Mercurial > mm7
changeset 826:1133e34a7560
Слияние
author | Ritor1 |
---|---|
date | Tue, 26 Mar 2013 23:19:12 +0600 |
parents | 35c31a49d989 (current diff) fe4c8b113548 (diff) |
children | 085eb19b7ffd |
files | mm7_3.cpp |
diffstat | 38 files changed, 2173 insertions(+), 2670 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/Actor.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -594,15 +594,15 @@ } a1.uObjectDescID = v11; a1.stru_24.Reset(); - a1.field_48 = 15; + a1.spell_id = SPELL_AIR_SPARKS; v13 = v5->vPosition.x; v14 = v5->vPosition.y; - a1.field_4C = uSkillLevel; + a1.spell_level = uSkillLevel; a1.vPosition.x = v13; v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); v16 = v117; v17 = LOWORD(v117->uYawAngle); - a1.field_50 = 0; + a1.spell_skill = 0; a1.vPosition.y = v14; a1.vPosition.z = v15; a1.uFacing = v17; @@ -611,9 +611,9 @@ a1.uSectorID = pIndoor->GetSector(v13, v14, v15); v18 = 8 * LODWORD(v120); LOBYTE(v18) = 8 * LOBYTE(v120) | AI_OBJECT_ACTOR; - a1.field_58_pid = v18; + a1.spell_caster_pid = v18; a1.uSpriteFrameID = 0; - a1.field_5C = 0; + a1.spell_target_pid = 0; a1.field_60_distance_related_prolly_lod = 3; v19 = spellnuma / -2; a1a = spellnuma / 2; @@ -675,15 +675,15 @@ } a1.uObjectDescID = v82; a1.stru_24.Reset(); - a1.field_48 = spellnum; + a1.spell_id = spellnum; v83 = v5->vPosition.x; v84 = v5->vPosition.y; - a1.field_4C = uSkillLevel; + a1.spell_level = uSkillLevel; a1.vPosition.x = v83; v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); v86 = v117; v87 = LOWORD(v117->uYawAngle); - a1.field_50 = 0; + a1.spell_skill = 0; a1.vPosition.y = v84; a1.vPosition.z = v85; a1.uFacing = v87; @@ -696,8 +696,8 @@ v90 = 8 * LODWORD(v120); LOBYTE(v90) = 8 * LOBYTE(v120) | OBJECT_Actor; a1.uSpriteFrameID = 0; - a1.field_58_pid = v90; - a1.field_5C = 0; + a1.spell_caster_pid = v90; + a1.spell_target_pid = 0; a1.field_60_distance_related_prolly_lod = 3; if ( (double)v89 >= 307.2 ) { @@ -822,17 +822,17 @@ v34 = spellnumd; } a1.uObjectDescID = v34; - a1.field_4C = uSkillLevel; + a1.spell_level = uSkillLevel; a1.vPosition.x = v111; a1.vPosition.y = v113; a1.vPosition.z = v30 + v114; - a1.field_48 = 9; - a1.field_50 = 0; + a1.spell_id = SPELL_FIRE_METEOR_SHOWER; + a1.spell_skill = 0; a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - a1.field_58_pid = v116; - a1.field_5C = 0; + a1.spell_caster_pid = v116; + a1.spell_target_pid = 0; a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); a1.uFacing = v32; a1.uSoundID = 0; @@ -1367,15 +1367,15 @@ } a1.uObjectDescID = v71; a1.stru_24.Reset(); - a1.field_48 = 93; + a1.spell_id = SPELL_DARK_SHARPMETAL; v73 = v5->vPosition.x; v74 = v5->vPosition.y; - a1.field_4C = uSkillLevel; + a1.spell_level = uSkillLevel; a1.vPosition.x = v73; v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); v76 = v117; v77 = LOWORD(v117->uYawAngle); - a1.field_50 = 0; + a1.spell_skill = 0; a1.vPosition.y = v74; a1.vPosition.z = v75; a1.uFacing = v77; @@ -1384,9 +1384,9 @@ a1.uSectorID = pIndoor->GetSector(v73, v74, v75); v78 = 8 * LODWORD(v120); LOBYTE(v78) = 8 * LOBYTE(v120) | OBJECT_Actor; - a1.field_58_pid = v78; + a1.spell_caster_pid = v78; a1.uSpriteFrameID = 0; - a1.field_5C = 0; + a1.spell_target_pid = 0; a1.field_60_distance_related_prolly_lod = 3; a1c = spellnume / -2; if ( spellnume / -2 > spellnume / 2 ) @@ -1567,11 +1567,11 @@ a1.uObjectDescID = v8; a1.stru_24.Reset(); a1.vPosition.x = v5->vPosition.x; - a1.field_48 = 0; + a1.spell_id = 0; a1.vPosition.y = v5->vPosition.y; - a1.field_4C = 0; + a1.spell_level = 0; v17 = v5->uActorHeight; - a1.field_50 = 0; + a1.spell_skill = 0; v9 = LOWORD(v4->uYawAngle); a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); a1.uFacing = v9; @@ -1583,8 +1583,8 @@ v12 = 8 * v15; LOBYTE(v12) = 8 * v15 | AI_OBJECT_ACTOR; a1.uSpriteFrameID = 0; - a1.field_58_pid = v12; - a1.field_5C = 0; + a1.spell_caster_pid = v12; + a1.spell_target_pid = 0; if ( (double)v11 >= 307.2 ) { if ( v11 >= 1024 ) @@ -1674,11 +1674,11 @@ a1.uObjectDescID = v4; a1.stru_24.Reset(); a1.vPosition.y = v1->vPosition.y; - a1.field_48 = 0; + a1.spell_id = 0; v5 = v1->vPosition.x; v11 = v1->uActorHeight; - a1.field_4C = 0; - a1.field_50 = 0; + a1.spell_level = 0; + a1.spell_skill = 0; a1.vPosition.x = v5; v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); a1.uFacing = 0; @@ -1689,8 +1689,8 @@ v7 = 8 * v10; LOBYTE(v7) = 8 * v10 | OBJECT_Actor; a1.uSpriteFrameID = 0; - a1.field_58_pid = v7; - a1.field_5C = 0; + a1.spell_caster_pid = v7; + a1.spell_target_pid = 0; a1.field_60_distance_related_prolly_lod = 3; a1.field_61 = 4; return a1.Create(0, 0, 0, 0);
--- a/Chest.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/Chest.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -37,7 +37,7 @@ //----- (0042041E) -------------------------------------------------------- bool Chest::Open( signed int uChestID ) - { +{ //char *v1; // edi@5 unsigned int v2; // eax@8 GUIWindow *v3; // eax@15 @@ -180,9 +180,9 @@ a1.stru_24.Reset(); v24 = *(short *)v23; v25 = 0; - a1.field_50 = 0; - a1.field_4C = 0; - a1.field_48 = 0; + a1.spell_skill = 0; + a1.spell_level = 0; + a1.spell_id = 0; a1.field_54 = 0; a1.uType = v24; if ( (signed int)pObjectList->uNumObjects <= 0 ) @@ -210,8 +210,8 @@ a1.uAttributes = 48; a1.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y); a1.uSpriteFrameID = 0; - a1.field_58_pid = 0; - a1.field_5C = 0; + a1.spell_caster_pid = 0; + a1.spell_target_pid = 0; a1.uFacing = 0; a1.Create(0, 0, 0, 0); pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
--- a/GUIWindow.h Tue Mar 26 23:18:58 2013 +0600 +++ b/GUIWindow.h Tue Mar 26 23:19:12 2013 +0600 @@ -1,5 +1,7 @@ #pragma once #include "GUIButton.h" +#include "Items.h" +#include "Player.h" @@ -417,4 +419,20 @@ -void QuickRefDraw(); \ No newline at end of file +void QuickRefDraw(); + + + + + + + + + + +//character ui +unsigned int __fastcall GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level); +const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType); +char __cdecl CharacterUI_SkillsTab_ShowHint(); +char __cdecl CharacterUI_StatsTab_ShowHint(); +char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID); // idb \ No newline at end of file
--- a/Game.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/Game.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -355,8 +355,16 @@ pMouse->_469EA4(); pRenderer->EndScene(); } + + static int gtc_old = GetTickCount(); + int gtc = GetTickCount(); + auto evt_old = pEventTimer->uStartTime, + msc_old = pMiscTimer->uStartTime; pEventTimer->Update(); pMiscTimer->Update(); + Log::Warning(L"Evt/Msc/GTC dt: %u/%u/%u", pEventTimer->uTimeElapsed, pMiscTimer->uTimeElapsed, gtc - gtc_old); + gtc_old = gtc; + OnTimer(0); GameUI_StatusBar_UpdateTimedString(0); if ( pMiscTimer->bPaused && !pEventTimer->bPaused )
--- a/Indoor.h Tue Mar 26 23:18:58 2013 +0600 +++ b/Indoor.h Tue Mar 26 23:19:12 2013 +0600 @@ -1,7 +1,7 @@ #pragma once #include "VectorTypes.h" #include "IndoorCameraD3D.h" - +#include "Weather.h" @@ -402,13 +402,7 @@ -#pragma pack(push, 1) -struct IndoorLocation_stru1 -{ - unsigned __int64 uLastVisitDay; - char field_2F4[48]; -}; -#pragma pack(pop) + @@ -475,7 +469,7 @@ unsigned int uNumSpawnPoints; struct SpawnPointMM7 *pSpawnPoints; struct DDM_DLV_Header dlv; - IndoorLocation_stru1 stru1; + LocationTime_stru1 stru1; char _visible_outlines[876]; }; #pragma pack(pop)
--- a/Items.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/Items.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -547,17 +547,17 @@ { if ( !_strcmpi(test_string, "weapon") ) { - pItems[item_counter].uEquipType = EQUIP_ONE_OR_TWO_HANDS; + pItems[item_counter].uEquipType = EQUIP_OFF_HAND; break; } if ( !_strcmpi(test_string, "weapon2") ) { - pItems[item_counter].uEquipType = EQUIP_TWO_HANDED; + pItems[item_counter].uEquipType = EQUIP_MAIN_HAND; break; } if ( !_strcmpi(test_string, "weapon1or2") ) { - pItems[item_counter].uEquipType = EQUIP_ONE_OR_TWO_HANDS; + pItems[item_counter].uEquipType = EQUIP_OFF_HAND; break; } if ( !(_strcmpi(test_string, "missile")&&_strcmpi(test_string, "bow"))) @@ -1609,7 +1609,7 @@ PLAYER_SKILL_TYPE requested_skill = PLAYER_SKILL_INVALID; switch (uTreasureType) { - case 20: requested_equip = EQUIP_ONE_OR_TWO_HANDS; break; + case 20: requested_equip = EQUIP_OFF_HAND; break; case 21: requested_equip = EQUIP_ARMOUR; break; case 22: requested_skill = PLAYER_SKILL_MISC; break; case 23: requested_skill = PLAYER_SKILL_SWORD; break; @@ -1760,8 +1760,8 @@ //try get special enhansment switch (pItems[out_item->uItemID].uEquipType) { - case EQUIP_ONE_OR_TWO_HANDS: - case EQUIP_TWO_HANDED : + case EQUIP_OFF_HAND: + case EQUIP_MAIN_HAND : case EQUIP_BOW : if ( !uBonusChanceWpSpecial[v6] ) return;
--- a/Items.h Tue Mar 26 23:18:58 2013 +0600 +++ b/Items.h Tue Mar 26 23:19:12 2013 +0600 @@ -4,7 +4,6 @@ - /* 338 */ enum ITEM_FLAGS :unsigned int { @@ -34,8 +33,8 @@ ITEM_CROSSBOW_1 = 0x2F, ITEM_MACE_1 = 0x32, ITEM_STAFF_1 = 0x3D, - ITEM_BLASTER = 65, - ITEM_LASER_RIFLE = 66, + ITEM_BLASTER = 64, + ITEM_LASER_RIFLE = 65, ITEM_LEATHER_1 = 0x42, ITEM_CHAINMAIL_1 = 0x47, ITEM_PLATE_1 = 0x4C, @@ -87,29 +86,29 @@ }; /* 331 */ -enum ITEM_EQUIP_TYPE +enum ITEM_EQUIP_TYPE: unsigned __int8 { - EQUIP_ONE_OR_TWO_HANDS = 0, - EQUIP_TWO_HANDED = 1, - EQUIP_BOW = 2, - EQUIP_ARMOUR = 3, - EQUIP_SHIELD = 4, - EQUIP_HELMET = 5, - EQUIP_BELT = 6, - EQUIP_CLOAK = 7, - EQUIP_GAUNTLETS = 8, - EQUIP_BOOTS = 9, - EQUIP_RING = 10, - EQUIP_AMULET = 11, - EQUIP_WAND = 12, - EQUIP_REAGENT = 13, - EQUIP_POTION = 14, - EQUIP_SPELL_SCROLL = 15, - EQUIP_BOOK = 16, - EQUIP_MESSAGE_SCROLL = 17, - EQUIP_GOLD = 18, - EQUIP_GEM = 19, - EQUIP_NONE = 20 + EQUIP_OFF_HAND = 0, + EQUIP_MAIN_HAND = 1, + EQUIP_BOW = 2, + EQUIP_ARMOUR = 3, + EQUIP_SHIELD = 4, + EQUIP_HELMET = 5, + EQUIP_BELT = 6, + EQUIP_CLOAK = 7, + EQUIP_GAUNTLETS = 8, + EQUIP_BOOTS = 9, + EQUIP_RING = 10, + EQUIP_AMULET = 11, + EQUIP_WAND = 12, + EQUIP_REAGENT = 13, + EQUIP_POTION = 14, + EQUIP_SPELL_SCROLL = 15, + EQUIP_BOOK = 16, + EQUIP_MESSAGE_SCROLL = 17, + EQUIP_GOLD = 18, + EQUIP_GEM = 19, + EQUIP_NONE = 20 }; @@ -143,7 +142,21 @@ int uItemID; int uEnchantmentType; int _bonus_strength; - int uSpecEnchantmentType; // 25: +5 levels + int uSpecEnchantmentType; // 25 +5 levels + // 16 Drain Hit Points from target. + // 39 Double damage vs Demons. + // 40 Double damage vs Dragons + // 45 +5 Speed and Accuracy + // 56 +5 Might and Endurance. + // 57 +5 Intellect and Personality. + // 58 Increased Value. + // 60 +3 Unarmed and Dodging skills + // 61 +3 Stealing and Disarm skills. + // 59 Increased Weapon speed. + // 63 Double Damage vs. Elves. + // 64 Double Damage vs. Undead. + // 67 Adds 5 points of Body damage and +2 Disarm skill. + // 68 Adds 6-8 points of Cold damage and +5 Armor Class. int uNumCharges; unsigned int uAttributes; unsigned __int8 uBodyAnchor; @@ -170,7 +183,7 @@ __int16 field_1A; //16 signed __int16 uEquipX; //18 1c signed __int16 uEquipY; //1a 1e - unsigned __int8 uEquipType; //1c 20 + ITEM_EQUIP_TYPE uEquipType; //1c 20 unsigned __int8 uSkillType; //1d 21 unsigned __int8 uDamageDice; //1e 22 unsigned __int8 uDamageRoll; //1f 23
--- a/LOD.h Tue Mar 26 23:18:58 2013 +0600 +++ b/LOD.h Tue Mar 26 23:19:12 2013 +0600 @@ -14,9 +14,6 @@ TEXTURE_16BIT_PALETTE = 0x2, }; - - - namespace LOD { #pragma pack(push, 1)
--- a/MM7.h Tue Mar 26 23:18:58 2013 +0600 +++ b/MM7.h Tue Mar 26 23:19:12 2013 +0600 @@ -21,6 +21,8 @@ #define BYTE2(a) (*((unsigned char *)&a + 2)) #define BYTE3(a) (*((unsigned char *)&a + 3)) +#define PID(type, id) (unsigned int)((((8 * (id))) | (type)) & 0xFFFF) // packed id + typedef unsigned __int16 _WORD; typedef unsigned __int64 _QWORD;
--- a/Outdoor.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/Outdoor.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -316,9 +316,9 @@ MessageBoxA(0, "Error!", "Couldn't Load Map!", 0); CreateDebugLocation(); } - ::day_attrib = v5->day_attrib; - ::day_fogrange_1 = v5->day_fogrange_1; - ::day_fogrange_2 = v5->day_fogrange_2; + ::day_attrib = v5->loc_time.day_attrib; + ::day_fogrange_1 = v5->loc_time.day_fogrange_1; + ::day_fogrange_2 = v5->loc_time.day_fogrange_2; if ( Is_out15odm_underwater() ) SetUnderwaterFog(); _6BE134_odm_main_tile_group = v5->pTileTypes[0].tileset; @@ -679,9 +679,9 @@ if ( Is_out15odm_underwater() ) SetUnderwaterFog(); - pOutdoor->day_fogrange_1 = ::day_fogrange_1; - pOutdoor->day_fogrange_2 = ::day_fogrange_2; - pOutdoor->day_attrib = ::day_attrib; + pOutdoor->loc_time.day_fogrange_1 = ::day_fogrange_1; + pOutdoor->loc_time.day_fogrange_2 = ::day_fogrange_2; + pOutdoor->loc_time.day_attrib = ::day_attrib; } //----- (00482170) -------------------------------------------------------- @@ -2324,7 +2324,7 @@ pSrc += 0xC8; pGameLoadingUI_ProgressBar->Progress(); - memcpy(&uLastVisitDay, pSrc, 0x38u); + memcpy(&loc_time, pSrc, 0x38u); free(pSrcMem); @@ -2353,23 +2353,23 @@ //v100 = HIDWORD(uLastVisitDay); //LODWORD(v142) = LODWORD(uLastVisitDay); //HIDWORD(v142) = v100; - if (uLastVisitDay) + if (loc_time.uLastVisitDay) { - if ( (signed int)((signed int)(signed __int64)((double)uLastVisitDay * 0.234375) / 60 / 60 / 24) % 28 != pParty->uDaysPlayed ) + if ( (signed int)((signed int)(signed __int64)((double)loc_time.uLastVisitDay * 0.234375) / 60 / 60 / 24) % 28 != pParty->uDaysPlayed ) { if ( rand() % 100 >= 20 ) v108 = dword_4EC268[rand() % dword_4EC2A8]; else v108 = dword_4EC28C[rand() % dword_4EC2AC]; - sprintf(sky_texture_name, "plansky%d", v108); + sprintf(loc_time.sky_texture_name, "plansky%d", v108); } } else { - strcpy(sky_texture_name, "plansky3"); + strcpy(loc_time.sky_texture_name, "plansky3"); } //v101 = pBitmaps_LOD->LoadTexture(field_4F8); - uSky_TextureID = pBitmaps_LOD->LoadTexture(sky_texture_name); + uSky_TextureID = pBitmaps_LOD->LoadTexture(loc_time.sky_texture_name); if (uSky_TextureID != -1) pBitmaps_LOD->pTextures[uSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uSky_TextureID].palette_id1); @@ -2504,41 +2504,29 @@ //----- (0047ED83) -------------------------------------------------------- int OutdoorLocation::_47ED83(signed int a2, signed int a3) { - int result; // eax@5 + assert(a2 < 128 && a3 < 128); - if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 ) - result = 0; - else - result = *(&this->pTerrain.pTilemap[128 * a3] + a2); - return result; + return *(&this->pTerrain.pTilemap[128 * a3] + a2); } //----- (0047EDB3) -------------------------------------------------------- int OutdoorLocation::ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY) { + assert(uX < 128 && uY < 128); int v3; // esi@5 - if (uX < 0 || uX > 127 || uY < 0 || uY > 127) - return 0; - else - { - v3 = this->pTerrain.pTilemap[uY * 128 + uX]; - if ( v3 >= 90 ) - v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; + v3 = this->pTerrain.pTilemap[uY * 128 + uX]; + if ( v3 >= 90 ) + v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; return pTileTable->pTiles[v3].uAttributes; - } } //----- (0047EE16) -------------------------------------------------------- int OutdoorLocation::DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ) { - int result; // eax@5 + assert(uX < 128 && uZ < 128); - if ( (signed int)uX < 0 || (signed int)uX > 127 || (signed int)uZ < 0 || (signed int)uZ > 127 ) - result = 0; - else - result = 32 * *(&this->pTerrain.pHeightmap[uZ * 128 + uX]); - return result; + return 32 * pTerrain.pHeightmap[uZ * 128 + uX]; } //----- (0047EE49) --------------------------------------------------------
--- a/Outdoor.h Tue Mar 26 23:18:58 2013 +0600 +++ b/Outdoor.h Tue Mar 26 23:19:12 2013 +0600 @@ -4,7 +4,7 @@ #include "Indoor.h" #include "TileFrameTable.h" #include "MapInfo.h" - +#include "Weather.h" #define DAY_ATTRIB_FOG 1 @@ -210,12 +210,13 @@ unsigned int uNumSpawnPoints; struct SpawnPointMM7 *pSpawnPoints; struct DDM_DLV_Header ddm; - unsigned __int64 uLastVisitDay; - char sky_texture_name[12]; - int day_attrib; - int day_fogrange_1; - int day_fogrange_2; - char field_510[24]; + LocationTime_stru1 loc_time; + //unsigned __int64 uLastVisitDay; + //char sky_texture_name[12]; + //int day_attrib; + //int day_fogrange_1; + //int day_fogrange_2; + // char field_510[24]; unsigned char uUndiscoveredArea[88][11];//968 unsigned char uDicovered_area[88][11];//[968] int field_CB8;
--- a/Party.h Tue Mar 26 23:18:58 2013 +0600 +++ b/Party.h Tue Mar 26 23:19:12 2013 +0600 @@ -30,6 +30,7 @@ PARTY_FLAGS_1_ALERT_YELLOW = 0x0020, PARTY_FLAGS_1_STANDING_ON_WATER = 0x0080, PARTY_FLAGS_1_LANDING = 0x0100, + PARTY_FLAGS_1_BURNING = 0x200 }; enum PARTY_FLAGS_2: __int32 {
--- a/Player.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/Player.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -7,6 +7,7 @@ #include "AudioPlayer.h" #include "Party.h" #include "GUIButton.h" +#include "Log.h" #include "LOD.h" #include "Monsters.h" #include "GUIWindow.h" @@ -22,6 +23,7 @@ #include "Autonotes.h" #include "Awards.h" #include "texts.h" + #include "mm7_data.h" @@ -111,6 +113,23 @@ +unsigned short base_recovery_times_per_weapon_type[12] = +{ + 100, // PLAYER_SKILL_STAFF && Unarmed withoud skill + 90, // PLAYER_SKILL_SWORD && Unarmed with skill + 60, // PLAYER_SKILL_DAGGER + 100, // PLAYER_SKILL_AXE + 80, // PLAYER_SKILL_SPEAR + 100, // PLAYER_SKILL_BOW + 80, // PLAYER_SKILL_MACE + 30, // PLAYER_SKILL_BLASTER + 10, // PLAYER_SKILL_SHIELD + 10, // PLAYER_SKILL_LEATHER + 20, // PLAYER_SKILL_CHAIN + 30 // PLAYER_SKILL_PLATE +}; + + //----- (00490913) -------------------------------------------------------- signed int __cdecl PlayerCreation_ComputeAttributeBonus() @@ -2763,7 +2782,7 @@ v34 = v4; goto LABEL_62; } - if ( HasItemEquipped(EQUIP_TWO_HANDED) ) + if ( HasItemEquipped(EQUIP_MAIN_HAND) ) { v6 = (ItemGen *)&v5->pInventoryItems[v5->pEquipment.uMainHand-1]; v7 = v6->uItemID; @@ -3327,23 +3346,22 @@ } //----- (0048D62C) -------------------------------------------------------- -int Player::GetEquippedItemEquipType(unsigned int uEquipSlot) -{ - return pItemsTable->pItems[pInventoryItems[pEquipment.pIndices[uEquipSlot]-1].uItemID].uEquipType; +ITEM_EQUIP_TYPE Player::GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot) +{ + return pItemsTable->pItems[pInventoryItems[pEquipment.pIndices[uEquipSlot] - 1].uItemID].uEquipType; } //----- (0048D651) -------------------------------------------------------- -int Player::GetEquippedItemSkillType(enum ITEM_EQUIP_TYPE uEquipSlot) -{ - return pItemsTable->pItems[pInventoryItems[pEquipment.pIndices[uEquipSlot] - 1].uItemID].uSkillType; +PLAYER_SKILL_TYPE Player::GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot) +{ + return (PLAYER_SKILL_TYPE)pItemsTable->pItems[pInventoryItems[pEquipment.pIndices[uEquipSlot] - 1].uItemID].uSkillType; } //----- (0048D676) -------------------------------------------------------- bool Player::IsUnarmed() { - return HasItemEquipped(EQUIP_TWO_HANDED) != 1 - && (HasItemEquipped(EQUIP_ONE_OR_TWO_HANDS) != 1 - || GetEquippedItemEquipType(0) == EQUIP_SHIELD); + return HasItemEquipped(EQUIP_MAIN_HAND) != EQUIP_MAIN_HAND && + !(HasItemEquipped(EQUIP_OFF_HAND) == EQUIP_MAIN_HAND && GetEquippedItemEquipType(EQUIP_OFF_HAND) != EQUIP_SHIELD); } //----- (0048D6AA) -------------------------------------------------------- @@ -3797,9 +3815,9 @@ { if ( HasItemEquipped((ITEM_EQUIP_TYPE)v14) ) { - if ( v15 == 3 ) + if ( v15 == EQUIP_ARMOUR ) v46[v4++] = LOBYTE(v5->pEquipment.uBody) - 1; - if ( (!v15 || v15 == 1) && GetEquippedItemEquipType(v15) == 4 ) + if ( (!v15 || v15 == 1) && GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v15) == 4 ) v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v15) - 1; } v14 = v15 + 1; @@ -3815,7 +3833,7 @@ if ( v17 == 2 ) v46[v4++] = LOBYTE(v5->pEquipment.uBow) - 1; if ( (!v17 || v17 == 1) - && (!GetEquippedItemEquipType(v17) || GetEquippedItemEquipType(v17) == 1) ) + && (!GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v17) || GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v17) == 1) ) v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v17) - 1; } v16 = v17 + 1; @@ -4052,211 +4070,160 @@ } //----- (0048E1B5) -------------------------------------------------------- -int Player::GetAttackRecoveryTime(int a2) -{ - unsigned int v2; // ebx@1 - char *v3; // edi@1 - Player *v4; // esi@1 - int v5; // eax@3 - int v6; // eax@3 - int v7; // eax@6 - int v8; // eax@9 - int v9; // eax@9 - int v10; // eax@10 - int v11; // edx@13 - int v12; // ecx@14 - int v13; // eax@15 - int v14; // ebx@18 - int v15; // eax@18 - double v16; // st7@21 - double v17; // st7@22 - unsigned __int16 v18; // cx@27 - Player *v19; // ecx@28 - int v20; // eax@30 - int v21; // eax@30 - int v22; // eax@30 - int v23; // ecx@30 - unsigned int v24; // eax@30 - int v25; // eax@31 - int v26; // ebx@32 - int v27; // eax@32 - unsigned __int16 *v28; // ebx@36 - int v29; // eax@42 - int v30; // edi@43 - signed int v31; // eax@49 - int v32; // ecx@50 - int result; // eax@54 - float v34; // [sp+8h] [bp-38h]@27 - float v35; // [sp+Ch] [bp-34h]@18 - float v36; // [sp+10h] [bp-30h]@21 - float v37; // [sp+14h] [bp-2Ch]@21 - float v38; // [sp+18h] [bp-28h]@27 - int v39; // [sp+1Ch] [bp-24h]@31 - int v40; // [sp+20h] [bp-20h]@1 - int v41; // [sp+24h] [bp-1Ch]@1 - unsigned int v42; // [sp+28h] [bp-18h]@14 - int v43; // [sp+2Ch] [bp-14h]@1 - int v44; // [sp+30h] [bp-10h]@1 - int v45; // [sp+34h] [bp-Ch]@1 - int v46; // [sp+38h] [bp-8h]@1 - int v47; // [sp+3Ch] [bp-4h]@1 - - v2 = 0; - v3 = 0; - v4 = this; - v47 = (unsigned __int16)word_4EDED8[0]; - v43 = 0; - v45 = 0; - v40 = 0; - v41 = 0; - v44 = 0; - v46 = 0; - if ( a2 ) +int Player::GetAttackRecoveryTime(bool bRangedAttack) +{ + ItemGen *weapon = nullptr; + ItemDesc *weapon_desc = nullptr; + uint weapon_recovery = base_recovery_times_per_weapon_type[0]; + if (bRangedAttack) { if ( !HasItemEquipped(EQUIP_BOW) ) goto LABEL_17; - v5 = (int)&v4->pInventoryItems[v4->pEquipment.uBow-1]; - v46 = v5; - v3 = (char *)&pItemsTable->pItems[*(int *)v5].pIconName; - v6 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]]; - goto LABEL_4; - } - if ( IsUnarmed() == 1 ) - { - LOBYTE(v7) = GetActualSkillLevel(PLAYER_SKILL_UNARMED); - if ( v7 ) - { - v6 = (unsigned __int16)word_4EDED8[1]; -LABEL_4: - v47 = v6; + weapon = &pInventoryItems[pEquipment.uBow - 1]; + weapon_desc = &pItemsTable->pItems[weapon->uItemID]; + weapon_recovery = base_recovery_times_per_weapon_type[weapon_desc->uSkillType]; + goto LABEL_17; + } + else if ( IsUnarmed() == 1 ) + { + if (GetActualSkillLevel(PLAYER_SKILL_UNARMED)) + { + weapon_recovery = base_recovery_times_per_weapon_type[1]; goto LABEL_17; } } - if ( HasItemEquipped(EQUIP_TWO_HANDED) ) - { - v8 = (int)&v4->pInventoryItems[v4->pEquipment.uMainHand-1]; - v46 = v8; - v9 = *(int *)v8; - v3 = (char *)&pItemsTable->pItems[v9].pIconName; - if ( v3[28] == 12 ) - v10 = *(&pSpellDatas[0].uExpertLevelRecovery + 10 * *((int *)&pSpellDatas[66].uNormalLevelRecovery + v9)); + + if ( HasItemEquipped(EQUIP_MAIN_HAND) ) + { + weapon = &pInventoryItems[pEquipment.uMainHand - 1]; + weapon_desc = &pItemsTable->pItems[weapon->uItemID]; + if (weapon_desc->uEquipType == EQUIP_WAND) + { + __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 + __debugbreak(); // looks like wands were two-handed weapons once, or supposed to be. should not get here now + weapon_recovery = pSpellDatas[wand_spell_ids[weapon->uItemID - ITEM_WAND_FIRE]].uExpertLevelRecovery; + } else - v10 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]]; - v47 = v10; - } - if ( HasItemEquipped((ITEM_EQUIP_TYPE)0) ) - { - v12 = (int)&v4->pInventoryItems[v4->pEquipment.uOffHand-1]; - v42 = (unsigned __int16)word_4EDED8[pItemsTable->pItems[*(int *)v12].uSkillType]; - if ( (signed int)v42 > v47 ) - { - v13 = *(int *)v12; - v46 = v12; - v3 = (char *)(v11 + 48 * v13); - v47 = v42; - } - v2 = 0; - } + weapon_recovery = base_recovery_times_per_weapon_type[weapon_desc->uSkillType]; + } + if (HasItemEquipped(EQUIP_OFF_HAND) && GetEquippedItemEquipType(EQUIP_OFF_HAND) != EQUIP_SHIELD) // ADD: shield check because shield recovery is added later and can be accidentally doubled + { + auto v12 = &pInventoryItems[pEquipment.uOffHand - 1]; + auto v12_desc = &pItemsTable->pItems[v12->uItemID]; + if (base_recovery_times_per_weapon_type[v12_desc->uSkillType] > weapon_recovery) + { + weapon = &pInventoryItems[pEquipment.uOffHand - 1]; + weapon_desc = &pItemsTable->pItems[weapon->uItemID]; + weapon_recovery = base_recovery_times_per_weapon_type[pItemsTable->pItems[weapon->uItemID].uSkillType]; + } + } + LABEL_17: + uint armour_recovery = 0; if ( HasItemEquipped(EQUIP_ARMOUR) ) { - v14 = pItemsTable->pItems[*(int *)&v4->pInventoryItems[v4->pEquipment.uBody-1]].uSkillType; - SkillToMastery(v4->pActiveSkills[9]); - v15 = (unsigned __int16)word_4EDED8[v14]; - v35 = 1.0; - v43 = v15; - if ( v14 == 9 ) - { - v36 = 0.0; + auto armour_skill_type = pItemsTable->pItems[pInventoryItems[pEquipment.uBody - 1].uItemID].uSkillType; + uint base_armour_recovery = base_recovery_times_per_weapon_type[armour_skill_type]; + + float armour_recovery_multipliers[4]; + if (armour_skill_type == PLAYER_SKILL_LEATHER) + { + armour_recovery_multipliers[0] = 1.0f; + armour_recovery_multipliers[1] = 0; + armour_recovery_multipliers[2] = 0; + armour_recovery_multipliers[3] = 0; + } + else if (armour_skill_type == PLAYER_SKILL_CHAIN) + { + armour_recovery_multipliers[0] = 1.0f; + armour_recovery_multipliers[1] = 0.5f; + armour_recovery_multipliers[2] = 0; + armour_recovery_multipliers[3] = 0; + } + else if (armour_skill_type == PLAYER_SKILL_PLATE) + { + armour_recovery_multipliers[0] = 1.0f; + armour_recovery_multipliers[1] = 0.5f; + armour_recovery_multipliers[2] = 0.5f; + armour_recovery_multipliers[3] = 0; } else { - if ( v14 != 10 ) - { - if ( v14 != 11 ) - { - v36 = 1.0; - v37 = 1.0; - v16 = 1.0; -LABEL_27: - v18 = v4->pActiveSkills[v14]; - v38 = v16; - v43 = (signed __int64)((double)v43 * *(&v34 + SkillToMastery(v18))); - v2 = 0; - goto LABEL_28; - } - v17 = 0.5; - v36 = 0.5; -LABEL_26: - v37 = v17; - v16 = 0.0; - goto LABEL_27; - } - v36 = 0.5; - } - v17 = 0.0; - goto LABEL_26; - } -LABEL_28: - if ( HasItemEquipped((ITEM_EQUIP_TYPE)v2) && v19->GetEquippedItemEquipType(v2) == 4 ) - { - v20 = 9 * v4->pEquipment.uOffHand; - v35 = 1.0; - v21 = 3 * *(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * v20 + 5]; - v36 = 0.0; - v22 = pItemsTable->pItems[16 * v21 / 0x30u].uSkillType; - v37 = 0.0; - v23 = (unsigned __int16)word_4EDED8[v22]; - v38 = 0.0; - v45 = v23; - v24 = SkillToMastery(v4->pActiveSkills[v22]); - v45 = (signed __int64)((double)v45 * *(&v34 + v24)); - } - v25 = GetActualSpeed(); - v39 = _48EA1B_get_static_effect(v25); - v42 = v2; - if ( v3 != (char *)v2 ) - { - v26 = (unsigned __int8)v3[29]; - LOBYTE(v27) = GetActualSkillLevel((enum PLAYER_SKILL_TYPE)(unsigned __int8)v3[29]); - if ( v27 && (v26 == 1 || v26 == 3 || v26 == 5) ) - { - v28 = &v4->pActiveSkills[v26]; - if ( (signed int)SkillToMastery(*v28) >= 2 ) - v40 = *(char *)v28 & 0x3F; - } - v2 = 0; - if ( v3[29] == 7 ) - v42 = 1; - } - if ( a2 == v2 ) - { - if ( v42 == v2 ) - { - LOBYTE(v29) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); - if ( v29 != v2 ) - { - v30 = v29 & 0x3F; - v44 = v29 & 0x3F; - if ( (signed int)SkillToMastery(v29) >= 4 ) - v44 += v30; - } - } - } - if ( SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) >= (signed int)v2 - && (SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) > (signed int)v2 || LODWORD(v4->pPlayerBuffs[7].uExpireTime) > v2) ) + assert(false && "Unknown armour type"); // what kind of armour is that? + armour_recovery_multipliers[0] = 1.0f; + armour_recovery_multipliers[1] = 1.0f; + armour_recovery_multipliers[2] = 1.0f; + armour_recovery_multipliers[3] = 1.0f; + } + + uint skill_mastery = SkillToMastery(pActiveSkills[armour_skill_type]); + armour_recovery = base_armour_recovery * armour_recovery_multipliers[skill_mastery - 1]; + } + + uint shield_recovery = 0; + if (HasItemEquipped(EQUIP_OFF_HAND) && GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD) + { + float shield_recovery_multipliers[4] = {1, 0, 0, 0}; + + auto shield = &pInventoryItems[pEquipment.uOffHand - 1]; + auto skill_type = pItemsTable->pItems[shield->uItemID].uSkillType; + + uint shield_base_recovery = base_recovery_times_per_weapon_type[skill_type]; + shield_recovery = shield_base_recovery * SkillToMastery(pActiveSkills[skill_type]); + } + + uint player_speed_recovery_reduction = _48EA1B_get_static_effect(GetActualSpeed()), + sword_axe_bow_recovery_reduction = 0; + bool shooting_laser = false; + if (weapon_desc) + { + if (GetActualSkillLevel((PLAYER_SKILL_TYPE)weapon_desc->uSkillType) && + (weapon_desc->uSkillType == PLAYER_SKILL_SWORD || weapon_desc->uSkillType == PLAYER_SKILL_AXE || weapon_desc->uSkillType == PLAYER_SKILL_BOW) ) + { + if (SkillToMastery(pActiveSkills[weapon_desc->uSkillType]) >= 2 ) // Expert Sword, Axe & Bow reduce recovery + sword_axe_bow_recovery_reduction = pActiveSkills[weapon_desc->uSkillType] & 0x3F; + } + if (weapon_desc->uSkillType == PLAYER_SKILL_BLASTER) + shooting_laser = true; + } + + uint armsmaster_recovery_reduction = 0; + if (!bRangedAttack && !shooting_laser) + { + if (uint armsmaster_level = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER)) + { + armsmaster_recovery_reduction = armsmaster_level & 0x3F; + if (SkillToMastery(armsmaster_level) >= 4) + armsmaster_recovery_reduction *= 2; + } + } + + uint v41 = 0; + if (pPlayerBuffs[PLAYER_BUFF_7].uExpireTime > 0) v41 = 25; - v31 = 0; - if ( v46 != v2 ) - { - v32 = *(int *)(v46 + 12); - if ( v32 == 59 || v32 == 41 || *(int *)v46 == 500 ) - v31 = 20; - } - result = v47 + v43 + v45 - v44 - v31 - v41 - v40 - v39; - if ( result < 0 ) - result = 0; - return result; + + uint weapon_enchantment_recovery_reduction = 0; + if ( weapon ) + { + if (weapon->uSpecEnchantmentType == 59 || + weapon->uSpecEnchantmentType == 41 || + weapon->uSpecEnchantmentType == 500) + weapon_enchantment_recovery_reduction = 20; + } + + + int recovery = weapon_recovery + + armour_recovery + + shield_recovery + - armsmaster_recovery_reduction + - weapon_enchantment_recovery_reduction + - v41 + - sword_axe_bow_recovery_reduction + - player_speed_recovery_reduction; + + if (recovery < 0) + recovery = 0; + return recovery; } //----- (0048E4F8) -------------------------------------------------------- @@ -4553,43 +4520,44 @@ } //----- (0048E8F5) -------------------------------------------------------- -bool Player::Recover(signed int a2) -{ - Player *v2; // esi@1 +bool Player::Recover(int dt) +{ + //Player *v2; // esi@1 signed __int64 v3; // qax@1 - bool result; // eax@4 - - v2 = this; - v3 = (signed __int64)((double)(a2 * _48EA46_calc_special_bonus_by_items(17)) * 0.01 + (double)a2); - if ( v2->uTimeToRecovery - (signed int)v3 > 0 ) - { - v2->uTimeToRecovery -= v3; - result = 1; + //bool result; // eax@4 + + //v2 = this; + v3 = (signed __int64)((double)(dt * _48EA46_calc_special_bonus_by_items(17)) * 0.01 + (double)dt); + + Log::Warning(L"Recover(dt = %u/%u - %u", dt, (uint)v3, (uint)uTimeToRecovery); + + if (uTimeToRecovery > v3) + { + uTimeToRecovery -= v3; + return true; } else { - v2->uTimeToRecovery = 0; - viewparams->bRedrawGameUI = 1; - if ( !uActiveCharacter ) + uTimeToRecovery = 0; + viewparams->bRedrawGameUI = true; + if (!uActiveCharacter) uActiveCharacter = pParty->GetNextActiveCharacter(); - result = 0; - } - return result; + return false; + } } //----- (0048E96A) -------------------------------------------------------- -void Player::SetRecoveryTime(signed int sRecoveryTime) -{ - signed int v2; // edx@1 - - v2 = sRecoveryTime; - if ( sRecoveryTime < 0 ) - v2 = 0; - if ( v2 > this->uTimeToRecovery ) - this->uTimeToRecovery = v2; - if ( pPlayers[uActiveCharacter] == this && !some_active_character ) +void Player::SetRecoveryTime(signed int rec) +{ + assert(rec > 0); + + if (rec > uTimeToRecovery) + uTimeToRecovery = rec; + + if (pPlayers[uActiveCharacter] == this && !some_active_character) uActiveCharacter = pParty->GetNextActiveCharacter(); - viewparams->bRedrawGameUI = 1; + + viewparams->bRedrawGameUI = true; } // 50C0C4: using guessed type int some_active_character; @@ -4626,33 +4594,31 @@ //----- (0048EA46) -------------------------------------------------------- int Player::_48EA46_calc_special_bonus_by_items(int a2) { - int v2; // edi@1 int v3; // esi@1 int v4; // edx@2 int v5; // eax@3 char *v6; // eax@4 - v2 = 0; v3 = 0; while ( 1 ) { if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v3) ) goto LABEL_11; - v5 = pEquipment.uOffHand - 1; // BUG - // v5 = _this->cEquippedItems.uOffHand - 1; + v5 = pEquipment.pIndices[v3] - 1; if ( a2 != 17 ) - break; + { + if ( a2 != 24 || this->pInventoryItems[v5].uSpecEnchantmentType != 24 ) + goto LABEL_11; + return 5; + } v6 = (char *)this + 36 * v5; if ( *((int *)v6 + 133) == 533 || *((int *)v6 + 136) == 17 ) return 50; LABEL_11: ++v3; if ( (signed int)v3 >= 16 ) - return v2; - } - if ( a2 != 24 || this->pInventoryItems[v5].uSpecEnchantmentType != 24 ) - goto LABEL_11; - return 5; + return 0; + } } //----- (0048EAAE) -------------------------------------------------------- @@ -4877,7 +4843,7 @@ v31 = *(&v6->pEquipment.uOffHand + v65) - 1; if ( v3 == 9 ) { - v32 = GetEquippedItemEquipType(v65); + v32 = GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v65); if ( v32 >= 3 ) { if ( v32 <= 11 ) @@ -5438,9 +5404,9 @@ { if ( IsUnarmed() != 1 ) { - if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) ) - { - v22 = this->GetEquippedItemEquipType(1u); + if ( v6->HasItemEquipped(EQUIP_MAIN_HAND) ) + { + v22 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); if ( v22 >= 0 ) { if ( v22 <= 2 ) @@ -5461,7 +5427,7 @@ } } } - if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v28 = v27->GetEquippedItemEquipType(0), v28 < 0) || v28 > 2 ) + if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND) || (v28 = v27->GetEquippedItemEquipType(EQUIP_OFF_HAND), v28 < 0) || v28 > 2 ) return v5 + v62 + v61; v15 = pItemsTable->pItems[v29].uDamageMod; v14 = pItemsTable->pItems[v29].uDamageDice * pItemsTable->pItems[v29].uDamageRoll; @@ -5485,16 +5451,16 @@ v5 = 0; return v5 + v62 + v61; } - if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) ) - { - v17 = this->GetEquippedItemEquipType(1u); + if ( v6->HasItemEquipped(EQUIP_MAIN_HAND) ) + { + v17 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); if ( v17 >= 0 ) { if ( v17 <= 2 ) v5 = pItemsTable->pItems[*(int *)&v6->pInventoryItems[v6->pEquipment.uMainHand-1]].uDamageMod; } } - if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v19 = v18->GetEquippedItemEquipType(0), v19 < 0) || v19 > 2 ) + if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND) || (v19 = v18->GetEquippedItemEquipType(EQUIP_OFF_HAND), v19 < 0) || v19 > 2 ) return v5 + v62 + v61; v20 = *(int *)&v6->pInventoryItems[v6->pEquipment.uOffHand-1]; goto LABEL_365; @@ -5506,9 +5472,9 @@ v5 = 1; return v5 + v62 + v61; } - if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) ) - { - v9 = this->GetEquippedItemEquipType(1u); + if ( v6->HasItemEquipped(EQUIP_MAIN_HAND) ) + { + v9 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); if ( v9 >= 0 ) { if ( v9 <= 2 ) @@ -5522,7 +5488,7 @@ } } } - if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v12 = v11->GetEquippedItemEquipType(0), v12 < 0) || v12 > 2 ) + if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND) || (v12 = v11->GetEquippedItemEquipType(EQUIP_OFF_HAND), v12 < 0) || v12 > 2 ) return v5 + v62 + v61; v14 = pItemsTable->pItems[this->pInventoryItems[this->pEquipment.uOffHand].uItemID].uDamageMod; v15 = pItemsTable->pItems[this->pInventoryItems[this->pEquipment.uOffHand].uItemID].uDamageDice; @@ -5881,7 +5847,7 @@ unsigned __int8 v8; // of@5 PlayerEquipment *v9; // ebx@19 Player *v10; // ecx@20 - enum PLAYER_SKILL_TYPE v11; // edi@21 + PLAYER_SKILL_TYPE v11; // edi@21 int v12; // eax@21 int v13; // edi@21 char v14; // di@25 @@ -5892,7 +5858,7 @@ ITEM_EQUIP_TYPE v20; // edi@40 int v21; // edx@41 int v22; // eax@42 - enum PLAYER_SKILL_TYPE v23; // edi@45 + PLAYER_SKILL_TYPE v23; // edi@45 unsigned __int16 v24; // ax@45 unsigned __int16 v25; // bx@45 unsigned int v26; // eax@45 @@ -5907,12 +5873,12 @@ ITEM_EQUIP_TYPE v35; // edi@69 int v36; // edx@70 int v37; // eax@71 - enum PLAYER_SKILL_TYPE v38; // edi@74 + PLAYER_SKILL_TYPE v38; // edi@74 int v39; // eax@74 int v40; // eax@89 char v41; // si@89 int v42; // eax@96 - enum PLAYER_SKILL_TYPE v43; // edx@97 + PLAYER_SKILL_TYPE v43; // edx@97 int v44; // eax@97 int v45; // eax@98 int v46; // eax@99 @@ -6549,9 +6515,9 @@ } //----- (004903C9) -------------------------------------------------------- -enum PLAYER_SKILL_TYPE Player::GetSkillIdxByOrder(signed int order) -{ - enum PLAYER_SKILL_TYPE result; // eax@5 +PLAYER_SKILL_TYPE Player::GetSkillIdxByOrder(signed int order) +{ + PLAYER_SKILL_TYPE result; // eax@5 int v3; // edx@5 char *v4; // ecx@5 int v5; // esi@11
--- a/Player.h Tue Mar 26 23:18:58 2013 +0600 +++ b/Player.h Tue Mar 26 23:19:12 2013 +0600 @@ -8,6 +8,7 @@ #define PLAYER_BUFF_BLESS 1 #define PLAYER_BUFF_FATE 4 #define PLAYER_BUFF_HAMMERHANDS 6 +#define PLAYER_BUFF_7 7 #define PLAYER_BUFF_PAIN_REFLECTION 10 #define PLAYER_BUFF_PRESERVATION 11 #define PLAYER_BUFF_REGENERATION 12 @@ -184,7 +185,7 @@ }; /* 328 */ -enum PLAYER_SKILL_TYPE +enum PLAYER_SKILL_TYPE: unsigned __int8 { PLAYER_SKILL_STAFF = 0, PLAYER_SKILL_SWORD = 1, @@ -484,10 +485,10 @@ bool CanTrainToNextLevel(); unsigned int GetExperienceDisplayColor(); int CalculateIncommingDamage(int resistance, signed int type); - int GetEquippedItemEquipType(unsigned int uEquipSlot); - int GetEquippedItemSkillType(enum ITEM_EQUIP_TYPE uEquipSlot); + ITEM_EQUIP_TYPE GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot); + PLAYER_SKILL_TYPE GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot); bool IsUnarmed(); - bool HasItemEquipped(enum ITEM_EQUIP_TYPE uEquipIndex); + bool HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex); bool HasEnchantedItemEquipped(int uEnchantment); bool WearsItem(int a1, signed int a2); bool StealFromShop(struct ItemGen *a2, int a3, int a4, int a5, int *a6); @@ -496,7 +497,7 @@ int ReceiveDamage(signed int type, int resistance); int _48DCF6(int a2, struct Actor *pActor); unsigned int GetSpellSchool(unsigned int uSpellID); - int GetAttackRecoveryTime(int a2); + int GetAttackRecoveryTime(bool bRangedAttack); int GetMaxHealth(); int GetMaxMana(); int GetBaseAC(); @@ -512,14 +513,14 @@ int _48EA46_calc_special_bonus_by_items(int a2); int GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE attr, int a3); int GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2); - char GetActualSkillLevel(enum PLAYER_SKILL_TYPE uSkillType); + char GetActualSkillLevel(PLAYER_SKILL_TYPE uSkillType); int GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2); enum CHARACTER_RACE GetRace(); PLAYER_SEX GetSexByVoice(); void SetInitialStats(); int SetSexByVoice(); void Reset(PLAYER_CLASS_TYPE classType); - enum PLAYER_SKILL_TYPE GetSkillIdxByOrder(signed int order); + PLAYER_SKILL_TYPE GetSkillIdxByOrder(signed int order); void DecreaseAttribute(int eAttribute); int IncreaseAttribute(int eAttribute); void Player::Zero();
--- a/Render.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/Render.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -5204,13 +5204,13 @@ // 4EFA84: using guessed type int dword_4EFA84; //----- (0049F5A2) -------------------------------------------------------- -int Render::_49F5A2(int a2, int a3, int a4, void *Dst, int a6, int a7) -{ +void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) + { Render *v7; // ebx@1 void *v8; // esi@3 void *v9; // esi@3 int v10; // ecx@4 - int v11; // eax@4 + unsigned short* v11; // eax@4 int v12; // eax@6 int v13; // eax@8 int v14; // ecx@8 @@ -5220,158 +5220,141 @@ char v18[58]; // [sp+Ch] [bp-ACh]@3 // __int16 v19; // [sp+44h] [bp-74h]@3 char v20[48]; // [sp+48h] [bp-70h]@3 - char *v21; // [sp+78h] [bp-40h]@7 - char *v22; // [sp+7Ch] [bp-3Ch]@7 + char *lineG; // [sp+78h] [bp-40h]@7 + char *lineB; // [sp+7Ch] [bp-3Ch]@7 int v23; // [sp+80h] [bp-38h]@4 int v24; // [sp+84h] [bp-34h]@4 int v25; // [sp+88h] [bp-30h]@4 int v26; // [sp+8Ch] [bp-2Ch]@4 - char Src; // [sp+90h] [bp-28h]@3 - char v28; // [sp+91h] [bp-27h]@3 - char v29; // [sp+92h] [bp-26h]@3 - char v30; // [sp+93h] [bp-25h]@3 - __int16 v31; // [sp+94h] [bp-24h]@3 - __int16 v32; // [sp+96h] [bp-22h]@3 - __int16 v33; // [sp+98h] [bp-20h]@3 - __int16 v34; // [sp+9Ah] [bp-1Eh]@3 - __int16 v35; // [sp+9Ch] [bp-1Ch]@3 - __int16 v36; // [sp+9Eh] [bp-1Ah]@3 - char v37; // [sp+A0h] [bp-18h]@3 - char v38; // [sp+A1h] [bp-17h]@3 - __int16 v39; // [sp+A2h] [bp-16h]@3 - __int16 v40; // [sp+A4h] [bp-14h]@3 - void *ptr; // [sp+A8h] [bp-10h]@3 - int v42; // [sp+ACh] [bp-Ch]@1 + PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 + PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 + char *lineRGB; // [sp+A8h] [bp-10h]@3 + int pitch; // [sp+ACh] [bp-Ch]@1 char v43; // [sp+B3h] [bp-5h]@18 int i; // [sp+B4h] [bp-4h]@6 + unsigned short* line_pictute_data; + byte test_byte; + unsigned char pict_byte; v7 = this; - v42 = a3; - if ( a3 & 1 ) - v42 = a3 + 1; - v31 = 0; - v32 = 0; - v33 = a3 - 1; - v34 = a4 - 1; - v39 = v42; + pitch = wight; + if ( wight & 1 ) + pitch = wight + 1; + Src.left = 0; + Src.up = 0; + Src.right = wight - 1; + Src.bottom = heidth - 1; + v27.pitch = pitch; memset(&v20, 0, 0x30u); memset(&v18, 0, 0x38u); - v8 = Dst; - v37 = 0; + v8 = data_buff; + v27.reserved = 0; *(_WORD *)&v18[56] = 0; - Src = 10; - v28 = 5; - v29 = 1; - v30 = 8; - v35 = 75; - v36 = 75; - v38 = 3; - v40 = 1; - memcpy(Dst, &Src, 1u); + Src.manufacturer = 10; + Src.version = 5; + Src.encoding = 1; + Src.bpp = 8; + Src.hdpi = 75; + Src.vdpi = 75; + v27.planes = 3; + v27.palette_info = 1; + memcpy(data_buff, &Src, 1u); v8 = (char *)v8 + 1; - memcpy(v8, &v28, 1u); + memcpy(v8, &Src.version, 1u); v8 = (char *)v8 + 1; - memcpy(v8, &v29, 1u); + memcpy(v8, &Src.encoding, 1u); v8 = (char *)v8 + 1; - memcpy(v8, &v30, 1u); + memcpy(v8, &Src.bpp, 1u); v8 = (char *)v8 + 1; - memcpy(v8, &v31, 2u); + memcpy(v8, &Src.left, 2u); v8 = (char *)v8 + 2; - memcpy(v8, &v32, 2u); + memcpy(v8, &Src.up, 2u); v8 = (char *)v8 + 2; - memcpy(v8, &v33, 2u); + memcpy(v8, &Src.right, 2u); v8 = (char *)v8 + 2; - memcpy(v8, &v34, 2u); + memcpy(v8, &Src.bottom, 2u); v8 = (char *)v8 + 2; - memcpy(v8, &v35, 2u); + memcpy(v8, &Src.hdpi, 2u); v8 = (char *)v8 + 2; - memcpy(v8, &v36, 2u); + memcpy(v8, &Src.vdpi, 2u); v8 = (char *)v8 + 2; memcpy(v8, &v20, 0x30u); v8 = (char *)v8 + 48; - memcpy(v8, &v37, 1u); + memcpy(v8, &v27, 1u); v8 = (char *)v8 + 1; - memcpy(v8, &v38, 1u); + memcpy(v8, &v27.planes, 1u); v8 = (char *)v8 + 1; - memcpy(v8, &v39, 2u); + memcpy(v8, &v27.pitch, 2u); v8 = (char *)v8 + 2; - memcpy(v8, &v40, 2u); + memcpy(v8, &v27.palette_info, 2u); v8 = (char *)v8 + 2; memcpy(v8, &v18, 0x3Au); v9 = (char *)v8 + 58; - ptr = pAllocator->AllocNamedChunk(0, 3 * a3 + 6, 0); - if ( a4 > 0 ) - { - v10 = v42; - v25 = a4; - v26 = 3 * v42; - v23 = 2 * a3; - v11 = a2; - v24 = a2; + + lineRGB = (char*)pAllocator->AllocNamedChunk(0, 3 * (wight + 2), 0); + if ( heidth > 0 ) + { + v10 = pitch; + v25 = heidth; + v26 = 3 * pitch; + v23 = 2 * wight; + v11 = picture_data; + v24 = (int)picture_data; while ( 1 ) { - a4 = v11; + line_pictute_data = v11; v12 = 0; i = 0; - if ( a3 > 0 ) - { - v21 = (char *)ptr + v10; - v22 = (char *)ptr + 2 * v42; + if ( wight > 0 ) + { + lineG = (char *)lineRGB + pitch; + lineB = (char *)lineRGB + 2 * pitch; do { - *((char *)ptr + v12) = (signed int)(v7->uTargetRMask & *(short *)a4) >> (LOBYTE(v7->uTargetGBits) - + LOBYTE(v7->uTargetBBits) - + v7->uTargetRBits - - 8); - v13 = i; - v21[i] = (signed int)(v7->uTargetGMask & *(short *)a4) >> (LOBYTE(v7->uTargetBBits) - + LOBYTE(v7->uTargetGBits) - - 8); - v14 = a4; - a4 += 2; - v22[v13] = (v7->uTargetBMask & *(char *)v14) << (8 - LOBYTE(v7->uTargetBBits)); - v12 = v13 + 1; - i = v12; - } - while ( v12 < a3 ); + lineRGB[v12] = (signed int)(v7->uTargetRMask & *line_pictute_data) >> (v7->uTargetGBits + v7->uTargetBBits + v7->uTargetRBits - 8); + lineG[v12] = (signed int)(v7->uTargetGMask & *line_pictute_data) >> ( v7->uTargetBBits + v7->uTargetGBits- 8); + lineB[v12] = (v7->uTargetBMask & *line_pictute_data) << (8 - v7->uTargetBBits); + + v12++; + } + while ( v12 < wight ); } for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) { - BYTE3(a4) = 1; - BYTE3(a2) = *((char *)ptr + i); + test_byte = 1; + pict_byte = lineRGB [i]; do { - v15 = i + BYTE3(a4); - if ( *((char *)ptr + v15) != BYTE3(a2) ) + v15 = i + test_byte; + if ( *((char *)lineRGB + v15) != pict_byte ) break; - if ( !(v15 % v42) ) + if ( !(v15 % pitch) ) break; - ++BYTE3(a4); - } - while ( BYTE3(a4) < 0x3Fu ); - if ( i + BYTE3(a4) > v26 ) - BYTE3(a4) = 3 * v42 - i; - if ( BYTE3(a4) > 1u || BYTE3(a2) >= 0xC0u ) - { - v43 = BYTE3(a4) | 0xC0; + ++test_byte; + } + while ( test_byte < 0x3Fu ); + if ( i + test_byte > v26 ) + test_byte = 3 * pitch - i; + if ( test_byte > 1u || pict_byte >= 0xC0u ) + { + v43 = test_byte | 0xC0; memcpy(v9, &v43, 1u); v9 = (char *)v9 + 1; } - memcpy(v9, (char *)&a2 + 3, 1u); - i += BYTE3(a4); - } - v11 = v23 + v24; + memcpy(v9, &pict_byte, 1u); + i += test_byte; + } + v11 +=wight ; v16 = v25-- == 1; - v24 += v23; + if ( v16 ) break; - v10 = v42; - } - } - pAllocator->FreeChunk(ptr); - result = a7; - *(int *)a7 = (char *)v9 - Dst; - return result; + v10 = pitch; + } + } + pAllocator->FreeChunk(lineRGB); + *(int *)packed_size = (char *)v9 - data_buff; + } //----- (0049F8B5) --------------------------------------------------------
--- a/Render.h Tue Mar 26 23:18:58 2013 +0600 +++ b/Render.h Tue Mar 26 23:19:12 2013 +0600 @@ -279,7 +279,7 @@ void PresentBlackScreen(); void SavePCXScreenshot(); void _49F1BC(const char *a1); - int _49F5A2(int a2, int a3, int a4, void *Dst, int a6, int a7); + void PackPCXpicture(unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size); FILE *SavePCXImage(const char *Filename, char *a3, int a4, int a5); void ClearTarget(unsigned int uColor); void Release2();
