Mercurial > mm7
changeset 1739:1776d4f033a7
WeaponShop cleared
author | Ritor1 |
---|---|
date | Fri, 27 Sep 2013 15:19:32 +0600 |
parents | 873ac151c38d |
children | 0155fb9254dd |
files | UI/UIHouses.cpp UI/UISaveLoad.cpp UI/UIShops.cpp mm7_data.cpp mm7_data.h |
diffstat | 5 files changed, 468 insertions(+), 1211 deletions(-) [+] |
line wrap: on
line diff
--- a/UI/UIHouses.cpp Thu Sep 26 17:39:39 2013 +0600 +++ b/UI/UIHouses.cpp Fri Sep 27 15:19:32 2013 +0600 @@ -988,41 +988,14 @@ void __fastcall OnSelectShopDialogueOption(signed int uMessageParam) { int experience_for_next_level; // eax@5 - GUIWindow *v8; // esi@10 int v16; // eax@32 - int v17; // eax@33 - int v18; // eax@34 - int v19; // eax@35 - __int16 v20; // ax@37 - __int16 v21; // ax@76 - __int16 v22; // ax@107 - __int16 v23; // ax@132 __int16 v24; // ax@163 - unsigned int v34; // eax@211 signed int v36; // esi@227 - int v37; // ecx@227 - int v38; // esi@230 - int v39; // edx@235 - int v40; // edi@243 - unsigned __int64 v41; // qax@243 - signed int v43; // edi@244 - int v44; // edx@244 - int v45; // eax@246 - unsigned int v46; // eax@247 - void *v47; // eax@250 - signed int v48; // edi@250 - int v49; // eax@252 - int v50; // eax@256 - unsigned int v51; // eax@257 - void *v52; // eax@260 - signed int v53; // edi@260 - int v54; // eax@262 + int pPrice; // ecx@227 if ( !pDialogueWindow->pNumPresenceButton ) return; pRenderer->ClearZBuffer(0, 479); - if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN) - v8 = window_SpeakInHouse; if (dialog_menu_id == HOUSE_DIALOGUE_MAIN) { if ( in_current_building_type == BuildingType_Training ) @@ -1044,11 +1017,9 @@ pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); - v8 = window_SpeakInHouse; } if ( in_current_building_type != BuildingType_Training ) { - v8 = window_SpeakInHouse; if ((in_current_building_type == BuildingType_Stables || in_current_building_type == BuildingType_Boats) && transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][uMessageParam - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]].pSchedule[pParty->uDaysPlayed % 7] || in_current_building_type != BuildingType_Temple || uMessageParam != BuildingType_MindGuild ) @@ -1058,21 +1029,16 @@ pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); - v8 = window_SpeakInHouse; } else if (uActiveCharacter) { if ( !pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() ) return; - v8 = window_SpeakInHouse; } } dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; if ( in_current_building_type < BuildingType_19 ) - { ShopTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(off_4F03B8[(int)in_current_building_type], TEXTURE_16BIT_PALETTE)]; - v8 = window_SpeakInHouse; - } } //NEW @@ -1095,12 +1061,8 @@ { for ( uint i = 0; i < 12; ++i ) { - if ( pParty->SpellBooksInGuilds[v8->par1C-139][i].uItemID ) - { - v34 = pIcons_LOD->LoadTexture(pParty->SpellBooksInGuilds[v8->par1C-139][i].GetIconName(), TEXTURE_16BIT_PALETTE); - v8 = window_SpeakInHouse; - ItemsInShopTexture[i] = &pIcons_LOD->pTextures[v34]; - } + if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C - 139][i].uItemID ) + ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C - 139][i].GetIconName(), TEXTURE_16BIT_PALETTE)]; } } else//generation new books @@ -1115,17 +1077,17 @@ { if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_MESSAGE ) { - if ( pParty->field_3C.bountyHunting_next_generation_time[(int)((char *)v8->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed )//new generation + if ( pParty->field_3C.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed )//new generation { - pParty->monster_for_hunting_killed[(int)((char *)v8->ptr_1C - 102)] = false; - pParty->field_3C.bountyHunting_next_generation_time[(int)((char *)v8->ptr_1C - 102)] = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); - pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; + pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; + pParty->field_3C.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; v16 = (int)((char *)window_SpeakInHouse->ptr_1C - 102); if ( !v16 ) { while ( 1 ) { - v24 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; + v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; if ( (unsigned __int16)v24 < 115 || (unsigned __int16)v24 > 132 ) { if ( ((unsigned __int16)v24 < 235 || (unsigned __int16)v24 > 252) @@ -1141,144 +1103,144 @@ && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) ) break; } - pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; } } if ( v16 == 1 ) { while ( 1 ) { - v23 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; - if ( (unsigned __int16)v23 < 115 || (unsigned __int16)v23 > 132 ) + v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; + if ( (unsigned __int16)v24 < 115 || (unsigned __int16)v24 > 132 ) { - if ( ((unsigned __int16)v23 < 0xE8u || (unsigned __int16)v23 > 0xF9u) - && ((unsigned __int16)v23 < 0x85u || (unsigned __int16)v23 > 0x96u) - && ((unsigned __int16)v23 < 0x97u || (unsigned __int16)v23 > 0xBAu) - && ((unsigned __int16)v23 < 0xBEu || (unsigned __int16)v23 > 0xC0u) - && ((unsigned __int16)v23 < 0xC4u || (unsigned __int16)v23 > 0xC6u) - && ((unsigned __int16)v23 < 0x2Bu || (unsigned __int16)v23 > 0x2Du) - && ((unsigned __int16)v23 < 0x52u || (unsigned __int16)v23 > 0x54u) - && ((unsigned __int16)v23 < 4 || (unsigned __int16)v23 > 6) - && ((unsigned __int16)v23 < 0x37u || (unsigned __int16)v23 > 0x39u) - && ((unsigned __int16)v23 < 0x3Au || (unsigned __int16)v23 > 0x3Cu) - && ((unsigned __int16)v23 < 0x3Du || (unsigned __int16)v23 > 0x3Fu) - && ((unsigned __int16)v23 < 0xFDu || (unsigned __int16)v23 > 0xFFu) - && ((unsigned __int16)v23 < 0x61u || (unsigned __int16)v23 > 0x63u) - && ((unsigned __int16)v23 < 0xCDu || (unsigned __int16)v23 > 0xCFu) ) + if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u) + && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) + && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) + && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) + && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) + && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) + && ((unsigned __int16)v24 < 0x52u || (unsigned __int16)v24 > 0x54u) + && ((unsigned __int16)v24 < 4 || (unsigned __int16)v24 > 6) + && ((unsigned __int16)v24 < 0x37u || (unsigned __int16)v24 > 0x39u) + && ((unsigned __int16)v24 < 0x3Au || (unsigned __int16)v24 > 0x3Cu) + && ((unsigned __int16)v24 < 0x3Du || (unsigned __int16)v24 > 0x3Fu) + && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) + && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) + && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) ) break; } - pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; } } if ( v16 == 2 ) { while ( 1 ) { - v22 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; - if ( (unsigned __int16)v22 < 0x73u || (unsigned __int16)v22 > 0x84u ) + v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; + if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) { - if ( ((unsigned __int16)v22 < 0xE8u || (unsigned __int16)v22 > 0xF9u) - && ((unsigned __int16)v22 < 0x85u || (unsigned __int16)v22 > 0x96u) - && ((unsigned __int16)v22 < 0x97u || (unsigned __int16)v22 > 0xBAu) - && ((unsigned __int16)v22 < 0xBEu || (unsigned __int16)v22 > 0xC0u) - && ((unsigned __int16)v22 < 0xC4u || (unsigned __int16)v22 > 0xC6u) - && ((unsigned __int16)v22 < 0x2Bu || (unsigned __int16)v22 > 0x2Du) - && ((unsigned __int16)v22 < 0x31u || (unsigned __int16)v22 > 0x33u) - && ((unsigned __int16)v22 < 0x34u || (unsigned __int16)v22 > 0x36u) - && ((unsigned __int16)v22 < 0xFDu || (unsigned __int16)v22 > 0xFFu) - && ((unsigned __int16)v22 < 0x61u || (unsigned __int16)v22 > 0x63u) - && ((unsigned __int16)v22 < 0x1Cu || (unsigned __int16)v22 > 0x1Eu) ) + if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u) + && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) + && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) + && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) + && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) + && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) + && ((unsigned __int16)v24 < 0x31u || (unsigned __int16)v24 > 0x33u) + && ((unsigned __int16)v24 < 0x34u || (unsigned __int16)v24 > 0x36u) + && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) + && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) + && ((unsigned __int16)v24 < 0x1Cu || (unsigned __int16)v24 > 0x1Eu) ) break; } - pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; } } if ( v16 == 3 ) { while ( 1 ) { - v21 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; - if ( (unsigned __int16)v21 < 0x73u || (unsigned __int16)v21 > 0x84u ) + v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; + if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) { - if ( ((unsigned __int16)v21 < 0xE8u || (unsigned __int16)v21 > 0xF9u) - && ((unsigned __int16)v21 < 0x85u || (unsigned __int16)v21 > 0x96u) - && ((unsigned __int16)v21 < 0x97u || (unsigned __int16)v21 > 0xBAu) - && ((unsigned __int16)v21 < 0xBEu || (unsigned __int16)v21 > 0xC0u) - && ((unsigned __int16)v21 < 0xC4u || (unsigned __int16)v21 > 0xC6u) - && ((unsigned __int16)v21 < 0x2Bu || (unsigned __int16)v21 > 0x2Du) - && ((unsigned __int16)v21 < 0x5Eu || (unsigned __int16)v21 > 0x60u) - && ((unsigned __int16)v21 < 0x43u || (unsigned __int16)v21 > 0x45u) - && ((unsigned __int16)v21 < 0x4Fu || (unsigned __int16)v21 > 0x51u) - && ((unsigned __int16)v21 < 0xC1u || (unsigned __int16)v21 > 0xC3u) - && ((unsigned __int16)v21 < 0x13u || (unsigned __int16)v21 > 0x15u) - && ((unsigned __int16)v21 < 0xFDu || (unsigned __int16)v21 > 0xFFu) - && ((unsigned __int16)v21 < 0x61u || (unsigned __int16)v21 > 0x63u) - && ((unsigned __int16)v21 < 0x6Au || (unsigned __int16)v21 > 0x6Cu) ) + if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u) + && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) + && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) + && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) + && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) + && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) + && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u) + && ((unsigned __int16)v24 < 0x43u || (unsigned __int16)v24 > 0x45u) + && ((unsigned __int16)v24 < 0x4Fu || (unsigned __int16)v24 > 0x51u) + && ((unsigned __int16)v24 < 0xC1u || (unsigned __int16)v24 > 0xC3u) + && ((unsigned __int16)v24 < 0x13u || (unsigned __int16)v24 > 0x15u) + && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) + && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) + && ((unsigned __int16)v24 < 0x6Au || (unsigned __int16)v24 > 0x6Cu) ) break; } - pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; } } if ( v16 == 4 ) { while ( 1 ) { - v20 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; - if ( (unsigned __int16)v20 < 0x73u || (unsigned __int16)v20 > 0x84u ) + v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; + if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) { - if ( ((unsigned __int16)v20 < 0xE8u || (unsigned __int16)v20 > 0xF9u) - && ((unsigned __int16)v20 < 0x85u || (unsigned __int16)v20 > 0x96u) - && ((unsigned __int16)v20 < 0x97u || (unsigned __int16)v20 > 0xBAu) - && ((unsigned __int16)v20 < 0xBEu || (unsigned __int16)v20 > 0xC0u) - && ((unsigned __int16)v20 < 0xC4u || (unsigned __int16)v20 > 0xC6u) - && ((unsigned __int16)v20 < 0x2Bu || (unsigned __int16)v20 > 0x2Du) - && ((unsigned __int16)v20 < 0x6Du || (unsigned __int16)v20 > 0x6Fu) - && ((unsigned __int16)v20 < 0x46u || (unsigned __int16)v20 > 0x48u) - && ((unsigned __int16)v20 < 0x100u || (unsigned __int16)v20 > 0x102u) - && ((unsigned __int16)v20 < 0xD9u || (unsigned __int16)v20 > 0xDBu) - && ((unsigned __int16)v20 < 0xC7u || (unsigned __int16)v20 > 0xC9u) - && ((unsigned __int16)v20 < 0xE5u || (unsigned __int16)v20 > 0xE7u) - && ((unsigned __int16)v20 < 0xDFu || (unsigned __int16)v20 > 0xE1u) - && ((unsigned __int16)v20 < 0x5Bu || (unsigned __int16)v20 > 0x5Du) - && ((unsigned __int16)v20 < 0x49u || (unsigned __int16)v20 > 0x4Bu) - && ((unsigned __int16)v20 < 0xFDu || (unsigned __int16)v20 > 0xFFu) - && ((unsigned __int16)v20 < 0x61u || (unsigned __int16)v20 > 0x63u) - && ((unsigned __int16)v20 < 0x10u || (unsigned __int16)v20 > 0x12u) ) + if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u) + && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) + && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) + && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) + && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) + && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) + && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu) + && ((unsigned __int16)v24 < 0x46u || (unsigned __int16)v24 > 0x48u) + && ((unsigned __int16)v24 < 0x100u || (unsigned __int16)v24 > 0x102u) + && ((unsigned __int16)v24 < 0xD9u || (unsigned __int16)v24 > 0xDBu) + && ((unsigned __int16)v24 < 0xC7u || (unsigned __int16)v24 > 0xC9u) + && ((unsigned __int16)v24 < 0xE5u || (unsigned __int16)v24 > 0xE7u) + && ((unsigned __int16)v24 < 0xDFu || (unsigned __int16)v24 > 0xE1u) + && ((unsigned __int16)v24 < 0x5Bu || (unsigned __int16)v24 > 0x5Du) + && ((unsigned __int16)v24 < 0x49u || (unsigned __int16)v24 > 0x4Bu) + && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) + && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) + && ((unsigned __int16)v24 < 0x10u || (unsigned __int16)v24 > 0x12u) ) break; } - pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1; + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; } } } - bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]; - if ( !pParty->monster_for_hunting_killed[(int)((char *)v8->ptr_1C - 102)] ) + bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; + if ( !pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] ) { bountyHunting_text = pNPCTopics[351].pText;//"В этом месяцу назначена награда за голову %s..." - if ( !pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] ) + if ( !pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] ) bountyHunting_text = pNPCTopics[353].pText;//"Кое кто уже приходил в этом месяце за наградой" } else { - if ( pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] > 0 )//get prize + if ( pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] > 0 )//get prize { - party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]].uLevel, 0); + party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0); for ( uint i = 0; i < 4; ++i ) pParty->pPlayers[i].SetVariable(VAR_Award, 86); - pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]].uLevel; - pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = 0; - pParty->monster_for_hunting_killed[(int)((char *)v8->ptr_1C - 102)] = false; + pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel; + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = 0; + pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; } bountyHunting_text = pNPCTopics[352].pText;//"Поздравляю! Вы успешно..." } } else if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_PAY_FINE ) - pKeyActionMap->EnterText(1, 10, v8); + pKeyActionMap->EnterText(1, 10, window_SpeakInHouse); break; } case BuildingType_Bank: { if ( dialog_menu_id >= 7 && dialog_menu_id <= 8 ) - pKeyActionMap->EnterText(1, 10, v8); + pKeyActionMap->EnterText(1, 10, window_SpeakInHouse); return; break; } @@ -1299,272 +1261,6 @@ } } - /* - if ( in_current_building_type > BuildingType_Tavern ) - { - if ( in_current_building_type == BuildingType_Bank ) - { - if ( dialog_menu_id >= 7 && dialog_menu_id <= 8 ) - pKeyActionMap->EnterText(1, 10, v8); - return; - } - if ( in_current_building_type != BuildingType_Temple && in_current_building_type != BuildingType_Training ) - return; - } - //else - if ( in_current_building_type < BuildingType_Tavern ) - { - if (in_current_building_type <= 0) - return; - if ( in_current_building_type > BuildingType_AlchemistShop ) - { - if ( in_current_building_type <= BuildingType_16 ) - { - if ( (signed __int64)__PAIR__( - *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44472], - *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44468]) >= (signed __int64)pParty->uTimePlayed ) - { - v32 = 0; - do - { - //v33 = *(&pParty->pPlayers[1].pInstalledBeacons[0].field_18 + 9 * (v32 + 12 * (unsigned int)v8->ptr_1C)); - v33 = pParty->SpellBooksInGuilds[v8->par1C-139][v32].uItemID; - if ( v33 ) - { - v34 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v33].pIconName, TEXTURE_16BIT_PALETTE); - v8 = window_SpeakInHouse; - ItemsInShopTexture[v32] = &pIcons_LOD->pTextures[v34]; - } - ++v32; - } - while ( v32 < 12 ); - } - else - { - SpellBookGenerator(); - v30 = window_SpeakInHouse->ptr_1C; - v31 = pParty->uTimePlayed - + (signed __int64)((double)(0xA8C000 - //* (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C]) - * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) - * 0.033333335); - *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44468] = v31; - *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44472] = HIDWORD(v31); - } - return; - } - if ( in_current_building_type != BuildingType_TownHall ) - return; - if ( in_current_building_type == BuildingType_TownHall ) - { - if ( uMessageParam == 99 ) - { - v10 = (int)((char *)v8->ptr_1C - 102); - v56 = v10; - v11 = 8 * v10 + 11325428; - if ( (signed __int64)__PAIR__(pParty->field_3C.field_0[2 * v10 + 1], pParty->field_3C.field_0[2 * v10]) >= (signed __int64)pParty->uTimePlayed ) - { - v13 = 0; - } - else - { - v12 = v10; - v13 = 0; - pParty->field_75A[v12] = 0; - *(_QWORD *)v11 = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); - v14 = rand() % 258; - v15 = window_SpeakInHouse; - pParty->field_750[v12] = v14 + 1; - v16 = (int)((char *)v15->ptr_1C - 102); - if ( v16 ) - { - v17 = v16 - 1; - if ( v17 ) - { - v18 = v17 - 1; - if ( v18 ) - { - v19 = v18 - 1; - if ( v19 ) - { - if ( v19 == 1 ) - { - while ( 1 ) - { - v20 = pParty->field_750[v12]; - if ( (unsigned __int16)v20 < 0x73u || (unsigned __int16)v20 > 0x84u ) - { - if ( ((unsigned __int16)v20 < 0xE8u || (unsigned __int16)v20 > 0xF9u) - && ((unsigned __int16)v20 < 0x85u || (unsigned __int16)v20 > 0x96u) - && ((unsigned __int16)v20 < 0x97u || (unsigned __int16)v20 > 0xBAu) - && ((unsigned __int16)v20 < 0xBEu || (unsigned __int16)v20 > 0xC0u) - && ((unsigned __int16)v20 < 0xC4u || (unsigned __int16)v20 > 0xC6u) - && ((unsigned __int16)v20 < 0x2Bu || (unsigned __int16)v20 > 0x2Du) - && ((unsigned __int16)v20 < 0x6Du || (unsigned __int16)v20 > 0x6Fu) - && ((unsigned __int16)v20 < 0x46u || (unsigned __int16)v20 > 0x48u) - && ((unsigned __int16)v20 < 0x100u || (unsigned __int16)v20 > 0x102u) - && ((unsigned __int16)v20 < 0xD9u || (unsigned __int16)v20 > 0xDBu) - && ((unsigned __int16)v20 < 0xC7u || (unsigned __int16)v20 > 0xC9u) - && ((unsigned __int16)v20 < 0xE5u || (unsigned __int16)v20 > 0xE7u) - && ((unsigned __int16)v20 < 0xDFu || (unsigned __int16)v20 > 0xE1u) - && ((unsigned __int16)v20 < 0x5Bu || (unsigned __int16)v20 > 0x5Du) - && ((unsigned __int16)v20 < 0x49u || (unsigned __int16)v20 > 0x4Bu) - && ((unsigned __int16)v20 < 0xFDu || (unsigned __int16)v20 > 0xFFu) - && ((unsigned __int16)v20 < 0x61u || (unsigned __int16)v20 > 0x63u) - && ((unsigned __int16)v20 < 0x10u || (unsigned __int16)v20 > 0x12u) ) - break; - } - pParty->field_750[v12] = rand() % 258 + 1; - } - } - } - else - { - while ( 1 ) - { - v21 = pParty->field_750[v12]; - if ( (unsigned __int16)v21 < 0x73u || (unsigned __int16)v21 > 0x84u ) - { - if ( ((unsigned __int16)v21 < 0xE8u || (unsigned __int16)v21 > 0xF9u) - && ((unsigned __int16)v21 < 0x85u || (unsigned __int16)v21 > 0x96u) - && ((unsigned __int16)v21 < 0x97u || (unsigned __int16)v21 > 0xBAu) - && ((unsigned __int16)v21 < 0xBEu || (unsigned __int16)v21 > 0xC0u) - && ((unsigned __int16)v21 < 0xC4u || (unsigned __int16)v21 > 0xC6u) - && ((unsigned __int16)v21 < 0x2Bu || (unsigned __int16)v21 > 0x2Du) - && ((unsigned __int16)v21 < 0x5Eu || (unsigned __int16)v21 > 0x60u) - && ((unsigned __int16)v21 < 0x43u || (unsigned __int16)v21 > 0x45u) - && ((unsigned __int16)v21 < 0x4Fu || (unsigned __int16)v21 > 0x51u) - && ((unsigned __int16)v21 < 0xC1u || (unsigned __int16)v21 > 0xC3u) - && ((unsigned __int16)v21 < 0x13u || (unsigned __int16)v21 > 0x15u) - && ((unsigned __int16)v21 < 0xFDu || (unsigned __int16)v21 > 0xFFu) - && ((unsigned __int16)v21 < 0x61u || (unsigned __int16)v21 > 0x63u) - && ((unsigned __int16)v21 < 0x6Au || (unsigned __int16)v21 > 0x6Cu) ) - break; - } - pParty->field_750[v12] = rand() % 258 + 1; - } - } - } - else - { - while ( 1 ) - { - v22 = pParty->field_750[v12]; - if ( (unsigned __int16)v22 < 0x73u || (unsigned __int16)v22 > 0x84u ) - { - if ( ((unsigned __int16)v22 < 0xE8u || (unsigned __int16)v22 > 0xF9u) - && ((unsigned __int16)v22 < 0x85u || (unsigned __int16)v22 > 0x96u) - && ((unsigned __int16)v22 < 0x97u || (unsigned __int16)v22 > 0xBAu) - && ((unsigned __int16)v22 < 0xBEu || (unsigned __int16)v22 > 0xC0u) - && ((unsigned __int16)v22 < 0xC4u || (unsigned __int16)v22 > 0xC6u) - && ((unsigned __int16)v22 < 0x2Bu || (unsigned __int16)v22 > 0x2Du) - && ((unsigned __int16)v22 < 0x31u || (unsigned __int16)v22 > 0x33u) - && ((unsigned __int16)v22 < 0x34u || (unsigned __int16)v22 > 0x36u) - && ((unsigned __int16)v22 < 0xFDu || (unsigned __int16)v22 > 0xFFu) - && ((unsigned __int16)v22 < 0x61u || (unsigned __int16)v22 > 0x63u) - && ((unsigned __int16)v22 < 0x1Cu || (unsigned __int16)v22 > 0x1Eu) ) - break; - } - pParty->field_750[v12] = rand() % 258 + 1; - } - } - } - else - { - while ( 1 ) - { - v23 = pParty->field_750[v12]; - if ( (unsigned __int16)v23 < 0x73u || (unsigned __int16)v23 > 0x84u ) - { - if ( ((unsigned __int16)v23 < 0xE8u || (unsigned __int16)v23 > 0xF9u) - && ((unsigned __int16)v23 < 0x85u || (unsigned __int16)v23 > 0x96u) - && ((unsigned __int16)v23 < 0x97u || (unsigned __int16)v23 > 0xBAu) - && ((unsigned __int16)v23 < 0xBEu || (unsigned __int16)v23 > 0xC0u) - && ((unsigned __int16)v23 < 0xC4u || (unsigned __int16)v23 > 0xC6u) - && ((unsigned __int16)v23 < 0x2Bu || (unsigned __int16)v23 > 0x2Du) - && ((unsigned __int16)v23 < 0x52u || (unsigned __int16)v23 > 0x54u) - && ((unsigned __int16)v23 < 4u || (unsigned __int16)v23 > 6u) - && ((unsigned __int16)v23 < 0x37u || (unsigned __int16)v23 > 0x39u) - && ((unsigned __int16)v23 < 0x3Au || (unsigned __int16)v23 > 0x3Cu) - && ((unsigned __int16)v23 < 0x3Du || (unsigned __int16)v23 > 0x3Fu) - && ((unsigned __int16)v23 < 0xFDu || (unsigned __int16)v23 > 0xFFu) - && ((unsigned __int16)v23 < 0x61u || (unsigned __int16)v23 > 0x63u) - && ((unsigned __int16)v23 < 0xCDu || (unsigned __int16)v23 > 0xCFu) ) - break; - } - pParty->field_750[v12] = rand() % 258 + 1; - } - } - } - else - { - while ( 1 ) - { - v24 = pParty->field_750[v12]; - if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) - { - if ( ((unsigned __int16)v24 < 0xEBu || (unsigned __int16)v24 > 0xFCu) - && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) - && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) - && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) - && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) - && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) - && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) - && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u) - && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) - && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu) - && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) ) - break; - } - pParty->field_750[v12] = rand() % 258 + 1; - } - } - v10 = v56; - } - v25 = v10; - v26 = pParty->field_750[v25]; - v27 = pParty->field_75A[v25] == v13; - bountyHunting_monster_id_for_hunting = pParty->field_750[v25]; - if ( v27 ) - { - //v1 = 0; - v27 = v26 == v13; - v29 = (int)pNPCTopics[351].pText; - if ( v27 ) - v29 = (int)pNPCTopics[353].pText; - bountyHunting_text = (char *)v29; - } - else - { - if ( v26 != v13 ) - { - party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)v26].uLevel, 0); - v28 = pParty->pPlayers; - do - { - v28->SetVariable(VAR_Award, 86); - ++v28; - } - while ( (signed int)v28 < (signed int)pParty->pHirelings ); - pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->field_750[v25]].uLevel; - pParty->field_750[v25] = v13; - pParty->field_75A[v25] = v13; - } - //v1 = 0; - bountyHunting_text = pNPCTopics[352].pText; - } - } - else if ( uMessageParam == 100 ) - { - pKeyActionMap->EnterText(1, 10, v8); - } - } - } - } - */ - - -//LABEL_196: switch ( uMessageParam ) { case HOUSE_DIALOGUE_LEARN_SKILLS: @@ -1589,13 +1285,6 @@ } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: { - /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) - { - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_PlayArcomage; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v1; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = v1; - ++pMessageQueue_50CBD0->uNumMessages; - }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_PlayArcomage, 0, 0); dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT; break; @@ -1603,7 +1292,7 @@ case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: { - if ( pParty->field_3C.Shops_next_generation_time[(unsigned int)v8->ptr_1C] < (signed __int64)pParty->uTimePlayed ) + if ( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] < (signed __int64)pParty->uTimePlayed ) { GenerateStandartShopItems(); GenerateSpecialShopItems(); @@ -1613,59 +1302,47 @@ { if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) { - for ( v43 = 0; v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++v43 ) + for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i ) { - if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v43].uItemID ) - { - v46 = pIcons_LOD->LoadTexture(pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v43].GetIconName(), TEXTURE_16BIT_PALETTE); - ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v46]; - } + if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].uItemID ) + ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].GetIconName(), TEXTURE_16BIT_PALETTE)]; } } if ( in_current_building_type == BuildingType_WeaponShop ) { - v48 = 0; if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) { - do + for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i ) { - if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v48].uItemID) - word_F8B158[v48] = rand() % (300 - ItemsInShopTexture[v48]->uTextureHeight); - ++v48; - } - while ( v48 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ); + if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].uItemID) + weapons_Ypos[i] = rand() % (300 - ItemsInShopTexture[i]->uTextureHeight); } } } - if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) + } + if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) + { + if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) + { + for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i ) + { + if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID ) + ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].GetIconName(), TEXTURE_16BIT_PALETTE)]; + } + } + if ( in_current_building_type == BuildingType_WeaponShop ) { if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) { - for ( v43 = 0; v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++v43 ) + for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i ) { - if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v43].uItemID ) - { - v51 = pIcons_LOD->LoadTexture(pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v43].GetIconName(), TEXTURE_16BIT_PALETTE); - ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v51]; - } - } - } - if ( in_current_building_type == BuildingType_WeaponShop ) - { - v53 = 0; - if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) - { - do - { - if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v53].uItemID) - word_F8B158[v53] = rand() % (300 - ItemsInShopTexture[v53]->uTextureHeight); - ++v53; - } - while ( v53 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType ] ); + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID) + weapons_Ypos[i] = rand() % (300 - ItemsInShopTexture[i]->uTextureHeight); } } } - break; + } + break; } case HOUSE_DIALOGUE_SHOP_SELL: case HOUSE_DIALOGUE_SHOP_IDENTIFY: @@ -1686,29 +1363,25 @@ { if( uMessageParam >= HOUSE_DIALOGUE_36 && uMessageParam <= HOUSE_DIALOGUE_GUILD_LEARN_SKILL ) { - v36 = (signed __int64)(p2DEvents[(unsigned int)v8->ptr_1C - 1].flt_24 * 500.0); - v37 = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; - if ( v37 < v36 / 3 ) - v37 = v36 / 3; - //if (false) - if(byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][uMessageParam-36]) - //if ( *(&byte_4ED94C[37 * v35->uClass] + v55) ) + v36 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); + pPrice = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPrice < v36 / 3 ) + pPrice = v36 / 3; + if(byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][uMessageParam - 36]) { - //v38 = (int)(&pPlayers[uActiveCharacter]->uIntelligence + uMessageParam); if ( !pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] ) { - if ( pParty->uNumGold < v37 ) + if ( pParty->uNumGold < pPrice ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); if ( in_current_building_type == BuildingType_Training || in_current_building_type == BuildingType_Tavern ) - v39 = 4; + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye); else - v39 = 2; - PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v39); + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); } else { - Party::TakeGold(v37); + Party::TakeGold(pPrice); dword_F8B1E4 = 1; pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] = 1; pPlayers[uActiveCharacter]->PlaySound(SPEECH_78, 0); @@ -1719,192 +1392,6 @@ break; } } - /* - if ( uMessageParam != 95 && uMessageParam != 2 ) - { - if ( uMessageParam == 3 ) - { - dialog_menu_id = 3; - } - else - { - if ( uMessageParam == 4 ) - { - dialog_menu_id = 4; - } - else - { - if ( uMessageParam != 5 ) - { - if ( uMessageParam > 35 ) - { - if ( uMessageParam <= 72 ) - { - v35 = pPlayers[uActiveCharacter]; - //v36 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)v8->ptr_1C] * 500.0); - v36 = (signed __int64)(p2DEvents[(unsigned int)v8->ptr_1C - 1].flt_24 * 500.0); - v37 = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; - if ( v37 < v36 / 3 ) - v37 = v36 / 3; - - __debugbreak(); - //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23] - // or - //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36] - // or - //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1] - - if (false) - //if ( *(&byte_4ED94C[37 * v35->uClass] + v55) ) - { - v38 = (int)(&v35->uIntelligence + uMessageParam); - if ( !*(short *)v38 ) - { - if ( pParty->uNumGold < v37 ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); - if ( in_current_building_type == BuildingType_Training || in_current_building_type == BuildingType_Tavern ) - v39 = 4; - else - v39 = 2; - PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, v39); - } - else - { - Party::TakeGold(v37); - dword_F8B1E4 = 1; - *(short *)v38 = 1; - v35->PlaySound(SPEECH_78, 0); - } - } - } - } - else - { - if ( uMessageParam == 94 ) - { - pDialogueWindow->eWindowType = WINDOW_MainMenu; - UI_CreateEndConversationButton(); - InitializaDialogueOptions_Shops(in_current_building_type); - } - } - } - return; - } - dialog_menu_id = 5; - } - } - sub_421B2C_PlaceInInventory_or_DropPickedItem(); - return; - } - if ( pParty->field_3C.Shops_next_generation_time[(unsigned int)v8->ptr_1C] < (signed __int64)pParty->uTimePlayed ) - { - GenerateStandartShopItems(); - GenerateSpecialShopItems(); - v8 = window_SpeakInHouse; - v40 = window_SpeakInHouse->par1C; - //v3 = dword_F8B198; - v41 = pParty->uTimePlayed - //+ (signed __int64)((double)(11059200 * (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C]) - + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) - * 0.033333335); - pParty->field_3C.Shops_next_generation_time[v40] = v41; - - } - v42 = v8->ptr_1C; - v43 = 0; - //v44 = p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]; - v44 = p2DEvents[(unsigned int)v8->ptr_1C - 1].uType; - if ( uMessageParam == 2 ) - { - if ( uItemsAmountPerShopType[v44] ) - { - do - { - v45 = pParty->StandartItemsInShops[(int)v42][v43].uItemID; - if ( v45 ) - { - v46 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v45].pIconName, TEXTURE_16BIT_PALETTE); - //v3 = dword_F8B198; - v8 = window_SpeakInHouse; - ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v46]; - } - v42 = v8->ptr_1C; - ++v43; - } - //while ( v43 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); - while ( v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ); - } - if ( in_current_building_type == BuildingType_WeaponShop ) - { - v47 = v8->ptr_1C; - v48 = 0; - //if ( _4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ) - if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ) - { - do - { - // if ( pParty->field_777C[9 * (v48 + 12 * (int)v47)] ) - if ( pParty->StandartItemsInShops[(int)v47][v48].uItemID); - { - v49 = rand(); - v8 = window_SpeakInHouse; - word_F8B158[v48] = v49 % (300 - ItemsInShopTexture[v48]->uTextureHeight); - } - v47 = v8->ptr_1C; - ++v48; - } - //while ( v48 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); - while ( v48 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ); - } - } - } - if ( uMessageParam == 95 ) - { - if ( uItemsAmountPerShopType[v44] ) - { - do - { - //v50 = pParty->field_C59C[9 * (v43 + 12 * (int)v42) + 724]; - v50=pParty->SpecialItemsInShops[(unsigned int)v42][(signed int)v43].uItemID; - if ( v50 ) - { - v51 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v50].pIconName, TEXTURE_16BIT_PALETTE); - //v3 = dword_F8B198; - v8 = window_SpeakInHouse; - ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v51]; - } - v42 = v8->ptr_1C; - ++v43; - } - //while ( v43 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); - while ( v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ); - } - if ( in_current_building_type == BuildingType_WeaponShop ) - { - v52 = v8->ptr_1C; - v53 = 0; - //if ( _4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ) - if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ) - { - do - { - // if ( pParty->field_C59C[9 * (v53 + 12 * (int)v52) + 724] ) - if (pParty->SpecialItemsInShops[(unsigned int)v52][v53].uItemID) - { - v54 = rand(); - v8 = window_SpeakInHouse; - word_F8B158[v53] = v54 % (300 - ItemsInShopTexture[v53]->uTextureHeight); - } - v52 = v8->ptr_1C; - ++v53; - } - //while ( v53 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); - while ( v53 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType ] ); - } - } - } -*/ } //----- (004B6943) -------------------------------------------------------- void TravelByTransport()
