Mercurial > mm7
changeset 2206:15a327be07e2
DrawSpriteObjects_ODM() cleaned
author | Ritor1 |
---|---|
date | Thu, 06 Feb 2014 00:38:03 +0600 |
parents | db94443ea4e7 |
children | ff8920a40c21 7d5c05264a0d |
files | Indoor.cpp Render.cpp mm7_3.cpp |
diffstat | 3 files changed, 234 insertions(+), 311 deletions(-) [+] |
line wrap: on
line diff
--- a/Indoor.cpp Wed Feb 05 17:24:38 2014 +0600 +++ b/Indoor.cpp Thu Feb 06 00:38:03 2014 +0600 @@ -4450,7 +4450,7 @@ int v57; // eax@81 int v58; // esi@81 int v59; // eax@90 - BLVSector *v60; // edx@90 + //BLVSector *v60; // edx@90 int v61; // ecx@90 BLVFace *face; // esi@91 int v63; // ST34_4@98 @@ -4629,69 +4629,63 @@ v135 = v163; v139 = outz; } - a5b = 0; - while ( !v114 ) + + //while ( !v114 ) + for ( a5b = 0; a5b < 2; a5b++ ) { if ( a5b ) { - v102 = v58; - v100 = v55; - v98 = v54; + v102 = outz; + v100 = pOut.y; + v98 = pOut.x; } else { - v102 = v57; - v100 = v56; - v98 = v51; + v102 = v163; + v100 = outy; + v98 = outx; } v59 = pIndoor->GetSector(v98, v100, v102); - v60 = pIndoor->pSectors; - v61 = 116 * v59; - sDepthb = 0; - for ( i = 116 * v59; - sDepthb < *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v61) - + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v61); - ++sDepthb ) + //v60 = pIndoor->pSectors; + //v61 = 116 * v59; + //i = 116 * v59; + //for (sDepthb = 0; *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v61) + //+ 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v61); ++sDepthb) + for ( sDepthb = 0; sDepthb < pIndoor->pSectors[v59].uNumFaces; ++sDepthb ) { - face = &pIndoor->pFaces[(*(unsigned __int16 **)((char *)&v60->pWalls + v61))[sDepthb]]; + face = &pIndoor->pFaces[pIndoor->pSectors[v59].pFaceIDs[sDepthb]];// face = &pIndoor->pFaces[*(__int16 *)((char *)&pIndoor->pSectors->pWalls + v61)[sDepthb]] + v63 = fixpoint_mul(v143, face->pFacePlane_old.vNormal.x); + v64 = fixpoint_mul(v151, face->pFacePlane_old.vNormal.z); + v65 = fixpoint_mul(v147, face->pFacePlane_old.vNormal.y); + v20 = v63 + v64 + v65; + v66 = v63 + v64 + v65; + v107 = v63 + v64 + v65; if ( face->Portal() - || v119 > face->pBounding.x2 - || v123 < face->pBounding.x1 - || v127 > face->pBounding.y2 - || v131 < face->pBounding.y1 - || v135 > face->pBounding.z2 - || v139 < face->pBounding.z1 - || (v63 = fixpoint_mul(v143, face->pFacePlane_old.vNormal.x), - v64 = fixpoint_mul(v151, face->pFacePlane_old.vNormal.z), - v65 = fixpoint_mul(v147, face->pFacePlane_old.vNormal.y), - v20 = v63 + v64 + v65 == 0, - v66 = v63 + v64 + v65, - v107 = v63 + v64 + v65, - v20) ) - goto LABEL_107; - //v67 = outz * face->pFacePlane_old.vNormal.z; - v68 = -(face->pFacePlane_old.dist + outz * face->pFacePlane_old.vNormal.z + pOut.y * face->pFacePlane_old.vNormal.y - + pOut.x * face->pFacePlane_old.vNormal.x); + || v119 > face->pBounding.x2 || v123 < face->pBounding.x1 + || v127 > face->pBounding.y2 || v131 < face->pBounding.y1 + || v135 > face->pBounding.z2 || v139 < face->pBounding.z1 + || !v20 ) + continue; + v68 = -(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x + + pOut.y * face->pFacePlane_old.vNormal.y + + outz * face->pFacePlane_old.vNormal.z); if ( v66 <= 0 ) { - if ( face->pFacePlane_old.dist - + outz * face->pFacePlane_old.vNormal.z - + pOut.y * face->pFacePlane_old.vNormal.y - + pOut.x * face->pFacePlane_old.vNormal.x < 0 ) - goto LABEL_107; + if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x + + pOut.y * face->pFacePlane_old.vNormal.y + + outz * face->pFacePlane_old.vNormal.z < 0 ) + continue; } else { - if ( face->pFacePlane_old.dist - + outz * face->pFacePlane_old.vNormal.z - + pOut.y * face->pFacePlane_old.vNormal.y - + pOut.x * face->pFacePlane_old.vNormal.x > 0 ) - goto LABEL_107; + if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x + + pOut.y * face->pFacePlane_old.vNormal.y + + outz * face->pFacePlane_old.vNormal.z > 0 ) + continue; } - v69 = abs(-(face->pFacePlane_old.dist - + outz * face->pFacePlane_old.vNormal.z - + pOut.y * face->pFacePlane_old.vNormal.y - + pOut.x * face->pFacePlane_old.vNormal.x)) >> 14; + v69 = abs(-(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x + + pOut.y * face->pFacePlane_old.vNormal.y + + outz * face->pFacePlane_old.vNormal.z )) >> 14; if ( v69 <= abs(v66) ) { //LODWORD(v70) = v68 << 16; @@ -4701,30 +4695,17 @@ v108 = fixpoint_div(v68, v107); if ( v108 >= 0 ) { - if ( sub_4075DB( - pOut.x + ((signed int)(fixpoint_mul(v108, v143) + 32768) >> 16), - pOut.y + ((signed int)(fixpoint_mul(v108, v147) + 32768) >> 16), - outz + ((signed int)(fixpoint_mul(v108, v151) + 32768) >> 16), - face) ) + if ( sub_4075DB(pOut.x + ((signed int)(fixpoint_mul(v108, v143) + 0x8000) >> 16), + pOut.y + ((signed int)(fixpoint_mul(v108, v147) + 0x8000) >> 16), + outz + ((signed int)(fixpoint_mul(v108, v151) + 0x8000) >> 16), + face) ) { v114 = 1; break; } } } - v61 = i; -LABEL_107: - v60 = pIndoor->pSectors; } - ++a5b; - if ( a5b >= 2 ) - break; - v57 = v163; - v56 = outy; - v51 = outx; - v58 = outz; - v55 = pOut.y; - v54 = pOut.x; } v72.z = y; v72.x = x; @@ -4750,9 +4731,7 @@ v152 = v81; v120 = pOut.x; if ( pOut.x < outx ) - { v124 = outx; - } else { v120 = outx; @@ -4778,85 +4757,68 @@ v136 = v163; v140 = outz; } - a5c = 0; - while ( 1 ) + //while ( 1 ) + for ( a5c = 0; a5c < 2; a5c++ ) { if ( v113 ) return !v114 || !v113; if ( a5c ) { - v103 = v86; - v101 = v83; - v99 = v82; + v103 = outz; + v101 = pOut.y; + v99 = pOut.x; } else { - v103 = v85; - v101 = v84; - v99 = v79; + v103 = v163; + v101 = outy; + v99 = outx; } v87 = pIndoor->GetSector(v99, v101, v103); - v88 = pIndoor->pSectors; - v89 = 116 * v87; - v162 = 0; - v112 = v89; - if ( *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) - + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) > 0 ) - break; -LABEL_148: - ++a5c; - if ( a5c >= 2 ) - return !v114 || !v113; - v85 = v163; - v84 = outy; - v79 = outx; - v86 = outz; - v83 = pOut.y; - v82 = pOut.x; - } - while ( 1 ) + //v88 = pIndoor->pSectors; + //v89 = 116 * v87; + + //v112 = v89; + //if ( *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) + //+ 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) > 0 ) + //{ + //while ( 1 ) + for ( v162 = 0; v162 < pIndoor->pSectors[v87].uNumFaces; v162++) { - face = &pIndoor->pFaces[(*(unsigned __int16 **)((char *)&v88->pWalls + v89))[v162]]; + face = &pIndoor->pFaces[pIndoor->pSectors[v87].pFaceIDs[v162]]; + yb = fixpoint_mul(v144, face->pFacePlane_old.vNormal.x); + v_4b = fixpoint_mul(v148, face->pFacePlane_old.vNormal.y); + vf = fixpoint_mul(v152, face->pFacePlane_old.vNormal.z); + v20 = yb + vf + v_4b; + v91 = yb + vf + v_4b; + vc = yb + vf + v_4b; if ( face->Portal() - || v120 > face->pBounding.x2 - || v124 < face->pBounding.x1 - || v128 > face->pBounding.y2 - || v132 < face->pBounding.y1 - || v136 > face->pBounding.z2 - || v140 < face->pBounding.z1 - || (yb = fixpoint_mul(v144, face->pFacePlane_old.vNormal.x), - v_4b = fixpoint_mul(v148, face->pFacePlane_old.vNormal.y), - vf = fixpoint_mul(v152, face->pFacePlane_old.vNormal.z), - v20 = yb + vf + v_4b == 0, - v91 = yb + vf + v_4b, - vc = yb + vf + v_4b, - v20) ) - goto LABEL_145; - v92 = outz * face->pFacePlane_old.vNormal.z; - v93 = -(face->pFacePlane_old.dist - + v92 - + pOut.y * face->pFacePlane_old.vNormal.y - + pOut.x * face->pFacePlane_old.vNormal.x); + || v120 > face->pBounding.x2 || v124 < face->pBounding.x1 + || v128 > face->pBounding.y2 || v132 < face->pBounding.y1 + || v136 > face->pBounding.z2 || v140 < face->pBounding.z1 + || !v20 ) + continue; + //v92 = outz * face->pFacePlane_old.vNormal.z; + v93 = -(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x + + pOut.y * face->pFacePlane_old.vNormal.y + + outz * face->pFacePlane_old.vNormal.z); if ( v91 <= 0 ) { - if ( face->pFacePlane_old.dist - + v92 - + pOut.y * face->pFacePlane_old.vNormal.y - + pOut.x * face->pFacePlane_old.vNormal.x < 0 ) - goto LABEL_145; + if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x + + pOut.y * face->pFacePlane_old.vNormal.y + + outz * face->pFacePlane_old.vNormal.z < 0 ) + continue; } else { - if ( face->pFacePlane_old.dist - + v92 - + pOut.y * face->pFacePlane_old.vNormal.y - + pOut.x * face->pFacePlane_old.vNormal.x > 0 ) - goto LABEL_145; + if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x + + pOut.y * face->pFacePlane_old.vNormal.y + + outz * face->pFacePlane_old.vNormal.z > 0 ) + continue; } - v_4c = abs(-(face->pFacePlane_old.dist - + v92 - + pOut.y * face->pFacePlane_old.vNormal.y - + pOut.x * face->pFacePlane_old.vNormal.x)) >> 14; + v_4c = abs(-(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x + + pOut.y * face->pFacePlane_old.vNormal.y + + outz * face->pFacePlane_old.vNormal.z)) >> 14; if ( v_4c <= abs(v91) ) { //LODWORD(v94) = v93 << 16; @@ -4866,24 +4828,17 @@ vd = fixpoint_div(v93, vc); if ( vd >= 0 ) { - if ( sub_4075DB( - pOut.x + ((signed int)(fixpoint_mul(vd, v144) + 32768) >> 16), - pOut.y + ((signed int)(fixpoint_mul(vd, v148) + 32768) >> 16), - outz + ((signed int)(fixpoint_mul(vd, v152) + 32768) >> 16), - face) ) + if ( sub_4075DB(pOut.x + ((signed int)(fixpoint_mul(vd, v144) + 0x8000) >> 16), + pOut.y + ((signed int)(fixpoint_mul(vd, v148) + 0x8000) >> 16), + outz + ((signed int)(fixpoint_mul(vd, v152) + 0x8000) >> 16), + face) ) { v113 = 1; - goto LABEL_148; + break; } } } - v89 = v112; -LABEL_145: - v88 = pIndoor->pSectors; - ++v162; - if ( v162 >= *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) - + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) ) - goto LABEL_148; + } } } else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) @@ -4979,9 +4934,9 @@ v110 = fixpoint_div(v23, v109); if ( v110 >= 0 ) { - if ( sub_4077F1(pOut.x + ((signed int)(fixpoint_mul(v110, v125) + 32768) >> 16), - pOut.y + ((signed int)(fixpoint_mul(v110, v121) + 32768) >> 16), - outz + ((signed int)(fixpoint_mul(v110, v117) + 32768) >> 16), + if ( sub_4077F1(pOut.x + ((signed int)(fixpoint_mul(v110, v125) + 0x8000) >> 16), + pOut.y + ((signed int)(fixpoint_mul(v110, v121) + 0x8000) >> 16), + outz + ((signed int)(fixpoint_mul(v110, v117) + 0x8000) >> 16), odm_face, &pOutdoor->pBModels[model_id].pVertices) ) { @@ -5087,9 +5042,9 @@ vb = fixpoint_div(v42, va); if ( vb >= 0 ) { - if ( sub_4077F1(pOut.x + ((signed int)(fixpoint_mul(vb, v126) + 32768) >> 16), - pOut.y + ((signed int)(fixpoint_mul(vb, v122) + 32768) >> 16), - outz + ((signed int)(fixpoint_mul(vb, v118) + 32768) >> 16), + if ( sub_4077F1(pOut.x + ((signed int)(fixpoint_mul(vb, v126) + 0x8000) >> 16), + pOut.y + ((signed int)(fixpoint_mul(vb, v122) + 0x8000) >> 16), + outz + ((signed int)(fixpoint_mul(vb, v118) + 0x8000) >> 16), odm_face, &pOutdoor->pBModels[model_id].pVertices) ) {