--- a/SaveLoad.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/SaveLoad.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -182,7 +182,7 @@ auto uItemID = pParty->pPlayers[i].pInventoryItems[uEquipIdx - 1].uItemID; if (pItemsTable->pItems[uItemID].uEquipType == 12) { - __debugbreak(); + __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 v31 = *((int *)&pSpellDatas[66].uNormalLevelRecovery + uItemID); stru_A750F8[i]._494836(v31, i + 9); } @@ -228,16 +228,16 @@ //----- (0045F469) -------------------------------------------------------- -int __fastcall SaveGame(int a1, __int16 *a2) -{ +void SaveGame( bool IsAutoSAve, bool NotSaveWorld ) + { int result; // eax@1 - void *pScreenshot; // edi@5 - int v4; // eax@6 + unsigned short *pScreenshot; // edi@5 + int text_pos; // eax@6 int v5; // eax@6 int v6; // eax@6 const char *v7; // edi@8 FILE *v8; // edi@24 - int v9; // edi@30 + char* compressed_buf; // edi@30 void *v10; // esi@31 void *v11; // esi@31 void *v12; // esi@37 @@ -249,7 +249,7 @@ unsigned int v18; // ecx@38 unsigned int v19; // esi@39 BSPModel *v20; // edx@39 - void *v21; // esi@41 + char *data_write_pos; // esi@41 void *v22; // esi@41 BSPModel *v23; // eax@42 signed int v24; // edi@42 @@ -283,7 +283,7 @@ int pPositionX; // [sp+20Ch] [bp-64h]@2 int v53; // [sp+210h] [bp-60h]@2 int v54; // [sp+214h] [bp-5Ch]@2 - int Src; // [sp+218h] [bp-58h]@30 + ODMHeader Src; // [sp+218h] [bp-58h]@30 char v56; // [sp+21Ch] [bp-54h]@30 char v57; // [sp+21Dh] [bp-53h]@30 char v58; // [sp+21Eh] [bp-52h]@30 @@ -291,12 +291,12 @@ int v60; // [sp+220h] [bp-50h]@30 int v61; // [sp+224h] [bp-4Ch]@30 int v62; // [sp+228h] [bp-48h]@2 - LOD::Directory pDir; // [sp+22Ch] [bp-44h]@2 + LOD::Directory pLodDirectory; // [sp+22Ch] [bp-44h]@2 size_t Size; // [sp+250h] [bp-20h]@26 __int16 *v66; // [sp+254h] [bp-1Ch]@1 - void *DstBuf; // [sp+258h] [bp-18h]@2 + char *uncompressed_buff; // [sp+258h] [bp-18h]@2 __int16 *v68; // [sp+25Ch] [bp-14h]@32 - unsigned int v69; // [sp+260h] [bp-10h]@23 + unsigned int compressed_block_size; // [sp+260h] [bp-10h]@23 int v70; // [sp+264h] [bp-Ch]@22 std::string *v71; // [sp+268h] [bp-8h]@8 int a3; // [sp+26Fh] [bp-1h]@8 @@ -304,10 +304,10 @@ //v66 = a2; strcpy(byte_6BE3B0, pCurrentMapName); if (!_strcmpi(pCurrentMapName, "d05.blv")) // arena - return false; + return; - DstBuf = malloc(0xF4240); - pDir.Reset(); + uncompressed_buff = (char*)malloc(1000000); + pLodDirectory.Reset(); pPositionX = pParty->vPosition.x; v51 = pParty->vPosition.y; v62 = pParty->vPosition.z; @@ -322,25 +322,25 @@ if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->stru1.uLastVisitDay = pParty->uTimePlayed; else - pOutdoor->uLastVisitDay = pParty->uTimePlayed; + pOutdoor->loc_time.uLastVisitDay = pParty->uTimePlayed; pScreenshot = MakeScreenshot(150, 112); - strcpy(pDir.pFilename, "image.pcx"); - pRenderer->_49F5A2((int)pScreenshot, 150, 112, DstBuf, 1000000, (int)&pDir.uDataSize); + strcpy(pLodDirectory.pFilename, "image.pcx"); + pRenderer->PackPCXpicture(pScreenshot, 150, 112, uncompressed_buff, 1000000, &pLodDirectory.uDataSize); free(pScreenshot); if (pCurrentScreen == SCREEN_SAVEGAME) { pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up)); - v4 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[190]); - pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v4 + 25, 219, 0, pGlobalTXT_LocalizationStrings[190], 0, 0, 0); // - v5 = pFontSmallnum->AlignText_Center(0xBA, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v5 + 25, 0x103u, 0, pSavegameHeader[uLoadGameUI_SelectedSlot].pName, 185, 0); - v6 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]); - pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v6 + 25, 299, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); //, + text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[190]); + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 219, 0, pGlobalTXT_LocalizationStrings[190], 0, 0, 0); // + text_pos = pFontSmallnum->AlignText_Center(186, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, text_pos + 25, 259, 0, pSavegameHeader[uLoadGameUI_SelectedSlot].pName, 185, 0); + text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[165]); + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 299, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); //, pRenderer->Present(); } - if (pNew_LOD->Write(&pDir, DstBuf, 0)) + if (pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0)) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 200); // ! Code=%d MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0); @@ -352,45 +352,45 @@ memset(header.field_30, 0, 52); strcpy(header.pLocationName, pCurrentMapName); header.uWordTime = pParty->uTimePlayed; - strcpy(pDir.pFilename, "header.bin"); - pDir.uDataSize = sizeof(SavegameHeader); - if (pNew_LOD->Write(&pDir, &header, 0)) + strcpy(pLodDirectory.pFilename, "header.bin"); + pLodDirectory.uDataSize = sizeof(SavegameHeader); + if (pNew_LOD->Write(&pLodDirectory, &header, 0)) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 201); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0); } - strcpy(pDir.pFilename, "party.bin"); - pDir.uDataSize = 90680; - if ( pNew_LOD->Write(&pDir, pParty, 0) ) + strcpy(pLodDirectory.pFilename, "party.bin"); + pLodDirectory.uDataSize = sizeof(Party); //90680; + if ( pNew_LOD->Write(&pLodDirectory, pParty, 0) ) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 202); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0); } - strcpy(pDir.pFilename, "clock.bin"); - pDir.uDataSize = 40; - if ( pNew_LOD->Write(&pDir, pEventTimer, 0) ) + strcpy(pLodDirectory.pFilename, "clock.bin"); + pLodDirectory.uDataSize =sizeof(Timer);// 40; + if ( pNew_LOD->Write(&pLodDirectory, pEventTimer, 0) ) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 203); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0); } - strcpy(pDir.pFilename, "overlay.bin"); - pDir.uDataSize = 1008; - if ( pNew_LOD->Write(&pDir, pOtherOverlayList, 0) ) + strcpy(pLodDirectory.pFilename, "overlay.bin"); + pLodDirectory.uDataSize =sizeof(OtherOverlayList);// 1008; + if ( pNew_LOD->Write(&pLodDirectory, pOtherOverlayList, 0) ) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 204); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0); } - strcpy(pDir.pFilename, "npcdata.bin"); - pDir.uDataSize = 501 * sizeof(NPCData); - assert(pDir.uDataSize == 38076); - if ( pNew_LOD->Write(&pDir, pNPCStats->pNewNPCData, 0) ) + strcpy(pLodDirectory.pFilename, "npcdata.bin"); + pLodDirectory.uDataSize = 501 * sizeof(NPCData); + assert(pLodDirectory.uDataSize == 38076); + if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pNewNPCData, 0) ) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 205); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0); } - strcpy(pDir.pFilename, "npcgroup.bin"); - pDir.uDataSize = 102; - if ( pNew_LOD->Write(&pDir, pNPCStats->pGroups_copy, 0) ) + strcpy(pLodDirectory.pFilename, "npcgroup.bin"); + pLodDirectory.uDataSize = 102; + if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pGroups_copy, 0) ) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 206); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0); @@ -406,13 +406,13 @@ __debugbreak(); sprintf(Str, "lloyd%d%d.pcx", i, j); fseek(v8, 0, 2); - pDir.uDataSize = ftell(v8); + pLodDirectory.uDataSize = ftell(v8); rewind(v8); - fread(DstBuf, pDir.uDataSize, 1, v8); - strcpy((char *)&pDir, Str); + fread(uncompressed_buff, pLodDirectory.uDataSize, 1, v8); + strcpy((char *)&pLodDirectory, Str); fclose(v8); remove(Str); - if ( pNew_LOD->Write(&pDir, DstBuf, 0) ) + if ( pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0) ) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 207); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:857", 0); @@ -421,114 +421,100 @@ } } } - if ( !a2 ) + if ( !NotSaveWorld ) { //__debugbreak(); - sub_42FA22_mess_with_laying_item_list(); - v9 = (int)malloc(0xF4240); - v71 = (std::string *)v9; - Src = 91969; - v56 = 109; - v57 = 118; - v58 = 105; - v59 = 105; - v60 = 0; - v61 = 0; - memcpy((void *)v9, &Src, 0x10); + CompactLayingItemsList(); + compressed_buf = (char*)malloc(1000000); + // v71 = (std::string *)compressed_buf; + Src.uVersion = 91969; + Src.pMagic[0] = 'm'; + Src.pMagic[1] = 'v'; + Src.pMagic[2] = 'i'; + Src.pMagic[3] = 'i'; + Src.uCompressedSize = 0; + Src.uDecompressedSize = 0; + data_write_pos = uncompressed_buff; + memcpy((void *)compressed_buf, &Src, 0x10); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { pIndoor->dlv.uNumFacesInBModels = pIndoor->uNumFaces; pIndoor->dlv.uNumBModels = 0; pIndoor->dlv.uNumDecorations = uNumLevelDecorations; - memcpy(DstBuf, &pIndoor->dlv, 0x28); - v10 = (char *)DstBuf + 40; - memcpy(v10, pIndoor->_visible_outlines, 0x36B); - v11 = (char *)v10 + 875; - if ( (signed int)pIndoor->uNumFaces > 0 ) - { - v68 = 0; - for (int i = 0; i <= (signed int)pIndoor->uNumFaces; ++i) + memcpy(data_write_pos, &pIndoor->dlv, 0x28); + data_write_pos += 40; + memcpy(data_write_pos, pIndoor->_visible_outlines, 0x36B); + data_write_pos += 875; + + for (int i = 0; i <(signed int)pIndoor->uNumFaces; ++i) { - v38 = &pIndoor->pFaces[i].uAttributes;//(char *)v68 + (unsigned int)pIndoor->pFaces + 44; - memcpy(v11, v38, 4); - v68 += 48; - v11 = (char *)v11 + 4; + memcpy(data_write_pos, &pIndoor->pFaces[i].uAttributes, 4); + data_write_pos += 4; } - } - if ( (signed int)uNumLevelDecorations > 0 ) - { - v68 = &pLevelDecorations[0].field_2; - for (int i = 0; i <= (signed int)uNumLevelDecorations; ++i) + + for (int i = 0; i <(signed int)uNumLevelDecorations; ++i) { - memcpy(v11, v68, 2); - v68 += 16; - v11 = (char *)v11 + 2; + memcpy(data_write_pos, &pLevelDecorations[i].field_2, 2); + + data_write_pos+= 2; } - } - memcpy(v11, &uNumActors, 4); - v12 = (char *)v11 + 4; - memcpy(v12, pActors, 836 * uNumActors); - v13 = (char *)v12 + 836 * uNumActors; - memcpy(v13, &uNumSpriteObjects, 4); - v13 = (char *)v13 + 4; - memcpy(v13, pSpriteObjects, 112 * uNumSpriteObjects); - v14 = (char *)v13 + 112 * uNumSpriteObjects; - memcpy(v14, &uNumChests, 4); - v14 = (char *)v14 + 4; - memcpy(v14, pChests, 5324 * uNumChests); - v15 = (char *)v14 + 5324 * uNumChests; - memcpy(v15, pIndoor->pDoors, 0x3E80); - v15 = (char *)v15 + 16000; - memcpy(v15, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size); - v16 = (char *)v15 + pIndoor->blv.uDoors_ddata_Size; - memcpy(v16, &stru_5E4C90, 0xC8); - v17 = (int)((char *)v16 + 200); - memcpy((void *)v17, &pIndoor->stru1, 0x38); + memcpy(data_write_pos, &uNumActors, 4); + data_write_pos += 4; + memcpy(data_write_pos, pActors, 836 * uNumActors); + data_write_pos += 836 * uNumActors; + memcpy(data_write_pos, &uNumSpriteObjects, 4); + data_write_pos += 4; + memcpy(data_write_pos, pSpriteObjects, 112 * uNumSpriteObjects); + data_write_pos += 112 * uNumSpriteObjects; + memcpy(data_write_pos, &uNumChests, 4); + data_write_pos += 4; + memcpy(data_write_pos, pChests, 5324 * uNumChests); + data_write_pos += 5324 * uNumChests; + memcpy(data_write_pos, pIndoor->pDoors, 0x3E80); + data_write_pos += 16000; + memcpy(data_write_pos, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size); + data_write_pos += pIndoor->blv.uDoors_ddata_Size; + memcpy(data_write_pos, &stru_5E4C90, 0xC8); + data_write_pos += 200; + memcpy(data_write_pos, &pIndoor->stru1, 0x38); + data_write_pos += 56; + } else { v18 = 0; pOutdoor->ddm.uNumFacesInBModels = 0; - if ( (signed int)pOutdoor->uNumBModels > 0 ) - { - v19 = pOutdoor->uNumBModels; - v20 = &pOutdoor->pBModels[0]; - do - { - v18 += v20->uNumFaces; - ++v20; - --v19; - pOutdoor->ddm.uNumFacesInBModels = v18; - } - while ( v19 ); - } - v21 = DstBuf; + for (int i=0; i<pOutdoor->uNumBModels;++i) + { + v18 +=pOutdoor->pBModels[i].uNumFaces; + } + pOutdoor->ddm.uNumFacesInBModels = v18; pOutdoor->ddm.uNumBModels = pOutdoor->uNumBModels; pOutdoor->ddm.uNumDecorations = uNumLevelDecorations; - memcpy(DstBuf, &pOutdoor->ddm, 0x28); - v21 = (char *)v21 + 40; - memcpy(v21, pOutdoor->uUndiscoveredArea, 0x3C8); - v21 = (char *)v21 + 968; - memcpy(v21, pOutdoor->uDicovered_area, 0x3C8); - v22 = (char *)v21 + 968; + memcpy(data_write_pos, &pOutdoor->ddm, sizeof(DDM_DLV_Header));//0x28 + data_write_pos += sizeof(DDM_DLV_Header); + memcpy(data_write_pos, pOutdoor->uUndiscoveredArea, 0x3C8); + data_write_pos += 968; + memcpy(data_write_pos, pOutdoor->uDicovered_area, 0x3C8); + data_write_pos += 968; if ( (signed int)pOutdoor->uNumBModels > 0 ) { v23 = pOutdoor->pBModels; v24 = 76; for (int i = 0; i < (signed int)pOutdoor->uNumBModels ; ++i) { - v25 = v23[i].uNumFaces == 0;//*(int *)&v23->pModelName[v24] == 0; - v26 = v23[i].uNumFaces < 0;//*(int *)&v23->pModelName[v24] < 0; - if ( !(v26 | v25) ) + //v25 = v23[i].uNumFaces == 0;//*(int *)&v23->pModelName[v24] == 0; + // v26 = v23[i].uNumFaces < 0;//*(int *)&v23->pModelName[v24] < 0; + if ( pOutdoor->pBModels[i].uNumFaces>0) { v68 = 0; for (int j = 0; j < pOutdoor->pBModels[i].uNumFaces;++j)//*(int *)&pOutdoor->pBModels->pModelName[v24]; ++j) { v38 = &(v23[i].pFaces[j].uAttributes); //(char *)v68 + *(int *)&v23->pModelName[v24 + 8] + 28; - memcpy(v22, v38, 4); + memcpy(data_write_pos, v38, 4); v23 = pOutdoor->pBModels; v68 += 154; - v22 = (char *)v22 + 4; + data_write_pos += 4; } } v24 += 188; @@ -539,55 +525,56 @@ v66 = &pLevelDecorations[0].field_2; for (int i = 0; i <= (signed int)uNumLevelDecorations; ++i) { - memcpy(v22, v66, 2); + memcpy(data_write_pos, v66, 2); v66 += 16; - v22 = (char *)v22 + 2; + data_write_pos += 2; } } - memcpy(v22, &uNumActors, 4); - v28 = (char *)v22 + 4; - memcpy(v28, pActors, 836 * uNumActors); - v29 = (char *)v28 + 836 * uNumActors; - memcpy(v29, &uNumSpriteObjects, 4); - v29 = (char *)v29 + 4; - memcpy(v29, pSpriteObjects, 112 * uNumSpriteObjects); - v30 = (char *)v29 + 112 * uNumSpriteObjects; - memcpy(v30, &uNumChests, 4); - v30 = (char *)v30 + 4; - memcpy(v30, pChests, 5324 * uNumChests); - v31 = (char *)v30 + 5324 * uNumChests; - memcpy(v31, &stru_5E4C90, 0xC8); - v17 = (int)((char *)v31 + 200); - memcpy((void *)v17, &pOutdoor->uLastVisitDay, 0x38); - v9 = (int)v71; + memcpy(data_write_pos, &uNumActors, 4); + data_write_pos += 4; + memcpy(data_write_pos, pActors, 836 * uNumActors); + data_write_pos += 836 * uNumActors; + memcpy(data_write_pos, &uNumSpriteObjects, 4); + data_write_pos += 4; + memcpy(data_write_pos, pSpriteObjects, 112 * uNumSpriteObjects); + data_write_pos += 112 * uNumSpriteObjects; + memcpy(data_write_pos, &uNumChests, 4); + data_write_pos += 4; + memcpy(data_write_pos, pChests, 5324 * uNumChests); + data_write_pos += 5324 * uNumChests; + memcpy(data_write_pos, &stru_5E4C90, 0xC8); + data_write_pos += 200; + memcpy(data_write_pos, &pOutdoor->loc_time, 0x38); + data_write_pos += 56; + + //compressed_buf = (int)v71; } - v32 = v17 + 56; strcpy(Source, pCurrentMapName); _splitpath(Source, Drive, Dir, Filename, Ext); v48 = 100; - Size = v32 - (int)DstBuf; - v69 = 999984; - LOBYTE(v33) = zlib::MemZip((char *)v9 + 16, (unsigned int *)&v69, DstBuf, v32 - (int)DstBuf); - if ( v33 || (signed int)v69 > (signed int)Size ) + Size = (int)data_write_pos - (int)uncompressed_buff; + compressed_block_size = 999984; + LOBYTE(v33) = zlib::MemZip((char *)compressed_buf + 16, (unsigned int *)&compressed_block_size, uncompressed_buff,Size); + if ( v33 || (signed int)compressed_block_size > (signed int)Size ) { - memcpy((void *)(v9 + 16), DstBuf, Size); - v69 = Size; + memcpy((void *)(compressed_buf + 16), uncompressed_buff, Size); + compressed_block_size = Size; } - v69 += 16; - memcpy((void *)(v9 + 8), &v69, 4); - memcpy((void *)(v9 + 12), &Size, 4); + compressed_block_size += 16; + memcpy(&((ODMHeader *)compressed_buf)->uCompressedSize, &compressed_block_size, 4); + memcpy(&((ODMHeader *)compressed_buf)->uDecompressedSize, &Size, 4); sprintf(Source, "%s%s", &Filename, &Ext); - strcpy((char *)&pDir, Source); - pDir.uDataSize = v69; - if ( pNew_LOD->Write(&pDir, (const void *)v9, 0) ) + strcpy((char *)&pLodDirectory, Source); + pLodDirectory.uDataSize = compressed_block_size; + if ( pNew_LOD->Write(&pLodDirectory, (const void *)compressed_buf, 0) ) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 208); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1071", 0); } - free((void *)v9); + free((void *)compressed_buf); } - free(DstBuf); - if ( a1 ) + free(uncompressed_buff); + if ( IsAutoSAve ) { if ( !CopyFileA("data\\new.lod", "saves\\autosave.mm7", 0) ) { @@ -602,9 +589,7 @@ pParty->vPosition.z = v62; pParty->uFallStartY = v62; pParty->sRotationY = v53; - result = v54; pParty->sRotationX = v54; - return result; }
--- a/SpriteObject.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/SpriteObject.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -17,7 +17,7 @@ #include "mm7_data.h" size_t uNumSpriteObjects; -SpriteObject pSpriteObjects[1000]; +SpriteObject pSpriteObjects[MAX_SPRITE_OBJECTS]; //----- (00404828) -------------------------------------------------------- SpriteObject::SpriteObject() @@ -34,9 +34,9 @@ field_60_distance_related_prolly_lod = 0; field_20 = 0; uSpriteFrameID = 0; - field_50 = 0; - field_4C = 0; - field_48 = 0; + spell_skill = 0; + spell_level = 0; + spell_id = 0; field_54 = 0; } @@ -83,7 +83,7 @@ v21 = v6; } while ( (signed int)v7 < (signed int)((char *)&pObjectList->uNumObjects + 2) );*/ - for (uint i = 0; i < 1000; ++i) + for (uint i = 0; i < MAX_SPRITE_OBJECTS; ++i) if (!pSpriteObjects[i].uObjectDescID) { v6 = i; @@ -408,11 +408,11 @@ v58 = v16; v18 = WorldPosToGridCellX(v17); _46E26D_collide_against_sprites(v18, v58); - if ( (v1->field_58_pid & 7) != OBJECT_Player) + if ( (v1->spell_caster_pid & 7) != OBJECT_Player) _46EF01_collision_chech_player(0); - if ( (v1->field_58_pid & 7) == OBJECT_Actor) + if ( (v1->spell_caster_pid & 7) == OBJECT_Actor) { - v19 = v1->field_58_pid >> 3; + v19 = v1->spell_caster_pid >> 3; if ( v19 >= 0 ) { if ( v19 < (signed int)(uNumActors - 1) ) @@ -698,9 +698,9 @@ { _46E44E_collide_against_faces_and_portals(0); _46E0B2_collide_against_decorations(); - if ( (pSpriteObject->field_58_pid & 7) != OBJECT_Player) + if ( (pSpriteObject->spell_caster_pid & 7) != OBJECT_Player) _46EF01_collision_chech_player(1); - v13 = pSpriteObject->field_58_pid; + v13 = pSpriteObject->spell_caster_pid; v42 = v8; if ( (v13 & 7) == OBJECT_Actor) { @@ -713,7 +713,7 @@ //v14 = (signed __int64)((double)v41 * 0.3333333333333333); //v41 = *(short *)(v39 - 38) - 1; //if ( v14 != (unsigned int)(signed __int64)((double)v41 * 0.3333333333333333) ) - if( pActors[pSpriteObject->field_58_pid >> 3].pMonsterInfo.uID != v39b->pMonsterInfo.uID ) + if( pActors[pSpriteObject->spell_caster_pid >> 3].pMonsterInfo.uID != v39b->pMonsterInfo.uID ) //not sure: pMonsterList->pMonsters[v39b->word_000086_some_monster_id-1].uToHitRadius _46DF1A_collide_against_actor(v42, *((short *)&pMonsterList->pMonsters[v39b->word_000086_some_monster_id] - 73)); ++v42; @@ -1100,3 +1100,17 @@ } } } + + +//----- (0042FA22) -------------------------------------------------------- +void CompactLayingItemsList() + { + int new_obj_pos=0; + + for (int i=0; i<MAX_SPRITE_OBJECTS; ++i) + { + if (pSpriteObjects[i].uObjectDescID) + memcpy(&pSpriteObjects[new_obj_pos++], &pSpriteObjects[i],sizeof(SpriteObject)); + } + uNumSpriteObjects = new_obj_pos; + } \ No newline at end of file
--- a/SpriteObject.h Tue Mar 26 23:18:58 2013 +0600 +++ b/SpriteObject.h Tue Mar 26 23:19:12 2013 +0600 @@ -7,7 +7,7 @@ OBJECT_ATTACHED_TO_ACTOR = 0x80, }; - +#define MAX_SPRITE_OBJECTS 1000 /* 72 */ #pragma pack(push, 1) struct SpriteObject @@ -36,12 +36,12 @@ __int16 field_20; __int16 field_22_glow_radius_multiplier; struct ItemGen stru_24; - int field_48; - int field_4C; - int field_50; + int spell_id; + int spell_level; + int spell_skill; int field_54; - int field_58_pid; - int field_5C; + int spell_caster_pid; + int spell_target_pid; char field_60_distance_related_prolly_lod; char field_61; char field_62[2]; @@ -52,4 +52,4 @@ extern size_t uNumSpriteObjects; -extern SpriteObject pSpriteObjects[1000]; \ No newline at end of file +extern SpriteObject pSpriteObjects[MAX_SPRITE_OBJECTS]; \ No newline at end of file
--- a/Time.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/Time.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -2,6 +2,7 @@ #include "Time.h" #include "Keyboard.h" +#include "Log.h" #include "mm7_data.h" @@ -20,7 +21,7 @@ //----- (00426317) -------------------------------------------------------- unsigned __int64 Timer::Time() { - uint v2 = (timeGetTime() << 7) / 0x3E8; + uint v2 = (timeGetTime() * 128) / 1000; if (v2 < uStartTime) uStartTime = 0; return v2; @@ -75,27 +76,25 @@ //----- (004263B7) -------------------------------------------------------- void Timer::Update() { - Timer *v1; // esi@1 - unsigned int v2; // eax@2 - signed int v3; // eax@3 - char v4; // zf@5 + //Timer *v1; // esi@1 + //unsigned int v2; // eax@2 + //signed int v3; // eax@3 + //char v4; // zf@5 + + + unsigned __int64 new_time = Time(); + while (new_time <= uStartTime) + new_time = Time(); - v1 = this; - do - { - v2 = Time() - v1->uStartTime; - v1->uTimeElapsed = v2; - } - while ( (signed int)v2 <= 0 ); - v1->uStartTime = Time(); - v3 = v1->uTimeElapsed; - if ( v3 > 32 ) - v3 = 32; - v4 = v1->bPaused == 0; - v1->uTimeElapsed = v3; - if ( v4 && !v1->bTackGameTime ) - v1->uTotalGameTimeElapsed += v3; - v1->dt_in_some_format = (v3 << 16) / 128; + uTimeElapsed = new_time - uStartTime; + uStartTime = new_time; + + if (uTimeElapsed > 32) + uTimeElapsed = 32; + + if (!bPaused && !bTackGameTime) + uTotalGameTimeElapsed += uTimeElapsed; + dt_in_some_format = (uTimeElapsed << 16) / 128; } //----- (00426402) --------------------------------------------------------
--- a/Time.h Tue Mar 26 23:18:58 2013 +0600 +++ b/Time.h Tue Mar 26 23:19:12 2013 +0600 @@ -1,6 +1,8 @@ #pragma once + + /* 61 */ #pragma pack(push, 1) struct Timer
--- a/UIBooks.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/UIBooks.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -429,13 +429,13 @@ if ( !byte_5C6D50[dword_506528] ) { v2 = achievedAwardsIndex[dword_506528]; - a1.uFrameWidth = 460; - a1.uFrameX = 8; - a1.uFrameY = 8; - a1.uFrameHeight = 344; + a1.uFrameWidth = game_viewport_width; + a1.uFrameX = game_viewport_x; + a1.uFrameY = game_viewport_y; + a1.uFrameHeight = game_viewport_height; v3 = (const char *)pStorylineText->StoreLine[v2].pPageTitle;//field_4[]; - a1.uFrameZ = 467; - a1.uFrameW = 351; + a1.uFrameZ = game_viewport_z; + a1.uFrameW = game_viewport_w; if ( v3 ) a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, v3, 3u); } @@ -532,12 +532,12 @@ v1 = pViewport->uViewportTL_X + 398; } pRenderer->DrawTextureTransparent(v1, v9, v11); - a1.uFrameWidth = 460; - a1.uFrameHeight = 344; - a1.uFrameX = 8; - a1.uFrameY = 8; - a1.uFrameZ = 467; - a1.uFrameW = 351; + a1.uFrameWidth = game_viewport_width; + a1.uFrameHeight = game_viewport_height; + a1.uFrameX = game_viewport_x; + a1.uFrameY = game_viewport_y; + a1.uFrameZ = game_viewport_z; + a1.uFrameW = game_viewport_w; a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, pGlobalTXT_LocalizationStrings[174], 3u); a1.uFrameX = 48; a1.uFrameY = 70; @@ -796,12 +796,12 @@ v7 = pViewport->uViewportTL_X + 397; LABEL_46: pRenderer->DrawTextureTransparent(v7, v23, v30); - a1.uFrameWidth = 460; - a1.uFrameHeight = 344; - a1.uFrameX = 8; - a1.uFrameY = 8; - a1.uFrameZ = 467; - a1.uFrameW = 467; + a1.uFrameWidth = game_viewport_width; + a1.uFrameHeight = game_viewport_height; + a1.uFrameX = game_viewport_x; + a1.uFrameY = game_viewport_z; + a1.uFrameZ = game_viewport_z; + a1.uFrameW = game_viewport_w; a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, pGlobalTXT_LocalizationStrings[154], 3u); a1.uFrameX = 48; a1.uFrameY = 70; @@ -1004,12 +1004,12 @@ dword_506540 = 0; DrawBook_Map_sub(97, 49, 361, 313, 0); pRenderer->DrawTextureTransparent(75, 22, pTexture_mapbordr); - map_window.uFrameWidth = 460; - map_window.uFrameHeight = 344; - map_window.uFrameX = 8; - map_window.uFrameY = 8; - map_window.uFrameZ = 467; - map_window.uFrameW = 467; + map_window.uFrameWidth = game_viewport_width; + map_window.uFrameHeight = game_viewport_height; + map_window.uFrameX = game_viewport_x; + map_window.uFrameY = game_viewport_y; + map_window.uFrameZ = game_viewport_z; + map_window.uFrameW = game_viewport_w; map_id = pMapStats->GetMapInfo(pCurrentMapName); if ( map_id ) map_window.DrawTitleText(pBook2Font, -14, 12, 0, pMapStats->pInfos[map_id].pName, 3);
--- a/UICharacter.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/UICharacter.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -2375,9 +2375,9 @@ } LABEL_209: if ( pPlayer->pEquipment.uMainHand - && (pPlayer->GetEquippedItemEquipType(1u) == 1 - || pPlayer->GetEquippedItemSkillType(EQUIP_TWO_HANDED) == 4 - && !pPlayer->pEquipment.uOffHand) ) + && (pPlayer->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_MAIN_HAND || + pPlayer->GetEquippedItemSkillType(EQUIP_MAIN_HAND) == EQUIP_SHIELD && + !pPlayer->pEquipment.uOffHand) ) { v91 = 17 * pBodyComplection + v90; v92 = v91;
--- a/UIHouses.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/UIHouses.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -2597,7 +2597,7 @@ __debugbreak(); pOutString = pFontArrus; strcpy(pTmpBuf, pNPCTopics[354].pText); - dialog_window.uFrameWidth = 460; + dialog_window.uFrameWidth = game_viewport_width; dialog_window.uFrameZ = 452; pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf, &dialog_window, 12, 0) + 7; if ( 352 - pTextHeight < 8 ) @@ -2616,7 +2616,7 @@ { __debugbreak(); strcpy(pTmpBuf, pNPCTopics[(uint)window_SpeakInHouse->ptr_1C + 247].pText); - dialog_window.uFrameWidth = 460; + dialog_window.uFrameWidth = game_viewport_width; dialog_window.uFrameZ = 452; v61 = pFontArrus->CalcTextHeight(pTmpBuf, &dialog_window, 12, 0); pTextHeight = v61 + 7;
--- a/UIHouses.h Tue Mar 26 23:18:58 2013 +0600 +++ b/UIHouses.h Tue Mar 26 23:19:12 2013 +0600 @@ -1,5 +1,4 @@ #pragma once - #include "stru159.h" enum HOUSE_DIALOGUE_MENU: unsigned __int32
--- a/UIPartyCreation.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/UIPartyCreation.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -172,13 +172,13 @@ unsigned int v34; // eax@44 int v35; // eax@44 unsigned int v36; // eax@44 - enum PLAYER_SKILL_TYPE v37; // eax@44 - enum PLAYER_SKILL_TYPE v39; // eax@44 - enum PLAYER_SKILL_TYPE v41; // eax@44 + PLAYER_SKILL_TYPE v37; // eax@44 + PLAYER_SKILL_TYPE v39; // eax@44 + PLAYER_SKILL_TYPE v41; // eax@44 const char *v42; // edx@44 char *v43; // ST1C_4@44 int v45; // eax@44 - enum PLAYER_SKILL_TYPE v46; // eax@46 + PLAYER_SKILL_TYPE v46; // eax@46 const char *v47; // edx@46 char *v48; // ST1C_4@46 int v50; // eax@46 @@ -197,7 +197,7 @@ int v85; // eax@65 int v89; // eax@67 int v94; // eax@69 - enum PLAYER_SKILL_TYPE pSkillId; // edi@72 + PLAYER_SKILL_TYPE pSkillId; // edi@72 size_t pLenText; // eax@72 signed int v104; // ecx@72 int pColorText; // ecx@79