--- a/UI/UISaveLoad.cpp Thu Sep 26 17:39:39 2013 +0600 +++ b/UI/UISaveLoad.cpp Fri Sep 27 15:19:32 2013 +0600 @@ -148,219 +148,178 @@ UI_DrawSaveLoad(true); } - //----- (0045E361) -------------------------------------------------------- void LoadUI_Load(unsigned int uDialogueType) { - unsigned int v1; // ebp@5 - unsigned int v2; // eax@5 - //signed int v3; // ebp@11 - FILE *v4; // eax@14 - FILE *v5; // eax@18 - unsigned int v6; // eax@25 - GUIButton *v7; // eax@27 - const char *v8; // [sp-8h] [bp-26Ch]@25 - //char *v9; // [sp-4h] [bp-268h]@19 - enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25 - unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1 - //RGBTexture *pTex; // [sp+10h] [bp-254h]@12 - //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12 - //const char *Str1; // [sp+18h] [bp-24Ch]@12 - LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 - int v16; // [sp+260h] [bp-4h]@1 + LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 - uDialogueType_ = uDialogueType; - dword_6BE138 = -1; - pIcons_LOD->_inlined_sub2(); + dword_6BE138 = -1; + pIcons_LOD->_inlined_sub2(); - memset(pSavegameUsedSlots.data(), 0, sizeof(pSavegameUsedSlots)); - memset(pSavegameThumbnails.data(), 0, 45 * sizeof(RGBTexture)); - uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); - uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); - uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); - uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); - uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); - uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); - if ( uDialogueType_ ) - { - pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); - if ( pCurrentScreen == SCREEN_SAVEGAME ) - { - v1 = uTextureID_save_up; - v2 = uTextureID_LS_saveU; - } - else - { - v1 = uTextureID_load_up; - v2 = uTextureID_LS_loadU; - } - pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v2)); - pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(v1)); - pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); - } + memset(pSavegameUsedSlots.data(), 0, sizeof(pSavegameUsedSlots)); + memset(pSavegameThumbnails.data(), 0, 45 * sizeof(RGBTexture)); + uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); + uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); + uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); + uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); + uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); + uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); + if ( uDialogueType ) + { + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); + if ( pCurrentScreen == SCREEN_SAVEGAME ) + { + pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU)); + pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_save_up)); + } else - { - pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); - } - pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType_], saveload_dlg_ys[uDialogueType_], saveload_dlg_zs[uDialogueType_], - saveload_dlg_ws[uDialogueType_], WINDOW_MainMenu_Load, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." - pRenderer->Present(); - pSavegameList->Initialize(0); - if ( pSaveListPosition > (signed int)uNumSavegameFiles ) - { - pSaveListPosition = 0; - uLoadGameUI_SelectedSlot = 0; - } - pLODFile.AllocSubIndicesAndIO(0x12C, 0); - Assert(sizeof(SavegameHeader) == 0x64); - //v3 = 0; - for (uint i = 0; i < uNumSavegameFiles; ++i) - { + { + pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU)); + pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_load_up)); + } + pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); + } + else + pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); + pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType], saveload_dlg_ys[uDialogueType], saveload_dlg_zs[uDialogueType], + saveload_dlg_ws[uDialogueType], WINDOW_MainMenu_Load, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." + pRenderer->Present(); + pSavegameList->Initialize(0); + if ( pSaveListPosition > (signed int)uNumSavegameFiles ) + { + pSaveListPosition = 0; + uLoadGameUI_SelectedSlot = 0; + } + pLODFile.AllocSubIndicesAndIO(300, 0); + Assert(sizeof(SavegameHeader) == 100); + for (uint i = 0; i < uNumSavegameFiles; ++i) + { + sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[i].pSaveFileName); + if (_access(pTmpBuf.data(), 6)) + { + pSavegameUsedSlots[i] = 0; + strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty" + continue; + } + pLODFile.LoadFile(pTmpBuf.data(), 1); + if ( pLODFile.FindContainer("header.bin", true) ) + fread(&pSavegameHeader[i], 100, 1, pLODFile.FindContainer("header.bin", true)); + if ( !_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7" + strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave" + if ( !pLODFile.FindContainer("image.pcx", true) ) + { + pSavegameUsedSlots[i] = 0; + strcpy(pSavegameList->pFileList[i].pSaveFileName, ""); + } + else + { + pSavegameThumbnails[i].LoadFromFILE(pLODFile.FindContainer("image.pcx", true), 0, true); + pLODFile.CloseWriteFile(); + pSavegameUsedSlots[i] = 1; + } + } - sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[i].pSaveFileName); - if (_access(pTmpBuf.data(), 6)) - { - pSavegameUsedSlots[i] = 0; - strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty" - continue; - } - pLODFile.LoadFile(pTmpBuf.data(), 1); - v4 = pLODFile.FindContainer("header.bin", true); - if ( v4 ) - fread(&pSavegameHeader[i], 0x64, 1, v4); - if ( !_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7" - strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave" - v5 = pLODFile.FindContainer("image.pcx", true); - if ( !v5 ) - { - pSavegameUsedSlots[i] = 0; - strcpy(pSavegameList->pFileList[i].pSaveFileName, ""); - } - else - { - pSavegameThumbnails[i].LoadFromFILE(v5, 0, true); - pLODFile.CloseWriteFile(); - pSavegameUsedSlots[i] = 1; - } - } - - //LABEL_24: - pLODFile.FreeSubIndexAndIO(); - if ( pCurrentScreen == SCREEN_SAVEGAME ) - { - uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); - uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE); - } - else - { - uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); - uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE); - } - uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); - uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); - pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); - pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); - pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); - pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); - pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); + pLODFile.FreeSubIndexAndIO(); + if ( pCurrentScreen == SCREEN_SAVEGAME ) + { + uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); + uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE); + } + else + { + uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); + uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE); + } + uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); + uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); + pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); + pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); + pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); + pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); + pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); } //----- (0045E93E) -------------------------------------------------------- void SaveUI_Load() { - unsigned int v0; // ebp@4 - unsigned int v1; // eax@4 - char *v3; // eax@7 - FILE *v4; // eax@11 - FILE *v5; // eax@11 - LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1 + char *v3; // eax@7 + LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 - ++pIcons_LOD->uTexturePacksCount; - if ( !pIcons_LOD->uNumPrevLoadedFiles ) - pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; - memset(pSavegameUsedSlots.data(), 0, 0xB4u); - memset(&pSavegameThumbnails, 0, 0x708u); - uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); - uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); - uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); - uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); - uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); - uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); - if ( pCurrentScreen == SCREEN_SAVEGAME ) + ++pIcons_LOD->uTexturePacksCount; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + memset(pSavegameUsedSlots.data(), 0, 0xB4u); + memset(&pSavegameThumbnails, 0, 0x708u); + uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); + uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); + uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); + uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); + uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); + uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); + if ( pCurrentScreen == SCREEN_SAVEGAME ) + { + pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU)); + pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); + pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up)); + } + else + { + pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU)); + pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); + pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_load_up)); + } + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);//Read...(Чтение...) + pRenderer->Present(); + pSavegameList->Initialize(1); + pLODFile.AllocSubIndicesAndIO(300, 0); + for (uint i = 0; i < 40; ++i) + { + v3 = pSavegameList->pFileList[i].pSaveFileName; + if ( !*pSavegameList->pFileList[i].pSaveFileName ) + v3 = "1.mm7"; + sprintf(pTmpBuf.data(), "saves\\%s", v3); + if ( _access(pTmpBuf.data(), 0) || _access(pTmpBuf.data(), 6) ) { - v0 = uTextureID_save_up; - v1 = uTextureID_LS_saveU; - } + pSavegameUsedSlots[i] = 0; + strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]); + } else { - v0 = uTextureID_load_up; - v1 = uTextureID_LS_loadU; - } - pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, pIcons_LOD->GetTexture(v1)); - pRenderer->DrawTextureIndexed(0x15Fu, 0x12Eu, pIcons_LOD->GetTexture(uTextureID_x_u)); - pRenderer->DrawTextureIndexed(0x12u, 0x8Du, pIcons_LOD->GetTexture(v0)); - pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0); - pRenderer->Present(); - pSavegameList->Initialize(1u); - v11.AllocSubIndicesAndIO(0x12Cu, 0); - //v2 = pSavegameUsedSlots; - // Dest = pSavegameHeader; - // this_ = pSavegameThumbnails; - // v8 = (char *)pSavegameList->pSavesNames; - for (uint i = 0; i < 40; ++i) - { - v3 = pSavegameList->pFileList[i].pSaveFileName; - if ( !