--- a/Render.cpp Wed Feb 05 17:24:38 2014 +0600 +++ b/Render.cpp Thu Feb 06 00:38:03 2014 +0600 @@ -464,48 +464,18 @@ //----- (0047AF11) -------------------------------------------------------- void Render::DrawSpriteObjects_ODM() { - //char *v0; // edi@2 - //ObjectDesc *v1; // ebx@4 - __int16 v2; // cx@5 - RenderBillboard *v3; // esi@10 - SpriteFrame *v4; // eax@10 - //SpriteFrame *v5; // ebx@10 + SpriteFrame *frame; // eax@10 unsigned int v6; // eax@10 - //int v7; // ecx@10 - //int v8; // edx@10 int v9; // ecx@10 - unsigned __int16 v10; // ax@10 - //int *v11; // eax@14 - int v12; // eax@22 - int v13; // ST3C_4@23 - int v14; // eax@23 - int v15; // ecx@23 - int v16; // ebx@23 int v17; // ecx@25 int v18; // eax@25 - int v19; // ST40_4@26 - int v20; // ecx@26 - int v21; // ST44_4@28 int v22; // ST3C_4@29 signed __int64 v23; // qtt@30 - int v24; // ebx@30 - int v25; // ST3C_4@30 int v26; // eax@31 char v27; // zf@31 - //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 - //__int16 a5; // [sp+10h] [bp-30h]@10 int v30; // [sp+14h] [bp-2Ch]@23 - int v31; // [sp+14h] [bp-2Ch]@29 - __int16 v32; // [sp+14h] [bp-2Ch]@30 - int v33; // [sp+18h] [bp-28h]@23 - int v34; // [sp+18h] [bp-28h]@26 - int v35; // [sp+18h] [bp-28h]@30 - int v36; // [sp+1Ch] [bp-24h]@10 int v37; // [sp+1Ch] [bp-24h]@23 int a6; // [sp+20h] [bp-20h]@10 - int a6a; // [sp+20h] [bp-20h]@23 - int v40; // [sp+24h] [bp-1Ch]@25 - //signed int v41; // [sp+28h] [bp-18h]@1 int v42; // [sp+2Ch] [bp-14h]@23 int y; // [sp+30h] [bp-10h]@10 int x; // [sp+34h] [bp-Ch]@10 @@ -532,136 +502,133 @@ //if ( !(v1->uFlags & 1) ) //{ //v2 = *((short *)v0 - 14) - v2 = object->uType; - if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) + //v2 = object->uType; + if ( (object->uType < 1000 || object->uType >= 10000) && (object->uType < 500 || object->uType >= 600) + || pGame->pStru6Instance->_4A81CA(object) ) { //a5 = *(short *)v0; x = object->vPosition.x; y = object->vPosition.y; z = object->vPosition.z; - v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; - v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); - //v5 = v4; - //v28 = v4; - v36 = v4->uFlags; - a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; + frame = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); + a6 = frame->uGlowRadius * object->field_22_glow_radius_multiplier; v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); //LOWORD(v7) = object->uFacing; //v8 = v36; - v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; - v10 = v4->pHwSpriteIDs[v9]; - v3->uHwSpriteID = v10; - if ( v36 & 0x20 ) - { - //v8 = v36; - z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; - } - v46 = 0; - if ( v36 & 2 ) - v46 = 2; - //v11 = (int *)(256 << v9); - if ( (256 << v9) & v36 ) - v46 |= 4u; - if ( v36 & 0x40000 ) - v46 |= 0x40u; - if ( v36 & 0x20000 ) - LOBYTE(v46) = v46 | 0x80; - if ( a6 ) - { - //LOBYTE(v11) = _4E94D3_light_type; - pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); - } - v12 