--- a/UIPopup.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/UIPopup.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -406,8 +406,8 @@ //v20 = item_desc->uEquipType; switch (item_desc->uEquipType) { - case EQUIP_ONE_OR_TWO_HANDS: - case EQUIP_TWO_HANDED: + case EQUIP_OFF_HAND: + case EQUIP_MAIN_HAND: sprintfex(out_text + 100, "%s: +%d %s: %dd%d", pGlobalTXT_LocalizationStrings[LOCSTR_ATTACK], (int)item_desc->uDamageMod, pGlobalTXT_LocalizationStrings[53], (int)item_desc->uDamageDice, (int)item_desc->uDamageRoll); //"Damage" if (item_desc->uDamageMod) @@ -1430,8 +1430,8 @@ //----- (00417BB5) -------------------------------------------------------- -const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, enum PLAYER_SKILL_TYPE uPlayerSkillType) - { +const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType) +{ //enum PLAYER_SKILL_TYPE v2; // esi@1 //unsigned int v3; // ebx@1 int v4; // edi@1 @@ -1442,10 +1442,10 @@ unsigned int v9; // eax@8 unsigned int v10; // eax@8 unsigned int v11; // eax@8 - enum PLAYER_SKILL_TYPE v12; // edi@8 + PLAYER_SKILL_TYPE v12; // edi@8 unsigned int v13; // eax@8 unsigned int v14; // eax@8 - enum PLAYER_SKILL_TYPE v15; // esi@8 + PLAYER_SKILL_TYPE v15; // esi@8 int v16; // edi@8 char v17; // al@8 int v18; // ST5C_4@8 @@ -1458,7 +1458,7 @@ unsigned int v25; // eax@9 unsigned int v26; // eax@9 unsigned int v27; // ecx@9 - enum PLAYER_SKILL_TYPE v28; // ebx@9 + PLAYER_SKILL_TYPE v28; // ebx@9 unsigned int v29; // eax@9 char a2[1200]; // [sp+Ch] [bp-538h]@7 char Source[120]; // [sp+4BCh] [bp-88h]@7 @@ -1600,7 +1600,7 @@ && (signed int)v1 >= (signed int)i->uY && (signed int)v1 <= (signed int)i->uW ) { - v3 = CharacterUI_GetSkillDescText(uActiveCharacter - 1, (enum PLAYER_SKILL_TYPE)i->uControlParam); + v3 = CharacterUI_GetSkillDescText(uActiveCharacter - 1, (PLAYER_SKILL_TYPE)i->uControlParam); sub_4179BC_draw_tooltip(pSkillNames[i->uControlParam], v3); v1 = pY; v0 = pX; @@ -1906,7 +1906,7 @@ a1.uFrameHeight += v6; if ( (signed int)a1.uFrameHeight < 150 ) a1.uFrameHeight = 150; - a1.uFrameWidth = 460; + a1.uFrameWidth = game_viewport_width; a1.DrawMessageBox(0); a1.uFrameWidth -= 12; a1.uFrameHeight -= 12; @@ -1948,7 +1948,7 @@ signed int pControlID; // eax@92 int v16; // eax@95 int v17; // eax@96 - enum PLAYER_SKILL_TYPE v18; // eax@98 + PLAYER_SKILL_TYPE v18; // eax@98 char *pStr2; // eax@99 unsigned int v20; // eax@108 unsigned int pSkillId; // eax@109 @@ -2261,7 +2261,7 @@ pY = 0; if ( (signed int)pSkillId < 37 ) { - pSkillInfo = CharacterUI_GetSkillDescText(pButton->uControlParam, (enum PLAYER_SKILL_TYPE)pSkillId); + pSkillInfo = CharacterUI_GetSkillDescText(pButton->uControlParam, (PLAYER_SKILL_TYPE)pSkillId); strcpy(pTmpBuf2, pSkillInfo); pWindow.Hint = pTmpBuf2; pStr = pSkillNames[pSkillId];
--- a/Weather.h Tue Mar 26 23:18:58 2013 +0600 +++ b/Weather.h Tue Mar 26 23:19:12 2013 +0600 @@ -1,7 +1,17 @@ #pragma once - +#pragma pack(push, 1) +struct LocationTime_stru1 + { + unsigned __int64 uLastVisitDay; + char sky_texture_name[12]; + int day_attrib; + int day_fogrange_1; + int day_fogrange_2; + char field_2F4[24]; + }; +#pragma pack(pop)
--- a/mm7_1.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/mm7_1.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -813,7 +813,7 @@ } } } - a1.field_58_pid = OBJECT_Player; + a1.spell_caster_pid = OBJECT_Player; a1.uObjectDescID = v6; a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; @@ -1217,7 +1217,7 @@ } a1.uObjectDescID = v6; a1.vPosition.y = pParty->vPosition.y; - a1.field_58_pid = OBJECT_Player; + a1.spell_caster_pid = OBJECT_Player; a1.vPosition.x = pParty->vPosition.x; a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.z; a1.uSoundID = 0;
--- a/mm7_2.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/mm7_2.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -562,7 +562,7 @@ v26 = 0; pParty->field_7B5_in_arena_quest = uDialogueType; memcpy(&window, pDialogueWindow, sizeof(window)); - window.uFrameWidth = 460; + window.uFrameWidth = game_viewport_width; window.uFrameZ = 452; v0 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[575], &window, 13, 0) + 7; pRenderer->BeginSceneD3D(); @@ -4303,11 +4303,11 @@ a1a.uFacing = 0; a1a.vPosition.z = a2->vPosition.z; a1a.vPosition.x = a2->vPosition.x; - a1a.field_50 = 0; - a1a.field_4C = 0; - a1a.field_48 = 0; - a1a.field_5C = 0; - a1a.field_58_pid = 0; + a1a.spell_skill = 0; + a1a.spell_level = 0; + a1a.spell_id = 0; + a1a.spell_target_pid = 0; + a1a.spell_caster_pid = 0; a1a.uSpriteFrameID = 0; a1a.uSectorID = pIndoor->GetSector(a2->vPosition.x, a2->vPosition.y, a2->vPosition.z);; return a1a.Create(0, 0, 0, 0); @@ -6256,20 +6256,20 @@ } //----- (0045E03A) -------------------------------------------------------- -unsigned __int16 *__fastcall MakeScreenshot(signed int width, signed int height) -{ - signed int v2; // edi@1 +unsigned short * MakeScreenshot( signed int width, signed int height ) +{ + //signed int v2; // edi@1 unsigned __int16 *v3; // ebx@1 int v4; // edx@7 unsigned __int8 v5; // cf@9 unsigned int v6; // ecx@9 unsigned __int16 *v7; // edi@9 int j; // ecx@9 - unsigned __int16 *v9; // edi@15 - int v10; // ecx@15 - LONG v11; // esi@15 - signed __int64 v12; // qax@18 - unsigned int v13; // ST10_4@21 + //unsigned __int16 *v9; // edi@15 + //int v10; // ecx@15 + //LONG v11; // esi@15 + //signed __int64 v12; // qax@18 + //unsigned int v13; // ST10_4@21 HRESULT v14; // eax@21 int v15; // edi@29 signed __int64 v16; // qax@30 @@ -6282,76 +6282,79 @@ unsigned __int16 *_this; // [sp+88h] [bp-1Ch]@21 float v25; // [sp+8Ch] [bp-18h]@1 unsigned int v26; // [sp+90h] [bp-14h]@17 - int v27; // [sp+94h] [bp-10h]@1 + //int v27; // [sp+94h] [bp-10h]@1 int v28; // [sp+98h] [bp-Ch]@16 - int i; // [sp+9Ch] [bp-8h]@15 - int v30; // [sp+A0h] [bp-4h]@1 - - v30 = width; - v2 = height; - v27 = height; - v23 = 452.0 / (double)width; - v25 = 336.0 / (double)height; + int v29; // [sp+9Ch] [bp-8h]@15 + //int v30; // [sp+A0h] [bp-4h]@1 + + //v30 = width; + //v2 = height; + //v27 = height; + v23 = game_viewport_width / (double)width; + v25 = game_viewport_height / (double)height; + pPixels = (unsigned __int16 *)malloc(2 * height * width); + memset(pPixels, 0 , 2 * height * width); + v3 = pPixels; if ( pRenderer->pRenderD3D ) { pRenderer->BeginSceneD3D(); - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - { + + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->Draw(); - } - else - { - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) - pOutdoor->Draw(); - } + else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) + pOutdoor->Draw(); + pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); memset(&Dst, 0, 0x7Cu); - Dst.dwSize = 124; + Dst.dwSize = sizeof(Dst); + if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) { - v9 = (unsigned __int16 *)Dst.lpSurface; - v10 = 0; - v11 = Dst.lPitch >> 1; - for ( i = 0; i < v27; ++i ) - { - v28 = v10; - if ( v30 > v10 ) - { - v26 = v11 * (unsigned __int64)(signed __int64)((double)i * v25 + 8.0); - do - { - v12 = (signed __int64)((double)v28++ * v23 + 8.0); - *v3 = v9[v26 + (int)v12]; - ++v3; - } - while ( v28 < v30 ); - v10 = 0; - } - } - v13 = v10; + auto src = (unsigned __int16 *)Dst.lpSurface; + auto src_width = (Dst.lPitch / sizeof(short)); + auto src_height = Dst.dwHeight; + auto dst = pPixels; + for (uint y = 0; y < height; ++y) + { + //uint src_y = (game_viewport_y + y * v25) * (Dst.lPitch / sizeof(short)); + uint src_y = game_viewport_y + y * v25; + assert(game_viewport_y + y * v25 < src_height); + assert(y < height); + + for (uint x = 0; x < width; ++x) + { + //uint src_x = game_viewport_x + x * v23; + uint src_x = game_viewport_x + x * v23; + assert(src_x < src_width); + assert(x < width); + + dst[y * width + x] = (((63*y)/117) << 5) | 31*x/155;//31*y/117;//src[src_y * src_width + src_x]; + } + } ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); } else { - v4 = v27; - if ( v27 > 0 ) + __debugbreak(); // unrefactored + v4 = height; + if ( height > 0 ) { do { - if ( v30 > 0 ) - { - v5 = v30 & 1; - v6 = (unsigned int)v30 >> 1; - memset(v3, 0, 4 * ((unsigned int)v30 >> 1)); + if ( width > 0 ) + { + v5 = width & 1; + v6 = (unsigned int)width >> 1; + memset(v3, 0, 4 * ((unsigned int)width >> 1)); v7 = &v3[2 * v6]; for ( j = v5; j; --j ) { *v7 = 0; ++v7; } - v3 += v30; + v3 += width; } --v4; } @@ -6375,45 +6378,45 @@ v26 = pRenderer->uTargetSurfacePitch; if ( pRenderer->pTargetSurface ) { - i = 0; - if ( v2 > 0 ) + v29 = 0; + if ( height > 0 ) { do { v28 = 0; - if ( v30 > 0 ) - { - v15 = v26 * (unsigned __int64)(signed __int64)((double)i * v25 + 8.0); + if ( width > 0 ) + { + v15 = v26 * (unsigned __int64)(signed __int64)((double)v29 * v25 + 8.0); do { v16 = (signed __int64)((double)v28++ * v23 + 8.0); *v3 = _this[v15 + (int)v16]; ++v3; } - while ( v28 < v30 ); - } - ++i; - } - while ( i < v27 ); + while ( v28 < width ); + } + ++v29; + } + while ( v29 < height ); } } else { - if ( v2 > 0 ) - { - v17 = v2; + if ( height > 0 ) + { + v17 = height; do { - if ( v30 > 0 ) - { - memset(v3, 0, 4 * ((unsigned int)v30 >> 1)); - v18 = &v3[2 * ((unsigned int)v30 >> 1)]; - for ( k = v30 & 1; k; --k ) + if ( width > 0 ) + { + memset(v3, 0, 4 * ((unsigned int)width >> 1)); + v18 = &v3[2 * ((unsigned int)width >> 1)]; + for ( k = width & 1; k; --k ) { *v18 = 0; ++v18; } - v3 += v30; + v3 += width; } --v17; } @@ -6547,7 +6550,7 @@ pParty->vPosition.y = 1816; pParty->sPrevRotationY = 512; pParty->sRotationY = 512; - SaveGame(1, (__int16 *)1); + SaveGame(1, 1); } pAllocator->FreeChunk(pSave); } @@ -9199,10 +9202,12 @@ //_getcwd(v5, 120); //sprintfex(pIniFilename, "%s\\mm6.ini", v5); viewparams = new ViewingParams; - viewparams->uScreen_topL_X = GetPrivateProfileIntW(L"screen", L"vx1", 8, pIniFilename); - viewparams->uScreen_topL_Y = GetPrivateProfileIntW(L"screen", L"vy1", 8, pIniFilename); - viewparams->uScreen_BttmR_X = GetPrivateProfileIntW(L"screen", L"vx2", 468, pIniFilename); - viewparams->uScreen_BttmR_Y = GetPrivateProfileIntW(L"screen", L"vy2", 351, pIniFilename); + game_viewport_x = viewparams->uScreen_topL_X = GetPrivateProfileIntW(L"screen", L"vx1", 8, pIniFilename); + game_viewport_y = viewparams->uScreen_topL_Y = GetPrivateProfileIntW(L"screen", L"vy1", 8, pIniFilename); + game_viewport_z = viewparams->uScreen_BttmR_X = GetPrivateProfileIntW(L"screen", L"vx2", 468, pIniFilename); + game_viewport_w = viewparams->uScreen_BttmR_Y = GetPrivateProfileIntW(L"screen", L"vy2", 351, pIniFilename); + game_viewport_width = game_viewport_z - game_viewport_x; + game_viewport_height = game_viewport_w - game_viewport_y + 1; pAudioPlayer = new AudioPlayer; @@ -9438,508 +9443,6 @@ return uCurrentMenuID; } -/* - v17 = 0; - if ( v4 > -2005532222 ) - { - switch ( v4 + 2005532212 ) - { - case 0: - v7 = "DDERR_SURFACENOTATTACHED"; - goto LABEL_173; - case 10: - v7 = "DDERR_TOOBIGHEIGHT"; - goto LABEL_173; - case 20: - v7 = "DDERR_TOOBIGSIZE"; - goto LABEL_173; - case 30: - v7 = "DDERR_TOOBIGWIDTH"; - goto LABEL_173; - case 50: - v7 = "DDERR_UNSUPPORTEDFORMAT"; - goto LABEL_173; - case 60: - v7 = "DDERR_UNSUPPORTEDMASK"; - goto LABEL_173; - case 61: - v7 = "DDERR_INVALIDSTREAM"; - goto LABEL_173; - case 77: - v7 = "DDERR_VERTICALBLANKINPROGRESS"; - goto LABEL_173; - case 80: - v7 = "DDERR_WASSTILLDRAWING"; - goto LABEL_173; - case 100: - v7 = "DDERR_XALIGN"; - goto LABEL_173; - case 101: - v7 = "DDERR_INVALIDDIRECTDRAWGUID"; - goto LABEL_173; - case 102: - v7 = "DDERR_DIRECTDRAWALREADYCREATED"; - goto LABEL_173; - case 103: - v7 = "DDERR_NODIRECTDRAWHW"; - goto LABEL_173; - case 104: - v7 = "DDERR_PRIMARYSURFACEALREADYEXISTS"; - goto LABEL_173; - case 105: - v7 = "DDERR_NOEMULATION"; - goto LABEL_173; - case 106: - v7 = "DDERR_REGIONTOOSMALL"; - goto LABEL_173; - case 107: - v7 = "DDERR_CLIPPERISUSINGHWND"; - goto LABEL_173; - case 108: - v7 = "DDERR_NOCLIPPERATTACHED"; - goto LABEL_173; - case 109: - v7 = "DDERR_NOHWND"; - goto LABEL_173; - case 110: - v7 = "DDERR_HWNDSUBCLASSED"; - goto LABEL_173; - case 111: - v7 = "DDERR_HWNDALREADYSET"; - goto LABEL_173; - case 112: - v7 = "DDERR_NOPALETTEATTACHED"; - goto LABEL_173; - case 113: - v7 = "DDERR_NOPALETTEHW"; - goto LABEL_173; - case 114: - v7 = "DDERR_BLTFASTCANTCLIP"; - goto LABEL_173; - case 115: - v7 = "DDERR_NOBLTHW"; - goto LABEL_173; - case 116: - v7 = "DDERR_NODDROPSHW"; - goto LABEL_173; - case 117: - v7 = "DDERR_OVERLAYNOTVISIBLE"; - goto LABEL_173; - case 118: - v7 = "DDERR_NOOVERLAYDEST"; - goto LABEL_173; - case 119: - v7 = "DDERR_INVALIDPOSITION"; - goto LABEL_173; - case 120: - v7 = "DDERR_NOTAOVERLAYSURFACE"; - goto LABEL_173; - case 121: - v7 = "DDERR_EXCLUSIVEMODEALREADYSET"; - goto LABEL_173; - case 122: - v7 = "DDERR_NOTFLIPPABLE"; - goto LABEL_173; - case 123: - v7 = "DDERR_CANTDUPLICATE"; - goto LABEL_173; - case 125: - v7 = "DDERR_CANTCREATEDC"; - goto LABEL_173; - case 126: - v7 = "DDERR_NODC"; - goto LABEL_173; - case 127: - v7 = "DDERR_WRONGMODE"; - goto LABEL_173; - case 128: - v7 = "DDERR_IMPLICITLYCREATED"; - goto LABEL_173; - case 129: - v7 = "DDERR_NOTPALETTIZED"; - goto LABEL_173; - case 130: - v7 = "DDERR_UNSUPPORTEDMODE"; - goto LABEL_173; - case 131: - v7 = "DDERR_NOMIPMAPHW"; - goto LABEL_173; - case 132: - v7 = "DDERR_INVALIDSURFACETYPE"; - goto LABEL_173; - case 140: - v7 = "DDERR_NOOPTIMIZEHW"; - goto LABEL_173; - case 141: - v7 = "DDERR_NOTLOADED"; - goto LABEL_173; - case 142: - v7 = "DDERR_NOFOCUSWINDOW"; - goto LABEL_173; - case 160: - v7 = "DDERR_DCALREADYCREATED"; - goto LABEL_173; - case 170: - v7 = "DDERR_NONONLOCALVIDMEM"; - goto LABEL_173; - case 180: - v7 = "DDERR_CANTPAGELOCK"; - goto LABEL_173; - case 200: - v7 = "DDERR_CANTPAGEUNLOCK"; - goto LABEL_173; - case 220: - v7 = "DDERR_NOTPAGELOCKED"; - goto LABEL_173; - case 230: - v7 = "DDERR_MOREDATA"; - goto LABEL_173; - case 231: - v7 = "DDERR_EXPIRED"; - goto LABEL_173; - case 235: - v7 = "DDERR_VIDEONOTACTIVE"; - goto LABEL_173; - case 239: - v7 = "DDERR_DEVICEDOESNTOWNSURFACE"; - goto LABEL_173; - default: - goto LABEL_174; - case 124: - goto LABEL_176; - } - goto LABEL_176; - } - if ( v4 != -2005532222 ) - { - if ( v4 > -2005532447 ) - { - if ( v4 <= -2005532337 ) - { - if ( v4 == -2005532337 ) - { - v7 = "DDERR_NOVSYNCHW"; - goto LABEL_173; - } - if ( v4 > -2005532392 ) - { - if ( v4 == -2005532382 ) - { - v7 = "DDERR_NOROTATIONHW"; - goto LABEL_173; - } - if ( v4 == -2005532362 ) - { - v7 = "DDERR_NOSTRETCHHW"; - goto LABEL_173; - } - if ( v4 == -2005532356 ) - { - v7 = "DDERR_NOT4BITCOLOR"; - goto LABEL_173; - } - if ( v4 == -2005532355 ) - { - v7 = "DDERR_NOT4BITCOLORINDEX"; - goto LABEL_173; - } - if ( v4 == -2005532352 ) - { - v7 = "DDERR_NOT8BITCOLOR"; - goto LABEL_173; - } - if ( v4 == -2005532342 ) - { - v7 = "DDERR_NOTEXTUREHW"; - goto LABEL_173; - } - } - else - { - if ( v4 == -2005532392 ) - { - v7 = "DDERR_NORASTEROPHW"; - goto LABEL_173; - } - if ( v4 == -2005532442 ) - { - v7 = "DDERR_NOFLIPHW"; - goto LABEL_173; - } - if ( v4 == -2005532432 ) - { - v7 = "DDERR_NOGDI"; - goto LABEL_173; - } - if ( v4 == -2005532422 ) - { - v7 = "DDERR_NOMIRRORHW"; - goto LABEL_173; - } - if ( v4 == -2005532417 ) - { - v7 = "DDERR_NOTFOUND"; - goto LABEL_173; - } - if ( v4 == -2005532412 ) - { - v7 = "DDERR_NOOVERLAYHW"; - goto LABEL_173; - } - if ( v4 == -2005532402 ) - { - v7 = "DDERR_OVERLAPPINGRECTS"; - goto LABEL_173; - } - } - goto LABEL_174; - } - if ( v4 <= -2005532285 ) - { - if ( v4 == -2005532285 ) - { - v7 = "DDERR_PALETTEBUSY"; - goto LABEL_173; - } - if ( v4 == -2005532332 ) - { - v7 = "DDERR_NOZBUFFERHW"; - goto LABEL_173; - } - if ( v4 == -2005532322 ) - { - v7 = "DDERR_NOZOVERLAYHW"; - goto LABEL_173; - } - if ( v4 == DDERR_OUTOFCAPS ) - { - v7 = "DDERR_OUTOFCAPS"; - goto LABEL_173; - } - if ( v4 == DDERR_OUTOFVIDEOMEMORY ) - { - v7 = "DDERR_OUTOFVIDEOMEMORY"; - goto LABEL_173; - } - if ( v4 == DDERR_OVERLAYCANTCLIP ) - { - v7 = "DDERR_OVERLAYCANTCLIP"; - goto LABEL_173; - } - if ( v4 == DDERR_OVERLAYCOLORKEYONLYONEACTIVE ) - { - v7 = "DDERR_OVERLAYCOLORKEYONLYONEACTIVE"; - goto LABEL_173; - } - goto LABEL_174; - } - if ( v4 == -2005532272 ) - { - v7 = "DDERR_COLORKEYNOTSET"; - goto LABEL_173; - } - if ( v4 == -2005532262 ) - { - v7 = "DDERR_SURFACEALREADYATTACHED"; - goto LABEL_173; - } - if ( v4 == -2005532252 ) - { - v7 = "DDERR_SURFACEALREADYDEPENDENT"; - goto LABEL_173; - } - if ( v4 != -2005532242 ) - { - if ( v4 == -2005532237 ) - { - v7 = "DDERR_CANTLOCKSURFACE"; - goto LABEL_173; - } - if ( v4 == -2005532232 ) - { - v7 = "DDERR_SURFACEISOBSCURED"; - goto LABEL_173; - } - goto LABEL_174; - } - } - else - { - if ( v4 == -2005532447 ) - { - v7 = "DDERR_NOEXCLUSIVEMODE"; - goto LABEL_173; - } - if ( v4 <= -2005532562 ) - { - if ( v4 == -2005532562 ) - { - v7 = "DDERR_INVALIDCLIPLIST"; - goto LABEL_173; - } - if ( v4 > -2005532662 ) - { - if ( v4 == -2005532652 ) - { - v7 = "DDERR_CANNOTDETACHSURFACE"; - goto LABEL_173; - } - if ( v4 == -2005532632 ) - { - v7 = "DDERR_CURRENTLYNOTAVAIL"; - goto LABEL_173; - } - if ( v4 == -2005532617 ) - { - v7 = "DDERR_EXCEPTION"; - goto LABEL_173; - } - if ( v4 == -2005532582 ) - { - v7 = "DDERR_HEIGHTALIGN"; - goto LABEL_173; - } - if ( v4 == -2005532577 ) - { - v7 = "DDERR_INCOMPATIBLEPRIMARY"; - goto LABEL_173; - } - if ( v4 == -2005532572 ) - { - v7 = "DDERR_INVALIDCAPS"; - goto LABEL_173; - } - } - else - { - if ( v4 == -2005532662 ) - { - v7 = "DDERR_CANNOTATTACHSURFACE"; - goto LABEL_173; - } - if ( v4 == -2147467263 ) - { - v7 = "DDERR_UNSUPPORTED"; - goto LABEL_173; - } - if ( v4 == -2147467259 ) - { - v7 = "DDERR_GENERIC"; - goto LABEL_173; - } - if ( v4 == -2147221008 ) - { - v7 = "DDERR_NOTINITIALIZED"; - goto LABEL_173; - } - if ( v4 == -2147024882 ) - { - v7 = "DDERR_OUTOFMEMORY"; - goto LABEL_173; - } - if ( v4 == -2147024809 ) - { - v7 = "DDERR_INVALIDPARAMS"; - goto LABEL_173; - } - if ( v4 == -2005532667 ) - { - v7 = "DDERR_ALREADYINITIALIZED"; -LABEL_173: - v13 = strlen(v7); - v12 = (char *)v7; -LABEL_175: - std::stringoperator_assign__const_char_ptr__(&a1, v12, v13); - v13 = a3; - pRenderer->field_40110 = 0; - v15 = &v11; - std::string40E2C8(&v11, Str, (int)((char *)&hr + 3)); - v10 = 48; - LOBYTE(v17) = 1; - Str = (char *)&v9; - std::string40E2C8(&v9, "Direct Draw Error", (int)((char *)&a3 + 3)); - LOBYTE(v17) = 0; - CheckHRESULT_stru0::ShowMessageBox(v6, &a1, v9, v10, v11, v13); - v5 = 1; - goto LABEL_176; - } - } -LABEL_174: - sprintfex(&Src, "Unknown DirectDraw/Direct3D error number %X", v4); - v13 = strlen(&Src); - v12 = &Src; - goto LABEL_175; - } - if ( v4 > -2005532492 ) - { - if ( v4 == -2005532467 ) - { - v7 = "DDERR_NOCLIPLIST"; - goto LABEL_173; - } - if ( v4 == -2005532462 ) - { - v7 = "DDERR_NOCOLORCONVHW"; - goto LABEL_173; - } - if ( v4 == -2005532460 ) - { - v7 = "DDERR_NOCOOPERATIVELEVELSET"; - goto LABEL_173; - } - if ( v4 == -2005532457 ) - { - v7 = "DDERR_NOCOLORKEY"; - goto LABEL_173; - } - if ( v4 == -2005532452 ) - { - v7 = "DDERR_NOCOLORKEYHW"; - goto LABEL_173; - } - if ( v4 == -2005532450 ) - { - v7 = "DDERR_NODIRECTDRAWSUPPORT"; - goto LABEL_173; - } - goto LABEL_174; - } - if ( v4 == -2005532492 ) - { - v7 = "DDERR_NOALPHAHW"; - goto LABEL_173; - } - if ( v4 == -2005532552 ) - { - v7 = "DDERR_INVALIDMODE"; - goto LABEL_173; - } - if ( v4 == -2005532542 ) - { - v7 = "DDERR_INVALIDOBJECT"; - goto LABEL_173; - } - if ( v4 == -2005532527 ) - { - v7 = "DDERR_INVALIDPIXELFORMAT"; - goto LABEL_173; - } - if ( v4 != -2005532522 ) - { - if ( v4 == -2005532512 ) - { - v7 = "DDERR_LOCKEDSURFACES"; - goto LABEL_173; - } - if ( v4 == -2005532502 ) - { - v7 = "DDERR_NO3D"; - goto LABEL_173; - } - goto LABEL_174; - } - }*/ - //----- (00467D5D) -------------------------------------------------------- int __thiscall sub_467D5D(int _this) { @@ -10378,9 +9881,12 @@ v22 = _this.uItemID; v50 = v22; if ( v50 ) + { + __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836( *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); + } break; } v23 = v0->FindFreeInventorySlot(); @@ -10396,9 +9902,11 @@ v22 = *(int *)v50; v50 = v22; if ( v50 ) + { + __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836( - *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), - uActiveCharacter - 1 + 9); + *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); + } break; } } @@ -10418,9 +9926,12 @@ v22 = *(int *)v50; v50 = v22; if ( v50 ) + { + __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836( *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); + } break; } --v53; @@ -10439,9 +9950,12 @@ if ( v51 ) v0->pEquipment.uOffHand = 0; if ( v50 ) + { + __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836( *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); + } break; case 1u: if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) ) @@ -11477,9 +10991,9 @@ { if ( stru_50C198.GetMagicalResistance(v2, 0xAu) ) { - v2->pActorBuffs[v1->field_48].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)(v1->field_4C << 7) * 0.033333335), - v1->field_50, + v2->pActorBuffs[v1->spell_id].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v1->spell_level << 7) * 0.033333335), + v1->spell_skill, 4u, 0, 0); @@ -11656,12 +11170,12 @@ v151 = a2 & 7; if ( (a2 & 7) == OBJECT_Actor) { - if ( (v2->field_58_pid & 7) == OBJECT_Actor && !pActors[v2->field_58_pid >> 3].GetActorsRelation(&pActors[a2 >> 3]) ) + if ( (v2->spell_caster_pid & 7) == OBJECT_Actor && !pActors[v2->spell_caster_pid >> 3].GetActorsRelation(&pActors[a2 >> 3]) ) return 1; } else { - if ( (a2 & 7) == OBJECT_Player && (v2->field_58_pid & 7) == OBJECT_Player) + if ( (a2 & 7) == OBJECT_Player && (v2->spell_caster_pid & 7) == OBJECT_Player) return 1; } if ( pParty->bTurnBasedModeOn == 1 ) @@ -11673,8 +11187,8 @@ v2->uAttributes = v5 & 0xFFFB; } } - if ( v151 == OBJECT_BModel && (v2->field_58_pid & 7) != OBJECT_Player) - BYTE2(pActors[v2->field_58_pid >> 3].uAttributes) |= 4u; + if ( v151 == OBJECT_BModel && (v2->spell_caster_pid & 7) != OBJECT_Player) + BYTE2(pActors[v2->spell_caster_pid >> 3].uAttributes) |= 4u; v6 = v2->uType; v7 = v2->uType; if ( v7 > 3060 ) @@ -11732,7 +11246,7 @@ v138 = 1; if ( v151 != OBJECT_Actor) { - if ( v6 != 9030 || v2->field_50 != 4 ) + if ( v6 != 9030 || v2->spell_skill != 4 ) goto LABEL_246; v2->_46BEF1_apply_spells(); LABEL_233: @@ -11789,9 +11303,9 @@ v106 = v145; v150 = 0; v139 = v106 >> 3; - v137 = v2->field_4C; - v152 = v2->field_50; - v136 = v2->field_48; + v137 = v2->spell_level; + v152 = v2->spell_skill; + v136 = v2->spell_id; if ( v6 == 9030 ) { v150 = 2; @@ -11845,9 +11359,9 @@ { v2->_46BEF1_apply_spells(); } - v2->field_4C = 0; - v2->field_50 = 0; - v2->field_48 = 0; + v2->spell_level = 0; + v2->spell_skill = 0; + v2->spell_id = 0; goto LABEL_233; } v135 = 10; @@ -11955,7 +11469,7 @@ v127 = v9; v126 = v124; LABEL_268: - v116 = word_4EE088_sound_ids[v2->field_48]; + v116 = word_4EE088_sound_ids[v2->spell_id]; LABEL_269: v125 = v116 + 1; goto LABEL_29; @@ -11988,7 +11502,7 @@ if ( !v63 ) SpriteObject::OnInteraction(v153); v64 = v2->uFacing - stru_5C6E00->uIntegerDoublePi; - v44 = v2->field_50 == 4; + v44 = v2->spell_skill == 4; v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0;