*pSavegameList->pFileList[i].pSaveFileName ) - v3 = "1.mm7"; - sprintf(pTmpBuf.data(), "saves\\%s", v3); - if ( _access(pTmpBuf.data(), 0) || _access(pTmpBuf.data(), 6) ) - { - pSavegameUsedSlots[i] = 0; - strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]); - } - else - { - v11.LoadFile(pTmpBuf.data(), 1); - v4 = v11.FindContainer("header.bin", 1); - fread(&pSavegameHeader[i], 100, 1u, v4); - v5 = v11.FindContainer("image.pcx", 1); - if ( v5 ) - { - pSavegameThumbnails[i].LoadFromFILE(v5, 0, 1u); - v11.CloseWriteFile(); - pSavegameUsedSlots[i] = 1; - } - else - { - pSavegameUsedSlots[i] = 0; - } - } - - } - - v11.FreeSubIndexAndIO(); - uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); - uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE); - uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); - uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); - pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SaveLoadButtons, 0, 0); - pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); - pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); - pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); - pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); - pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); -} + pLODFile.LoadFile(pTmpBuf.data(), 1); + fread(&pSavegameHeader[i], 100, 1, pLODFile.FindContainer("header.bin", 1)); + if ( pLODFile.FindContainer("image.pcx", 1) ) + { + pSavegameThumbnails[i].LoadFromFILE(pLODFile.FindContainer("image.pcx", 1), 0, 1); + pLODFile.CloseWriteFile(); + pSavegameUsedSlots[i] = 1; + } + else + pSavegameUsedSlots[i] = 0; + } + } + pLODFile.FreeSubIndexAndIO(); + uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); + uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE); + uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); + uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SaveLoadButtons, 0, 0); + pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); + pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); + pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); + pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); + pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); +} \ No newline at end of file
--- a/UI/UIShops.cpp Thu Sep 26 17:39:39 2013 +0600 +++ b/UI/UIShops.cpp Fri Sep 27 15:19:32 2013 +0600 @@ -16,241 +16,166 @@ //----- (004B910F) -------------------------------------------------------- void WeaponShopDialog() { - int v0; // ebx@1 - int pNumActiveItem; // eax@6 - signed int v2; // esi@8 - ItemGen *v4; // eax@11 - char *v5; // ecx@12 - unsigned __int8 v6; // dl@13 - char *v7; // edx@14 - int v9; // ST08_4@16 - int v10; // eax@16 - signed int v11; // esi@18 - int v12; // ST08_4@21 - int v13; // eax@21 - int v14; // edi@23 - char **v15; // esi@23 - int v16; // eax@24 - //int v18; // edx@25 + int phrases_id; // eax@16 int v19; // edi@25 - unsigned __int8 v20; // sf@25 GUIButton *pButton; // esi@27 - int pNewItem; // eax@27 - unsigned int v24; // ecx@27 - int v25; // edx@27 unsigned int pColorText; // ax@27 - signed int v27; // esi@32 - int v28; // ST08_4@36 - int v29; // eax@36 signed int v32; // esi@41 - unsigned int v33; // esi@43 - int v34; // eax@43 - unsigned int v35; // eax@44 - int v36; // eax@46 - __int32 v37; // ecx@51 - int v40; // eax@53 - char *v41; // eax@55 - unsigned int v43; // ecx@55 - const char **v44; // edx@55 - int v45; // eax@55 - int v47; // eax@59 - const char **v48; // eax@63 - unsigned int v49; // esi@65 - Texture *v50; // eax@65 - int v51; // edi@65 - int v52; // esi@70 - Texture *v53; // ST1C_4@70 - int v54; // edi@70 - signed int v55; // ecx@73 - SHORT v56; // di@82 - bool v57; // eax@82 - const char *v58; // ecx@84 - POINT *v59; // esi@89 - LONG v60; // ecx@90 - int v61; // eax@90 - int v62; // ecx@90 - ItemGen *pItemInShop; // esi@90 - //int v64; // eax@95 + const char *pText; // ecx@84 int all_text_height; // esi@96 - char **v66; // edi@96 - int v67; // eax@97 - int v69; // edx@98 - int v70; // edi@98 - int v71; - const char **v72; // eax@100 - int pTextHeight; // eax@100 - unsigned int v74; // ecx@100 - int v78; // [sp-14h] [bp-10Ch]@14 - ItemGen *v79; // [sp-10h] [bp-108h]@12 - int v80; // [sp-10h] [bp-108h]@14 - void *v81; // [sp-Ch] [bp-104h]@12 - unsigned __int16 v82; // [sp-Ch] [bp-104h]@14 - int v83; // [sp-8h] [bp-100h]@11 - char *v84; // [sp-8h] [bp-100h]@14 - __int64 *v85; // [sp-4h] [bp-FCh]@11 - unsigned int v86; // [sp-4h] [bp-FCh]@14 - POINT v87; // [sp+Ch] [bp-ECh]@8 - POINT v88; // [sp+14h] [bp-E4h]@18 - POINT v89; // [sp+1Ch] [bp-DCh]@89 - POINT v90; // [sp+24h] [bp-D4h]@19 - POINT v91; // [sp+2Ch] [bp-CCh]@89 - POINT v92; // [sp+34h] [bp-C4h]@9 - POINT v93; // [sp+3Ch] [bp-BCh]@33 - POINT v94; // [sp+44h] [bp-B4h]@18 - POINT v95; // [sp+4Ch] [bp-ACh]@32 - POINT v96; // [sp+54h] [bp-A4h]@18 - POINT v97; // [sp+5Ch] [bp-9Ch]@32 - POINT a2; // [sp+64h] [bp-94h]@8 - POINT v99; // [sp+6Ch] [bp-8Ch]@32 - POINT v100; // [sp+74h] [bp-84h]@8 + ItemGen *item; + int pItemID; + POINT mouse; // [sp+64h] [bp-94h]@8 GUIWindow dialog_window; // [sp+7Ch] [bp-7Ch]@1 - char *Str; // [sp+D0h] [bp-28h]@55 __int32 v103; // [sp+D4h] [bp-24h]@25 - int pColorYellow; // [sp+D8h] [bp-20h]@1 - int pColorWhite; // [sp+DCh] [bp-1Ch]@1 - POINT v106; // [sp+E0h] [bp-18h]@8 - Player *pPlayer; // [sp+E8h] [bp-10h]@1 - int pItemNum; // [sp+ECh] [bp-Ch]@26 - const char **v109; // [sp+F0h] [bp-8h]@26 - unsigned __int8 v110; // [sp+F7h] [bp-1h]@16 + int pPrice; // [sp+ECh] [bp-Ch]@26 + unsigned int v109; int pNumString; + int item_X; - pPlayer = pPlayers[uActiveCharacter]; memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); dialog_window.uFrameX = 483; dialog_window.uFrameWidth = 148; dialog_window.uFrameZ = 334; - pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); - pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u); switch(dialog_menu_id) { case HOUSE_DIALOGUE_MAIN: { - pNumActiveItem = HouseUI_CheckIfPlayerCanInteract(); - if ( pNumActiveItem ) + if ( HouseUI_CheckIfPlayerCanInteract() ) { pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; pShopOptions[3] = pGlobalTXT_LocalizationStrings[160]; all_text_height = 0; - for (int i = 0; i < 4; ++i)//while ( (signed int)v15 < (signed int)&unk_F8B1C8 ); + for ( int i = 0; i < 4; ++i ) all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); v103 = (174 - all_text_height) / 4; - pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; v19 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138; - v20 = -pDialogueWindow->pNumPresenceButton < 0; - if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton )) + pNumString = 0; + for ( uint i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) + { + pButton = pDialogueWindow->GetControl(i); + pButton->uY = v103 + v19; + pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); + v19 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1; + pButton->uW = v19; + pColorText = TargetColor(0xE1u, 0xCDu, 0x23u); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); + ++pNumString; + } + } + break; + } + case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: + { + pRenderer->DrawTextureIndexed(8, 8, ShopTexture); + item_X = 0; + for ( uint i = 0; i < 6; ++i ) + { + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID) { - pItemNum = 2; - pNumString = 0; - do + pRenderer->DrawTextureTransparent((60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X, weapons_Ypos[i] + 30, ItemsInShopTexture[i]); + ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[(60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X + 640 * (weapons_Ypos[i] + 30)], ItemsInShopTexture[i], i + 1); + } + item_X += 70; + } + if ( HouseUI_CheckIfPlayerCanInteract() ) + { + uint item_num = 0; + for ( uint i = 0; i < 6; ++i ) + { + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID) + ++item_num; + } + if ( GetAsyncKeyState(17) && pPlayers[uActiveCharacter]->CanSteal() ) + pText = pGlobalTXT_LocalizationStrings[185];//Украсть предмет + else + { + pText = pGlobalTXT_LocalizationStrings[195];//Выберите предмет для покупки + if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + pText = pGlobalTXT_LocalizationStrings[196];//Выберите особый предмет для покупки + } + DrawTextAtStatusBar(pText, 0); + if ( item_num ) + { + pMouse->GetCursorPos(&mouse); + if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF ) { - pButton = pDialogueWindow->GetControl(pItemNum); - pButton->uY = v103 + v19; - pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); - pButton->uHeight = pTextHeight; - v19 = pButton->uY + pTextHeight - 1; - pButton->uW = v19; - pColorText = pColorYellow; - if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) - pColorText = pColorWhite; - dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); - ++pItemNum; - ++pNumString; - pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; + item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1]; + if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() ) + { + pText = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 2)], + uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + } + else + { + pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + } } - while ( pItemNum < pNumActiveItem ); } + else + dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);//Приходите через 7 дней } break; } - case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: + case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: { pRenderer->DrawTextureIndexed(8, 8, ShopTexture); - v48 = 0; - pItemNum = 0; - v109 = 0; - do + item_X = 0; + for ( uint i = 0; i < 6; ++i ) { - // if ( pParty->field_777C[9 * (int)&v48[3 * (unsigned int)window_SpeakInHouse->ptr_1C]] ) - if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(int)v48].uItemID) + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID) { - v49 = word_F8B158[(signed int)v48]; - v50 = ItemsInShopTexture[(signed int)v48]; - v49 += 30; - v51 = 60 - ((signed int)v50->uTextureWidth >> 1); - pRenderer->DrawTextureTransparent(v51 + pItemNum, v49, v50); - ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v51 + pItemNum + 640 * v49], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1)); - v48 = v109; + pRenderer->DrawTextureTransparent((60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X, weapons_Ypos[i] + 30, ItemsInShopTexture[i]); + ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[(60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X + 640 * (weapons_Ypos[i] + 30)], ItemsInShopTexture[i], i + 1); } - pItemNum += 70; - v48 = (const char **)((char *)v48 + 1); - v109 = v48; + item_X += 70; } - while ( (signed int)v48 < 6 ); - pNumActiveItem = HouseUI_CheckIfPlayerCanInteract(); - if ( pNumActiveItem ) + if ( HouseUI_CheckIfPlayerCanInteract() ) { - v55 = 0; - v106.x = 0; - v106.x = 0; - do + uint item_num = 0; + for ( uint i = 0; i < 6; ++i ) { - if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v55].uItemID)//9 * (v55 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] ) - ++v106.x; - ++v55; + if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID ) + ++item_num; } - while ( v55 < 6 ); - v56 = GetAsyncKeyState(17); - v57 = pPlayer->CanSteal(); - Str = (char *)v57; - if ( v56 && v57 ) - { - v58 = pGlobalTXT_LocalizationStrings[185]; - } + if ( GetAsyncKeyState(17) && pPlayers[uActiveCharacter]->CanSteal() ) + pText = pGlobalTXT_LocalizationStrings[185]; else { - v58 = pGlobalTXT_LocalizationStrings[195]; + pText = pGlobalTXT_LocalizationStrings[195]; if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - v58 = pGlobalTXT_LocalizationStrings[196]; + pText = pGlobalTXT_LocalizationStrings[196]; } - DrawTextAtStatusBar(v58, 0); - if ( v106.x ) + DrawTextAtStatusBar(pText, 0); + if ( item_num ) { - v59 = pMouse->GetCursorPos(&v91); - pNumActiveItem = v59->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v89)->y]; - if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF ) + pMouse->GetCursorPos(&mouse); + if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF ) { - v60 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1; - v106.x = v60; - v61 = (int)window_SpeakInHouse->ptr_1C;//maybe ptr_1C - BuildID_2Events - // v62 = 9 * (v60 + 12 * v61); - pItemInShop = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60]; - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60]; - if ( !v56 || !Str ) + item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1]; + if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() ) { - v7 = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayer->SelectPhrasesTransaction(pItemInShop, BuildingType_WeaponShop, v61, 2)], - uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); + pText = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 2)], + uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); } else { - v7 = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); + pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); } } } else - { - dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);//Приходите через 7 дней - pNumActiveItem = 0; //added - } + dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); } break; } @@ -262,18 +187,19 @@ DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0); if ( !HouseUI_CheckIfPlayerCanInteract() ) return; - if((v11 = pMouse->GetCursorPos(&v96)->x - 14, v106.x = (v11 >> 5) + 14 * ((pMouse->GetCursorPos(&v88)->y - 17) >> 5), - pMouse->GetCursorPos(&v94)->x <= 13) || pMouse->GetCursorPos(&v90)->x >= 462 - || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) ) + pMouse->GetCursorPos(&mouse); + v109 = ((mouse.x + 14) >> 5) + 14 * ((mouse.y - 17) >> 5); + if( mouse.x <= 13 || mouse.x >= 462 ) return; - v79 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; - v13 = pPlayer->SelectPhrasesTransaction(v79, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 3); - v7 = BuildDialogueString((char *)pMerchantsSellPhrases[v13], uActiveCharacter - 1, v79, (char *)window_SpeakInHouse->ptr_1C, 3, 0); - pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); + pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v109); + if ( !pItemID ) + return; + item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1]; + phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 3); + pText = BuildDialogueString((char *)pMerchantsSellPhrases[phrases_id], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 3, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); break; } - case HOUSE_DIALOGUE_SHOP_IDENTIFY: { draw_leather(); @@ -281,23 +207,24 @@ DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); if ( !HouseUI_CheckIfPlayerCanInteract() ) return; - if((v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5), - pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462 - || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) ) + pMouse->GetCursorPos(&mouse); + v109 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5); + if( mouse.x <= 13 || mouse.x >= 462 ) + return; + pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v109); + if ( !pItemID ) return; - v4 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; - if (!v4->IsIdentified()) + item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1]; + if (!item->IsIdentified()) { - v10 = pPlayer->SelectPhrasesTransaction(v4, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 4); - v7 = BuildDialogueString((char *)pMerchantsIdentifyPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0); - pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); + phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 4); + pText = BuildDialogueString((char *)pMerchantsIdentifyPhrases[phrases_id], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); } else { - v7 = BuildDialogueString("%24", uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0); - pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); + pText = BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); } break; } @@ -308,17 +235,18 @@ CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0); if ( !HouseUI_CheckIfPlayerCanInteract()) - return; - if( (v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5), - pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462 - || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) - || (!(pPlayer->pOwnItems[pNumActiveItem-1].uAttributes& 2)) ) - return; - v4 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; - v10 = pPlayer->SelectPhrasesTransaction(v4, BuildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 5); - v7 = BuildDialogueString((char *)pMerchantsRepairPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 5, 0); - pTextHeight = (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138; - dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, pColorWhite, v7, 3); + return; + pMouse->GetCursorPos(&mouse); + v109 = ((mouse.x - 14) >> 5) + 14 * (mouse.y - 17) >> 5; + if( ( mouse.x <= 13) || mouse.x >= 462 ) + return; + pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v109); + if ( !pItemID || (!