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; - if (pGame->pIndoorCameraD3D->sRotationX) - { - v13 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; - v30 = ((unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - + ((unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); - v37 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; - a6a = (unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; - v33 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; - v14 = (unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; - v15 = (unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; - v16 = v15 + v14; - v42 = v15 + v14; - if ( v15 + v14 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) - { - v17 = a6a - v37; - v40 = a6a - v37; - v18 = ((unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - - ((unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); - goto LABEL_29; - } - } - else + v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; + pBillboardRenderList[::uNumBillboardsToDraw].uHwSpriteID = frame->pHwSpriteIDs[v9]; + if ( frame->uFlags & 0x20 ) + { + //v8 = v36; + z -= fixpoint_mul(frame->scale, pSprites_LOD->pSpriteHeaders[(signed __int16)frame->pHwSpriteIDs[v9]].uHeight) / 2; + } + v46 = 0; + if ( frame->uFlags & 2 ) + v46 = 2; + //v11 = (int *)(256 << v9); + if ( (256 << v9) & frame->uFlags ) + v46 |= 4u; + if ( frame->uFlags & 0x40000 ) + v46 |= 0x40u; + if ( frame->uFlags & 0x20000 ) + LOBYTE(v46) = v46 | 0x80; + if ( a6 ) + { + //LOBYTE(v11) = _4E94D3_light_type; + pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); + } + if (pGame->pIndoorCameraD3D->sRotationX) + { + v30 = fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_cosine_y) + + fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_sine_y); + v37 = fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_sine_y); + v42 = fixpoint_mul((z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_sine_x) + + fixpoint_mul(v30, pGame->pIndoorCameraD3D->int_cosine_x); + if ( v42 >= 0x40000 && v42 <= pODMRenderParams->shading_dist_mist << 16 ) + { + v17 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_cosine_y) - v37; + v18 = fixpoint_mul((z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_cosine_x) + - fixpoint_mul(v30, pGame->pIndoorCameraD3D->int_sine_x); + if ( abs(v42) >= abs(v17) ) + { + LODWORD(v23) = 0; + HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); + + object->uAttributes |= 1; + pBillboardRenderList[::uNumBillboardsToDraw].uPalette = frame->uPaletteIndex; + pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = object->uSectorID; + pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); + pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = frame; + pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); + pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v46; + pBillboardRenderList[::uNumBillboardsToDraw].world_x = x; + pBillboardRenderList[::uNumBillboardsToDraw].world_y = y; + pBillboardRenderList[::uNumBillboardsToDraw].world_z = z; + pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v23 / v42, v17) + 0x8000) >> 16); + pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = pViewport->uScreenCenterY - (((unsigned int)fixpoint_mul(v23 / v42, v18) + 0x8000) >> 16); + HIWORD(v26) = HIWORD(v42); + LOWORD(v26) = 0; + pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v26 + (PID(OBJECT_Item,i)); + pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; + pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; + if ( !