--- a/mm7_3.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/mm7_3.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -1390,7 +1390,7 @@ v4 = &pObjectList->pObjects[item->uObjectDescID]; if (item->AttachedToActor()) { - v5 = item->field_5C >> 3; + v5 = item->spell_target_pid >> 3; *(int *)(v2 - 26) = pActors[v5].vPosition.x; *(int *)(v2 - 22) = pActors[v5].vPosition.y; *(int *)(v2 - 18) = pActors[v5].vPosition.z + pActors[v5].uActorHeight; @@ -7724,74 +7724,79 @@ } //----- (0048257A) -------------------------------------------------------- -int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *pIsOnWater, int a4) -{ - unsigned int v4; // ebx@1 - unsigned int v5; // edi@1 +int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *pIsOnWater, int bFloatAboveWater) +{ + //unsigned int v4; // ebx@1 + //unsigned int v5; // edi@1 int result; // eax@9 - int v7; // ebx@10 + //int v7; // ebx@10 int v8; // ebx@11 int v9; // eax@11 int v10; // ecx@11 - int v11; // [sp+Ch] [bp-Ch]@1 - int v12; // [sp+10h] [bp-8h]@1 + //int v11; // [sp+Ch] [bp-Ch]@1 + //int v12; // [sp+10h] [bp-8h]@1 int v13; // [sp+10h] [bp-8h]@11 signed int v14; // [sp+14h] [bp-4h]@3 int v15; // [sp+24h] [bp+Ch]@11 - v11 = a1; - v12 = a2; - v4 = WorldPosToGridCellX(a1); - v5 = WorldPosToGridCellZ(v12) - 1; - dword_76D538_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4); - dword_76D53C_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1); - dword_76D540_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1); - dword_76D544_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4); - dword_76D528_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5); - dword_76D52C_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5); - dword_76D530_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1); - dword_76D534_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1); - dword_76D518_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5); - dword_76D51C_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5); - dword_76D520_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5 + 1); - dword_76D524_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5 + 1); + //v11 = a1; + //v12 = a2; + auto grid_x = WorldPosToGridCellX(a1); + auto grid_z = WorldPosToGridCellZ(a2) - 1; + + auto grid_x1 = GridCellToWorldPosX(grid_x), + grid_x2 = GridCellToWorldPosX(grid_x + 1); + auto grid_z1 = GridCellToWorldPosZ(grid_z), + grid_z2 = GridCellToWorldPosZ(grid_z + 1); + + auto y_x1z1 = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z), + y_x2z1 = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z), + y_x2z2 = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1), + y_x1z2 = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1); + //v4 = WorldPosToGridCellX(a1); + //v5 = WorldPosToGridCellZ(v12) - 1; + //dword_76D538_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4); + //dword_76D53C_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1); + //dword_76D540_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1); + //dword_76D544_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4); + //dword_76D528_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5); + //dword_76D52C_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5); + //dword_76D530_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1); + //dword_76D534_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1); + //dword_76D518_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5); + //dword_76D51C_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5); + //dword_76D520_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5 + 1); + //dword_76D524_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5 + 1); *pIsOnWater = false; - if ( pOutdoor->ActuallyGetSomeOtherTileInfo(v4, v5) & 2 ) + if ( pOutdoor->ActuallyGetSomeOtherTileInfo(grid_x, grid_z) & 2 ) *pIsOnWater = true; v14 = 0; - if ( !a4 && *pIsOnWater ) + if ( !bFloatAboveWater && *pIsOnWater ) v14 = -60; - if ( dword_76D518_terrain_cell_world_pos_around_party_y != dword_76D51C_terrain_cell_world_pos_around_party_y - || dword_76D51C_terrain_cell_world_pos_around_party_y != dword_76D520_terrain_cell_world_pos_around_party_y - || dword_76D520_terrain_cell_world_pos_around_party_y != dword_76D524_terrain_cell_world_pos_around_party_y ) - { - v7 = abs(v11 - dword_76D538_terrain_cell_world_pos_around_party_x); - if ( abs(dword_76D528_terrain_cell_world_pos_around_party_z - v12) >= v7 ) - { - v8 = dword_76D524_terrain_cell_world_pos_around_party_y; - v9 = dword_76D520_terrain_cell_world_pos_around_party_y; - v10 = dword_76D518_terrain_cell_world_pos_around_party_y; - v15 = v11 - dword_76D544_terrain_cell_world_pos_around_party_x; - v13 = v12 - dword_76D534_terrain_cell_world_pos_around_party_z; + if ( y_x1z1 != y_x2z1 || + y_x2z1 != y_x2z2 || + y_x2z2 != y_x1z2 ) + { + if ( abs(grid_z1 - a2) >= abs(a1 - grid_x1) ) + { + v8 = y_x1z2; + v9 = y_x2z2; + v10 = y_x1z1; + v15 = a1 - grid_x1; + v13 = a2 - grid_z2; } else { - v8 = dword_76D51C_terrain_cell_world_pos_around_party_y; - v9 = dword_76D518_terrain_cell_world_pos_around_party_y; - v10 = dword_76D520_terrain_cell_world_pos_around_party_y; - v15 = dword_76D53C_terrain_cell_world_pos_around_party_x - v11; - v13 = dword_76D52C_terrain_cell_world_pos_around_party_z - v12; - } - result = v14 - + v8 - + ((unsigned __int64)(v13 * (signed __int64)((v10 - v8) << 7)) >> 16) - + ((unsigned __int64)(v15 * (signed __int64)((v9 - v8) << 7)) >> 16); - } - else - { - result = v14 + dword_76D518_terrain_cell_world_pos_around_party_y; - } - return result; + v8 = y_x2z1; + v9 = y_x1z1; + v10 = y_x2z2; + v15 = grid_x2 - a1; + v13 = grid_z1 - a2; + } + return v14 + v8 + fixpoint_mul(v13, (v10 - v8) * 128) + fixpoint_mul(v15, (v9 - v8) * 128); + } + else + return y_x1z1; } //----- (0048276F) -------------------------------------------------------- @@ -11923,7 +11928,7 @@ else if (_evt->_e_type == EVENT_OnTimer || _evt->_e_type == EVENT_OnLongTimer) { v3 = &array_5B5928_timers[dword_5B65C8_timers_count]; - v20 = pOutdoor->uLastVisitDay; + v20 = pOutdoor->loc_time.uLastVisitDay; if (uCurrentlyLoadedLevelType == LEVEL_Indoor) v20 = pIndoor->stru1.uLastVisitDay; @@ -12423,7 +12428,7 @@ pFont = pFontArrus; if ( ptr_F8B1E8 && !byte_5B0938[0] ) strcpy(byte_5B0938, ptr_F8B1E8); - v5.uFrameWidth = 460; + v5.uFrameWidth = game_viewport_width; v5.uFrameZ = 452; v1 = pFontArrus->CalcTextHeight(byte_5B0938, &v5, 12, 0) + 7; if ( 352 - v1 < 8 ) @@ -12676,7 +12681,7 @@ if (pInString) { - pWindow.uFrameWidth = 460; + pWindow.uFrameWidth = game_viewport_width; pWindow.uFrameZ = 452; auto font = pFontArrus; v12 = pFontArrus->CalcTextHeight(pInString, &pWindow, 13, 0) + 7; @@ -13782,9 +13787,9 @@ case 41: a1.stru_24.Reset(); v16 = 0; - a1.field_48 = spellnum; - a1.field_4C = level; - a1.field_50 = v15; + a1.spell_id = spellnum; + a1.spell_level = level; + a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) goto LABEL_34; v17 = (char *)&pObjectList->pObjects->uObjectID; @@ -13820,9 +13825,9 @@ a8b = a7c / (v60 - 1); a1.stru_24.Reset(); v21 = 0; - a1.field_48 = spellnum; - a1.field_4C = level; - a1.field_50 = v15; + a1.spell_id = spellnum; + a1.spell_level = level; + a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_41: @@ -13847,8 +13852,8 @@ a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); a1.field_60_distance_related_prolly_lod = v55; a1.uSpriteFrameID = 0; - a1.field_58_pid = 8000 | OBJECT_Item; - a1.field_5C = 4; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; a1.uSoundID = 0; for ( i = a7c / -2; i <= a7c / 2; i += a8b ) { @@ -13863,9 +13868,9 @@ } a1.stru_24.Reset(); v16 = 0; - a1.field_48 = spellnum; - a1.field_4C = level; - a1.field_50 = v15; + a1.spell_id = spellnum; + a1.spell_level = level; + a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) goto LABEL_34; v19 = (char *)&pObjectList->pObjects->uObjectID; @@ -13888,8 +13893,8 @@ a1.field_60_distance_related_prolly_lod = v55; v20 = yaw; a1.uSpriteFrameID = 0; - a1.field_58_pid = 8000 | OBJECT_Item; - a1.field_5C = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 0; a1.uFacing = yaw; a1.uSoundID = 0; v51 = 0; @@ -13916,9 +13921,9 @@ a8c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v60 - 1); a1.stru_24.Reset(); v25 = 0; - a1.field_48 = spellnum; - a1.field_4C = level; - a1.field_50 = v15; + a1.spell_id = spellnum; + a1.spell_level = level; + a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) goto LABEL_59; v26 = (char *)&pObjectList->pObjects->uObjectID; @@ -13942,8 +13947,8 @@ a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); a1.field_60_distance_related_prolly_lod = v55; a1.uSpriteFrameID = 0; - a1.field_58_pid = 8000 | OBJECT_Item; - a1.field_5C = 4; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; a1.uSoundID = 0; for ( j = a7d / -2; j <= a7d / 2; j += a8c ) { @@ -13960,9 +13965,9 @@ return; a1.stru_24.Reset(); v29 = 0; - a1.field_48 = spellnum; - a1.field_4C = level; - a1.field_50 = v15; + a1.spell_id = spellnum; + a1.spell_level = level; + a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) goto LABEL_70; v30 = (char *)&pObjectList->pObjects->uObjectID; @@ -14096,8 +14101,8 @@ a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); a1.field_60_distance_related_prolly_lod = v55; a1.uSpriteFrameID = 0; - a1.field_58_pid = 8000 | OBJECT_Item; - a1.field_5C = 4; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; a1.uSoundID = 0; v51 = 0; v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; @@ -14926,710 +14931,834 @@ // 4F75D8: using guessed type int ai_arrays_size; //----- (00401A91) -------------------------------------------------------- -void __cdecl UpdateActorAI() -{ - //unsigned int v0; // esi@4 - int v1; // eax@7 - int v2; // ecx@7 - int v3; // eax@7 - signed int v4; // edi@10 - Actor *v5; // esi@12 - signed int v6; // eax@14 - __int16 v7; // cx@14 - Player **v8; // esi@20 - Player *pPlayer; // ecx@21 - //Actor *pActor; // esi@34 - //__int16 v11; // ax@34 - //unsigned int v12; // eax@47 - //signed int v13; // edi@47 - //SpellBuff *v14; // ebx@47 - //unsigned int v15; // edi@67 - //char *v16; // eax@67 - //unsigned int v17; // edx@67 - //unsigned int v18; // ecx@67 - //unsigned __int16 v19; // ax@72 - //int *v20; // esi@80 - Actor *v21; // ebx@80 - unsigned __int16 v22; // ax@86 - signed int v23; // eax@94 - unsigned int v24; // eax@102 - signed int v25; // edi@102 - SpellBuff *v26; // esi@102 - unsigned int v27; // ecx@123 - unsigned int v28; // eax@123 - unsigned int v29; // eax@127 - AIDirection *v30; // eax@129 - unsigned __int16 v31; // ax@132 - unsigned int v32; // esi@142 - int v33; // eax@144 - int v34; // eax@147 - char v35; // al@150 - unsigned int v36; // edi@152 - signed int v37; // eax@154 - unsigned __int8 v38; // sf@158 - unsigned __int8 v39; // of@158 - signed int v40; // edx@166 - unsigned int v41; // ecx@166 - double v42; // st7@176 - double v43; // st6@176 - bool v44; // eax@189 - bool v45; // eax@192 - unsigned __int8 v46; // cl@197 - double v47; // st7@206 - double v48; // st7@207 - char v49; // zf@208 - char v50; // zf@214 - signed int v51; // edx@219 - unsigned int v52; // ecx@219 - __int16 v53; // fps@224 - unsigned __int8 v54; // c0@224 - unsigned __int8 v55; // c3@224 - double v56; // st7@226 - AIDirection *v57; // eax@246 - double v58; // st7@246 - signed int v59; // [sp-18h] [bp-C8h]@213 - int v60; // [sp-14h] [bp-C4h]@144 - int v61; // [sp-14h] [bp-C4h]@168 - AIDirection *v62; // [sp-14h] [bp-C4h]@213 - signed int v63; // [sp-14h] [bp-C4h]@216 - unsigned int v64; // [sp-14h] [bp-C4h]@219 - unsigned int v65; // [sp-10h] [bp-C0h]@144 - char v66; // [sp-10h] [bp-C0h]@147 - AIDirection *v67; // [sp-10h] [bp-C0h]@167 - int v68; // [sp-10h] [bp-C0h]@168 - AIDirection *v69; // [sp-10h] [bp-C0h]@206 - int v70; // [sp-10h] [bp-C0h]@213 - AIDirection *v71; // [sp-10h] [bp-C0h]@216 - AIDirection v72; // [sp+0h] [bp-B0h]@246 - AIDirection a3; // [sp+1Ch] [bp-94h]@129 - AIDirection v74; // [sp+38h] [bp-78h]@246 - AIDirection v75; // [sp+54h] [bp-5Ch]@129 - int v76; // [sp+70h] [bp-40h]@83 - signed int a1; // [sp+74h] [bp-3Ch]@129 - int v78; // [sp+78h] [bp-38h]@79 - AIDirection pDir; // [sp+7Ch] [bp-34h]@129 - float v80; // [sp+98h] [bp-18h]@33 - int v81; // [sp+9Ch] [bp-14h]@100 - int v82; // [sp+A0h] [bp-10h]@45 - //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 - unsigned int v84; // [sp+A8h] [bp-8h]@11 - signed int a2; // [sp+ACh] [bp-4h]@83 - - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) - MakeActorAIList_ODM(); - else - MakeActorAIList_BLV(); - - //v0 = 0; - if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) - { - if ( pParty->armageddon_timer > 417 ) - { - pParty->armageddon_timer = 0; - } - else - { - pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); - v1 = rand(); - v2 = 128; - v3 = pParty->sRotationX + v1 % 16 - 8; - pParty->sRotationX = v3; - if ( v3 > 128 || (v2 = -128, v3 < -128) ) - pParty->sRotationX = v2; - pParty->uFlags |= 2u; - pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; - v4 = pParty->field_16140 + 50; - if ( pParty->armageddon_timer <= 0 ) - { - pParty->armageddon_timer = 0; - v84 = 0; - if ( (signed int)uNumActors > 0 ) - { - v5 = pActors;//[0].sCurrentHP; - do - { - if ( v5->CanAct() ) - { - v6 = stru_50C198.CalcMagicalDamageToActor(v5, 5, v4); - v7 = v5->sCurrentHP - v6; - v5->sCurrentHP = v7; - if ( v6 ) - { - if ( v7 >= 0 ) - { - Actor::_4030AD(v84, 4, 0); - } - else - { - Actor::Die(v84); - if ( v5->pMonsterInfo.uExp ) - GivePartyExp(pMonsterStats->pInfos[v5->pMonsterInfo.uID].uExp); - } - } - } - ++v84; - ++v5; - } - while ( (signed int)v84 < (signed int)uNumActors ); - } - v8 = &pPlayers[1]; - do - { - pPlayer = *v8; - if ( !(*v8)->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) - pPlayer->ReceiveDamage(v4, 5); - ++v8; - } - while ( (signed int)v8 <= (signed int)&pPlayers[4] ); - //v0 = 0; - } - if (pTurnEngine->field_1C) - --pTurnEngine->field_1C; - } - } - - if (pParty->bTurnBasedModeOn) - { - pTurnEngine->_405E14(); - return; - } - - - //uActorID = v0; - for (uint i = 0; i < uNumActors; ++i) - { - auto actor = pActors + i; - //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState - //do - //{ - //pActor = (Actor *)(LODWORD(v80) - 176); - //v11 = *(unsigned int *)LODWORD(v80); - //v49 = *(unsigned int *)LODWORD(v80) == 5; - ai_near_actors_targets_pid[i] = OBJECT_Player; - if (actor->uAIState == Dead || actor->uAIState == Removed || actor->uAIState == Disabled || actor->uAttributes & 0x0400) - continue; - - if (!actor->sCurrentHP && actor->uAIState != Dying) - Actor::Die(i); - - //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; - //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; - //v12 = 0; - //v13 = 0; - //v14 = (SpellBuff *)(LODWORD(v80) + 36); - for (uint j = 0; j < 22; ++j) - { - if (j != 10) - actor->pActorBuffs[j]._4585CA(pParty->uTimePlayed); - } - /*do - { - if ( v13 != 10 ) - { - v14->_4585CA(pParty->uTimePlayed); - v12 = 0; - } - ++v13; - ++v14; - } - while ( v13 < 22 );*/ - if (!actor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime) - //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 - // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) - actor->uActorHeight = pMonsterList->pMonsters[actor->pMonsterInfo.uID - 1].uMonsterHeight; - if (actor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime) - actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; - else - actor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[actor->pMonsterInfo.uID].uHostilityType; - - if (actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime || - actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) - continue; - - //v15 = pMiscTimer->uTimeElapsed; - //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; - //v17 = pActor->uCurrentActionTime; - //v18 = pActor->pMonsterInfo.uRecoveryTime; - if (actor->pMonsterInfo.uRecoveryTime) - { - if (actor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) - actor->pMonsterInfo.uRecoveryTime = 0; - else actor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; - } - - actor->uCurrentActionTime += pMiscTimer->uTimeElapsed; - if (actor->uCurrentActionTime < actor->uCurrentActionLength) - continue; - - //v19 = actor->uAIState; - if (actor->uAIState == Dying) - actor->uAIState = Dead; - else - { - if (actor->uAIState != Summoned) - { - Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); - continue; - } - actor->uAIState = Standing; - } - - actor->uCurrentActionTime = 0; - actor->uCurrentActionLength = 0; - actor->UpdateAnimation(); -//LABEL_78: - //++uActorID; - //LODWORD(v80) += 836; - //} - //while ( (signed int)uActorID < (signed int)uNumActors ); - } - - - v78 = 0; - int actor_id = -1; - if ( ai_arrays_size > 0 ) - { - while ( 1 ) - { - actor_id = ai_near_actors_ids[v78]; - assert(actor_id < uNumActors); - - //v20 = &ai_near_actors_targets_pid[actor_id]; - v21 = &pActors[actor_id]; - Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); - if (v21->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) - v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; - a2 = ai_near_actors_targets_pid[actor_id]; - v76 = a2 & 7; - if ( (a2 & 7) == OBJECT_Actor) - v80 = 0.5; - else - v80 = 1.0; - v22 = v21->uAIState; - if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) - goto LABEL_254; - if ( !v21->sCurrentHP ) - Actor::Die(actor_id); - if ( (signed __int64)v21->pActorBuffs[3].uExpireTime <= 0 ) - { - v84 = 0; - v23 = 1; - } - else - { - v23 = 1; - v84 = 1; - } - if ( (signed __int64)v21->pActorBuffs[1].uExpireTime <= 0 ) - v82 = 0; - else - v82 = v23; - if ( (signed __int64)v21->pActorBuffs[2].uExpireTime <= 0 ) - v81 = 0; - else - v81 = v23; - v24 = 0; - v25 = 0; - v26 = v21->pActorBuffs; - do - { - if ( v25 != 10 ) - { - v26->_4585CA(pParty->uTimePlayed); - v24 = 0; - } - ++v25; - ++v26; - } - while ( v25 < 22 ); - if ( v84 != v24 - && SHIDWORD(v21->pActorBuffs[3].uExpireTime) <= (signed int)v24 - && (SHIDWORD(v21->pActorBuffs[3].uExpireTime) < (signed int)v24 - || LODWORD(v21->pActorBuffs[3].uExpireTime) <= v24) ) - v21->uActorHeight = pMonsterList->pMonsters[v21->pMonsterInfo.uID - 1].uMonsterHeight; - if ( v82 != v24 ) - { - v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; - if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) <= (signed int)v24 ) - { - if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) < (signed int)v24 - || LODWORD(v21->pActorBuffs[1].uExpireTime) <= v24 ) - v21->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[v21->pMonsterInfo.uID].uHostilityType; - } - } - if ( v81 != v24 - && SHIDWORD(v21->pActorBuffs[2].uExpireTime) <= (signed int)v24 - && (SHIDWORD(v21->pActorBuffs[2].uExpireTime) < (signed int)v24 - || LODWORD(v21->pActorBuffs[2].uExpireTime) <= v24) ) - { - v21->uAIState = Removed; - goto LABEL_254; - } - if ( v21->pActorBuffs[5].uExpireTime || v21->pActorBuffs[6].uExpireTime ) - goto LABEL_254; - v27 = pMiscTimer->uTimeElapsed; - v28 = v21->pMonsterInfo.uRecoveryTime; - v21->uCurrentActionTime += pMiscTimer->uTimeElapsed; - if ( (signed int)v28 > 0 ) - v21->pMonsterInfo.uRecoveryTime = v28 - v27; - if ( v21->pMonsterInfo.uRecoveryTime< 0 ) - v21->pMonsterInfo.uRecoveryTime = 0; - v29 = v21->uAttributes; - if ( !(v29 & 0x8000) ) - v21->uAttributes = v29 | 0x8000; - a1 = 8 * actor_id | OBJECT_Actor; - v30 = Actor::GetDirectionInfo(8 * actor_id | OBJECT_Actor, a2, &a3, 0); - v49 = v21->pMonsterInfo.uHostilityType == 0; - memcpy(&v75, v30, sizeof(v75)); - memcpy(&pDir, &v75, sizeof(pDir)); - if ( !v49 && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 ) - { - if ( v80 * 307.2 >= (double)(signed int)v75.uDistance - && ((v31 = v21->uAIState, v31 == 6) || !v31 || v31 == 1 || v31 == 9) - || v21->pMonsterInfo.uMissleAttack1Type && v21->uAIState == 8 ) - { - v32 = actor_id; - goto LABEL_152; - } - } - if ( (signed int)v21->uCurrentActionTime < v21->uCurrentActionLength ) - goto LABEL_254; - if ( v21->uAIState == 2 ) - { - v32 = actor_id; - v35 = stru_50C198.special_ability_use_check(v21, actor_id); - stru_50FE08.Add( - a1, - 5120, - v21->vPosition.x, - v21->vPosition.y, - v21->vPosition.z + ((signed int)v21->uActorHeight >> 1), - v35, - 1); - goto LABEL_152; - } - if ( v21->uAIState == 3 ) - { - v34 = v21->pMonsterInfo.uMissleAttack1Type; - v66 = 0; - goto LABEL_149; - } - if ( v21->uAIState == 12 ) - { - v34 = v21->pMonsterInfo.uMissleAttack2Type; - v66 = 1; -LABEL_149: - v32 = actor_id; - Actor::_404874(actor_id, &pDir, v34, v66); - goto LABEL_152; - } - v32 = actor_id; - if ( v21->uAIState == 13 ) - break; - if ( v21->uAIState == 18 ) - { - v65 = v21->pMonsterInfo.uSpellSkillAndMastery2; - v60 = 3; - v33 = v21->pMonsterInfo.uSpell2ID; -LABEL_146: - Actor::_404AC7(actor_id, &pDir, v33, v60, v65); - } -LABEL_152: - v36 = v75.uDistance; - if ( v21->pMonsterInfo.uHostilityType ) - goto LABEL_165; - if ( v76 == 3 ) - { - v36 = v75.uDistance; - v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (v21->pMonsterInfo.uID - 1) / 3] - + (pActors[a2 >> 3].pMonsterInfo.uID - 1) / 3); - } - else - { - v37 = 4; - } - if ( v37 == 1 ) - goto LABEL_257; - if ( v37 == 2 ) - { - v39 = __OFSUB__(v36, 1024); - v38 = ((v36 - 1024) & 0x80000000u) != 0; - } - else - { - if ( v37 == 3 ) - { - v39 = __OFSUB__(v36, 2560); - v38 = ((v36 - 2560) & 0x80000000u) != 0; - } - else - { - if ( v37 != 4 ) - goto LABEL_165; - v39 = __OFSUB__(v36, 5120); - v38 = ((v36 - 5120) & 0x80000000u) != 0; - } - } - if ( v38 ^ v39 ) -LABEL_257: - v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; -LABEL_165: - if ( (signed __int64)v21->pActorBuffs[4].uExpireTime > 0 ) - { - v40 = a2; - v41 = v32; - if ( (signed int)v36 >= 10240 ) - { - v68 = 0; - v61 = 1024; - goto LABEL_253; - } - v67 = &pDir; - goto LABEL_182; - } - if ( v21->pMonsterInfo.uHostilityType != 4 || !a2 ) - goto LABEL_241; - if ( !(v21->uAttributes & 0x020000) || v21->pMonsterInfo.uAIType == 1 ) - { - if ( v21->pMonsterInfo.uAIType == 1 ) - { - v67 = &pDir; - if ( v21->pMonsterInfo.uMovementType != 5 ) - goto LABEL_181; - Actor::AI_Stand( - v32, - a2, - (signed __int64)((double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333), - &pDir); - } - else - { - if ( v21->pMonsterInfo.uAIType == 2 ) - { - v84 = v21->sCurrentHP; - v42 = (double)(signed int)v84; - v43 = (double)(signed int)v21->pMonsterInfo.uHP * 0.2; - } - else - { - if ( v21->pMonsterInfo.uAIType != 3 ) - goto LABEL_185; - v84 = v21->sCurrentHP; - v42 = (double)(signed int)v84; - v43 = (double)(signed int)v21->pMonsterInfo.uHP * 0.1; - } - if ( v43 > v42 && (signed int)v36 < 10240 ) - { - v67 = &pDir; -LABEL_181: - v40 = a2; - v41 = v32; -LABEL_182: - Actor::_402968(v41, v40, 0, v67); - goto LABEL_254; - } - } - } -LABEL_185: - v81 = v36 - v21->uActorRadius; - if ( v76 == 3 ) - v81 -= pActors[a2 >> 3].uActorRadius; - if ( v81 < 0 ) - v81 = 0; - rand(); - v44 = (signed int)v21->pMonsterInfo.uRecoveryTime <= 0; - v21->uAttributes &= 0xFBFFFF; - v82 = 0; - v49 = v21->pMonsterInfo.uMovementType == 5; - v84 = v44; - if ( v49 ) - v82 = 1; - if ( v81 >= 5120 ) - goto LABEL_241; - v45 = stru_50C198.special_ability_use_check(v21, v32); - if ( !v45 ) - { - if ( v21->pMonsterInfo.uMissleAttack1Type ) - { - if ( v84 ) - { - Actor::_403476(v32, a2, &pDir); - goto LABEL_254; - } -LABEL_223: - if ( v82 ) - goto LABEL_217; - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - //UNDEF(v53); - v69 = &pDir; - if ( !(v54 | v55) ) - goto LABEL_219; -LABEL_225: - Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69); - goto LABEL_254; - } - v56 = v80 * 307.2; - if ( (double)v81 >= v56 ) - { - if ( v81 >= 1024 ) - { - if ( v82 ) - goto LABEL_217; - v71 = &pDir; - v63 = 0; - goto LABEL_240; - } - goto LABEL_235; - } - goto LABEL_227; - } - if ( v45 != 1 ) - { - if ( v45 > 1 && v45 <= 3 ) - { - if ( v45 == 2 ) - v46 = v21->pMonsterInfo.uSpell1ID; - else - v46 = v21->pMonsterInfo.uSpell2ID; - if ( v46 ) - { - if ( v84 ) - { - if ( v45 == 2 ) - Actor::_403854(v32, a2, &pDir); - else - Actor::_403A60(v32, a2, &pDir); - goto LABEL_254; - } - if ( v80 * 307.2 > (double)v81 || v82 ) - { -LABEL_217: - v69 = &pDir; -LABEL_218: - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; -LABEL_219: - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; -LABEL_247: - Actor::AI_Stand(v52, v51, v64, v69); - goto LABEL_254; - } - v69 = &pDir; - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - goto LABEL_225; - } - v48 = v80 * 307.2; - if ( (double)v81 >= v48 ) - { - if ( v81 >= 1024 ) - { - v50 = v82 == 0; -LABEL_215: - if ( !v50 ) - goto LABEL_217; - v71 = &pDir; - v63 = 256; -LABEL_240: - Actor::_402686(v32, a2, v63, v71); - goto LABEL_254; - } - if ( v82 ) - goto LABEL_217; - v70 = (signed __int64)v48; - v62 = &pDir; - v59 = 0; - goto LABEL_237; - } - v49 = v84 == 0; - goto LABEL_209; - } -LABEL_241: - if ( !v21->pMonsterInfo.uMovementType ) - { - v68 = 0; - v61 = 1024; -LABEL_252: - v41 = v32; - v40 = 4; -LABEL_253: - Actor::_4032B2(v41, v40, v61, v68); - goto LABEL_254; - } - if ( v21->pMonsterInfo.uMovementType == 1 ) - { - v68 = 0; - v61 = 2560; - goto LABEL_252; - } - if ( v21->pMonsterInfo.uMovementType == 2 ) - { - v68 = 0; - v61 = 5120; - goto LABEL_252; - } - if ( v21->pMonsterInfo.uMovementType == 4 ) - { - v68 = 0; - v61 = 10240; - goto LABEL_252; - } - if ( v21->pMonsterInfo.uMovementType == 5 ) - { - v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); - v58 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - memcpy(&v74, v57, sizeof(v74)); - memcpy(&pDir, &v74, sizeof(pDir)); - v69 = &pDir; - v52 = actor_id; - v64 = (signed __int64)v58; - v51 = 4; - goto LABEL_247; - } - goto LABEL_254; - } - if ( !v21->pMonsterInfo.uMissleAttack2Type ) - { - v56 = v80 * 307.2; - if ( (double)v81 >= v56 ) - { - if ( v81 >= 1024 ) - { - v50 = v82 == 0; - goto LABEL_215; - } -LABEL_235: - if ( v82 ) - goto LABEL_217; - v70 = (signed __int64)v56; - v62 = &pDir; - v59 = 0; -LABEL_237: - Actor::_40281C(v32, a2, v59, v62, v70); - goto LABEL_254; - } -LABEL_227: - v49 = v84 == 0; -LABEL_209: - v69 = &pDir; - if ( v49 ) - goto LABEL_218; - Actor::_403C6C(v32, a2, &pDir); - goto LABEL_254; - } - if ( !v84 ) - goto LABEL_223; - Actor::_40368B(v32, a2, &pDir); -LABEL_254: - ++v78; - if ( v78 >= ai_arrays_size ) - return; - } - v65 = v21->pMonsterInfo.uSpellSkillAndMastery1; - v60 = 2; - v33 = v21->pMonsterInfo.uSpell1ID; - goto LABEL_146; - } +void __cdecl UpdateActorAI() +{ + //unsigned int v0; // esi@4 + int v1; // eax@7 + int v2; // ecx@7 + int v3; // eax@7 + signed int v4; // edi@10 + Actor *v5; // esi@12 + signed int v6; // eax@14 + __int16 v7; // cx@14 + Player **v8; // esi@20 + Player *pPlayer; // ecx@21 + //Actor *pActor; // esi@34 + //__int16 v11; // ax@34 + //unsigned int v12; // eax@47 + //signed int v13; // edi@47 + //SpellBuff *v14; // ebx@47 + //unsigned int v15; // edi@67 + //char *v16; // eax@67 + //unsigned int v17; // edx@67 + //unsigned int v18; // ecx@67 + //unsigned __int16 v19; // ax@72 + //int *v20; // esi@80 + Actor *v21; // ebx@80 + unsigned __int16 v22; // ax@86 + //signed int v23; // eax@94 + //unsigned int v24; // eax@102 + signed int v25; // edi@102 + SpellBuff *v26; // esi@102 + unsigned int v27; // ecx@123 + unsigned int v28; // eax@123 + unsigned int v29; // eax@127 + AIDirection *v30; // eax@129 + unsigned __int16 v31; // ax@132 + unsigned int v32; // esi@142 + int v33; // eax@144 + int v34; // eax@147 + char v35; // al@150 + unsigned int v36; // edi@152 + signed int v37; // eax@154 + unsigned __int8 v38; // sf@158 + unsigned __int8 v39; // of@158 + signed int v40; // edx@166 + unsigned int v41; // ecx@166 + double v42; // st7@176 + double v43; // st6@176 + bool v44; // eax@189 + bool v45; // eax@192 + unsigned __int8 v46; // cl@197 + double v47; // st7@206 + double v48; // st7@207 + char v49; // zf@208 + char v50; // zf@214 + signed int v51; // edx@219 + unsigned int v52; // ecx@219 + __int16 v53; // fps@224 + unsigned __int8 v54; // c0@224 + unsigned __int8 v55; // c3@224 + double v56; // st7@226 + AIDirection *v57; // eax@246 + double v58; // st7@246 + signed int v59; // [sp-18h] [bp-C8h]@213 + int v60; // [sp-14h] [bp-C4h]@144 + int v61; // [sp-14h] [bp-C4h]@168 + AIDirection *v62; // [sp-14h] [bp-C4h]@213 + signed int v63; // [sp-14h] [bp-C4h]@216 + unsigned int v64; // [sp-14h] [bp-C4h]@219 + unsigned int v65; // [sp-10h] [bp-C0h]@144 + char v66; // [sp-10h] [bp-C0h]@147 + AIDirection *v67; // [sp-10h] [bp-C0h]@167 + int v68; // [sp-10h] [bp-C0h]@168 + AIDirection *v69; // [sp-10h] [bp-C0h]@206 + int v70; // [sp-10h] [bp-C0h]@213 + AIDirection *v71; // [sp-10h] [bp-C0h]@216 + AIDirection v72; // [sp+0h] [bp-B0h]@246 + AIDirection a3; // [sp+1Ch] [bp-94h]@129 + AIDirection v74; // [sp+38h] [bp-78h]@246 + AIDirection v75; // [sp+54h] [bp-5Ch]@129 + int v76; // [sp+70h] [bp-40h]@83 + signed int a1; // [sp+74h] [bp-3Ch]@129 + int v78; // [sp+78h] [bp-38h]@79 + AIDirection pDir; // [sp+7Ch] [bp-34h]@129 + float v80; // [sp+98h] [bp-18h]@33 + int v81; // [sp+9Ch] [bp-14h]@100 + int v82; // [sp+A0h] [bp-10h]@45 + //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 + unsigned int v84; // [sp+A8h] [bp-8h]@11 + signed int a2; // [sp+ACh] [bp-4h]@83 + + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + MakeActorAIList_ODM(); + else + MakeActorAIList_BLV(); + + //v0 = 0; + if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) + { + if ( pParty->armageddon_timer > 417 ) + { + pParty->armageddon_timer = 0; + } + else + { + pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); + v1 = rand(); + v2 = 128; + v3 = pParty->sRotationX + v1 % 16 - 8; + pParty->sRotationX = v3; + if ( v3 > 128 || (v2 = -128, v3 < -128) ) + pParty->sRotationX = v2; + pParty->uFlags |= 2u; + pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; + v4 = pParty->field_16140 + 50; + if ( pParty->armageddon_timer <= 0 ) + { + pParty->armageddon_timer = 0; + v84 = 0; + if ( (signed int)uNumActors > 0 ) + { + v5 = pActors;//[0].sCurrentHP; + do + { + if ( v5->CanAct() ) + { + v6 = stru_50C198.CalcMagicalDamageToActor(v5, 5, v4); + v7 = v5->sCurrentHP - v6; + v5->sCurrentHP = v7; + if ( v6 ) + { + if ( v7 >= 0 ) + { + Actor::_4030AD(v84, 4, 0); + } + else + { + Actor::Die(v84); + if ( v5->pMonsterInfo.uExp ) + GivePartyExp(pMonsterStats->pInfos[v5->pMonsterInfo.uID].uExp); + } + } + } + ++v84; + ++v5; + } + while ( (signed int)v84 < (signed int)uNumActors ); + } + v8 = &pPlayers[1]; + do + { + pPlayer = *v8; + if ( !