stru_721530.field_24 = v0->vVelocity.z; + stru_721530.velocity.y = v0->vVelocity.y; + stru_721530.velocity.z = v0->vVelocity.z; if ( stru_721530._47050A(0) ) break; _46E889_collide_against_bmodels(1u); @@ -1129,11 +1100,10 @@ } v71 = i > 1; if ( stru_721530.field_7C < stru_721530.field_6C ) - v70 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + v70 = fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z); //v34 = 0; v35 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; - v36 = ODM_GetFloorLevel( - stru_721530.normal2.x, + v36 = ODM_GetFloorLevel(stru_721530.normal2.x, stru_721530.normal2.y, stru_721530.normal2.z - stru_721530.prolly_normal_d - 1, v0->uActorHeight, @@ -1163,13 +1133,13 @@ v0->vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; break; } - v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - v0->vPosition.x += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.x) >> 16; - v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; - v0->vPosition.y += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.y) >> 16; - v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + //v72b = fixpoint_sub0(stru_721530.field_7C, stru_721530.field_58.x); + v0->vPosition.x += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.x); + //v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; + v0->vPosition.y += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.y); + //v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + v0->vPosition.z += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z); v38 = stru_721530.uFaceID; - v0->vPosition.z += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.z) >> 16; stru_721530.field_70 += stru_721530.field_7C; v39 = PID_ID(v38); switch ( PID_TYPE(v38) ) @@ -1190,7 +1160,7 @@ Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0); } } - else if ( v71 != 0 ) + else if ( v71 ) { Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0); } @@ -1225,20 +1195,14 @@ v48 = stru_5C6E00->Atan2( v0->vPosition.x - pLevelDecorations[v39].vPosition.x, v0->vPosition.y - pLevelDecorations[v39].vPosition.y); - v71 = stru_5C6E00->Cos(v48); - v70 = (unsigned __int64)(v71 * (signed __int64)v47) >> 16; v49 = v48; - v0->vVelocity.x = (unsigned int)(v71 * v47) >> 16; - v50 = stru_5C6E00->Sin(v48); - v71 = v50; - v51 = v50 * (signed __int64)v47; - v70 = v51 >> 16; - v0->vVelocity.y = WORD1(v51); + v0->vVelocity.x = fixpoint_sub0(stru_5C6E00->Cos(v48), v47); + v0->vVelocity.y = fixpoint_sub0(stru_5C6E00->Sin(v48), v47); break; case OBJECT_BModel: v40 = &pOutdoor->pBModels[v38 >> 9]; v41 = &v40->pFaces[v39 & 0x3F]; - if ( !(BYTE3(v41->uAttributes) & 0x20) ) + if ( !(v41->uAttributes & 0x20000000) ) { v42 = v41->uPolygonType; if ( v42 == 3 ) @@ -1257,17 +1221,12 @@ { v72b = abs(v41->pFacePlane.vNormal.y * v0->vVelocity.y + v41->pFacePlane.vNormal.z * v0->vVelocity.z + v41->pFacePlane.vNormal.x * v0->vVelocity.x) >> 16; - if ( stru_721530.field_64 >> 3 > v72b ) - v72b = stru_721530.field_64 >> 3; - v73 = v41->pFacePlane.vNormal.x; - v73 = (unsigned __int64)(v72b * (signed __int64)v73) >> 16; - v71 = v41->pFacePlane.vNormal.y; - v71 = (unsigned __int64)(v72b * (signed __int64)v71) >> 16; - v70 = v41->pFacePlane.vNormal.z; - v70 = (unsigned __int64)(v72b * (signed __int64)(signed int)v70) >> 16; - v0->vVelocity.x += v73; - v0->vVelocity.y += v71; - v0->vVelocity.z += v70; + if ( (stru_721530.speed >> 3) > v72b ) + v72b = stru_721530.speed >> 3; + + v0->vVelocity.x += fixpoint_sub0(v72b, v41->pFacePlane.vNormal.x); + v0->vVelocity.y += fixpoint_sub0(v72b, v41->pFacePlane.vNormal.y); + v0->vVelocity.z += fixpoint_sub0(v72b, v41->pFacePlane.vNormal.z); if ( v42 != 4 ) { v45 = v0->vPosition.z; @@ -1288,20 +1247,12 @@ } break; } - v70 = v0->vVelocity.x; - v71 = 58500; - v70 = (unsigned __int64)(58500i64 * (signed int)v70) >> 16; - v0->vVelocity.x = v70; - v70 = v0->vVelocity.y; - v70 = (unsigned __int64)(v71 * (signed __int64)(signed int)v70) >> 16; - v71 = 58500; - v0->vVelocity.y = v70; - v70 = v0->vVelocity.z; - v70 = (unsigned __int64)(v71 * (signed __int64)(signed int)v70) >> 16; + + v0->vVelocity.x = fixpoint_sub0(58500, v0->vVelocity.x); + v0->vVelocity.y = fixpoint_sub0(58500, v0->vVelocity.y); + v0->vVelocity.z = fixpoint_sub0(58500, v0->vVelocity.z); + ++v69; - //v54 = v69 < 100; - //v10 = (v69 - 100) < 0; - v0->vVelocity.z = v70; if ( v69 >= 100 ) break; v26 = stru_721530.prolly_normal_d; @@ -1368,8 +1319,8 @@ //do //{ //LOWORD(v0) = item->uAttributes; - if (item->uAttributes & 0x40) - item->uAttributes &= 0xFFBF; + if (item->uAttributes & OBJECT_40) + item->uAttributes &= ~OBJECT_40; else { //v3 = item->uObjectDescID; @@ -1639,10 +1590,10 @@ if (!pParty->FeatherFallActive()) { bFeatherFall = false; - if (!pParty->pPlayers[0].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY) && // grants feather fall - !pParty->pPlayers[1].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY) && - !pParty->pPlayers[2].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY) && - !pParty->pPlayers[3].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY)) + if (!pParty->pPlayers[0].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && // grants feather fall + !pParty->pPlayers[1].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && + !pParty->pPlayers[2].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && + !pParty->pPlayers[3].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) { fall_start = pParty->uFallStartY; } @@ -1748,37 +1699,37 @@ break; case PARTY_StrafeLeft: - v2 -= (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)((signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier) >> 1)) >> 16; - v1 += (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)((signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier) >> 1)) >> 16; + v2 -= fixpoint_sub0(stru_5C6E00->Sin(angle), v81 * fWalkSpeedMultiplier / 2); + v1 += fixpoint_sub0(stru_5C6E00->Cos(angle), v81 * fWalkSpeedMultiplier / 2); v78 = 1; break; case PARTY_StrafeRight: - v2 += (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)((signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier) >> 1)) >> 16; - v1 -= (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)((signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier) >> 1)) >> 16; + v2 += fixpoint_sub0(stru_5C6E00->Sin(angle), v81 * fWalkSpeedMultiplier / 2); + v1 -= fixpoint_sub0(stru_5C6E00->Cos(angle), v81 * fWalkSpeedMultiplier / 2); v78 = 1; break; case PARTY_WalkForward: - v2 += (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)(signed int)(signed __int64)(5 * (double)v81 * fWalkSpeedMultiplier)) >> 16; - v1 += (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)(signed int)(signed __int64)(5 * (double)v81 * fWalkSpeedMultiplier)) >> 16; + v2 += fixpoint_sub0(stru_5C6E00->Cos(angle), 5 * v81 * fWalkSpeedMultiplier); + v1 += fixpoint_sub0(stru_5C6E00->Sin(angle), 5 * v81 * fWalkSpeedMultiplier); v78 = 1; break; case PARTY_WalkBackward: - v2 -= (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)(signed int)(signed __int64)((double)v81 * fBackwardWalkSpeedMultiplier)) >> 16; - v1 -= (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)(signed int)(signed __int64)((double)v81 * fBackwardWalkSpeedMultiplier)) >> 16; + v2 -= fixpoint_sub0(stru_5C6E00->Cos(angle), v81 * fBackwardWalkSpeedMultiplier); + v1 -= fixpoint_sub0(stru_5C6E00->Sin(angle), v81 * fBackwardWalkSpeedMultiplier); v78 = 1; break; case PARTY_RunForward: - v2 += (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)(signed int)(2 * (unsigned __int64)(signed __int64)((double)v81 * fWalkSpeedMultiplier))) >> 16; - v1 += (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)(signed int)(2 * (unsigned __int64)(signed __int64)((double)v81 * fWalkSpeedMultiplier))) >> 16; + v2 += fixpoint_sub0(stru_5C6E00->Cos(angle), 2 * v81 * fWalkSpeedMultiplier); + v1 += fixpoint_sub0(stru_5C6E00->Sin(angle), 2 * v81 * fWalkSpeedMultiplier); v72 = 1; break; case PARTY_RunBackward: //v32 = stru_5C6E00->SinCos(angle); //v33 = (double)v81; //v88 = (double)v81; - v2 -= (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)(signed int)(signed __int64)((double)v81 * fBackwardWalkSpeedMultiplier)) >> 16; + v2 -= fixpoint_sub0(stru_5C6E00->Cos(angle), v81 * fBackwardWalkSpeedMultiplier); //v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi); - v1 -= (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)(signed int)(signed __int64)((double)v81 * fBackwardWalkSpeedMultiplier)) >> 16; + v1 -= fixpoint_sub0(stru_5C6E00->Sin(angle), v81 * fBackwardWalkSpeedMultiplier); v72 = 1; break; case PARTY_LookUp: @@ -1855,23 +1806,23 @@ } stru_721530.field_84 = -1; stru_721530.field_70 = 0; - stru_721530.prolly_normal_d = pParty->field_14; - stru_721530.field_8 = pParty->field_14 >> 1; + stru_721530.prolly_normal_d = pParty->field_14_radius; + stru_721530.field_8_radius = pParty->field_14_radius / 2; auto v83 = 0; stru_721530.field_0 = 1; - stru_721530.field_C = pParty->uPartyHeight - 32; + stru_721530.height = pParty->uPartyHeight - 32; while ( 1 ) { new_party_z = party_z; - stru_721530.field_34.x = new_party_x; + stru_721530.position.x = new_party_x; stru_721530.normal.x = new_party_x; - stru_721530.field_1C = v2; - stru_721530.field_34.y = new_party_y; + stru_721530.velocity.x = v2; + stru_721530.position.y = new_party_y; stru_721530.normal.y = new_party_y; - stru_721530.field_20 = v1; + stru_721530.velocity.y = v1; stru_721530.normal.z = stru_721530.prolly_normal_d + party_z + 1; - stru_721530.field_34.z = stru_721530.field_C + party_z + 1; - stru_721530.field_24 = pParty->uFallSpeed; + stru_721530.position.z = stru_721530.height + party_z + 1; + stru_721530.velocity.z = pParty->uFallSpeed; stru_721530.uSectorID = uSectorID; v38 = 0; if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 3 ) @@ -1898,9 +1849,9 @@ } else { - v39 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16) + new_party_x; - uSectorID = new_party_y + ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16); - v40 = new_party_z + ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16); + v39 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16) + new_party_x; + uSectorID = new_party_y + ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16); + v40 = new_party_z + ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16); } v42 = collide_against_floor(v39, uSectorID, v40 + 40, &stru_721530.uSectorID, &uFaceID); if ( v42 == -30000 || v42 - new_party_z > 128 ) @@ -1912,12 +1863,12 @@ new_party_z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; break; } - new_party_x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - new_party_y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; + new_party_x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; + new_party_y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; v43 = stru_721530.uFaceID; uSectorID = stru_721530.uSectorID; stru_721530.field_70 += stru_721530.field_7C; - auto v87 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16) + new_party_z; + auto v87 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16) + new_party_z; if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) { if ( SHIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) >= 0 @@ -1964,8 +1915,8 @@ if ( !v47 ) { v80 = abs(v1 * v44->pFacePlane_old.vNormal.y + v46 + v2 * v48) >> 16; - if ( stru_721530.field_64 >> 3 > v80 ) - v80 = stru_721530.field_64 >> 3; + if ((stru_721530.speed >> 3) > v80 ) + v80 = stru_721530.speed >> 3; v50 = (unsigned __int64)(v80 * (signed __int64)v44->pFacePlane_old.vNormal.x) >> 16; v81 = v44->pFacePlane_old.vNormal.y; v81 = (unsigned __int64)(v80 * (signed __int64)v81) >> 16; @@ -1992,8 +1943,8 @@ else { v80 = abs(v1 * v44->pFacePlane_old.vNormal.y + v46 + v2 * v48) >> 16; - if ( stru_721530.field_64 >> 3 > v80 ) - v80 = stru_721530.field_64 >> 3; + if ((stru_721530.speed >> 3) > v80 ) + v80 = stru_721530.speed >> 3; v49 = (unsigned __int64)(v80 * (signed __int64)v44->pFacePlane_old.vNormal.x) >> 16; v81 = v44->pFacePlane_old.vNormal.y; v81 = (unsigned __int64)(v80 * (signed __int64)v81) >> 16; @@ -2217,7 +2168,7 @@ { bFeatherFall = 0; for (int i = 0; i < 4; ++i) - if (pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY)) // seems like flying boots + if (pParty->pPlayers[i].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) // seems like flying boots { bFeatherFall = 1; break; @@ -2708,22 +2659,22 @@ } stru_721530.field_84 = -1; stru_721530.field_70 = 0; - stru_721530.prolly_normal_d = pParty->field_14; - stru_721530.field_8 = pParty->field_14 >> 1; + stru_721530.prolly_normal_d = pParty->field_14_radius; + stru_721530.field_8_radius = pParty->field_14_radius >> 1; v126 = 0; stru_721530.field_0 = 1; - stru_721530.field_C = pParty->uPartyHeight - 32; + stru_721530.height = pParty->uPartyHeight - 32; do { - stru_721530.field_34.x = pX; + stru_721530.position.x = pX; stru_721530.normal.x = pX; - stru_721530.field_1C = v2; - stru_721530.field_34.y = pY; + stru_721530.velocity.x = v2; + stru_721530.position.y = pY; stru_721530.normal.y = pY; stru_721530.normal.z = stru_721530.prolly_normal_d + pZ + 1; - stru_721530.field_34.z = stru_721530.field_C + pZ + 1; - stru_721530.field_20 = v128; - stru_721530.field_24 = pParty->uFallSpeed; + stru_721530.position.z = stru_721530.height + pZ + 1; + stru_721530.velocity.y = v128; + stru_721530.velocity.z = pParty->uFallSpeed; v36 = 0; stru_721530.uSectorID = 0; if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 3 ) @@ -2745,10 +2696,10 @@ } else { - _angle_x = pX + ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16); - _angle_y = pY + ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16); - pModel = (BSPModel *)((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16); - v40 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16) + pZ; + _angle_x = pX + fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.x); + _angle_y = pY + fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.y); + pModel = (BSPModel *)fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z); + v40 = fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z) + pZ; } v122 = v40; ODM_GetFloorLevel(_angle_x, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0); @@ -2884,8 +2835,8 @@ if ( !v129 && (pODMFace->uPolygonType != POLYGON_InBetweenFloorAndWall || v119) )// { v118 = abs(v128 * pODMFace->pFacePlane.vNormal.y + pParty->uFallSpeed * v52 + v2 * pODMFace->pFacePlane.vNormal.x) >> 16; - if ( stru_721530.field_64 >> 3 > v118 ) - v118 = stru_721530.field_64 >> 3; + if ((stru_721530.speed >> 3) > v118 ) + v118 = stru_721530.speed >> 3; v129 = (unsigned __int64)(v118 * (signed __int64)pODMFace->pFacePlane.vNormal.x) >> 16; _walk_speed = (unsigned __int64)(v118 * (signed __int64)pODMFace->pFacePlane.vNormal.y) >> 16; v54 = 0; @@ -2926,8 +2877,8 @@ continue; } v118 = abs(v128 * pODMFace->pFacePlane.vNormal.y + pParty->uFallSpeed * v52 + v2 * pODMFace->pFacePlane.vNormal.x) >> 16; - if ( stru_721530.field_64 >> 3 > v118 ) - v118 = stru_721530.field_64 >> 3; + if ((stru_721530.speed >> 3) > v118 ) + v118 = stru_721530.speed >> 3; v122 = pODMFace->pFacePlane.vNormal.x; v122 = (unsigned __int64)(v118 * (signed __int64)(signed int)v122) >> 16; pModel = (BSPModel *)pODMFace->pFacePlane.vNormal.y; @@ -4856,7 +4807,7 @@ v7 = v3; v8 = ptr_38; sTextureDeltaV = v2->sTextureDeltaV; - v8->_48616B(v4, v7, 0, 0, v5, v6); + v8->_48616B_frustum_odm(v4, v7, 0, 0, v5, v6); return 1; } @@ -5377,7 +5328,7 @@ (pOutdoorCamera->shading_dist_mist * -sin(pIndoorCamera->sRotationX * 0.003066406352445483) - pIndoorCamera->pos.z);//61 / 184 / 310 pSkyPolygon.Create_48607B(&stru_8019C8); - pSkyPolygon.ptr_38->Inverse_sky_48694B();//maybe creating skydome( ) + pSkyPolygon.ptr_38->_48694B_frustum_sky();//maybe creating skydome( ) pSkyPolygon.uTileBitmapID = pOutdoor->uSky_TextureID;// pSkyPolygon.pTexture = (Texture *)(pOutdoor->uSky_TextureID != -1 ? &pBitmaps_LOD->pTextures[pOutdoor->uSky_TextureID] : 0);// if (pOutdoor->uSky_TextureID == -1) @@ -5940,23 +5891,10 @@ } -//----- (00481EB7) -------------------------------------------------------- -void ResetPolygons() -{ - for (auto i = 0; i < pOutdoorCamera->uNumPolygons; ++i) - { - array_77EC08[i].prolly_head = nullptr; - array_77EC08[i].prolly_tail = nullptr; - - array_77EC08[i].flags = 0; - array_77EC08[i].field_32 = 0; - } -} - //----- (00481ED9) -------------------------------------------------------- void sub_481ED9_MessWithOutdoorCamera() { - stru_8019C8._48616B(65536, 0, 0, 0, 65536, 0); + stru_8019C8._48616B_frustum_odm(65536, 0, 0, 0, 65536, 0); pOutdoorCamera->uNumPolygons = 0; pOutdoorCamera->uNumEdges = 0; pOutdoorCamera->uNumSpans = 0; @@ -6027,7 +5965,7 @@ int y_min = min(y1, min(y2, y3)), y_max = max(y1, max(y2, y3)); - return y_max - y_min > 512; + return (y_max - y_min) > 512; /*if ( y1 >= y2 ) { @@ -6179,126 +6117,109 @@ } //----- (0048616B) -------------------------------------------------------- -int stru149::_48616B(int a2, int a3, int a4, int a5, int a6, int a7) +void stru149::_48616B_frustum_odm(int a2, int a3, int a4, int a5, int a6, int a7) { int v7; // ebx@1 - int v8; // esi@1 + //int v8; // esi@1 int v9; // edi@1 - int v10; // eax@1 + //int v10; // eax@1 int v11; // edx@1 - int v12; // esi@2 - int v13; // eax@2 - int v14; // ST10_4@3 - int v15; // esi@3 - int v16; // eax@5 + //int v12; // esi@2 + //int v13; // eax@2 + //int v14; // ST10_4@3 + //int v15; // esi@3 + //int v16; // eax@5 int v17; // ST0C_4@6 - int v18; // eax@8 + //int v18; // eax@8 int v19; // ST0C_4@9 - int v20; // eax@10 - int v21; // edx@10 - int v22; // eax@10 - int result; // eax@10 + //int v20; // eax@10 + //int v21; // edx@10 + //int v22; // eax@10 + //int result; // eax@10 int v24; // [sp+14h] [bp-14h]@1 int v25; // [sp+18h] [bp-10h]@1 - int v26; // [sp+1Ch] [bp-Ch]@1 + //int v26; // [sp+1Ch] [bp-Ch]@1 int v27; // [sp+24h] [bp-4h]@1 - int v28; // [sp+30h] [bp+8h]@10 - int v29; // [sp+3Ch] [bp+14h]@10 + //int v28; // [sp+30h] [bp+8h]@10 + //int v29; // [sp+3Ch] [bp+14h]@10 v25 = pOutdoorCamera->camera_rotation_x_int_cosine; v7 = pOutdoorCamera->camera_rotation_y_int_sine; v27 = pOutdoorCamera->camera_rotation_x_int_sine; - v8 = -pIndoorCamera->pos.y; + //v8 = -pIndoorCamera->pos.y; v9 = pOutdoorCamera->camera_rotation_y_int_cosine; - v26 = -pIndoorCamera->pos.z; - v24 = -pIndoorCamera->pos.x; - v10 = pOutdoorCamera->camera_rotation_y_int_cosine * -pIndoorCamera->pos.x; - v11 = v10 + pOutdoorCamera->camera_rotation_y_int_sine * -pIndoorCamera->pos.y; + //v26 = -pIndoorCamera->pos.z; + v11 = pOutdoorCamera->camera_rotation_y_int_cosine * -pIndoorCamera->pos.x + pOutdoorCamera->camera_rotation_y_int_sine * -pIndoorCamera->pos.y; + v24 = pOutdoorCamera->camera_rotation_y_int_cosine * -pIndoorCamera->pos.y - pOutdoorCamera->camera_rotation_y_int_sine * -pIndoorCamera->pos.x; if ( pIndoorCamera->sRotationX ) { - v14 = v10 + pOutdoorCamera->camera_rotation_y_int_sine * -pIndoorCamera->pos.y; - v15 = pOutdoorCamera->camera_rotation_y_int_cosine * v8 - pOutdoorCamera->camera_rotation_y_int_sine * v24; - this->field_0_party_dir_x = ((unsigned __int64)(v11 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) - + ((unsigned __int64)(-65536 - * pIndoorCamera->pos.z - * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); - this->field_4_party_dir_y = v15; - v12 = v25; - v13 = ((unsigned __int64)((v26 << 16) * (signed __int64)v25) >> 16) - - ((unsigned __int64)(v14 * (signed __int64)v27) >> 16); + this->field_0_party_dir_x = fixpoint_sub0(v11, pOutdoorCamera->camera_rotation_x_int_cosine) + + fixpoint_sub0((-pIndoorCamera->pos.z) << 16, pOutdoorCamera->camera_rotation_x_int_sine); + this->field_4_party_dir_y = v24; + this->field_8_party_dir_z = fixpoint_sub0((-pIndoorCamera->pos.z) << 16, v25) - fixpoint_sub0(v11, v27); } else { - this->field_4_party_dir_y = pOutdoorCamera->camera_rotation_y_int_cosine * v8 - pOutdoorCamera->camera_rotation_y_int_sine * v24; - v12 = v25; this->field_0_party_dir_x = v11; - v13 = v26 << 16; - } - this->field_8 = v13; - if ( pIndoorCamera->sRotationX ) - { - v17 = ((unsigned __int64)(a2 * (signed __int64)v9) >> 16) + ((unsigned __int64)(a3 * (signed __int64)v7) >> 16); - this->field_C = ((unsigned __int64)(v17 * (signed __int64)v12) >> 16) - + ((unsigned __int64)(a4 * (signed __int64)v27) >> 16); - this->field_10 = ((unsigned __int64)(a3 * (signed __int64)v9) >> 16) - - ((unsigned __int64)(a2 * (signed __int64)v7) >> 16); - v16 = ((unsigned __int64)(a4 * (signed __int64)v12) >> 16) - ((unsigned __int64)(v17 * (signed __int64)v27) >> 16); + this->field_4_party_dir_y = v24; + this->field_8_party_dir_z = (-pIndoorCamera->pos.z) << 16; + } + + if (pIndoorCamera->sRotationX) + { + v17 = fixpoint_sub0(a2, v9) + fixpoint_sub0(a3, v7); + + this->field_C = fixpoint_sub0(v17, v25) + fixpoint_sub0(a4, v27); + this->field_10 = fixpoint_sub0(a3, v9) - fixpoint_sub0(a2, v7); + this->field_14 = fixpoint_sub0(a4, v25) - fixpoint_sub0(v17, v27); } else { - this->field_C = ((unsigned __int64)(a2 * (signed __int64)v9) >> 16) - + ((unsigned __int64)(a3 * (signed __int64)v7) >> 16); - this->field_10 = ((unsigned __int64)(a3 * (signed __int64)v9) >> 16) - - ((unsigned __int64)(a2 * (signed __int64)v7) >> 16); - v16 = a4; - } - this->field_14 = v16; - if ( pIndoorCamera->sRotationX ) - { - v19 = ((unsigned __int64)(a5 * (signed __int64)v9) >> 16) + ((unsigned __int64)(a6 * (signed __int64)v7) >> 16); - this->field_18 = ((unsigned __int64)(v19 * (signed __int64)v12) >> 16) - + ((unsigned __int64)(a7 * (signed __int64)v27) >> 16); - this->field_1C = ((unsigned __int64)(a6 * (signed __int64)v9) >> 16) - - ((unsigned __int64)(a5 * (signed __int64)v7) >> 16); - v18 = ((unsigned __int64)(a7 * (signed __int64)v12) >> 16) - ((unsigned __int64)(v19 * (signed __int64)v27) >> 16); + this->field_C = fixpoint_sub0(a2, v9) + fixpoint_sub0(a3, v7); + this->field_10 = fixpoint_sub0(a3, v9) - fixpoint_sub0(a2, v7); + this->field_14 = a4; + } + + if (pIndoorCamera->sRotationX) + { + v19 = fixpoint_sub0(a5, v9) + fixpoint_sub0(a6, v7); + + this->field_18 = fixpoint_sub0(v19, v25) + fixpoint_sub0(a7, v27); + this->field_1C = fixpoint_sub0(a6, v9) - fixpoint_sub0(a5, v7); + this->field_20 = fixpoint_sub0(a7, v25) - fixpoint_sub0(v19, v27); } else { - this->field_18 = ((unsigned __int64)(a5 * (signed __int64)v9) >> 16) - + ((unsigned __int64)(a6 * (signed __int64)v7) >> 16); - this->field_1C = ((unsigned __int64)(a6 * (signed __int64)v9) >> 16) - - ((unsigned __int64)(a5 * (signed __int64)v7) >> 16); - v18 = a7; - } + this->field_18 = fixpoint_sub0(a5, v9) + fixpoint_sub0(a6, v7); + this->field_1C = fixpoint_sub0(a6, v9) - fixpoint_sub0(a5, v7); + this->field_20 = a7; + } + this->field_18 = -this->field_18; this->field_1C = -this->field_1C; - this->field_20 = v18; - v20 = this->field_C; this->field_20 = -this->field_20; - v21 = ((unsigned __int64)(v20 * (signed __int64)this->field_0_party_dir_x) >> 16) - + ((unsigned __int64)(this->field_10 * (signed __int64)this->field_4_party_dir_y) >> 16) - + ((unsigned __int64)(this->field_14 * (signed __int64)this->field_8) >> 16); - v28 = this->field_18; - v22 = this->field_0_party_dir_x; - this->field_24 = v21; - v29 = (unsigned __int64)(v28 * (signed __int64)v22) >> 16; - result = (unsigned __int64)(this->field_1C * (signed __int64)this->field_4_party_dir_y) >> 16; - this->field_28 = v29 + result + ((unsigned __int64)(this->field_20 * (signed __int64)this->field_8) >> 16); - return result; + + this->field_24 = fixpoint_dot(this->field_C, this->field_0_party_dir_x, + this->field_10, this->field_4_party_dir_y, + this->field_14, this->field_8_party_dir_z); + this->field_28 = fixpoint_dot(this->field_18, this->field_0_party_dir_x, + this->field_1C, this->field_4_party_dir_y, + this->field_20, this->field_8_party_dir_z); } //----- (0048694B) -------------------------------------------------------- -void stru149::Inverse_sky_48694B() +void stru149::_48694B_frustum_sky() { this->field_18 = -this->field_18; this->field_1C = -this->field_1C; this->field_20 = -this->field_20; - this->field_24 = ((unsigned __int64)(this->field_C * (signed __int64)this->field_0_party_dir_x) >> 16) - + ((unsigned __int64)(this->field_10 * (signed __int64)this->field_4_party_dir_y) >> 16) - + ((unsigned __int64)(this->field_14 * (signed __int64)this->field_8) >> 16); - this->field_28 = ((unsigned __int64)(this->field_18 * (signed __int64)this->field_0_party_dir_x) >> 16) - + ((unsigned __int64)(this->field_1C * (signed __int64)this->field_4_party_dir_y) >> 16) - + ((unsigned __int64)(this->field_20 * (signed __int64)this->field_8) >> 16); + + this->field_24 = fixpoint_dot(this->field_C, this->field_0_party_dir_x, + this->field_10, this->field_4_party_dir_y, + this->field_14, this->field_8_party_dir_z); + this->field_28 = fixpoint_dot(this->field_18, this->field_0_party_dir_x, + this->field_1C, this->field_4_party_dir_y, + this->field_20, this->field_8_party_dir_z); } //----- (0044100D) -------------------------------------------------------- @@ -6318,8 +6239,8 @@ char *v3; // esi@1 int v4; // edi@4 bool v5; // ecx@4 - SpriteFrame *v6; // eax@6 - SpriteFrame *v7; // edi@6 + SpriteFrame *pFrame; // eax@6 + //SpriteFrame *v7; // edi@6 int v8; // eax@6 unsigned __int16 v9; // ax@6 RenderBillboardTransform_local0 v10; // [sp+Ch] [bp-5Ch]@1 @@ -6357,24 +6278,24 @@ { if ( !pOtherOverlayList->pOverlays[i].field_0 ) { - v6 = pSpriteFrameTable->GetFrame(pOverlayList->pOverlays[pOtherOverlayList->pOverlays[i].field_2].uSpriteFramesetID, + pFrame = pSpriteFrameTable->GetFrame(pOverlayList->pOverlays[pOtherOverlayList->pOverlays[i].field_2].uSpriteFramesetID, pOtherOverlayList->pOverlays[i].field_4); - v7 = v6; + //v7 = v6; v11 = pOtherOverlayList->pOverlays[i].field_E; - v13 = v6->scale; - v13 = (unsigned __int64)(v11 * (signed __int64)v13) >> 16; + //v13 = pFrame->scale; + v13 = (unsigned __int64)(v11 * (signed __int64)pFrame->scale) >> 16; v10.uScreenSpaceX = pOtherOverlayList->pOverlays[i].field_8; v10.uScreenSpaceY = pOtherOverlayList->pOverlays[i].field_A; v10._screenspace_x_scaler_packedfloat = v13; v10._screenspace_y_scaler_packedfloat = v13; - v10.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v6->uPaletteIndex, 0, 1); + v10.pPalette = PaletteManager::Get_Dark_or_Red_LUT(pFrame->uPaletteIndex, 0, 1); v8 = pOtherOverlayList->pOverlays[i].field_2; v10.sZValue = 0; v10.uFlags = 0; v9 = pOverlayList->pOverlays[v8].uOverlayType; if ( !v9 || v9 == 2 ) - v10.uScreenSpaceY += pSprites_LOD->pSpriteHeaders[v7->pHwSpriteIDs[0]].uHeight >> 1; - result = pSprites_LOD->pSpriteHeaders[v7->pHwSpriteIDs[0]]._4AD2D1(&v10, 0); + v10.uScreenSpaceY += pSprites_LOD->pSpriteHeaders[pFrame->pHwSpriteIDs[0]].uHeight >> 1; + result = pSprites_LOD->pSpriteHeaders[pFrame->pHwSpriteIDs[0]]._4AD2D1(&v10, 0); ++v12; if ( v12 == 5 ) break; @@ -6648,10 +6569,7 @@ uLevelStrNumStrings = string_num - 1; if ( max_string_length > 800 ) - { - sprintf(Args, "MAX_EVENT_TEXT_LENGTH needs to be increased to %lu", max_string_length+1); - Abortf(Args); - } + Error("MAX_EVENT_TEXT_LENGTH needs to be increased to %lu", max_string_length+1); if ( uLevelStrNumStrings > 0 ) { @@ -6846,10 +6764,10 @@ char pContainerName[120]; // [sp+8h] [bp-98h]@1 sprintf(pContainerName, "%s.evt", pLevelName); - uLevelEVT_Size = LoadEventsToBuffer(pContainerName, pLevelEVT.data(), 0x2400u); + uLevelEVT_Size = LoadEventsToBuffer(pContainerName, pLevelEVT.data(), 9216); sprintf(pContainerName, "%s.str", pLevelName); - uLevelStrFileSize = LoadEventsToBuffer(pContainerName, pLevelStr.data(), 0x2400u); + uLevelStrFileSize = LoadEventsToBuffer(pContainerName, pLevelStr.data(), 9216); if (uLevelStrFileSize) LoadLevel_InitializeLevelStr(); } @@ -6918,7 +6836,7 @@ v12 = v11->sCogTriggeredID; if ( v12 ) { - if ( !(BYTE2(v11->uAttributes) & 0x10) ) + if ( !(v11->uAttributes & 0x100000) ) { v13 = GetEventHintString(v12); v14 = v13; @@ -6985,7 +6903,7 @@ } //----- (004452BB) -------------------------------------------------------- -void sub_4452BB() +void sub_4452BB() { pGUIWindow2->Release(); pGUIWindow2 = 0; @@ -7190,40 +7108,25 @@ } //----- (0044882F) -------------------------------------------------------- -void __fastcall SetDecorationSprite(unsigned int uCog, int a2, const char *pFileName) +void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName) { - signed int v3; // ebp@1 - char *v4; // esi@2 - unsigned __int16 v5; // ax@6 - unsigned int v6; // [sp+4h] [bp-8h]@1 - int v7; // [sp+8h] [bp-4h]@1 - - v3 = 0; - v7 = a2; - v6 = uCog; - if ( (signed int)uNumLevelDecorations > 0 ) - { - v4 = (char *)&pLevelDecorations[0].uFlags; - do + for (size_t i = 0; i < uNumLevelDecorations; i++) + { + if (pLevelDecorations[i].uCog == uCog) { - if ( *((_WORD *)v4 + 9) == v6 ) + if (pFileName && strcmp(pFileName, "0")) { - if ( pFileName && _stricmp(pFileName, "0") ) - { - v5 = pDecorationList->GetDecorIdByName(pFileName); - *((_WORD *)v4 - 1) = v5; - pDecorationList->InitializeDecorationSprite((signed __int16)v5); - } - if ( v7 ) - *v4 &= 0xDFu; - else - *v4 |= 0x20u; - pParty->uFlags |= 2u; + pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pFileName); + pDecorationList->InitializeDecorationSprite(pLevelDecorations[i].uDecorationDescID); } - ++v3; - v4 += 32; + + if (bHide) + pLevelDecorations[i].uFlags &= ~LEVEL_DECORATION_INVISIBLE; + else + pLevelDecorations[i].uFlags |= LEVEL_DECORATION_INVISIBLE; + + pParty->uFlags |= 2u; } - while ( v3 < (signed int)uNumLevelDecorations ); } } @@ -7481,7 +7384,7 @@ if ( v10 ) { v11 = uNumActors; - SpawnEncounter((MapInfo *)&pMapStats->pInfos[v10], &v16, 0, count, 0); + SpawnEncounter(&pMapStats->pInfos[v10], &v16, 0, count, 0); memcpy(&v15, Actor::GetDirectionInfo(PID(OBJECT_Actor, v11), 4u, &a3, 1), sizeof(v15)); v12 = v11; if ( (signed int)v11 < (signed int)uNumActors ) @@ -7497,7 +7400,6 @@ } } -// 4EE088: using guessed type __int16 word_4EE088_sound_ids[]; //----- (0044987B) -------------------------------------------------------- void sub_44987B(const char *pMapName, MapStartPoint start_point) @@ -7538,6 +7440,8 @@ case MapStartPoint_South: v10 = "South Start"; break; case MapStartPoint_East: v10 = "East Start"; break; case MapStartPoint_West: v10 = "West Start"; break; + default: + Error("Invalid enum value: %u", point); } strcpy(pName, v10); @@ -7580,7 +7484,7 @@ pParty->vPosition.z = _5B65B0_npcdata_rep_or_other; pParty->uFallStartY = _5B65B0_npcdata_rep_or_other; } - if ( _5B65B4_npcdata_loword_house_or_other ) + if ( _5B65B4_npcdata_loword_house_or_other != -1 ) pParty->sRotationY = _5B65B4_npcdata_loword_house_or_other; if ( _5B65B8_npcdata_hiword_house_or_other ) pParty->sRotationX = _5B65B8_npcdata_hiword_house_or_other; @@ -7610,7 +7514,7 @@ unsigned int v7; // edx@18 signed int v8; // esi@19 int v9; // eax@19 - char Args; // [sp+Ch] [bp-78h]@6 + //char Args; // [sp+Ch] [bp-78h]@6 LOWORD(v2) = LOWORD(pIndoor->pDoors); v3 = a2; @@ -7628,8 +7532,7 @@ while ( v4 < 200 ); if ( v4 >= 200 ) { - sprintf(&Args, "Unable to find Door ID: %i!", uDoorID); - Abortf(&Args); + Error("Unable to find Door ID: %i!", uDoorID); } v6 = &pIndoor->pDoors[v4]; if ( v3 == 2 ) @@ -7714,14 +7617,11 @@ //----- (0044C175) -------------------------------------------------------- void ShowStatusBarString( const char *pString, unsigned int uNumSeconds ) - { - unsigned int v2; // esi@1 - int i; // eax@1 - - v2 = uNumSeconds; +{ strcpy(GameUI_Footer_TimedString.data(), pString); - GameUI_Footer_TimeLeft = 1000 * v2 + GetTickCount(); - for ( i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); + GameUI_Footer_TimeLeft = 1000 * uNumSeconds + GetTickCount(); + + for (int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()) ) GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; @@ -7731,7 +7631,7 @@ void ShowNothingHereStatus() { if ( !GameUI_Footer_TimeLeft ) - ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2u);// Nothing here + ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2);// Nothing here } //----- (0044C28B) -------------------------------------------------------- @@ -7781,23 +7681,18 @@ } //----- (0040261D) -------------------------------------------------------- -int stru298::Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8) +void stru298::Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8) { - int result; // eax@1 - - result = this->count; - if ( this->count < 100 ) - { - this->pIDs[result] = uID; - this->pXs[this->count] = x; - this->pYs[this->count] = y; - this->pZs[this->count] = z; - this->field_324[this->count] = a3; - this->field_3EC[this->count] = a8; - result = this->count; - this->field_450[this->count++] = a7; - } - return result; + if (count < 100) + { + pIDs[count] = uID; + pXs[count] = x; + pYs[count] = y; + pZs[count] = z; + field_324[count] = a3; + field_3EC[count] = a8; + field_450[count++] = a7; + } } //----- (00402CAE) --------------------------------------------------------
--- a/mm7_4.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/mm7_4.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "Texture.h" #include "mm7_data.h" #include "VideoPlayer.h" @@ -49,165 +47,33 @@ //----- (0046CC4B) -------------------------------------------------------- void check_event_triggers() { - int v0; // eax@1 LevelDecoration *v1; // esi@2 - signed int v2; // edi@2 - int v3; // ebx@2 - int v4; // eax@3 - int v5; // ebx@3 - unsigned int v6; // ecx@3 - unsigned int v7; // edx@6 - unsigned int v8; // edx@8 - Actor *v9; // edi@13 - int v10; // ebx@14 - int v11; // eax@14 - int v12; // ebx@14 - unsigned int v13; // ecx@14 - int v14; // edx@15 - unsigned int v15; // edx@17 - unsigned int v16; // edx@19 - char *v17; // edi@25 - int v18; // ebx@26 - int v19; // eax@26 - int v20; // ebx@26 - unsigned int v21; // ecx@26 - int v22; // edx@27 - unsigned int v23; // edx@29 - unsigned int v24; // edx@31 - int v25; // [sp+0h] [bp-24h]@3 - int v26; // [sp+0h] [bp-24h]@14 - int v27; // [sp+0h] [bp-24h]@26 - int v28; // [sp+4h] [bp-20h]@3 - int v29; // [sp+4h] [bp-20h]@14 - int v30; // [sp+4h] [bp-20h]@26 - signed int v31; // [sp+8h] [bp-1Ch]@2 - int v32; // [sp+Ch] [bp-18h]@2 - int v33; // [sp+10h] [bp-14h]@2 - int i; // [sp+14h] [bp-10h]@1 - int v35; // [sp+18h] [bp-Ch]@2 - int v36; // [sp+1Ch] [bp-8h]@3 - signed int v37; // [sp+1Ch] [bp-8h]@12 - signed int v38; // [sp+20h] [bp-4h]@24 - v0 = 0; - for ( i = 0; i < num_event_triggers; ++i ) + for (size_t i = 0; i < num_event_triggers; i++) { - v1 = &pLevelDecorations[event_triggers[v0]]; - v2 = v1->field_18; - v3 = v1->vPosition.y; - v33 = v1->vPosition.x; - v32 = v1->vPosition.y; - v35 = v1->vPosition.z; - v31 = v1->field_18; - if (v1->uFlags & LEVEL_DECORATION_TRIGGERED_BY_TOUCH) + v1 = &pLevelDecorations[event_triggers[i]]; + + if (v1->uFlags & LEVEL_DECORATION_TRIGGERED_BY_TOUCH + && v1->vPosition.GetDistanceTo(pParty->vPosition) < v1->uTriggerRange) { - v36 = abs(v1->vPosition.x - pParty->vPosition.x); - v25 = abs(v3 - pParty->vPosition.y); - v28 = abs(v35 - pParty->vPosition.z); - v4 = v36; - v5 = v25; - v6 = v28; - if ( v36 < v25 ) - { - v4 = v25; - v5 = v36; - } - if ( v4 < v28 ) - { - v7 = v4; - v4 = v28; - v6 = v7; - } - if ( v5 < (signed int)v6 ) - { - v8 = v6; - v6 = v5; - v5 = v8; - } - if ( (signed int)(((unsigned int)(11 * v5) >> 5) + (v6 >> 2) + v4) < v2 ) - EventProcessor(v1->field_16_event_id, PID(OBJECT_Decoration,i), 1); + EventProcessor(v1->uEventID, PID(OBJECT_Decoration,i), 1); } - if (v1->uFlags & LEVEL_DECORATION_TRIGGERED_BY_MONSTER) + else if (v1->uFlags & LEVEL_DECORATION_TRIGGERED_BY_MONSTER) { - v37 = 0; - if ( (signed int)uNumActors > 0 ) + for (size_t j = 0; j < uNumActors; j++) { - v9 = pActors.data();//[0].vPosition.y; - do - { - v10 = abs(v33 - v9->vPosition.x); - v29 = abs(v32 - v9->vPosition.y); - v26 = abs(v35 - v9->vPosition.z); - v11 = v10; - v12 = v29; - v13 = v26; - if ( v11 < v29 ) - { - v14 = v11; - v11 = v29; - v12 = v14; - } - if ( v11 < v26 ) - { - v15 = v11; - v11 = v26; - v13 = v15; - } - if ( v12 < (signed int)v13 ) - { - v16 = v13; - v13 = v12; - v12 = v16; - } - if ( (signed int)(((unsigned int)(11 * v12) >> 5) + (v13 >> 2) + v11) < v31 ) - EventProcessor(v1->field_16_event_id, 0, 1); - ++v37; - ++v9; - } - while ( v37 < (signed int)uNumActors ); + if (v1->vPosition.GetDistanceTo(pActors[j].vPosition) < v1->uTriggerRange) + EventProcessor(v1->uEventID, 0, 1); } } - if (v1->uFlags & LEVEL_DECORATION_TRIGGERED_BY_OBJECT) + else if (v1->uFlags & LEVEL_DECORATION_TRIGGERED_BY_OBJECT) { - v38 = 0; - if ( (signed int)uNumSpriteObjects > 0 ) + for (size_t j = 0; j < uNumSpriteObjects; j++) { - v17 = (char *)&pSpriteObjects[0].vPosition.y; - do - { - v18 = abs(v33 - *((int *)v17 - 1)); - v30 = abs(v32 - *(int *)v17); - v27 = abs(v35 - *((int *)v17 + 1)); - v19 = v18; - v20 = v30; - v21 = v27; - if ( v19 < v30 ) - { - v22 = v19; - v19 = v30; - v20 = v22; - } - if ( v19 < v27 ) - { - v23 = v19; - v19 = v27; - v21 = v23; - } - if ( v20 < (signed int)v21 ) - { - v24 = v21; - v21 = v20; - v20 = v24; - } - if ( (signed int)(((unsigned int)(11 * v20) >> 5) + (v21 >> 2) + v19) < v31 ) - EventProcessor(v1->field_16_event_id, 0, 1); - ++v38; - v17 += 112; - } - while ( v38 < (signed int)uNumSpriteObjects ); + if (v1->vPosition.GetDistanceTo(pSpriteObjects[j].vPosition) < v1->uTriggerRange) + EventProcessor(v1->uEventID, 0, 1); } } - v0 = i + 1; } } // 6836C8: using guessed type int 6836C8_num_decorations_6807E8; @@ -492,16 +358,15 @@ v16 = v4 - stru_721530.normal.x; v15 = v5 - stru_721530.normal.y; v8 = stru_721530.prolly_normal_d + v3; - v17 = ((v4 - stru_721530.normal.x) * stru_721530.field_58.y - - (v5 - stru_721530.normal.y) * stru_721530.field_58.x) >> 16; + v17 = ((v4 - stru_721530.normal.x) * stru_721530.direction.y + - (v5 - stru_721530.normal.y) * stru_721530.direction.x) >> 16; if ( abs(v17) <= stru_721530.prolly_normal_d + v3 ) { - v9 = (v16 * stru_721530.field_58.x + v15 * stru_721530.field_58.y) >> 16; + v9 = (v16 * stru_721530.direction.x + v15 * stru_721530.direction.y) >> 16; if ( v9 > 0 ) { v10 = v1->vPosition.z; - v11 = stru_721530.normal.z - + ((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v9) >> 16); + v11 = stru_721530.normal.z + fixpoint_sub0(stru_721530.direction.z, v9); if ( v11 >= v10 ) { if ( v11 <= v18 + v10 ) @@ -1690,7 +1555,7 @@ v2 = fopen("data\\dpft.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dpft.bin!"); + Error("Unable to save dpft.bin"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pFrames, 0xAu, v1->uNumFrames, v3); fclose(v3); @@ -1747,7 +1612,7 @@ v3 = fopen(Args, "r"); File = v3; if ( !v3 ) - Abortf("PlayerFrameTable::load - Unable to open file: %s.", Args); + Error("PlayerFrameTable::load - Unable to open file: %s.", Args); v4 = 0; v25 = 0; v26 = 1; @@ -1760,7 +1625,7 @@ if ( v24.uPropCount && *v24.pProperties[0] != 47 ) { if ( v24.uPropCount < 3 ) - Abortf("PlayerFrameTable::load, too few arguments, %s line %i.", Args, v26); + Error("PlayerFrameTable::load, too few arguments, %s line %i.", Args, v26); ++v25; } ++v26; @@ -1772,7 +1637,7 @@ v5 = pAllocator->AllocNamedChunk(v2->pFrames, 10 * v4, "P Frames"); v2->pFrames = (PlayerFrame *)v5; if ( !v5 ) - Abortf("PlayerFrameTable::load - Out of Memory!"); + Error("PlayerFrameTable::load - Out of Memory!"); v6 = File; v2->uNumFrames = 0; fseek(v6, 0, 0); @@ -2190,7 +2055,7 @@ if ( a5 == 3 ) { v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); - if (a3->Broken()) + if (a3->IsBroken()) v29 = 1; sprintfex(a1, "%lu", v29); strcat(pTmpBuf2.data(), a1); @@ -2207,7 +2072,7 @@ if ( a5 == 6 ) { v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2; - if (a3->Broken()) + if (a3->IsBroken()) v29 = 1; if (!v29) v29 = 1; @@ -3761,7 +3626,7 @@ OracleDialogue(); break; case 311: - sub_4BBA85_bounties(); + CheckBountyRespawnAndAward(); break; case 399: __debugbreak(); // what kind of dialogue is that? @@ -3793,7 +3658,7 @@ bool test; if ( (p2DEvents[_2da_idx - 1].uType != 4 || (signed int)item->uItemID < 740 || (signed int)item->uItemID > 771) - && ((signed int)item->uItemID >= 600 || (signed int)item->uItemID >= 529 && (signed int)item->uItemID <= 599) || item->Stolen()) + && ((signed int)item->uItemID >= 600 || (signed int)item->uItemID >= 529 && (signed int)item->uItemID <= 599) || item->IsStolen()) return 0; switch( p2DEvents[_2da_idx - 1].uType ) {
--- a/mm7_5.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/mm7_5.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "Texture.h" #include "mm7_data.h" #include "VideoPlayer.h" @@ -1246,10 +1244,10 @@ if ( dword_506F14 ) { Rest(_506F18_num_minutes_to_sleep); - pParty->pPlayers[3].pConditions[2] = 0i64; - pParty->pPlayers[2].pConditions[2] = 0i64; - pParty->pPlayers[1].pConditions[2] = 0i64; - pParty->pPlayers[0].pConditions[2] = 0i64; + pParty->pPlayers[3].SetAsleep(false); + pParty->pPlayers[2].SetAsleep(false); + pParty->pPlayers[1].SetAsleep(false); + pParty->pPlayers[0].SetAsleep(false); } pTexture_RestUI_CurrentSkyFrame->Release(); pTexture_RestUI_CurrentHourglassFrame->Release(); @@ -1257,6 +1255,11 @@ pTexture_RestUI_CurrentSkyFrame = 0; pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + { + pOutdoor->UpdateSunlightVectors(); + pOutdoor->UpdateFog(); + } _506F18_num_minutes_to_sleep = 0; dword_506F14 = 0; dword_507B94 = 1; @@ -1275,18 +1278,18 @@ unk_50C9A0 = 0; back_to_game(); } - } - if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) + } + if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); - pGUIWindow_CurrentMenu->Release(); - if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) - window_SpeakInHouse = 0; - pGUIWindow_CurrentMenu = 0; - pEventTimer->Resume(); - pCurrentScreen = SCREEN_GAME; - viewparams->bRedrawGameUI = 1; - pIcons_LOD->RemoveTexturesFromTextureList(); - continue; + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) + window_SpeakInHouse = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + pIcons_LOD->RemoveTexturesFromTextureList(); + continue; case SCREEN_E: __debugbreak(); pGUIWindow_CurrentMenu->Release(); @@ -1688,7 +1691,7 @@ { pParty->field_6E4 = 0; pParty->field_6E0 = 0; - pCastSpellInfo.data()->_427D48(1); + CastSpellInfoHelpers::_427D48(); DialogueEnding(); pEventTimer->Pause(); pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box); @@ -1792,7 +1795,7 @@ if ( !v47 ) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; - LOBYTE(pSpellInfo->field_8) &= 0xBFu; + pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); @@ -1810,7 +1813,7 @@ if ( !v47 ) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; - LOBYTE(pSpellInfo->field_8) &= 0xBFu; + pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); @@ -1824,7 +1827,7 @@ } if ( v45 == 5 ) { - v48 = pLevelDecorations[v46].field_16_event_id == 0; + v48 = pLevelDecorations[v46].uEventID == 0; } else { @@ -1837,7 +1840,7 @@ continue; v44 = uNumSeconds; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; - LOBYTE(pSpellInfo->field_8) &= 0xBFu; + pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); @@ -1857,7 +1860,7 @@ if ( v48 ) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; - LOBYTE(pSpellInfo->field_8) &= 0xBFu; + pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); @@ -1886,13 +1889,13 @@ switch ( uMessage ) { case UIMSG_CastSpell_Character_Big_Improvement: - LOBYTE(pSpellInfo->field_8) &= 0xFDu; + pSpellInfo->uFlags &= ~0x02u; break; case UIMSG_CastSpell_Character_Small_Improvement: - HIBYTE(pSpellInfo->field_8) &= 0xFEu; + pSpellInfo->uFlags &= ~0x0100u; break; case UIMSG_HiredNPC_CastSpell: - HIBYTE(pSpellInfo->field_8) &= 0xFDu; + pSpellInfo->uFlags &= ~0x0200u; break; } pSpellInfo->uPlayerID_2 = uMessageParam; @@ -2370,14 +2373,14 @@ pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; if ( uMessage == UIMSG_CastSpell_Shoot_Monster ) { - LOBYTE(pSpellInfo->field_8) &= 0xF7; + pSpellInfo->uFlags &= ~0x08; } else { if ( uMessage == UIMSG_CastSpell_Monster_Improvement ) - HIBYTE(pSpellInfo->field_8) &= 0xFEu; + pSpellInfo->uFlags &= ~0x0100u; else - HIBYTE(pSpellInfo->field_8) &= 0xFDu; + pSpellInfo->uFlags &= ~0x0200u; } pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; @@ -3235,7 +3238,7 @@ } } } - pCastSpellInfo.data()->_427E01_cast_spell(); + CastSpellInfoHelpers::_427E01_cast_spell(); } //----- (004356FF) -------------------------------------------------------- @@ -3832,9 +3835,7 @@ } stru_50FE08.count = 0; } -// 50FE08: using guessed type stru298 stru_50FE08; -// 4D864C: using guessed type char byte_4D864C; //----- (0043A97E) -------------------------------------------------------- void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2) @@ -4669,8 +4670,8 @@ int v21; // edi@20 signed int v22; // eax@22 signed __int64 v23; // qtt@22 - bool result; // eax@25 - int v25; // [sp+14h] [bp-8h]@14 + //bool result; // eax@25 + //int v25; // [sp+14h] [bp-8h]@14 int a4a; // [sp+28h] [bp+Ch]@2 signed int a5a; // [sp+2Ch] [bp+10h]@14 @@ -4720,23 +4721,24 @@ { if( dword_4F5BF4_xs[i + 2] >= a4a || dword_4F5BF4_xs[i] >= a4a) { - if ( (dword_4F5BF4_xs[i + 2] >= a4a && dword_4F5BF4_xs[i + 1] >= a4a) - || (v25 = dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1], - LODWORD(v23) = v25 << 16, - HIDWORD(v23) = v25 >> 16, - dword_4F5BF4_xs[i + 1] - + ((signed int)(((unsigned __int64)(v23 - / (dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1]) - * ((a3 - dword_4F5B24_ys[i + 1]) << 16)) >> 16) - + 32768) >> 16) >= a4a) ) - ++a5a; + if (dword_4F5BF4_xs[i + 2] >= a4a && dword_4F5BF4_xs[i + 1] >= a4a) + ++a5a; + else + { + v23 = (__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16; + __int64 _a = dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1]; + __int64 _b = (__int64)(a3 - dword_4F5B24_ys[i + 1]) << 16; + + if (dword_4F5BF4_xs[i + 1] + ((((v23 / _a * _b) >> 16) + 32768) >> 16) >= a4a) + ++a5a; + } } } } - result = 1; + if ( a5a != 1 ) - result = 0; - return result; + return false; + return true; }
--- a/mm7_6.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/mm7_6.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -295,6 +295,7 @@ } } } + pActor->uCarriedItemID = 1; if ( pActor->uCarriedItemID ) { Dst.Reset(); @@ -318,12 +319,12 @@ if ( pItemsTable->pItems[v5].uEquipType == 14 && v4 != 220 ) Dst.uEnchantmentType = 2 * rand() % 4 + 2; pItemsTable->SetSpecialBonus(&Dst); - if ( !pParty->AddItem(&Dst) ) + if ( !pParty->AddItemToParty(&Dst) ) pParty->SetHoldingItem(&Dst); pActor->uCarriedItemID = 0; if ( pActor->array_000234[0].uItemID ) { - if ( !pParty->AddItem(pActor->array_000234) ) + if ( !pParty->AddItemToParty(pActor->array_000234) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); pParty->SetHoldingItem(pActor->array_000234); @@ -332,7 +333,7 @@ } if ( pActor->array_000234[1].uItemID ) { - if ( !pParty->AddItem(&pActor->array_000234[1]) ) + if ( !pParty->AddItemToParty(&pActor->array_000234[1]) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); pParty->SetHoldingItem(&pActor->array_000234[1]); @@ -354,7 +355,7 @@ else sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v11); ShowStatusBarString(pTmpBuf2.data(), 2u); - if ( !pParty->AddItem(&Dst) ) + if ( !pParty->AddItemToParty(&Dst) ) pParty->SetHoldingItem(&Dst); v13 = 1; } @@ -374,13 +375,13 @@ sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v10); ShowStatusBarString(pTmpBuf2.data(), 2u); v8 = pParty; - if ( !pParty->AddItem(&Dst) ) + if ( !pParty->AddItemToParty(&Dst) ) pParty->SetHoldingItem(&Dst); v13 = 1; LABEL_45: if ( pActor->array_000234[0].uItemID ) { - if ( !v8->AddItem(pActor->array_000234) ) + if ( !v8->AddItemToParty(pActor->array_000234) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); v8->SetHoldingItem(pActor->array_000234); @@ -390,7 +391,7 @@ } if ( pActor->array_000234[1].uItemID ) { - if ( !v8->AddItem(&pActor->array_000234[1]) ) + if ( !v8->AddItemToParty(&pActor->array_000234[1]) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); v8->SetHoldingItem(&pActor->array_000234[1]); @@ -1110,14 +1111,14 @@ if (!player->CanAct()) return; - pCastSpellInfo.data()->_427D48(uActiveCharacter); + CastSpellInfoHelpers::_427D48(); //v3 = 0; if (pParty->Invisible()) pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); //v31 = player->pEquipment.uBow; int bow_idx = player->pEquipment.uBow; - if (bow_idx && player->pInventoryItemList[bow_idx - 1].Broken()) + if (bow_idx && player->pInventoryItemList[bow_idx - 1].IsBroken()) bow_idx = 0; //v32 = 0; @@ -1131,7 +1132,7 @@ { auto item = &player->pInventoryItemList[main_hand_idx - 1]; //v5 = (char *)v1 + 36 * v4; - if (!item->Broken()) + if (!item->IsBroken()) { //v28b = &v1->pInventoryItems[v4].uItemID; //v6 = v1->pInventoryItems[v4].uItemID;//*((int *)v5 + 124); @@ -1675,14 +1676,14 @@ //----- (0042FA66) -------------------------------------------------------- -int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6) +void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6) { int v6; // edi@1 int v7; // esi@1 char *v8; // ecx@2 unsigned __int16 v9; // ax@5 //int v10; // eax@10 - signed int result; // eax@11 + //signed int result; // eax@11 //__int16 v12; // ax@12 //SpriteObject a1a; // [sp+Ch] [bp-74h]@1 int v14; // [sp+7Ch] [bp-4h]@1 @@ -1734,18 +1735,16 @@ { a1a.spell_caster_pid = 0; } - result = a1a.Create(0, 0, 0, 0); - if ( result != -1 ) - { - result = stru_50FE08.Add(PID(OBJECT_Item, result), + + int id = a1a.Create(0, 0, 0, 0); + if (id != -1) + stru_50FE08.Add(PID(OBJECT_Item, id), a5, SLOWORD(a1a.vPosition.x), SLOWORD(a1a.vPosition.y), SLOWORD(a1a.vPosition.z), 0, 0); - } - return result; } //----- (0042FB5C) -------------------------------------------------------- @@ -2062,7 +2061,7 @@ v24 = pPlayers[uActiveCharacter]->GetAttackRecoveryTime(false); if ( !pParty->bTurnBasedModeOn ) pPlayers[uActiveCharacter]->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333)); - pCastSpellInfo.data()->_427D48(uActiveCharacter); + CastSpellInfoHelpers::_427D48(); pTurnEngine->ApplyPlayerAction(); } }
--- a/mm7_data.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/mm7_data.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -33,12 +33,6 @@ #include "MapInfo.h" struct MapStats *pMapStats; - - -#include "CastSpellInfo.h" -std::array<CastSpellInfo, 10> pCastSpellInfo; -CastSpellInfo stru_50CDB4; // idb - #include "Viewport.h" struct Viewport *pViewport = new Viewport; struct ViewingParams *viewparams = new ViewingParams; @@ -1018,7 +1012,7 @@ char pStartingMapName[32]; // idb std::array<unsigned __int8, 5> IsPlayerWearingWatersuit; std::array<char, 54> party_has_equipment; -std::array<char, 16> byte_5111F6; +std::array<char, 17> byte_5111F6; int _unused000; // weak @@ -1212,7 +1206,6 @@ int uWindowX; // idb int uWindowY; // idb LONG uWindowStyle; // idb -HMENU hOSMenu; // idb int dword_6BE340; // weak char pCurrentMapName[32]; // idb unsigned int uLevelMapStatsID; @@ -1243,7 +1236,6 @@ bool bNoLogo = false; bool bNoCD = false; bool bNoSound = false; -int aborting_app; // weak std::array<int, 100> dword_720020_zvalues; std::array<int, 299> dword_7201B0_zvalues; int uTextureID_720980; // weak @@ -1355,8 +1347,8 @@ std::array<__int16, 777> word_F8B158; // weak struct Texture *ShopTexture; // idb std::array<struct Texture *, 12> ItemsInShopTexture; -__int16 word_F8B1A0; // weak -const char *dword_F8B1A4; // idb +__int16 bountyHunting_monster_id_for_hunting; // word_F8B1A0 +const char *bountyHunting_text; // word_F8B1A4 int contract_approved; // weak int dword_F8B1AC_award_bit_number; // idb int dword_F8B1B0; // weak @@ -1382,5 +1374,3 @@ std::array<__int16, 104> intersect_face_vertex_coords_list_b; // word_F8BD18 int dword_F93F20; // weak int dword_F93F70; // weak - -volatile bool initing; \ No newline at end of file