(object->uAttributes & 0x20) ) { - v34 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; - v19 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; - v20 = (unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; - v16 = v20 + v19; - v42 = v20 + v19; - if ( v20 + v19 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) - { - v21 = (unsigned __int64)(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; - v17 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; - v40 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; - v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; -LABEL_29: - v31 = v18; - v22 = abs(v17); - if ( abs(v16) >= v22 ) - { - LODWORD(v23) = 0; - HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); - v24 = v23 / v42; - v25 = v23 / v42; - LODWORD(v23) = 0; - HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); - v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); - v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); - - //if (::uNumBillboardsToDraw >= 500) - // return; - assert(::uNumBillboardsToDraw < 500); - ++::uNumBillboardsToDraw; - ++uNumSpritesDrawnThisFrame; - - object->uAttributes |= 1; - v3->uPalette = v4->uPaletteIndex; - v3->uIndoorSectorID = object->uSectorID; - v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; - v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; - v3->pSpriteFrame = v4; - v3->_screenspace_y_scaler_packedfloat = v26; - v3->field_1E = v46; - v3->world_x = x; - v3->world_y = y; - v3->world_z = z; - v3->uScreenSpaceX = v35; - v3->uScreenSpaceY = v32; - HIWORD(v26) = HIWORD(v42); - LOWORD(v26) = 0; - v27 = (object->uAttributes & 0x20) == 0; - v3->sZValue = v26 + (PID(OBJECT_Item,i)); - v3->dimming_level = 0; - v3->sTintColor = 0; - if ( !v27 ) - { - if ( !pRenderer->pRenderD3D ) - v3->sZValue = 0; - } - } - goto LABEL_34; - } + if ( !pRenderer->pRenderD3D ) + pBillboardRenderList[::uNumBillboardsToDraw].sZValue = 0; } + //if (::uNumBillboardsToDraw >= 500) + // return; + assert(::uNumBillboardsToDraw < 500); + ++::uNumBillboardsToDraw; + ++uNumSpritesDrawnThisFrame; } - //} -LABEL_34: - ; - //++v41; - //v0 += 112; - //} - //while ( v41 < (signed int)uNumSpriteObjects ); + } + } + else + { + v42 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_sine_y) + + fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_cosine_y); + if ( v42 >= 0x40000 && v42 <= pODMRenderParams->shading_dist_mist << 16 ) + { + v17 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_cosine_y) + - fixpoint_mul(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16), pGame->pIndoorCameraD3D->int_sine_y); + v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; + if ( abs(v42) >= abs(v17) ) + { + LODWORD(v23) = 0; + HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); + + object->uAttributes |= 1; + pBillboardRenderList[::uNumBillboardsToDraw].uPalette = frame->uPaletteIndex; + pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = object->uSectorID; + pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); + pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = frame; + pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); + pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v46; + pBillboardRenderList[::uNumBillboardsToDraw].world_x = x; + pBillboardRenderList[::uNumBillboardsToDraw].world_y = y; + pBillboardRenderList[::uNumBillboardsToDraw].world_z = z; + pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v23 / v42, v17) + 0x8000) >> 16); + pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = pViewport->uScreenCenterY - (((unsigned int)fixpoint_mul(v23 / v42, v18) + 0x8000) >> 16); + HIWORD(v26) = HIWORD(v42); + LOWORD(v26) = 0; + pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v26 + (PID(OBJECT_Item,i)); + pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; + pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; + if ( !(object->uAttributes & 0x20) ) + { + if ( !pRenderer->pRenderD3D ) + pBillboardRenderList[::uNumBillboardsToDraw].sZValue = 0; + } + //if (::uNumBillboardsToDraw >= 500) + // return; + assert(::uNumBillboardsToDraw < 500); + ++::uNumBillboardsToDraw; + ++uNumSpritesDrawnThisFrame; + } + } + } + } } }
--- a/mm7_3.cpp Wed Feb 05 17:24:38 2014 +0600 +++ b/mm7_3.cpp Thu Feb 06 00:38:03 2014 +0600 @@ -1565,7 +1565,7 @@ int stru6_stru1_indoor_sw_billboard::_4775ED(float a2) { char *v2; // edi@1 - int v3; // eax@1 + //int v3; // eax@1 char *v4; // edx@2 char *v5; // esi@3 double v6; // st7@6 @@ -1613,22 +1613,23 @@ v2 += 4; *(int *)v2 = this->field_64[2]; *((int *)v2 + 1) = this->field_64[3]; - v3 = this->uNumVertices; + //v3 = this->uNumVertices; v35 = this; - if ( v3 > 0 ) + if ( this->uNumVertices > 0 ) { v40 = &this->field_64[20]; v4 = (char *)&this->field_64[3] + 3; - v34 = v3; - while ( 1 ) + + //while ( 1 ) + for ( v34 = this->uNumVertices; v34; --v34 ) { v5 = v4 - 15; if ( *(float *)(v4 - 15) <= (double)a2 && *(float *)(v4 + 1) <= (double)a2 ) { v4 += 16; - --v34; - if ( !v34 ) - return this->uNumVertices = v38; + //--v34; + //if ( !v34 ) + //return this->uNumVertices = v38; continue; } if ( *(float *)v5 <= (double)a2 ) @@ -1701,9 +1702,9 @@ *v27 = *(int *)v28; v27[1] = *(int *)(v28 + 4); v4 += 16; - --v34; - if ( !v34 ) - return this->uNumVertices = v38; + //--v34; + //if ( !v34 ) + //return this->uNumVertices = v38; } } return this->uNumVertices = v38; @@ -2141,7 +2142,7 @@ stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); v17 = v3 * stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY) + v4 * stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); if (pGame->pIndoorCameraD3D->sRotationX) - v17 = (unsigned __int64)(v17 * (signed __int64)stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX)) >> 16; + v17 = fixpoint_mul(v17, stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX)); v19 = v4 * stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY) - v3 * stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); v9 = int_get_vector_length(abs(v3), abs(v4), 0); //v10 = v14 * 188; @@ -2150,9 +2151,9 @@ if ( v9 < pOutdoor->pBModels[uModelID].sBoundingRadius + 256 ) *reachable = true; if ( v19 >= 0 ) - v11 = ((unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)v17) >> 16) - ((unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)v19) >> 16); + v11 = fixpoint_mul(stru_5C6E00->Sin(angle), v17) - fixpoint_mul(stru_5C6E00->Cos(angle), v19); else - v11 = ((unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)v19) >> 16) + ((unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)v17) >> 16); + v11 = fixpoint_mul(stru_5C6E00->Cos(angle), v19) + fixpoint_mul(stru_5C6E00->Sin(angle), v17); v12 = v11 >> 16; if ( v9 <= pODMRenderParams->shading_dist_mist + 2048 ) {