(*v8)->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) + pPlayer->ReceiveDamage(v4, 5); + ++v8; + } + while ( (signed int)v8 <= (signed int)&pPlayers[4] ); + //v0 = 0; + } + if (pTurnEngine->field_1C) + --pTurnEngine->field_1C; + } + } + + if (pParty->bTurnBasedModeOn) + { + pTurnEngine->_405E14(); + return; + } + + + //uActorID = v0; + for (uint i = 0; i < uNumActors; ++i) + { + auto actor = pActors + i; + //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState + //do + //{ + //pActor = (Actor *)(LODWORD(v80) - 176); + //v11 = *(unsigned int *)LODWORD(v80); + //v49 = *(unsigned int *)LODWORD(v80) == 5; + ai_near_actors_targets_pid[i] = OBJECT_Player; + if (actor->uAIState == Dead || actor->uAIState == Removed || actor->uAIState == Disabled || actor->uAttributes & 0x0400) + continue; + + if (!actor->sCurrentHP && actor->uAIState != Dying) + Actor::Die(i); + + //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; + //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; + //v12 = 0; + //v13 = 0; + //v14 = (SpellBuff *)(LODWORD(v80) + 36); + for (uint j = 0; j < 22; ++j) + { + if (j != 10) + actor->pActorBuffs[j]._4585CA(pParty->uTimePlayed); + } + /*do + { + if ( v13 != 10 ) + { + v14->_4585CA(pParty->uTimePlayed); + v12 = 0; + } + ++v13; + ++v14; + } + while ( v13 < 22 );*/ + if (!actor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime) + //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 + // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) + actor->uActorHeight = pMonsterList->pMonsters[actor->pMonsterInfo.uID - 1].uMonsterHeight; + if (actor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime) + actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + else + actor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[actor->pMonsterInfo.uID].uHostilityType; + + if (actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime || + actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) + continue; + + //v15 = pMiscTimer->uTimeElapsed; + //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; + //v17 = pActor->uCurrentActionTime; + //v18 = pActor->pMonsterInfo.uRecoveryTime; + if (actor->pMonsterInfo.uRecoveryTime) + { + if (actor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) + actor->pMonsterInfo.uRecoveryTime = 0; + else actor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; + } + + actor->uCurrentActionTime += pMiscTimer->uTimeElapsed; + if (actor->uCurrentActionTime < actor->uCurrentActionLength) + continue; + + //v19 = actor->uAIState; + if (actor->uAIState == Dying) + actor->uAIState = Dead; + else + { + if (actor->uAIState != Summoned) + { + Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); + continue; + } + actor->uAIState = Standing; + } + + actor->uCurrentActionTime = 0; + actor->uCurrentActionLength = 0; + actor->UpdateAnimation(); + //LABEL_78: + //++uActorID; + //LODWORD(v80) += 836; + //} + //while ( (signed int)uActorID < (signed int)uNumActors ); + } + + + v78 = 0; + int actor_id = -1; + if ( ai_arrays_size > 0 ) + { + //while ( 1 ) + for(v78 = 0; v78 < ai_arrays_size; ++v78) + { + actor_id = ai_near_actors_ids[v78]; + assert(actor_id < uNumActors); + + //v20 = &ai_near_actors_targets_pid[actor_id]; + v21 = &pActors[actor_id]; + Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); + if (v21->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) + v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + a2 = ai_near_actors_targets_pid[actor_id]; + v76 = a2 & 7; + if ( (a2 & 7) == OBJECT_Actor) + v80 = 0.5; + else + v80 = 1.0; + v22 = v21->uAIState; + if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) + { + continue; + } + else + { + if ( !v21->sCurrentHP ) + Actor::Die(actor_id); + v25 = 0; + v26 = v21->pActorBuffs; + do + { + if ( v25 != 10 ) + { + v26->_4585CA(pParty->uTimePlayed); + //v24 = 0; + } + ++v25; + ++v26; + } + while ( v25 < 22 ); + if ( (signed __int64)v21->pActorBuffs[3].uExpireTime > 0 + && SHIDWORD(v21->pActorBuffs[3].uExpireTime) <= 0 + && (SHIDWORD(v21->pActorBuffs[3].uExpireTime) < 0 + || LODWORD(v21->pActorBuffs[3].uExpireTime) <= 0) ) + v21->uActorHeight = pMonsterList->pMonsters[v21->pMonsterInfo.uID - 1].uMonsterHeight; + if ( (signed __int64)v21->pActorBuffs[1].uExpireTime > 0 ) + { + v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) <= 0 ) + { + if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) < 0 + || LODWORD(v21->pActorBuffs[1].uExpireTime) <= 0 ) + v21->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[v21->pMonsterInfo.uID].uHostilityType; + } + } + if ( (signed __int64)v21->pActorBuffs[2].uExpireTime > 0 + && SHIDWORD(v21->pActorBuffs[2].uExpireTime) <= 0 + && (SHIDWORD(v21->pActorBuffs[2].uExpireTime) < 0 + || LODWORD(v21->pActorBuffs[2].uExpireTime) <= 0) ) + { + v21->uAIState = Removed; + continue; + } + else if ( v21->pActorBuffs[5].uExpireTime || v21->pActorBuffs[6].uExpireTime ) + { + continue; + } + else + { + v27 = pMiscTimer->uTimeElapsed; + v28 = v21->pMonsterInfo.uRecoveryTime; + v21->uCurrentActionTime += pMiscTimer->uTimeElapsed; + if ( (signed int)v28 > 0 ) + v21->pMonsterInfo.uRecoveryTime = v28 - v27; + if ( v21->pMonsterInfo.uRecoveryTime< 0 ) + v21->pMonsterInfo.uRecoveryTime = 0; + v29 = v21->uAttributes; + if ( !(v29 & 0x8000) ) + v21->uAttributes = v29 | 0x8000; + a1 = 8 * actor_id | OBJECT_Actor; + v30 = Actor::GetDirectionInfo(8 * actor_id | OBJECT_Actor, a2, &a3, 0); + v49 = v21->pMonsterInfo.uHostilityType == 0; + memcpy(&v75, v30, sizeof(v75)); + memcpy(&pDir, &v75, sizeof(pDir)); + if ( !v49 + && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 + && v80 * 307.2 >= (double)(signed int)v75.uDistance + && ((v31 = v21->uAIState, v31 == 6) || !v31 || v31 == 1 || v31 == 9) + || v21->pMonsterInfo.uMissleAttack1Type && v21->uAIState == 8 ) + { + v32 = actor_id; + } + else + { + if ( (signed int)v21->uCurrentActionTime < v21->uCurrentActionLength ) + { + continue; + } + else if ( v21->uAIState == 2 ) + { + v32 = actor_id; + v35 = stru_50C198.special_ability_use_check(v21, actor_id); + stru_50FE08.Add( + a1, + 5120, + v21->vPosition.x, + v21->vPosition.y, + v21->vPosition.z + ((signed int)v21->uActorHeight >> 1), + v35, + 1 + ); + } + else if ( v21->uAIState == 3 ) + { + v34 = v21->pMonsterInfo.uMissleAttack1Type; + v66 = 0; + v32 = actor_id; + Actor::_404874(actor_id, &pDir, v34, v66); + } + else if ( v21->uAIState == 12 ) + { + v34 = v21->pMonsterInfo.uMissleAttack2Type; + v66 = 1; + v32 = actor_id; + Actor::_404874(actor_id, &pDir, v34, v66); + } + else + { + v32 = actor_id; + if ( v21->uAIState == 13 ) + { + v65 = v21->pMonsterInfo.uSpellSkillAndMastery1; + v60 = 2; + v33 = v21->pMonsterInfo.uSpell1ID; + Actor::_404AC7(actor_id, &pDir, v33, v60, v65); + } + else if ( v21->uAIState == 18 ) + { + v65 = v21->pMonsterInfo.uSpellSkillAndMastery2; + v60 = 3; + v33 = v21->pMonsterInfo.uSpell2ID; + Actor::_404AC7(actor_id, &pDir, v33, v60, v65); + } + } + } + } + } + v36 = v75.uDistance; + if ( !v21->pMonsterInfo.uHostilityType ) + { + if ( v76 == 3 ) + { + v36 = v75.uDistance; + v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (v21->pMonsterInfo.uID - 1) / 3] + + (pActors[a2 >> 3].pMonsterInfo.uID - 1) / 3); + } + else + { + v37 = 4; + } + if ( v37 == 2 ) + { + v39 = __OFSUB__(v36, 1024); + v38 = ((v36 - 1024) & 0x80000000u) != 0; + } + else if ( v37 == 3 ) + { + v39 = __OFSUB__(v36, 2560); + v38 = ((v36 - 2560) & 0x80000000u) != 0; + } + else if ( v37 == 4 ) + { + v39 = __OFSUB__(v36, 5120); + v38 = ((v36 - 5120) & 0x80000000u) != 0; + } + if ( v37 >= 1 && v37 <= 4 && v38 ^ v39 || v37 == 1 ) + v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; + } + if ( (signed __int64)v21->pActorBuffs[4].uExpireTime > 0 ) + { + v40 = a2; + v41 = v32; + if ( (signed int)v36 >= 10240 ) + { + v68 = 0; + v61 = 1024; + Actor::_4032B2(v41, v40, v61, v68); + continue; + } + v67 = &pDir; + Actor::_402968(v41, v40, 0, v67); + continue; + } + if ( v21->pMonsterInfo.uHostilityType == 4 && a2 ) + { + if ( !(v21->uAttributes & 0x020000) || v21->pMonsterInfo.uAIType == 1 ) + { + if ( v21->pMonsterInfo.uAIType == 1 ) + { + v67 = &pDir; + if ( v21->pMonsterInfo.uMovementType != 5 ) + { + v40 = a2; + v41 = v32; + Actor::_402968(v41, v40, 0, v67); + continue; + } + Actor::AI_Stand( + v32, + a2, + (signed __int64)((double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333), + &pDir); + } + else + { + if ( v21->pMonsterInfo.uAIType == 2 ) + { + v84 = v21->sCurrentHP; + v42 = (double)(signed int)v84; + v43 = (double)(signed int)v21->pMonsterInfo.uHP * 0.2; + } + else + { + v84 = v21->sCurrentHP; + v42 = (double)(signed int)v84; + v43 = (double)(signed int)v21->pMonsterInfo.uHP * 0.1; + } + if ( v21->pMonsterInfo.uAIType == 2 || v21->pMonsterInfo.uAIType == 3 ) + if ( v43 > v42 && (signed int)v36 < 10240 ) + { + v67 = &pDir; + v40 = a2; + v41 = v32; + Actor::_402968(v41, v40, 0, v67); + continue; + } + } + } + v81 = v36 - v21->uActorRadius; + if ( v76 == 3 ) + v81 -= pActors[a2 >> 3].uActorRadius; + if ( v81 < 0 ) + v81 = 0; + rand(); + v44 = (signed int)v21->pMonsterInfo.uRecoveryTime <= 0; + v21->uAttributes &= 0xFBFFFF; + v82 = 0; + v49 = v21->pMonsterInfo.uMovementType == 5; + v84 = v44; + if ( v49 ) + v82 = 1; + if ( v81 < 5120 ) + { + v45 = stru_50C198.special_ability_use_check(v21, v32); + if ( !v45 ) + { + if ( v21->pMonsterInfo.uMissleAttack1Type ) + { + if ( v84 ) + { + Actor::_403476(v32, a2, &pDir); + continue; + + } + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + //UNDEF(v53); + v69 = &pDir; + if ( !(v54 | v55) ) + { + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69); + continue; + } + v56 = v80 * 307.2; + if ( (double)v81 >= v56 ) + { + if ( v81 >= 1024 ) + { + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v71 = &pDir; + v63 = 0; + + Actor::_402686(v32, a2, v63, v71); + continue; + } + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v70 = (signed __int64)v56; + v62 = &pDir; + v59 = 0; + Actor::_40281C(v32, a2, v59, v62, v70); + continue; + } + v49 = v84 == 0; + v69 = &pDir; + if ( v49 ) + { + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + Actor::_403C6C(v32, a2, &pDir); + continue; + } + if ( v45 != 1 ) + { + if ( v45 > 1 && v45 <= 3 ) + { + if ( v45 == 2 ) + v46 = v21->pMonsterInfo.uSpell1ID; + else + v46 = v21->pMonsterInfo.uSpell2ID; + if ( v46 ) + { + if ( v84 ) + { + if ( v45 == 2 ) + Actor::_403854(v32, a2, &pDir); + else + Actor::_403A60(v32, a2, &pDir); + continue; + } + if ( v80 * 307.2 > (double)v81 || v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + + } + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69); + continue; + } + v48 = v80 * 307.2; + if ( (double)v81 >= v48 ) + { + if ( v81 >= 1024 ) + { + v50 = v82 == 0; + if ( !v50 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v71 = &pDir; + v63 = 256; + Actor::_402686(v32, a2, v63, v71); + continue; + + } + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v70 = (signed __int64)v48; + v62 = &pDir; + v59 = 0; + Actor::_40281C(v32, a2, v59, v62, v70); + continue; + } + v49 = v84 == 0; + v69 = &pDir; + if ( v49 ) + { + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + Actor::_403C6C(v32, a2, &pDir); + continue; + } + } + } + } + if ( v21->pMonsterInfo.uHostilityType != 4 || !a2 || v81 >= 5120 || v45 != 1 ) + { + if ( !v21->pMonsterInfo.uMovementType ) + { + v68 = 0; + v61 = 1024; + v41 = v32; + v40 = 4; + Actor::_4032B2(v41, v40, v61, v68); + continue; + + } + if ( v21->pMonsterInfo.uMovementType == 1 ) + { + v68 = 0; + v61 = 2560; + v41 = v32; + v40 = 4; + Actor::_4032B2(v41, v40, v61, v68); + continue; + } + if ( v21->pMonsterInfo.uMovementType == 2 ) + { + v68 = 0; + v61 = 5120; + v41 = v32; + v40 = 4; + Actor::_4032B2(v41, v40, v61, v68); + continue; + } + if ( v21->pMonsterInfo.uMovementType == 4 ) + { + v68 = 0; + v61 = 10240; + v41 = v32; + v40 = 4; + Actor::_4032B2(v41, v40, v61, v68); + continue; + } + if ( v21->pMonsterInfo.uMovementType == 5 ) + { + v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); + v58 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + memcpy(&v74, v57, sizeof(v74)); + memcpy(&pDir, &v74, sizeof(pDir)); + v69 = &pDir; + v52 = actor_id; + v64 = (signed __int64)v58; + v51 = 4; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + continue; + + } + if ( !v21->pMonsterInfo.uMissleAttack2Type ) + { + v56 = v80 * 307.2; + if ( (double)v81 >= v56 ) + { + if ( v81 >= 1024 ) + { + v50 = v82 == 0; + if ( !v50 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v71 = &pDir; + v63 = 256; + Actor::_402686(v32, a2, v63, v71); + continue; + } + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v70 = (signed __int64)v56; + v62 = &pDir; + v59 = 0; + Actor::_40281C(v32, a2, v59, v62, v70); + continue; + + } + v49 = v84 == 0; + v69 = &pDir; + if ( v49 ) + { + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + Actor::_403C6C(v32, a2, &pDir); + continue; + } + if ( !v84 ) + { + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + //UNDEF(v53); + v69 = &pDir; + if ( !(v54 | v55) ) + { + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69); + continue; + } + Actor::_40368B(v32, a2, &pDir); + } + } } //----- (0040261D) -------------------------------------------------------- @@ -15978,6 +16107,7 @@ { do { + __debugbreak(); *(&v31.uDistance + v18) = pParty->pPlayers[*(&v1->field_0 + 4 * (*(&a3.uDistance + v18) + 2)) >> 3].GetAttackRecoveryTime( v2); ++v18;
--- a/mm7_4.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/mm7_4.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -2074,11 +2074,11 @@ a3.y = 0; a3.x = 0; a1.stru_24.Reset(); - a1.field_4C = pParty->pPartyBuffs[10].uPower; - a1.field_50 = pParty->ImmolationSkillLevel(); + a1.spell_level = pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uPower; + a1.spell_skill = pParty->ImmolationSkillLevel(); v10 = 0; a1.uType = 1070; - a1.field_48 = 8; + a1.spell_id = SPELL_FIRE_IMMOLATION; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_19: @@ -2102,7 +2102,7 @@ a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - a1.field_58_pid = v12; + a1.spell_caster_pid = v12; a1.uFacing = 0; a1.uSoundID = 0; v13 = sub_46A89E((int)v41, 100, 307); @@ -2119,7 +2119,7 @@ v18 = 8 * v15; LOBYTE(v18) = 8 * v15 | 3; a1.vPosition.y = v17; - a1.field_5C = v18; + a1.spell_target_pid = v18; v19 = a1.Create(0, 0, 0, 0); DamageMonsterFromParty(8 * v19 | 2, *v14, &a3); ++v9; @@ -2377,8 +2377,8 @@ Player **v16; // esi@43 Player *v17; // edi@44 double v18; // st7@44 - float v19; // ST28_4@48 - double v20; // ST38_8@48 + //float v19; // ST28_4@48 + //double v20; // ST38_8@48 Player *v21; // esi@51 signed int v22; // edi@53 int v23; // eax@59 @@ -2418,7 +2418,7 @@ //int v57; // [sp-4h] [bp-34h]@18 int v58; // [sp-4h] [bp-34h]@33 int v59; // [sp-4h] [bp-34h]@55 - unsigned int v60; // [sp+10h] [bp-20h]@1 + //unsigned int v60; // [sp+10h] [bp-20h]@1 unsigned int v61; // [sp+14h] [bp-1Ch]@1 Player **v62; // [sp+14h] [bp-1Ch]@50 //unsigned int a2; // [sp+18h] [bp-18h]@1 @@ -2427,7 +2427,7 @@ //a2 = pParty->uCurrentHour; v61 = pParty->uDaysPlayed; - v60 = pEventTimer->uTimeElapsed; + //auto prev_time = pEventTimer->uTimeElapsed; pParty->uTimePlayed += pEventTimer->uTimeElapsed; v0 = (signed __int64)(pParty->uTimePlayed * 0.234375) / 60; v1 = v0; @@ -2547,13 +2547,13 @@ } _493938_regenerate(); v65 = 4; - a2a = v60; - if ( pParty->uFlags2 & 2 ) - { - v19 = (double)(signed int)v60 * 0.5; - v20 = v19 + 6.7553994e15; - a2a = LODWORD(v20); - if ( SLODWORD(v20) <= 0 ) + a2a = pEventTimer->uTimeElapsed; + if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING ) + { + //v19 = (double)(signed int)prev_time * 0.5; + //v20 = v19 + 6.7553994e15; + a2a *= 0.5f; + if (a2a < 1) a2a = 1; } v62 = &pPlayers[1]; @@ -2581,7 +2581,7 @@ v23 = (int)&v21->field_E0; if ( v21->field_E0 ) { - v24 = *(int *)v23 - v60; + v24 = *(int *)v23 - pEventTimer->uTimeElapsed; if ( v24 > 0 ) { *(int *)v23 = v24; @@ -2595,7 +2595,7 @@ v25 = (int)&v21->field_E4; if ( v21->field_E4 ) { - v26 = *(int *)v25 - v60; + v26 = *(int *)v25 - pEventTimer->uTimeElapsed; if ( v26 > 0 ) { *(int *)v25 = v26; @@ -2609,7 +2609,7 @@ v27 = (int)&v21->field_E8; if ( v21->field_E8 ) { - v28 = *(int *)v27 - v60; + v28 = *(int *)v27 - pEventTimer->uTimeElapsed; if ( v28 > 0 ) { *(int *)v27 = v28; @@ -2623,7 +2623,7 @@ v29 = (int)&v21->field_EC; if ( v21->field_EC ) { - v30 = *(int *)v29 - v60; + v30 = *(int *)v29 - pEventTimer->uTimeElapsed; if ( v30 > 0 ) { *(int *)v29 = v30; @@ -2637,7 +2637,7 @@ v31 = (int)&v21->field_F0; if ( v21->field_F0 ) { - v32 = *(int *)v31 - v60; + v32 = *(int *)v31 - pEventTimer->uTimeElapsed; if ( v32 > 0 ) { *(int *)v31 = v32; @@ -2651,7 +2651,7 @@ v33 = (int)&v21->field_F4; if ( v21->field_F4 ) { - v34 = *(int *)v33 - v60; + v34 = *(int *)v33 - pEventTimer->uTimeElapsed; if ( v34 > 0 ) { *(int *)v33 = v34; @@ -2665,7 +2665,7 @@ v35 = (int)&v21->field_F8; if ( v21->field_F8 ) { - v36 = *(int *)v35 - v60; + v36 = *(int *)v35 - pEventTimer->uTimeElapsed; if ( v36 > 0 ) { *(int *)v35 = v36; @@ -2679,7 +2679,7 @@ v37 = (int)&v21->field_FC; if ( v21->field_FC ) { - v38 = *(int *)v37 - v60; + v38 = *(int *)v37 - pEventTimer->uTimeElapsed; if ( v38 > 0 ) { *(int *)v37 = v38; @@ -2693,7 +2693,7 @@ v39 = (int)&v21->field_100; if ( v21->field_100 ) { - v40 = *(int *)v39 - v60; + v40 = *(int *)v39 - pEventTimer->uTimeElapsed; if ( v40 > 0 ) { *(int *)v39 = v40; @@ -2707,7 +2707,7 @@ v41 = (int)&v21->field_104; if ( v21->field_104 ) { - v42 = *(int *)v41 - v60; + v42 = *(int *)v41 - pEventTimer->uTimeElapsed; if ( v42 > 0 ) { *(int *)v41 = v42; @@ -4298,8 +4298,8 @@ { memcpy(pDst + y * Dst.lPitch / 2, pSrc + y * 640, 8 * sizeof(__int16)); - memcpy(pDst + 8 + 460/*462*/ + y * Dst.lPitch / 2, - pSrc + 8 + 460/*462*/ + y * 640, 174/*172*/ * sizeof(__int16)); + memcpy(pDst + 8 + game_viewport_width/*462*/ + y * Dst.lPitch / 2, + pSrc + 8 + game_viewport_width/*462*/ + y * 640, 174/*172*/ * sizeof(__int16)); } for (uint y = 352; y < 480; ++y) @@ -6198,7 +6198,7 @@ a1.uFrameHeight += v6; if ( (signed int)a1.uFrameHeight < 150 ) a1.uFrameHeight = 150; - a1.uFrameWidth = 460; + a1.uFrameWidth = game_viewport_width; a1.DrawMessageBox(0); a1.uFrameWidth -= 12; a1.uFrameHeight -= 12; @@ -7296,7 +7296,7 @@ if ( v9 ) { v10 = v6->uFlags; - a1.uFrameWidth = 460; + a1.uFrameWidth = game_viewport_width; a1.uFrameZ = 452; pInString = (char *)*(&pNPCStats->field_17884 + ((v10 & 3) == 2) + 2 * v9); v11 = pFontArrus->CalcTextHeight(pInString, &a1, 13, 0);
--- a/mm7_5.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/mm7_5.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -3485,7 +3485,7 @@ void *v3; // edi@21 signed int v4; // eax@29 int v5; // ecx@29 - enum PLAYER_SKILL_TYPE v6; // edi@37 + PLAYER_SKILL_TYPE v6; // edi@37 GUIWindow *pWindow; // eax@56 unsigned int v8; // edx@56 //Player *pCurrentPlayer; // edi@57 @@ -4540,7 +4540,7 @@ { v4 = &pSpriteObjects[v3]; v36 = v4; - v5 = v4->field_58_pid; + v5 = v4->spell_caster_pid; v2 = v5 & 7; v3 = v5 >> 3; } @@ -4781,7 +4781,7 @@ v4 = &pSpriteObjects[a1 >> 3]; //uDamageAmount = (int)v4; v61 = v4->field_60_distance_related_prolly_lod; - a1 = v4->field_58_pid; + a1 = v4->spell_caster_pid; //v54 = v4->field_58_pid; } //v5 = a1 & 7; @@ -4809,7 +4809,7 @@ //v51 = (unsigned __int64 *)player->pEquipment.uMainHand; int main_hand_idx = player->pEquipment.uMainHand; v59 = 1; - if ( player->HasItemEquipped(EQUIP_TWO_HANDED) ) + if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) { auto main_hand_skill = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; @@ -4850,7 +4850,7 @@ } - v19 = v4->field_48 == 99; + v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; v61 = v4->field_60_distance_related_prolly_lod; if ( !v19 ) { @@ -4897,8 +4897,8 @@ v4 = (SpriteObject *)uDamageAmount; } - v15 = v4->field_48; - if ( v15 == 102 ) + v15 = v4->spell_id; + if ( v15 == SPELL_LASER_PROJECTILE ) { v16 = player->pActiveSkills[7]; v61 = 1; @@ -4908,9 +4908,9 @@ uDamageAmount = player->CalculateMeleeDamageTo(1, 1, 0); goto LABEL_67; } - if ( v15 != 100 ) - { - if ( v15 == 101 ) + if ( v15 != SPELL_BOW_ARROW ) + { + if ( v15 == SPELL_101 ) { a2 = 0; v18 = player->CalculateRangedDamageTo(0); @@ -4922,14 +4922,14 @@ v59 = 1; goto LABEL_67; } - if ( v15 == 39 ) - { - a4 = 5 * v4->field_4C; + if ( v15 == SPELL_EARTH_BLADES ) + { + a4 = 5 * v4->spell_level; a2 = player->GetSpellSchool(0x27u); - v21 = v4->field_4C; + v21 = v4->spell_level; v50 = pMonster->sCurrentHP; - pMonsterName = (char *)v4->field_50; - v22 = _43AFE3_calc_spell_damage(39, v21, (signed int)pMonsterName, v50); + pMonsterName = (char *)v4->spell_skill; + v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; uDamageAmount = v22; @@ -4945,24 +4945,23 @@ } goto LABEL_69; } - if ( v15 == 34 ) + if ( v15 == SPELL_EARTH_STUN ) { uDamageAmount = 0; a2 = 4; hit_will_stun = 1; goto LABEL_67; } - v50 = v4->field_48; - a2 = player->GetSpellSchool(v50); - v25 = v4->field_4C; - v26 = v4->field_48; + a2 = player->GetSpellSchool(v4->spell_id); + v25 = v4->spell_level; + v26 = v4->spell_id; v50 = pMonster->sCurrentHP; - pMonsterName = (char *)v4->field_50; + pMonsterName = (char *)v4->spell_skill; //v27 = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); v59 = 0; //v57 = (PlayerEquipment *)1; //LABEL_65: - uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); + uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); //if ( !v57 ) // goto LABEL_67; goto LABEL_69; @@ -5450,10 +5449,10 @@ return; } v37 = &pSpriteObjects[uActorID]; - v38 = v37->field_58_pid & 7; - v39 = v37->field_58_pid >> 3; - v40 = v37->field_58_pid & 7; - uActorID = v37->field_58_pid >> 3; + v38 = v37->spell_caster_pid & 7; + v39 = v37->spell_caster_pid >> 3; + v40 = v37->spell_caster_pid & 7; + uActorID = v37->spell_caster_pid >> 3; v41 = v40 - 2; if ( !v41 ) goto LABEL_80; @@ -5514,7 +5513,7 @@ v77 >>= 1; if ( v48 == 531 ) v77 >>= 1; - if ( v45->GetEquippedItemEquipType(v75) == 4 && SkillToMastery(v45->pActiveSkills[8]) == 4 ) + if ( v45->GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v75) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4 ) v77 >>= 1; } ++v75; @@ -5639,11 +5638,11 @@ v43 = &pParty->pPlayers[a4]; LABEL_168: a4b = v43; - if ( v38 != OBJECT_Player || v37->field_48 != 100 ) + if ( v38 != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW) { v70 = v43->GetMaxHealth(); - v68 = _43AFE3_calc_spell_damage(v37->field_48, v37->field_4C, v37->field_50, v70); - v69 = LOBYTE(pSpellStats->pInfos[v37->field_48].uSchool); + v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, v70); + v69 = LOBYTE(pSpellStats->pInfos[v37->spell_id].uSchool); } else { @@ -5690,7 +5689,7 @@ v6 = uLayingItemID; v2 = uLayingItemID; v3 = a2 >> 3; - v4 = pSpriteObjects[uLayingItemID].field_58_pid & 7; + v4 = pSpriteObjects[uLayingItemID].spell_caster_pid & 7; v5 = (a2 & 7) - 3; if ( v5 ) { @@ -5864,10 +5863,10 @@ if ( (a2 & 7) == OBJECT_Item) { v4 = &pSpriteObjects[(signed int)a2 >> 3]; - v5 = v4->field_48; + v5 = v4->spell_id; if ( v5 ) { - v6 = _43AFE3_calc_spell_damage(v5, v4->field_4C, v4->field_50, pActor->sCurrentHP); + v6 = _43AFE3_calc_spell_damage(v5, v4->spell_level, v4->spell_skill, pActor->sCurrentHP); v7 = stru_50C198.CalcMagicalDamageToActor(pActor, 0, v6); pActor->sCurrentHP -= v7; if ( v7 ) @@ -5924,7 +5923,7 @@ { v5 = &pSpriteObjects[a1 >> 3]; v4 = v5->field_60_distance_related_prolly_lod; - v17 = v5->field_58_pid; + v17 = v5->spell_caster_pid; } LOWORD(v6) = v17 & 7; if ( v6 == OBJECT_Actor) @@ -10106,12 +10105,12 @@ v0 = &pParty->pPlayers[_506348_current_lloyd_playerid]; pRenderer->DrawTextureIndexed(8u, 8u, pTexture_LloydBeacons[(unsigned __int8)bRecallingBeacon]); v1 = pGlobalTXT_LocalizationStrings[523]; // Recall Beacon - v22.uFrameX = 8; - v22.uFrameY = 8; + v22.uFrameX = game_viewport_x; + v22.uFrameY = game_viewport_y; v22.uFrameWidth = 428; - v22.uFrameHeight = 344; + v22.uFrameHeight = game_viewport_height; v22.uFrameZ = 435; - v22.uFrameW = 351; + v22.uFrameW = game_viewport_w; if ( !bRecallingBeacon ) v1 = pGlobalTXT_LocalizationStrings[375]; // Set Beacon sprintf(pTmpBuf, "%s", v1); @@ -10264,12 +10263,12 @@ pRenderer->DrawTextureTransparent(8, 8, pTexture_CurrentBook); pRenderer->DrawTextureTransparent(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); - v6.uFrameX = 8; - v6.uFrameY = 8; - v6.uFrameWidth = 460; - v6.uFrameHeight = 344; - v6.uFrameZ = 467; - v6.uFrameW = 351; + v6.uFrameX = game_viewport_x; + v6.uFrameY = game_viewport_y; + v6.uFrameWidth = game_viewport_width; + v6.uFrameHeight = game_viewport_height; + v6.uFrameZ = game_viewport_z; + v6.uFrameW = game_viewport_w; const uint fountain_bits_lut[] = {PARTY_QUEST_FOUNTAIN_HARMONDALE, PARTY_QUEST_FOUNTAIN_PIERPONT, @@ -10432,12 +10431,12 @@ { v0 -= 12; } - a1.uFrameX = 8; - a1.uFrameY = 8; - a1.uFrameWidth = 460; - a1.uFrameHeight = 344; - a1.uFrameZ = 467; - a1.uFrameW = 467; + a1.uFrameX = game_viewport_x; + a1.uFrameY = game_viewport_y; + a1.uFrameWidth = game_viewport_width; + a1.uFrameHeight = game_viewport_height; + a1.uFrameZ = game_viewport_z; + a1.uFrameW = game_viewport_w; a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, pGlobalTXT_LocalizationStrings[186], 3u); if ( pParty->uCurrentHour >= 12 ) { @@ -11802,7 +11801,7 @@ } //----- (00417AD4) -------------------------------------------------------- -unsigned int __fastcall GetSkillColor(unsigned int uPlayerClass, enum PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) +unsigned int __fastcall GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) { int v8; // eax@10 int v12; // eax@14