--- a/mm7_data.h Sun Sep 08 17:07:47 2013 +0600 +++ b/mm7_data.h Sun Sep 08 17:07:58 2013 +0600 @@ -660,7 +660,7 @@ extern char pStartingMapName[32]; // idb extern std::array<unsigned __int8, 5> IsPlayerWearingWatersuit; extern std::array<char, 54> party_has_equipment; -extern std::array<char, 16> byte_5111F6; +extern std::array<char, 17> byte_5111F6; extern std::array<unsigned int, 16> papredoll_dbrds; extern int bRingsShownInCharScreen; // weak @@ -858,7 +858,6 @@ extern int uWindowX; // idb extern int uWindowY; // idb extern LONG uWindowStyle; // idb -extern HMENU hOSMenu; // idb extern int dword_6BE340; // weak extern char pCurrentMapName[32]; // idb extern unsigned int uLevelMapStatsID; @@ -889,7 +888,6 @@ extern bool bNoLogo; extern bool bNoCD; extern bool bNoSound; -extern int aborting_app; // weak extern std::array<int, 100> dword_720020_zvalues; extern std::array<int, 299> dword_7201B0_zvalues; extern int dword_7207F0[]; // idb @@ -1009,8 +1007,8 @@ extern std::array<__int16, 777> word_F8B158; // weak extern struct Texture *ShopTexture; // idb extern std::array<struct Texture *, 12> ItemsInShopTexture; -extern __int16 word_F8B1A0; // weak -extern const char *dword_F8B1A4; // idb +extern __int16 bountyHunting_monster_id_for_hunting; // weak +extern const char *bountyHunting_text; // idb extern int contract_approved; // weak extern int dword_F8B1AC_award_bit_number; // idb extern int dword_F8B1B0; // weak @@ -1040,7 +1038,6 @@ extern int dword_F93F20; // weak extern int dword_F93F70; // weak -extern volatile bool initing; //ADDED @@ -1136,7 +1133,7 @@ bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); void __fastcall sub_42F960_create_object(int x, int y, int z); // idb void CompactLayingItemsList(); -int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); +void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); bool _42FB5C_check_spell(signed int a1); void sub_42FBDD(); void CloseWindowBackground(); @@ -1167,7 +1164,7 @@ int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); void PrepareBspRenderList_BLV(); -void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID); +void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID); void PrepareActorRenderList_BLV(); void PrepareItemsRenderList_BLV(); void AddBspNodeToRenderList(unsigned int node_id); @@ -1199,7 +1196,6 @@ void PrepareToLoadBLV(unsigned int bLoading); void __fastcall PrepareToLoadODM(unsigned int bLoading, struct OutdoorCamera *a2); void _461103_load_level_sub(); -int int_get_vector_length(signed int x, signed int y, signed int z); void MainMenu_Loop(); char sub_4637E0_is_there_popup_onscreen(); void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); @@ -1219,8 +1215,6 @@ void CreateAsyncKeyboard(); void MM6_Initialize(const wchar_t *pIniFilename); void MM7Initialization(); -int AbortWithError(); -void Abortf(const char *Format, ...); void SetCurrentMenuID(enum MENU_STATE); // idb enum MENU_STATE GetCurrentMenuID(); void CreateMsgScrollWindow(signed int mscroll_id); @@ -1244,7 +1238,7 @@ void _4B4224_UpdateNPCTopics(int _this); void __fastcall DrawTextAtStatusBar(const char *Str, int a5); __int64 GetExperienceRequiredForLevel(int a1); -const char *sub_4BBA85_bounties(); +void CheckBountyRespawnAndAward(); void sub_4BBCDD(); void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb void ArenaFight(); @@ -1263,7 +1257,6 @@ unsigned int WorldPosToGridCellZ(int); // weak int GridCellToWorldPosX(int); // weak int GridCellToWorldPosZ(int); // weak -void ResetPolygons(); void sub_481ED9_MessWithOutdoorCamera(); bool IsTerrainSlopeTooHigh(int pos_x, int pos_y); int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); @@ -1361,13 +1354,13 @@ int NPC_EventProcessor(int npc_event_id, int entry_line = 0); void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); -void __fastcall SetDecorationSprite(unsigned int uCog, int a2, const char *pFileName); // idb +void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle); void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb void OnTimer(int); void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName); -void __fastcall EventCastSpell(int spellnum, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz);//sub_448DF8 +void __fastcall EventCastSpell(int uSpellID, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz);//sub_448DF8 __int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2); void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb
--- a/mm7text_ru.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/mm7text_ru.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -5,9 +5,9 @@ #include <string.h> #include <stdlib.h> #include <stdio.h> -#include <assert.h> #include "Log.h" +#include "ErrorHandling.h" struct GenderTableEntry @@ -1161,14 +1161,14 @@ return nullptr; } -int sprintfex_internal(char *str) +int sprintfex_internal(char *str) { auto p = strstr(str, "^"); if (!p) return strlen(str); char buf[8192]; - assert(strlen(str) < sizeof(buf)); + Assert(strlen(str) < sizeof(buf)); int next_integer_token = 0; bool integer_tokens_defined[10] = {false, false, false, false, false, false, false, false, false, false}; @@ -1190,7 +1190,7 @@ goto _invalid_token; src += 3; // ^I[ - assert(next_integer_token < 10); + Assert(next_integer_token < 10); if (sscanf(src, "%d", &integer_tokens[next_integer_token])) integer_tokens_defined[next_integer_token++] = true; @@ -1217,7 +1217,7 @@ else if (src[2] != '[') goto _invalid_token; - assert(integer_tokens_defined[integer_token_idx]); + Assert(integer_tokens_defined[integer_token_idx]); src += 3; // ^L[ auto ending1 = src; @@ -1256,7 +1256,7 @@ { if (src[2] != '[') goto _invalid_token; - assert(gender_token_defined); + Assert(gender_token_defined); src += 3; // ^R[ @@ -1285,7 +1285,7 @@ actual_ending = ending3; actual_ending_len = src - ending3 - 1; } - else assert(false); + else Error("Invalid gender token"); strncpy(dst, actual_ending, actual_ending_len); dst += actual_ending_len; @@ -1367,8 +1367,7 @@ strncpy(token, token_begin, token_len); token[token_len] = 0; - Log::Warning(L"Invalid format token: %S", token); - assert(false); + Error("Invalid format token: %s", token); } break; }
--- a/stru10.cpp Sun Sep 08 17:07:47 2013 +0600 +++ b/stru10.cpp Sun Sep 08 17:07:58 2013 +0600 @@ -1,10 +1,9 @@ -#include <assert.h> - #include "stru10.h" #include "Render.h" #include "Indoor.h" #include "Game.h" #include "Party.h" +#include "ErrorHandling.h" #include "mm7_data.h" @@ -81,7 +80,7 @@ //----- (0049CE9E) -------------------------------------------------------- void stru10::_49CE9E(BLVFace *pFace, RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutLimits) { - assert(sizeof(RenderVertexSoft) == 0x30); + Assert(sizeof(RenderVertexSoft) == 0x30); RenderVertexSoft pLimits[64]; stru10::CalcPolygonLimits(pFace, pLimits); @@ -273,7 +272,7 @@ break; default: - assert(false); + Error("Invalid polygon type (%u)", pFace->uPolygonType); }
--- a/stru298.h Sun Sep 08 17:07:47 2013 +0600 +++ b/stru298.h Sun Sep 08 17:07:58 2013 +0600 @@ -4,7 +4,7 @@ #pragma pack(push, 1) struct stru298 { - int Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8); + void Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8); int count; __int16 pIDs[100];