Mercurial > mm7
changeset 1412:182d58b2a34c
Harmondale falling under terrain fixed
author | Nomad |
---|---|
date | Sat, 27 Jul 2013 14:28:14 +0200 |
parents | 2423bc2af692 |
children | 3881d2f94eb1 |
files | GUIWindow.h Outdoor.cpp mm7_3.cpp mm7_5.cpp mm7_data.h |
diffstat | 5 files changed, 16 insertions(+), 16 deletions(-) [+] |
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--- a/GUIWindow.h Fri Jul 26 23:35:34 2013 +0200 +++ b/GUIWindow.h Sat Jul 27 14:28:14 2013 +0200 @@ -19,7 +19,7 @@ UIMSG_MouseLeftClickInScreen = 14, UIMSG_F = 15, - UIMSG_11 = 17, + UIMSG_ChangeCursor = 17, UIMSG_Attack = 23,
--- a/Outdoor.cpp Fri Jul 26 23:35:34 2013 +0200 +++ b/Outdoor.cpp Sat Jul 27 14:28:14 2013 +0200 @@ -3334,6 +3334,7 @@ odm_floor_level[0] = odm_floor_level[v27]; return odm_floor_level[0]; } + //not sure if right- or left-handed coordinate space assumed, so this could be normal of inverse normal // for a right-handed system, that would be an inverse normal //----- (0046DCC8) --------------------------------------------------------
--- a/mm7_3.cpp Fri Jul 26 23:35:34 2013 +0200 +++ b/mm7_3.cpp Sat Jul 27 14:28:14 2013 +0200 @@ -5975,16 +5975,17 @@ // 6BE3C4: using guessed type char bUnderwater; //----- (0047F44B) -------------------------------------------------------- -unsigned int __stdcall WorldPosToGridCellX(signed int sWorldPosX) +unsigned int WorldPosToGridCellX(int sWorldPosX) { - return (sWorldPosX / 512) + 64; + return (sWorldPosX >> 9) + 64; // sar is in original exe, resulting -880 / 512 = -1 + // and -880 sar 9 = -2 } -// 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); //----- (0047F458) -------------------------------------------------------- -unsigned int __stdcall WorldPosToGridCellZ(signed int sWorldPosZ) +unsigned int WorldPosToGridCellZ(int sWorldPosZ) { - return 64 - (sWorldPosZ / 512); + return 64 - (sWorldPosZ >> 9); // sar is in original exe, resulting -880 / 512 = -1 + // and -880 sar 9 = -2 } //----- (0047F469) --------------------------------------------------------
--- a/mm7_5.cpp Fri Jul 26 23:35:34 2013 +0200 +++ b/mm7_5.cpp Sat Jul 27 14:28:14 2013 +0200 @@ -2265,7 +2265,7 @@ GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowFinalWindow: - sprintf(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer." + sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer." pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment." pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team." ModalWindow(pFinalMessage.data(), 196); @@ -3435,7 +3435,7 @@ case UIMSG_ChangeGameState: uGameState = GAME_FINISHED; break; - case UIMSG_11: + case UIMSG_ChangeCursor: pMouse->SetCursorBitmap("MICON2"); break; case UIMSG_3A: @@ -3583,6 +3583,7 @@ break; case UIMSG_PlayerCreationRemoveDownSkill: uPlayerCreationUI_SelectedCharacter = pParam; + __debugbreak(); pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(3) @@ -3599,13 +3600,10 @@ //----- (00436427) -------------------------------------------------------- double __cdecl get_shading_dist_mist() { - double result; // st7@2 - - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) - result = (double)pOutdoorCamera->shading_dist_mist; + if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) + return (double)pOutdoorCamera->shading_dist_mist; else - result = 16192.0; - return result; + return 16192.0; } //----- (0043648F) --------------------------------------------------------
--- a/mm7_data.h Fri Jul 26 23:35:34 2013 +0200 +++ b/mm7_data.h Sat Jul 27 14:28:14 2013 +0200 @@ -1379,8 +1379,8 @@ unsigned int GetLevelFogColor(); int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3); signed int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); -unsigned int __stdcall WorldPosToGridCellX(int); // weak -unsigned int __stdcall WorldPosToGridCellZ(int); // weak +unsigned int WorldPosToGridCellX(int); // weak +unsigned int WorldPosToGridCellZ(int); // weak int __stdcall GridCellToWorldPosX(int); // weak int __stdcall GridCellToWorldPosZ(int); // weak void __cdecl loc_48118F(); // idb