Mercurial > mm7
changeset 2457:17ac6a47f8fb
speed actors
author | Ritor1 |
---|---|
date | Sat, 26 Jul 2014 10:42:29 +0600 |
parents | 83174b7b3763 |
children | d53da932f594 |
files | Actor.cpp Keyboard.cpp |
diffstat | 2 files changed, 14 insertions(+), 54 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Sat Jul 26 08:39:35 2014 +0600 +++ b/Actor.cpp Sat Jul 26 10:42:29 2014 +0600 @@ -1130,7 +1130,6 @@ //----- (00403F58) -------------------------------------------------------- void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) { - //движется или стоит определяется случайно(1 - движется, 0 - стоит) if (rand() % 2)//0 or 1 AI_Bored(uActorID, uObjID, a4); else @@ -1179,7 +1178,6 @@ //----- (00403C6C) -------------------------------------------------------- void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) { - //Actor *v3; // ebx@1 int16_t v6; // esi@6 int16_t v7; // edi@6 signed int v8; // eax@7 @@ -1192,7 +1190,6 @@ assert(uActorID < uNumActors); - //v3 = &pActors[uActorID]; if ( pActors[uActorID].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY && pActors[uActorID].pMonsterInfo.uAIType == 1 ) { Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); @@ -4569,6 +4566,8 @@ int v1; // eax@4 int v9; // edi@10 int v13; // edx@24 + int v15; // ebx@26 + unsigned int v17; // esi@27 int v18; // ecx@31 signed int v19; // edi@31 signed int v25; // eax@40 @@ -4624,12 +4623,14 @@ { for ( uint j = 1; j < v45; ++j ) { + v15 = ai_near_actors_distances[v13]; if ( ai_near_actors_distances[v13] > ai_near_actors_distances[j] ) { + v17 = ai_near_actors_ids[v13]; ai_near_actors_ids[v13] = ai_near_actors_ids[j]; - ai_near_actors_ids[j] = ai_near_actors_ids[v13]; + ai_near_actors_ids[j] = v17; ai_near_actors_distances[v13] = ai_near_actors_distances[j]; - ai_near_actors_distances[j] = ai_near_actors_distances[v13]; + ai_near_actors_distances[j] = v15; } } ++v13;
--- a/Keyboard.cpp Sat Jul 26 08:39:35 2014 +0600 +++ b/Keyboard.cpp Sat Jul 26 10:42:29 2014 +0600 @@ -30,7 +30,8 @@ struct KeyboardActionMapping *pKeyActionMap; -class CKeyListElement{ +class CKeyListElement +{ public: std::string m_keyName; unsigned char m_keyDefaultCode; @@ -152,8 +153,6 @@ //----- (00459E3F) -------------------------------------------------------- void KeyboardActionMapping::ResetKeys() { - //Функция GetAsyncKeyState определяет, является ли клавиша отпущенной или нажатой во время вызова функции - //и была ли клавиша нажата после предыдущего вызова GetAsyncKeyState. for (uint i = 0; i < 30; ++i) pToggleTypes[i] = (KeyToggleType)GetAsyncKeyState(pVirtualKeyCodesMapping[i]); } @@ -161,17 +160,14 @@ //----- (00459E5A) -------------------------------------------------------- void KeyboardActionMapping::EnterText(int a2, int max_string_len, GUIWindow *pWindow) { - KeyboardActionMapping *v4; // esi@1 - - v4 = this; memset(this->pPressedKeysBuffer, 0, 0x101u); - v4->uNumKeysPressed = 0; + this->uNumKeysPressed = 0; if ( a2 ) - v4->field_204 = 2; + this->field_204 = 2; else - v4->field_204 = 1; - v4->max_input_string_len = max_string_len; - v4->pWindow = pWindow; + this->field_204 = 1; + this->max_input_string_len = max_string_len; + this->pWindow = pWindow; pWindow->receives_keyboard_input_2 = WINDOW_INPUT_IN_PROGRESS; } @@ -200,13 +196,9 @@ } } else if ( a2 == VK_RETURN ) - { pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CONFIRMED); - } else if ( a2 == VK_ESCAPE ) - { pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED); - } else if (this->uNumKeysPressed < this->max_input_string_len) { if ( pKeyActionMap->field_204 == 1 ) @@ -239,8 +231,6 @@ } // 506E68: using guessed type int uGameMenuUI_CurentlySelectedKeyIdx; - - //----- (00459FFC) -------------------------------------------------------- void KeyboardActionMapping::ReadMappings() { @@ -255,13 +245,9 @@ ReadWindowsRegistryString(keyName, str, 32, "DEFAULT"); if ( strcmp(str, "DEFAULT") && ( TranslateKeyNameToKeyCode(str) != -1) ) - { pVirtualKeyCodesMapping[commandId] = TranslateKeyNameToKeyCode(str); - } else - { pVirtualKeyCodesMapping[commandId] = commandDefaultKeyCode; - } pToggleTypes[commandId] = toggType; } @@ -353,28 +339,6 @@ //----- (0046A14B) -------------------------------------------------------- void OnPressSpace() { - //SHORT v0; // ax@2 - /*int *v1; // eax@2 - char *v2; // ebx@5 - unsigned int v3; // esi@5 - signed int v4; // edi@7 - unsigned int v5; // edx@7 - int v6; // ecx@8 - int v7; // eax@8 - int v8; // ecx@17 - int *v9; // esi@22 - signed int v10; // ebx@22 - int i; // edi@23 - int v12; // edx@24 - int v13; // ecx@24 - int j; // esi@28 - int v16; // [sp+4h] [bp-1Ch]@0 - char *v17; // [sp+8h] [bp-18h]@5 - unsigned int v18; // [sp+Ch] [bp-14h]@5 - int v19; // [sp+10h] [bp-10h]@8 - int *v20; // [sp+14h] [bp-Ch]@5 - int *v21; // [sp+18h] [bp-8h]@7 - int v22; // [sp+1Ch] [bp-4h]@4*/ //if ( pRenderer->pRenderD3D ) { @@ -497,14 +461,10 @@ void Keyboard::ProcessInputActions() { char v4; // al@9 - //char v8; // bl@100 unsigned __int16 v9; // ax@102 int spell_price; // eax@103 -// char v14; // al@159 -// unsigned int v15; // eax@168 PartyAction partyAction; // [sp-14h] [bp-1Ch]@20 InputAction inputAction; // [sp+0h] [bp-8h]@7 - //int v24; // [sp+4h] [bp-4h]@87 pGame->pKeyboardInstance->EnterCriticalSection(); Keyboard* pKeyboard = pGame->pKeyboardInstance; @@ -847,8 +807,7 @@ pPartyActionQueue->Add(partyAction); break; case INPUT_FlyDown: - if ( !pCurrentScreen - && !pEventTimer->bPaused ) + if ( !pCurrentScreen && !pEventTimer->bPaused ) { partyAction = (PartyAction)14; pPartyActionQueue->Add(partyAction);