(pPlayers[uActiveCharacter]->pOwnItems[pItemID - 1].uAttributes & 2)) ) + return; + item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1]; + phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 5); + pText = BuildDialogueString((char *)pMerchantsRepairPhrases[phrases_id], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 5, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); return; } break; @@ -334,113 +262,21 @@ for ( int i = 0; i < 3; ++i ) all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); v103 = (174 - all_text_height) / 3; - pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; - v70 = (3 * (58 - (signed int)v103) - all_text_height) / 2 - ((174 - all_text_height) / 3) / 2 + 138; - v20 = -pDialogueWindow->pNumPresenceButton < 0; - if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton )) - { - pItemNum = 2; - pNumString = 0; - do - { - pButton = pDialogueWindow->GetControl(pItemNum); - pButton->uY = v103 + v70; - pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); - pButton->uHeight = pTextHeight; - v70 = pButton->uY + pTextHeight - 1; - pButton->uW = v70; - pColorText = pColorYellow; - if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) - pColorText = pColorWhite; - dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); - ++pItemNum; - ++pNumString; - pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; - } - while ( pItemNum < pNumActiveItem ); - } - break; - } - - case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: - { - pRenderer->DrawTextureIndexed(8, 8, ShopTexture); - v109 = 0; - pItemNum = 0; - do - { - // if ( pParty->field_C59C[9 * (int)&v109[3 * (unsigned int)window_SpeakInHouse->ptr_1C] + 724] ) - if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v109].uItemID) - { - v52 = word_F8B158[(signed int)v109] + 30; - v53 = ItemsInShopTexture[(signed int)v109]; - v54 = 60 - ((signed int)v53->uTextureWidth >> 1); - pRenderer->DrawTextureTransparent(v54 + pItemNum, word_F8B158[(signed int)v109] + 30, v53); - ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v54 + pItemNum + 640 * v52], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1)); - } - v109 = (const char **)((char *)v109 + 1); - pItemNum += 70; - } - while ( (signed int)v109 < 6 ); - pNumActiveItem = HouseUI_CheckIfPlayerCanInteract(); - if ( pNumActiveItem ) + v19 = (3 * (58 - (signed int)v103) - all_text_height) / 2 - ((174 - all_text_height) / 3) / 2 + 138; + pNumString = 0; + for ( uint i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { - v55 = 0; - v106.x = 0; - do - { - // if ( pParty->field_C59C[9 * (v55 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] ) - if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v55].uItemID) - ++v106.x; - ++v55; - } - while ( v55 < 6 ); - v56 = GetAsyncKeyState(17); - v57 = pPlayer->CanSteal(); - Str = (char *)v57; - if ( v56 && v57 ) - { - v58 = pGlobalTXT_LocalizationStrings[185]; - } - else - { - v58 = pGlobalTXT_LocalizationStrings[195]; - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - v58 = pGlobalTXT_LocalizationStrings[196]; + pButton = pDialogueWindow->GetControl(i); + pButton->uY = v103 + v19; + pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); + v19 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1; + pButton->uW = v19; + pColorText = TargetColor(0xE1u, 0xCDu, 0x23u); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); + ++pNumString; } - DrawTextAtStatusBar(v58, 0); - if ( v106.x ) - { - v59 = pMouse->GetCursorPos(&v91); - pNumActiveItem = v59->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v89)->y]; - if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF ) - { - v60 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1; - v106.x = v60; - v61 = (int)window_SpeakInHouse->ptr_1C; - // v62 = 9 * (v60 + 12 * v61); - pItemInShop = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60]; - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60];//v63 = (ItemGen *)&pParty->field_C59C[v62 + 724]; - if ( !v56 || !Str ) - { - v7 = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayer->SelectPhrasesTransaction(pItemInShop, BuildingType_WeaponShop, v61, 2)], - uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138, pColorWhite, v7, 3); - } - else - { - v7 = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138, pColorWhite, v7, 3); - } - } - } - else - { - dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); - pNumActiveItem = 0; //added - } - } break; } @@ -448,58 +284,35 @@ { if (!HouseUI_CheckIfPlayerCanInteract()) return; - v0 = 0; + uint item_num = 0; all_text_height = 0; - //v32 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (signed int)v31] * 500.0); v32 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); - pItemNum = v32 * (100 - pPlayer->GetMerchant()) / 100; - if ( pItemNum < v32 / 3 ) - pItemNum = v32 / 3; - pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; - if ( pNumActiveItem >= pNumActiveItem + pDialogueWindow->pNumPresenceButton ) + pPrice = v32 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPrice < v32 / 3 ) + pPrice = v32 / 3; + for ( uint i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); - strcat(pTmpBuf.data(), "\n \n"); - strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); - pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); - return; - } - do - { - v35 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36; - if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v35] && !pPlayer->pActiveSkills[v35] ) + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36] + && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) { - all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v35], &dialog_window, 0, 0); - v0++; + all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0); + item_num++; } - ++pNumActiveItem; } - while ( pNumActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); - if ( !v0 ) + if ( item_num ) { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); - strcat(pTmpBuf.data(), "\n \n"); - strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); - pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); - return; - } - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pItemNum); - dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); - v103 = (149 - all_text_height) / v0; - if ( (149 - all_text_height) / v0 > 32 ) - v103 = 32; - pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; - v37 = (149 - v0 * v103 - all_text_height) / 2 - v103 / 2 + 162; - if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) - { - pItemNum = 2; - do + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);//Стоимость навыка: %lu + dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); + v103 = (149 - all_text_height) / item_num; + if ( (149 - all_text_height) / item_num > 32 ) + v103 = 32; + v19 = (149 - item_num * v103 - all_text_height) / 2 - v103 / 2 + 162; + for ( uint i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { - pButton = pDialogueWindow->GetControl(pItemNum); - v40 = pButton->msg_param - 36; - if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v40] || pPlayer->pActiveSkills[v40] ) + pButton = pDialogueWindow->GetControl(i); + if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) { pButton->uW = 0; pButton->uHeight = 0; @@ -507,29 +320,27 @@ } else { - pButton->uY = v103 + v37; - pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v40], &dialog_window, 0, 0); - pButton->uHeight = pTextHeight; - v37 = pButton->uY + pTextHeight - 1; - pButton->uW = v37; - pColorText = pColorYellow; - if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) - pColorText = pColorWhite; - dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v40], 3); + pButton->uY = v103 + v19; + pButton->uHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0); + v19 = pButton->uY + pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0) - 1; + pButton->uW = v19; + pColorText = TargetColor(0xE1u, 0xCDu, 0x23u); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3); } - pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; - pItemNum++; } - while ( pItemNum < pNumActiveItem ); + break; } - break; + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); + strcat(pTmpBuf.data(), "\n \n"); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Больше ничего не могу предложить. + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); + return; } default: { - if( dialog_menu_id > HOUSE_DIALOGUE_SHOP_REPAIR) - pNumActiveItem = dialog_menu_id - 96; - else - pNumActiveItem = dialog_menu_id - 4; + __debugbreak(); break; } }
--- a/mm7_data.cpp Thu Sep 26 17:39:39 2013 +0600 +++ b/mm7_data.cpp Fri Sep 27 15:19:32 2013 +0600 @@ -1326,7 +1326,7 @@ std::array<int, 32> dword_F1B430; // weak //int dword_F8B144; // nexindex [-1] to the following std::array<int, 4> player_levels = {{1, 1, 1, 1}}; -std::array<__int16, 777> word_F8B158; // weak +std::array<__int16, 6> weapons_Ypos; // word_F8B158 struct Texture *ShopTexture; // idb std::array<struct Texture *, 12> ItemsInShopTexture; __int16 bountyHunting_monster_id_for_hunting; // word_F8B1A0
--- a/mm7_data.h Thu Sep 26 17:39:39 2013 +0600 +++ b/mm7_data.h Fri Sep 27 15:19:32 2013 +0600 @@ -984,7 +984,7 @@ extern char byte_AE5B91; // weak extern std::array<int, 32> dword_F1B430; // weak extern std::array<int, 4> player_levels; -extern std::array<__int16, 777> word_F8B158; // weak +extern std::array<__int16, 6> weapons_Ypos; // word_F8B158 extern struct Texture *ShopTexture; // idb extern std::array<struct Texture *, 12> ItemsInShopTexture; extern __int16 bountyHunting_monster_id_for_hunting; // weak