--- a/mm7_6.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/mm7_6.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -2309,7 +2309,7 @@ v24 = 0; v23 = 1; v22 = 344; - v21 = 460; + v21 = game_viewport_width; v20 = 8; v19 = 8; pGUIWindow_Settings = v17; @@ -2353,7 +2353,7 @@ pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 1u, 0x32u, "", 0); pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 2u, 0x33u, "", 0); pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 3u, 0x34u, "", 0); - pGUIWindow_Settings->CreateButton(8, 8, 460, 344, 1, 0, 140, 0, 0, "", NULL); + pGUIWindow_Settings->CreateButton(8, 8, game_viewport_width, 344, 1, 0, 140, 0, 0, "", NULL); sub_421B2C_PlaceInInventory_or_DropPickedItem(); } if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings ) @@ -2421,7 +2421,7 @@ } //----- (00427DA0) -------------------------------------------------------- -unsigned int stru277::PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int a6) +unsigned int stru277::PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int spell_sound_id) { unsigned int result; // eax@1 stru277 *v7; // edx@1 @@ -2445,7 +2445,7 @@ v8->spell_target_pid = 0; v8->field_8 = a5; v8->forced_spell_skill_level = skill_level; - v8->field_10 = a6; + v8->sound_id = spell_sound_id; LABEL_8: if ( result == 10 ) result = -1; @@ -2466,17 +2466,17 @@ //char v9; // al@44 //int v10; // eax@45 unsigned __int16 v11; // cx@45 - signed int v12; // ecx@48 + //signed int v12; // ecx@48 //int v13; // eax@53 unsigned __int8 v14; // zf@53 //unsigned int v15; // edx@53 //signed int v16; // eax@53 Player *v17; // esi@70 - int v18; // eax@72 - int v19; // eax@74 + //int v18; // eax@72 + //int v19; // eax@74 char *v20; // eax@74 signed int i; // esi@76 - int v22; // eax@88 + //int v22; // eax@88 __int16 v23; // ax@88 //int v24; // ecx@93 //int v25; // ecx@94 @@ -2488,26 +2488,26 @@ //int v31; // eax@112 //int v32; // eax@112 //char *v33; // edx@113 - int v34; // eax@121 + //int v34; // eax@121 int v35; // eax@123 int v36; // edx@125 - int v37; // eax@129 + //int v37; // eax@129 signed int v38; // edi@129 signed int v39; // eax@129 int v40; // ecx@129 int v41; // eax@129 signed int v42; // eax@129 int *v43; // ecx@129 - int v44; // eax@132 + //int v44; // eax@132 int v45; // ecx@132 int v46; // eax@132 unsigned int v47; // edx@133 int v48; // eax@137 - int v49; // eax@137 - int v50; // eax@141 + //int v49; // eax@137 + //int v50; // eax@141 int v51; // eax@146 __int16 v52; // ax@153 - int v53; // eax@153 + //int v53; // eax@153 signed __int64 v54; // qax@164 int v55; // edi@164 //stru6 *v56; // eax@165 @@ -2516,7 +2516,7 @@ int v59; // edi@177 unsigned __int16 v60; // ax@184 int v61; // ecx@184 - int v62; // eax@186 + //int v62; // eax@186 int v63; // ecx@187 int v64; // ecx@188 int v65; // ecx@189 @@ -2615,7 +2615,7 @@ double v158; // st7@326 double v159; // st6@326 signed __int64 v160; // qtt@334 - int v161; // eax@339 + //int v161; // eax@339 int v162; // edi@340 int v163; // eax@340 signed int v164; // eax@340 @@ -2641,7 +2641,7 @@ int v184; // ecx@358 int v185; // ecx@359 int v186; // ecx@360 - int v187; // eax@367 + //int v187; // eax@367 int v188; // esi@369 int v189; // edi@369 //const char *v190; // ecx@377 @@ -2680,7 +2680,7 @@ char v223; // al@438 int v224; // ecx@442 int v225; // ecx@443 - int v226; // eax@451 + //int v226; // eax@451 int v227; // esi@453 unsigned int v228; // edi@454 int v229; // edi@466 @@ -2781,7 +2781,7 @@ char *v324; // eax@635 Player *v325; // ecx@640 int v326; // eax@643 - int v327; // eax@648 + //int v327; // eax@648 int v328; // ecx@651 int v329; // ecx@652 int v330; // edi@654 @@ -2822,7 +2822,7 @@ int v365; // ecx@699 int v366; // eax@701 //stru6 *v367; // eax@704 - int v368; // eax@704 + //int v368; // eax@704 Actor *v369; // edi@705 int v370; // eax@706 int v371; // ecx@709 @@ -2886,7 +2886,7 @@ int v429; // ecx@826 int v430; // eax@828 //stru6 *v431; // eax@831 - int v432; // eax@831 + //int v432; // eax@831 Actor *v433; // edi@832 int v434; // eax@833 int v435; // ecx@837 @@ -2960,7 +2960,7 @@ //stru6 *v503; // eax@940 //stru6 *v504; // eax@943 int v505; // eax@943 - int v506; // eax@943 + //int v506; // eax@943 int v507; // edi@944 int v508; // eax@944 signed int v509; // eax@944 @@ -2986,7 +2986,7 @@ //__int16 v529; // ST18_2@975 //stru6 *v530; // eax@975 int v531; // eax@982 - int v532; // eax@982 + //int v532; // eax@982 int v533; // edi@983 int v534; // eax@983 signed int v535; // eax@983 @@ -3034,7 +3034,7 @@ Player *v577; // eax@1026 int v578; // eax@1028 __int16 v579; // ax@1029 - int v580; // eax@1031 + //int v580; // eax@1031 int v581; // edi@1031 int v582; // eax@1031 //__int16 v583; // ST1C_2@1034 @@ -3049,7 +3049,7 @@ int v592; // esi@1052 int v593; // ecx@1057 int v594; // ecx@1058 - int v595; // eax@1064 + //int v595; // eax@1064 int v596; // esi@1066 unsigned int v597; // edi@1067 int v598; // eax@1079 @@ -3058,7 +3058,7 @@ int v601; // edx@1086 int v602; // eax@1086 int v603; // ecx@1086 - int v604; // eax@1087 + //int v604; // eax@1087 char *v605; // eax@1089 int v606; // edx@1091 int v607; // ecx@1100 @@ -3078,7 +3078,7 @@ //__int16 v621; // ST18_2@1124 //stru6 *v622; // eax@1124 signed __int64 v623; // qax@1127 - int v624; // eax@1127 + //int v624; // eax@1127 int v625; // edi@1129 int v626; // eax@1129 signed int v627; // eax@1129 @@ -3121,7 +3121,7 @@ const char *v664; // [sp+0h] [bp-E84h]@802 int v665; // [sp+0h] [bp-E84h]@807 int v666; // [sp+4h] [bp-E80h]@12 - enum PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25 + PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25 //unsigned __int8 v668; // [sp+4h] [bp-E80h]@100 int v669; // [sp+4h] [bp-E80h]@123 Vec3_int_ *v670; // [sp+4h] [bp-E80h]@133 @@ -3299,7 +3299,6 @@ if ( HIBYTE(v11) & 1 ) { - v12 = 4; v731 = 4; } else @@ -3312,15 +3311,14 @@ { v731 = 3; } - v12 = v731; } v730 = v3->spellnum; if (v3->forced_spell_skill_level) uRequiredMana = 0; else - uRequiredMana = pSpellDatas[v3->spellnum].mana_per_skill[v12 - 1]; - sRecoveryTime = pSpellDatas[v3->spellnum].recovery_per_skill[v12 - 1]; + uRequiredMana = pSpellDatas[v3->spellnum].mana_per_skill[v731 - 1]; + sRecoveryTime = pSpellDatas[v3->spellnum].recovery_per_skill[v731 - 1]; if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 || LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0) @@ -3374,12 +3372,11 @@ _this = (ItemGen *)1; if ( (signed int)SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 ) _this = (ItemGen *)2; - sRecoveryTime = v17->GetAttackRecoveryTime(1); + sRecoveryTime = v17->GetAttackRecoveryTime(true); a1.stru_24.Reset(); - v18 = v3->spellnum; - a1.field_4C = v2; - a1.field_48 = v18; - a1.field_50 = v731; + a1.spell_level = v2; + a1.spell_id = v3->spellnum; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); if ( v17->WearsItem(510, 2) ) a1.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); @@ -3388,13 +3385,11 @@ a1.uAttributes = 0; a1.uSpriteFrameID = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - v19 = 8 * v3->uPlayerID; - LOBYTE(v19) = v19 | OBJECT_Player; - a1.field_58_pid = v19; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); v20 = (char *)&pParty->pPlayers[v3->uPlayerID]; memcpy(&a1.stru_24, &v20[36 * *((int *)v20 + 1620) + 496], sizeof(a1.stru_24)); a1.uAttributes = 256; @@ -3418,22 +3413,20 @@ case SPELL_LASER_PROJECTILE: sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v723; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v723; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.x = pParty->vPosition.x; a1.vPosition.y = pParty->vPosition.y; a1.uAttributes = 0; a1.uSpriteFrameID = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; - v22 = 8 * v3->uPlayerID; - LOBYTE(v22) = v22 | OBJECT_Player; - a1.field_58_pid = v22; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); memcpy( &a1.stru_24, &pParty->pPlayers[v3->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36 @@ -3457,7 +3450,7 @@ case SPELL_FIRE_TORCH_LIGHT: LODWORD(v733) = 3600 * v2; - switch (v12) + switch (v731) { case 1: amount = 2; break; case 2: amount = 3; break; @@ -3474,7 +3467,7 @@ goto LABEL_1056; case SPELL_FIRE_FIRE_SPIKE: - v29 = v12 - 2; + v29 = v731 - 2; if ( v29 ) { v30 = v29 - 1; @@ -3503,7 +3496,7 @@ for (uint i = 0; i < uNumSpriteObjects; ++i) { auto object = pSpriteObjects + i; - if (object->uType && object->field_48 == 7 && object->field_58_pid == 8 * (int)v3->uPlayerID | OBJECT_Player) + if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == (8 * (int)v3->uPlayerID) | OBJECT_Player) ++HIDWORD(v733); /*v33 = (char *)&pSpriteObjects[0].field_48; v730 = uNumSpriteObjects; @@ -3526,9 +3519,9 @@ goto play_sound_and_continue; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; @@ -3539,13 +3532,11 @@ pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = 0; - v34 = 8 * v3->uPlayerID; - LOBYTE(v34) = v34 | OBJECT_Player; - a1.field_58_pid = v34; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; v669 = v3->uPlayerID + 1; @@ -3568,21 +3559,18 @@ v698 = 0; v697 = 0; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v37 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; - v37 *= 8; - LOBYTE(v37) = v37 | OBJECT_Player; a1.uFacing = 0; - a1.field_58_pid = v37; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); v38 = a2 >> 3; - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); v39 = a2 >> 3; a1.vPosition.x = pActors[v39].vPosition.x; v40 = pActors[v39].vPosition.y; @@ -3590,7 +3578,7 @@ v41 = 8 * (a2 >> 3); a1.vPosition.y = v40; LOBYTE(v41) = v41 | OBJECT_Actor; - a1.field_5C = v41; + a1.spell_target_pid = v41; v42 = a1.Create(0, 0, 0, 0); v43 = &v697; goto LABEL_133; @@ -3607,28 +3595,23 @@ v705 = 0; v704 = 0; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v44 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; - v44 *= 8; - LOBYTE(v44) = v44 | OBJECT_Player; v38 = (signed int)v726; - a1.field_58_pid = v44; - a1.uSoundID = LOWORD(v3->field_10); + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); a1.vPosition.x = *(__int16 *)((char *)&pActors[0].vPosition.x + HIDWORD(v733)); v45 = *(__int16 *)((char *)&pActors[0].vPosition.y + HIDWORD(v733)); a1.vPosition.z = *(__int16 *)((char *)&pActors[0].vPosition.z + HIDWORD(v733)); - v46 = 8 * (int)v726; a1.vPosition.y = v45; - LOBYTE(v46) = 8 * (char)v726 | OBJECT_Actor; - a1.field_5C = v46; + a1.spell_target_pid = PID(OBJECT_Actor, (int)v726); v42 = a1.Create(0, 0, 0, 0); v43 = &v704; LABEL_133: @@ -3644,9 +3627,9 @@ v692 = 0; v691 = 0; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.x = *(short *)(HIDWORD(v733) + 142); a1.vPosition.y = *(short *)(HIDWORD(v733) + 144); @@ -3655,15 +3638,12 @@ a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, v48); a1.uSpriteFrameID = 0; - v49 = 8 * v3->uPlayerID; - LOBYTE(v49) = v49 | OBJECT_Player; - a1.field_58_pid = v49; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - LOWORD(v49) = LOWORD(v3->field_10); LOBYTE(a1.uAttributes) |= 0x80u; - a1.uSoundID = v49; + a1.uSoundID = LOWORD(v3->sound_id); v726 = (Player *)a1.Create(0, 0, 0, 0); if ( !MonsterStats::BelongsToSupertype(*(short *)(HIDWORD(v733) + 96), MONSTER_SUPERTYPE_UNDEAD) ) { @@ -3677,47 +3657,52 @@ LABEL_139: DamageMonsterFromParty(8 * v42 | 2, v47, v670); goto LABEL_1056; + + case SPELL_FIRE_FIRE_BOLT: - case 6: - case 11: - case 18: - case 26: - case 32: - case 34: - case 37: - case 57: - case 65: - case 70: - case 78: - case 97: + case SPELL_FIRE_FIREBALL: + case SPELL_FIRE_INCINERATE: + case SPELL_AIR_LIGHNING_BOLT: + case SPELL_WATER_ICE_BOLT: + case SPELL_WATER_ICE_BLAST: + case SPELL_EARTH_STUN: + case SPELL_EARTH_DEADLY_SWARM: + case SPELL_MIND_MIND_BLAST: + case SPELL_MIND_PSYCHIC_SHOCK: + case SPELL_BODY_HARM: + case SPELL_LIGHT_LIGHT_BOLT: + case SPELL_DARK_DRAGON_BREATH: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; a1.uAttributes = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - a1.uSectorID = pIndoor->GetSector( - pParty->vPosition.x, - pParty->vPosition.y, - pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) + a1.uSectorID = pIndoor->GetSector(pParty->vPosition.x, + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + else a1.uSectorID = 0; + a1.uSpriteFrameID = 0; - v50 = 8 * v3->uPlayerID; - LOBYTE(v50) = v50 | OBJECT_Player; - a1.field_58_pid = v50; - a1.field_5C = a2; + a1.spell_caster_pid = (8 * v3->uPlayerID) | OBJECT_Player; + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; if ( v3->spellnum == 18 ) LOBYTE(a1.uAttributes) |= 0x40u; goto LABEL_156; + + + case 29: case 39: case 76: @@ -3725,9 +3710,9 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; a1.vPosition.y = pParty->vPosition.y; @@ -3766,19 +3751,19 @@ v661 = (Actor *)v55; goto LABEL_165; case 35: - if ( v12 == 2 ) + if ( v731 == 2 ) { v57 = 300 * v2; } else { - if ( v12 == 3 ) + if ( v731 == 3 ) { amount = 4; v57 = 300 * v2; goto LABEL_174; } - if ( v12 == 4 ) + if ( v731 == 4 ) { v57 = 300 * v2; amount = 8; @@ -3836,9 +3821,9 @@ pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(a1.uType); v61 = a2 >> 3; goto LABEL_1086; @@ -3856,19 +3841,17 @@ pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = 0; - v62 = 8 * v3->uPlayerID; - LOBYTE(v62) = v62 | OBJECT_Player; - a1.field_58_pid = v62; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->field_10); - a1.field_50 = v731; - a1.field_48 = 3; - a1.field_4C = 300 * v2; + a1.uSoundID = LOWORD(v3->sound_id); + a1.spell_skill = v731; + a1.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE; + a1.spell_level = 300 * v2; goto LABEL_154; case 4: - v63 = v12 - 1; + v63 = v731 - 1; if ( !v63 ) { amount = 10; @@ -3939,7 +3922,7 @@ 0, -1, 0, - v3->field_10, + v3->sound_id, 0, 0); } @@ -3987,7 +3970,7 @@ goto LABEL_203; case SPELL_BODY_REGENERATION: - v70 = v12 - 1; + v70 = v731 - 1; LODWORD(v733) = 3600 * v2; if ( v70 && (v71 = v70 - 1) != 0 ) { @@ -4020,7 +4003,7 @@ case SPELL_EARTH_PROTECTION_FROM_EARTH: case SPELL_MIND_PROTECTION_FROM_MIND: case SPELL_BODY_PROTECTION_FROM_BODY: - v76 = v12 - 1; + v76 = v731 - 1; LODWORD(v733) = 3600 * v2; if ( v76 ) { @@ -4090,21 +4073,21 @@ goto play_sound_and_continue; case SPELL_FIRE_HASTE: - if ( v12 <= 0 ) + if ( v731 <= 0 ) goto LABEL_254; - if ( v12 <= 2 ) + if ( v731 <= 2 ) { v91 = 60 * (v2 + 60); } else { - if ( v12 == 3 ) + if ( v731 == 3 ) { v91 = 180 * (v2 + 20); } else { - if ( v12 != 4 ) + if ( v731 != 4 ) goto LABEL_254; v91 = 240 * (v2 + 15); } @@ -4136,7 +4119,7 @@ goto play_sound_and_continue; case SPELL_SPIRIT_BLESS: - v101 = v12 - 1; + v101 = v731 - 1; if ( v101 && (v102 = v101 - 1) != 0 ) { v103 = v102 - 1; @@ -4234,9 +4217,9 @@ v701 = 0; a1.stru_24.Reset(); v119 = HIDWORD(v733); - a1.field_48 = *(int *)HIDWORD(v733); - a1.field_4C = v723; - a1.field_50 = v731; + a1.spell_id = *(int *)HIDWORD(v733); + a1.spell_level = v723; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; @@ -4244,7 +4227,7 @@ v120 = 8 * *(short *)(v119 + 2); LOBYTE(v120) = v120 | OBJECT_Player; a1.field_60_distance_related_prolly_lod = 0; - a1.field_58_pid = v120; + a1.spell_caster_pid = v120; a1.uFacing = 0; a1.uSoundID = *(short *)(v119 + 16); a1.vPosition.x = v112->vPosition.x; @@ -4253,7 +4236,7 @@ v121 = 8 * a2; a1.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v726 * unk_4D8548); LOBYTE(v121) = 8 * a2 | 3; - a1.field_5C = v121; + a1.spell_target_pid = v121; v122 = a1.Create(0, 0, 0, 0); DamageMonsterFromParty(8 * v122 | 2, v730, (Vec3_int_ *)&v701); LODWORD(v727) = 1; @@ -4271,7 +4254,7 @@ case SPELL_AIR_SHIELD: case SPELL_EARTH_STONESKIN: case SPELL_SPIRIT_HEROISM: - v123 = v12 - 1; + v123 = v731 - 1; if ( v123 && (v124 = v123 - 1) != 0 ) { v125 = v124 - 1; @@ -4328,7 +4311,7 @@ goto play_sound_and_continue; case SPELL_FIRE_IMMOLATION: - v138 = v12 - 2; + v138 = v731 - 2; if ( v138 && (v139 = v138 - 1) != 0 && v139 == 1 ) v140 = 600 * v2; else @@ -4348,7 +4331,7 @@ goto LABEL_1056; case 9: - v149 = v12 - 1; + v149 = v731 - 1; if ( v149 && (v150 = v149 - 1) != 0 && (v151 = v150 - 1) != 0 ) { if ( v151 == 1 ) @@ -4417,9 +4400,9 @@ stru_5C6E00->Atan2((signed __int64)v718, (signed __int64)*(float *)&v721)); } a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.vPosition.x = uRequiredMana; @@ -4427,11 +4410,11 @@ a1.uSectorID = 0; a1.vPosition.z = a2 + v713; a1.uSpriteFrameID = 0; - a1.field_58_pid = 8 * v3->uPlayerID | OBJECT_Player; - a1.field_5C = v730; + a1.spell_caster_pid = 8 * v3->uPlayerID | OBJECT_Player; + a1.spell_target_pid = v730; a1.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500); a1.uFacing = v687; - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) a1.uAttributes = 4; if ( a1.Create( @@ -4465,20 +4448,17 @@ v700.y = 0; v700.x = 0; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v161 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; - v161 *= 8; - LOBYTE(v161) = v161 | OBJECT_Player; - a1.field_58_pid = v161; - a1.uSoundID = LOWORD(v3->field_10); + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); a2 = 0; if ( (signed int)v726 > 0 ) { @@ -4491,7 +4471,7 @@ a1.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); v163 = 8 * dword_50BF30[a2]; LOBYTE(v163) = v163 | OBJECT_Actor; - a1.field_5C = v163; + a1.spell_target_pid = v163; v164 = a1.Create(0, 0, 0, 0); v165 = a2; DamageMonsterFromParty(8 * v164 | AI_OBJECT_LAYING_ITEM, dword_50BF30[a2], &v700); @@ -4521,7 +4501,7 @@ goto LABEL_1056; case SPELL_AIR_FEATHER_FALL: - v170 = v12 - 1; + v170 = v731 - 1; if ( !v170 ) { v173 = 300 * v2; @@ -4557,7 +4537,7 @@ goto play_sound_and_continue; case SPELL_AIR_SPARKS: - v184 = v12 - 1; + v184 = v731 - 1; if ( v184 ) { v185 = v184 - 1; @@ -4588,9 +4568,9 @@ v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1); a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; @@ -4601,12 +4581,10 @@ pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = 0; - v187 = 8 * v3->uPlayerID; - LOBYTE(v187) = v187 | OBJECT_Player; - a1.field_58_pid = v187; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; v188 = (signed int)v726 / -2; @@ -4642,7 +4620,7 @@ goto LABEL_1056; case SPELL_AIR_INVISIBILITY: - v192 = v12 - 1; + v192 = v731 - 1; if ( !v192 ) { amount = v2; @@ -4784,9 +4762,9 @@ stru_5C6E00->Atan2((signed __int64)v727, (signed __int64)*(float *)&uRequiredMana)); } a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.vPosition.x = LODWORD(v718); @@ -4794,11 +4772,11 @@ a1.uSectorID = 0; a1.vPosition.z = (int)((char *)_this + LODWORD(v725)); a1.uSpriteFrameID = 0; - a1.field_58_pid = 8 * v3->uPlayerID | OBJECT_Player; - a1.field_5C = v730; + a1.spell_caster_pid = 8 * v3->uPlayerID | OBJECT_Player; + a1.spell_target_pid = v730; a1.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges); a1.uFacing = v685; - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) a1.uAttributes = 4; if ( a1.Create( @@ -4816,7 +4794,7 @@ while ( !v14 ); goto LABEL_1056; case 23: - v219 = v12 - 2; + v219 = v731 - 2; if ( v219 ) { v220 = v219 - 1; @@ -4846,7 +4824,7 @@ HIDWORD(v733) = (int)(char *)&pParty + 2508; break; case 24: - v224 = v12 - 2; + v224 = v731 - 2; if ( v224 ) { v225 = v224 - 1; @@ -4873,9 +4851,9 @@ { LABEL_152: a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_50 = v731; - a1.field_4C = v2; + a1.spell_id = v3->spellnum; + a1.spell_skill = v731; + a1.spell_level = v2; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; @@ -4888,13 +4866,11 @@ v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); a1.uSpriteFrameID = 0; a1.uSectorID = v52; - v53 = 8 * v3->uPlayerID; - LOBYTE(v53) = v53 | OBJECT_Player; - a1.field_58_pid = v53; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); LABEL_154: if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; @@ -4911,9 +4887,9 @@ { v732 = SHIDWORD(v733) / (amount - 1); a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; @@ -4924,12 +4900,10 @@ pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = 0; - v226 = 8 * v3->uPlayerID; - LOBYTE(v226) = v226 | OBJECT_Player; - a1.field_58_pid = v226; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; v227 = SHIDWORD(v733) / -2; @@ -5459,7 +5433,7 @@ amount = 10 * v2; if ( pPlayer->sMana < (signed int)uRequiredMana ) goto play_sound_and_continue; - if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && v12 != 4 || rand() % 100 >= amount && v731 != 4 ) + if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && v731 != 4 || rand() % 100 >= amount && v731 != 4 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); @@ -5485,13 +5459,13 @@ _506348_current_lloyd_playerid = v3->uPlayerID; ::uRequiredMana = v319; ::sRecoveryTime = sRecoveryTime; - dword_50633C = v3->field_10; + dword_50633C = v3->sound_id; dword_506338 = v3->spellnum; LOBYTE(v3->field_8) |= 0x20u; } goto play_sound_and_continue; case 40: - v320 = v12 - 2; + v320 = v731 - 2; if ( !v320 ) goto LABEL_632; v321 = v320 - 1; @@ -5524,9 +5498,9 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; @@ -5539,11 +5513,11 @@ a1.uSpriteFrameID = 0; v326 = 8 * v3->uPlayerID; LOBYTE(v326) = v326 | OBJECT_Player; - a1.field_58_pid = v326; - a1.field_5C = a2; + a1.spell_caster_pid = v326; + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(pParty->sRotationY); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; v669 = v3->uPlayerID + 1; @@ -5561,9 +5535,9 @@ goto play_sound_and_continue; a1.uType = 4090; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.x = pParty->vPosition.x; a1.vPosition.y = pParty->vPosition.y; @@ -5571,13 +5545,11 @@ a1.uSectorID = 0; a1.uSpriteFrameID = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - v327 = 8 * v3->uPlayerID; - LOBYTE(v327) = v327 | OBJECT_Player; a1.field_60_distance_related_prolly_lod = 0; - a1.field_58_pid = v327; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.uFacing = LOWORD(pParty->sRotationY); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) a1.uAttributes = 4; v669 = 0; @@ -5590,7 +5562,7 @@ goto LABEL_157; case SPELL_SPIRIT_DETECT_LIFE: - v328 = v12 - 2; + v328 = v731 - 2; if ( v328 ) { v329 = v328 - 1; @@ -5621,7 +5593,7 @@ case SPELL_SPIRIT_FATE: LODWORD(v733) = 300; - v339 = v12 - 2; + v339 = v731 - 2; if ( v339 ) { v340 = v339 - 1; @@ -5670,7 +5642,7 @@ goto LABEL_1056; case 49: - v348 = v12 - 2; + v348 = v731 - 2; if ( !v348 ) goto LABEL_677; v349 = v348 - 1; @@ -5710,7 +5682,7 @@ v674 = v3->uPlayerID_2; goto LABEL_685; case SPELL_SPIRIT_PRESERVATION: - v354 = v12 - 2; + v354 = v731 - 2; if ( v354 && (v355 = v354 - 1) != 0 && v355 == 1 ) v356 = 900 * (v2 + 4); else @@ -5741,7 +5713,7 @@ while ( v357 <= &pParty->pPlayers[3] ); goto LABEL_1056; case 48: - v364 = v12 - 2; + v364 = v731 - 2; if ( !v364 || (v365 = v364 - 1) != 0 && v365 != 1 ) v366 = 60 * (v2 + 3); else @@ -5753,20 +5725,17 @@ pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u); ++a1.uType; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v368 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; - v368 *= 8; - LOBYTE(v368) = v368 | OBJECT_Player; - a1.field_58_pid = v368; - a1.uSoundID = LOWORD(v3->field_10); + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); for ( a2 = 0; a2 < (signed int)v726; ++a2 ) { v369 = &pActors[dword_50BF30[a2]]; @@ -5778,7 +5747,7 @@ a1.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); v370 = 8 * dword_50BF30[a2]; LOBYTE(v370) = v370 | OBJECT_Actor; - a1.field_5C = v370; + a1.spell_target_pid = v370; a1.Create(0, 0, 0, 0); v732 = (int)v733 << 7; v369->pActorBuffs[4].Apply( @@ -5788,7 +5757,7 @@ } goto LABEL_1056; case 53: - v371 = v12 - 2; + v371 = v731 - 2; if ( v371 && (v372 = v371 - 1) != 0 && v372 == 1 ) amount = 0; else @@ -5824,7 +5793,7 @@ v377 = &pParty->pPlayers[v3->uPlayerID_2]; goto LABEL_720; case 54: - v378 = v12 - 2; + v378 = v731 - 2; if ( v378 && (v379 = v378 - 1) != 0 && v379 == 1 ) v380 = 4 * v2; else @@ -5880,7 +5849,7 @@ goto LABEL_1056; case 55: - v392 = v12 - 1; + v392 = v731 - 1; if ( !v392 ) { v395 = 180 * v2; @@ -5952,7 +5921,7 @@ goto play_sound_and_continue; case 61: - v405 = v12 - 2; + v405 = v731 - 2; if ( !v405 ) goto LABEL_766; v406 = v405 - 1; @@ -5987,7 +5956,7 @@ v656 = 12; goto LABEL_640; case 56: - v411 = v12 - 2; + v411 = v731 - 2; if ( v411 ) { v412 = v411 - 1; @@ -6088,9 +6057,9 @@ LABEL_807: ShowStatusBarString(pTmpBuf2, 2u); a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.x = *(short *)(v730 + 142); a1.vPosition.y = *(short *)(v730 + 144); @@ -6100,7 +6069,7 @@ v657 = a1.vPosition.x; goto LABEL_1087; case 62: - v423 = v12 - 2; + v423 = v731 - 2; if ( !v423 ) goto LABEL_813; v424 = v423 - 1; @@ -6134,9 +6103,9 @@ pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; } a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(a1.uType); v61 = v426; goto LABEL_1086; @@ -6160,14 +6129,14 @@ v731, 0, 0, 0); } a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(a1.uType); v61 = v427; goto LABEL_1086; case 63: - v428 = v12 - 2; + v428 = v731 - 2; if ( v428 && (v429 = v428 - 1) != 0 && v429 == 1 ) v430 = 300 * v2; else @@ -6179,20 +6148,17 @@ pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u); ++a1.uType; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v432 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; - v432 *= 8; - LOBYTE(v432) = v432 | OBJECT_Player; - a1.field_58_pid = v432; - a1.uSoundID = LOWORD(v3->field_10); + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); for ( a2 = 0; a2 < (signed int)v726; ++a2 ) { v433 = &pActors[dword_50BF30[a2]]; @@ -6204,7 +6170,7 @@ a1.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); v434 = 8 * dword_50BF30[a2]; LOBYTE(v434) = v434 | OBJECT_Actor; - a1.field_5C = v434; + a1.spell_target_pid = v434; a1.Create(0, 0, 0, 0); if ( stru_50C198.GetMagicalResistance(v433, 7u) ) { @@ -6216,7 +6182,7 @@ } goto LABEL_1056; case 64: - v435 = v12 - 2; + v435 = v731 - 2; if ( v435 && (v436 = v435 - 1) != 0 && v436 == 1 ) amount = 0; else @@ -6249,7 +6215,7 @@ } goto LABEL_1056; case 42: - v442 = v12 - 2; + v442 = v731 - 2; if ( !v442 ) goto LABEL_855; v443 = v442 - 1; @@ -6328,7 +6294,7 @@ } goto LABEL_1056; case 67: - v451 = v12 - 2; + v451 = v731 - 2; if ( v451 ) { v452 = v451 - 1; @@ -6374,7 +6340,7 @@ v325 = &pParty->pPlayers[v323]; goto LABEL_641; case 68: - v457 = v12 - 2; + v457 = v731 - 2; if ( v457 ) { v458 = v457 - 1; @@ -6432,7 +6398,7 @@ } goto LABEL_1056; case 72: - v464 = v12 - 2; + v464 = v731 - 2; if ( !v464 ) goto LABEL_910; v465 = v464 - 1; @@ -6530,7 +6496,7 @@ pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0); goto LABEL_1056; case 74: - v493 = v12 - 2; + v493 = v731 - 2; if ( v493 && (v494 = v493 - 1) != 0 && v494 == 1 ) amount = 0; else @@ -6603,20 +6569,17 @@ v689 = 0; v688 = 0; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v506 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; - v506 *= 8; - LOBYTE(v506) = v506 | OBJECT_Player; - a1.field_58_pid = v506; - a1.uSoundID = LOWORD(v3->field_10); + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); a2 = 0; if ( SHIDWORD(v733) > 0 ) { @@ -6629,7 +6592,7 @@ a1.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); v508 = 8 * dword_50BF30[a2]; LOBYTE(v508) = v508 | OBJECT_Actor; - a1.field_5C = v508; + a1.spell_target_pid = v508; v509 = a1.Create(0, 0, 0, 0); v510 = a2; DamageMonsterFromParty(8 * v509 | OBJECT_Item, dword_50BF30[a2], (Vec3_int_ *)&v688); @@ -6646,7 +6609,7 @@ a1.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); v512 = 8 * dword_50BF30[a2]; LOBYTE(v512) = v512 | OBJECT_Actor; - a1.field_5C = v512; + a1.spell_target_pid = v512; a1.Create(0, 0, 0, 0); v513 = v511->pActorBuffs; v726 = (Player *)22; @@ -6660,7 +6623,7 @@ } goto LABEL_1056; case 82: - v514 = v12 - 2; + v514 = v731 - 2; if ( !v514 ) goto LABEL_955; v515 = v514 - 1; @@ -6711,7 +6674,7 @@ sub_44FA4C_spawn_light_elemental(v3->uPlayerID, v731, v733); goto LABEL_1056; case 83: - v520 = v12 - 2; + v520 = v731 - 2; if ( !v520 ) goto LABEL_973; v521 = v520 - 1; @@ -6768,20 +6731,17 @@ v695 = 0; v694 = 0; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v532 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; - v532 *= 8; - LOBYTE(v532) = v532 | OBJECT_Player; - a1.field_58_pid = v532; - a1.uSoundID = LOWORD(v3->field_10); + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); a2 = 0; if ( (signed int)v726 > 0 ) { @@ -6794,7 +6754,7 @@ a1.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); v534 = 8 * dword_50BF30[a2]; LOBYTE(v534) = v534 | OBJECT_Actor; - a1.field_5C = v534; + a1.spell_target_pid = v534; v535 = a1.Create(0, 0, 0, 0); v536 = a2; DamageMonsterFromParty(8 * v535 | OBJECT_Item, dword_50BF30[a2], (Vec3_int_ *)&v694); @@ -6807,7 +6767,7 @@ goto LABEL_1056; case SPELL_LIGHT_DAY_OF_PROTECTION: - v538 = v12 - 2; + v538 = v731 - 2; if ( v538 && (v539 = v538 - 1) != 0 && v539 == 1 ) { amount = 5 * v2; @@ -6847,7 +6807,7 @@ pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0); goto LABEL_1056; case 86: - v551 = v12 - 2; + v551 = v731 - 2; if ( !v551 ) goto LABEL_998; v552 = v551 - 1; @@ -6943,7 +6903,7 @@ ++v571->uNumDivineInterventionCastsThisDay; goto LABEL_1056; case 89: - v573 = v12 - 2; + v573 = v731 - 2; if ( v573 ) { v574 = v573 - 1; @@ -6998,28 +6958,24 @@ } ++a1.uType; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v580 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; v581 = v721; - v580 *= 8; - LOBYTE(v580) = v580 | OBJECT_Player; a1.uFacing = 0; - a1.field_58_pid = v580; - a1.uSoundID = LOWORD(v3->field_10); + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); a1.vPosition.x = *(short *)(v721 + 142); a1.vPosition.y = *(short *)(v721 + 144); v732 = *(short *)(v721 + 138); v582 = 8 * (int)v726; a1.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); - LOBYTE(v582) = 8 * (char)v726 | OBJECT_Actor; - a1.field_5C = v582; + a1.spell_target_pid = PID(OBJECT_Actor, (int)v726); a1.Create(0, 0, 0, 0); if ( *(char *)(v581 + 52) > amount ) goto play_sound_and_continue; @@ -7040,7 +6996,7 @@ *(short *)(v581 + 40) = 10 * amount; goto LABEL_1056; case 91: - v588 = v12 - 1; + v588 = v731 - 1; amount = 16; if ( v588 && (v589 = v588 - 1) != 0 && (v590 = v589 - 1) != 0 ) { @@ -7084,7 +7040,7 @@ *(char *)(v592 + 20) |= 0x80u; goto LABEL_1055; case 93: - v593 = v12 - 2; + v593 = v731 - 2; if ( !v593 ) goto LABEL_1062; v594 = v593 - 1; @@ -7105,9 +7061,9 @@ v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1); a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.x = pParty->vPosition.x; a1.vPosition.y = pParty->vPosition.y; @@ -7118,12 +7074,10 @@ pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2); a1.uSpriteFrameID = 0; - v595 = 8 * v3->uPlayerID; - LOBYTE(v595) = v595 | OBJECT_Player; - a1.field_58_pid = v595; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; v596 = (signed int)v726 / -2; @@ -7183,9 +7137,9 @@ pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(a1.uType); v61 = v599; LABEL_1086: @@ -7204,15 +7158,12 @@ a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(v657, v665, v676); a1.uSpriteFrameID = 0; - v604 = 8 * v3->uPlayerID; - LOBYTE(v604) = v604 | OBJECT_Player; - a1.field_58_pid = v604; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - LOWORD(v604) = LOWORD(v3->field_10); LOBYTE(a1.uAttributes) |= 0x80u; - a1.uSoundID = v604; + a1.uSoundID = LOWORD(v3->sound_id); a1.Create(0, 0, 0, v3->uPlayerID + 1); goto LABEL_1056; case 96: @@ -7284,15 +7235,15 @@ LODWORD(v727) = 1; goto play_sound_and_continue; case 95: - if ( v12 <= 0 ) + if ( v731 <= 0 ) goto LABEL_1119; - if ( v12 <= 3 ) + if ( v731 <= 3 ) { v614 = 300 * (v2 + 12); } else { - if ( v12 != 4 ) + if ( v731 != 4 ) goto LABEL_1119; v614 = 900 * (v2 + 4); } @@ -7335,20 +7286,17 @@ v708 = 0; v707 = 0; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v624 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; - v624 *= 8; - LOBYTE(v624) = v624 | OBJECT_Player; - a1.field_58_pid = v624; - a1.uSoundID = LOWORD(v3->field_10); + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); a2 = 0; if ( SHIDWORD(v733) > 0 ) { @@ -7362,7 +7310,7 @@ a1.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); v626 = 8 * dword_50BF30[a2]; LOBYTE(v626) = v626 | OBJECT_Actor; - a1.field_5C = v626; + a1.spell_target_pid = v626; v627 = a1.Create(0, 0, 0, 0); v628 = a2; DamageMonsterFromParty(8 * v627 | 2, dword_50BF30[a2], (Vec3_int_ *)&v707); @@ -7417,7 +7365,7 @@ pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; } - v640 = v12 - 2; + v640 = v731 - 2; if ( !v640 || (v641 = v640 - 1) == 0 || (amount = 4, v641 != 1) ) amount = 3; if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 ) @@ -7753,7 +7701,8 @@ bool shooting_bow = false, shotting_laser = false, - shooting_wand = false; + shooting_wand = false, + melee_attack = false; if (laser_weapon_item_id) { shotting_laser = true; @@ -7771,6 +7720,8 @@ } else if (target_type == OBJECT_Actor && actor_distance <= 407.2) { + melee_attack = true; + Vec3_int_ a3; a3.x = actor->vPosition.x - pParty->vPosition.x; a3.y = actor->vPosition.y - pParty->vPosition.y; @@ -7792,15 +7743,16 @@ } else { + melee_attack = true; ; // actor out of range or no actor; no ranged weapon so melee attacking air } - if (!pParty->bTurnBasedModeOn) + if (!pParty->bTurnBasedModeOn && melee_attack) // wands, bows & lasers will add recovery while shooting spell effect { - int recovery = player->GetAttackRecoveryTime(0); + int recovery = player->GetAttackRecoveryTime(false); if (recovery < 30 ) recovery = 30; - player->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)recovery * 2.133333333333333)); + player->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * (double)recovery * 2.133333333333333); } @@ -7817,7 +7769,7 @@ else { int main_hand_idx = player->pEquipment.uMainHand; - if (player->HasItemEquipped(EQUIP_TWO_HANDED)) + if (player->HasItemEquipped(EQUIP_MAIN_HAND)) v34 = pItemsTable->pItems[*(int *)&player->pInventoryItems[main_hand_idx - 1]].uSkillType; pTurnEngine->_40471C(); } @@ -8143,9 +8095,9 @@ v9 = v22; } v10 = 0; - a1a.field_50 = 0; - a1a.field_4C = 0; - a1a.field_48 = 0; + a1a.spell_skill = 0; + a1a.spell_level = 0; + a1a.spell_id = 0; a1a.field_54 = 0; a1a.uType = v9; if ( (signed int)pObjectList->uNumObjects <= 0 ) @@ -8173,8 +8125,8 @@ a1a.uAttributes = attributes; a1a.uSectorID = pIndoor->GetSector(v21, y, z); a1a.uSpriteFrameID = 0; - a1a.field_58_pid = 0; - a1a.field_5C = 0; + a1a.spell_caster_pid = 0; + a1a.spell_target_pid = 0; if ( !(a1a.uAttributes & 0x10) ) { v13 = 0; @@ -8249,9 +8201,9 @@ a1.stru_24.Reset(); v5 = 0; - a1.field_50 = 0; - a1.field_4C = 0; - a1.field_48 = 0; + a1.spell_skill = 0; + a1.spell_level = 0; + a1.spell_id = 0; a1.field_54 = 0; a1.uType = 800; if ( (signed int)pObjectList->uNumObjects <= 0 ) @@ -8279,8 +8231,8 @@ a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(v3, v4, z); a1.uSpriteFrameID = 0; - a1.field_58_pid = 0; - a1.field_5C = 0; + a1.spell_caster_pid = 0; + a1.spell_target_pid = 0; v8 = a1.Create(0, 0, 0, 0); if ( v8 != -1 ) { @@ -8290,39 +8242,7 @@ } } -//----- (0042FA22) -------------------------------------------------------- -SpriteObject *__cdecl sub_42FA22_mess_with_laying_item_list() -{ - size_t v0; // edx@1 - int v1; // ebp@1 - SpriteObject *result; // eax@1 - SpriteObject *v3; // ebx@1 - - v0 = 0; - v1 = 0; - //result = (char *)&pSpriteObjects[0].uObjectDescID; - result = pSpriteObjects; - v3 = pSpriteObjects; - do - { - if ( result->uObjectDescID ) - { - if ( v1 != v0 ) - { - memcpy(v3, result, 0x70u); - result->uObjectDescID = 0; - } - ++v0; - ++v3;// = (char *)v3 + 112; - } - ++result;// += 112; - ++v1; - } - //while ( (signed int)result < (signed int)((char *)&pObjectList->uNumObjects + 2) ); - while( result <= &pSpriteObjects[999] ); - uNumSpriteObjects = v0; - return result; -} + //----- (0042FA66) -------------------------------------------------------- int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6) @@ -8344,9 +8264,9 @@ a1a.uType = 600; a1a.stru_24.Reset(); - a1a.field_48 = 6; - a1a.field_4C = 8; - a1a.field_50 = 3; + a1a.spell_id = SPELL_FIRE_FIREBALL; + a1a.spell_level = 8; + a1a.spell_skill = 3; v14 = 0; if ( (signed int)pObjectList->uNumObjects <= 0 ) { @@ -8372,7 +8292,7 @@ a1a.uAttributes = 0; a1a.uSectorID = pIndoor->GetSector(v6, v7, a3); a1a.uSpriteFrameID = 0; - a1a.field_5C = 0; + a1a.spell_target_pid = 0; a1a.field_60_distance_related_prolly_lod = 0; a1a.uFacing = 0; a1a.uSoundID = 0; @@ -8380,11 +8300,11 @@ { v10 = 8 * a6 - 8; LOBYTE(v10) = v10 | OBJECT_Player; - a1a.field_58_pid = v10; + a1a.spell_caster_pid = v10; } else { - a1a.field_58_pid = 0; + a1a.spell_caster_pid = 0; } result = a1a.Create(0, 0, 0, 0); if ( result != -1 ) @@ -8727,7 +8647,7 @@ v6 = pPlayers[uActiveCharacter]; if ( !v6->uTimeToRecovery ) { - v24 = v6->GetAttackRecoveryTime(0); + v24 = v6->GetAttackRecoveryTime(false); if ( !pParty->bTurnBasedModeOn ) pPlayers[uActiveCharacter]->SetRecoveryTime( (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333));
--- a/mm7_data.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/mm7_data.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -322,7 +322,19 @@ // Data declarations int game_starting_year = 0; +int game_viewport_width; +int game_viewport_height; +int game_viewport_x; +int game_viewport_y; +int game_viewport_z; +int game_viewport_w; + + +unsigned int saveload_dlg_xs[2] = {82, 0}; +unsigned int saveload_dlg_ys[2] = {60, 0}; +unsigned int saveload_dlg_zs[2] = {460, 640}; +unsigned int saveload_dlg_ws[2] = {344, 480}; int pWindowList_at_506F50_minus1_indexing[1]; int dword_4C9890[10]; // weak int dword_4C9920[16]; // weak @@ -949,10 +961,6 @@ char byte_4E94D1 = 9; // weak char _4E94D2_light_type = 6; // weak char byte_4E94D3 = 10; // weak -unsigned int saveload_dlg_xs[2] = {82, 0}; -unsigned int saveload_dlg_ys[2] = {60, 0}; -unsigned int saveload_dlg_zs[2] = {460, 640}; -unsigned int saveload_dlg_ws[2] = {344, 480}; int dword_4E98BC_bApplicationActive; // weak //char *off_4EB080; // idb char *pTransitionStrings[465] = {"", nullptr}; // 004EB080 @@ -1230,7 +1238,6 @@ int dword_4EDEA0[777]; // weak int dword_4EDEB4[777]; // weak int dword_4EDEC4[777]; // weak -__int16 word_4EDED8[16] = {100, 90, 60, 100, 80, 100, 80, 30, 10, 10, 20, 30, 100, 0, 0, 0}; _UNKNOWN unk_4EDF40; // weak unsigned int pHiredNPCsIconsOffsetsX[2] = {489, 559}; unsigned int pHiredNPCsIconsOffsetsY[2] = {152, 152}; @@ -1911,30 +1918,6 @@ struct Vec3_float_ *pTerrainNormals; unsigned short pTerrainNormalIndices[128 * 128 * 2]; unsigned int pTerrainSomeOtherData[128 * 128 * 2]; -int dword_76D518_terrain_cell_world_pos_around_party_y; // weak -int dword_76D51C_terrain_cell_world_pos_around_party_y; // weak -int dword_76D520_terrain_cell_world_pos_around_party_y; // weak -int dword_76D524_terrain_cell_world_pos_around_party_y; // weak -int dword_76D528_terrain_cell_world_pos_around_party_z; // weak -int dword_76D52C_terrain_cell_world_pos_around_party_z; // weak -int dword_76D530_terrain_cell_world_pos_around_party_z; // weak -int dword_76D534_terrain_cell_world_pos_around_party_z; // weak -int dword_76D538_terrain_cell_world_pos_around_party_x; // weak -int dword_76D53C_terrain_cell_world_pos_around_party_x; // weak -int dword_76D540_terrain_cell_world_pos_around_party_x; // weak -int dword_76D544_terrain_cell_world_pos_around_party_x; // weak -//int dword_76D548_terrain_cell_world_pos_around_party_y; // weak -//int dword_76D54C_terrain_cell_world_pos_around_party_y; // weak -//int dword_76D550_terrain_cell_world_pos_around_party_y; // weak -//int dword_76D554_terrain_cell_world_pos_around_party_y; // weak -//int dword_76D558_terrain_cell_world_pos_around_party_z; // weak -//int dword_76D55C_terrain_cell_world_pos_around_party_z; // weak -//int dword_76D560_terrain_cell_world_pos_around_party_z; // weak -//int dword_76D564_terrain_cell_world_pos_around_party_z; // weak -//int dword_76D568_terrain_cell_world_pos_around_party_x; // weak -//int dword_76D56C_terrain_cell_world_pos_around_party_x; // weak -//int dword_76D570_terrain_cell_world_pos_around_party_x; // weak -//int dword_76D574_terrain_cell_world_pos_around_party_x; // weak struct unk_F7B60C stru_76D578; // struct @ MM7.exe::0076D578 struct unk_F7B60C stru_76D590; // struct @ MM7.exe::0076D590 struct unk_F7B60C stru_76D5A8; // struct @ MM7.exe::0076D5A8
--- a/mm7_data.h Tue Mar 26 23:18:58 2013 +0600 +++ b/mm7_data.h Tue Mar 26 23:19:12 2013 +0600 @@ -312,6 +312,12 @@ // Data declarations extern int game_starting_year; +extern int game_viewport_width; +extern int game_viewport_height; +extern int game_viewport_x; +extern int game_viewport_y; +extern int game_viewport_z; +extern int game_viewport_w; extern int pWindowList_at_506F50_minus1_indexing[1]; extern int dword_4C9890[10]; // weak @@ -818,7 +824,6 @@ extern int dword_4EDEA0[]; // weak extern int dword_4EDEB4[]; // weak extern int dword_4EDEC4[]; // weak -extern __int16 word_4EDED8[]; // weak extern _UNKNOWN unk_4EDF40; // weak extern unsigned int pHiredNPCsIconsOffsetsX[2]; extern unsigned int pHiredNPCsIconsOffsetsY[2]; @@ -1418,30 +1423,6 @@ extern struct Vec3_float_ *pTerrainNormals; extern unsigned short pTerrainNormalIndices[128 * 128 * 2]; extern unsigned int pTerrainSomeOtherData[128 * 128 * 2]; -extern int dword_76D518_terrain_cell_world_pos_around_party_y; // weak -extern int dword_76D51C_terrain_cell_world_pos_around_party_y; // weak -extern int dword_76D520_terrain_cell_world_pos_around_party_y; // weak -extern int dword_76D524_terrain_cell_world_pos_around_party_y; // weak -extern int dword_76D528_terrain_cell_world_pos_around_party_z; // weak -extern int dword_76D52C_terrain_cell_world_pos_around_party_z; // weak -extern int dword_76D530_terrain_cell_world_pos_around_party_z; // weak -extern int dword_76D534_terrain_cell_world_pos_around_party_z; // weak -extern int dword_76D538_terrain_cell_world_pos_around_party_x; // weak -extern int dword_76D53C_terrain_cell_world_pos_around_party_x; // weak -extern int dword_76D540_terrain_cell_world_pos_around_party_x; // weak -extern int dword_76D544_terrain_cell_world_pos_around_party_x; // weak -//extern int dword_76D548_terrain_cell_world_pos_around_party_y; // weak -//extern int dword_76D54C_terrain_cell_world_pos_around_party_y; // weak -//extern int dword_76D550_terrain_cell_world_pos_around_party_y; // weak -//extern int dword_76D554_terrain_cell_world_pos_around_party_y; // weak -//extern int dword_76D558_terrain_cell_world_pos_around_party_z; // weak -//extern int dword_76D55C_terrain_cell_world_pos_around_party_z; // weak -//extern int dword_76D560_terrain_cell_world_pos_around_party_z; // weak -//extern int dword_76D564_terrain_cell_world_pos_around_party_z; // weak -//extern int dword_76D568_terrain_cell_world_pos_around_party_x; // weak -//extern int dword_76D56C_terrain_cell_world_pos_around_party_x; // weak -//extern int dword_76D570_terrain_cell_world_pos_around_party_x; // weak -//extern int dword_76D574_terrain_cell_world_pos_around_party_x; // weak extern char byte_76D5C0; extern struct unk_F7B60C stru_76D578; extern struct unk_F7B60C stru_76D590; @@ -1687,11 +1668,6 @@ unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2); signed int __thiscall GetConditionDrawColor(unsigned int uConditionIdx); // idb char __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb -unsigned int __fastcall GetSkillColor(unsigned int uPlayerClass, enum PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level); -const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, enum PLAYER_SKILL_TYPE uPlayerSkillType); -char __cdecl CharacterUI_SkillsTab_ShowHint(); -char __cdecl CharacterUI_StatsTab_ShowHint(); -char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID); // idb void FillAwardsData(); void __cdecl sub_419220(); void __cdecl sub_419379(); @@ -1761,7 +1737,7 @@ signed int __cdecl sub_42F4DA(); bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); void __fastcall sub_42F960_create_object(int x, int y, int z); // idb -SpriteObject *__cdecl sub_42FA22_mess_with_laying_item_list(); +void CompactLayingItemsList(); signed int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); bool __fastcall sub_42FB5C(signed int a1); // int __cdecl crt_sub_42FBB7(); @@ -1896,12 +1872,12 @@ unsigned int __fastcall SkillToMastery(unsigned __int16 a1); unsigned int __fastcall GetSpellColor(signed int a1); void *__thiscall unknown_vdtor_6(void *_this, bool a2); -unsigned __int16 *__fastcall MakeScreenshot(signed int width, signed int height); +unsigned short * MakeScreenshot(signed int width, signed int height); void __thiscall SaveScreenshot(const char *pFilename); void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb void __cdecl GameUI_DrawSaveMenu(); void __fastcall LoadGame(unsigned int uSlot); // idb -int __fastcall SaveGame(int a1, __int16 *a2); +void SaveGame(bool IsAutoSAve, bool NotSaveWorld); void __fastcall DoSavegame(unsigned int uSlot); // idb void GameUI_MainMenu_DoDrawLoad(int a1); void GameUI_MainMenu_DrawLoad();
--- a/stru277.h Tue Mar 26 23:18:58 2013 +0600 +++ b/stru277.h Tue Mar 26 23:19:12 2013 +0600 @@ -9,16 +9,16 @@ //----- (00426987) -------------------------------------------------------- inline stru277() { - this->field_8 = 0; - this->spellnum = 0; - this->field_6 = 0; - this->uPlayerID_2 = 0; - this->uPlayerID = 0; - this->field_10 = 0; + field_8 = 0; + spellnum = 0; + field_6 = 0; + uPlayerID_2 = 0; + uPlayerID = 0; + sound_id = 0; } void _427D48(unsigned int uPlayerID); - unsigned int PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int a6); + unsigned int PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int sound_id); struct GUIWindow *sub_4219BE(); void _427E01_cast_spell(); @@ -29,7 +29,7 @@ __int16 field_8; __int16 forced_spell_skill_level; int spell_target_pid; - int field_10; + int sound_id; }; #pragma pack(pop)
--- a/stru6.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/stru6.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -830,9 +830,9 @@ AddMobileLight(a2, 0xFF3C1E, 256); if (pRenderer->pRenderD3D) { - result = a2->field_58_pid & 7; - if ((a2->field_58_pid & 7) != OBJECT_Actor && - (a2->field_58_pid & 7) != OBJECT_Item) + result = a2->spell_caster_pid & 7; + if ((a2->spell_caster_pid & 7) != OBJECT_Actor && + (a2->spell_caster_pid & 7) != OBJECT_Item) { if (field_204 != 4) {